Transcripts
1. Creative Color Grading: Welcome to your complete guide on color grading for video. In this course,
I'm going to break down what color grading is and the different principles
that you need to understand when you
approach a color grade. Then we'll dig into all of the tools that
you're going to use. Then at the end of this course, we're going to go through
a project together. I'm going to show you some different color
grading scenarios, and how I would approach it, and the different things
that I would do to get the creative looks that
I want out of my videos. Now, if we haven't met before, my name is Jeven Dovey. I have a production company
based out of Los Angeles, and I also have a YouTube
channel where I teach film-making and I do a
lot of adventure films. Color grading is a big aspect
to everything that I do. When I'm creating
my adventure films, a color grade will really
help tell my story. It's one of the elements that immerses somebody
into what's going on. Now, my goal with this
course is to make it accessible to anyone
at any level. If you're just
starting with video, I'm going to break down all
of these tools and point you in the right direction
of what to get started with. If you are someone who is a little bit more
advanced, well, I'm also going to show you
all the tools that you have accessible and the different
things that you need to start looking at so that you can create color
grades that are very specific and exactly
what you need for a shot. Now in this course, I'm using Final Cut Pro for all
of my color grading. That is the software that I use. If you're new to Final Cut Pro, I have an entire course here
on Skillshare that goes through everything you
need to know when it comes to using Final Cut Pro. But all the tools
that I'm going to be using in Final Cut Pro, you can find on other
softwares as well. This course is not limited
to just Final Cut Pro users. There's a ton to
unpack in this course, so let's just get right into it.
2. What is Color Grading?: What is color grading? At its core, it's basically
just changing your color and your exposure values in a shot
from one look to another. It's as simple as that. You're tweaking your contrast, your saturation, and
how the colors look. Now there's two ways that
I break up color grading. First is fixing problems, and then second is
creative looks. If your sky is super exposed or someone's skin
tone looks too blue, those are corrections that
you do to fix the image. Then a creative look
is what you do beyond these fixes to give your image something a
little bit different. If you wanted to create the classic orange teal you
see in Hollywood cinema, this is a creative
look that then you add on after you've done your
initial corrections. Another way to think about
creative looks is adding more contrast or even
creating less contrast. There's all of these
choices that we make when we're
working on our videos, that we have to think about when we're actually
doing the color grade. There's just so many different directions that you can go, you really need to think
through what it is that you're creating and what look you
want out of the footage. If you just want to
have a clean look, what you're going to do is fix all the shots and then
make sure they all match. That's the first step of
any color grading process. Then from there, you might add on a creative look
on top of that. For me personally, when I'm
working on my YouTube videos, a lot of times I just want to fix shots and make
them look good. I'm not so worried about
the creative look. However, when I'm working
on more of a film, something that has
more of a story in it, I'm going to add more
of a look because the look will help enhance
the story that I'm telling. Also when I'm working
with clients, I'm going to be fixing a
lot of issues and also create a look that matches
their brand and their style. When you're doing a color grade, the different components
that you're going to be tweaking are your exposure, your contrast, your
saturation, and your colors. Those are the four elements
that you're going to use in unison to
clean up your image, to fix it, and then
to create your look. At first when you
start looking at color grading tools and
the whole workflow, it may feel a little
bit daunting, but it actually is a lot
easier than you think, especially when you know
exactly which tool does what.
3. Understanding LOG Footage: Before we get into all of the different color grading tools that we're going to use, I want to have a discussion
on how you film your footage. Because the way that
you actually shoot in-camera is going to change how you're going to approach your
color grading when you get into that stage of
your editing process. There's two main ways that
you can film in-camera. There are some other ways, but I'm going to be focusing on normal-looking footage or
standard and log footage. The difference is,
one of them has a specific look that
comes out of camera. It has contrast,
it has saturation, it has color, and the
other one is flat. It has less contrast, less saturation, and less color. The reason that
you would shoot in log is so that you can preserve dynamic range and you can do more color grading in editing. When you're filming in
a standard profile, you might have elements
like the skies in your shot overexpose or the darker parts of your
image go completely black. Whereas when you're
shooting in log, all of those exposure values are compressed so that when you
get into color grading, you can set the
different exposures to where you want them and you can actually
get more information out of each shot. A lot of times you'll use
a log shot to be able to bring back your skies or
bring up your shadows. It just gives you a
lot more creative control when you
are color grading. Now, when you start pushing your exposures, your saturation, and your color around in a shot, it's going to start
breaking apart the image depending
on how you shot it. A lot of cameras
like mirrorless, DSLR, GoPros, any small camera is going to be shooting in a Kodak
that might not allow you to push the color grade
to these extremes where you're changing
the log and really doing a lot of color
grading on it. The reason for that is
the Kodak that you're using is going to be
something like 8-bit, and when you're shooting
in an 8-bit Kodak, you can only push
it so far and at a certain point the image
will start breaking apart. So you could see right here, there's this banding
in the sky and that's because this image
was pushed too far. So this is something to consider when you're filming
with your camera. Sometimes it might make
more sense to not use the log setting if you're really trying to
push the image around.
4. Video Scopes: Let's go over a couple of tools that you're going
to use to be able to see all of your exposures
and all of your colors. These are called video scopes. When you're in Final Cut,
on your main window, you can go up to View
and click Video Scopes, and these will pop up
on the left-hand side. You can also use the shortcut Apple 7 and that will bring
up this window as well. If you're using a different
piece of software, you'll just have to find
where the video scopes are. I like to use two different scopes
when I'm color grading. I use a vector scope, which is all of your color
values on an overhead chart. You have red, you have magenta, blue, cyan, green, and yellow. It's in this chart
that's easy to see where colors are for where your
cursor is on the timeline. Right now, I have a
color wheel pulled up. This color wheel is
all color values. You can see this represented
on this vector scope. On a vector scope, the center is white
and no saturation. When you go out
from that center, you're moving towards a color. The further you're away
from the center point is how much saturation
is in that color. If I'm going to bring up just a basic color correcting tool and I'm on saturation, when I pull up my saturation, you'll see that all
the color values are stretching further away
from that center point. When I bring my saturation down, all the color values are
moving towards the center. You can see on my color
wheel on the right that all the colors are
becoming desaturated when everything moves
towards the center and the saturation is getting super bright when
all the color values are moving towards
the outside rim. This is a great way to
see what colors are in your image and how
much saturation each of those colors have. Let me just pull up a
shot so I could show you this on something other
than just a color wheel. In the shot, what I'm
seeing are some blues, I see some reds, and I see yellows
on the light bar. When we look at
our vector scope, if you look at these
bright yellow lights here, they're stretching really
far into the yellow. You could see that as a visual representation
on the vector scope. Now, you could see that the
shadows are somewhat blue. There's some saturation here
for all those elements. You can also see that
the mountains are red and you can see
the saturation here. Now when I pull my saturation
up for the entire shot, you can see all of these
values are moving away from that center point and the image is getting
much more saturated. If I bring this down, everything's getting
desaturated to black and white, and then you're not going to see anything on your vector scope. This tool is going to be super useful when you're actually
doing your color grades to play around with your
saturation and actually see where your colors are on
a visual representation. Now the second tool that
I use is a waveform. There's different
styles of waveforms, but the one that I use most often is called a luma waveform. You'll see here on the left, this is my luma waveform, and this is all of
my exposure values from zero all the way to 100. I'm using the step chart
to be able to show you how these are
represented on this graph. On the right-hand side
where it's bright white, you'll see that the bright
white is at 100 percent. On the left-hand side
where it's pure black, it's at zero on my waveform. Then all of the steps
are in-between. This is going to be
a super helpful tool to judge your
exposure for a shot, especially when you're
making corrections. If your sky is too bright, you'll see it represented
on this graph. Let's pull up the same shot that we were looking at before, and now you could see that all your exposure values
are on this waveform. Those bright lights that we see, those are all
stretching past 100. Then the dark parts
of the image, all of these bushes and the parts of the car
that are pretty black, those are all
represented down low here more towards zero. If we just pull up our
exposure as a whole, you could see that
everything is moving towards 100 and everything's getting
super bright in the image. Now if we pull this down, you'll see that everything
is going towards zero and on the image
everything's getting super dark. You're going to use
this tool to see a visual representation
of all of your exposures so that when
you're making corrections, you can do little tweaks and see exactly what you're
doing to the image so that you're not having
to just rely on looking at a shot to make
your adjustments. It's a very easy way
to be able to see everything that you're doing
represented on a graph. The other tool that
I use is RGB Parade, and this is showing my red, my green, and my blue channels. This is another tool that I use, but not as often. But this will help show you if you have color
casts in your image or if you want to
try and level it out and make everything
look the same. If you're going from shot to shot and there's different
colors in the shots, this tool is really
going to help you make sure that those match. If I bring up my color board and I push the image into blue, you'll see that the whole
image is turning blue. On this RGB Parade, the blue channel is
going up towards 100 and the red and green
are going down towards zero. Now if I push this
over to green, you'll see that the green
channel is moving up and the red and the
blue are moving down. Now when all three of
these colors are in line, that's when you have a proper white balance
for your shot. When we're looking at the step chart,
everything is white. But if I push up into, say, the red channel, you'll see that the
red will spike on the RGB Parade and
everything else has dropped. The same will happen if I
move over to the green, the green spikes
and the blue and the red drop. Same
with the blue. When all of these are perfectly
in line in the center, that's when you have pure white. This is a great tool to
use to make sure that your white balance is
the same shot for shot. Also if you're in
situations where you have different color
casts on each shot, this is a good way to
see if your red channel has more reds in it from
one shot to the next. That will give you
an idea of what you need to correct
to be able to make the shots match so
that you can have the same look from shot to shot. In Final Cut Pro, you'll click View and I use
this layout option here, which is a side by side. This allows me to have
my vector scope on one side and my luma
waveform on the other. Now in Final Cut, you can change what you're looking at by clicking this little icon in
the upper right-hand corner. I usually use vector
scope on the left, waveform on the right, and I'll have my
wave form on luma. These are the three different
scopes that we're going to be using when we're working
on our color grades.
5. Grading Tools: Color Board: In this video, we're
going to discuss the color board
in Final Cut Pro. So this is the color board, and there's three different ways that you can use
the color board. You can change your color, your saturation,
and your exposure. This is a super
simple way to make general adjustments to
your overall image. Let's start with exposure. What you're going to see
are these four pucks, and these pucks move up or down. The top is white and
the bottom is black, and on the left-hand side here, this is your overall. If we're to take our exposure
puck and move it up, you'll see that all of
the exposure values will get brighter and it
moves in unison. It's basically taking the
entire image and moving it all brighter or all darker. We're going to use
the shot of myself so we can see this
on some footage. If we pull the puck up,
everything gets brighter. We pull it down,
everything gets darker. Now the three pucks
on your right are your lows, mids, and highs. This is the dark
parts of your image, the middle, and
the bright parts. Then if we brighten up the
dark parts of our image, you'll see on the luma waveform the darkest
part of the image, it's moving up faster
than the other parts, and it doesn't even move the
brightest part of the image. If we do the opposite, we take the white puck
and bring it down, it moves the brightest
part of the image down. Then it's gradually
less until you get to the darkest
parts of the image. You are affecting the
entirety of the image, but it gradually gets
less as you move towards the darker
parts of the image. Now if we grab this middle puck, it's going to change the
middle values and then the brightest and the
darkest parts of your image aren't
going to be adjusted. It's basically taken
the middle exposures of your shot and shifting
them up or down. If we bring up the shot of me again when we do
this white puck, we can bring up
the highlights in the image or we can bring
down the highlights, but it's not affecting
the shadows of this shot. In the opposite, if we take
the shadows and bring it up, all of the shadows are getting brighter or we can
make them all darker, but it doesn't affect the
bright parts of the shot. Then the midtones, it just applies to
everything in the middle, but your shadows and your highlights are
going to stay the same. This is an easy way to do some broad stroke
changes to exposure. If your image overall is
just a little bit bright, you might bring down your highlights and a
little bit of your mids. Or if it's really dark, you might bring up your
shadows and your midtones. You'll just play
around with these to build a change your exposure. Now in your color
board, the saturation works the same way. You have your overall saturation here on the left and then
you have your shadows, midtones, and highlights. I can bring up all my saturation or I can desaturate
the entire image. Or what I could do
is just saturate my highlights or just
desaturate my highlights. You can see there's still
saturation in my shadows. So if I bring up my shadows
but desaturate my highlights, all the darker parts
are saturated, but all the highlights
are desaturated. If we do that in reverse, we'll bring up our highlights and bring down our shadows, all the bright parts
are supersaturated, all the shadows are desaturated. Now in the midtones, this is just the mid-range. So you can bring
up your midtones, bring down your highlights
and your shadows, and then only the mid parts of your image are going
to be saturated. You'll play with your saturation depending on what
you see in the shot. Looking at this
shot one more time, if we pull up our highlights, we can oversaturate the sky and all the bright
parts of our image, and then we can desaturate
all the shadows. You can see there's a
clear distinction between the bright parts and the
dark parts of the image. If we pull up this middle puck, then all the midtones
will also be saturated. Whereas if I was to
pull up the master, everything would
become supersaturated. You'll use this for general
saturation adjustments, whether you're working
in your shadows, midtones, or highlights, or if you just want to do an overall saturation
adjustment. Now on your color board, the color section is what you use to change the
colors in your footage. Now the master color shifter
is this puck on the left. These three are your shadows, midtones, and highlights again. So if I was to push the
master up into green, you'll see that on
the vectorscope, all of your color values are
shifting towards the green. If I push it over to blue, you'll see that all
of the color values have now moved over
into the blue. Now if you just want to
change your highlights, you can move all
your highlights into the blue and you can see
how that's different. It's only affecting
the highlights of your image and same
with the shadows. If we were to put the
shadows into blue, it's going to only be
affecting the shadows and it's going to be adding more
blues into that footage. You could see when we
move these pucks around, it changes the colors of all of these colors
on the color wheel. You're essentially
shifting your colors around when you're
using these pucks, and a lot of times you might use this if you want to create a specific color to your footage or if you're
trying to make some correction. If there's too much green in your footage in the highlights, you might pull that green down. Or if there's too much
yellow in your skin tones, you might change one of these
pucks to adjust skin tones so they look proper and a little bit more
orange than yellow. One thing to keep
in mind when you're working with the color
board is you only have access to the dark mids and
bright parts of your image, and it's more of a
gradual adjustment. It's not as specific as you'll see in some other
tools that we can use, but it's just overall. So if you just want to make
some broad adjustments, this is a great
tool to use that. A lot of times I might use this just to
add a little bit of contrast or just to fix a color cast that
I have in my shot. Let's just show you
one quick example of how you can use the color
board to edit your shots. This is a shot that I have from my drone and it's shot in log. When you're filming in log, everything is going to be super desaturated and
there's no contrast. I'm going to first look at my exposures and I'm
going to bring up my highlights to where
these clouds are closer to 100 because these clouds are pretty
bright in the shot. Then I'm going to
bring my shadows, which are these parts
in the lower part of the shot, parts of the jeep. I'm going to grab
the shadow puck and I'm going to bring that down so those are closer to black. Now overall, this
shot looks decent, but I might adjust my midtones so they're a little bit darker. I might readjust my highlights
up a little bit brighter. Now this shot has some
good contrast in it, but it's still
pretty desaturated. I'm going to move over to
the saturation and use my master puck and just
bring everything up. That looks pretty good, but maybe I want those
blues to pop in the sky. So I'll bring my highlights
puck and bring that up, and I'm going to desaturate the shadows so that parts of the ground don't
get too saturated. Now, just with a few tweaks, this shot went from something
that looks super flat and super boring to something that actually has a pretty
good look to it. Now we could use the color board to change this even further. Let's take the
highlights and put a little bit of cyan into them, and then let's take our shadows
and pull that cyan out. Now the sky has more
of this teal pucked to it and the rest of the
image still looks the same. I'm going to take my midtones. I'm going to add a little
bit of yellow red into them. Now here is the before
and after of the shot. You could see from just
a few minor tweaks, I've changed the color
and I've changed the exposure and the saturation. This is a great way just to do some general adjustments
to your footage to be able to fix some errors
that you have in your shot or to just
get a different look.
6. Grading Tools: Color Wheels: This section we're going to
talk about color wheels. In Final Cut Pro, I'm going
to pull up my color wheels. You're going to see four
different wheels and then a few extra additions that you
didn't see on the color board. Now how color wheels
work is you're adjusting your exposure,
your saturation, and your colors,
either on the image as a whole or the highlights
midtones and shadows. First, I'm going to just
pull up my step to graph here that shows you all your
values from black to white. You'll see on my wheels I have exposure on
the right-hand side. I'm going to pull up
on my highlights and all the highlights are
going to get super bright, but it's not affecting
the shadows as much. Whereas if I pull
down on the shadows into where they fall
closer to zero to black, you'll see the darker parts
of the image will get darker, but the brighter parts will
stay where they're at. Now if I use my global settings, which is basically
the image as a whole, you'll see it all moves in unison so everything
gets brighter or darker. You use your highlights,
your midtones and your shadows to adjust those
elements of the image, or you could just do
global adjustments. If you wanted more
contrast in your footage, you would bring up
your highlights and you bring down your
shadows and then you'd adjust your
midtones either up or down to add more contrast. You can see immediately how much more contrast
there is between this shot, which is the stepped graph, and this shot which is
the adjusted graph. Let's reset, on
Final Cut you have these little arrows
in the corner that resets each one of these graphs. Then let's move
on to saturation. Now in Final Cut, on the left-hand side
of your color wheels, you have your saturation. You have your global saturation, which is basically the
entirety of the shot. You have your highlights, your midtones, and your shadows. Everything is broken up in this way where
it's highlights, midtones, shadows when you're
using these color wheels. If you wanted to just add
saturation to your entire shot, you would bring up the
global saturation. If you wanted to desaturate everything, you'd bring it down. Now, if you wanted to bring up the highlights, so say the sky, you want more saturation in the blues and the sky, well, you could just bring up the
highlights and then you might adjust your midtones
down and your shadows down. You're going to play
with your highlights, midtones and shadows to adjust the saturation in the different
aspects of your image. Now, the last thing that
you have access to on these color wheels is
changing the color. You have your global adjustment, which when I push
it towards say, blue, the entire image is going to be
pushed towards blue. If I move this towards red, you'll see that all of the image is all moving towards red. So all the colors
change and the white, which you can see in
the background here, is also going more red orange. If I push this down
towards green, bring all the way down here, the white turns green
and you can see that all the colors
are now changing. You could also do this for just specific parts
of your image. We could change
just the highlights and move them to green, but then put our shadows
and put them towards red. These work the same way that the exposure and the
saturation works. It affects the
entirety of the image, but it's more focused on, say, the highlights or more
focused on the shadows. When you're changing the colors, if you push too much
in one direction, you're going to just
put a color cast across all of your footage. Let's play around
with this one shot that I have where I have this extreme contrast and also these washed out colors
in the distance. What I could do here is I want to bring down the
highlights a little bit, so I'll take my exposure and
I'll bring them down a tad. You could see here
on my luma waveform, all of my exposures in the
highlights are moving down. Now, I'm going to bring up my midtones so that you can see more of what's going
on in the rocks and in the darker section. Then I'm also going to
bring down my shadows, so the darkest parts
will stay black. That was before, that's after, so it's less contrasting. Now, I want this sky to pop
a little bit more so I could use my saturation and my
highlights and bring that up. What you're affecting are all the brighter
parts of the shot. If I was to do this globally, then all the shadows would also get more saturation as well. I don't necessarily want
that for this shot. When you're color
grading, you're going to have to make these choices, do you want more
saturation in one part of your shot or do you want it in a different
part of your shot? This is where you'll start using the shadows, the midtones, and the highlights, and make these conscious choices when
you're doing your grades. I don't want the whole
image saturated. I'm going to bring
this back down. I'm going to pull
up my highlights. I'm actually going to bring down my shadows and keep those. I'm going to give a little
bit into the midtones. Now, with the
highlights, I want to push them a little
bit more yellow, give it more of
that desert feel. But you could see it starts affecting the rest of the image, so I might pull my
shadows back towards blue ticklish and so these
can stay a little bit cooler. Now you still have this contrast
between the colors which you have this bright
yellows and the bright sky, but then you have the cooler
elements in the shadow. If we turn this on and off, you can see the
difference how I added a color cast and I've
changed my exposure. When we look at our graphs, you'll see that I have more saturation moving towards
yellow, which makes sense. Turn this off, there's less saturation in
all these rocks. Turn it back on, now this is pushing more
towards yellow. You're going to use
your vector scope to see how much saturation
you're pushing. You can also judge your color where the trace is on the graph. If I wanted to make
things more red, I might push that trace
up towards the reds. Now, doing that with
these color wheels, it adds a cast across the entire image and it
doesn't look that good. There's other tools
that we're going to use that will be more specific, so if you just wanted
to target the rocks versus creating a cast across everything,
you can do that. But with this color wheel tool, it's more of a
general adjustments. If you just have
a little bit too much green in your image or
a little too much yellow, you can just pull it more towards the blues
and you can get rid of that overall or just like in the highlights
or the shadows. But if you're trying to do more specific color grading, well, that's where other
tools will come into play and that's
where you're going to actually target specific
things. That looks pretty good. Now another tool that you
have in the color wheels in Final Cut is access to
temperature and tint. Now, depending on what editing
software you're using, these might be different
tools in another spot, but this is where you're going
to find them in Final Cut. These are to help fix any issues you have with white balance. If we go back to our color wheel and we look at our
color temperature, if we move to the right and
we go to say like 10,000, it's going to make the
entire image much warmer, so it's pushing more
towards the yellows. If we push down to say 2,500, it's making everything
much cooler, so it's blues, the cyan. Now with your tint, it's moving towards magenta, which is the far-right, or it's moving to a
green on the far left. If you have a green
or magenta tint, maybe some fluorescence in your shot or
something like that, you can use this to try and get rid of some of
that color cast. Or if you're using a
white balance that's off, you're outside but you shot
a little bit too warm, well you could cool down your image and bring
back those blues. You'll use this to make some adjustments to
correct an image if it is pushing too far
into the blues or yellows or greens or magentas.
7. Grading Tools: Color Curves: Now let's talk about
a tool that is a little bit daunting when
you first look at it, but it's one of the tools that I like using all the time, and this is your color curves. Now, these are great
because it gives you more precise editing than just saying I want to
affect my highlights, my mid-tones, or my shadows. You can go in and actually set where your mid-tones,
and your highlights, and your shadows are and you can really tweak exactly
what you need, especially when you're
working with your exposures. In Final Cut Pro, you
can either add it here by this drop-down
menu and add color curves or
you could go down here to your Effects window, go to color and
find color curves, and then drop it on your shot. With your color curves, you'll have four
different lines. You have your luma, which is all of your exposure values, then you have your
red, your green, and your blue channel,
your primary. The way that you tweak
this is going to change not only your
exposures, but the colors. We're going to start
with the luma. On the luma waveform, you have this graph and you
have the straight line that goes from down here in the
lower left-hand corner, which is black to the upper right-hand
corner, which is white. Now, these two dots are automatically set on your curve, and what you can do is add
more dots in the middle. So I've just added
a bunch here in the middle and you can
bring these up or down. On a visual representation, this line is all of your
exposure values in the shot. If I was to take this top
point and bring it down, you'll see on my luma waveform that all of my color values are getting darker all the way down to zero,
which is black. If I bring up this bottom point, you'll see that
everything is moving towards 100, which is white. If I take the center
values and move them up, everything's going to
get brighter or I can move it down and everything's
going to get darker, but it's more focused
on these mid-tones. This is going to stay black
and this is going to stay white because these two
points are still here. You can make adjustments
where you're changing these and changing the
contrast of your shot. Let's do a simple contrast
adjustment on this graph. I want to make everything
much more contrasty, so I want these
brights brighter and these dark areas much darker. I had a point here and here. I'm going to bring
up my brighter parts of the image and
I'm going to break down the darker parts. You can see overall, now there's more contrast in this image because I've added
what's called an S-curve. The S-curve is how you make this graph look to create
this contrast where you have both bright
and dark parts of your image and you have
the stretch of contrast instead of having
everything gradually move from the darker parts
to the brighter parts. There's more of this
stretched out contrast. Let's pull up this
drone shot that we were playing with earlier and let's bring up some color curves
to make some adjustments. This is a log shot, so it's very flat. You can see all my
exposure values are in the center on
the luma waveform. What I could do is
bring this top point over and bring up those
clouds and all of this in the sky closer to 100 because those are pretty
white and then I'm going to bring the darker
parts of my image down towards zero by bringing
the bottom point over. Now this is definitely
as contrast when you look at the luma waveform, but I want to add more
of an S-curve to this. I can add different points and I can change
different aspects. Let's say I want the
brighter parts of the clouds to go pure white, but I don't want the clouds
to all blow out together. You could see I'm adjusting different parts of these clouds so that you can actually have some texture
in the sky here. Now let's play around
with the darker parts. I'm going to add a
couple of points here. I want those deep shadows
to get even darker, everything else to go
a little bit darker, and then maybe more of the mid-tones go a
little bit brighter. You can see that instead
of just using highlights, mid-tones, shadows as
like three points, you can now add
as many points as you want along this line and do little tweaks so that
you can really dial in how you want your exposures to look when you're
editing the shot. With the shot, there's
no saturation. I'm going to add a color
board just so I could add some saturation
back into the shot and I'm going to do
global adjustment. I'm going to bring
up my highlights, my mid-tones, bring
down my shadows. Now I use my luma
waveform to change the exposure values and make
more contrast to my shot, and I just used
the color board to add the saturation back in. Now we have these three lines
that are the red, green, and blue channel and these work the same way as
your luma waveform, except for they're affecting your color versus just
your exposure overall. Your luma waveform is essentially all
three of these lines put together in one so that you can adjust
everything at once. You're not changing the color of the image when you're
doing your adjustments. Let me pull up this
color wheel just so you could see a visual
representation of this. On your red channel, the top left corner here
is going to be pure red. The opposite of that down here, the lower right-hand corner
is going to be cyan. On green, the top left
corner is green and then the bottom right corner
is going to be magenta. Then on the blue channel, the top left corner
is going to be blue and the bottom right
corner is going to be yellow. You're going to move these lines between the color that the line is and the opposite color
on the color chart. Because you could see
here on the graph, the opposite of blue is the yellow and the opposite of green is the magenta and the
opposite of red is the cyan. Just using the color wheel,
let me show you this. If I pull my highlights
over towards red, everything gets
super red and you could see all the white
parts of my image got red. Now if I pull this down
here, everything turns cyan. Again, the bottom corner is your shadows and the
top is your highlights. You can make
adjustments just like the luma waveform and
only affect one part of your image if you're trying
to add more red or you're trying to take out red
in something specific. Let's go back to our
shot that we had. Let's say we want to add more of a color cast to the desert. This is in the mid-tones, and what I could do is
bring up a little bit on the red channel towards
red in the middle. You could tell, I'm just
doing a very slight tweaks. The highlights in the sky, I want those to go more blue. I don't want to affect
the rest of the image. I'm going to put a
couple of points here, and I'm going to just
pull up parts of the sky and let the rest
of it stay the same. You can start using
the red, green, and blue channel if you want to make these little tweaks to the different
elements of the color on specific parts
of your footage. These are super powerful tool
and you can get a lot out of your footage by just doing little tweaks on these lines.
8. Grading Tools: Hue Sat Curves: When it comes to your
color grading tools, the hue and saturation
curves are going to give you the most flexibility and the most creative
control over your image. When you pull up your hue
and saturation curves, you're going to see a lot
of different graphs here. There's a lot that you
can do with this and it might seem a little bit
daunting looking at it, but you can tweak every individual color in your image and not
only change the color, but you can change the luma or the brightness or
darkness of it, and you could change
the saturation in relation to the other colors. This is where you're
going to go in and really create some creative looks
out of your footage. Let's pull up our color wheel, and let me just show you how
each one of these works. Your hue versus hue
is where you're going to change specific colors. You can use this
eyedropper tool, select a specific color, say green, and then you
could change the color. Let's say I want the
green to turn more teal. Well, you could
use these points, widen out this graph, and it's going to adjust more
of the colors around green. You can see here on
the color wheel, more of these colors
are now turning teal. If I shrink this down, it's going to be
very specific to that one color that
I've selected. You could see it here, it's teal right in the middle
of all this green. If I have this shot of myself and I pull up the hue
saturation curve, I could target just my jacket, grab that element, and I could change the
colors of it so I can make it something
completely different. Now you'll see other
parts of the image like my lips and my ear, and something up
here also changing. I'm going to show you a way
where you can mask these off and really focus
in on one element. But that's something
we'll get into later once we get through
all the different tools. By using this graph, you could really change the
tone of specific colors. Let's go back to this drone shot that we've
been playing around with and let's pull up a
hue and saturation curve. If I want to change
the color of the sky, I'll use my eyedropper
tool, grab the sky. I usually widen these out a
little bit because I don't want the adjustment to be so specific and I want
to feel more natural, because a lot of times if
you just target one color, it ends up looking unnatural. I'm going to pull this
up and it's going to introduce more green into the teals and I'll go
right about there. It's a little bit more greenish up there, a
little bit more teal. It has that aqua look to it. Now I'm going to grab
the Earth down here. I want that to go more red. I'm going to pull up
on this graph and it's going to add a
little bit more red. Now I've completely
changed the look of this. When we turn this on and off, you could see that it's completely changed
the look of the shot. Just the hue versus saturation
curve will really let you tweak your colors and
create something different. If you want everything to shift
more yellow or more blue, you can go in here and target
specific colors and change the color value and
you can play with it moving around in
different directions. The best way to
get a feeling for how this works is
to get a shot with a bunch of different
colors and start playing with this graph and seeing
how you can tweak it, and at what point do
you start breaking apart the image where it just
doesn't look good anymore. I'm going to reset by using this reset button in
the right-hand corner, and let's talk about
hue versus saturation. Just like the top one here, you can target specific colors. This tool allows you to change the saturation of those colors. I'm going to just
target the sky. I'm going to open this
up a little bit and I'm going to make
them super saturated. Now the sky is very saturated, but everything else is
exactly where it was before. You can use your hue
versus saturation curve to change the saturation of
specific things in your shot. Let's go back to
the color wheel. Let's select just
this section here, which is the blues, and let's pull that down. Well, you could see that as I widen this out on both sides, basically all the teals and blues are now
completely desaturated. I move this up and
it's the opposite. Those are very saturated. I can desaturate the
rest of the shot. The only thing you're seeing
are that blue spectrum. When you're looking
at your vector scope, you could see what is saturated. Whatever is extended out from the vector scope is
super saturated. When I bring this down, it moves back
towards the center. Let's reset. There's good
saturation everything when we looked at
the vector scope. Let's select the yellows,
we'll pull that up, and you can see how
it's stretching out or I can bring it down and you can see how it's
going in towards the center. Hue versus saturation
is great if there's an imbalance of saturation
of one specific color. Or if you just want to
make something pop, you might select that color, boost the saturation
a little bit. The next is hue versus luma. Luma is exposure values. You can make certain parts of your shot brighter or
darker based on color. Let's say we just
want our greens to be darker. Let's grab that. Grab the greens and
then bring it down. You can see that all of the greens on this graph
are turning much darker. A lot of times this would be a good for like a forest scene. If you want that deep
lush feeling in a forest, you might bring
down all the greens that are in the trees. But here's a fourth shot, it's nothing super special. But if I wanted to say
darken these colors, I can grab the
greens in the shot, bring them down on the
luma just a little bit, and it does make it a little bit darker and deeper colors. Now I can also tweak the
hue versus hue. Grab that. Maybe I add a little
bit more blue into it, and then let's grab for
a hue versus saturation. Let's grab some of this other. I'm going to just desaturate a lot of the rest of the image. But I'm going to boost the
greens and then I'm going to bring them down even more. Now the shot has
completely changed. You can see I did
the hue versus luma, which changed this
specific colors. I added some
different saturations and tweak the color slightly. That's the before and
that's the after. The hue versus luma works
great if you want to bring down or bring up different parts of your
image based on color. Now if you push it too far, it's going to really
start looking weird. If I really bring
down these greens, all of a sudden it's very unnatural looking and it
just doesn't look right. Everything with these hue
saturation, hue luma curves, you have to finesse
it and really just play around
and not push it too far where you start getting
a bizarre looking image. The next tool we have is
luma versus saturation. This you'll use to
pull saturation out of the highlights or the
darker parts of your image, and you could set where
that is by adding a control points somewhere
in the center here. For this shot here I have of myself with my red jacket on, let's say I want to bring out saturation from the darker
parts of this image. I don't want to affect my
face, which is brighter. I'd add a control point here and I'd bring down this left dot and it pulls the saturation out of all the darker
parts of the image. You can see as you move this
control point more right, it starts affecting
more of the image. Let me just make a crazy graph here that you would never use. But you could see
that all of the image is desaturated except
for this part. It just shows you
how you affect it by moving it left or
right on the shot. If we did this weird graph here, you could see all of
these highlighted points have tons of saturation. The best way to think about
the luma versus sat is decide if you want less
saturation in the shadows, bring that down, and then move this control point left or right depending on how much of the image you
want it to affect. The more you push to the right, the more the highlights
are going to be affected. The more you push to the left, it's only the shadows
that are affected. You can add multiple
control points if you want, and you can bring up
different sections at different values. Now the next tool is
saturation versus saturation. This works a little
bit differently. This is all of your
saturation from the left being everything that's not saturated to everything
on the right, which is very saturated. I have this shot of cooking some vegetables
and you can see there's a lot of saturation in the reds and the
yellows of the shot. Well, what I could do is
set a control point in the center and just bring down the most
saturated elements. You could see here
red and yellow. The trace is moving more towards the center when I bring
down this right point. Now if I move this up, it's moving further away from that center and it's
becoming supersaturated. Now if I wanted to not
add any saturation to these elements but then add a little bit to
everything else, I would set a control
point in the center and then bring up the left
side of this graph. Now the rest of the image is
going to become saturated, but it's not going to
affect these elements. You're basically looking at not saturated elements
versus very saturated, and you use this to match it. If you have an element, say, like a super bright red jacket and it's overpowering, well, you could just target that
one element by choosing these elements that are most saturated on the right-hand
side and bring it down. Or if you want the rest of your footage to match
that bright red jacket, well, you take the
left-hand side of this graph and bring it up. Now the last tool that you
have access to is basically changing the saturation
based on a specific color. It defaults to orange
versus saturation, which is skin tones. If I wanted to say my face the shadows to not
be as saturated, I'd pull down on the left side and then I'd
pull up on the right side. That basically pulls
out saturation from the shadows and brings up
saturation in the highlights. You could do this with any hue. I could target, say, my
red jacket and bring up the shadows so they're
supersaturated and bring down the highlights. You could just use this
in different ways to help add even more precise
editing to your footage. Usually you're going to
use this for skin tone. If you need to make adjustments and things aren't looking right, you can add saturation to different elements
of that color, so the highlights, mid
tones, or shadows. You can really dial it in by
placing exactly where you want on this graph by adding
these control points. Now the hue saturation curves adds a lot of tools for you to use and really start making sense once we get into
editing some footage, and I show you some
breakdowns of how I approach it to be able to create my
color grades for my footage.
9. Using Adjustment Layers: Let's talk about
adjustment layers and how I use them for
color grading. I'll basically work on each shot independently if I'm doing
the initial color grade, which is to fix problems. You can see I have
three shots here on my timeline and they all
are a little bit different. They each have their own issues. Some of them are too
bright in sections and their colors might
be a little bit off, and if I did just a general
adjustment to all three, it might not work properly
to fix all three. I would go through and adjust each one of these independently, and then if I wanted to
create a creative look, well, I would do that on
this adjustment layer that I have above
these three shots, because once I've done
the initial edit that fixes all these shots and
matches them from shot to shot, then I can do just a
general color grade and apply it to all of them, so I don't have to
go shot to shot and apply the same color
grade to each one. Let's just do a
quick color grade. I'm going to change the
color of these rocks, make them a little bit more red, take out some of that. Now this effect that I've added in this adjustment layer will be applied to all three of these shots because it's
above all three of them, and then each one of these
shots I can go through and change my exposures and fix
the problems that I have. Adjustment layers are a great
tool when you're going from your initial color grade to
your secondary color grade, and so when you're
thinking about your color grade
in your workflow, only do color grades
on specific shots, if it only applies
to that one shot. If you have a color
grade that's going to be affecting multiple
shots in a sequence, do that on an adjustment
layer above so that you don't have to go through and tweak each shot independently, if you want to make tweaks to your color grade after you've already applied
it to each shot.
10. Vignettes: Let's look at another
color grading tool that I like to use called a vignette. This is where it darkens
the edges of your frame. When you use a vignette, it helps create more focus to whatever it is
that you're filming. If you have a subject in the center and you
add a vignette on, it's going to make
the edges darker and the center is going
to stay brighter. This is a good tool to
use in your back pocket if the shot just feels
too bright overall, but you don't want to
just darken everything. A lot of times I'll use this
if I just want to darken the corners and put more
emphasis right in the center.
11. What is a LUT: Another tool that you're
going to use is called a LUT, and a LUT is just
a pre-made look that you just add on
top of your footage. Now, a lot of times you'll hear creators talking
about using LUTs and it just gives
you an instant way to get better looking footage. But the truth is not every LUT is going to work for
every shot that you have. You still have to do
some color grading when you're working with LUTs. However, they do speed up the workflow so
you don't have to use all of the different tools to be able to craft
a creative look. A lot of times how you'll
use a LUT is that you'll get your footage looking good so you'll get to
that standard look. Sometimes you'll
hear it called Rec. 709, but basically
it's where you have proper contrast,
proper saturation, the color's adjusted, so that your white
balance is proper and you're basically ready to
put a creative look on. That's when you'll add
a LUT that is more creative and gives it a
completely different style. Now there's also what's
called a transform LUT and a transform LUT takes a log
image and brings it to Rec. 709. So it does
all the contrast, saturation and color
automatically so you have a shot ready to start
doing something creative. So if you wanted to, you could do a transform LUT to bring your
footage to Rec. 709 and then add a
creative LUT on top of that and then in a few steps you have some
good-looking footage. So let me just show you
real quick how this works. In Final Cut Pro, you have
an effect called Custom LUT depending on your
editing software, you might have it
somewhere else. So just look up for
your editing software, how to apply a LUT. I'm working with a
log image here from my DJI Mavic3 and I'm going to first use a conversion
LUT that I've built. It's a Dlog to
Mavic3 conversion. I add that on and you can see in your LUMO waveform and
your vector scope, this adds contrast
and saturation. If I turn this off, it goes back to
the log which has very little contrast and
very little saturation. So I could just put
the footage out just like this if I wanted
to do a quick edit. If I'm not looking to do something creative
and I just want the footage looking good that's pretty much
all I need to do. But if I didn't need to do some quick tweaks for exposure
because I didn't expose properly in camera I bring up
either my color boards and Final Cut or color wheels and I might tweak my
highlights down a tad, my mid tones a little bit
maybe at bringing darker, boost the saturation and the highlights and
bring down my shadows. With just a few little tweaks, I made the shot
look even better. So from here I can add on a
creative look let's drop on another LUT and I'm going to bring up this one that
I call Hollywood. It instantly changes all the
colors to more orange teal. That classic Hollywood
cinema look. With these LUTs you
can bring them on full or you can mix it in. It's only 70 percent
or maybe 50 percent. So if a LUT is too strong, you can dial it back and not
have such an intense look. Then with a few
minor tweaks we have a completely different
look and something that has more of
this creative style. A LUT is a dot cube file. It's something that you'll
either find for free online or you can purchase
them from different creators, but you'll find
different LUT packs that match what
it is that you're creating and you
could easily just use these in your
editing workflow. Personally, I have my own set of LUTs that I've generated from my different color grades
and I'm going to show you towards the end of
this course how you can make your own LUTs. So when your color grading, if you have a certain
look that you like using over
and over and it's something that you can
always use to make your whole editing
workflow that much faster.
12. Masks: Let's talk about another
tool that I like using for hard-to-grade shots and
that's called a mask. There's a few different
ways that you can do a mask when your color grading. In Final Cut, if you search under your effects and
you just type in mask, you can see these different
masks that will pop up. You can draw one which basically you can
set your own mask. You can use a graduated mask, which feathers the effect
from one side to the other. You can do a shape, you can do a vignette,
you can do an image. When you're doing color
corrections like color wheels, you can actually get a
shape mask right here. If you open up your color
wheels, you do a shape, you can do a circle on the
screen and you can modify it so that it only
affects that part of the image and then you
can feather the effect. If I was to make
it super bright, you could see how
only affects where that shape is and I could
change the feathering of it by grabbing on
this outside ring and making it stronger or less. Now I could also invert this and do just outside the
ring and then final cut. You could also track by using the tracker that's
built into Final Cut, or you could keyframe and
effect and actually have it move depending on where you want this to shift
throughout your frame. There's a lot of ways that
you can use masks and color grades and be able
to key and track it. We have this shot here of
these trucks going past this landscape view with this weird little
totem in the center. I want to color grade this shot, but I want to color
grade the sky differently than the foreground. First I'm going to do
a general correction over the entire image. I'm going to bring
down my exposure, bring down my mids. I'm going to adjust
my shadows a tad and just get this to
where I like overall. Now, I want to adjust the sky. I'm going to actually
duplicate this clip and put another version
of the same clip on top. I'm going to add a graduated
mask to that top one. Now, when we go into our inspector and we add
grabbed graduated mask, we could see that I can
make adjustments and it's only going to affect
the top portion here. I have these two pucks
that I can adjust based on where I want it
and how much feathering. Now I can make adjustments
to just the sky alone. I'm going to tweak
this. I actually want to bring down my
mid-tones and my highlights a little bit more than I would
for the foreground. Still want to keep my contrast. I'm just messing
around with my curves, and then I want to change
my blues and put a little bit more yellow and a little bit more magenta in that. Then we're going to go to
a hue saturation curve, bring down my hue vs luma. Change the color slightly, a little more teal. When I turn this
clip on and off, you could see that I'm only affecting the sky
portions of the shot. I've gotten rid of
a lot of that blue, I've made it more yellow and
I've changed the exposure. You could use one
of these masks to change different elements
within your shot. When we get into
some more examples, I'll show you how
to use these in a few different ways to
fix some different things. But just know that you
can section off part of your image and fix things so if you have one aspect
that's really bright, one aspect It's really dark, you can independently work on both of those
and blend them in the middle so that
the shock comes together and has a
better look overall. A lot of times you'll
get a shot that has a difficult color
grade to work on, and it's better to work independently in two
sections than it is to try and do
an overall grade that affects everything
in your shot.
13. Fixing Problems: Three problems that
you're going to encounter when you're color
grading are banding, noise, and color blocking. When you push color
and saturation and exposure into your footage, depending on how you shot it, the image might break apart. We've spoken at this
earlier in this course, but I want to show you
how you can fix some of these problems and also
what to look out for. Banding is where you see these lines that will
happen across the footage. Oftentimes, when you
adjust the color in a sky and you
push it too far, you'll start seeing
these bands pop up. You'll see noise on the
footage in the darker parts or also if you boost your ISO too high
when you're filming. If you're in a darker scene or you've exposed to low and then you bring up the exposure
in your editing software, you're going to get
more of this noise. Color blocking is where you're pushing the image too
far and you actually see the colors start breaking
apart and you'll see these weird little blocks
all over the footage. Now, sometimes you'll shoot
and you'll need to use a shot and you need to
actually push the color grade. There is a way that
you could fix this. It's not perfect, but it
does work for things like skies or parts of your image that aren't
the complete focus. The idea is that we're
going to mask off those sections and
then we're going to give them a slight blur. When you add a slight
blur to those sections, it hides those issues that pop up when you do
the color grade. The shot from the
Trona pinnacles of trucks driving
through this landscape. It's in logs, so I have to push the codes pretty far to get
a good exposure of this. When I turn on this
adjustment layer, you'll see that I
have a custom LUT, which is a mavick3
transform LUT I made, and then I have a hue
saturation curve. When I click on this icon, it pulls up to show
you what I've done. I've tweaked the
desert landscape and I've tweaked the sky
both independently on the Hue vs Hue graph
and then I've added some saturation on the
Hue verse saturation using the left puck. That allows me to give
me more saturation. Now, overall, this looks decent, but I did want to do an additional color grade
on this shot specifically. On the actual clip itself, I did a secondary curve that adds a lot more
contrast to the shot. This shot is part of a sequence so that
adjustment layer with the transform LUT and
the color shift is going to apply to all of
the clips in sequence. Each shot has a different
exposure so I'm going to tweak each curve a little bit
differently so that they match. For this scene, I wanted a
really dark contrasting look. That's what I did
with this curve. I created a super-strong
S-curve so that the shadows fall really dark and the highlights are still
staying pretty bright. Now the issue is when we
zoom in to 100 percent, we could go up to the sky, look at all of that banding. It looks awful and so
when you play it back, you'll see all those
bands are dancing around. This is very noticeable
when the viewers watch it back and it just
doesn't look that good. The good thing about this
shot is that it's in the sky. The way that it was exposed the sky is
what's breaking apart. What we're going
to do is mask off the sky and add a
little bit of a blur. Let's bring this back
to fit our screen. I'll first go and copy the shot. I'm going to add it
above the other shot. Now they are stack. I'm going to add the draw
mask effect in final cut. In the editing
software that you use, you'll have to find the effect of where you can draw a mask. How this works is I go to my draw mask effect in my inspector and I can
start drawing points. I'm actually going to
make this 25 percent so I can go outside and I'm going to start adding some points around that section
that has the banding. It's basically all
of this blue sky. Basically, I've drawn a mask that's just
around that section. You can see if I bring up my curves and I
really mess with them, it's only affecting the
area that's in that mask. What I want to do
is find a blur. I like to use the Gaussian blur. I'll just add that
onto this shot. I have my color, my mask, and my blur and you can see its created some weird
artifacts right now, so we're going to tweak that. First, with my draw mask, I'm going to change how
much I've further the shot. I'm going to zoom in. I'm going to take
a look at my edges and we'll play with my falloff. For the blur, we'll look at the sky where the banding
is and we'll bring this down to where we could see
the bands and then bring it up just to where the
band starts to disappear. Now the banding is
pretty much gone. I'm going to bring up my
mask and I'm going to adjust these points
so that there is no weird blurring happening on parts of my shot that
should be sharp. This is why it's not
going to work for every shot that you use
because if you blur something and it's noticeably blurred it's going to
draw attention to that. If you have banding or noise in parts of your image that
are flat or something like a sky or
something that's like a darker section where you can blur and you
won't notice it, you can use this method to
be able to fix these issues. I'm going around and tweaking these edges, redrawing my mask. Let's go back out to 25 percent. When we play the shot back, you'll notice that
the banding is gone. Now, this method is not perfect, but it does get rid
of some big chunks of your footage that has this
noticeable issue in it. If you have a sky that's blue like this and
you have these bands, it's better to blur it
than it is to leave it with these
stripes in the sky. Also with moving shots, you can keyframe this mask. If your edges need to shift slightly from beginning
to end of the shot, you can go through
and keyframe and move these points to
follow your shot. If you have multiple issues
throughout your frame, you can use multiple masks, and create additional
layers and just fix little parts of each. It takes more time. But if you have a
super complicated shot that has a lot of issues, you can go through and tweak little elements
and be able to fix it and make it look
much better in the edit.
14. Creating Custom LUTS: Let's talk about how you
can create your own LUTS. If you have a
specific color grade that you use again and again, or you want to have these different looks
that you can then share with others you
can create a LUT. It's a dot cube file. For your editing software, you're going to have to
see if you can export a dot cube file from the color grade that
you have created. In the final cut,
there is no way to export a dot cube file. I use a program called
Color Finale Pro. This program gives you the
same color grading tools that we've been talking
about in this course. However, it also gives you
the ability to export that as a dot cube file that
then you can use as a LUT. In Final Cut when you have
Color Finale Pro installed, you can just drop
it on your footage, and then in your inspector, you have all of your
color tools and you have this additional window
that can pop up that has your color
wheels, your curves. It has an additional
color gradient tool called 6 vectors. Then it has your HSL curves, your hue, and saturation curves. Then also you have
your exposure, your contrast,
your white balance or saturation, and
your sharpness. You have a lot of
the same tools. It's just organized a
little bit differently. With Color Finale Pro, these three dots in the upper right-hand
corner and you click on this and you can
export as a LUT. Anything that you do
when you're doing your color grades in
Color Finale Pro, you can then export, and then you can use
that dot cube file and just use that as a LUT. Let's just give you
a quick example. I have the shot, which is a pretty cool shot
I just timed it perfectly. I was hiking and I caught
the train passing by, so let's say I wanted to create a layout of a color
grade for the shot. This was originally
filmed in standards, so I don't need to
do a conversion LUT. I'm just going to start
tweaking the colors. Let's just do an S
curve on the shot. Let's make contrast higher. I want to bring down
my highlights a tad. I want to bring my shadows down, and let's just mute these
dark elements a little bit. I don't want pure
black in my shot, I want that muted, moody tone. I'm going to bring
up the dark parts so they're above zero. You'll see that it
starts to create more of a fade in these darker
parts of the image, and that looks pretty
solid for this shot. Now I want to add
a little bit of red into my highlights, so I'm going to tweak
this curve a tad. I'm going to take out some
green from the shadows. I'm just playing with the
curves at the moment. We can take this further and
do some hue and saturation, so I'll take my saturation
of this element, drop that a tad. The idea being that
I'm creating more of this moody look to my shot. Now, I can go through
and go export as a LUT. I'm going to call
this moody train, and now I've exploited
a dot cube file. Let's bring this
onto another shot. So I have this hiking shot here. I'm going to go back
into Final Cut. I'm going to find my
custom LUT effect, add a new light, and we're going to add
this moody train LUT. So you just bring the
dot cube file in into the custom LUT and that
same look has been applied. Now I might need to tweak the
shot a little bit further, or I might bring down the mix of this LUT so
it's not as strong. You can create your own LUTS, create your own
looks and then you could share those
with others or use them on your own footage and
just have a library of LUTS. Now, unfortunately, there is no way to do this
in Final Cut Pro, you can't export a LUT. However, if you use a piece of software like Color Finale Pro, then this is a tool
that's in that software. Now, depending on what
program you're working on, if you're in Resolve Premiere, something else, you might have this option to export a LUT. It's just a feature that
you want to look for if this is something you want to do in your color grading.
15. Workflow: We've gone over a ton
of different tools that you're going to
use for color grading. But I just want to have
a quick discussion about how you
actually color grade and what do you
actually look for and what to even do
with your footage. This is where your creativity
is going to come into play because color grading
is not straightforward. It's not like you do X,
Y, and Z every time. It more depends on what do
you want out of this footage. I've shown you some different looks throughout this course, whether it is something
that's more of like a standard just clean look, or you wanted something more extreme like the Hollywood look or the moody look I created
in the custom "What" section. There's so many
ways that you can go about it and it
all comes down to your style and what the purposes of the video that
you're creating. The other big thing
is what kind of color grades do you like? Something that is a good
practice is to start saving screenshots of different videos that you liked the
color grade on. If you see a film
or you're watching a YouTube video and you see
a color grade that you like, save those screenshots because you can always
refer back to them, and you can start
seeing what choices that creator made to be able to get that
color grade look. There's only a few
key things you need to look at in a shot to be able to understand how you color grade to get that
same type of look. The first is your exposure. Are all the elements
in a shot bright, are they all dark? How much contrast is
there between them? Is there a lot of contrast
or is it more muted? you want to look at
your exposure values overall on a shot. The second thing you want
to look at is your color. What colors do you see? Then how much saturation are
in each of those colors? If you have something
like a red or a blue in your shot and
it's super vibrant, well that tells you
that there's a lot of saturation for that color. But if everything's looking very muted and it's a very
washed-out feeling, there's a lot less saturation. Also if there's only
certain colors popping up, well then there's going to be some shifts in the
color spectrum. If you're only seeing
oranges and teals, well then you can get a sense that the creator who's
worked on this has pushed the colors into the orange
and teal spectrum and has muted some of the
other colors in that shot. One other thing that
you can do is when you have screenshots of
different creators' images, well you can bring them into your editing
software and look at the vectorscope
and the waveform. Here's a color idea
that I'm looking at for a film that
I'm working on. This gives me a good idea of how much contrast
is in the shot, where the highlights
are sitting, where the shadows are sitting, and then also where
all the colors are sitting on the vectorscope. I could see that
there's not a whole lot of saturation for
the blues, cyans, and greens, but there's
a lot of saturation for red and yellows and the oranges, and so I could see where the colors are positioned
on my vectorscope, I can see where they're
at on this waveform, and I can even bring up my
RGB Parade and get a sense of the red channel is super bright and the green
and the blue are muted. The blue is even
less than the green. I can start to see
where the color is shifted in the shot
and I can start making decisions on how I can
start pushing the colors in my own shot to match
something like this. I suggest creating a
folder on your desktop. Whenever you see
something you like, save a screenshot and it'll just give you a reference
to go back to and give you some ideas
of what to play with when you're in
your editing software. With anything creative,
it just takes practice. So the more that you're
looking at color grades and you see how other creators
are using exposure contrast, saturation, color in
their own videos, you'll start to notice
trends and you'll start to see things
that you like. The more that you play around with these color grading tools, the easier it will be to
achieve these different looks, and you can start
creating your own style and find a look that really reflects you and the videos that
you like creating.
16. Color Grade Breakdowns: Now that we've gone
through all the tools and just all the ideas
around color grading, the next step is to actually
go through some color grades together and just walk
you through my process. Now everyone is
going to color grade a little bit
differently and you can use all of these tools to
craft your color grade. You might use the color
wheels and the curves, or you might just
use the curves, or you might be someone
who just needs to use the HSL curves. There's no right or wrong way. We have a few examples here of different scenarios that I've come across working
on a project. Instead, I'm going to show
you different techniques in each one of these videos
and show you how I'm going to use basically
all the tools and in different capacities
to be able to fix these shots and create
something creative that has a specific look
for this footage.
17. Basic Color Grade: Let's just clean up a basic
shock and make it look good. I have the shot of myself, it doesn't look bad, it's
shot in a natural profile. I'm using S-Cinetone on
a Sony a7S Mark III, which does have a little
bit more of a muted look, it's not as contrasting. We're going to add contrast and then we're going to
clean up the colors. First, we'll take a look at our luma waveforms
in our vector scope, and we see that some of the
exposures are way above 100. Now This camera can record a little bit
of extra information, so I can bring that back. We have saturation towards
the yellow and the red. Now one thing that you can
do is check your skin tones. This line right here on the vector scope is
your skin tone line. This is where your skin
tone should generally hit, and it will have a
good look to it. If we zoomed in to my face only, and you could see right
here that a lot of the color is shifted into
that skin tone line. You could see how we could get shift that line back and forth, we could take out orange, we can add in more yellow, and it shifts back and
forth across that line. When the skin tones are
hitting right around that line is where
they look pretty good. Let's do some grading. First, I'm going to pull up my color curves because
that's what I like using, and I'm going to bring
down my highlights. These are overexposed, so I'm just bringing
that down to around 100. Now I want my shadows to
be a little bit darker, so I'm going to pull right on my luma waveform until my shadows are hitting
right around zero. Now I'm going to create a dot in the middle and then
one on each third, and I'm going to create
more of an S-curve. I'm going to bring up my highlights and
bring down my shadows, and then just add a lot more
contrast into the shot, and then I'll adjust my
mid tones to where I like. Now the shot has a
lot more contrast. Everything to me has
a yellow tint to it, and you can see there's
a lot of yellow here. I'm going to take my red
line and I'm just going to tap it up slightly
in the mid tones. You definitely don't want
to go too crazy with these, especially when you're just
trying to make a good look. Now I'm going to pull
up my HSL curves, my hue saturation curves. I want to pull saturation
out of the shadows, so I'm going to bring
down my Luma versus Sat. It's going to pull
the shadows and make them less saturated. Then overall, I think it needs a little bit
of saturation, so I'm going to boost
Hue versus Sat. It's going to pull up
the entire saturation, maybe bring down this Luma
versus Sat a little bit more. I think that looks like
a pretty solid shot. You can see the
before and after, it's just a subtle shift, change the color slightly, and then I also
added more contrast. You don't have to go crazy
with your color grades, you just need to do
what makes sense for the shot that
you're working on. For a lot of the content that I create on my YouTube channel, I just want to
make it look good. I'll add contrast, I might tweak the
color slightly, and I'll play around
with saturation just so it pops and it has
a good look to it.
18. Creating Contrast: So now let's fix a shot that looks washed out and has a bunch of
different colors in it. This is from a trip
I did through Utah. There's a lot of greens, blues. You see the red on
the Jeep itself. Overall, this looks
pretty washed out. This is from an action camera. Depending on the
camera shooting on, you might get some
washed-out looking images. Let's pull up our car
wheels and adjust using these on this one. As you can tell, there's lots
of contrasts in saturation. The issue is, it's
washed out looking. That tells me that I
want to bring down my mids because my shadows are almost at zero already and my highlights are
pretty much at a 100. I'm going to play
with my mid tones. I'm just going to
shift the whole range down and I might bring
up my shadows a tad, I'm going to bring in
my highlights as well. As you bring your
mid-tones down, you may have to do
some slight tweaks to your highlights and shadows when you're working
with this tool. That shot has a lot
more contrast now. The next thing is, what do we want to do with our colors? We have this bright red, this bright blue,
this bright green. This shot works if we just want a standard look and we just want it to just have saturation. But if we want to create
a look out of this, we want to start tweaking these. I'll bring up our HSL curves and I want to darken
the greens in this. I'm going to go to Hue vs Luma. I'm going to use my eyedropper, grab the greens, so it's
right around there. This is the greens, reds and the oranges. I want to make those darker and the sky is a little
too saturated for me. I'm going to grab my
eyedropper, grab the sky. I'm going to expand these out. I'm going to desaturate the sky, because I don't want the
heavy blue sky in this shot. Now, this red has a lot
of saturation going on. If I pull down the
sat versus sat, it's going to pull
down anything that's overly saturated and make
it mixed with the rest. Now that matches everything
else in the shot. Then if I use my
luma versus sat, I'm going to bring down the
saturation of my shadows. I want to emphasize
creative choices, because you might
think that you want more saturation
in the sky or you want more saturation
on the fuel can, it all comes down
to what you like seeing and what your
goal is with the video. This is why I keep stressing, find different looks
that you like, find different
examples and start seeing how they use
contrast color, saturation, and exposure, and how the overall image looks. Because when you get
into color grading, you have to make
all these choices. Do you want saturation
added into these elements? Or do you want to take it
out of these elements? All of these are going to
be decisions that you're going to have to make when
you're doing your color grade.
19. Fix A Sky: Let's fix a sky. In this sample, the sky is too bright. I'd like to bring
the exposure down. Then I want to take out some of the blues and I want to add a little bit more
yellows to make it feel like it's
more in the morning. The first thing that
I'm going to do is just look at
my overall image. Do I want to adjust everything or do I want to
adjust just the sky? I'm going to bring
up my color wheels. I'm going to bring
down the highlights. I'm going to bring
down my mid-tones. That's pretty much as
far as I want to stretch it for this lower
area down here. I'm going to
duplicate this shot, put it on top, and then I
want to bring up my masks. I want to use a graduated mask. I'm going to turn off the shot underneath so I can see
what I'm affecting. I'm going to close this down a little bit so
it's just the sky, go back to my color wheels, and I want to add a
little bit more reds, yellows into the shot. I want to bring down my
mid-tones even more, maybe my shadows, so I really get some good
contrast out of the sky. Now, another way to do this if we weren't
using color wheels would be to go back
to color curves and create more of an S-curve. Then let's turn on
our shot underneath. Now, you can see that the
sky has been brought back. But also, if you want to have even more color
pushed into the shot, I could go into my
color curves and I could add some more
red into the shot, maybe add a little bit more
green so it turns yellow, and then I would mess
with my mask a little bit more so it has more of this gradual look from
the top to the bottom. Now I've created more
of a sunrise look for this footage and
tweaked just the sky, not messed around too much with the foreground and the
elements on the bottom.
20. Make a Color Pop: Let's make a color
pop in a scene. I have the shot here
and it's me walking on the Racetrack Playa out in Death Valley and I have
this red jacket on. I really want this red to pop against this very
barren landscape. What we're going to do is make some initial
adjustments to start, we're just going to
add a color curve. We're going to adjust our luma. I want to bring down my
highlights, take my mid tones. Let's add some contrast
into the scene. Let's bring the
shadows towards zero. Let's bring up the
exposure of the land. Now, we have more
contrast in this shot. It looks like my jacket is
falling a little bit dark now. I want to make that pop and then also I want the red
to really stand out. We're going to bring a
hue and saturation curve. I'm going to first
grab my jacket, hue versus hue, zoom in to 100%. It's looking a
little bit orange. I just want to make it
a little bit more red. I can bring it down, it
becomes more yellow, bring it up, it
becomes more magenta. I just tweak the color
slightly. I like that. Now it's going to hue
versus saturation. I'm going to grab the jacket, same thing that I just
did and we are going to just bring up the
saturation on the jacket. Then the last thing
I'm going to do is add some brightness to it. I'm going to add hue verse luma, and I'm just going
to bring that up. Now I have a little bit more
brightness in that jacket. Now that's going to be the
most saturated element of the shot and the rest of this is a little
bit desaturated. I can make that even
more desaturated by pulling down on
the SAT versus SAT. You could see that if I pull up the jacket is the only
thing that saturation. Let's bring the jacket up
and everything else to here. Then I'm going
back and I'm going to tweak my curves
a little bit more. I want to just change a couple
of elements in here and now I have a shot where the jacket pops across
this landscape. You can grab that, you
can change the hue, you can add some luma or
saturation and really make it pop in comparison to the rest of the scene
that you're filming.
21. Creative Matching: Let's talk about matching two shots and then
creating a creative look. I have these two shots. It's one of me walking
through the throne of pinnacles and then
the second is I'm out on the landscape
in the distance. Now, these two shots have completely different color and exposures and
everything about them. There's a lot of things that we need to fix about
these two shots. I'm first going to work
on this first shot. I'm going to pull
up my color wheels. My colors here are
looking like there's a color cast of a
yellow-red on it. I'm going to pull a
little bit away from the yellows and put a little bit more blue back into the shot. I'm just doing a global
adjustment here. You could also see over here, take this on and off, I'm just shifting the colors
towards more blue cyan. Now also my exposure
is a little bit dark, so let's bring up
my color curves. I don't want to go
crazy with this because it is a sunrise shot, so creatively, I want to keep
this a little bit dimmer. I don't want to
have it so bright, but I do want to
bring up this region. I can use my eyedropper, and just pushing
it along here it shows which part of
the image this is. I'm going to make a point here. I'm going to make a point here, and I'm just going to bring
that foreground a little bit. That's starting to look better and more what
I want for the shot. I want to match my second
shot to this shot. This shot is very blue. I'm actually going to
copy this first shot. I'm going to drop
it over the second shot and I am going to use a crop and crop it over just so I can get a sense of the colors
I'm looking for. Now I can turn this on and off if I just want a reference. You could see that on the shot, when I put them side-by-side, my first shot is very muted. The highlights are down here at 75 and shadows are down here. The second shot has a
lot more contrast in it. The reason is I
shifted where I was looking and I'm looking
more at the sunrise. Let's bring up first
our color curves. I'm going to bring
down my exposure, but I don't want to
bring it down too much because this should stay bright. That's the sunrise. Pull
my mids back up a tad. I don't want to go
too crazy with this, but I do want to keep
this hard contrast. I have a little bit of
exposure in those mids, and that looks pretty good. Now just judging exposure, those are matching a
little bit better. Now I could bring down
my highlights even more, and that has a very close look. Now we need to deal with color. There's a lot more oranges
and reds and yellows in this, and this is all blues, teals, and cyans. All right. Let's tweak a little bit
more in the color curves. I'm going to take my red, I'm going to shift
it more towards red. The highlights are
pushing more towards red. Then I want my blues
to push more yellow. That's a nice just general
curve across the entire shot. Then I just affected the highlights here
with the red curve. Then let's add
some color wheels. Then I just want to
push the highlights into this red-yellow, creating more of a color cast
across the entire image. Pull a little bit of the
blues out of the shadows. Now when we put
these side-by-side, you'll see that
that first shot has a lot more of this
blue steel in it. Now let's add a hue
saturation curve. I'm going to look
at this region. This is the only region
that really has blue in it, and it's kind of
that magenta color. I'm going to add
a little bit more blue back into the sky just because the last shot
has some of that and I want to make it match
as much as I can. Now this whole shot overall
is looking more red. This whole shot has a
lot of more saturation. I'm just going to pull down
the sky I tad by pulling down on this purplish area. Then Hue vs Luma, I'm
going to leave that. Then I'm going to come
to my SAT for SAT, I'm going to bring
down just the super saturated parts of the image. Now this matches a
little bit closer. Now, I'm going to also
add a vignette on the first shot because I want
to darken these corners, has a little bit of a darker
feel to it on the edges, so it's not so bright. Then let's blow this
up to 100 percent. Let's look up at the sky and let's see if there's
anything going on. There's some definite noise
and color blocking happening. Let's go back out to fit. I'm going to add a second
layer of the same shot. I'm going to draw a mask. I'm going to find my draw mask. I'm going to add
a Gaussian blur. Now you can see that the
whole image is blurred. I'm going to find my draw mask and bring this out
to 25 percent. I'm going to start drawing
a mask around the sky. Then I'm going to
zoom back in to 150 percent and see when the blurring gets
rid of that noise. Great, right around there. We'll zoom back out to fit. Play this shot back. Now the sky has a much
better feeling to it. We're going to go through, we could play with our feathering
and just make this look a lot more cleaner so that it doesn't have
such a hard edge. Now when we play these
two shots side-by-side, you can see how the scene
matches much better and it has more of a creative
look for the sunrise, whereas the original two
shots don't match at all and there's completely
different colors going on. Now, this is an art. This just comes down
to what you like and what you think looks
good from shot to shot. But if you're matching and you have a scene
where it's going from one shot to the next
and they're in progression, there's not a lot of change in your exposure and everything, you'll want them to get
them as close as possible. But something like
this where it's going from a bright part
to like silhouette, you have more creative
flexibility and you just want to make sure
it feels like they match, and it doesn't have
to be perfect.
22. Making Creative Choices: Let's have some fun on
this next color grading. This a shot that is very dark, but I was exposing for
the sky specifically, but what I want to get out of the shot is this idea of the sun coming up and the circle
of Jeeps are corralled up, getting ready for
the day to start. What I'm looking at
this, I'm going to be creating two different edits. I want to do one for the sky and one for the Jeeps down here. I'm going to just
start by duplicating, adding this on top
of each other, two different layers and I'm
going to use a gradient. I want to turn off the bottom just so I could see
what I'm going to affect on the top and then let's do a color
grade for that top. I'm going to pull
up my color wheels, I'm going to bring
down my highlights, not too much,
they're pretty good. I exposed for the highlights. I'm going to bring
down my mid-tones and not really tweak my shadows, but I want to push it
more into the sunrise and so I'm going to add some
red magenta feel to it, so it has more of
the sunrise field. Now I want to add a color curve. I want to play with this
super bright section. I definitely want
everything to feel bright, but I don't want it
to feel too bright, so I'm going to take off
some of that really bright, so I'm just bringing
down the top of my highlights and
bringing it down and compressing it so that the
whole sky has this nice pink, purple, orange field to it. Now when we add the bottom here, this has a nice lookup top, but we need to do
something with the bottom. I'm going to pull
up my color curves. I'm going to add contrast. I want the lights around
the trucks to really pop, to really have some
brightness to them. I want my mid-tones
to go up overall, but I want to keep
my shadows and have that silhouette
feeling but still see into those
shadows a little bit. I'm really going
to bring this up. Now we have a pretty cool look going on where the Jeeps down here are getting some
bright light and the sky up top has
a nice color to it. Now, I want to reflect some
of this color down here. To the highlights, I want
to add some more red, maybe a tad magenta. We're going to bring
our red and our green, and we're going to tweak those, but I don't want to
make it too yellow, so I'm going to cool it off
a tad with the blue channel, make it more purpley. When we bring this to
100 percent now we could see it's
looking pretty solid. Let's go back to fit and then the last thing
I want to do is add an adjustment layer
on top of all of this and I want to
add a vignette. I'm going to add this
adjustment layer between them because I don't want
it to affect the sky, but I do want it to affect the ground down here
because I want to create this pool of light
that these trucks are in. I'm going to grab this vignette. I'm going to bring it in
and then the last thing I want to do is add a little bit more
saturation to the sky. I'm going to go back
to the sky layer. I'm going to add a
simple color board and I'm just going to
boost the saturation. Now I have the shot
where it really shows the sun rising in
the distance and you just get that feeling of the first light in the
morning with all the colors. It's pretty amazing what you can do with your
footage when you start pushing it and you
start thinking through like, what do you want
out of the shot? Like how do you want the
audience to see this scene? Because I could have
easily just left it silhouetted and just
added some color to the sky and then it would
have just felt pretty flat whereas when I created this
pool of light for the trucks, you have a much
different feeling for the shot because we have these lights on and everything
else is so much darker. But I've created that
effect in the color grade. Sometimes you're going to make choices that are just going
to make a shot look good and other times you're
going to want to get super creative and
try to come up with a concept
before you actually start color grading
a shot and then you'll pick the right
tools and just play around until you get the shot
looking how you want it.
23. The Big Picture: Taking a step back and looking
at the whole workflow, the process of color
grading is pretty simple. You first fix any
errors that are in the shot and then you do your creative grade
on top of that. The things that you're
looking for are: exposure, contrast, saturation, and color. You use those
elements in unison to be able to create your looks. Now, as I've mentioned multiple times
throughout this course, find different
creators or films or different pieces of
content that you like and start
saving screenshots. It's a great way to start
building up a library of the types of looks
that you want to start creating in your color grades. Also just get familiar
with all the tools, play around with each
one and see how they work differently when you're
working on the same shot. Some tools or more specific whereas some are
more broad strokes. You want to think of
this like a painting. You're just doing
big broad strokes on some parts of your
footage but then you're getting in specific with a little detail brush and
cleaning up other elements. If you have any questions
from anything in this course make sure you
ask them in the discussion. If you want to learn more
about Final Cut Pro, I do have another skill share
course that's all about how to use Final Cut Pro and
how you edit your footage. It goes through my
step-by-step approach for basically everything
that I do and how I create all my YouTube videos. If you haven't already, make sure you head
over to YouTube and check out my
YouTube channel; it's just my name, Jeven Dovey. If there's any topics
that you want to expand further on
in this course, please let me know. I appreciate you taking
this course and hanging out with me as we've
learned some color grading, and I hope that these
skills are going to help you be able to craft better looking footage and
help you create some creative looks for the videos that
you're working on. I'll see you on the next course.