Creating A Dumbbell In Cinema 4D And Arnold Renderer | Reimagine Fx | Skillshare

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Creating A Dumbbell In Cinema 4D And Arnold Renderer

teacher avatar Reimagine Fx, Reimagine Fx

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      0:57

    • 2.

      Geometry

      12:28

    • 3.

      Backdrop

      4:10

    • 4.

      Shading

      12:50

    • 5.

      Lighting

      8:04

    • 6.

      Render Settings

      1:56

    • 7.

      Post Process

      3:41

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About This Class

Hey, what is going on motion designers so today we are going to be taking a look at how to create some dumbbells inside of Cinema 4D and Arnold renderer. We are going to start off by modeling some geometry creating some dumbbells and then get into some lighting and shading which we will be doing everything procedurally inside of Arnold and Cinema 4D. We only going to be using Arnold for lighting and shading other than that we are completely going to model all of this inside of Cinema 4D without any third party plugin so I hope you enjoy the ride.

Meet Your Teacher

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Reimagine Fx

Reimagine Fx

Teacher

With over 8 years of experience in the dynamic world of visual effects, I am a seasoned 3D Compositor, FX artist, and Motion Designer driven by a passion for storytelling through the captivating medium of film. My journey in the industry has been marked by a relentless pursuit of excellence and a commitment to pushing the boundaries of creativity. Throughout my career, I have honed my skills in a multitude of VFX and 3D programs, staying at the forefront of industry trends and innovations. My toolkit includes industry-standard software such as Maya, Nuke, Unreal Engine, Houdini, and more, empowering me to tackle any creative challenge with confidence and precision. Like the vast expanse of fiction in movies, I am drawn to the art of storytelling, weaving narratives that transport audien... See full profile

Level: Beginner

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Transcripts

1. Introduction: Hey, where is the young guys? Believe will be creating something like this. A dumb bell inside of cinema. 41st thing we're going to be doing is modeling this working. Then we'll get into the lighting and shading. The best thing about this part is all the texting and shooting will be doing this completely procedural. So every pattern that you've seen inside of number on the surface and the outside of the bars, the metal aluminium bars, everything is going to be a complete procedural shooting. So I hope you get something out of this and then we'll get into some media lies on lighting and rendering sitting. And after that, a little bit off was first thing in the full shop to get exactly what kind of effect you want. So I hope you enjoy this class. 2. Geometry: right. So let's start off by morning and the bill. So the first thing I'm going to do is take Celinda. Andi don't know in the good old shooting lanes. So that way we can see how much second we're working with. The next thing is make sure tradition segment is said to six. We don't need that kind of high German tree. But this kind of design, the Radius is 50. I think it's OK. I'm just going to decrease the height through something like maybe 50. We can always go back and increase the size and everything. Also, I'm going to make this plus X So we have this gun. It's just rotated orientation. So, as you can see in the original image, this was the origin reference for creating the number. And this is what something we're going to be creating today. So, as you can see, have made just a little bit different or the abstract art s so you can see we have this card champ for ages around the corners to create that. All you have to do is go to caps and then on Philip in strictly, you'll see something like this obviously This is not what we wanted. So just change the segment One on the radius to maybe like five next. So letting Greece this this is well okay, if you want to master a thing that's too easy in the reference it's it's just a little bit more bulky than I've created. I think it it was looking more realistic and more better when the question So I've created that anybody told you depends on you. If you want to make it bulky, you can make it so as you can see if you have something like this. So I guess three guesses 15 is good and the height will be some or turned e. Yeah, so the FBI agent and we're only going to be creating one cylinder on Now we're going to make it a Semitic, prolific so and went to take a cemetery and drop this into the symmetry to make it a child of symmetry. As you can see, even though we have taken a similar, we still don't see duplicate or the balloon virginal this. The reason is because our objectives in the center of the world space if I move this to the side As you can see, the symmetry is now starting to work. So I'm just going to move it like that. Disposing okay? Just you. Yeah. So the next thing is to take the Celinda on, I'm doing this plus X again, Onda, uh, just changed the why Coordinates to zero. So it's in the middle. Everything is normal, so it's completely properly allowing. So let's decrease the overall radius, height and radius. Okay. So, as I said, if don't you depends on you if you want to make it a bulky or 10. As you can see, this one is kind of bulky. And this one is Pritikin. So I just thought this one would look rather better from my perspective, but it totally depends on us. I said so. Let's increase it. Okay, this is looking good. We don't need that much of segment in our plate, but we need someone of samples starting segments in our cylinder. The barbie are something to make this somewhere around 16. That's good. Now we can Don't forget out shooting. So as you can see, we have something like this. I can bring this, you know, sort of one. Yeah, and, uh Yes, this is a good late. So I'm goingto call this going to call this dumbbells with one being one in and I'm going to create a nun. Let's call this dumb Bell and it's brought this inside of a month. So that way we have a meeting organized. Now I can move my none instead of destroying my object. And now we're going to get into the kind of destructively we have to me this. Now there two ways to do this. Either we can do the brilliant effect, or we can also do. You can see every table object either I can convert my cylinder into in a beautiful object that will make it a brilliant says. You can see in the image we have to carve this and put our text insider. So the inner extrusion we have to do is either we can make this adjectival and extraordinary is like this or the other thing you can do is I mean, that is do a begin. A patient on how you're going to do that. I'm going to show both divisions. You depends on you how you want to do this. So I'm just going toe Let's remove this fellow. So, as you can see, I have this cylinder and I'm going to take that box A cube. Let's bring this down. Okay, this will be 2020 20 on. As you can see, it's not obviously not going toe aligned to our object. So alarming to do is take my Celinda and just rotate this for shift when you're rotating. So it snaps everything in degrees fruit, artillery. As you can see, the orientation is set to minus 30 and now I can select this cube off mine goto autographing view. You can click on this Aiken to go into the Alta graphic you or you can hit middle mouse button. And now I can select this. Think it over here. They onda, uh, from the public because playing this Yeah, so I was just using that reference. Yeah, so this is looking good now. It's what? Just bring this town. So what I'm going to do now is electing in the bill. You know, patient on what William does is basically arrogance. Attack two different objects. So either I can go for addition to march to multiple objects or I can subtract object a from off your baby somethingto make this cuc as object. These I'm going to brought this. So the top object is going to be your cylinder, which is object A The bottom object is going to be a cute As you can see, we don't seem things now willing to bring my cube downwards. And in, strictly as you can see, we have extrusion going on, right? So, as I said, it totally depends on you. What kind of matter you want to do either a destructively or nondestructive way. So right now we're doing a complete procedural matter, so I can go any time I want. I can change this. Radios off this Q. If I don't like it, if I think it's too much, I can remove it. So it s a totally depends on us how we want to do this. So, um, I think I'm going to go with the destructively, the irritable we. So I think that way for this kind of scene off this leads a pretty small soon. I don't think we have to really take care about the procedural way, although we are going to be doing the procedural shining on all over the dumbbell. But for this I think a simple cylinder irritable Celinda is more than now. So I'm going to believe this. Dilute the boot Severe back to normal. And I mean this tradition back to zero. Right? So first of all, I'm going to select my number. I'm Linda. It are for rotation and just take this. OK? So as you can see, you have 90 degree in the Z axis on. Bring this up. Okay? Something like this. So the next thing of you introduce and would Celinda and it seemed to make this irritable or you can hear this item to make it edited. Now I'm to go to my face mood. So, like, this face hit him for the modeling toolkit and then w for you can see extraordinary. I'm going to extraordinary inside on and hit em again for the morning toolkit and D for extrude And I'm just going to extrude this insight, okay? Having that storage. Yeah, I think this is looking good. So you can see since we're dealing with the medical geometry, all you have to do is model one part off the dumbbell plate on the other will be immortal instantly. So I think this is a living. Good. Now, on the after do is at some fixed. So it goes this on going to goto Margraff more fixed. And the first thing we can do is go to object and change the alignment to middle. Now, the next thing I'm going to do is jeans that takes toe anything you can put any number you want. Suppose like 45 kilograms. So this is going to be my weight, right? So I'm going to go back to my old terrific view by hitting middle most better aligned this . Andi, I think this is too much. Something doing this 20 Maybe 40. 40. So the wife? Yeah, go to the side of you on. Make sure as you can see, the depth is too much. I don't think we need that kind of depth. Hit s to focus on your object. So it's too big. So I'm going to make this around five on 23. That's yeah. So three is perfectly matching. It's looking good. And what of the other going to James that will find its the default front is not looking good. But right now, just a duplicate this text and hit control C control be for copy and paste. Or you can simply hold control and drag the text to make a duplicate copy of it. Here. I'm going to type in a rep. So as against in the original image, we have rep on one side and the weight on the other side, It's actually we have kind off in watered. But off this thing, I'm going to bring this down and bring this up. Okay, so let's first align the rep. So make it 30 on. I mean, genius of fun to something like Maybe like impact impact is good and impact for it has that kind of boldness to it. Okay, so the linemen does good. Yeah. So I'm going to delete the 45 kilogram read, and I'm gonna do this. We control and drag this so hit 45 and then you go. And we can make this study faith on every 30 back yard or a graphic view. Just this. And I think No, it's ripping. Good. Yeah. So if it's too big, if you think the textures, Toby obviously can get into it and maybe like, change the world size of it. So this one, I'm going to call this and I'm going to put this 45 k g no accidentally football in there. So create one Munnell on. Drop this into the now. This will be my next. It's ah, really nice to keep everything organized. It will help you design your elements faster. So when everything is done now, we're just going to duplicate the dumbbell. Before that, let's create our bag drop. 3. Backdrop: the creator of Bag Drop. I'm going to take a plane. And if I don't know my garage shooting lines, As you can see, we have way too many segments more than it's needed. So I'm going to make this one on one. So I'm going to go back to my family and he bigger out shooting lines on Let's make this eat Under On and 800. Yeah, May 1000. Yeah, I'm going to It seemed to make this irritable. You go to edge more select veg, hit him for the modeling toolkit and d study for extra. I'm just going to extort just a little bit and then drag this handing upwards. Let's see. And I'm going to extraordinary one more name and push this backwards. So we have 90 surface kind of thing going on again. I'm going to do the same with this. Just extraordinary is and rack this Some of them don't like this. Yeah, So as you can see, it's pretty rigid for a backdrop. So I'm going to go back to my age Mood, Select this edge this one and this one hit M and s Onda obviously going to jeans the offset and subdivide this. So if you just see how some of you want, Okay. I think this is good. I think I'm going to do this individually since I want more smoothness around this part of the blander and less over here. Yeah. So, as you can see, if you have created a nice point of just being this backwards, Andi, I think we need more space in the front. So I'm just going toe, select all this point and just bring them forward. All right? So it's looking good. Just bring this back on skin. This pity. We have created a nice bag dropping the ball this backdrop. All right, So the next thing is to create a camera, let's read on camera. Click on this, Aiken, To make this active on goto coordination and you know, everything except for the excess. Says you can see if you have. I think you're fired. Camera. So the first thing I'm going to do is change the focal and from a default classic 36 to poetry. Okay. The next thing is to go back to a coordination, bring up your camera, just zoom in a bit. Yes. So this is looking good. Yeah. Uh, I'm going to add a protection tack on my camera so I don't mess up my camera angle. So I'm I'm going to get out of my camera. And as you can see, we have this camera ship in a few put That is kind off in trips between your scene. So if it's not button you out, you can keep it. If it's bugging euro, then you can hear this door to times until it goes right. So it is kind of hidden in the view port, but it will be still rendering in the final render will not be lens the camera. So let's lubricate are down below. Actually, we're going to duplicate it. Aidan of the art. So via when we have completed all the shooting and everything, so I'm going to go to my side view. Let's, uh, bring this, okay? We have to actually create a nun. Uh, well, this mortal And what? The text and your number inside of it. And now bring this So selected Martin on. Now, bring this up. Yeah. So get back into your camera angle. I'm just going to bring this back. Yeah, 4. Shading: Now we're getting toe the lighting and shading. So before getting into the lighting and sharing the several things toe do, the first thing is, if you're working with are no, it's really important to have your own view port. But you can see custom people I've created my own or you can also create your own. It doesn't matter if you don't have one, it's I mean, you can still access with your like in many, but it's easier this way if you have a view port off your own, so a so you can see. I've docked my eye pair on the right side of the you put. So if I don't this on, you won't see anything on going to take a sky. You can also take the sky from looking to 9 40 sky, so I'm going to make the skill of 50 person. And what this skill basically does is it's your The idea is that right now showing the 50% of her final resolution so right, Nothing or 40 gives you the half HD, which is a really, really depressed seven brandy. So if I said it to something like 1920 opportunity three office deal with related by 7 30 that the baby will be showing so I can who lure something like 30 and now it will be some somewhere around, like 40 b, so it totally depends on it, So it's a little bit faster to process, so always use 50% of your original size. So, as you can see if you have ah, dumbbell going no. So let's start off by. You can see modeling are sorry picturing the plates, which is this cylinders. So let's go to greet Arnold surface and standard surface, which is just pretty for material, and I'm going to make the read one. So there's one thing to keep in mind when you're working with Donald. Is that Arnold Country fresh multiple things At the same time, it can only process one thing. Everything so right, Nizer. As you can see, we can't see our material preview. Onda reason is because our I p Aris right now running is active. So if I turn this off, our material loads instantly. So that's one thing to keep in mind. We're working when you're making changes video material, but you can still see this so that I hear is probably running. So we have our material going on. We have just a standard surface. I'm going to make this and we'll call this, uh, lied. Anything you like on duh. I'm going to leave the colorful now as it is. Or let's make it something that you Yeah, on going to make this a pretty dress, my peers disappoint one spectacular and 10.5 toughness value. So let's create the procedures to dictionary. So wanting to get out of my camera on and it s to zoom in on your material. So when I don't on my here, we have a good way of looking at material so going to your model down this off open network editor Now what we're going to do is let's dig a noise and this Moyes will generate our overall diction. OK, so I'm going toe like this to honor beauty so we can see what is going on. You can also open window or make this huge for the period preview purpose. Or you can also watch this material in your view port as well. So I'm going to drop this material to my family. Okay, so As you can see, we are getting a preview. No, I wouldn't go into my noise. Don't know. Pigs and no lives are basically harmony levels of detail you have on your noise. So increase it to get more didn't. So this is my details and not going to actually add any distortion. Maybe just looking. As you can see, it ruins the whole noisy pattern on and maybe like around 0.99 maybe one. Let's go with one, uh, like minority, maybe default on amplitude. Let's make this either Lincoln who make it pretty stone by increasing the value to one, or you can keep it one or two. So there's several reasons Either you can play around with your amplitude or what I like to do is take a collector ignored, and this way you have total control off your noise or your baton seconding this toe the annual beauty. I can go in to my color correct nor increase the contrast and decrease the grammar so I can make this my noise much stronger much later totally depends on me, so it's easier. Reconsider. Better to have a strong, good nice work flow when you're working with material editors. So that way you have more control on your materials. So I mean to keep it like that. Now, how do we get this picture? Actually make the whole procedure illness on our plate. If I make it the color, obviously, we're not going to see anything. So what we're going to take is a bump. No, I'm going to make a bump. Trudy, connect this toe the bump map and drop this. You'll stand surface and Jim entry and not move. So right now you don't see anything. If I make this something like 50 now you start to see something. Like like that on you. And this is what bump is doing is channeling that noise into your normal off your geometry and faking the displacement. So there is no displacement going on. But the mob bump map is faking that effect. So obviously this is not what we want. The nice partners. Too big. So we're winter activities overall skill to 50. So as you can see, the more scale amount we change the mood, less amount of noise. But when we get so actually moved me this let's strive. I think we can agree explosion amount so we can see more clearly your physical sky, which is not exactly helping. Obviously we're going to use in his day, right in the final result for find lighting purpose. But for the demonstration purpose, I'm going to stick with the deport so the noise is going to be 100 as the final value and the bomb will be not too strong. Maybe around one is good enough. So this is looking good. I'm going to make this 100%. So it renders 100 person. All right, so it's looking pretty good, in effect is nice. If you think you want a more difficult obviously you can increase a bump value as much as you want. I'm not going to increase that. I think it's looking good. This one thing and I like to do is either I can play with amplitude. Or, as I said, I can play with my color, correct. So I'm going to keep the value toe, either. You can also take the amplitude and make it to make it just a little bit stronger. I'm going to keep it one, but this is just an example. If you want to do this. So I'm gonna go down this off. And as you can see, our model has been loaded again. So you can go back and change the color of this with something like this. Black. We're just a little bit off blue in it. Yeah, So I'm going to drop the same blade on my next. Right? So we have the same idea. But if you'll notice the original image as you can see, the extrusion part has a different color right right around here. So what I'm going to do is ah, uh, select this dumbbell Celinda on going to actually remove this material from my number. Make the sky toe zero again. So I'm going toe select a face to like my Celinda and, as you can see by before it has been selected since we agitated from the last thing. So I'm going to select this, uh, played on them to create another standard surface. And I'm going to call this material. One animal called this insect for now and drop this on your number. Right? So let's seems a color for better understanding. Okay, So as you can see, we have this now I'm going to hit you and I invert my selection on uncle dropped this plate material on magic. So now we have one object on one material on the outer surface and one Indian set surface. So don't this off. And if I'm going with kind of like the black picture on my number, what I can do is go a little lighter version of this on the big right. Just a little later. Not too much. Yeah, So let's move on, Right, it's getting this size begins here. Our number and this is done at the lighting will be better when you have added in India. So now we're going to be concentrating on our bar. It is to concentrate on it, focus your object. So let's create a standard surface and done this off. Now Onda, on the middle part is obviously in the body's made out of metal and a fellow meaning and create that we it's really easy. All we have to do is turn the middle nous to one, and in the custom preset metal preset custom, choose aluminium. You can also take copper, gold or any other piece of the one. It totally depends on you. I'm going to go with meaning. So now I'm going to drop this on the bar and that's it. We have major surface, but we don't have the carving as this dumbbell baton has. Right? So how do we create that? Well, open your network leader on here. What I'm going to do is make this huge. Take your deleting all kind off section would call s checkerboard. Okay, drop this and cunning this value of beauty. And as you can see, all we have is a checkerboard black and white checkers. So I can make this 10. And you have checkered batons, and that's it. Now, how do we use this to create that kind of cross metal baton? Will we make this value to 15 50 to make this pretty small Or maybe like 30 30 Onda. Now we use a Nepalis UV transform to transform our movies. So connect this to you. Transform passed through on that as this to the beauty. Okay, so now, as you can see, we have this before Checkerboard just added frequency. If I change the rotation value to 45 it drew Tibbs. No, I'm going to take another bomb load drop this on the bumper and I'm coming this back toe my little beauty and done this on. And as soon as I connect this to the normal geometry, there we go. So we have created our baton with completely inside north. So you can always go back and would make this 50 and 50. If you want a less Tina, you can see small button. You can keep it through 30 and 30 if you want. You can see bigger patterns, so it totally depends on you. You can also attach a political ignored on, maybe add some more depth into it, maybe jeans the value of her bomb. I'm going to keep it to five million so instantly regard this completely done. So this is all you can create a complete procedural material inside of London without using any picture image or something like that. Some don't go back to my Onda. Actually, this is true dark, so yeah, 5. Lighting: so I'm going toe goto channel sky on here. As you can see, we have type sky in the color Click on this little Adam on good picture The constant basically means a constant color which will emit your light. And the picture will enable you to import any theorize the one I have Ah, so many pictures on his Diarra images. I will also put one in the project file If you don't have any HD arise and select one there . A lot of free is theorized on the Internet. If you just like three d arise on Google You playing done off website for three years Delays I think I got this one from these data. Even that's also pretty good Website for free is dear eyes So I will also put one is during the project place so you guys can have access for that says against CRH. Delays has been loaded. We're going to obviously tried toe experiment with our lighting scene But this one last thing to do when you're talking about the material is to create a material for our floor. I'm going to create an understanding surface. I'm going to call this good Onda, Let me this somewhat like this and brought this on your floor. Okay, As you can see, if you have very smooth a totally depends on what kind of surface you want. I don't want this reflective surface. If you want a reflective surface, you can make this 0.1. So you have all nice reflection inevitable. I'm going to make this prettier after 0.5 point one. Yes. So, uh, one more thing to keep in mind is we're going to change the resolution from our fish electrical cooking. But we'll do that before that in the second. So we have a deal. I loaded. I'm going to make the exposure to ones to make it just a little brighter. Onda. Sorry. Make the samples to fight. So we have good on the samples. Now I'm going to take this model of mine. Bring this around here. I'm gonna turn this off for now. Get out of my camera view and what I'm going to do is hit control and write this. Just bring this little backwards on. May be Don't did this Something like this on select. This model is well, and maybe in what we're doing this so nicely done and back into your camera. You like this and slipped both off your model in. Just sing to them. Okay, Let's I know. So, as you can see, we have a nice dumba liberals in going on when you're working with HDR. I keep in mind that you're only viewing your is the other from one you can see point a few by the recon door addition of 90 degrees and it will certain genes overall direction off your lighting effects make this 1 80 Okay, so try to experiment with the rotation when you're not getting the same effect you're looking for, right? So this is also looking really nice. But as I said, we're going to be experimenting with different type off eyes, delight to see with suits the best. I'm just going to increase the played little guest. Actually, not the bleed. The inside material on the incident is 0.5 on 0.1. Again. Just make this little break down. Yeah, So I'm a good man and sky bigger. Different data every second no Onda Viniar loading and the aroma on only takes a second to generate a p X file on Donald is pretty good reading. If you expel, it's a little faster. So let's make this 90 degrees one Anything. Okay, This is looking good genes, the Y direction and maybe 40. All right, this is also looking very good for me. I mean, we have a couple of HD arise. You can always choose some more. Okay, Until we are satisfied. Or you can also play around with your rotation segments and so on. Uh, I think the exposure has been too much in this one. Maybe you look stupid. One. Okay. And like to change this for 90 degrees. I think this one is pretty bright one. So let's choose another one. So obviously we can manipulate a single is dear right? This is just to showcase. You have different types of a DEA effects on your scene. We can take one idea or even at the default sky and make it interesting if you want. But this is just to show you how flexibility works with your HD arise. Andi, this is looking nice when you're creating a cinematic lighting kind of thing. Okay, We can also take a deflates. I'm just going to take a few more each day arrives to see if we can find better results. Okay. I really like the effect off on the stage Data on this going to rotate this? Yes. So I think this location is perfect. I'm really liking the overall effect on this. Just going to make ah, my backdoor a little darker. Yes. You can also keep this in. Great. If you want. It totally depends on you. Yeah, So I'm just going to get out off my camera and make this bag. Sorry. Select the backdrop and just to bring this little backwards. Okay, so this is looking pretty nice now. You can actually go back to your numbers on DSI if you're color is actually matching. As I said, the pictures are looking really nice. Doral bump and everything. I I think the bump is too much on something would have a bump map and maybe make it a point life. So it's not already in my material on one more thing is go back to stand surface on, maybe, like, just keep it inside of the blue area. Yeah, All right. So I think this is looking really nice for me. I'm the same with insert. Just make it a little bit darker, okay? And actually take the same color from here on the Yeah, it only this is looking nice. We just have to differentiate it. Okay, so this is looking perfect. 6. Render Settings: Now we're going to be concentrating on the render settings in final render. So go to your channel sky and make sure you have enough samples on your some off sky. Something to make this six on in the Rennes. It ings changer in the engine. Donald, Window on in the reset. Go to screen and other square to get a resolution. Hey, go back to it and you drink it. Good. Camera A and make this eight and four for we don't have any transmission going on in our scene so we can make the zero subsurface scattering 20 on all you in direct one. No, G I for the transmission. Make this too. And you would do so. I'm going to cheese. Oh, camera angle. Since we have adjusted our resolution. All right. I think this is looking pretty cool on just going through this. These guys on the right. Just really Yeah. No. So you can always go back to your backdrop in jeans. A cholera for quickly depends on you if you want a little brighter, darker or maybe adult Me. I think I like this. I'm going to go with this. So if you think you are seen. It's pretty low. You can always go back and change the world all exposure toe to Maybe I'm going to keep it 1.2. I'm going to change it to 1.2 something like this on. We are going to go. So I'm into it. Finally, window now and then we're going to see how we can post process this inside of for show. 7. Post Process: Okay, so the wrangling has been done. So let's open up for the shop. So in the first round, as you conceive, you have nice rich, you know, it's leaders and everything. So I'm going to hit control G to make a duplicate coffee off this on down on the original image, good filter and done on selector camera off on here. We are going to do the all of the world's processing. So the first thing we're doing really bad optics was just so we can see a little better. And then Ingres rebuilds the contrast to make your contrast image. I'm going to decrease the hell it just a little bit and just increase the shadows on Dwight little down So we don't have all the speculum going on and just increase the blacks Maybe degrees, just like with making what? Corn trusting just some exposure night. So picture is going to obviously help us bump up this bomb value so as you can see, so increase your picture if you think you want more off that if they're going on, the next thing is the clarity. I'm goingto increase the clarity. It's It looks like an easy are kind of thing I learned in Grange kind of thing. So don't increase it too much, just right. Okay. Then we rid off easiness. All right? Yeah. This looks so I can actually read of libelous. Just pump up some color. Merely must be value. Just some DVDs. Onda. When this is done, you have to go to the effects. You can add a little bit off vignette if you like. Something like this. Yeah. And if you think you don't want to, like, manually edit every single presets of them, every single control, everything you don't think if you want to do this, what you gonna do? The darkness. Bring this to 50. What you gonna do is you can go to the final lap. And this is basically the noble precepts off camera operator so you can go through them and adult ripped off your whatever you like. Maybe like leader who light and so many. The door here depends on what kind of 61 so you can go for maybe black and white. Good. So you can add a little bit of the greens Been yet on some shopping is with. So I'm really happy with this result, since this kind off effect needed any more stress in just a little bit. So I have done it already. I still think the saturation is bit too much. I can always lure my situation. So we were like minus three. Or I can also turn down my vibrations kind of balances. So that's it. 100. Okay, so this is before and this is so As you can see, we have nice do deals going on. I'm looking. So I hope you enjoyed this class. I hope you got something out of this class If you really did. Hitting up on Instagram. I love to see your work. What do you make out of this on if you have any suggestions for the next class? Definitely. Let me know. I love doing this. And that's Rikard on. I'd like to know what is on your mind. What kind of design You are in tow. So again, Thank you for picking up this glass on foot. Pursuit more from me. Thank you.