Create Whiteboard Animations Using VideoScribe | Scott Luu | Skillshare

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Create Whiteboard Animations Using VideoScribe

teacher avatar Scott Luu, Video Creator

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Class Outline - What You'll Learn


    • 2.

      Introduction - Why Whiteboard Animation?


    • 3.

      Optimize Settings in VideoScribe


    • 4.

      Learn the Workspace


    • 5.

      Using Images


    • 6.

      Using Text


    • 7.

      Customize Images


    • 8.

      Add The Fill Effect


    • 9.

      Learn the Timeline


    • 10.

      Project Assignment Details


    • 11.

      Writing Your Script


    • 12.

      Audio Equipment


    • 13.

      Audio Editing


    • 14.

      Whiteboard Techniques


    • 15.

      Storyboarding vs Freestyle


    • 16.

      Composition Tips


    • 17.

      Timing Tips


    • 18.

      Fixing in Premiere


    • 19.

      Adding Music


    • 20.

      Best Practices Overview


    • 21.

      Perform Self-Feedback


    • 22.

      Working with Clients


    • 23.

      Delivering to Clients


    • 24.

      Class Conclusion


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About This Class

Hello! In this class, you'll be learning the basics of how to use VideoScribe in order to create whiteboard animations. Take note that VideoScribe is a paid program that you'll need to buy

I started off on YouTube making whiteboard animations and I attribute a lot of my early growth to those videos. 

To break it down, you'll be learning:

  • The basics of VideoScribe
  • How to Write a Script
  • How to Perform & Edit a Voice-Over
  • Video Creation Techniques
  • Cleaning Things Up in Adobe Premiere Pro
  • How to find and work with Clients

You can use my scripting template here!

If you want to dive deeper into how to use Adobe Audition for voice-over, I cover that in my other skillshare classes. 

Meet Your Teacher

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Scott Luu

Video Creator

Top Teacher

Hello, I'm Scott. I'm a video creator who loves teaching and creating random projects for fun. My favorite activities are playing the piano, creating videos, doing gymnastics, playing board games, and talking about movies/anime. Check out my courses to learn more about the various skills I've gained as I do more projects!

Since a lot of my courses are on Video Creation, here's a link to the list of my gear.

See full profile

Level: Beginner

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1. Class Outline - What You'll Learn: Welcome to dream that Academies whiteboard masterclass. In this course, you'll learn all about the process and creating a high-quality professional whiteboard animation. This course will be broken into five different modules with one bonus module. In the first module, you'll learn all about the technical aspects of the tool you'll be using to create whiteboard videos, which is videos where I show you how to optimize for the best settings. And we'll go through basically everything you can possibly do in video scribe. This includes going into detail about importing custom images and customizing text the best places to find images that are compatible with video scribe and more. In Module 2, I'll assign you a practice project and go over the process of writing and performing a voice-over. The practice project will act as the action step, supplementing each lesson so that you increase your chances of improving by applying what you learned right away. For the scripting lesson, I'll cover some key tips you should always follow when writing your first second drafts. For the voice-over lessons, I'll cover the equipment I recommend and performance tips on how to produce a good voice over. In module 3, we'll cover the creative side of whiteboard animation. This includes animation tricks that I'll teach you in order to make your overall video more interesting to watch. You'll also be learning about how to efficiently create a scribe using the freestyle method and the storyboard method. From there, we'll go over different compositions and a few rules about what makes a composition look good. Then we'll talk about timing and pacing. Finally, we'll close off the module by going through the process of finding music and applying editing techniques you can use to improve the final draft of your whiteboard animation. Next, we'll discuss the most important aspects of freelancing for class. My hope is that by the end of the course, you'll be able to create high-quality whiteboard animations, whether it's for reasons like building up a YouTube channel. For freelancing. The end goal is for you to gain the skill to create strong videos to fulfill your purpose. I designed the lessons to be concise and straight to the point. Most of them will have an action step at the end to get the most out of this course, please take the time to really do the action step before moving on to the next lesson. Otherwise, you'll most likely forget the contents of that lesson. The best way to learn is to do as the action step of this video, download the worksheet linked below that contains the list of lesson assignments. This worksheet will act as a guide for you throughout the course. Once again, welcome to the whiteboard animation masterclass. 2. Introduction - Why Whiteboard Animation?: Before we dive into learning how to create whiteboard animations, I want to address the question, why learn how to wipe board animate in the first place? Since you're enrolled in this course, you must have a goal in mind already, I simply want to list out all the possible uses of learning whiteboard animations just in case you may not have thought of it yet. One of the main reasons highlighted as part of this course is freelance. And if you look on Fiverr, it's pretty crowded marketplace for the solids right now. I personally have looked through a lot of the whiteboard animation salaries and the majority of them lack some sort of skill that can really help increase the production quality. There's usually this one thing that is pretty good, but that one thing that's missing and really bring down the perceived quality of the whiteboard animation and thereby decrease the chances a client would actually want to work with them. This course will pretty much cover this gills they lack, which can be anything from how to achieve great audio quality to how to compose your scenes in the whiteboard animation, and it'll give you an edge over them. The next reason is to make great YouTube videos. Channels like fight mediocrity and Improvement Pill have been using whiteboard animations for years and people continue to find it engaging and helpful when understanding concepts. Once you become efficient at creating whiteboard animations, the process becomes a lot more second nature and you'll be able to create videos a lot faster, making it very possible to start your own YouTube channel if you want it. Or you could potentially reach out to an existing YouTuber and ask them to hire you. The third reason ties into the previous two whiteboard animations are naturally great explainer videos. They can keep attention while and explain concepts that are harder to explain when it's just somebody in front of a camera talking. If you're making informative videos, whiteboard animations are a great choice in terms of video format. The final reason on this list is to practice video production skills. It's very beginner friendly and a great place to start for anyone looking to get into learning the basics of video production. I'm sure there are plenty of other reasons to learn how to create web port animations, but for now, that's the list that I have for you. I know we'll be using video scribe for this course, but just remember that these skills can be translated to any video project you have in mind in the future. Gaining an eye for composition, learning how to pace while, and achieving great audio or all things that you'll keep forever. Keeping the golden mine while going through and learning this course will be the driving force that pushes you to finish this course and get every ounce of value you can from the action step of this video, I want you to write the top three reasons. You're learning how to create great whiteboard animations. And I want you to keep those reasons in front of you as we go through this course. Once you're done, Let's move on to learning how to use video square. 3. Optimize Settings in VideoScribe: Alright, in this video, we're going to start off by optimizing the settings in video scribe. This is so that you don't have to go through the process of changing that draw, pause and transition times so often. So after you have video scribe open, you'll see the main projects page go to the very bottom left, and you'll find a COG wheel that says user preferences. Click on that, and you'll see a window that pops up with default times in other settings. You can leave emergency settings as it is for transition time, change it to 0.5 seconds, and for pause time, change it to 0.5 seconds as well. Max Draw time will be two seconds. And lastly, for image quality, you can keep it at the default or increase it if you plan on using JPEG images or PNG images, I tend to avoid those types of images in my scribe. So image quality is not much of a concern. You can check the box for the new extended tooltips if you want to have the option to hover over buttons in this quad view and see what each of them do. I'll be explaining everything so you won't really need it. You can also check, remember timeline bar, quick menu state. If it hasn't already been checked. That's good for the quick menu that you'll be using pretty often to just pause and transition time. After that, click the check and we're good to go. That's just a quick video that I'll keep separate just in case you ever need to reference it again. In the next video, we'll create our first scribe project and cover what every button does in the project. Okay. 4. Learn the Workspace: All right, so we start off by clicking, Create a new scribe. Let's go ahead and look at the bottom buttons on the right side, since they will be the buttons you use the most. On the left we have the add image button. Once you click it, video scribe would load It's library of images that you can use for any project. There will be some images that are locked behind a paywall, so you have to pay for them if you want to use them. We'll avoid these because you really don't need them. And I only choose the free ones. Once you select an image, it'll pop up in the center of your scribe, as well as the timeline. I'll go over more things about the timeline in a later lesson. For now, let's move on to the next button, which is the button. Once you click the Text button, a TextField will pop up for you to type the text that you want. So let's just type something real quick. And once again, it'll pop up in the center of this graph. Once again, I'll cover more on how to change text and whatnot in a different lesson. For this one, we're just going to cover every button first. All right, So here is the chart button. This is actually a button I hardly ever touched just because I personally don't think it looks very good. If you want a super simple pie chart or bar chart, then you can use this button to create it. Just fill in the options based on the examples. And there you go. Here's a pie chart. And I'll also show you guys how it looks as a bar chart. Once again, I don't think it looks that great, but if you want to use it, it's there. Moving on. The arrow buttons are a bit counter-intuitive. The left arrow, if you click it, it actually makes the frame move to the right and vice versa for the right arrow. Same thing for the up and down arrow. You actually find these arrows would be helpful at times when you want to keep your scribe centered or moving a very precise manner because the alternative is dragging around the scribe, which is pretty on precise at times. The magnifying glasses are there for zooming in and out. But I tend not to use them too much because they increment in very odd percentages sometimes what I use more often is the actual percentage value. You can click on the number and a text field, it will pop up, allowing you to type in your percentage value. Video scrap suggest that you try and keep your percentage values in between 50 percent and 500 percent. Anyways, moving on, the Fit to Screen button can be helpful in some cases, but I don't use it too often because what it does is make the camera view show every single object of this grab. Most of the time for larger scribes were not going to want to view all the objects in the scribe. This button becomes pretty useless after creating more than one scene. Moving back to the bottom, we have the set camera to current position button. This button will be used very often to compose our scenes. In order to use it, you need to select an object, change the zoom and camera view of where you want the frame to be. One this object is being animated and then click the button. Now when we play and the object is being drawn, the camera will move to the position we set it to. You can also set the camera position of multiple objects at once by selecting an object, holding Shift and then clicking another object, then hitting the counter position button. The buttons to the right of it will clear the counter position and make it so that the default camera position which follows the object around is in play. We hardly ever actually want that because the composition of the frame tends to just look bad for the default count on position. So always be purposeful and use the set camera position button. The last button here won't be used too often. It's only used to unhide elements on the timeline that you have hidden. Most of the time, we won't really be hiding elements. So that's not something to worry about. Now let's move on to the buttons on the top left. These buttons I pretty much never touch because I just use the shortcut keys instead. They're the same as most programs for saved cut, copy and paste. That is Command S, x, c, and v respectively on a Mac or control if you're on a PC. Moving on to the buttons on the top right, going from the left side to the right side, we have the music button, which I never use because I don't really like the music from video scribe. But you can go ahead and give it a listen and see if you find one you like. I'll show you where you can find some better music in a different lesson. Next, we have the voice-over button. I never actually record the voiceover on video scribe and recorded on a different program called Adobe Audition. And then click the import MP3 button on the bottom left. Once you've imported a voice over the button will turn blue. The next button is the background color been, as of late, I've been changing the background color of my scribes on YouTube just as a personal color choice. Currently, I do a lot of scribes where I choose the third from the top, which is a really dark gray. For professional freelancing, I pretty much always keep it on the classic white. And I would suggest you keep it on the white as well unless your client asks for another color for personal and choices. Like if you were to do this for YouTube, I would suggest trying out colors for yourself just because there's already so many white, whiteboard animations out there. So changing it to a different color can help you stand out as long as you're keeping it at two colors that are easy to watch. Moving on, I personally do not add any textures or a vignette. I think the vignette is way too strong and it's much more easily added and controlled on Premiere, which I'll show you how to do in a later lesson. The next button is the default hand button, which will take you to the hand you'll be seeing for the drawings. I tend to just keep it as the one video scribe chooses for me since I don't really have too much of a preference for hands, but they have plenty of different ones if you do want to change it. Next, we have the play from start button, which is essentially just a play the scribe button. You want to use this one as often as you'll be right-clicking an object and hitting play from there. And that's pretty much what the next button does, except it's all the way up here, so it's not very accessible. So that's why we much rather right-click and hit Play from here. And finally the publish or export fun. I normally do not have the Zuma and checked because I like to control how the last seconds of my scribe look. And I don't want the scribes as QuickTime or MOV files as 10 ADP and are normally go for 30 frames per seconds for my YouTube videos, but feel free to change the frames per seconds to a higher one if you want it to be smoother. 45 is a good choice. After that, you just name your scribe File and select the destination to where you want it to be downloaded two. And the download process will begin. All right, that is what every button does on this workspace. The assignment for this video is to go through each button and press it. Use it. Familiarize yourself with the options at your fingertips. Watching it is not enough to really get a grasp of it. You'll really actually need to practice it if you want to become highly efficient with the process. And the next video we'll talk more about the image and text settings as well as the timeline. 5. Using Images: Let's start off learning all about working with images. Once again, let's click the Add New Image button and let's actually show you how to efficiently find the image you want. So the first thing you should try is to type in a keyword for what you're looking for. Say you're working with a client who wants to explain their business. Oftentimes you'll probably need an image related to the internet or something that represents being online. In that case, you'll type in online and video scribe, we'll load the images they have in their library for that keyword. Let's say you don't like the images that you see. Instead you prefer something that represents technology more in cases where you have a topic like that in mind, video Scribe does list out a few categories that you might want to familiarize yourself with. Let's clear this search and check them out first. And we got arrows. There are pretty standard. Let's just choose one. What this arrow, I can make it look skinnier or shorter by just scaling it. To scale it just click on one of the squares on the edges and then drag in the direction you want. It can also be rotated by clicking and holding the top circle button and then moving your cursor left or right. Another way to manipulate the image is by double-clicking on it and you'll bring up an image properties window. And now we can be even more precise with our rotation by using the text field or incrementing up and down using the plus and minus buttons. You'll see that you can also change the opacity of this image. I don't do this very often, but it is an option if you want to overlies her an images on top of each other. You can change the orientation of the image as well by clicking this flip image button. That way you can mirror it in any direction. Next, we have the four different ways you can animate the image in. The ones I tend to use the most are draw and move in. The fade-in I use sparingly and the Morph I hardly used at all draws the default one that you see the most on whiteboard animations move in is also straightforward, but I'll say right here, right now, please do not forget to remove the hand when you use move in. It just looks really bad when you have the hand moving the image in like this. You can instead use a finger which tends to look a lot better, or just have no handle. When you're on move in, you can choose the direction from which the image comes from using this grid. And you can also slightly change the curvature, although it really doesn't make a huge difference. So don't worry about that too much. What does make a difference though, is the way it moves. In. In my opinion, the default choice is the one that looks the best, but here's how each of them look, just in case you want to use them. Next fade-in is pretty self-explanatory. Nothing too fancy about it. Morph is a little bit more interesting. It takes a previous image that has already been animated in and essentially transforms that image into this one. So in order to use it, Let's go ahead and add another arrow and make that one the morph. I'm going to just choose another arrow that looks slightly different. And let's go ahead and move this to a spot that's pretty close and then double-click. And here we are. And let's go ahead and use more on this thing. So here is how it looks. I suppose if you use it right, it can create a cool effect, but I tend not to use more as much as the others. Let's finish off the image properties by talking about animate, pause and transition. I'll talk about graphic filters for the next lesson involving text. Okay, So these are pretty self-explanatory as well. Animate is the time it takes for whatever we decided as the animation method to finish. So for instance, if it's onDraw, the drawing process will take longer to finish. Sometimes when the image has a lot of strokes to be drawn, longer Draw times actually allow it to be seen instead of skipped. Pause time is pretty simple to understand. It's just how long the camera sits there, not doing anything after the image has been animated in transition time is how long in-between the pause time and the next Objects beginning. If you have two objects that are both in the same position, transition time, we'll pretty much act exactly the same as pause time. If you're changing camera position though, transition time will determine how fast the camera will move from one position to another. We normally don't want transition time to be extremely fast if moving far distances because it's pretty jarring to watch. We keep it as a default of 25 seconds because most of the time we'll be adding objects to a set counter position and wanted to change the value so often. But one transition times actually matter. You want to raise it to a value that makes the camera move in a smooth manner rather than a jolt. Also take note transitions and pretty much everything you see for the previews will smooth out after being rendered. Even some of the timing may smooth out as well. So just keep that in mind when you're doing the playbacks. A cool thing you can do with transition time is to increase it to a really high number so that it looks like you're panning across the whiteboard. I usually use this to review frames that I've already finished. Okay? That's pretty much everything in terms of image properties. If you want to change an existing image and keep it properties you have, you can do so by going to select the image and then choosing something else. As I was saying earlier, there are a lot of categories that video scribe have listed and it's worth just going through them to see what's available. Here's the technology one that I mentioned would just choose an image from there. And as you can see, it still has the same image properties when we double-click it. Lastly, there are options to change the appearance of an image by selecting the drop-down where it says full color. You can see how each of them affect your image on the preview. I tend to use silhouette the most. I can just change something into an entirely different color. If it's a simple image. If it's absolutely necessary, it's possible to change the color of pretty much anything if you know how to work with custom images. For now, I'll keep that for a different lesson. That's pretty much everything in terms of image properties and what it all means for this video is action step. Select some images and see how much you can transform them to make them into something that suits you more. Some images may not appear like they look good at first, but if you're creative enough, you can make them look a lot better. We'll be working with text in the next video. Then we'll address custom images afterwards. 6. Using Text: Alright, in this video, we'll talk all about how to manipulate and change text. Let's go ahead and click the Add Text button and type out a shorter phrase to begin with. As you've already seen, the texts will pop up in the middle. We can rescale it and it'll still maintain its image quality because it's the basic font that comes with video scrap. Now let's type in a longer phrase. As you can see, the sentence is too long for it to fit in the screen properly. So what we have to do is go back and click enter at a point where we think it's the halfway point. Or if we want to split it into three lines, we have to once again, mainly just do trial and error. Most of the time one, there are multiple lines. I set the alignment to center because it just looks better that way to me. So that looks a lot easier to read than what we previously had it as. One thing to know as we edit text is that even though we type the letters as lowercase, the basic font actually makes them all caps. Normally I just stick with the most basic font. The only times I've ever change from the most basic font is if the client prefers a different font. The main reason for this is because other fonts don't have the same ability to re-scale to a large size and retain full image quality because they aren't SVG. Svg is essentially an extension and a file type that are composed of vectors. Other texts act like how JPEG images would. This means you either have to be really careful about the scale of your texts or you have to create SVG text on it program. If you have Adobe Illustrator, you can do that on there quite easily. Just open Illustrator. Type in some texts. Increase the size. Go to type and then create outlines. Save as SVG file. What these settings here. And then go to video scrap, click Add Image, and then click on import image and select SVG file. The new text is now added. But the downside is that the hand won't be drawing it because there were no strokes assigned as of right now. There isn't a very good stream one solution to this, but I'll be covering how to do this on a later lesson. Just know that even with that method, It's still extremely tedious and you shouldn't depend on it. There are, however, some texts that work better according to video scribe. They are the monospaced fonts on delay mono, carrier, Lucy to console, Monaco, Prestige, Elite, and Rockwell. If you don't see any of them on the list, you can click Manage Fonts and find them on the left column, and then click the Add button. You'll see that there are some other options to add different symbols, but I just keep it to the basic characters. After its own importing. You'll be able to use the font by finding it on the list. As you can see, it's not exactly perfect, but it's definitely better than some of the other fonts. As long as you don't scale it up too large, it should be fine to use the other fonts. Okay, let's move on to some drawing options. It's very similar to the image properties from the previous lesson about working with images. You can draw a fade in and move in this time, however, there is an option to increase the gap between the text. I personally don't use this too often, but if you're looking to stylize a title, it could be a good option. Next, we have the graphic filters. Each one of them is pretty self-explanatory. Increasing the numbers will show you a preview of how it will look like for blur. One is for horizontal leg blur and the other one is for a more vertical blur. Glow will act as a glowing outline with brightness, you can change the brightness of the text. This will also affect the color of the text. Take note that the color picker for the text is in the edit text section and not the drawing options section. You can also type in a hex code. Instead of choosing from the grid, basically, you can choose any color if you go on Google and type in color picker, and copy and paste the code to video scribe back to graphics filters, saturation and contrast. I honestly never use these for texts because we can already control the color so well. They're better suited for manipulating images. So in mind that the graphic filters can be applied to images as well. Lastly, we have a drop shadow, which can be used to make your text stand out more from the background. I tend to make the opacity a bit higher, like around 60. Inner shadow will create a shadow inside the text or image. And Bevel will give your texts this sort of 3D effect. I only sometimes use drop shadow for the sake of simplicity, but these are all good creative options to have. Once you're all done, click the check mark button and all the changes will be made to the text. That's pretty much through rundown on text. Your assignment for this video is to figure out which font and which font colors you'd like. I highly suggest sticking to three colors, a normal texts, and two other colors to emphasize different points, I tend to use blue as something to emphasize good and ready to emphasize something you want to avoid or something dangerous. Of course, you can add more colors if you want to. So it's good to explore your preferences otherwise your scribe will be very bland. 7. Customize Images: All right, This video will show you guys how to add custom images from outside of videos, grab into video scrap. You already saw a little of this in the video about importing text. Let's start off with just importing images from the web. Most of the time you want to be working with SVG files. You'll know if it's an SVG file. If you see the extension dot SVG, the site where I find all my vector images is That is P a, b, a And once you're there, you choose the filter vector graphics and do a search. Then you'll need to download the image as an SVG. You might need to sign up for an account in order to do this, but it's totally free to make an account. And the images are royalty free, meaning you can use them even in commercial projects. Pixabay is pretty much my go-to resource if I can't find a good image and video scrap, so be sure to check it out. Once you have your image downloaded as an SVG file, go back to videos, grab and add the image by clicking import image. For me, my images go straight into downloads, so I just need to find it there and it'll import the image. Something to know about video scribe is that you can move the fall around after you import it and it'll be fine. If you do. Scribe has its own sort of library of images that it saves it in. It's something important to note because it's completely different for something like Premiere Pro, for instance, will fall location matters a lot. Okay, So most of the time it should work. But if for whatever reason you get a block blob as the image, what you need to do is open the image in Illustrator and then click Save As from there, just match the settings to what you see on mine. I believe the most important one is that you change it to present attributes after that, re-import it and it should work. Now, since dead, what you want to do is change an image in video Scratch library. You can do that by right-clicking the image and then exporting it. Open it in Illustrator and change whatever you like, like hair color or making multiple. Once we're done, exported again with the same settings and report it back into video, scrapped. But the new editions, it's pretty easy and quick to do if you don't have Illustrator or Inkscape is a good alternative for editing SVG files. I believe the default is a dot SVG file and things should work smoothly with video scribe. Just remember this is not a how to use Illustrator or Inkscape tutorial to sit tutorial about how to add custom images to video scrap. There are plenty of resources about Illustrator and Inkscape. So I'll link below to tutorial videos that can help you out in this area. If you want to create a custom image from scratch, That's also possible by using Illustrator and Inkscape. If you have an iPad or tablet with Adobe Draw, you can actually draw your image on those apps and then import it into Illustrator. And after you save it as an SVG file, it will import into video scribe and draw in the same manner you drew it in. Just something noteworthy as well. Also, if you want to add a JPEG image or a PNG image, that's totally doable. The two differences will be that it's impossible to draw in properly. The hand will instead do this quick scribbling type of thing. So it's best to move it in or fade it in. And the second difference is that if you scale it up to be too big, the image will lose quality. Unlike vector images which retain its quality, no matter how much do you scale it. For this method, you can just add a URL to import the image instead of a file. So find it online and then copy and paste. And there you have it. That's pretty much it for adding custom images or finding images online. If you're interested in learning how to make the hand fill in an image and a certain way or make the hand draw text. You'll find out how to do that in the expert techniques. Listen later on. For now, just focus on practicing the process of importing to video scrap. The action step for this lesson is to try and use, go into the vector graphics section and bookmark it. Also try to practice by importing a couple of images and making sure that you export with the correct settings. And finally, if you don't have Illustrator, then learn about how to use Inkscape. 8. Add The Fill Effect: In this lesson, we're going to cover how to fill in custom drawings and text. We covered how to use Illustrator to export SVG files previously, but not quite how to add in the fill effect. Let's start with images. So let's say that we find an image on Pixabay that we'd like. I'll just type in moon and let's go with this one with the L. From here, we import it into video scribe by clicking on Add Image, then important than finding it. And then let's go ahead and play it back. Now. As you can see, it draws the outline, but it doesn't fill it in. It just sort of instantly pops in as filled after the strokes are drawn to some, this might look completely acceptable. But if you're making something for a client, I'd recommend having the fill effect because it generally looks better in most cases. So let's go ahead and open this SVG file in Illustrator to add the fill effect. By the way, I'll attach video scribes Forum Instructions as a link so that you get the official instructions as well. That's where I first learned it. All right, in Illustrator, what you need to do is find the pencil tool. Using the pencil tool, you need to increase the stroke amount to a size that covers a reasonable amount of the image. Create a line, or you gotta do is click hold and let go. And you can see that that line has a certain amount of stroke. I usually go for something around 100, but it does vary from image to image. So make sure you adjust accordingly. What you wanna do with the pencil tool is press, hold and draw over the entire image. You don't have to draw over all of it at once. You can pick up right where you left off if you click at the ending spot and then keep going from there. The goal is to end with the strokes covering everything up. And take note that the way you draw over your image is going to be the same as how your hand draws when it fills in the image and video scribe with the pencil. Another suggestion is to change the stroke color to something like yellow. So you can clearly see the strokes over the image to make sure that you've covered all of it. After you do this, go into properties and decrease the opacity to 0 so that the yellow is no longer visible from there. Just save as SVG with the settings as discussed before. As review. Just make sure it's SVG and bad and presentation attributes. The last one being the most important. For the second one, I've had it as preserved before, and it worked fine as well. But video scribes instructions said to use Embed, so might as well be safe. All right, Now we can re-import the SVG file in video scribe and play it back once more. As you can see, the image is now drawn in as a fill. Next, let's do the same with text. Let's go back into Illustrator and create a new file, this time with dimensions that are more suited towards texts. I believe a 100 by 200 works well, after that, you can add text by clicking on this T thing right here or clicking T on your keyboard. And then just type something. I'm going to type in dreamland in all caps. I'm also going to change the font to something more. To my liking. Arial Black seems fine. So far you already know how to do all of this from the previous lesson. Now let's do the same thing as we did before to add in the fill effect. Basically just use the pencil tool to write out the text. This time, Let's be safer about the way we approached this and create a new layer first before heading to the pencil tool. Just make sure that you select this layer before you click on the Pencil Tool. Let's go ahead and change the stroke to yellow and make the fill nothing. Remember that you want to be more precise with the way you use the pencil tool and the stroke amount when it comes to text. If you have a stroke amount that's too high, you'll end up showing parts of letters that you don't want to show too soon. Or you might end up bleeding into another letter. You're not even on yet. I find that around 35 works well for my case. Again, you have to adjust according to what font you choose. Just take your time with it. After you're done, save as an SVG file as usual, and once again, import it into video scrap. Let's go ahead and play it. And as you can see, the hand now draws the text with Phil. And that's it for this quick lesson. If you're making a video for a client, are just suggest to making sure all your images look professionally drawn and this is the best way to do it. 9. Learn the Timeline: All right, We've come a long way in understanding all the options and settings in video scrap, most people discover these things over a long period of time through trial and error and lots of research on online forms, which basically was my experience with videos grab. This will be the last technical lesson for how to use video scrap. And then we'll move on to the more artistic side of creating. For now, let's finish this off with a lesson about the timeline. Let's actually use one of my old scribes as an example. The timeline is the line of objects down on the bottom. Most of the actions are pretty intuitive. After you practice them, I'll list the actions you can do from what you'll probably do most to the more hidden actions that you might use only occasionally. Firstly, you'll be moving the camera view around quite a lot in order to change the view to what that particular image is when it's being animated, you just need to double-click the image. This can also be done by clicking on the camera icon on the top left corner next, moving around images in order to change the drawing order, you can just click and drag the image to where you want it to be drawn. Another way of an object moving around the timeline is to right-click and use the Move options. The only one that seems like it might be useful in this case is moved. And since most of the time you won't be moving items to the beginning and moving it to the right or left is pretty quick by just dragging and dropping. Unfortunately, video swabbed doesn't allow you to move multiple objects together as a group. In order to select multiple objects, click one and then hold Shift on your keyboard and click another object. You'll see that they're now all highlighted blue. A work around to not being able to move around groups is instead to copy it either by clicking the upper left button or using the shortcut and then pasting it in a different location. Then go back to the old spot and delete the group you just copied. You can also change the camera view of the group of objects you have highlighted at the same time this way, another way to achieve this highlight is by holding command and clicking on objects in the scribe, you can move around objects at the same time this way, and you can scale and rotate them at the same time as well. Those are pretty much all the uses of highlighting a group together. Take note that it's actually possible to copy a group in one scribe and then paste it into another scribe. This can be useful if you created something that you want to use often, but don't want to duplicate this graph. Also, while we're out here, in order to duplicate a scribe, you basically need to export the scribe and then change it to a different name. Then go down here to import the scribe. We just export it. It'll load the scribe and then you just need to save it. You can always just start off with that if you want to make a template scribe, for instance, and now you have a clone of your scribe. This might be a good idea to do occasionally, especially if your project is bigger, just in case you decide to make major changes or your client just wants you to change something as a test. This is a must to know about. Okay, back to the timeline. So let's click on the object and let's take a look at what each of these icons do. Once again, the upper left is the same thing as double-clicking. He might actually find it to be faster in some cases. And you need to click on the object first before double-clicking. The icon on the upper right corner is a useful one. It locks the object in place so no edits can be done to it. This also means that if an image is on top of another one, this one won't be the one that gets selected. Very useful if you're trying to erase things, which you can do by adding an image that is blank. And now you have two images on top of each other. So if you want to move only one of them, just locked the other one. The bottom left icon is element properties, which is the same thing as going to the image and double-clicking it on describe the bottom middle is deleting it, and the bottom right is to hide the element. You can use this to see if a frame looks better with or without an image or if the image is lined up properly to another image. This is also a good way to see the image under what you've just erased. Next we go to the right arrow button, which expands a quick edit menu that allows you to change the animation, pause and transition time, as well as setting or freeing the camera position. I prefer changing the times in this quick menu a lot more than going into element properties just because it's faster, I have a tendency to have the quick menu open because when you select another object that quick menu pops up as well. But you can close it whenever you want to move stuff around because it is cleaner that way. And that is pretty much it when it comes to working with the timeline and the objects on the squat. As a final thing, I didn't talk about redo and undo. Two things can be quite unreliable at times. I only ever use undo and video scribes undue can only be used for a few things, like if you rotate it, moved or scaled and image and one to undo that. You can't undo a copy and paste. You can't undo a delete. It's pretty limited, so just be careful. Okay, So the action step for this video is to create some images and mess around with the timeline to get a feel for how to work with the timeline. And it'll take some practice before these things become second nature. But once they do, you'd be able to describe a lot more efficiently and save a lot of time. And the next module, we'll begin a practice project. 10. Project Assignment Details: Now that you've learned all the technical aspects of video scribe, it's time to begin your first project to practice what you've learned. And at the same time, learn about more creative aspects of creating a scribe. That would include learning about pacing, composition, timing of animations, the proper amount of animation density and more. I believe that the best way to learn is to actually be engaged in a project. So I'll be assigning you a video that you would try to finish by the end of this module while learning about the aspects of video creation. So let's go ahead and outline this project. Since a big part of this course is to get you ready to able to freelance and make whiteboard videos for clients. You can think of this as me being the client that wants a whiteboard animation from you. So here are the things that you'll need from a client. One, you'll need a script. If you're good at writing, you can offer scripts services and charge for that. But in most cases, it's better to get a script from the client since they understand their business the best, you can help them grammar check it, or restructure some of it if you want to, but it's usually on the client too. You should ask for a storyboard or ask for things that they absolutely want to include in the whiteboard animation in terms of visuals. For instance, ask them if they want to display a logo and if they do, ask them for the image file, so you have it as soon as possible. Plants don't have the time to storyboard everything and they expect you to come up with it. So just be ready to be imaginative about how you make your whiteboard animation. Three, most clients asked me for a voice-over, so I'll be showing you how to create a voice-over pretty soon. But you should always make sure and ask the client if they want a voice-over. This will be an additional cost. Address how to quote clans in a later video. For next, ask them if they have a preference for text and music. If they don't, It's up to you to decide based on what the project is about. That's pretty much everything that I asked for. After I get the script, I create the voice-over and begin the whiteboard animation. If the client didn't create a storyboard, which again, most of them won't. It's a good idea to get them the first 30 seconds or so to make sure you're on the right track, I'll show you my method for transferring files to a client in a later lesson. Alright, so now that this steps have been outlined, I'll assign you a video to create. Take note that if you choose not to do this, It's totally okay. You can instead just make a different webpage animation video if you already have an idea that you want to create, this is just a good way for you guys to learn while experiencing what it's like. If you were to work with a client. 11. Writing Your Script: Writing can be a very tricky subject to teach depending on the topic. But for the most part, we're going to stick to writing with the purpose of teaching or informing, basically explainer type videos. Since that's what most whiteboard animations are, don't forget that storytelling is an important element in explainer videos as well. For this type of writing style, the goal is to always be concise and as clear as possible while maintaining a good pace to keep the viewer's attention as well as presenting information in a powerful or interesting way. It can be a very daunting task to start from scratch, all of that in mind. So when you're first starting, don't forget about everything and just right, we can create an outline first if it makes it easier for you to keep on track. But all you really need to do is think about the purpose of the video and then just start, right, what comes to mind? Right? What you feel and don't hold anything back. If you have great examples from real life that conveys your point, then use it. If you have a joke that you want to add, then use it. If you end up going on a tangent a little bit. That perhaps can be another video topic, the art of writing from your stream of consciousness as a practice skill that will get easier with time once you get to the point where you can just sit down and spill out everything you're thinking about on the subject. Then getting the first draft of the script becomes really easy. The hard part is creating the second draft. What you need to do is have a list of key things to look out for when you reread the script. Here it is, one on my points, clear and simple to understand too. Is my use of language strong, or are there better words that convey more of a sensation or emotion? 3, is my writing concise? Can I cut out words that aren't needed? For instance, I can say. So in order to stay productive on a daily basis, you need to have breaks once and awhile to refill your mental energy. Or instead, I can say to stay productive daily, you need breaks to reveal your mental energy. They basically mean the same thing. One is more concise for does each sentence serve the purpose of my video? Take note that jokes and stories do indeed serve the purpose of your video by keeping your audience engaged, even if they aren't directly talking about the main topic. 5 is the rhythm of my writing to blend. In order to keep things interesting, try to have long and short sentences. Sometimes you write a sentence that has a lot of words. Sometimes little rhythm. That's something you need to keep in mind as well. Next is arrangement. So if you started off with stream of consciousness writing without a clear outline, then you need to make sure the order in which you present things makes sense. Seven, are you talking to your audience? Pretend to be your audience, listening to what you're saying while you're reading your script? Does the writing makes sense? And is it impactful? Those are the seven key things that you should keep in mind while fixing up your first draft. If you're thorough enough, the second draft should be the script you'll be using for the VoiceOver. Voiceover is when that third draft will be made. And technically it's just a few corrections to the second draft to make it easier to say your script. Another supplement to keep in mind is from a book called Made to Stick by Chip and Dan Heath. In the book, they use an acronym called success, which sends for a simple, unexpected, concrete, credible, emotional, and stories. I'll attach a link to the PDF of what each of these mean in detail. This is basically all I keep in mind when writing. And this is the method I use, stream of consciousness writing while keeping the purpose of my video in mind and then revisiting it after I finished the first draft with the key points in mind. You don't really need anything special like a scripting template or anything. But if you really want to use one, I will go ahead and give you guys access to my scripting template below. In order to use it, you'll need to click file and copy it to your drive and use it there. It's simple to understand, but again, templates are unnecessary. These days our switch off between using my template and a blank Google Doc sheet. And a generally feels the same. Anyways, if you decided to do your own video or have a future video in mind, the assignment is to write your first draft and go through it with the key points and make a second draft. Once you have a second draft, move on to the next lesson and we'll begin working with the voiceover. 12. Audio Equipment: All right, it's time to move on to the next step, creating the voice-over. So this one is going to be a bit different compared to the other lessons because it does involve equipment. So far, everything we've dealt with is software on the computer. So there are a lot of choices when it comes to voice-over mikes. But generally, you want to get a large diaphragm condenser microphone, like the Blue Snowball, the Blue Yeti Mike. Or if you have a budget, go for something like the audio technical 1840 40 for the last Mike I listed, you want to have an XLR cable and an audio interface. I firstly have the scarlet 800 8 second generation. And I find that it works well for me. But honestly, I could have gone with the solo since I don't really use that three other inputs. I'll link all of the equipment I mentioned down below. I chose these three mics because I have experience with them and they produce good results when you have a proper performance. For the Blue Yeti, you want to talk into the mic from the side instead of the top. And general rule of thumb is to try and keep at least a fist away from your mike and no more than a foot away. I personally use the pop filter as the indication of where my mouth is and where I should be talking from. But each person's voice is different. So I suggest you test out a few variations to find out what sounds good for your voice. The closer you get to your mic, the stronger the proximity effect is. Which basically means the closer you are, the more base the mike will pick up from the voice, giving it a more studio. So if you perform more natural sound, then you probably don't want to be too close. It really depends on what you're aiming for. I advise that you always use a pop filter or a windscreen. Even though these things can be fixed in post through editing, it's always best practice to make sure you're recording sounds the best one being recorded. You also want to be in a room that doesn't have too much echo. You can remove echo by doing your voice-over under a blanket or in a closet. What I did for a while is a curtain in front of me to block the sound from traveling to the wall in front of me and then bounce back. It certainly does make a difference. Lastly, you'll want headphones that are high-quality. This matters more than you might think. Being able to listen to your own voice awhile, you do your voice-over can literally make or break your performance. I personally use the audio technical M 50 axis. They're comfortable enough for me to wear them for hours and they hang pretty nicely on the neck without discomfort. There are also considered professional studio monitor headphones that a lot of YouTubers use. If you don't really have the budget, just go with the snowball, which should be around $50. And as for headphones, just use any pair of headphones you can get your hands-on, but make sure you're using them. If money isn't an issue, I think getting the focus right, Scarlet Solo and the 840 is a good choice and will last a long time. Just remember that a lot of what makes your audio sound good Is the sound treatment you provide to your room. It's not always about the more expensive Mike. All right. So that was it in terms of equipment and a few best practices while recording, we'll get into more performance tips as well as software in the next video. The action step for this video is to go by her mike. If you don't already have one. If you do have one, the second action step is to make sure you have decent headphones at the ready for the recording in the next video. 13. Audio Editing: All right, so you have your mike and now you're ready to record your voice-over. Let's start off with software. So I personally use Adobe Audition, which is not free. But I do know that there is a free alternative called a Udacity. I've never used it, but I've heard good things about it. If you don't have edition, I suggest you try it out. This isn't an Adobe Audition tutorial, but I will go through the essentials in this lesson for you to produce a good professional voiceover. After you open audition, create a new audio file by hitting Command Shift N is small. Pop-up will prompt to you about a few settings, since it's a voice-over recorded in mono. To save data and file space, you can go for 44100 hertz and 24 as the bit depth. Always name your file according to the video name. Naming is very important for good organization. The first thing you need to make sure of is that you're actually recording with the correct microphone and not your computer's mic. First, go into audio hardware by clicking Adobe Audition, then Preferences. Then Audio Hardware. Change the input to your mic or audio interface. For me, it's the scarlet focus right interface. If you're using a Blue Yeti Mike and you'll see something that says Blue Yeti. You can also change the output to your mike and audio interface as well. If you want to listen back on your headphones, I tend to listen back through my computer because I'm assuming a lot of my viewers will be doing the same. So I want to know how it sounds according to that, more. It's a good idea to listen in both ways. Next click, Okay. After that you can hit record and make 100% sure that you're recording off your mic by tapping your MC. This is a good habit to get into because making it the first thing you do every time you start recording ensures that you'll always be recording with the right microphone. Once you've made 100% sure it's the right Mike, change the gain levels according to what you see as the input levels on the right side, the meter should be going up and down. And what you need to do is pretend you're actually performing your voice over and see that the levels are between negative 12 decibels and negative 18 decibels. If your gain levels are too low, you'll see it that you're recording below negative 18 decibels, meaning negative 802, negative 60 decibels. You don't want it to be that soft, so you have to increase the levels until that level rises. Once that's done, you're good to go take out your script and begin recording the voiceovers for your performance. Make sure you have an idea of what tone of voice you're aiming for. If you're going for inspirational, you want a lighter tone. If you're going for powerful, you want to make sure that you have a more solid tone. The best way to approach a voice-over and when you're first starting is to record the first few sentences. Then listen back and giving yourself a immediate feedback. Listen to what you said well, and what you didn't say well, where you too slow, too fast, Did you stutter? Is there a word that is hard to hear? If so, go back, erase it, and record it again. I normally require at least two takes to get something I'm satisfied with. Once you have something you are satisfied with, listen to it again and use that as a reference to what the rest of it should sound like. A few tips to keep in mind. Really highlight the rhythm in which you wrote the script. Also emphasize words that could really help get your emotion or point across US, speed as a way to make your performance more interesting. There's a lot of ways to make sure your performance doesn't come off as extremely blend. You don't need to talk the way you actually talk. Remember that this is a performance. Once you've recorded a full thing that you're satisfied with, and want to do a few edits to make sure that all levels sound good. Start off by using a hard limiter to take out anything that was too loud. Next, what you wanna do is do a small noise reduction. You start off by taking a noise sample. The shortcut key is a shift P. And what you're doing is taking a noise sample of the background noise so that it can be reduced. So you need to find a spot where you're not talking. Once you find that spot and click Shift P, you now need to click Shift P command. You can also find these things on the effects area and noise reduction slash restoration and noise reduction process. Pretty much everything can also be found there. But I will tell you the shortcut keys that I use because it's just a lot faster to be using shortcut keys. Once the noise reduction window pops up, you can basically just changed your settings to the ones that I have. The settings that I have are light, so no audio will be destroyed. After you change your settings, just click Okay, and that should be your light noise reduction. The next step is to use a compressor to bring the higher levels down a bit. The compressor that I use can be found in effects, amplitude and compression. And then Dynamics. Ignore the rest of it because we won't be using it. All we need to focus on is checking the compression and then changing the settings to right about where I have them for compression, it is different for each recording since it's slightly different depending on your performance. So where you want to compress that is around a ratio of three, which means that it's going to be dividing whatever that threshold is by three. So for instance, if my threshold is negative 18, then everything above negative 18 will be divided into three. All you need to know is that the purpose of this is to lower the louder volumes so that you can bring the entire thing up by normalizing. And that helps make the voiceovers levels sound more balanced. And making the software parts louder and making the louder parts softer. This makes it easier for the audience to hear what you're saying from there. Check to see that the UF's, which is the loudness factor, is around negative 19 L us, which is the standard for podcasts when it comes to mono files. I also use negative 19. Now UF's for YouTube. In order to check this, you'll need to go into Windows and then find where it says Match loudness. Once you click on it, a new window will open up. And what you need to do is drag your file onto match loudness. And then from there, it'll scan it and tell you what your L U ofs is. Most of the time, it'll be a little off at around negative 20 or so. If that's the case, go back and just increase the entire clip by one decimal as long as you don't go above negative one decibels for your clip, you should be fun. If the levels are good, the next step is to listen back and make sure everything flows well. You want to have a good pause in between strong points. You can also shorten some pauses where it makes sense so that you can increase the pacing of your video. This is also a time when you can clean out some mistakes or do some retakes. Just make sure that if you do, do a retake, you highlight and compress it and normalize it again so that it sounds exactly the same as the rest of the audio. That's pretty much how I do my voice-overs. It's a matter of recording while keeping your tone and performance tips in mind and then listening back, giving yourself feedback and rerecording until you're satisfied with it. Eventually you'll be able to tell if you made a good recording without having to listen back. Once you can do that, you can just keep recording if you make a mistake and then repeat the line until you're satisfied with it so that you keep a sense of flow. This way. You're not pausing as much. I personally still like to pause in between big points just to make sure everything sounds good. But sometimes I just record one take and then edit out the stuff that I messed up on. I suggest you don't do this until you've gone through the beginners method first. It's just better to get more immediate feedback if he can't tell if you did a bad recording. And that is pretty much it. I didn't go into that much detail for our addition, but honestly, with what we did in this video, you can easily produce a solid voice-over. So go for it. Be sure to keep going until you have a recording you're satisfied with. 14. Whiteboard Techniques: Before you begin your whiteboard animation, I wanted to highlight a few techniques to keep in mind that can help make your whiteboard animation look more professional overall and make for some interesting animation. First is the idea of using images within images. So essentially you're drawing on an already existing image. This idea alone can generate tons of creative animations, but I'll give you a few ideas that I have used personally. First, the easiest ones are using thought or speech bubbles and then drawing text into them, pretty obvious to you can draw an image of a brain or head and then zoom in and then draw another image inside that to represent what they're thinking about. Three, you can have a larger image be moved in and used as a backdrop for basically the entire frame of animation. For you can make it look like it's a single image by having no transition or pause time. Next is the use of shapes. Now only can you use blank shapes for erasing existing images. But you can also change them into a different color to make them a backdrop to draw. This can even make half your screen a different color, or make all your screen a different color. This can generate more interest and make your whiteboard animation stand out. Next is the use of 0 draw time. So you can essentially make things appear out of thin air. How I use 0 dwell time is by having the image I wanted to pop in, be drawn out a spot where the camera view is not at that object. As long as you place the object at a spot on the timeline before you want it to be shown. And it has 0 drawl time, pause time, and transition time. This technique will work perfectly and have the image just be there when the camera view moves on it. It's a clever way to add extra images without taking up any time at all for the animation, just make sure that the images, wherever you put them in the timeline, have the camera position exactly the same as the previous object had it as. The final technique I'll show you guys is one that I use pretty often. It's adding a border surrounding a topic to essentially make it look clean and organized. Here's the before and after. It makes a world of a difference. Just seeing something boxed in a frame. Adding lines can really help too. All right, so those are some techniques to keep in mind for the next lesson when you begin creating your scribe. 15. Storyboarding vs Freestyle: With the voiceover complete, you now have everything you need to start scribing. There's two options from here in terms of how you want to approach creating the whiteboard animation, you can either listen to your voice over and create a storyboard based on the timing or freestyle, which is basically just adding the images and texts to scribe as you go. The storyboarding method works better if you have a complex concept to explain or you want to organize your scribe in a particular way to show something like a shape at the end. The freestyle method is generally not as organized. But the upside to this method is that you can probably get this crab done faster. Freestyle is usually what I do for my YouTube videos because I'm pretty used to it. Storyboarding is what I lean towards much more when I do a video for a client. Here are a few tips for both of the methods. Let's start with free styling. The first tip is to try and use images when you can't convey a concept and keep text as a fallback if he can't come up with a good image. We've all heard that saying a picture is worth a thousand words. It's definitely a good rule to keep in mind because scribes generally look better when you have images and not just a whole bunch of text swarming the frame. It's a different case if you're doing a list for your audience to read. For that, what I generally do is have text and an image to represent the text as a supplement. Even while free selling, it's good to know when you're transitioning between big points. The easiest thing to do is simply move to a fresh camera view and start withdrawing a big text, which will be the topic of the next big point. Most YouTubers grabbing this way because it's the simplest to follow and the cleanest method. Clients also prefer cleaners, grabs, versus scribes that try to be creative by making shapes and patterns. Let's move on to the storyboarding method. When the seeming back to your audio, don't overestimate the amount of time that you have to create a scene. When I first started using this storyboarding method, I would draw out how I want it as seen to end and the elements on the frame. But when I actually tried to describe my storyboard, it was a hellish process because I put way too many elements on one frame. And I ended up having to make the animation time really fast with no pauses. Which ends up making the scribe look really rushed, which in turn makes it hard for the audience to follow. Always think less is more. Highlight the biggest words or because points in what you're saying with a few but powerful words and images, connected points should also be noted. And if you ever get the chance to seamlessly go back to frame your previously made and add onto it. Or further the point, then do it because the biggest points should be repeated. The easiest way I've found to storyboard quickly is to listen back while having the script in front of you and just writing out the timestamps in one column and what you want to be animated in another column. It's easier to write this out, in my opinion, since you can also draw the frame and detailed where the elements are. Once you've gone through the entire voice-over clip, you now know exactly what to do and just need to add images and text and timely accordingly. We'll talk more about timing in a different lesson. For now. That's how you go about storyboarding entry styling as a beginner, I think it's a good idea to start with free selling because you don't have a natural sense of how the timing goes yet in terms of what looks good for drawing times and whatnot, once you have more experience under your belt, you'll be able to storyboard easier since you have a better sense of how much time it takes for a drawing to be done and done well. With that, you have everything you need to get this whiteboard animation completely scrapped. Just add the voice-over and begin. After you're done with your first draft, move on to the next lesson where we'll talk about composition. 16. Composition Tips: All right, now that you're done with your first draft, Let's move on to fixing it up in terms of composition and framing. So what do I mean by composition? Basically, I'm talking about how the images or texts are aligned according to the camera view. The easiest way to explain it would be to use film as an example. Filmmakers have something called the rule of thirds. And most professional cameras also have a setting to show the rule of thirds grid line while filming when objects are placed on the thirds, There's a tendency for us to just see that has better looking. Of course, art is subjective. But over my experience with film and photography, I find it to be true. So how can you use this for something like a whiteboard animation? While just think of it as the same thing for film. If you have an image that is a big point or main focus, place it on a third and play some text or something else on a third, make sure the camera positions are aligned properly so that the images aren't too far off to the left or right. Now, not everything is the same as film. There are a few sort of setups that you can use that are generally good-looking. Before I show you them, just keep in mind that one of the biggest mistakes for beginners is to just add images and a blocky fashion. One image goes here and then the next right next to it, and then right next to it again. And then below it, forming these squares and rectangles. And it just looks bad. Everything looks so blocky and blend. Please do not do this. Instead, consider using some of these setups that basically create interesting shapes. One is the triangle setup. The next one is the pentagon or polygon setup, which is basically like a mind-map. The three objects on a third setup looks like this. And another setup you can try is the two objects as half the screen moving along, we have the four objects in four different columns. Next is the one subject setup where it's in the center and there are objects around it that highlight the points about the main topic. Those are all the setups that are good and pleasing to look at. Versus block after block after block. Be creative and try to mix and match these setups like having one image take up the right side and another take up the upper left. Anything is better than just being blocky. The camera view can even be used to change a frame from looking one way to looking another way in terms of shape, you can have a filled up frame and then zoom out to give room for extra images or words to two of the sides. Use size differences to make interesting shapes and overall pictures so that your scribe isn't blend. It's really a matter of just being creative when it comes to composition and setting up the camera view. A good way to generate interest is to use rotation. Don't just have everything be completely straight and flat. Try rotating the text and rotating some of the images. Use text as a way to create shapes are paths that represents something instead of just using it as just text to read. A lot of the art form of whiteboard animation comes from how you approach the composition and camera view. Just make sure that you're not overcrowding the frame with too many things. Oftentimes, simplicity is the better option when explaining concepts. Of course, it's really up to you how far you want to take your creativity. But regardless of context, I much rather watch an interesting looking whiteboard animation versus one that looks super blocky with no heart or effort really put into the presentation. The action step for this lesson is to revise your first draft and change up some of the composition and camera view of your scribe. You can essentially keep the same exact images and text. Just change up the position sizes, rotation, and make the overall whiteboard animation more interesting to watch. 17. Timing Tips: In this lesson, let's discuss animation, timing and pacing. Let's start off with timing, which basically means how to approach draw time. And when an object is being drawn according to your voice-over, It's always best to stick with perfect timing, which basically means aligning the moment you say a word with what it represents. So if you said step 1, you want the hand to draw step one exactly when you say it. If instead you're using an image to represent what you're saying, there are many ways to approach this. My suggestion is to have the image being drawn while making the point and having both the last word of the sentence and at the same time as the image finishes drawing, the rule of thumb is to make it seem like you're drawing the whiteboard in real time while you're talking. If you can achieve that field in your timing is on the right track. Another aspect of timing is pacing. When it comes to pacing, a lot of what determines whether or not it's considered a good pace is the content and medium in which you're delivering it. Since we're talking about whiteboard animations, more than likely you'll be using it for the purpose of explaining ideas and concepts. So we don't want the pace to be too fast, but at the same time, if you're too slow, the audience will get bored. There's a certain balance that you have to get right? And that only comes with practice and awareness. A good way to tell if your pacing is good, to watch other people who are doing the same thing. If you're aiming to create videos on YouTube, watch videos that you like and feel out how fast they're going in terms of their voice-over, an animation times. If you're going for more and explain your type video for businesses, then go on Fiverr and find some that you like and study the pacing of those videos. Compare your own draft of the whiteboard animation with the other videos. Is your voice-over too slow or too fast? Is the rate at which you animate images too much. That last question brings us to something I call animation density. I don't know if this is an actual term that animators use, but basically, it means how much animation is being done in a certain period of time. So for instance, a scribe that keeps drawing and moving non-stop has high animation density versus a scribe that pauses often and has a lot of time in between things that are being animated. You might think that the higher the animation density, the easier it'll be to grab the viewer's attention, which is true to an extent. But what you have to realize is that even if your scribe is non-stop animating, it's not a good thing because you're destroying your pacing and timing. It's better to have more pause time to achieve better timing than it is to have more Draw time and have weird timing. It's good to give your ideas and points some breathing room. So every time you finish a conclusive thought, give the voice-over and describe a small pause that's longer than your usual pauses. This will give the viewer some time to absorb everything that you've said so far. Those are the general rules regarding pacing and timing when it comes to explain your type videos. The action step for this lesson is to watch your draft video and be aware of the timing, pacing, an animation density. If something feels off to you, most likely feel off to the viewer as well. Take some time and watch some videos that you enjoy. Observe their timing and pacing. Just remember not everyone abides by the same rules of pacing and timing as each person has their own sort of style that influences these things a lot. So don't feel like you need to copy them. The whole point is to expose yourself to different styles and figure out what you like and what you don't like. That way you can evolve your own style of timing and pacing. Unfortunately, there are times where it's very difficult to time something well in video scribe. So the next lesson will involve going into Premier Pro and making some changes you couldn't otherwise make. If you were just using videos, grab. 18. Fixing in Premiere: Alright, in this lesson, I'm going to show you how you can use Adobe Premiere Pro to fix some timing issues and do a few other things that can help improve the overall look of your whiteboard video. If you don't have Premier, you can try out to Vinci resolve, which is free and can pretty much do everything that I'm going to show in this video. At this point, you've already finished the first draft of your whiteboard video. Made sure that the composition looks good. Fixed up the timing and pacing as much as possible, and then exported your scribe. Once described as finished exporting, you can open Premiere Pro or whichever editing programs are using and add the export of video to the project. We'll be using Premier Pro. So once you have the file inside the project, you can right-click the video and create a new sequence from clip so that your sequence will have the same settings as the original video. From there. The first thing I do for a whiteboard animation video that's actually white, is added vignette. I created a preset for it so that I can just drag and drop it onto the video. Here's how you can create that preset. Going through effects and look for our Lumetri Color. Your workstation for Premiere may not look like mine since I customized mine. So your effects window might be located somewhere else. But once you do find it, just drag it onto the clip and go to Effects Control and look for where it says lumetri color, Lumetri color. You'll find some subsections that do a whole lot of things we don't really need to worry about. All we need is the last one that says Then yet from there, just change the vignette to somewhere around negative two. It's really up to your taste how much vignette you want to apply. But it definitely helps make your whiteboard video look more professional. And it's much better than using the vignette from video scribe in order to save it as a preset right-click Lumetri color. And you'll see something that says Save Preset. Click on Save Preset and then name your preset. After you click Okay, you can find the preset that you just saved by going are the effects window Clicking presets. And it should basically just be then after that, what I do is work on the timing in some spots, this is not a Premier Pro tutorial, but I will guide you through the essentials in order to make the desired changes to describe. Let's start off by showing you guys how to manipulate speed. Let's say that you wanted to match the final word of your sentence with the end of the texts animation. Right now the text animation is too slow. So what you need to do is unlink the video and audio by right-clicking it and then finding on link. Then make two cuts by first turning on the razor tool. You can find it on the left or you can just click See, and then cutting right before the hand comes in to draw the text, I'm right after it ends. You have to make sure that you're cutting at areas that are paused. Otherwise this isn't going to work. So after you make the cuts, you want to increase the speed of the clip that was cut by clicking Command R. You can also find this by right-clicking and going into speed and duration are pretty much always use shortcuts whenever I can to speed up the process. So once you've got the speed and duration window up, you can change it to be faster by increasing a percentage to say 150 percent. Make sure you don't have ripple edit checked. Once you click Okay, you'll see that the clip shortened slightly and leaves a gap. You can play back your video to see if the timing is better now. And in order to fill up the gap, and you need to cut where the duration and pauses and make copies by simply holding Alt, clicking and dragging the clip left. You can also copy and paste the clip to achieve the same thing, but it is a lot slower if you do prefer it this way. Just make sure that you have the timeline cursor at the right spot before you paste. You can move the cursor between clips easily by clicking the up and down arrow on your keyboard. Also make sure that the V1 area is highlighted blue. Or if you want to paste instead on v2 or the other ones, you can click those and unclick of V1. I usually do that to avoid accidentally pasting over clips on V1. And then I drag it down to v1 after I know it's safe. So as you can see, the timing has improved while basically increasing some pause time. So of course, ideally, you do most of your timing fixes in video scribe. But since they only go up to 0.52 increments, there will be times where you want to make some minor adjustments for perfect timing for clients. I personally don't worry about this too much for my YouTube videos. It's also possible to do some clever things with the same trick of speeding things up. Say you wanted to have a lot of things move in like one of my clients did. You can then just create a lot of move in on video scribe and then speed it up in Premier Pro, things that are impossible to achieve and video scribe alone can be achieved in Premiere quite easily. In terms of timing, that's pretty much the technique I use to fix all of that up. In terms of creative techniques, you can basically do anything when you combine the Adobe editing programs with your whiteboard animation. There are also a couple of things that you can do on for mere, say, for instance, you wanted to cut to something else that wasn't a whiteboard video. You can easily do that by just dragging a different clip and putting it on top of the video scrap clip. Or if you want to create a cool transition, then you put the clip on the same video row and then looking effects for some transition presets. I like keeping things simple, so normally I just move the clip in or cross dissolve it. You can also set one of these transitions as default transition. And click Command D while having both clips highlighted. And the transition will be applied like that. If you're looking for a more interesting transition, you can try page turn. And lastly, the final touch that I do for some of my videos is fading to black at the end, which is also achieved by just highlighting and clicking Command D. That's pretty much how I use Premiere in terms of visuals. In the next lesson, we'll talk all about audio and music before exploiting in Premiere for the action step of this lesson, go ahead and fix any timing issues. And if you're working on your own project, tryout transitions to other types of videos by using some of the suggested presets that I mentioned. Premiere can definitely take some time to get used to. The more you open it and work with it, the easier it becomes. 19. Adding Music: Alright, so before exporting and finishing off the video, you need to find some music. Once again, I personally don't really like the music offered in video scribe. If I were to actually use one from video scribe, I probably go with this one. But there are other places with better music in my opinion. So let's start off with free music. A place where you can find decent free music, YouTube Music Library. You can access it by typing in YouTube Music Library on Google, and it'll be the first one that pops up. I'll also leave a link down below. I prefer the music here over videos graph, but I don't really use it. Another free site is incompetent Again, only get below. Most of these are royalty free and all you need to do is credit the artist. Just make sure that you do your own exploring to find out which music suits your needs the most. Those are the three places where I would look for music. But personally, I think music is so important that paying for a subscription is actually worth it. For a long time. I subscribe to Epidemic Sound for my YouTube channel. And I found the music there to be the best out of every place I've tried so far. However, it's limited in that you can only use the music for one YouTube channel. That's why I switched over to Sound Stripe, which allows me to license the music for any project, including projects for clients and more than one user channel. This makes a huge difference in my opinion. The music for Sound Stripe isn't as good as Epidemic sound, but it's good enough to serve the purpose of my videos. If you're going for Epidemic Sound, a lot of the music I used was from the artist Gavin Luke. If you're going for Sound Stripe, I recommend stuff by Cody Martin. Once you've decided on your music, find the file and bring it into premier, add it to the second audio track and open up the audio mixer window for the sequence. If he can't find that, just go to Windows and you'll see something that says audio mixer. Let's go ahead and play it back. In this lesson, let's discuss animation, timing and pacing. Let's start off with timing, which basically means how to, and as you can hear, the music is way too loud. But good rule of thumb is to keep the music around negative 20 decibels below the peak of where your voice over is. Since we generally keep things peaking at around negative three decibels for voice-overs. We want the music to always be lower than negative 23 decibels. Of course, you could lower the music a bit more if you want to keep your voice absolutely clear and easy to hear. In this lesson, let's discuss animation, timing and pacing. Let's start off with timing, which basically means how to approach draw time. And when an object is being drawn according to your voice-over, It's always best to stick with perfect time. You could also increase the music app parts where you're not talking. An easy way to do this is to increase the size of the audio track. And then you'll see a line in the middle of the audio track. What you can do is hold Command. Click any part of the track where you want to manipulate it, and then click a different part. And you'll see that you can make the volume either softer or louder. In this way. You'll need four points in order to make a section softer and then bring it back to the normal value and vice versa. Once you have the levels at a good place, you're ready to export. As a few extra tips when working with audio tech, note that it's also possible to do the same cutting and moving around that we did for video. This is useful if you want to change the timing for your voice-over. This can also be used to clone tracks so that you can have music playing for longer than its natural duration. For instance, if the music is only two to three minutes long, you can just clone it by either copying and pasting or again, holding Alt and then dragging and dropping elsewhere. Usually what I do is I find a place in the music where it repeats itself. And then I make the copy there. So it seems like the music is seamlessly playing at the same thing over and over again without having any abrupt changes. A good way to handle audio transitions is to use something called constant power. You can find this in the Effects window and just search for either audio or constant power and you'll find it. What I do is use the shortcut Command Shift D, which is very similar to using Command D, which is for video. By applying constant power, you help smooth out the transition between audio. And then another thing you can do is add in some sound effects to make it feel even more professional. You can go to YouTube or Adobe's sound effects library through the links below and search for a desire to sound effect. We're definitely getting into the realm of sound design here. But to keep things simple, I think finding a marker sound effect for the beginning or perhaps ending of drawing text is a good idea. If you want, you can also add a whoosh sound effect for our parts where you pan the white board as well. When you move objects in, adding these in can really change the way your animation fields in order to find a whiteboard marker sound, you can draw in the YouTube Sound Library and use the one that I've used, which is the draw on paper with marker sound. The action step for this lesson is to bookmark the places you want to use for music and pick out some good ones that you want to use for multiple projects. Then look for some sound effects to download and apply them. After that, add in your music and we'll finish this off by exporting in the next lesson. 20. Best Practices Overview: All right, So we finally reach the end of the practice project. In this lesson, we'll export the final video and then we'll do a complete review of all the lessons and assemble them into a Best Practices Guide for why port animation. Let's start with exporting. Once everything is done in Premiere, just click Command M to export or go into File and Export there. Once the Export window pops up and make sure you pick a point to 64 as the format. For the preset. You can choose YouTube 1080 if you want, but it doesn't make too much of a difference. Select an output name that you can find easily. Also make sure you're exporting to a file location you can access easily. Then check to make sure that the output resolution matches with the source. Finally, check that the duration of the video is what you expect. Sometimes it might be longer because you accidentally left a stray video clip or audio clips somewhere far into the timeline. So in the case that it is longer, go back and delete the stray clips and then export again. Alright, now check the box that says use maximum render quality and then export. From here, it'll render and you finally finished the practice project. If it was your first whiteboard animation, congratulations. You've basically learned everything you need to create high-quality whiteboard animations to keep the lessons organized, I'll summarize everything we've learned up to this point. Less than one. Learning your tool. Familiarize yourself with video scrap and become efficient with buttons and shortcuts. That is, make sure you optimize the settings and know what each of the buttons do. Basically know the tool that you're using. The next lesson, writing. Always write in a concise and clear manner. Start off by creating a first draft, which is basically a mind dump, and then clean it all up in the second draft. Follow the seven key points from the writing tips lesson that I'll have listed on the worksheet that you can download below less than three, the voice-over after you buy the equipment and create a good acoustic environment of recording, practice your voice-overs by always remembering to give a performance. As a beginner, hit the record button and give yourself immediate feedback after a sentence or two. Once you get used to it, I can tell if you did a good performance, you can keep recording and do all the editing at the end. Follow the key points and you'll improve quickly for creating voiceovers. Less than four whiteboard techniques to keep in mind. They are using images within images, using blank shapes and color them to make backdrops or overlays. Using 0 dwell time, and using borders and lines to make things look organized. Less than five, practicing free styling and then storyboarding. Save time by free styling and getting an idea of how long things take to draw compared to how faster VoiceOver is. Once you have a handle on it. You can practice storyboarding while listening to your voice over in order to create scribes that are more artistic or organized, deliver more complex ideas. Less than six. Practice composing your scenes to make them appealing to the eye. Avoid blocky compositions. Instead, create compositions according to the rule of thirds. Some suggestions I made include creating shapes like triangles, making my map like scenes, creating four columns, and using size differences to make for interesting scenes less than seven. Timing and pacing. Remember to always aim for perfect timing by ending the drawing of text and images at the same time as the end of your sentence. Try and create the illusion that you're talking in real time while drawing something. Understand the medium that you plan on making content for, and adjust your pacing recording to that medium by watching creators that you enjoy. Remember that continuous animation is not ideal, and having pauses allows your audience to digest the information you've delivered. Less than eight. Applying finishing touches with Premiere. Once again, it doesn't necessarily have to be premiere. It can be any editing program in order to make your whiteboard animation be the best it can be. You want to make adjustments to any timing issues that you can figure out in videos graph, and also add a vignette for a more professional feel. If you want to be creative, you can use editing programs to cut two different types of videos, or even use whiteboard videos as more of a supplement to talking videos. Lesson 9. Sound design. Music and sound effects are very important for a more professional feel. It takes extra time, but if you want to deliver really polished content, adding sound design can come along way. Use YouTube sound library for sound effects or download Adobe's free sound effects and add in wishes and marker effects or maybe some ambient noises. In terms of music, you can try the places I mentioned in the previous lesson. But always make sure the levels are balanced and the voice-over is not drowned out by the music. All right, so that was a rundown on all the creative lessons so far. Just remember that you want to really know how to use the tool that you have at hand less than one. So be sure to review the technical lessons if you get stuck with a video scribe issue that once again, congratulations on completing the Creative section of this course. There's more lessons ahead and definitely more to learn. But with everything that you have so far, you should be able to create good-quality whiteboard videos. As action step of this video, download the Best Practices Guide and review it. Review your video for a final time, and then go back to the lessons where you feel like your video had a weak point. I'll talk more about giving yourself feedback in a lesson in the feature. 21. Perform Self-Feedback: Feedback. I'll give you tips on how to perform self feedback. When approaching cell feedback, you need to look at each skill as its own sort of metric. Even though it's really everything together that makes a great whiteboard animation. The best way to tell where you can improve the most is to rank your video based on the following. One. Writing. Was my writing clear and concise? Did I tell a memorable story with a strong message? Did I fulfill the purpose of my video? Did my video flow? Well, these are the questions you need to ask yourself. And from a scale of one to ten, how well do you think you did? You can judge is primarily based on listening through and voice-over without your whiteboard animation or reading your script. If you feel that the content is strong without any visuals, then it'll most likely be strengthened by the visuals. One would be generic writing that has no heart. 5 would be writing that hasn't message, but it's too long winded or has that flow. 10 would be writing that tells a memorable story that is unique in some way that has great flow and fulfills the purpose. Writing is extremely important and is pretty much the core of your content. Moving on to the voice-over, this might be one of the hardest things to perform self-feedback on, because a lot of people find it difficult to listen to their own voice when first starting. Just keep doing it and eventually you'll get used to it. This time, you're primarily focusing on your performance. Listen back and ask yourself these questions. Were you able to evoke an emotion with your voiceover? Are all the words clear? Are you pacing your voice over well, allowing time for your audience to absorb and your content. Is your audio leveled out and optimized in terms of loudness? Score of one is a monotone read out that nobody wants to listen to. Five is a clear voice over that has a tone but has poor pacing. 10 is a clear and well paced voiceover that evokes a lot of emotion and has perfect intonation to really make the listener understand what you're saying. Next is the animation. The questions you need to ask are, one, is the animation timing and pacing good? To am I composing my scenes? Well, am I avoiding super blocky style compositions? 03:00? Am I generating interests for my viewers? Basically, is your animation interesting? Are you using too much text or not enough images or the images just puffing him with no fills our images moving in awkwardly. You can judge this by watching your video and seeing if it's boring to watch. Lastly is sound design for this one. Just listen to your video and judge whether or not your choice and music fits with the message of the video. Sound effects are optional, but if you do decide to add them, your whiteboard animation will appear much more professional. One is the music is too loud and doesn't fit the video. 5 is the music is balanced well, but there's definitely better music out there, and it doesn't really serve the purpose. 10, the music fits perfectly and adds to the message of the video and sound effects added to supplement some animation. And that is it in terms of myMethod, of self-feedback. After you ask yourself these questions and rank each of the sections, all you need to do is keep your weaknesses in mind moving forward and being mindful about improving those particular weaknesses for the things you're strong at, just make sure that you keep them up. Eventually you get a sense of what's good and what's not. It just takes time and practice. For now, the action step is to download the feedback scorecard and use it to give your video self-feedback. 22. Working with Clients: In this lesson, we'll talk about best practices when it comes to working with clients. So you've landed yourself a client and now you start working with them. If you follow the steps in the previous lesson, you should already have a script at hand and perhaps a rough storyboard. If your client decided to give you one. I find that most clients don't have an exact storyboard in their heads and often rely on you to be the one to bring their message to life. Having creative freedom can be a good and bad thing. For one, it allows you to create the way you know how to create, and that means you'll be able to finish the project faster. However, it may not be to the liking of your client, or your client may realize that they actually want to add something that you don't have in there to avoid this outcome. There are few things that you can do. Firstly, you can create a storyboard for them and send it over for them to review. I tend not to do this primarily because my drawing skills are not really good enough to make me feel comfortable with this method. But if yours are, then it's a solid option. The option that I prefer most of the time is to first create the voice-over and then create the first frame for them. Usually that's about 15 to 20 seconds or so. If they like it, then you get a better idea of how to approach the rest of the video. If they want to make changes than you now know to adjust your approach for the rest of the process. It's very similar to the idea of giving yourself immediate feedback for the voiceovers, I find it relatively easy to communicate to clients email to make sure the process runs smoothly. The clown will also appreciate this and be more willing to come back to you if they need another video created as another best practice tip, Let's take a few steps back. Say you're at the step where the client has accepted your quote and wants to work with you. They hand you a script and is confusing to you, or it has grammar mistakes, or you feel certain parts could have been phrased better. My rule of thumb, whenever it comes to working with clients is to make sure that everybody knows what each person once, as a freelancer, you want to provide good work for your clients. As clients, they want to walk away with a good video explaining what they want to be explained. And they probably want it to be explained. Well, this means that even if you don't offer script surfaces, it's in your best interests to let them know of these mistakes and ask for clarification on parts that you don't understand. You can even revise parts of the script and ask them if they prefer these revisions. It's best to say something like, Hi, so, and so I read through your script, but I'm having trouble understanding this part of it. Also, in terms of the voice-over, it would be easier if this part of the script was rewritten like this. Please let me know if these revisions are acceptable and I'll continue with the voiceover unless your client is a good friend, it's best to always be professional when communicating. After they respond by clarifying and accepting or denying or revisions, we can move on knowing that you tried your best to create the best outcome for each party. What I found is that most clients are very communicative because they want the video to turn out well. Alright, so after you've created samples for your client, you can send them over using something called WeTransfer. It's what I use for all my clients and it's completely free. All you have to do is type in and then either look for your file or drag and drop it to the website. After that, just fill in your email and then fill in your client's e-mail and write them a message if you want to, and then send after you've sent the video to them, more than likely the request, at least one revision. You should expect this and be prepared to make that revision quickly. A best practice I mentioned from before is to make a copy of the scribe by exploiting it and then renaming it and importing it. That way, you have the first draft untouched just in case anything goes wrong in the new draft. Once you've made the revisions, send it back over and hopefully things go smoothly from there, I've had cases where clans wanted another revision, but I made it very clear that the unlimited revisions is only applied to minor changes and not to new content. For instance, if they wanted to replace a text color or what a text says, or an image with another image. Those things apply to the unlimited revisions. But if they wanted entire section to be removed and replaced with completely new animation, that's new content right there. These things have to be stated so that they don't abuse the unlimited revisions and get basically multiple videos out of you. Most clients know this by second nature and it's really on them. If you've been following these steps, asking for storyboards and providing samples for them along the way. Okay, so those are the best practices to keep in mind when you're engaged in working with a client. In the next lesson, I'll talk about some tips on finalizing your work with the client so that you increase the chances that client will want to work with you again. 23. Delivering to Clients: For this lesson, let's talk about the final steps when working with clients. You finish up the revisions for the whiteboard animation and send it over. Your client is happy with it and it's time to wrap things up. The last messages from your client will hopefully be something like, Thank you. I've gotten feedback from my colleagues and they say the videos, great. How much do I owe you? From there, your response should include a few things. One, it should include the calculations for the final amount and how you got there too. If you felt like you did really great work and you can tell that your client genuinely liked it. Ask them for a written testimonial and ask them for permission to use it on your portfolio to show other potential clients. Three, if you enjoyed working with them, you can incentivize them to work with you again by offering a small discount on the next video you make for them. Or if you know, they might need more videos in the future, you can offer them a bundle type of deal. Basically you want to express that it was a pleasure to work with them and that they were really great with communication and that you really liked the message of their video. Show them that you really cared about what they do and express interest in working with them again in the future, most clients, if they are happy with the video, will be thrilled to work with you again and give you a testimonial. You just need to be the one to ask and push them because most people who commissioned others to make videos are too busy to do it themselves. For instance, say that they express interest in working with you again, claiming that they have another video idea in the works. If it's been a month or two and there's been no word from them. They most likely got too busy and forgot about that video. But if you remind them about it, they may remember to work on it and offer you the job to create that video if you want to have returning clients, being proactive is the way to go. Another way to gain more clients from the client you currently have is to basically have an affiliate system. All they have to do is refer you to another client. Having the other client introduced themselves as someone who wants to work with you because of inserting here and the person that referred you will earn 10 percent commission from the referral. Using referrals is a very good way to get more customers. And that is my advice for you. Follow those three steps every time after you finish working with the client and you'll build up a strong clientele over time. As the action step of this video, you can download a worksheet summarizing all the steps and tips provided in the past lessons regarding working with clients. 24. Class Conclusion: Congratulations on making it to the final video of this course. You've come a long way since the beginning. In Module 1, you'll learn the technical aspects of video scratch, including optimizing the settings, learning what every button does, learning how to work with the timeline, and how to work with custom images. And module 2, you've learned about the two essential skills for any form of content creation, which is writing and audio work. In Module 3, you learned about the artistic side of whiteboard animation. This includes lessons about storyboarding, free styling, pacing, timing, and composition, as well as making finishing touches using Premier Pro and adding sound design. If you enjoyed this course and it helps you out, I'd love to hear your thoughts and get a review from you. It wouldn't mean a lot to me and it can help spread the word so that I can get more students to join, which helps with the process of creating more helpful courses like this one. I love to hear your thoughts and I'll reply back as soon as I can. Once again, congratulations on finishing the course. I wish you the best of luck on your future endeavors and creating whiteboard animations and more.