Transcripts
1. Introduction to DaVinci Resolve: Hi there. My name is Dan Scott. And in this DaVinci
Essentials course, I've teamed up with good
friend and master editor, Wampus AKA Brandon Baldovin. So we'll work really hard together to make
sure that this is the absolute best DaVinci
course on the planet. So sign up and get ready for DaVinci Essentials with Wampus. Resolve isn't hard.
It's just unfamiliar. And once somebody explains
it the right way, it clicks. Well, hello out there. My
name is Brandon Baldovin. But depending on where
you look on the Internet, you may also know me as Wampus. If you don't edit
with a blanket, I mean, what are we doing? I started out just making fun gaming videos
with some friends. I've had the opportunity to work on weddings, music videos, trailers, short form videos, podcasts and long
form documentaries. At this point, I've
covered it all, if not at least most of it. Mind you, not at the
Hollywood level, but I think that's
why you and I can be a great fit because I understand where
you're coming from. I understand the journey
that you're about to go on. And now through Bring
Your Own Laptop, I have the opportunity
to teach a full course that I can confidently say
will prepare you for anything, because the beautiful thing
about DaVinci Resolve is that it covers everything and anything in the post
production world. And I really mean anything. Unlike its competitors, DaVinci Resolve
combines all aspects of the post production process into one comprehensive package, meaning that not only will we become
proficient as editors, but we'll learn the basics of motion graphics and animation
through the Fusion page, and we'll explore
the Color page, which is unparalleled
in its capabilities. We're going to cover
a lot of techniques, but I'd also like to
cover a lot of the Ys. I'd like to do is to give
you the right tools and ingredients so that
you can create anything that fits your taste. Editing is an art form
at the end of the day. There is never a singular, correct or right answer. There are just better choices
that we can learn to make. The only thing that you are
going to need is your copy of DaVinci Resolve installed on whatever device you
plan on learning on. All the course material
will be provided for you at the end of each
working class project. You will have a final render deliverable that
you'll need to upload. Of these projects will be something that you
can also use on your portfolio or Show reel to highlight some of the
skills that you've learned. With all of that said,
if you watch each of the laid out sections
without skipping, you know who you are, you will walk away a confident
editor and creator. So let's get familiar
with DaVinci Resolve.
2. Getting Started in DaVinci Resolve: Everybody, it is officially GT. Let's go ahead and kick off the DaVinci Resolve
Essentials course. Now, before we get started, there are a couple
of things we need to make sure everybody
has ready to go. On the course website, there
will be exercise files, which is what we will use
throughout the course for example footage and media
for you to practice with. Go ahead and click download
those files and unzip them. Depending on your
operating system, it should look
something like this. I'm going to have a couple
extra folders in mind, but you should have a folder for each of the sections that we're going to use to talk
about DaVinci Resolve. Make sure you move this out
of your Downloads folder into an appropriate place on
your computer so that we can access them as we
move through the course. The other really big thing you're going to want
to make sure you have ready to go is
DaVinci Resolve. So if you haven't already, go ahead and download
DaVinci Resolve. And the only place
you should download DaVinci Resolve from is from
Black Magic Designs website. Black Magic Design is the
company behind DaVinci Resolve, so do not tress any
other distributors. Make sure you download
from the official source. Now, there are two versions
of DaVinci Resolve. There's a free version and a
paid version called Studio. Moving forward, if I ever
mentioned the word Studio, I'm referring to the paid
version of DaVinci Resolve. You are perfectly okay to use the free version throughout
the entirety of this course. The free version
of DaVinci Resolve is incredibly powerful. And there's only a few we'll
call them smarter features inside DaVinci Roll Studio that'll be lacking
in the free version. But, this course is tailored
to the free version DaVinci. If there is an opportunity
to use something that's in the paid version, I'll make sure to call it out. But again, one of the best
parts of DaVinci Resolve, and probably the reason
why a lot of you guys are here is because there
is a free version, and the free version is
incredibly powerful. So with that said, I will be editing on DaVinci Resolve 20. You might be operating on
an older version DaVinci, or Version 21 and
beyond might be out. The only difference that
you'll find moving between DaVinci Resolve Version 20
or Version 19, 18, or again, if Version 21 is out at the point that
you're watching this, some of the interface elements might be a little bit different. So a menu might have a
few more buttons to it, or it might be in a slightly
different location. But for the essentials course, everything that we're
going to do is going to remain relatively the same. So do not be alarmed if you're
not on the exact version that I'm using or if you're on a newer version or
an older version. Only thing I'll say is that if you are on an older version, be aware that there might be a few new options that
you don't quite have yet. And again, I'm on the Black Magic Design official website. The only thing that I
like to call out here is that Black Magic Design
actually has a support page. So if I go to the
support website, it is here that we can
download and access any version of Deventi Resolve that is
officially released. So on their website, if
you are on the home page, just go up top to Support. And then what you
would want to do is go over and click DaVinci
Resolve Fusion Software. Now, if I scroll
down a little bit, you'll see all of the
most recent downloads available for DaVinci Resolve. So if you ever update
your software and it introduces new bugs
that you don't like, you can always come to
the support website and download an older version. Be aware that there is always two versions
of the software. There's the DaVinci Resolve. Normal version, and then
there's the Studio version. You will not be able to use the Studio version if you do
not have a Studio license. Once you download install it, along with the course
exercise files, you will be ripping and
raring, ready to go. The final comment I'll make on using DaVinci Resolve
when it comes to performance is DaVinci Resolve is a pretty RAM
intensive software. Meaning that if
you're on a slightly older PC or you're using a laptop or there is an iPad
version of DaVinci Resolve, you may struggle with
playback from time to time. Believe they normally recommend at least 32 gigs of RAM,
which is what I'm using. But if you have 64 and higher, you're going to be
much better off. With that said,
later on the course, we will discuss some techniques for improving and
smoothing out playback. Now, I've got one final
message for you guys, and then we will
officially begin our journeys editing
in Dementia Resolve.
3. How to Think About Video Editing: Is the point here? What
are we trying to achieve inside this DaVinci
Resolve essentials course? Well, before I answer
that, the better question is, Why trust me? What makes me qualified to talk to you guys about
DaVinci Resolve? Well, I was like you. I had no video
editing experience about five to six years ago, and it was required
of me to learn. I was put in a position
where I needed to help some people,
create some videos. And so it was my task to go, Okay, what do I need to know? How do I make effective videos
that help tell stories? And like you, I probably
searched around for what editing
software is best, and then, you know, you
land on Deventi Resolve 'cause it's free, you
download and you try it. And then there you
are. Deventi Resolve in front of your face. Now what? And over the span of the
last five, six years, the thing that I think
I've done really well is I've figured out
what's important. What do we actually
need to know? I would wager that the majority
of us aren't going to end up in a Hollywood film
Studio. Some of us might. Some of you might end up
working on a bigger team, but a lot of us are hobbyists or creators or just want to start some kind of
an editing journey. So what do we need
to understand? If you're just looking for
what buttons to click, Google. Google is gonna be
your best friend. You can Google how to do SThing, and it'll tell you click this button. That's
not what I'm here for. I'm here to help you understand
why we do certain things. Why does this work
well? Why should we implement a certain tool
in a specific scenario? You see, to understand
DaVinci Resolve, we need to understand
video editing as an art form and a craft
because otherwise, what you'll end up doing is making decisions
without motivation. And you'll hear that term thrown out a lot if you've watched other tutorials or even listen to myself talk
about video editing. What's motivating the
decisions that we're making? Why are we using certain tools? Why are we making a cut
in a certain location? Or why did we choose to remove or add certain
pieces of footage? When we begin to
understand those things, we can influence and inform the choices we're making
inside the timeline. So my goal here is
to provide you with the technical
information needed to operate comfortably and
confidently Inside Resolve, but also provide the whys. Why are we making the choices and the decisions
that we're making? And if I've done my job well, you'll understand how to
learn inside DaVinci Resolve, and not just what buttons
do I need to click. One final thing I'd like to add, and if you kind of
drone out my ramble there for a moment,
maybe tune back in. Video editing is equal parts
video and audio editing. So what you'll end up
finding throughout this course is that we spend a good amount of time
talking about how to make cuts and how to make our
video look and move better. But we also spend a lot of
time talking about audio. Audio is it's the visceral
portion of the video. It's what you feel.
It's what really invokes a lot of
emotion in the Edit. So if you have it, I would really
recommend watching, listening, and editing
with headphones on. It'll give you a much
better appreciation for some of the choices that
we're making on the time. But if not, it's totally okay. It's just something I would
recommend moving forward. Now, we're going to spend so much time inside
Daventure Resolve together. But there's one final
thing I do need to cover before we actually
open up the program.
4. Understanding Frame Rate and Resolution: A lot of us here are going to be coming from different
backgrounds. Some of us might be hobbyists. Some of us might actually
be cinematographers that now need to learn how
to edit their own footage. And if you're like me, you just work with a lot of
screen recordings. So what that means is that there's going to be different bases of starting
points for everybody. To make sure we're all on even grounds going into Resolve, I've got one thing I really need to talk about very briefly. There's going to be two
vocab terms I throw out through the entire
of this course that I need to make sure
we all understand. One of them is frame rate. Or normally how it's
abbreviated in softwares is F PS or frames per second. So frame rate or FPS
frames per second. What does this mean? Of you already going to be
familiar with this concept, especially if you're like me and you come from the gaming world. But for those of
you who are not, have you ever taken a step
back and thought about how cameras actually
record footage? Well, it's not black
magic, pun intended. In order for moving media to be generated or a video
file to be generated, a video camera will record individual frames or
stills or images quickly. So if we had a given
second worth of time, so this was 0 seconds
and 1 second. If I were to take a single
still or a single frame or a single image, there is no motion because
we have one frame. And in fact, that is
a picture, right? If you were to take a
picture with your phone, you have one frame.
I got one image. Well, a video camera
will attempt to grab individual frames at
a consistent pace over the span of a second, depending on the
number of frames, which would be these guys here that the camera
records in a given second, that would be your FPS
or your frame rate. So just to reiterate, the frame rate or the
FPS is the number of frames per second.
Does that make sense? When we talk about video files, what we're really
doing, actually, is talking about a lot of images stacked on top of each
other, moving very quickly. The concept is
still eluding you, it'll definitely begin
to make more sense as we hop onto the timeline, but a good visual representation of this would be a flipbook. So you might have seen some
comic flick books where they flip through the pages
and the pictures move. The reason why this is
important is because we're going to work with
different frame rates. Some of the more common ones
would be 24 FPS, 30 FPS. And if you're in the
gaming world, 60 FPS. The number 24 has specific
significance because it is the lowest FPS to where the human eye can no longer
pick out individual frames. So at 24 FPS, we see a smooth video. When we go below this,
the video will appear a little bit laggy or it almost
looks like stop motion. 30 FPS is also a
common frame rate, and any multiple of 60, so 30 is half of 60 is nice because it divides evenly
with the timescale, the natural time
scale, you know, 60 seconds in a
minute, et cetera. It FPS is a lot less common when working with
actual camera footage, unless you were recording
for Slootion we'll talk about re timing and slow
motion later in the video. But oftentimes when you see OBS recordings or
screen recordings, they'll be recorded at 60 FPS. That's how you get that
really smooth playback. You'll also notice when
something is recorded at a high frame rate and played back because it
almost looks uncanny. It feels like too smooth. So we're going to typically
operate between 24, and 30. Term that you're going
to hear me thrown out is resolution. And I think most people
understand what resolution is. But just to clarify real quick, the resolution of your image is the height and the
width of that image. Ooh. One of the most common
resolutions is 1920 by 1080. And these numbers
represent pixels. So 1,920 pixels by 1080 pixels. This gives us a 16 by
nine aspect ratio. Another common aspect
ratio that you'll see on older footage would be
something like four by three, but that is not what we're
going to use in this course. We're gonna operating on a
16 by nine aspect ratio. What I really want
to call out here is that sometimes
I'll throw outt the term 1080 P. The P standing for pixels. Just like 24 FPS, 1920 by 1080 holds special significance
because it's considered you could
think of it as, like, the base resolution
for most things. There are a lot more
technical terms when it comes to video files
and video editing, but it's not gonna matter if we don't know how to use
it and work with it. Inside DaVinci Resolve. So let's go ahead
and get started.
5. Starting Up DaVinci Resolve: It is officially
about that time. We are going to open Deventi
Resolve and begin editing. But real quick, this
section, in particular, I think is very important
because for one, we are going to open
up Deventi Resolve. I'm going to walk you
through how to start a project and learn
the basics of editing. But the bigger thing that
I'd like you to take away here are the whys
of what we're road, it's going to be so
much more important to understand the
decisions you're making and what's motivating them rather than the
technique itself. So the question
that I would really like you to continue
to ask yourself, not only in this section, but throughout the course is why? Why are we making the
decisions that we're making, and how does it
affect the message or the story that we're
trying to convey? With that said, let's go ahead and open up
DaVinci Resolve. This is what we're going to be working on throughout
this section. It's called a talking
head video because there is one person who is talking
straight to the camera. We're going to incorporate
a sound effect, a simple background music track, some B Roll transitions, and there's some weird stuff going on here with
the fact that we've got two layers of videos
overlapping each other. And that's something that
we're going to address as we go along in this video. Alright. So the
first step to start us on our journey is to well, we got to open up the program. So on Windows, I'm going
to type my window key, start typing in DaVinci Resolve, and open up the software. So this is the very
first window we are going to be greeted by when
we open up DaVinci Resolve. This is the project manager, and this is where we create and group our projects together. Now, I'm not going to
spend too much time here. You can think of this as kind of the homepage for
DaVinci Resolve. The one thing I do want
you to double check is to make sure that you're
on your local database. Databases are a conversation
for a different day, but we don't want to
be on the network and we don't want
to be in the Cloud. However, just for
your awareness, if you do want to
collaborate with people online in a
DaVinci Resolve project, the Cloud system is an option,
so just be aware of that. Now, within the project manager, there's really only
two things we can do. If we write click, we can either create a new project
or a new folder. What I would like you guys to do is to create a new folder. This way, we can group
all of our projects together into one
nice, pretty area. I'm going to name my folder the Essentials Course.
And hit Create. Now, let's go ahead and open up our Essentials course
folder, and from here, we can either now right
click and hit New Project or go down on the
bottom right corner over here and hit New Project. And this presents the very first decisions that we're
going to have to make. We can do this. First is what
we're going to name this. So what I would like you
to name this project is to dash talking head, because that is the type of video that we are going
to be working on. And before you hit Create, there's this second
little option down here that says Media location. This will be where DaVinci
Resolve attempts to save any temporary files or things that you cache
or render in place. Those terms will
be things that we continue to explain
as we move along. But what I would
suggest is setting this location to be wherever you have your course material. So what I'm going
to do is I'm going to hit change location, and I'm going to navigate where I have the
course material saved. Now, at the time
of recording, this is what my folder
structure looks like. Yours might look slightly
different than mine, but you're going to
want to locate the two dash talking head folder. And then once you're
inside the talking head folder, hit Select. If you choose the
wrong folder location, is it going to mess up
your experience? No. It's just one of
those things that's good practice to do for future projects
where you're working with different folders and
different types of footage. With all that set though, go ahead and hit Create. And here we go. We are now
inside DaVinci Resolve. Now, real quick, DaVinci
Resolve is what's called an NLE or a non linear
editing software. You don't really need to
worry about what an NLE is, but the one thing that
makes DaVinci Resolve very special is that it
includes everything. If you're somebody
who's a little bit more familiar with Adobe, they like to split each of their tools into
their own program. DaVinci Resolve puts
it all into one spot, which is what makes
it so powerful. So what I'm going to do is I'm going to cover what each of these pages does and how
we're going to cover. There's no need to follow
along through this section. I'm going to try to be
brief so we can get to actually importing
our footage and editing, but I do think that
this is important. Over here on the left,
we have our Media page. This page is dedicated to importing and sorting
through footage. This will be something
that we do touch on, and I'll show you why it's
powerful and how we use it. Next up, we have the CUT page. Now, something
that I do think is a little bit confusing
for beginners inside the program is the difference between the
CUT and the Edit page. I'm just going to eliminate
that question right now. We are not going to
use the CUT page. I repeat. We're
not going to touch this page. We're not even
going to look at it. You just ky. I don't even want you
thinking about the CUT page. Obviously, the Cup page is
in the program for reason, and what I'll say is that it's mostly used for quick editing. You can think of it as DaVinci
Resolves light editor. It's used for processing
a lot of footage. And down the road, if
you do feel like it's worth it for you to learn
the cup page, go crazy. There's nothing
wrong with doing it. I just don't think
it's going to serve us a great purpose for the bulk
of our editing experience. I'm going to skip the Edit
page from now because that is where we're ultimately going to
end up landing on. Next up is Fusion. And Fusion is DaVinci Resolve
version of After Effects. It's what we use
for compositing, motion graphics,
doing visual work. It's one of my favorite pages
inside DaVinci Resolve, and we are going to
have a whole section that covers how to use Fusion. So don't be alarmed. We are going to
talk about Fusion. After that, we have
the Color page. And quite simply put, the Color page is something
truly spectacular. You didn't know
DaVinci Resolve was actually just a coloring
software first. It wasn't until a
few years later down the road that they begin to incorporate other editing tools. So, what that means
for you is that the Color page is the oldest, it's the most developed. It has the most
tools and features, and it is unparalleled when it comes to color correction
and color grading. This we will also have a
dedicated section on and go over some of the basics for you to use in your own videos. But again, this page
is truly incredible. Next up, we have
the Fairlight page, and this we will not have
a dedicated section on, but this is DaVinci
Resolves audio Mixer, meaning that this would be
where you would go to EQ or equalize your
different music tracks or voiceovers or sound effects, or change the volume levels, add audio effects, et cetera. The Fairlight tends to
be a little bit more advanced for somebody
who's a bit newer to editing inside
DaVinci and will be able to get by just
fine on the Edit page. Last stuff is the Deliver page, and all roads lead to here. This will be where
we end up saving our final video or rendering our final video
is the proper term. That takes us to the Edit page, and this is going
to be our home base for the bulk of the course. Now, again, if you are newer
to using editing tools, this can feel super
overwhelming. So just real quick, let me talk through what the different
areas are of the Edit page, and then we'll go
ahead and bring in our footage and start
to work with it. The one thing that I
would like to say, and what you'll
begin to find out the more we begin to use DaVinci Resolve is that DaVinci Resolve gives you the
ability to do everything, which means that it has buttons for everything
that you could want to do. But we're probably
only going to end up carrying about 5%
of those things. The trick to learning the
Edit page is just learning what buttons do I need to click and where do
I need to look? Down here in the bottom
is our timeline, and this is going to be
where we bring in footage and audio and we actually
do the book for editing. You could think of this as
like the Edit page workspace. We've got two windows up here.
We've got one on the left. This is our preview
window where we can preview footage in
our media pool. And on the right is
our primary viewer, and this will be where
we view our Edit. Now, top, we've got two rows. This top row that I'm kind
of hovering back and forth to gives you the different sub menus insight
Debenture Resolve. But again, like I said, we're probably not going
to use any of these. We're definitely gonna
use the Inspector tab, which is where we can change
our video properties, and we might use the Quick Export for quick saving things. But we're not gonna worry
about the metadata, and we're definitely gonna
use our mixer right away. And the same thing with
over here on the left, we're not going to
work with Keyframes, or sound library, index
effects, et cetera. The one that we are going
to use is our media pool. And the media pool is where all our assets are going to live. So all our video and audio and still images are going
to live right in here. And now it is almost your
turn to follow along. What we're going to do is we're going to bring
in our footage and then we're going to
create our first timeline. So what I would
like you to do is locate your course material, go into Section two, the
talking head section and locate Class Project one. And there should be
two folders inside of. Going to do is we're
going to drag and drop these folders into DaVinci. But before you do that, listen to this real quick. Drag and select
your two folders, and we're not going
to drop it into the big pool here itself. I want you to drop it into
this little side column. Go ahead and hit release. And there's a very important
message that pops up. Anytime you add footage for the first time into
DaVinci Resolve, it's going to ask, do you want to change the
project frame rate? And I'm going to address
that in just a little bit. But what I would like you
to do is hit Don't change. It is okay if you happen to hit change on accident,
but hit don't change. I'll show you how to
address that problem later. So don't change,
and there we go. All of our footage
is now sorted inside DaVinci Resolve in our master
folder in our Media pool. The reason why I have you drag it over to
the left column is because what will happen is
don't follow along here. If you take your folders
and just drop it into the main pool itself, it's just going to
dump everything here. So nothing is sorted. You just have all
your files in here. Could be something that you want to do later down the road, but for right now, we
do not want to do that. And if you accidentally
did that, hit Control Z. Control Z is the universal undo or Command Z if you're on Mac. Now, if you're in
a weird folder, you need help navigating, you can go over to the
left column over here and click around to jump to
the different folders. If for some reasons
yours isn't showing, make sure this little icon on the top left isn't collapsed. And you can always double
click on the row up top here to jump up
a folder or two. But I can go to my video folder, go to the A roll folder, and now if I hover my mouse,
we could see some footage. Walter. And now you are primed to begin working on your
first editing project.
6. Initial Project Settings: Alright, so this section is going to be very
short and sweet, but please do not skip it. There's just a
couple of things we need to make sure are set up appropriately in your project so that weird stuff doesn't
happen down the road. Inside DaVinci Resolve, in the very bottom right hand
corner, there's two icons. This home icon actually takes you back to
your project manager, so you can double check to make sure you're in
the right project, but that's not what we're
here to talk about. In the very bottom
right hand corner, there is this cogwheel. This is your project settings.
Go ahead and click that. And this is going to
bring up a giormous menu of options and tools that you can end up tweaking and
changing for your project. And the key word there
being project settings. So these are not
global settings. These are only
settings that apply to this specific project that
we're currently working in. I'm not going to do a
full walk through of every single possible
setting that we could change we would be here for the full length of the course. But there are two in particular that I would really like
you to set correctly. The first one is our
timeline resolution. This is going to be
the default resolution for the timeline that
you're working on. Unless something weird happened, your timeline resolution
should be 1920 by 1080. Just double check to
make sure it says that. The big one that we do want to change is our
timeline frame rate. This is the default frame
rate for our timelines. Now, frame rates can
always be a little bit confusing for somebody who
might be just starting out, but what I'd like you to
think about is that 24 frames per second is normally
meant for films, movies, and things
recorded in real life, and 30 frames per second, a lot of times used
for digital recording. There's a lot of reasons
and things in between that might dictate which frame
rate you choose Edit on. For us, I do want you to
change your frame rate 24-30. The only other thing that
I'd like you to double check is for your optimized
media and Render Cache, these aren't set
to uncompressed. This is not something
that we're going to dive too deep into
in this course, but you can think of
proxies and render caches as low memory versions of your footage to
help you edit faster. Again, the big thing you
want to double check here is that nothing
says uncompressed. I'm going to quickly
walk through some recommended settings that
I would use if I were you. If you don't use
exactly these settings, you will still be able
to edit just fine. But I do think it's worth a couple of minutes to get
really technical right now so we can set these up because we'll use them for
the rest of the course. The first two settings
are our proxies. Now, proxies are copies of our video files that
are a smaller format, which makes it easier to
send to other editors to edit on the fly or if
they're working remotely. We're gonna set our
Proxy Media resolution to quarter and the media format from ProRes HQ to
ProRes 422 Proxy. Now, depending on what version of DaVinci Resolve you have, if you're on an older version, you might not have
the ProRes Kodak. So if that's the case, go
ahead and do DNx HRLB. But for us, we're going
to use ProRes four, two, two, two, two,
two, two Proxy. Optimized Media is
DaVinci Resolve's own version of proxies, and it's probably not something
you'll ever really use. But just to be safe, we're going to do the
exact same thing. We're going to change the
resolution to quarter and the format to 4222 Proxy and
same rules apply for DNxHR. And for the last cache format, you guess that we are
also going to change it to 422 Proxy. These four settings we're going to cover in a future video, so we're going to leave
them default for now. And then we scroll down
just a little bit more, we can find our project
media location. So if you accidentally boofed
on this in the beginning, you can go ahead and reset
your media location. The last thing I would
double check is to make sure that your proxy
generation location, your cash files,
and your stills are all saved on a local hard drive. By default, they should be,
but for whatever reason, you know, maybe you got
an external hard drive, and it randomly set it. Make sure this is set
locally to either your C drive or I have
two internal hard drives, so minor map to my D drive. And before you hit Save,
what I would like to call out is I'm going to scroll all the way
back up to the top. There's three dots up top here, and we can do one
of two things now. For one, we can set our current settings
as our default preset, meaning that each time we start a new project, these settings, including the resolution,
the frame rate, the optimized Media
proxy resolution, and all of our working folders are set as our default settings. So what I'm going to do
is I'm going to click these three dots and that's
what I'm going to do. I'm going to set our
current settings as our default preset. Going to prompt you and say, Hey, are you sure
you want to do this? Go ahead. Yeah, I do. I actually I do want
to update those. Now, in the future, just
for your own reference, let's say you're working
on some four K footage, and it's 24 FPS timeline, and you're doing a lot
of them, and you don't have to reset this
up every time. But what you can do is, again,
go to these three dots, and there's this little
option here that says, Save current settings is preset. So you can save some presets for your project
settings so that again, you don't have to do
this every single time. But for now, we are
all good to go. So I'm going to go and hit Save. And again, it's going to pop up that big important question. Do you want to change
the project frame rate? This time, we are going
to say yes, change. Now, again, this is a
super important step that we have to take in the
beginning of each project. If you mess it up, is
your project ruined? No, and I will show
you how to address it. But anytime you
start a new project, make sure you are setting your default resolution
and frame rate every time.
7. Creating Your First Timeline: Right, folks, so we are going to create a timeline and begin to use the Edit page,
which is very exciting. I do want to check
in with you real quick because I know that these opening sections might feel like we're not doing
enough to get the Edit done, but I implore you to continue to be patient
and continue to ask yourself why and get
just comfortable with these opening concepts because it will pay off down the road. Let's go ahead and hop
back into DaVinci Resolve. Now, I want you to locate your
Master Media Pool folder. It's the one all
the way at the top, and if you've done it
correctly, you should see two. You should see your
video and audio folders. And what we're going
to do is we're going to create a third folder. So I want you to right click in your Media Pool and hit New Bin. Bins are DaVinci Resolve
naming terminology for folder. So go ahead, hit
New Bin and name this 03 underscore timelines. Perfect. Go ahead and open
up this timelines folder. Alright, here we go. So what
I'd like you to do is in this blank Media Pool
region. Right click. Go to timelines. Ooh.
Timelines create new timeline. Now, depending on what version of DaVinci Resolve you're in, this little menu might look
a little bit different, but there will be a spot that says timelines
create new timeline. Go ahead and click
it. And now we're prompted with How do we want
to set our timeline up? We're going to leave all
of these settings alone. But what I would like
you to do is rename it. I mean, you could leave
it alone as Timeline one, but I want to name it Main
because it is going to be the main working
timeline for us. It's prompting you. Do you
want to add some video tracks? Do you want to add
some audio tracks? Again, leave it
alone. But if you are someone who accidentally messed
up your project settings, here's where you can fix it. Uncheck this little
box down here, and then where I'd like you
to click is the Format tab. Double check that we're on
a 1920 by 1080 timeline, and our frame is 30. If yours isn't,
make it match this. If all this looks
okay, go ahead and hit Create eight.
And there we go. We've got our very
first timeline. Now, I've probably said the
word timeline 50 times. What is a timeline? Well, it's a workspace.
It's a working area where we can cut up our footage. So let's bring in some footage
so that I can show you. Go back over to your Media pool, and you can either
click straight into your ArolFolder or go back
to the master folder. We're gonna go to video, April, and there should be one
video file right here. And what I'm going to ask you
to do is go ahead and drag this footage and bring it
on down into your timeline. And there we go. Our
footage is here. And what a happy
looking guy over there. I didn't realize that was
gonna be the starting frame. It's too funny. So what I'd like to do is explain a couple of
things to you guys before we get a
little bit too lost in what the heck
are we looking at? First of all, you can now see over here in
the right window, we can see what's
happening in our timeline. So I'm seeing where my
playhead is at in the video. Orange vertical bar right
here is called our playhead, and wherever it's in the video is what gets displayed
in the preview window. If you would like to
move your playhead, you cannot click in
the blank space here. You need to click on
this ticked line bar up top here and drag it forward. And now we can begin to
scrub through our footage. Again, I'm clicking
in this upper bar here and scrubbing
left and right. If we look down here in
the timeline itself, we've got two things going on. We've got this blue bar up top and this green
one down below. This is our video track where the visual information
is being presented, and the green track
is our audio track. These little white blobs
that are running across the audio track are
our waveform previews, meaning that it is previewing the sound that is
going to be said. So if I were to drag my playhead and bring it to
the beginning of the video, and then you can either
hit the play icon in your preview window or you
can hit the Space button. Well, hello, crew.
Let's talk about some editing mistakes that
a lot of beginners make. And then I can hit the
Space button again to stop our playhead
from playing. But hopefully, you
notice that as soon as our playhead crossed where
our audio waveform is at, that was the area where
I began to speak. So again, if I drag my
playhead back, hit Play? Well, hello, crew,
let's talk about. That's where I'm
speaking. So if we take a macro look at
our timeline here, we can see the spots
where I am speaking. Now, there's a couple of things that I'd
like to call out, and then we'll begin
to move more and more into actually working
with this footage. Things first is this
guy right over here. This is our timestamp.
Again, if I grab my playhead and begin
to scrub with our footage, you can see that our
time head changes. The one thing that I
would like to call out is this far right
number over here. Now, you might think
that it's milliseconds, but if I scrub very slowly, you can see that
it resets at 30. This is our frame
number, because, again, a video is created by stitching still images one
frame at a time. So if I were to go down
to my keyboard and use the left and right arrow, I can scrub through my footage, one frame at a time. Again, I'm using the left and right arrow to scrub through my footage,
one frame at a time. Alright, next things next. We're probably not going to
need our preview window here, and it's taken up a good
chunk of real estate. To hide it so that we can
expand our preview viewer, what I'd like you to do is with our timeline previewer here, go to the top right, and there's
this little square icon. It's next to, like,
the Color page icon. This little square guy,
go ahead and click it. And that'll expand
our preview window. Typically, I like to work
with a single viewer, but I do know that
some people prefer to have preview and timeline
viewer at the same time. There's not a right
or wrong answer. It is just completely up to you. I like working with
one big screen. Another quick customization
option that I do think is important to show off is right above our timestamp over here, there's this little
layered track icon. Go ahead and click that.
This will give you your timeline preview
and view options. The one that I do like to
have on is Stack timelines, and I'm going to show you
why in just a second. And if you don't like
audio wave forms, you can turn if there's
a whole slew of options to kind of change
the display of the timeline, so feel free to customize that to fit whatever you'd like. But what I'd like to do
real quick is kind of show how you use a timeline
and navigate through it, and then I'll walk backwards so that you guys can
begin to follow along. Right now we only have one
video and one audio track, but if I click on our
footage and drag up, you'll see it creates
a second one. And we can do this as many
times as we would like. We go and bring this
back down to track one. And editing with layers
works on a hierarchy system, which means that whatever is on the highest track gets displayed over what's
on the bottom. So if I wanted to,
what I could do and there's no need to
follow along here, is I can go to my B Roll and
add some footage in here. And you see how now
it's displaying this B roll and not the
footage underneath? This is a very important
concept that I'll continue to reiterate
on as we move forward. I can select this
footage and hit the VAC Space button
to delete it, and now we're right back
to where we started. Now, again, we are
presented with a whole bunch of buttons
that we can click, and now our inspector tab is populated with things
that we can change. We don't need to worry
about any of that. All that I hope that
you see right now is one timeline and a
video and audio file.
8. Class Project 1 - The Talking Head: Alrighty. So this is our
very first class project, and the class project
system is not meant to be scary
or intimidating. These are set up so that we
can begin to cement some of the ideas that we're learning as we go along with this course. And our very first project will be a talking head project. We've been asked to create
a video that is clear, concise and
illustrates the points in the video we are editing. The video must be under 60 seconds long, which
shouldn't be a problem, and they've asked us to use some B roll along with
a backing music track. They've also requested
the video be ten ADP and an MP4 file, and we will cover exactly what that means in a future video. One thing that I need to call
out so that you guys can receive credit for this course is how to submit the videos. So, unfortunately,
we can't upload and host all the videos on
the course website. So what I'd like everybody to do is to upload to a
streaming service. I would recommend that 99% of people use YouTube because you can create account for free. There's no limits, and it's
going to work really well. But if you already have a Vimeo account or you operate on Behans
it's totally fine. There are a lot of
different streaming sites out there that will
work really well. The one thing that we will
not be doing is submitting a Dropbox or Google Drive or any kind of
cloud service link. Particularly what I'm
referencing here is that we should not have to
download any files. We should be able
to click a link. It opens a video player, and then we can watch
whatever you've submitted. I promise you will
not get banned off the website if you accidentally
do a Google Drive link, but just know that in order to receive credit
for this project, we need some kind
of streamable link. If you are not super comfortable doing
something like this, do not fret at the
end of the project. When we've rendered everything
out and saved everything, I will do a walk through
of how to upload something like YouTube and provide a link so that you can submit
it to the website. But with all that precursory
stuff out of the way, let's go and hop
into the project.
9. Keyboard Shortcuts: Already crew, the
glasses are off, so you know this is
about to get serious. So we're at right now is we
have our timeline set up, and we're ready to begin
editing our footage, which means we're gonna
have to start using our keyboard and mouse
to do some editing. So this section lays out the foundation of how
to use those tools. Now, big disclaimer, I'm going
to use my keyboard cuts. You do have to use them. But in the course resources, there will be a file
that says Bs, keys. Those will be importable keyboard cuts that I'll
show you how to use. Again, you don't
have to use them, and I will call
out when I'm using a specific shortcut and what the default button would
be in DaVinci Resolve. This is the system that I
found works best for me, and I think is easy to pick up. With that said, let's hop
back into DaVinci Resolve. Alright, so there's
one thing I'd like to call out real quick,
and that's over here. In the bottom left hand corner, I've added a keyboard overlay
to my DaVinci Resolve, which means that as I am
navigating in DaVinci, it will update to whatever
key I'm pressing. Now, again, these are
using my keyboard cuts. So let's talk about how we
can get those all set up. All the way in the upper left hand corner of DaVinci Resolve, there is a DaVinci
Resolve menu item. Go ahead and click that button, and then we're going to find
Ooh, keyboard customization. Go ahead and open up that guy. This is going to open up our
keyboard customization menu, which is actually pretty well
done for DaVinci Resolve. You can click on
any key in here, and it will tell you which function or command
it is linked to. If you're ever looking for
a certain keyboard hot key, you can go over to this
little search bar and type in things like
Ripple Delete, and it'll tell you which
button it is associated with. Go ahead and clear
that real quick. Now, for you guys, up in the upper right hand
corner over here, it's going to say DaVinci
Resolve because this is the default keyboard layout when you start up
DaVinci Resolve. If you're somebody
who's coming over from Premiere Pro or Final Cut, they do have some
presets for those. I don't know how accurate
they are to those programs, but they are an
option for you if that's something you're
already comfortable with. But what I would
like you guys to do is all the way in the upper right hand
corner of this menu, click these three
dots right here. And there's an option to import a preset, which is
what we're going to do. So go ahead and
click that button. Locate the folder in your course resources that have my keyboard
shortcuts in it. It should look
something like this, Bs keys or BS keys. It'll be this dot text file. Once you find it,
go ahead and hit Okay in this menu to
import that preset. And if you've done it correctly in the upper right hand corner, it should say Bs or BS keys. Now, something else that I have provided is this hot
key cheat sheet. So as we are going along, if you are ever
confused or forget, or if you don't want to
use my keyboard shortcuts, but you're hearing me talk about something with
navigation or editing, you can always refer to this
to help refresh your memory. Once these are all imported, go ahead and save
and then close. Now, from here on
moving forward, I'm going to be using
my keyboard cuts. I will do my best
to call out what the default bind is for a
certain function or command, but I'm going to
be assuming that you imported my
keyboard shortcuts. With that said, before we start actually
editing our footage, something that I would highly
encourage you doing is to update your keyboard
shortcuts as we go along. These even set up for me
and what I feel like are the easiest and strongest
set of keys for beginners. It's something I've
developed over time, and it's something that
is going to continue to change as I continue to Edit. So you should do the same. Within the first
couple of lessons, you're probably not going to know what works best for you, but as we continue
to move along, you might find things
that you're doing over and over that you wish you could just press a button to do. So feel free to
change these layouts. That is something
that you want to do, again, go in the upper
left hand corner, DaventiRsolve, keyboard
customization, find whatever command that is. So maybe you want to change
the fast forward hot key. You can type in fast forward. Hit the X on the
existing hot key and add your own over here. Once it's all said and done, go ahead and hit safe. And it might not even be
a bad idea to go up to this upper right
hand corner and save your own keys as a new preset. But for now, I ask
you to stick with my keyboard shortcuts through the beginning sections
of this course. My right hand is going
to stay on the mouse, and my left hand is going
to sit on the home row, which is the biggest thing that I'd like you to take
away from this section. When I say the home row, I
mean the ASD and F keys. So I've got four
fingers on the AS, D and F keys, and my right
thumb is on the spacebar. The first two buttons
we're gonna talk about are the S button and the D button. S is timeline Zoom Out. And D is timeline Zoom in. So we can use S to get a better look at all of the
footage on our timeline, and we can use D to
be a little bit more precise with how
we're making cuts, changes, adjustments to
anything on this track. Now the reason why
I like using S and D so much is because as we begin editing and as we begin using more and more clips
and footage and music, et cetera, et cetera, et cetera. If I need to jump to a
later part in our timeline, there's a few ways we
can go about doing it, but the way I like is
if I hit S to Zoom out, I can click and drag my playhead to a later part in the time
going to hit D to zoom in, but keep an eye on where our playhead goes as we
continue to zoom in. So I'm going to
hit D to zoom in, and you see how our playhead
stays dead center frame. So anytime I want
to re center or jump to a different
part in our timeline, I will use S and D
to make those jumps. Now, there's a few
alternatives to this. One, there's this plus and minus slider up above here in
this little mini toolbar. This will do the same
thing. We can zoom in and zoom out on our timeline. The default shortcut for
doing this is Alt in the scroll wheel or option in the scroll
wheel if you're on Mac. Moving forward, if I
do ever forget to say it when I say Alt plus
a keyboard button, it means Option plus
that button on Mac. And same thing with control, it's the command key on Mac. So in the scroll wheel
will do the same thing. And if we are trying to actually jump to a later
part in our timeline, up in our playbr up above here, we can actually scroll
through the entire timeline. Okay, so again, S and D, let's get back to
focusing on the home row. So S and D are timeline
Zoom in and Zoom out. The next big one that we're
going to learn is the A key. And if I press A, it is going to split our clip or it's
going to make a cut. Now, the default for this,
I believe is Control and B, but we are going to
be cutting so much, we cannot be two
fingering the cut button. So again, A is cut. There is an alternative
to using A. In our little mini editing
toolbar uptop here, there is this razor blade icon, and this is our blade mode. I am not a fan of
the blade mode, but I know some people
that will ride and die with the blade mode, and
I'll show you what it does. If I click it, it turns my mouse into a
little razor blade. And now we can split our
clips whenever I Click. I tend to find this less precise than moving my
playhead and cutting. But if this is something you
enjoy, you know, go crazy. To tov off the blade mode, you just need to go back
up top here and make sure your mouse is
highlighted in orange. Again, now to undo, I'm gonna
hit Control Z a few times. If you're ever wanting
to redo and undo, so if I undo too far and I
want to redo those cuts, you can actually hit
Control Shift and Z, and it will redo your edits. And again, if you're on
Mac that is going to be Command Shift and Z. Alright. So we've got two
little cuts here. How do we now get rid
of these clips in here? This is actually a bigger decision than you
might think because there's two primary ways
of deleting footage. First of all, to
select this clip, you can either click it, and I'll select the
video and audio. Or what you'll often see
me do is drag and select. This is just a habit
I've got into mostly because we often work
with more than one track, or what we'll end up
talking about later is like the video and audio might
not be linked together. So I end up dragging selecting, so you don't have to do this. You can always click,
but just, you know, FYI. Now the first method
to delete this is actually going to be
the backspace key. So I'm going to
take my right hand off the mouse and hit Backspace. It does is it deletes
the selected footage. Now, the backspace key is
the default key to do this. But now we have
this gap in here. So to fix this, one of
the things that we can do is we can drag and select the right side of our footage and then left
click drag and move it over, and it'll actually snap into place, which
is pretty handy. Now, that's not
too bad, but what happens if I need
to do this again? So we've got this other section that I want to get rid of, so I'll click it. Hit backspace. And again, now I've
got to drag and select and pull this over. Now, that's not too bad,
but that is three actions required out of us every single time we want
to make a change. We have to delete the clip, select footage to the right,
and then pull it over. And what were to happen if, say, we had more than just
this footage here. So if we had five clips, ten clips, 20
clips, 4,000 clips. I think you can see
where I'm getting at. So I'm going to hit Control
Z a couple of times. So we have our two
splits here remaining. So the second
method to remove or delete footage Clips on your timeline is our
fourth home row button, and it is Ripple Delete, and it's the FKey. So I'm going to select
this clip and watch how these cut points move to
the right of this footage. I'm going to hit the Fkey
which ripple deletes the footage and see how everything shifts over
to the left over here. Ripple deleting closes any gaps created when you delete
clips on your timeline. So again, I could click
this clip right here, hit F, and it ripple,
deletes our footage. And on the surface, that seems much better than just
hitting backspace, right? So why would we ever do that? Well, you have to be careful when you
ripple delete footage, because if you have
more than one track or you've got things that aren't quite lined
up with the audio, ripple delete will slide
everything over to the left. So it's a very powerful tool, but with great power comes
great responsibility. So you just have to be
aware of what you're doing. Something else that I just
want to point out real quick is DaVinci Resolve is
pretty dang awesome. I don't know if
I've said that yet. But let's say I
hit the back space here, and I do have this gap. DaVinci also has this
very cool feature where if I were to
click in the gap, so if I left click
in this gap here, see how it highlights in gray? I can now hit the F key to
ripple delete that gap. So even if you are
editing and you've got some space in here
that you want to close or things are split
for whatever reason, you can always just
click gaps and hit F, and it will close the space. So, again, I cannot emphasize
enough how important it is. We just really need
four keys, the S key, the Dk, the A key,
and the F key. That is going to carry
you 95% of the way there when it comes to editing any
and all of your footage, which means that if
we've learned ASD and F, we're ready to start
editing our footage.
10. Starting Your Rough Cut: Alright, so we're going
to begin what's called the rough cut or sometimes it's called the
assembly cut of the Edit, which means we're going
to take our raw footage and trim it down until
it's in a usable place. And what that means is we're
going to get rid of some of the ums and the s and get
rid of some of the gaps, the bad takes, et cetera, until we have usable
footage for our Edit. And there is one thing in
particular that I'm going to show off that is a very important concept
in DaVinci Resolve, that I'll take a couple of
minutes to talk through, but it is very important to understand and
know how to use. So let's go ahead and
hop back into Resolve. Right, so let's go ahead and do some editing. Quick reminder. Bottom left hand corner
is my input history. So as we continue to move
along in the course, you should be able to keep track of what keys I'm pressing. But your timeline might look a little bit different
than somebody else's. So what I'd like us all to do
is to start fresh together. Hit as to Zoom all
the way out on your timeline so that you
can see all of your footage, drag and select it all and hit the backspace
key to delete it. Or F, or you could have
hit F to delete it. Now, what I want you
to do is go over to the upper left hand corner
here for our Media pool. Go to the video folder,
find your April, and let's re brring in
our footage. There we go. Now this is personal preference, but I like having the entire
bottom section here for my timeline because I like having a little more
working real estate. So what I'll do is up in the upper left hand corner
of DaVinci Resolve, there's this little square with what do you call that carat? Carrot icon, go ahead
and click that, and it will collapse the media pool to just be
on this upper portion. So that way we have our entire bottom half for our timeline. Unfortunately in
DaVinci Resolve, you can't drag and drop menus around to be in
different locations, but we can always grab
dividing lines to make sure things fit
however we feel best. So sometimes you'll
even see me grab this middle bar in between
the video and audio tracks to move things around a little
bit more if I need to see the audio or if I want to
see the video a bit better. So with all that said, though, what we're going to be
doing today is I'm going to hit D a couple of
times to zoom in. We're going to be cleaning
up our footage a little bit. I might throw out working through our footage or trimming, it all kind of means the same
thing, different contexts. All I'm trying to say
is that in our video, you see how there's
these little gaps in here where
nothing's being said. We're going to try to get
rid of those. There's going to be sections where I goof up. We don't want to include
the goof ups there. And we also need to be
aware of the things I'm saying in this footage. See, editing is a
very active craft, which means that we
can't just go along, look for where the audio is and get rid of stuff where
there's no audio. We need to be aware
of what our subject, in this instance, me, is saying, because at
the end of the day, we need to string together all these little bits
and pieces so that it makes one cohesive
message slash story. So there are moments
where you can kind of turn your brain
off a little bit, but the sorting process, the rough cut process tends to be something that you do
need to pay attention to. So let's start
working through it. First things first,
I'm going to drag my playhead all the
way to the beginning. Oh, it looks like I didn't bring our footage all the
way snug on 00. Somebody drag and
slide that over. Me spacebar to play. And stop it right before
I'm about to speak. Something else you'll see me do throughout this that I want to call out now in case I've
already done it a few times is, as the video is playing, oftentimes hit S to zoom
out to see kind of where we're at in the total
video length and D, to zoom in so I can be a
little bit more precise. The other benefit
to this, and this is what we discussed
in that last section is it keeps our playhead
mostly centered. So as I'm playing,
I can zoom in, and it'll put our playhead
right in the middle. Alright, so I'm going to drag our playhead somewhere
to the beginning here. It does not have to be exact. You do not have to
copy my timestamps. Those things are unimportant. But I'm going to hit A, to
cut, select that first half. That to delete. Now I'm gonna hit space to play
through this little bit. Well, hello, crew.
Let's talk about some editing mistakes that
a lot of beginners make. Perfect. I tapped
A to make a cut. Now, a common question that
gets asked early on is, where do I cut things off? At what point when I
finish saying something, do I make this cut? And what I'd like
to say is this. What I'm gonna do
is I'm going to hit Shift and use my
middle mouse button. Excuse me, shift and
the scroll wheel to expand our audio track here. And this is a little exaggerated for the
purpose of what we're doing. But it is nice to kind of
visualize what I'm saying. Most of the times when
somebody is speaking, there is a little tale at the
end of their annunciation. This tail might look different depending
on what's being said, but I would say 99
times out of 100, there's this little trail that carries through whatever the last word is that we said. So what I would
say is try to get your cut to be kind of close
to where that tail ends. Doesn't have to be exact,
but what will happen is if let's say I make
a cut before there, so like right here, I'll play
this before I cut it off, so this is the talking section. I'm the beginners ma. Looks like Mike is
the final word. If I were to cut off
somewhere right here, if I were to ripple
delete this with F and you do not have
to follow along here. Replay this. I'm the
beginner's Mike. Can you feel the
abruptness? Maybe you can. Depending on where you
cut off this tail, it can feel pretty jarring. So our goal is to
leave that little bit. Hey, shift and the scroll wheel to kind of recondense
our audio was here. Now, a skill I'd like
you to try to form as we begin to work
through this footage is looking at these audio waves and trying to determine
what's going on. We can use our first
clip as an example. You can see kind of the
shape and the fullness here. This is when
somebody's speaking. Up ahead, we've got a lot of
these little, like, blips. I would wager that
it's me kind of grunting or making some noises or trying to start
what I'm about to say. Yeah, we don't need that. So I'm gonna hit A
here to make a cut. F is ripple delete. God
and play this, Ford? Hey, let's talk about
some editing mistakes that a lot of beginners make. Perfect. A to cut. And what we're gonna
do is we're gonna continue to get rid
of some of these, like, weird noises and
some of these bad takes. But before we do that, I need to cover a very important editing
concept slash technique.
11. The Trim Editor: So we are going to cover
how to trim our footage, and we're going to
add it to our arsenal of techniques here
inside DaVinci Resolve. And I'm going to
do it working with just these first
two little clips. So I'm gonna put my
playhead on this cut, hit D to zoom in a little bit. I'm gonna shift my
playhead off to a smidgen, and we need to talk about this right here, this cut point. Something I haven't done yet
and something you might have experimented with is
shifting this cut point. If I hold my mouse in between so that it's
directly in between, you can see that it
forms this bracket. And so what I can
do is I can shift this cut point
around, excuse me. Be very useful for
when we want to change when one video leads into the
other or the audio as well. So clicking in the
middle shifts that. If I move ever so
slightly to the Ooh, there we go to the left, my icon changes to a single bracket with
this filled rectangle. This allows me to drag
the edge of our cut. So if I wanted to
get a little bit closer to where I
start speaking here, I could again, grab the
edge and pull it over. Now we've got this
gap in between, so what I could do is
drag and select this, pull it over, or I'm going
to hit Control Z once. Like I showed off
in the last video, we can click the gap,
hit F to ripple delete. That process that
we went through is typically called trimming
your footage 'cause we're shaving off the edge of where things are
beginning and ending. Now, here's where some really
important stuff comes in. That process is a
destructive process, meaning that we cannot recover information if we change this cut point or
we trim the edges. Let me show you what I mean. You see this little blurb
here where I say Hey. Hey. Okay. If I were to
take the cut point of this clip here and shift it over so that
I get rid of the hay, if I were to take this second clip and move it to the right, you notice how we don't
regain that audio file. That's because when
we put audio or video on top of existing audio or video,
it overwrites it. It does not store that
information underneath. Again, if I were to take
this clip right here, move it over to the left, release my mouse button,
drag it over the right. You see how it deletes
the existing footage? This can become very
important because let's say I bring this
over to the left and I go, Well, hm my voice is
getting cut off here. I need to drag the edge over. Well, then in doing so, we've lost the beginning of this clip. Obviously, the quick
fix is to kind of grab that edge here and
pull over to the left, and then, you know,
problem solved. But on bigger timelines, we want to avoid
having this headache. So there is a very powerful tool built into DaVinci
that handles this. And it's called our trim mode. So if I go up to our editing tool bar here
and I hover over this icon, this will toggle our mouse to
go into the Trim Edit mode. Now, if you're using
my keyboard shortcuts, I have mapped that to
the Shift and W button. So you can either
click this icon or hit Shift and W to swap
to the Trim Edit mode. Now, this is a very, very special tool,
and I'll show you. I were now to go to the edge of our clip here in
the trim Edit mode, watch what happens
with our audio and video as I move this point. It pushes it to the right. We're not overriding anything. We're pushing our footage away. Vice versa, if I go
to the left side, it's going to maintain
our footage over here and push it out as well. So if you're ever in a situation where some part of your
footage is cut off, what you can do is
select the trim mode, go to the edge, and then push it out so that we regain
that information. And we don't override anything on the other
side of the playhead. Now the trim mode has a lot of really cool features,
like, for example, if I were to click on
our right clip here and I have my mouse just somewhere
in the middle, okay? So it's not sitting on any
of the borders or the edges, I can slide the footage so that our cut points
remain the same, but the in and out points
of our media shift. So if I wanted our audio to
be closer to these edge, well, I can slip it that way. Very useful, very powerful tool. To get back to the
normal selection mode, you can either hover over
the mouse and click it, or I have it mapped to W. So for us to toggle
between these two modes, we can either hit Shift and
W to go to our trim mode. Or just hit W to go to our
normal selection mode, and then we can use the
normal selection functions. Again, big takeaway here, moving our footage is
a destructive process. Indivintual Resolve,
when you move clips or assets on top of each
other on the same track, it overwrites it. It deletes it.
12. Cleaning Up Your Rough Cut: We are now getting
more comfortable with our keyboard cuts. We know how to trim
and Edit our footage, and now we need to finish
the rough cut of our Edit. With that said,
let's continue Edit. So I'm going to reset this up so that we're at
a similar point. Okay, so now we've got
our two clips here, and let's continue to
play through things. Well, hello, Crew.
Let's talk about some editing mistakes that
a lot of beginners make. Hey, let's talk about some editing mistakes that a
lot of beginners make. Ah. You might have missed
it the first time, but these two clips are
saying the exact same thing. So we've got two takes
of the same line. This will be a decision that we have to make later
on down the road. Until then, I'm going to cut off the edge of
this footage here. We can either hit A and F or we could just grab
the and pull her in. Let's click this gap here, hit F to ripple delete. And now we've got
this big gap here where it doesn't look like
anything's being said. As editors, our duties
are to scrub through and get familiar with as much
of the footage as possible. However, because we know this is a talking head video and I
am supposed to be speaking, more than likely this is stuff that's not
going to be used. We should always double check
by grabbing our playhead and scrubbing through here to make sure
nothing's happening. But we can kind of move
through this sequence confidently knowing that we'll probably need to
get rid of this. So I'm gonna hit
A to make a cut. F to delete. Let's go ahead
and play through here. Something that a lot of
beginning editors will make. Oh, messed up. Let's keep going. So a mistake that a lot
of beginning editors make. Oh, massed up again. Remember how I said a skill I'd like you to start forming is looking at audio waves and trying to predict what's going
to happen ahead of time. You see how these two audio
waveforms are very similar. In my head, because I've been doing this for
a little while, I know that more than likely, these are probably the
same things being said. And our options are, one, one is a good take and
one is a bad take. Two, they're both good takes
that we could possibly use. Or three, it is the same take, and I mess up on both of them. And we're ending up
with option three here. So what I can do is after both
of them hit a F to delete. If for some reason
you feel like you need to go back and
regain that take, well, lucky for you, we
can use that trim mode. So I could hit Shift and
W to swap to trim mode. Click our clip here,
go to the edge and push it out
till we regain it. Now, as I'm scubing through
the footage as well, you know how you can
kind of hear it in the background audio
scrubbing is turned on. If you do not like that there
is a way to turn it off. Go up top to the very
upper menus over here. Click Timeline, and then we're going to find
the audio section, and then audio scrubbing. So I have it mapped to Shift
S to turn it on and off. So if you don't want it,
you can just toggle it off. But sometimes I like it just to kind of preview
what's being said. Alright, so again, we don't
need these two sections, so I'm going to go to
the beginning here. Hit A to make a cut. That's a delete.
And the only thing I'm keeping in mind
when I'm cutting ahead of the clips is
to make sure I'm not cutting off the
head of the audio. The preciseness, again, it
doesn't matter too too much. Let's go and play.
So a mistake that a lot of beginning
editors make is that they focus on the spectacle of the Edit over the
story of the Edit. Perfect. Yeah, now,
looking ahead, we got this short little blip. Is it likely that
this is a good take? No, but we'll go ahead
and play it just in case. What we're talking about? See, there is always a chance, 'cause we don't know this audio. We don't know what's
being said. We don't know if this is, like, a
short exclamation. So there is a chance
that this is usable, but more than likely
Editor brains on probably don't need it. Let's go ahead and move forward. When we're talking about
the thing that really mat When we're talking
about what really matters. Okay. Bloofed again. A plus F. See how often
I'm pressing the A&F key? So I cannot stress
enough that you don't have to use the
home row ASD and F, but you should find some
keyboard cuts that you are comfortable with that you use over and over. Anyways,
let's carry on. When we're talking
about what really matters the most at
the end of the day, it's the message being
told in the video, not what kind of effects
you can include. Perfect. Make a cut. Drag my playhead forward. Cut, plus F. You can include. Something else a lot of beginning editors are uncomfortable doing
is letting a Cut. Something else a lot of
beginning editors are uncomfortable with is
cutting naturally. Okay. Perfect. This
is a bad take. We'll go ahead and hit
Ripple, delete it. Now, sometimes what I'll do, as well, when I'm sorting
through footage is, if I hit S to zoom
out a little bit, we've still got a little
chunk to work through, sometimes you can
kind of lose track of where you're at in that Edit. So sometimes what you'll catch me doing is if I
hit D to zoom in, I'll just bring whatever that last little clip
is that I edited, and I'll bring it up a track. Just so I know for myself, Hey, I've made it
at least this far. Stuff to the left has
been sorted through. Quick note, though. When I
drag footage up and down, you see how there's this
hovering timestamp? That's the amount of seconds plus frames, it's been shifted. So if I were to drag it
up and go to the right, you see how we're adding
frames in seconds, go to the left,
frames and seconds. So you want to make sure
it's at zero, zero. And if yours isn't
snapping, the edges. So see how mine
it kind of, like, snaps in when I get
close to an edge. Make sure this magnet
icon is toggled on. Sometimes it can get turned
off if you accidentally pressed the I think is it map to, it's mapped
to the end key. If you accidentally press or click it for whatever reason. So just make sure
that's turned on. I'm going to bring this. Oop. No, wait. I want
it up. I want it up. Alright, Editor Brain turned on, I bet that this is
this like an m? Um Sure is. So as you continue to
get better and better, a lot of times what
you'll see me do is just kind of scrub past it. A F? Something else? Something else a lot
of beginning editors feel like something else. A F, bad take. Something else a lot of
beginning editors do often is the overuse of pre
built in transitions. Until you're more comfortable with how you should
Edit a video, I avoid using some
of those presets. Perfect. Nicely said, Brandon.
We'll make a cut here. And the last thing that
I want to talk about is and one of the last
things I want to talk about. Okay, take A F. Kind of see the rhythm
that we're getting into? One of the last things
I want to talk about is focusing on the
audio of the video. Your audio makes up
50% of any video edit. So you should spend as much
time as possible. Huh. Okay. So it looks like we
got a good sentence, no. One of the last things
I want to talk about is focusing on the
audio of the video. Your audio makes up
50% of any video Edit. So you should spend
as much time as possible Hmm don't
finish the second half. So what I'm going to do is
I'm going to make a cut here and I'm gonna
drag it up one track. I'm looking over to the
right, and I'm seeing that the audio wave forms don't quite match what's
being said here. So just in case I need
to use this first half, I don't want to delete this yet. There's the chance that
we need to get rid of it, but as of right now, not sure
I want to get rid of it. Now, I have a little
horizontal mouse wheel, which just lets me do this. Which is pretty fun. A lot
of mouses don't have that. So if you ever want to
scroll left and right, the hot key is Control
plus middle mouse button, and that'll let you
move left and right. Or you can always click ahead. As to zoom out, D to zoom in, and that'll recenter
your playhead. Alright, Edit brains turn
back on again, right? So if I'm looking at this
little section of audio waves, we've got a couple of little
short blips here that are more than likely
not going to be useful. So if I was editing this video for real, what I
would do is this. The audio. Scrub forward, I go, Yep, not good. Quick decision, boom, boom. If you're not comfortable doing that, continue to play it. Your audio, the audio The
more times you do this, the more confident
you'll get with making quick decisions on what
to keep and remove. When in doubt, you
know, take your time. But either way, we do need to select this F, ripple delete. The audio of the video
accounts for over 50. The audio the audio of the
don't need any of this. A F. The audio of the video accounts for 50% of the final Edit. So you should spend just
as much time working with your audio as you do
working with the video. Perfect. Nicely done, Brandon. Okay, so where does
this send start? The video accounts for
50% of the final Edit. The audio of the video accounts for 50% of the final Edit. Where does this video start? Excuse me, where does
this clip start? And one of the last things
I want to talk about is focusing on the
audio of the video. Your audio makes up 50%. Ah. See, this is why we made this step to bring this up a track in case we
needed to use it. See, the beginning of this clip leads into what I'm saying here, because when I was recording, I forgot to say this
first sentence. So what I'm going to do is
scrub forward, zoom in. I'm going to make a cut right before the second
part of the clip. Select it. F ripple delete. And now if I were
to play this, it should sound somewhat cohesive. Last things I want
to talk about is focusing on the
audio of the video. The audio of the video
accounts for Perfect. How did I know to do
that? Well. I have the benefit of having
recorded this video, so I know how I tend
to speak and talk. So if you're not sure
that's going to work, just keep it. Keep it. We can come back and
refine things later, but I'm trying to save us as
many iterations as possible. So again, if you're not sure, leave it in there, you can
always remove things later on. But we're just trying to train our editors brains to start making some of these confident
decisions earlier on. Right, drag my playhead over. I'm going to use my
horizontal mouse wheel. Again, you can use control or command and the scroll wheel. Edit her brains turned on. These two waveforms are
looking very similar, so I would wager
that this is a boof. Hope this helps you guys
and excited to talk more about Yep, and we flubbed it. So scrub forward A F. Video. Hope this
helps and excited to talk more about
editing. Perfect. A F. If I were to
hit S to zoom out, I'm going to hold Shift
and the scroll wheel to bring in our video
tracks a little bit, clean it up, bring our playhead
back to the beginning, Zoom in with D a
couple of times. And now we have a
rough cut of our Edit. Is this a good cut of our Edit? No. But could you, if you had to send this to
somebody to take a look at? Yeah, for sure. We've
gotten rid of all the gaps. We've gotten rid of
all the mess ups, and now we have a
somewhat cohesive take of our talking head example. So the next step
is to continue to refine this and make
it a good Edit.
13. Reviewing Your Edit: We finished our rough
cut of the edit, and the next step is to make a more presentable
version of the video. So before we do that,
what I'd like to do is quickly review where
we're at and some of the things that
we're going to look for to add to the video and to remove from the video to improve it before we come up
with our final delivery. Now, depending on the
size of the video and the editor that
you're talking to, this stage of the cut will
be tag different things. Some people will call
it the rough cut. Some people will call
it an assembly cut. Some people will
just even call it the selects of your Edit. And typically, the first pass is the least fun part of
the editing process, but we've done it and now
we have our working cut. So what I'd like to do is talk through a
couple of things. One of the first things
that I like to try to keep in mind is the total
length of the video as is. So up in the top left corner
by our preview window here is the timestamp of
the total timeline length. So right now we're
about 57 seconds, which is a little
under a minute, which I think is great
for this project. Next thing that
I'm going to do is play the video from
beginning to end so that we continue to
familiarize ourself with the footage and the
direction that we're going in, and then we can
talk through what we're going to need to
add into the video. Alright, let's go ahead and
play from the beginning. Hello, crew. Let's talk about some editing mistakes that
a lot of beginners make. Hey, let's talk about some editing mistakes that a
lot of beginners make. Ah, that's right. We've got
more than one take here. Now, there are a
few different ways to handle multiple takes, and this becomes more of a pressing issue later
down the road, if you're working on a
film set that has one, two, three, four,
ten different takes. But for us, we just need
to pick between the two. So I don't think there's a
wrong or right answer here, but what I would like you to
do is pick one that you feel like is a stronger version
of that opening sentence. Hello, crew. Let's talk about some editing mistakes that
a lot of beginners make. Hey, let's talk about some editing mistakes that a
lot of beginners make. I think I personally
like the second take because it's saying the
same thing and less words, and we get into the rest of the video a little bit faster. So what I'm going
to do is select our first take and
hit F Triple Delete. Now, again, let's play this
video from beginning to end. Hey, let's talk about some editing mistakes that a
lot of beginners make. So a mistake that a lot of beginning editors make
is that they focus on the spectacle of the Edit
over the story of the Edit. When we're talking
about what really matters the most at
the end of the day, it's the message being
told in the video, not what kind of effects
you can include. Something else a lot of
beginning editors are uncomfortable with is
cutting naturally. Something else a lot
of beginning editors do often is the overuse of pre built in transitions until you're more comfortable. Okay, and see, this is why we play our video
from beginning to end because it looks like in
the selection process, I didn't catch this
duplicate take of me saying something that doesn't transition well into the
rest of the video, right? So if we play this
section again, something else a lot of
beginning editors are uncomfortable with is
cutting naturally. Something else a lot of
beginning editors do often is the overuse of
pre built in transitions. So what we can do is get rid
of this unneeded segment. Let's go ahead and start playing all the
way through again. It's the message being
told in the video, not what kind of effects
you can include. Something else a lot of
beginning editors do often is the overuse of pre
built in transitions. Until you're more comfortable with how you should
Edit a video, I avoid using some
of those presets. And one of the last things
I want to talk about is focusing on the
audio of the video. The audio of the video accounts for 50% of the final Edit. So you should spend just
as much time working with your audio as you do
working with the video. Hope this helps and excited
to talk more about editing. Perfect. And so now we have one cohesive message throughout the now 46 seconds of video. As editors, what are
some things that we should start being
conscious of now? Well, for one, we need to start thinking about the
pacing of the video. The pacing of a video is a
broad stroke term for how fast or slow does the video continue to carry
out as you play it? Are things being said quickly? Is there time in between scenes? Are we letting certain shots linger for a long
amount of time? Are we cutting very quickly? Depending on the video
or the subject matter, a certain rhythm to the video might be more
appropriate than another. The pacing is very
much so a feel thing, and it's something that I'll
try to continue to hammer home on as we continue to
progress through the course. The next couple of things that I'm starting to think about are a lack of audio underneath.
So there's no music. We have no sound effects
to kind of highlight certain things and certain
emotions throughout the video. And there's also no
visual references throughout the video to highlight some of the
things that are being said. Typically, additional footage to the main footage
is called B Roll. And the primary footage
that is driving the video forward is A role. So what we've done is
come up with a cut of our Arol and now we need
to start thinking about, is there ways to introduce B roll to highlight some of the things
that are being said? And these are the big ticket issues that
we need to address.
14. Using the Media Pool to Import and Organize Assets: The next step is to add
in assets to the video, meaning music, sound
effects, and Bbrol. And the art of
choosing your assets is almost as big of a skill as learning
how to Edit itself. I think a lot of
editors will tell you that the procurement
process of acquiring footage and music and
sound effects can be more time consuming than actually coming
up with the Edit. But lucky for you guys, I've already gone
through and acquired the music and sound effect that we're going to use
throughout the course. Now, with all that said,
I'd like to introduce you guys to the Media page
inside DaVinci Resolve. We're not going to spend
too much time on it, but it is nice to know where
it is and how to use it. So this far, we have been living over here
in the Edit page, but don't you forget we've got all these other tools here
inside DaVinci Resolve. So let's go ahead and meander
on over to the Media page. Now, depending on you
and your workflow, you might not spend a lot
of time in the Media page, or you might spend a ton
of time in the Media page. The Media page is
essentially set up to sort through and
bring in footage, audio assets, images,
et cetera, et cetera. Bottom half here
is our Media Pool. So this is everything
that we have currently imported into
our working project. So we can cycle
through our folders just like we could
on the Edit page. And if I wanted to, I could
double click on some of the footage and we can preview
it here in our Media Pool. Quick aside, I have the
audio muted here so that it doesn't get in the way of me speaking you ever want
to mute and mute stuff, you can just click
little Speaker icon, or you can right click and
now you have a volume bar, but I'm going to go ahead
and keep this muted. Something else that's
kind of a fun tool, and you might have seen
this on the Edit page is this little circle with two arrows on the
left and right side of it. This is your jog wheel. So you've seen me grab my playhead and move it left and right here to quickly
scrub through the footage. But if you want to do a
little bit more fine tuning, you can click and hold the jog wheel and move
your mouse right and left. And now you have a little
bit more fine control, I guess, I should
say, in your preview. Is what I really wanted to show you guys in the top
left corner here. This is where we can
preview and import footage. On the upper left here are
all your connected drives. You can see I've got a
few, including Mr. Berger, who is somebody I am
working with right now. And if you click on
one of these drives, so if I click on my D Drive, which is my Media Drive, and I have this nice
juicy folder over here in my D drive that's called
my stock Media folder. And inside this folder
is everything I've ever downloaded to work on a video
ever. For the most part. So I've got music, stock footage, visual
effects, whatever. If you can think of it
and it goes in a video, it belongs right in here. So just like File Explorer
on Windows or Mac, you can go ahead and open
up your various folders. And I can go find
my audio folder, and then we can even click on something like sound effects, and I can go to My Save
Sound effects over here, and I've got a bunch of folders of random various sound effects. And one of the fun ones to
look through is the Woohes. So if I click on my WosesFolder, we can begin to preview some of the Wohes that I
have saved here. So if I unmute my audio here, I can drag my mouse
over to preview it. If you don't like the
mouse dragging preview, which for me sometimes
gets in the way of me just kind of
scrubbing through stuff. In your preview window, there's three dots in the upper
right hand corner. If you click those, and then
uncheck live Media preview. Now you can kind
of scrub through things without it
instantly playing. But I can double click on any
one of these to preview it. And where this is
nice is if I have something that I find
that I'd like to use, so let's say I click here. And I like that little whoosh. But what I can do is go to my pre created sound effects folder that we already created, click there, and I can
drag and pull it in. And so a lot of times in
the beginning of edits, what we'll end up doing is we'll come up with a rough cut, and then we might
sort through some of our assets that we
have that we've either been provided or that we've
gone and downloaded ourselves and try to procure which we
want to use in our video. Now, you guys are going to have access to the sound effects. I'm gonna control Z so that we're all working
with the same stuff. The last thing that I
like to call out here that is personally my
favorite feature of the media pool is there's this little section over here on the left, where it
says, favorites. If I grab this middle bar and bring it up so you guys can
see it a little better. You can see I have
four folders saved here that I call all the time. And so for you, if you have your stuff saved on the C Drive, you can see that
sometimes it can be a little bit of a nuisance
to find the right folders. So if there is one that
you use all the time, you can always right
click on that folder and Add folder to favorites, and then it'll
locate it over here. So now what I can do is I
can go over to my audio Tem, and then I have all my
music and sound effects right there so then I
can quickly go through, find some of the different
music tracks that I have saved and preview
them on the fly. Pretty Nato, right?
And so, again, if this is a track
that I'd like, I can just drag
and select it and pull it down into
our media pool. So the next steps
that we're going to take is we're going
to introduce some of these audio items
into our video.
15. Adding Music: Very common question
at this stage in the video edit is,
which do I do first? Audio or add B Roll. And I think what you'll
find as you continue to edit is that kind
of doesn't matter. It's going to make more
sense, for instance, if you're working
on a music video to add the music first. But when you're
working on, like, something, you know,
like a documentary, it might make more sense to structure the video
and the B roll before you begin to add in
music and sound effects. But what ends up happening a lot of times is you'll do one, and then you'll have to
adjust the other, and it's kind of like a little bit
of a back and forth game. But for us, we're going
to start with some audio. Let's get some audio in
the mix. Alright here. So we left off on
the Media page, so let's bounce on back
over to the Edit page. And depending on what
folder you clicked on in the Media page is where your media pool will
start. The Edit page. So the first thing that
I'd like us to do is to pick an audio track to use,
and we've got three here. Now, if you muted your
audio in the last section, make sure it is unmuted so
that we can preview our audio. And what I'd like you to
do is one of two things. One, I'd like you to
preview the music and make a decision on which one
you'd like to introduce. And there's two ways to do
that in DaVinci Resolve. The first way to do
that, if you remember, right, a few videos ago, we actually collapsed
our video player here into one viewer. So we can undo that by going
up to the top right and clicking the split rectangle here to get back our
second preview window. And this preview
window is specifically set to preview footage
in your Media pool. So I can double click on anything in my Media pool
to preview it here on the left while maintaining the imagery from our
timeline on the right. So what we can do
is begin to preview our music by hitting
the Space Bar. Now, by default, most music is normalized or it has
their audio level max to the max level, so it might be pretty
loud when you preview it. If it is coming in
a little bit loud, you can always
adjust your volume over here by dragging it over to the left just a little bit so your ear drums aren't
completely smashed out. So that's one way we
can preview our music. The other way would be, again, I just like working
with one window at a time. I'm going to re collapse
this left window here by going over again
to the upper right and clicking our
giant rectangle. And now we can just double click instead to preview whatever
is in our media pool. That being said,
we do lose what's happening over here
in our timeline. But for simpler edits
and simpler videos, there's often not a need to have both up
at the same time. And I will show you when it is appropriate to have both and when it makes a little
bit more sense, but I like just
having one window. Again, it's
completely up to you. There's not a wrong answer here. So let's go ahead and
preview our audio. Okay, so this is kind
of like a lo fi track. Now, a question that might have formed and you're
noggin over there is, how do I know which one of these is good as we begin
playing through them? Well, listen to me.
You're gonna have to make a choice, an
informed choice. Remember, editing is
a creative field, so you can have some creative liberty
for what makes sense. There's going to be more
appropriate choices for music and sound effects as
opposed to others, right? So, if we're doing a
sad, emotional scene, it's probably not going to make sense to have some kind of, like, thumping EDM music
in the background. But like I've said
once, and I'll continue to say
throughout this course, there's not a correct answer. It's just what
makes sense to you. So if you're looking for
a little bit of guidance into what kind of song should
you begin looking for, well, again, we
have to think about the overall message
of the video. What is being said in this segment and what kind of audio is going to
feel appropriate? So if I were to click
my mouse back on the timeline, we're
gonna lose our preview. But remember, this video is me talking about some
basic editing mistakes. So the music that we choose to use shouldn't feel intrusive. We will probably
just want something that sits in the background that just fills in some of the gaps in between
the talking points. So I'm gonna double
click on that Lo fi song again to continue to preview. And I kind of like the
rhythm in that song. Oftentimes, as well, when
I'm previewing music, what you can kind of do,
and again, remember, we're trying to
train ourselves with recognizing waveforms is
I'll kind of skim ahead to moments where the beat kicks in or there's a
needle drop moment. So you can kind of see here the regularity of the
waveform increases, and right around
here is probably where the main verse
of the song kicks in. So I'll kind of
scrub over to here. Perfect. Make a little
mental note of that. Let's check out
on the last song, you want to double click. So again, when I
immediately pull this up, the thing I notice is
we've got two kind of driving moments here where there's a lot of stuff going on, and then kind of
like a down moment. So I'll probably
preview a snippet in here and then a snippet in
here to see how each sounds. And if I didn't call it out
earlier, unfortunately, you can't drag and move the playhead in this
main working area, you have to use
this upper section here to scrub through this song. You can also use this little bit down here and the jog wheel, just like we talked about
in the last section. So I'm going to go
ahead and hit Play. Right away, this is a lot more upbeat than that Lo Fi
track that we were using. Hey, I think I've got a general gist of what that sounds like. Let me go ahead and click forward see what this
little area sounds like. Interesting. Okay. So each
of these songs brings a slightly different vibe and energy. So what should we use? We've got this one called cinematic Documentary
Soft Background. We got a lo fi song? And the soft background
music To me, personally, this last track sounds a little bit more like it's
a news update, and the cinematic one sounds like it's meant
for a documentary. I don't know if it quite fits the tone that I'm looking for. There's something
about it that invites a little bit more drama that I think that
I'm looking for. So I'm going to bring
in the ofi background. To do so? Well, we just
go to our media pool. We go to that file, and we're going to drag and drop it in. Now, what you're going
to kind of see me do is drag and swing it
around over here, cause I don't want
to happen chance to write some of the dialogue. So what can happen
and don't follow this step is you
bring in your music, you go here, and
then you go, shoot. So what I'm gonna do is go
ahead and drag our song, swing it down and around. A common follow up
question when it comes to importing music and
sound and footage, even is, what if I don't
want the whole thing? So, obviously, we're
not going to use all 2 minutes and 13
seconds of this song. So what if I only wanted
to go up to here? Well, what you can
do is set in and out points on any of the
media in your media pool. Oh is for Out. And see how our player preview gets
cut off short here. If I were to drag my playhead
to the left, I is for N. So I equals in O equals out. And if you're currently
previewing that media, you can also just drag
and pull down from the media preview itself and see how we have a much
smaller snippet here. I'm gonna go ahead and
hit backspace again. And the reason why
I'm not hitting F, remember, F is ripple delete. When I hit F, it's
going to look to ripple delete this entire
segment from left to right. So watch what happens. See how it shifts everything
over to the left. So we got to be careful
with our rippling and our deleting.
Nate control Z again. Select our music track,
Backspace to get rid of it. I'm gonna double click
the song preview again. How do we reset our
in and out points? Well, we're gonna hit Alt
plus I and Alt plus O. The Alt key is a modifier. I'm not sure if I've
mentioned it yet, but we will talk more about modifiers later in the future. So again, I equals
in Oh, equals out. Alt plus I resets the endpoint, Alt plus Oh, resets
the outpoint. Alright, let me go ahead and re drag in our music track here. I'm going to go to the end of our video and
then hit A to cut. Now, you notice here that
I didn't actually have the song selected
before I do that. If you don't have a
particular file selected, when you go to make cut, it will cut every single track. So watch as I hit A,
it's going to make a cut on everything. So with that said,
we just need to make sure we're intentional with our cuts now moving
forward that we have multiple tracks and more
than one thing happening. Hit Control Z a
couple times and then delete this back
portion of the music.
16. Mixing Volume: I bring my play head all the
way back to the beginning. And before I begin to preview
what we have right now, you're probably
already wagering that this is going to be too loud. Look at how big the waveforms
are compared to our voice. If I were going to play this, the music is going to
come in so stinking, strong and loud that we're not going to be able
to hear anything. So again, I have
my audio over here lowered a little bit so that I don't blow out my eardrums, but I'm going to go
ahead and hit play. Let's talk about some editing mistakes that a lot
of beginners make. So a mistake that a lot of beginning editors make is
that they focus on And, wow, can you sure hear
the song now, okay? So what volume level
should our audio be? With my music track selected, I'm going to go ahead
and look to the up right here to our Inspector tab. Now, remember, the
Inspector tab is what controls the video
and audio properties. So if I were to click
on a video track, go to the inspector tab, and if yours isn't open, it's this upper right icon over here that says inspector on it. On one of our video clips, I can go to the video tab, and we have all of our
video properties, right? So we got the Zoom, we've got the position, et
cetera, et cetera. Gonna click these little
reset icons to reset that. When I click the
audio track here, we don't have a video
tab because well, there's no video, but we do have this very big and important slide over
here called volume. We're not going to
worry about any of these other intimidating
looking things down here. We're just going to
look at the volume. Now, you see here
how it says zero? Well, that might not quite make sense because
obviously we have sound. Our volume is not at zero. Well, what I'd like you to do is this up in the upper right
hand corner over here, click the mixer icon. Now, I can't remember what
the default opener is, but you might have
one of two things. It might say mixer or meters. I would like us to just
look at the meters. So if you have the
mixer on First open, go to these three
dots right next to it and turn it on meters. Now, we have one single bar
over here to the right. Now, it might be a
bit hard to see, but at the very, very tip top of this bar, you see how it says zero? Most of the time when
we're talking about audio, the way that it is
produced is it's normalized on a tippy
top max of zero. Anything that goes past
zero peaks the audio, and it's when you
get that, like, real crunchy, squealy noise. And so what that basically means is that when we're
working with audio, zero is the max. If we want to lower audio, we need to subtract and
bring the audio down. So if I were to
bring my playhead all the way to the left
and play this let's talk about some editing
mistakes that a lot of You see how we clip this zero mark, which means our music is
going past the zero point, which is bad. We
do not want that. So again, how lad do
we make our music? Well, let me open up my handy dandy very official white board. There are going to be
three very general volume ranges that we can sit in depending on what
we'd like to do. If we want our audio to be the pr merry driver
of the video, meaning music video, a montage, the audio is the thing that
is making the video happen, we can go anywhere from, I would say -3 decibels,
two -10 decibels. What's decibel? Well, a decibel is the unit of measurement
here for our audio. So when we're
subtracting volume here, we are doing it in
terms of decibels. So It's not just a
random floating number here. These are decibels. We would like our audio
to be complimentary, meaning something
that is heard but isn't quite as loud
as our primary audio, we're going to go anywhere
from -12 to I will go -21 DB. This volume range is definitely still going to
be heard by the viewer, but it's not going
to be in a way as much as when we're
up in this range. If we want back round music, so something that
is not in the way, but can still fill in some of the dead spaces of our video, we're going to shoot
for the -30 DB range. We can go a little
above and below this, but -30 DB is going to
be our happy space. So, what I would
like you guys to do is with our volume
track selected, you can either type in in the inspector tab -30
or hit Control Z, click and hold this property. So again, I am left clicking
and holding and drag this to the left until you
hit -30 or what you can do. Hay control Z one is go over to the music track
itself in the timeline, and it's going to be
a bit tricky to see, but there's this little
floating white line right here. And when your mouse hovers over, the icon changes to two
up and down arrows, and you can drag the volume down directly on the timeline. Now, it's pretty
fast when you do so. So if you'd like to slow
down how much it changes, we can hold down the
Shift key to add a little granularity when
we're changing the volume. And now our music is
going to sound like this. And I would recommend
having headphones on, because if you're on speakers, it might be a little
difficult to hear the music. Let's talk about some
editing mistakes that a lot of beginners make. So a mistake that a lot of beginning editors make
is that they focus on the spectacle of the Edit
over the story of the Edit. So see how in moments
like this where there's just little pause between the
things that are being said, the music kind of
fills that gap. That's what we want. The
music isn't the focus here. What I'm saying is the focus, and we want to make sure we're
hearing what I'm saying. I'd suggest doing
in your own time is changing the audio level
of the music track here and seeing how it affects the understandability
of what I'm saying. I'd also suggest changing
where the music starts. Because if you remember,
this section right in here is where the main
beat of the song kicks in. When I say kicks in, all I mean is that it's
starting right there, right, where a lot more of the instruments are
coming into play. Increase the volume
level a little bit so I can make sure I
can hear the song. Do often is the over use. Right? It's right in here. Often, is the overuse of So
what I can do is I can make a cut here on the music track exactly
where the beat kicks in. And then I can shift this point around to see
how it affects the video. So if I wanted to, I
could actually have the beat kick in much closer
to the beginning portion. So I could drag this
over to the left, grab the left handle,
pull it over, grab the right
handle, extend it. And then what happens if I
were to leave this at -18? Right? So somewhere in between
this -12 and -21 range. Hey, let's talk about some editing mistakes that
a lot of beginners make. So a mistake that a lot of beginning editors make
is that they focus on the spectacle of the Edit
over the story of the Edit. So you can still hear
what's being said, but the music becomes a much bigger presence of the video. So again, experiment,
play with these things. See what makes sense
to you. Remember, the whole point of this
section, in particular, this course is to
just experiment and figure out how things
affect one another. So, what what I am going to do is I'm going
to bring this down back to -30 I would like this
to be backing audio. Again, I'm holding down the
Shift key to fine tune. It doesn't have to be
exact -30.27 is just fine. And now we're ready to move on.
17. J and L Cuts: Would you look at that?
I've got headphones on. So we've got music down. Next thing is we're going to
try to fine tune our pacing, and the way that we're going
to do that is with one of the most important editing
techniques you will learn in this course and
in your lifetime, okay? And I'm talking about
J and L cutting. If you're already familiar
with this, fantastic. If not, one of the most
common questions I get is, how do I make smooth
transitions or smooth cuts? And there's a lot of
different answers to that, but my go to is teaching people how to do J and L cutting. What I'm going to do is show you a quick demonstration of what it is and then how we apply
it to our own videos. Cool? Cool. Let's do it. This next bit is purely
for demonstration. You guys do not have
access to this footage. I would just like you
guys to watch and follow along as I explain
what a J and LCut is. We have two clips here. I have an airplane flying and
an airplane landing. As is the transition from this left flying clip to the right landing clip
is a standard cut. Sometimes this is
called a jump cut. So if I were to hit Play, it
sounds and looks like this. Now, the transition
as is, isn't awful, but we can apply a J and LCut to strengthen
this transition. So what I would like to do
is I would like to preview this landing audio before we actually cut to
the plane landing. And the way that we do
that is as follows. Now, there is more than
one way to do a JN LCut, but this is the simplest
approach I have found. I'm going to take the left
clip and drag it up one track. Opa, let me get rid of this
subtitle track real quick. I forgot I had that. And now what I'm going
to do is I'm going to take the landing clip and slide it underneath
the other clip. Now, what's going to
happen when I play this? Well, we are going to see the flying video all the way through to the end of the clip, but we're going to
preview the audio before we transition
to this scene. And that's going to look
something like this. Now, this audio getting
cut off abruptly makes this feel a
tad bit jarring. So what I'm going to do
is on the music track, when I hover at the edge in the upper corners and I
can do this on any video, you'll see these
little white tabs. If I grab that, I can
fade out the audio. So let me go ahead
and replay that. As viewers, our mind
is being primed for some kind of change that's happening
in the next scene. We don't know what it is yet, but we're beginning
to hear audio from something that's
happening in the future. So now we make this cut, this transition going
from flying to landing, we're already primed and geared
to see the plane landing. Again, if I were
to go full screen, that's going to look and
sound something like this. Isn't that pretty cool? It's
much smoother than if we were to just go from A to
B with nothing in between. Now, in traditional
forms of editing, what this ends up looking
like is something like this, I'll grab this video track
up here, pull it down. If we were to look
at this cut point, we form a J. So this is a Jcut. A J cut in video editing
is when we preview and lead in with audio
from the upcoming scene. An cut is the opposite of this. So if I were to hold down the alt key and drag our
cut point over here, now what's gonna happen
is we're not going to preview the audio of
the upcoming scene, but we're gonna lead out with the audio from the
previous scene. And that looks and sounds
something like this. And again, if we were to look
at this transition point, we have an L that forms here. When and where do we
use J and L Cuts? Well, let's go ahead
and talk about that. So we're now back on our
main working timeline here with our music and
our talking head footage, what we're going to do is we're going to begin to introduce J and L cutting to help with
the pacing of the video. Here, you don't
have to follow on, but you can choose
to if you'd like to. What I'm going to do is
I'm going to drag and select these first
two clips right here. And all I'd like to
do is hit Control C, scrub my playhead ahead
to any random point outside of our main
working area and hit Control V to paste them. So Control C is copy, Control V is paste. I'm going to move my
playhead over here. Hit D to zoom in and then use my horizontal scroll wheel to bring these two things in. What I'd like us to do is
to begin to string together these different sentences and thoughts so that it
feels more cohesive, because as is, there's
noticeable gaps in between. So if I were to play this,
a lot of beginners make. So a mistake that a
lot of beginning. Again, Hey, let's talk about some editing mistakes that
a lot of beginners make. So a mistake that a lot of It is okay to have natural
pauses and dialogue. However, we do want to
keep things moving along. There shouldn't be a moment in the video where there
is a hiccup, right? There's a noticeable, uh, like a lull in the video. So what we can do is
drag up this left track, drag the right track
and pull it underneath. Where? Well, let me click my play at here
so I can zoom in. Ember how we were
saying that after every sentence or break in words, there's a
little tale, right? There's a little
tail in the audio. And again, I' hitting Shift
and the scroll wheel to expand my music tracks. We want to keep this audio
tale because otherwise, if we cut it off, the audio
will feel it'll feel cut off. So what I like to do is
try to line up the head or the beginning of the next
audio phrase so that it sits somewhere on
this tale. Where? Well, it's very dependent on
the flow of the dialogue, but let's go ahead
and play this as is. Hey, let's talk about some editing mistakes that a
lot of beginners make. So a mistake that a lot of beginning editors
make. That's not bad. What if I were to
bring it even further? Hey. Let's talk about some editing mistakes that a lot
of beginners make. So a mistake that a
lot of beginning Ooh, a little bit more punchy. It's sounding a little
bit more intrusive. What if I were to bring
it out a little bit? Hey, let's talk about some editing mistakes that
a lot of beginners make. So a mistake that a lot
of beginning editor. Interesting. So where
should you put it? I don't know. It's time for you to start making
some decisions on how you want the pacing and the feeling of
the video to sound. So what I'm going
to do is I'm going to bring it forward
just a little bit. So if you were looking
to imitate me, the head of this
audio is sitting somewhere in the
tail of this one. It's kind of middle point. So, again, it's gonna
sound something like this. What about some editing mistakes that a lot of beginners make. So a mistake that a
lot of Quick pop quiz. What kind of transition is this? Remember, we're leading in with the audio from the next scene
before we're seeing it. Give you 3 seconds to Ah. Jacut. This is a J cut. A Jcut in particular is a very, very powerful tool when
working with dialogue. It's how we can maintain
the audio sanctity of the previous clip while also pushing along
what's being said next. From here, I'm going to show
you two techniques that we can use to fine tune
this kind of transition, this cut, and then we'll begin applying it to our
working timeline.
18. Finalizing Your Rough Cut: Through this next
section, we're going to apply our J&L cutting and end up with a close to
final version of our Edit. As is, this is where
the video portion, the visual portion transitions from this clip to this clip. Well, what if I
would like the video to start here, right? So I'd like it to
start on this peak of the audio wave right here. There's two ways that we
can go about doing this. The first is to use the Alt key to select
just the video track. The Alt key is a modifier
inside DaVinci Resolve, or it would be the option
key if you're in Mac. When we're editing, if we only want to select
just the audio, or just the video of a
given video and audio clip, we can use the Alt key
to select one of those. So with just the video selected, I can grab that right
end and pull it in. Or what you can do is
you don't even have to select the video track,
which is the Alt key. You can hold down the Alt key and drag just the end of it. Because if not, if I were to select both the video and audio, we're getting back
to that territory, we're cutting off
the audio tail. So, Alt key, drag and
select the right end. The alternative to this, so
I'm going to hit Control Z. And I'm not as big of a
fan of this workflow, but if it makes sense
to you, go ahead. I'm going to hold
down the Alt key and click the video
track again, right? So I just want the video track. And what I'm going to do
is I'm going to drag it down so that they're
both on the same track. And now what we can do is grab the transition
point and pull it over, forming that more traditional J. So that looks and
sounds like this. Hey, let's talk about some editing mistakes that
a lot of beginners make. So a mistake that a lot of beginning editors
make There we go. Now, let's go apply this to our timeline to improve
the pacing of our video. I'm going to hit S to Zoom out shift and scroll wheel to make things a little
bit more condensed. I'm going to get rid
of these two practice clips by dragon selecting them and hitting F or the backspace key to
get rid of them. Now, back to the
beginning. D to zoom in. I'm going to begin to work
with just our A role here, our talking head footage. While we're doing that, there might be moments
where I go to cut. We accidentally cut
our music track, which we don't want to do. I'd like to leave our
music track alone, as is. So what we can do is this, go ahead and direct your eyes
over to the left over here. You might have noticed
that each track has a few little
icons next to it. Each of these serves a
very useful purpose. For example, if I wanted to mute the audio on
this first track, well, what I can do is
I can click the button. And now we only hear
the background audio. Let me check that real quick. What if we've got ten
different audio tracks and we only want to
hear this third one? Well, the button right
next to it is called solo because we will
solo that track. Pretty nifty, right? You
can also drag and hold down to select multiple
tracks at one time. So if I want to unmute and mute, all three tracks, I can drag
and select up and down. The icon next to that
is the sync lock, which we're not going
to address quite yet. But the final one
is this lock icon. And when we click that, it locks this track from any
changes and adjustments. So if I were to hit A, I cannot cut the music track, and I can't move it either. So if we were to begin
Ripple Deleting here, this track is locked in
place for all adjustment. So with the music track Locke, let's go back to the beginning
of our footage here, and let's begin to do some J
cutting. Here's my workflow. Anytime I'm transitioning
from this clip to this clip, I will either drag
the clip up so that I can begin to
adjust the timings of the following clip
or I will go to the end and make an arbitrary
cut on the tail portion. Could be here? Could we here? Could be here. Doesn't matter. I just need a chunk that
I can bring up one level. So that way, I can grab this clip and slide it
underneath. Here we go. Mistakes that a lot
of beginners make. So a mistake that a lot
of beginning editors. Hey, let's talk about some editing mistakes that a
lot of beginners make. So a mistake that a lot
of beginning Edit. Ah. Problem. We didn't move
everything else over. Well, couple solutions. For one, we could
drag and select all the footage over
here and pull it over. For two, we could go
to this little gap in here. F to ripple toe? Or what we can begin doing is using a new
keyboard shortcut. And for us, if you've
downloaded my cuts, that button is E. E selects everything to the
right of the playhead. So if I were to select E, I can pull everything
over to the left. If you are using the
default keyboard, that button is going to be
Alt plus Y or Option plus Y. So now what we're gonna do is
we're going to continue to clean up the timeline
and improve the pacing. I'm looking to string
sentences together. So what I do is
something like this. Click towards the
end, hip claim. The Edit over the story of
the Edit. One more time? Okay. Zoom in. I can probably get rid of this
portion right here. Make a cut, F, so that I'm
still seeing the tale. And again, it might be hard
to see on your guys' end, but I can see a
little tail here. Make a cut? On the tail
portion, pull it up. Go to the right, and now I'm
going to press E to select everything so that when I pull this next clip underneath,
I'm grabbing everything. And it's just
somewhere arbitrary. The Edit over the story of the Edit. When we're
talking about what? Perfect. That sounds
pretty good to me. In my mind, I'm
just trying to line up head to tail
somewhere in there. Again, go over here. Now, what kind of
effects you can include? Something else? A
lot of beginning. Hold this up. E, slide
this underneath. Do you have to do this
for every single cut? No. Of course not. If I were to hit Control
Z a couple of times, I could just snip off this
little bit here so that we're starting right at the beginning of the
dialogue so I could hit A, F, so I'm really close to
being right at the beginning. What kind of effects
you can include? Sothing else a lot of beginning. I think that works
perfectly fine, as well. Again, no right answer here. The thing that
we're trying to do is just make better choices. Let's go ahead and hit play. Editors do Opten is the overuse of pre
built in transitions. Until you're more comfortable with how you should
Edit a video, I avoid using some
of those presets. Perfect. C. Another thing you could think
about doing is in between these pauses here, if you want to make things
a little bit tighter, see how there's a
little bit of a delay? Built in transitions. Until
you're more comfortable. You could even think about
making a Jacut here, but I'm gonna leave
it alone as it is. Using some of those presets. And one of the
last things I want to talk about is focusing on the audio of the
video. The audio? Do we need a Jacut in between here and
here? I don't know. Presets. And one of the
last things I think as is, it feels a little bit
It's pretty natural. I want to talk about is focusing on the audio of the video. The audio of the Here I do
want to make a little Jacut. Why? Because I just feel like I kind of want this
to punch in sooner. A, cut the tail off, drag up, E to select everything
to the right, pull it in. A is focusing on the
audio of the video. The audio of the video accounts for 50% of the final Edit. So you should spend just
as much time working with your audio as you do
working with the video. Hope this helps and
Make a little cut here. F, I think one of the
big reasons why I like J cutting like this
is because there's an element of
forgiveness to the Edit. If you don't want to do this
and if you want to make sure that the beginning of this clip starts right at the beginning of the
dialogue every time, well, you got to be
pretty precise there. You need to bring your
playhead right to that point right before
the dialogue begins. Well, if I do J&L cutting, well, what I can do is I can just grab the tail here and then just
pull this in somewhere somewhere relatively close so that it feels somewhat smooth. But you notice how
I'm not grabbing the ends here or
grabbing the ends here. I'm just moving things
to where it feels okay. Video. Hope this helps and excited to talk
more about editing. Perfect. I think we can
actually cut it right there. And there's one last step. Our music carries on
without any of the video. So we need to trim the
end of our music here. I'm going to go all the way
over to the track three, unlock it, and then pull
in the end of our music. And now we're sitting
at 44 seconds, and this is what our video
looks and sounds like. Hey, let's talk about some editing mistakes that a
lot of beginners make. So a mistake that a lot of beginning editors make
is that they focus on the spectacle of the Edit
over the story of the Edit. When we're talking
about what really matters the most at
the end of the day, it's the message being
told in the video, not what kind of effects
you can include. Something else a lot of
beginning editors do often is the overuse of pre
built in transitions. Until you're more comfortable with how you should
Edit a video, I'd avoid using some
of those presets. And one of the last things
I want to talk about is focusing on the
audio of the video. The audio of the
video accounts for 50% of the final edit. So you should spend just
as much time working with your audio as you do
working with the video. Hope this helps and excited
to talk more about editing. Very nice, crew. We're getting close to
wrapping up this project.
19. Inserting B-Roll: Alright, so we've got
a pretty decent cut of our video now.
We've got music. Our video is paced,
decently well. Our next step is going to
be to add in some visuals, some of the B Roll. Because for the entire video, we are looking at one camera
angle and one perspective. It is just me looking right
at you in the camera. So let's add in
some visual to add a little variety to help
kind of smooth things along. On the spectacle of the Edit
over the story of the Edit. When we're talking
about what really matters the most at
the end of the day, it's the message being
told in the video, not what kind of effects
you can include. So I think right in here, when I'm talking
about not focusing on the spectacle and instead focusing on the
message of the story, we can introduce some B roll, probably right here on this cut. So again, that's right in here. Editors make is
that they focus on the spectacle of the Edit
over the story of the Edit. When we're talking
about what Yeah, I think right in here, we
can introduce some B Roll. So up in our media pool, I'm going to locate
the B Roll folder, which is under our video folder.
I'm going to click here. And I'm giving us five
videos that we can use. Wow. So how do we know what
to use and where to put it? Well, again, there's a few ways that we can go
about doing this. We can always just individually preview our video by
double clicking on it, and then we can kind
of sort through and familiarize ourselves
with what's been going on. So it looks like we got
some snow footage here. And I think my intent
with this was to show you guys that in our
main working section, I'm talking about how
it's more important to show the story
over spectacle. And so what I'd like to do is
make a little mini story of the skiers in here and the
mountains and this imagery, as opposed to this first
video up top here, where I've just got some
random moving snowboards. Now, here's a cool little
trick and workflow technique that I'd like you guys
to get in the hang of. So, as is, I am much
more familiar with the footage than you guys
because I picked it out. So, if you're somebody who's been given a
bunch of footage, it's going to be pretty slow to individually click through everything to preview what
the heck is going on in here. As always, there's a few
techniques to do this, but one of the most straightforward
ways is to do this. Drag and select all of your
footage in the Media pool, or you can hit Control
A to select everything in your BRL folder or
your BRL bin, excuse me. Right click, and the very
top option for me says, create new timeline
using selected clips. Now, before I click that,
remember, what is a timeline? Well, we've been working
on our main timeline. We've got one
timeline right now. Well, in good old
DaVinci Resolve, we can create multiple
timelines to be working with multiple
things all at once. So again, if I drag and
select this footage, right click create new
timeline using selected clips, we can create a new timeline. And remember how we set up our project settings over here? Well, now, again,
everything's all set up, so we don't need to go
uncheck this and double check to make sure format and
all that is all set up. We just use our
project settings, and I'm going to rename
this new timeline. We'll just keep it
simple for now. B Roll or B underscore Roll. Hey, create. Now, earlier on, I turned on this tabbed
option over here so that I can see
both my main timeline and my B Roll timeline. If you don't have that, or you would like to
now toggle this on, remember, it's this little
icon up over top here. Click that and you want
display stacked timelines. That'll let you toggle between our main timeline and
our B Roll timeline. And now, if I hit S to Zoom out, we can see all of our
footage at a glance. Very cool. Very cool, very cool. So I'm going to tight
up our media pull really quick because we
have a timelines folder. Remember this is where
our main timeline is at. So in the BRL folder, it generates our timeline, which is indicated by this
little it's pretty small, but it's this little timeline icon in the bottom left corner. I'm going to take that and drag and put it in our timelines bin. So now when I click
the timelines folder, I can see both of our
working timelines here. So I'm going to toggle
over to the main timeline. It play because I'm
trying to remember where we wanted to
insert some footage. Let's talk about some editing mistakes that a lot
of beginners make. So a mistake that a lot of beginning editors make
is that they focus on the spectacle of the Edit over the story of the Edit.
When we're talking. Right here. I think I want to introduce some other
video right here. So what I'm going to
do is I'm going to bring my playhead here. Click. Anywhere in
the empty space, make sure footage
is not selected, and I'm going to hit the key. And what that does is it adds
a marker on our timeline here so that we can remember
where to put our footage. So that way, you don't have to have perfect
memorization skills. If you don't want to
use M, there's always the marker icon up above here in our little
editing tool bar. So let's find something that
seems like it might fit. We're looking for something
that doesn't have spectacle. We're looking for
something that might have a story behind it,
maybe some character. Where my head goes are these two skier clips right in here. So I think what I'd
like to do is take this clip and bring it over
into our main timeline. And now, can you guess
what I'm about to say? There's a few ways
that we can do this. What I will say and the wrong
way to do this is this. Clicking on this clip,
hitting Control C to copy it, going back to the main timeline, and then pasting
it on the marker. That is going to write everything
that we've already laid out because we're pasting
it here on the first track. So how do we not do that?
Well, let me hit Control Z. So what I'm going to do
is I'm going to show you how I would do this and then introduce different methods that might fit your own workflow. For me, what I would
probably do is this. I would drag it up one
track and one more track. So that way, it's already
on the third track. I would hit Control
C to copy it, go to the main timeline, hit Control V to paste. And it's going to paste it
here on our third track. So now we have our footage
separated, ready to go. Alternatively, what I might do, so I'm going to
hit backspace here to delete that is I would look to bring it in
from our media pool. Now, depending on the
amount of footage you have, it might be easy to find this footage or it might
be difficult. If you're struggling to
find this clip, well, what you can do is on
your B Roll timeline, click the footage that
you'd like to locate, make sure your playhead
is over that footage, and then if you're using
my keyboard shortcuts, we would hit Alt F. You'll see it highlights
it here in our Media pool. Now what I can do if I go back
to my main timeline here, now that I know where
my footage is at, I would drag it on down
into the timeline. So those two methods
are commonly what I do. Let me show you a
couple other options that might make a little
bit more sense to you. Let me hit backspace here. So again, what I did is
I brought this up to the track that I'd like it
to be on, hit Control C, and then Control V
to paste it here, or I would locate it in my media pool and then
drag and insert it down. Now, if you don't want to bring it up to a
third track every time you want to copy and paste something from one
timeline to another, what you can do is this. And
this is kind of a fun one. In the upper right
hand corner of our timeline working area, there's this little
plus icon right here. See? It's got a little
plus with the window pane. If I click that. Whoa. It splits our timeline viewer into
two timeline viewers. Now, this might be
a little advanced, but what we can do is close
our BRL timeline there and open it down here. And if I use shift in the
scroll wheel to shrink things and reposition my timelines so that
I can see both, well, now I have two working
timelines at the same time. This is a very
powerful technique. You will probably
need to have an okay computer in
order to do this. But now what I can do is instead of tapping between the two, I can just click this
one clip, hit Control C, click up to this timeline, and again, hit
Control V. But again, remember that I brought
this up to track three so that it pasted
over on track three. I'm gonna control
Z to undo that. And you can actually split your timeline workspace into as many timelines as you want. I I'd probably caution
doing over more than two. And if you would like to close
a certain window, again, over in the right
over here, there's an icon now so that
I can close that. If I'd like to reopen
that Roll timeline, well, I just need to go
to my timelines folder and open up the B Roll. Timeline, and there we go. Shift and the scroll
wheel to expand these back out so that it's
a little bit more visible. Let me go back to the
main timeline here. Now, the last option, and this is more a professional
technique, but I'd like to show you just
so that you're aware of it, go to my Roll folder here. Find that B Skier two
footage that I like to use. And there's a set of icons over here in our editing
tool bar that are designed to insert footage
from our media pool. So we've got this first one
here that says Insert clip. Write and replace clip. We're going to avoid using
the replace clip for now, but if I were to
look at these first two insert and write, if I were to click
this footage here and then click the insert option, you can see that it inserts
it where my playhead was at. So again, Control Z to undo, Control Shift Z to redo. See how it inserts and
shifts everything around. If I were to click
this other button here, Ort clip, well, instead of inserting it and
shifting everything around, it completely squashes
everything underneath it. So how do we make this button work so that it goes over
here on track three? Well, let me hit Control Z. Done. Do that. Over here
on our video tracks. We've got a few icons, just like the audio tracks
when we covered there. All the way over to the left, there's this little
blue V one icon. Now, depending on what version of DaVinci Resolve you're on, this might look a
little bit different. If you're on an older
version, it might be a red rectangled outlined V one. But wherever this lives is where my footage gets
inserted when I click that icon. So if I bring it
up to video track three and hit the over button, now our video gets
inserted on track three. If you choose to do this,
you just need to be conscious of where
this button lives. But now we have our B roll, and we can begin
to add the rest of our footage to fill out
this talking head portion.
20. Adding Transitions: Continue to carry on with adding in the rest
of our B world, and we're also going to
finally take a look at that effects tab and
some video transitions. So let's go ahead and hit plane. When we're talking
about what really matters the most at
the end of the day, it's the message being
told in the video, not what kind of effects you not what kind of
effects you can do. So I'd like to insert our
snowboard scene right here, right on the peak
of my audio, A, to cut this Roll footage,
backspace to delete. I'm going to go up top to our Media pool here because I know what
footage I'm looking for. There's no need for me to
tab over the timeline. I'm gonna drag and select
and drop in that footage. Perfect. Let's carry on. When we're talking
about what really matters the most at
the end of the day, it's the message being
told in the video, not what kind of effects
you can include. Something else a lot of
beginning editors do often is the over use of pre
built in transitions. Until you're more comfortable. Okay, so something
else beginner editors do is use pre built
in transitions. I think we're going
to need to introduce some more footage
in here, but where? Where? Where do we insert it? Well, what feels right? Where is there a natural lull to where we can insert
a change in scenery? Facts you can include.
Something else a lot of beginning editors do often is the I think it's right in there. Something a lot of
beginner editors do often. Something else a lot
of beginning editors do often Right in there. This is when I like to have
audio scrubbing turned on. Remember, that's in
the timeline settings. Audio to two, two, two, two, two. Audio scrubbing. 'Cause then I can
kind of fine tune. Beginning editors do often right where I begin to
start the next sentence. So I'm going to hit
A to make a cut on our motion
graphics video here. So that way, I have
a natural cut point to insert new footage. Or another option, again, is I can just click somewhere in the timeline and hit
M to add a marker. So I think what I'd
like to do here is use similar footage to highlight
the use of transitions. So if I go back to my
B roll timeline here, I've got two wide angle shots of mountains and trees
and mountains and trees. I'm gonna go back to my
main time line here. I'm going to go over and just
find one of these clips. I don't think it
really matters which one I begin to drag and drop it in on that cup point.
Go ahead and hit play? Editors do often is the overuse of pre
built in transitions. Until you're more comfortable with how you should
Edit a video, I'd avoid using some
of those presets. And one of the last
things I want to I'd avoid using some
of those presets. I'd avoid using some
of those pre pre Now, what do I mean by presets? What are preset transitions?
Well, let me show you. Let me go ahead and A to cut here and let's drag
in that second clip. Depending on which one you use, use the other
version, so I'm gonna ahead and drag and drop this in. And hm, we got a little
bit of a problem here. It looks like this video
file has video and audio. So when I drag and insert it, the audio is kind of cutting off and
overriding the video. Well, I don't want that.
So how do we address this? Well, let me hit Control
Z to undo all that. If I want to bring
in just the video for my Media Pool, well, I can double click here on
the Media Pool to preview it, and then there's two icons. There's a video
and an audio icon. Well, I can just grab the video icon to bring in just the video. Alternatively, and this is
the method I prefer to do. Let me hit Control Z.
I can just hold down the Alt key to bring in
just the video portion. If you would like just
the audio portion, so let me hit Control Z. You can hold down the Shift key. To bring in just the audio. So Alta's video shift is audio. So if I want to bring
in just the video, I'm going to hold
down the Alt key and drag and insert our
footage right there. So now we go from here? How you should Edit a video, I avoid using some
of those presets. And one of the last
things I To there. Right on presets. So what is a preset transition? Well, you'll notice
to this point that we have not
used any of them. The only technique
that we've been using to cut up
our video is that. We've been cutting the video. And that has been a very, very intentional decision on my part. You see, when a lot
of people first begin to learn how to Edit, there's a reliance on extras, and that can be effects and transitions that
do flashy things. And there is a time and place to use some of these effects
and transitions because, I mean, they are in DaVinci
resolved for a reason. But if you don't understand why? To use some of them, then what ends up happening
is your video tends to look pretty cheesy or pretty amateur. So let me
show you what I mean. If I were to go and
bring my mouse all the way to upper left here,
for the most part, we've been sticking right
with the media pool, but there is a nice little tab to the right of it
called effects. If I were to click on
the Effects tab, Wa. We have our effects. Now, we will cover more of
these effects as we go on, but you can see that we
have video transitions. We've got titles for
texts that we can add in. We've got generators for different kinds of colors
that we can add in, along with some
of resolves built in effects like some blurs. Well, there's a tab
all the way at the top here called video transitions. And the video transitions
tab is a very, very dangerous place to go when you're
first learning out. And it's for the reasons
previously stated. If I were to scroll down
here, we've got a bunch. We've got some dissolves. We've got some
shaped transitions. And if I hover my mouse over it, we can begin to
preview what they do. Splits, slides, boxes. You can kind of go ahead and
experiment with all of them. If I wanted to add
one into our video, what I would do is I would
go to that transition. So I'll just do the
arrow Iris transition. Drag and select it. And what you're going
to look to do is apply it to the cut point
of the video. So right here. And now when I hit Play, it will apply that transition. I did avoid using some of those presets. And
what the last thing. There you go. Now, like I said, does having a random arrow mask dissolved transition cents. And when the last? Does that make sense?
It's the point I'm emphasizing in the actual
talking head here, and what I'd like
you guys to remember is that I would only use this kind of transition when there's some
motivation behind it. And if you cannot answer what is motivating the use of
it, then don't use it. Again, I tend to find that it hurts the video more
than it helps it. Now, something that you
might have noticed is that I can't adjust the transition to be on the left
side of the video. Well, that is
because whenever we add transitions into videos, it has to use frames
from the previous clip. Oh, let me go ahead and turn
off my audio scrubbing. It has to use frames from the previous video
and the next video. So, if it's only on the right, that means that it has frames from this video to
transition from. But because I inserted the video at the very
beginning, right? So this is the very beginning
of this video file. But what frame should it use
to transition over here? It can't don't have
negative frames. This is the beginning.
So if we would like to transition in the middle or
even have this on the left, well, we need to give
it some frames to use. And what I mean by that is this, I'm going to click on
the transition itself and hit the backspace
key to get rid of it. And what I'm going
to do is I'm going to cut a head and pull it over, so that way, it's not starting on the first frame.
So watch this. If I cut here and drag
it over to the left, if you look at where
my mouse is at, I have cut off a
second and 20 frames. Go ahead and release. So now if I were to go and add in another one of
these transitions, so let's use something a
little bit more abstract. So use the block glitch. Now I can insert
it on the middle. And in fact, if I
grab this handle, I can pull it out exactly
1 second and 20 frames. But just know that in
order to use one of these pre built in transitions, you need to have
frames before and after the previous
and following clip. Because otherwise,
it's got nothing to pull from to use the transition. Alright, so let's go ahead
and continue to play. With How You Should
Edit a video, I avoid using some
of those presets. And when the last?
Again, doesn't it, I can't say it enough. Whenever I see something
like this, like, a random glitch transition,
it doesn't make sense to me. How you should Edit a video. I avoid using some
of those presets. And one of the last things
I want to talk about is focusing on the
audio of the video. The audio Perfect. So now we are about to begin talking about a different
subject matter. So I don't think it
makes sense to continue on with the lessons that we were showing before
with the snow. So, actually, let
me first get rid of this extra B Roll over here, hit backspace to get rid of it. And so I'm going to
bring in the edge of our B roll so that it ends right when this
new section begins. So now we go like this. Avoid using some
of those presets. And one of the last things
I want to talk about is focusing on the
audio of the video. The audio of the video
accounts for 50%. Perfect. And now we have successfully introduced B Roll
into our video. Is this the best use of
B Roll? I don't know. Maybe. There's a
section here where we begin to talk about
using audio more, right? So is there some form of B
Roll that we could use here? Maybe, maybe there's
something online or maybe you can make
something that fits here. Again, these are
decisions as editors. We need to start thinking
about as reforming our videos.
21. Adding Sound Effects (SFX): We've got one last step before finally rendering
out our project, and we'll make it a
short one because we'll kind of
expand on it later. But we're going to
introduce sound effects. Now, sound effects, I'd like
to introduce now because understanding sound
effects and how to sound design your
videos is as important, if not more important
than the video Edit. I will say it again, understanding
how to do sound design becomes more important
than the video edit often. However, for this video, it's a pretty
straightforward edit. So we probably don't need a ton of sound effects in the video. Now, if you are still in the Effects tab over here in
the upper left hand corner, go ahead and head on back
over to the Media pool. I'd like you to locate your audio folder and then the sound effects or SFX folder. And we've got three that
we can play around with. We've got a ding. Ah, very nice. We've got a riser. Very nice as well, and a swoosh. These three sound effects
will probably be some of the more common categories that you'll use when
you're editing. The ding might be
considered an impact, and while it's not
exactly a thud, it hits and then trails off. A riser is a tension
building tool. We have a slow build of
audio that ends abruptly. So we've got hits and impacts, risers, and then swooshes. Swooshes and Wohes are very
common when it comes to highlighting movement
and scene changes. But we don't have a lot of
movement here in this video. I don't know if I need
to add some swooshes when my head is turning. All I'd like us to do is this. Let me go ahead and
play this real quick. Let's talk about some editing mistakes that a lot
of beginners make. So a mistake that
a lot Right here. Right here, when we're about to begin the conversation point, I would like a little bit of
am a little cue that says, Hey, we're going to talk
about video editing. So what I'm going to do
is I'm going to drag down the ding to track four, and I'm going to try to
line it up right here. I would like the ding, so the beginning of this ding to start right when the
video transitions. Now we can move our
playhead one frame at a time using the left and
right arrow keys, remember? And then I could drag
this over to line up with our playhead or we can use another little
keyboard shortcut, which is the ma key. And the period key. Comma will shift a clip, one
frame to the left. Period. One frame to the right. And so we can fine tune this to kind of sit exactly
where we would like. So let's go ahead
and let's play that. Hey, let's talk about some editing mistakes that a
lot of beginners make. So a mistake that
a lot of Uh oh. Problems. If you don't have headphones on, you might
not have heard it. But if you did, you
probably notice that this ding only comes in
on the left headphone. Well, why? Mistakes that a lot
of beginners make. So a mistake that a lot
of What happened here? Did we do something
wrong? No. Not exactly. When you're given audio files, there will be two very
common formats for it. There is mono and stereo. Now, stereoples are
audio that get output to both the left and right output of your speakers or
your headphones, however you are
monitoring your audio. So inside that audio file, there is a left and
a right audio track. This is how music can pan between the left
and right headphone. Audio file that has
a mono format has one singular audio output.
There is no left or right. So if our ding is mono, why are we only hearing
it in the left headphone? Well, if I go back
to DaVinci Resolve, and I hover over our
audio track here, right where this 2.0 is. You see how it says stereo? That's because this
audio track is formatted for a
stereo audio file. So what DaVinci is
trying to do is output our audio file to a
left and right headphone, but it only has one audio track. So it's only going to
the left headphone. So there's two ways
that we can correct it. The easiest way is to just
change this track to be mono. And the way that
we do that is we right click Change
track type two, Mono and you'll know
if you have done it right if you get a
one point over here. And now if we were to play
it, it should hit both. Some editing mistakes that
a lot of beginners make. So a mistake that
at there we go. Loud and proud, both earphones. If for whatever reason you don't want to change
the track type, there is a quick fix,
as well that's a little bit more convoluted,
but I will show you. So I'm gonna change
this back to stereo. You can also right click on
whatever audio clip that you'd like to change and
go to clip attributes. And over here on our audio tab, you can see that it's
formatted for Mono over here. Well, this is a
stereo track type. So what we would need to
do is change the format to stereo. You see,
here's the problem. We've got nothing going in
our right headphone here. So what we would do is click here and feed in
that first channel. Either or works. It's probably gonna be easier, though, to just change
this track type to Mono. Now, it's a bit loud.
I'd probably like it to sit maybe
we'll go down to, like, minus ten. Let's try that. Let's talk about some editing mistakes that a lot
of beginners make. So a mistake that a lot
of beginning Perfect. And I think that's
a nice little cue that the video is
about to begin. And if I were to zoom out on our timeline, look
what we did, guys. We made a video Edit, which means it's time to render or save this final
version of our video.
22. The Deliver Page: Alrighty crew, we are ready
to deliver our video. Before you do, I recommend on
any video edit playing back the video in its entirety on
the timeline one more time. It is good to double check to make sure there's
no weirdness, there's no irregularities, so
let's go ahead and do that. Now, you can either play it back with the timeline
still in frame, or if you'd like to full
screen the entire thing, the shortcut for that is P. And now we can hit
Spacebar to play. Hey, let's talk about some editing mistakes that a
lot of beginners make. So a mistake that a lot of beginning editors make
is that they focus on the spectacle of the Edit
over the story of the Edit. When we're talking
about what really matters the most at
the end of the day, it's the message being
told in the video, not what kind of effects
you can include. Something else a lot of
beginning editors do often is the overuse of pre
built in transitions. Until you're more comfortable with how you should
Edit a video, I avoid using some
of those presets. And one of the last things
I want to talk about is focusing on the
audio of the video. The audio of the video accounts for 50% of the final Edit. So you should spend just
as much time working with your audio as you do
working with the video. Hope this helps and excited
to talk more about editing. Nicely done, everybody. Let's go ahead and
save this sucker. We're going to venture over into a new page in Davent Resolve. Look at the bottom
right here, we're going to go to the Deliver page. And just like every other
page in this program, it may feel
intimidating at first, but I promise we're going
to click all of two button. Like you to do is
go ahead and direct your attention over
this left column here. These are our render settings. Now, I am not a Kodak expert. I don't have a master's
degree in bit rate. So when I look over here, we got a lot of settings
that we can choose. So what do we need to do? Well, I have good news for you. If you go up top here
this upper column, we go to the right, we have a bunch of presets
for us ready to go. Now, I might spend a little bit of time
in the future talking over some of these settings and which ones might matter
to you moving forward. But what I'd like us to
do to keep things nice and simple is to scroll on
over to the right here, and we're just going to click
the YouTube ten ADP preset. And that's going to simplify
live for us a good bit. Double check to make
sure the resolution is 1920 by 1080 because that's
the timeline that we're on. By default, it should
say timeline frame rate. If it doesn't, make
sure it's set to 30. And the format, the format, the format, the format. Now, the YouTube preset limits
this to MP4 and QuickTime. QuickTime will render
to a dot MOV file. The difference
between QuickTime and MP4 really is not that much. So what I'd like you
to do is go to MP4 and make sure that your video
Kodak is set to h264. Again, do not stress about
the rest of these settings. We'll cover them
in future videos. The next thing
that we need to do is choose where we'd
like to save it. I'm going to go
ahead and save it to my desktop so that
I can find it, and then we just
need to name it. I'm going to name ours
BYOL Class Project one. Bring your own laptop,
Class Project one. And at the very
bottom down here, there's a button that
says add to render Q. Now before we actually render, one thing I'd like
you to double check is that on your timeline, so the same controls apply
over here on the Deliver page. So I can shift in
the scroll wheel to change the Zoom
level, bring this up. Make sure that the in and outpoint are set to your
videos in outpoint. Sometimes, if you've got
footage hanging out over here, it's going to try to render
the entire timeline. So again, O is out, I is in. Make sure we're rendering
the proper section here. And if that all looks good, go ahead and go to the bottom left here and add to render Q. And then we're going
to click Render A. But we are not quite done yet because you need to submit the video in order to receive
credit for the course. So to do that, what
I'm going to recommend everybody do is use YouTube. If you don't use
YouTube, totally fine. Remember, you can use
something like Vimeo, Behance, any other streaming
or portfolio service. But a quick reminder, please
do not use a Google Drive or a Dropbox link or anything
where we're going to have to actually download the
video file to review it. It's okay if you accidentally
goof up and do that, but just know that in
order to receive credit, we're going to need
some kind of streaming the example that
I'm going to use to demonstrate this with
is going to be YouTube. Again, totally okay to
use something else, but you're just going to have to figure it out on your own. I'd wager the majority of us all have a YouTube account
or a Google account, but to not making assumptions, I'm going to go ahead and walk through the entire process. You will need to
go to youtube.com. That is step one. If
you don't already have an account, you're
going to need to create one. So depending on the
current YouTube layout, there'll probably be an option, the upper right hand
corner that says sign in. From there, you can
either log into your existing Gmail
account or create a new. Once you've all signed in
and created an account, go ahead and move to the
upper right hand corner where your profile icon is. Go ahead and click that icon. And you're going to want
to go to YouTube Studio. I may have a few more
options than you here, but what you're going
to want to locate is YouTube Studio. Go
ahead and click that. Now, again, depending on
the current iteration of the YouTube Studio
user interface, this icon might be moved around, but we're going to want to
locate the Create icon. Go ahead and click. Got
a few options here. We're going to go
with upload videos. That'll give us
this big old prompt to locate our video file. So you can either go to your desktop or
whatever you saved it, drag and drop the file on or hit the button in the middle
and hit Select Files. From there, locate
wherever you have rendered and save this file and hit open. And that'll begin the upload
process of this video. There's only going to be
a couple things we need to change here, and
then we are good to go. For one, we should
probably rename this to be class project one. And then whatever your name is. Once you've done that, there's two important settings
that we need to remember. On YouTube, for any
video you upload it, ask if it's kid appropriate. Now, our video is
kid friendly, right? But what this is
really asking is, is this video safe and
marketable for kids? So just be aware in the future, if you were ever
to publish videos, unless you are
specifically making educational content for children, we're
going to check no. This doesn't give it a
PG 13 or an R rating. This just says,
Hey, don't market this video to kids on YouTube. Once that's all said
and done, hitting next. Next, next until you get
to the visibility page. And by default, it should say unlisted. This
is what we want. Again, unlisted. Do not set this to private, and unless you want this to
be public, don't hit public. All unlisted means is that this video is
hidden. It's hidden. Nobody can find this
on the Internet unless you have the link, which is what we do want. Double check Unlisted, not
private, not public, unlisted. And then if you click these
two rectangles over here, it will copy the video link
for you and then hit Save. And that will save this video
to your YouTube Studio. If for whatever reason
you lose the link, do not stress, it's
very easy to find. Just make sure you're in,
again, your YouTube Studio. You can't be on the
YouTube homepage and then go over to content. This will list all of the videos that you've uploaded to
your YouTube Studio. And again, R says Unlisted
here, which is what we want. And if you need
that sharable link, there's these three dots right
here that you can click. And it says, Get sharable Link. And then, again, we'll copy
the link to your clipboard. Once you have that sharable link from YouTube or
Vimeo or wherever, go ahead and go to the
course project sections in the assignment section and
paste it there and submit it. Congratulations, friends. You guys have rendered your very first video
inside DaVinci Resolve.
23. Class Project 2 - Talking Head From Scratch: All righty, everybody.
It's time for you to venture off on your own
into the world of editing. So this will be the
second class project, and it's going to
be very similar to the first one
just so we can get a little bit more
practice and repetition and without my hand holding
you through the process. It looks like we've
been asked to deliver another video that's around
a minute in total length. They like us to use some Brol, some music, and
some sound effects. Just like the first
project, I will be providing some video and
audio for you to use. But if you have your
own audio library or your own stock video library, or if you want to go and
record your own footage, I would highly
encourage you to do so. You will definitely
not be penalized if you take some
creative liberties here. So, in your course
material folder in the talking head section, we're going to go
ahead and open up class Project two this time. Just like last time, we've
got a video and audio folder. Inside this folder, we still
have our A role and B Roll. But in the B Roll folder, we've now got two sub classes. We have screen recordings which show screen recordings
of Resolve, and we've got some stock media of editors doing their job. So I'll go ahead and let you explore those in your own time. If I go all the way back up
top to the audio folder, there's no new surprises this go around. It's very similar. We have music, and we've got three audio tracks that I
will let you choose from. And then we also have some
sound effects and this will include the sound effects
from the previous project, but it also include
three new ones for you to explore
in your own time. If I were to go into
the A Roll folder, we have one talking
head video from a new character this time, and you know it's
a new character. Because this guy's
wearing an orange beanie. I would never wear that. I
don't know who this guy is, but this guy's wearing
an orange beanie. This will be the video that you start with in this project. Now, this will be the first
time you have the reins, and you'll be in
control of how you go about editing a video
inside DaVinci Resolve. And it's going to be totally
okay if you forget something or you go about
things a little bit differently than we did
in the previous project. Again, there's not a correct
way of doing things. There's probably just some smarter
choices that you could. One of the decisions
that you will need to make is how to start
out the project, and that's going to be the final thing that I
walk you guys through, and then I'll let
you have out it. So if I were to go up to our
existing timeline, right? So this is the last project
we just finished editing, and we've got two choices as to how we now start
Class Project two. Option one, keep everything
within this existing project. What I mean by that is if I
go over to our Media Pool, go to the master Bin
or the Master folder, what we can do is create a
new class project two folder, and it would look
something like this. So you could right
click Go New Bin. And I'm going to actually
call this class project one. Why would I do that? Well, with this new bin, I will drag and drop
the existing video, audio and timeline
bins into this folder, placing all of our footage inside of this class
project one folder. I can then right click
and create a new bin and make a class
project two folder. So if you missed it, all I did is I went up to the Media pool, and I'm in our master folder, and I just made a Class Project one and
Project two folder. And I moved the
existing footage and bins inside the class
project one folder. So then what you could do is
you go into Class Project two and create your new bins and new folders and start here, keeping everything within
this existing project. This would probably be the approach I would
take and I might recommend because we have access to everything
that we just finished. So we can quickly refer back to our old timeline and any of the decisions that
we made in the past. However, this might be a bit cumbersome and a bit
messy for other folks. So option two would be
to create a new project. So you need to go to the
bottom right hand corner, go to the home icon, right
click and hit New Project. From here, walk through step by step exactly how we
did Class Project one. So you can name this
whatever you like. You could do two class Project two, or you
could just name it. Class Project two. Change the location to the
Class Project two Media, reset up the project
settings and go through the same workflow
with setting up your folders. Either option works, and
if you do get confused, I encourage you to refer back to some of the
previous lessons. My final reminder before
kicking you out of the nest is that when
you go to submit it, please upload your video
as an unlisted link on YouTube or use Vimeo Behance or some other streaming service. Please do not submit
a Google Drive, a Dropbox link, anything where we need to download
the media to play. Remember, the class projects
aren't meant to be scary. This shouldn't be an
intimidating process. It's okay if you goof or you take more time
than you expected. Good luck, and I'll see
you on the other side.
24. Class Project 3 - Tech Product Review: Hopefully, we're
starting to get just a little bit more familiar
inside DaVinci Resolve. It's totally okay if
you're not comfortable, but you're now starting
to understand, Okay, I click here,
this does that. This kind of belongs in
this location, et cetera. So we're going to take
it a step further. We're gonna do it with
some short form editing. Now, even if you
don't plan on editing TikToks or YouTube shorts or whatever the current
short form media is, practicing this skill is going to be very valuable
for you in the future. As of right now, we've really only edited one kind of video. So what we're going
to do is we're going to branch
out a little bit, and we're going to push some of the concepts that we've
learned a little bit further, as well as introducing
some new techniques. And to do so, we're going
to use class Project three as the backbones
for these lessons. No, we've been asked to create a short form video to
promote an office. Goal is to highlight the
products used in the setup. The creators also mentioned
that they like a clean style. Clean is a word that often
gets thrown around with edits, and typically I tend to
interpret it as minimal fluff, just like our approach
to the talking head. They don't want a lot of
extra goofy wildness. They want something
straightforward that feels professional. Got similar video
length requirements. Looks like we can go a little
bit shorter this go around. And the big change
is that we're going to be working on
a vertical video. So the past edits have
been 1920 by 1080. This go round, we
are 1080 by 1920. Seems like there's also
some B role provided, and we're going to
need to use some music and sound effects again. And to submit the project, this will be the last time I called this out specifically. Make sure you're providing
us with a streamable link. Please, no Google Drive, no Dropbox link, nothing to where we have to
download the video. With that said, let's go ahead
and hop into the project.
25. Setting Up a Short Form Project: Alright, so let's
go ahead and get started on the Shore form Edit. And in order to do so, we're actually going to
create a new project. Now, if you have DaVinci
Resolve already open, so let's say you've been
powering through the course, what I'd like you to
do is go down here to the bottom right hand corner and look for this
little home icon. And if you click it, this will bring up our project manager. Or if you are starting
up fresh on a new day, re open DaVinci Resolve. And once the project
manager opens up, relocate your Essentials
course folder, and we should all be starting
right here on this screen. And now for Section three, let's go ahead and
create a new project. So you can either click
the button or right click and hit New Project. And just like last
time I was going to ask you a name and where
the media is located, so let's go ahead and title
this three Tech. Short. And for the location,
go ahead and locate wherever you saved your course material and open up the three short form folder. Now, we're going to have
two sub folders in here. We want class project three. And once we're in this folder, hit Select and then
create this new project. And by default, DaVinci Resolve will open you up
on the CUT page. But remember, we're
just going to completely ignore
this page altogether. Let's go ahead and head
over to the Edit page. Ah, this is looking a
little bit more familiar. Fun fact, if you do want to hide the Cut page and
not even worry about it, you can go all the way up
top to the workspace menu, go down to the
show page section, and you can actually
toggle off the Cut page. This is normally how I
work when I'm editing, 'cause I just try to avoid
that page altogether. But for the sake of this
course, I'll leave it on so I don't create
too much confusion. Before we begin importing our media and starting the Edit, let's go ahead and set
up our project settings. Now remember, that's in the
bottom right hand corner where this little cogwheel
is the settings wheel. And if you took my advice
from the previous section, our settings should
already be pre loaded because we set them as
our default settings. So we've got 1920
by 1080, 30 FPS, and all of our proxy and optimized media
resolutions are all set. Now, if yours don't load like
this, that's totally okay. All I'd like you to do is
double check to make sure that your timeline resolution
is 1920 by 1080. And we're going to toggle on one extra setting this go around. I want you to use
vertical resolution. And what that'll do is swap the width and the
height resolution. So that way, we're working
on a vertical timeline. Again, for this video,
we're going to go ahead and leave it at 30 FPS. Just a quick reminder, the
two most common frame rates you'll probably work
with are 30 and 24, we're going to stick
with 30 this go around. Double check to make sure
this is all looking okay. And just like last time, if
you'd like to save this as your vertical short form
editing preset, you can. You go up to the three dots in the upper right
hand corner and hit save current settings as preset. So we can name this
vertical 1080 P 30 FPS. Either way, go down and hit
Save when you're all done. Now, new to DaVinci Resolve
Version 20 and onwards, they have a vertical
editing mode. If you're on an older
version of DaVinci Resolve, this will not apply for you. But you'll notice that our
Media pool gets expanded and our preview window gets
really small for some reason. Well, because we're
going to be working with a long formatted video, there's a new icon all the
way over to the right here. And if I hover over it,
it says, Expand view. So what I'm going to do is
I'm going to click on that. And now our media preview
is set to be vertical. Now let's go ahead
and start to import our assets for the project. Now, last time in
the preview section, I had things all nice and neat and organized
for you guys. This go around, we're going to begin to work more and more towards more realistic
scenarios for you as an editor. And we're going to go ahead
and create four folders. So make sure your media pools open up in the upper
corner over here. Right click anywhere in this blank space here
and hit New Bin. Bins again, are the name for folders inside DaVinci Resolve. And what I'd like
you to name this one is 01 underscore recordings. Now, for some reason,
when you right click, you don't have the
option to add a Bn. You can always go up
to the top as well to file and add a new Bin there. And for the second one,
we're going to name it 02, underscore Audio. Gonna
do this two more times. Right click New Bin,
03, underscore Assets. And one more time, right click New Bin, 04
underscore timelines. Depending on the editor, there will be different
naming schemes, organization techniques. I'm going to repeat
this over and over. There's no right or
wrong way of doing this. It's just whatever makes sense. What I am going to
try to continue to reinforce are
techniques that are a little bit more common
and structured to help you as you begin to work on bigger and
bigger projects. All that to say that you don't have to copy this one to one. And as an example, this is a project that I'm
currently working on, and I still have the recordings, audio, and timelines folder. But in addition to that,
I now have a Roll folder, an effects folder,
a renders folder, a visual effects folder, a blender renders folder, and a snap captions folder
for when I do captioning. Tailor your organization to the type of video that
you are working on. And the last thing that I'd like you to do before we start importing footage is over
here on the left column, I like to begin color
coordinating things. So where it says, 01
underscore recordings, what I'm going to do is
I'm going to right click. Scroll down here and change the Color tag to, I don't know. Let's go with Let's do red. Right, click on the
audio, Color tag. Set it to green. Assets.
Alright, click, Color tag. Let's do a nice yellow
timelines, Color tag. Let's go with blue. When I go back to my master Media pool, it's pretty easy for
me to pick out where I'm at in terms of my footage. So let's go ahead and bring in the footage
we're working with. Now, we've got four
items over here. The first is our A
73s slog two footage. Now, if you're like me
and not as familiar with cameras and the way
cameras record things, the A 73 is a Sony camera, and it was recorded in the
S slog two color space. Now, I've already gone ahead and color corrected the footage, but that is something that
we're going to have to learn to address in
a later section. If we open up this folder, you will see we've got a
bunch of recorded videos. What I'd like you to do
is I'm going to drag this folder and I'd like to
retain this folder structure. So instead of dragging and
dropping it here, remember, we're going to drag it
over to the left column, and I'm going to
drag it specifically to our recordings folder. Take this, drag it over, drop it in the
recordings folder. I was going to ask
you, Hey, this is a different frame rate.
Do you want to change? No, we don't. We've already set our frame rate for this
project. And there we go. Now we can see all
of our footage, and it's created a sub folder inside of our recordings folder. Now, there's one last
piece that's going to go into our
recordings folder, and that's our voiceover, our recorded voiceover, in the course material folder
that is tech setup Voiceover. Now, you can either
just drag and drop the MP three here
or we can create a new bin and title
this VO for VoiceOver. Open it, and let's drag
in our voice over. Perfect. Go back up top
to our master folder. Got a couple more
things to bring in. We're gonna bring in our audio. And just like last time we
have music and sound effects, and what I'd like you to do
is drag and drop these into the audio folder over on the left bar because we want to keep our folder structure. There we go. We've
got our music and our sound effects that we
can begin to work with. The last thing that
we're going to do is go over to our overlays folder, and we've got two
overlays in here. And for this last one,
what I'd like you to do is open up your assets
folder in the media pool. And this time, we're
just going to drag and drop our overlays into
the media pool itself. And that'll give
us our two videos inside the Assets folder. Now we're ready
to begin creating some timelines and
setting up our Edit. Go to the timelines folder. Right click timelines,
Create New timeline. And we're going to create our main working timeline first, so I'm just going to type
in main and hit Create. And there we go. The project
is set up and ready to roll.
26. Starting the Short Form Rough Cut: Alright, Crew, so now
our project is set up, and we're going to go
about starting it very similar to how we did in
the previous section. But this go round, we're going to be working
with a lot more footage. So we're going to begin to
incorporate a little bit more of sorting and selecting
techniques into your workflow. With that said, let's go ahead and assemble our rough
cut of the video. So we have been tasked with creating this short
form video for this digital and tech
review content creator. So the big question
is, where do we start? What is the backbone
of this video? You remember last time
we were working with the recorded talking head video? Well, for this go
around, we're going to be working with voiceover. Now, audio only recordings can come in many
shapes and forms, but for us, we've been
given one dot wave file. So what I'd like you
to do is go ahead and drag and drop it
into our timelines. I'm going to hit shift in the scroll wheel to go ahead and expand our two layers here
and I hit D to zoom in. The reoccurring theme throughout
this section is going to be structure, organization,
and methodology. What that means for us is
that we're going to begin to make more and more use of the functionalities
of the timeline. Here's what I mean. I'm going to take my middle divider up here and drag it up so we've got a little bit more real
estate in the audio space. And what I'd like you to do is right click on the
Audio One Track. You can click anywhere
in this space, but we need to
bring up this menu. Go to the Add Tracks button. What we're going to do is we're going to add some tracks below this first track so that we
can structure our audio. Now, there's nothing wrong with adding another video track, but I'm going to
move this to zero because I just want to add
some audio tracks for now. And we're going to add
five tracks and make sure it says below audio
one. It add tracks. What we're going to do
is we're going to rename our audio tracks so that we can designate what kind
of audio lives there. So on audio one, I'm going to click in this area over here. I only have to click
once, and I'm going to type in Voiceover one. Move my mouse. You can see it. Go down one. We're going to
name this VoiceOver two. We're going to do
the same thing, but for music and sound effects. So on this third
track, we're going to name this music one, second, music, two more
times for the sound effects. Sound effects, one
sound effects, two. Next, again, we're
going to begin to Color coordinate our tracks. And this is all
personal preference. This is just the system that I started with and I've
continued to use. So all my voiceover tracks,
I like to make them purple. Why? I don't know. I feel like I like purple. So I'm going to right
click on this track here. Go change track Color, and I'm going to make voice
over one purple and to two, two, two, two, voice
over two purple. You'll notice it
changes the color of our voiceover audio
on this track. And you can also set
individual colors as well. So I could just
right click here, change the clip color
to I don't know, we go teal and then
I'll change it to teal within these upper tracks. But by default, if you don't change anything,
it'll say as purple. For music, I like to go
with a nice lime green. So I'm going to right
click on these two tracks. Change track, Color two, lime. And then for the sound effects, I like orange. I don't know. There's something
about sound effects to me that screams orange. Change track, Color,
two, orange. Perfect. Now, why does any
of this matter? Why does it matter that we name our tracks and set
different colors? Well, well, it's a little
bit more important than just making DaVinci Resolve
a little bit more colorful. What we can do is instead of manually adjusting
all of our audio, if we get smart with
our audio tracks, it'll do all the work for us. And hopefully, you
guys will continue to see what I mean
as we move along. The last thing that
I'm going to have you do before we start cutting up our dialogue is to right click on the Voice
over one audio track. Go to change track Type two Mano and go ahead and do the exact same
thing for voice over two. We're going to change
the track type two mano. As a rule of thumb, whenever you are
working with dialogue, I would default to a mono audio track
unless told otherwise. This rule doesn't always
necessarily apply when you're filming on location and you want some kind
of panning audio. But for us, there
is a fullness to the Voiceover dialogue
when we work with a centralized audio wave, as opposed to splitting it to the left and
right headphones. If you'd like to do
a deeper dive into Mono versus stereo, I
highly encourage it. But for now, what
I'd like you to do is default when
you're working with Voiceover or podcast or any kind of computer
recorded dialogue, we want it to be set to mono. We're going to go
ahead and go through the same process we did
in the previous section, we're going to go ahead
and clean up our dialogue, string it together
so that it fits and flows and remove
any bad takes. So I'm going to go
ahead and hit play. This is my freelance desk setup, built entirely for productivity. This is my freelance desk setup, built entirely for productivity. Okay. I like that
second take better. Let's go ahead and
make a cut here. Hit F, Telit. This is my freelance desk setup, built entirely for productivity. My goal with this setup my goal with this setup is
functionality and simplicity. Everything here has a purpose. Okay, get rid of
this bad take here, A and F. Jump ahead.
I've got two monitors. One horizontal. This is probably going to
be a club, right? I got two monitors. Yep. A F. I've got two monitors, one horizontal, one vertical, and my laptop docs right
into the setup so I can easily go from portable
to full workstation mode. Okay, make a cut here. For audio, I use open back headphones because
I like the clean. We got to mess up, A, F. And remember, I'm not being super
precise with the cuts. I'm just trying to find the good takes and get rid
of the bad ones. For audio, I use
open back headphones 'cause I like the clean
natural sound they give me. Make a cut, it's time to record, I've got lighting covered
with a softbox for fill, a key light for focus, and a light bar for that subtle accent color in the background. And as this playhead
moves along, I hope that you guys catch
that I'm hitting S and D to zoom in and out to kind
of recenter the timeline. When it's time to
record, and yes, gaming is a big part
of my life, too, okay, get rid of this
dead space real quick. And yes. Gaming is a big part
of my life, too, so you'll spot some gear I've
collected over the years that keeps the setup fun,
not just functional. So what do you think? Is
there anything you'd add to make this setup even
better? Perfect. And we can grab and trim this
little section right here. Alright, so we're starting
out about 41 seconds, which is definitely
short form territory. Let's go ahead and give this a play from beginning to end. This is my freelance desk setup built entirely for productivity. My goal with this setup is
functionality and simplicity. Everything here has a purpose. I've got two monitors, one horizontal, one vertical, and my laptop docs right
into the setup so I can easily go from portable
to full workstation mode. For audio, I use open back headphones because
I like the clean, natural sound they give me. When it's time to
record, I've got lighting covered with
a soft box for fill, a key light for focus, and a light bar for that subtle accent color in the background. And yes, gaming is a big
part of my life, too, so you'll spot some gear I've
collected over the years that keeps the setup fun,
not just functional. So what do you think?
Is there anything you'd add to make this
setup even better? Alright. I think that
sounds pretty good. Question is now what? So I hope throughout
that process, you were paying attention
to what's being said, because now we need to go ahead
and construct this video. So what should next steps be? Should it be to find
the footage we need? Should it be to add music? Sound effects, where
do we go from here? Well, like always, there's
not a wrong answer, but we're going to go ahead and begin to get our footage sorted.
27. Building a Selects Timeline: Now we get to do every
editor's favorite part, sort through the footage. Now, at this stage in
the video process, I've seen the footage,
but that's because I acquired the
footage. You have not. So you have no idea
what we're going to bring into the video or what your options are for the cut. This is a stage in the Edit that is often the most
time consuming. But what we're going
to do is, again, provide structure to this to speed up the process
so that we're not wasting time or making things more difficult
than they need to be. So let's go ahead and hop
back into good old DaVinci. Hey, guys, it's time to do
some real grown up editing. The next thing that we're
going to do is we're going to go over
to our Media pool. Locate the recordings folder, and we're gonna go to our
A 73s slog two folder. And here we have all
of our B Roll footage. Now, what we could begin
to do because technically, this isn't too big
of a video is we could begin to double
click on our videos. Preview them, sort
through them this way and try to drag and drop in
usable pieces of media. And depending on how much time you have and how much you care, there is really actually nothing wrong with going through, scrubbing through,
previewing the footage and drag dropping in
anything you might need. But what we're going
to do is introduce a system that will become paramount to your success as an editor down the road. Let me go ahead and
show you what I mean. Go ahead and go to
your timelines folder. And we're going to add a new Bin into our timelines folder, and we're going to
call it the exact same thing as our recordings. So I'm going to right click New Bin we're going to
name this the A seven, three S slog two
timelines folder. And go ahead and open
up this new folder. And we're going to
go ahead and start creating a few
different timelines. But the first one that we're
going to do is going to be our Stringout timeline. Now, a Stringout is going
to be the same thing as our bulk timeline in
the previous section, and this Stringout
timeline is going to contain all of our
footage strung out. Let me show you what I
mean. Now, go ahead and go back up to our master
Media Pool folder. I forgot to toggle on our
timeline tab display. So let's find our timeline
view options. Click that. It display Sac
timelines. There we go. That's a little bit better.
Go to your recordings folder, find our A 73 folder. And what we're going
to do is create that Stringout timeline
using all this footage. Now, you can either drag and
select to grab everything. You can click on the first
one, hold down the Shift key, click on the last one to
select everything as well. Or you can hit Control A to
select all of your footage. Either way you go
about doing it, what I'd like you
to do is to right click and find this
option right here. Create new timeline using
selected clips and bins. What this is going
to do is create a new timeline all of our
footage already on it. Go ahead and hit
Create New timeline using selected clips and bins. We're going to leave the
project settings alone, and I'm going to
rename this A seven. III for three, underscore Stringout, STRINGOUT hit Create. And that's going to
go ahead and create our timeline here with
all of our footage on it. In the Media pool, we now have this new timeline file that's called A 73
underscore Stringout. Go ahead and drag
and drop this into the A 73s log two folder. Now if I go over to that
timelines folder a 73s log two, we have that Stringout timeline. Now I'm going to hit S a couple of times in the timeline itself. Zoom out. And here we go. We can see all of our footage. Now, the Stringout or
the bulk timeline or the everything timeline is
great because at a glance, we can see everything
that we are working with. So this is great.
We've got all of our footage now in one place, but we've got 14 minutes
worth of footage. That we need to fit into
41 seconds of voice over, which is probably going
to be even shorter when we clean this up
a little bit more. So how do we do
that? Well, again, you could just start scrubbing
through here and going, Oh, okay, I like
this one, copy it. Paste it over here and then
begin to work with it, and, you know, try to try
to figure it out piecemeal. But again, systems, structure. Let's make our life
a little bit easier because for this project,
it's not going to be too bad. L later down the road, bigger
pain, bigger headache. And the way that we're going
to go about doing this is through creating
redundancies in our Edit, meaning we're going
to create backups and we're going to create a
system to where we can recover anything
that we need and find anything that
we need quickly. And to start that out, actually we're going
to leave this alone. We're going to
leave our Stringout timeline all alone here. What I am going to ask
you to do is to go up to your media pool find
the Stringout timeline. Right click and hit
Duplicate Timeline. And now let's open up this
copy of our timeline. And what we're going
to do from here is to curate our Selects. Now, Selects are what
you can think of as, like, the usable
versions of our footage. It's going to be pieces of
the recorded media that we can actually begin to
incorporate into the video. And by duplicating
the string out, we leave the bulk of
our footage all alone. So if we ever need to go
back and find something, we can. We can find it all here. But now we have a version of this timeline
that we can begin to cut and make changes without
losing the original copies. So before we do that,
let's go ahead and rename this to our
Selects Timeline. To do that, click on the
actual name right here. Like one more time. I'm going to name it
our Selects timeline. Now, I've done my best to
give us usable footage. But this process
isn't exactly quick. It's not just a
one click process. We're going to actually have
to work to create the sets. So what I'm going to do
is I'm going to start it. I'm going to show you why I'm making the decisions that
I'm making and then we're going to meet at the
end once we're all at a relatively similar point. So I'm gonna take my playhead
and go to the beginning. Now, the video that we're
working with here is talking about the tech setup. So we're gonna be talking
about different things here on the desk and
in the office space. So what I'm going to
try to do is find footage that is framed well looks somewhat good and showcases something that I think I could probably
use in the future. Now we can either hit space
to play it at one X speed. We can grab our playhead here and scrub through
it fairly quickly. We can hit L to play it. K to stop to play, J, to go in reverse. If I hit L to go forward, and then L one more time, we can start playing
in two times speed. One more time, four times
speed, eight, 16, 32. You get the point.
So whatever method makes the most sense for
you, I would go with that. So I'm gonna take my playhead
back to the beginning, and I'm just going to play it
at one time speed at first. You see how on this first
piece of footage on the Oh oh 45 clip,
it's pretty shaky. That's because the
gentleman filming is doing it with his hands. It's handheld footage. So this footage would be something that I would
not need to use. So we know how to
hit play. And it looks like now we're beginning to get some smoother footage. So I'm gonna make a cut
here, continue to play. Okay, and now it looks like
we're getting shaky again, so I'm going to go back
to right before we get shaky Cam and
make another cut. Now, here's how the
sex process works. Once you have a section of
somewhat usable footage, click on that clip and
drag it up one layer. That's it. So anytime we are
playing through our footage and we find something that
we think we can use, drag it up one level. So let's go ahead and do
this process one more time. This time, I'm
going to use JK and L. So I'm going to
hit L to hit Play, shaky, pause it, L. Okay. Make a cut here this is looking like we're going to
get rid of the shaky Cam. L, and I'm going hit L
again to go two times. Now, this stage and me
previewing the footage, I'm going to make a cut
because it looks like we're getting the same motion
and shot over and over. I don't know if we
necessarily need more than, you know, a few seconds of that. So I'm gonna go ahead
and scrub forward and see if anything changes, and it doesn't look like it. So I'm gonna go ahead and take this little
chunk and drag it up. Again, one more time.
Let's go ahead. This time, it looks
like we're looking at some headphones. So we got Shaky Cam. Okay, now the headphones
are in focus. Make a cut. Fast forward. This looks great.
This looks great. Okay, Shaky Cam.
Make a cut here, drag up, scrub forward. Looks like he's
resetting the shot. And here, the cameraman is recentering what
we're looking at. So let's go ahead
and make a cut. Play. Panning left and right. Go back a little, cut enough. So again, looking for anything
that could be usable. And the other thing that
I'm keeping in mind is, how much of a certain
shot do I need? So at this point,
I've got two selects of the headphone footage.'s go ahead and continue
to play forward. I'm not making a cut here because the headphones
are out of focus. So I'm waiting to see if
they come back into focus. Looks like they're
readjusting the camera, continue to play.
Now we're in focus. Now it looks like we're doing some more shooting. Make a cut. Scrub four. All right. And
then we'll lose our shot. Cut, drag up. So on those three
clips, I have one, two, three, four, five selects
that I could potentially use. What you deem a usable
will end up coming down to personal
taste and preference. Stay with me now. There's
no wrong answers. Do your best to make
informed decisions. So I'm going to do
this one more time. On this next clip, I'm
going to hit Play. Okay, let me scrub back
just a little bit. I kind of like how it
comes into focus here, so I'm just going to make a cut here as it comes into focus. We'll call it right there. Now, what I'm going
to ask you to do is go through the
remaining footage. So there's a little over
10 minutes of footage, and I want you to practice
picking out your selects. Find usable moments of footage
and drag it up one layer. Once you've done that,
meet me back here, and we will start
the next lesson.
28. Cleaning Up Your Selects: Alrighty. Welcome
back. How did it go? How did the selection
process go? Question, did you pick a
moment from every clip? You'll notice that
sometimes if I don't like the look of a certain
shot or footage, so there is there was a shot here of the microphone
that I just I don't know. I didn't like. I felt
like it was too dark. I didn't think it
would be usable. So I did not grab a
select of that clip. Start thinking to
yourself. What metric did I use to determine
which was good? Either way, at this
stage in the Edit, we should have two tracks. We should have a bottom one of footage that we
don't want to use, and we should have an
upper track of footage that we deemed was
probably pretty good. This process that you
just went through is the hardest part
of every Edit. If you can get through this, the rest of your job
becomes infinitely easier. Let me show you what
I mean. What I'd like you to do is drag and select with your mouse
the bottom two tracks. Again, I'm using my mouse
dragging and selecting these bottom two tracks.
Now, do not hit F. What I'd like you to do is hit the backspace button.
To delete them. And now what we're left with is just our usable Selects footage. Now, there's a couple
of tricks here that I'd like you
to pay attention to that will make the cleanup
of this very easy. First thing, hit Control A to select the remaining footage. You could, again, always just
drag and select everything, but hit Control A to make your
life a little bit easier. Now, we're going to have
this map to a hockey, but if you ever forget, go up to the very top
menu to the Edit menu. Click. And what
we're going to do is we're going to hit Delete Gaps, which is Control Shift F. And what that's going
to do is delete all of the gaps in
between our clips. So now we can pull them down to the first layer and slide them all the
way over to the left. And depending on you and
your selection process, you should probably
have anywhere 6-3 minutes of usable footage. I would say if you're
over 6 minutes, you probably weren't aggressive enough with the Selects process. And I think if you're
under 3 minutes, you might have been just a
little bit too aggressive, but it's probably not
that big of a deal. Again, I'm gonna control z a
couple of times to show you guys I took the bottom
layer of the footage, Backspace to delete,
Control A to select, Control Shift F.
Control Shift F, deletes the gaps, drag
down, slide it over. There we go. And now we
have our Selects Timeline, and this is the meat
of our Roll footage. Now, there's one more step
I'd like you to take here before we move on with
our Selects Timeline, hit Control A, to
select everything. Hit Control C to copy, and we're not going to copy
it into the main timeline. No. What we're going to
do is we're going to paste it back into the
Stringout timeline. So if you happen to close it, reopen your Stringout timeline, go to the very end of
that timeline anywhere. Doesn't have to be a
specific timestamp and hit Control V.
Now in your head, you might think it,
why would we do that? We have our own timeline
with the Selects. What check this out. Go all the way up top to
the very top menu bar. Hit view Show duplicate frames. And now, what we're
seeing is every moment in our Stringout timeline that
was pulled for a select. So if at some moment in
the editing process, you're going through
your selects and wondering where you
pulled that footage from, you can quickly find it in
your Stringout timeline. Now if you needed to go back and find some more areas
where you're like, Oh, I wonder, I feel like maybe I could have
grabbed something else, you can find that. So everything that
has a duplicate frame is being represented by
these upper color bars. I normally like to
have this toggled on, because I find it
helpful for me when I'm editing to see if I've copied
or duplicated anything or, you know, you got anything more than once on your timeline. If you don't like this, you can always turn it on and off by just going to view,
show duplicate frames. But again, I like having it on. Now, let's go ahead and go
back to our Selects Timeline and begin the next step
of our editing process.
29. Organizing and Grouping Selects: And so the final step
in the selection and sorting process for us is
to clean up our selects, because as is, we have a pretty good cut of our
usable footage here, right? But you'll see we have
desk footage over here and desk over
footage over here. So if we needed to find something in this
timeline quickly, it's easier, but not
necessarily 100% better. So from here, depending on the scope of the project and the amount of footage
that you're working with, you could go about doing
this step one of two ways. One, and this would be
what I would recommend for bigger projects is
we would create another new timeline here for each theme or
subject matter. So we would create
a new timeline for wide shots of the desk, a new timeline for
close ups of products. Maybe we have another
shot specifically set up for when we're getting footage of the
lighting, et cetera. How you choose to
break them down into even more specific timelines
is completely up to you. What I'm going to do
is option number two, and I'm going to again
begin to color coordinate. I'm going to do
is begin to group things into like
or similar shots. Sometimes people will
go about doing this in a way of sorting
things sequentially. So if one thing was
shot after the other, we want to make sure
things are in order, but we're just going to
get things a little bit more organized. What
that looks like is this. I'm going to go ahead and set our first clip color to
Let's go with a nice teal. And I'm going to look for
any shots of the desk, be it a white shot anytime
we have desk footage, I'm going to go ahead and
group it in the beginning. So I'm bringing my
playhead forward. Desk, great. Now we
have headphones. So I'm going to hit the E key to drag and select
everything so that it moves a little bit to the
right just so I have this gap here where we have our desk. So what I'm going to
do is continue to scrub forward and try to group, I would say the desk shots together and the
product shots together. Scrub forward, scrub forward. And you know what
I'm noticing here, I have the exact same
headphone shot twice. So I'm gonna delete it because we don't need the second shot. Now we continue to scribe Ford, and I'm moving pretty
quickly through this because it's not a very
exciting part of the process. For you, take your time. There's no rush here unless you're being paid by the hour. But we got products, products, K, Light bar. And I might even pull up this light bar shot
because I think I have another one later down that I want to group
with that one. Okay, we've got the
steam deck, keyboard. And this keyboard
shot, I believe, let me pull this
up for a second, is, we have some more
keyboard shots over here. So I'd like to group these
keyboard shots together. So what I'm going to
do is I'm going to select this one
over here, right? I'm going to hit
Control Shift X. When I hit the
control shift in X, it's going to ripple, cut. So it brings everything
over to the right. I'm going to scrub
over to the left to my other keyboard shots and hit Control Shift V to
ripple, insert. You notice when I
hit Control Shift V, it shifts everything over to the right and bring this down. I'm going to continue
to go through here. It looks like we have
a dash shot again. Okay, so now let's go ahead and bring that back
to that first group. So I'm going to
select this Control Shift X to ripple, cut it. Scrub back at the
beginning, Control Shift V. Continue to scrub forward. And here's that light
bar that I remember. So Control Shift X, go back to over here, Control Shift V. If you ever need help remembering
where you are at the timeline, you can do what I'm
doing and just drag a clip up to remember your spot. Or if I haven't
mentioned it already, you can hit M insert a marker. If you don't want to
hit M, there's also a marker button right
here to add it. And you can rename
it if you need to. There's a lot of
different marker options, but that is also a
very viable choice. Oh, we've got the
desk shot right here. Perfect. Control Shift X. Go back to the
beginning, Control Shift V. Looks like we've got
a few more desk shots. So I'm going to pull this up because it looks like
we've got more than one. Yep, desk, desk, desk,
back to headphones. And again, this might feel like I'm moving fairly quickly, but I'm not doing a lot
of thinking right now. I'm just impulsively
grouping things together. And I'm not necessarily
concerned with how things look. I'm just 'cause we
already did that, right? We went through
the selex process. So I'm just trying to make sure similar things are
near similar things. Now, we have headphones
here. Imember we had headphones in the beginning. Control Shift X to
get rid of that. Yeah, there's our headphones. So I'm going to ripple
insert that here. Now, if I were to do a quick scrub on our
Selects timeline, we've got all desk shots here. And on this right half, we
have all product shots. Perfect. If you wanted to, you can always drag and select these and pull them a
little farther away. And again, like, we could
even go a step further, and we could color coordinate
all of these to be a teal, we could color coordinate
all of these to be. I don't know, maybe
we go with Apricot? Sure. Take your favorite color. And the final step that
we're going to take, and this is another
optional one. But if you probably
already notice that there isn't a lot
of sound happening. Have I ever to scrab
through these, we've got some
shuffles and muffles, but not a lot of
usable dialogue. So what I'm going to do is I'm just going to
get rid of them because I don't think we're
going to need this audio. So how do we select the audio? Because I'm clicking on
just the audio part, but we're getting
video and audio. Well, there's two options. For one, you can turn off
the audio and video link. So in this upper
toolbar up here, there's this little L link icon. And while this is toggled on, it will make sure that
anytime you click the video or audio of a clip that is
linked, you select both. But if I turn this off, now, I can select just
one or the other. Very cool. Very handy. But there's an even easier way. What I'm going to do is
I'm going to hold down the left Alt key or left
option key if you're on Mac. And when I do that and
I drag and select, now it's going to
select just the audio. If I were to do that without
the Alt or option key, it's going to select both. But the Alt key is a modifier, and lets us modify our
selections and tools. So holding down the Alt
key, drag and select. And remember, we're
not going to hit Ev because if we were to ripple, delete that, it's going to
ripple, delete everything. What we're going to do is
we're going to drag and select and hit the
backspace key, and that'll just delete
things in place. What you are left with is a juicy little cut
up of our timeline. And now we can start editing.
30. Editing B-Roll to Voiceover: Hey, Tim, you have
earned the right to edit this video. So
let's go ahead and do it. Now, it's been a second since
we played our voice over, so let's go back to
our main timeline, scrub back to the beginning. I'm just going to play
the very first part to kind of remember
what we were doing. This is my freelance desk setup built entirely for productivity. My goal with this setup is
functionality and simplicity. Okay, that's right. We're
doing a desk setup video set. Sometimes it's kind of easy
to lose track after you sort through hours and
hours and hours of footage. So, as is, we've kind of got two pieces of things that we
need to combine together. We have our voiceover,
and we have our Selects. So let's go ahead
and combine the two. What we're going to
do is we're going to look at our voice
over here or excuse me, listen to our voiceover
and try to pick footage that goes along
with the voiceover. There's a few ways that
we go about doing this. Obviously, we're
going to want to copy and paste
some footage over, but we can either
have our voiceover open and toggle over
to the SelexTline, pick footage and
then paste it over, or what we can do is go to our SelexTline, select
our footage here, control set to copy, go
back to the main timeline, and just paste it
at the end over here. Now we're
working on one time. Again, this is totally
personal preference. If you feel like this
is too cluttered, do not stress about it. You can always bouncing
back and forth. I am going to go
ahead and close out the Stringout timeline
for my own OCD. So we just have the
main and selects. Let's go ahead and begin
to assemble or cut. Let's go ahead and zoom
in in the beginning. And now I'm going
to begin to be a bit more aggressive
with my choices. So let's go ahead and get
rid of the dead space here. So cut that gap. After delete, let's go
ahead and start playing. This is my freelance desk setup built entirely for productivity. My goal with this setup is fun. Okay. Now, I have an idea
in mind that I think is going to come
out pretty slick after this opening line. In my head, as I'm editing, I'm trying to picture how this sequence of events
is gonna come out. On bigger films and projects, these things are
storyboarded, but, you know, for us
homegrown editors, we kind of have to
storyboard in our head. Later on in the
course, I'll cover some different
storyboarding techniques. But for now, I'm just trying to visualize how this
edits gonna play out. And I think there is
something cool we can do in between productivity. My goal with this in between
this gap right in here. So for now, I'm going
to leave it alone. Let's go ahead and
continue to play. My goal with this setup is
functionality and simplicity. Everything here has a purpose. Alright, so in here, we've
got a little bit of a gap. Now, remember, this is
a short form video, which means we need to respect the viewers
attention span. It's on a video like this that sometimes we can't afford
this half second pause. So I'm going to make a cut
here, pull this audio down. Hit E to select
everything to the right. We've done this
before, our little JNL cutting and pull this
over to the left. And I'm keeping all
of our voiceover still on our Voiceover
audio tracks. Let's go ahead and hit Play. I simplicity. Everything
here has a purpose. We've got two monitors. One. Perfect. Let's go ahead and hit E to select everything to
the right of our playhead. Pull this in so
that head and tail are kind of lining
up in simplicity. Everything here has a purpose. We've got two monitors, one horizontal, one vertical, and my laptop docs right
into the setup so I can easily go from portable
to full workstation mode. Frodior, there's a gap here. Pull this down, E to
select, pull this on in. Full to full workstation mode. Frodio I use open back headphones because
I like the clean, natural sound they give me. When it's Alright, E, select everything to
the right, pull it in. Headphones 'cause I like the clean, natural
sound they give me. When it's time to
record, I've got lighting covered with
a soft box for fill, a key light for focus, and a light bar for that subtle accent color in the background. And, yes. And for this
last clip, pull it down. And then drag it underneath. And again, this is
one of the reasons why I like Jane cutting this way cause we don't
really have to trim off anything or make any cuts. We can just pull things underneath and on
top of each other. So from the beginning, let's
go ahead and play this. This is my freelance desk setup built entirely for productivity. My goal with this setup is
functionality and simplicity. Everything here has a purpose. We've got two monitors, one
horizontal, one vertical, and my This line, I'm not sure if it makes sense. Ctonality and simplicity. Everything here has a purpose. I don't know. Does
it work for you? I'm thinking about deleting it. Let's go ahead and
play it one more time. Goal with this setup is
functionality and simplicity. Everything here has a purpose. The goal is functionality. My goal with this setup is
functionality and simplicity. Everything here has a purpose.
You've got two monitor. Hmm. I feel like it does
add value to the video, but maybe this line
comes in too quickly. Somebody hit Eta
select everything and just pull it to the
right a little bit. If you've forgotten as well, coma is to move things one
frame at a time to the left. And period, moves things one frame to the right. Go
and try this one more time. Productivity. My goal with this setup is functionality
and simplicity. Everything here has a purpose. We've got two
monitors, one hole. You know, I think that
works a little bit better. If you're editing this
and you think this line doesn't necessarily need to be involved, you could
always cut it. That's totally okay. That would sound something like this. Functionality and simplicity.
We've got two monitors, one horizontal, one vertical. Ask yourself, is the video strengthened or weakened
by losing that line? These are decisions that we need to continue to make, right? I think as is, it might be a little bit
better without it. It feels cleaner. So let's
go ahead and leave it out. Anal, one vertical, and
my laptop docs right into the setup so I can
easily go from portable to full
workstation mode. F Audio, I use open
back headphones because I like the clean,
natural sound they give me. When it's time to
record, I've got lighting covered with
a softbox for fill, a key light for focus, and a light bar for that subtle accent color in the background. And yes, gaming is a big
part of my life, too, so you'll spot some gear
I've collected over the years that keeps
the setup fun, not just functional.
So what do you think? Is there anything you'd add to make this setup even better? So what do we think? Does
it sound okay to you? I think we're in an okay spot. I think the dialogue
flows decently. Well, if we need
to make some small adjustments as we
go along, we can, but I think we're in a spot
where we can now begin to put footage on top. So let's
go back to the beginning. This is my freelance desk setup built entirely for productivity. This is my freelance desk setup. Well, if you had to take a hunch as to what footage might
be appropriate here, you might guess that it would
probably be the desk setup. Shot that we're going to pick is going to be the opening shot. It's the very first thing anybody's going to see when
they click on this video. So what we should probably do is pick one of the better shots, something that establishes what this video is going
to be about or, in other words, an
establishing shot. And you know what? I kind of
like this shot right here. We start a little Zoomed in, and the motion is pulling out so that we can slowly see the desk. So I'm going to
make a cut. Right. Let's go somewhere
right in here. I'm going to pull
it up one track. That indicates to me that, Hey, I'm going to use this footage. Now I'm gonna drag
and select it, H control set to copy. Zoom out. Go all the
way to the beginning. Zoom in and hit
Control V to paste it. Now, remember, because
we have that view show duplicate frames option on, I can see this orange
bar on our footage, and if I look over to our selex, I can see it over
here indicating where I've pulled my selex from. Let's go ahead and zoom back
in, and let's play this. This is my freelance desk setup built entirely for productivity. This looks pretty good, but there is one problem. Every time the cameraman
is taking a step, we have a little
bit of a jitter. So it's a little unstable. So what we can attempt to do
is stabilize our footage. Now, there's a couple
ways of doing this. One's a bit more advanced
that we won't cover. The other lives over here to the right in
our inspector tab. If yours is closed,
make sure you're up in the upper right hand corner and you open your inspector tab. I'm going to select our footage. Go back to the inspector tab, and I'm just going to open up this bar right here where
it says stabilization. Now this feature will attempt to keep the center
of our frame still, and it's got three
different ways of doing it. There's perspective,
similarity, and translation. I tend to have better
results with translation. You can go and experiment with whatever mode
that you'd like, but I'm going to start
with translation. I'm going to leave all
these settings the same for now and then just hit stabilize. You'll notice it zooms
in just a little bit. And if we go back to the
beginning and play our clip now, this is my freelance desk setup, built entirely for
productivity. Much better. You can always toggle off
your stabilization with this little toggle switch right here. And this was it before. This is my freelance desk setup, built You can notice it pretty drastically right in here where
we're moving up and down. So let me go ahead and
toggle that back on. And that's looking. This is my freelance desk setup, built entirely for productivity. Much better. And now
let's go ahead and complete this process for
the rest of the Edit. I'm gonna drag the
end here, pull it in. Let's go to the next
voiceover line. My goal with this setup is
functionality and simplicity. We've got two monitors,
one horizontal, one. And I think this line comes
in a little bit too abruptly. So I'm going to select
everything, hit E, and just slide it
out a little bit more to give us a
bit more space. E for productivity. My goal with this setup is
functionality and simplicity. We've got two monitors, one
horizontal, one vertical. My goal with this
setup is simplicity, functionality simplicity. Excuse me, functionality
and simplicity. So it might be good to show
two contrasting shots, one that shows functionality and one simplicity that
shows simplicity. So functionality,
what might that be if we were to go scrub
through our B Roll? Oh, there's this nice
clip here where we can see the different hard drives and controllers and peripherals. So what I'm going to do
is I'm going to pull this up the control set to copy, go over our timeline, go
to the end here so that my playhead is lining up with the edge of our other
B roll and paste. My goal with this setup is
functionality and simplicity. Right. And my thought process
through this is to line up Brol and try to have
some sembulance of pacing so that it flows well
with what's being said. So before we talk
about simplicity, I'm going to make
a cut. Click here. Delete nativity. My goal with this setup
is functionality and sim this clips got a good bit
of shaky Cam as well. So I have a feeling
we're going to need to stabilize most of our footage. With this clip
selected, this time, I'm going to try the
perspective mode. So I'm gonna leave it
on perspective and hit Stabilize. Let's
see how that looks. My goal with this setup is
functionality and simplicity. Okay, I think that
looks pretty good. Simplicity. I'm thinking
for simplicity. We find the shot of
just the keyboard, if I remember correctly. There it is. There's a
shot of just the keyboard. So, this looks like a good starting point.
I'm going to make a cut. Let's crub four,
just a little bit. Make another cut, pull it up. Control C to copy, and control V to paste.
Let's go ahead and play. What this setup is
functionality and simplicity. We've got two monitors, one horizontal, one vertical. Two monitors, one
vertical, one horizontal. So let's find clip of
both the monitors. This could be and
just the desk shots. This could be usable.
Let's pull that up. Let's scrub through
here just see if there's anything that might
be a little bit better. I don't think there was
anything over here. Or we could even
use one of these. You know what? Actually,
I kind of like this. I think this looks pretty good. We got cut here, pull this up, Control C to copy, control V to paste. We've got two monitors, one horizontal, one vertical, and my laptop doc's right
in and I think let's see if we can't find one that goes
in here for the laptop dock. Don't know if there's anything
in just the desk footage. What about Did I get a close up of the laptop? Oh, there we go. Perfect. Right here.
Let's pull this up. Copy, go back over here, paste. Horizontal one vertical, and
my laptop docs right into the setup so I can
easily go from portable to full
workstation mode. Frodo, I use I
think the tail end of this is a little bit
smoother than the beginning. So what I'm doing now is I'm
dragging the end to see if I had missed something in my Selects process that might
be a little bit better. And, yeah, it kind of
looks like right here, we stay pretty smooth. So where do I want
this clip to end? Easily go from portable
to full workstation mode. BradioProably right here, right at the beginning
of the next line. So I'm going to drag this up, pull over to the left so that the end sits on our playhead. Grab the beginning, pull it in. There are so many different
ways to trim and cut clips. Continue to do what makes
the most sense for you. And remember, if
the question is, can I do it this
way, the answer, 99 times out of 100 is, yes, you just might need
to remember what button or what handle
you need to drag. And now it's your
turn. I'm going to let you guys fill out the
rest of our Edit. So we've got about 25 seconds more of B Roll that
we need to add here. So I'm gonna meet you
guys in the next video with all of our B Roll
added to the timeline.
31. Mixing Music and Sound Design: Time to do a little
sound design. Now, this go around, we're
going to do something a little bit more advanced than we did in the
previous section. We're going to
continue to add on to the tools and skills
we have as editors. But go ahead and
pat yourselves on the back because we get to do
some of the fun stuff now. Coming up with our first
assembly cut, our rough cut, sorting through the footage is always a very difficult process, but it is a necessary process. And now we've earned
the ability to add our own flare as editors to try to add some m to the video. So let's go ahead and hop back into Good led
DaVinci Resolve. Now, you had some
homework. Your job was to finish out the rest of our
timeline. How did you do? Was it an easy process? Do you feel like it was hard figuring out which
footage you should use? Did you feel like
this Selects process was helpful or not so much? Whether or not you felt like
it was useful, make note. Now you know in the future,
I don't like this workflow, and you can begin to
implement your own changes. But this is where I ended up with at the end
of last video. This is my freelance desk setup built entirely for productivity. My goal with this setup is
functionality and simplicity. I've got two monitors, one horizontal, one vertical, and my laptop docs right
into the setup so I can easily go from portable
to full workstation mode. For audio, I use
open back headphones because I like the clean
natural sound they give me. When it's time to
record, I've got lighting covered with
a soft box for fill, a key light for focus, and a light bar for that subtle accent color in the background. And yes, gaming is a big
part of my life, too, so you'll spot some gear I've
collected over the years that keeps the setup fun,
not just functional. So what do you think? Is there anything you'd add to make
this setup even better? Now at this stage in the Edit, we should be able to play our
video from beginning to end and not feel a lull or
a drag in the video. Obviously, this isn't
the most exciting cut, but this should feel fluid. If there's cuts in the
video that feel janky or the voiceover doesn't sound like it works
well together, we need to address that
before we begin to move on. But as is, I think
we're in a good spot. So let's go ahead and
add in some music. In the media pool, locate
your audio folder. Let's find our music folder. This time, I'm giving you four
songs you can choose from. Feel free to add something from your
own personal library. But for the course material, we've got four we can work with. And if I remember
right, I think I like this one, Iana emotional. Yeah, I remember liking
the rhythm of this. I like the BPM. I feel like it
sounds pretty good. Here are some of
the other options. Definitely a bit faster, right? It's got a bit more
of a darker tone, but pretty similar to that
first song we played. I think this might be
a bit too intense. Maybe if there wasn't voice over dialogue and we were editing
some kind of a montage, this might work a bit
better, but in my opinion, I think it comes across
a bit too strong. So what I'm gonna do
is I'm going to take this third track right
here, Yana emotional. I'm gonna go ahead and
drag and drop it on in to our third track
here on the timeline. And because we already
color coded this track, it's gonna come in a
nice, pungent green. So remember, we've got a couple options
here on our track. So I'm going to solo the music track by
hitting the S here. Let's go ahead and hit Play. Where does that beat
kick in? Right here. Right here, specifically. So I'm gonna make a
cut on our music. Now, I'm going to
mute this track unsolo it so that I can listen to just
the dialogue again. So again, muted and unsoloed it. This is my freelance desk setup built entirely for productivity. My goal with this setup is fun. And I'd like the beat to kick
in right in here somewhere. So I'm going to drag
that cut music. And so what I've
done is I've slid in the beat kick so that it
lines up with my playhead, and then I can grab the left end here to restore the
beginning of the song. I'm going to unmute,
and I'm going to lower the volume
by quite a bit. Do you remember what the ranges were that
we're shooting for? We're wanting it
in the background, anywhere between,
like, -24 to -30. I think I had said -30,
so let's just start here. This is my freelance desk setup built entirely for productivity. My goal with this setup is functionality and simplicity.
I've got two monitor. Now, with our headphones on, this sounds pretty good. Let's begin to do a little music and sound design
to improve this. Remember, this is a
short form video. So I would like people to
get into the video early. I want to establish that this
is a good video to watch. So what I'd actually
like to do is increase the volume
here at the beginning. So I'm going to start
at like -16 Ish. This is my freelance desk setup built entirely for productivity. My goal with this setup is
functionality and simplicity. I've got two monitors, one horizontal, one vertical. And now we've got a
little bit more energy and depth to the video early on. However, I would
like my voice to come back in stronger
later in the video. So how do I adjust the volume on our music track so that it's higher on one end,
lower on the other? Find a point where you'd
like to lower the volume. Cut the music track
at that point. So again, I had just the
music track selected, and I hit A to make a cut there. And then on this right
half, I can select it, and then either in my
inspector tap or using the little minibar here
in the music track, I can pull the volume down. Remember, we can hold
down the Shift key to fine tune this. So now it's going to sound
something like this. This is my freelance desk setup built entirely for productivity. My goal with this setup
is function. Hmm. That change feels
a bit too abrupt. Is there any way to smooth
out that change in volume? Well, of course, my friends. Of course, there is. And there's two ways to go about doing this. First, what I'd like
you to do is go all the way up top
to the Effects tab. When your Effects tab opens, we have our video transitions, which we took a
look at last time. But there's a little
column underneath it called Audio Transitions. We've only got three. We've got three that
we can work with. We have a cross fade
for all of them. But the first two are adding and subtracting volume before
and after the cut, the middle one is a
simple cross fade. What I'd like you to do
is drag that cross fade zero DV to be right
on that music cut. And now, if we were to play it, it's going to sound
something like this. This is my freelance desk setup built entirely for productivity. My goal with this setup
is functionality. Much smoother. Now, there's
a few ways that we can manipulate this transition
to work in our advantage. For one, you can click on
the transition itself. And if we look over to the
right in our inspector tab, we have some options
for the transition. So similar how we can change the volume on the timeline
and the inspector tab, we can also change the
duration on the timeline. And in the right on
the Inspector tab. We've got a very
powerful option right below that where
it says alignment. Now, if I click this first icon, watch where it goes
on the timeline. Now the transition is sitting on the left half of the cut. Vice versa, if I click the far right option,
sits on the right. So as is, we would now fade into this right half entirely
for productivity. My goal with this setup
is functionality. And if I were to swap
it, we're going to fade in with lower
volume quicker. Setup built entirely
for productivity. My goal with this setup is function slightly
different, right? Here's what I like to do. I like to keep it in the middle. And then depending on how
the volume transitions, built entirely for productivity. My goal with this setup is fun. I will take the center cut point here and move it to
the left or right, depending on where I would
like the fade to sit. And then if I would like it to cross fade more aggressively, I will shrink the transition, or if I want it to be more
gradual, I will expand it. And with this transition, we have a very powerful tool
that we can use to adjust volume levels of our music or even dialogue and
voice over on the fly. Now, I wouldn't be doing
my job properly if I didn't show you the
alternative option to this. So what I'm going
to do is I'm going to click on the transition
and hit Backspace to delete. And it's completely up to you if you follow along
with this part. I'm going to right click
on the cut right here and hit the Delete
through Edit option. And that's going to combine
the Edit on our two clips. Now, if you don't like using the audio transition method,
here's your other option. At the location where you want to change the audio levels, I want you to hold
down the Alt key and click on the volume bar. This is on the timeline.
I'm holding down the Alt or option key and
clicking on the volume bar. And that's going to add a
little circular dot right here. Scrub your playhead to
where you would like the new audio level to
start. Do the same thing. Alt click. These dots control
the volume level at that specific frame. So I can drag this one
down to decrease it. I can drag this one up. To increase it, I can also
move them left and right. This workflow tends to be
a little bit more finicky. It's a little bit
more tedious and particular with how you're
moving the mouse and clicking. So I prefer to make a cut, lower the volume, and
adding an audio transition. So let's go ahead
and play that again. This is my freelance desk setup built entirely for productivity. My goal with this setup is
functionality and simplicity. That keeps the setup fun,
not just functional. So what do you think?
Is there anything you'd add to make this
setup even better? That's sounding pretty good.
The only thing I might do is I might increase the volume a
little bit at the end. So I'm gonna make a cut here. Increase the volume
just a little bit. So I'm at 19 here. Well, yeah, let's
go let's go like 19 something. And
in a cross fade. Gear I've collected
over the years, that keeps the setup fun,
not just functional. So what do you think?
Is there anything you'd add to make this
setup even better? That might be a little too loud, so let's bring it
down just to smidgen. Fun, not just functional. So what do you think?
Is there anything you'd add to make this
setup even better? Yeah. Hey, that's sounding pretty good. Let's
cut out the tail. Back space is a delete. And now, I've got a cool little Edit that I think you guys
are gonna enjoy.
32. Creating a Hypercut Effect: Team. Time to do something fun. Now, when it came to setting up this
section of the course, I was looking for
some fun ways that maybe we could spice
up this video, especially because,
again, Shore form video, attention spans are low. What are some ways
that we can hook somebody into the video so
they can stay and watch? Well, if you go over
to your media pool, go to the audio folder,
go to sound effects. There was a couple that I
found that were really fun. There's this grappling gun
in mechanical stopwatch. I'm going to click on
the Stopwatch first. So I'm double clicking
to preview it. Let's see with the
grappling gun. These two sound effects would be classified as clicks
or gear turns, and they're very commonly used for high frequency cut moments. Let me show you what I mean. Now, what we're going
to do is going to be the accumulation of everything
that we've learned so far, and we get to do it because we've earned the
right to add this. We've gone through, properly
sorted through our footage, set up our timeline
in a way that we can add a little bit more mp. I'd like you to pick your
favorite of the two. I'm going to go with the
grappling gun sound effect, particularly because
I like how it ends. I'd like you to
drag and drop this anywhere on your
sound effects track. You could put it on
the music track, nobody's gonna come
arrest you if you do. But let's try to continue
to say organize, and let's put it on our
sound effects track. Here's what I had in mind, gang. I think I'm going to solo these first two tracks up
here, our voice over tracks. I think it would be
cool that after I say, This is my freelance desk setup built entirely for productivity. After I say, This is my
freelance desk setup, before we go into all
the individual items, we can do a hypercut of all
the things in the desk setup to quickly preview
what's about to be seen, and then we can lead into
the rest of the video. What I mean by hypercut
is a sequence of very fast and short cuts. So I'm going to unsolo
these two tracks. I'm going to mute and lock the music track because I'd
like to leave it alone as is. And I'd like to line up the gear sounds to start right
after this dialogue line. So this is going to
come in pretty loud, so I'm going to lower the
volume just a little bit. And I'm going to bring in the end of this sound so
it starts right here, right after I start
speaking right here. Let's go ahead and play this
tirely for productivity. My goal with this
setup is Alright, we need a little real estate
to work with because as is the voiceover lines
coming in doesn't give us any play with
using this sound effect. So I'm going to hit E to select everything to the
right of my playhead. And I'm just going
to drag it off to the right somewhere
somewhere arbitrary. It doesn't have to be exact. Then I'm going to bring
in this sound effect. Alright, and so let's go
ahead and line this up. Now, in my head, what I'm thinking is that
on every one of these clicks or close to
every one of these clicks, we cut to something
new in the setup. So I'm thinking we started
somewhere around here, and then it's going
to end right around here. I think that's perfect. And I'm going to bring in the end because we
don't need it anymore. Activity. Activity. And now what we can
do is cycle through some clips on each
one of these clicks. Question. How did I know
to do something like this? Well, question back to you. Is there media that
you enjoy watching? Is there anime, documentaries, music videos, films, action,
suspense, thrillers? You probably have some sense of inspiration in your
work and things that you enjoy when it comes to videos that you may or
may not be aware of. So for me, what
I'm coming up with inspiration for editing
this kind of a short, and I'm scrolling through sound effects and music
that I could possibly use, when I hear something like this, there's a moment where
something clicks, and I think, huh, I wonder if we can
make something with this. There's probably a
science behind this, but the best thing that I can recommend for you is to bring a more conscious awareness to the films and media
that you are consuming. Let's get back to the edit. So what I think I
would like to do is introduce a new cut
every three frames. Why three? Well, do you guys remember what frame rate we're working on on this timeline? It's a 30 FPS timeline. So if we were to make a new
cut every three frames, we are going to be
showing a new image every tenth of a second. So here's what
we're going to do. With My sound effects selected, I'm going to hit the M button. You'll notice it owns a
marker on our sound effect. And I'm going to use my
right arrow key to go one, two, three frames forward. Hit M. One, two,
three, frames forward. Hit M. One, two, three, one, two, three, one, two, three, one, two, three. Now what we're going to do
is I'm going to pull in the old desk footage so that it ends right at our
first marker here. And we're going to begin
to bring in footage and have it line up on
each one of these markers. So we don't want our sound
effect to move at all, we can always lock this
track so it doesn't move. Now we're going to do
is let's just pick one clip of our selex. Let's do this one right here. I don't want you to
be picky in here. The idea is to learn
the technique and not so much create
a perfect sequence. I'm going to make
a cut here, drag it up, control seat to copy. Go back to our timeline, line it up with
our first marker. So again, I'm hitting D to
zoom in, paste it in here, and then we're going to go to that new marker, cut it off. Again, go to the products. Sure. The mouse is fine. You don't have to
go with the mouse. I'm gonna drag it
up, copy, paste. Cut. Now, you could continue to do this process one clip at a time, or we could cheat a little bit. What I want you to do
is pick eight more of your favorite clips in
the selects over here. It does not matter which. I don't want you
to be picky here. Again, technique,
not the perfect cut. The way I'm going to do
this is I'm going to hold down the Alt key and
drag and select. Alt key. Drag and select, or if you're on Mac, option
key. Drag and select. Pull over eight. Once you have eight
clips over here, now we can cheat a little bit, and we can make them
all three frames long. We can do that by
either right clicking and hit Change clip duration, or the t key is Control D. Remember, if the question is, can I do this in
DaVinci Resolve? The answer is yes, we just got
to find where the menu is. I would like each of these
to be three frames long. So I'm not going to
use the time tab. I'm going to use the frames
tab. I type in three. And now we've got all of our
clips as three frames long. Do you remember what we did in the Selex process to
remove all these gaps? You could either go up to edit, delete gaps or we can hit Control Shift F to
delete the gaps. Now if I were to zoom in,
we've got three frame clips. I'm going to select
this sequence. Hit Control X to cut
them. Zoom out with S. Zoom back on over
over here and paste them with Control V. And now, if we were to play this
sequence right in here, it's going to look
something like this. Tirely for productivity. And now we have a hypercut. How cool is that?
Isn't that pretty fun? We've got one problem, though. The rest of our footage
is still over there. So here's what we're gonna
do. I'm going to hit the E key to select everything to the
right of our playhead. And because our music
track is locked and because our sound
effects track is locked, even though I have the
music track selected here, it's not gonna move when I
pull everything back over. And now that looks
something like this. It's my freelance desk setup built entirely for productivity. My goal with this setup is
functionality and simplicity. Isn't that pretty
fun? Alright, I got one more effect to show you guys before we wrap up this video.
33. Compositing: Alright, crew. I've got one more technique
to show you guys, but I show it to you with caution because it is
a very slippery slope. What we're going to
do is we're going to introduce an overlay, which is something that is overlaid on top of the video to add a little
bit more visual flare. Where you can get to
travel with this is beginning to over
abuse overlays. You'll see a lot of
amateur editors take film grain or film reels or moving lights and
just put them on top of whatever videos are
working on in the hopes of making them more produced. I guess is a good
way of saying it. So the way that
we're going to use ours has some motivation. It's going to be a
motivated transition to get into the
rest of the video. Again, it's a good
technique to learn, but I err on the side of caution when employing
them in your videos. It's just like using those
stock video transitions. If you don't know why
you're using them, don't stick through
the fundamentals. Now, up in the media
tab over here, we have one last folder we
have not tapped into yet, and that is the Assets folder. We've got two videos here. We have a blue light
flare transition and a yellow flare transition. What we're going to
do is we're going to use these to transition from our hyper gear cut
into the rest of the video. We're going to use it as almost like a
climactic transition. Let me show you what
I mean. What I'd like you to do is
pick one of the two. You can go with blue.
You can go with yellow. It doesn't really matter to me. I'm going to go with blue
because I like the color blue. And as I begin to
drag this down, you'll see that it comes with an audio track,
which we don't need. Do you remember how to
get just the video? If not, it is the Alt
key or the option key. So I'm going to hold
down the left Alt key and drag this in so we
have just the video. Now when I put this on
top of our footage, you can see that it comes in
with this black background, which can be a bit problematic because even though the
flare is not happening, this lens flare, we can't
see our footage underneath. So the question is, how do we
use this as our transition? Well, let's start
by lining this up. I'm going to scrub through
until I find a point where our screen is completely filled by this white light. I'm going to make
a cut. I'm going to find that point where we're going from the hypercut to the footage and
drag that cut here. And then I'm going to pull
the beginning back out. So now we have
something that looks a little like this tivity. My goal with this setup
is function productivity. My goal with this Okay, so the flare is lined up. But how do we get rid of
this black background? Say it with me now. There are multiple ways
to go about doing this. There are advanced ways.
There are convoluted ways. We can do this on
the fusion page. We can do this on
the color page. What we're looking to do
is to key out the black, meaning we would
like to get rid of the black area so that
they are transparent. A more advanced way of doing
this would be to apply a Luma key, but we
don't need to do that. What we've done by dragging this blue flare
transition on top of our existing footage is
we are attempting to composite this visual effect
on top of our B roll. Composite meaning combining
two or more things into one. With my footage selected, if I were to go over
to the inspector tab, you can see that we have
a composite option. There's a drop down
menu and opacity. So if I were to take the opacity all the way to zero, well, we can see our
footage underneath, but now we can't see
the flare anymore. So let me go ahead and bring
that back all the way up. Some of you might
already be familiar with composite modes if you've done some graphic design or
use another editing software. But in essence, the
composite mode of your footage is how it interacts with the footage
or the layers underneath it. So we can change the
composite mode from normal to something
like add. Whoa. And there you go. Now we can
see our footage underneath. What about color? That does something interesting.
Color burn. Well, now we can see
color dodge, darken, darken Whoa, there's a lot of
composite modes over here. I feel like one of
these should work, and your feelings
would be correct. I'm going to scrub my play head to a
point where we can see some of the blue and
some of the background. Now, normally composite modes aren't grouped alphabetically. They're grouped in
a manner to where light composite modes are
next to similar ones. So what that means is
that things like color, color burn, color dodge are
normally grouped together, and things like hard
light, hard mix, and soft light are
normally grouped together. We're going to want either
add, lighten, or screen. Each of these will
essentially make the dark or black
areas transparent. When you're working with things
with a black background, normally I would
default to screen. Screen is essentially
a transparency filter, whereas AD is an
additive filter, meaning that it will add lighter areas on
top of each other, which can make things a bit more glowy, but it is a fun look. So I'm going to go with screen. And now, if we were
to play this Vd. My goal with this setup is fun. We get the footage and then
the flare transitions on. Now, there is a little
bit of artifact in here, and you might not be
able to notice it. But if I were to go
one frame to the left, see how it's a little
bit darker than one frame to the right
when our transition ends. And that is because
if I were to go back to the normal
composite mode, this is not a perfectly
transparent black. It's not a zero,
zero, zero black. It's a slightly
lighter or excuse me, a slightly darker gray. So if I were to go
back to screen, a quick fix for this
is to fade it off. So I'm going to hit shift in the scroll wheel to scroll up a little bit until we can
see our handles over here, our fade handles, and
I'm just going to grab this right one and pull
it on over a little bit. Now it will fade off. We have a perfectly clean You can do the same as
well to the left side. But you got a perfectly
clean transition. My goal with this setup is there's a couple
of things that we can do to really sell this
sound effect because as is, we have the gears to
cycle through our cuts. There's nothing really there for the flare, the transition. So let's go back over to
our sound effect tab. And we've got a few that we
could choose to work with. We got a camera flash
at the cinematic woosh. We got a short firewoh? What are these guys? Ooh. All of those
are pretty fun. You can choose whatever
one you'd like. I think they all signify
this passing flare. I'm going to start
with the camera flash. I'm gonna put it on
sound effects Track two. Bring this up. Let's resize things
just a little bit, and I'm going to make
sure that the peak of this sound effect lines
up right here on the cut. To bring the volume level down just a little bit.
Let's give that a play. My goal with this My
goal with this Oh, it might be too quiet
to bring this up. My goal with this setup is
function. Now you can hear it. I think it still feels
a little bit flat. Let's add a few more
layers of sound effects. I'm going to click on our bottom sound effects two layer here. Go to add Tracks. We don't need any
new video tracks, and I'm going to actually
add I'm going to add two layers below sound
effects two. Add tracks. Let's go ahead and
make sure these are all named and colored properly. So sound effects three,
sound effects four. Change the clip color orange. To orange to orange. So what was this one again? Oh, I like that. The
short fire whoosh. Go and add that underneath here. And again, I'm looking
to line up the peak of this sound effect with
where the cut point is. Let's bring this down just a little bit. See
how that sounds. Activity. My goal
with this setup is. I think that sounds pretty good. The last thing that
I'm going to do is there's one sound effect
we haven't previewed yet and it's this
reversed symbol riser. Risers build tension. It's a rising source of audio. I'm gonna drag that on down. And again, I'm going
to have that line up. That cut point, bring the volume level down
just a little bit. Entirely for productivity. My goal with this setup
is functionality. Now, that has got some meat
and some weight to it. What we've done
is added depth to our cut and our edit
by layering the sound. I cannot emphasize enough how important sound design is to your videos
and your edits. But we've got one problem, and it's sitting muted right
here on track number three. If I were to unmute
this and unlock it, let's play it with
the music now. This is my freelance
desk setup built entirely for productivity.
My goal with this. Did you hear it? Remember
how we had locked our music track before
adding this gear hypercut? Well, that beat drop is still happening right here
on the old point. So we need to take
our music track. And move it on over to drop
right where the cut is at. We want everything to
build into this moment where we are revealing
our desk setup. All I need to do is bring the beginning back,
go to the end, pull this back, slide it over, and we need to re add
our transition here. We zoom in. And now let's
check out our desk edit. This is my freelance desk setup built entirely for productivity. My goal with this setup is
functionality and simplicity. I've got two monitors, one horizontal, one
vertical, and my laptop off. I think the music volume still drops off a
little bit too quick. So what I'm going to do is I'm going to click
our transition. Switch to the right
side and pull it over. So it fades off a little
bit more gradually. Alright, and here is the edit. This is my freelance desk setup built entirely for productivity. My goal with this setup is
functionality and simplicity. I've got two monitors, one horizontal, one vertical, and my laptop docs right
into the setup so I can easily go from portable
to full workstation mode. For Audio, I use
open back headphones because I like the clean,
natural sound they give me. When it's time to
record, I've got lighting covered with
a softbox for fill, a key light for focus, and a light bar for that subtle accent color in the background. And yes, gaming is a big
part of my life, too, so you'll spot some gear I've
collected over the years that keeps the setup fun,
not just functional. So what do you think?
Is there anything you'd add to make this
setup even better? There we go. Nicely
done, everybody. Hey, that's not too bad. For our first Short form edit, I feel like that's
got a good bit of energy and paste to it. But let me ask you this. Are there things that are still missing or you feel
like could be improved? We could go back and try to add some more sound effects and, you know, continue to
improve our sound design. But as is, from what
you've learned, what else are you thinking that you might do to
improve this video? One of the things that I'm thinking right now
is that there is an obvious lack of
text and callouts. When you watch shortfm videos, there are often captions. And when we're talking
about a laptop, we might have a call out or a line that identifies
what this laptop is. These are motion graphics and title graphics that we
have not covered yet, but we are going to
cover them in fusion. And there are also shots like this that are just
a little too dark, and we're going to
learn how to improve those in the color page. So nicely done. Last thing we need to do here
is render out the footage. And to do that, we're
going to go ahead and go over to the Deliver page. And similar to last time, I'm not going to spend
too much time covering render settings because
I dimentiRsolve, if we scroll over to our
presets up top here, there is a TikTok preset, and that will render this out in a vertical format that is already pre formatted for
short form platforms. Now, this doesn't
have to go on TikTok. This is just a nice preset for all of your vertical video. Go ahead and browse to wherever you would like to save this. I'm going to go to my desktop, and I'm going to name this oh three short form desk setup. And before we add this
to the Render Queue, make sure that you're
not rendering out the entire timeline
because remember, we've got all of our
B roll over here. So go to the end of the clip, and this is a funky little rule, but we need to go
over to the left, one frame and hit O. This hits the outpoint at
the very end of our footage. This is kind of a funky rule and something I might touch on
more a little bit later. But if we were to hit O, where our playhead is at the
end of the timeline, you'll see it as an
extra frame here. That is because DaVinci Resolve looks to the right
of the playhead. Again, this is
something I might cover a little bit more in the future, but just know if you're
trying to get to the very end of your
edited sequence, go one frame over to the
left and then hit O. Now we'll be perfectly lined up. We can add this to the render Q. And then pat yourself on the
back for a job well done.
34. Class Project 4 - The Keyboard Short: And now it is your turn, and we're going to
be working with some real footage that was
used in a short form Edit. So for Class Project four, we're going to be doing
a short form Edit. But we're going to be
working with footage that was for a keyboard review, a computer keyboard review. The footage is provided to
us by my friend Justin. Justin is in the tech space. He likes reviewing and talking about different tech
and technology. And he was who provided the B role for Class Project three. In your course material folder, there will be a
Class Project four. We've got two folders,
video and audio. I'm going to go ahead and vent
her into the video folder. And within the video folder, I'm going to go into
our A Roll folder here. This is Justin here. This is a video where he
is going to be reviewing three keyboards that
he personally owns. There they are. The three
keyboards right here. Now, each of the keyboards
has a specific name, and I'm not planning on you to know the different
brands of keyboards. So what I've gone
ahead and done is in that same video folder
in the B Roll folder. I've gone ahead and
separated the B Roll for the respective keyboards
by that keyboard's name. So there's the Ducky, the
high ground, and the Wooding. And there's one
extra folder that showcases all of the
keyboards at once. So for this project,
the creator, Justin, is reviewing three of their favorite keyboards
and have asked that you make an engaging
short from their recordings. Like I mentioned, the
appropriate B roll for each brand of keyboard will be located in the
respective folders. Do not be afraid to take
creative Liberties. Meaning, if you have an idea for the Edit and you want to
try something, go for. Now is the time and
place to experiment and learn what works
and might not work. Make a note here that it's
okay to have gaps before, after and in between
voice lines. Just like we did
with the Hypercut, we don't have to string along each voice line immediately
after one of the other. We've been asked to keep
it underneath 60 seconds, which shouldn't be a problem and to keep the video vertical. So just like last time
we're going 1080 by 1920. We're going to roll music and at least one sound effects to support this
story of the video. Very good. So like
class Project two, you have a choice to make here. For one, you can keep things
within our existing project. So within the existing
tech short project, we can go ahead and create a new class project four folder and sort all of our old folders in like a class
Project three folder. Or if you want to, you can
go to the home icon and create a new class
project for project. Either or this project is going
to be a great way for you to reinforce the concepts we learned in class
Project three. There's one final thing
I'd like to show you guys before I go ahead
and let you loose. For our a Roll video, I'm going to go ahead and
drag and drop it in here. Don't follow along.
I'm just going to show this for the purpose
of demonstration. Let me go ahead and
just insert it on our existing timeline
so you guys can see so the original video that Justin gave me was split
up into two parts. One, had him talking to the camera where he's
looking at the camera, recording a couple of things,
and the right half is him reading off his phone for
the rest of the dialogue. So I went ahead and trimmed out some of the fat and
combined the two together. So just be aware when you're
working with this footage, be conscious of what
you're playing, what's usable, and what's not. With that said, I
wish you luck and God speed on your short
form editing journey.
35. Linking and Unlinking Clips: Welcome to stuff I
Wish I knew Part one. This might be one of my favorite
sections in this course, because we're going to talk
about all the useful things. For the bulk of our time
here in the course, we focus a lot on
techniques and practices. But in this section,
we get to talk about all the little fun tips and tricks that make your
life a lot easier. In Resolve, if the question
is ever, can I do this? The answer is normally yes. And we're going to explore what those yeses are in this section. So let's go ahead and
hop straight into it. So for this section, I'm going to keep us
in Project three, the Text Short project just because we've already
got things imported, we've got stuff laid out,
and it'll be easy to quickly demonstrate some of these tools that you guys have
at your disposal. And for this first go round, let's go ahead and cover some timeline
troubleshooting tools. And one of the most useful
is just being able to locate footage from your timeline
in your media pool. For us, because we're
not working with a lot of footage, it
might not be too bad. You know, we can go
up to our Media pool, go to the recording
section, go here, and then try to find the Oh, oh, what is that COO six oh
file, so I could go here. You know, we find it
relatively easily. But depending on the scope of
your project and the work, it might not always be the
most time effective thing to sort through your
media pool and try to link file names across. So there's two really
helpful shortcuts that will speed up this process. Now, just a quick reminder, I'm going to be assuming that we are using my keyboard shortcuts, but I will do my best to list out the default
keys as well. To find our footage
in the media pool without searching through
folders and bins, all we need to do
is hit Alt plus F or Option plus F
if you're on Mac. And that locates our
footage right here. And we can combine this with
the match frame shortcut to find the exact length of this clip on the timeline
in the media pool. So with our playhead
directly over the clip, this is important that
your playhead is above the clip that you're trying
to match the frame to. Watch the in and out
points down here. If I hit Control plus F here or Command plus
F if you're on Mac, you see how it shifts
the in and out point? Now, if I were to hold down
the Alt keying to bring in, excuse me, the video, you'll see we get the
exact same video length. And it is going to be important
that your playhead is over the clip that you're trying to match and find
in the media pool. If, for instance, my
playhead was over here and I select this
clip and hit Alt F, it's still going to find
that clip in the Media pool. But if I hit Control plus F, you see we get a different
in and out point and the preview changes
because now we're previewing, we're matching the
frame of this footage. So, again, that sequence
of events on another clip is move the playhead above the clip you're
trying to locate, select that clip
on the timeline, Alt plus F, locates
it in the Media pool, and then Control plus F
sets the in and out point to exactly what little snippet we snagged from the footage. Now I've got one more
troubleshooting technique to talk to you guys
about and to do so. I'm going to go over to
our Stringout timeline because we have both the
audio and video here. Now, it really doesn't matter what clip we choose
to work with. This is purely for example sake, but there are going to
be moments when you're editing when something
like this happens, you would like to either move this clip left or
right or make a cut, and it only affects
one part of it. Let me show you what I mean.
Sometimes this little icon, and I think we
talked about it in a previous video
might be unchecked. This is the linked
selection icon which turns on your
link selections. A majority of time
when you bring in footage from your Media
pool to the timeline, it will have linked
audio to that video, which is indicated by the little Link icon
on the video itself. So, if that selection
is turned off, then when I go to drag it, things split up, which can be kind of frustrating because then
you have to go back, dragon select to move everything over, and then you do this. And so problems, right? So if you ever have that issue where
you're trying to move both things at once and
you're only getting one every time you
click and select it, make sure this
icon is turned on. Vic versa, sometimes this
linked icon is turned on, but you're only selecting
one thing as well. And that can happen when
you do something like this. Let's say I'm working with
this footage here, right? And I need to make
an audio adjustment on one part of the video, but I don't necessarily want
to cut the video itself. Well, sometimes what you'll
do is you'll alt click to select just the audio and make a cut, splitting up the audio. And now if I needed to, I
could adjust the volume here. We could add audio effects. You know, we could change the audio to be different
than this first half. But watch what happens
when I select the video. Well, I have the Link
Selection turned on, but now nothing is linked to it. Depending on how you Alt select your footage and how
you make those changes, sometimes it will unlink
the audio and the video. So to re link those things, what we need to do
is do it manually. So you can drag and select, right click and go to ink Clips. This is the default shortcut for this Control plus Alt
plus L. Normally, I don't have to deal
with this too often, so I've left it alone, and I'll normally just right
click and relink it. But again, you can
always update this to be hockey that you
might use more often. You notice when I click that, we get the linked icons back, and now when I select it, Everything is grouped together.
36. Timeline Icons: Something else we
haven't talked a lot about yet are these
icons over here, which can cause problems if you accidentally turn them on and off when you didn't mean to. So the red icons are the
track selectors for changes. It's different than locking a track so that you
can't make any changes, but it is analogous to it, and
I'll show you what I mean. So let me unlock this
track right here. If I accidentally turn off, let's say, the red
Audio one icon here, if I don't have anything
selected and I hit the A key, you'll see that it only
makes a cut on the video. And if I were to
even stack this, so let's say I put this video
on top of this one here, again, I have only the red track turned off here
and I make a cut. You'll see that we cut
everything except for track one. Now, if I were to
have this video selected and I make a
cut, it still works. This just toggles on and off bulk master options for changes that you make
on the timeline. So, again, if you're having
problems where you're trying to make a cut to multiple
things and it's not happening, double check the red icons
and check these blue icons. So the blue icons represent what's going to be imported to your timeline from what you have selected in the media pool. Meaning that since I have this video
selected here, right? We have a video one and an
audio one previewed here. Now, if I were to go over to my Voiceover Media Pool
and click here, you'll see that we only
have the blue icon for Audio one because there's no video associated with this. Again, if I go back to
my videos over here for the Sony S Log two footage
and select Video one Audio O. Depending on the footage
that you receive, you might preview up to, like, six or ten or even
12 audio tracks, depending again on
how many audio files are associated
with that footage. Where this can be
an issue is, if, for instance, I'm
going to go to the end of our timeline here
just for an example. I somewhere along the way I accidentally toggle
off A one here, and I try to bring
in our footage, you'll see it brings
in only the video. So that can be
frustrating, 'cause you're like, Well, hey, man, I got some voice associated
with this, or I have, some audio associated with this, and I can't get it to come in. Double check to make sure
that your media pool, preview, timeline track
options are toggled on. And now the only other
thing that I'll call out, but I feel like you guys might probably already understand this is if you have the
lock track turned on, you're not going to
be able to bring footage onto that track. And it's the same
with the audio. So if I were to accidentally
lock both those tracks, I can't bring anything
onto those tracks. Now, I'm going to skip over the sync lock toggle really quick just to cover the disable
audio and video tracks. For video, we only
have one option. That completely disables
this entire track. Doesn't delete anything. I
just kind of turns it off. For audio, if I'm trying to
mute a particular track, we can hit the M
button, but I believe we've already played
with that option. And synclock is a
little bit different. Let me show you what I mean.
If I were to hold down the Alt key with
this random clip selected and make
a duplicate here. If I were to disable Syncloc on Video Track
two and Audio Track two, and I select this footage
here on Track one, so it's the exact copy just
underneath it and hit F, you'll see that it
doesn't ripple delete. It stays in place. If I undo that real
quick, I'm going to i Control Z and enable Synclock and now I ripple
delete. You see it shifts over? So the synclock disables
clip shifting operations. That can also include things
like our trim editor. So again, just for
an example, you don't have to follow
along with this part. I'm going to cut off
these two clips, ripple delete them so
they all shift over. So now we just have a smaller
version of that same clip. The Synclock option also
works with our trim editor, which is what we played with
in the first section to shift video around and extend clips without
affecting the cut points. So if I were to hit Shift
and W to swap to that mode, go to this cut point
and push the video out, you'll see that our top
track shifts along with it. That's because the
sync clock is enabled. I'm going to hit Control
Zeta undo that real quick. If I were to toggle that off. Now when I push everything out, you'll see it stays in place. This can be a useful tool for you if you're working
with a lot of tracks of footage and you're
not wanting things to shift around when you're
ripple deleting and trimming, but it is something
that's important to be aware of regardless
because, again, sometimes you might
be trying to do a particular operation and things aren't moving
the way you'd like to. So again, just a quick
recap of this section. Alt plus F locates your
footage in the Media pool. Control plus F sets the in and out points
of that footage. If your audio and video aren't linking double
check to make sure the link icon is on and that the clips
themselves are linked. And we don't need to use
all of these buttons, but it's important
to be aware of them if you are having problems. The red icons affect
bulk track auto select. So if I toggle this on, hit A, you'll see we don't cut here. The blue icons are related to bringing in media
from the media pool. So if I were to turn off
Video one and bring this in, you'll see we just
get the audio track. The rest of the icons
are all associated with the operations you can
perform on the track. So locking the track, disabling a track
and allowing it to shift when you ripple delete. So very useful things
to understand a know, and now we can move on to some really cool
tools in DaVinci.
37. Adjustment Clips: Alrighty, let's talk
adjustment clips. Or if you're coming over from Premiere or
another software, they might be called
Adjustment Layers. But either way you go
about describing them, this is one of the most
important tools an editor can have when it comes to
creating looks and effects. Let me show you what I mean. So what I'm going
to do is, again, I'm in Project three, that text short that
we had worked on. I'm going to go over
to our main timeline where we have the
finished Edit here. And I'm going to move my
playhead to this section right here where we have
that rapid cut sequence. I'd like us to do here is go all the way up top here
to the Effects tab. Because we're in DaVinci
Resolves vertical format, timeline, it's going to pop up the Effects tab with
the Media pool. If you're on a normal
horizontal timeline, it'll pop it up either right
up here or down below here. But either way, it doesn't
matter where it lives. We're just looking
for our Effects tab. And underneath our toolbox here, find the effects option. And right up top, we have two of the most important
features inside DaVinci Resolve when it comes to creating
advanced visuals, anything that's a little
more unquote complicated. Fusion compositions are what we are going to cover
in the next section, so I'm going to leave
that alone for now. But we have our adjustment
clip right here. Adjustment Clips or
adjustment layers, whatever you'd like
to call them, are the universal tool for editors. They can do everything and
anything we need them to do. Let me show you what I mean, I feel like it's always
a little bit more confusing to describe what they are than to just
show what they do. So I'm going to select
our adjustment clip, and I'm going to drag and
drop it above this section. It doesn't really
matter how exact it is. We want it to be above
our video footage here. But you'll notice
that when we drag and drop it in, nothing happens. So what did we just do? Well, nothing really. You see, an adjustment clip is kind of a blank slate for us
to do whatever we'd like. And the way that it works
is I'm going to pull this down so we can see our video track a
little bit better. I'm going to hit shift on the scroll wheel to expand this. The way an adjustment clips is it looks at everything
underneath it and applies any change that we've made to the
adjustment clip to the footage underneath. Again, it's kind of
confusing to describe. So let me show you what I mean. Now, as is, our
adjustment clip is above every single
video track here, and I might have
forgot to make a note, but mine comes in
at 2 seconds long. Yours by default
will probably come in at one, two, three, four. 5 seconds long? That's a
Resolve, preference preset. You can always find that and change that in the upper menu up here, Resolve,
preferences, user. Editing. And then if you scroll
down a little bit again, I'm in user and editing. You have standard lengths for generators,
transitions, stills. If you do want to change
your default length, I believe it's this one,
the generator duration. But again, I'm going to close
that. It doesn't matter. It doesn't matter how long this is for the purpose
of this example. Let's say there's a
change that we need to make to all of our
footage here, right? So let's say, just for example, I need to zoom in a little bit more on
all of our footage. But what I can do is, you know, I could zoom in here,
click on this one. Zoom in here, click on this one, Zoom in here, Exanda and go down the line
and make those changes. But depending on how
many changes you need to make and how many clips you
have that you need to change, can be kind of a time
consuming process. So I'm going to hit
Control Z to undo all those changes with my
adjustment clips selected, any property that I change here applies to the video
footage underneath it. So I have this selected and
I increase the Zoom here. So let's do 1.25. You'll notice that everything
else gets zoomed in. It might not be obvious
because, you know, you might not be as
familiar with the footage, but if I were to hit Control
Shift in D to disable it, you'll see that we zoom
back to our original Zoom. When the adjustment
clip is disabled. And if I haven't
already mentioned it, enabling disabling clips is
what toggles it on and off. You can always do that
by right clicking and hitting Enable
disabled clip. My keyboard horcut for that is Control plus Shift plus D. So as long as the adjustment
clip is above that footage, it's going to affect
the properties of everything underneath it. So if I drag this
out a little bit to kind of sit in the middle,
watch what happens. When it stays zoomed
in, and then as soon as my playhead goes past
it, we zoom out. So what that means
is that if anything is above it, it
won't be affected. So if I take this clip and pull it above the adjustment clip, you'll see that we
lose our Zoom there. And this concept
tracks for everything. And I mean, literally
any change that you can think of applying
in DaVinci Resolve, an adjustment clip
can be used for it. So again, for example, I'm
going to undo the Zoom. I were to go over to our
Resolve Effects tab, and let's just drag and
drop on a random effect. So let's do I'm going to go up to the magnifying glass here, search for Glow, drag
and drop that guy on. And let's bring down
our threshold here so that everything is in range.
It's not a good look. But again, for the
purpose of this example, and I scrub through
all of our footage, you will see that it is all very glowy until we get
to the end here. So adjustment clips will work for any effects
you want to apply. I'll work for any video inspector
property you want to apply. When we get to the Color page, it'll also work with any color changes that
we'd like to apply, and when we hop into fusion, it'll also work with any fusion changes we'd
like to apply. Adjustment Clips are the
universal tool for editors. There are some drawbacks
to using adjustment clips, and I'll talk about
those in just a second. But adjustment clips also stack. So if I were to undo this, and let's say this is
the visual look I want. I want this
overexposed glow look. And through this
little section here, I need to again,
either zoom in or maybe I want to crop the
footage underneath it. Well, I can go to my Efectab, adjustment clips,
drag in another one. Let me color code this so
that I know it's different. We'll go with a
nice, I don't know. Chocolate? I can bring it in to only affect
the clips down here. And let's go over to
the crop property. We'll crop a little to the left. Crop a little to the right. Crop a little off the top, a little off the
bottom so we get these nice mini rectangles. And you'll see that
we're cropping everything underneath it until we get out of our
adjustment clip. Now, be aware of the order that you start
doing things because, again, adjustment clips affect everything
underneath them. So with this brown adjustment
clip or chocolate, excuse me, I'm cropping our glow that was
applied to the footage. If I were to flip
the order here, you'll notice on the
video track that we have some light leaking
out to the outside. And that's because our glow is being applied to
the cropped footage. It doesn't know that these
black areas are cropped. It's just looking at the
videos underneath it. So it thinks that
this just might be a dark area like
the laptop screen. So it's still applying the
glow outside of that region. So just like math, order of operations does matter
while you're editing. Now, there are a
couple drawbacks to using adjustment
clips, like I mentioned. Let's talk about what those are. I'm going to delete our two example
adjustment clips here, and I'm going to add
in two more here. Oop. The way an
adjustment clip works is that it has to look at
everything underneath it, compile it into one video file, and then make those changes. Meaning that, let's say I bring these two clips
up like this, right? And I had a lot of overlays
and a lot of text titles, and I was doing a lot of
processing underneath it. Well, the adjustment
clip kind of has to bring in all that information and render it in place to make the changes
on the adjustment clip. All I'm saying here is
that adjustment clips can cause playback
slowdown on your timeline. So if you're doing
a lot of things in a particular area and you slap an adjustment
clip on top of it, it can definitely slow
down your playback speeds. Now, again, adjustment
clips aren't accessing the original
video file, right? We're not changing
properties to this video. We're changing properties of everything underneath
the adjustment clip. So what these two adjustment
clips are seeing here is a 1080 by 1920 video file because we are on a
1080 by 1920 timeline. So if I were to on this
bottom adjustment clip, zoom in here, there's a point where your footage will
become pretty blurry. And that's true, no matter how you apply your
zoom level, right? Even if you are working with four K footage or
eight K footage, there's a point where the
change you make begins to ruin the footage
a little bit. Watch what happens when I
click the adjustment clip above the first one here
and try to zoom out. You see how it gets cropped off? That's because, again, the adjustment clip is just looking at
what's underneath it. So the only thing
it's seeing is this. It's seeing our zoomed
in footage here. So it's not accessing any of the information
in this clip, right? It's just looking down
and saying, Okay, this is what I see, Zoom it out. So if I undo that real quick, this concept also
applies to changes we make on the video that the
adjustment clip can't see. So let me go to our
bottom adjustment clip here and I'm going to
undo all those changes. If I click our video file here, zoom it in, go to this
one, zoom it out. We all know that there's
more information than what we're seeing, but the adjustment
clip can't access it. Where this might be a bigger
issue for some people is if you're working on
a ten eightP timeline. So we're working on a
vertical in here, right? So 1080 by 1920, and you bring in four K footage. Well, the only thing
the adjustment clip is seeing is 1080 by 1920. So it's not seeing
21 60 by 38 40. It's seeing a down res
version of that footage. So if you were to try to zoom in using an adjustment clip, you're going to lose resolution
and quality very quickly. Say all that just to reiterate
the point that we need to be conscious of what we're
doing inside Deventi Resolve. Adjustment clips are extremely useful and powerful for making bulk changes and mass
edits to a lot of the timeline without having
to do things individually. But if you're making those
changes without being conscious of how it's actually
affecting your footage, you can run into quality
issues down the road. Adjustment Clips, though,
very cool, very useful. Let's move on to compound clips.
38. Compound Clips: So let's talk compound clips. Now, compound clips are kind of a way to clean
up our timeline. And if you're familiar
with coding at all, it's a way to nest our footage. So let me show you what I mean. Now, again, depending on how much stuff you got
going on the timeline, you might end up with
a lot of tracks. At this moment in time, if you haven't done
a lot of editing, that might seem a little
farfetched and advanced to you, but I promise the video tracks begin to add up very quickly. So compound clips are a way to combine a chunk of footage
into one video file. In. Project three here. I'm on our main timeline, and what I'm going to do is, if you don't already have one added from the previous video, add an adjustment
clip to any part, I'm working in our
quick cut section. And with our
adjustment clip here, let's just go ahead
and add an effect. Like you to pick and choose whichever one's your favorite. Depending on whether
or not you're in the Studio or free version, the free version will be limited to some of the Resolve
effects that you can use. And if that's the case, so like halation will be one you
won't have access to, it'll pop up a little window saying you've reached
the limitation. So if that's the case,
just close the window, delete the effect, and
find one that you can add and drop on into
your adjustment clip. So for me, I'm going to
add the prison blur. The prison blur is
a pretty fun one. It adds, like a radio blur, along with some
chromatic aberration. It's just kind of a fun
one to use when you're creating either digital
looks or things need, like a dreamy effect, too. And feel free to go over here and play with
some of the settings. It's totally okay to start getting more comfortable
with some of the effects in DaVinci Resolve and how they affect
your footage. But the big takeaways here is, I want you to have an adjustment
clip above your footage. I want you to make
sure that this blue flare transition is a
part of it and that we're working with our
quick cut section. Now, here's what
we're going to do. In our master folder here, I would like you
to add a new Bin. So I'm going to right
click New Bin I'm going to call this 05 underscore VFX. You could name your CC
for compound clips. You could spell out.
Woo. Compound Clips. I like to kind of group
all my fusion stuff and compound work into one
folder called VFX. Go ahead and open
up that folder. And I want you to
drag and select just these three tracks here, and only to the end of
this clip right here, whatever this clip
may be for you. If you accidentally select more footage than you should,
is it the end of the world? No, but try to be pretty close to grabbing this
amount right here. Now, I'd like you to right
click you can go all the way up top of that menu
and hit new compound clip. I have mind map to
Control plus Shift plus C I end up doing this so much. Hit okay. Now it's gonna ask you to name it.
We can leave this alone. If for some reason you need
to have a specific name, go ahead and do that
here, but hit Create. And what did you look
at that? We're left with one compound clip. So a compound clip kind of
does what's in its name. It compounds everything
into one piece of footage. Similar to adjustment
clips, you know, I can change the Zoom property
or any property here, and it's going to
affect everything in that compound clip. So when and why, why we want to compound something
outside of just, you know, cleaning
up our timeline? Well, part of it is just
cleaning up the timeline. Sometimes when you're
navigating around, it can be a bit
cumbersome to have to deal with five video tracks, ten video tracks, so we can
compound them in place. The other reason this
is nice is because we now can move everything at once. So if you remember, we had
a bunch of stuff here, and if we needed to
make frame changes, but we'd have to drag and select everything
here and move it. So when we compound it, we've got everything nice
and neat in one place. And you'll notice that our
video is still applying the adjustment layer to where we had the adjustment layer. Mine looks like it gets
cut off right here. Now, here's the thing that is so cool about compound clips. The information that we
compound it here isn't lost. What I mean by that is when
we create a compound clip, it kind of creates a
little mini timeline. Let me show you what I mean. If I right click here and
scroll all the way up, we have a new option
called open and Timeline. If I click that, Would
you look at that. All of our original
stuff is right here. And the cool thing
about compound clips is that any change we make inside the compound clip gets reflected on our
primary timeline. So, for example, if I were to disable our adjustment clip, and remember that shortcut
is Control Shift plus D, or you can always right click and toggle
off enable disable. Now, for me, that was
my prism Bler effect. If I go back to
my main timeline, look at that. It's
no longer there. The cool thing about
compound clips, as well, is wherever your playhead
is at on the compound clip. So mine's looking at
this stuff right here. If I were to right click
and hit Open and timeline, you'll see that
it's going to match that frame inside
the compound clips. So if you're ever making
changes and cuts and you're trying to figure
out where there's a problem area in
your compound clip, you always right click
open and timeline, and it's going to
take you right there. Now, for me, I'm going to go ahead and
close this real quick, hop back over to
our main timeline. I again, end up doing
this so much that I have mapped this to the C key. So to create a compound clip, I'll use Control Shift plus C, and then to open up that
compound clips, I'll just hit, C, there we go. Or in
the compound clips. So now I can re enable
that adjustment clip and maybe I'll even extend
it out all the way. So that way, I have
that prism blur all the way to the end
of the compound clip. So compound clips,
very useful tool, but just like adjustment clips, they do have limitations. So for this next part, you
are more than welcome to just watch you do not
have to follow along. For the purpose
of demonstration, sometimes what'll
happen is you'll be working on a lower
resolution timeline. You compound footage, and then you try to bring it
over to a bigger, more professional,
higher res timeline, and you lose quality. Well, that's because,
again, we're forming our compound clips on whatever the resolution of the
timeline is that we're on. So if I were to go over
here, right click, let's make a new I don't know, random test,
horizontal Timeline. Let's uncheck use
project settings. Go to the format, and let's
make a horizontal timeline. So I'm just going to
uncheck this here. And I'm going to make
this really small. Let's do a 720 timeline. I'm going to do 720 by 480. I create. That's going to make a really small video timeline. I'm going to open
up our compound Clip one and its timeline. So now, remember,
we're just inside our compound clip where we
nested our original footage. I'll highlight those,
hit Control C, paste them into our new
horizontal timeline. I'm going to create a
new compound clip here, and it'll just come up
as compound Clip two. We don't need to rename it. Hang. So you know it's
a couple of things. One, our prison blur
is kind of leaking to the edges over here
'cause the adjustment clips. But two, our compound clip didn't save our footage
as 1080 by 1920. It saved it as 720 by 480. So even though I'm gonna hit C to go inside
compound Clip two, this looks exactly the
same as compound clip one. Compound Clip two was set up
as a horizontal timeline, so our clip is
saved horizontally. So now we're going to go back to our main timeline here and
bring in compound Clip two. And because we're
bouncing back and forth between horizontal and
vertical timelines, we kind of lost our vertical
preview to regain that, just click this icon over here. Go up to this top menu, hit fit, and it might be hard
to see in the recording, but if I disable and
enable this clip, we're losing some
of that resolution, and you can kind of notice it around some of these
areas down here. Again, it's going to be
kind of tricky to see, but, see, for
instance, on the wall, if you look at the spackle, you'll lose a little
bit of sharpness. It's just something
to be aware of. There will be times
where you compound text or effects and they
start displaying weird. That's just because you probably compounded it on a timeline that is a mismatch from whatever your current
working timeline is. But again, compound clips, super cool, super
useful, very practical.
39. Power Bins: Alright, so our last
section on stuff I wish I knew P one is going
to be Power Bins. You'll notice, I
haven't talked a lot about saving presets, and presets are something that we definitely want
to start incorporating into our workflow early on to speed up the
startup process. Because, as is, every time
we've started a new project, we've kind of had to
do it from scratch, which is a bit time consuming, especially if we
start doing things more and more that are
very, very similar. So Power Bins are a way to
alleviate that problem. So Power Bins Power Bins
Power Bins, Power Bins. Power Bins are the
universal folder. So you know, we've
set up folders in our media pool,
it's master folder. So we've got our recordings,
we've got our audio. When we started
this new project, you might have caught
that we didn't bring in any of the stuff
from the original project. My talking head
footage isn't in here. The music we use from that
project isn't in here. Everything is brand
new and fresh. So how do we bring in stuff
from one project to another? So you can actually go
down here to the Home B, open up your project manager. If I were to open up our
talking head project, right, I could paste
that footage in here. Pretty cool. But the
other thing that we can make use of is our power bins, which are going to be
located underneath our master folder
in our media pool. If you do not see your
Power Bins, do not fret. It's okay. In your media pool, go to the upper
right hand corner where these three dots are. Click them, and
there's two options Smart Bins and Power Bins. Smart Bins are a very
different thing. We do not want Smart Bins on, which I believe
are on by default. We want Power Bins. I'm probably not going to cover Smart Bins within the
context of this course. If you would like to
look into them further, know that Smart Bins are a
way of filtering footage. They are useful for
very large projects, but again, probably not
going to talk about them. We want power bins. If they're turned on, you should see this little
drop down over here. And if it's hidden, you might need to grab
the divider and kind of slide it up and down until
you can see your Power Bins. Alright, I'm going to pull
this down so we can make our Power Bins section a
little bit more legible. And I'm going to
click on this master folder here in our Power Bins. And we got nothing. Well, that's because
we haven't set up any things to be saved
in our Power Bins. Now, I don't think that there is a universal way to set
up your Power Bins. I think there's probably
smarter ways of doing it, but this again, should be a place that makes
sense for you. And you'll probably
discover that the more and more
you begin to edit. Again, Power Bins are a
universal folder system. So anything that I put into
my master Power Bin folder, I can access in any project
within the same database. And I do say the same database
intentionally because, again, if I were to
go to my home menu and open up my project manager, Power Bins do not transfer
to if you're on a network, if you're on the
DaVinci Resolve Cloud, or like me, if you were
on a different database. So I have a database set up for talking
about this course. The Power Bins that I set up here don't transfer
to my local one, and the local one that I have set up didn't
transfer over here. So how do we use Power Bins? Anything that you can
save in your media pool, you can save in your Power Bins with one or two very
small exceptions. So here's what I mean by that. I'm going to do a couple
of smaller examples just to show how it works, and then we'll go
ahead and set up a folder system that we'll
use in future projects. So what I'd like us
to do is go over to the Effects tab and drag
it in adjustment clips. We'll practice using some
adjustment clips more. I'm gonna go ahead
and we'll put it over that same sequence over
here and extend it out. And this go around.
I want you to go ahead and go to the
Resolve Effects. And look for the camera shake if you haven't already used it. Now, the camera shake
should be included in both the free and paid
version of Resolve. And the camera shake is
a pretty fun effect. It gives you some
handheld wobble. Now you can increase
the amount of the shake to add some really distorted, vibrated effects for, you know, maybe it's an
explosion or there's a big monster coming
or we can set it up to feel like it's more
of a handheld look like we're walking along or we want it to feel a
little bit more natural. So, as is, I feel like
this is a little much. So all I'm going to do
is I'm going to decrease the motion scale and decrease the speed scale.
Go ahead and play that. Yeah, that's pretty
good. You know, it might not be perfect, but I think that's a
good starting point. So what we can do is, for one, if you didn't know, you can drag adjustment clips
into your Media pool. So I'm back on my
master Media pool, and I put my adjustment
clip up there. So now at any point in the
timeline, if I wanted to, I could pull that
adjustment clip in, and I have that camera
shake effect applied to it. How cool. But the other
thing we can do is this. I'm gonna rename this to
handheld camera shake. And now I'm going to drag it
into our master Power bin. We toggle over to the Power Bin, and there we have our
generator right there. And just like before,
if I wanted to on the timeline,
in our Power Bins, I could drag and drop that
adjustment clip back down, and we have our
handheld camera shake. Very, very cool. So
let's go ahead and test out this theory
of Power Bins. What I'd like you to do is go to the bottom right hand corner and look for the home icon. Go ahead and click
it. That'll bring up our project manager. Now, depending on how you
split up your projects, it'll probably look
pretty similar to mine. Just go ahead and open
up any other project. I'm going to go back to the
first one we worked on, which is the talking head video. Well, now what I can do is
go over to my Power Bins. And if they're not open
for whatever reason, remember three dots,
show Power Bins. We're gonna go over and click
over here, and there we go. We've got our adjustment
clip all set up. So now if I wanted to, I could
add a handheld effect to our talking end video.
How sweet is that? Now, Power Bins don't only
apply to adjustment clips. Again, anything we can
put in our media pool with one or two exceptions we can put into the Power Bins. So if I wanted to, in
this project here, I'm going to go to the
Master Power Bins folder. I can drag the sound effects that we used here into
our Master Power Bins. You'll see it adds
sound effects folder, which has all those
sound effects we used. So if I were to now swap back to that short
from project, Oh, MiconPject manager, tech short, I go to my Power Bins. Sound effects. We have
all those sound effects. Where this can become
useful is if you have a particular
set of overlays, video files you like to use, animations you normally use, music you like to include
in certain projects, we can begin to set up
our Power Bins folders to include those things so that way we have access to them very, very quickly, and
you no longer need to sort through your file
explorer to locate them. Now, quick note to
see how this works. If I go to my sound
effects folder, and let's say I just bring in this ding sound
effect, wherever. When I go back to my
master Media pool, you'll see it adds it
to the master folder. So if you start using
your power bins a lot, be aware of how you're
adding them because it'll just drag and drop
it to the most folder. If I want to add these
sound effects from my Power Bins to the sound effects folder
in the master Media pool, all I need to do
is make sure I can see this folder over
here on the left column. Go to my Power Bins folder, colect these sound effects and drag and drop them in there. And now we have that ding, long riser, and swoosh. You might have know that
I added an extra copy of that handheld camera shake
to the master Media pool. That's because I brought in
one from the Power Bins, as well as the one that was already working on the timeline. So Power Bins are one way of many that we
can save presets. It's one of those things
that we can set up one time and speed up our workflow
forever and ever and ever. And it'll probably be an
ongoing thing that you continue to update the
more you edit projects. So let's go ahead
and set up something that is actually
super useful to have. So it doesn't
matter what project you're on or what timeline
we're looking at. We're just going to
want to make sure we have our Power Bins open, and we're in our
master folder here. And you don't need to
delete these things. We can leave them as it is. But what I would
like you to do is to right click and
create a new bin. And this one we're going
to call Project presets. Actually, let me go ahead and
change the display style, so it's a little bit more
legible for you guys. And I'm going to go
ahead and open up our project presets folder. Now, what I'm going to do
here is I'm going to set up this folder
structure on the left here so that we already have our folder structure set up anytime we go to
start a new project. And this is kind of why I say, depending on you
and your workflow, these folders might change. You might need more
than one project preset as you go along because you might not
need an assets folder or you don't like the
timelines folder. So customize these
to fit your need. What I'm going to
do, though, is in our project presets
folder in our Power Bins, I'm going to right click
and hit New Bin again. And this one I'm just
going to call default cause this will probably
be the one that I use the most often. I'm going to open up this, and I'm just going to
go ahead and go through and set up the exact
same naming convention. So right click New Bin,
Oh one recordings. Right, click New Bin, 02, Audio. Ooh. Now, within
this audio folder, I'm going to go ahead and add my music and sound
effects folder. I'm going to go inside audio, right click New Bin Music. Right click New
Bin Soundeffects. I'm going to click uptop here to go back to the
default folder. So that way I'm seeing
recordings and audio. Again, right click New Bin. Oops. Oh three. Assets. Right click New
Bin, timelines and VFX. I'm going to add
one more folder. WoRight click New Bin Oh six FX. This folder, I typically like to save my adjustment clips. So if I have adjustment
clips for camera shakes, gloves, zooms, I'll
save them in here. What we can also do is set up our color coding as
well in our power bins. So I'm going to do
that again real quick. I'm going to go over right click on recordings, Color tag. We'll leave this as red. And at a glance, this
might seem kind of like a tedious process, but once we set this up once, we never have to do the
tedious ever again. And for the VX and affx folders, we'll go with a nice orange. Now, check this out. So if I go back to my
Master Power Bins folder, what I can do is I can take
this handheld camera shake. And I'll put it in my
effects folder down here. If you don't see it, you might need to expand some of the tabs. I'll drop it in here. And
then for the sound effects, what I'm going to do is
I'm gonna expand this. Just go to drag and drop these
into sound effects folder. Here. So now I can
delete this one. And now in my Sant affix tab, I have these sound effects safe. So anytime I start up a new
project, they'll be there. If you don't like
using these sound effects, don't include them. Alright, so let's
take a quick set back and see what we've
got going on here. Project presets, we got
our default project, and inside there, we have our
starting folder structure. These will change and
expand as you move along. And if you start working on different projects that
require different structures, so short form, wedding videos, music videos, you can add those project preset
folders in here. You can add as many
different folders that you'd like in
your Power Bins. So if you have a sound effects, I like folder for sound
effects you like to use on a lot of different
projects, go crazy. The only thing I would suggest is just making use
of your Power Bins. I am one of the biggest
offenders of finishing a project and not saving any
of the things that I set up. So anytime you create a
look, create an effect, find a group of audio or
video that you enjoy using, just drag and drop it
into your Power Bins. Remember, if you set it up once, there shouldn't be a need
to ever set it up again.
40. Intro to Fusion: Alrighty, everyone, we finally
get to talk about Fusion, and I am so excited because
Fusion is the best. It is my favorite part
of DaVinci Resolve, and I am so excited to spend a little bit of time
in the Fusion page. Question is, what is fusion? Well, Fusion is on the surface, simply put a compositor, which means it's built to combine things to make them
look like they fit together. So if I wanted to bring
in visual effects and make it look like it
fit into my editing scene, we would use Fusion to do. And if I wanted to
create visual effects, we can do that in fusion. Fusion can be used
for text animation, and it can be also used
for simple things like moving a ball across the
screen. It's so broad. There's so much that we
can do in the program, which unfortunately,
means that we're not going to be able
to cover everything. We're going to cover a lot, and I'm going to make
sure we're hitting the ground running and
that you're going to be comfortable inside
the Fusion page. But if you do want a more advanced course on the possibilities
that you can unlock, using the Fusion tab,
please let us know. I would love to spend weeks. Well, maybe not weeks, but I would love to
spend a few days talking fusion with you guys on some more advanced toolsets. Bless precursor that I'd like to add before we start
getting our hands dirty, is that Fusion is probably the most intimidating
part of DaVinci Resolve, and it's primarily for one
reason and one reason only, and it's the node system. Some of you guys might know
what I'm talking about, and for a lot of you, that might be the first time you've
heard the word node. Four. So what is
the node system? How do we use it in fusion? And how does it work?
These are things that I'm going to tackle and make sure that we are so comfortable with. So if I do my job well, you will be comfortable
and confident clicking that magic wand icon to do things in fusion
and using Nodes. So with all that said, let's go ahead and
start creating a new project and
learning the Fusion page. I'm excited. Alright, Gain. So depending on where you
left off in the course, what I would like us all to do is to start at
the same place, go and open up DaVinci Resolve or bring up the project manager, go into your essentials
course folder. And what I'd like us all to do is to create a new project. We'll call this five Fusion. And just like all
of our projects, let's make sure our
media location is set to our Fusion folder here. Go ahead and hit Select Folder. Let's go ahead and
create that new project. Now, for this go around, we're not going to
be working with a lot of footage initially, but it is still going to be
important for us to set up our project settings just
like we've done in the past. So go down to the bottom
right hand corner, open up that cog wheel to bring
up your project settings. In a previous video, we set up our default settings to
be ten ADP and 30 FPS. So I'm going to
leave this as is. I think this will be
perfectly fine for a project. If yours doesn't look like this, go ahead and update your
project settings now to be 1920 by 1080 and 30 FPS. Now, what I'd like us all to do if you followed
along correctly in the last section with
the stuff I wish I knew in our Power Bins, we've already set up a
project bin structure or a folder structure that
we can use in our projects. So let's go ahead
and locate that. Go to your Power Bins. Go
to your project presets. Go to that default folder, and we have all of
our folders here. One thing that I
do like to double check is that it's sorting it by the clip name because we
added the number prefixes. When we sort by the clip name, it'll sort it in the
order that we like, so I can drag and drop that into our Master
Media Pull folder. Give it a second to
do some thinking. And now if I click on my
Master Media Pull folder, we have our structure
all set up. Before we can click our
handy dandy wan down here, we need to create a
timeline to work on. Let's go to our
timelines folder. I'm going to right click
timelines, Create New timeline. And for this go
around the timeline name doesn't matter too much. So I'm just going to call
this Fusion one oh one. Now, because we set up our
project settings correctly, I can go ahead and hit Create, and we're going to have a 30
FPS 1920 by 1080 timeline. Now, there's one final thing
we need to do before we can start talking about how to
get into Fusion correctly. And what I'm going to do
is I'm gonna go over to the recordings folder
in our media pool. And in your course material, there should be two video files outside of the class
project folders. One is the green screen cat, and one is the
starry background. Go ahead and drag and
drop those in place. Now, fusion is a
compositing tool. It's a visual effects tool. It's not an editing tool. So we're not going to
be using fusion to edit and cut up our footage. We're going to be using
it to apply change to specific clips and moments. I really want to make sure
that syncs in with you all. Fusion is not used for editing. It's used to make changes on individual clips and moments. So let me show you what I mean. Go ahead and grab our
green screen cat here and drag and drop them
onto the timeline. And it looks like we've
got about 13 seconds and 13 frames of footage
here from our Cat superstar. So what we're gonna do
is we're going to hop into the Fusion page for this specific clip to demonstrate the point
that I'm trying to make. And then we're
going to take a set back and answer the question, What's the best way to get
in and use the Fusion page? Now, there's two direct ways to actually open up
the Fusion page. One is to just click the
wand icon down here. And the other option is to right click on any clip
on the timeline. Scroll on up in that menu until you see Open
infusion page. Now, because I do this so much, I have mine mapped to the key. By default, there will not be a shortcut mapped
for this option. We can go ahead and hit Okay. And, uh oh, so, look at that. We've got a whole
brand new layout and oh, these things Nodes. Now, for right now, we're not going to do
anything about fusion. So don't stress about these
nodes over here or like, how I'm navigating this system. Don't worry about that. The
thing that I'd like you guys to take note of is this
little bar right here. Now, if I were to hop
back to the Edit page, remember, our clip is 13
seconds and 13 frames long. If I were to pull up my handy dandy calculator real quick, 30 frames per second. Times 13 seconds
equals 390 frames. And we have 13 frames
at the very end. If I were to add on another 13, the total clip length
is 403 frames. I do some quick algebra
just to show you that when I hop into the
Fusion page for this clip, we also have a little mini
playhead scrubber right over here where we can see what
frame we're currently on. And if I were to scrub this
all the way to the end, you'll see we land on 402, but that's because our
starting frame is zero. So instead of
starting at one and going to four oh three,
we're starting at zero. And we're going to four oh two. So when we're inside
the Fusion page, the only thing that we're
seeing is one individual clip. We are editing one
sequence in our timeline. Alright, so let's take
a couple steps back. Go ahead and go down to the
bottom and hit the Edit icon. So that we're all looking at the Edit page together
with our cat here. So that's one way to get
into the Fusion page is anytime you bring in
footage on your timeline, you can right click
and hit Open Effusion. Now, there's a couple
other tools that we can use that involve
using fusion. One of them we learned
about in the last section. We go up top to the
Effects tab up here. Let me expand this out just a little bit so it's a
little easier to see. And if I go underneath
our toolbox option to the Effects tab, we can also use Fusion
with an adjustment clip. And this might help illustrate exactly what an
adjustment clip does. So if I bring down
our adjustment clip, onto our timeline here. We can make it the
entire length of the clip so that we can see
it. Just a quick reminder. The adjustment clip changes
everything underneath it. So if I disable and enable our adjustment clips, we
can see that change, right? Adjustment clip. Super cool
Universal tool of the editor. But we can also use fusion
for an adjustment clip. So this time, I'm just
going to hit the X key. So I'm not going to right
click and hit Open infusion. I'm just going to hit
the X button to open up our adjustment clip
in the Fusion page. And just like before, we're
going to be able to go 0-402, and our adjustment clip is seeing everything underneath it. So anytime we make a change in fusion for an adjustment clip, it'll apply that change to
the footage underneath it. So just like we applied
to glow on the Edit page, when we start
learning about how to do visual things in fusion, same concept applies
for an adjustment clip. Let's go back to the Edit page. I'm going to bring
my playhead off of our footage here
just for a second. The last and final option, one of the most important
tools that we are going to talk about is right next
to the Adjustment clip. Remember, affects
tab, effetsR next to Adjustment clip
fusion composition. So when we talked about
adjustment clips, being the universal
tool belt of an editor, a fusion composition is the blank slate for any animator or visual
effects artist. It's the starting point. You can almost think of
this as kind of creating a brand new blank timeline
that we use just in fusion. And let me show you what
I mean by blank slate. And again, I understand
that we haven't talked about Nodes or what we
can do in fusion yet. I'm just trying to make
it abundantly clear what this page does and some of the ways that we can get
inside the Fusion page. So what I'd like us
all to do is go ahead and drag and drop in
a fusion composition. Last section, I
talked about some of the default lengths for clips, and my default length for a fusion composition
is 2 seconds. By default, DaVinci Resolve,
I believe it's five. So I will go ahead
and extend mine out to be 5 seconds
to match you guys. So I'll go one, two,
three, four, five, and I'm doing that by holding
Shift and the write key, and I will drag my composition
out to be 5 seconds long. Now, So, you guys might
have jumped the gun and already hopped into the
fusion composition. But if you haven't already,
let me show you something. Whenever I go and click on a
clip and I'm going to hit X, I'm not going to right
click and open up our footage in the Fusion page, you can see that we start
with a Media in node. The Media in node connects
to the Media out node. In essence, what we're looking
at is media being fed in, AKA video being fed
in and the media out seeing that footage
and feeding it out or sending Media out. So we're starting with footage in and it's getting sent out. Okay. What about if I go into Fusion on
our adjustment clip? Oh, okay, so, same thing. Media being fed in and
it's getting sent out. This time, though, the
media that's being fed in is what it's
seeing on the timeline. So it's kind of looking
down and going, Oh, that's the
media being fed in. Let's go ahead and
feed that out. When I go into our fusion
composition, Nothing. It's a blank slate.
The only thing that we have here is
our media out node. So what I mean by a
fusion composition being a blank slate for editors and animators and motion artists is that it's a clean starting point
for us to work with. And this is where
we're going to start to talk about the
basics of fusion.
41. What the Heck is a Node?: Alright, Gang. So let's
talk Nodes inside Fusion. Quick reminder, I'm back
on the Edit page here. We all created a brand
new Fusion Composition, and I'm in the Fusion page on this blank Fusion Composition. So let's cover the
interface quickly, and then we'll start
to talk about Nodes. So kind of similar
to the Edit page, we start with two screens here. For simplicity's sake
and just like the way I like the Edit page,
I prefer to have one. And specifically, I like to
have just the right window, and I'll show you why
in just a little bit. But what I'm going to do is in the upper right hand corner, I'm going to click this
rectangle so that we just have one preview window. And again, kind of analogous
to the editing page, we've got a lot of
similar options. Over here in the right, we
have our Inspector tab, which we can use to access properties for whatever
we have selected. We do have a couple new options. For one, we have
a keyframe menu. Oh, that's kind of intibidating. We'll get back to that
later. And the other option we have here is a spline menu. And again, we will cover
Splines and just a little bit. But these two menus we are going to talk about,
so put a pin there. Her left hand corner, just
like the old editing page. We have our Media pool
and an Effects tab. And by default, yours
might have started with a Clips tab down below. This shows you all the
available clips that you can hop swap to in the Fusion page. So if I wanted to, I could hop over to our original footage. I can hop over to
the adjustment clip and our Fusion Composition. But again, we're
going to work on our side, our
Fusion Composition, and to save some real estate, I normally have the Clips
tab closed down below. So I'm going to go ahead
and click that icon here. And the last item to note is we have a pre built in toolbar. These display some of
the most common nodes or tools that we're going to
use inside the Fusion page. So we have a Text
plus node here. We've got a background node. We have a brightness
and contrast node, merge nodes, et
cetera, et cetera. So what the heck is a node? Well, you're looking
at one right here. The Media out node. This is our node
workspace down here, this checkered board area. This is where we're
going to apply and make any changes inside
the Fusion page. And inside this workspace, we have our Nodes. Right here. Now, to navigate this workspace, what you can do is click the
Middle mouse button to pan around we can use control in the middle mouse
button to zoom in and out. And I've already been doing it. You can drag and select
to select multiple nodes. And this is what we're
looking at right here, our Media out node. Now, Nodes on the surface can definitely
feel overwhelming. But in essence, a node
represents one thing. It could represent one
input, one change, one effect, one
combination, et cetera. So let me show you
what I mean, and let's start making some things
in the Fusion page. I'm going to use my
middle mouse button to pan and push the Media
out node over here, and I'm going to go up
to our node toolbar here and bring in
a background node. It's this farthest
left icon over here. If your mouse hovers over it,
it should say background. Go ahead and drag and drop
that down to the Fusion page. I'm going to pull our background node to be a little
bit closer to the media out by just
dragging and pulling it over, and then I'm going to
zoom in a little bit just for a little
bit more legibility. Now, all a background node
represents is a color. So with our background
node selected, if I look on the upper
right hand corner over here door inspector tab, you can see that we
have a color option. In fact, if I click this
little dropdown menu, we have more than one option. So, matter of fact,
we can create some gradients with
our background node. But as is, I don't see anything. Well, why? Why didn't we get our
background to appear on screen? The way I like to
describe Nodes and node trees is what sees what? What is getting what
information from what thing and what is seeing what node? At the end of our
fusion composition, all rods are going to
lead to our Media One. And right now, our Media Onde is what's being displayed
into our preview window. You'll know it's the one
being displayed because there's this little
white dot underneath it. And as is, the media outnde does not see our
background node. There's no information
being sent from our background node to
the media out node. 99% of the nodes in fusion will have an input
and an output. All of the outputs will look like this little
bit right over here, this little square knob. And the inputs will all be
indicated by triangles. There's different
color triangles, and we'll talk about what those different
colors represent. But if I want to feed out information from my
background node, well, I need to take the output node, hold and select it, and connect it to the
yellow input here. So I'm feeding the output of the background node
to the yellow input of our Media Onde. And would you look at that? Now we can see our
black background. Again, all I did there was
take our background node, grab the little output knob and feed it into the
media out input. It is important that you're clicking the little knob itself. So you're not grabbing the
outside or it's got to be the little ego knob looking
thing, grab that in. And now with my
background node selected, if I were to go over
to the Inspector tab and start changing the color, we can see that reflected
in our Media out node. Now, a question you
might be asking is one, why does my node
kind of snap around? It almost looks
like it's lining up with the grid. Well,
that's because it is. If you right click anywhere
in your Fusion workspace, there's an option here that says arrange all tools to grid. When you turn that
on, all your nodes will snap in place. Some
people don't like that. They kind of like their
notes to free float around. For me, I tend to find this
is a lot more cleanly. And if you right click
again, there are a lot of other fusion
customization options, and I will let you change
those at your own discretion. Okay, so this is
great. We did it. We connected two Nodes together. We're going to hit Control
and the scroll wheel to zoom out on our node
workspace here. This kind of node,
our background node, you can think of
as a source node or a generator or a media node. Similar to how when
we were looking at our original green
screen cat footage, we had a Media in connecting
to the media out. Well, the media I was feeding in the
information to the media out. It's providing information
for us to look at. There's another
category of nodes that apply effects or changes. So let's go ahead and take a look at what those look like. I'm going to go ahead
and pull my background note out just a little bit, because we're going to use
this space right here. I'm going to re center
my nodes by holding down the middle mouse button
and panning it over, and I'm about to blow
some of your minds. We are not going to use this
Middle toolbar up here. What we are going to do is call our Select Tool Menu,
and you can do it as so. Click anywhere in
your node workspace. So you don't need
to select anything. Just click somewhere in your node Workspace and
hit Shift in space. And that's going to
bring up this tool menu. Now, from this tool menu, we can call any macro or tool that we have
saved infusion. Macros are not going
to be something we cover in the scope
of this course, but it is a good term to kind of put in your knowledge
bank to look up later. But the takeaway here is that we can call any node
that we'd like. And this is going to be our
preferred method moving forward to access tools
in the Fusion page. So what I'd like
you to do is this, again, that was
Shift plus space. An alternative to that
is to hit Control plus Space or Command plus
space if you're on Mac. And I'd like you to search
for the transform node. So, I'm going to start
typing TRANSFORM, and that's going to pull
up a lot of transforms. By default, it should put you on the transform with the
parentheses XF next to it. This is the one that we're
going to want to call. There is a difference between this transform and
this transform, which you'll probably
discover down the road. But as it is, we would like
transform parentheses XF, which is normally the shorthand
for transform or X form. So go ahead and select
that and hit add. Now, the transform node does
exactly what it sounds like. It transforms things just like we might do
on the Edit page. So if we peer our eyes over to the
upper right hand corner, we have a center property,
a pivot property, a size, angle, et
cetera, et cetera. These are how we can
change the position and sizing of any object
in the fusion page. So let's try it. Let's try making our size
a little bit smaller. So I'm going to go over
to the size property. I'm going to hold down the
left mouse button and drag to the left and Huh. Nothing is changing. What did I say about
3 minutes ago? In fusion, we need to
know what sees what? Our background node does not see our transformed
node, right? There's nothing connected to the transformed node so that it's being fed
this information. So how do we get our background to see the transform node? Well, we can do two things. One, hover your mouse
over the right end of our fusion pipeline over
here and disconnect it. It doesn't need to be the right half of that fusion pipeline, and you'll know if
you've done it right when your mouse hovers over it, and it turns a nice blue. Now you can either click
that to unconnect it, or you can click and hold that and pull it up to
the transform node. If you accidentally
just disconnected it, go back to your output here. And connect it to
the yellow input. It's very important that it's the yellow input of
the transform node. The blue inputs, which
we haven't covered yet, are masking inputs, and I'll show you what that means
just a little bit. So great. Now our transform node is seeing information from
the background node, but we lost our preview. Well, some of you guys might be already made that connection. Well, now our Media out
node doesn't see anything. So what we can do is take the output from
our transform node and connect it to the media
out. And there we go. Now, any change we make
in our transformed node, the media out node is seeing. Background is being fed
into the transformed node, which is then feeding the
change to the media out node. This structure or system is typically called our
Fusion pipeline. We're creating a water flow or a fusion flow that goes
from beginning to end. And if you're ever curious as to what is affecting
what, follow the ios. Go back upstream. Media out. Seeing transform one, transform one, seeing background one. There's two really
difficult concepts in fusion that restrict a lot of people from making the most out of this workspace, and that's one of them
is just understanding how things are connected. If you can begin to get
comfortable with this setup, you are about 50% of the way there to becoming
a fusion expert. So that begs the question,
What is the other 50%? And that is the merge system, which is what we're going
to talk about next.
42. Merging and Masking Nodes: So we left off last time by
setting up a background node, transforming it,
making it smaller or maybe you shouldn't
change its position, and we connected to
the Media Out node. Just like the Edit page,
if you ever want to reset a property on
one of your nodes, all you need to do is go over to that property and double click. So I could do the same thing
with the center position. I could double click
to reset the node. Now, all Nodes will also have a little reset icon in the
upper right hand corner. But if you don't want to
reset every property, it's a very easy way to do it. A lot of times some
of these sliders will also have a
little dot right here. That's the default setting. So if I click that, again, it resets it to its
default setting. With that said, let's talk
about merging because as is, it might be hard to see what's
the point of doing this? You know, if I needed
to transform something, I could just do that in the inspector tab
on the Edit page. Well, as I mentioned, it's the first video
to this section, fusion is a compositor, meaning it's built to combine things and build out effects. So let me show you what I mean. What I'd like us to do is to
add another background node. So I'm going to click above
our node pipeline here. Wherever you click, your mouse is where
a new node is added. So if I click over here, my node is going to
be added over there. If I click here and then
hit Shift plus Space, I'm going to look for
a background node. And add it. Now, on
this background note, what I'd like us to do is change the color, so it's
something different. Normally, I like to
go with a nice green, but if you don't like
the color green, I pick whatever other
color you would like. Now, just like last time, we don't see our background note. We don't see the green anywhere. Not even a little sliver
on the edge, right? That doesn't mean that this
information doesn't exist. Here's a really cool feature of fusion that we'll begin
to use more and more as our compositions begin
to get a bit more advanced. Before we can merge these two things on top of each other, let's preview both of them. So what I'd like you to do
is up in the preview window, if yours isn't already split, so you've got a single
viewer like me, go ahead and locate the side
by side rectangles here. This will split our viewer
into a left and right viewer. Now, you shouldn't
see anything on this left viewer unless you accidentally sent
something to preview. But what we can do in
fusion is we can preview any node that we would like
at any time in the pipeline. We looked down our
Media Onote here. You can see that
it's got a white dot on the second
little circle over. Because it's previewing the
Media out node on Window two. Well, if I wanted
to, I could take our background one
underscore one node, our new background node, and drag it up into
this window here. And would you look at that,
there's our green background. You'll notice that
when I do that, we get a little.in
the first tab here. So check this out. We
can do that even faster. If I select my background
one node here, I can hit the one key to
preview it on the left. And if I go back up
here to this note here, I can hit two to preview
it on the right. So one and two, swap our previews around. And just to fully
illustrate this point, I'm going to preview
our background one node on the left here, and our Media out is
previewed on the right. Again, you'll know which
node is being sent to be previewed by the little
white dots underneath it. This background one node does not see anything that's
happening over here, right? We're just sending
out information. So if I were to
select our transform one node here and
bring down the size, you'll see that it
only changes on the right side
because we're seeing the media out to node. This split window mode
or the ability to cycle between our
different nodes becomes extremely powerful when
we're trying to debug and figure out what the heck is going on in our
fusion compositions. But for now, what
I'm going to do is with our new
green background, I'm going to send that over to the left preview by hitting one. And I'm going to have
a Media out too, preview it over here
by hitting two, and I'm going to go ahead and
reset our transform node. And, you know, just
for clarity's sake, let's go ahead and rename
these nodes real quick. You can either right
click and hit rename, or you can see the shortcut
right here is F two. Now, I'm not sure if this
is the same on Max or not. Somebody might have
to let me know. But regardless, you
should be able to right click on a
node and hit rename. And I'm going to name this
first one background, underscore Green, right click over here,
rename background, underscore blue. So the question becomes, how do I get green and blue to both be sent
to the media out? Well, to help
illustrate this point, there's two things we
need to talk about. One, these blue arrows
and two, the merged note. The blue arrows are mask inputs. The official title is the
effect mask for that node, and 99% of all the nodes
in fusion will have this. Now, a mask node
hides information. It tells Fusion, don't
show it. We don't need it. So what I'd like us to do is to mask our green background. You can either go
over to your toolbar and select the rectangle node or hit Control in space or shift in space and
look for rectangle. And with this rectangle note, I can take the output
and feed it into the blue input of our
green background. And you'll see that it hides everything not inside the
confines of our rectangle. This is what we call a mask. It's a very basic mask, but now we're
hiding information. Alright, so this is
great. So now we have a green rectangle and
a blue background. What if I want the
green rectangle to be on top of the blue background and then seeing
on the media out? Well, I can't just take the output from this
green background. And feed that to the
media out because then we just get their
grain rectangle. And again, if I were to
try to squeeze both of them in there on top of each
other, that doesn't work. So we have to find out a way to combine these two backgrounds. And the way that we do
that is with a merge node.
43. How the Merge Node Works: So there's two ways to
set up a merge node. I'll show you the long way
and then the short way. One, we can search
for it. So I can hit Controls plus space,
start type in merge. And there's going to be a
lot of merges that pop up. We want the standard merge
with no suffix or prefix, merge parentheses RG and add. And that I'll add
in a merge node. Now, merge node is
a combining node. It merges two sets of inputs
on top of each other. If you can master
the merge node, you will be fully sufficient
inside DaVinci Resolve. It's a very funky thing to
figure out and get used to, but all I want you to think
about is yellow input is background Green
input is foreground. Yellow is bottom, green on top. And we talked about blue, blue is the mass, so we don't
need to worry about that. Again, yellow background,
green, foreground. So if I want the blue to
be behind the green, well, what I could do is unconnect the output from the blue and feed it into
the yellow input of our merge node and then take the output from our
green background and put it into the green
input of our merge node, the foreground input,
the top input. And then I can take the
combined output and feed it back into our transform
node. And there you go. Green, foreground,
yellow background. And if you can master this, you'll have mastered fusion. And you might scoff
at that idea, but this, in essence, is fusion. There's a couple little
workarounds to this and hacks that make this
a little bit faster, and I'll show them
to you real quick. I can hold down the Shift key to insert and remove
nodes in a pipeline. So if I hold down
the Shift button, click my merge node
and move it out, you'll see it disconnects
from our node pipeline. So if I want to reinsert
my merge node, well, what I can do is select
the node and again, hold down the Shift key, and you need to move your mouse so that it's on the pipeline. It can't just be
visually the node. Your mouse needs to
hover over the pipeline itself to where it
highlights and then release. And that will connect it. You'll know it's connected
when you can grab the node and slide it around and all the
little pipelines follow it. Then again, just like before
I can take the output from the green background and feed
it in here. There we go. But there's an even
slicker way of doing that, and it's for real
pros and fusion. I'm going to drag and select our merge note here and
hit Vax bas to delete it. You can technically connect the two outputs to
merge them together. What I mean by
that is I can take the foreground output that I would like, so our
green background. And connect it to the bottom output that I would like the
background output, so our blue background
and release, and that'll create
a new merge node, which is pretty slick. So for me, whenever I'm trying to merge something,
what I'll do is this. I'll just go, Okay, I
want this to be on top. So take that output connect it to the other output.
Bang. There we go. Now, the merge node has a lot of properties on it
that are similar, actually the transform node. So we have a center
position that we can move our foreground,
left and right, as well as size and angle, and then a few other ones here. I'm not going to spend
too long on them, but one of the big ones
to note is a blend slide they'll change the opacity
of the foreground. And then we have an apply mode, which is similar to the
composite mode on the Edit page, so we can change how the foreground interacts
with the background. So I go to something
like Color Dodge, and you can see how it changes the display of the foreground
on the background. Go and reset that to normal. Let me reset all
these properties. Now, for some of you, this
might not seem too confusing. And if you are one
of those people, my hat's off to you because
you are smarter than I. But what might be a bit
confusing is this next step, and this is where
the merge system can be a bit cumbersome.
44. Controlling Results with Node Order: By adding a new node so that we can demonstrate
what I'm talking about. What I'd like you to
do is drag and select the Transform ImmediaOnde
Media and bring them out to the right
because we're going to insert a new node in here. I'm going to click
on our merged node. Now, if you have a
node selected and you add a new node, guess what? It adds it after that node. So with my merge
one node selected, I can hit control space or
shift space or command space, and we're going to look for
a color corrector node. Color corrector. If
you've done it right, you'll see this guy right
here, Color corrector CC. Hit add. Now, because we have the
merge nodes selected, it's going to insert it
directly into our pipeline. Now, the color corrector node
does exactly what it says. It changes the saturation.
It can change the hue. Contrast, et cetera, et cetera, it changes the color of whatever
you're feeding into it. Now, it's got a few
different inputs here. But by default, whenever
you're adding a new node, the yellow input is
the primary input. Blue is always going to be mask. Green is normally the
secondary output, and anything else is
specific to that node. If you're ever curious about
what input is for what, you can always hover your mouse over the arrow or the output. And if you hold it long enough, it'll display a sole pop up. But if you take a look over
the bottom left hand corner, it also says what that input is. So if I were to go
over to the blue, you'll see that it
says affect mask, green, is a match reference input, which we're not going
to worry about. And this gray one
is a match mask. Ooh, that sounds confusing. Well, good thing for us. We're not going to
worry about those. So if you're ever
confused in fusion, just go ahead and hover
your mouse over one of the inputs or outputs, and
it'll tell you what it's for. Let me go ahead and
reset our color corrector, note real quick. Now the question I
have for you is, what if I only want to desaturate the blue background
or the green background? Because as is, if I were to
pull the saturation down, we're losing color in both. But that's because the
color corrector node is seeing the output of
the merged backgrounds. So again, what node is getting what information in
its input and output? Now, some of you guys who are pretty quick are already going, Well, we just need to move this node, and
you'd be correct. If I just want to desaturate
our blue background, well, all you need to do is
pull this off to the side. And if you want to do it slowly, you can drag and unconnect here, drag it unconnect here, and then pull it over or if I hold down the shift
key to unconnect it, and I'm going to hold
down the shift key the entire time and move my mouse over here and release it so that I'm highlighting
this pipeline here, that'll connect it
in this new area. And as soon as I
do that, we lose the saturation in
our blue background. This might seem so simple
to some of you guys, but it is paramount. With an extra pu to the
success of your time infusion. What we're going to
begin to do is introduce image animations
and text animations and some visual tools, and you're going to want to
change something without it affecting another part
of your composition. So what I want you to
start being more conscious of is how you're
setting up your nodes. This will be something that
improves with experience, but it's a good thing to
be very conscious of now. And I could do the
same thing with the green foreground here, if I were to hold
down the Shift key and insert our color
corrector here, see it desaturates it there. So the next step for
us here is to begin applying these techniques
and animating them, which is another big
aspect of fusion. So let's go ahead and learn
how to animate a ball.
45. Creating Shapes and Masks: Alright, how is
everybody feeling? That was a lot of fusion information thrown
your way very quickly. But it's important
that we cover a lot of these fundamentals
so that we can start using the
Fusion page properly, which is what we're
going to start doing. One thing I do want
to call out is that when we pull
up our node menu, the amount of nodes
and tools that we can choose from can feel
a bit overwhelming. If you're looking for
another spot to organize and look at all the nodes
and tools inside fusion, we can go up top to
the effects menu, and then there's two menus
that we can look in. One is the tools menu, which will contain all of the
built in tools in fusion. So if I expand this
little sidebar over here, we can see all the
different categories. And there's things like the
particle system. I scroll up. There's the whole three
D system because one of the most difficult
things to learn infusion is just Nodes. It's just expanding
your knowledge base with what does what. So this is a good
reference point for. Let's go ahead and
close that. And let's start completely from scratch. Let's get some more
practice in here. So I'm going to drag and
select and delete all of our nodes except for our
Media out over here. Go ahead and drag and select, hit Backspace to delete. If you accidentally grab
the Media Out node, you can always hit
Control Z to undo that. Or you can always just go into your tool menu and
look for a Media Onde. Either way, we just want
one media out node here. And a habit I'd like
you to get into is anytime you start with a
blank fusion composition, start with a background node. There's a few reasons for doing this that I'll try
to expand on later. But for now, what I'd like
you to just know is that a background node kind of sets the canvas for us to work on. So I'm going to
go ahead and take our background node and
feed it to the media out. Now, by default, mine comes in transparent because I've
set up mine that way, but yours will come
in solid black. The Alpha slider is linked
to our transparency. So when I bring that down, it makes our black
background more transparent, but I would like us to have a fully solid black background. And for now, I'm also
going to collapse our preview menu to be just one. You don't have to.
If you like having two screens up at
once, go crazy. And something I might not have called out yet is that when I want to zoom in and
out of our window here, I'm hitting Control or
command and the scroll wheel. And if I want to pin around, I'm holding down the
middle mouse button. So again, control the
scroll wheel zooms in and out. I can
then pan around. And then we have the
same options as we do on the Edit page where if I go to the upper left hand corner, I can change the
magnifying view to fit. Now, adding a circle might be a little weird for
some of you guys out there, because if I were to
go to my tool menu and look for ball, you're not going
to find anything. So how do we add a circle? Well, it's going to be
very similar to how we added our rectangular square. But what we're going
to do is we're going to cut out a circle. We're going to mask
a circular shape. To do that, let's go ahead and add another background note. And go ahead and make this whatever color
floats your fancy. If you like purple, go
purple, pink, go pink. I am a fan of blue. I
like blues. I don't know. Something about a nice blue
makes me pretty happy. So I'm gonna go with
a nice light blue. Let's go ahead and merge our blue background
over our black one. To do that, again,
we can go ahead and search for a merge
note and combine the two or we can do our little trick and go output one output two. There we go. Now,
there's going to be two ways for us to
cut out our circle. Either way we go about
it, we're going to need our ellipse
node right here. Now, you can just drag and drop it from the toolbar there, or we can go ahead and look
for ellipse and add her in. Now, the ellipse node, similar to the rectangle
node is set up to mask objects or hide objects. I don't like to call it a shape because there is a shape system. But if I hit two on our Ellipse
node here to preview it, we can see that we have
our circle right here. We hit two on the
Media out node. And there's two ways that
we can create our circle. We can either do what we did before and plug it right
into the background here, or you'll notice that there's a mask input
on our merge note. So sometimes what makes sense is to connect the output of our lips. To the
merge note here. The key difference
between the two is that when we plug
in our mask here, we're masking anything and everything that's connected
to the merge input. So if we had multiple
backgrounds or multiple effects up top here and we wanted
to mask all of them, we would plug our mask in here. Something that's good to keep
an eye on for the future. But for now, I'm going to hold down the
Shift key to undo that, and I'm going to connect
it to our background. L let's go ahead and bring down the size of our
circle real quick. You can always go over to
the inspector property and enter in values or using
your onscreen preview, you can grab one of the
corners and bring it in. Be conscious of where you're dragging and selecting
because if you grab one of the sides
or top portions, you will transform
it non uniformly. So if you would like to keep
the shape of the circle, make sure you're grabbing
one of the diagonals. The size itself really
doesn't matter. I'm going to go with a nice 0.2, and I'm actually going
to type it in for both the width and the
height of the circle. Next thing that we're going
to introduce is key framing, which will let us
animate this object. Now, a lot of times
when people think of the word animate,
they think of, like, cartoon animation or
character animation or something that involves
handrawn elements. That's not what
I'm talking about. Key framing and animating are extremely
important subjects, and that's what we're
going to talk about next.
46. Animating with Keyframes: Alright, everybody. This
is one video in particular I do need you to pay
extra attention on. If you're a coffee drinker,
go fill up your cup. Ready go do some
jumping jacks so that we're all locked in
and ready to go. So what we're going to do is
we're going to move our ball from the left to right over the course
of our composition. As of right now, the
only thing that we've done is we've figured out how to move things
left and right. We've been able to
change the position. So if I wanted to and do go
ahead and follow along here, I'm going to click on
this blue background note up top and
hit Control space, and then I'm going to look for
that transform note again. Because I had this
upper note selected, it introduces it in this chain, and we can change the
position. How cool is that? But if I were to play this
video, nothing happens. So if I at the beginning of our composition
moved our circle to the left and then went to the end and then moved
it to the right, and then I were to hit
the spacebar to play it, well, little lackluster. Nothing happens. That's because
we haven't told Fusion, move this thing over time. That is animation, and
more specifically, that is key framing
inside the Fusion page. I'm gonna direct our eyes to
the upper right hand corner, and I'm gonna reset our node
by hitting the reset icon. You might have already
noticed that on a lot of properties inside both
Fusion and the Edit page, there's this little
diamond off to the right. And up until now, we've
turned a blind eye to this. We've just said, Hey,
that's kind of fun. Well, we will be blind no more. This is the key frame indicator. Keyframe indicates change. It means change this
property over time. So if I want to change the position or I want
to change the size, the angle, we need to
keyframe that property. So let me show you what I mean. What I'm going to do
is I'm going to drag our playhead all the
way to the beginning. So I'm on frame zero over here, and I do want you
to be conscious of which frame that you're starting
your keyframe on, okay? I'm going to take our center property and the
exposition in particular, and I'm going to type in zero. So we're sitting on the
left border over here. And the next thing
that I'm going to do is I'm going to go up right on that property
and set a key frame. And what we've just said is we said, Hey, DaVinci, fusion. L right here. I need you to take note of this property I'm going
to change something. But again, if I were
to hit space and play this, well, nothing happens. Well, that's because
we haven't told DaVinci Resolve how to
change this property. We've just said, Hey, look here, we're changing the
center position, but it doesn't know
how to change it. It can't read your mind, so we need to tell it, I need you to change this property over
this length of time. So no matter how long your composition is,
it could be 5 seconds. It could be 2 seconds.
It doesn't matter. Go ahead and bring your playhead
all the way to the end. Now, again, nothing's
happening yet because we have not indicated
what that change is. Once you reach the end
of the composition, go ahead and check on
another Keyframes. We've now told DaVinci Resolve, I want our property to change on frame 149 and frame zero. And as we scrub through, nothing is changing still, but that's because we haven't
changed the property. We've said, Alright,
at frame zero, I want the center position
to be zero and 0.5. And you know what?
Actually, on frame 149, I'd still like you
to be zero and 0.5. Well, as soon as I go to that
position and I type in one, a bunch of magic
has just happened. Now, when I grab
this playhead and move all the way to the
back to the beginning, you see our circle moves
across the screen. And when I hit play, you'll see it moves from left to right. And in fact, it's not only
moving left to right, it's moving left
to right linearly or at the exact same speed. A question I had when I was first learning how to
keyframe and animate is, when I make this change, how fast does it make it? Well, if you're
comfortable with math and algebra, this is
a linear change. And if you're not
comfortable with that, this is a constant change. So it's going to be moving at the same speed at a
center position of 00.5 all the way to the
end of our composition at. If you follow along correctly, you have just created your
first animation and you are officially an animator
inside the Fusion page. Now, let's talk about a few things that are
important to know. For one, direct your eyes again up to the upper
right hand corner. When we introduce our Keyframes, there's this little carat or arrow that
appears next to it. If I click that, it'll hop
my playhead back to wherever the last keyframe was so I can quickly bounce back and forth
between my two keyframes. This is important because
when you change a property, so I'm going to just scrub
randomly. Let's go frame 80. If you were to
change this property on a location that is
not already keyframed, it will automatically
introduce a keyframe. When I go to this
exposition and I'll just randomly bring it
over to the left here, you'll see it introduces a
new keyframe on frame 80. So now I have a
keyframe on frame zero. Frame 80 and frame 149. It can be easy to run into
issues down the road where you feel like you're
on frame 149, but in fact, you're
on frame 148, and you change the property. So now when I go to hit Play, you can see I've got a
keyframe on 81 48 and 149, and it's going to look very
janky. So just give it a sec. Ooh. But, see how it
cutters like that? That's because we're
making a very quick change over the span of one frame. To get rid of a keyframe, all you need to do
is go to wherever that property is key
framed and toggle it off. And in fact, I can
use these arrows to bounce over to frame
80 and turn it off. And if I've done
my job correctly, we've returned back to this
same place where our ball or our circle is moving across the screen. Nicely done, team. Now, what we've done
is pretty spectacular, so pat yourself on the back, but it doesn't look very
natural, right? It's very rare that you'll see an object move at one speed for the entire
duration of time. So a follow up question
and one that I had was, how do I change the speed? So what if I wanted
to accelerate in and then kind
of decelerate out? So, it has a little bit more of a parabolic motion or an
elastic motion to it, some kind of motion that's not just constant left and right. Well, you might be tempted to go and try to set a lot of
key frames in between. So I'll go to maybe,
like, frame 20 and then bring it closer
to the middle, and then maybe I'll go to frame 120 and then bring it a
little less to the left. So that way, we move faster at the end and faster
at the beginning. But that still is going
to look very chunky. Let me hit Control si
a couple of times. There's a much better and
convenient solution to this, and it involves easing, which is what we're going
to cover next.
47. Smoothing Animation with Splines: So hopefully we're
all starting at the same point where our ball
is moving left and right. Just a quick recap, a
keyframe indicates change, meaning that we're changing
our property over time. We can do this
with any property, but if it's not keyframed, it's not going to
change over time. Another example of this would be I could keyframe the size. So I could go to
frame, let's say, 40, set a keyframe and then go to frame 100 and set a keyframe. Now, in 40-100, nothing's
happening because, again, we haven't changed
anything on the side. So all I've said
is, Hey, look here, look at the size property. It's going, Okay, but you haven't said anything to change. But if I go over to
frame 100 and let's say I bring down the size to
let's go with like 0.75. Now from frame 40 to frame 100, our size property changes. Not before and not
after, in this range. And if I select my
transform node, we can see where I've
set those key frames up. So the next step
is to learn how to ease these properties
smooth them out, so it feels a little bit more natural and easier on the eyes. To do that, we're going to introduce a new menu
in the Fusion page, and it's the spine menu. So all the way up in the
upper right hand corner, I'd like you to go ahead and
check on your spline menu. Now, Fusion sometimes is a hard time placing and
sizing the spies menu, so you'll probably have
to grab an edge or two and resize this so that it
fits somewhere on screen. I kind of like mine to occupy
the lower fourth here, and the spline menu is going to show our properties
changing over time. Now, as is for me right now,
we're not seeing anything. So if you're like me, as well, what we need to do is check on which properties
we would like to see. So I'm going to
check on the size. And the displacement. The displacement is the change
in our center property. It's how the center property
displaces over time. There we go. Now we've got
a couple of lines here. There's a couple of
things that are important to be aware of in
the spline menu. One is up in the upper right hand
corner of our spline menu, there's these two
expanding arrows, and this is our
Zoom to fit option. This will put anything we've
checked on into frame. The other option that's kind of important to know about is in the three dots over here in that same upper
corner or mid corner, there's a menu, and
I want you to make sure you have show
only selected tool on. This makes sure that
we're only seeing whatever node that we have
selected in our spline menu. When you start messing with a lot of different properties, over time, you can get
pretty busy pretty quick. So it's a nice one that I
like to have turned on. Again, these two
little arrows zoom to fit so that we can see both of our properties
that we changed. Now, you don't have
to have changed the size property if you were
just watching along there, so don't stress if you don't
have these all set up. But we are going to learn how to do is to ease our displacement. Now to navigate our spine menu, we can use Control in the scroll wheel to
zoom in and out. Middle mouse button
pans us around. If you want to change
the scale of the axises, we can left click while our
mouse is on the axis itself to either expand or
zoom in, vice versa. Let's go ahead and zoom to fit. And for now, I'm
going to uncheck the size property so that we
just look at displacement. To do that, we click it twice. So that way, we're looking
just at our displacement. This is what I meant
by a constant or a linear change when we
first keyframe our property. Because what we're looking at
right now is the change in our displacement or our
center position over time. And we're starting at
zero change, so 00. And at frame 149, we go to one or
our final change. And this line is a straight
line. There's no variation. We're going straight
from A to B. This is a linear change or
a straight line change. What we can begin to do is ease the change in our property so that
it feels smoother. And there are so many
different ways to ease a graph or
change the motion of a graph that some
people end up spending their whole careers
animating objects. And that field is motion
graphics or motion design. We probably won't become experts in the time
we have together, but we can definitely learn
how to ease our property. Now, when I drag and
select a point on graph, you'll see there's this
little green stem right here. This is the handle
for our keyframe. Remember to go over here and click the end and you
do have to be precise, you'll notice that if
I click anywhere else, I get a little plus icon and
then adds a new keyframe. I'm going to take control Z.
When I select this point, we have this little
handle over here. And when I grab it, it changes the
shape of our line. So if I were to zoom to fit
on our graph again and I pull this handle all the way
out and down to the right, what I've just done is I
eased out our animation. Now, it's pretty easy to confuse easing in
and easing out, but you can think
about it like this. We're easing out into
the rest of the motion, and at the end, we would be
easing in to the endpoint. Again, it's kind of confusing. I won't be mad if you
swap the terms around. But if we look at the
shape of our graph now, what do you expect to happen? Before you hit plate,
like, give it a think. What did we just do by selecting this point and pulling
the handle down and away? Well, we've said, Okay, I want you to start
changing slowly. Then as time goes on, accelerate till we
get to the endpoint. So when I hit play, we
should move a little bit slower into frame and then gradually speed
up towards the end. Which is exactly what we see. So what I'd like you to
do is start with this. Either drag and select
your two Keyframes on your splang graph or hit Control
A to select both points. And then instead of grabbing
the handles, try this. Hit the F key. F is flattened. It flattens the handles
out horizontally. And what we've done is
created a simple S curve. We're easing out and easing in at both points
of our animation. So when I hit Play,
what we're going to see is it starts out slow, speeds up through the middle, and ends slowly, as well. So we're going to accelerate
in and decelerate out. And from here, we can
start having fun with our spine graph
and experimenting with how we like
our motion setup. So if I want to, I
could grab this handle. If you hold down the Alt key, it'll lock its angle, so that way it's
not you don't have free will to kind of
move it down and around. So if I hold down the
Alt or option key, I can pull this out
even all the way to the end of our
animation here. I got to do the same
thing with the top point, so I can hold down the Alt key and pull
it all the way in. And now we've got a
really dramatic S and watch how that
changes our animation. M. Really accelerates
and whips off screen. So depending on you
and the style of motion that you like and how aggressive you
like it to feel, you can play around with these
handles to achieve that. A common question is, well, what's the right one to use? I don't know. I don't
have the answer to that. There isn't a correct animation. It depends on you and what
you're trying to animate. What I will say is this, there are a lot
of different ways that we can move objects, images, or properties
over the course of time. So, for example, one of
the things that we haven't done yet is moved our
handle vertically. So I can do that. I can take
this handle and pull it up. Now, what is that going to do? Well, that's going to
have things change very quickly and then slow down for
the bulk of our animation. So if I were to hit
play, this sucker is going to move very quickly,
all the way to the right. And in fact, it almost overshoots our final point and
then comes back into rest. So I can do things like
decrease the length of this and even
decrease the length of the right side to still have it accelerate in but it's
much more gradual. I highly, highly
encourage you to start playing with these Splines
to see what you like, what works best for you,
and what feels weird. If something feels weird, begin to ask yourself
the question. Why? Why is this feeling weird? Depending on how curious you are and how good you
want to get at this, you might need to
study a little bit. But if you're not curious
and you don't want to study, let me show you one final thing. With these two points selected, one of the other options that we can do if you don't want to really stress too much about how to set up
these handles is this. Right click anywhere
in your spine menu. And again, it's important that these two points are selected. All the way up in
the middle here, there's an option that says Es. When we look here, we've got
a bunch of preset options. So we have linear, which
is what we started with where we're moving from
A to B in a straight line. Can is a right
click and I can go to something like in quadratic. This is going to be our
smooth acceleration. So start slow, and then we eventually speed up to the end. I go to something like out cubic which will be very
fast in, slow out. And they've got ones like
the outback options, where we overshoot our endpoint and then come back to rest. The last thing that
I'd like to show you guys before we begin to move on and apply our knowledge now to working footage is this. In the bottom corner here,
there are some spline tools. So one of them is
the linear option, which makes our straight line. We also have a smooth option, which will smooth
out the handles. Stair step in here. Smooth that out real quick. We
can reverse it. By zoom out, we can
start to set loops. And one of the most
useful ones that I wish I had learned
when I was first starting out is this guy right here where there's
the two parallel bars. This is the time stretch option. So as you're animating, if you ever want
to retime things, so this is going from
beginning to end. If this is too slow
and I'd like it to stop some point here, well, with my two points selected, I can go over to these
two parallel bars, the time stretch, turn that on. Pull this in, uncheck it. And now we're going to
animate and stop here. Very nice work, everybody. As an additional challenge, I'd like you to
animate your own ball. It's not something that
you need to turn in, but try key framing a different path with different timings and different Splines. It'll only take you
a couple minutes, but it'll really
help cement some of the ideas that
we've just covered. And once you've done
that, then we can move on to our next lesson.
48. Class Project 5 - Animating a Logo: Alright, everybody. We're on to our first Fusion project,
which is very exciting. So this is a pretty common
request that you'll get when working with different
people or even for yourself. We've been provided with a logo, and we've been
asked to animate it on an off frame or
on and off screen. We're going to continue to
use a horizontal timeline. We're going to create this
inside a fusion composition, and we're going to use
two different styles of motion that we'll go ahead and talk about in just a moment. The key note here being
that they're both Es, meaning that there's
some kind of fluid motion to our animation. It is not linear.
It is not rigid. Just like the previous projects we're going to go ahead and render this out and
provide a sharable link. And at the end, as well,
if you would like, you can take a screenshot of
your node tree and share it. This is totally optional, but it can help us provide some feedback to you as well
if we spot anything that seems out of place or if we notice something
that could be done a little bit better
inside a Fusion. With all that said, let's go hop back into DaVinci Resolve.
49. Setting the Frame of Your Composition: All righty, everybody.
So let's take all of these little tidbits of
knowledge we've just learned about fusion and
start to apply them. Let's go ahead and venture
on back to the Edit page. And what we've been
asked to do is animate a logo from a client that
you're working with. So go ahead and look at your
course materials folder. And in our Fusion folder, in class Project five, there should be a nice,
happy whale logo right here. Go ahead and drag
and drop this into our assets folder
here in the Media. Were to double click
on that image, you can see our happy little
well, I don't actually, maybe he's not super happy, but we had our whale
logo right here that we're tasked with animating in and out of our composition. Now, there are two problems that we need to
troubleshoot here. One is that the client has asked that we remove
this orange background. They just want the blue whale. So we need to figure out how
we get rid of the orange. And the second is that if I
go over to my Media pool, you can see that
the resolution of our whale isn't the exact same resolution
of our timeline. It says 12 80 by 12 80. So let's learn how to address
both of those things. Just like the ball animation, let's go ahead and
start from scratch. Go to the Effects tab. Go to the effects and drag and drop
in a Fusion Composition. Now, as I mentioned, by default, mine comes in at 2 seconds long, but I'll go ahead and meet you guys over in the
five second land. So I'm going to go one, two, three, four, five,
drag this over. Let's go and hop into
our Fusion Composition. And here we go. Blank
Slate, guys, it's GT. Now, we've already
been doing this, but I haven't
specifically called out why we've been
doing it until now. But the first step that I'd like everybody to start taking
anytime you create a new Fusion Composition is to start with a
background node. So go ahead and hit Control
Space or command space. Bring up that background node, enter it in, let's go ahead and connect that
to our media out. So the question
is, Brandon, why? Well, we connect a background
node to the media out, and it's the very
bottom node, right? So it's the background of
our fusion composition. Well, it sets the frame
of our composition. Now, it might be a
little hard to see, but up in the upper
right hand corner here, it says 1920 by 1080, which is the resolution
of our timeline. See, the background
node, if I were to go over to the image tab, it's got this handy dandy
little checked icon here that says auto resolution. And what that means
is that it will automatically fit the
resolution of the timeline. So by setting our background as the first node that
connects the media out, we're basically
setting the resolution or the term that I like to
use is setting the frame. I don't know if that's
technically correct, but it's just what
makes sense for me. As we progress through
this particular video, I'll show you why
this is important. But as is, we don't need a
black background, right? We just need a
background to work with. So I'm going to go back
over to the Color tab, and the slider I'd
like us to drag down is the Alpha slider. Now, Alpha, you can think of as the opacity of our colors. It's not necessarily
one to one opacity, but for the purpose
of this video, you can think of it as
opacity or the transparency. You might have caught
that when I added in the background node and
actually already starts with the Alpha slider at zero because I just end up
doing this so much. So when I go in and add a background node and I
select this background node, you'll see that the Alpha
slider is all the way at zero. If down the road,
you'd like to set up your background node
to be the same way, you can change the default
settings of your node. Just right click on the node, go to settings, and
then hit save default. And that'll say, whatever
your current settings are as the default settings. And if you mess up,
you can always go to that same menu and
hit Reset Default. I'm going to hold down the
middle mouse button and pull our Nodes down so we have a little real estate
to work with. Go over to the Media pool, and let's find our
whale logo over here. Drag and Drop it into place. Now, anytime we
bring in an image or an outside video or
any outside asset, it'll normally be
imported as a Media in node because it
is Media coming in. I wish DaVinci Resolve would name these Nodes
to be the same as the file name because
it can be a bit confusing when you're
looking at Media in Nodes. But if we look up in the
upper right hand corner, you can see our clip
name right there, Wale logo dot JPEG. For clarity's sake, let's go
ahead and rename this node. So I'm going to hit F two
and type in Wale Logo. When you rename Nodes
and DaVinci Resolve, it doesn't like spaces, so if you want to
space, underscore normally will work and hit okay. Now, hopefully, at this point, you've already
taken the next step and taken the output
of this Wal logo. And connect it to the output of the background
node so that we can see our logo here.
And look at that. Now, I'm going to spend
the next 60 seconds explaining why it
is so important that we start with
a background node, as opposed to just starting with our logo here and connecting
it to the media out. And before you doze
off, I highly, highly recommend just tuning in for this brief explanation. When I connect the Wale logo
directly to the Media Ap, you can see that our
resolution is 12 80 by 12 80. Now, there's nothing wrong with having square resolutions, but the bigger issue
comes in the fact that we have no real
estate to work with. Now, this can be a problem
for a few reasons. But generally speaking,
if you're going to be working with mismatch
resolutions, you're kind of
inviting problems. And one of them looks like this. If I were to go and add a transform note
and you can either follow along or just
watch and listen, into our pipeline here
and insert it in here. Well, if I were to take
our transform node and slide it out of frame, well, our timeline
resolution is 1920 by 1080. So this overhanging area
should technically display. But if I were to go
back to the Edit page, you can see it's cut off kind
of in the middle of space. Where this continues
to be an issue is when we start to
look to add effects. So one of the most common
effects that we'll introduce in effusion
is a drop shadow. So if I hit control
space, look for our drop shadow node
and add it in there. Well, you can see our
drop shadow here, it's being cut off here. So if I were to bring up my transform node and pull this up, you're going to see it cut
off down here at the end. And where this becomes a
bigger issue is when we start to merge things together.
And this is what I mean. If I were to unconnect
these, right? So I get rid of these for now, and I reset up our merge, how we already had it set up. What I'd like to do is
highlight our order of operations and why we need to start with
a background node. So on our merge node, what I can actually do is I can decrease the size of our whale so that it's
sitting in frame. But if I were to reinsert
these nodes here and reinsert the drop shadow,
well, what's happening? I merge it over the
background node. So we should have more real
estate to work with, right? But it looks like our
whale is still being cut off and the drop
shadow is being cut off. Well, that's because these nodes don't see our background node. So if I were to hit
two on our whale logo, we're starting with
a square frame here. I were to then go to
the transform node. That square frame is
still being cut off. And then hit two on the
dropshadow again, same idea. It's not until we
merge on top of the background node that
we set our frame properly. So if I were to instead hold
Shift on the drop shadow and insert it over here
and hold Shift on the transform node and
insert it over here. And now I hit two
on the Media out node to preview our
entire composition. And let me go ahead
and dial back our transform a little bit. Now, our entire image
is sitting in place, and we have the
entire drop shadow, and that's because,
again, these nodes are seeing the combined
background and logo. I know it's a bit long
winded with the explanation, but hopefully, it
makes sense as to why I think this
is so important. For now, though, I'm
gonna go ahead and delete these two notes so
that we just have our we logo merge on top
of our blank background. Let me preview the media out. And I'm gonna go ahead
and set the size on our merge note
here to be 0.5, so it's about half the size. So now let's address the big problem, this
orange background.
50. Keying Green Screen Footage: In order for us to
remove this background, we need to introduce
the idea of king. Practice King, let's go
back to the Edit page and let's go to our cat
superstar here. Now, some of you guys might be already familiar
with the concept, but a lot of you guys who aren't maybe as familiar
with what King is, have definitely seen green
screen videos like this. Or you might see
behind the scenes of blue screen giant studios
for major motion pictures. Well, that's because
the color green and blue are very nice
when it comes to king. Now, King attempts to isolate
our particular color, luminosity, range of
colors, and hide. So let's go ahead and go to the Fusion page on
our cat video here. Right click it open infusion, middle mouse button to kind
of recenter our nodes here. And what I'd like you
to do is control space and then start to type
in the word keying. You'll see we have a lot
of options when it comes to keying or we have the Keyframes
stretcher note as well. Depending on your composition, one might be more
applicable than the rest. With that said, the one
I would always recommend defaulting to is the ultra Keer because it is ultra awesome. Well, I mean, it's
pretty awesome. I don't know about
Ultra. Gohead and select that node and hit? A. That's the ultra
Keer I'm going to hold down the Shift key and insert it into our
effusion pipeline. Now, if we were to gander
on up to our inspector tab, we have a lot of new options
that we can play with. But we're going to keep
things very simple. What the ultra Keer
node does is look for whatever color you
tell to and hide it. All the other settings
and properties kind of help fine tune
that selection. But let's start with
just picking a color. In order to do that,
what I highly recommend doing is splitting
your window into two, I'm going to collapse
my media pool for now. And again, to split that window, that's that upper right hand
corner option over here. And I'm going to hit one
on our Media end node. Now, why might I do that? Well, when I click
the ultra here, when we attempt to
pick a color to hide, what it's going to attempt to
do is hide it in real time. And you'll see why this
can sometimes be an issue. Go over to the Inspector tab and click the background Color. And what you could do is just
hover over the green here, which would work fantastic. Or there's this
handy little option here that says,
pick screen Color, and this will isolate whatever color your
mouse is hovering over. So I can click that, and I
can hover over our screen. You can see it does a pretty darn good job of
hiding that green. You'll notice, though, that I went over to the first window or the left window
where our media in is previewing and
not the media out. The reason for that is because when I attempt to
hover over Ooh. I'm just gonna pause
my mouse there. If we try to key
things in real time, DaVinci Resolve struggles
with what to do because it's hiding the green and then it sees the
checkered background. So then it's highlighting
the checkered background, and then it goes
back to the green, and that's why you get
that crazy flickering. So oftentimes I'm gonna
move my mouse, guys. Be prepared. Oftentimes, ooh, it's better to just preview the media in before seeing that Keer node and selecting the
background there. Hit. Okay. Now, if I were to zoom in by hitting control and
the scroll wheel, it might be a bit hard to see, but there's a little
bit of artifacting, and it's almost this orangy, fuzzy, kind of artifacting. So we did a pretty good job, but it's not perfect. To correct that, what
we can do is go over to the Matt tab and not
your friend Matt MA TTE. This lets us fine tune
what we've keyed out. A lot of these settings
are self explanatory, but the one that we're going
to use is our threshold. And this basically tells
DaVinci Resolve, Hey, this is how much
wiggle room you have to isolate the color
that I've selected. So I can bring up the
bottom threshold, and as I do that slowly, look at how it affects
not only the fuzzy area, but kind of this curtained
area down at the bottom. So that's cutting off
a lot of information. If I were to bring
down the high point, watch the edge of our cat here. That'll attempt to restore
some of that information. So bottom cuts off, top looks to restore
and push out. But I ended up stopping
on around 0.5, so I'll make that nice
and even for you guys. 0.5. And now we have a
really nice little key. So if I were to go
back to the Edit page, I can now see my
transparent background. And I can't remember if I've already called this out before, but if you don't see the
checkered background, you can go over to your
timeline view options. You go to Viewer Background, and you have a couple
of default choices. Alert red seems a
little psychotic. So I would either go with
black or checkerboard, and I like checkerboard
because it indicates transparency. Now, if I wanted to, I could
pull up our cat one level, go back to our media pool,
go to those recordings. Remember that sorry
background recording? I could drag and drop
that underneath her cat. And look at that. And look
at that you guys have just done. Some visual effects. Congratulations. You're
ready to be hired. So let's take what we just
learned and apply it to our actual working example and Mr. Or misses
Whale over here. Let's go back into the Fusion page on this
Fusion Composition, and let's go ahead and
add in our ultra Kier. Now, question where
do we add it? Well, for this
particular example, it doesn't matter because
no matter where we put it, we're looking to isolate
just the orange. If we had more things on screen, we might need to make sure we
put it in this branch here. So that way, it's only
seeing our whale logo. So just for good practice,
let's go ahead and do that. Let's go ahead and
hold Shift and insert it on this
upper branch here. And just like last
time, I'm going to hit one on our whale logo to
just preview that image. I'm going to click
on the ultra kee. We're gonna do the
exact same thing. I'm gonna go to the
background color. Pick screen color, and I'm going to highlight
this orange, and you can already see how stink and effective this guy is. Now, if I were to zoom in here, it looks like it did a pretty
good job this go around. And that's because orange and
blue are opposite colors. So it makes masking out
the orange pretty easy. It's almost like somebody set it up to be fairly manageable. And whoever that is
probably deserves a raise. Just to be safe, I'm gonna go
over to the MATTAb and I'm gonna play around the
threshold just a little bit. We'll bring up that
bottom threshold just to clip off any rogue information
that we might have. And if I play with
that upper threshold, doesn't seem like it's changing too much, so I'll
leave that alone. Before we move on, there's one more king note
that I want to call out. Using the ultra Keer works great when we're working
with solid colors, but an issue you
might run down in the road is when
you're not working with colors and areas where you're just needing to
adjust the brightness. And in doing so,
and me zooming in, I kind of see that
checkered background. So I might bring down
that upper threshold, and oh, good catch,
everybody. There we go. If you miss that,
I'm going to pull that upper threshold
back on the ultra queer. And again, it might be hard to see in the video recording, but there's a checkered
background coming through. So I'm going to
pull that threshold in until we no longer
see that background. But again, how would
we get rid of, let's say, the dark area
for the eyeball here? As always, there's more than
one way to address this, but one of the most
helpful is a luma keer. So control space and look for the luma kuer just
like the ultra cheer, it attempts to hide information, but it specifically is
looking at the luminance, or you can kind of correlate it to the brightness of the image. And if I mess with
our thresholds here and pull that upper
end all the way down, we can get rid of
that dark area. So just wanted to call
that all real quick. I'm going to delete
the luma ce node because we don't need
it for this example. Refit our window here. And now we can
animate the whale.
51. Animating In: So it's at this stage of
the project that I actually give you free reign to how
you'd like to animate this. I'm going to walk
through an example. But if you want to get
creative with how you go ahead and animate the
whale, Hey, go for it. You can also bring in your
own logo and animate that. I don't think there's
anything wrong with doing that and
getting some practice. So if you want to get creative, I give you permission
moving forward. I'm going to go
ahead and collapse our image preview over here so that we're just
working with one screen. And to do our animation, we're going to use
a transform node. So I'm gonna control space, look for the transform node. And I like to recommend
the transform with the XF in parentheses. Anytime you see a node with
parentheses next to it, it means it's a
fusion specific node. The transform node without it was developed for the Edit page. So typically, the
Fusion versions tend to work a bit
better in fusions. So let's go ahead and
insert our transform node, and we are going to insert
it after the merge node. We need to be able to see our
entire frame composition. So hold down the Shift key and insert it after the merge node. And the animation I
like us to practice is a simple pop in animation
and a slide out animation. These are going to
be quote unquote very simple animations, but they're very
common when it comes to animating most
static objects. So we're going to do
is we're gonna go to the very beginning
of our composition. With our transform
Nodes selected, I would like you to set a key
frame on the size position. Now, we're operating
on a 30 FPS timeline. Anytime I look to
set up an animation, I like to scale things in terms of tenths of
that animation. So for 30 FPS, a tenth of that would
be three frames. So for our pop animation, I'd like us to do
three multiples of three and just go
over to frame nine. So I'm going to use
the right arrow key and go one, two, three, four, five, six, seven, eight, nine, and we're going to
set another keyframe. Now, remember, as is just because I set a keyframe
there doesn't mean anything's changing
because we haven't changed our size property. But if I were to
go to frame zero, which is what I'm on and decrease the size
to, let's go zero. Now it animates into frame. Now, as is, it's pretty pretty uninspiring.
So how can we spice this up? Let's go ahead and
do two things. Go and open up your spy menu
if it's not already open, and let's bring it over here. I'm going to resize this just so we got a little bit more
real estate to work with. And again, if I would like
to resize this window, I go to the upper right hand
corner and hit Zoom to fit. Now we can see R, spline. And what I'd like
to do is this hit Control A to select
your two Keyframes, and then we're going
to make use of that easing menu that
we mentioned earlier. I'd like you to right click, go to ease and out back Cubic. Again, that was Ease
out back cubic. And if I hold control in the scroll wheel to
zoom out a little bit, look at what that does
to our animation. We're going to accelerate
very quickly and overshoot our final
resting point and then slow down
and come to rest. And that's going to look
something like this. Oh, yeah, W. Look at that. That's not bad. We
got a nice little. Pop. If I were to hit Control
A to select our Keyframes, I'd like you to make a note of how the handles are positioned. The bottom one is
close to vertical, and it is extended
a very long ways, and the ending animation is horizontal and
pulled to the left. So something that might be
worth experimenting with is how adjusting these handles changes the shape of our curve. So I could even go all the way up in vertical, and
let's try playing that. And that comes in so
fast and aggressive and really overshoots
our final resting point. Another really useful
tool when it comes to the sply menu is the
time stretcher function. So, let's say, for instance,
you like the animation, but it either feels
too slow or too fast. Well, instead of manually going over and clicking your
Keyframes or, you know, grabbing this keyframe here and dragging it around and trying to get it to
fit appropriately, what you can do is this hit Control A to select
your two Keyframes, and then look down here at this bottom row
of tool options, and I want you to find the
one with two parallel bars. Go ahead and select that one. This is the time
stretcher function. And if you've done it
correctly, you'll get these two white vertical bars at the beginning and end of
your selected Keyframes. And what I can do is if I hit control and the scroll
wheel to zoom out, I can grab one of these handles
and extend our animation. So if I wanted this to
be a second long, well, I go over to frame 30 and pull this all the
way to frame 30, and it's going to keep the
values of the keyframe and the relationship
that the two of them have in terms of the
spine animation. So now if I hit play, we got a much slower pop in animation. To get rid of these little
white vertical lines, just uncheck the time
stretcher option and then it'll bring you back to the normal spline
editing functions. Now, which of these
two versions is best. 30 frames or nine frames. I don't know. You tell me
what feels better to you? You might like
something that's a little more long and drawn out, or you might want the
aggressiveness that comes with just having this thing
come in on nine frames. To be non confrontational and
avoid any decision making, I'm going to go
halfway in between, and I'm going to go to frame 15. I'm going to control to
select are two frames, go to the time stretcher
button and pull this in. And then I'll uncheck that. And now we got a nice halfway
point between the two. The next step will be
our out animation and then applying a final look.
52. Animating Out: Hi, everybody. So we have our animation
where we're popping in. The next thing we're going
to do is have it animate, meaning that at the end
of our composition, it will leave the screen here. So no matter the
composition link, what I'd like you to do is go to that end of the composition. Then bring it in.
Let's do ten frames. So minus 149. I'm going to go in
ten frames to 139. Does the exactness of
this frame matter? No, of course not. But if you want to match
me, go ahead and go there. With the same transform
notes selected, what I'd like you
to do is go up to the center property,
set a keyframe. Go to the end of
the composition, and I'd like you to drag it out of frame, however
you would like. You can do it right. You can do it left, do up, you could down. You can even go
diagonal. You can use the onscreen controls here
and pull it off diagonal. Doesn't matter to me.
Just get it out here. Pull out a frame somehow. I'm going to go to the right slightly
slightly to the right. Now, I'm gonna go over
to our spline menu and hit Zoom to fit. And this is the first time we've got more than one thing
going on over here. We're seeing the
change in the size and the displacement
or the change in position that we key framed
for the center property. Well, I don't want to mess
with the size right now. I would like to just mess
with the displacement. So I'm going to go over to the properties over here
and just uncheck size. You'll normally have
to click it twice. Cooking it once just removes
the editability of it, meaning you can't Edit it,
but you can still see it. Clicking it again, hides it. And now, if I go Zoom to fit, now, we have our
displacement curve here. I would like our animation
to ease out out of frame. So as is, because our
motion is linear, it's a pretty abrupt
change in the scene. So if I were to hit Play,
I kind of just lurches. I kind of just
lurches out of frame. So I'm going to do
is hit Zoom to fit. Control A on these
two Keyframes. I'm going to hit F to
flatten the curves, and then I'm going to go up to this ending key frame and pull the handle down and
I'm extending it. So I'm not only just
pulling it down, I'm pulling it down
and extending it. What this is saying
is start slow. Start with a low slope and gradually accelerate
out of frame, so we're easing out
of the animation. Now if I hit play, that's
going to look like that. Now, just like last time, if you feel this is
too fast, change it. Change the duration
of the animation. They Control A, go to
the time stretcher node, and then instead of grabbing
the ending vertical line, grab the beginning
one and pull it in. So now I'm on frame 130, and that's going to look
something like that. More gradual, a little slower. These choices you make
depend on the timing, the pace, the mood, whatever you're trying to achieve
with this animation. Either way, we now have a
animation and not animation. So we're going to do a
couple final things to make this look just
a little bit better.
53. Adding Motion Blur and Finishing Touches: Alright, let's add some
final touches to this. I'm going to pull and condense our spl menu for now because I don't think
we're gonna need it. Resize our window
just a little bit so we can see our
whale in action. And I'm going to scrub our played back to the
beginning of our animation. Now, something that makes
the Fusion page really nice is that we can
turn on motion blur. If I were to go frame by
frame in our composition, and I'm doing that after
clicking off the transform note, you do have to be careful
because if you have the transform note selected and you use the left
and right arrow, sometimes it'll move
the center property, so just be aware of
what you're doing. I'm going to click
off the transform note and I'm going to
use the right arrow. As the whale animates in, there's no blending
of the frames. With real camera recordings, when the motion is faster
than the shutter speed, there's almost a blurry frame
like blend between frames. And for visual effects
and the animation world, adding motion blur is
a way to smooth out our animation and make it look just a little
bit more believable. So I'm going to click on
the Transform though, and we're going to go
over to the settings tab. And the option we're looking for is right in the middle here, and it's motion blur. Go
ahead and check that on. What I'm going to do
is I'm going to go to frame Let's go frame one. And here's where you can
really see that blur effect. Now, with our motion blur, we've got a couple
of options here, but the two that you
need to worry about are the quality and
the shutter angle. The quality changes
the number of copies that are used to
sell that motion blur. And like a lot of
settings in fusion, we can actually type a number
past this default slider. So if I wanted to, I could
type in a number like 20 now it'll add 20 copies
that are being blurred. The shutter angle is the amount of motion
blur that you see. So if I were to decrease this, you'll see it decreases the
motion blur and vice versa. So when I increase this, it extends that
zooming blur effect. I normally like the
default shutter angle, and I'll normally just increase the quality to help
smoothen out the blur. Let me refit our
window real quick. But now if I were
to scrub through, you can see on
some of these more dramatic motion
pieces that we get some fringing on the edge to help blur the
different frames. I scrub at the
end, you'll really see at the end of
our animation there. And if I were to play
this from beginning to end the animation should hopefully feel a
little bit smoother. The next thing that we can do is add some visual flare to this. And there are so many ways that you can
go about doing this. I'm just going to show you two of some of the more
common effects. One is what we
mentioned earlier, and that's a drop shadow. So after the transform node, I'm going to control space and
add in a drop shadow node. There's a lot of ways
that we can create separation from foreground
and background images, including the amount
of focus that something has or the
colors being used. And one of the other ways
that we can do that is with things like drop
shadows or back glows. It just helps create
a little separation from the foreground
and background. That's going to look
something like this and you might be noticing that my playback is slowing
down just a little bit. Depending on you and your PC, the more nodes you add, the slower things
might begin to play. Some other really common
looks and effects that you might see in the
Fusion page would be glows. I'm gonna delete the
drop shadow for now. I'm gonna look for
the soft glow node. And I'm going to
hit Add. Go ahead. I'm going to scrub
to the middle here, hold shift, and insert the glow. And Ooh, that's pretty
fun. Look at that. We got a nice glowy whale here. Which of these
settings are best? I will leave that for you
to discover and find. The one thing I will
say is that a lot of times glows are best
built in layers. So instead of just using
one soft glow, use three. Use one that has a small
glow size and a lot of gain, add another that has a little less gain but a
little bigger glow size. And then add another
that's got no gain at all, but a really big glow size. In doing so, you can
add a lot of depth to your gloves by layering the
amount of nodes that you use. So what I would
like you to do is add at least one visual node. If you don't want to experiment, you're totally okay
with just adding in a drop shadow or
just using a glow. It doesn't matter to
me, but play around. But take this opportunity to start looking through
the different nodes in fusion and some of
the things that you can create with some
of the tools here. So, in order to go ahead
and submit this project, we can do one, if
not two things. First, go ahead and go
back to the Edit page, and then we're going
to set our render in and out points
on the timeline. Fusion composition for the loco animation is this last clip, so I'm going to hit I to set an endpoint
at the beginning, go to the end, and then remember when it
comes to out points, we need to go in one frame. So I'm going to
hit the left arrow one time and then hit O. Again, the reason
that we do that is because the playhead
looks to the right. So if I hit my playhead
here and hit O, you'll see it
overhangs one frame. So we go in one frame by hitting the left arrow one time
and then hitting O. It's kind of a
funky thing to do, but just and go ahead and
go to the Deliver page. Make sure I zoom in here. And then I'm going to locate
our YouTube ten ADP preset. We're going to talk about render settings in a future video. So just for now, go ahead
and use YouTube ten ADP. And just like the
previous videos, go ahead and choose wherever
you like to save it and name it the
appropriate name. Now, there is an optimal
step for this class project, and that is to go ahead
and upload your Notree. So if I go ahead and hop
back into Fusion here, both Windows and Mac have different systems for
taking screenshots. But what I like to use is this
program called Light Shot. It's this guy right
here. Light shot. It runs in the
background, and I always have it open whenever I
start up my computer. And then what I can do is
I can hit Print Screen, and it'll allow me to drag and select something that
I'd like to take a screenshot of. Again,
you don't have to do this. You can use whatever Windows or Mac default
screenshot system is. But then I have this little save icon here where I can save it to my desktop or
my photos folder. Once that's all said and done, go ahead and upload it to the appropriate location
on the website, and you are officially done with your first Fusion project.
54. Class Project 6 - Tracking a Callout: Everybody. So as of now, we've mostly been in the
realm of motion graphics. We've taken an image or a graphic or even a
shape and made it move. But now we're going to work
with some real footage. We've been provided a scene from an upcoming documentary where we're introducing our subject. We've been asked to create
a callout that follows our subject across the screen from frame right to frame left. There should also
be a lower third that indicates the time of
day that this was filmed. And we're going to
go ahead and expand on what a callout is and a lower third as we move
into future lessons. So for this project, we've been asked to do
really two things, and one of them is to
create a lower third. Now, oftentimes you'll see
this abbreviated as L three, or if it's an upper
third, U three. The lower 30s to indicate the time of day,
and in particular, we also need to include
an animated board, and we'll go ahead
and again, discuss that in just a moment. The second aspect to this
is to create a callout, and this is going
to involve us using a tracker in the tracking
system in cytofusion. Now, tracking is a
very powerful tool. It's going to make our
life a lot easier, but we do need to learn how to operate
within that system. And similar to our
previous fusion project, we're going to go
ahead and render out the final video at the end, and it is completely optional, but I would encourage
you to upload a PNG of your fusion note tree. This time around, because we're creating two separate things, there will be two no
trees that you can go ahead and upload
if you would like. So let's go ahead and get
this project underway.
55. Building a Lower Third in Fusion: Now that we've mastered
the basics of fusion, we can begin to move on to
some more practical use cases. And one of those use cases is something that you'll probably
have to do down the road, and it's tracking a lower third. Now, what is a lower third? And what do you
mean by tracking? Well, let's go ahead
and get started. I'm going to keep us within
the same fusion project. But what I would like us to do is to start on a new timeline. So in your timelines folder in the media pool, right click. Timeline, create new timeline. And I'm going to call this
timeline tracker space VFX and hit Create. Next thing that we
need to do is pull in our footage that we're
going to work with. So I'm going to go over
to the recordings folder. Go ahead and locate
your course materials, and in the fusion folder, locate Class Project
six and drag and drop in the man
walking in the field. Let's go ahead and bring this
footage onto our timeline. And what we're going to
attempt to do is two things. For one, we're going to develop a lower third
that's going to sit in this corner here that will call out this specific scene. And the next thing that
we'll do is we're going to track the gentlemen here
walking in the field. And what I mean by tracking
is that we're going to follow this person in fusion and track a
call out to them. With that, said, let's go
ahead and get started. First thing I'd
like us all to do is go up to the Effects tab, and we're going to
start with building out our lower third. Now, if you didn't already know, in the Titles menu
in our Effects tab, we actually have
some preset titles. Now, depending on what version of DaVinci Resolve you are, some of these, I believe, may or may not be in the
studio only version, but we do have some
preset tax animations. And one of those, if
I scroll and find it is called Jitter Lower Third, and you'll find some
lower third options like the fade on Lower third.
Scattered throughout here. Lower thirds are just text
call outs that tend to sit in one of the
thirds of the frame. So what we're going to
do is we're going to make our own version. If you're short on time, it is always totally viable to try to figure out and use one of
these preset fusion titles. But just like anything
that's preset, you're not going
to have a lot of control in how it functions. With all of that out of the way, let's go over to the effect
tab and let's drag and drop in a fusion composition. And I'm going to extend
our composition to sit over the entire length
of our footage here. Do we necessarily have to
have it be that length? No, we can always adjust this
later, but just for now, we're gonna have it be the
entire length of the footage. Let's go ahead and hop
into the fusion page on the fusion composition. Now, again, because our fusion
comp is the upmost track, I can just hit the magic wand and it'll hop in to
the fusion page. If I go back to the Edit page, if I were to swap the
order for whatever reason, and now I were to hit
the magic wand, well, now we're gonna go into the
fusion page for our footage. So just be conscious of the
order of your timeline here. But to be safe, again,
I normally just right click and hit Open infusion
or hit the X button. The middle mouse
button to pan on over. I'm going to condense our
viewer to one window. And what should we start every
fusion composition with? You said background note, give yourself 20 brownie points. I'm going to go
ahead and connect the background node
to the media out. And if you haven't already, take your Alpha slider here and bring it
all the way down. Remember, we always start
with a background node on a blank fusion composition
to set our frame, to set the resolution
of this composition. Now, we've been working
with shapes and a little bit of masking and
a little bit of motion, but the one thing we've
avoided so far is text. You can either go up
to this toolbar here to bring in a text node or, like always hit Control Space or command space and
search for Tex plus. Go ahead and add
that in. Do merge our text onto our background. We're going to go
output to output. And merge them in together. Now, as is, we're not seeing
anything from our text node, but that's because
there's nothing in the text entry field. Now, for the purpose
of this example, you could really type
whatever you'd like. But for us, I'm going to type the final text that
we're going to use, and it's going to be
9:00 A.M. Sunday. We're going to use
this text to call out the specific
time of our scene. Now that we've got
this all set up, let's move on to
talking about the text.
56. Creating Write-On Text Animations: Now the Text plus node DaVinci
Resolve is a special one. Not to say that not
all nodes are special, but this one in
particular has got a lot of fun features
and options. And what I mean by that is if we peer on over to
the inspector tab, we have a lot of tabs. And in fact, I think this is the most tabs you'll have
on any node in Resolve. So what that means for us is that when we work
with text Nodes, we have complete control
of ever possible setting. It's probably not worth
covering every single setting, but we'll do a brief overview. On the first page, we have our general
text setting. So we have the entry field for what text we'd
like to be displayed. We have our font, our font
options, the text color, how big we would like
to make the text, some tracking options, and how we would
like this anchored. So if you're thinking in terms
of, like, a Word document, we can left a line, center line, write
a line, et cetera. There's this really fun slider that we're going to
come back to down here called right on
that allows you to change how much
text is displayed. On the next tab is
our layout tab. And just like it says, This is how the text is
positioned on screen. So we have a center property. We've got different
forms of rotation, so we can actually rotate
in three dimensional space. The next tab over is
the transform tab, which you might think is
similar to the layout tab, but it's typically used for
specific operations that I don't want to
cover in depth here because I think it might
get confusing quickly. So just know that if you're trying to move the text around, I would default
to the layout tab and messing with the
center property here. The last tab I'd like to
cover is the shading tab, and this is one of the most important
ones in the text node because this is how we
create different looks. The way the text node
does this is it splits up the different design
elements into well elements. So what I mean by that is as is we have a solid white fill, which is what we're
seeing in element one. If I were to go over to element two and enable that, well, here we can add some border, and I can increase the thickness
to add some text border. I'm going to toggle
that off for now. If I go over to element three. Well, now we can add
some drop shadow. So as you go along in your
fusion and editing journeys, when it's time to create
specific looks for your text, I would start to
venture over here into the shadings tab and get comfortable with manipulating some of the different elements. For now, though, I went ahead and turned
off element three, and we're just
going to stick with the default solid fill. The image tab sets the
resolution of the text node. And just like the
background node, it has an auto
resolution checkbox, and then over here
in the settings tab, just like the transform tab, we can turn on Motion blur if we were to animate the text. I'm gonna go all the
way back to the TextEM. And we're going to
do two things here. One, let's pick a font. Now, my font menu is probably going to be more
fleshed out than yours. Or it could not, if you're in the design field and you're
just learning how to edit. But fonts and font size and positioning is a whole
science in itself, and you could probably
spend the rest of your life discovering and learning more about fonts and the way that
they are designed. What I'd like you to do is to do a quick scrub through and pick one that you
want to work with. What I would suggest is working with something that feels
a bit more professional. So something like
this that's very script heavy is probably
not going to be a good idea or something like this with a lot of energy
and slanty motion. Again, not a good idea. I try to find a Sans font or a Sands sera font that
look somewhat decent. I've downloaded this
font that I love using called Josephine Sands, and it is a Google font. Once you have a font selected, we're going to go ahead
and animate our font in. And to do that, we could animate a bunch of
different properties. So we can go to something like the shading tab and
animate the opacity. We could go to that layout tab and do something with
the position again. But for this go around, we're going to do
something that's text specific and text note
specific specifically. And on our first tab up here on the Text tab on our
Text plus node, I'd like you to scroll down back to that right on property. And what I'd like
you to do is set a keyframe at frame zero. And let's go over 30
frames or 1 second, because again, we're
on a 30 FPS timeline, and set another keyframe. Now I'm going to go
back to the beginning. And I'm going to drag
in the end slider. You could do it the opposite way and go to the start slider. But depending on what you
do, it'll either animate in left to right
or right to left. So I'm going to go
with the end slider. And now, if I were to hit play, our text writes on to frame. Now, moving forward, I'm not going to repeat this as much. But for you, if you
don't like the timing or the feel of the animation, please feel free to customize
the spline here and either use the time stretcher or mess around with the curvature
of the Splines. You have full creative
control here. This is going to be one of
those situations, though, where I am not going to spline our animation curve because I like it animating in
one letter at a time. If we were to spline it, some letters are going to jump on screen faster
than the others. So I like it animating
in linearly. There we go. We have a simple
text write on animation.
57. Finishing and Animating Your Lower Third: Now the last step that
we're going to take to complete our Lower Third callout is we're going to highlight
it with a rectangle. To do that, let's go ahead and bring some space to add this in. And this will be one of
the first time we merge multiple objects onto our
fusion pipeline here. I'm going to drag and
select our nodes that we have here and slide
them over to the left. Now, to create a rectangle, it's going to be very similar
to how we cut out our ball. So the way that we're
going to do this is we're going to add in
a background node. This go around, we don't want that background to
be transparent. I'm going to go ahead and
merge this background into our fusion pipeline. So I'm gonna go output to
output and merge it in. Now, as is because we've just added in a
solid background, it completely covers our screen. Well, to fix that, we can mask
out the rectangular shape. So I'm going to go
ahead and click the rectangle icon on our
toolbar here to add that in. I'm going to drag it above
our background node, and I'm going to
take the output of the rectangle node and connect
it to the background node. And what we've done is cut out that rectangular shape
from the background node. What I'd like you to do is to
select that rectangle node. And we're going to change
a couple properties on it. Go over to the inspector
tab and uncheck solid. This will remove the
fill of the rectangle, and then go ahead and go to the border width and drag
and push it to the right. Now, you can use the slider, but it'll be pretty aggressive with the change in
the border width. So typically, I like to
go over to the property itself and drag and
move it left and right. And here's another secret tip when it comes to
changing properties. You can also hold
down the control or the command key to hyper fine tune the
change in that property. So by holding down control,
selecting the property, and moving my mouse
left and right, we have very fine motor
control with this property. So if I release control, changes faster, if I click
control, much slower. To start out, I'm going to
set our border with as 0.01. And let's go ahead
and resize it so that it fits right around
our text here, and it doesn't have to be exact. Get a general ballpark of that. Now, we'd like our rectangle to be the same
color as our text. I'm gonna go to that
background note and change the color to White. You know, now that
I'm looking at it, I think it's going
to be better to make our border width
just a bit thinner, so I'm going to go
to that property and decrease it a bit more. So now I'm at 0.005. I think that looks
a little cleaner. If you're looking to get close to the width and
height settings, the width is about 0.58, and the height is around 0.32. If I were to scribe my playhead
back to the beginning, it is a bit strange to have just a rectangle sit in frame, so let's go ahead and
animate our rectangle in. And there are so many different
ways that we can do that. We could animate the width,
height, the position. But let's mess
around with some of the other properties
that we can change, and one of them is the length. If I were to slide
the length down, you'll see that it almost
writes off the rectangle. So what I'm going to have
do is animate the length. So I'm going to go over to
frame 30, set a keyframe, go back to frame zero, and I'm going to drag the
length all the way down. You notice I'm not going
to check on the keyframe, but by changing the property, it toggles on that keyframe for the length now if I
were to scrub Ford, a rectangle writes on
along with the text. Now, this go around,
I am going to smooth out the rectangle
length animation. And all I'm going to
do for this is I'm going to hit Control
A to select an F to flatten to just smooth out the starting and ending
points of that animation. And that's going to look
something like this. Not bad. The one thing
I am going to do for the rectangle node is I am going to toggle on motion blur. So with the rectangle
node selected, I'm going to the settings tab, toggle on motion blur and
increase the quality. So now, as the
rectangle animates in, you can see it blurs that leading edge of
the write on animation. The last thing I'm going
to do is I'm going to add some drop shadow here. So I'm going to look for
the drop shadow node. Gonna decrease the distance
just a little bit. And now if we were
to go back to the Edit page, this is great. We have our lower third here. It is occupying a little
bit of real estate here. So, how should we fix this? Well, there's two ways
that we can go about it. One is that we can go over
into the video properties of the fusion composition
and decrease the size to, let's go half, so 0.5 and
then change the position, so it sits in this
lower third here. So my Y position is negative 300 and my position
is minus 560. And now it's looking like it's in a much more
appropriate space. The alternative would be to
reposition it in fusion. So I get X to go into fusion. I'm going to pull over
the drop shadow node so that I can insert a
transform node here. So I can control space, look
for our transform node. Old shift to insert it. And here I could go 0.5
to change the size. Then reposition it to sit somewhere closer
to our lower third. Be aware when you do
this because what we've done is we've changed the size and position inside fusion. If we go back to the Edit page, we've also changed the size and position on the Edit page. So it's stacking the changes, meaning that we've readjusted
it inside a fusion, but we're also readjusting
it here on the Edit page. So if I were to reset those options here
on the Edit page, that's going to position
it more appropriately. I tend to find with fusion
compositions like this, so I'm going to delete
that transform node. I tend to have better
results when I build it out big
inside a fusion. And then if I need
to readjust it, I can always do that
on the Edit page, which is one of the perks
of DaVinci Resolve. We're able to interact with all aspects of the
Edit in one software. I don't remember the size of position I was
at, but there we go. And now if I were to hit Play, we've got a very lovely lower
third here in the corner.
58. Building a Tracked Callout: So the final task for
us here on this journey is to track a callout
to our subject here. Let me resize this real quick. In order to do so, it's going to involve
two primary things. One is going to be to
track our subject. The second involves
building out our call out. So let's go ahead
and get started, which begs the question,
how do we start? Well, you might be inclined to build out another
fusion composition. So you might go up
to your Fex tab, ex, drag and drop in
another fusion composition. But the problem with doing so is that if
we were to hop into this fusion page for our
new fusion composition, we've got no info here. So how would we attempt to track our subject if we can't
see them in fusion? So that's not gonna work. So
what we're going to need to do is going into the fusion
page with our footage. Now, technically, you could do this with an adjustment clip, but anytime you're trying to work with the footage directly, nine times out of ten, it's going to be better to do it in the Fusion page with
the footage itself. So let's go and hop
into the Fusion page. Now, this time around, we can't just hit
the magic wand icon because the Fusion clip
is above our footage. So we would go into
the Fusion page with our fusion composition. So what you're going to need
to do is right click and hit open infusion or the X key. And here we go. We
can see our Media in, which represents
the footage that we put on the timeline being
fed to the media out. From here, we could go about
doing this one of two ways. One is we start with the
tracker and track our subject, and two is to start with
building out our call out. For the purpose of this course, I think it's going to
make more sense to actually build our
call out first and then attempt to track it to our subject. So
let's go and start there. What I'm going to do
is I'm going to use the middle mouse button to push these nodes
down a little ways. Give us a little bit more real estate in our node workspace. And what we're going to
do is we're going to build a separate set of nodes above our existing
nodes down here. In this area that will end
up connecting down below. And the method we'll use to
connect them is our tracker. So let's go ahead and start
with a blank background node. And what I would like
you to do is hit the two button to preview
our background node. Remember, this is one
of the cool features of fusion is that we can hot swap two different nodes to preview what
they're displaying. And now let's go ahead
and build our call out. The way we're going
to do it is ETO. First, let's add a text node. Go ahead and add the Text
plus node and merge it here. And I'm thinking,
our subject here looks kind of like a
Frank. I like Frank. Makes sense to me. And as is, we're not seeing our text node. That's because we're previewing
the background node. So if I were to hit
two on the merge, now I'm previewing the
background and the merge text. Now the next step that we're going to take is we're going to create a line that animates in. This line we'll use to point
to our subject, Frank here. And it's going to follow a very similar methodology
that we've done in the past where we've masked
out background nodes. And this is going to consist of two elements a
line and a circle. So let's start with the line. Control space to add
in a background node. And just like our rectangular outline from the lower third, I'm going to increase the Alpha
and change this to white, and I'll go ahead and merge
this into our pipeline. Now, this time, I'm not going to preview the merge as
is because if I do so, well, we just got a
solid white screen. So I'm going to preview
the previous merge node. And the question now is, how do we create a line? It's a pretty simple
thing to make. So how do we do it? Well, we're gonna need to
incorporate a new fusion node. We look to our toolbar.
We got the rectangle. We've got the ellipse, and right next to it is the polygon node, and this is how we
can draw shapes. So I'm going to add
a polygon node. Because I had the merge
node selected down here, it attempted to
connect it to it, which we don't need, so
I'm going to hold down the Shift key and drag it
above our background node. Now, the polygon node
is a very special tool, and it's very powerful with lots of nooks and
crannies that you can discover to create a lot of really
interesting things. Now, we're going to keep it pretty basic for this example, but you might have noticed in the upper left hand corner
of our preview window, we have a whole new slew of tools that we
can use with this. One thing I would like to call out with this node is that it attempts to animate any shape that you draw in
just by adding it. And what I mean by
that is, if we look in the inspector tab on
our polygon node, over here in the
bottom here, it says, right click here
to animate shape. And by default, it will come in with this
keyframe checked on. So go ahead and uncheck it. It's a useful feature, but we're not going to
need it for now. And what I'd like you guys to do is watch my mouse motion, and then we're going
to attempt to draw on our line. We're going
to click to the right. We're going to click
to the left, and then we're going to click
diagonally down. Before I click,
what I'm going to do is after I click
this first point, it doesn't have to be exact on screen because we
can always adjust it later. I'm going to hold the shift key to lock in the horizontal line. So that way, this line underneath will be
perfectly horizontal. So I'm going to click, hold down the Shift key click again, release the shift key. And for our third point, the exactness doesn't
matter too much, but I would just
draw it diagonally to the left somewhere. And now we have a polygon shape. Something that you
might have done on accident is when you clicked, you held down and clicked, and this will attempt to
create some curvature. So when you do click,
just click and release. If for whatever
reason you mess up, you can always hit Control
or Command and Z to undo. Now, I haven't connected it
yet to our background node, so we're not seeing
anything at the moment. But if I were to connect
it to the background node, any mask input, preview
the merge node. Again, nothing yet. That's because on
our polygon node, it's looking to
create a solid shape, which is not what we have. So if I uncheck solid and increase the border width,
would you look at that? Now we have a nice line. Now, without diving down a rabbit hole and getting
into too many details, I do want to show
off a couple of helpful features with
this node for those who do want to learn more about masking in
the polygon node. In the upper left hand corner, we have a couple of modes for how we use the polygon tool. As is the default one
is to add points. If I didn't want to
add a point and I just wanted to modify
existing points, I can go over to the
modify only mode. So then I can drag and select
and move points around. And this will let you
adjust the handles as well. And for those of you who would
like to be very exact with the positioning of your
points, check this out. With the modify
only mode selected, I can drag and
select our polygon. Right click anywhere
in our preview window. There'll be two options
down here at the bottom. It says, polygon one effect mask and polygon one Poly Line. Well, in the polygon
one polyline menu, I can scrub all the way down. And there's another menu within the menu that pops
out another menu, and it says, publish,
publish points. And what that'll do
is it'll give you coordinates to work
with for your points. Publishing your points
is never a requirement. It's just for anybody out
there who would like to be a little bit more specific with the coordinates
that they use. I'm going to control Z for now, though, because we don't
need to worry about that, and we can readjust our line by pulling up
the center property. And I'd like this to fit
pretty snug underneath. Frank. Now, again, the exactness
of this doesn't matter, but hopefully you
have a line here. And the next step will be
to animate in our callout.
59. Animating a Callout: Alright, so we're
going to go ahead and do some animation, but we're missing one piece. Let's go ahead and add a
point at the end of our line. To do that, we're
going to go ahead and add another white
background node. So you could go
ahead and search for that background
node or just take the one that you
already have here to control C to copy. Click here. So remember, wherever
your mouse clicks is where the node attempts to be inserted the Control V. I'm go to go output to
output to merge it in. And this time, I'd like
to add an ellipse. I'm going to go ahead and take
the center of our ellips, line it up to the endpoint
here and I'm going to decrease the size to
be pretty dang small. So it looks like
I'm right around 0.02 and 0.02 for the
width and height. Go ahead and connect
the ellipse node to the mass note
of our background. Now I'm going to preview that. And look at that. We have a nice, simple call out. Now it's time to animate
this call out in. As always, there are so many options and ways
that we can do this. Could animate in the
letters individually. We could then write on the line. We could then pop in the circle by key framing
the width and the height. But I'd like to
show off a pretty cool feature in fusion that hopefully can spark
some imagination for some of you out
there down the road. What I'd like us all to
do is to go and grab a rectangle node and drag
and drop it down below here. And before we connect
a rectangle anywhere, let's go ahead and
kind of resize and reposition it so that the outline encompasses
our callout. And what we're going to
do is we're going to use our rectangle to mask out
every single element, and then we will have it
move from left to write. If you're a little bit
confused, just bear with me. One of the most
powerful features of fusion is that we can use one output for
more than one input. So I can take my rectangle
node output here and feed it into the mask
input of merge one. The mask input of merge two and the mask
input of merge three. And now with one node, I can control the visibility
of our entire call out. How sweet is that? And this is just one
example of many that make the node system
very, very powerful. But for now, let's
keep it pretty simple. And what I'd like us
to do is to animate our rectangle
sliding into frame. So I'm going to
go over to frame. Let's do 45. Let's go
a second and a half. I'm going to set a key frame on the center property of our rectangle node, go
back to the beginning. And I'm going to slide it off. And I'm doing it with
our on screen controls here because I can just grab the horizontal arrow and
pull it off to the left. If I hit play, now it writes on. Let's go and select
our rectangle node, expand our spine menu, Zoom to fit, Control A to
select the two points, and then I'm going
to hit F to flatten. Again, this just
helps with smoothing the out and in animation. The final step I'll take is
go to the settings tab in our Rectangle one node
and turn on Motion blur. Dig the quality all
the way to ten. And now if I hit
Play, there we go. So now we have a
working call out. How do we get it
onto our footage? Well, that'll be the next step.
60. Tracking Motion in Fusion: Okay, so now it's time to track Frank here walking
across the screen. If you didn't catch it at
the end of the last video, I re previewed our media
out by hitting two on this node so that we can
see our media out here. And the next step that
we're going to take is we're going to add
a tracker node. So I dragged and moved our call out Nodes over to the upper
left hand corner here. For now, I'm going to
select our Media in node. I'm going to hit Control
Space and look up Tracker. That's TRACKER tracker. There's four primary
trackers in fusion. There's the camera
tracker, planar surface, and the tracker tracker. While all of these
serve a nice purpose, the one that we're going to
want is the tracker tracker. So go in, select
that and hit Add. And if yours insert
into your pipeline, make sure you hold down Shift
and insert it on in here. Now, when you add
a tracker node, you might not see it at first, but it should introduce this little point on screen that you can drag
and move around. Now, there will be a
key difference between you and me if you are on the free version of
DaVinci Resolve. This is one area where
the Studio version has a different feature. If you're on Studio, yours will start by saying Intel track. This is DaVinci Resolve's
smart tracking function. It uses their neural engine, which is their AI engine to help enhance the
tracking function. If you are on the free version, you will be working
with a point tracker. And the interface will
look something like this. And to move that around,
you'll need to click that little square in the upper left hand
corner of the on screen display to drag and
move that around. If we look over here
in the upper right hand corner in the
inspector tab, the tracker node has four
tabs associated with it. Three, if you don't
count the settings tab that's included
with every single node. The first is the trackers tab. And in this tab is where we set up and track our trackers. The next tab over
is the operation, which will tell our
tracker what to do. As is, we have none selected, so we don't see any settings. The last one are some
fine tuning options, which we're not going
to worry about. So it's all go back
to the trackers tab. And so that I can follow
along with the free version, I'm going to go ahead and use
the normal point tracker. If you're on the Studio
version and you want to use Intel track, go crazy. There's nothing
wrong with doing so. But for me, I'm
going to go over to our tracker list and
delete that point. To add a new tracker to add a new tracker below our tracker list,
there's two options. If you're on Studio, you can add Iteltrak or another
point tracker. So you can track multiple things at once at the same time. But again, I am just going
to use one point tracker. Now, the way a
tracker node works is that we're going to place it in a center point somewhere
on our subject here. So let's go right here. I can see this little sliver of gold on the color here that
I'm going to hover over. And what our point tracker
is going to do here is to try to find this set of pixels on every
single frame and keep the center right dead center
on those set of pixels. So this middle window
here is the group of pixels that it's going
to try to keep in frame throughout the
course of the track. And this outer window here is the region in which it
looks for those pixels. So when I use my left arrow, when I change frames, the outer window is the
region in which the tracker looks to refine these points. And now, tracking could
be an art form in itself. It can be very difficult to get good tracks depending
on your footage. So what should we look
for when it comes time to track footage? Normally, what
you'd like to find is points of high contrast. So if I were tracking
this tree over here, this would be a
relatively easy thing to track because we have clear distinctions
in shapes and sizes based off the color and
the background brightness. This is why sometimes you'll see footage that's being
used where they'll have white Xs on screen or dots on screen because you can
track the dot as it moves. So, where should we try
to track our subject? Well, I'm going to
scrub through here and find a point that I
feel like we can track. My eye is drawn to this pocket
here where maybe he's got a wallet that we can track or the gold handle
on his backpack. DaVinci is going to
do its best to try to isolate these things and
move it all the way across, but we might not get a
perfect, clean track. So let's just go ahead
and try. I'm on frame 55. I'm going to grab
our point here and pull it to the
backpack handle here. And now, what I'm going to
do is I'm going to go over to the inspector tab with
our tracker notes selected, and there's a few buttons
that we can choose from. When you highlight
your mouse over each, it'll tell you
what it does so we can track one frame forward. We can track all
the way forward. We can track forward and
then reverse and vice versa. So if I were to click
Track reverse one frame, now, when I look at
our timeline here, you can see we now
have a keyframe. When I look at our timeline, you can see I have a keyframe, and on our spline menu, it's begun to track that point. And I can continue to go
backwards and backwards. And I can even click Track
all the way in reverse. And ooh, it looks like it did. Okay. When I use my
mouse to scrub forward, you can see an obvious point
where there is a big jump. So if I were to scrub forward, it looks like right here, there is a pretty big
jump in the track. So we'll talk how we can address that in
just a little bit. What I'm going to do
is I'm going to scrub forward back to frame 55, and this time, I'm
going to track forward. Oh, that's looking Oh. That looks like it
did a pretty good job all the way to the end there. I'm going to stop
it early because it looks like we lost
our tracked point. And now, if I were
to scrub through, you can kind of see how
and where the tracker is working well and when
it loses its track. So what I'm going
to suggest we do is animate our call
out right in here. It looks like for me, it's
right around frame 35, all the way through here
right around frame 120. And that'll be the point where
we track in our call out. Now, if you did want
to troubleshoot this, so let's go all the way
back to the beginning to where there's this jump in our track. So right in here. But what you can do is you
can go to your spline menu, Zoom to fit, scrub in here, and you can actually delete
all of those points. So I can go in here and delete
all those keyframe points. And now what I can do is hit my left arrow to go to frame 34, which is the next
untracked frame. Readjust my center point here
and hit track and reverse. And that looks like it
did pretty good again up until we're just
about out of frame. So it's a much smoother
curve up until the very end. But at this stage, I
don't know if we need to track the backpack because
he's walking out of frame. So I'll go to my spine menu, zoom in with Control
and the scroll wheel. I'll adjust the X axis by clicking the left
mouse button and pulling that out and
then dragging and selecting those points.
And hitting delete. And the points I'm
looking for are to the left of my playhead
because this is where I can see we begin to jump and
lose the track. There we go. Do not stress too much if you didn't really follow
along with that point. That's kind of an advanced
technique in fusion, but I will say that
troubleshooting tracking is a pretty common thing that you might have to do as
an editor. Re zoom to fit. And so if we wanted
to, we could do the same thing for the
tail end of the animation. We can go ahead and
do the same thing for the tail end of our track
here if we wanted to, and I don't want to. I think we'll be
perfectly fine showing off this example from
what was it again? I think frame 352, we'll do frame 120. So the next step
will be to attach our tracker nodes and
set it up to be track. So the next step
will be to attach our callout nodes here and
set it up to be tracked.
61. Applying Tracked Callouts: Alright, so now it's time
to track our callout. And the way that we're going to do that is we're going to take the output the final output
of our merge node over here. So for me, it's merge three. Take the output and feed it into the green input of
our tracker node. The green input is our
tracker foreground, and it indicates the
object that you would like tracked on top of the
background tracked footage. Now when I do that? We
don't see anything as is. So okay. Did we do
something wrong? No. What we need to do
now is go over to the operations tab
of the tracker node and change the operation
from none to match move. This will match the movement of the tracker. And there we go. We see it. It's a little off, but we do see it. So as I scrub my
playhead forward now, you can see that it's
following the movement. It's just not quite
lined up correctly. So how do we fix that?
Well, all we need to do is transform it. We
just need to move it over. So I'm going to hit
Control space and add in a transform node with the
XF in the parentheses. And I'm going to
insert it in between the merge and our tracker node. For cleanliness, I'm going to go ahead
and pull it up here, so we've got some nice
90 degree angles. And now I can move the tracker point to be
wherever I would like it, and I can decrease the size so that it fits right
where it's supposed to. And now, when we scrub forward, our subject is being called out appropriately and the
callout is following them. Couple issues that
we need to address. For one, I don't know
if you guys remember, but we had an in animation
for our call out. Ready to preview our
merge three note here. Remember, it writes on
with the rectangle note. Well, I would like that write on animation to start on frame 35, because that's when I like our tracker animation to appear. So with the rectangle
note selected, what I'm going to
go ahead and do is increase the spline
menu Hit Zoom to fit. I'm going to control
the scroll wheel to zoom out just a little bit. Select our two points. And there's two
options from here. One, you could hold
down the Shift key and drag and move it over
to the right so that it starts on frame 35. The other options, I'm going to Control Z would be to go down to the bottom
right corner of our spline menu and change this menu from time
to time offset. With our two points selected, now I can enter in a value for the
Keyframes to be offset. So I can enter in
the number 35 here. To shift it 35 frames. And now again, it
starts on frame 35. So now if I were to preview
the media out note again, now our callout writes on right on frame 35.
Not too bad, crew. We've got two more steps
here to make this perfect. The next is to have
it animate off. Cause if you remember,
I'd like it to stop right around frame 120. So I'm going to go
forward to frame 90. I'm going to preview the
merge three note here. You don't have to,
but it just for me is going to make a
little bit more sense, we're going to do the
opposite animation for a rectangle, so we're
going to animate it out. I'm gonna select the rectangle
node. Go to the controls. We'll set a keyframe
on frame 90. Scrub over to 120, and now we'll slide this
back off to the left. Just like last time,
I'm going to select the two Keyframes in our slide
menu and hit F to flatten. A to preview the
Media out node that's gonna look something like this. Very nice. Now, it is
a bit difficult to read our call out because it's kind of matching
the sky background. So there's two steps
we could take here. One is we could
introduce a drop shadow. So between the merge
and our transform node, I could add a drop shadow node. Decrease the distance here. Decrease the amount of blur, and maybe I'll increase the
strength just a little bit. That's one option, or we
could just change the colors. We go to the text,
make this a nice. I don't know. What kind of
color would Frank like? A light blue and
go to the line and change that background
color to also be a nice light blue. And now if we were to go back to the Edit page and give our
footage a play through, got a nice lower third, our callout animates in. Now, like I mentioned
previously, our playback gets a little
jumpy right in here. We're going to discuss
some methods to smooth out our playback in
a future section. But for now, if there is a little slow that is
totally normal and okay, feel free to play around with the animation timings or the style or even the
fonts and the colors, make it look and feel
how you would like. But when you are
all ready to go, go ahead and head on over
to the Deliver page. And again, we will
discuss render settings in the
following section. So for now, go ahead and use
the YouTube ten ADP preset, choose the appropriate location, give it the
appropriate file name, go ahead and render it on out. And similar to the previous
project, if you would like, go ahead and hop into Fusion for both the Lower Third animation
and the tracker animation. Grab a screenshot of
your notes and upload that picture to the appropriate
location on the website. Just a quick reminder, I use
a program called ight shot. I really like using it.
It's completely free. It's lightweight, and it gets
the job done very quickly. Either way you go
about doing it, congrats on finishing
your Fusion project.
62. Class Project 7 - Famous Landmarks: Class Project seven, our final
Project Insight effusion. And I am once again
asking you to leave the nest and become adventurous
inside DaVinci Resolve. So this project will be very analogous to Project
six and that. I'm asking you to track
a call out again. This time, you'll
be on your own, and you will have
some more creative liberties for how you
go about doing this. The purpose of this project
is not to make you guys uncomfortable and to ask you to do things that you
don't know how to do, but I'm going to ask you to get more practice as well as taking some more
creative freedoms. This go around inside your
course material folder, there will be a class
Project seven folder. And inside that
folder, there will be four pieces of media. I'm going to let you
go ahead and choose whichever video file that you want to, but you
only need to choose one. We're not going to
work with all four. Just pick one that you think
might work best for you. Each of these videos will
contain a famous landmark. And if you don't know the
name of the landmark, it will be in the file name. So we have the Broadway Tower, the Eiffel Tower, the statue of Liberty, and the Taj Mahal. So a big aspect of this project will be just tracking
the callout. Like we explored in
the previous video, sometimes getting a really good clean track can be difficult. So do your best with getting a good track on whatever landmark you
decide to work with. The big thing I'm
asking for here on this project is to take
some creative liberty. Now, you are not
going to be getting a letter grade for
this course, right? So if you want to follow the exact same steps that we took in the previous project, I'm not going to be mad
at you, but I will say that you probably won't get as much out of this
project as you could. In the previous project, our tracker looked
something like this, right, where we had a
circle in the middle. Then we had a line that
jetted out like that. Well, you could
also go ahead and create a marker that looks
something like this, something like you might
see on Google Maps. You could choose to do
something where you have a square that outlines
the entire location, and then you have
a callout here. You have complete control with how this looks
and animates on. There are an unlimited number of ways that you could
choose to animate this. And if you need some
help with inspiration, you can go to a website like
Behance search for callout. And snoop around to see how different people might animate their
call outs in. So we've got something
like this where you've got a couple of circles, and then we have a
similar line indicator with a couple of lines
of text top and bottom. It looks like this one's got some squiggly lines that
follow along with Ooh, some animated neon lights. That's pretty fun.
Another website that I really like
referring to when it comes to motion graphics and animation is a
website called Dribble. It's spilt with three B. Lot of times the
animations are geared more for, like, user interfaces. But you can find cool things
like this here, where, again, we've got a pretty
fun square callout. Again, do you have to
use something like this? No, but I would
encourage trying to see if you can't
emulate it on your own. Inside of Fusion, do you know how you would go about
making something like this? Take note of the
size, the position, the kind of font that's used. What colors are
being incorporated? All of these things are
important for you to take note of when it's your
turn to make your own. This project will ask you to do a similar thing where
we go ahead and render it out and upload it and take some scrancho
of your no trees. This one in particular, I
would really encourage you to take some screenshots so we can give you some feedback
if you need it. Good luck, and I will see
you on the other side.
63. Class Project 8 - Dirt Bike Trailer: I am very excited
for this project. Up to this point, I
would consider a lot of what we've been doing
fairly basic editing. We might have pushed the
boundaries of what feels comfortable and uncomfortable
as we move throughout, especially when we
hop into fusion. But for the most part,
our goal is just to become familiar with
DaVinci Resolve. And this go around,
we're going to make use of all the tools
that we've had, and I think we're going to create something that
you're going to be really proud to show off
at the end of the project. So we've been asked to create a high energy trailer for
a dirt bike documentary. Our job is to make it
exciting and, in fact, so exciting that at the end, somebody wants to
watch the full film. Our director has asked us to
make use of speed ramping, some visuals and sound design
to elevate the trailer. We're going to
explore what speed ramping is as we move
through the course. Our video length is going to
be a ride around 30 seconds, and we're keeping it horizontal. And the big requirement is to
make use of speed ramping, which again, we will cover. Now, this is going to
be our biggest project to date, but do not be alarmed. I will be here through
the whole process. So with that said, it's time
to hop into DaVinci Resolve.
64. Setting Up Your Trailer Project: Alright, everybody. So
let's go ahead and get started on our
first trailer Edit. And I'm excited for this one. I think you guys are going to enjoy working on
this kind of video. If you don't already
have it open, let's make sure we got
DaVinci Resolve open, and we are going to
create a new project. So I'm going to right click
New Project. This go around. We're going to name
it six Trailer. You could say trailer
Edit, as well. It doesn't matter too much. And just like all
the other projects, we're going to change
our media location to wherever the
course material is. So I'm going to go up one level. Go to the trailer folder. We'll go ahead and keep it
within the trailer folder. So go ahead and hit Select
Folder and hit Create. Now, I know it's
been a little bit since we've seen this page. We've been spending a lot
of time here in fusion. But hopefully you remember
how we get started. Let's double check
our project settings. I'm gonna go over to
the cogwheel here. Double check to make
sure all these settings look okay. Yes, ten ADP. This time, I would like us
to use a 24 FPS timeline. We're gonna be working with
some IRL camera footage. So some footage shot in person on cameras
that is natively recorded in 23.976 FPS, but we're going to go
ahead and round up to 24. Again, typically, you're going
to work in timelines with frame rates at either
24 FPS or 30 FPS. Rarely, very rarely 60 FPS. When in doubt, go
ahead and default to 24 FPS when working with
real camera footage, footage shot in person. Everything else
looks good to me. Let's go ahead and hit Save. Now let's go ahead and bring in the stuff we're going
to be working with. Go ahead up to the
upper left hand corner, find your Media pool. Before you drag and drop
in footage, remember, we have that folder structure all set up in our Power Bins. So if your Power
Bins aren't open, upper right hand corner
in the Media pool, Show Power Bins. Go ahead and click
on our Power Bins. Go to the project
presets folder, default. We're gonna drag
in select this and bring it into our
master Media pool. See how handy Power Bins are. Makes life so much
easier every go around. Okay, let's go ahead and
bring in the footage. So I'm gonna go to our
recordings folder. Go to the course material, and I'm in the class
Project eight folder. I'm going to go to the dirt
and Determination folder, which is the name
of this project. Go ahead and drag and
select everything in here and pull it on
over to the media pool, and I'm making sure
I'm highlighting that recordings sub
option over here. Give it a second to
think there we go. We've got recordings. We've got three subclasses of footage and our master
interview file. We're going to hold off
on exploring these just for a second until we
get the audio imported. So I'm going to go back
to the course material. Class Project eight, go
to that audio folder. We've got music and sound
effects like always. I'm going to go ahead and go to the music folder. Drag that in. Go to the sound effects folder and drag in the sound effects. Nothing new here. We're just importing everything that's
been provided for us. The main difference
this go around is we're working with more, a lot more footage
in particular. We've definitely got
some more sound effects that we'll talk about
in a little bit. But if I go back to
our recordings folder, we've got four separate
items for us to look at. If I were to double click
the Master interview file, so if I didn't
mention it already, the footage that
we're going to be working with is pulled from a real documentary
on the subject here, and what I've gone ahead
and done is pulled a snippet of the interview that we can use for our trailer. Let me go ahead and
change the icon size so it's a little
bit more legible. I'm doing that by clicking these three buttons
in the upper header, I guess you would say
in the media pool. We've got three folders here
in our recording section. We have the action folder, a close shot folder and an establishing shot or
maybe a wide angle folder. Now, like I mentioned
in the previous video, a lot of times when
footage is handed to you, it's handed and
sorted by the day it's shot and the
camera was shot on. I've gone ahead and
already pregroup these to make it a little bit easier for us to sort through and find the
footage that we need, but we are still going to need to sort through and
organize our footage. Before we do that, let's
take a quick step back and provide some structure so that
we know what to look for, generally speaking, in our Edit. This is a trailer for
this documentary. It's going to be about
30 seconds long, and we're going to want
a lot of high energy and building moments
and tension, and we're going to want to
get to the point quickly. So what should be the
backbone of our trailer? Well, for us, it's
going to be the music. So if I go over
to the audio tab, go to music, we have one track. This go round, I've only
provided one music track, and I'm going to
recommend we all follow along here
because I think it'll make it easier to follow the beats that we're going
to go along with the Edit. You are more than welcome to introduce your own music
if you would like to. But for simplicity's
sake, again, I recommend we all stick with this one music track. So let's
go ahead and set that up. Let's go over to our
timelines folder, and let's create our
main working timeline. So I'm going to right click timelines, create new timeline. Now I'm going to go ahead
and name this dirt trailer. So it's dirt underscore trailer. Underscore V one, V one
indicating version one, because we might need to have multiple versions of this Edit. Let's go ahead and hit Create. And for some reason,
Resolve always autotggles off the little
tabbed setting over here. So let's go over to our timeline view
options and turn on the stacked timeline viewer. Let's go over to
the music option in our media pool and drag
and drop in our song.
65. Music Placement and Planning: On projects like these, decisiveness becomes an
ever more important factor. It'll become easier and easier to replay
sections and over analyze things and become very picky with the choices
that you want to make. So something that I
like to train while working through this trailer
Edit is decisiveness. Make quick, bold,
motivated choices. And if we need to go back
and correct, we can. But time is always
working against us, so it's going to be
paramount for us to continue to improve our decision
making and our decisiveness. So let's go ahead and give this track a little
bit of a play. Now, the total song
length is sitting around a minute and 10 seconds. So we need to look to find a 32nd snippet that
we can work with. And I'm thinking I want
to kind of end here. This is a natural
closing the song. It was produced to
end at this moment. So I'm going to go ahead
and make a cut here. And what I'm going to do
is I'm going to hold down the Alt key to make a duplicate of our
song over here to the right just in case I need
to go back and access it. So now what we need to do is
find a good starting point. So our options are to either go 30 seconds in and make a cut, so that would be right
around 38 seconds, and hopefully it lines up or find two moments in the song that we
can splice together. What I mean by that is if
we play our song back, There's that ringing impact hick that gets used
more than once. You'll see it used
here and used here. Right? So on these reused elements, sometimes there's an
opportunity for us to splice these two
moments together. So if I were to
make a cut here on the highest point and make another cut here on
the highest point, well, I can ripple
delate this moment. And ideally, what
we've done is make a match cut that matches the left side of
the audio and the right. Not bad, right? So again, the thought here is
we're looking to grab 30 seconds of audio. This back half is kind of the climactic portion of the audio. So if there's any opportunity
for us to bring in some of the introduction
building tension, we should look to do it. So what I did is I looked for
these two impacts that are exactly the same and cut out
the fluff in between them. Will this work every time? No, it's a case by case basis, but when it works, it can save you a little
bit of real estate. So now if I bring
my play to the end, we're looking at
right at a minute. So if I were to
go 30 seconds in, and what I'm looking
for is a nice point to where maybe we
could start the audio. And on first play through that feels a little bit aggressive. So I'm gonna go back
to the beginning. Now, I feel like
this opening portion is going to work a
little bit better. It's a little bit softer. It's not so much in your face
so that we can get somebody involved in the Edit before
blaring them with loud music. So what I'm gonna do is
look to play through these opening snippets
and see if there's not a way that we can merge
this to the ending portion. Right here, this riser to where we get to that very similar base drop, I'm curious if there's an
opportunity for us to make a cut on this impact and blend it with the
first one over here. I'm gonna go ahead
and ripple delete and just see what
this sounds like. That's not too bad. That's not too bad. I
scribe my play to the end. We're looking at
right at 32 seconds, which I think is
totally doable for us. If needed, we can
always go and cut off a little bit at the end and maybe fine tune the beginning. Editing is equal portions
video plus audio. So we need to get
comfortable manipulating the music just as we are
manipulating the visual effects, things infusion, the Edit. For somebody like myself, this might feel a
little bit more natural I've been able
to experiment with this, and I kind of have an intuition for what will work
and what won't work. If doing something like
this and looking to match beginning and ending portions of music doesn't
feel comfortable, it is okay to pick a 32nd snippet of the
song and work with that. So another option
could be to go to the beginning and just go one, two, three, four, five, six, 78. 32nd sin and cut that off. And now, this would
be your closer. Could totally still
work. Different ending, a little less climactic, but could totally fit the description for
what you're going for. So if you didn't like this,
don't have to use it. Go ahead and use just the
first 30 seconds of this song. That's totally fine. Either way, let's go ahead and start
sorting through our footage.
66. Creating Stringout Timelines: Alrighty crew. We get to do the funnest part of
every single video edit, and that is sorting footage. Look. On the bright side,
when you do get good at this, this is where you'll
get paid the big bucks because this is a not so
fun part of the process, and those who can do it well, can also get paid well. Now, we're going to follow
a very similar structure to how we approach
the short form Edit. This go round, we've
just got more stuff. So what I like us all to do
is go to the media pool, go to the recordings bin,
go to the action folder. I'm going to change
my preview to the list so I can drag
and select everything. And I'm going to drag and
select all this footage. Right click create new
timeline using selected clips. And we're going to call
this our action Stringout. You don't have to
use an underscore. You can use a space. It's just a bad habit
from my coding days. Let's go ahead and hit Create. Now, everything in this folder should ideally be shots
of our character, our subject, doing something
on the motorcycle. So what I'm going to do is
just a quick scrub through. I'm just taking some
mental notes to see what kind of shots we
might be able to work with. How things are framed. I'm not making any
decisions right now. I'm just looking to see what we got here. Ooh,
this is kind of cool. Now, depending on how your
media pool is sorted in here, you might import your
footage differently. So I have mine currently
sorted by the type, and you'll notice that it's
not sorted alphabetically. But if I were to take
Control A and F to delete the footage on the timeline as is and instead sort
by the clip name. Well, now I can drag
and select everything. And drop it in, and now it'll come
in alphabetically. So if you're gonna want to
fall along with me one to one, go ahead and sort
your media pool by the clipname and then drag
and drop in your footage. And then I'm going
to go ahead and drag this timeline from
the media pool into our timelines folder. Again, all I did there
was take the timeline in the media pool and put
it in our timelines Bn. I'm sorry. I have a bad habit of using the word folder
and Bn interchangeably. The official term is
Bin in DaVinci Resolve. So go ahead and
do the same thing for other recording types. So I'm going to go to the close
or the close shot folder. We either drag and
select or hit Control A, right click Create New
timeline using selected Clips. Let's go and call this close. Stringout. We create. Quick reminder, Stringout is the verbiage we use
for a timeline that strings out all the video
files in that particular bin. And these should
hopefully all be close ups of our subject here. Yeah, and I'm just going to
do a very similar thing. I'm just trying to get
familiar with the footage. We will go back and pull out our selects that
we want to work with. But for you, this is probably your first time
seeing any of this. So let's get a little bit more familiar with what we're looking at. This
is kind of cool. It looks like we've got a GP Cam attached to the bike.
Look at that shot. I'm actually going
to make a cut in the footage right
there and pull this up that is that might be
the money shot right there. Keep scrubbing forward. And I have my audio
scrubbing turned off. Remember, the
shortcut for that is Shift plus S. If I were to
hit Shift plus S again, Then we can scrub
with the audio on. But I'm going to go
ahead turn that off by pressing Shift pluss. Perfect. This looks great. No oddities. Another reason why we
would do something like this is to see if we're
getting any errors, anything that looks wonky that we can delete or
address early on. Once that's all done,
I'm going to drag that timeline into
the timelines bin. One more time. The
establishing shot folder. Control A selects
all of our footage. Right click Create new
timeline using selected clips. Establishing Stringout. Hopefully you're getting the
hang of it at this point. Let's go ahead and hit Create. Now, establishing
shots might also be considered wide angles
or ultra wide angles, but they're usually used to establish the scene where
things are taking place, it gives a grander scope
of what's happening. And it looks like we've got some really cool drone footage that we're working with here. Got an overhead shot. Kind of tracking the biker. Oh, this is very pretty. I believe this is all
shot in Utah. Very cool. And again, once you're
happy with that, drag that timeline into
the timelines folder. Now that we have our
Stringout set up, if we look in the
upper left hand corner of the preview window, you can see the total
length of our footage. So on our establishing shot, we've got a little over
6 minutes to work with. Close Stringout, we've got 11 minutes that
we can work with. And the action
Stringout we've got around 7.5 minutes to work with. Now, if this is one of the first videos
that you've edited, that might seem like a lot
because we've only been wor working with short form
video and shorter cuts. But the reality is that
depending on who you work with, you could be working with hours upon hours upon
hours of footage. I say that just to
let you know that you don't have to
be intimidated. Remember, we're not
looking to put together a two hour video or
half hour video. All we're looking to do
is make a 32nd trailer. So the next step for
us will be to find some selects and some footage that we might be
able to work with. Before we do I'd like us all to venture
over to the media pool. Go to the timelines Bn. And here we have all
of our timelines. Now, this next step is optional, but I do recommend it when
working on video projects. And what I recommend doing is mirroring the folder structure
in your recordings tab. Again, on bigger projects, you might be handed
multiple folders and bins worth of footage. So your timelines folder can
get crowded pretty quickly, unless you also provide some structure to the timelines bin. So that's
what I'm gonna do. I'm going to go ahead and recreate the three folders here. So right click New Bin. To create an action bin. Again, new Bin, close. Right click New
Bin Establishing. You could also choose to add
number prefixes to these. It's totally up to you
and your own workflow. And let's go ahead and
drag the timelines into the appropriate folders. So the next step for us will
be to find our selects.
67. Making Selects: Now what we need to do is find our selects or the
usable footage that we want to work with. So I'm going to go over to
the action string outuTline. To start, let's go over to the action folder and
our timeline folder. Remember, we're no longer
in the recordings folder. We're not working with
individual clips, so to avoid confusion, I'm going to go ahead and
collapse that folder. And what I'd like us
all to do is to make a duplicate of our
string out timeline. So I'm going to right
click duplicate timeline. Let this go around, I'm going
to name this action Select. I'm gonna go ahead and
double click it to open it. And now we have this
new Select timeline. It's shifting the
scroll wheel to readjust and
reposition some stuff, drag my playhead back
to the beginning. So now where do we start? Well, if you remember
from the shortfm section, what we're looking for
are usable moments. What does usable mean? Well, there's not
a right answer. Usable could mean
whatever you'd like. So, let's say, for instance, on this opening portion where our writer is rolling
down the hill. And as I play this, you might not have
noticed originally, but you'll see our
footage is actually playing in SlomoT is footage that was recorded at a higher frame rate that
we're now playing at 24 FPS. We'll talk about how we
can address this if you'd like it to go faster
in just a little bit. But to get back to
what is usable, well, you might think that
if I scrub four on this first clip and
to be specific, I'm on r06 underscore 01. The only thing I might want
are shots like this where our biker is in the
air. You know what? That is probably a
good usable shot. So I'll make a cut before
he goes off the ramp and a cut after and
drag it up one level. But you know what
else might be good? Is this setup to that moment where he's riding down the hill? This could be a great
moment to build some tension going
into the jump. So how do we know whether
I have to include a jump like this or
setup moments like this? Well, I don't know.
How do you know? What is motivating
these decisions? Outside of your editing tuition, which might still be a little green, go back to the music. Play your trailer music. As you play through the song, what can you envision being
used in those moments? And it might not be super
clear which is totally okay. For you, then, as you're
going through your selects, you might be a little
less cutthroat with what sections
you choose to use. So instead of cutting
here and here, you might choose to
use all of this, and that is totally okay. What I will say is that the more decisive you become
through this process, the easier your workflow
will be later down the road. Because essentially what
we're looking for here are little nuggets of gold
that we can string along. If you're a little looser
with the selex that you choose to work with,
that's totally okay. You might just have
to do more sorting down the road later
in the final edit. Let me on do that real quick. All that to say that this
is why the selects and familiarization process are
so important as editors. So let's go ahead and
move on to the next clip. And you'll notice that I
tend to drag my plate along because I feel like I have
more control of the speed. Or if you prefer, you can always use the l key to play forward. Hit the l key again
to fast forward, again to fast forward, again to fast forward. If you need to stop, is to stop. J goes in reverse, and
has the same functions. So it looks like on r06, underscore 07, there's
a little bit of setup here where they're getting ready to go down the jump. I'm going to cut a moment there while they're
doing the setup. I'm going to look
for where he begins to go down the hill right
in here. We'll make a cut. And I'm going to go ahead and include all of this in here. I think this is all pretty cool. Oh, yeah, especially there
at the end. That's great. So I'm going to go
ahead and drag this up, and then at the end here, where we hit this big jump, I'm going to drag it
up one more track as a part of the footage
that I really want to use. Now, something else
that we haven't done yet that I believe we did use in last workflow was
we color coded our footage. And the reason we did
this was to give us a quick visual representation of what kind of footage
that we're working with. Now, again, I've already
grouped our footage into the appropriate bins for
the kind of footage it is. So an action shot, establishing
close up, et cetera. But if you're working
with raw footage from a particular day, you might need to color code
each clip as you go along. Just wanted to throw that out there because you're not always going to want to bulk
color code your timeline. But I'm going to go ahead and do that for our selects footage. Now, the color code, you
can do it one of two ways. You can either drag
and select everything. You can hit Control A
to select everything. Right click, go to Clip Color. And let's do Let's
see what nice orange. Orange feels action or Apricon. Orange might be a
little aggressive. Oh, yeah, it is a little aggressive. I'm going to
go to the clip color. Go to Apricot or an alternative. So if I hit Control
Z, would be I could hold down the Alt
key to just drag and select the video portion. Right click. Click color. Apricot. So now I have just
the video tracks color coded. It's totally up to you
just another option. I'm going to go ahead
for simplicity's sake and keep everything
a nice apricot. Fact, let's go ahead and
backtrack real quick and do the same for other string
out timelines. Drag and select the
action string out. I want this to be apricot. The close shot string out. Control A, selects everything. Right click, clip Color. Let's go a teal. The establishing
footage, patrol A, right click, clip color, and let's go a nice blue. Let's leave these a nice blue. Normally with the club colors, I will say the two colors
I tend to avoid are Navy, because this is
what gets used for adjustment clips and
fusion compositions. And the green color is
the default audio color. So sometimes it can
be a bit confusing. Anything else in this
range is pretty nice. Let's go back to
our action Selex. I'm going to go ahead and scrub forward and continue
to grab our selex. So I'm on R zero
a underscore 15. It looks like we have
a cool setup shot of our biker pulling the bike up the mountain or
cyclist, Bm xist. Let's go ahead and
scrub forward, and we go, Oh, here we go. This is a pretty cool shot. Whipping in the air. Grab that. Continue
to scrub forward. And at this point, I'm just looking
for some moments where we've got some
aerials going on. Oh, this is pretty. We'll go ahead and include
all that, as well. None of the decisions we're
making here are final, okay? We're just getting
a rough ballpark. It's okay to backtrack later on. We've got the weeds
in the foreground, biker in the background. I'm gonna go ahead and
cut out that segment. And there, that's pretty
cool. Continue to scrub four. We've only got a
couple more clips to do. And you know what? I kind of like all of this. This looks really, really good. So make a cut here, drag up. Yeah, this is great.
I'm going to go ahead and hit the Alt and up arrow to push it up one
track, I really like that. This feels like something
we already have, so I might I'm at the tail
end of that same clip. I'm not sure if I need that.
Then I'll go ahead and go. The final clip here. Here we go. Looks like it starts right here. Yeah, that's great, as well. I want to pull that up
to that third track. Great. Nice work, everybody. So now what we can do is we can drag and select the
first row here. I'm going to hit the
backspace key to delete it. Again, all I did
was drag and select the first tracks
here for video and audio and hit the backspace
key not ripple delete, not F. Hit Control A to select
all of our clips. And now mine is Map
two Control Shift plus F. But if you're not
using that combination, you go up to Edit. Delete gaps. And now if I
hit Alt plus the down arrow, it'll push it down one track. And now we have our selects. From here, the last step that we're going to take
is we're going to Control C to copy that footage, go to the action string out. Hit Control V to
pace it at the end. And the final thing
we'll do is go up top to the view option and hit
Show duplicate frames. And now we can see
where we've pulled out our clips on our
string timeline. So now what? Well, time to give you guys
a little bit of homework. We're going to do the
exact same workflow for the other two groups of footage so the close shots and the establishing
slash Wit Shots. I'll go ahead and get you
started on the close shots. So what we're going to
go ahead and do is I'm going to click on the
Closed String Out timeline. We can either go up to the
Media Pool and locate it in the band or on the
timeline tab itself, you can right click and hit
Fine Timeline and Media Pool. And that'll put you
right in that folder. Go and right click duplicate
that string out timeline, click on the name twice and
rename this to selects. Open up that SelexTline. I'm going to actually drag this string out to be next to it and reorganize the selex to
be right next to each other. And on this Selex timeline, we're not looking to be perfect. We are just looking to
find some usable footage. So I like this close
up of the bike here. Go and make a cut, pull that up. I like this moment
where he's putting on the helmet. I
think that's great. And we don't have to worry
about the audio because we're more than likely
not going to need to use any of this audio here. We're going to rely on
the trailer music and the voiceover dialogue that we're going to look at
in just a little bit. Go and scrub forward. But when I kind of like
this moment where he's pushing the bike up the hill, I think that's pretty
fun. Drag that up. Once you're all done,
drag and select the first video and audio
track, Backspace to delete. Control A to select
all your footage. Control Shift plus F, deletes the gaps, pull it down, slide it over, copy
and paste it over to the string out timeline
so that you can see where you pull
your footage from. We go ahead and hit
Control Z a couple of times to get back to
where we were at. And the next time we
meet, I'd like us to all have our select
timelines ready to go.
68. Setting Up Your Audio Tracks: Alright, class, time to
check in on your homework. Who did their assignments? We should all be at a
point where we have a Selex timeline
with some picked out and cropped out footage
that we think we can use. And then this isn't a have to, but after you've figured
out your selects, go ahead and copy and paste
it back into the string out timeline so you can match
where you pick that footage. Something I think I forgot to mention before I let
you guys to go do your homework was that you don't have to use every single clip. So you can see here in our
establishing timeline, I didn't use this footage here, and it is also totally okay to use an entire clip and not
cut out a chunk of it. So I believe in the close clips, there's this moment right
here where I just pulled the entire clip
because I liked it. So now what? Where
do we go from here? Another optional
step that you could take is to continue to
refine this process. So for now, I'm going
to go ahead and close out our string
out timeline. So we just have
the selects open. So I have our action selexEestablishing shot
selects and our close selects. At this moment in time,
you might not have an exact idea for how this
trailer is going to play out. So as we begin to move forward, if you feel like you
want to continue to whittle down your selects into particular scenes or become even more specific with
the shots that you'd like. So if I go to the close select, and maybe I only
want shots that are close ups of the writer's face. Well, I might even create
another timeline for that? It all really depends
on you, your workflow, and what you feel is
going to be the most efficient for you getting
the editing done. Either way, though, hopefully, we're all at a
place where we have footage that we can
use for our edit. So let's go ahead
and cycle back to our dirt trailer V one timeline. If you are following along
in the previous video, we have two current versions of the song that
we're going to use. Moving forward, I'm going to
use the one where we splice together the intro and the
outtro of our track here. So I'm going to delete
this right half. At this stage, I think it's safe to say that we're set up. We have our footage. We have the music that
we're going to use, and we've got a rough idea
of what footage we can use. So now what? Where
do we go from here? Well, I'm going to
say we're going to take the following steps. One, we're going to
add in our voiceover. You might have forgotten
that we do have some voiceover audio that we can include in here to
help with the trailer. Two, we're going to come up with a rough cut where we'll
introduce some footage on our timeline and
get a basic layout of the flow and
feel of our video. Three, we're going to
introduce speed ramping, and this will involve
using our ret control. So that'll be fast forward, slowing down, et cetera. And last but not least number
four will be some polish. And this will probably come
in the form of sound effects. And visual effects. Is this a definitive
order for every edit? Say it with me now? No. Is it a good idea to do
a little brainstorming so that you have a path forward? Yeah, probably not a bad idea. So let's get started with
laying out our voiceover. I'm going to go over
to the recordings folder in our media pool, and we have our Master
interview file right here. Now before we drag
and drop this in, what I'd like us to do is set up our tracks on the timeline. So I'm going to right
click on the audio track here and I'm going to add
some tracks beneath it. I think for now, let's
go ahead and introduce. Let's start with five
below audio one. And there's nothing wrong with adding another video track. Let's hit Add Tracks. Now, I'm going to do a
similar structure to what we've done in the past except flipped around a little bit. So I'm going to leave Track one, and track two as music tracks. I'm going to name the
music one and music two. Audio three, I'm going to make our Voiceover one and
Audio four voiceover two. The bottom two, we're going
to leave as sound effects. And as we go along, we can always reorganize
and change these. I'm going to leave
the coloring alone for music one and two. But for the voiceover tracks, I like to make those
a nice purple. And we're also going to change
that track type to mono. If you've forgotten or
hopefully I haven't forgotten to mention
nine times out of ten, when we're working
with human voices, they will sound more full and present when working
on a mono track. So let's go ahead
and do the same thing for voice over two, change track type two, mono, change the color to purple. And for the two
sound effect tracks, I'm going to go
ahead and make those orange because I like
orange for sound effects. Now, this is the second
time we've gone ahead and set up audio tracks
in this fashion. So a question might be
forming in your head, is there a way to save
this as a preset? Yes, there definitely is, and we're going to cover
that in a future video. But for the purpose of brevity, we will press forward. And now we have
permission to go into our media pool and bring in
that master interview file, and I'm going to
go ahead and bring it onto Track three,
our voice over track. You know, you've done it
right if it turns purple. Now, something that I would personally do here to
make this a little bit easier for you to work
with is I would use the Alt key to drag and select the video
of the interview. And hit Alt plus
the down arrow once twice to bring the video to the first track while leaving
our audio on the third. So that way, when I
drag and s this around, we solve our video on Track one, but our audio stays on this
third track over here. Before we start to play this and look for a segment
that we can use, I hit Shift and the
scroll wheel to preview our audio waveforms. You can see they're
pretty low here. And if I were to start to play
it over here in our mixer, it looks like it's
sitting around -23 DB. Which is pretty quiet. Now, there's a few
ways that we can increase the volume to
sit at a better level, and you might be thinking, why wouldn't we just grab
this and pull it up? Well, that's totally
a viable option. We can go ahead and
manually either go to the audio inspector property and manually increase the volume
until we're a little bit closer to that minus
five DB range. Remember, when we're
working with audio, anywhere around minus
five is a good, happy level for
our primary audio. Yeah, so the moment
when you drop in is honestly one of the most So, again, I probably need to
increase that even more. Moments of biking. You sit there. You
prep yourself. And it looks like if I
go to about plus 18. Yeah, so the moment
when you drop in is honestly one of
the most special. We're looking pretty good there. The other thing that we can do is we can begin to make
use of our mixer over here. Now, hopefully, it's been open for the majority of our
editing experience, but if yours isn't, go up to the upper right hand corner
and toggle on your mixer. And we've been using it just
to look at the audio levels. Me drop in is honestly
one of the most special. Which it is very good at. But if I were to
expand the mixer, you'll see that we
have volume meters for every single track. So now if I were to hit Play, Wine drop in is honestly one
of the most special moments of we can see where our volume is sitting
just on track three. Now, if you don't
see your mixer in this form up in the
upper right hand corner, there's a little toggle that
goes between the meter, which is the overall volume
meter and the mixer, which mixes all of our
track volume levels. So option two here is we can
actually reset the volume on the individual audio file and
increase it on the mixer. So I can bring up the volume on the mixer to go all
the way to plus ten. And now what we've done is we've increased the volume
of the entire track. Now, for this
particular example, it's probably still
going to be a bit low. Drop in is honestly one
of the most special Yeah, so you can see
it's still sitting right underneath minus ten, so we'd probably have
to bring up the volume. But the nice thing about
using the mixer is as your timelines begin to get longer and longer and
longer and longer, you have more and more footage, instead of just one
audio recording, you have five, ten, 15, hundreds of audio recordings. Instead of manually
adjusting each of them, just increase the overall
volume level on that track. You've got more than
one mic recording. We'll just add
another audio track and mix the volume
on that new track. It is just another tool
to put in your tool belt. You have to use it, you're not required to use it. Sometimes it makes more sense. Other times, it doesn't. For our particular example, I'm going to go ahead and reset the mixer volume level by double clicking on
the slider here. So, again, if I increase it or decrease it, I can
just double click. And instead, I'm going to
go ahead and re bring up the volume to I believe
it was at plus 18. The moment when you drop
in Yep, and there we are. Where this begins to
get more powerful is when we start to
integrate Fairlight, which is DaVinci Resolves
audio mixer tool more and more into our workflow. And that'll be really handy for mixing and mastering
music and sound effects. Before now, plus 18 on the
speakers volume level, let's go ahead and pick
out some audio snippets.
69. Introducing Voiceover: So there's two moments in here I think might work
well for voiceover, and they look almost like
pockets in the audio. We can see visible drops where we can fill with
our speaker coming in. But let's go ahead and play
the audio one more time. And as is, this is
coming in very loud. So I think this is
an area where we can make use of our mixer. So what I'm going to go
ahead and do is just pull down the volume level
of our music track. Let's start with
minus three DBs. I'm going to go ahead
and play it again. So, right through here
and through here, I'm going to look to
introduce two audio snippets. So let's go ahead and begin
to play our interview through here and see if we can't find some moments
that we can use. Yeah, so the moment when you
drop in is honestly one of the most special moments of biking. You sit there. You prep. Right here, I think is
great. Dropping in? Yeah, so the moment when
you drop in is honestly one of the most special
moments of biking. You Right before he begins the next thought,
I'm going to make a cut. So the moment when you
drop in is honestly one of the most special
moments of biking. You sit there, you
prep yourself. And then the second, usually, you're waiting on, you know, Mother Nature, some wind. There's always different
elements or different, like, voices in your head or, like, little thought
processes that you have. And the moment that
you just shut it all out and you like, just commit. This sounds like it's
start of a new thought, so I want to make a cut here. And the moment that you just
shut it all out and, like, just commit, that's when
it's like, Okay, game on, and then you just go into a
different state of mind of, like, Okay, I like the
ending of this line here. Come on, and then
you just go into it. The thing I'm listening for here are quick, concise sentences. Anything that begins to
feel like it's running on probably isn't going to work
well in our 32nd trailer. Different state
of mind of, like, Okay, this is
happening. It's on. There is no second thoughts. You don't try and
correct anything. You literally just drop in knowing exactly
what you're doing, and it is what it is by the end. Yeah. And what is
he saying here? This is happening. It's on. This is
happening. It's on. I think this might be
our closer right here. So let's go back
to the beginning. Yeah, so the moment when
you drop in is honestly one of the most special
moments of biking. When you drop in, it's one of the most special
moments in biking. I think this will be a good
line to use right in here. So I'm gonna drag
and pull it in here. The other thing that we
could do is just like the SelexTline is
I could hold down the lp key with
this first snippet selected to make a duplicate. So that way, we know
we've already pulled this footage. Totally up to you? When we go ahead and
introduce that in here, yeah, so the moment. That sounds like it's
coming in too soon. Yeah, so the moment when
you drop in is honestly one of the most special
moments of biking. Okay, I think that
works for now. Let's look for another snippet
that we can put in here. So I'm going to go back to
our voice over recordings. And the moment that
you just shut it all out and it off and
then the second, usually, you're waiting on, you know, Mother Nature, some. You sit there, you
prep yourself. And then this You sit there, you prep yourself. I
think this is good. Prep yourself. Pull that. Make a
cut, pull it up. And then the second, usually, you're waiting on, you know, Mother Nature, some wind. There's always different
elements or different, like, voices in your head or, like, little thought
processes that you have. And the moment
that you just shut it all out and you like, just commit, that's
when it's like, Okay, game on, and then you
just go into a game on, and then you just go into it. Game on and then you
just go into it. I like this section a good bit. You sit there, you
prep yourself, and then the second,
usually, you're waiting on. So let's just try pulling this over and seeing
how it plays out. And the moment
that you just shut it all out and you like, just commit, that's when
it's like, Okay, game on. And we just. That's when
it's like, Okay. Game on. I'm wondering if we can't
end on this game online. And the moment
that you just shut it all out and you like, just commit, that's when
it's like, Okay, game on. Yeah, so the moment when
you drop in is honestly one of the most special
moments of biking. And the moment that you just
shut it all out and you, like, just commit, that's. So I've played this
back a couple of times, and I really like the
first half of this. And the moment that
you just shut it all out and you, like, just commit. But the bad calf
feels a little weak. That's when it's
like, Okay, game on. So I think what we
can do is introduce that line I really like towards the end here that I
called our closer. This is happening. It's on. And introduce that and
swap this one out. So what I'm going to
do is I'm going to hit Control Shift D to disable this clip so
that we don't delete it, but we're not going
to use it for now and drag this one on top. That was, again, Control Shift
D to enable and disable. Otherwise, you can
always right click and go to Enable disable clip. And now that's going to
sound something like this. And the moment
that you just shut it all out and you like, just commit, This is
happening, it's won. And I really like that. The audio mix is a little off. And what I'm throwing out mix, I meaning the overall balance of volumes between tracks one, two, three, four, et cetera. It's a little hard
to hear our speaker speak at this end portion. And the moment
that you just shut it all out and you like, just commit, this is
happening, it hat. So the last step I'm
going to take is I'm going to lower the
volume of our music in this section so that we can hear our speaker coming through. So what I'm going to do is
I'm gonna make a cut here, and I'm just going to
bring the volume down. We'll go right around -60 Bs. Remember, when you're
working with volumes, it's a good idea to work
in increments of three because volume operates
on the decibel scale. I'll go up to the Effects
tab, audio transitions, and I'll introduce
those audio cross fades on the cut here. Now, let's
go ahead and play that. And the moment that
you just shut it all out and, like, just commit. This is happening. It's on. Sounds like I need to
move this cut point over here a little bit so that we get the full impact of that drop. Like, just commit. This
is happening. It on. Not bad team. Not bad. Feel free to fine tune this. Feel free to even make
a cut on our speaker and bring up the volume of
just that tail portion. But either way, our next step is to build out our rough cut.
70. Building the Rough Cut: So now we're at a stage
where our volume is completely laid out and
now we can introduce some of the visual
portions of our Edit. I hope you notice
that throughout this, I did not call out
specific frames. I didn't call it
specific time stamps because this isn't
an exact science. It is totally okay if yours
moves at a different pace, if you use a different
audio segment. We're not looking to copy
each other one to one. We're looking to
understand why things are working and why
things aren't working. With that said, though, I am very happy with
our audio here. So what I'm going
to do is delete the portions of our interview that we're not working with. Needed, we could
always put this in a separate timeline and
have it for reference. But I don't foresee
us needing that, so I'm just going to get the
backspace key to delete it. So, rough cut time. How do we start
it? Well, there's a couple ways that we
can go about doing this. One is to do what we've
done in the past and go to our Selects Timeline,
take our selects, copy, and paste them on over to the end of our
main working Edit. And we could do that
for the action shots, the establishing shots,
and the close ups here. So now we have all of
our footage here that we can quickly scrub through
to grab what we need. This is the method I prefer, because even though it might
be a little bit messy, I tend to find that it just
gets the job done quickly. The alternative would be
to do something like this. I'm gonna go ahead and close our Selects timelines for now. And over the upper
right hand corner of our timeline viewer, there's this little
plus tab icon. If you click that,
it's going to split our viewer into two timelines. I'm going to go ahead and readjust here so
we can see both. If you're on laptop,
this is going to get crowded very quickly. But if you're on
desktop and you've got a nice big 32 inch
ultrawide monitor, this is going to feel very nice. What we've done is split our
timeline editor so that we can have two timelines
open at once. So if I go to our bottom
viewer here and go to the Selects Timeline menu,
click this dropdown. And choose, let's say,
our action select. Well, now I have
our action select. Down here. The navigation is exactly the same up as above. You'll know which timeline is your active one by
the orange playhead. So I can click up
top here, zoom in, and bounce back and forth
between our two timelines. Now, I operate on relatively
combined screen space. So for me, this tends not
to be a great solution, but it is a solution for those of you who
want to experiment. And you can actually add as
many timelines as you'd like. You can keep adding
and subtracting. But just be careful
because the more you add, the slower your playback
and PC performance will be. To close them up in that
upper right corner, there's an X icon
that you can use to close any of these
split timeline views. So now, let me go
ahead and readjust our interface a little bit. Let's build out our rough cut. And this is another
area where we can look to practice decisiveness. So what we're gonna
do is play back our audio here and look
to line up visuals, just like we did with
the Shore form Edit. This go round, we just
have more to work with. So let's go ahead and
play the opening seconds. Yes. So within these
opening seconds, let's find an engaging
shot that we can use. We want something
that is visually interesting immediately. So for me, that is probably
going to be an action shot. And in particular, I'm
going to go over to our action shots and look
for those moments that we pulled up another
level because these were moments that I thought
were pretty stinking good. And I like the idea of opening with our subject
here floating in air. I think this might be a pretty cool way to
stage our footage. Now, depending on
your preview window, you might have some cropped
out bars top and bottom. That's because this
footage was shot at a different aspect ratio than our 19 by 16 aspect ratio. And we can always address
that later if we need to. I'm gonna go ahead. I
like this right in here where he's floating in the air. I think that's pretty fun. I'm going to make a cut here, and then I'm going to make
a duplicate by holding down the Alt or option
key, pulling it up. Then you can either drag
this over with your mouse or just hit Control X to cut it. Zoom on out, pull our playhead all the way
back to the beginning, D to zoom in,
Control V to paste. Let's pull this out
just a little bit. Yeah, so the moment
when you and I think Yeah, so the moment when you drop in is honestly one of the most special I think I
wanted to hit on the impact. So I'm going to leave the
black screen alone right here. It looks like our timing's off, so I'm going to hit Shift in the scroll wheel to
expand our viewer here. I'm going to go back
to that trim mode. Do you guys remember this? This is how we can
slip and slide our footage without
changing the position. It's Map two Shift plus W,
and when I'm in that mode, I can change the timings here in our preview window in
the upper left hand corner, that is the first frame
on the clip length. In the upper right hand corner, it's the last frame for
this particular segment. The bottom left is the
frame preceding the Edit, and the bottom right is
the frame after the Edit. So as I scrub this around, I'm going to look for this moment right wherein he's leaving the ramp.
Let's try that. Yeah, so the moment when you
drop in is honestly one of the I think we need to
extend it out to here. Yeah, so the moment when
you drop in is honestly one of the most special
moments of Perfect. I think that's a
good starting point for our footage. We need to. We can always go back and
adjust, but let's move forward. I between talking points, you've seen videos on different track levels, do not worry. I'm not changing or
hiding anything. For me, sometimes I
just like to have a little bit of space
for cleanliness, but I promise I'm not sneaking in things without
telling you guys. So what is the next thing
that our speaker says? Yeah, so the moment when
you drop in is honestly one of the most special
moments of biking. The moments when
you drop in I think this might be a good
moment to establish the stage that
we're about to set. So I'm going to go
to our establishing shots and see if we can't find anything that speaks to the grandiose of this moment. And for me, my sex might be a little bit
different from you here, but there is this clip
R 23 underscore 19, where we are staring
off at the sunset, and this, to me, is
just so stinking cool. Whoever framed and shot
this did an amazing job. So I'm gonna hit
Alt to make a copy, Control X to cut. And I'm going to go over
here and paste it in. Yeah, so the moment
when you drop in is, honestly one of the most
special moments of biking. We're definitely going
to make a cut here, so I'm going to pull
the tail end here. Dropping is honestly one of the most special
moments of biking. And in our trailer, in this opening section, it almost sounds
like something's reloading or putting
put in place. I were to solo the track
right here, here, and here. This might be a fun moment
to play with something. So for now, I'm going to put
a marker on our music track by hitting the M key or
clicking up top here, M M. We'll come back to that. I'm gonna unsolo our
music track so that we hear everything again. Now,
where do we go with this? Well, let's see
if we can't maybe bounce over to one
of our close ups. And maybe there's another
heroic shot of our person here. Oh, and guys, as I'm
scrubbing over here, I forgot about our GoPro footage where he is soaring in the air. You know what? I think that
this might be the opener. Look at this shot right
here. That is so cool. So this is R 17 underscore 03, and I'm going to
make a cut here, make a duplicate,
control to cut, go back to the beginning, paste it on in and extend this out. And I'm layering it on
top of that orange track. So the moment when you
drop in is honestly one of the most special
Oh, I don't know. That's pretty cool.
I like that a lot. Yeah, so the moment when
you drop in is honestly one of the most special
moments of biking. I'm thinking we might
be onto something. So the next portion of our
trailer is our speaker here, talking about the setup and getting ready and
then hitting go. So in this section from about
8 seconds for me to 16, 15 seconds ish,
let's look to find some moments that
are going to set up our big finale at the end here. So I'm going to go back
to those close ups and I have some footage here. It's R ten underscore 07. We've got a close up of the
footies walking up the hill. This might be fun. So
let's just start here. Again, decisiveness.
It's not final. Let's just start
working on things. The more decisions
you make early on, the more clarity you'll
provide down the road. It moments of biking. In the moment. That
doesn't feel right to me. So I'm going to go and just pull off to the right for now. Let's try with maybe
another establishing shot. So I'm gonna go over
to the blue here. And there's this clip
here of the drone flying, where it whips up and then
looks at the scenery. I think that this
transition from pointing down to up could be
a good impact point. So this is r01, underscore 02, Air
Establish Utah. Alt up, make a copy. Control X to cut it. Paste it over here just
to be careful so that I don't write anything and
then pull it on over. And the moment
that you just shut it all out, and you like? Now, this is still
feeling a bit. And the moment. Slow for me. So I think it's time for us
to introduce retime controls.
71. Using Retime Controls: Alrighty Gang, it is time to add another tool to our belt, and that is using
retime controls. So, up until now, we have had no say in how fast our
footage is playing out. So that this impact isn't
playing over and over. I'm going to go
ahead and mute our audio for just a little bit. But we've been locked in
with one singular speed. So how do we change that? As always, there is
more than one option. I'm going to show
you one that is good for broad stroke changes, and then the other option is what we're going to
use moving forward. If I click our
footage here and go over to the inspector tab in
the upper right hand corner, one of these drop downs
menu says speed change. If I double click that to expand it, would
you look at that? We have speed controls
of our footage, and we can go ahead and
change the playback speed. So I could drag this
over to let's go like, 800%, and you'll see it
decreases our footage here, and it moves, much, much faster. The other way of
controlling this, and it's the exact same control as if you were to right
click on the clip, go to change clip speed. Same controls, different menu. Either or this can be
great if you just need footage to speed
up or slow down. But what I'm thinking is, I would like our footage to
come in fast like this and then slow down as soon as
we pan up to our landscape. In order to do that,
we're going to need our footage to be at
two different speeds. We'll need it fast
on the impact and slow as we descend into the
next portion of the Edit. So to do that, I'm going to reset our speed
controls over here. I'm going to drag this out, so we're at a similar length. And I'm going to get
rid of this guy for just a little bit
because we don't need it. It's just
going to be in the way. In order to complete
our objectives, one thought that you might
have would be to, well, can we just split the clip and change the speed on
the left and the right? Sure. You could totally do
that. That is another option. But doing something like
that becomes a bit of a pain to fine tune if you make
any kind of a mistake. So instead, what we're
going to introduce are the retime controls
inside DaVinci Resolve. To access them, right click on your footage and locate
Retime Controls. Or the shortcut is Control plus R. And that's going to introduce this whole
new menu system. I'm going to hit Shift and the scroll wheel
to kind of expand this so we got a little
bit more legibility. Now, the redefined
controls are a fun one. They're a little funky
to get used to it first, but once you get the hang
of it, very powerful. The big thing that
we're going to use is this little drop
dum menu right here in the middle where
it says 100%. Now, depending on how
big your footage is, when you zoom in, you might
not see that control. It will always be in the center
of the total clip length. Somebody control Z
to bring us back in. Let me zoom in real quick. If I click this dropdown menu, we've got a few options. We're gonna skip over
the first one for now, but we can change the global
speed of our footage, so we can go to
something like 800% to really speed it up, which is just like what we were doing over here in
the inspector tab. I can also reset that to 100%, and I could even slow us
down to something like 25%. For now, let's go ahead
and reset to 100%. Some of the cool features
are setting a freeze frame, so we've got a freeze frame
in the middle of our footage. And we can even rewind
certain segments. Now, this rewind feature
is a little bit weird, and I'll try to address
that in a later section. But for now, we're
going to ignore it. The big tool that we're going to want to use is up top here. It says, Add Speed Point. Before you click it, and
if you did, it's okay. Maybe just hit Control Z so that we're all at the
same starting point. I like to show off a couple of useful things with
the retime controls. If I hover my mouse to the upper right hand
corner of our clip, you'll notice that our
cursor changes icons from the trim to these left
and right arrows. When your cursor changes icons, I can grab the edge, and what that'll do is change
the speed of our footage. If I go down, we're no
longer changing the speed. We're just changing
the total clip length. But again, if I go up to
that upper right corner, I can easily change and adjust the speed to fit a certain
length that I need to. So let's say, for instance, I'd like this B roll
to fit perfectly here. Well, I can just go to the
upper right hand corner and extend it until it
fits perfectly. You can do the same
thing on the other end, go the upper left hand
corner to trim the end in. And if I go down, I'm just
trimming the clip itself. So that takes us
to speed points. Now, speed points are what
we're going to use to split the retime
speed of our clip. Wherever our playhead is at is where it will introduce
our speed point. And I would like it to be right
on this transition point. So we're no longer
looking straight down, and we're not quite
yet looking forward. I'd like it to sit right here. I'm going to go to
this drop down menu, and this is totally
okay if we're not 100%, we will fix that in just a
moment add our speed point. If I've moved my playhead off
to the left a little bit, we now have this mini
playhead on our clip. And this operates exactly the same as these controls
on the edges. Now that we have our Speed
point located on our clip, you'll notice that there's now two drop down menus
on our footage. So I can go to the right
menu and reset this to 100%. And now we have two speeds. We have one that's currently at 113% and one that's at 100%. So I hate even go over here, change the speed to 25%, or grab this handle and change the speed of the right half. We reset that to 100%. So this is what we'll use
to speed ramp our footage, and we'll play a
little bit more with speed ramping in a little bit. Now, this speed point is a
pretty special tool because it operates just like the
edges of our footage. So if I grab the top handle, it changes the speed of the
left half of our footage. So by grabbing and moving
the top half of our handle, we can change the speed
of the left half. The bottom handle changes where the speed
point is located. So let's say I grab the
top half and pull it in. So now we're at 200%
playback speed. Well, if I were to grab
the bottom handle, we're changing the
speed point location of the left half here. So we're changing how much fast forwarded
footage we have. So if I move it to the left, we're using less fast
forwarded footage, which means there's
more at a slower speed. So we're kind of
extending out our clip. If I pull it to the right,
we're fast forwarding more and more of our footage
until we have nothing left. Be careful using
this bottom half because it can get a
little weird quickly. So I highly recommend anytime you'd like to
introduce a speed point, Set those points ahead of time before you start
changing the speed. Now, I know that's a lot
to digest pretty quickly. So just remember, with Retime
Controls to get to them, either right click and hit Retime Controls
or hit Control R. The top handles
changes the speed. The bottom handle changes the total length or
whatever speed you're at. And anytime we like to introduce
a change in our speed, we need to go to the dropdown
menu and add a speed point. If you've been
following along with the footage as is, what
we've done, remember, is we've set a speed point on this transition location where the drone is panning down
and then looking up. I'd like this pan down moment
to happen very quickly. I almost want there to be a whip up of our footage
as we impact here. So what I'm going to do
is I'm going to bring my playhead to be right
within this impact here, and I'm going to grab
the upper handle of our speed point and pull it in. And you'll notice that the
closer I get to that playhead, this speed increases
almost exponentially. That's because we're
cramming more and more stuff into less and less space. I'm going to unmute
now and hit Play. Hiking. And the moment
that you just shot. That's not bad. We
could even go more aggressive and
really pull this in. So I'm at 2,000% and hit play. Biking. And the moment that
you just shut it all out, and you That's not bad. How do you guys feel about that? Do you like it? Do
you don't like it? If you don't like it,
don't worry about it. Don't use the retime controls. Again, just another tool in our tool belt that we can
utilize when we need to. I will say, though, that we're
gonna come back to using this for some speed
ramping down over here.
72. Refining the Rough Cut: Gang, time to finish the
rest of our rough cut. You'll notice that when we
have our retime controls, it almost looks like we've introduced this
in between track. That's because we have our
retime header up here. So to close our retime controls, we can either hit Control R or we can hit the X in the
upper left hand corner. It's gonna be pretty faint, but it's there to close it. And that'll recondense
everything. I hit shift in the scroll wheel. To bring things back into
a nice, pretty view. Alright, now what? Well, let's
figure out what we need. And the moment that you
just shut it all out? And the moment that
you just shut it out. And you like, just commit. This is happening it on. And you just commit,
just commit? And you just commit? I still feel like we need
some close up helmet shots. So I'm gonna leave
our walking person here alone for a second. And I'm gonna find some
shots. Here we go. Towards the end, we've got
him strapping up the helmet. R 24 underscore 03. I want to grab a little
bit at the end here. Alt and up to grab
that control X, to cut, bring it on over here. And I'm just pacing it randomly, and then I'll place
it in a moment. And the moment that you
just shut it all out, You just shut it all out. This might be a good point
to introduce our footage. You'll notice a lot of times that when I'm
bringing in footage, I don't bring it on top
of the existing footage. The main reason for
that is because, remember, editing is a
destructive process. So if I were to hit A in the up herro to push
that up one track, we overwrote that
retime footage. So in the instance
that I don't end up wanting to use
this shot, well, I just overwrote the footage, and now I got to drag it
all the way back out. So just to be safe, you'll notice you kind of paste things off to the right or pull
it up an extra track just, you know, so that I'm not
overwriting anything. Let's go and play back
this little section. And the moment
that you just shut it all out and you like, just commit, this is hiking. And the moment that
you just shut it all out and you like, just commit? Now, this is one of those shots that set at a different
aspect ratio. So you'll notice
something a little weird happening underneath. We've got these bars
here. Don't worry. We will correct that
in just a little bit. Let's go ahead and increase the pace of the footage
that we're gonna introduce. So let's create a little bit
of a rhythm in our cuts. The moment that you
just shut it all out and you just commit? Let's insert something here. And just commit. Like here. And here, so it's on
And you just commit? You like commit. Let me go ahead and trim to that marker, trim
to that marker. A term that we've
thrown out a few times in this course so far is pacing, and I've probably described it often as a feel thing, right? What feels right, what
feels like it's dragging, which feels like it should
move a little bit faster. Well, a lot of
times, you can also visualize that with the Edit. In these opening moments, thus far, we have
one, two, three. I would say, what is this?
Two to three second cuts? Well, if we were
to continue along with those two to
three second cuts, it's very easy to be lulled into a pattern to where you no longer want to pay attention because
you know what to expect. Another two to 3 seconds, another two to 3 seconds. Another two to 3 seconds. By changing the rhythm at which we cut at to set
up a new pattern, unconsciously, it's inviting somebody to
pay attention again. So in my head, when I'm playing this back and forth,
I'm thinking, hmm, maybe it's time to increase the rhythm
of our cutting. So now I'm going to introduce
him walking up the hill. You just shut it all out and, like, you can and
we'll cut it at the. And now I'm going to look for
a couple more setup shots. I think there'll be one
here where we can maybe get a close up of the bike itself. And on this shot where
he's saying Commit, we'll probably look for
a moment where he's beginning to go down the hill
or committing to the jump. So let's see if we can
Well, there you go. My close up of the bike. It's R ten underscore 06, Alt drag up, Control X to copy. Roll V to paste. We'll
pull it in here. Cut it all out, and
you like, just commit. Oh, you know what? I don't
know if this works too well, c he's not on the bike anymore. We've got him strapping
up walking up the hill. And now all of a sudden
he's not on the bike. This doesn't feel
very continuous. We might lose a
little continuity. Well, let's not use that. Alright. Try again. Maybe there's one over here where he's
putting on the helmet. So there we go. Now he's getting on the bike. I like this. Let's
work with that. R 24 underscore 04. C. Alt drag up Control X. Da da, da, da. Paste it on over. And you like, just commit. This happen shut it all out
and you, like, just commit. This is happening. Just commit. And I think I like the length
of it going through commit. That feels pretty good to me. Again, we can always
go back and fix this, but we've got three
here, three here. That might work pretty well. I am going to trim it to end right before you
start speaking again, 'cause I think that'll be
another natural cut point. Let's go ahead and play
that little moment. And the moment
that you just shut it all out and you like, just commit this is happening, I don't know, y'all. That's feeling
pretty good to me. Now, we're about halfway
into the rough cut, and we're about to
approach the drop here. I just want to take a second
to pull back and take a macro look at our timeline. As we're editing, it's very easy to get lost in
the individual frames. We've made a lot of very
rapid, quick cuts here. And again, it's easy
to kind of get lost at the scale to where
we're only looking at individual words or moments. But when we pull back,
we have no idea how this fits into the bigger
picture of our trailer. So now that we made a
good bit of changes, let's play this scene back. We'll call it our intro scene. From beginning to
before the drop. Yeah, so the moment when
you drop in is honestly one of the most special
moments of biking. And the moment
that you just shut it all out and you like, just commit this is
happening, it's on. How does that feel
to you guys? Does it feel slow? Does it feel fast? Do you feel like you
should replace shots? If you want to make any changes, go ahead and do that now. I'm pretty content
with where we're at. There are some glaring
problems here where we've got these mismatched aspect ratios
that we'll address later. But I think overall, I'm really happy with
our shot choice. The last thing that I like
to do before we get to the back half is find some footage that'll
lead into the big drop, where he says, Let me solo
that track real quick. It's on it's on. It's on. It's on. It's on. It's on. It's on. I'm curious if there's a
close up of our subject here kicking off and launching
down the hill. Here we go. Here's a possible candidate. I'm not sure if we'll use
this yet because I might want to look at some
of the close up shots, but R 16 underscore 06
in the action footage. There's this moment again, where he's launching off into the air. Make a cut here, cut here, we got hands off, Alt drag up, Control X to cut. Let's just paste it
over here for now, and I'm gonna look for a
couple more candidates before I start
placing the footage. This moment right here is kind of like the
big impact, right? It's the big hit where we
really sell this trailer. So we're still going to be decisive and make some
quick, bold decisions. But we don't have to stick with just the very
first thing we see. You know what I'm saying? Here's something
that's pretty cool where we're launching
off the ramp. This is R 16 underscore
12. Gonna grab that. Control X, paste it here. Got some options. And then, oh, there's the hero
shot right here. Oh, this might be the one crew, where we kick off and
move into motion. R 17 underscore three. Cut, drag up, Control X. Control V. Pace it. And I'm gonna just do one
quick scan through to see. Oh, yeah, we've got
a lot to work with. Whoever shot this
did a fantastic job. R 23 underscore 20. Cut, control vida paste. Now we've got a few options. It's on. And you know what? I might just stick with this first moment right where he's
launching the air. I just think this is
so sneak and cool. So let's go ahead and
bring this over and see if we can play around with
the timings a little bit. It's on. Is this happening? Is happening? If
this is happening. And I think this could work, but I feel like
it's another moment where we might need to retime our footage because this is
shot in pretty slow motion. Pretty slow motion being
a very technical term. So many control R to go
to our retime controls. Let's scrub our
play head forward. And I'm going to
look for the moment. Let me go and mute
this again so we're not blaring each other's ears out right here where
the hands go out here. And I'm going to
add a speed point. And I'm going to pull
in our footage until that speed point lines up
exactly with the hit here. Now, remember, the top half of our handle is
changing the speed. It's keeping the speed
point location the same, but just slowing things
down or speeding them up. Let's go ahead and
give this a play. Ooh. Volume on. Is happening. Hits on. And I don't know if we're
going fast enough here. So what I'm going to do with our retime control still
open is I'm going to go to that left
drop down menu and change the speed to 400%. And I'll just shift
the clip over until the speed point lines
up with the impact. And then what I can
do is extend out the footage using
the left handle on the bottom left corner so
it sits at the same length. So again, what I did there is I felt like this is too slow. So I want to speed it up, and we could either just
grab the handle, pull it in, or use the dropdown menu and go to some of
the preset speeds, changing the speed
of the left half. Well, now our speed point
shifted over to the left, so we got to pull
it back over to the right to the end
of our clip here. In doing so, we cut off
where the clip began, so I extended it out. And now let's go ahead
and give it a play. This is happening. If on. I don't know. That's
looking pretty good to me. For me, it just it feels good. I like the pace and the
hit of that moment. It might not work for
you. Totally okay. I'm gonna just go and extend
this clip out for now. And I'm gonna give this a
play through one more time. We're gonna try to not play back certain sequences over and over and over in the
interest of time, but I just want to double check. And the moment
that you just shut it all out and you like, just commit, this is
happening, it's on. It sounds like there is
a drum hit right here. That's going to be a
natural cut point. So I'm going to
trim our clip here. This is happening. It's all. Yeah, right in there,
looks pretty good to me. Now we have the back
half of our Edit left, and we're going to
implement speed ramping.
73. Speed Ramping : Everybody, we're
going to do a pretty cool effect in editing, and it's called speed ramping. Now, you might have
heard the term speed ramping thrown around. But what does it actually mean? Have we been doing speed ramping with our
retime controls? Well, kind of. In order to explain
it, let's go to our chalkboard for
just a little moment. If we were to define
speed ramping verbatim, it would be a ramp up or
ramp down in our speed. So we are transitioning our playback speed
either up or down. We ramping up the speed or
ramping down the speed, which technically we have done. So if I were to click
our footage here, one of the tools that we
haven't explored yet, but we kind of did in the fusion page is right next to our
timeline preview options. There's these three
diamonds over here, and hopefully they look familiar because it's for our keyframes. So if I click them,
the edit page actually has a whole
keyframe interface. You don't have to follow
long through this portion. This is purely for
demonstration. But if you are following along, over in this menu over here, if you've got a lot
of options going on, click the three dots
next to the parameters and hit display parameters
with keyframes only. Now, this is nice because we can change the position
of our keyframes, but we don't have
our spline, right? We don't see the spline that
we had in the fusion page. Well, if I go over to
this very small icon, almost so small, it's hidden
that when I hover over, it says keyframe curves
and I click it well, now we have a spline
menu on the edit page, and this is actually
a pretty new tool to DaventRsolve at the
time recording this, which is very much appreciated. And because I have the
retime speed toggled on, we can say the speed of our retime controls.
Pretty nifty, right? And as is, it's an
immediate change. It's not linear,
like we described in the fusion page where we have a gradual change
going from A to B. It's a step change. We step down immediately
to the other speed. Well, if I were to select
our keyframe here, this middle point, and go to
the ease in and out option. Well, now we can
ramp our speed down, and we can choose the
aggressiveness of that ramp down by grabbing our handle here just like we did in fusion. So now if I were to
play this. It's on. The change is more gradual, as opposed to being straight
up and down vertical. It on. Little more impact here, right? Because the change is so abrupt, we really feel that
decrease in momentum. Either way, we can ramp
down or ramp up the speed. But this is in itself
isn't typically what's associated with
the term speed ramping. So again, let's go back to
our chalkboard for a second. There's a concept
in editing called cutting on the action. Meaning that when you
choose to make a cut, it's at a moment where
things are happening. Because things might
be moving on screen, when we choose to make a cut
as that motion is happening, that transition is
easier to digest, and it feels more smooth
because we're cutting at a moment where
things are moving. There are so many great
examples of this, but a lot of the
more obvious ones you'll see in fighting scenes in movies where there's
a giant thrust or kick. Before I play this,
as I play this for, you'll notice that when
Uma Thurman's character thrusts forward or makes a
big swipe or a big flip, that's when the director
chooses to cut angles. Swipe and thrust,
boom, cut. See that? And cut. That transition
is very easy to follow because our eyes are trained
to look from left to right. And we cut on that action. This concept can be applied
to any form of animation. You will see motion graphics and designers use
it all the time to create smooth transitions
from one object to the next, and we can use it
for speed ramping. So what we're going to do
with our clips is we're going to ramp up the speed. And then when we go to
cut to the next clip, we're going to start it
fast and slow it down. And it's when we're moving the fastest that we make this cut, creating a seamless transition
from clip A, to clip B. This is speed ramping. So again, what we're
going to look to do is on the back
half of the trailer, we're going to start slow
when we look to cut, speed it up after the cut, start fast, slow it down, and then repeat this process. Again, the key idea here is
to look to cut on the action. So let's go ahead and
try to apply this. I'm going to minimize our
key frame window for now, and let's find
some clips to use. Before we do so I'm going
to lay out some markers. So let's go ahead and
play our footage back, and I'm gonna try to
find some good beats to do some speed ramping. So here we'll make a cut. There's a pretty recognizable
drum pattern that looks like it's happening
every second. So, boom, boom,
boom, boom, boom. Boom. And on this last
little progression section, we've got some in between. So we go, boom, boom, boom, boom, boom, boom. Boom. Boom, boom. If you're not mouthing out your music and sound
effects as you edit, are you really editing. Now the trick for us is to have these beats be the
moments of slowdown. Remember, when we had that
impactful moment here, we weren't ramping
on the impact. We were slowing down and letting that moment sit with the viewer. Right? So we go, It's on boom. So I'm thinking what
we're going to want to do is on this hit, we'll start slow in the middle, speed up, cut, speed
up, slow down. In the middle, speed
up. Slow down. So let's find some footage
that we can work with. And we've already got these leftovers here
that we could use. So I'm going to hit E to
select everything to the right of our playhead and just push it off to the right
for a little bit. And I'm going to look
for some action moments. So this one's
looking pretty good. R08, underscore 15. Make a duplicate.
Control X to cut, control V to paste. I like this shot right in here where we've got the
weed in the foreground. This is R ten, underscore 16. So I'm going to cut until our subject is in
the air or look to cut while our subject is in air to make a copy,
Control X to cut. Now, if I haven't already
mentioned this before, there's a real handy
dandy shortcut for pasting and pushing
clips off to the right. So as is, if I were
to hit Control V and paste, everything
stays in place, but what I can do is instead hit Control Shift in
V to paste and ser. And you'll notice
when I do that, it pushes everything
to the right. Be careful with using
this because if I were to paste insert
anywhere in the timeline, it'll push everything
to the right. So just be aware of
what you're doing. But that's a real
handy dandy shortcut. And let's look to
find one more clip, at least just to start out with. Oh, and there's this moment here where he's
taking off the ramp, and it looks like I've already pulled it because it's
highlighted here. It's R 16 underscore 12 it's
got a yellow highlight, and that's this right here. Okay. Let's pull this over. So now let's start the
speed ramping process. So let's pull this
first clip on over r08 underscore 15. Play it here. Looks like the timing is off. Let's get him where he's
in the air. Make a cut. Pull it over. And right
here in the middle, we're going to make
some quick changes. We want this to be moving
along pretty expeditiously. Is that the right
we're I'm going to control to go to our
retime controls. So now the question
is, where do we choose to ramp it out and
speed up the footage? Well, if we were to go
back to that example and look at our speed ramp, we're gonna want
our impact to be right here on the slowdown. Let me use a different color. Let's go with green, right here. We want to feel the
weight of this slowdown. So, for us, we're
going to kind of want to ramp through here. So I'm just going to set
an arbitrary point to speed things up somewhere
halfway in the middle, okay? There's not a science to this. We're just going to feel it out. I'm going to add a speed
point by going to that drop down menu, add speed point. And now from here, we
could go to the right end, go to the upper
right hand corner, pull that in, or we can just
go to the dropdown menu. Go to change speed. Change this to 800%. It's going to look
something like this. And we might need to adjust
the timings a little bit, but let's go ahead and ramp out, and we'll just practice. So let's go to this clip here. Ten, underscore 16.
Hold this on over. I'm going to make a cut. Right here. So, again, I'm kind of just I guess what I'm doing is I'm
spitting the difference. Now that I'm looking at it
and saying it out loud, I'm kind of splitting the
difference every time I look to make that change. And now we're going
to do the opposite. So at this point, we've
covered this region. So we're going slow, sped up. And now we're going
to need to speed up and then slow down. To do that, I'm going to start with speeding up the left half. So I'm going to go
this drop down menu, change speed, 800%. And when we hit this
point of impact here, I'm going to go down to the
dropdown menu at speed point, and now we're going to change
the right half to 100%. Slow down, speed up, speed up, slow down. And that's going to look
something like this. Now, it feels a little bit off, but we have the effect there. Part of the reason
why this feels off is because on the previous
clip, we're going up. And on this one, we should
expect to be landing, but we're still going up. So maybe is there a
moment where we're landing that we could pull in? So maybe right in here, this might work a
little bit better. So R 14 underscore 12. And again, I'm just looking
for a moment that's kind of keeping the continuity
of our cuts. Make a copy. Go over here. And to be honest, guys, this is a pretty accurate
workflow of editing scenes. It's a lot of trial and error. We can look to
make more informed and educated decisions
the better we get, but it's okay to make mistakes
and try to correct them. So I'm going to look to maybe
start that ramp out here, delete that left
half with backspace. And I want to make sure our slowdown hits right when the wheel is
touching the ground. So I'm going to hit Control R at a speed point
right at this moment. And now what I can do
is go to the left half, change the speed to 800%. Do our best to line it up. Let's give that a playback. Oh, that's looking a lot better. I'm gonna go and
disable our bottom clip for now by hitting
Control Shift and deep. Let's play it one more time. It feels better, right? We're expecting our character to continue to move right to
left and he's center frame. So when we go to
our next clip here, we're continuing at a moment to where the subject is
still center frame, moving right to left, and continuing the motion
that we expect to see. But because we're ramping
through that cut, we're changing the
speed and increasing it as we go through this motion. The cut from before to after is pretty smooth. So
let's go and play it again. That in a nutshell
is speed ramping. Now, something we
could look to do is what we talked about
a little bit ago. So I'm going to go
ahead and just pull this clip off to
the side for now because we don't need
it. Pull this down. And if I select
our footage here, go to the keyframe menu off
to the left and pull this up. If you're working on an older
version of DaventiRsolve, this menu still exists, but it'll appear as
a drop down menu underneath the clips itself. So you'll see a little
keyframe icon here that you can click to
still access this menu. And newer versions, they've
gone ahead and made a whole separate interfaces actually it's kind
of nice to you. This is your first
time opening it, you're going to start
here where we can just see where the
speed point is at. If you have a lot of
controls here, again, we're going to click
these three dots and it display parameters
with key frames only. This will only show things
that are key framed. To get to the ramp curve, we're going to look
at our retime speed, not the frame, the retime speed. Make sure this curved
icon is toggled on. And then you'll click this
icon all the way to the left. When you hover over it,
it'll say keyframe curves, and that'll give you your curve. And from here, we
can drag and select our key frame point and click
the Es in and out button. It'll be the middle curve option where you've got handles to
the left and to the right. And now we can create a ramp. Again, I tend to be a fan of making this ramp
pretty aggressive. I tend to feel that
the weight of it feels correct when we're pretty aggressive with the
ramping motion. Let's go and do the same
thing with the right clip. I'm going to select
this footage here, drag and selck that
keyframed speed point. Click that option here
and pull in the handle. And now, if we were to
play this It's subtle, but there is a
ramped out motion. You can really notice it if you pull out the handle a lot. Right. Much different. Let me go ahead and collapse
this curve menu for now. I'm going to select our
three clips here and hit Control R and trim this so that it lines up
with our marker. And with that said,
it's homework time. Once again, Crew, you now have the tools to complete the
back half of the trailer. So take some creative
liberties to introduce whatever clips you would like
up until this point here. And there is one
piece of footage that I'd like us
all to work with. I'm about 23 seconds
into the edit, and we have this song
snippet right here. Where you can hear
the bass Strom. What I'd like us to do
is at this point here, and again, the exactness
isn't super important. I'm gonna set a marker. I
would like us to all work with this clip right here where he's flying through the
air. It's the GoPro shot. R 17 underscore three. Grab a rough snippet of that. Copy and paste it over here all the way until
the final impact. So go ahead and meet me back here in just a couple
of minutes with whatever you choose to fill in this space here and
a closing clip. I will give you full
creative freedom to choose whatever
your closing shot is.
74. Creating Flicker Cuts: Alright, everybody, time
to turn in your homework. Hopefully we'll all have
a completed timeline. I will go ahead and
play where I got to. Opening it on. So, how did you do?
How did it feel? Did you end up experimenting
with anything? You could have even gone into fusion and tried a
few things out there. I'll say that I kept
everything the same except for I did a few
speed ramps in here, and I ended up going
back and forth between this clip and this clip. I wanted something aerial
before I transitioned here. And I ended up
leaning on this one because I really liked the
composition of the shot. Blue sky, orange landscape, really great contrast, subject
stands out in the air, an insane shot here. And the ramps looked
just like that. Speed up, slow down, slow
down, speed up. Speed up. Slow down. Up, down, down, up, up, down. Okay, gonna hit Control R
to hide those real quick. If you did your homework and you have made it this
far in the Edit, go ahead and pat
yourself on the back. This is the hard
part, the rough cut. Getting all the footage
onto the timeline, organizing your
music, the voiceover, and just getting stuff
laid out is hard, and you guys did it. So congratulations. Now we can do some fun stuff. If you remember in
the previous video, I wanted us all
to have this clip right here where we're
flying through the air. It's R 17 underscore three. We're going to use
this scene to build out a couple of
really cool facts that'll integrate a lot of the things that we've learned in some of the previous sections. What I would like us to do
is you'll notice that I've overlaid it on top of
the clip before it. So we've got this
clip where we've got a wider angle and the biker
soaring through the air. And I've lined it
up to start right before we have this breakdown
into the bass drop. It's gonna play back quickly, but I want you to listen for it. That dent da, da, da. That sequence, that's what
we're going to work with. What we're going to
do is we're going to flicker on this footage, and we're going to do
frame increment cuts, similar to the short form Edit, where we did that
hyper sequence, that Hypercut building
into the rest of the Edit. So what I'm going to
ask us to do is to line up to the peaks of the music track in here and you can kind of see it speed up. So we've got one here, kind of. One here, here, here, right? You get the picture,
see where there's peaks in the audio,
wherever that moments at. Again, it doesn't
have to be perfect. Go over one frame using the
right arrow and make a cut. Go to the next peak, make a cut, right arrow to go over
one frame, make a cut. Continue to do this and
progress along until you have a rapid series of cuts. And I'm going to
stop right here. And in these gaps, these areas in between, go ahead and hit the
backspace key to delete them. Let's go ahead and
give that a play. Pretty cool, man. Pretty cool. If this hyper sequence
of cuts is something that is going to bug
you, do not stress it. You don't have to use
something like this. I would just make sure that
you're at least cutting on the base drop. We want to make sure that
we're at least cutting there. So now we have Perfect. Let's do some visual
effects works now, and this is where things can
again become pretty fun.
75. Building a Camera Flash Effect: Let's go and do some
visual fax works now. We're going to add in a
blur fade on this impact. So right where we
hit at the end. Bang, right there. We're
going to have a blur fade, which means you are
finally going to have permission to use effects. Through this next bit,
there are going to be some differences between the
free and studio version. Because if I were to go
over to the effect tab and go over to our resolve effects, because I'm in
studio, I will have access to the lens blur. If you're in the free
version, you will not. But you should at least have
access to the Gaussian blur. And yes, it is
pronounced Gaussian. He was a mathematician,
not Gaussian. And S. Always, there's more than one
way to do this effect. For instance, what we could do is drag and drop our effect, and I moving forward,
I am going to use the lens blur effect. If you are on the free version, go ahead and use
the Gaussian blur. Dragon drop that. Onto our clip. And would you look at that? It is blurred. And
what I'd like us to do is have this blur fade off. Well, if we need to change
a property over time, we have to keyframe it. We need to animate it. So
let's go ahead and go to the beginning of
our clip here and set a key frame
for the blur size. This will change the amount
of blur on our footage. And by default, four is
a nice and fined value. And go ahead and scrub
forward some distance. I don't know, it doesn't matter and pull this all
the way to zero. And now when we
play this forward, our blur fades off. So on that impact,
boom, blur fades off. So that's one way of doing it. The other way of doing this
and one that's a little bit more dynamic is to get
adjustment clips evolved. So I'm going to go ahead
and delete our effect here and go over to
the Effects tab. Now, remember,
adjustment clips are the universal tool
of the editor. They can do whatever
we need them to do. So if I were to bring and drag and drop in an
adjustment clip, by default, mine comes
in at 2 seconds long. Your probably comes
in at 5 seconds. It doesn't matter. We could do the same thing. I go over to the resolve effects, drag and drop on a
lens blur effect. He frame it at the
beginning, go to the end, he frame it off. And now, again, our
blur fades off. Why? Why would we do this? We just did it on the clip. So why would I put it
on an adjustment clip? Well, silly goose,
unlike the clip here, I can duplicate this
effect quickly. So if I wanted to apply our blur fade anywhere
else on the timeline. So let's say, I'd like to have it hit on this
middle impact here. Well, I can just hold down the Alt key to make a duplicate
and drag it over here. And now, again, we have
that same effect applied. How stinking cool is that? But we can get even
better than this. Because we are all now
fusion experts and wizards, you bet your buns, we're gonna hop into fusion and make this ten times cooler. So, what I'm going to ask
you to do is to go up to the upper right hand
corner of that effect on the adjustment clip and
remove that effect. There'll be a little
trash can icon here. Let's go ahead and hop into the fusion page for
our adjustment clip. Remember, you can
either right click and hit Open infusion or hit the X key if you were using
my keyboard shortcuts. The plop you into fusion. O hand corner, single viewer, give us a little bit
more real estate here because the beautiful
thing about fusion, remember, is that
it's a composite. It's meant to combine things
to make it look real good. So not only can we
do this with a blur, but we can combine this with a couple other tools to
make it really pretty. So I'm going to control space.
Let's start with our blur. Again, moving forward,
I'm going to be using the lens blur tool. If you're on the free
version, go ahead and use the Gaussian Blur. Let's
go ahead and add that in. Got the same interface as the Edit page,
which is fantastic. I'm going to hold
down the Shift key and insert it into our footage. And we're going to do the same
thing on the fusion page, beginning of our composition. Key frame the blur size. Go to the end, drag it to zero. With our spine menu open, let's go ahead and expand that. Zoom to fit. Dragon select these two points
or hit Control A, F is to flatten, and I'm
going to ramp it down. A lot of times when we want
to create weight or impact, we need some kind of
acceleration out or in. For us, accelerating
out is going to sell this flash of blur. And I do mean flash. So what we can do is
combine this with other nodes to create a really simple
camera flash effect. So, the other thing
that I'm going to do is I'm going to
take control space, and this time I'm
going to look for a brightness contrast node. Let's go ahead and hit Add. Holding down the shift
key, I'm going to insert it before our lens blur. Does it have to be? No. I just tend to find the results look a little bit better if we do our flash effect
before the blur. And now what we can do is we can go to the beginning
of our footage, increase the brightness to I kind of like 0.5, maybe 0.75. I'm not a huge fan of
all the way at one. We don't need to
completely blind people who are
watching this footage. So I might go 0.75. I set a key frame, go
all the way to the end. If we drag this all
the way to the end, we go completely dark. What we're looking for is zero. So again, it's 0.75 at the
beginning, zero at the end. Zoom to fit. Control A, selects all of our key frames. F is flat and grab
that top handle, smash it on down. And now we have a very
handy flash effect. Now if we go back to the Edit
page and give this a play through how fun is that, man? And there's a few
instances where we could probably re
use this effect, including the very
beginning of our clip. Right, right here.
So I could hold down the Alt key, make a copy. And now, we've got
a really simple, fun way to ease into our
footage. Yeah, so the mom. This is the reason
why we learn fusion. DavinciRsolve is so stinking,
incredibly powerful. But if we only stick
to the Edit page, then we lose so many
incredible tools that are tucked away in
all these other places. Before we move
forward, I would be remiss to not show
one more thing. Let's save this. Now
that we've made it once, there's no need for us
to redo this every time. Go to your media Pool and
go to the VFX folder. Drag and drop this adjustment
clip into that folder, and we can even rename
this to camera flash. And now, anytime I'd like to call this effect later
in our timeline, I can go to our media Pool
and drag and drop this in, and it'll keep the
name that we have, so we can see our camera
flash effect on the timeline. Even better than that, we can save it forever because when it lives
in the media pool, it lives here in this
project, which is fantastic. So while we're working
on the trailer, we can call this
whenever we need. If we would like to use this on any project ever in the future, da da da da Power Bins. If yours aren't already open, upper right hand corner, three dots show Power Bins. Go ahead and expand that.
Click on your Power Bins. Let's create a new
folder in here. We'll call it VFX Visual eft. Now, all we need to do is
go to the media Pool side, oh five VFX and Dragon drop that into
your VFX Power Bins. And now, if I click on
the Power Bins Bin, we have our adjustment clip
ready to go on any project. We've got one more step to take, and then you have officially edited a documentary trailer.
76. Adding Titles and Finishing Touches: Alright, everybody. We got one to two to maybe
three more things to do, and then we are done
with the trailer edit. Nice work out there so far. We're going to go ahead and
add some title cards in here, some text to provide
information on our movie. So the first thing
that we're going to do is we're going to
go to the beginning. To this black screen area
before the first hit, and we're going to add
some text right in here. So go ahead and head on
over to the Effects tab, and in your toolbox, look
for the titles menu. Now, we've used text
plus nodes in fusion, but we haven't actually used
the pre built out titles. And if you scroll
down, DaVinci Resolve has a bunch that you can use. Now, again, depending
on for or paid version, you might have access to some, you might not have
access to others, but there's some preset
titles over here. One that we're
going to start with is all the way at the top, and it says text plus. Text plus should be your go
to for any standard text, meaning anything that's
not moving has no effects. You just need text on screen. Why text plus as
opposed to text? Well, text plus, if I were
to drag and drop it in, we have all the options that we're used to seeing in fusion. So we have the text,
all those controls, layout, transform,
shading, et cetera. We're going to drag in the text. Effect. Lot more limited. It's a different
set of controls. It is very simple, but you'll find it pretty limiting quickly. So text plus, we're going
to start with text plus, and I'm going to trim
it so that it sits right before our
footage comes in. I'm gonna click on
that Text plus block, and we're going to
type in Coming Soon. As a quick reminder, if your screen isn't showing the
checkered background here, it's because you're
not previewing transparency on the Edit page. To find that, it's over in the timeline viewer options, viewer background, checkerboard. Yours might be set
to black by default. What I'd like you to do is pick a fun font that you want
to use for this movie. I'm just going to go
ahead and stick with Josephine Sands to not
create any more confusion, but I encourage you to pick a font that is fitting for
our dirt biking trailer. And I think the
size, as is fine. Our graphic designers might
scoff at this and say, you need to go smaller, or you might need to
occupy the whole frame. But for now, I think
this is totally fine. Let's go ahead and
give that a play. Yeah, so the moment when you drop. That looks
pretty good to me. I can even turn on
the black background, so we have a better representation
of the final render. Yeah, so the moment
when you drop in is honestly one of the
most special moments. Oh. Now is the time to deal
with the bad aspect ratio. So we've got one more title
card we need to introduce at the end for the name of
our documentary here, which is dirt and Determination. But we've got mismatched
aspect ratios, these are cropped up here. So what are our options? Well, option one,
click on the footage. Zoom in. Pretty easy fix. Option two is to crop
all of the footage. So we'll introduce
some black bars on the top and bottom that
you might be used to seeing in cinematic
films and productions. One way of doing that is to go ahead and go over
to your generators. Go over and drag and drop
in a black color generator. Go to the setting
time and crop it. This seems a little ridiculous, although it is a
solution, you know, it's here for you
if you need it. DaVinci Resolve actually has a very handy dandy remedy for this if you go up to
the timeline menu, all the way at the top
of DaVinci Resolve. So again, all the way
at the top timeline, there's a menu here
called output blanking. And what we can
choose to do here is blank out portions of our video based off of the
aspect ratio of the video. So anything past two will
crop top and bottom. So if I were to go to
something like 2.35, Oh, there we go. Now we have the top
and bottom cropped. Unfortunately, as far as I know, these are the only
options you can use in DaventiRsolve to mass
apply it to your footage. Otherwise, what you
are going to have to do is, I'm gonna go
ahead and reset. The real quick timeline,
output blinking, reset. You're gonna have to drag
in a solid black color and crop the bottom,
make a duplicate. Flip it around, and then
you extend it to go over the entire length
of your footage. Completely up to you with what decision you
choose to make, you can either just zoom in
or apply the output blanking or create some solid black bars that go across the
entire timeline. Now that crisis
has been averted, we're going to do
a final title card here for dirt and determination. So on this final impact, we're going to reveal
our final title. So I'm going to go over
to the title menu, and we're going to
look for a nice, handy preset one that should be available for both
free and paid users, and it's called Fade on. It's a nice movie
friendly title effect. Go ahead and drag
and drop it on, line the left end up
with that impact, drag it to the end, and then
select this title card. Go to the title menu. We're gonna change
our font to be Josephine Sands or whatever
you choose to go with. And we're going to call this
dirt and determination. Now, that's looking pretty good, but it's kind of blending in here where the sky is blown out. So a way to create
some separation would be to add some drop shadow. And we can do that
one of two ways. Option one, go over to
the Resolve Effects. Go to the magnifying
icon right here and look for Drop Shadow. We can drag and drop
that into our title. Now we can adjust the strength. I probably the big
one is going to be to decrease the distance
and amount of blur. So it's really sitting
underneath our title here. So my distance is
almost at zero, my blur is sitting
right around 0.38. And that's a lot more legible. The other alternative to this, if you want to get a little frisky is you can delete this, and you could hop into
fusion on this effect. All of the titles built into DaVinci Resolve are built
using fusion, right? It's not some random magic. So I can double
click this title, and I can see exactly
how it was built. It's built using a text
node and a blur node. Simple as that. You can go in here and even
add your own drop shutter node and fine tune it
to fit your needs. Is this necessary for
this kind of an effect? Probably not, but any excuse I can get into
fusion, I will take. And now, when it's
all said and done, this is our final trailer. Yeah, so the moment when
you drop in is honestly one of the most special
moments of biking. And the moment
that you just shut it all out and you, like, just comment, this is
happening, it's on. I mean, can we get a
round of applause, even if it's silent and
nobody can hear you? Nice work, everybody. So, how do you guys feel about this? What things do you
think work for you? What things felt uncomfortable?
What didn't make sense? What I will say you can do is, if you're motivated
right now and you've had a cup of coffee is there's a few things that
we didn't touch quite yet. One is, if you remember
at the beginning, we had these Click sounds that we never really ended up exploring or
trying to edit to. Was it necessary?
I don't think so, but you could go
ahead and explore and see if there's any ways you can create some effects or mix and match footage in
here that could work. And the other big one is we
didn't use sound effects. Again, is it necessary? I don't think so for this edit. Could it elevate the edit? Absolutely. Either way, when
you're all ready to go, let's go over to
the deliver page. In this go around,
I am going to talk about some export settings
just a little bit.
77. Exporting and Delivery: So up until this point, we've kind of ignored
this page and just prayed and
hope for the best. Because there's a lot
of settings here, which means a lot of options for you and a lot of ways
to potentially goof up. Now, for the most
part, we're still going to pretend
like this is magic, but I think it is important for you if you are learning how to Edit and learning to
use to eventually resolve what some of
these things mean. So we're going to go ahead
and direct our focus over to this left column here where
we have our export settings. And the first two
options are pretty obvious, file name, location. I don't think we
need to cover that. The next choice we have
is to either render as a single clip or
individual clips. If you toggle this
onto individual clips, what DaVinci will do is
render out each one of these items as an
individual save. For our scenarios, this
isn't very useful, but if you were
somebody like me who needed to render out
individual segments for, say, a DaVinci Resolve editing course for
students to look at, well, that's an easy way
to save individual clips. The next item is our video
audio and file settings. These are tabs that
can cycle through our different
genres of settings. 99 times out of 100, we're going to want to export
the audio with the video. But if you just want the video, there's a toggle option
here on the audio tab. Generally speaking, I would
leave these settings alone, including the audio
normalization. What this drop down
menu attempts to do is remaster your audio, meaning readjust the volumes to fit some kind of standards. So if I were to check
this on. We've got a bunch of standards that
we could try to meet, including Netflix and
YouTube and Disney plus. We don't need to
worry about that. Go ahead and leave this off. But that is where this lives. Over here in the
file tab, there are some cool things you can do
here that mostly come in the name of setting up variables for if you were to render
out individual clips. So for anybody who's
looking to get really nerdy inside
dementia Resolve, you can press parentheses to
pull up the variable menu, and that'll let you
do things like add the clip name after
every rendered clip. This is more important
when you're working with individual clips
than single clips. If what I just did
seems like black magic, I promise, do not
worry about this. We're going to leave
this tab all alone. So file audio tab, generally speaking, we're not
going to worry about this. Go and leave these guys alone. Over on the video tap, though, there are a few things
that are important. And the big one is going
to be your format. When I click this dropdown menu, there are so many options. Me personally, I've
never even heard of DCP or I don't know what
an MCF OP atom is. So the good news is, we don't have to
worry about these. There may be
particular projects or scenarios where the
client you're working with or whoever
you're delivering to has requested a specific format. If that's the case, well, then you can go and turn it on. So if they need AVI, we'll go ahead and turn on AVI. But for us over here in
Essentials course and, there's going to be two
we're going to work with. One is MP4. You can think of MP4 as the universal container
slash format for videos. It's accepted by basically
every video hosting platform and can be edited by
any video editing tool. When in doubt, MP4
MP4 is going to be our home base for the majority of things that you're
going to be editing. Underneath that,
we have the Kodak, and for some reason, it
defaulted me to APV. You are never going to want to use APV. Well, I
shouldn't say never. You're not going to
want to use APV. There's two that are going
to be comfortable for you. H264, h265. Without getting too much
into the weeds here, h264 is an older Kodak, which means it's a
little less optimized, so you'll tend to
get bigger files, but it's old reliable. You can swap 2h264, and everything is going
to work handy dandy. Underneath that,
though, is h265. And because it's one more
than h264, it's newer. It's a newer Kodak.
It tends to generate smaller files while
maintaining the same quality. There are some very, very, very subtle differences
between the two. Are you and I gonna notice them? No. So what I would say is normally we're
going to want to use h265. But either way,
you could use 264. You could use 265. They're
both gonna work. Fantastic. There's really not that big of a difference
between the two. Underneath that, this
may change depending on when you view this video and what version of Daventi
Resolve you're on. But if you're on
the free version, you will not have
access to the encoder. Again, this could change, and
you could have access now, but this is also
a Studio feature. And what this details is what DaVinci Resolve
uses to render. So if I go to this
dropdown menu, I have access to using my
N Video graphics card, which means it's going
to render faster than if I use the
native encoder, which would be your CPU. You also notice that when I
swap to my native encoder, which means the CPU
of your computer, we lose some of the
settings down here. So if you're on Studio, I would always recommend
using your graphics card. There's very, very
seldom an instance when you want to be using
your CPU over your GPU. We're going to go ahead
and cover some of these settings that you need
to worry about down here, but there could be
one other format that you could be
required to use, and that is QuickTime. When we render MP4, the file extension is dot MP4. When we render in QuickTime, our extension is dot MOV. Dot MOV files are generally
a larger file format, and they can be higher quality. The only issue with
using a dot MOV file is that it's not
always supported. I would say eight
times out of ten, so it's not a nine out of ten, but eight times out of ten, you can get away with QuickTime. So, for instance, when
you're uploading to YouTube, I believe you can still use
QuickTime to upload videos. But if you were to upload
to a social media platform like Twitter or I'm not
sure if TikTok supports it, they won't accept
QuickTime file. Just like MP4, we do
have h264 and h265. But because this was
originally Apple format, we also have access to
Apple ProRes as a Kodak. And I'm not going to get
into the weeds of this because I don't think it's worth our time here in this course, but just know this is a
pretty good one to have. For us, though, for this video, I like us to all go to MP4
and change the Kodak to h265. We want to make
sure our resolution is our timeline resolution. Every once in a while,
you want to down res for a specific occasion. And we want to make
sure our frame rate is our timeline frame rate. Cool. So this far, we haven't changed
anything except for making sure our format
and Kodak are all set. Now, I'm going to go ahead
and switch my encoder to Native for our free
users for just a second, and then we'll hop back
to the Studio users. But the same concepts
are going to apply here. When I go down to
the bottom here, we've got a bunch
of scary things, and the only thing
that we're going to worry about is the rate control. See, there's this
concept of bit rate, and all bit rate really means is how much information is stored
per frame or per second. So how much stuff can we really fit in
per nugget of time? Which means that if I
were to go full screen, how much can it save
per little snippet? Are we going to get
all of the blues? Are we going to get all of the light blues,
all of the oranges? How much? Should I limit the number of
blues that we save? Depending on what
the bit rate is, you might have a sharper image or something that
feels a little fuzzy. If you've ever
downloaded a twitch clip and played it back and wondered why it doesn't look very good, that's it's saved in
a very low bit rate. So to control our bit rate
or how much stuff is stored, go over to the rate control. And go to variable bit rate. And this will let us set the
bit rate for our footage. If this is something
you're curious about, I highly encourage you to do a little bit
more deep diving. But as a rule of thumb, I would normally go
double the frame rate in megabytes per second, meaning that as of right now, we are at 80 megabytes/second. Because we're at 80,000
kilobytes/second. I know we're throwing
out a lot of math here. What I need you to know is
that if our frame rate is 24, our bit rate should be 48,000. This will deliver a crisp image. It will take up a little bit more memory if we
were to lower this, but this will deliver things at a pretty good quality and
a pretty good encoder. This value right
here is going to be the biggest determinator
of quality. The only other option
that we could toggle on is we go over to
the Keyframes option, and this is different than
key framing the blur size or position and
check that to every. To save memory, while we render, what DaVinci Resolve
attempts to do is blend information
across frames. Instead of starting
with a blank slate, every frame we choose
to render, well, it tends to look at
the previous frame and go, What can I
steal from that? When we toggle on this
setting, we're saying, Hey, I actually do want you to create a blank slate every 30 frames. The lower you make this,
the bigger the file, the more information you store. By default, we can go ahead and leave this though at automatic. Just wanted to go
ahead and throw that out there for those
that are curious. Now, for our paid users, it's the exact same thing. So if I go over to Invidia, the option we're going to
want to make sure we have set is our rate control and make sure it's at
variable bit rate. Instead of being below it,
it's up top here. See? Says 80 K, we can change that to 48, double the frame rate. If anything, just remember double the frame rate
or don't remember this. This kind of stuff is not super important when
you're first starting out. If anything, what I should
say is MP4 h265 or h264. Now that we've got it
set it up, once, though, you best believe we
can save this preset. Go to the upper right hand
corner to these three dots. And when I click that, we
have an option that says, Save as new preset. So I'm gonna click
there. Let's name our preset MP4 24 FPS. And this is kind of new and fun. We've got icons now,
so I like this one. There's also another
checkmark down here to add to Quick Export. We're gonna leave
that alone for now, but I'll show you what
that is and hit Save. If I were to go back
to the Edit page, one of the icons up top here in the upper
right is Quick Export. And if I were to
click that, we've got some quick export options like the Tik Tok preset and
the YouTube preset. Let's go ahead and back
to the Deliver page. So now that all of our
settings are all set, all we need to do
is make sure we set our out point to the
end of our footage. And you'll remember it's
kind of funky doing this. You got to go in one frame. So left arrow, one, hit Oh. Our playhead always looks
one frame to the right. So if we set the outpoint
here, we got a hanging frame. So rag that in to the end there. Go ahead and choose the
appropriate location to save, so I'll go ahead and
save it to my desktop. And we're going to
go ahead and name this class project oh eight dirt like
promo, and then name. Brandon. It save,
add to Render Q. It Render. Nice work, everybody.
78. Class Project 9 - Parkour Promo: It is now time for
Class Project nine. We are nine projects
in everybody, which is not too shabby. Now, similar to the dirt
and determination trailer, this video will be
a bit involved. We've got a lot of moving pieces here that we need to
figure out how to put together for a trailer following the journey
of a Park or athlete. This is now your chance
to combine storytelling, pacing, and style and to apply the techniques
we've learned thus far. We've been provided the full
interview recording to pull soundbtes from along with
music and folly for audio. Music and folly.
That's a new term that we have not heard before. Well, if we go ahead and locate Class Project nine
in our course materials, we've got two main folders here, audio and BOS Park core. By going to the audio folder, we've got three things here. One is the full interview file. Now, unlike last time, I provided the full interview. It's only 10 minutes long, but I'm going to give you the
creative freedom to choose any kind of audio bytes or soundbtes from the interview
that you'd like to. Have a music folder
here as well, where we've got some song
tracks to choose from. And this go around, we
have a folly folder. Now, folly is a specific
type of sound effect that is used for ambience or
environmental sounds. So if I were to
preview something like the trampoline audio file, you can hear the trampoline
bouncing in the background. These can be great
to use to accent certain moments in the
video or just to help, again, build up the
ambience of a scene. I did not provide in this
project separate sound effects. What that means for you is that you can pull in sound effects
from previous projects or you can begin to
practice acquiring assets. You can do that by recording
your own on your phone, or you can go to some
stock media websites. This is totally optional, but if you want to get practice, finding some sound effects
that you can use, go crazy. The other folder we have in
here is our actual footage. So we've got two different
types of footage. We have indoor footage
that was recorded inside, and we have outdoor footage, which was recorded outside. This go around, I did not sort them into
different shot types. So there's no close action or establishing you're
going to get practice, picking and choosing what you feel works well
grouped together. Project says, You have full
creative freedom here. There will be a large pool of video and audio to work with, but feel free to download and port your own library
to this project. So that's what I
was getting at with importing your own sound effects or if you have some
overlays or anything else that you like to
include, go crazy. We have a loose video
length requirement of 30 to 60 seconds. So somewhere around here
would be fantastic. Keep the video
horizontal at ten ADP, and we would like
a 24 FPS timeline. Once it's all said and
done, render on out, upload to wherever you plan on streaming the video from
and provide that link. There shouldn't be
any new surprises, but this will probably be one of the first bigger projects that you're going to do on
your own. Take your time. Feel free to revisit
past lessons if you need refreshers on
steps that you should take. And at the end, just like
dirt and determination, I think you're gonna
be really proud of the work that you
end up producing. Good luck, and I will see
you on the other side.
79. Class Project 10 - First Color Correction: It is now time for us
to venture into one of the last undiscovered
pages in DaVinci Resolve, and that's the Color page. Now, the Color
page can be a lot. It can be very
intimidating at first. So we're going to
talk through what you need to focus
on and build a step by step system that'll
make your life easier inside the Color page. We've handed footage from a documentary called
Donut Dynamite. So for this first project, we've got two clips that
we're working with. One is a product shot
of all the Donuts. Man, those look so
good. The second is with the lady from the
shop writing up the menu. Our goal is going to be
to correct the footage and then apply a look
or a grade at the end. So we're going to start by balancing each
shot and then work to create a look that fits
the tone of the documentary. Requirements are to work
with a structured not tree. That's what we're going to talk through in the
following lessons. I'm going to start with
exposure, balance, contrast, and then end up with a
look or some adjustments. Dissimilar to the
previous projects, we are not going to
render out a video, although you are, I
guess, welcome to. We're just going
to export a still. So what I mean by
that is when we apply our look and
our color grade, what I'm going to
ask you to do is to not render out the video, but just instead grab
a single image or a still shot of your
color correction. In order to receive credit, you will still need
to upload it to the class projects and assignment
section of the website. I think that's all I've got. Let's go ahead and hop it
back into DaVinci Resolve.
80. Intro to the Color Page: Before we can begin
our new adventure into the color grading world, I felt it was
important to revisit our dirt bike editing
trailer for just a moment. And the reason being to highlight why color
grading is so important. I've gone ahead and
muted our footage for now because we don't really
need to hear the audio. And if I were to scrub
through our footage here, let me go ahead and
readjust window so we can see a
little bit better. It might not be apparent to
you unless I call it out, but can you see a clear
difference between our establishing
shot in Utah here and the hero shot
behind the bicyclist. This first shot has
a lot more exposure, and it feels like it's got
a lot more oranges in here, as opposed to this shot here where we're almost sitting in
a magenta or violet range. And what can happen
is if we don't pay attention to the colors
used in our footage, well, these shots don't feel
like they belong together. If you're somebody who's done any amount of in person filming, you know how important it is to record around these
similar times of day, similar footage, same camera, same lens length, what
can happen is you can get disparities
between your shots. So even if we go back
one clip further, this one feels so much more desaturated. Compared
to this one. So our goal moving forward this section is not to
master the color page, but to understand it enough
to achieve looks that we would like and to correct
footage appropriately. To do so, let's go ahead and
create a brand new project. I'm going to go down
to the home icon in the bottom right
corner because I've already got DaVinci
Resolve open. We're going to create
a new project here. We're gonna call it
seven Color page. And just like in the
previous projects, we're going to go ahead and
locate our course material. And we're going to
go ahead and select the Color page folder. Hit that and let's hit Create. Alrighty. Brand new project. Where do we start? Well, we
can do one of two things. First, I'm gonna over
to the Power Bins. Go to the Master dropdown
folder, project presets, default, dragon drop in
our folder structure. Next thing that
we're going to do is go to our project settings, make sure this all looks okay. And like our previous
trailer Edit, I'm going to actually change
our timeline frame rate to be 24 FPS. Everything in here looks okay. But this time around, I am going to make a
note because for anybody who wants to take coloring
a little bit more serious, there is a very
important menu in your project settings over
here called Color management. Now, through this
section of the course, I'm going to do my
best to cover what we need to know in terms
of using the Color page. But unfortunately, it's
not going to allow us enough time to do a deep
dive into color science. If there is something
that you would like to learn in the future,
please let us know. And in the future, there
could very well be a Resolve, advance Color page course. But again, we haven't
changed anything in here. Let's just go ahead
and hit safe. Is letting us know we changed
our project frame rate. Yes, that is totally
fine. It changed. Let's go ahead and bring in the footage that we're going
to be working with today. We go over to the
recording section. Go to our course material here. Now, in both Class Project
ten and Class Project 11, there's only two
pieces of media. And this time I would
like us to go ahead and import both folders
at the same time. So I'm going to drag and select both Class Project ten
and Class Project 11, drag and draw them
over to the sidebar. So that we have both
sets of clips here. And if I cycle between the
two bins in our media poll, you'll notice that there
are only two clips in each. And the footage
that we're going to be working with today is footage taken from a
Bakery documentary. Specifically, a doughnut
Bakery documentary, it's called Donut Dynamite. And, wow, do those look
so good right now? The next step we need to take
is to make our timeline. So I'm gonna drag and
select both these clips. I want to make sure I right
click on the footage name. Create new timeline
using selected clips. And this time, I'm going to
call this class project ten. We're going to use all
the project settings and hit, create. And now we have both of our pieces of media
on the timeline. We're going to
actually work with the lined up doughnut sequence first before this
chalkboard segment. So if yours is out of order, go ahead and swap those around. I take Control X to cut. Bring my playhead all the way
back to the beginning and hit Control Shift plus V. Again, that's Control Shift and V. Paste inserts our footage. Alright, I think we checked off all the boxes we need
to to get started. Our next step is to get
into the Color page. But unlike Fusion, you
cannot right click on a clip and hit Open
and Color page. So to hop over to
the Color page, we need to click the Color
icon, Top into the Color page. I'm going to go back to
the Edit page real quick just to call something out
that's very important. I mentioned this before when we were swapping to
the Fusion page, but just to call it
out again, whenever we change pages in
DaVinci Resolve, so from Edit to Fusion or
Edit to the Color page, we will enter the Color
page on the clip, wherever our
playhead is located, and whatever clip is
on the upmost track. So even though I have
this clip selected, if I bring my playhead over
here and hit the Color page, we go to the Color page
for the second clip. And again, if I have this clip
on top of our first clip, I bring my playhead
over here and I have the bottom one
selected. It doesn't matter. I will go to the Color
page on this clip. So just keep that in mind, because if you've
got multiple things layered like an adjustment
clip, for instance, you might need to disable
that adjustment clip or whatever footage
is above to get to the Color page on the
right piece of Media. With all that out of the way, let me go ahead and
enter the Color page. And let me go ahead and reset because this is how you probably
entered the Color page. Now, depending on what size
screen you're working on, your bottom row may look
different than mine. I'm on a 14:40 P.M. Monitor, so I have three sets of panels. Yours could be combined
into just two. It's not going to make
a difference at all, but just be aware when we cycle through some of these
different tools down here, you might need to
locate where that is for you if you're
on a smaller monitor. So let's get some of the
interface stuff out of the way, and then we'll go ahead and
hop into the color page. And I'm going to start
at kind of a weird spot. I'm going to start right
smack dab in the middle here. This row right here will show a giant Stringout of every
single clip on your timeline. So if I were to go
back to Edit page and copy and paste this over and over and over and then
go back to the Color page. Well, now we have a ton
of clips lined out here. Let me go ahead and
undo that real quick. This can be a useful menu
when we're looking to access color correction
on another clip. But for now, I'm
going to go up to the upper left and
minimize that option. We also have this funky
little middle bar here, which is a mini
timeline preview, which is kind of
cute. I like it. And just like you can imagine, when we go left and right, we preview the different clips
that are on our timeline. Like fusion, color correction is a clip by clip sequence
by sequence process. So if we do need
to scrub forward in our timeline to do
some color correction, this can be nice to have, but 99% of the time, we
don't need this. So if you go up to the upper
right corner this time, you can hide the timeline menu. Now, just like the Edit
page and infusion, we've got a couple sets
of menus that we can toggle between in the upper
left and right corners. So in the upper left, we
have this gallery option, which we'll cover
in a little bit. We have Lutz, which we will
also discuss in a minute, our Media pool to
look at our footage, that clips menu that we just toggled off, and
the upper right, we have Quick Export,
which I believe we mentioned a few videos
ago, the timeline option. Nodes. Nodes are back. If you didn't like
Nodes infusion, oh, man, I've got
bad news for you. They have returned here
in the Color page. And we also have an Effects
tab that is very similar to the effects menu
on the Edit page and this Lightbox button. Ooh. And that changes
everything a whole bunch. We're going to ignore
Lightbox from now. To create a little
bit more real estate, I would like us all to collapse whatever your upper
left menu is. So if it was the
gallery, the Lutz, or the Media pool, go
ahead and collapse that. And now we've got a nice
big preview window here. Over in the upper right
section over here we have our corrector Nodes. One of the reasons why I
like to cover fusion before the Color page is that if you can get comfortable
operating in fusion, using corrector Nodes
in the Color page becomes very, very easy. The color page is a bit
different than fusion and that we're not going to
call corrector Nodes, meaning I'm not going to hit Control space here to look
up a brightness node. All of those tools
live down here. What we are going
to do is set up nodes to perform
specific functions. And again, these things
will continue to elaborate on as we use them
in this course. So hanging on to Nodes
for just a second. We will be back and hanging
out with you shortly. Now it's time to call
our attention to the massive elephant
in the room. This bottom row. Would you look at all of these knobs and graphs and
sliders and Keyframes? Keyframes on the Color page. For anybody who's never
heard of the terms lift, gamma, gain, and offset, feasting your eyes upon all of these different
menus that we can cycle between can look and
feel extremely overwhelming. But just like the Edit page, and just like the Fusion page, we don't need to worry
about 90% of these tools. I have to remind you all that
DaVinci Resolve actually started out as a
color correction and color grading software. The Edit page in Fusion didn't get incorporated
until years down the road. So when I go back
to the Color page, this page is the most fleshed out
and developed page inside DaVinci Resolve. If you didn't know, there are actually color grading
professionals called colorists that will spend their entire life inside
this page, and they love it. They love messing around
with the gain knobs and the RGB curves and maybe going and playing with
the Color warper tool. So for you, for somebody who's
just entering this world, what do we need to worry about? Well, that's my job. So again, don't
stress too much about memorizing what every single
one of these tools do. We're going to keep things
very simple and make sure we are very effective with
the tools we do learn. But in order to do so, we need to learn how
to use our scopes, which is what we're
going to cover next.
81. Using Scopes to Read Color: So let's go ahead and
talk about Scopes. If you haven't already
swapped to it, go to the bottom right
corner over here to these upper tool
icons and swap from the Keyframes menu
to your Scopes menu. And through this
next little bit, you are free to
just watch along. You don't necessarily
have to click every button that I'm
choosing to click. So What is the scope? Well, we've got more
than one scope. It is scopes. So if I hit the
little expand window right here to pop this out. Oh, my goodness, we've got
a bunch of scopes here. I'm going to change
our grid pattern to just the single viewer 'cause I like to keep things
nice and simple. Scopes, in essence, are a graphical representation
of the colors on screen. So right now, we're looking
at our parade scope. Which gives us a graphical
representation of the red, green, and blue values with respective to
this current frame. If I were to change
our playhead, you'll notice that the
scope changes as well. To help illustrate this point, I'm going to turn on a
very handy dandy tool over here in the settings menu, and I'm going to go
to the three dots in the upper right
corner of this window and turn on the display
qualifier focus. When I do that, you'll
notice that as I move my mouse onto frame, if you look over at the scopes, there's now a circle highlighting exactly where
that pixel is located. And for the parades
in particular, it presents the red, green, and blue values
moving left to right. So as I move my
mouse left to right, watch the qualifier Focus, move across the scope. On this right third here, you'll notice that
in our parades, most of the values are pretty close and clustered together. It's not until the
doughnuts are on screen that we see
a little variation. If you're like me,
there's probably some questions now
forming in your head. One of them being,
which of this is good? Do I need to be up at 100? Do I need to be down at zero? How do I get an A
with this graph here? There's no good range
for your scopes. These are just presenting
information to you. So if we're looking at
a scale of zero to 100, all that's saying is
that when we're at zero, we have zero red value, zero green value,
and zero blue value. If we have an RGB
value of zeros, you know what that is? Black. Dark. Darkness. Vce versa, if we're all in the hundreds
range, you know what? That would equal White. That's very, very bright. So as we continue to discuss
scopes in the color page, the mindset isn't
which graph is best. It's Okay. What does
the graph look like? What does our scope look like? And what does that mean in terms of how our footage
is being presented? Does that make sense?
We're not trying to push this cluster of colors all the way to zero
all the way to 100. We just now know that,
Okay, our background is sitting pretty close
to the shadows range, and we're gonna discuss
shadows midtones and highlights in
just a little bit. As you saw when I first
popped open this menu, there's a lot of different
kinds of scopes. So if I go to this drop
down menu right here, I go to something
like the waveform, and the waveform is a combined
version of the parades. So instead of having
the RGB values split, it's combined into one. So the graphs are very similar. We just have our colors
laid on top of each other. So again, I pull my mouse
and move left to right. You can see where it's
falling on our scope. And if you missed it, the way I was able to do that
is I went up to the three dots and I turned
on the qualifier focus. We're gonna come back
to the scopes soon, but the two that we're
probably not going to discuss are the chromaticity
the chromaticity. Did I say it right that
time? The chromaticity. There we go. The CIE. This involves a little
bit more color science. And so I might mention
it at one point, but we're going to probably
not need to worry about this. The other one is the histograms. Histograms are another way
of looking at parades. It's just a little
bit more normalized. I don't tend to
find it as useful, but if you like
histograms, go crazy. But one that we are going to end up using is the vectorscope. And would you look at
this? This is pretty fun. The vectorscope is
almost a top down view of the colors as
presented in our frame. So one of the useful
filters here, and again, you don't have
to follow along here. We'll cover this in
just a little bit. So if I go to the
settings or I should say the filter options here, which is below the three dots, I can hit Show two times
Zoom, the Zoom in here. And now we can see
how much color is being used in our frame, and it's split into
a color wheel. So we have red, yellow, green, son, blue, magenta. Just like you would see over
here in our color wheels. So if I bring my qualifier
focus over here, the vectorscope is often
a better representation of the amount of
saturation in your scene. So how much color is being used? It's a little hard with
our parades to figure out what has a lot of
color and what doesn't. When we go to the vectorscope, we can see exactly how splay
out all of those colors are. The further away
from the center, the more saturation they have. So if I remove my
qualifier focus on the background, you'll see, no matter where I move it, it stays pretty don gon
close to the center. But as soon as I move
onto our pink donut here, now we begin to venture out
into color and fun land. So again, which version
of our scopes is best? Is it supposed to look
a particular way? No. This isn't a game of how far can we push the colors out to the edges of
the vectorscope. What we're attempting
to do is see a non biased representation
of our frame. And I'm being very specific
with the word non biased. Now, why might you think that I would
use a term like that? Well, when we're editing, your monitor does
not look like mine. My monitor isn't going to
look like somebody else's, and it's also not going
to look like a TV screen. It's not going to look like
a movie theater screen. It's not going to look the
same as an IMAX display. So what scopes do is give us a non influenced
representation of our data. So we know that when we
reference our scope, this pink here is
going to sit at the exact same region on my
vector scope as it is yours. Hopefully, that
makes sense because sometimes I have to work
remotely from a laptop, and my laptop screen is way over saturated compared
to my desktop monitor. So I need to rely
on Scopes a lot to make sure I'm in
the right ballpark. What I'm going to go
ahead and do is I'm going to hit the X in our
pop out window. To pull it back down over here. And if we ever want
to bring it back out, we can just hit
that expand arrows. And you can actually drag it off screen and have it on second
monitor if you would like. Doesn't matter to me. But whether or not you choose to pop out this window or not, what I'd like us all to do is to go to a single preview and change this from
vectorscope to waveform. You can also choose to use the parade display.
It's totally fine. But between these two,
select one of them. But now it's actually
time to talk about our set of
tools down here.
82. Color Wheels and RGB Curves: Alright, everybody.
So now we have a lot of the preliminary
information out of the way, and it's time for
us to talk about our color wheels
and our RGB curve. These are going
to be the primary tools that we're going to use for the most part when it comes to color correction
and color grading. And in order to show
these off properly, I have to bring
in a new example. So what I'm going to do
is I'm going to bring in this generator here and our effects tablet's
called ten steps, and all it does is break up our brightness scale
into ten steps. And real quick, let me
backtrack just for a moment. If you are going to
follow along and you want to use the ten
step generator, make sure you turn it
into a compound clip. DaVinci Resolve
will not let you go into Color page for generators. These little guys up
here have a special set of functions that are not
meant to be tampered with, but by turning it
into a compound clip, we kind of hide that feature. So I'm going to go to
the Color page here. Now on her Scots, we have this stair stepping cascade that goes from zero all
the way to 100. And what this is
really helpful for is demonstrating just exactly
what the heck these guys do. So just like infusion, how
we started with the basics, let's do the same here
on the Color page. And let's go ahead and tackle this beast over here in the
bottom left hand corner, your primary color wheels. Now, again, if you're on laptop, the curves and the color
wheels might be combined because these two panes kind
of get smooshed together. So if you would like
to follow along here, make sure the primary
color wheels are open, not the HDR wheels. These are our different
set of tools that we'll cover maybe in a little while. We want the color wheels. One of the first questions I had when learning
these wheels is, why do we have four of them?
What is going on here? Well, to put it very simply, each wheel represents
a particular region of brightness inside
the color page. Lift represents the shadows. It represents the darker
regions on our color spectrum. Color wheel itself has a bunch of different tools
that we can play with. But the one underneath it is
this overall global slider. And if we grab this wheel and crank it to the
right a little bit, you'll see we increase the
overall value of our lift. And if we take a look
at our waveforms, we've also increased the
values of our scopes. So we've pushed it to brighter
and brighter regions. And if I continue to
increase this up, you'll notice that we change the shadow values proportionally more compared to the
brighter regions. On each wheel, there's this
little reset arrow that I can click to reset the overall
value of this wheel itself. And the last control we have over here is the big fun one, and it's the wheel itself
where we can shift the hue and saturation of whatever
region we're working with and move it towards
a specific color. So when I grab the wheel value and push it down into the right, you'll notice that the
darker regions become a pretty saturated scion blue. And if you didn't know, let's do a quick little
color science talk. The opposite of red
is actually son. The opposite of
green is magenta. The opposite of blue is yellow. So if you've never
caught this when you're working with old
school printers, a lot of times
they will print in the scion yellow Magenta region. And the reason for that
is because they can subtract magenta to get green. And you can subtract
yellow to get blue, subtract scion to get red. Just go in store that little nuget of information in
the back of your mind. Color Wheels are important. If you ever want to make something a little
bit more blue, well, you can always
subtract some yellow. Anyways, back to
the Color Wheels. Alright, so lift is
the shadow region. Let me go ahead and reset this. Every wheel will have the little reset icon right up next to it. Gamma is the midtones. It covers the middle region. Every single primary wheel has some math associated with it that does influence both
ends of the spectrum. But notice how when I grab the value wheel for
our Gamma color wheel, and I increase that. Notice how different
it is compared to the lift primary wheel
or the shadow wheel. We almost begin to form this
exponential curve here where we're not even touching the completely black
region, right? So if I reset this real quick, instead increase
the lift slider, the Gamma region is only affecting this central
region primarily. We also don't have to increase. We can decrease as well, and we'll get that inverse
exponential function. I reset that, and just like the lift wheel or
the shadow wheel, we can influence the
colors in the midtones. And you'll notice that
our black bar over here is completely left alone. So, lift shadows,
Gamma, midtones. Gain highlights. So the gain is going to affect the brighter regions
of our graph. So if I grab our value wheel, we begin to blow out or over expose the upper
regions of our graph. If I take a look at the scopes, we're really stretching it
past the upper bounds here. And just like last time, we can go and try to
effect the colors. And now we're actually
influencing the most bound here, that white value, right? When we were on the lift slider, if I change the colors, we're not even gonna
get close to changing the color on that white
bar at the end there. These are structured in a way to make it easy to be remembered. Lift, gamma, gain, shadow,
mid tone, highlight. Lift, gamma, gain, shadow,
midtone highlight. Offset is the big dog
at the end of the line. It controls everything. So it's a global change
in every single value. So when I grab and pull this up, it shifts everything
up and down uniformly. You know, if I were
to reset this, and pull the slider, it changes again, everything you formally.
Let me reset that. Now, for those who want to
do a deeper dive into this, Lift Gamma game and
offset actually have different mathematical
operators associated with them. So if you want to learn
more about color science, do a deeper dive into the
Lift Gamma gain operations. But for us here in
Essentials course sland, just remember, if shadows, Gamma midtone gain highlights,
offset, everything. If you can remember this, I have fantastic news because you've just basically learned
the Color page. I mean, we haven't learned
learn the Color page, but these tools just get repurposed in different
ways across the Color page. What I mean by that
is if we go over one more pane over here
to the RGB curves, and it's indicated by this
S curve on a grid icon, this is the exact same thing as our lift Gamma gain
wheels, but graphically. So what I can do is I can
grab the upmost bound to increase the highest
values of our frame. So the upper right
corner represents the highest valued pixels. Bottom left is the black point. So we can shift the
darkest region to either be darker or brighter. And then if we want to
effect just the shadows, well, I can click a point
here and pull it down. And now we're only affecting
the darker regions. If I want to affect
the highlights, well, I can do the same thing
and just click a point here and pull up the highlights. And you best believe
we can even do the exact same
thing in the middle here to affect our mid tones. To get rid of a
point on your graph, you just right click.
And that'll undo it. All that to say
that when we look at some of the different
tools on the Color page, so our RGB curves
or the HDR wheels, this is the exact same thing
as our primary wheels, but split up into
even finer points. So we have the black point or the farthest down left point. We got a dark point, which
is probably sitting here, the shadow region,
the light region. Highlights, specular
or the white point. There's a little
bit more happening behind the scenes
here, but again, it's just another set of controls for you
on the Color page. So, now that I've labbed your
ear off for a little bit, let's actually go and
color correct our footage.
83. Exposure: Alright, so we have returned to the Color page on our lined
up doughnut shot here, and I've got all three
doughnuts in frame, and we're going to begin to
color correct this footage. Now, quick reminder, Color
correction is a process of rebalancing our
footage so that it appears and looks like it
did in its natural state. Color grading would be applying
a look to that footage. So what that means for us is that we're going
to try to create a very full balanced look first. And hopefully that'll
make more and more sense as we continue to move forward. What I would like you to do
if you haven't already is find a frame with all
three doughnuts on screen. This will be called
our hero frame. When it comes to color grading, we can't see every single
frame at one moment. So what we attempt to
do is find one frame in particular that's going to be the best representation
of our scene. Once you got all three
doughnuts in frame, I'm going to go
ahead and close and collapse our Scopes
menu for now. Secretly, we've been hiding our corrector nodes over here. We've been kind of ignoring
them up until this point. Well, now we're going to
actually make use of them. And the way the
corrector nodes work is just like infusion, except they don't have
functions associated with them. They just represent
a particular change we're making down with
our tools over here. So if I were to go and mess
around with the offset, you'll see that we now get this little graph
indicator saying, Hey, you use the
primary offset slider. If I wanted to, I could
either right click and hit Add node serial or Alt plus S to add
another corrector node. And with this corrector node, I could go to the curves here
and pull down the shadows. Now we've got a little
curve indicator saying, Hey, you're messing
with the RGB curves. So what we're going to
do is we're going to set up a small chain of nodes that represent changes that we're going to
make on the Color page. To reset a node, you
can always right click and hit Reset
node grade or click on the node
itself and find the property that's been
changed and reset it. And what we're going to
do is we're going to create four nodes. So I have one, two, so to add another
one, we can right click Add node, add serial, or we can use that shortcut
Alt or Option plus S. And each one of these nodes
is going to represent one step we take in our
color correction process. Now, each node is going to
represent one step that we take in our Color
correction grading process. So let's go ahead and
label what those are. I'm going to right
click on our first node here and hit node label. And we're going to call
this first one exposure. The next one, we're going
to go over to node two, right click, node label. This one we're going
to call balance. Next node over, right
click, node label. Contrast. The final one we're going to do
is we're going to add a node label and
call it adjustments. This four node structure
is everything and anything you will ever need
for any video moving forward. There may be a
point down the road where you're working with
camera footage and you need to learn about color
space transforms or using DCTLs, it doesn't matter. When it comes to color
correction and color grading, these four nodes will be all you will ever
need to get started. So let's go ahead
and get started. And let's start with exposure. Exposure you can think of as controlling the light
balance of our image. So how dark and bright
are images overall? If we look over at
our scopes over here, you can see that
we've definitely got some brighter parts
of the image. Most of our values are
clustered between this, midtone area and shadows, but we do have some
highlights in here. So Oregon attempt to
do is to just bring up the brightness using our gain
slider ever so slightly. On the Color page,
oftentimes, less is more. When you start to increase too much and go past
our max point here, this 100 value point, what you've done is you've blown out the image or
you overexposed it. What you're really
doing by going past this point is now we're
losing information. So instead of having some subtle grays in here
and some lighter pinks, when I go past that, now everything is just white. And if you'd like to see
exactly what those values are, you can right click
on your frame and hit Show Picker RGB value. And no matter where I
scrub through on here, these values are
going to say 255255, 255, because we've
blown out our image. So let me go ahead and
reset the gain here. Why am I using the gain slider as opposed to Gamma or lift? Well, gain is highlights. So I am trying to increase the brighter values
to be a little bit brighter while maintaining
some of the darker regions. An alternative to
this and one that I tend to actually
use more is to use our curves because I can click in the
highlights region and just push it up a little bit
to increase our exposure. And again, I'm not
pushing it way up here. I'm just looking to increase the brightness ever so slightly. The RGB curves are also nice to work with
because it gives you a representation of where your values are located
on the graph itself. You notice that if I were
to click a point here, we're affecting a lot
more of our values as opposed to up in the
highlights region. So I'm just gonna increase
it ever so slightly. Now, I remember
when I was learning the Color page that one of the questions
I had when I was looking at my waveforms here is, so is the goal to have something touching the hundred value and the zero point at all times? Because when we're
looking at our graph, we don't have anything
in the Black region. So is that bad? Well, let me ask you this. If you're working with
footage shot at night, are you gonna have
something that's sitting in the brightest point of
your color spectrum? And if you're shooting
footage at the beach, are you gonna have stuff
down here that's completely crushed out in the Black
region? Probably not. We will address this down
the road, but for right now, all we're looking at
is the exposure and just brightening up our
image a little bit. The next step is balance.
84. Balancing Your Image: Now it's time to move on
to the balanced node, which is always a fun one
to try to communicate. You see, the Color page, probably more than any of the other aspects of the
post production process, meaning, you know, we were
in the Edit page infusion, really is a feel thing. It's definitely an area
where I get to say there's not a right answer
over and over and over again, which I know can be frustrating for a lot
of you guys out there. So what I'm going to continue
to do is try to provide structure to what
these terms mean, but just know that
if your shot doesn't match mind one to one,
again, it's okay. So balance is a big one,
and it's what we do to try to recapture the natural
colors of the frame. You might have heard the
term white balancing before, which is where we attempt to regain the natural
whites of a scene. Now, I will say, I'm just
going to throw this out there, but I don't recommend
using this tool, but you are going
to hear about this little dropper over here. Over your Color Wheels, there's this little eye dropper
next to this big A, which I have purposely
not mentioned, and we're going to
continue to ignore it. This is a white bounced dropper, and what it'll do is
if I click on it, and I look for an area
that should be white, it will attempt to
change the temp and tint of the scene to
white bounce our image. But again, we're not
going to do that. What we are going to do is go over to our scopes and change the drop down from
waveform to vectorscope. In general, when
we're color bouncing, we're going to bounce
back and forth between waveform
and vectorscope. These are going to be
the primary two that we use over and over and
over and over again. And what I'd like us
all to do is to pop out that window so we can get a
better view of everything. If you weren't following
along earlier, there's two settings that
I'd like you to turn on. Over the slider icon over
here, go ahead and click that. And I want you to make sure
you have show two time Zoom on and show
skin tone indicator. We're going to come back to this in the next set of footage, but the big one is to have
the show two time Zoom on. This will make it
much easier to see the overall balance
of our image. So, remember, the vectorscope shows the overall distribution of all of the colors on
a color wheel spectrum. The further out we go, the
more saturated we are. So if I were to hover on this
orange and maybe the blues, see, we kind of push
away from the middle. But if I go on the
white regions, we're pretty doggone
close to the middle. So when we talk about balancing, we're going to attempt to push the overall distribution of our colors closer to the middle. And all that means for us
is that we're going to go over to the offset color wheel. In the previous node, we use
the gain or the RGB curve, but on the balance node, we're going to go to
the offset wheel, and it looks like the dead
center of our colors, this big white blob is
almost directly up. So if I go to the
offset slider and pull it down, and I'm
not going to go too far. Remember, when we're
on the Color page, little changes go a
very, very long way. But I'm going to pull
it down just a little bit so that we're closer
to the center point. And now, if I were to go up to the upper right hand corner, there's this little
toggle where we can turn off color grades
and fusion effects. We can see our before and after. So we've pulled away from
this violet red tint into a more neutral base with
our canvas underneath it. Now, if you get to this point
and it feels flat to you, well, that's okay. Maybe
you don't like it. Maybe you don't want
to balance the image, and you like the magenta
tint. It's okay. Again, there's not a
right answer here, but if we're going to
practice balancing our image, we're going to be looking
at our vectroscope and attempting to
recenter the colors. If you're trying to
copy my values exactly, you can go ahead and jot them down to follow long cause like, we're at 21.75, a
little over 25, and a little under
24 for the RGB. But there's no need
for exactness here. This is the process I'd like you to use for white balancing. Going to have another example here in just a little bit where we're working with some
of the in person footage. But when it comes to
balancing an image, using the eyedropper here can be a pretty destructive
and aggressive tool, meaning that it'll
change things very quickly and you'll lose
information very quickly. So instead, I'd like you
to use your offset slider. Let's go ahead and
close our scopes. And now we have a
before and after. Seeing in a much more neutral,
hopefully balanced place. The next step is contrast.
85. Adding Contrast: So contrast is what makes
things feel like it pops. It's what adds a lot
of depth to images, and it's where we
attempt to push and spread out the darker
and lighter regions. So if I were to go to my vectorscope and
go to the waveform, scope here, go to
my contrast node. So one of the things that we
have not mentioned at all are these little
sliders up top here. We actually have controls
for the temp and tint, which we mentioned
in the last video when it came to white balancing. We're not gonna really
ever touch those, and right next to
it is contrast. So again, contrast
is gonna attempt to push out the white values, push down the dark values while keeping the midtone values mm. Relatively the same. So if
I were to grab this slider, you can begin to see how
it affects the image. There's this really handy
one next to it called pivot, where we can choose to move where that spreading
location is. And what I mean by
that is instead of it choosing to create
contrasts in the middle, it'll go from the highlights
or the dark shadow region. Now it is a tool for you, but we are not going to use it. The problem with using
contrast and pivot, even though you could
get away with it is that you lose a lot of
fine motor control there. Instead, what I'm
going to recommend us do is to use our color wheels. Or the RGB curve. And I personally like
using the RGB curve here. So just for an example, we'll start with
the color wheels, and then we'll swap over the
RGB just a second because, you know, they essentially
control very similar things. But this is where
we'll attempt to push some of these values into a darker region to create a little
bit more contrast. So if you were to take
a hunch over here as to what wheel we
should use to do that, hopefully you're
leaning towards Lift. Lift controls darker
regions, shadows. Lift shadows, lift shadows. So I could take that value
slider and pull it down. And I'm being very careful not to push this bottom
right hand corner past the zero point. I don't want to crush the dark values or crush
the shadows. There we go. Now, since we've kind of dragged everything solely down to the shadows, well, to compensate, we can either go to our
midtones or the gain here and push those up. Now if I were to just
click this node and hit Control D to disable and enable, it's a subtle change, but we have a lot more depth, especially on our
background mat here. You can kind of see some of
the crevices a little bit more feels a little
bit more full. This is totally an
option for you. I tend to not use it all that much,
and I'll show you why. I'm going to reset
the lip wheel and the gain wheel so that we're back at a nice, happy
starting place. I like to use our RGB curves, and what we're going to
do is create an S curve. This is a pretty common term
you'll hear thrown around. And the reason why we
call it an S curve is because we're going to
make an S on the curve. The reason, in
particular, I like using it is because, again, we can kind of visually see
how our colors are laid out. So instead of being pretty
broad stroke with the lift, gamma, and gain, I
can be very specific, and I'm going to create
a point right here, right before things ramp
up into the mid tones, and I'm going to begin
to pull that down. My screen in front
of me might look different than the way
it's displaying for you. So, again, for me,
I'm keeping an eye on the scopes and making sure that I'm not
going past anything. And in fact, when I'm
using the scopes, I'm purposely making sure that I'm not getting close
to that zero point. 'cause if you've
forgotten, we've got one more node over here
for the adjustment. So if we get to our
adjustment node and we start making
some changes, well, we have no wiggle room if we're all the way
down here at the bottom. So we make some
changes over here, and let's say one of those changes influences
the darker regions. Well, now we're going to
begin to lose information. Do you have to be
off the zero point? Again, no. It's just a good
idea most of the time. Now that we've brought
down some of the shadows, well, we could do the same thing we did over
here with the gain wheel. And click a point
in the highlights. I am not going to
click over here. This is going to create
a lot of contrast, and it's going to get
very nasty, very quick. What I am going to do is I'm going to click somewhere
in the middle over here where we've got all
this breathing room to push up our highlights
a little bit. And I'm just going to
kind of feel it out, and I am not going
to do too much. I'm not going to go up here and I'm not
going to go up here. I am just going to increase
it ever so slightly. And in doing so, and in
creating these two points, we've created an S in our curve. This S might be a
little bit more dramatic depending on
what you're working with. But in general, when we're
creating a contrast curve, we create an S curve. To get rid of points,
you can right click. Another cool feature
about this curve is, let's say I really don't want to adjust the values
of the midpoint. Well, I can kind of lock that in by clicking a point here. And now instead of creating a pivot using these
sliders over here, I've created a pivot
point in my S curve. You could think of it almost
as like an anchor point. Before, after. For after? Does it feel too exposed to you? Well, if it does,
you can always bring down the white point that
upmost bound a little bit. And then try to recapture
some of the highlights. Again, I'm making so small
changes to the values here. When we're on the Color page. Our job isn't to
work with miracles and literally paint
on the colors. A lot of the heavy lifting
should be done in person. Our job is to just make the best possible version of the frames that
we've been given. And that takes us to our
last node, the adjustments.
86. Adjustment Nodes and Secondary Curves: We've got one final step, and then we're done with our first example here
on the Color page. This is the adjustments node. And a matter of fact, you
could have as many of these as you would like. See the adjustment
node is set up for you to make any final
adjustments that you would like, and that could be
applying a look. It could be changing a specific color on a
specific part of the image. It doesn't matter. So we're
going to talk about some of the adjustments that we
can make in our footage. Now, the Color page offers so many incredible
tools to really create any kind of look
that you're going for here, either by softening the image or creating a split tone look or controlling specific colors. There's so many different
ways that we can influence how our frames
are being presented. So I'm going to do my very
best to cover some of the really cool ones that and a lot of them are
going to live right here. For me, it's my center toolbar, but it's where the
RGB curve is located. We are not going
to worry about the left bottom third here
for just a moment. Now, I am not going
to be able to cover every single button
that we could click, but there are a few
that we can click. In our RGB curves, you
might have noticed that up in the upper right
hand corner of this pane, there's a few options
that we can toggle to. So we're not going
to worry about this little menu over here for now. Let's go ahead and
click this guy, the one right next to the icon that is currently
selected where it says custom click
Hue versus Hue. And Oh, would you look at
that? That's pretty fun. On our Curves menu, we have a series of curves
that we can swap to that control and change different properties
on our image. So Hue versus Hue looks at
the range of colors and attempts to change the hue on that specific value
that you select. So, for an example, let's say I want the blue, what do you call
these cereal pieces on this doughnut to be green? I don't want any
blues in my images. I want these to turn green. Well, what we can do is with
our qualifier tool selected, and you'll know you
have your qualifier. If you look in what do you
call this the mid left region, you got the qualifier
option turned on. I can click a point right here. And you'll notice
in our Hue versus Hue graph that now
we've got three points. We've got one in the middle and two bounding it to
the left and right. So what I'm gonna
do is I'm gonna push the left one
out a little bit, push the right one
out a little bit, to give us a wider range to change the blue values in
Would you look on screen? Now we've got rainbow,
pebbles, and flakes. How fun is that? Now changing something
like this can be very strong and can break
your image very quickly. So be careful, but
it is an option. So I could even push our
blues maybe closer to, you know, a purple
down over here. And similarly, I could probably change the color of
this pink doughnut, so I could click the pink here. A dot and then pull that up. And you'll notice that it's
missing some values in here, which means that I might
need to push out the bounds on my hue versus hue graph. And, Oh. And in doing so, I think we might have
broken the image. You see now how
everything is kind of shifting to more of a purple? Well, that's because our background
was probably a little bit more red slash pink
than we realized. So what if we only
wanted to change the hue of this doughnut. Well, what we could do is we could apply another adjustment, and we could apply a window to look into or a masked region. In our tool bar down here, if I go over a couple of icons, so I go one, two, three, four, there's this circle
icon that we could click on, and this is our window icon. And what we can do here is
create a power window that will isolate changes in the color page to
one specific region. So what I'm gonna do is I'm going to click the circle here. Now we can readjust the size, mess with some of
the properties. And now we're only changing
the pink in this region. All the standard settings
that you can think of apply for the power windows
with changing the size, the softness of it. And now you'll
notice that instead of using the qualifier, we have the Power
window icon turned on. So I could click this to
go back to the qualifier, and now we can see the
changes that we've made. But in doing so, what
happened to the blue pebbles? Well, our Power window isn't selecting the blue
pebbles over here. Because remember,
if I were to toggle this off by clicking it, originally, we wanted
to change the color of the blue pebbles as well. Well, if I toggle it on again by clicking
the circle icon, I could add another
circle Power window. Turn back on my power
window controls, go to that second window
and come over here. But now the chocolate is still
looking purple, so I love. How would we fix that?
Well, Crew, this is again, why we split things
up into nodes. So if I wanted to make the pink doughnut
purple and I wanted to make the blue pebbles green or whatever
color we had made it, well, you might need
to change one thing on one node and change the other
thing on a separate node. Well, you might need to change
one property on one node and add a second node to
change the other property. This is why nose, again, becomes so powerful so quickly. It gives you complete control of anything you'd
like to change. For the purpose of
this example, though, this is not super relevant. So what I'm going to
do is I'm actually going to delete
our Power Windows. To do so, select on
whatever Power window you have added here
and hit Delete. And for the default tools, we actually can't delete them, so you just toggle it off. Before we move on real quick, I like to call out that
you can also invert these Power windows by just
clicking this icon over here. Anyways, doesn't matter. I'm going to turn it
off. I'm going to go back to the curves over here and I'm going to
reset our Hue versus Hue. Ooh, Now we're back into
a state of normalcy. So each one of these
curves gives you a very set of powerful controls. So I can over the next one
hue versus saturation. And now what we're looking
at is each color on the spectrum and its
relative saturation levels. So again, what if I wanted to increase the saturation
of just the blues? Well, I could use the qualifier, or there's a preset color range down
here that I could check on. So I could check
the blue icon and increase the saturation
or decrease it. If it's not quite sitting
on your value, well, just shift these points over just a little bit so that
we're pinching in the blues. There we go. Now we're
really controlling the saturation or the amount
of color on that blue. We can do the same
thing with the pink, so I can go ahead and
click the Magenta icon and look to decrease or
increase the saturation. If you'd like to type in a specific value for
your saturation, there's also some input options in the bottom right corner. So if I want to
return that back to its normal saturation,
I could type in one. And now that point is
back to its base level. So sometimes what'll
happen is when you're trying to
pin in some points, you'll accidentally
increase the saturation or the hue just a little bit. So you can always
just type in one to return it back to
its normal value. So I'm not going to go and break down every single
one of these curves, but just know that
we have things like saturation
versus luminance, where we can control
the amount of saturation in darker
areas or lighter areas. So if there's ever a point in your color correction
process and you're trying to really control something
specific, turn to the curves. There's probably one
that'll work for you.
87. Creative Adjustments and Color Tools: More tool sets we're
going to cover quickly. The next one is the color slice. And this is a relatively new
tool in DaVinci Resolve. But what this attempts to do is split up each of
the color ranges. So red will skip skin
yellow, green, ion, blue magenta into individual
controls for that value. So again, let's look at the blue pebbles here on our doughnut. Well, now I could go to
the Color slice tool. And increase the saturation
for those blues. I could also shift the
hue of just the blues. This second slider here,
this density slider is similar but not
to saturation. Saturation is a pretty
harsh change in color. You can think of it as
an additive change where we're adding more
and more stuff. Color density is more of
a multiplicative change, meaning that where
there's more color, we make it denser and
where there's less color, we don't affect it as much. For the purpose of this course, the difference isn't
super important, but just know there
is a difference. To reset any
property, as always, we can double cook it, and
that'll reset it to zero. The last one that's
pretty fun to mess with is right next to the
color slice tool, and it's our color warper. I've talked to a few
colors in the past, and they're not a huge
fan of this tool, but I think it's pretty cool. So, again, great power,
great responsibility. Use this tool with caution. And we're actually not gonna use the chroma warp version of this. I'd like us to go over to
the upper right corner of this pane and click the
Hue saturation tool. This was the original
color warping feature, and I think it's pretty neat. If I go over to our
scopes and change the waveform scope back
to our vector scope, can you see the parallel between our color warper in
our vector scope. Well, what this tool
essentially does is change the hue saturation of whatever
color range you choose. You can see the distribution
of those colors just like you would on the vectorscope on
the color warper. So again, let's look at
our blues for a second. If I hover my qualifier over it, you can see down in
the color warper where those values are lying. And in fact, there's a little yellow square
that's giving you a best estimate as to which
node will affect it the most. But what I can do is I can
grab this blue point and shift it around to change the hue
of all of our blue values. If I bring it closer
to the middle, we desaturate that value, and if I push it
out to the right, we increase the saturation. Similar with our doughnut here, I could grab the reds and
pull it around to change the hue and even push
it in to desaturate. Remember, there was a lot
more reds in our scene. The blue. So be careful when messing with
the color warper tool. But the thing that's very
cool about this is that we can create looks
very, very easy. And I'll show you what
I mean. To do that, I'm going to go ahead and
reset this node in general because we've been
kind of messing with a lot of the different tools. So I'm going to right
click on this node and hit Reset node grade. In doing so, we lose our
color warping grid over here, so I'm going to go back to
that by clicking this icon. And now what we can do is
create a look pretty easily. So if I wanted to
return back to maybe that purple tint here after
we've done our balance, well, I can just use our color
warper tool to shift the values closer to that purple and making some ever so
slight changes to that. And now, if I disable
and enable, again, it's a very subtle change, but you'll notice
in the background that we begin to regain
some of those reds. And again, I can
make that even more dramatic by pushing
that red over here. So again, before, after,
very subtle change. Another common look, you'll
see, so I'm gonna go ahead and reset this
real quick is that we'll kind of crush into the orange and blue values and pull these in to kind of
condense our color range. Again, now we have before,
after. Different look. Again, there's no right answer. This is just another tool
to add Dear toolbelt. And there is a ton of
options that you can mess with over here with
the color warper that I will let you
explore yourself. The last set of tools
that we're going to cover for this entry into adjustments is this
bottom row over here underneath our
primary wheels. Similar to the upper row, these are master global
settings that are very powerful and change
a lot of things quickly. So we can make changes
to the shadows, the highlights, our
saturation, the global hue. You're a little psychedelic? And the luminous
mix is a funky one, but it has to do with the
overall brightness changes applied when we make some of these changes on
our primary wheels. These are very powerful sliders that will change a lot quickly. The one that I skipped over
and that I do think you should incorporate into some of your videos is the color boost. If you're coming from the
Adobe Suite or other software, this would be like vibrance. Using the saturation is a very aggressive way of
changing the amount of color, which is what we
mentioned before, and I would really caution
against using this slider. The color boost over here uses
a different set of rules, and what it attempts to do
is increase the amount of color in areas that already
have a little color present, and I'm not going to
increase it a lot, so I increase it to ten. Now we have a before. And after. And if I
were to drag and select our nose and hit Control
D to disable and enable, it's a very subtle change, but hopefully by the
end of this process, you have a fuller,
more balanced image. When you're satisfied with
your version of the doughnuts, go back to the Edit page and scrub through the
entire footage. How did your color change
affect everything? Did you affect the
skin tone of the hand? Remember, we were
looking at one frame. So does everything look
okay in our image? Next up, we've got one more
clip to practice with, and we've got a
person in the scene, which makes things
a little different.
88. Applying the Full Color Correction Workflow: Alright, everybody. So when we're working with our first piece of footage,
relatively simple, right? Uniformly colored
background, and we've got three subjects
that we're working with. Now we're going to work with
a piece of the documentary where we have a
person in the frame. This shot is called r05
Underscore 41 Menu adjust. And let's go ahead
and hop into the Color page or this clip. Now, I'm gonna take
us back to the Curves menu and go back
to our RGB Curves. And we can leave this as
our vectorscope for now, and let's start out
with our four Nodes. So who remembers what they were? Let's go ahead and
add four Nodes. So I'm going to hit
Alt S, Alts, Alt S, right click on the first
one, go to node label, and it was exposure. Onto the next, right
click node label balance. Node three, node label, contrast, node four,
label adjustments. Now, this is the second time
we've set up these nodes. So is there a way to
save this preset? You bet your bins there arm. If I go over to the
upper left menu and hit the gallery icon, we have two sub menus over here, and if
you don't see them, make sure your left
column is expanded. We have stills and power grades. Creating a still is the Color page's way
of creating a preset. What that means is that we grab the current stills grade,
including the Nodes. So if I were to right
click anywhere on screen and hit Grab still, it is going to populate a
still over into our gallery. And now I can delete
these notes here. And drag this still over into our node workspace.
And would you look at that? We've got our nodes
all ready to go. Now, stills and power grades are analogous to the media
pool and the power bin. So if I wanted to
save this preset to be accessible on any project, well, I would go over
to my power grade. And now I would
grab a still here. And now I can access this
node structure. Ooh. We don't need two of it on any project that I'm working on. So if you weren't
following along there, go ahead and set that up. Go to your gallery, go
to your power grades. Right click on the frame,
and hit Grab still. And let's go ahead
and give this a name. So I'm gonna right click
and hit Change label. To simple default. And now, this will give you
a very simple starting place to work with whenever you
go to grade your images. Later on down the
road, when you start figuring out which curves you like working
with or you come up with a really cool look
that you want to save, well, you can set up your nodes and then save them as a still. With that out of the
way, let's go ahead and walk through the steps
that we took last time. So I'm going to minimize
our gallery for now, so we've got a lot of
real estate to work with. I'm going to click on
the Exposure node. Must swap our
scopes to waveform. And this time around, I think we have the
inverse problem. Look at how much light information
we have in this video. So what I'm going to
do is actually pull the exposure down by
grabbing our gain slider and decreasing
it so that we have all of our color
values back in range. So before, after. Before, after. Small change, but improves the overall image
quality. And that's it. We don't need to do anything
else with the exposure node. There's no other corrections
we need to take here. We're just looking to balance the light values in our image. Next up, Balance. So we're gonna go to
the balance node. I guess before we move
on to the balance node, you might be wondering, like,
how do I know when to stop? How do I know which value
to stop at when I'm sliding the gain slider or even messing with
the RGB curves? You don't you won't not a green indicator
light that says, Okay, you hit it. Color grading is a
subjective thing. So do your best, and your best will probably
improve over time. With that said, now let's go
over to the balance node. And remember, when
we're working with our balance corrector here, we're going to want to be
using our vectorscope. I'm going to pop this
out. And the thing that we're going to
attempt to do with our vectorscope is to
rebalance our image. And I'm looking to
get this cluster of white stuff closer to the
middle. Let me close that. And I did that using the
offset wheel, not the gain, not the gamma, not the
lift, the global offset. Now we have a before and after. For and after. You can really see
the difference in the chalkboard
here where it kind of returns more to a
natural slate gray state. Now we can go over and
do the fun part and go to our contrast. I'm going to bounce back
over to the waveform here. Feel free at this step to either use the
contrast slider in the pivot or lift Gamma gain in adjusting
those global values. But this is an area again where I like to make an S curve. So I'm going to click a
point in the shadow area and pull that down. Good bit. And you'll notice that when we increase the darkness
on our curb, because when we're working
on an RGB scale 0-255, by decreasing the brightness, we increase those RGB values and we return a lot of
saturation to the frame. So if you're ever
working with an image that feels desaturated, well, you might not need to
increase the saturation. What you might need to do
is increase the contrast. And as is, I don't know if I really want to mess with
increasing the highlights. We could experiment
with it. And we could try to increase the highlights and
see how it looks. But in particular, if we look at the back of this nice lady here, you see how it's really, really bright, especially
the highlights on her forearm here. I'm going to right
click and undo that point and
leave us at a state where we're just decreasing
the overall brightness. Do you have to do this? No, you could totally go
and try to make an S curve if you feel like it looks
better. That's okay. I will say, and if you're kind of droned out
at this point, maybe tune in for just
this one little snippet, one of my favorite
pieces of advice I heard early on when I was
learning to color correct is, if your image looks bad, hide it in darkness. It's a lot easier to
make darker images look good opposed to when you're blasting
everything in sunlight. So just, you know,
keep that in mind. But I'm thinking we're
at a pretty happy place, if I do before and after, that's looking a lot better. To me, personally, I feel like this is looking a lot stronger. So now we go to talk
about skin tones, which is a pretty common problem to deal with in
color correction.
89. Correcting Skin Tones: Alright, so go around, we've got a person in frame. We've got this nice lady writing up the
doughnuts for the day. And, man, I do want to visit this doughnut shop. These
things look so good. And what that means for us
is that we need to worry about the skin tones that
we're seeing on screen. Now, as is, I don't think we're looking too bad
with the skin tones, but what can happen is
after you do your exposure, balance and contrast,
you can be sitting at a pretty strange place
with your skin tones. So I would say there's
two things that we can do to correct bad skin tones, and we're going to talk
about both of them. What I'd like you to do is
go over to your waveform. And open up your vectorscope. I'm going to go and pop
this out for just a second. And if you remember, one of the settings that we
toggle on over here with our slider option is the
skin tone indicator. That adds this diagonal line somewhere between the
yellow and red region, kind of pushing closer
to the reds over here. This line is an indicator of where the hues of your
skin tone should sit at. It doesn't matter
if you're white, if you're Black, Hispanic,
Asian, Islander. It does not matter. Your skin tones should fall
somewhere on this line. Your skin tone might fall a little closer away
from the center, or if you're like me and
you don't see sunlight, you're probably dead
set in the middle. But this hue line is a good indicator of where
our skin tone should sit at. Is this an absolute rule? No, but I would say it's a pretty good
guideline to follow. If I bring my qualifier over here and I take a look
at our skin tones, you'll see that they're a
little off to the left. So we're pushing a little
into the yellow territory. Now, if you feel like as is, the skin tones aren't a problem, then you don't need
to change them. But I think it's
important for me to show you some tools that you can use to address this
because this could be a very big problem
down the road. So there's a couple of
things that we can do, and I'm going to go ahead and collapse our vectorscope here. The first is that we
balance to skin tone. So back on our balance note, we've been balancing based
off of the white balance. We've been trying to push these desaturated regions
closer to the middle. Well, the other thing
that we could do is we could balance based
off of skin tone. So what I could do is let me pop this back out real quick. Again, I'm on my
balance corrector here. I can go to the offset and push the skin tones closer
to our skin tone indicator. This is a before and after. And try to focus your eyes
not on the chalkboard here, but on the lady's
arm or her back. You might not have
noticed at first how yellow tinted her
skin was getting. But in doing so, well, now we've made the
whole chalkboard this, like, purple hue,
which isn't great. So, hm, I'm not sure if
that's going to work. So let me go and it and hit Control Z to reset our balance so that we're
at our original place. Let me collapse that
window for now. So if this was me working
with this footage, I would attempt to correct the skin tone outside
of the balance node. And what I'm going to do
is we're going to add a node between the contrast
and the adjustment. So I'm gonna pull this
node down and away for now and add a node after a contrast node by
hitting Alt plus S. I'm going to rename
this skin tone. So on this new skin
tone corrector, what we're going to attempt
to do is to isolate her skin tone here and then
only adjust these values. Now, your inclination
might be to go to one of these graphs here because that's what we've
talked about, right? So, okay, do we go
to Hue versus Hue? And then maybe we click a
point here and then try to Oh, okay, that's getting kind of scary quickly. So that's
not what we're gonna do. We're going to
introduce a new tool that we haven't
talked about yet, and that's our qualifier. Now, we've been using
the qualifier icon to hover around and take a look at what are these pixels and
what are their values, and how are they
looking on the scope? Well, the qualifier
tool set we can actually use to isolate colors. So what I'm going to do is with this note selected on
the qualifier tab, I am going to drag and select a range of
colors and release. Now, at first, you might
not think we did anything, but if we look at
the corrector note, you can see that, Oh, we're previewing a
certain color range. To visualize that preview, I can go up top to the
upper left hand corner to this split circle over here, and it says highlight
when I hover over it. And if I click that, we can see exactly what values we're
selecting with our qualifier. So our goal here is to
try and select as best as we can the entire range
of her skin tone. So if I drag and select a long, that's doing an okay job. Let me try left shoulder, see if that's any better. That's looking okay. And it looks like we're
picking up some of the checker pattern
on her dress. So I'm just going to kind of
drag and experiment around until we get a pretty good grab. Now, from here, we're going
to try to fine tune this so that we're only really affecting the colors
that we would like. It's when we use the color
page that you can really see the quality of your footage. This was 1920 by
ten ADP footage, so it's going to come
across pretty blocky. If you're working with
higher resolution footage, you're going to get some
smoother grabs and poles. If we look at the actual
qualifier pane in itself, we've got a bunch of things
that we can mess with. All of these tools are used
to refine our selection. So when we change things, we're not actually changing any of the values
that we've selected. We're just changing
what we have selected. Meaning that if I go to the hue curve here and
I pull this around, you'll see that we change just exactly what is being
selected by our qualifier. Similarly with the saturation
and the luminance. So what I'd like us
to do is to get rid of some of these dark black
regions that we don't necessarily need and smooth out some of these areas
that we didn't get before. Let me control Z a couple times. Now, these are some
good options to use, but I tend to have more luck over here with the Matt fins. And remember, this
isn't our friend Matt. This is our Matt selection. The three that you
will primarily use are these three, right here. And I know we've got a ton of things that we
could be looking at, and it's probably going to be hard to remember down the road. So, if anything, if you
forget down the road, just try to remember
the qualifier pane and use that as a starting point to refine your selection. Clean black will attempt to remove some of the darker
regions of your selection. So you'll notice it in
particular when we're looking at the chalkboard, how
we can get rid of those. Clean white will look to restore some of the
lighter regions. So you'll notice,
particularly on her forearm here when I
increase the clean white value, how that restores some
of that information. But you'll notice we
also begin to grab information outside
of what we selected. And the blur radius will be a general smoothing operation. Keep your eyes over here on her elbow and watch
how that changes. But if we go too much, then
we start to get some of the dress straps. So be careful. Small changes, big difference. I'm going to actually
decrease the clean white a good bit here. Do your best in
here. It's totally okay if you don't get it
right the first time, the second time or
even the third time. The goal here is to
just practice and get more comfortable
using this tool. Before we actually
make the change, I want to call out two things. For one, if we now look
over at our vectorscope, if you didn't notice it before, now we are only seeing the
color that we have selected, which is very, very handy because now we know
how much we need to adjust. To pull it closer to
our skin tone line. The other question
you might have is, what about the board here? Uh, shouldn't we
worry about that? Kind of? You don't have to. When we go to change the
hue of our skin tone here, if you have any other
outside objects selected, nine times out of ten, it's going to be okay if we
change those colors as well, because what we're
going to be doing is applying a look
to our shot here. So any change we make
to the skin tone will probably also look good when we change it to
this wooden border. If this becomes an issue and you don't want
to deal with this, option one to resolve this
are what we did before, and we could use a power window. We could try to draw or
trace a region around her that is only affecting
her skin tone. But because she is moving, throughout our footage here, that power window could
change a lot very quickly. So option two would
be if you're on the Studio version and
to use the magic mask. Now, I'm not going to
cover the magic mask in this video because
our free users wouldn't be able
to follow along. But magic mask is an
auto Rotoscoping tool, which means that it'll look to auto select things for you. It's a very powerful
tool, but for now, we're going to be
okay with living in this area where everything
is selected. So now what? How do we fix the skin tone? Well, how do you want to do it? Do you want to use
the hue slider and just push these closer
to the skin tone line? Do you want to use
the offset slider and pull it over to that region? Do you want to use the gamma slider so that
you're only really affecting the mid tones while leaving the highlights
and shadows alone? Or do you not want to mess with anything outside of
the shadow regions and just pull that over? When we make these changes on the individual primary wheels, you can see how it
affects the color range. So if I pull my offset slider, you'll see we're moving
everything along. I go to Gamma, still
pushing everything along. If I were to go to the lift wheel and pull it
over the right, you'll see we almost kind of stretch and expand
out that color range. The hue wheel down below
underneath the offset, again, I'm on the
primary color wheels. I'm on this first tab.
Sometimes you can accidentally end up
on the log wheels. Don't go over there. Stay here. We will rotate
down and around our circle. I'm going to use the hue wheel, and just things change
the hue ever so slightly. So I'm right at 52, maybe 53, somewhere in there. And if I were to un preview we have selected by going up to that highlight option in
the upper left corner, you might not catch it at first, but if I enable and
disable this clip, we have some much more
natural looking skin tones. Pretty cool, right? It's always kind
of crazy me when we use the color page because I was kind of with you if you felt that the skin tones
looked fine early on, and you still might
feel that way. But when we correct
for the skin tone, it's very easy to see how much yellow tint
was in it before. And you'll also notice that
even though we did change the color of the wood
border around these signs, does it sound out as weird to
you? I don't think it does. I feel like it fits in.
So, now that we've done skin tones and we've done our basic corrections in
these first three notes, now we can have a little bit of fun and mess around
with some adjustments.
90. Creating a Color Look: Alright, if you've been
following along okay, give yourself a pat in the back. I feel like we're looking pretty good with their shot here. Now, just like last time when
we cover some of the tools, I'm going to cover some other adjustments
that we could make to this footage to give it
a particular look or feel. One of them could be
to add a vignette. If you've never heard of the
term vignette or vignette, what it is, in essence, is a darkening or lightning of the outer corners
of your frame. And what this will do is
bring focus to the middle. Now, if we were to open up
our Effects tab over here, let me pull this over
just a little bit. There is a pre built in
vignette in DaVinci Resolve. That we could drag and drop
on. You see what I mean? We have a darkening
of the edges here. This could be a very viable
option for you if you'd like something that's
drag and drop or I'm gonna delete the effect. What we could do is make
use of our power windows. So I can go to the
Power Window tool, click on the ellipse
or circle tool, increase the size,
increase the width, and increase the
amount of softness, and then we can pull
down the overall offset. And uh oh, we are decreasing the darkness in the middle. Well,
that's not what I want. So let me go over to
the invert option, which is this little
guy right over here. Now, I haven't done a
dramatic decrease, right? So we're not making
things completely black, but by just subtly decreasing the value of the brightness
and the colors over here, if I were to toggle
this on and off, it's a very subtle change, but it again, brings focus
to our subject over here. The nice thing about
using the power window is that we can actually control
where that focus is. So our subject
actually isn't dead set in the middle.
It's over here. So we can bring that power
window to the left to really bring focus on the
chalkboard over here. Now, typically, the vignette is the last stage in our
corrector series. It's kind of how we frame our shot at the end of the
correction grading process. Let me go ahead and
rename this node to Vignette and that was done by right clicking and
hitting node label. So what I'm going to do is
I'm going to add a couple of nodes before this. So we can either click
on the skin tone and hit Alts or we can click on our Vignette node and hit Shift S. And that adds a
corrector B four. Now I'm going to add two before, so I'm going to right click
add node, serial B four. And we'll add those guys in. So now what we're going
to do is we're going to apply a look to our image. But before we do that, I just want to really
quickly talk about some things that
you've probably seen that we haven't clicked on yet. When we write click
to add a new node, we've got a bunch of
different options over here. We've got parallel.
We've got a layer, and we've got an outside node. These are all used to do very specific things
inside the color page. They all are very useful and can be used to do great things. But until you get to a
point where you go, Hm, I wonder how I can do this, and the solution is
a parallel note. Don't worry about these. We're going to stick with
serial corrector notes. On this first note here, what we're going to
do is we're going to apply a look to our image. Now, the look of our
video is typically determined by a colorist or
by the pre production team, and it's probably sent to you. So none of us are
color is here yet, and we haven't been set
a look to work with. So what exactly does that mean? This website is called Frameset. And there's a few inspiration websites out there if you're looking for film and color
inspiration or even, like, editing
inspiration out there. And as we look at different
frames and videos from films, commercials and short films, you'll notice that they all have a particular feel to them. So, for instance, let's look at this Mercedes shot right here. It is completely desaturated. The ground is white,
the car is gray, the blues are very subdued. So this would probably be a very exposed, desaturated look. If we scroll up a little bit
to our Brisa up top here, you see how red
those aprons are. You'll also notice
the background is really accented by those greens. These cabinets might have
been blue originally, but we'll never know
they're desaturated. Same thing with this
auditorium shot. Look how orange everything is. If you're ever looking
for inspiration or help with your colors, websites like these can
be very powerful tools, but we need to look at them
with an analytical eye. So, for example, on a shot like this, what sticks out to you? We've got a very vibrant
orange camera light over here, and all of the darker areas do they feel like
they're perfectly gray? Well, no, I think this chair
looks a little blue to me. I almost looks like
the highlights are sitting in this
orange territory. And you'll also notice that
not everything is black. In fact, I don't think
anything is hitting that perfect black point unless maybe on the back
side of the light here. So this is where
the artistic side of color grading can
really come to play. And I think for you, this will probably
come with experience and practicing and seeing what works and
doesn't work well. So let's just play around with something fairly
straightforward. One of the most common looks
that you'll see in videos is a split tone orange
highlight blue shadow look. And what that means
is that on this node, if we were to go over the
gain, gain highlights, gain highlights, and
we push it up into the orange region
ever so slightly. I am not pushing that
all the way to the edge. I am just moving it a little
bit. So let me reset that. I'm just going to push it up into the orange a little bit. And I go to the lift lift
shadows, lift shadows. And I pull it down into
the right a little bit. Being careful not to
again, not to go too far. We just want a small change. Well, now if I do a
little before and after, that change may feel
subtle at first, but when we toggle
to the before, it becomes very apparent how
much we actually did change. And again, we could
also go over to, like, our Color warperTol.
Go to the grid here. We could desaturate some
of those purples and pull things a little
closer to the blue, desaturate some of the green, pull things a little
closer to the orange. And actually, you
know what? I might leave this alone so that we're not messing with the
skin tone. Too much. In essence, all
I've kind of done is crunch down the colors bit, so we're working on a
smaller range of colors. Before, after. Ask yourself, does this look
good to you? I don't know. I think for me, it
looks pretty cool. I feel like in doing so, we've created a different
kind of video look. This feels like it could
probably work in a commercial, whereas before, this feels
like it might go on YouTube. So continue to make conscious
motivated decisions. Now, we've got one final note over here that we're
going to experiment with, and we're going to cover two
things in just a moment.
91. Working with LUTs: All right. So one of the things that I need to make
sure I talk about when it comes to color correction is this guy up in the upper
left hand corner, Lutz. And make sure you
pronounce that correctly. It's Lutz, LUTs. Now, a ut is actually
short for L up table. So that is Look up table. Well, what the heck
is a look up table? And why do we have
so many of them? Generally thinking, and
you're gonna probably make some colorists upset
if you say it like this. But a ut is a filter. What it does is it looks up whatever colors
you've got on screen, applies a conversion table and changes all of those colors
to what it says it should be. So if we have a ut that says
make all the reds orange, when we apply our ut, it will make all
the reds orange. Now, I'm going to have
more luts and folders and bins over here
than you guys are just because I've acquired
some over the years. But if I go over to the
standard ut folder, and let me go ahead and expand this so we
can see two columns. We have a giant list
of, I guess, images. Well, if I scrub my mouse
over one of those luts, you can see that it changes all of the
colors in the frame. And we could go ahead
and look through all of them and see how it
changes our image. Now, there's a reason why
I've talked about Lutz last, because these are a gateway
drug to dangerous decisions. You see, when you're
first starting out, and let's say you're working
on a YouTube video or you're editing a documentary
for somebody or even a short form video, you will be tempted to dip
your toes into the Lutz field and drag and drop on any kind of ut because you feel
like it looks good. Well, if I were to do this, and let's say I disable all of our corrector
nodes ahead of time, we get a very different
looking image. So because we've taken
the appropriate steps to balance our image in a way
that fits appropriately, now, we have permission
to experiment with different
looks for our shot. But again, why do we
need one of these? Because just because you feel
like you have to have one? No. You do not
have to use these. What I'll say is that oftentimes when you're working
on a bigger project, so I'm going to say I'm
going to exclude TikToks, short form videos, YouTube
talking head videos, even to an extent certain
documentaries and short films, you do not need these. Typically, if you're working
on a bigger project, a colorist or
somebody who has come up with a look for the film will create a lut for you to drag and drop onto
the color page. And this will be the
global look of the film. So we've talked about color
correction and color grading, this is kind of what
it boils down to. Oftentimes, we need to
correct and balance all of our images so that they sit and feel like they
belong together. Hopefully, that makes
sense. If you remember the dirt trailer video
and how we talked about some of the
shots not feeling like they looked and
belonged together, well, that's what
we're doing here. We're getting all of our
footage to a place to where it looks like it was shot on the same day with the same
camera and the same people. After we do the hard work
and get it to that place, then we can apply our
looks to the film. Other thing that's important
to know about Lutz is that it assumes a specific
color space, which we have not
talked about at all. So the standard ones Resolve, I assume Rec seven oh nine, which is what we
are working with, and, you know, I'll talk
about that in a little bit. So these are going to
look and work fine. So if you want, on this
note, only if you want. If you find one that
looks pretty good, and I do actually kind of like the look of what is this f7150. I do like the fullness
that this brings. What about this guy?
Yeah, I like this one. I can drag and drop that on. Now, if you like the
particular look of a ut, but want to reduce the intensity over in our pains over here, there is a where is it? Dutt to do This guy. The key pain. You
can think of this as the overall opacity of a
particular corrector node. So if we go to the output
settings down here, I can change the gain
of the output of that corrector to control
the intensity of that node. And this will work
for any of the nodes. So I could reduce that down to, like, let's go half 0.5. And now we have I think what's a pretty
good looking shot. If we do a little
before and after, look at how different that
looks. Is different good? Who knows? But I think
it is in this instance. With that said, I would
say we've done a really good job color grading
and correcting this shot. However, if I go back
to the Edit page, this shot does not
look like this one. They look like they are from two completely different videos. So the question
is, how do we get this one to look like this one? So, with that said, we're gonna talk shot matching a little bit, and then a little bit
of color science. And then we are officially
masters of the Color page.
92. Copying and Reusing Color Grades: Now that we all hopefully
have some understanding of the color page and how to
operate inside of this page, one of the final
steps that we need to attempt to learn or at least try to get better
at is matching shots. And this is a callback again to that dirt bike trailer video where we looked at some
of the camera footage, and it was pretty
obvious that they didn't quite gel together. So this begs two questions. One, how can we take the
grade that we applied here and copy and
paste it to this clip? And two, if we're able to take the grade here or even if we
didn't copy and paste it, how would we fine
tune this so that the color profile from one
matches the other. So let's address
question one first. How would we copy and paste a grade from one
clip to the other? Well, for the Color page, there are actually
a surprising number of ways that you can do this. The first is through the
Edit page, actually. So while we're on the Edit page, if I've gone through and applied a color grade
to this clip here, I can hit Control C
to copy this clip. And then if I select
our first clip, do you guys remember the
shortcut for pasting attributes? It's Alt plus V or Option
plus V if you're on Mac. And one of the options
in our attributes is right here. Color correction. So I can uncheck all these other properties and just check Color correction. And when I hit Apply, well, now we have our grade
applied to this footage. Now, be careful when
you're doing this, because if I were
to hit Control Z, well, nothing happens. Well, that's because
we're trying to undo something
on the Edit page. If I were to go
to the Color page on this clip and
now hit Control Z, now we revert to our original color
corrector node system. So that's one way
of doing things. The other would be to stay
in the Color page itself. And in the Color page itself, there are weirdly a lot
of ways to copy and paste grades and nodes.
The first way is this. What we're going
to actually do is re open our clips menu. So up in the upper
left hand corner, go ahead and hit Clips. And just a quick
little fun fact as your timeline begins to get
bigger and bigger and bigger, you'll have a lot of clips here. There's a drop down menu
here to where you can filter which clips you
choose to display down here. But for now, we'll
leave it alone. Just wanted to throw it out
there. You were curious? Now, the way copying
and pasting and applying grades
works in Resolve, is whatever clip you
would like to have the grade or the set of notes applied to needs to be
currently selected. So, unfortunately, we can't
go to this note here. Drag and select
these, hit Control C, and then go back
to this node and hit Control V. All of a sudden, it looks like I
pasted my vignette. Well, that's not what I want it. Let me hit Control Z real quick. When you look to copy
and paste correctors, what it'll attempt
to do is copy and paste just that corrector node. So when I haven't
gone over here, you can see I had my
vignette node selected. So when I drag and select
these and hit Control C, go back over here and
hit Control V. Well, now I'm only pasting
the vignette to this currently
selected corrector node. So hit Control Z. Let me
scrub four just a little bit. So one of the
options that we have is with the current clip selected that we would like
the grade to be pasted to, right click on whatever
clip you're trying to paste from and hit Apply grade. And that'll copy and paste the entire
node structure over. If Control Z again, an even faster way of doing this is using the middle
mouse button. So click in your scroll wheel
on that clip. Pretty cool. Another alternative to this
is if I again, hit Control Z, there was another
option right there that says a pen grade. So let's say I'm working
on some nodes here, and then I want to smack
on these nodes at the end. Well, again, what I can do is with this current clip selected, I can right click and
hit do a pend grade, and that'll tack on
the corrector Nodes from the clip we're
pulling from. My Control Z. I cannot reiterate enough how many tools are available here
in the Color page, and we are really
only scratching the surface with a
very dull fingernail. What I mean by that is we can even right
click on this node and go to display node graph. And now we can actually see the nodes one by
one on that clip so that I could go
and specifically copy this node or this node or
this node. Let me close them. The other alternative,
and this is my preferred option
is to grab a still. So if I select the clip
that I'm kind of using as my reference master
color grade clip, I go over to the gallery. Make sure I'm in
the stills option. Power grade are master templates that we can drag and drop across projects stills are
project specific grades. So I'm going to go ahead
delete the one that we had grabbed earlier to two, two, two Delete Selected. I'm going to right click in the preview window
and hit Grab still. And now, if I go back to
our doughnut lineup here, I can right click
on our still here, and we have the
exact same options. We can apply the grade, we can apply an active layer,
whatever that means. We can display the no graph, append the node graph,
et cetera, et cetera. Now, let's say I went ahead
and copy and pasted grades. So I applied the grade here, and now we have the exact same node structure
as our other clip. This doesn't feel right, right? If I were to hit Control Z, we've got a very bright
vibrant layout here. But when I apply our grade, it almost looks like we
transition to nighttime mode. So I don't necessarily know if this is solving our problem, although this is obviously
very useful when we need to copy and paste
grades across footage. So I'm going to hit
Control Z one more time. So what we're going
to attempt to do is we're going to keep our
color correction here. So we're going to
keep the exposure, the balance, the contrast,
and our adjustment. But what we're going to do
is we're going to append on the last three notes here so that we'll have the same
look applied to our clip. So what I'm going to
do is I'm going to click back on our
doughnut clip here. And remember, I've
grabbed a still from the aforementioned footage. I'm going to right click
and hit append node graph. There's a real handy
function here in the node workspace that
I wish was infusion, but we can right click here
and hit cleanup node graph. And what that'll
do is make things all nice and pretty for us. It looks like it
almost did a good job. We kind of got a
funky order going on, so let me drag and
move things around. And what I'm going to do
is I'm going to delete the four corrector Nodes
that we don't need. So I'm going to delete the
duplicate exposure node. I'm going to delete the
duplicate balance node. I'm gonna delete the
duplicate contrast node and the skin tone node. So now what we're left with
is our vignette, the t, and the color warperh split tone effect we
made in the primaries. So now, how do we
know if we got close? I mean, we could bounce back and forth between
the two clips. And go, Well, I feel like
this is closer, right? They look similar ish. But what if What if there was a graphical representation of our colors that we could use to perfectly line up the color
balance across both clips. Almost like there was a big, pretty scope that we could
use to match our shots. I mean, could you just imagine if something
like that existed? Well, Frendos, it sure does.
93. Matching Shots with Scopes: What we can do is we can compare the still or
the reference clip to our currently selected
footage and line up our scope so that they
are perfectly matched. How stinking cool is that? Let me show you how
we're going to do it. With my clip selected, and with the still
selected up here, what I'm going to do is
I'm going to go up to the preview window and
I'm going to click this middle icon in the upper left corner
that says split screen. By default, it's
going to say version. But if I go here and go to the dropdown menu that
says selected still Image, let me collapse our gallery here so we've got some
more real estate, and I can zoom in a bit
on our preview window. Well, now we can
compare our left shot to our right shot
at the exact same time. In this dropdown menu,
there's multiple options. So if we wanted to, I can hit the Control key to
select this clip. And go to do, do, do, do, do, do do selected clips. And now we're collecting
the live clip instead of the still either
or works, though. Again, that function was up top here in the upper
left hand corner, and it's almost like this
*** candy cookie box icon. I got chocolate on
my mind. I'm sorry. So this is fantastic. We can now compare shot A to Shot B. And in fact, we can toggle
between the two clips. Well, Frendos, what we can do is if I go over
to my scopes and I change this to waveform
and I expand this window. You'll see that we actually get the waveform preview of both
the left and right clip. So now, without
doing any guesswork, we can compare our clips left and right and
try to balance them the same across all of
the changes that we've made. So exposure is kind
of a funky one because we're looking at two different
scenes here, right? We don't necessarily
have to have this doughnut lineup shot
exposed exactly the same. But for the purpose
of this example, why not give it a go? Now, originally, we had to
expose this using the curves. So I'm going to
undo that for now, so I'm going to right
click that point. And this time, I'm going to use our gain slider because I think we're going to get a little
bit more accurate results. So I'm pushing the
gain value wheel underneath it until we're
seeing a similar edge spread. And we'll come back to address this little portion
in a little bit. We'll try to do that
in the contrast page. Let's go to the balance. Now, balance, remember
we do with vectorscope. And if I look at the bounces, you can see that
they're overlaid right on top of each other. How cool is it? I just
think this page is so cool. So what I'm going to attempt
to do is line up our cluster here with our cluster of
the clip underneath it. So I'm gonna go, Woo
and try to get it somewhat lined up so
that they are matching. So this is before after for after we lose some
of the violets of the background in
this after go around. Again, subtle
change, but it just helps bring some
cohesiveness across shots. Now we can go over the contrast, and let's go back
to our waveforms. And again, for a shot like this, it's not necessarily required to match the intensity
of the shadows. I would say, generally speaking, when we're trying
to balance clips, this balance note
is the one we're really trying to
get close together. We want similar color profiles. We don't necessarily have to have similar
brightness profiles. I'm going to go
to our RGB curve, and I'm going to really
push those values down. And I'm kind of looking at this mid tone hump here and
looking at this one, as well. Is that the best way
to do it? Who knows? In my head, it makes sense. And that's all you can really
ask for. And that's it. You've officially
balanced the two shots. So I'm going to collapse
our scopes real quick, and I'm gonna go back
to the Edit page. If we go and do a quick
before and after, you have created a very cool, distinct look for
the doughnut shop. And, mind you, these clips
aren't four K clips. Working with ten ADP footage. You can see it pretty
pixelated when we zoom in. But that is not too shabby. Alrighty. We've
got one last video to cover some of the
intricacies of the Color page. And then you guys
have officially mastered this tool set
in DaVinci Resolve.
94. Extra Color Tools and Techniques: So how is this all
settling in with you guys? What questions are
forming when it comes to using the color page? I would be surprised
if you didn't have any because we've covered
a lot of information, but we've mostly covered
it on the surface. We've said, You can do
this. This could work. This could look good. But I'm aware that I
haven't given you a lot of definitive do this is. I think do this is a new
term we're going to use. One of the reasons I do
that is because there is a whole field of color
called color science, and it's where you get into the actual mathematics behind
saving pixels on screen. So what I'm going to do in
this video is we're going to cover actually some
just fun tidbits of, like, Hey, you can do this. You can do that with color that can be useful for
you down the road. And then at the end,
I'm going to cover a little bit more of
the color science. It's gonna be advanced, but there are going
to be a few of you out there that want
to do a deeper dive into actually, if you're somebody
who's shooting a lot of high grade camera footage, these will be things
that'll be important to look into down the road. At first, let's talk
some fun things. Okay, let's keep things light. So something that you can do on the Color page is instead of applying your
grade to a clip, what we could also do is
use an adjustment clip. See, an adjustment clip affects
everything underneath it. So if I were to hit Control C to copy the
grade of our footage here and Alt V to paste that color correction
to the adjustment clip. Well, if I were to bring in a duplicate version of
the lined up doughnuts, as is, this is pre grade, right? Well, I could drag
that adjustment clip over and holy guacamole, we have our grade right there. Where can this be useful? Where can this be less useful? Well, this is kind
of like a big, sticky band aid approach
to doing color grading. Remember, in that last video, we had to make some
small adjustments to our doughnut footage here to match the balance of the person writing
on the chalkboard. So when we use a single
adjustment clip, that's it. This is the color
profile that we will be able to use across any footage, but that does mean that we could string this across as many
clips as we would like. Where this can become
more useful is if we would like to apply an
effect in the Color page. So let me delete that
adjustment clips, and let's start fresh. Drag in a new adjustment clip. And you can either
choose to follow along here or just watch and absorb. I'm going to go
into the Color page on the Adjustment clip, and we'll know we're
on the Adjustment clip because in our Clips menu, it says Adjustment
clip right here. So something that we
have not touched at all is this a giant effects
library over here. Now, a lot of these
are going to be very similar to what you can
access on the Edit page, but there are a few
alternative options that Studio users will have, and free users might be
hit and miss with them. Let me go ahead and claps
my clips menu from now, and I'm going to uncheck
the Compare option. One of those that
I know for sure is a Studio only
feature is Halation. Now, halation is normally
a in camera effect, but we can look to emulate
it inside the color page. So we can mess with
the threshold here and increase the
strength of our glow. And if I disable and enable it, you can really see
it trying to shine through on the
highlights of our clips. So let's say I'm trying
to apply some halation and I'd like it to go across
every piece of footage. Well, I can use an
adjustment clip to do so. I go back to the Color page. Another fun option here is
to add, like a soft glow. So I believe this is accessible to the
free users as well. But if I drag and drop on a glow effect and I bring
down our shine threshold, keep an eye on our forearm here, we introduce some glow. This can be used to help create some hazy dream like sequences. And one of the things that
we can do is actually change the composite type to go from add to something
like soft light. Now if I really increase
the gain and the gamma, and we can even change
the spread of the glow. And I know I'm moving quickly. This isn't gonna be quizzed on. It's just kind of a fun
thing to play with. Can change it so
that the lines are a little bit more
horizontal than vertical. And I'm gonna really increase the spread
a little bit more. And now we have this hazy glow. Across both clips. So
again, before, after. So adjustment clips are
very fun in that sense. The other thing that we can
do is we can create groups. So if I go to the Color page, go to my clips so that I have Oh, actually,
let me go back. Let me get rid of this extra.
We don't need it for now. Go to my clips. Well, one of
the things that we can do is instead of copying
and pasting our grade, we can set up a master group that they're all
associated with. So what I mean by that is I
can right click on this clip. And go to add into a new group. We'll call this doughnut One. Now, nothing happens at first, but all the way up top
above our notes here, we now have a
couple of new dots, and you might have
missed these before. If I were to remove from that
group, we only have two. We have one for our clip
and one for the timeline. I can toggle back to the
clip, right click here, and add it back into
this group doughnut one. And now we have group
preclip, group post clip. So what we can do is depending on the
camera that you use, the time of day that you record, the subject that you're using, you can assign clips
into individual groups. And then as long as you
apply a grade on one of the group pre or
post clip sections, it will be applied to
every clip in that group. So let's say I just increase
the exposure a little bit. So on this pre group section, I go to this node, and I'm just going to boost up the
exposure a little bit. Well, now I could go to our person on the
chalkboard here. I could right click group doughnut one,
assigned to group. And, we got a little
bit more exposure. Any change we make here. So let's say I undo that
will be applied here. Yeah, I know I'm moving
pretty quickly through these, but just be aware of them. These are tools at your
disposal moving forward.
95. Understanding Color Space Transforms: Last thing that I'd
like to talk about are color space transforms, and this is where we're
going to get a little nerdy and a little bit
of more advanced. But even if you're
not somebody who plans on working with
real camera footage, I think that this
information is going to be very, very
important to learn. So what I'm going to
do is I'm going to go back to the clip
section of our grade. We're just going to scrub
forward and here a little bit. Now, what I'll say is
that I am not a colorist, and this is not an area
that I'm an expert in. So take everything I say
with a grain of salt. What I'm going to
attempt to do is present it in a way
that makes sense, some semblance of sense. Unfortunately, every camera that you use to record information, including OBS, if you're
doing screen recording, records in a very
specific format. If I were to pull
up this random, very official Google image
of how cameras work, for the most part, we don't
need to memorize this, but just know that when a
camera is capturing an image, light passes through a lens. It goes through a
mirror or maybe it's a mirror less system, that gets fed into some
kind of processor, a computer chip,
it doesn't matter. We don't need to
know how this works, but what you do need to know
is that these are different. There's not one uniform
processor for each camera. There's not one uniform lens. People shoot and record on
different sets of equipment. And what that means is that
sometimes when you go out and record and you're not 100%
sure how you're recording, you'll get the footage
back, and it looks gray. Like, it almost looks flat. Like you didn't you messed
up a setting or something. Well, no, you didn't
do anything wrong. You just might have recorded in either a log or a raw scale. What the heck is a
log or a raw scale? Well, again, we're not gonna
dive into the weeds here, but if you enjoyed
math in school, you might be familiar
with what log scale. Not going to pull up a
graph or a definition of log scale because I think we're going to lose
people quickly, but what it essentially
means is that we can store more
information per pixel. So instead of being limited to zero to 255 on the RGB scale, which is what we've been
operating in for the most part, we could maybe store numbers 0-1 thousand, zero to 10,000. Zero to 10 billion? Well,
maybe not 10 billion. But you see what I'm getting at. So some cameras have the ability to record very dense
amounts of information, and then later in posts, we convert it into
a readable format. This has to do with
the color space we record in. Let me go
ahead and close this. What that means for you is
if I expand my scopes here, and I change the drop down
to the chromaticity scope, what we're looking at here is the color space in which we
recorded our information. Nine times out of ten,
you're going to be working the Rec 709 color space, which is this triangle here. Rec 709 is able to store
as much information as fits in this triangle on
that RGB value scale. Well, like I said, there are some cameras
that are able to record in bigger gamets
or color spaces. So this is Panasonics. And if you look
at this triangle, this is how much information that Panasonic space
is able to record. So sometimes what happens is, we record in this
massively large space, but DaVinci Resolve is
only seeing it in here. So it ends up crushing everything
and kind of flattening our image so that it doesn't really look
how we recorded it. Is this making sense? And it's
totally okay if it's not. This is not something
you have to memorize. What I'm trying
to get at is that depending on how your
footage is handed to you, you might be handed footage that's not in Rec seven oh nine. It's not in your
default color space. It's in this massively
large space, and we're not accessing
any of this information. So the reason why
DaVinci Resolve is so stinking good
when it comes to color correction and
color grading is it has this gamut called
DaVinci wide gamut. And when I click on it, look
how big this triangle is. This is a space exclusive to DaVinci Resolve
that allows us to access and manipulate
any information we want when it comes to color. So what we can do on
the Color page is go from our Panasonic color
space to the DaVinci one, where we're sure we're
able to capture everything and then go from
DaVinci to Rec 709. That process of pinging
from one to the other, and then from the other back
to our final color space, this reclor space is called
Color Space Transforms. And the way it works
in DaVinci Resolve is and you don't have
to follow along here, what we'll do is
we'll add two nodes. We'll add one before, and one after our corrections. So I've kind of sandwiched
in the correcting notes, and I've left the
look Nodes alone. And then we would add two Color
Space Transforms effects. This should be
accessible on both the free and paid version
of Adventure Resolve. We'll tag that in.
Co. Deep end, right? So many decisions
to make in here. In order for you to
make the right one, you would need to know what
the input color space is. So you would need to know
what camera was this recorded on and how
was it recorded. So, for instance, you could find that Panasonic gamut and
look for the Panasonic Vlog. Now, it's gonna break our image quickly cause this
isn't how we record it. So we would go to Rec 709. For us, and the gamut for Rec
seven oh nine or the gamma, excuse me, is 2.4. But then we could go to that
in between color space, that DaVinci wide gamut. So I would look for
DaVinci white gamut, DaVinci wide Intermediate. In doing so, we've
put ourselves in this massively
large color space. To get out of it,
we just flip this. So I'll take our
color space here. Control C, Control V to
paste it, and swap it. And in doing so, hmm. Something doesn't
look quite right. Well, again, this is where we get into
the deep end of color space. Now, when we do this, it breaks our image as
is because we've done our color correction through the Rec seven oh
nine color space. But when we do a color
space transform, we're now working in
DaVinci wide gamut. So when I go to
our exposure node, and I preview and
highlight just that node, here's where we get into
that flat territory, right? So now we're looking at a much
different image than if I were to disable these two notes. Through this course
and the majority of the videos that
you're going to work on early on in your career, you do not need to
use these at all. You don't need to
worry about them. Don't L, if you blanked
out through this section, I'm not even going
to be mad at you, but I feel like
it's my duty to let the filmmakers out there
know that this is a tool, and that's how you access it. This would be something
that we would need to cover in an advanced color
grading tutorial. And if that is something
you're interested in, please let us know. Before now, I'm going to delete those notes and pretend like
they were never even there.
96. Submitting Class Project 10: Amazing work, though, everybody. I know this is a lot to cover, and it's a lot to cover quickly. But if you've made
it to the end, you've officially
survived the boot camp that is the color page. If anything, at the
end of this section, the main takeaways
that I'd like you to have are this three
notes structure, exposure, balance, contrast, that'll take
you 90% of the way there. The only other thing
that's important to remember are lift gamma gain, shadow midtone highlight,
shadow midtone highlight. All of these other tools are at your disposal when you're
ready to learn and use them. Let's go back to the Edit page. And what I'd like
you to do is to pick a frame from each clip
and export it out. So we're going to go to
the three Donut lineup, go to File, Export.
Current frame is still. We're going to name
this class project, ten, underscore one,
and then your name. So mi be Brandon Baldovin. We're going to export
these as PNGs. Export it to wherever
you need to, and we'll do the exact same
thing. Grab a frame here. Anything in here will work
just fine, DaVinci Resolve. Go up top to File, Export, current frame is still. Again, we're going to
do class Project ten. This time, we'll do underscore
two and then your name. So am I going to be
Brandon Baldovin. Go and save those to an
appropriate location and then upload it to the class project slash Assignment section
of the website.
97. Class Project 11 - Donut Color Practice: Now that we are
all experts inside the Color page and where
all colors, it's your turn. So we were provided with a
bunch of shots from Dynamite, and we just worked on the first two clips
that we were given. This time, I'd like you
to venture off into your own and try coloring
the footage yourself. So in your course material
folder, there was two. We had Class Project ten
and Class Project 11. And like Class Project ten, we've got two clips that
we're working with here. If I hop on over to our
timeline right here, we have analogous shots. We've got one close
ups of our doughnut. Then we have another shot of them actually putting
together the doughnuts, and it looks like these
are already baked. This shot, in particular, I think we can all tone on the surface needs a
little bit more help. We're a little overexposed. It looks like there's
a lot of yellows that are leaking onto
the shot itself, and the camera angle is
changing a bunch, right? So we're not just
staying in one place. Start with that
three node structure of exposure, balance,
and contrast, and then look to apply any corrections that you
might need to the footage. The end of the project, remember to instead of render
out the video, go up top to File Export
current frame of still. That'll export one of
these stills for you to upload to the class project
assignment section. Remember that color correction and grading is a very
subjective thing. If at the end of this, you feel like your
footage looks good and it looks different than the student next to you, that's okay. There's not one
single right answer. So good luck. Take your time, and I'll
see you on the other side.
98. Using Render Cache to Improve Playback: Well, hello there, everybody. Congrats on making it
through the Color page, the Fusion page, the Edit page. We now get to reward ourselves with stuff I wish
I knew part two. This is one of my favorite
sections because, again, we get to talk about
cool, useful stuff. Up until this point,
we've tried balancing technique with theory and
kept it mostly practical. So what we're going
to attempt to do is add some more tools
to our tool belt. In DaVinci Resolve has a lot
of tools that we can use. So what we're gonna
do is we're going to talk first playback issues. If you're on a slower PC or maybe you're
working on a laptop, these will be some
tips that can really help smooth things
out on your timeline. Well, then talk Fairlight for going to go tune
into the weeds with Fairlight because I think you can get pretty
confusing quickly, but we'll cover what
you might need to know and how to save
some presets in there. We'll talk some more
retime controls and speed ramping
just very briefly. And then at the very
end, I'm going to do a quick rundown of
just cool things. The first thing that I would
like to discuss with you all are some playback
techniques, meaning, what are some tips and tricks
that we can use to help smooth playback if our timeline is getting a little bit laggy. So with that, let's go ahead and hop into
DaVinci Resolve. Alrighty. So like the last
stuff I wish I knew section, we're not going to
create a new project. Let's hop into an existing one. Our project of choice here is going to be the trailer Edit. Feel free to use whatever
project you would like, but if you want to follow
along, hop in here. So I'm choosing this project in particular because this is one of the first times we began to incorporate some effects, some texts, and we begin to layer multiple things
on top of each other. Now, depending on your PC or your laptop or whatever you're working on, maybe it's an iPad, your playback speed
could significantly drop on sections when we're
incorporating some visual effects. So I'm going to
lower the volume in here because we
don't necessarily need to hear the blaring
trailer music throughout. Now, because I am not
having playback issues, what I'm going to
do is introduce do not have to
follow along here. I'm going to make my life
more difficult on purpose. So I'm going to drag
these two generators that we use for the
crop bars up a layer. I'm going to drag and drop in an adjustment clip and have it span our entire timeline. And to introduce some
playback issues for myself, again, so that I can
demonstrate how this works. I'm going to go into the adjustment clip
on the Fusion page, and I'm going to
add what's called an Optical Flow node.
And that's Optical Flow. You really don't have to
follow along here unless you kind of want to see
exactly how these work. But what an Optical Flow node
does is it actually tries to blend frames together
at slower speeds, which we are going to
revisit in a little bit. Now, when I add this node, keep an eye on our playback
speed up top here. Now we have some pretty
noticeable lag on our timeline. So how can we address this? Well, there are four ways, and I'm going to cover them
in increasing complexity. The first is a really quick
fix that's nice to use. If I go all the way up
top to my playback menu. There's an option in the
first couple of Bros, it says timeline
playback resolution. And by default,
it's set to full. But we could drop this down
to quarter resolution. And if we keep an eye
on our footage here, and I toggle back between
full and quarter, what Resolve will
attempt to do is down rez your footage
in real time. So instead of us
playing back in 1080 P, it'll look to play it in
what would that be? 360 P. So now let's give this a play. Oh, look at that. Not bad. Oh, still got some slowdown
in the retime sections. But it definitely
seemed to help. So, if you're still having
issues here, now what? Well, I'm gonna go back to full on the playback resolution, but just remember this is
a pretty good quick fix if you're having slowdown
in particular areas. The next option is to
turn on our Render Cache. Now, caching is not money case. It's not CASH. It's CACHE Cache. What caching attempts to do is kind of render your
footage in place. Now, it's not the
same as going to the Deliver page and
rendering out at MP4. What DaVinci Resolve will
attempt to do is create some temporary files that
help smooth out the playback. So what does that mean? Well, again, if I go all the way up top to that playback menu, right underneath our
playback resolution, there's an option
for Render Cache, and by default, it
should be set to none. Go ahead and toggle on Smart. And if you've done it correctly, there should be this red
bar that appears on screen. And as this continues
to think and progress, what DaVinci Resolve is doing is saving some temporary frames that help with your playback. So let's give it a play
before it finishes, and you can really
notice the difference. So as I play this, now we've got very smooth playback
until we hit this red. And then we slow down, right? Again, it might be a bit hard. Oh, come on. So there's
two caching options. Smart is DaVinci
Resolves version of kind of rendering where it thinks you want
things rendered. So it might skip areas
in the beginning and it might skip areas way down
at the end of your timeline. It'll look at the location of your playhead and
determine, Okay, this is some stuff that we probably need to cache in place, and it'll attempt to cache it. But if we give it a second to do some thinking and let
this cache bar turn blue, now we should theoretically have very smooth playback
on our timeline. Much better. Now, you could
still have issues here, depending on how much
stuff you have going on. If we were to think of
playback speed problems as an injury, going up to the playback and
timeline playback resolution is kind of like
putting dirt on it. You're just hoping for the best and you're pushing forward. The Render Cache is
putting a band aid on it. So depending on the
extent of the injury, a band aid might be
a good solution, but it also might not be enough. Now, there's a couple
of things to note about using our Render Cache, and one is that as of
the time of recording, it is pretty finicky. And what I mean by that is, if I extend our adjustment clip one or two or three frames, it resets the entire cache. Why does it do
that? I don't know. But ever since I've been
using this program, anytime you make even
a single frame change on clips that extend over
the course of your timeline, it resets the cache. So a lot of times when I'm doing the rough cut or I'm in the
early stages of an edit, I'll typically have the cache
off because what ends up happening is I reset the
cache over and over and over. And what ends up
actually happening is you create a lot of
case files quickly. What do I mean by cash files? Because I have thrown out
the term temporary files, and we're kind of
rendering in place. Well, if we go over to
our project settings in the bottom right corner,
you might have forgotten it. But one of the settings that
we set up early, early on, I believe it was the first
section is towards the bottom, and we set up our
optimized Media and render Cache settings. So it's here that we determine exactly what kind of
format our Cache uses. And we chose ProRes Proxy. So this isn't an MP4.
It's not a dot MOV. This is a proxy file. And we're actually
going to talk about proxies in just a few moments. So depending on what
file you choose to use, you could either have
a very big cache. So, if you were to
use uncompressed, your cache directory will
fill up instantaneously. Those files are massive. A couple of settings underneath
here that we did ignore, but these also have
to do with caching. One of them that's
pretty helpful is the background caching after
a certain length of time. I normally like to have
this actually at 1 second. What this means is that 1 second after I stop doing anything,
it'll begin to cache. If we were to increase this, now DaVinci Resolve will
wait 30 seconds before attempting to cache anything
after you stop playback. Underneath that, we have
some settings that are specific to the user cache mode. We'll revisit those
in just a moment. But here in our working folders, we have a location where we are saving all of
our cash footage. Wa, go on Windows.
You can do it. Would you look at that, I have all of these
folders set up here. And inside these folders are all those proxy files that we're setting up
and saving in real time. Now, this might seem kind of stressful because it's
another thing to worry about, but I promise DaVinci Resolve does a pretty good
job of handling it, and we'll talk about that. For now, let's go
ahead and close this. Let's talk about the user mode. So the user mode, if I were to close our
project settings real quick, and I go to Playback,
Render Cache user, the user mode will turn on caching for whatever
you tell it to. So on any piece of media, so let's say I go to
one of our clips here, I can right click it, and we have some
Render Cache options. So when I'm in the user mode, it'll only cache
what I tell it to. So this can be helpful if you're working with a big timeline and you don't want it to smart
cache the entire timeline. But again, if I go back to
those project settings, we can actually have
it automatically cache transitions or composites, meaning multiple layers as soon as we turn
on the user mode. This is completely
personal preference. I normally have mine toggled on, but if you don't want it
on, don't worry about it. I'm gonna save that
for now, though. And go back to our timeline. So those case files,
right? Those can begin to pile up quickly. Well, DaVinci
Resolve has a way of removing case footage
that you don't need. But go up again to our upper
left menu, go to Playback. Underneath Render Cache, there's two very helpful options. We're going to skip over
Delete Render Cache for just a moment we're go
to manage Render Cache. And it's in here
that we can see by project how much cached
footage we have. So if I want to delete the
cache for our trailer Edit, well, I can select this
knit clear selected Cache. And it'll say, Hey, we've deleted all those files,
you're good to go. So that's pretty handy.
Now, if I close it, you'll see it's reset
our Render Cache because we deleted
all those files. And I'll begin to re
cache with a clean slate. The other really useful setting, this is the one I typically use is throughout the project, if I have my cache turned
on, every once in a while, I'll go up to the
playback menu and go to delete Render Cache. And I won't click
all because that'll delete everything that
we've already cached. What I will click is unused. And what this will do
is it'll clear out any cache files that aren't currently being
used on your timeline. So let's say I have to change the adjustment
clips length, bring it back in so
it sized correctly. You know, now we've
reset our cache, and it's got to think again. Well, just go up to
the playback menu. Delete Render Cache. Ooh, unused. And that'll delete any cache that I am not currently using.
99. Editing with Proxy Media: Caching is option two. To continue our injury metaphor, option three will be we'll call stitches or maybe surgery. And what that means is that
we're going to use proxies. Now, what the heck is a proxy? Well, we're kind of creating temporary ones when we
turn on our Render Cache. Remember, if we go to
those project settings, our file format was a proxy format. We
cancel that real quick. So what we're doing
here is we're creating some temporary proxies to
help with our playback speed. Well, instead of creating temporary ones that are
specific to the timeline, we can actually create proxies for our footage. And what
I mean by that is this. If I go to our media pool, go to the recordings folder. Let's go to a batch
of recordings. So I'm going to go to
the action folder. I can drag and select this
footage, right click. And one of the options that
we have here is Proxy Media. When I hit Generate Proxy Media, it'll begin to do
a lot of thinking. And what it's doing in the
background now is actually creating a duplicate
file of our footage. And in fact, it's a low
memory version of our file. And this is extremely
powerful for two reasons. The first being that
instead of DaVinci Resolve, having to process a
very high memory, high intensive version
of the footage. So let's say, you know,
we're working with four K footage and a
shot in 1 million FPS, what we've done instead
is actually created a much more memory
friendly version of it. And if I want to, I can
actually find that footage. So I can go to the
project settings, go to wherever my proxy generation location
is and hit Browse. And if I pull up that folder,
would you look at that? We have copies of our footage. And if I play, it might be hard to see in the
recording, but on my screen, it is noticeably
blurry and fuzzy, and that's because
DaVinci Resolve saved a low memory
version of that footage. Let me go and close out all of that real quick, hit Cancel. Now, as is, we're not
seeing a difference in our quality on the
timeline, which is great. So you might think that the
proxies maybe didn't work, but we just need
to toggle them on. So up in the upper right hand corner of our
preview window, there's this little drop down
menu that says HQ for me. If I click that knit
prefer proxies, couple of things are
going to happen. For one, now when
I go full screen, we have much lower
quality footage, and you'll know if
you've done it right, because the clips
that are proxied will have this little
yellow icon on it, and it says Pxy for proxy. Also, in the media pool, we can see which clips are
proxied now and which aren't. Creating proxies is actually
a pretty beautiful thing. And remember, the
way that we did that is I drag and
selected our footage. Right clicked Proxy Media generate Proxy Media, excuse me. Right now, you might not see
why proxies are so cool, but in a more professional
work environment, one of the things that
makes it special is that if you're working in a
multiple editor workflow, meaning it's not just
you working on a video. Well, in order for you
guys to share footage, each editor will
need to download the entire repository
of footage. So for us, again,
it wasn't too bad, but we did have a good
bit of footage, right? We've got three folders,
including our master interview. Well, if one user
creates proxies, instead of sending
over gigabytes or potentially terabytes
worth of footage, you can just send
over the proxies. You can then Edit using
just the proxy footage, and at the end of the workflow, send your timeline
to the other editor, and then all they need to
do is take those proxies, right click Proxy
Media Proxy Media. And then once the Pxymdias Media relinked, you're good to go. The other thing that's
really cool about using proxy Media is even if, let's say we generate proxies
on the timeline for all of our footage and we're editing in some lower quality timelines, well, if you still
have access to the original footage and
the proxy is linked, when I go to the
Deliver page to render, there's an option in our
advanced settings down here that says use Proxy Media. So while this is turned off, what DaVinci Resolve will do is it'll render out in
the original footage, no matter what your
timeline looks like, which is pretty,
stinking, cool to me. We've got one final
coption to cover, and I know we're talking about
playback speed a good bit, but I promise this
will be something that plagues you down the road.
100. Rendering Clips in Place: We got one final option cover, and we're going to move
relatively quickly through it. If the last option was
to perform surgery, the next is to amputate
and completely replace. And what that means
is this option four is actually rendering in place. It's not caching, it's
not generating proxies. It is taking
whatever footage you have on your timeline
and rendering it. In place, creating a new version with whatever settings
you've applied to it. And what I mean by that is this. I'm going to go up
to the Media Pool, go to the master folder,
and I'm actually going to create a new Bn for our renders. So I'm going to right click
New Bin I'm going to call this 07 underscore Renders.
Open up that folder? What I would like to do is render this last spit
of footage in place. Now, you don't
have to do it with an entire chunk of footage. If I wanted to, I can make a copy of this
footage over here, right click on it, and then I could look for that
render in place option, which we will cover
in just a moment. Just for the purpose
of this example, I think it's going to
make more sense when we work with a lot of footage. So let me hit backspace
and delete that. Typically, the way
I will use this is I'll get compound
clips involved. Now, compound clips made an appearance in the last
stuff I wish I knew section. And this is another reason
why they are so powerful. What I'm going to do
is I'm going to make a global cut on all
of our footage here. So I'm going to
cut by pressing A, the solid colors,
the adjustment clip, and the fade on Text and
the other adjustment clips, and the footage itself
should already be separated. I'm then going to drag and
select all of that footage. I'm going to go over to
the Visual Effects folder, and O I think I put the camera
flash in the wrong folder. Let me put that in
our effects folder. But I'm going to go to the
visual effects folder. And hit Control, Shift C, or right click New
compound clip. Remember, when we create
a compound clips, I'm going to hi Enter, what we're doing
is we're kind of creating a mini timeline here. So if I were to hit C or right click and hit
Open and timeline, we've essentially composited or combined all of our
footage in place, and it lives in this
compound clip timeline. Let me close that tab.
Well, now instead of having to render
five clips in place, we have one compound clip. So I'm now going to cycle
over to the renders folder, and it's totally
okay if you miss up which folder you're in. Just know that whatever
folder you're currently in in the media pool is where this new rendered
file is going to go. I'm gonna right click.
Render in place. And just like the Deliver page, we now have full
render options here. So if I were to
click the format, you can see all of
the formats that we would have on the Deliver page. So what I'm going
to recommend you do if you would like
to render in place, is to actually stick
with the default. There are a few instances where you might not want to use this. For example, if you're
rendering with transparency, but nine times out of
ten, QuickTime and using the Apple ProRes
Codex is just fine. I'm also going to make sure I'm rendering at the
source resolution. If you have footage, that's a bigger resolution
than the timeline, if you don't check
this on, it'll render it at the
timelines resolution. Check that on and hit Render. I'll ask you, Hey, where do
you want us to put this? Because we're going to create
a new video file for you. If you set up your
folders correctly, it should generate
a renders folder inside wherever your
footage is located. You don't have to save it here. You can save the downloads. You could create a
separate folder in your hard drive somewhere
just for renders. But this for me,
works just fine. Somebody hit Select Folder. And now it is going to render
that footage in place. We'll give it just a moment to finish doing some thinking. And as soon as it
renders in place, you'll notice that
our cache preview goes away a now we have
nothing left to cache. We now have a rendered
piece of Media. And in fact, I can go
to the Media pool, and now we have compound
clip one Space Render. I could double click
this, and we have a separate rendered
out video file. So for you, if you're ever working on the
timeline and you have an especially troublesome
piece of footage that you can't fix with proxying and you can't fix with
caching in place, well, the next best option is to just render it and
create a new video file. Couple of things to know
about this, though. For one, this is now
a new video file. So if I were to go to
Deliver this footage, it's no longer a proxy.
There's no caching here. Resolve views this
as a new video file. So again, if you render
this in place and you render in a lower quality
or a lower resolution, and then you go to the
Deliver page, well, it's not going to
up rest and try to figure out what you
wanted originally. It is very different than
creating proxies or caching. The other thing to know is
that this is semi permanent. So I can no longer right click here and hit Open and timeline. So I can't view
our compound clip. Again, new video file, but that doesn't mean that
we've lost everything. What I can actually do is I can right click on that render, go up top and hit
decompose to original. And what that'll do is restore our original compound
clip on the timeline. And now I can hit C to open
up that compound clip, and we have all of our footage. So typically, the workflow I'll use if I ever need
to render footage in place is I will create a duplicate by holding down
the Alt key and dragging up. I'll then disable the
original by aiding control shift in D and
then render the copy. So again, that's right
click Render in place. I'll leave it as default, make sure it's at source resolution. Choose my folder and hit Enter. This way, I have an
original version pre render that I can go and access if I do need to
make any changes. And then if I did
make any changes, I could just drag it up, make a duplicate, and
re render in place. So, with all that said, there are some smaller tricks
here and there to help with playback speed and getting smart with how you
size position and, you know, what effects
you use on your footage. But generally speaking, the
four options we have are 21. Go up to the playback menu and go to the timeline
playback resolution. And down rest to ordaRz. Now, I use this so much that I actually map this to a hot key. So I have mine map to
Control Shift Q and full Control Shift E.
Option two, caching. So again, playback
menu, Render Cache, and use either SMRT or
user to manage our cache. We have a managed
Render Cache footage, and to free up any files that
we're not currently using, we go up to Delete
Render Cache unused. Option three, proxies. To create a proxy, we
go to our footage. We drag and select, right click. Proxy Media, generate
Proxy Media. To make sure that your
proxies are toggled on, go up to the upper
right menu and make sure you have
preferred proxies. Quick aside, DaVinci Resolve actually has a separate
Proxy generator. When you install Resolve, it will come with what is called the Black Magic Proxy generator. If I open that, this is a separate software that you can use to generate proxies
while you're at it. Because you notice
that when I go here, right click Proxy Media
generate proxies, I cannot access my timeline. So instead, if I were to cancel that go to the proxy generator. Well, now all I need to do
is remove this old folder, add whatever folder I would
like to use for proxies. I can then add that,
start that process. And now I can still
access my timeline. And as soon as DaVinci Resolve begins to generate
these proxies, so I'll give it just a
moment to do some thinking. In real time, you'll notice in the media pool that it
is creating proxies. So now I can edit while DaVinci Resolve is creating proxies and helping
with my playback speed, and it will update
and auto allocate those proxies on your
timeline in real time. Option four is to
render in place. So with that, we can go
to any piece of media, right click at Render and Place. It will then render
a new video file with all of your effects
and footage baked in. Hopefully, this
has been helpful. I know there was a fairly large conversation about
playback speeds, but I do feel like
this tends to be very helpful as you begin to
work on bigger projects. We're going to change
pace a little bit and start to talk a little
bit more about audio.
101. Using EQ to Shape Audio: So we've got two things to
cover in terms of audio. And moving through this video, I am highly encouraging
we put on headphones. If you have some
around, your AirPods, your Send hiser,
whatever they are, go and slap them on
your ears because it'll make what I'm saying
much more apparent. The first will be some
tips and tricks to manipulate your audio and make it sound and feel
the way you'd like to. And the second will be Fairlight and how we can operate
inside Fairlight. And in particular, I'd
like to talk about E Qing. So I'm still on our dirt
bike trailer timeline here, and what I'm going to
do is I'm going to create a copy of our music here. We just need some kind
of working example. Feel free to experiment with your own music tracks
in this section to kind of get a better feel for how E Qing affects
your audio. So, EQing. What does EQing mean? Well, what I'm talking about
is equalizing your audio. Let me go ahead and zoom in
on our music track here. And if I select it over in the inspector tab
on the audio tab. If I were to scroll
down a little bit, there's this giant
scary looking graph right here called equalizer. What the equalizer is
is a representation of the volume level of whatever audio is
being represented here based on frequency. And what I mean by frequency
is high or low pitched. So a low pitched frequency
might be a base drop, right? That real deep,
reverberated sound. High frequencies might
be a little squealy. That might be a balloon
whistling through the air. It might be a chipmunk, but every piece of audio will fall somewhere on
this frequency scale. And in fact, DaVinci Resolve has a tool to look at the
frequency of your audio. If I go up to the Effects tab, go to audio effet. There's this little
option right here that says frequency analyzer. If I read drag and
drop it on our music, we've got this little
pop out window. Ooh. Go and do some thinking. If I hit Play, you can see how the frequencies are distributed
based on their volume. So the left scale is volume. So how loud is it? The X
axis is our frequency. So it looks like, generally
speaking, for our audio here, we have a lot of low
frequency sounds, and we almost have this
cascading waterfall effect. I wonder what this looks
like for a human voice. So let me close this for now. I'm gonna make a copy
of our voiceover, which is this first
Purple track. Gan you don't have
to use this one, but I just want to play
with some human voice here. So I'm gonna drag that off to the right, and we'll
do the same thing. Let's use our
frequency analyzer. We'll go ahead and hit play. And the moment that
you just shut it all out and you like, just commit? Kind of looks like the
gentleman's voice is sitting right 100-800 DB. And the moment that
you just shut it all out and you, like, just commit? So what does this mean for us? And what does this
have to do with EQing? Well, let's talk about it.
Let me close that for now. I'm gonna delete the
frequency analyzer on both pieces of medium. To actually access that pop up window again,
there's this little, what you call it slider
icon up to the right, and that'll let you pop
out that window again. But for now, I'm going to
go ahead and delete it. What we can do and what a
lot of audio engineers do is make use of the equalizer to deliver a
particular experience. To demonstrate that, let's
go ahead and turn it on. So I'm going to go up
this little toggle with my music selected and
toggle on the equalizer. And by default, it's going to enable band two,
three, four and five. And what I mean by band is a particular range
of frequencies. So if I were to grab
up the three here, you see how we're only grabbing a certain set of frequencies? That's what I mean. Let
me reset that real quick. Oop. So to experiment
with this a little bit, what I'm going to ask you
to do is turn on Band six, which is the highest
frequency value. Let me go and drag this down and reposition
just a little bit. So go ahead and
turn on Band six. And by default, it has
this cut off band type. Now, what I'm going
to do is I'm going to pull this six icon. To the left. It's going to be an arbitrary
amount to the left. We're going to
experiment with this to see exactly how it influences. But what we've done is
we've told the equalizer, I want you to cut off all
audio after this frequency. So starting at around 700 Hertz, which is the H Z symbol, begin to drop the volume. So if I'm cutting off
the higher frequencies, what do you think that's
going to do our music track? Before you hit play,
do a little thinking. How would that
influence the music if we're cutting off
higher frequencies? Well, let's give it a play. How interesting. Be cutting off those
higher frequencies, it almost sounds like
we're muffling our audio, like it could be underwater. Higher frequency sounds
tend to be associated with clarity and things that
pierce through the quiet. So by turning this off, what we've done is we've
said, I don't want any of those piercing sounds. Want only the low rumbly noises. Now, when you use
your EQ, there's a few different options for
how the band is affected. By default, the six has
this cut off option, but I can also toggle
that to this O option. And now what we're going to
do is we're going to isolate and increase or decrease the volume of a
certain frequency. So I'm going to set in and out point on our music
here and I'm going to turn on the loop button so
that I can loop our track. That's pretty loud for
me, so let me turn it down just a little bit. When I play this back, what I'm going to do is I'm going
to move this around Were you able to hear how it was influencing
the music track? I know the playback got
a little laggy there, but by using the EQ, we can really change
how our audio is heard. Now, you might be thinking,
that's great, Nal Brandon. But when would I
need to use this? I mean, I don't need something that sounds like it's
stuck in a vacuum. Well, that's a good question.
Let's talk about it. So let me go ahead
and reset this EQ for now and I'll toggle it back. If you remember a
few videos ago, one of the things that we
discussed was volume ranges. We had said that, you know, for our primary audio, the thing we want
in the foreground, it should realistically
be anywhere from minus three to maybe minus ten, not an exact value, but we
want it in the upper range. And then for secondary, probably somewhere
around the -15 B range, plus or minus maybe 12 to 18. And then for our
background audio, we're shooting for
that -30 DB range. Well, what if we want our
music to be loud and heard, but we also have voiceover
at that same volume level? Well, when you do that and you put them on the same place, it's pretty hard to
hear one or the other, which is why when we were
doing the trailer Edit, our quick fixed solution was
to just drop the volume. But if I were to bring in our voiceover dialogue here and try to play it
with the music. In the moment that you just
shut it all out and you like, just commute it's
pretty hard to hear. So what we can do is we
can make use of our EQ to carve out a range where
our voice comes through. If you remember when we did our frequency analysis of
the voice over here, the bulk of the volume
sat 100-800 hertz. As a rule of thumb,
the majority of female or high pitched
male voices will sit between 100 200 Hertz. Male voices or
deeper female voices will sit 150-250 Hertz. These aren't exact numbers. It's just a general
rule of thumb. So how can we make
use of this when it comes to E Qing our music? Well, what we can
do is we can go to our music track here
if we have voiceover that we want to be heard
at the same time as our music playing without
adjusting global volumes, what we can do is apply an EQ. So I can select our music track. What I'm going to do is I'm
going to take Band three, and I'm going to set it to
be at Oh, this is finicky. I'm going to drag and drop
it down to be at 200 Hertz. I'm going to change the quality so that it's a little wider. And again, you can always
type in a number here, so if you want to be
specific, do that. And I'm gonna pull it
down right around. We'll go like minus nine
DB. Would minus six work? Sure. Would -18 work? Sure, it's gonna be a
little bit more aggressive. But I'm gonna go somewhere
around minus DB. And the Hertz that I'm
setting it at is not exact. And what I'm going to
do is I'm going to play our music with audio
with the EQ off, and then with the EQ
on. So this is before. And the moment that
you just shut it all out and you like, just commit. Okay. Trying to make
a little mental note of how that sounded.
This is the EQ on. And the moment that
you just shut it all out and you like, just commit? It might be subtle, but I bet your bottom dollar that you were able
to discern what our character was saying with more clarity than
before with the EQ off. So what we can do while we're editing is if we have music or if we have voiceover
or sound effects that we want to be layered
on top of each other, we can carve out space where one shines and
the other one doesn't. And in fact, we can
do the same thing, but instead of removing
volume, we can add volume. So I can click on the
Voiceover track, go to the EQ. I go to something like Band
five and maybe increase the upper frequencies and cut off some of those
really low ones. So band one here. And now it's gonna sound
something like this. And the moment that
you just shut it all out and you like, just commit? Subtle change. This is before? And the moment that you
just shut it all out, and like this is after. And the moment that
you just shut it all out and you like, just comment? Yeah, and subtle change, but these subtle changes
compounded on top of each other can make a
very big difference. The last thing I'll say
about EQing is that you can also apply it
to sound effects. So I'm gonna clear our in
and out points real quick, undo the loop playback, go to the Media pool, and I'm gonna go to our
sound effects folder. And I'm going to bring
in this one we have here the cinematic
Woche reavers. I'm go and drag and drop that. And if I play this when
I play this sound, this rising section
is very abrasive. Depending on your Edit,
that can be a good thing. But if you want this to feel like it's more
in the background, well, that moment can be
almost deafening piercing. So you could try play around
with lowing the volume. But still, it might be too much. So we can select
our sound effect, go to the EQ, turn
on that six band, and mute some of those
higher frequencies. Completely different sound. So the question is, well, okay. So what's the best
EQ for everything? Well, just like the Color page, there isn't isn't a correct EQ for every single sound effect
or every single voice. There are better decisions
that we can make, and you can make those
decisions once you begin to understand which
frequencies affect what? With that sent, let's talk
a couple quick audio tips, and then we'll talk
Fairlight for just a moment.
102. Quick Audio Fixes and Enhancements: Alright, so let's talk just a
couple of quick audio tips. One of them that's my
favorite is pitch shifting. That's PITCH. Pitch shifting. I'm going to delete
that cinematic Whoosh sound effect for now. And I'm going to bring
in this short fire woosh sound effect,
which sounds like this. We've got a left to right
pan. It's short and sweet. There will be moments
in your editing where you have a rapid
sequence of events, and you might need to
use your camera flash, your whoosh, or even
a pop sound effect. But when you use the same
sound effect over and over, it can become a distraction
for the viewer, all we hear is the same
thing used over and over. So instead of going through
your library and finding a unique Wooh for every single transition
or every single cut, what we can do is this. For one, you could implement EQs and mess around
with the EQ and, you know, change how each wooh sounds through that option. Or what you can do is select
one of your duplicates. Scroll up in the audio menu
and find the pitch option. We've got two sliders
here, semitones and sens. Then to be perfectly blunt, I don't know if I can give you a good definition
between the two. The one that we'll normally
use is our semitones. And we can change
the semitones pitch in increments of three
and five and ten, whatever you'd like,
either down or up to create variety in
our sound effects. So now I'm on that
third duplicate. I'm increasing the pitch there, and I'm going to go to the last one and really
drop the pitch down. Let's go minus seven. And that's what
this sounds like. Subtle difference,
but it is different. And sometimes that subtle
change is all you need to make your scene
feel that much fuller. So pitch shifting,
very cool effect. Another common
question I get is, how do I improve my voiceover? See, depending on who
you're working with, or even if you're
just recording for yourself and the equipment
that's being used, the voiceover sound
could come across flat or muddy or uncrisp. So, generally speaking,
what I would say is this, and I'm going to
go ahead and reset our Q here because we're
not going to use it. Nine times out of ten, the best way to fix audio is through the use
of the hardware. It's going to be very
hard for you in post, meaning in denture Resolve to completely fix all of the
audio that you've recorded. That doesn't mean that
we can't improve it, but if you're trying to fix something that
sounds like Doodoo, well, the end result is
probably just going to be a little bit sharper
sounding Dodoo. The one really useful
tool that I would recommend you check out is
over in the Effects tab. And all I want you to do is locate the multiband compressor. And Drag and Drop
that onto your audio. I holy guacamole, would you
look at all these knobs? We're almost in a music studio. I am not going to
cover what any of these things do to
be quite frank, I don't know if I know, and I don't know if it's
that important. All you need to do
is go up top to the drop down menu and turn
on impact and balance. And what that'll attempt
to do is compress nasty frequencies and
elevate better frequencies. And that sounds
something like this. So this is before. And the moment
that you just shut it all out and you like, just commit and the moment
that you just shut it all out, and This will be after. And the moment
that you just shut it all out and you like, just commit and the moment you can see the
compressor working here. It's a small change,
but it helps. The other tool that I
would recommend you look into is called the
vocal channel. And this is one that
I'll typically use, but I think it tends to invite more questions than answers. What I will do is
this, I'll go and drag and drop this on
to our audio here, and this brings and
combines in a bunch of tools from the Fairlight I kind of combines
them into one effect. One of those being our EQ. So this is our EQ right here. You can see we can
adjust our frequencies. The other one is a compressor, and what a compressor attempts
to do is if we look at our voiceover dialog instead of having a variety of volumes, it attempts to compress them all to sit around
the same height. Hopefully, that makes
sense. So instead of having variety in how loud or
quiet something is, it tries to bring them
all to the same level by reducing the
high volume levels. Now, I have a couple presets that I unfortunately
with this effect, there's no DaVinci
Resolve preset. So this is the one
that I normally use. In essence, I have the
high pass turned on. I've boosted some of
the basi frequencies, and I boosted some of the higher frequencies,
that clarity. And I've turned on my
compressor and tried to mute some of those really
high volume levels. If you would like, feel
free to take a screenshot, but this is not a master dragon drop fixed solution
for all your voices. You might need to experiment and figure out what sounds and works best with
your own voice or whatever you're
working for voice. So this will be a quick
before and after with the compressor and
vocal channel off, and then turned on.
So this is before? And the moment that you
just shut it all out and, like, just commit
and the moment. This is after. You just shut it all out
and you like, just commit. And the moment that
you just shut it all out? Do you
hear a difference? Maybe you don't. That's okay. I tend to feel that it sounds
fuller and more balanced. But again, nine
times out of ten, the better solution is
gonna be to work on the actual audio
recording process than to try to fix everything
inside Dementia Resolve.
103. Using Fairlight for Better Audio: So the last little audio snippet that we are going to
cover is Fairlight. Now, I hope this doesn't
disappoint too many people, but I am not a Fairlight expert. I'm not an audio engineer. I don't quite understand
all the ins and outs of audio mixing and mastering. What I do know are
some of the basics, which I will attempt to
share with you guys. With that said, let's introduce that new page here all
the way at the bottom, where the music icon is,
hop over to Fairlight. And even to this day, when I open this page, it
gives me the HBe Gees. There's just so much to
digest and understand. Now, like all the other
pages inside Resolve, there are some similarities
to the Edit page. We have our Media pool up in the upper left hand corner that we can open up to preview
some of our media. We have an effect
SAM. And then we've got new stuff Index. Ooh, nope. Groups? Nope, don't want that. Sound library. Absolutely not. And ADR. Ooh, scary. I'm gonna go back
to the Media Pool. And the effects. In
the upper row here, we have a full meter readout, which will give us
the volume level across all of our tracks. So if I were to
hit play in here. In the moment that
you just shut it all out and you can see how all the volume levels are
sitting for the tire bus. Now, the bus is the
final audio output. So all of our tracks are
combined and sent to one bus. We're going to go
ahead and ignore the control room and
the loudness because I don't think they're super important for this
essentials course. Don't get mad at me if you are an audio engineer
and watching this. I apologize. I just don't
think they're that important. And the upper right hand corner, we have our video preview. Now the main difference
between the Edit page and Fairlight comes down here
in this lower quadrant, kind of similar to
the Fusion page. Because unlike the Edit page, we cannot see any of
our video tracks. The only thing we're allowed
to look at is audio. And over on the right, you
should have your mixer open. And we mess with the
mixer just a little bit, but this is the full grown
up version of the mixers. This is the adult sized version. Now, the thing to remember that's important with the mixer, is that it operates
on a track level. Right? So before when we were talking about EQ and
pit shifting and stuff, we were doing it on
individual clips. When we use the mixer, it applies it to
the entire track. So why would that be useful? Why would I want to have
just one track be set to a certain volume
level or one track to have a certain set
of EQ applied to it? Well, if you remember, the majority of audio
that you download, if you download or buy it from a reputable source will
be set to zero DB, meaning it's going
to be super loud. Well, what we can do in
Fairlight is we can pre set up tracks to have
volume levels ready to go. So if I were to go to my
sound effects track here, I could bring the volume down to -15 to have it set
to that mid range. And now, anytime I bring
in a sound effect, I can drag and drop
it to this track. Let's bring it over
here, zoom in. The same controls apply on the Fairlight page
as the Edit page. So S zooms out, D zooms in. And now what I play this,
it's sitting at -15 dB. So again, why would
this be useful? Well, when you're editing, you will probably look to add hundreds of sound effects
throughout the Edit. That's not an exaggeration. The bigger the video, the
better you get it editing, you will probably add hundreds of sound effects
on your timeline. If you have to go
in and manually adjust the volume on
every sound effect, instead of just
being able to move it to whatever track
it should belong to, you will waste seconds that
will compound to minutes that compound to hours that end
up compounding to sadness. And we don't want
to be. So Fairlight can be used to
alleviate our sadness, and we can preset up everything to be ready
to go for our Edit. And what that ends up
boiling down to is setting up presets
that are good to go. If you remember a
few videos ago, one of the questions that I
brought up was when we set up our audio track here, I said, Well, is there a way
to create a preset of this so that we
don't have to add audio tracks every single time. And you bet your buns. There is. If we go all the way up to the Fairlight menu at
the very top menu bar, there's an option that says presets library. I select that. Wow, would you look at that? We actually have presets ready
to go for our equalizer. So I could go to voice over one, and I could apply
a male equalizer. Whoa, you look at that. On Audio Track three, I can
now double click the EQ. And we now have an EQ
set up for a male voice. How sweet. Now, this EQ has got a lot more going on compared
to the Edit page, but again, that's
we're on Fairlight. This is what it's here
for. But, in essence, it's the same controls, right? We choose what
frequency we want, and we choose how loud
or quiet it needs to be. So that's really handy. What
other presets do we have? We have a dynamics preset. Dynamics being the compressor that we mentioned
in the last video. But again, this
is a more fleshed out version of that compressor. Well, that's pretty handy. And we also have track preset. So this can be extremely
powerful if you're working with a
microphone or a lab mic, which is what I have
set up here or a specific creator or
recording Studio, or maybe you have
a specific EQ that you want on music
tracks, et cetera. Well, you can set up a
track preset that will save and apply anything
you set up here. And I know we really
haven't covered the mixer options here, and I don't want to say it's straightforward
because it's not, but there's nothing new. The mixer covers effects
that we could add, so we could add some
of those reverbs, or one of those tools
was the vocal channel, which we covered in
the last section. We've got our EQ, we've
got our compressor, and then we've got a
couple of Studio features, like turning on the
vocal isolation. But that's really it. That and the overall
volume level. So if you get that
set up appropriately for a specific scenario, well, you can save it
in the preset library. So I'll go ahead and load in
my preset for the lav mic. And over here on
track three, now we have some vocal
isolation turned on. We've got a couple
effects in the form of a DSR and the
multiband compressor. We have our compressor itself
turned on and an EQ setup. Pretty nifty. And I just want to reiterate one more time that these plug ins and
effects and the specific values that
they're at are unimportant. These should become solutions to whatever problems
that you're having. So if you reach a point in
your audio and you're saying, Hmm, this doesn't sound
like I wanted to. How should I fix
it? Well, that's your cue to go into
Fairlight and go, Hmm, let me try a little bit of this a little bit of that. And when you get those
little bits of this and that to work, then we can save it. More importantly, though, the
one feature that I really wanted to show off is
the last drop down menu, and its Fairlight
configuration presets. These are global presets
for your tracks, meaning that it'll
save the track name, the track order,
the track color, any EQs you set up, any volumes you have set up, those will all be saved here. So let me go ahead and reset this track three to get rid
of that preset real quick. I re change the color so that it matches
what we started with. So if you want moving forward, what you can do is save
this track layout. You can obviously adjust
this for doing so, so if you needed more
music tracks or you wanted the voice over to be on
top, go and do that. But once you're ready
to go, hit Save New. And for me, it's
asking if I want to update the existing one I
have, I don't want to do that. I'd like to create a new preset. And we'll call this
BYOL underscore simple. It, okay? No, I could
hit Apply here. And it's not going
to change anything because this is the
preset we have set up. But where this becomes so
cool is if I close this menu, I go back to the Edit page, go to the Media
pool, and I'll go to my timelines folder
for just a moment. If I right click to
create a new timeline, there's this option that
we've ignored so far that says use Fairlight Preset.
Well, I can click that. And now I can choose to import one of my Fairlight
presets that I've set up. So I can use BYOL
simple, hit Create. And it'll import with all of our tracks, all of the names. And if I were to go over to the Fairlight page
and expand this out, remember how we set up the
sound effects volume level? We'll import that in. So what I would recommend
doing moving forward from this point is you might not have a good grasp of
your workflow, right? You might not quite
know how many music tracks you like or
the volume levels that you'd like or if you do need EQ or if you don't either way, try to make a note of what
things seem important and what don't what order
do you like to operate in? And the next time
you finish a project where you've had to set
up multiple audio tracks, at the end, make a
mental note to save it. So that way, anytime you go
to create a new timeline, you're not starting
from scratch. You're starting at a
good working place. And if you need to
make changes, you can. So that was Fairlight
in a nutshell, and now we're going
to talk about some very cool video tricks.
104. Using Optical Flow for Smooth Motion: Everybody. So we're selling
the dirt Trailer project. I'm going to delete
that adjustment clip now I don't necessarily want
our playback to be jumpy, and I'm actually
going to turn off proxies so that we have
our full footage here. Now, this will be a quick
tip but a good one. And we're going to talk
about interpolation modes. Now, interpolation
is a real fun word to throw out to make you
sound smart at parties, but what exactly does it mean? Well, if we were to go to
our retime controls here, we didn't run into any issues
because we didn't actually go below the frame
rate of our footage. And let me dim that
cause that is loud. But what if we pull some
example footage here? Let me paste it on over. Let's get rid of
this random audio. We don't need this. I'm
going to hit backspace here. If I were to hit Control R to
go to our Retime Controls, I'm going to change the
speed to be let's do 25%. When I hit Play,
it is very laggy. The reason for that being
that we're dropping the speed below the frame
rate that it was recorded at. Right? So what I mean is
that for a second a footage. If the footage is
recorded in 24 FPS, we have one, two,
three, four. 24 frames. Well, we change our
speed to be 25% of that. Well, now we only have one, two, three, four, five. Eight frames. So this footage up here is 24 frames per second. But down here, we're only
at eight frames per second. Well, Resolve going,
Hey, man, or well, man, I was supposed to
be playing at 24 FPS. So what am I supposed to
put in between the gaps? Where nothing's there anymore. Well, the method it uses to fill in these gaps is what
we're going to talk about. So with my footage selected, if I go over to the retime
and scaling dropdown menu, again, that's in
the inspector tab. There's an option here
called retime and scaling. It's got two very
important menus here, retime process and
motion estimation. The default is project settings. So what does that mean? Well, if I go to my
project settings and we scroll all the way
down to the bottom, it's got this option here that
says frame interpolation. And just like our Inspector tab, we have a retime process
and motion estimation. So the default we
have is nearest. And the nearest mode looks at the nearest frame and repeats it until we move on
to the next frame. So every four frames, we get one new one. So one, two, three, four, New frame, one,
two, three, four. What we can do, though, is
blend the frames together. And the method that
we choose to use when blending frames lives here
in the retime process. So I go to the project settings. Instead of using nearest, I could use something
like frame blend. And this mode operates just
like it sounds in that it blends frames together. So play. Ooh, this almost is kind
of giving me a headache. But what's happening is,
as we move between frames, so this looks like it's one
of the original frames, we attempt to cross
fade the next frame, and we get this almost ghosting
effect with our footage. It's kind of a cool look if
that's what you're going for. But DaVinci Resolve
has this third option that attempts to really
smooth out our footage. So if I go to retime process, this bottom option
is Optical Flow. Now, this will be the first
time that we actually need to use the motion
estimation setting. So by default, I'm going to
just go to standard faster. In essence, what Optical
Flow attempts to do is warp and blend pixels together
the best way that it can. It's a bit weird to describe, so let's just go ahead and
play back our footage. Now, that is much smoother, but there are some
obvious weirdies. Keep your eye on the
wheel spokes over here as I scrub back and forth. So what's happening is that in areas where not a
lot is changing, we actually have pretty
smooth playback. So if we keep an eye on this, what would you call it
upper third diagonal, it looks pretty good. But as soon as there's
a lot of motion, a lot of new information
coming on the screen, we get some very
weird artifacting. So what we can do
is play around with the motion estimation and see if there's not one that works
a little bit better. So I'm gonna go down
the drop down menu. Now, this is an area where
free users will be limited. I believe free users will
still be able to use Optical Flow and standard
faster, standard better. I cannot remember for
certain if you'll have the enhanced versions, but I know for certain, you
will not have the AI tools. AI tools will use DaVinci
Resolves neural engine. It's Smart Engine to do some really heavy thinking to
improve that optical flow. So let's try Enhanced Better
first and give that a play. And we still when
the leg is moving, it almost looks like it's
dragging this clip along. It's better than
standard faster, but we still get some really
weird stuff going on. The other option would be
to go to AI, Speed Warp. Now, there's two
options here with the AI Speed Warp Speed Warp
faster, Speed Warp better. I would only turn on Speed Warp better if
you have a super PC. If you're rocking the
latest GPU and you've got thousands of gigabytes
of RAM, go for it. Otherwise, I would stick
with Speed Warp faster. And let's go ahead
and give that a play. And that's actually
pretty darn good. Now, again, this is a
Studio only feature, so you might not
have access to this. But again, let's
watch that back leg. There's still some artifacting and a little bit of weirdness, but for the most part,
that's pretty good. So, when might this
be useful for you? Well, when you go to do a trailer Edit or a
montage of some kind, you might not get
handed footage that was recorded at a high frame
rate, 'cause remember, our footage was recorded at a very high frame rate that
was slowed down for us to us. So when we needed to slow down, we didn't have to do
anything because we could leave it at
the default speed. But if you weren't given
that kind of footage, so let's say you're working on a 30 FPS timeline and you're
handed 30 FPS footage, well, you're going to have
to use some kind of retime control if you plan on slowing down
that footage at all. Now, where you can get
into trouble is a lot of people will default to
using Optical Flow, but sometimes it's totally
okay to just use nearest. Or frame blend really depends on what you're
trying to show off. With that said, though,
we could go back to our trailer footage and try toggling on Optical Flow and see how that
affects our footage. So I'm going to turn
on Optical Flow enhance better for
this clip here. I'm going to control
C to copy it, and then I'm going to drag and select all of our
video files here, hit Alt V, and then I'm going to paste the retime process
and motion estimation. Again, that's Alt V to paste
attributes and hit Apply. And that'll apply Optical Flow enhance better to
all of our footage. Give it a second to
do some caching, and now it's hit play. Now, because we're only
speeding up footage, you might not notice
a difference. But if I were to select one
of the clips and toggle off the retime scaling,
there is a difference. And in particular, if I zoom in, we can see trace elements
from the previous frame. So just another tool
to put in your belt. The next thing we'll
do is talk some of my favorite cool
things in DaVinci.
105. More Awesome Features You Shouldn't Miss: Alrighty. I might
have lie to you guys, don't be upset I did
it with good reason. We're going to speed run some of my favorite features
inside Devint Resolve. But I've kind of shown
you most of them. There's really not
some secret cave where all of the really
cool things are hidden. We've covered a
lot of the really powerful and useful tricks
Inside DaVinci Resolve, but there are some things that are pretty
nice to know about. So, for one, did
you know you could have a grid on your frame? Yeah so check that out. You can actually add
an on screen grid that you can use for
sizing and positioning. If you go all the way up
top of the view menu, there's this option
here that says guides, and you can turn on guides. There's also a menu in
the upper right corner in your preview window
where you can toggle on rulers and guides. So now if I wanted
to add a new guide, I go up to the ruler and
drag and drop one in. Delete that for
now? Well, this is extremely helpful
because for one, now we can use it as reference. And if you're
somebody who's into photography or study
compositions a little bit, you're familiar with
the rule of thirds, which says that when you
split your frame into thirds, Things that tend to fall within one of those
quadrants or, I guess, third rents are aesthetically pleasing
for the human eye. So I have my third setup, along with a midpoint. So I have a point
setup halfway between. Ooh. Now, I made a boo boo and just adjusted one without saying
anything out loud, so to adjust a guide, you can right click on
it and hit Edit Guide. You have an option to set it in terms of pixels or percentage, and I'm going to
move mine back to be 66.6 or two thirds of our frame. There we go. Now my
rulers are all set up. You can also change
the color as well, which is kind of fun
so I can go blue, whatever floats your boat there. The nice thing about guides is that you can snap
things to them. So if I were to go do
my compound clip here, one of the secret
menus that we haven't mentioned at all is
actually right over here. Yeah, there's this
little drop down menu in our preview window that
gives you a bunch of tools, and one of them is
the transform tool. And with it, I have
an on screen control that I can use to
move stuff around. And when you have
guides turned on, you can snap your transformation
to one of those guides. Some of the other features
are the crop feature. To crop your footage. Or if you're working with
Fusion effect on the Edit page, you can turn that
on or Dynamic Zoom. So what is dynamic Zoom? Well, if you go over to
the right over here, one of the options in our
inspector tab is dynamic Zoom. If I toggle that on, at
first, nothing happens, but what we've done
is we've set up our footage to
zoom in over time. If I toggle off the overlay, we will now slowly zoom out. You'll know we're
zooming out because the crop bars come into frame. You can always swap
that around as well, too, so that you're zooming in. So now we start zoomed out. And then we zoom in. Again, I could toggle on that overlay by clicking the button and change exactly how
far we zoom in. So now we really zoom
in on the text there. Pretty Neto, right? I'm go and turn
that off for now. Another thing we
haven't talked about are macros in fusion. And this is my
final sales piss to you guys to request an
advanced fusion course. If I open Fusion on this clip here, this doesn't
have to be Media. This could be a
fusion composition, but, you know,
we're already here. I have macro set up
to do cool things. Well, what is a
macro? A macro is a pre saved node with
settings already applied. So I can control space
and look at Pop, and I've got a couple
of pop macros. So I'm going to pop in two. I have this transform
node ready to go. So I could drag and drop
that in, hold Shift. Now if I were to hit Play, our footage pops in
and then pops out. Pretty neat, right? You can even set up templates
and other macros. So I have fusion template set up here like this three
D camera setup. That I can plug my
footage into that I can use to set up some
three D camera motion. Fusion is pretty stink
and incredible this way. There's so many cool things
you can do in fusion. Let's go and delete
those for now, though. So macros are kind of
our way of setting up templates and presets
in the Fusion page. We also didn't quite get to some of the smart
features on the Color page, and oh, let me get
out of this scope. That thing scares me. Let's
go back to the parade. So, for instance, I
go over here and add a power window to our subject here and try to line it up
best I can on their face. I then go to the tracking option and track that circle
forward and backwards. By scrub forward. See it
tracks right to the noggin. Well, now, not only do we have a nice tracked region, you know, we can make some color changes to increase the
brightness, the darkness, whatever, but we can do
things like track a blur. So if you're ever wondering how people created those blurred out sequences for
things that are inappropriate on
screen, there you go. The last two things
I'm going to show off are Studio only features. Now, if you're on free,
don't click off quite yet because this could be a determining factor
on whether or not you consider upgrading or not. Let me go and reset our
color corrector node. One of those tools
is magic mask. Now, magic mask is DaVinci
Resolve's smart Masking tool. Let's go ahead and hide our grid and ruler for just a second. So we talked about
masking briefly, and we talked about drawing circles and polygons to try
to trace around objects. But what if you're working
with something like this? How do you make a
circle that fits him? You don't. And if
you wanted to try to manually trace around
them, you certainly could. But that is going to make your
life very, very difficult. So what we can use
is magic mask, which is this icon right here. And all you have to do
is click a dot here, maybe click a dot here,
and click a dot here. And now, if I turn
on our overlay, we can see exactly what
magic mask is grabbing. So I want to make sure
I click another dot on the bike until it
grabs the entire bike. And now, if I track this
forward and backwards, it's going to take a little
bit of time to do it. But we have perfectly
traced out our subject. So what we can do now is if, for instance, I want to just
have our subject, right? So I'm trying to
composite this on top of another scene and do some kind of mask
overlay transition. Well, I can right click
and add an Alpha output. I go Alpha to Alpha, and
remember, Alpha transparency. Whoop. Now when I go
back to the Edit page, our subject is cut out. You see it's a little
rough, so we would have to do some cleanup work
on our magic mask. But this is going
to be 400 times easier than trying to
trace it with a polygon. Let me go back to the color
page for just a moment. Now, this tool, magic
mask is also in fusion. So I'm going to connect
this and I'm going to reset this node to
get rid of that mask. I can also go into fusion
on whatever footage I'm working with and
add in a magic mask. In fact, we can do something
really cool with it where we split out our output
to the magic mask here. Use our mask to get a rough
ish outline of things. And I'll hit two to
swap to that preview. It's like, we need
to click here, there we go track that
forward and backwards. And once it's finished thinking, not only do we have, again, a clean cutout of our subject that we could just
feed out to the media out. So again, have
that transparency. Or we could do some
cool things like merging it on top of
the original footage. So I'm merging the cutout on top of the footage here and
adding something like a glow. So now he is
illuminated and light, or we can even look to apply
special effects to it. So now we have a pixelated, glowy version of him just
on the masked out sequence. So magic mask is
incredibly powerful. Again, Studio only feature. The last Studio
tool, I'll show off. And to be completely
blunt, if this was me, this would probably be what
would push me over to Studio is the silence remover tool. For the majority of
videos you edit, they probably won't be trailers. They'll probably be interviews or documentaries where a
lot of people are talking. So if I drag and drop in our master interview here,
I'm going to expand that, ring up the volume a little bit, normally what you have
to do is go through and clean out any dead
space in the recording. So if I were to go actually
to the original recording, this is the segment that we pulled out of the
entire interview. So the interview itself is
an hour and 49 minutes. So there is this really cool
tool in Daventure Resolve. I begin Studio only feature
where I can go up to Clip Audio operations,
ripple delete silence. And we can mess with
the thresholds, the minimum amount of frames
it has to get rid of, how many frames we
want after the cut, how many frames we want before
the cut and hit, remove. And it will delete all
of that dead space. So I only looked at the back
half of our footage here, and we got rid of 20 minutes. Incredible feature.
Again, to access that, you go up to clip Audio
operations Ripple Delete silence. And with that, I don't know if I have any other secret
nuggets of information. You now have all the
tools you need at your disposal to begin
editing at a higher level, which is going to take us
into our final project.
106. Class Project 12 - Mini Documentary: And here we go onto the final project here in our DaVinci Resolve
centrals course. Project 12 12 projects
into DaVinci. So this go around, as you can imagine, it'll be the biggest project
of the course. It'll be the most demanding, but it'll be a great opportunity for you to take
everything that we've learned thus far and apply
it to one single video. Moving forward
after this project, videos you work on
aren't going to be segmented like we did
throughout the course, right? There's not going to be
a use fusion for this or just use text for this. So in reality, when we get into real working projects, this is what it's going to be. We're going to start from
scratch and we're going to need to use all the tools in our tool belt to make the best possible version
of what we can. So with that said, let's go ahead and
take a look at what we're going to be
working with for class project 12.
This is it, guys. This is the big shebang haboom. It's our final project here, and we're going to be
working with footage for a documentary that was
called Narl in Pink. Now, similar to the
other videos that we've worked on that have been licensed through EditStock, Narln Pink is a documentary that was done by
the New York Times. And in fact, their YouTube video on it has over 3 million views. So we're going to be
working with footage from a documentary that has been
seen by a ton of people, which is a really cool
opportunity for us as editors. We're going to be
creating a full 60 to 92nd mini documentary
slash Explainer for that video
that could live on social media or as a
standalone trailer. The brief says that
social media has changed the landscape of marketing
for movies and documentaries. Production studios need
to be able to publish videos that can
function as trailers, but also exist on their
own as standalone posts. So our goal is going to be to create the best story that we can within 60 to 90 seconds. For this project,
we're going to keep things horizontal in ten ADP. But if you would like, you can also create
a social version or a vertical version of this if you would like
some extra challenge. Now, one thing that we
are going to practice in the following video is how
to deconstruct this brief. We're going to look at who
our target audience is, what should be the
main takeaway, which would be the
focus of the story and also keep in mind where
this video might live. We've been asked to use
music and sound effects as always to enhance the emotional impact without overwhelming our
dialogue in the video. But unlike previous projects, I'm not going to be
giving you audio. I'm going to leave
this up to you all to figure out what kind of music and sound effects
you like to use. And I will revisit this
idea in just a moment. If you would like, you
are more than welcome to reuse audio or to
source your own. And we're also looking
to do a little bit of color correction
color grading. So I'd like to talk
about two things real quick before
we move forward. One, the audio issue. So on my personal computer, the stock Media folder,
and inside this, I have an audio folder
that contains all of the sound effects
and all of the music I have acquired throughout
the years of my editing. And inside this music folder, I have sourced it from different websites
and different people. You might recognize Pixabe in
here or Invado or Epidemic. And so if I were to
start this project, I would go into one
of these folders and then begin to sort through the different genres
and types of music I've acquired to figure out what
I might want to work with. You might not have that luxury. Some of you in this course will have audio that you can use. You have some similar folders
on your own computer, but a lot of you, this
is all brand new. So that begs the question.
What are your options in here? Well, what I will say, the one option that you
cannot do is steal music. If you've heard the term
copyrighted music or DMCA music, that is music that is produced and unlicensed from artists. So, for instance, don't go pull a Lady Gaga song or Journey
or ACDC or Bryson Tiller. Music from those artists, you would need to pay
or figure out a way to license their songs to
use in your own projects. So your two options
are to either pay for a stock media website like Epidemic or Artlist or anything else that's
out there right now, or look for copyright
free music. Now, we've been
sourcing a lot of our music this go
around from Pixabay. Pixabay has a music section. You can go in here and look for different free songs
that you can use. This is a totally viable option. Or do some searching around. There's sites like Free
Music Archive, as well, where you can enjoy the
free music archive, look for music, download it. What I'm really getting at
here is that I'm not trying to cosign or recommend one site when it comes to
downloading music. But when it comes to
acquiring assets, that is a skill that you
will need to develop. And for the purpose
of this course, I would recommend not
paying for a website. Until you're certain that this is going to
be something that you're going to do
daily or not weekly, or maybe even monthly, there's no need to go
out and pay for music. The second thing I
want to look at real quick is the course
material itself. So in Section nine in the
social Explainer folder, if you go to Class Project
12, go to Narlene Pink. We've got, what is this?
Oh, six folders in here. And the one folder in
particular I like to call out is this
interviews folder. This go round, we have
three separate interviews. Narlene Pink is the story of this group of young girls
who are into skateboarding. Being that they are girls, it's a little counter culture to the norms when it comes
to skateboarding. So it's the story of them and their parents supporting
them to get into this hobby and bringing
a little femininity into the world of skateboarding. So there's two interviews
with the parents, along with one of the
skateboarding superstars. Miss Reels is her name. It might be a little hard
to see in the folder, but what I wanted to
call out here is that when we get into
the project itself, you'll notice that
these are all shot on different days with varying
amounts of sunlight. So when it comes to
doing the color grade, I would focus more on making
the shots look balanced and, like, they're all part
of the same video. If you need to, feel free to revisit the color page lessons
from the previous section. With all that said, let's
move on to learning the art of deconstructing
client briefs.
107. Deconstructing a Client Brief: Alright, so this lesson isn't necessarily one to one
correlated with DaVinci Resolve, but it is a very good skill set to learn when it
comes to editing. DaVinci Resolve at the end of
the day is a tool for us to communicate the message that we're trying to share
with the world. But if we don't fully understand
what that message is, then we can lose it in translation when it
actually comes time to hop into the editing bay and use the Edit Fusion
and Color page in DaVinci. So what I would like
us to do is to take a couple steps back and just
do a little bit of planning. If you're like me, a lot of times you're working on
videos like this by yourself. You don't have a
production team, you don't have a director. So you kind of have to
wear all those hats, and I think it's good to talk about what some of those
things might look like. Now, for me, I am a
pen and paper guy. I have this little legal pad of paper that sits right in front of me right below my keyboard anytime I'm editing, just
to take quick notes. I think people have
a lot of different systems for what works best. For me, I just like
pen and paper. I go through I've got
another one right over here. I go through them
fairly quickly. So what I'm going to do is it's going to be hard for me to
show this on my notepad. So I'm going to pull up paint to kind of sketch out how
I would approach this, feel free to follow along or just watch along
if you would like. So remember, the goal
of this process of just doing a little bit
of planning is to help us when we actually
get into editing, right? We're trying to provide
structure for Edit so that we're not going in there
blind and then trying to figure
things out on the fly. So I'm just going to
take some notes for class project 12 here. As we're looking
through our brief here, obviously,
things, you know, like keeping things to 60 or
90 seconds are important. But I'm trying to find
anything that indicates tone or kind of an idea that the client is looking
for in this video. Now, as editors, we each have our own editing
voice and language for things that we like
to use in our videos. But when we work for
somebody or for a video, we should try to
make a video that fits that client the
best that we can. So for me, one of the
only things as I'm reading through this
that jumps out for me in terms of expectations
is they would like us to create the best
story that we can. So when I hear the
word story, for me, that means beginning,
middle, and end. And in actuality, if we were to put this into literary terms, this would probably
be something like setup, conflict, and resolution. Well, this is great Intel, because when we
import our footage and begin to sort through it and pick out our selects and, you know, go through
that whole workflow, I can now keep my eyes out for areas where we can set
up the beginning of the video or some kind
of setup that sets up the story that we're
going to tell in these 60 to 90 seconds. And then the big thing
in here that I'm going to keep an eye out
for is conflict. We want to make
sure that viewers understand that there is
a problem in this video. Conflict is what keeps somebody invested in your story that
you're telling, right? It's what makes
things important. So this will be a big one
that we look out for. Resolution, I'm not
sure if we need. Right? This is supposed to
be a standalone video that kind of gets people
interested in the bigger story. So our resolution
might be a maybe. But that's really
it. If this was a message that we had received
from them or an email, this is all that
we've been given. So, if this is the only information
that you've been given, well, you might need to do a
little homework on your own. So whether you're
working for somebody else or just for yourself, I've laid out some questions
that might be worth asking. Are these the only
questions you should ask? No, are they probably good ones? Yeah, I think so. So who's the target
audience here? Well, in an ideal world,
everybody, right? It would be great if
every video that we made was made for everybody to see and
everybody enjoyed it. But the reality is
that when you take no stance or don't gear
things in a particular way, you make something that
tends to be very generic. So for us, who might we
gear this video towards? Well, I can think of
two groups of people. One might be Parents. This video is going to be the
story of parents supporting their daughters to get into a hobby that not a lot
of daughters get into, which leads us to
our second group, which is probably a
younger female audience. This one, in particular, is probably one that we want to
respect more than this one. So if we know that
young girls or young kids are gonna be
watching this video, should we use anything that
is vulgar or with profanity or might introduce ideas that
are a little mature? No. T should be a video that you can play in front
of families, okay? This is something
that's important to keep in mind as we move forward. I'm going to skip
this second question now and go on to the third, which says, We might
this be posted? Now, this question right now might not have a lot
of meaning to you, which is totally okay. But there is going to be a big difference on how we
put together this video, depending on whether
or not we ship it off to a film festival, whether or not we are just
posting it on socials. If it's a longer video, it's a short form video, the different social
media platforms tend to favor certain
styles over the other, or is this just going
to be a home video? Is this going to
be something that you share to your
family and friends, or is this something specifically that you want
to put on your portfolio? For us, this will be something that lives on social media. And YouTube is a
social media platform. So even if it is on
YouTube, this still counts. Your interpretation of this
is going to differ from mine. And again, totally okay. For me, when I think
of social media, I think of really strong
openings, AKA hooks. I also think of no fluff, which probably means
we don't have time for a lot of character development. We might be able to show off personalities
here and there, but it's going to be
pretty hard to have a complete story arc within our 16 to 90 seconds
for social media. The last question that
I'd like to look at, and the second one
on our list here is, what is the main takeaway? This, I think is probably
the most important question. And if I were to ask
this to a client, one of the things
that I might ask is, how would you like somebody
to feel after watching this? Or is there one
message in particular that you want them to be aware of after
watching this video? So do I want somebody
to feel inspired? Do I want somebody to
feel worried, afraid? What is the feeling that
should be behind this video? If you don't have the luxury of talking with the
client or, you know, you are just working for
yourself on a video, before you go into the video itself, try to figure this out. How would you like somebody to feel after watching your video? If you don't have an
idea of what this is, your video will fall
flat every single time. The rest of the brief encompasses
all things we've talked about before when it comes to formatting and video length. Sometimes when you work
with certain groups, they will also hand you something
like a brand guideline, which will encompass colors
that you're allowed to use, font that you're allowed to use. It's not something that we
often have to worry about, but it is important
to be aware of when working with certain people
or with certain clients. They will have guidelines for yeses and nos in the project. Some of you watching right
now are going to have stronger intuitions
and gut feelings for directions to go in. If you're like me,
though, I need help. I need to take five to
10 minutes to figure out what am I
supposed to be doing. So hopefully, going through this exercise is helpful to you. I do have one final thing that I like to show up before
I let you loose, and we tackle Class Project 12.
108. Moodboards and Storyboards: So our final lesson that we're going to
talk about here in the essentials course is some pre visualization
techniques. And in particular, what
I'm going to talk about is kind of storyboarding,
Fox storyboarding. Let me show you what I mean.
So this is an article from miss Brie Castini where she
talks about storyboarding. And if you're not familiar, you might have seen
it and some behind the scenes things from
movies and TV shows. But in essence, it's rough sketches and
cutouts of scenes. So before they shot this video, they had some scene
cutouts for scene 17. They have some sick figures of the two characters and a note here for the
camera movement. In the next scene, it
looks like they'd like to cut to the medical
briefcase here. And you can see
another example that she shows off here where she shows the script and then how it converts to
her storyboard, where she sections
out scene one. Is this shot right here,
Scene two is over here. So what I kind of want to do is just show some
different techniques like storyboarding that you can use to help figure
out your video. And one of those techniques
in itself is storyboarding. So again, I'm a
pen and paper guy. You can see that they've
also used pen and paper to just quickly sketch out
what they'd like to use. There are free tools and softwares that you can go
ahead and download online. So this is one called
Studio Binder. I don't know how
effective this is. I'm sure if you do
some searching around, you can find some different
resources for you for more classic
storyboarding techniques. One of the tools that I like to use is something called Milt. Analogous software to Milne might be something like Canva, or even if you wanted to
use, like Power Point. It really doesn't
matter. But what I do with this tool is just grab inspiration and pictures that I think makes
sense for this video. So for a recent trailer Edit of mine, it was racing themed. So I picked out some
stills and graphics that I thought would be good
inspiration for the trailer. I also found this
really nice color way that came with some
RGB codes that I felt like might work
good as a color pile if I needed to use text
or any motion graphics. A separate video, if
you've forgotten, I come from the gaming world. I do a lot of gaming edits. We did a documentary
for a war zone creator, and there was a lot of Matrix inspired
themes in the video. So again, I pulled some stills and some shots that I
thought worked well. I really like the way
that they were framed. There are some user
interfaces in here that I really like the colors
and the layouts of. Is there a structure
to the story in here? No. This isn't
necessarily a storyboard. But for me, if I
ever needed to fall back and look for visuals, well, I can always
reference my Milne page. You could very easily
set this up with little sticky notes
to make a storyboard. This is a website called
Mosha dot Graphics, and what it does is it allows you to upload
an audio file, and then you are allowed to draw as the audio
plays and make notes. So this is a trailer that I
recently started editing. I have the music and the
voice over lined out, and I'm trying to plan out
the shots that I want to use. So this is a snippet
of that audio. Ladies and gentlemen,
it is officially here. This is the pulse check
adder Season one. This is just a really
fun website to use because depending
on the timestamp, I can add a quick note to
make sure I cut back to certain shots or maybe
I need more footage. I know I'm being a bit
repetitive with this sentiment, but I'm not trying to
endorse particular websites. What I'd like you all to be
aware of is that there are tools made by people like you and I to help with the planning. So if you ever are approaching
a project and you're not really sure where to start,
take a couple steps back. Some of the best videos
and movies and TV shows in the world have teams of people
that do pre production. Their whole job is to provide a North Star for us to
follow in the editing bay. So if you don't
have a North Star, well, maybe you need
to go make your own. If there's any takeaway
that I can impart on you all from the past
few videos is to plan. If you don't plan, I
think you plan to fail, and then you fail to plan, which means you're
planning to fail. I think Captain
Crunch said that. All that means is that if you have no idea what you're
going to do in your video, your video is probably
going to reflect that. So I've got one final
thing to say to you all before I let you go
off into Project 12.
109. Approaching the Final Project: Alrighty, everybody. I
give you permission to set sell and begin
Class Project 12. Remember, once you open
up Daventu Resolve, it's probably a good idea
to create a new project. Once you've created
that project, get your bins set up and
import your footage. Feel free to go about this video in any manner that
you would like, but step one will probably be to familiarize yourself with all of the footage that
you've been provided. Listen to some of
the interviews. Begin and get an idea of how
you might attack this video. Next, get your selects. This will be for both
voiceover, A role, B role, and probably the music
you want to use, as well. Once you've got that
figured out, start. Start anywhere. Start with music, start with the voiceover. Get a rough cut of
your Edit all sorted. Once you have your rough cut, the last thing you
can do is iterate. Continue to make passes
looking to improve this video. The iteration process can look like anything
you would like it could be for sound design and
introducing sound effects. You could begin to
work in fusion and introduce some new effects and maybe some motion graphics. Or maybe you spend
a lot of time on the color page really perfecting
the look of this video. Figure out which of these things and more is
the most important to you. The only other thing
I would say is that it's okay to do
things differently. You don't even have
to follow this list. Whatever methodology
makes sense to you, I encourage you to pursue it. At the end of the day, our
role as an editor here, indivintual Resolve is to tell the best story that we
can, not create spectacle. So if you do that
in however fashion you do it, congratulations. I wish you luck on
Class Project 12, and I will see you
on the other side.
110. What's next?: And would you look
at that? You have completed the DaVinci
Resolve Essentials course. Congratulations. Congratulations,
congratulations. It wasn't that bad,
right? I mean, maybe it was a little bad. But, you know, we did it. You got through it, and
hopefully at this stage, you're maybe if not
fully confident, but comfortable inside resolve. So now what? Well, I think that answer
to that really depends on you and where you
like to go next. Do you want to make more
videos for yourself? Do you want to begin
doing more client work? Is there a specific niche that you want to get
into? I don't know. I I don't know. It's
very dependent. So what I think would probably be good for
a lot of people out there is to just take two steps back and maybe
decompress from the course. It's a lot of information that
we covered pretty quickly. So the fact that you made
it through it is fantastic. Give yourself a
chance to appreciate and digest all that information. What I would suggest is if you are looking to continue
this editing journey, one of the best pieces
of advice I could probably give you doesn't necessarily have to do
with DaVinci Resolve. I would study. And
what I mean by study is I would study other
great works of media, be it film, TV, or even, like, music videos. Some of you might be
familiar with this, but there's a genre of
video editing called AMV or Anime music
video editing. I love anime, and that's one of the most creative fields that I can find and watching people take stories and
animations and edit them in a way that is so impactful and energetic
just blows my mind. And it's what I draw a
lot of inspiration from. So I think something that
you might struggle with down the road is knowing
what to do next, you know, like,
Well, how do I make this better? How
should I improve this? I can't tell you
that all at once, but you can learn
it very quickly by studying media that you respect
and you enjoy watching. If you now go into watching and consuming videos with the technical mind
that you now have, you'll begin to piece out,
when did they cut there? Why did they cut
there? Why did they choose to frame this in
this particular way? Are they moving left to
right, right to left? Is there a Zoom in Zoom out? Be conscious as
you watch things, and you might learn more
than you might think. If you do need more resources, don't be afraid to ask more questions here
in the community. Or even reach out to me. I promise I am one instant
message, one email, one disk or DM away from answering any DaVinci
Resolve questions that you might have. So please feel free to ask me if you still
have more questions. I promise I don't bite. My final request to you all, and I feel like I'm allowed to make a request since we spent so much time together is,
please provide feedback. This is my first time teaching
a course at this length. So if there were moments
that you enjoyed, great. If there was moments
that you felt you were frustrated with,
please let me know. I'm always looking to improve. And the team at Bring Your Own Laptop is always looking to improve our educational
material to better serve you. So please provide as much
feedback as you're willing to, and if you enjoy this, I maybe tell a friend, let him know that Hey, bringing a laptop has got a great Diving Resolve
essentials course. And with that said, um, I think the last thing
to say is, thank you. Thank you for trusting
me with your time. I know there's so
many different things going on in everybody's lives. So the fact that you trust me to lead you on this
journey is truly humbling. I'll try to keep this
short and sweet. So just know that
I'm appreciative of you coming along with me
to learn DaventiRsolve. So, I wish you luck. Thank you again for spending
so much time with me, and until next time, I'll see you all later.
Peace, everybody.