Transcripts
1. Course Introduction: Rolling. Remarkable. I always wanted to make
movies but didn't know exactly where to
begin that process. I didn't come from a
creative writing background. And I guess that's a little
intimidating for a beginner, especially if you're surrounded by other experienced writers. But at the end of the day,
whatever it is that's telling you not to move
forward with the process. It's all just fear
and mental noise. Hi, my name is Jason Georgiana. Or independent filmmakers would have passion for storytelling. Okay, so in this class, I'll be teaching
you how to write a short film in seven days. That's gonna be
our class project. A lot of this course
is based around my own experiences as a writer, director, and producer
over the past 16 years. Of course, is laid out over
a period of seven days, so adolescents don't
feel too overwhelming. Also, at the end of each day, you'll need to
complete some homework before moving on to
the next day's lesson. Make sure to download the
course workbook before you get started because it
contains all your homework, key vocab, lesson summaries. So after seven days and a
little bit of homework, we will write a five to ten
page screenplay together. Some of the skills
I'll be teaching you how to generate ideas, how to create compelling
characters and plots. But most importantly, how to put all of those
pieces together to write your own short script
using a program called Celtx. This course is for beginner to intermediate students
who are looking to start the creative
writing process. But also for
intermediate learners who want to improve their
storytelling skills. All you need to get started is a working laptop or
PC and make sure to sign up for a cell
texts because you'll be using that program to
write your scripts. We've put a lot of heart
and soul into designing this course for you or
can't wait to get started. I look forward to seeing
your scripts and feel free to post them in the
class project section. Thanks again for joining us. See you there.
2. Day 1: Finding Your Story: Alright, so welcome to day one. Today we're gonna talk
about finding your story. So this is going to be
a day full of ideas, full of finding ideas,
and most importantly, understanding what the heck
we're really doing here. So our day one
goals are really to understand what story is. We're going to use
some key vocabulary to describe story and different
elements about story. We're going to identify
theme and message. Then we're going to apply what we've learned
for the day towards our worksheet one where
we're going to create some ideas and also something
known as a logline. So let's get started.
Very exciting.
3. Day 1: Story Purpose: So story purpose, why
are we even doing this? Well, it goes without
saying that story has a variety of different
important functions in our world from
the dawn of time, potentially, it's been argued
that story has been used for Survival, teaching,
and learning. I have this great painting
on the right-hand side here by Sir John
Everett milliamps. It's about a man telling his children a
little bit of a story. And I like it because it
really describes what storytelling is really about and its functions in our world. It creates emotional reactions. But why would we really
want to be doing that? Well, maybe I create a story
about how one time I touch the hot stove and I
wasn't able to go to work the next day and I started crying and had
to go to the hospital. We have to fabricate
stories in order to teach us lessons potentially, but also sometimes
just to entertain. We all like, well
maybe not everybody, the Marvel movies or
superhero movies. If you're a fan of that genre, we all love a good cry. It's incredibly
entertaining to watch and listen two stories and
even read about them. So I'm talking about
story in general, from novels to television
to screenplays. Stories are incredibly
entertaining as well. They can be windows
into the soul, the interior life
of an individual, or maybe a subject we don't
really know much about. I mean, there's a lot of
those stories going around lately about people
around the world. Amazing rock climbers that climb these incredible mountains
without a harness. This is a film called Free Solo documentaries
are great for this really opening up worlds that we didn't really know
about infection. It's really interesting because fiction stories allow us to dive a little bit
deeper into worlds that cameras can't really go. If I'm looking to understand
the interior life of what it's like to
be a screenwriter making their very
first short film. What does it like to go
through that for you, for the family, for your
kids, for your coworkers. What does that struggle about? We can write a story to really talk about those
feelings as emotions, and hopefully talk about
themes and messages. And it really just helps to expose us into worlds
we didn't know about. We never knew about also
known as world-building. So things that come
to mind are Lord of the Rings or Star Wars,
things of this nature. It's a way, a window, a window into the soul is
the way I like to put it. So in short, I always
tell my students to be poetic and be emotional. That can be one of the most
difficult things to do as a writer is having access to your own inner interior voice, your emotions, how you feel. Orson Scott Card said one
story is worth a thousand. Statistics are abstractions
when it comes to having an emotional
impact on people. Meaning, if we were
going to talk about war, I could give you a
million statistics about how many people
get injured by war, the numbers involved with
destroying rain forests. But if I tell you a story about a little boy
that lives in a village in the Amazon jungle
that encountered a group of wealthy
industrialist, log farmers in the middle of the woods chopping
down his home. How would you feel about that? You would feel a lot different and connect it to
that story than you would if I just gave
statistics about the ecological disaster
in the Amazon jungle. Stories are really vehicles
for driving emotion, but why we're driving a
motion to get us to care. And a great storyteller
can make us laugh or cry. Think about the last time someone told you a funny
story or something sad. How did they do that? How did it make you feel? A lot of this course
is about understanding the emotional mechanics
of storytelling, because that's what
we're trying to do. If we can't feel anything, then we don't care. Let me emphasize that, that we connect through story, through emotion, by
emotion as our vehicle. Make us feel what you felt or how you feel
in this moment, even taking this course,
how do you feel? Are you excited? We want
to try and tap into that. So we're really like
emotional engineer's. We create these little
vehicles called stories to engineer emotions. And that's what
we're here to do. If you can't make me
laugh, cry, feel curious, you have failed.
As a storyteller. Think about the last
time someone told you a terrible story. What was that like?
How did you feel? Oh, I can't wait for
the story to be over. So boring. Oh gosh,
Here Comes Frank. He has the worst, worst stories. Well, we want to avoid that
when we're gonna go create our own stories and we will learn how to do that
in this course.
4. Day 1: What is Story, Theme, Message?: What is story? Well, story is narrative. A narrative is a way of
presenting or understanding a situation or series of events that promotes a particular
view or set of values. We're gonna go into
this a little bit more. But promoting a
particular view or set of values really has a lot to
do with theme and message. It's a means of
promoting or creating a vehicle to promote particular
views or sets of values. It's a representation in
art of an event or story. According to the
screenwriting one-on-one book by film crit Hulk, a great narrative
is four things. Number one, it has to be
compelling to the audience. And remember, we talked
a lot about emotion. Write compelling. Why
is this compelling? Why do I like this story? Number two, economically told, meaning, don't waste my time. Whatever you do When
you're telling me a story. I don't care if you had an egg salad sandwich in the
middle of the car accident? If it doesn't have
anything to do with a car accident,
leave it out. Just tell me about
the car accident. If you told me Well, I went to a deli the other day and I ordered a egg salad sandwich and then I
got out and then, oh my gosh, I got
into a car accident. What does the egg
salad sandwich, the restaurant have
anything to do with getting into
a car accident. However, if I said to you, I was driving my car
and I reached down for my egg salad sandwich
and I got into an accident that is very
important to the story because it is the reason I got
into the accidents. So don't waste our time. Number three, it has to feel real either in terms of
emotion detail or texture. We already talked about emotion, but we need the world or whatever we're talking
about to feel real. So when we're writing, we want to make sure that
things are researched well. We want to make sure that
the people in places that were describing and
exploring feel quote unquote, real, so that we can
connect with them. Number four, it has to speak
to some thematic truth that you recognize in the
world or in yourself. Sometimes both can
be connected, right? You can realize the truth
about your own self that connects to
the world at large. Many people know what
it's like to feel lonely. So what is the solution
to loneliness? How do you feel
when you're alone? What is the truth about your particular
circumstance that you want to convey to the world? Find your, why. You want to find the reason that you're telling this story. Why are you telling me why are you sidelining me in the
middle of the hallway. To tell me your story about
what you did on the weekend. Is it important? Is it funny? Is gonna make me laugh, Great. Make me laugh. So we have to
find some kind of reason, a Y, as to why we're doing this. Narrative storytelling
is about choosing a theme and sending a message. Or films are loaded
with theme and sometimes 99% of the time a
message about this theme. What is a theme? A theme is a general topic. Think about it as something
we'd like to discuss. So you get up on the
podium and you say, Hello, ladies and gentlemen. I'd like to talk to
you today about love. And then someone raises their hand and the
audience they said, Well, what do you
wanna say about love? You say love conquers all
that is your message. That's what you want to
say about your theme. That is your truth. So think about this. What is your truth? You've lived on
this planet Earth long enough to download
and watch this course. So in that time, what have you learned
about what it's like to be human on this planet, Earth. There's gotta be something. What do you know a lot about? What themes is your
family in the military? Maybe they know
something about freedom. What about sacrifice,
immigration or your family, a group of immigrants. What about family? Family
itself is a huge theme. Loss, love, corruption,
greed, politics. There's lots to
discuss in this world. And when we walk
out of that theater watching your film or we
read your screenplay. What we discuss is the message, hey Joe, what did you
think about that film? Well, I thought it had
a lot to say about the current state of
politics in our country. What did you think
about the message? Well, it seems to me
that etc, etc, etc, whatever message we get from
your screenplay is the why, why are we doing this? Keep in mind that message
is often subtext, but sometimes actually
stated by character. Children's movies
are big on this. When we go to see a Pixar movie or an animated
film for children. A lot of the films that are geared towards younger
audiences have messages in them because
they're meant to teach us something
about the world.
5. Day 1: Aesop's Fables and Tips!: A Aesop's Fables,
children's stories, perfect examples of storytelling
with theme and message. The tortoise and
the hare message. Slow and steady wins the
race. What is the theme? Taking things for granted
or underestimating people? A lot of the stories that Aesop created were created
to deliver a message. And other stories, the
ant and the grasshopper. What's the message? Fail to prepare.
Prepare to fail. It's about a group of
ants that spend a lot of their time working to
prepare for the winter. Because when the winter comes, the harvest is down
and food is scarce. When winter time
comes and the answer prepared and they have
all their food harvested. The grasshopper comes
along and says, I'm cold, I have no food.
What am I going to do? The story teaches us the value
of hard work and planning, preparing to
anticipate disaster. Another great one is
the fox and the goat. The message, look
before you leap. Meaning before you
go do something, maybe look at it pretty carefully and it teaches us
the importance of careful, clear and critical thinking. You'd be surprised. Children's
stories can be adapted. For adults. Maybe they don't use
cute cartoon characters. But instead we use
politicians or industrialists or chess players, something lofty or
perhaps kings and queens. Some tips on message. If you're looking for what, I want you to keep it as
personal as possible. What do you have to say
about the world around you and how does it connect
with your own experience? I want you to make it real. Don't give me a false message
that you don't believe in. No one wants to go up
on a podium and say, I believe in this kind
of you don't want that. You want to make it real
because it's real to you. Make it believable,
meaning relatable. Do I believe you? I hear you. I feel
that it's real, but do I believe you believe
ability has a lot to do with whether someone can relate to that experience or that
feeling, that emotion. Be simple. Think Aesop, don't make it complicated. For instance. Well, what I really
think about greed is that sometimes it's good,
sometimes it's bad. Generally it's
bad, but sometimes it's good when we need it, but not all way too complicated. Keep it simple. It's better to have loved and lost than never to
have loved at all. Done, simple. Take it, print it,
start writing. Remember that theme has a lot to do with
understanding what your messages and your
voice is the message. Lots of people write about
love, greed, politics, war. There's a million
stories out there. But what you have to say
about that theme makes it, you makes it unique. Keep that in mind as we
go through the course.
6. Day 1: How to Find Ideas, Themes, Messages: So step one, for
theme and message, I've got a couple of interesting tips and
ways to go about this. Like I said, I'm not
big into theory, but we do need to understand
what we're doing here. This isn't much theory
as it is practice. We have to understand
the vocabulary before we start writing about
these things. So what I want you to do is use your theme and message
to create something called a logline or a one-sentence
summary of your film. This is also known as
an elevator pitch, meaning the time it takes for you to tell
me about your films, about the time it should
take to ride an elevator. I get in an elevator
with a buddy. Hey Jim age. And what's her film about? Oh, yadda, yadda yadda. It should take one
sentence, maybe max two. So how do you create
this logline? Well, number one, start with the prompt my
story is about, and choose your central theme. Then add your message. For example, Hey Jim,
Good to see you. Hey Jim, I get to see you. What are you up to these
days? Oh, right in the film. Now, what's the film? You
have the logline I do. Here it is. My story is about love and
that love conquers all, admittedly, not terribly unique, but delivers the example. Speaking of examples,
Here's a few more. The matrix is about individuality and
the power of belief. Toy Story is about
friendship and how meeting new people can help
us grow as individuals. Breaking Bad, very serious, very, very, very serious. Television show is about family and what we would
do to protect them. Easy. Star Wars is about family and the power
of love to heal all wounds. Note, as I mentioned before, you can have the same theme, but entirely different messages. Here's Breaking Bad
by Vince Gilligan, 2008 versus Star Wars. George Lucas, 1970s seven. Lucas wrote about the
making of Star Wars. Friendships, honesty, trust,
doing the right thing, Living on the right side
and avoiding the dark side. Those are the things
that was meant to do. Themes, our friendship,
honesty, trust. You might be wondering,
could there be more than one? Certainly. But for short films, I encourage you to
stick with one. These are longer narrative
films or TV series. But for short films,
keep it simple. How do you find an idea,
theme, or message? I get this question a lot. What should I do? How do I begin? Well, one method is engaging
in research or History. Lot of documentaries out there, lot of magazines out there. There could be an unexplored
area of personal interest. A music genre perhaps
that you'd like, like jazz or a specific
branch of rock and roll. I made a documentary like
that a few years ago. What about war? What about local politics
or climate change? What do you care about? Is another great way
of looking at this. Newspapers, magazines, books,
anything you can find. Another great thing
that you can hone in on as an idea for your
film is personal. Moments are memories
that express a certain truth growing moments. Short films you want to choose. One. Is there a specific moment in your life that you'd like to dramatize that meant
something to you. A bad breakup, divorce, maybe moving to a
different city or school, losing a loved one or a pet. The first time you met your
girlfriend, your wife, your husband, first
time you had a child, the first time you got the news that you might be
having a child, the first time you learned the difference
between right and wrong, what is your truth or what is the truth
you'd like to explore? What is your passion,
what excites you? There's got to be something
maybe you like photography, maybe you love travel. What about travel? What do you have to
say about travel? What if a great, great, powerful tool
for generating ideas? What did the sky was
made out of ice cream? What if my dog could talk? What if my best
friend was an alien? What if there was
life after death? What if my life was
a computer program? Or here's a pretty good one. What if dinosaurs
existed? Sound familiar? It should. It's
called Jurassic Park. Whole franchises have
been built upon. Great. What if in fact there is a Marvel
Studios show called what-if, if you can believe it,
that was released in 2021. A very, very powerful tool to generate
ideas for your film.
7. Day 1: Conclusion: So congratulations
on completing day. What do we have an idea or subject that
you're passionate about? If so, congratulations. If not, use, what if we talked
about central themes? So what is your central
theme or themes, and why is this story
important to you? The y has a lot to do
with a message, right? It's not enough to just say I'd like to talk about politics. Well, what about politics, right? What's your message? Thinking about specific emotions is very critical to this. The moment you had a breakup is significantly different than
your first day of school. Those emotions are different. Congrats for completing day one. You can now head to your workbook to complete
the worksheet one, and we will head into
day two tomorrow. Good luck.
8. Day 2: Goals and Character Basics: K and the immortal words of
Ace Ventura, Pet Detective. All righty than welcome
to day two, part one, we're going to talk about
character Ace Ventura, Pet Detective, be in one of my favorite films of all time. One of the greatest
characters ever written, in my opinion,
super-duper, funny. If you haven't seen it, I would advise that you check it out. So today we're gonna
talk about character. Make sure that you've completed the worksheet exercise for day one before moving
on to this day, I am so so thrilled
to have you back. Welcome to day two. Let's get started. So let's start with
a day one review. At this point, you've understood the basic storytelling
principles, why we make stories
generate them. In the worksheet
exercise for day one, you have generated
five what if ideas. You've identified
your central theme and message to create a logline, one note about this,
you may not feel so good about your logline. That's okay. We can always revise
it. You never know. You might be out on a walk with your dog or laying on
the beach and you say, Oh wait, I got a way better. What if, it's fine? My goal here is to teach you some mechanics, to
understand story, and some basic things you can do practically to
generate some ideas if you don't have them already. But really, I want
you to do your best. If you do your best, you cannot go wrong. Also, very important to
have is a great attitude. Just stay positive even if
you don't feel so good. Keep moving, keep moving ahead. Don't think so much. Just do our goals for day two. Or to really understand
character mechanics, we're going to be using
some key vocabulary that we need to understand, which will also help you
down the road as well. When you talk about character
with your friends and professional screenwriters
that you will meet in your illustrious career
as a storyteller, screenwriter, producer,
filmmaker, director. Whatever you may choose to be, you will apply character
mechanics to your story. And then at the end of day two, remember each day
there is a worksheet. You will complete Worksheet two, which is a character summary,
very, very exciting. These are the fundamental, and I mean fundamental
capital F questions that must be answered first. Before you write anything. Number one, who are
these characters? To? What do they want? Both externally and internally? Why do they want this thing? Number four, how do they
go about getting it? What stops them? What are the consequences if they don't get what they want? So today is all about
diving into each of these six elements to
understand a little bit more about how we
design a character. We don't just throw a character into a story for no reason. Every character is
designed for a reason. And we're gonna go
into that today. I use a lot of examples
from the show, Breaking Bad for a couple
of different reasons. This show is near perfect in terms of
character study and design. So we're going to talk a
lot about Walter White, the main character
in Breaking Bad. If you have not seen the series, I highly encourage
you to watch it. When I was doing the
research for this course, I tried to find something that was great in terms of character. There's a lot of great
characters out there. And all of the things
that we're going to discuss today apply
to those characters. But Walter White is exceptionally good for the
purposes of this course and understanding character and
these six basics we need to know in order to design a great character
like Walter White.
9. Day 2: Who is Your Character?: So number one is really
who is your character? What we mean by that
is we need to give our character a profession
like what do they do? A job or something that
describes their role in life. Okay. Pick anything. It's creative writing, high
school chemistry teacher. That's the case of Walter
White and Breaking Bad. The hit man for higher. That's John Wick, police detective John McLean
and the die-hard series, great character, archaeologist, fighter pilots. You name it. You got to pick a job. What do they do day to day? We're trying to bring
these characters to life. What makes them so special? Are they good at it? Note that all the examples above are people that are
very good at what they do. Ultra-wide is a very, very good chemistry teacher. In fact, he's so good he probably should have done
something else with his life, which is basically what
the show is all about. John Wick is an unbelievably
gifted hit man. John McLean is a great
police detective and of course Indiana Jones, one of my favorite
characters of all time, is a superior archaeologist. This is also known as traits. The high school chemistry
teacher who cooks meth to earn extra income. Very good at this. It's his superpower. A gangster who needs therapy
to overcome his anxiety. Tony Soprano in the Sopranos, make sure your answers to all of these questions that
we're gonna go through today are as creative
as possible. You can tweak them later. What does my character want? This is vital. Characters must have, must have two things. One and external. Want something objective, not subjective,
that they want to accomplish in the story itself. This is objective,
concrete, plot based too. An inner need, otherwise
known as a central flaw, something they need
to fix. Internally. Something you need to
learn how to remove. This is subjective, abstract, and linked to your
theme and message. And we will go into this more. This is really just a summary of the elements we're
going to talk about today. This external wants
must be objective. Buried treasure,
solve the murder when the basketball tournament, whatever it is, it's
usually plot based, tied to character as well. Most mysteries are
like this, right? We have to solve the
murder, who done it? We have to be the bad guy. We have to find the
criminal example, Walter White Breaking Bad. What does he want? Well, he wants to make money. He needs money. Or Jack Sparrow in Pirates of the Caribbean wants
buried treasure. Easy. Keep it simple. Additional examples. 12 years a slave, he wants to escape, bondage. Inglorious ********,
Quentin Tarantino, external want to end the war. That's what
we're doing here. To hunt Nazis, Raiders
of the Lost Ark, to capture the arc,
a holy treasure. Lord of the Rings. To destroy the ring of
power, you name it. Each character must want
something that is objective. And we need to understand that. Or else characters are
just wandering around the screen on your page
doing whatever they want. Tips for creating a
great external want. If you're struggling
to understand, okay, well, what should I do? What does my character wants? Make the want just clear
and understandable. That's the primary
thing you gotta do. Kill the shark, the monster, rescue the princess,
protect the village. The simpler, the better. I'm telling you from experience. If it's a complicated
want and we don't understand,
we get confused. And if we get confused, we start to lose
interest in your story. So make the motivation clear and understandable
to the audience. And does it make sense? A rich person may want
more money, but why? A loser that lives alone
in the basement of his parent's house may
want to prove something. So he learns about a
dance competition. And he's motivated
to be something. It's best if multiple
characters want the same thing. This is also known as
interested parties because it creates conflict between
all of the characters. Steven Spielberg who created the extra terrestrial
Jurassic Park, Indiana Jones, things of this nature, loves
interested parties. In fact, one of the
greatest interested parties films of all time. His film called jaws. A monster movie. Or everybody in the story is concerned about
hunting and killing this dangerous shark that is attacking the local
residents of the town, escaping a haunted house. Everybody wants to do that. Everybody wants the
Olympic gold medal. Everybody wants to win
the boxing competition. Everybody wants to
win a competition. That's probably why there's
so many competition movies out there because everybody
wants to win them. It's a great way to drive interests for
all of the characters. In your short film.
10. Day 2: What Does My Character Need?: What does my character need? Big tip here. Characters don't change. They are revealed. Everybody listening
to this right now in the world and
people we know has potential to be great or
potential to be evil as well. And the objective of the
story is to reveal character. They always had this
potential within them. But we needed to remove
something called a character flaw in
order to get there. When we talk about heroes, what is a hero? What does a hero to you? Think about that. Ask your friend, What is a hero? Most of you would
say someone that sacrifices for the greater good. A man running into a
burning building to save a random
victim is her ROIC. Because this person
has suppressed their own selfishness to save the life of
another individual. This is heroic. What that means is we take the central flaw away and
our character is unmasked. So most stories begin
with a character who needs to remove this
thorn in their foot. And once they do, they can walk with balance,
good form, composure. They become her ROIC,
figuratively speaking, of course, by the
end of my story, my character is
courageous, virtuous. So in the beginning of my story, my character must be a coward. Great example of
this that comes to mind is the Wizard of Oz. Of course, we have
all these characters, like the lion who is cowardly, the cowardly lion. Ironic. It's funny, but
ultimately truthful. A lion has to regain his heart, but he always had it. We need to understand that
about our characters. Which also means we
have to understand this ultimately about ourselves. These virtues that we
choose make us heroic, we'd become more courageous. In fact, the Stoics, the Greek Stoic philosophers, believed that
heroism was largely defined by increasing our
virtues as individuals. So in order to
become more patient, if we're presented
with an obstacle that tests our patients, and we pass that test, we become more virtuous. Our reward is virtue. And we'll find that in
stories we're going to place a lot of obstacles in order for our character
to learn and grow, but most importantly,
become revealed. So the story is an engine
to explore how we, as humans fix, remove
this vice or don't. Some stories are about
how we don't move them. Guess who those people are. There, the villains, because
they don't change or are revealed to be any worse than they were in the
beginning of the story. In fact, most villains
start as seemingly heroic. And we reveal that there treacherous and
deceptive and terrible. And all of this is
to say that it's connected to our
theme and message. We're creating these characters
to teach us something about the world around us or to reveal something
about the world. Because through our
character, if they learn, John learned how to be a hero by sacrificing his selfishness
to become selfless. I liked that and I relate to that and I
wanna be like that too. So some messages are better to have loved and
lost than never to a lumped at all thinking
about message. So therefore, a character, we have the message, so we need a character to carry this flag. The character must
learn how to love. In the beginning, our hero maybe is apathetic, lacks empathy. And he must literally learn to love through action
and obstacle. Obstacle and intention
will learn more about that in the coming days. So to summarize,
an internal need must be a vice or virtue. But remember, the character
doesn't really know that this is a part of their fabric. I don't necessarily
know that I'm a coward. But through the
circumstance of the story, it is revealed that I'm not. I have to face my cowardice. I have to face the fact that
I'm not such a great dad or girlfriend or boyfriend,
whatever have you. And I learn how to be
more honest or selfless. My suggestion is to
pick one to focus on. If my character is skeptical
about the world around them, untrusting of people, then
by the end of the story, they have to trust. If they're scared, they
become more courageous. All of this is based
on theme and message, which is the point of the story. Or example here is Walter White from Breaking Bad and 2008, great character case study. Interestingly enough, Walter
White goes from good to bad. His downfall is his hubris
or excessive pride. So it goes from a Great oil
loving man down a dark path. He goes from virtue to vice. But why? If I am an untrustworthy
person or I am a terrible
boyfriend or husband, How did I get there? Why have we decided to arrive
at this point in the story? That's something to
do with backstory. So when, when you're
creating your character, think about why. Why is this person greedy? Why is this person prideful? Why do we feel guilt,
greed, dishonesty? What happened to us
that made us this way? What made me not want
to live anymore? No, forget it. I don't want to date anybody. I don't want to go on dates. Forget it. I don't believe in love. Why? Well, your backstory created
this and we need to fix it. And that's why we're
telling the story. I'm going to teach you how
to correct your love life. Not literally, but for the
purposes of your story, you have to identify
what the backstory is. Something made you that way, made this character this way, and we need to fix it. So ask yourself, why is
my character this way? What happened to them
in their life that made them so bitter about
the world around them. What chain are they
dragging around the past? What part of them can
they not let go of? And how do we get
them to let go of it? The film is the moment they change for the
better or worse, is the point of the story. This is why you're
telling me this. If I came up to you to
say, Hey, remember Frank. Yeah, Frank, I remember Frank. It's kind of a jerk. Yeah. Well, guess what happened
to him this weekend? He is no longer a jerk. He is the Reverend of my church. You go what? Yeah. Let me tell you the
story and then I get into we have a
backstory of a guy we know that is not a great guy and he reveals himself
to be a pious pre, something happens in his life. The changes in, changes
revealed for the better. Example, my boyfriend
cheated on me, therefore by character flaws and inability to trust
people around me. Well, we need to fix this. We're going to
learn how to do it. I'm used to doing
things on my own. I don t need help. Let's tell a story
about how you need help and the power
of collaboration. And the message being
collaboration can lead to success. There is no I in team. Easy, easy stuff. Walter White's character flaw is pride created by his backstory. Something happened to him in his early career that
made him bidder. In the story brings out
his excessive pride. It's backstory was
related to being a chemist and he was cheated
over by his partner. He holds onto this. So he needs to feel proud again. So he chases pride. Events of the story
drive him to reveal his real true inner nature as
an evil, prideful villain. His moral compass points
towards vice, not a virtue. Got some other examples here. Of course, we've
already discussed Walter White's transformation, revelation, if you will, for modesty, caring, loving husband to
excessive pride or hubris. But the other hand, I
chose Iron Man from 2008, Tony Stark's transformation
or revelation, whatever word you want to use, I like revelation because I believe character is don't
change the art revealed. Walter White was always evil. Tony Stark was always a hero. So what is revealed as either
their true vice or virtue. I hate to keep repeating things, but that is the nature. Of the learning process, do we want them to become
more heroic or villainous? So ask yourself, what is my character's
true inner nature? Who are they really? Were they always evil
and we didn't know it, are always heroic, but we're too blinded by their
character flaw to see it. What human condition
do you want to explore in your character? Tony Stark goes from kind
of a jerk to a hero. Jason. I don't know which vise I should choose to
start my character off. Well, here are seven
to choose from. ****, gluttony, greed, sloth, wrath, envy, the
seven deadly sins. Of course, Walter White
falling into number seven, pride is the downfall of many. A great man, woman,
and child sometimes. Choose one if you're
having trouble. Tips on your inner needs. Again, just make it clear
and understandable. This has a lot to
do with making sure on your worksheet that
you write this down. So reading all my
characters too greedy, cold-hearted, cowardly, Eric, whatever it is, vengeful, just make it clear and write it down in the worksheet for today. Make the flaw relatable
to the audience. Do you get those motivations? Why would this character
be lazy or arrogant? Do we know this person? Have we seen this person before
in our daily experience? The hypochondriac, the person that thinks
that they're always sick. So connect this to
your experience. What do you want to
say to the world? And the more
personal the better. So what does it like to
be lonely or depressed? Is your character depressed or lonely in the
beginning of the story? What is the message or solution so that others can learn and understand more about their
journey through your story. What did you learn
about your experience? About that moment in your life? And again, short films
being a distillation of a moment in your life where
you grew just a little bit. I trusted too much potentially and was hurt
by someone I loved. But what did I learn? Fixing or not fixing
this central flaw, removing it is the
point of your film. It's to teach us about how to
become heroes or villains, or how that even happens. How does someone
become a great father? How does someone realize that lying to get ahead
isn't the way to go? Film story. Storytelling is a
vehicle for change. And proving. Message and theme about our lives is a window into
what it means to be human. When we're faced with adversity, what's it like to
be a firefighter? Sacrificing your life where
people you don't know. Sometimes I like to
say you want to have them be a weak fish in the beginning of the
story and then become a strong fish in the end. We got to turn our characters into heroes
or villains, if you prefer. So establish this
early through action. We must show signs of the
character flaw, for instance. And we're gonna do this
through the plot as well and subsequent exercises, an absent father who's late to his sons big game and hook, proves to us that our father figure is
not a very great dad. He's a bit selfish, cares more about
work than his kids. Here's more about being
an adult than having fun and enjoying the moment. Moments he'll never see again. How about a lawyer who always lies in the film liar, liar. We have to fix this because
lying gets them ahead, but ultimately
becomes his downfall. We're gonna do all of
this in the coming days. When we start talking
about our plots.
11. Day 2: Conclusion: So we come to the
end of day two, and here's our
checklist for part two. A little bit of a vocab review. We've identified
clear wants, needs, and motives, inciting
incident for character. We've talked a lot about
character revelation, what that means, traits
and moral compass. Keep in mind, this is really
just foundational learning. At this point, we will apply these elements in
the worksheets. So what do I want you to do
is head over to the workbook, completing the day to worksheet. And we'll see you back here
tomorrow for day three.
12. Day 2: Motive: Number three, why do they want it otherwise known as
motivation or motive? I've got news for you. No one does anything in
this life without motive. And almost everything we do is actually motivated
to avoid pain. You might be saying
to yourself, What, how could that be possible?
Well, think about it. I get hungry. So I'm motivated to find
food because if I don't, I'm gonna go hungry. I am motivated to put on my shoes every day
because if I don't, my feet are really
going to hurt. Every single thing we
do is about avoiding some form of quote-unquote
pain or fear. Everything. I go to work because I
don't want to be fired. I go to work because
I don't want to lose money because I need
to pay for by bills. I buy a TV because I might miss that favorite show of mine. Motive is fascinating
and the reason they want what they want
or you want what you want, is driven exclusively
by fear or pain. And this is created by
a strong backstory. So you have to ask yourself, what is your character's
greatest fear? What is their source of pain? This will definitely help
you establish your motive. Murder mysteries are
so easy to produce because motive is the most
interesting part of the story. Every murder mystery
is what? A murder. Okay, well, why? The motive is what we explore?
So have a look at this. This is a breakdown of Walter White's external
and internal needs combined with motive, just think about why. And if you don't know
why, look for the fear. So Walter White
wants money, great. But why? Because he is afraid for his family's welfare after
he passed away from cancer. If he dies prematurely, they don't have enough money. And they're going to be poor. We're gonna be left
without money to survive. This motive comes from fear. But he needs to feel proud
because he secretly fears he might look like a coward
and Loser to his wife, son and peers due
to his backstory. So this is internal need. He wants to feel good every
time he does something bad, he feels great, selfish. Every single step of the way. While his motive was great, I need to make more money. The means to which he does this are obviously questionable. So remember, the want and
need both need a motivation. Why should he change for
the better or worse? Batman? Easy one, external want? Let's fight the bad
guy of the week. Motive. Well, he's afraid that
these people were murdered or maim innocent lives, like his own parents, which is connected
to his backstory. He can't stand injustice. His inner need, getting revenge, guess what? That's wrath. Seven deadly sin. That's his central flaw and
we're trying to remove it, but it never gets removed. Batman has been telling
stories since the sixties. Motive. It's a fear of letting
go of his past, that he'll forget the memory
of his deceased parents who are murdered
tragically as a boy, the scarred him, his
backstory is what generated this quest for
vengeance and wrath. The central flaw,
theme and message surrounding this
is done in film, comic books,
cartoons, everything. Why do they want what they want? Why am I chasing down this
bad guy week after week? Because who's going
to stand up to them? Cops aren't doing anything. So I'll do it. I will become a vigilante. But we'd like Batman because
he's fighting bad guys. We don't connect with
the external want. We connect, relate to their
motive for wanting it. If we can understand or
empathize with the motive, we're going to like
them, just like Batman. We got to take down this bad guy because he's going to eliminate the whole
city with a bomb. I'm in. Motive is driven by
fear or a need to move past pain. Backstory. So always ask yourself, why does this person want this? And how important is it? I might want a muffin
in the morning. And my motive is, I'm hungry. But it's not the strongest
want in the world. But I may want the
muffin to give to a homeless family near me
because they may start. I go to the shop and I
realize I have no money. I tell the clerk I
don't have any money, but there's a family
next door that needs some extra muffins potentially, because they're going hungry. We're going to like you
a little bit because you're standing up
for these people, standing up for justice, trying to do
something to change, to become more selfless. If the motive is
bad, we hate them. Look for fear or
pain as a motive. If I'm going to harm somebody
because I want more money. We don't like that.
It's common sense, but we liked the protectors. And we'll get more
into this later when we talk about how
to engineer this. So for now, again, absorb, take notes on these
things and it'll all make sense in the worksheets
when we actually apply what we understand here. Other examples
include providing for our families, like
in Breaking Bad. I liked that. I liked what Walter
is trying to do. But boy, he's doing some pretty ugly things
in order to do it. Being a good role
model, liar, liar, or seeking justice, being
accepted, saving the world. These are all great modus in order to establish
this motive. If to remember that we
don't change overnight, we have to go through some stages in order to get
there to learn and grow. You could argue that
your short film, five or ten pages, is a window into one
of these obstacles. Having passed this one
moment or obstacle, they're getting closer to what it may not tell
the full story. But it gets us
pretty darn close to becoming a heroic character must have something they want. We know that objectively
trophy a prize. And this motivates the story and also brings about their
revelation or transformation, which indeed is your message. It's the point of the story. So they're a concrete reflection of their hopes and dreams. If I'm an archaeologist,
I want a very, very famous prize piece that's sought after by kings and
queens all over the world. The Hope Diamond or
a hidden treasure. Money, everybody wants money. It's reflection of their
inner desire, driven by ****. I want something, I
want that brand new TV. I want new clothes and new shoes, and I
want a better job. I want more money. So
let's tell a story about how you actually don't need
those things to be happy.
13. Day 2: Methods: How do they go about doing it? Super important, okay, So your character
wants something right? Money, escape prison. To be a parent, to
defeat good and evil, to slay the monster
or whatever have you. But you've got to ask yourself, how is this person doing this? These are known as tactics, methods, methods
to your madness. These could also be known
as your superpower. Superman defeats evil geniuses and super villains via the
use of his superpowers. It's interesting. But at its core, it's
just a guy fighting evil. What's the difference
between that? And a police detective in your local town solving a crime? Well, the difference
is their tactics. What are they doing it? So what is your character
good at and not just good? Great. Are they
Superintelligence like Sherlock Holmes,
cunning, creative? Are they the fastest gunslinger? Are they creative about the
way they approach their job? Is this a story about
the best chess player, a better survival experts? The way or method of
character uses to achieve their goal makes your
story very unique. There are a million and one
monster movies out there, but the way we track it
down is interesting. So some examples of tactics, of course, graders
to the Lost Ark. I'd like to say Indiana Jones is great because he uses muscle. And dad smarts. Dad smarts are
something I like to call skills that aren't
necessarily super, super intelligent,
but they're clever. Indiana Jones is a clever guy
or as a national treasure. Another archaeologists
played by Nicholas Cage, uses intelligence
and cleverness. Although Indiana Jones,
his cleverness is a bit more dad like
we all know this, the dad that comes up with a clever way to
tackle an obstacle. But most of the time, let's just say Indiana Jones
uses muscle and bronze, punches guys out, right? A man's man in the classic
sense of the word, both characters are
archaeologists, but use different tactics to achieve their
goals of attaining rare and precious artifacts which are there external goals. Other references includes Sherlock Holmes versus poor row, right, two detectives but totally different
tactics and methods. Breaking Bad again.
Walter White, using his superior genius, intellect to cook and
manufactured drugs, his method, his superpower in order to reach his external goal of becoming a millionaire to
support his family. Note that the creative
method or means of achieving a boring or
well-worn goal, making money. Super simple and boring
is immediately made more interesting as a result
of these tactics. Show that comes to mind
if you haven't seen it is Queens gambits a show
about chess players? How boring of a
topic could that be? But guess what? One of the highest rated
shows of all time. Because our characters tactics
are interesting to watch. The writers are creative with the method or how
of that character. How many detectives are there? Batman, Sherlock Holmes,
Poirot, Inspector Gadget, loop n, Blade Runner,
Jessica Fletcher, millions. But their methods
are all different. Their motives are also
different as well.
14. Day 2: Obstacles: We know that their
methods are pretty cool. We've got a great
external wants, got some internal needs
are going to deal with. But the only way they're
going to achieve any of this is by creating
a great obstacle. What stops them from
getting what they want? They want something,
money escape. You want to be a parent. Ask yourself who or what is preventing this character
from getting what they want? You need this. If
you don't have it, you've got no conflict
at any level. It can be a person
or circumstance. So bad weather versus a
villain or a monster, right? It could be something
hidden, could be abstract. The choices your character
makes as they are tested by these obstacles will
determine their fate. Final vice or virtue. At the end of the story. I don't learn anything. If I'm not tested. I don't become more patient. By facing circumstances that
don't test my patients. We always do this in our lives. I have to be more patient. After you fail to be patient, waiting in a traffic line, honking their horn and getting aggressive and then
you get arrested. I have to be more patient. These are tests, life tests. And we design these
in our own story. So the obstacles are known as central conflicts and cause your character to
reveal themselves. I mentioned this before. I mentioned it again. The obstacle is the
way Marcus Aurelius, this is very important. The obstacle is the way
to finding more virtue. We do not become more patient, friendly or less greedy
unless we are presented with circumstances that
test this virtuosity. Obstacles, central
conflicts are used to directly challenge your
character in order to test them, to test their virtue. These tests move characters in the direction that
you want them to go and we'll reveal
their ultimate heroism. Examples could be family
law drug dealers. In the case of Breaking Bad,
we construct obstacles. We put them in the way of our
character and they grow or don't grow based on them when they're faced
with these tests. If I came to you
with a briefcase of money and you didn't know me. And I said, here's a million dollars in
exchange for your soul. This is a test, a virtue test. Whether I pass or fail, it will determine the
type of person I become. A lot of villain backstories have a lot of tragic
circumstances surrounding them. The key to a lot of
the Batman villains, Victims of tragic circumstance that turn them into evil people. These conflicts are
usually the opposite in value to the ones your
character possesses. So for instance, if I'm
trying to learn more about tolerance of an
intolerant person. Well, maybe I set up a
bunch of circumstances or scenarios in my film that
directly test tolerance. So if I'm intolerant
towards younger people, guess what I'm gonna
do in my film. I'm going to have my character interact with a bunch
of younger people. Think about your own growth, how this works, right? How did we become more patient? How did you learn what you
needed to learn how to make a bad choice and
become more selfish. Sometimes when we fail tests, we actually learn that we have
to be more patient, right? Boy, I didn't pass that test, but next time, next time,
I'm going to do differently. Look to human nature. A couple of examples
here from Breaking Bad, the law, the drugs, the family. You can write from
each or any of these central
conflicts to generate your drama or your conflicts. Don't be afraid of it. That's all I'm going to
try and help you engineer it in the next days. Worksheet. Any one of these can prevent water from
getting what he wants. For the purposes
of our short film, we will choose one.
15. Day 2: Consequences (Stakes): Let's start talking
about consequences. This is a very, very critical
part of any screenplay. Keep in mind, this is
not a ranking as well. It doesn't mean this is the
sixth most important element. All of these elements are important when talking
about character basics. So this one, if we had to
rank it, is pretty important. I would place this
at number one or two on one of the things
you should think about when you're
writing your store, because stakes essentially
determine what happens if the character
doesn't get what they want. One way to put this is
to phrase it as loss of, if you're having trouble
figuring out what we're sort of bedding for. And by betting, I mean, think about a poker
game or a card game where you put something
up to bet width. If I said, let's place a bet. I'll bet a can of Coke
versus the keys to my car. There's a big difference there. So usually what we wanna do is make sure that the stakes are very high or high as possible. One of the things
you could do is look at your central conflict. Remember we said maybe
just stick to one. For instance, if it's a monster, the monster runs
loose in the world. Well, guess what's
going to happen? A lot of people were probably
going to get hurt, right? So our lives are at stake. Or possibly in another story, you go to jail or
you lose your job. These are high-stakes. Low stakes would be
something like, well, I'm late for work,
but no big deal. If I'm late for work, if I'm late for work
and I get fired, those are pretty high stakes. So if we said we're
traveling from Los Angeles to New York by car. Big deal. If I said we need to
go from Los Angeles to New York by car because if
I don't make it by Tuesday, I miss my daughter's wedding. Those are pretty high
stakes and you could maybe craft a pretty funny
little script about that. So keep in mind that
stakes are very, very important and will propel
interest in your story. What is at stake is a very, very fundamental part of the strength in terms of
narrative purpose of your story. So let's look at the central conflicts in
Breaking Bad once again, but with the perspective
of conflict. So let's check out the central
conflicts of Breaking Bad. Once again. The central conflicts can then determine what the stakes will be if Walter White loses against
these central conflicts. So let's look at the law. If he loses the battle, let's say with the law, he will go to jail, so he must win. For drugs, he might lose
his life, which is death. And for family, he might lose his own family, get a divorce. So look at your central conflict or your primary conflict
and ask yourself, what is it stake for my
character if they lose? You phrase this as loss of to
define the stakes, Walters, conflict with the law or
indirect opposition of his goal. His want is external, want to producing
drugs, for instance.
16. Day 2: Conclusion: So just a recap of all
these questions that must be answered first when you're looking
at your character. And once again, in
no particular order. Are these primary questions. Who are these characters? What do they want? External and internal? Why do they want it? Motive and motivation. How do they go about getting it? We talked about tactics. What stops them? Central conflict,
remember, maybe just choose a one for
your short film. And most importantly,
what are the stakes? What are the
consequences involved? Looking at Breaking Bad? Once again, these are the
answers to the questions. And in fact, what you could do is look at the show Breaking Bad and see if you can
determine these on your own as an additional exercise. Number one, who are
these characters? Walter White is a high
school chemistry teacher who was diagnosed with cancer, cooks drugs in order to
provide for his family. What does he want?
What do they want? External, internal, Walter
White wants to make money. Needs to feel proud internal. Why do they want it? Walter's afraid
of being a coward to his family and friends, and it's also afraid of
leaving his family without money after he dies.
These are fears. Remember, in order to find
the motive, look to the fear, both motivate his internal
and external goals. How do they go about
getting it pretty easy? Walter cooks drugs. What stops him? Central conflicts,
Walters Family, the law, drug dealers. These provide really
strong central conflicts that define his
character journey, otherwise known as
a character arc. What are the consequences
along the way, Walter could die, loses
family, or go to prison? If you can answer all six
of these questions about your character halfway there. So as a little summary
and checklist of today, we've discussed who
the characters are, what they want, why do they want It's how do they go about
getting it, what stops them? And consequences, along with a list of our key
vocabulary for review. All of these, again,
are contained in the workbook for day two. This is a great point to stop right now if you
need to take a break, we're gonna go ahead
and go into day two, part two to continue our
discussion on character. So feel free to take a
15 or 20-minute break. Let this all soak in and I'll see you right back
here for part two.
17. Day 2: Let's Build Your Character!: Okay, so welcome
back to part two. We're going to start talking
about how to build or shape your character to make them a
little bit more believable, we set up those foundational
pillars in part one, very, very fundamental
parts of character, but that doesn't necessarily
bring them alive. We know why they're
doing things. We understand the
stakes, what they do, but we're not
designing robots here. We gotta design to real people. It's gotta be believable. So let's get started by talking about Ralph
Waldo Emerson. It's got a great quote here. People don't realize that
their opinion of the world is also a confession of character. Meaning that most people do things that reveal who they are, the way they see the world is a real definition of how
they approach the world, how they approach other people. And that's what we're
going to try and do here. In the next section in part two. Today, we want to make characters interesting,
not likable. There's a big difference
between that. I think a lot of people, when they're writing stories, screenplays, whatever have you. They often think,
well, I want people to like my character, but that's not necessarily true. We don't find them likable, we find them interesting. There's a lot of evil
characters we really like, like Darth Vader, very interesting character with
an interesting background. If we don't find
them interesting, we won't care what they do. In part one, we talked a
lot about external goals, getting buried treasure,
getting the new job, getting married, whatever it is that you've set up
with your character. We're not really going
to care unless we make the character
itself interesting. Got some examples here like Edward's scissor hands
or Big Lebowski, Iron Man, Walter White. These are interesting
characters, subjective of course, but I find them particularly
interesting. What I'm really
trying to say here is character first and plot second. A lot of the questions
I get asked by students surround the notion of, should I be working on
plot first or character? I would argue that
character would be first. Even with a well-worn
concept or a plot, an interesting character can
drive your entire project. Think about detective stories, Sherlock Holmes versus
Batman versus poor row, Inspector Gadget, Ace Ventura, the girl next door. Guess what? These are all murder
mystery plots. But what's the difference? Interesting
characters, some very serious and dark
versus very charming, very intelligent, very clever, very funny, very girl next door. How obvious Can you get? All of this is going to
be broken down today into four main pillars. These are the four main pillars of character that
we really need to understand when we're
designing your character. Number one, we really
covered in part one, character wants, internal
needs, motivations. Next, we're going to
talk about character inciting incident. This is the ignite or this
is the spark that lights the fire for the character's
motivation, inner and outer. We've talked a little bit about that in part one because
we talked about backstory, that thing that
ignites the desire, the need to enter the story. When we do, number three, we're going to establish a
character revelation map. Sounds very complicated,
but it's actually quite easy when we get into it. This is going to directly address transformation
or change. We talked a little bit about
that again in part one, actions from vice to
virtue or the opposite. And of course, the
all-important character traits. This is a very important pillar because this is the one that's going to bring them to life. These are the elements that
make characters interesting, and that's the goal.
18. Day 2: Review and Inciting Incident: Let's talk about
number one and again, in no particular order. These are all fundamentally important when
designing a character. Because remember, when
we're writing a story, the audience has no idea
about how we're doing this or why are all these
numbered elements that we need to make characters? They're just reading your
story moment to moment. It's a little bit like
building a car, right? We don't really know
how the car drives, how it's engineered,
but it works, right? It turned the key
and it works well. These are the
elements that make it work in no particular order. You need the
ignition, the tires, the window, the
engine transmission. They all work
together in tandem. So number one is
a bit of a review from day two, part one. I want to make
sure character has an external want, right? Trophy. They want to win
the big tournament. They want a wife or husband. They want that brand new car. Makes sure that, that is very, very clear at the
beginning of your story. But also make sure that
character has an internal needs, something abstract they
need to fix, right? It's like a thorn in their side. And this could either
be virtuous or nefarious, bad in nature. A lot of that is driven
by the backstory, something that
happened previously to them. In your story. Example we'd like
to use is a person who went through a bad breakup previous to own your
story takes place. That person says, I'm never
going to date anybody again, I hate people, leave me alone. This is something they
need to fix inside of them that they don't
necessarily need to understand. Also make sure that there
is a motivation for both this external goal
and internal goal. The internal, what is really driven by that backstory, right? That hidden, that
hidden ugliness, that character flaw
we need to fix. Make sure you identify and are clear about where
that comes from. Inciting incident. This is a word that gets
thrown around a lot in storytelling of any
kind, screenplays, writing novels, the
inciting incident creates a motivation for
the character to act. This can be a moment that
happens in your present story or is generated by a
backstory not yet revealed. This is a moment, an incident That's
emotionally charged, that sparks or ignites a
character to do stuff. It drives them. What motivates them to pursue what they want. For instance, I show up at your work and I said, Hey Fred, I found a buried treasure map last weekend. Let's go get it. This is an inciting incident that ignites a
flame within me to get what I want because I need money really badly in order
to support my family. Makes sure that this
charge spark also ignites the desire to fix
something internally. We'll get more into that
a little bit later. But for now, understand
that this is a singular event in our
character's life that has never, ever, ever happened before. Because of this moment, this person will never
be the same again, which is connected to
ultimately theme and message. We talk a lot about
this in storytelling, where my professors at 1, What asked me, Jason, why are we starting
the story here? Why are you writing
this script now, in this moment in this
character's life? Well, it's because
this is the day that this character's life changes from what it was before. They were living their life
until once upon a time, suddenly something happens that suddenly is your
inciting incident. We often refer to
this as a status quo. I live my life the way
I've been living it for the past 50 years until suddenly someone
comes up to me and says, Hey, have I got an
opportunity for you? That's a suddenly moment that
has never happened before. There's three types of
this inciting incident. And I want you to
choose only one. There's something
called a magic call. This is a moment that
magically seems to appear that forces a character
to begin their journey. Number two, the protector
or volunteer situation, which is a moment that
forces a character to do the right thing. They are called to action
to protect or volunteer. Someone's got to do something,
they show up to do it. Number three is a
very popular one. The victim, this
inciting incident is usually in the form
of a tragic situation. Terminal illness or death
in the family or friend, that forces a character to act. Murder mysteries. For instance. Some popular examples. In the matrix number one, the magic called Dios computer screen automatically
starts messaging him. He's been living his
life day-to-day, lonely, isolated until one day, suddenly magic call, hello Neo, number to Steve Rogers volunteers
to join the army out of a sense of profound duty he has towards God in his country. And number three, the victim. Of course, Walter White, being a prime example of this, Walter White is diagnosed
with terminal cancer, a life altering event that changes the trajectory
of his character. Want you to make a
note about this. The inciting incident is usually an emotional event that asks us to join the character
on their journey towards vice or virtue.
19. Day 2: Revelation: Let's talk about
character revelation. Character revelation, remember that characters
are revealed. They don't transform, but this revelation is
really based on the internal need we're talking about a character
becoming heroic. It must be present in the character or else we don't know why you're
telling the story. Remember our stories are like
little nuggets that contain the seed of heroic journey,
message, theme, destiny. We have to learn something here as people, as the audience. I think we really forget about that as makers, as writers. You don't just write to write. We write with purpose
and intention. What are you trying to do? What did we learn
here? What's the point of you telling me this story? We have to establish
what this character needs in order to feel
complete or hole. It's almost like there's
something missing. And we can phrase this as
opposite forms of vice, virtue, or a character
trait of your choosing. You can phrase it as going
from a coward to courageous, and you can write these down. What do you want
your character to go from scared to strong? Last time we talked
about weak fish, strong fish, isolated
to connected. It's all connected to
the theme and message. You want to teach
people how to be more courageous, more selfless. Well, here you go. Here's a person I'd
like to tell you about. Their name is James, and they go on this
terrific journey towards selfless
sacrifice and heroism. And this is the story. You can pretend
like you're up on a podium and you're telling
a story about someone, you know, what's the
point of the story? Why did you tell me this? Once we've chosen our direction
or general direction. Okay. I got a guy. I want them to be scared. And by the end of
the story, you want them to be courageous. We got to choose our
compass here, right? Character revelation is
a little bit of like a compass, a moral compass. At the beginning of
your story, they are selfish and by the end, we've got to make them selfless. This is the goal. And the way we do that
is through the plot, things have to happen. Decisions have to be made. And that means that
the character has to make active choices. And by doing so, they make greater
and greater progress towards becoming selfless
through these obstacles, which do get larger and larger and larger as
the plot progresses, things become more complicated and we can look at
these as tests. We talked about that great
Marcus Aurelius quote about the obstacle is the way this is what he
was talking about. Even in life. In order to become selfless, we have to go through certain tests to
become more selfless. Whatever you choose as
your moral compass. Have this in mind. This is also known as
character development. If you hear this word, this phrase tossed around. Remember we look at this
as character revelation, also known as
character development. Those two things are synonymous. Character development
or character arc is a real life thing. It happens, it happens to
you, it happens to me. We learn, we grow as people. So if you look at that,
how do we change? I think of yourself, how did you become
more cooperative? How did you become more patient? It's a big one for me. Stories move us to
change our values, our virtues for better or worse. Can you be over
protective as a parent? What happens there? That's a film called
Finding Nemo. The parent is so
attached to Nemo that the parent must learn how to let their kids go and
be independent. It's a story of change
that we can all relate to. A character acts according to their moral compass as it
changes through your story. So what does this mean?
That means I've got a firefighter and his job is to save humans from
burning buildings. They're going to act that way. This character we would expect to enter buildings to make
decisions to save lives. This is the definition
of here was, and this is also the definition
of why we like people, because they do positive
things in the world. We don't like Mother
Teresa because she's bad towards children. We like her because she's
great towards children, the poor, the needy, the hungry. And there's a reason why, because these heroic
people are doing heroic things in the
face of great obstacle. It's very simple to
understand in terms of story. If you want your
character to change, you have to put them
through obstacles. And this can only be done by placing them there
yourself as you design it. Number four, okay, so pillar number four,
character traits. This is a really important
one because this is what makes your
character come to life. I think we can all
understand the other pillars very carefully and critically. But how do we make
them interesting? This is the Main objective, right? We don't want to
make them likable, want to make them interesting, which actually gives us a
lot of creative flexibility. Instead of carrying
about whether they're doing good
things or bad things, whatever it may be, we just want to make
them interesting. Characters have something
called personality traits. You and I have them. This guy is lazy, this guy is a fast talker, a slow talker. This person is funny. They're quirky, they are clever. They come up with creative
ways of overcoming obstacles. They use their hands
instead of their head. These are character or personality
traits that are really just expressions of
their inner nature or their character flaws. If I said that this
guy over here, Frank, is a very greedy,
selfish person. How would you expect
that person to act? Traits make characters
interesting, even if they all
have the same job. So I could have five
different police officers, but each one of them looks
and talks differently. And what happens is if you put those same police officers in the room together,
conflict will occur. You ever heard this thing? Good cop, bad cop. This creates conflict and the revelation
we're looking for. A really popular thing that you might see in police
detective stories, like the good cop, bad cop scenario is that one
cop is trying to be proper, buy the book, and another cop is inherently a
little bit more evil. His moral compass is skewed. And by putting those two
characters together, this creates interesting drama. This is a film
called Training Day. You might want to check out to see an example
of this in action. Another example could be
a control freak, right? Someone that in the beginning of our story likes to
control everything. This is their inner flaw, the thorn we need to remove. But how do we do that? We can do that by
creating obstacles. But remember, obstacles can also be people or circumstance. You might say, okay, we've
got a character that is inherently controlling.
So what do we have to do? Well, we have to put this person with another individual or circumstance that gives them a sense that they're controlled, nature will be confronted or challenged in order to
make them less that way. Great, we have that. And then so what, how do we make them interesting? Well, maybe the control freak expresses this as
being a neat freak. Everything is clean,
controlled, orderly, put in plastic bags, made into little lists. This is a character trait. It's an expression of
who they are inside. How about a
self-absorbed detective? That talks really fast
as a character trait. This is known as the TV
show Sherlock Holmes. If anybody's seen that
with Benedict Cumberbatch, his job is detective. Great. But he talks
really, really fast. He talks fast because
his mind moves fast. And he looks down on other people because they
can't keep up with him. Makes him interesting. Other examples includes
likes to spend money or maybe somebody
that's thrifty or cheap. Very neat, very
messy, foul mouth, extremely polite, clean, bossy. These are the things that
make people come alive. Think about people
you know, around you. Man, John. He's so cool and collected, even though he is a politician or a mayor or
whatever, have you. Being late all the time? Interesting. Sometimes I think the
best character traits are in direct opposition
of what the person does. A lazy police officer, a lawyer who lies. This is a film
called liar, liar. But be specific. And maybe actually peculiar. If you can, elements that will bring your character to life. A comedian who's
depressed all the time, really just tried
to avoid cliche. For instance, you don't
want a cop that drinks because it's a cliche or something that we
see a stereotype. In fact, we like characters
that break the stereotype. We'd like a weak character, like a hobbit who's
extremely courageous, someone that's short
and kind of weak, but has a huge heart and can change the world even though
they're a meter tall. Or we'd like characters
that challenge the stereotype that's
unexpected and works a lot. A chess player who drinks a lot, because we think
chess players are prim and proper and
follow the rules. This is Queens
gambit, of course, a gang member who loves to
dance, ballet, be creative. This is creative writing
or trying to create interesting characters,
not likable characters. These character arcs, remember, we want our character to change, are really defined by a clashing of different
circumstances, characters that reveal
our inner nature of our main protagonist, our main character, right? So fireworks really happen
when scenes involve two different characters with conflicting traits
or moral compasses. Were looking for conflict, not the easy way out. Talked about this a
little bit before, but an arrogant pilot teams
up with an honest partner. A bad mother is confronted
by their innocent child, a messy roommate and a clean
roommate, whatever you want. We have to place your character
in direct opposition with someone who is really the opposite of your
character in Breaking Bad, we have Walter White who was a very bad individual place against people that
are very good, especially the people
in his own family. But we grow by association
with others that teaches this right through
obstacle and conflict. We learn about ourselves
because others show us the way. Here's an interesting
character study. If anybody knows the film fantastic beasts and
where to find them. This is a character called Newt. Scratch Manders, scream ender. Very obvious character traits. Character traits are he's
shy, He's socially awkward, timid, academic, speak softly. And his disconnection that
he feels and the distance he carries towards other people and humans is really
his character flaw. Makes them socially
awkward, timid, shy. It's an expression of
the way he feels towards other people because he really only connects with animals. He needs to learn how to love humans or connect with
them a little bit better. Throughout the
course of the story. Many characters have
this character flaw, but the way in which it is
expressed is very unique. There's a lot of characters
that feel disconnected between the people around
them in our stories, but the way it's expressed
can be different. Sherlock Holmes isn't really good one because
he really doesn't like other people because
he looks down on them. So he treats them a little
bit more aggressively, shouts them down or
makes them feel stupid. But he's still disconnected
from other humans. Socially awkward, talks fast, can make you socially awkward.
20. Day 2: Interesting Character Tips and Conclusion: I've got some tips now for creating an
interesting character. You might want to look at. Number one, we like characters
that are really competent, write that have a
skill or superpower? There are methods. Think about Sherlock Holmes, very intelligent queens gambit. She's a genius chess player, the fastest gunslinger in the
West in our cowboy movies. To, we'd like characters who
are victims of circumstance. Something happens to
them in their past, loss of family, terminal
illness, bullying. I use the term like loosely. So we like characters who stand up for justice
as Savior's. Protecting people,
that man, detectives, lawyer driven stories, dragon
slayers, whatever have you. We like characters
who volunteer. They sacrifice their
own lives to help others despite the
overwhelming odds. We'd like characters
that violate stereotypes as we
discussed before, and neurotic detective
or a genius janitor. But to do this, we
use unusual traits. Breaking Bad. Walter White
once again has everything. He's got clear wants, needs, and motives
for everything. A very clear backstory
that generated his nature as a bidder,
prideful person. There's character
change or revelation. The obstacles and
central conflicts. The law has family drugs. There is an inciting
incident in his life. He's diagnosed with
terminal cancer and he's got really cool
traits or superpowers. Highly intelligent.
He's a genius chemist. He's orderly, he's
clever, diabolical. In essence. He's perfect. And that's what makes
him interesting. Kurt Vonnegut said, be a sadist. No matter what or how sweet and innocent
your characters make, awful things happen to them
in order that the audience see what they're made of.
What we're talking about. Here is obstacle,
change, revelation. Your job as a writer
is not to make it easy for your characters to get
what they want or to change, you have to make it
really, really difficult. And the more difficult
you can make it, the more interesting
it will be to watch your character transform or reveal their inner
true nature as heroic or potentially evil. We come to the end of day two, and here's our
checklist for part two. A little bit of a vocab review. We've identified
clear wants, needs, and motives, inciting
incident for character. We've talked a lot about
character revelation, what that means, traits
and moral compass. Keep in mind, this is really
just foundational learning. At this point, we will apply these elements in
the worksheets. So what do I want you to do
is head over to the workbook, completing the day to worksheet. And we'll see you back here
tomorrow for day three.
21. Day 3: Goals and Intro to Story: Wow, So welcome to day three. We're going to talk a lot, a lot about structuring
your plots. Day 12, we covered everything
from what if ideas, central themes,
messages, and log lines. Day two, which was
a big, big day, talked about character, how to create
interesting characters. What does that even mean? What type of elements we need to consider when designing and
building our characters. So at this stage, you
should have completed and thoroughly worked on
your worksheets for day 12. These worksheets are very, very critical to moving
into our day three work. And remember the core
structure is laid out so that all the
worksheets will work in tandem with each other before we go into
the scripting stage. So today we have a
couple of goals. One is to understand basic
story or plot mechanics. We will use some key vocabulary. Learn a little bit about that, some new terms for you. We'll apply some plot
mechanics to your story. And of course, we have
the worksheet for D3, which you will complete
in order to create your first story outline. So let's talk about
story or plot. There are multiple
formats to story, but there's one story structure, skeleton, if you will. Despite the genre, love comedy, horror, thriller, suspense,
structure is the same. Meaning there's
always a beginning, middle, and end. Always, always, always. If you're missing any one
of these, it won't work. Once upon a time, I went
driving down to the beach. I met my wife there. I saw her. She said Hi. I said hi. No ending, terrible,
terrible, terrible story. Don't tell that story. And please don't write
it for this course. The length is not important. In fact, the less time you
have meaning a short film, the less elements we need. The more time you have more
pages, the more elements. Talking about plot and story. Making short films. Although you might
say to yourself, I've got an idea for ten
narrative feature films. Well, start with one short film and see if
you could do that. Because it teaches you
a lot about how to be precise, accurate, clear, brief. A lot of commercial
directing is like this. How to send a message
very quickly, clearly, concisely
and accurately. Story, otherwise known as plot, is a blueprint or a map. Your character will
follow in order to explore your
theme and message. It's a map where we can place
some obstacles in the road, bumps in the road for your
character to overcome. This is different
than characters. Characters can be obstacles
that can help us or hurt us. But plot is the stuff that
happens in the story. Get it right.
22. Day 3: Story Mapping and Plot: Talked about moral compass. How do I get my character to
go from selfish to selfless? All these little dots here, you have to do with
plot, their tests, their obstacles,
things that happen in the story, challenge
the character. And if they pass the tests, they become more selfless. I like to call the
story mapping. I love this. I love this stage because
it's super fun and creative. And there's a couple of tips
and tricks you can embrace in order to create
a great story map or plot for your character. At this point, we've
designed a great character, but they need to do stuff. They need to be thrown
into the world, right? So each story Check Point or point on the map
is called a beat. It's a critical moment that changes the direction
of the narrative. Kind of like this picture
I have on the left, things go left and
right and up and down, but it's never straight, right? So for instance, if we have
an inciting incident which is a critical life-changing
beat or moment. For the character. It will force action early. It's a starting point that will move us in the
direction we need to go in order to accomplish what
the character needs and wants primarily in
terms of our plot, It's a want buried treasure. Kill the monster,
solve the crime. Let's look at some
other major B points. Shall we? I didn't want to order
these Story Map points, but they are
extremely important. And we need to hit each of them. And there are nine
we need to discuss. The first is a setup, which also includes
an inciting incident. We have a call to action, a break into act two, which is defined
by a major choice that the character
makes that I'd like to call major choice one. Based on this, we
have a midpoint which is really characterized
by a bunch of complications that happen. This then gets us into a break. For act three, or a
major choice to crisis, followed by a break into act for that is also defined by
a major choice number three. So three major choices. A climax or showdown. And of course, the
catharsis and resolution. These are the nine key Story
Map points I'd like to discuss today that are critical
for your story to work. They all come in order. But I like to place
them as stars on the map destination
points we need to get to. And this is our map, a chart. What we have here is an
outline of your short film. And on the x-axis we have time, the time it takes to watch your film from beginning to end. And drama on the left, going from low-intensity
to high-intensity drama. So the goal really is to
carry us through time, your short film from 0
to nine or ten minutes. And as we go along time, guess what? Drama increases. It must increase or your
story will be terrible. It's not interesting,
it's slow, it's boring. Want to avoid that? That's why you're here
taking the course. We'll show you how to do that. For short films. It looks like this. Take nine to ten minutes
as our final destination. So at the beginning of our
story we have 0 to two. The middle is defined
by three to 89 to ten. Again, this is rough,
this is loose. I'm just trying to show you how plot is supposed
to perform across time and how it's going
to be broken down into our various star key map points. So in our setup, which is usually
0 to two minutes, we're gonna go from
low-intensity to high-intensity. It's an emotional section of the film that'll hook us and
bring us into the story. It should propel
us into act one, act two, act three, and finally act four, different sections of your film. Now, keep in mind
the audience has no idea what any of
this is, but you do. We're building a car here. So we need to understand what
we need in order to build the car are rising action
line looks like this. So from our setup or high-intensity emotional
charged moment, we ground ourselves and
low-intensity or the status quo, the beginning of our story, you could start your film at
that two-minute mark there, where it says Act One
and arise from there. Setups could be optional, but in any event, we need
that red line to rise. How do we get that to happen as we move through our story, while we do that with
our nine story points, if you put them there, the action line will rise and get more intense,
dramatically speaking. And each of these
nine points falls in the subsequent sections,
setup act 1234. We'll talk all about that today. And remember, at
any point you can pause the video,
you can go back. You can double my speed, although I don't recommend it. Study these very carefully.
23. Day 3: Cause and Effect: Let's talk about the
single greatest heartbeat of narrative filmmaking, storytelling of all
time, cause and effect. In my classes, I talk
about this all the time. If there's one thing you
take away from this course, it should be cause and effect. Narratives. Stories are
driven by cause and effect. I'll say it over and over again. You guys can go in the
comments section and say, he always says cause and effect, cause and effect, good. If anything, put it
on a little note, tape it to your board, your computer, and
always remember it. 99% of stories fail because
they don't have this. Think about the last story that you were told that was boring. I'll make one up right now. I was driving along to work. I got into the car, I
bought a bottle of water. I went back to work. I picked up the phone. I went to the meeting
and met with Jake. Jake told me I'm fired. I said, Cool, I went
back home, I took a nap. Terrible story. Nothing was driven
by cause and effect. So what we have to
do is think about words like but or therefore, for instance, I was
driving to work. I looked down at my phone, it's said I was fired. Therefore, I got
into a car accident. Therefore, I injured my neck. Therefore, I had to
go to the hospital for my boss called. There has to be consequence to cause and effect
like dominos. Do not use words like and, and so, and then,
and then, and then, and then there is no, And then in narrative
storytelling, there's only but,
and therefore, why? Because, and, and so
don't generate causality. So simply put, cause
and effect is what drives or pushes
your story forward. It's the fuel in your car. It's what gets you
from point a to B. Without it, your
car won't drive, your story will be terrible. Here's a great example,
a good example. John stays up late
playing video games. Therefore, John misses
the bus to school. Therefore, he fails his class. Therefore, he gets
kicked out of school. Therefore, he
joined the military and therefore he goes to war. Story, bad story. John stays up late
playing video games and then he calls his
brother to talk about life. And then he goes to sleep, and then he wakes up
to go get breakfast. And then he takes the bus to
school where he meets Jane. And then they talk
about video games. Awful. I know people like this that
tell me stories like this, and they're awful before they
even get off the ground. So what we're doing is
creating kind of a chain, links in a chain, this is your story. It's the essence
of storytelling. To connect the links. You have an inciting incident, which we talked
briefly about before. For character, call-to-action, midpoint crisis, climax,
showdown resolution. All these story points which
we will get into today. And if one doesn't work, it breaks, it's boring. It makes no sense. We don't want that
to happen here, so we'll make sure
that it doesn't.
24. Day 3: Setup: So let's talk about
the first section of your film, the setup. In this setup we are
going to contain the first plot point, the inciting incident,
the first star. This should occur
before act one and be placed in the 0 to
one-minute mark. The setup. This is about your
first impression. First impressions are really, really important in filmmaking. If you watch Netflix, if anybody watching
Netflix here, watching the first minute to three minutes of your
show or film will largely determine whether you continue watching
that show or film. Man, it's gotta be good. Here's two exceptional setups to take a look at
the matrix in 1999, the opening sequence,
the opening setup, contains an inciting
incident that is phenomenal. What is phenomenal mean? Phenomenal means emotional. Your goal is to
ground us in emotion. I don't want to know
anybody's name. I don't need talking. Just hook knee in visually, emotionally make me care
and feel something quick. Give us a teaser, a setup that's gonna
make me want to watch the rest of
this for shorts. Make sure it occurs very early. Get to the point. Made me curious. It
could be a question. Number two, Raiders
of the Lost Ark 1981. Amazing opening
sequence that tells us everything we need to
know about the tone, the theme, the
world of the film. Incredibly important
part of your story. We want to put the inciting
incident for our character. There. We talked about
three magic call, protector or volunteer
or a victim. So make sure to establish
one thing right before this. Establish a little bit of the daily status quo
before it happens, this has to occur, right? We're kind of living our day, day to day and then
a knock at the door. Number one, magic call. Hello. Is this Susan? Yes. I'm sorry to report,
but you've been fired. Magic call setup
beginning quick. We also phrase this as this. So once upon a time status
quo until suddenly, once upon a time
Jane was brushing your teeth until her
nose started to bleed. So actually in
ancient storytelling, the inciting incident was
a deus ex machina event, or a character was in so much
pain that the gods would literally come down
and intervene to change the course or direction
of this character's life. Please God do something. Zeus would come down with a lightning bolt and
make something happen. Keep in mind that you
can only have this Once. It should not get
you out of anything. If you want to have
a magic moment, jack and the Beanstalk. A goblin shows up, a genie, whatever you want. Make sure it only happens
once in the setup. On the right-hand side, kinda funny image here I'm going to ask you which form of
inciting incident is this, will give you a few
seconds to decide. Do you think this is
number 12 or three? Could be one or three victim. Poor guy going to get attacked
by some kind of monster. Or it could be number one, until suddenly a monster appeared out of the
blue and his screen. Guess what? It really doesn't matter. As long as you have
an inciting incident. You could, as an
optional device, create your setup your hook seen with inciting incident and go straight to a title card. You'll see this a lot
for our scenario here, we'll call it computer virus and then we continue with
the rest of the story. This is optional, but you'll see it a lot in
short-form filmmaking. Certainly in feature films, you have a great
opening setup and then cut to titles optional. I got some tips for his setup. Don't use dialogue right away. Maybe use visuals to communicate the story and set up a
status quo first, right? Let's just see what
the world looks like. Let's get used to
these characters. I'm coming in cold. So take it slow in
terms of what you're showing us or what kind of
information you're giving us, but makes sure there is an inciting incident
and use one of the three to pull us into
the story emotionally, make us care, and then optionally place a title
card after the sequence. Make sure this section is short. You've only got one
or two minutes. One, preferably. I like to put my
inciting incident within the first page, the
first thirty-seconds. People don't have time. They want to get to
the story quickly. I would never tell you stories. I said, Well, I woke
up one morning and I brush my teeth and I made
some breakfast and yeah, yeah, yeah, yeah, it
gets to the point. I woke up in the morning
and my phone went off and my boss called me and
said, Where are your light? Well, it's better.
For short films, the scene should last
one minute or less. Again, keep emotion in mind. Are you trying to scare
us, make us laugh, make us curious,
whatever it is, angry, sad, makes sure you have an emotion in mind. What
are you trying to do?
25. Day 3: Call to Action: Once we have that
inciting incident established in the setup, we gotta get to the first
call to action in act one. Based on this inciting incident. What does the character do? We gotta get to the
second in the story, or the character is called
to action during act one, what are you gonna
do about it is the way I like to
look at this beat. Okay, so they got to call, phone call a magic genie lamp, an invitation to a fancy dinner, or what are they
going to do about it? Your character has to respond to this or actually be
called to action. So this moment is defined by
a moment that will attempt to solve the inciting
incident issue. If there is a monster, our protagonist has to
do something about it. When they learn that
there is a monster. It's really important
to remember it. Character motive. Why would this character
choose to act? What's the reason or not react? You have to think about
this really critically. Write. The inciting incident causes our hero to
be called to action. They have to do
something about it. Famous movie Jaws. In the setup of the film, Steven Spielberg is very particular about his setups
and inciting incidents. We have a victim,
a woman that is tragically attacked
and killed by a shark. The other thing to
note here for call to action that I wanted to mention just briefly is the fact that once they get this call, once they're aware of
the inciting incident, there is some time it will take for them to figure
out what to do. That's what we're talking
about by the call to action. So our sheriff doesn't
really know about the shark, setup, the woman
that's attacked, but he gets a call. When he arrives on scene
to investigate the attack. He has to make a decision. Well, he doesn't do
that immediately. It takes some time. And that time it takes
for him to arrive at a careful decision
will bridges to the next checkpoint
or map point, which in and of itself
is a critical decision.
26. Day 3: Act Breaks: The major choice, one, this is the decision to act upon the action that he
is called upon to do. He has to do something, make a choice about what to do. So let's talk about this act breaks and scenes themselves. Narrative film is a series of
acts broken into sequences, which are made up of
scenes that contain beats, which we talked
about previously. These are plot points. All our Story Map
points are beats. An act break is a point of no
return for your character. And it's the only way I
want you to look at this. It's defined by major choice. That dramatically
affects the character for better or worse. Choices. Action, pro action. Proactiveness. Going from one to two is also known as break
into two or break into. If you ever hear this,
but it should be a point of no return. Some act break examples
include gladiator from 2 thousand soldier, that is a wrongly accused of
a crime he didn't commit. When our character
escapes death. He ends up retaliating
against the army that he's a part of and
is a point of no return. Walter White's
inciting incident is being diagnosed with
terminal cancer. And he makes a decision to cook meth in order
to make money. Although there are usually
three to five act Briggs, it really doesn't matter
how many there are. As long as your
characters making critical choices
about their lives. In ways that make
sure there's no way back from that moment in
the story moves forward. Because if there's no way
back, we get worried. Oh man, what is this
person going to do now? Can they move back? At any point you have to
ask yourself that question.
27. Day 3: What is a Scene?: What's the scene you
might be wondering, well, these are the building
blocks of filmmaking. Talk about scenes that are
really many stories and action through conflict in a unity of time that affects
character or plot, or could be both at once. A short film could be one scene. But its purpose
is either to move the story or character forward. If it doesn't do, either,
you got to cut it. So at every stage
you ask yourself, what's the point or purpose
of the scene I just wrote? Beats, of course, are
contained within that scene, like signposts
pointing the direction of story or character. Scenes have clear
beginning, middle, and ends, like a mini story. And it's always driven
by cause and effect. So ask yourself, now, what we've discussed
are three points here. Set up inciting incident,
call to action, which is then defined by
major choice to act or not, that breaks us into
a series of events. So let's look at
this in a nutshell. All three of our first points in our setup scene for jaws, we have a scene of a
girl going for a swim. Status quo until suddenly she's attacked by a shark
are inciting incident. Our sheriff gets
a call to action, but doesn't do anything. It gets a literal call from the local
municipalities saying, Hey, there's a shark
in the water may be, but he doesn't do anything
until the shark attacks again, at which point he
chooses to hunt the shark and we
break into act two. He's called to investigate, is given a choice. What are you going
to do, Sheriff? I'm calling you. What will you do here? In his choice to act will
define the break into two. Guess what? All of these moments are driven
by cause and effect. Girl goes for a swim, desk, X mocking a shark appears. Therefore she gets killed. Therefore, we call the sheriff. Therefore, our sheriff
chooses to act.
28. Day 3: Midpoint: Here we are on our chart. We've arrived at our midpoint
complications number four, which gets what should
happen in the mid point of your story and is really
defined by complications. The fourth, enact two things. Take a turn for the worst, they get worse, more dramatic. The mid point of the film is a low point for
the character and usually occurs
quite literally in the middle of your film
50% of the way through. It's a period of critical value. The changes or tests or
characters, vice or virtue. Our sheriff in Jaws is testing his responsibility
and duty towards the people of his town that
he has sworn to protect. We need to come up
or write a test. That's really going to challenge his ability
to be more virtuous. At this stage, the story
becomes more complicated. In terms of choice
and circumstance, the choices get harder to make. Examples could include
the death of a team mate, losing custody of a child, love interest in jeopardy, a bomb goes off. Things look good, but, oh, no, things get worse. Usually occurs here. Remember our moral compass. Greater obstacles, greater
tests need to be created. Things have to get trickier. We're complicated. Great midpoint examples. Dark night 2008. We've caught the Joker, great. But then he reveals
that there are bombs in the city midpoint. In the middle of the matrix. We think Neo is the
one, but he's not, he's told he is not
the one raters. The Lost Ark, Indiana
Jones is lover, is killed or seemingly killed during battle, and
he's depressed. A low point. All you have to do
is ask yourself, how can things get any worse or more complicated
for my character? Remember the Vonnegut
line about making things worse and
worse and worse? You don't learn
through easy tests. You learn through
very difficult ones. So use that creative
decision or question to drive the map point
for your midpoint. Don't be afraid to be dramatic. That's what we're
trying to do here. Be clever, Have fun. Some tips for midpoints. Always use the principle
of cause and effect. Use the word therefore
OR but to generate a mid point based on
major choice one. So if I choose to go out
very late one night, this is my major choice one. What could I do too, but, or therefore my way to
mid point complication. I wake up in the
morning, it's late. Oh my gosh. I missed my flight back
home. It's complicated. What do I do? Think of the worst-case
scenarios or situations, or the idea of a false victory that we
talked about before. We won the battle, we
captured the joker, but there are things that
are much worse than this. I missed my flight, but worse. I also got fired from my job because I was supposed
to be into work that day. Get creative with this. This is a moment that must test the virtue or whatever it is that you've defined that
they're trying to learn. Always late, always thinking of themselves so they
forget about other people. Well, what could we
place in front of them that would make
them get that idea? Our hero must make
a choice based on this really bad situation that propels us into the fourth act. So it must be emotional and drive us to the
end of the story. So we've got a beat. Remember that these are
moments that occur. Neo is told he is not the one. Indiana Jones is lover,
has been killed. Well, what did they do? They have to make a choice. I'm really emphasizing
choice because a big problem that students have with storytelling is characters
that do nothing. They're passive, they don't
do anything about it. Things happen, but they
have to be proactive. They have to do something, make decisions about the
things that happen to them.
29. Day 3: Crisis: This pushes us into a
crisis for our character. They keep making decisions. As they journey along the story. They're creating the story
through their decisions. But things are
getting really bad. They're getting really
ugly at this point. Based on that second choice. It gets worse or more dramatic. The crisis, which is sometimes
confused with the climax. There are two different things. The crisis in a
story is defined as a frantic series of decisions
or an escalation of conflict sparked off by proactive decision to deal
with the midpoint event. So whatever your mid point is, if they realize there's a
bomb that's about to go off, they have to make
a decision about this because the
bomb will go off. This happens a lot in films. Shakespeare called
this the spiral. It's very quick
in terms of time. Very crazy frenetic. The resolution of whatever
happens in your spiral, in your crisis point will define the conclusion
of your film, which also contains the
climax or the showdown. Crisis points. And films are very easy to find. They're the big war battle
sequence and action movies, epic chase scenes, time crunch
to rescue the princess. Bombs, scenarios,
ticking clocks. The crisis is
always enact three, because whatever decision they make to go from two to three, we'll define the crisis point. Great examples
include Dark Knight. A bomb is ready to blow. The crisis sequence are
seeing should be rapid and paste and feel like
a large battle or complicated series of
intertwining decisions that your character must make. In terms of the story, the conclusion of your
crisis will push you into the final confrontation, the conclusion of your story. Another crisis example
from Kill Bill. It's just a frenetic
action scene where she fights all of these ninjas. Try and choose
your favorite film and find the crisis sequence. A couple of ways to do it. Usually you just look three-quarters of the way through the film
and you'll find it. Is there an action scene
or something that's going really crazy,
a confrontation? How does the result of that crisis then lead
us to the final act? You have to ask
yourself who wins or loses based on this choice, the bride will win, which will push us to
the final confrontation. Okay, so a couple
of crisis tips, tips to make your crisis even
better for your short film. Remember, it's a crisis. It's so hard to
overlook the fact that the word itself implies
it should be a crisis. So make it one,
make it emotional. You could do that by using
visuals to drive the sequence, only using a little
bit of dialogue. Remember that these points
are usually frenetic, fast paced and again,
emotionally charged. So make it exciting, thrilling, curious, make me
want to see more. It must be fast, so keep it short. Shakespeare will
thank you for it. This is a test. All these points
are tests in fact, so make it really hard to pass. Make it exciting. It should ideally be related
to the midpoint events. And what that means is
whatever happened in your mid point will
lead us, right? As the next destination
on our map. We have to make a choice. There's this low
point, the midpoint, that the cause and effect
will bring us to the crisis. And our character has
to address this crisis by doing something,
making another choice.
30. Day 3: Your Ending and Tips!: That choice, choice three, will propel us into
the final act. For a quick note about acts that I often get is how many
acts are supposed to be. I thought there were only three. Remember by definition, an
act as a point of no return. So these major choices
that the character is making prevent us
from moving backward. And those major choices
create a new act. There could be 12. But ultimately, this is for
you to design a racecar, a great working vehicle. When people go to
read your script or if you end up making
the film itself, no one knows about this stuff. They don't read it and say, Oh, here's the act breaks. If they're informed
as a filmmaker, potentially, but most
audience members, my uncle Joe, has no idea what an outbreak is or these map
points or what a crisis is. Well, he does know
what a crisis is, but most audience members have no idea how a film
is constructed. They just know one
when they see it, and that's what this
course is all about. So going from F32 for our
character makes a decision, wins the crisis event,
whatever have you, whatever your character
chooses to do, as long as they're
making an active choice, will propel us into the climax, the show down, and eventually
into the resolution. This usually happens at
the end of your film around the nine or ten
minute page or minute mark. And this is the final exam, the final obstacle, the test, which contains the conclusion
of your story, the end. It has to have two elements, a climax and resolution. To map points. The climax is the highest point of dramatic tension
in your film. It's also sometimes
referred to as a showdown. This comes from old
Hollywood westerns where the gun fighters
square off with each other. It was a final duel between
the hero and the villain, and whoever wins wins the story. It's the resolution
is the section of your film where we
need to show who wins and loses in the
climax moment, the results. It's the final
test for the hero. It's where they come
face-to-face with who they are, what we'll define them
in their character. It will most likely
reveal whether they will become a true hero. The ending is so critically important
to the story because if you don't
have a great ending, you got little to no point in telling
me the story. Anyway. I'll tell you one thing. Audiences want emotional
closure to the problem, the inciting incident
that you created. If a monster appears at the
beginning of the film, Well, something's gotta be
done with it at the end, we got to solve it here in the
show doubt and the climax. So by passing the climax or
the test, the final test, the hero will win
something and that something is virtuous in nature. Usually, It's the point
of telling the story. Hopefully this is all
coming together now. They become more
brave, courageous, enlightened, selfless, whatever it is, it's
the opposite of where the hero starts off in the
beginning of the story. It's the final exam. And if you pass the exam, guess what you win,
you win virtue. That's the point. Enlightenment. You know more about
the world around you. Things become eliminated. The hero is revealed. The climax is the final test, one step before achieving
the virtue of selflessness. In our example, each
of these little dots representing beat
points, Story Maps. Here's a couple of examples of showdown from some famous movies we have once upon a
time in the West. I mentioned before that a lot of cowboy movies end with
a final showdown, a duel between the good
guy and the bad guy. It's drawn out to
the point where we get a lot of anxiety because we don't
know who's going to win. Matrix 1999. The final duel between
Neo and agents Smith and of course
Kill Bill Volume One. Final battle. At the end of the film,
this actually follows the climax sequence
where the bride has defeated all of the villains, thugs, and now she's squares
off with the final boss, kind of like a video game. It's the highest point
of dramatic tension. We don't know who's going to win and we're there to watch it. It's usually
characterized by moment where they face
off with villain. Or the central
conflict itself could be a tornado, be a monster. And of course, in Westerns, this is the final gun battle. The climax is super stressful. As an audience member, we don't know who's
going to win and also the characters
you could argue. So give us a release at the end. Once the conflict is
over, we feel better. There's an emotional release. And this is known as
a catharsis scene where we can come down, settled down from the cause and effect firestorm we created. If you've done your job well, the catharsis should
work very well. In all three of these examples, we see that there
is a conclusion, a winner smiles, a couple of tips for
creating a great ending. Make sure the film has one. Don't confuse anyone,
at least not at first. Make it clear that the
film has a conclusion. There is a winner, this is the end. You're not David Lynch. Yet. Climax is a major test. So make it big, make it worth watching. If you're hero passes this test, they win virtue award, right? Always remember
cause and effect. You'll probably get sick
of me talking about it, but I do it on purpose so that
I ingrain it in your mind. Makes sure that the
climax scene flows naturally out of the
crisis sequence, the crisis point, your resolution or catharsis should feel like a
release of emotions. So make sure you
give some room at the end to relax
for your character. And also us, they've been
through a rough ride. So right after the gun battle, maybe give us a minute or two just to calm
down a little bit. Let us experience what it's like post trauma, this climax. The way to know
whether you've done that job is to look at the inciting
incident problem and see if it's solved by
the end of the journey. Remember, back in
ancient Greece, the gods would come down and
create an inciting incident. They would put a monster
in the middle of the town. Well, that's the
inciting incident. We've got to solve it. So by the end of your
story, that monster should be eliminated or has returned to its
wherever it came from. This is the point of the story. It's got to have an ending. A lot of films
don't have endings.
31. Day 3: Conclusion and Tips!: Here we have the overview of all our nine key
critical map points. This may seem and look
very formulaic to you. Again, the colors don't
mean anything but trying to differentiate
it for you. There's one thing
I want you to take away from this is just to make sure that there is causality
between all these points. The worksheet that you're
going to complete will really help you understand
these concepts more in, in greater detail. It's actually not that hard. It looks trickier than it is in some tips for short
films themselves. And I wanted to add
now that we really understand character
and plotting. As you go into the
worksheet for day three, keep your locations and
characters to a minimum. It's easier for
producing and writing. If you're stumped for ideas
still moving into day three, Try to think of a single moment that defines the short film. And just build your
script around that. First kiss or meeting an
alien for the first time, just one moment and build a five or 10-minute short
film around that moment. The other thing you
can do is watch some great short films and read a lot of short
films scripts. I have a link to a
bunch of those on page three of the additional resources page in your workbook. So make sure you check that out. And also make sure
your character is motivating the action, not just reacting to the
events that you create. What I mean by that is
you don't want to have stuff happen to the character. And then the character
just reacting to it. They actually have
to make choices that affect the plot, the map. They have to choose
and make decisions. That's why we have
three critical choice making points in our map points. I wanna make sure that your character is
making a decision. Remember we have that
with the call to action. I get a call to help my
uncle who has fallen down in his home halfway
across the world, I have to choose to do
something about it. I might have to quit
my job to go help him. I don't have any
money, so I have to borrow money from my wife in order to get the money it takes to get the
plane to go there, I'm making choices that
affect my relationships, the narrative around me. And this is great stuff. This is what we
want for our films. A couple of final
thoughts here, right? Create your character first. Not really quite
sure about the plot. Don't worry about that yet. I'm much more
interested in seeing an interesting character
that's quirky and funny, interesting, thrilling, strong,
then an interesting plot. But remember that plot
is not about formula. So we have these map points, but they're loosely
structured so that you can work with them in the most
optimal way possible. Being creative about
the map points, taking your time with them. Cause and effect, a
major tool, of course, aiming for emotion, not logic. Don't worry about logic. Aim for emotion. It doesn't have to make sense. No one questions Harry Potter and how people are
walking through walls. It's about emotion. It's about the way
it feels and looks. Trust the method and
witnessed the results. If you write down these
Nine Story Map points, fit them into your character, guide your character
through the map points. It will work. I have done it. And you know what? Just try it. What else do you have to lose? And why are you here? If you didn't want to try it? It works like a charm. This is a system I
use for my own work. And I'm extremely excited
to bring it to you. For this, of course, stories have a beginning,
middle, and end. In my course, it's acts one
through four plus a setup. We have nine key
Story Map points, cause and effect, cause and
effect, cause and effect. You structure as a
guide, not a formula. Just understand that there
are things called sequences. Break into two midpoints,
crisis, climax. We need them in order
to structure stories. I get this question
all the time. How do I construct
a great story? This is how you do it. You need an inciting incident. Therefore, therefore, therefore, therefore you get to an
ending, you're done. That's it. It's very easy.
So at this point, into worksheet 34, day
three, take your time. With this. It can be a lot harder
than you think because the questions are designed to engage your critical
thinking about your character. What are you going to
do with your character? What plot are you
going to put them through in order to get
them to what their goal is, which hopefully is
something virtuous. Good luck.
32. Day 4: Summary and Review: Okay, Wow, So day four. Here we go. We're going to
talk about the treatment. This is where things are going
to get really interesting. We're going to add all
of your worksheets together to design an outline otherwise known as a treatment. So far so good, right? Hopefully it hasn't
been that difficult. The worksheets are designed
to make this as easy and painless as possible
and also hopefully fun. So at the end of Worksheet one, we generated some
what-ifs, some ideas, central theme, message
and logline worksheet to you've created a great
solid character summary. Remember, you can always
go back and revise this. You may put something down
that you want to change later. You're at the grocery
store and say, Oh, I've got the greatest inciting
incident for my character. They shouldn't be a chemist,
they should be a lawyer. Don't worry about that. Feel free to go back
and change as you want. They are flexible. And at the end of day
three and plotting we talked about are nine
key Story Map points and some mechanics to get us moving towards a
successful ending. How to do that? Today. For day four, we're
going to review all of our day one through
three information. We're going to consolidate
our worksheets and then create a short film
treatment which will be worksheet for the worksheet and the workbook
itself is really designed to be used in
tandem with these lectures. So make sure you're going
through all of those materials. There's summaries of
what we discussed. There's key vocabulary that you're going to want
to reference as you write and create your
short film, your treatment. So day one, we talked a lot about the
message and logline. Don't tell me your story, tell me what it's about first, using your central
theme and your message. Again, this is all
very malleable. You can be flexible with it. Feel free to change it. I do want to make sure that
you are putting things down. That's what I care about. I just wanna make
sure that you do fill in the worksheets before
you move to each day. Day two, we talked about
are four main pillars. Character wants, internal needs, character inciting incidents. We talked about character
revelation maps actions from vice
to virtue, right? We have to get our character to change or reveal
themselves in some way. And we talked about bringing characters to life,
their character traits, elements that make them
really interesting to watch. I suggest if you haven't already referring to the
show Breaking Bad, to really analyze
how a character can transform using all
these elements that you see. And you may be asking,
well, Breaking Bad, there's so many hours to
develop this character model. Even for short films, you need these primary elements in order for the
character to work. Even if you have a five
to ten minutes short, they still have a
character want a need, a motive for wanting both. They should change or
transform at the end. There's always an
inciting incident and they always have
character traits. They're highly
intelligent, they're great soldiers are geniuses,
whatever you want. It's always there in features, television, and short films. The idea with this
course is to think thoroughly and critically
about each of these, going through them
to make sure that your character has
these elements. Talked about plot day three
or nine key Story Map points. Chartered here along a line of increasing or rising
dramatic tension. Here's the list, these setup
call-to-action choices that they make,
midpoints, crisis, climax, and of course, resolution and
ending, which is so, so important to films. The idea here is for us to consolidate our
worksheets, right? We completed each worksheet. And if you feel good about where you are
with each of them, you're ready to
move into day four, which is our treatment. From that treatment,
we will then move into the Celtx program, part of the course where I'll teach you some tips and tricks, how to format a
proper screenplay. And we will go through that
on day 67 with revisions.
33. Day 4: Creating a Treatment and Tips!: The treatment is
essentially a blueprint. You have all of these notes. Sometimes people don't have worksheets like the
ones we have here. Well, the idea is to
take all those notes and all those character sheets that people create in
different systems that they have and put it down into a written summary of your film that use the Nine
Story Map points and character information. Because remember, we
went from an idea on day one to talking
about character, day to plot day three. So we got to combine
all that stuff together into something that really
makes sense, that's readable. Moving into the scripting stage. Why you want to do
this is to make sure that all of the
information we've been working on in the
past couple of days is consolidated in one place to make sure nothing is missing. This is also used to
generate interest in the film for marketing
and financial purposes, making a treatment is a very big part of the
film making process. A lot of professionals will just want to know what
your film is about. And rather than sending them a ten or even 100 page script, it's preferable to send
a short summary to them to just pitch them
on the idea before they go into any further
discussions with you about the financing or production
of the actual script or film. You'll hear it over
and over again, cause and effect, right? Our example of using
Bot and therefore, keep that in mind as you
write your treatment. A couple of tips
for this treatment. Always use cause and effect. Keep it simple. Economies your best friends. So keep the story
concise and clear. It's very hard to
do that, right? Accurate, clear, brief,
don't add too many elements. I do this all the time. I'm working on something right
now where the person is at a birthday party and
the uncle is there and then the uncle speak Spanish, but everybody else
speaks English. You know, it gets crazy really, really fast because we're all excited, we're all creative. Want to put everything in there. But you have to leave
some room for mystery. You have to always want the audience to be
left with more. And most importantly, you really want to aim and
identify your key emotion. Are you making a horror short? Well, guess what? Making people laugh, unless
it's a horror comedy, probably isn't the best idea. You don't want someone
to watch your film and start laughing. You failed. In fact, if they do laughed, at least you're
getting an emotion. But the key is if
it's not working, make sure you're
revising it a lot. Revise it to make sure it works and we'll talk more about
that in days seven. But really getting your
structure clear and defined, having a great setup
or hook if you want, or just letting the
story begin with the inciting incident right from the get-go can make
a huge difference. Remember in this day and age, where people's attention
spans are a little bit harder to pull in from the beginning. We gotta make sure we're pulling them in and never letting go. It has a lot to do with
emotion, suspense, excitement. So a summary for de forte
is really quite simple, making sure that we have
all our ducks in a row, all of our worksheets completed. We're going to consolidate
those worksheets in the workbook for the
exercise in date for. And by the end of
that worksheet, you will have created a
written short film treatments. So go ahead and head over to
that worksheet. Good luck. Keep revising it and we'll see
you tomorrow for day five.
34. Day 5: Intro and What is a Screenplay?: Alright, welcome
back to day five. Today we're going to talk
about screenwriting basics. Let's get started. Quick recap of our
last four days. We've generated
some ideas, themes, and messages, log lines, solid character summary for D2. Worksheet three, brought in the nine key map points that we need in order to
structure a great plot. And of course, we've
consolidated all of these worksheets
into number four, which is your written treatment, should be ready to
go at this point because that treatment will lead us into the Celtx program that we're going to talk
about the next few days. But there's a couple
of things we need to understand about the
screenplay format. We have to learn what
a screenplay is. A screenplay is just another
fancy word for script. We have to understand the five basic elements of
a script or a screenplay. We will analyze a short script. And finally, to prepare
us for date six work, which is actually
the mechanics of writing a screenplay using
these Celtx program. I'll get everybody
to sign up for free to the Celtx program. That is a Cloud-based
screenwriting program that is absolutely free. Screenplay is also
known as a script, which is a written
text of a stage play, screenplay or broadcast, specifically the one used in
production or performance. We use this document in order to create a theater
performance or a film. It is not the final
stage in the process. This is something the
audience will never ever see. What they see is the film. What they see is the
play or the TV show. It's also important to
know that one page equals one minute of film
or screen time. Four or five pages
equals five minutes. Roughly. This is a general rule, doesn't always apply,
but it's pretty close. In fact, if you scan
through a script initially, you should be able to see how long the films should be
based on the page count. Say, Oh, it's about ten
minutes because it's ten pages or 20 minutes
because it's 20 pages. It could be more,
it could be less, but it's a general
rule of thumb. Screenplays have a
very strict look, a very specific look for multiple reasons that
we will go into. The main reason they
look the way they look is because they need to
be read often out loud. And there are rules, certain rules that the
industry adheres to in order for every screenplay to have the same basic standard, you can't have one
script look like a different script using
different fonts formats. You may already have seen
a script online somewhere. Just understand that they all basically have
the same look. They're not really printed on green pages, it's
always a white. We always use a specific font. There are margin requirements. Might be asking yourself,
what's the big deal? I can just make this in Word. You certainly can, but
it will become very, very time-consuming once you understand that
we need to format margins and make it
look a specific way. And using specific programs
can help us save time. As we write it. You can practice
screenplay writing by actually reading a
lot of screenplays, both feature and short, that are available, of course, on the course resource page
that's in your workbook.
35. Day 5: The 5 Basic Elements: So there are five basic
elements of screenplay writing. These are the building
blocks of a screenplay. These are what you
will be using in order to create and write
your screenplays. Number one is transition. This is applied to
indicate how a scene will move from one to the other. Transitions are
always in uppercase. Examples include cut two or
fade into scene headings. This is applied to indicate where the scene is taking place. So bathroom,
kitchen, hotel room. You format this by
listening it like so. We write INT, period
capital letters for interior or EXT,
meaning exterior. It will then indicate the specific location and
then the time of day. So for example,
it will look like interior dot kitchen day. There is then the action lines. This is applied to
indicate what's happening on screen
from moment to moment. So example, John walks
down the street. Always note that it's
in present tense. We never write in past
or future tense because the screenplay represents what's happening every
second you watch it. So technically speaking,
you're watching the present moment
occur on screen. So whatever language
you're writing in, make sure to write in
the present tense. There's something
called a parenthetical. That's number four. This is applied to
indicate elements that need additional
clarification, usually before dialogue,
almost always. In fact, you might see
two different versions. One that says R E
newspaper for instance. And what that means
is it is referencing an object in the scene as a character is
talking about it. If I'm reading a newspaper
in the scene and my line is rough day to day. The audience reading the
script may not understand. Is he talking about something
that he sees in the world? Or is he talking
about the newspaper? If we put our
reference newspaper, We understand that I'm
saying this line about something I'm reading
in the newspaper. Often there are directions
for the actors, particularly if it
needs to be whispered. So if I'm saying something to the guy next to me
on the train and I say, Hey, how are you doing? I could say that out loud or
I could whisper it to him. And it's important to know for the actor that's
going to perform it because it's critical
to the scene information. Number five is, of
course, dialogue. It's applied to
indicate spoken word. We always see it. We always hear it. Hi honey, I'm home. Let's get into the mechanics and the formatting
of a screenplay. This is the title page. There is always a title page and it always looks like this. Don't put Tinkerbell
graphics on it. Don't put stickers. Blank, white, classy,
clean, minimal, great. So this is a good time
to remember to download these seven-day
screenplays script sample. You can use this as
a reference as you go through the day's
course for today. You'll need that in order
to really understand what we're talking about here when we talk about
the references. So what I'd also like
you to do is if you can print the seven-day
screenplays script sample as you go through
the lecture today, this will really help you understand what we're
talking about in terms of the mechanics
of screenplay, formatting and writing, I
always find it easier to read something that is printed instead of
on a digital page, but both will work. For this example, it might just be a little bit
harder for you to watch these videos
and also referenced the digital scripts
sample at the same time. So it might be a little bit
easier for you to print this out and look at it as we
discuss the different elements.
36. Day 5: Title Page: So of course we have
the title page. If you've printed it out, feel free to look that over. It has very specific margins
that we'll talk about later. And when we go into
script writing tomorrow, there will actually be an
automatic way to do this. You don't have to
press the space bar or Return key a couple of different times in
order to get this. It always looks like this. The title is always underlined. There is a written by
could be co-written by, and then some
additional information at the bottom of the page. These are the three
main elements you will need in order to create
your title page. I get students that submit screenplays all the time and of course they always forget
to add the title page. Here are our five basic elements in the screenplay sample itself. Number one, we have the
transition that says fade in. We have a scene
heading, in this case, interior apartment
living room morning. Of course, that means the
interior of this space, which is the apartment
living room. And the time of day,
we need to know. Following this, we
have an action line. This will tell us what is happening when we
enter the room, you have to pretend that you're watching as you're
writing and reading, you have an image in your mind as you're writing
the screenplay. We have John Mills who sits in a leather chair reading
a newspaper next to him, a cup of coffee steams
from his favorite mug. In the BG. Some light
jazz plays from a radio, a couple of notes here. Every time we see a new
character on screen, we type their name in capital letters and
we give them an age. In this case, John Mills
is about 30 years old. We do this mostly for
production purposes. It, let's say producer
quickly scan a script. He sees characters with capital letters in
the action line. He or she will know that this is the first time this
character appears. And we'll count the number of characters in your
screenplay in order to know quickly how many people they need to cast
for the production. Even though you may not create your short screenplay or
produce it, I hope you do. It's important to
adhere to the rules. There are rules to this
because if you are excited about
screenwriting after the course and want to continue, these rules also apply
to feature film, screenplay, writing, and
television for that matter. A couple of more things to note. Everything is in present tense. John Mills sits a cup of coffee steams from
his favorite mug. It's almost like
taking a pencil in, running it down each
line as you read it. And every time you run your
pencil through at each line, a moment is happening on screen. You have to pretend
that there's like a little TV playing in
the side of your brain. In the BG, meaning background, short for backgrounds,
some light jazz plays from a radio. Anytime there is a sound effect, we also capitalize this sound. We do that because the person
producing the music or sound effects will quickly know that we need to add that in
the editing of the film. It's proper. It's correct. It's good to do in practice because if you do
produce something, It's great for your
other team members to know that it
looks professional. And it also lets you really display your professionalism when you're writing screenplays. It's really important that you present your screenplays
professionally because when you pitch them for producing or professionals
in the industry, look at your screenplay,
they're gonna look to see if it looks right. So don't skip on any of this. Of course, number four is our parenthetical in this situation, John is reading a newspaper. And we know that because
in parentheses it says re, newspaper, reference
newspaper and goes Henry. Meaning that something
he's looking at in the newspaper causes him
to say the word henry. It continues. And here's another
parenthetical that you'll see John continued. This is to suggest
that John continues to talk in the scene. Honeycomb here runs Jane Mills. This is the first
time we see James. So her character is of course, uppercase letters,
capital letters. Jane then says, Is
it the mouse again? This is, of course,
our dialogue. And notice a couple
of different things. A lot of the margins
are very unison. You'll notice every time
John speaks or Jane, It's all in a straight line. Even the dialogue is
lined up proportionally. You'll also notice
that the action lines are situated in
paragraph format, whereas the dialogue
lines have a little bit of room or air around them. And we do this because
the actors will ultimately need to
read these lines. Screenplays are not novels. If we gave an actor
a page from a book, it'd be very hard for them to isolate where their
dialogue lines are, right? So screenplays have to look like this because
they're gonna be used for production
there a production tool. So John or actor
playing John can easily identify looking at
this page where his lines are. It says his name in big capital letters and his line right underneath.
Same for Jane. Jane can scan through. Often what actors will do is actually highlight
with a highlighter, marker or pen through the whole script to identify their lines because they
have to memorize them. It's very important that these elements look
the way they do, because it helps all of the different members
of the production understand how to create the
screenplay you've written. The producer is looking at the names and the screenplay to see how many
people are in it, how many people
they need to cast. The sound guy is
looking to see if there's any music
or sound effects. The actors are
looking through it to see where their lines are.
37. Day 5: Exercise and Conclusion: At this point, I have
an exercise here. So what you might want to do
is pause the video and see if you can identify
one through five. As we've discussed
here in this lecture, in terms of the five
basic elements of all screenplays
you will ever see. So go ahead and pause
the video. Now. Number one, if you
answered transition, you are correct. Fade in. We talked a little bit
about this, right? This is the way we
fade into the scene. It's an actual
editorial addition. It fades from black,
from darkness. Maybe you had a title
card before this. Credits. Number two is our Scene Heading. This is an interior
living room at midnight. Number three, of course
we have our action. Line. Number four is
parenthetical and number five, of course, dialogue. So at this point what I'd like
you to do is head over to Celtx.com and sign up
for a free account. This is actually the
site that all of my students use in order
to create screenplays. It's a really, really great program because it's absolutely free and also adheres
to the rules we talked about for screenplay
formatting today. And we will jump into
the lesson for day six, where we actually use Celtx
to format our screenplay. We talked about what a
screenplay was today. We talked about the
five basic elements of any screenplay. We also analyzed
these five elements. Of course, at this stage,
if you haven't already, please do go over to Celtx.com to sign up for a free account. At this stage, what you're
going to want to do is head over to your workbook, complete the worksheet
four day five. And guess what?
We'll see you back here tomorrow for day six, where we begin our
screenplay formatting. See you then.
38. Day 6: Goals: Holy smokes that stay. Six, welcome back. It's a screenwriting to run a
dip our toes into the pool. That is your first
screenplay draft. Notice that we spent all five days not
writing a screenplay. It's actually the last thing you do in the process of
screenwriting because so much work needs to go into preparing to
write this screenplay. We've gone over them, all of these elements, all of the different worksheets that we've completed
one through five, summarize the ideas or the
thought process, the work, the hard work that goes into preparing to
write a screenplay. It's a little like
working in the kitchen. If anybody's worked
in a restaurant, you have to set
the ingredients up before you cook the meal. You don't really cook as
you go grabbing things, as you might, chopping and preparing onions and
carrots to make the soup. And then, oh yeah, we
forgot about the salt and then running to the
grocery store to go get some more products
and coming back and it doesn't work that way. At least, I don't advise
or educate in that way. You may have a different system after absorbing the
course information here, but I encourage you to
just trust this process. Work with me, work
with the system. This is the system I use to create my own work that
has been distributed, that has been sold,
that has screened, that has won a
competition or two. This is designed to help you. It's designed to
streamline the process. I know everybody is excited and they just want to jump
into screenwriting. Let me just write
the screenplay. Well, unfortunately,
if you do this work, if you do this prep work, by completing the
worksheets thoughtfully, your script will be
way, way, way better.
39. Day 6: The Unfortunate Case of Mr. Mills: So in the course material
pack for today's lesson, we have the unfortunate
case of Mr. Mills screenplay
written by yours truly, for the purposes of these
seven days screenplay course, I highly suggest that you
print this out if you can. If you can't, it's okay. It is a highly instructive and
designed exercise in order to use it in
conjunction with Celtx for us to create a
final screenplay. We will be using this screenplay sample for the purposes of our exercise in order to apply the
five basic elements of screenplay formatting that
we discussed the other day. So please go ahead and download this in the Course
Resources page. What you will find is a properly formatted
script that we will use today in order to replicate
what is written here. So the goal for today
will be to write this screenplay
exactly as you see it in the Celtx program. Everything that we do today will give you all
the tools you need to create and format your
own script or screenplay, which also applies to
feature length screenplays, should you want to
go into that area. So we're going to learn
a quick and easy way to screenplay format
your short film. And without further
ado, let's get started.
40. Day 6: Sign Up for Celtx!: Today we're going to begin
with our Celtx demo. This is actually
the practical day where we will work through the Celtx program together
in order to write and format a sample script. If you haven't already,
please go ahead and sign up for Celtx. I also have a link to it in the additional resources
page of the workbook. It's completely free to do so. And all that's required is
a working e-mail address. If you find that you're
interested in something more advanced and would like to purchase standalone
script writing software other than Celtx. I've included information
about some of the options that I recommend professionally in the Course Resources
page in your workbook.
41. Day 6: Setting Up Your Profile and Project: So once you login
for the first time, you're gonna be instructed
to set up your profile. So let's fill in some details. I'm going to choose script
writing as my focus. My experience is, well, I'm just getting started. So let's select that. I work alone. It's just me. And I can skip
this section right here. Okay, so for our first project, we will select film and TV, which is actually
defaulted at the top here. Alright, so let's put
the unfortunate case of Mr. Mills for our title. It might take a few
seconds to load. And you'll be dropped right
here onto the landing page. So at this stage, it
will take us directly to our script formatting, but we want to go over
a few things first. So go ahead and click on
the top left-hand side of the menu bar to go
back to the main page.
42. Day 6: Celtx Layout: Once you log in, you'll be
directed to this landing page. And let's head into
the navigation layout. So to get started,
we're going to have a brief look at the layout page. What you'll see in the
left-hand column is a page navigation menu that
includes, among other things, your archived projects
management page, and some video tutorials
that can actually help you understand Celtx
a little bit better. You'll also see a trash bin
that we will return to you when it's time to remove
projects from your account. The top menu bar here
contains some resources and links to their blog and
community resource pages. But probably the most useful
bit is your account tab that allows you to upgrade to Celtx Pro or change elements associated
with your account, like email and
password settings. Personally, I've never
had to fiddle with any of these other additional
settings like Cher or blog, but feel free to explore a check them out if you
find them useful.
43. Day 6: Quick Navigation Tip: Celtx should automatically
open your project, revealing a host of
new options and tabs. Don't be alarmed. You don't need 80 per cent
of them. For now. A lot of the tab features on
the left-hand column have nothing to do with writing
or formatting your script. Celtx offers lots of production related
resources that fully unlock with the paid versions such as visualization tools like
storyboarding or index carding. Pretty cool stuff, like making a schedule or
cast and crew notes. But again, we're just here
for the writing portion. So let's have a look at that. If for any reason you get
lost within the menus, just click this back arrow in the upper left hand side of the program to go back to
your main landing page. From here, just click your
project name and it will lead you back to your
formatting window.
44. Day 6: Upper Menu and Formatting: In the top column are some familiar and not so
familiar editing elements that allow you to export, print and import projects. Here are the usual copy
and paste elements. If you are familiar
with word processing, apps like Word or Pages. But to be honest, the only
features I use to print, import, and export, I've never had to dive into
these other menus. But again, have a look around. See what can I help you? What can, what can
be. Up to you? Right below this menu bar is a secondary menu
bar associated with the formatting of your script will be using this
a fair amount. So let's get familiar with it. So right here, these should
all look familiar to you from our day five
coursework and worksheet, we have scene heading,
action, character, dialogue, parenthetical, and
transition are five main screenplay elements. Amongst a few others
like act, shot, or text. The only ones we
will be using are those five we mentioned
in the previous day. And those are the only ones you really need to, the
immediate right, or some formatting options for the text itself in
case you need to bold, underline or italicize texts. So text is quite proud of
the quick menu to the right, to which you can
navigate between different written and production
elements of your script. Most important one we want
here is the title page. So let's go ahead and
dive into that for our first formatting lesson.
45. Day 6: Formatting Your Title Page: So by clicking on the
title page button under the quick navigation menu, you can see we can format the title page with all the necessary authorship
information you need, including title, author, and additional information
at the bottom. So let's go ahead and
title our project. You can place yourself
as the author and leave the bottom
blank if you like. And when you're
finished format and click the tiny arrow on the quick menu to return
to your main page. We can move along with
the formatting for the rest of the
script in this demo.
46. Day 6: Screenwriting Demo: Okay, so at this stage
we're ready to write. So let's get started
using the PDF provided. Go ahead and pop
that open or print it out for best use
of this exercise, I recommend you print out the PDF in order to follow
along with this demo. What we're going to try
and do today is replicate the formatting
elements in Celtx. If we can achieve that,
you can write anything your heart desires.
Very exciting. So for Celtx to understand
what we want to format for, we need to cycle between the five different
screenplay elements by pressing the Tab key. As we do this, notice how
we are cycling through the different
formatting elements in the secondary menu bar. The only one we
want is transition. So hit the Tab key until
you arrive at that option. Okay, great. So you'll notice that the cursor has moved to the right most side of the
page to place our transition. That's exactly where we want it. So let's simply type fade in. You don't need to trigger
the Caps Lock key to do this as Celtx
takes care of this by auto formatting text
according to what you have already triggered or
selected for the formatting. At this stage, click
the return key, which will trigger
your formatting back to Scene Heading here. So Celtx assumes and correctly so that you want to start a
new scene after a transition. So let's go with the flow
and continue formatting. Let's type the letter i. What you see now is what
Celtx guesses you want here, which is interior INT. A little drop-down menu appears, which allows you
to automatically generate the full command. If I were to type the letter E, then Celtx would guess, I want an exterior setting. For now we want i for interior. So then press Enter to
execute the command. So we'll write
apartment living room. Also note that Celtx
is automatically capitalize the word for us. We need to identify the
time of day as well. So let's add day. Okay, So hitting the
Return key toggles us to the action line, one of our five
formatting elements we've previously discussed. This is accurate as we need to begin the action
of the scene. Need to type John Mills
30s for our next bit. And a quick note here
about formatting rules. Every time we see a new
character on-screen, we need to capitalize
their names. Remember that we do this primarily because
it is an easy way for producers to
count the number of characters in the film or play. For production purposes. Primarily, it lets them know how many people
will need to cast. After this, anytime you
use the character's name, you can lowercase it. Next to his name, we see
in parenthesis his age. This also lets us know
mostly for production sake, how old the character needs
to be for casting purposes. It's also really helpful
to know if this is a child or adult in the scene. Continuing with sits
in a leather chair. Please note that the tense
we always use is always, always, always present tense. We never write sat
on a leather chair, or we'll sit in a leather chair. Why? Because what we're
writing is happening in the present moment as
we watch it on screen. So makes sure in whatever
language you're using the tenths that you use
is present and no other. We continue writing until
we get to light jazz, which as you notice,
it's also capitalised. We do this to let the editor
or sound production crew know that we need a
sound effect here. They'd like to gray
bar your scene heading so you can easily see them as you
read your script. But don't worry, it
won't print that way. Finishing off the action text, we will press the Enter key. And it automatically takes us to another action line
which we don't want. So we're going to
continue to cycle through all of the
elements by pressing Tab until we get to character type John, and then hit Enter. So in order to enter
a parenthetical, we need to hit Tab key once more until the
brackets show up. Now we can place our
parenthetical read for reference. And what it says here is John
will say his line, Henry, while looking or referencing the newspaper he's looking at. It's a useful bit of formatting, but helpful for both
the actor and writer. Once you're done
hitting the Enter key will now allow us
to place dialogue, which we'll do here. What we need to do next is
add another action lines. So do you remember
what to do next? Pause the video and
see if you can format the next two lines of the script based on what we've
done here already. Go ahead and pause
the video now. So to continue, you'll
notice that when we enter the enter key, Celtx things, we want more
dialogue which is incorrect. We want action. So we need to cycle with the Tab key in
order to get there. I'll hit the Enter
key once more and continue on formatting
our script. What you should notice
is that a lot of our formatting requires
the tab and enter keys. If you make a mistake, you can go into the
Edit menu and click Undo or use the quit command, command Z to undo your mistake. Alright, so you might be
wondering at this point, what happens if a lightning bolt hits my computer and I
can't save my project. Well, don't worry. Celtx is a Cloud based program, meaning that your changes
are saved every second. So if something does happen, your computer dies or there's
some kind of accident, your project will always
be safe and sound. Alright, so at this stage, you should continue to format your screenplay
until you get to the headline for the
newspaper in boldface. What I'm gonna do in
the next video is show you how to format. That's elements.
47. Day 6: Additional Formatting: At this point we
arrive at the headline for the newspaper in bold. In order to bold this text, we just highlight it by clicking and dragging to select the texts we want to be in bold. Then with the text selected, we click this tiny little b, b icon in the secondary
sub-menu in order to bold it. So one last note in the
upper right-hand tab, you'll see a little percentage. This allows you to
zoom into the script. Should you need a little bit
more space when working? Remember, we don't want
to make any texts larger because that would mess
up our formatting. What I really love
about Celtx is that it properly formats
your scripts so we don't have to worry
about proper margins or spacing in another word
processing document. If we were to do
the same thing in Microsoft Word or some other similar piece
of writing software. We would spend hours formatting
rather than writing. With Celtx, you can easily
create a script without having to stop for formatting
purposes and it's free. So there we have it. Congratulations on creating your very first page of script. In the next lesson, we're
going to take things a step further so we can export, print, delete, and start
multiple projects. So we'll see you there.
48. Day 6: How To Save and Export Projects: When you're finished
with your script, you may want to print or
save it to your computer. To do this, we simply
hit the file and print and download PDF option, which pops open and
additional window. From here we can
print by pressing print or save it
as a digital file. Before saving or
printing makes sure the title page and script option is turned on
before doing this step. If you don't, your file will be printed or saved
without the title page, which is very, very important. So make sure this is selected. Go ahead and download your
file to your desktop. And boom, here it is. If you did this correctly, you should see both
the title page and main body of your script. And just a quick
note here before we move on to the next lesson, I'd like to make sure
that everybody did save their project because
in the next lesson we're actually
going to delete it. So I wouldn't want anybody
to do all this work. We delete the project
and you're sunk. So please do make sure
that you're saving and exporting this
PDF accordingly. Thank you.
49. Day 6: Creating More Than One Project: Okay, So creating more
than one project, this is a little tricky. On the home screen. We simply hit the Create
button in order to create a new project screenplay. Let's go ahead and click Create. But wait. Okay, so Celtx is telling
us I've reached a limit on the number of free scripts I
can create in Celtx program. At this point, you can either upgrade to the paid
version of Celtx or do a little clever
hack or a work-around. One of the issues with
the free versions of Celtx is that it caps or places a limit on the number of
projects you can create. They do this in
order to encourage you to purchase
the paid version, which is really great, that allows you to have an
infinite amount of projects. So here's my little clever hack. Celtx is telling us that
we actually need to remove a project to
create another one. The way we're gonna do this is actually to delete this project, but don't freak out there
is a method to the madness. Just hang on and follow
these instructions. So let's go ahead and delete our script project by
toggling the box here. Then pressing the little
trash can icon above. Here. At this point the
project has been moved to the trash bin located on the left-hand side
of the menu bar here. If we try and create a new
project, Celtx again says, no way to fully delete
a project from Celtx. We need to empty the trash bin. To do this, we enter the trash bin if you
haven't already, by toggling it on the left. Checking another little box, and then above clicking
the X button to permanently delete the project. It will ask you if you're
sure, just click Yes. Now, if we try and
create a new project, it will allow us to do so. I'll go ahead and title
this project action film. But hang on. This really isn't very helpful. We just deleted all of our work. So what if I want
to keep working on both projects and I can't
afford to remove any of them. These are great questions. Unfortunately, the answer
is, without paying. Celtx will never
allow you to work on more than one project
unless you upgrade. But if you've got a little
patience, we can make it work. As we know, Celtx will allow us to create a second project. So what we need to do is
something called archive. In order to restore
the previous project, I'm going to show you how
to do that in just a sec.
50. Day 6: Importing Projects: So what I'll do here is export action film
by selecting File, Print and download PDF. Then I'll click Download. And this will allow us to save the project to our computer. So once this is done, I've got this digital
version right. I'll return back to my main page by clicking the back arrow. Next, I'll move to the
process of deleting the project by checking
the little box next to action film and clicking
the little trash can icon. I'll go into the trash bin now. Select the option on the left. Click the little checkbox
next to action film, and then pressing the X button to permanently
delete the project. So by doing this, we have now created room for a new script, a second script. So at some point, if
you want to return to your old action film from
a couple of weeks ago, me to re, upload it. So select film and TV, and this time select, upload an existing script. At this stage, we will
direct cell texts to upload the old PDF version
of action film. If it was successful, you'll see a little green arrow under
the words file uploaded. Then click Create Project. Celtx will then open
up your old version of action film and you're
off and running. So remember, in order to
store multiple projects, just export them as PDFs as you would and re-upload
them as necessary. If this is really too tedious, you can upgrade to
a paid version of Celtx that allows you to just
make an unlimited number of projects or purchase
screenwriting software listed in the course
resource page. And this allows you to save an unlimited amount
of projects as well. I've also included my version of the unfortunate case of Mr. Mills as a finished PDF so you can double-check
your work. That's in the Course
Resources page that comes with this course. And in the next lesson
we're going to have a look at the treatment to understand what we need
to do to translate a treatment into a
script. See you there.
51. Day 6: Working with Treatment: So at this stage, we have a good understanding
of our tools, both in terms of formatting
rules and the software we use to execute these
formatting rules. Now we're going to
look at the treatment and begin our script. We're going to use
the treatment for my short film through fire, she calls as a roadmap
to creating our script. So you'll find it
helpful to reference that treatment and Story Map
as we continue the exercise. So let's take a look at those. Here. We have the treatment
and the Story Map. Great. This will be analogous to what you've created
for your own story. And the process is
exactly the same. So I'm about to start
writing my first draft. In order to do so,
I'll have a look at my treatment as a basic roadmap. I'll also reference my
other worksheets as well so that I have a clear understanding
of where I'm going. So it's a bit like taking
a hike with a map. These worksheets are
intended to help us along the way so
we don't get lost. To begin, I see
that I need a setup with inciting incidents, so I'll work on that first.
52. Day 6: From Treatment to Script: Okay, so we know
where we're going. We also know that
this scene shouldn't take too long to set up. Do you remember our rule about how much screen time it
would be if my setup was oh, let's say half a page. That's right. So if you guessed a half a minute, you're correct. Your setup shouldn't
be more than this, so I'll keep that
in mind as I write. It's handy to know
where you need to be in the script as you work along. For instance, you know
that you need to be about 50% of the way
through your script, roughly five minutes of a ten-minute film to
reach the midpoint, that would be page five. So keep that in mind. You don't have to be strict, just be as close as you can. It sounds crazy,
but it does work. And all movies from short to feature length contain this type of
storytelling structure. It's like a skeleton.
Trust the system, and it will work for you. In the next section, we'll cover some screenwriting tips to keep in mind as you work
through your first draft. If you've done your job, your short film will
work guaranteed. I've also included a version of the script to
download that points out our main key story
rules and Story Map points. You can see it here where all of my points land within the script and hit right where they need
to be for the film to work. When I was writing
through fire, she calls, I knew about these
Story Map points and intentionally created them. It's funny because
the audience has no idea that they exist. So this is really where
things get creative. This is, after all,
creative writing. But we're not Ernest
Hemingway. And you know what? We don't have to be. Remember, this is a script and not the final result.
Have fun with it. The film is the final results. So as long as our
script is solid, meaning it works, makes sense and it's clear,
we're doing great. So this is the basic step that you're going to take as
you look at your worksheets, as you look at your treatment
and your Story Map points to translate those elements
into the written page. Take your time, Have fun, we've got another data go. So what I'd like you to do is step into your own draft now. And we will see you back
here when you're ready. Not everybody is ready to step into day seven immediately. So feel free to work on your draft over
the next few days, if you like, and
when you're ready. We'll see back here for
days seven congrats.
53. Day 7: Goals and What Now?!: I'm really excited. This is D7. I'm a little sad. Gotta be honest with you. This is gonna be our
final hours together, but I'm never that
far away from mu, given the collaborative
nature of this platform. If you need to reach out
for comments and questions, this platform, it makes it
possible for us to interact. If you have comments
or questions. This is the revisions and
creative writing tips day. Hopefully you've spent a lot of time revising your screenplay, looking at it for errors, typos, mistakes, all that good stuff. Hopefully, you're
still in a good mood. The screenwriting
course and by nature, screenwriting itself can be a very isolating experience because it's just you
staring down your laptop, your pen and paper. I want you to stay positive
throughout the process. This is supposed to be fun. You signed up for this
course to have fun to learn. And you should pat
yourself on the back. Because any kind of steps you take towards learning something
new should be applauded. You've taken your first steps, baby steps, but they are steps. It's an important
part of learning. Anything new. I love stuff like this. I really love jumping
into the fire. I don't know about a new topic. I think it's really,
really fun to do, and I really hope you've
enjoyed this journey so far. So let's step into
our day seven work. We're going to talk
about revisions in creative writing tips. Here's our review, my gosh, day one through six. If you can believe
it, we've done it. We generated ideas,
characters, plots. You have a great treatment. And of course, in
our last few days, we have learned about
Celtx formatting, how to save export, Import Projects, little hacks. And hopefully what you're
looking at is your first, maybe second, third,
fourth, fifth, formatted, professional
looking screenplay or goals today are
pretty simple. I'm going to evaluate your
draft for weaknesses, weaknesses in the chain. There's gotta be a few. I'll find them.
Find them for you. Can identify some weak spots
in order to evaluate them, to change them,
and to ultimately re-write your screenplay
for a new draft. You're never done
with version one. There's hundreds that
could occur potentially. So now what you're like, Great, I think it's good. Not sure. What do you do. We've got to start rewriting. We have to evaluate
your formatting, your plot, your character,
and overall structure. We're looking for
cause and effect. Of course, a big one. And we're going to talk a
little bit about feedback tips. This is a really important
parts of the process. And actually it
gets pretty simple now because we know what
great storytelling is. We know what to do
with our characters, what they need with
the plot needs. So we're going to look
at things like our mind nine story points here. Does my character have a want? Is it clear? Is there too much?
54. Day 7: Evaluating the Basics: Step one is really just
evaluating the basics, right? How long is my script? Too long? I wanted to make a
10-minute short, ten pages and it's 60.
Sounds pretty awesome. It sounds like you've
got a great idea, but is it short? Isn't loan? Is my script properly
formatted, right? Like the basics? Does it have the right margins? Did I follow the rules
of proper formatting? Remember that's very, very
important because if you continue this journey in
professional screenwriting, you don't want to
send your script out for professional evaluation. And someone says these
margins are all wrong, or you just wrote a screenplay
in Times New Roman font. You don't want that. Other things are due. You have a great, What if it's
there? Great, what a fear? What if dinosaurs really
existed? Isn't that great? Have identified a
theme and message. Is there a y here? Do I have a great why?
Why am I doing this? By the way, I might add here
at this stage, it's okay. If your y is, I'd like to scare people
because I like doing it. Your y is I'd like to
entertain the audience. Perfectly valid. What emotion am I
trying to engineer? Am I scaring anybody with this? Laughing? Here? Is anybody laughing? Am I
crying instead of laughing? Both are good, as long
as you have an emotion. Hopefully, the intent follows through in the script itself. But hey, maybe you
started writing something serious and it's really
funny. That's great. Maybe you should run with that. Are you excited? I know what's really hard. I know this is very difficult. At times. It can be. We always, always are
our own worst critics. That inner critic in your head, I'm sure you've never
written anything before. It's not very good. It's not as great
as the godfather. You sure about that, but
what if it's the other way? There's another
voice in your head that could say this is great. What I've found is if my
attitude is positive, as I write, guess what? I feel great about the
work, I get excited. So having the right attitude in the screenwriting
process is very, very, very important
part of the process. Even before you write your mental attitude going
into it can go along way. Take great care in
what you're doing. Take great love in
what you're doing. Another thing you might
want to consider is have I seen this idea before? If I have, how can I
make it different? That's totally fine. You can have a model for your screenplay that
you've seen before. And by model, I mean
the format, horror. Maybe you have a
different monster, a monster you've
never seen before. And that's the great
idea that you have. Another thing you might
want to consider is, especially if you're
excited about it, is would it be simple
enough to produce if you had this ten minutes or
15 minutes screenplay, could I make it? I actually make this thing. It's really, really important
to think about moving into the next stages of the rewriting process and even the writing
process in general. Alright, so step two is really
evaluating your character using the techniques we
discussed in our lessons. So does my hero
have a clear want, need and motivations for both? Is there a conflict,
central conflict? Remember, you might just
want to choose one. It could be a monster. It could be the circumstances, something that's
preventing your character from getting what they want? If so, and that's all true. Are there consequences
or stakes? What are they? And
are they serious? Does my hero having great inciting incident at
something happened in the beginning of the short to create the fire or the engine of the
story you're telling. Are they a victim, a savior, or they call to action,
one of the three. Remember, choose one. What's
my characters superpower? And they don't
have to like shoot laser beams through their eyes. I mean, what is their method or tactics they use to overcome
the central conflict? Are they good at something? Termination, character
traits, skill sets. I think a lot about
role-playing games. In gaming, you have these different traits
the character possesses. Some are intelligent,
some are strong. Think about it that way. Like you're designing
a game character. If you'd like to play games. Is my character
different at the end of my story than at the beginning? And why? Remember, we're trying to reveal something about the character. They are different at the end
of this short or the story. A longer story, if you like, is the inner need for change created by a strong backstory? Is it something we understand? Something that might
lead to part two or a longer version
of the film itself. Really important to make
sure that they're making active choices to
get us to the end. They're not just
reacting to things that are happening to
them in the story, but they're choosing
to do things. What are they doing? It's really helpful to
think about it in terms of a character that is actively making changes
in the world around them? Are they digging for
buried treasure? Are they driving to go meet
a friend to confront them? What are they doing? What choices are they making? Is your character even
interesting? Very important. Do they have interesting
character traits? Wow, that guy is
really, really clever. She speaks a dozen languages. Interesting, smart.
55. Day 7: Evaluating the Plot: Step three, of course, is evaluating the plot
because I think evaluating character is a lot more important than
evaluating the plot. Equally important, but maybe skewed a little bit
towards character. Big one are my nine map points present and clearly defined. Clearly defined meaning you can locate them in your script. And are each of those points
linked by cause and effect? Does one create the next? Do my scenes, Dr.
character and or plot. If not, remove them. Now I'm not saying you can't
have a character Hangout. A great example that I often get is the beginning of
the movie Pulp Fiction, where they're talking
about cheeseburgers and McDonald's in the car. It's the first
scene in the film. And some argue, Well,
what's the point? What tells us a lot
about their character? We have a gangster talking
about going to Europe. And instead of going to fancy restaurants and museums and experiencing the culture, he chooses to go to McDonald's. What does this tell you
about the character? It tells you everything
you need to know. If you're seeing doesn't
reveal character or plot. Remove it. Big one, is there a clear
beginning, middle, and end? Great. Should be easy if
you've done your job. Another big one is my ending
confusing. Do I get it? Do I understand
what happened here? Want to create that
chain reaction, making sure all the points
are there and strong. If we don't, the chain breaks, we're looking for
those weak points.
56. Day 7: Conclusion, Tips and Final Words: I've got some rewriting
tips and these are five great tips for
rewrites that I use myself. Just keep it simple. Try to remove things. Be a minimalist in a way. Just do as much as necessary. Don't pack it full
of information. An audience can only really be spoon-fed information a
little bit at a time. You can't jam things down
their throat so to speak. If it's too much, we
become full, we get sick. So keep it simple. Don't go for complicated plots. Aim for characters first, don't make them too complicated. Just keep it simple
and powerful. I would encourage
you just to create a simple story even if
it's not the greatest, at least you did it. Remember emotion first,
character second, and plot. Third, emotion is
very important. What's the point of
having your character or a great plan? Oh, I
got this great plot. Yeah, Well, it doesn't
thrill me at all. It doesn't make me laugh or cry. So who cares? Stick to your
treatment and map points. If you get lost, if you're
reading the script, you're like, oh my gosh, where do I go from here? That's what the
worksheets are for, that's what your
treatment is for. You should also understand
their character motivations. So if characters are acting, you can ask yourself, is this within my
character's nature? If they're a greedy character, they're not going to be
giving, all of a sudden. They're going to
act in line with their moral compass,
their inner nature. But we're trying to
push the needle, revise the worksheets as needed. If you find that
you're working on your script and you go, I don't really have a
great motivation here. I don't really understand this. Maybe you need to go back in your worksheet and
work that out. These worksheets are a bit tricky and difficult
because they force you to confront what you need to make your script work. Because writing is rewriting. And you want to feel good
about what you're doing. Trust your vision, and have fun. Stay true to the idea
and believe in yourself. I'm telling you that attitude
is really everything. If you have a great fun
attitude going into writing, the result will be clear. It will be fun to the audience. They will see that you
enjoyed creating this thing. It comes through in the work. Every great artist
agrees with this. If you put your
passion, your heart, your soul, you've
done your best. It will show a
million times over. So have fun and
believe in yourself, even though there might be
some self-doubt along the way. Stick to it, pushed through the fact that you're even
taking this course is a great sign that you're
already on the way and probably 99% ahead of everybody that wishes they did
write a screenplay. Big one that I get
asked a lot is tips for dialogue. You
might have dialogue there. Oh gosh, even I have problems
with the dialogue and I go over it extensively as
I work on my own projects. Well, dialogue is
really about subtext. So try and layer your dialogue. So the true meaning is
really underneath it. You don't really want to
say things on the nose. You want to be clear, accurate about what your
character is trying to say, while being a bit clever about what that character really
means behind that sentence, for instance, in The Godfather,
It's really great line. He says I'm going to make him
an offer he can't refuse, which really means
I'm going to kill the guy if he doesn't
agree with me. It's a perfect
example of subtext. It's a clever way
instead of saying, well, I'll kill the guy unless
he doesn't agree with me. He says something dark, sinister that points
in that direction. Another thing I'd like to do, whether I am not sure whether the dialogue
is working or not, is I put an action verb next to the dialogue
to see if it's moving. It has purpose. So ask yourself, what is
the action behind the line? This also helps actors. If the actors will perform it, they may ask, why am
I saying this line? If it has a action
behind it, it's valid. So someone says you look awful. They're bullying character. Or I was up late last night
in defense of this line. So you look really
awful while I was up late last night, they're
defending themselves. You might also want to note, it's actually a little bit
of cause and effect, right? People are responding
to the previous line. You want to use dialogue to
reveal who your character is. We talked about Vincent Vega in Pulp Fiction in
that opening scene. If you haven't seen it, What does it say
about his character? Dialogue? Either pushes character or
plot forward if it doesn't do, either, cut it out. Another great way to look at dialogue or to create
dialogue is two, create a misunderstanding
or assumption. This always leads to conflict. A great clip from The Marriage Story in
the section for D7. In fact, all of the
clips you're seeing here are located in
the day seven section. If you'd like to see
those clips. Inaction. Character in marriage
story says you're being so much like your father. Don't compare me to my father. I didn't compare you to him. There's all these kinds of misunderstandings that occur
that are very true to life. One of the hardest things
we can do is covering exposition number five or
explaining plot details. We need to do this by coding it in a little
bit of sugar, as we say. What I mean by that.
Well, in a lot of science fiction or fantasy, There's a lot of world-building that occurs in Harry Potter. How does the magic work? How do the spells work? How does the force
work in Star Wars? So here in our
example, in Star Wars, Obi-Wan explains the force
in backstory to Luke, but we can swallow this explanation
through the action of Obi-Wan showing him
a shiny lightsaber. Wow, cool. The alternative
is for Obi-Wan to just sit there and dry oily. Explain what the force
is without visuals. So try and find a way to show, don't tell us about
the world without just dry exposition because
it's quite clear that you're only telling us this information because
the audience needs to know. So just a final word I'd
like to congratulate you for coming on this
incredible journey with me. I've learned a lot creating
the course for you and I hope that you have really
enjoyed taking it with me. I'm so very proud of
you for getting to this stage and beginning or continuing your
screenwriting journey. So thanks again
for being here and having a great attitude
going into the coursework. We have a great Q&A section down below and we're never far away from you to get
a hold of through the fabulous invention
that is the Internet. So thanks again everyone for being here and hopefully we'll see you again in one
of our next courses.