Create Unique Packaging & Printed Product Mock-ups with Adobe Firefly & Adobe Photoshop | Evgeniya & Dominic Righini-Brand | Skillshare
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Create Unique Packaging & Printed Product Mock-ups with Adobe Firefly & Adobe Photoshop

teacher avatar Evgeniya & Dominic Righini-Brand, Graphic Design & Photography

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction & Class Overview

      2:32

    • 2.

      Workflow Tips for Creating Mock-ups Following This Class

      2:48

    • 3.

      Prompts for Generating Images for Packaging & Product Mock-ups

      4:38

    • 4.

      Initial Setup & Generating Your First Images

      5:15

    • 5.

      Customising Your Images With Effects & Settings

      5:48

    • 6.

      Generating Specific Images Using Composition References

      5:37

    • 7.

      Customising Your Images Using Style References

      4:20

    • 8.

      Recap & Tips for Generating Packaging & Product Images

      2:31

    • 9.

      Quick Tips for Preparing Your Images for Mock-ups

      3:24

    • 10.

      Creating a Placeholder for Your Box Design

      2:31

    • 11.

      Wrapping Your Design Placeholder Around a Box

      3:44

    • 12.

      Creating a Mask for a Box

      2:05

    • 13.

      Placing Your Design Onto a Box

      3:24

    • 14.

      Blending Your Design With the Image

      5:25

    • 15.

      Finishing Touches & Tidying up the Document

      1:48

    • 16.

      Creating Warped Placeholders for Cylindrical Objects

      5:44

    • 17.

      Placing Your Design & Adjusting Cylindrical Distortions

      2:43

    • 18.

      Creating Shading & Lighting for an Opaque Label

      4:49

    • 19.

      Finalising Your Opaque Label Mock-up

      3:43

    • 20.

      Blending Your Design With a Translucent Object

      6:58

    • 21.

      Wrapping Your Design Around an Uneven Surface

      4:50

    • 22.

      Final Thoughts & Conclusion

      2:30

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About This Class

Learn to create exciting packaging & printed product mockups which tell a story, convey the desired values and captivate the audience! 

Whether you are creating mock-ups to showcase your work on social media, pitch proposals to your clients or present concepts in your portfolio, to capture the viewers imagination your mock-ups must not only visualise the potential applications, but also tell a story. And this is where AI-generated images can make a huge difference by allowing you to easily showcase products or packaging in any unique location or setting—and all you need is your imagination and a few skills for creating mock-ups from scratch in Adobe Photoshop!

I am obsessed with imagining different lifestyle interior settings and outdoor spaces for showcasing various packaging and products, and over the past year, I have spent more time than I would care to admit experimenting with writing prompts and playing around with the effects and settings in Adobe Firefly to generate relatable and inspiring scenes for mock-ups.

In this class, I am excited to share with you how you can take your mock-ups from bland to scroll-stopping by leveraging Adobe Firefly to generate exciting lifestyle images showcasing various packaging (boxes & cylindrical objects) or print-on-demand products (think mugs, thermoses, water bottle & storage containers) and then make them into custom, realistic mock-ups in Adobe Photoshop using a fully non-destructive workflow which will allow you to easily swap designs and further customise the look of your mock-ups at any time!

In this class, you will learn:

  • how to write effective prompts for generating unique images for your packaging or product mock-ups in Adobe Firefly;
  • how to use Composition References to generate images with specific and precise objects;
  • how to customise the style of your images using Adobe Firefly effects, settings and your own Style References;
  • how to realistically map your designs onto boxes and cylindrical objects in Adobe Photoshop;
  • how to blend your graphics with the existing surfaces in the images (beyond the basic Multiply Blending Mode) and create adjustable shading and highlights;
  • how to imitate translucent print effects;
  • how to create opaque packaging labels from scratch (in case you have generated objects which aren’t white, don’t have a label already or if you need to create a label of a particular size and shape);
  • and how to quickly and easily wrap your design around uneven or not cylindrical parts of otherwise cylindrical objects.

To make it easier to get started with generating your images, this class comes with a number of resources (which you can download in the Projects & Resources tab), including:

  • Prompt Structure & Templates;
  • A selection of images of various objects for creating your own Composition Reference Images.

If you are a packaging designer or create artworks, surface patterns or illustrations for printed products and want to elevate the look of your mock-ups and showcase your work in a more captivating way—this is the class for you!

To get the most out of this class, you will need:

  • Adobe Firefly;
  • the latest version of Adobe Photoshop;
  • a solid understanding of Adobe Photoshop’s core tools and functionality, including working with Layers, Smart Objects, Adjustments, Blending Modes and Layer Masks.

I cannot wait to see all of the different scenes you imagine and generate and how you’ll bring your work to life in your mock-ups!

—Evgeniya

Meet Your Teacher

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Evgeniya & Dominic Righini-Brand

Graphic Design & Photography

Top Teacher

NEW CLASS: Create Unique Packaging & Printed Product Mock-ups with Adobe Firefly & Adobe Photoshop

Learn to create exciting packaging & printed product mock-ups which tell a story, convey the desired values and captivate the audience!

Whether you are creating mock-ups to showcase your work on social media, pitch proposals to your clients or present concepts in your portfolio, to capture the viewers imagination your mock-ups must not only visualise the potential applications, but also tell a story. And this is where AI-generated images can make a huge difference by allowing you to easily showcase products or packaging in any unique location or setting--and all you need is your imagination and a few skills for creating mock-ups from scratch in Adobe Photoshop!

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Level: Intermediate

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Transcripts

1. Introduction & Class Overview: Whether you're creating mockups to showcase your work on social media, pitch proposals to your clients, or present concepts in your portfolio, to capture the viewers' imagination, your mockups must not only visualize the potential applications, but also tell a story! And this is where AI-generated images can make a huge difference by allowing you to easily showcase products or packaging in any unique location or setting, and all you need is your imagination and a few skills for creating mockups from scratch in Adobe Photoshop. I am Jenya from Attitude Creative, and in this class, I'm excited to share with you how to leverage Adobe Firefly to generate exciting lifestyle images for packaging and printed product mockups, and step-by-step walk you through the process of realistically mapping your designs on boxes and cylindrical objects in Adobe Photoshop, and then blending your graphics with the existing surfaces in the images, imitating translucent print effects, and creating opaque packaging labels from scratch. In this class, you'll also learn how to write effective prompts for generating unique images for your packaging or product mockups, how to use composition references to generate images with specific and precise objects, and how to customize the style of your images using Adobe Firefly effects and settings and your own style reference images. If you're a packaging designer or create artworks, surface patterns, or illustrations for printed products and want to elevate the look of your mockups and showcase your work in a more captivating way, this is the class for you! To get the most out of this class, you will need Adobe Firefly, the latest version of Adobe Photoshop, and a solid understanding of Adobe Photoshop's core tools and functionality. I cannot wait to see all the different scenes you imagine and generate and how you bring your work to life in your mockups! So join me in this class, and let's create some exciting and unique mockups your work deserves! 2. Workflow Tips for Creating Mock-ups Following This Class: Hey, welcome to this class. Before we begin, here are a few tips for following this class and streamlining your workflow when using Adobe Firefly to generate images for packaging and printed product mockups. In the Adobe Photoshop section of this class, we will be exploring techniques for creating mockups, using boxes and cylindrical objects. So this is the kind of packaging or products you'll need to generate. The range of objects which fall under these categories is huge. So you have a lot of options to explore. Firefly is pretty good with generating cylindrical packaging, but it often struggles with the boxes. So for generating images of boxes, I would highly recommend using composition reference images. I will talk in detail about the composition references in the respective lesson in this class. But you can find a few composition reference images in the class resources, so don't hesitate to use them if you want, or create your own references if you're after something super specific. If you want to explore generating different scenes and playing around with the prompts and settings, consider generating images with some straightforward packaging or objects first. For example, drinks cans, mugs, or cosmetic pots. Firefly handles generating images with these kinds of objects, well, so they're good for getting started with generating various scenes and tweaking the prompts and settings. And when you get your scene to your liking, you can simply swap the object in your prompt to whatever you actually need. For demonstration in this class, I will be generating a pretty straightforward interior scene. But if you want, go ahead and generate something more exciting. If you need some ideas for the kinds of scenes you can generate, be sure to check out the proms I have shared in the class resources. The Adobe Photoshop techniques I'll be covering in this class will allow you to blend your designs with the existing surfaces in the images, imitate translucent print effects, and create opaque packaging labels from scratch. So be sure to generate images with plain and preferably white surfaces as well as some translucent packaging to be able to explore all of the techniques. So grab the prompt structure and templates document from the class resources, and let's get started with writing prompts for generating images for packaging and printed product mockups. Oh 3. Prompts for Generating Images for Packaging & Product Mock-ups: Writing clear and descriptive prompts for generating your images is crucial to ensure that you end up with some exciting lifestyle or still life scenes. And if you like imagining in different locations or settings, prompt writing can become a really fun part of the whole process of creating custom mockups. But if you're not really into writing, do not worry. I've got you covered with the prompt structure. I'll walk you through in a second. Plus in the class resources, you'll find a few templates you can use to get started with your prompts. So grab something to take notes, and let's begin with the prompt structure for generating lifestyle austere life images for your product or packaging mockups. Start by describing the object or objects you want to make into mockups. For my mockups, I want to generate an image of a cylindrical green glass diffuse a bottle with a tall white box, it was packaged in next to it. So I cover both bases of having a cylindrical object to put a print label onto and a box to wrap around in a package design. You can include multiple mockup objects in your prompt if you want. We use just one to keep it simple and do not hesitate to refer to the prom templates for some ideas for different objects you can generate and turn into mockups. So specify your subject, then specify where it is set. In my case, they are both on a modern slick white console table against a white wall with a bones plan in a minimal clay pot next to them, a stack of designer coffee table books to the other side. And then I move on to describing the style and vibe. So it is minimalist airy and cozy Scandinavian interior with natural soft diffused light. Next, specify that it is product photography, and then you can also write studio, which will allow you to produce images with cleaner studio lighting. Not that in my prompt here, I do not specify a type of shot and rely on mentioning product photography instead to give Fifi a little bit of freedom with the composition with a focus on the product being the main element in the image. But if you're after a specific angle or composition, for example, a straight on shot of an object against some background or a top down shot of a flat lay, be sure to mention it in your prompt. And if you're generating images of objects outdoors, be sure to remove the word studio from your prompt and consider adding lifestyle or lifestyle photography to get more lively images. So follow the provided prompt structure to come up with your prompts for any kind of boxes or cylindrical objects. And because we'll be exploring both opaque and translucent print effects, don't hesitate to generate some translucent objects, for example, glass bottles or jars. But when generating any opaq objects, make sure that they have plain surfaces which are preferably white in color. So describe your objects or design labels as white. Also remember that you do not have to include both types of objects in the same images. I'm doing this for demo for a couple of reasons. Firstly, to show you the process of generating more complex multi object images, and secondly, to demonstrate how to best manage files, which include multiple mockups in Adobe Photoshop. But if you're not up for this kind of scene complexity, to generate usable images easier and faster, consider writing and using separate prompts for different individual objects. Also keep in mind that when you start generating images in Adobe Firefly, you will most likely need to edit your prompt by tweaking descriptions, removing some words which might trip Firefly up or moving the words around to adjust how Firefly interprets your prompt. So don't overthink it. Draft your first prompt, and then join me in the next lesson in which I'll share tips for getting started with generating images for your mockups in Adobe Firefly. 4. Initial Setup & Generating Your First Images: With your prompt ready, go to the Adobe Firefly website. Then scroll down to the text to image, click on it, and paste your prompt into this field head. Double check that everything in your prompt is correct and hit generate. And this will bring you to the Firefly interface. Depending on your prompt, your first set of generated images might already look pretty decent like my ones here. But before you go ahead and start saving them, there are a few important things to check. First of all, go and check what model Firefly has used. If you're using the Firefly image free model, you need to check if the fast mode is turned on here. And if it is and you want to use some of the images you have generated, now you need to go and upscale them to make them all a reasonable usable size. At this particular moment, Firefly allows to upscale all four images at a time for an extra credit. But the way things work in Firefly change fairly often, so be sure to check what is happening when you get to use it and to be on a safe side and not to waste any generative credit, hit the upscale button on the image you want to use. With your images upscaled, go ahead and download all of the images you want to use to your computer. I like downloading one image at a time, because at some point in the past when I tried to use Download, or it actually didn't download all of the images I wanted, and I lost some of the good generations. So to be on the safe side, just go and download each image individually. Apart from downloading your images to your computer, you can also save them to your Five fly favorites by clicking on this icon here. And this will allow you to revisit these images at a later date, provided that you haven't cleared your browser cache. So these are the very basics of generating and downloading your images. And if you're using the Firefly image free model, if you don't want to, you don't have to use the fast mode and you can turn it off here. In this case, each generation will take a little bit more time, and you won't have to click on the upscale button every time and use extra credits. For demonstration, I'm going to keep the fast mode on because it will allow me to quickly generate a few different options and skip anything I don't like. So all of this is relevant if you're using the Firefly image free model. But if you want, you can also use the Firefly Image two model, which will allow you to generate pretty decent images. And as a matter of fact, most of the examples you see in this class were generated using the Firefly image two model. So pick whichever model you want to use or switch between the two in the process to see the difference. I'm going to be using the Firefly image free model throughout this demo. Next, before we move on and generate a ton of extra images, be sure to go and set the aspect ratio to your desired setting. Set it to the proportions closest to your desired output format so that you can then either crop or extend your images in Adobe Photoshop if necessary. I'm going to select portrait three to four aspect ratio because it is closest aspect ratio to photo five and my intention here is to generate some images which I can use in my Instagram posts. The aspect ratio, selected. Next, double check the content type here. With a Firefly image free model, you can keep it set to auto or select photo here. And if you're using Five fly Image two model, be sure to select photo because it will allow you to produce better results. I'm going to keep it set to auto because I noticed that Firefly usually produces better results this way when photography is specified somewhere in the prompt. The next thing to check is the visual intensity setting in the style section. And to begin with, I would recommend keeping it set to the middle default setting. If you like the look of your first set of generated images, after you have tweaked all of the basic settings and set your desired aspect ratio, I would recommend going and generating more images. Checking out the results, upscaling any images you like if you haven't generated them in the highest resolution. Then again, downloading each image you want to use to your computer. Now you can carry on generating more images and see what different results you get. Or you can go and explore different firefly effects and settings to customize the look. And in the next lesson, I will share with you what effects and settings are best to play around with when generating these kind of images. 5. Customising Your Images With Effects & Settings: When generating lifestyle or still life product or packaging images, you can easily customize dialog using various effects and settings available in Adobe Firefly. With the product chots like this, I would recommend going to the effect section. Go to Famous and select product photography here. This will slightly change the aesthetic of your images and help to bring the objects you want to turn into mockups into the center of the composition or make them more pronounced. Apart from using the product photo tag here, you can also select the cinematic effect to create more interest in lighting and composition. When generating product and packaging images, you can also go and explore different movements here to highlight a certain style in your set. For example, in this case, I could use the minimalism effect to emphasize the minimalist aesthetic. But you can use any movement effect, which works for the style you're after. And apart from trying out different movements, you can also go to the effects and explore different visual effects here. Some co things here you can try are the bouquet effect, a faded image effect, and the misty effect. These work amazingly when you are generating any outdoor images or anything with exciting lighting, a bit more atmosphere, or want to have some nice blurry lights in the background. In this case, I am going to skip this effect since I want to generate a super simple indoor shot. If you more effects which you might want to explore, you can find in the concept section. For example, you might want to set it to beautiful if you're generating images for some cosmetic products. Bohemian, if you want to generate some cozy Bhemian anterior, nostalgic, if you're after something a little bit more rustic and romantic or futuristic if you're generating images for some high tech products. So be sure to explore different effects and try out anything that works with your prompt and the vision you have for your images. At the bottom of the effect section, you will also find a few more settings, which will help you adjust the look of your images or clarify and enhance what is specified in your prompt. You can use color in tone to adjust the colors used in your images. So explore different options here and pick anything which works with your prompt. To be honest, I rarely use this option because I like to edit my images afterwards in Photoshop as I would edit any photographs. But in this case, let's quickly try muted color here. Next, go and explore different lighting settings and pick the option which sounds right for the mood you want to have in your image. A few good options to explore here include studio light, if you want some clear lighting, low light, if you want to generate something a bit more moody or atmospheric, or if you want to generate some nighttime outdoor images, harsh light if you want to have some strong shadows and contrast in your image. Golden hour if you want to have beautiful light, particularly in any outdoor images. And dramatic light, if you want to have stronger shadows, the things looking a little bit more deep and rich, I'm going to pick dramatic and it is usually my goal to effect unless I'm after something super specific. Next, go and have a look at the camera angle settings here. For these sort of images, you can set it to surface detail to have more detailed realistic and generally better textures. You can use close up to have a narrow field of view and focus on the particular object. Use shallow depth of field if it is something that you're after or use shot from above or shot from below options if you're after these specific compositions, for example, use shot from above if you want to generate an image of a flat lay. Unfortunately, you can't use more than one setting here at a time. So pick the one which is most important. I usually pick between shallow depth of field and surface detail, and if I'm after a specific composition, I usually achieve it using the composition reference here. Using the composition reference is a little bit more involved process, as it requires you to create a specific reference image to begin with, and we'll look at it in a moment. But before we start looking in the more complex ways of customizing your images, let's go ahead and generate new images customized with the edit effects. If you're generating images of objects which are not too complex structurally, you almost likely end up with some really decent images by just using a descriptive prompt and a few firefly effects. But in this case, because I'm generating a complex image which has these reads sticking out from the diffuser, and I have a box which needs to work together with the bottle as it's packaging, it is getting pretty tricky to generate images which actually work and make sense. And this is when using a composition reference becomes the only way to generate images which I am after. So in the next lesson, I'm going to walk you through the process and share some tips for using composition references to generate more precise images with specific compositions. 6. Generating Specific Images Using Composition References: Composition references in Adobe Firefly, make it possible to generate images with specific compositions, shapes of the objects, and arrangement of the elements. Composition references don't need to be super complex and can be as simple as a rough but relatively clean drawing of the composition year after. A more precise drawing of the prominent shapes you want to have in your image, a blank free D model of a specific product or packaging, or even a collage of particular objects. As usual with any images you fed in the firefly, you need to make sure that you have rights to use them. So best stick to your own sketches, drawings, or three D models. To generate my specific diffuser and the box, I'm going to use this image which I have created from scratch in Illustrator. You'll find this image along with a few other options for different products in the class resources, so don't hesitate to use them if you want. With your composition reference image selected, hit Upload, confirm that you have got rights to use your image, and you'll see your composition reference pop up here. If you're after a super specific composition, go and set the strength setting to the maximum. This will work with any clean and super precise images. But if you're using A sketch which is not as precise and a little bit wky, best keep strength set to the middle or even low value. With all of the composition references you'll find in the class resources, I would recommend using the maximum or medium strength settings. With your composition reference uploaded, make sure that there is nothing in your prompt or in edit effect, which can contradict the composition reference or confuse Firefly. In this case, everything should work just fine. So I'm going to go ahead and hit generate. After adding a composition reference, your images should start looking considerably more precise. And as usual, if you like the result, go ahead and upscale any images you want to use. Download them to your computer. And then either proceed generating more images with exactly the same settings and the prompt or go and modify some of the settings or edit your prompt. For example, in this case, Firefly is getting confused by the word read in my prompt, as it not only generates the reads coming out of the diffuser, but also make the diffuser made out of add glass. Because in this case, these reads coming from the bottle should be pretty apparent from my structure reference, I'm going to go ahead and edit my prompt, remove read from here, and I'm also going to change the description of my glass bottle. Unless for a change, try to generate some frosted glass. Have a look if there is anything you want to change in your prompt, remove or add any effects. For example, in this case, I'm going to remove minimalism to see what I end up with. And you can also go and experiment with the visual intensity and style strength sliders here. And in this case, I'm going to increase the visual intensity to the maximum, hoping to get more interest in detailing in my image, but I'm going to keep the strength set to medium so that the effect of all these effects here is not as strong and the styling specified in my prompt still comes through in my images. With the prompt and any settings changed, go ahead and generate more images. And after seeing how the changes you've made affected your images, it can upscale and download any images you like. And then quickly analyze your images and see what could have affected the change the most. In my case, the textures and details are getting a little wid, so I'm going to go and turn the visual intensity back to the medium setting to make my images look more realistic. Also because my boxes here are getting out of focus, I'm going to remove shallow depths of filled t here and go ahead and generate more images. With the medium visual intensity, the elements and textures went back to looking a little bit more realistic. So the setting is something to keep in mind and experiment with throughout the process to create the most realistic results. So carry on adjusting the settings, checking out different effects, and modifying your prompts, and generate as many different images as you like. Sometimes when you tweak a few settings and hit generate, it will just slightly update the results. So it is often worth clicking the generate button once again to end up with a different set of images. I experimenting with editing your prompt and adding different play effects doesn't allow you to nail the exact aesthetic hereafter, you can also customize your images using the style references. And this is what we're going to look at in the next lesson. 7. Customising Your Images Using Style References: Style references allow you to transfer the aesthetic of the selected image to the images you generate in Adobe Firefly. Images you use as style references can be your own photographs. Photographs, you have rights to use some images from the Firefly gallery or some images which you have generated in Firefly previously. For example, here is an image I generated earlier using a part of the same prompt, but which doesn't feature the product, but has additional elements and textures and some nice lighting. So I'm going to use it as my first style reference. Okay. If you're after building a set of different mockups, I would recommend generating some stylistic images which don't necessarily feature your product and then using them as a reference like I'm doing here. With the style reference uploaded, let's keep the strength set to medium to begin with and hit generate. And you can straightaway see some of the aesthetic of the reference image coming through in these generated images. So I'm going to upscale and quickly download some of the images that I like. And next, it's a good idea to check the maximum strength setting. After changing just the strength setting, again, the images look pretty similar to the previous ones. So I'm going to hit generate once again to end up with some different images. When using star references, you might end up with some weird things and elements in your images which you might need to retouch afterwards in Photoshop. But if you like the general look of your images, go ahead and upscale them, download them, and then deal with them in Photoshop. Fifi usually works pretty well with any reference images which come from its own generations. But of course, you can also use real photographs instead. In this case, I'm going to use this photograph here, which is shot in our studio, and even though it is not a product photograph, as such, it has got some visual qualities which I would like to replicate in my generated images, for example, shallow ducto field, some grain, and pretty moody lighting. So I'm going to select this, keep the strength set to maximum to see the most pronounced effect, and heat generate. Using your own style reference images can be hit or miss depending on the complexity of the image. And sometimes you might end up with something really weird. In this case, it actually works surprisingly well, even though all my bottles are now textured. So in this case, I might need to go back and modify my prompt and add something like plain or smooth glass to it. But other than that, I really love how my reference image gently affected the colors in these generated images. So play around with using style reference images, and again, be sure to modify your prompt to remove something which might be affecting the aesthetic of the image and which contradicts your reference image and remove or add any effect. For example, in this case, I'm going to remove studio from my prompt and replace frosted with smooth and clay. When using style references, you'll notice that the more you generate, the more interesting and develop the aesthetics of the image will become, even if you carry on using the same settings. Have fun and carry on generating more images until you find something which you truly love. And if the images which you generate don't look great straightaway, just be patient, play around with the prompt and all of the settings, try different style reference images and visual intensity and strength settings and see what you end up with. And next, let's quickly recap what to pay attention to when generating images for your product and packaging more cups. 8. Recap & Tips for Generating Packaging & Product Images: As all things AI, Firefly can be quite temperamental. Sometimes you might end up with a great images straightaway and sometimes it might take a while to get the images you're after. So don't get frustrated and keep on editing your prompt or even simplifying it, and experiment with the different effects and settings until you generate the images you like. If you don't get great results, using the image free model, try switching to image two model and see the slightly different aesthetic of the images, it can help you generate. If using Firefly image two model, be sure to set the content type to photo, and if using the image free model, I would recommend keeping it set to auto and specifying photography in your prompt. If you're after a specific composition, use composition references and explore different strength setting to create images which are super precise if the strength is set to maximum or give Firefly a bit more room for interpretation by setting the strength setting to medium. And if you are not using a super precise and clean reference images, set the strength to medium or even low. Play around with the visual intensity and style strength sliders throughout the process, or if you want to play safe, keep them both set to medium. Explore different effects appropriate to the style of the image you want to generate. Modify color lighting and camera angle settings to create the desired composition and lighting in your images and play around with using style reference images. If you want to replicate the specific aesthetic of your own photographs, your previously generated images or some images which you have got right to use. So have fun generating different images. Download all of the images that you like to your computer, and then when you have decided which image or images you want to turn into mockups, join me in the next section of this class, you are going to be exploring a range of Adobe photoshop techniques for creating realistic mockups, using boxes and cylindrical objects. 9. Quick Tips for Preparing Your Images for Mock-ups: Creating packaging or product mockups using boxes and cylindrical objects is not as hard as it might seem, but it requires a couple of different techniques for mapping new designs onto these objects. And if you end up generating images with objects which are not solid white, you also need to use different blending techniques to realistically apply your designs to the surfaces. For both of my product mocaps, I will be using this image, which I absolutely love, and in this case, I'll ignore the fact that the box doesn't exactly look like the bottle would fit into it. This image is also a little trickier than any image with white objects, so it will allow me to demonstrate different blending techniques and show how to create a bottle label from scratch. But for mocaps, you can use more straightforward images and simply follow the same steps to create realistic blending. This is how this image came straight from Adobe Firefly, and I haven't made any changes to it. But if you need to retouch or clean up your selected image, you can simply use the new remove tool and brush all the elements you want to remove. Occasionally, you might also need to use some of the traditional retouching tools, but it is a separate subject. And if you want, you can learn about the non destructive retouching workflow using these tools. In our class beginner's guide to retouching old photographs in a doggie photoshop. But that said, if you pick your images carefully, in most cases, you won't need to do much to them, and the remove tool will suffice. If you need to extend your image to a different aspect tracer, select the crop tool. Select the desired aspect ratio or size in the contextual task by here. Resize and reposition the crop box if necessary. Select the generative expand and hit generate. And then select the desired variant in the properties panel or generate more options if the first batch doesn't look right. These new generative tools in Adobe Photoshop are pretty self explanatory and not particularly complex. But if you want to learn some quick tips for cleaning up generated images, generating some additional elements within them, or expanding them, do not hesitate to check out my class, create unique framed art mockups with Adobe Firefly and Adobe Photoshop. When you have finished preparing your image, place all of your layers in the E group, rename it to set, and convert it into a single smart object. Or if you're not planning to revisit the original image and layers, simply go ahead and flatten all of the layers. In the next lesson, we'll be starting with creating Abox mockup. Open and prepare any image with Ebox you want to use and let's begin. 10. Creating a Placeholder for Your Box Design: To wrap a design around the box, we'll be using the perspective Warp tool. And when using it, I would highly recommend that you are working with the file, which doesn't have any complex layers within it. So if you have done some work on your image and have some additional layers, I would recommend to at least turn them all into a single Smart Object or even better merge them into a single Rasta layer. To wrap our design around an object, we need to start by creating a placeholder. Select the rectangle tool and start by drawing a rectangle over one side of your box and I build the aspectratio of this rectangle, taking into account the perspective distortion. In my case, my rectangle needs to be just a little bit wider than the front of my box. Then make sure that your rectangle is slightly taller than your box. And after you have created it, set its stroke to none, set its fill to some bright color. Then switch to the selection tool. Create a copy of your rectangle in the direction of the adjacent side of your box. Change the fill color of your second rectangle to some other color. Reduce its opacity so you can see the image underneath it and then resize it, again, taking into account the perspective distortion. If you have a third side of your box visible, repeat the process to create an additional plane, and again, assign it a different fill color. When you're ready, increase the opacity of all your rectangles back to 100%. Make sure that the blending mode is set to normal, select all your placeholder rectangles, group them, rename your group to box design. And convert it into a smart object. Next, reduce the opacity or change the blending mode of your smart object so that you can see a box. Then we can move on to wrapping our placeholder around the box. 11. Wrapping Your Design Placeholder Around a Box: Before you do anything else, go ahead and save your document in a PSD format. It is super important at this point because the perspective W tool which we are about to use might crush your Photoshop, and you really don't want to lose any changes you've made so far. With your document saved, select the Smart Object layer with your box design. Go to the Edit menu and select Perspective W it will be set to layout to begin with, which is the mode which allows you to draw the planes of your design. So start by drawing a rectangle over the rectangle for one of your sides. Then zoom in a little and resize this box to fit with the size of your colorful placeholder. I'm not 100% sure whether it is connected, but as soon as I started moving my box just within my placeholder by one pixel, like you can see here, I stopped having issues with the perspective warp freezing my Photoshop. So I recommend you do the same and place these boxes within the edges of your placeholders. So just the size of your first plane. And when it comes to the edge which is over the fold, make sure to put the box exactly on the edge like this. With your first plane ready, go and draw another rectangle for another plane. You'll notice the sides getting highlighted, which indicates that these edges will snap together. So simply release your mouse button and you'll have two adjacent rectangles. Now go to one of the corner pins of your second rectangle and drag it to adjust its position. Again, make sure that it is within the actual placeholder like this. Then go to the other corner pin and adjust its position the same way. Repeat the process for the third side of your box if it is visible. And when ready, go and click on the war button here. This is when the perspective wor tool usually crashes. So give your computer a second and don't rush to click anywhere. When a few seconds have passed, go back to your planes and start moving the pins around tow your placeholder around your box. Keep your pins and placeholder just outside your box to make sure that your design will fully cover it and to be able to effectively mask anything which falls outside your box. Start by working with the outside pins and then adjust the position of any pins around the folds. And when the perspective looks correct, hit Enta and the perspective warp will be applied as a smart filter to the box design layer. If necessary, you can revisit its settings later, but it is best to get everything right the first time, so you don't have to risk crushing your Photoshop once again. After the perspective warp has been applied, again, make sure to save your document. And then let's quickly create a mask for our box. 12. Creating a Mask for a Box: After you have worked your placeholder around the box, using the perspective Work tool. The next step is to create a mask for your box. Start by hiding the placeholder layer, then select the layer with your image and create a selection around your box using any tool you want. In my case, I'm going to quickly create a selection using the Quick Selection tool, but you can also use the polygonal Lasool magnetic Lasotol or a pen tool to trace the edges. After creating the initial selection, I'm going to subtract some areas from it by drawing over them whilst holding the old key to switch to the remove from the selection tool. And then I'm going to quickly go around the edges to refine them a little bit. This will do for my initial selection. When you have your selection ready, turn your place, hold the layer back on, select it, and create a layer mask from the selection. Now, as the mask has been applied, you can refine its edges anyway you want. Since there is not too much work to be done here, I'm going to switch to the brush tool, make sure its hardness is set to about 80%. Set the size to something relatively small to work with the edges and simply go and brush around the edges, using the white color to make the areas visible again, and using the black color to hide elements from my mask. So create and refine the mask around your box and then join me in the next lesson for a few crucial tips about placing your design into a place holder, which is wrapped around a box using the perspective warp tool. 13. Placing Your Design Onto a Box: When creating a mockup of an object which has multiple sides and apply a new design to all of its sides using a single smart object distorted using the perspective work tool, the technique for placing new design will have a few very important caveats, which I'll cover in this lesson. With your place holder masked and ready, go to your box design smart objects content and create or place your design within this document. Using different colors for different sides of your box makes it quite easy to position your different design elements in the desired place within each side. But apart from using your rectangles, you can also add some guides to define the edges of different sides. In order to do so, switch on the rulers and then drag the guides out from them and snap them to the edges of your rectangles. This will help you to see where one side ends and another one starts and it will make it easier to place your design elements when you don't see these rectangles. For example, I'm going to start by applying a pattern to my design, select a patterns what you want to use, set a scale to 50%, and hit a. Next, I'm going to quickly color this pattern using a gradient map. If you want to learn to create these patterns and get your hands on these gradient presets, be sure to check out my class about designing turing patterns. In this case, because my design only features two adjacent sides, everything is pretty straightforward. But if you have a third side somewhere, you need to make sure that your design is clipped to your placeholders, which you can do by old clicking between your design layers and the folder containing your original rectangles, all of which need to be set to 100% opacity and the normal blending mode. If you have three original rectangles, you will basically end up with having one corner being empty, and this is what you will need to be able to effectively wrap your design around your box in the main document. So make sure all your design layers are clipped to the group with all your rectangles. So place your design into your document. In my case, I'm going to embed additional files which contain graphics for the front and the side of my box. And again, I will make sure that all my layers are clipped to the group with the rectangles. When you reduce your design, save this document, close it, and go back to the main document. Change the opacity of the design layer back to 100%. Next, let's explore how you can blend your design with the box. 14. Blending Your Design With the Image: After placing your design into the place holder, the next step is to blend it with the surface of the object in your image. If you're working with a straightforward white box, you can simply change the blending mode of your design layer to multiply. But in this case, because my box isn't white, multiply blend the original color of the box with my design, and this is something I want to avoid. So I'm going to keep the blending mode of my box set to normal and create shading and highlights using a different technique. First, we need to have a couple of copies of our image layer. In case you would want to make any changes to your original image afterward, and if you are working with a rasterized layer, start by renaming a two set and convert it into a smart object. This way, any changes you might make to your set image afterwards will be applied to the layers which are used to create shading and highlights. With a smart object ready, duplicate it and put it above your box design. Rename this layer to shadows. And set a blending mode to multiply. Before you do anything else, make sure you click between these two layers to clip your shading to your design layer. Now you might ask what is the difference since we still have the coloring coming from the original box. And here is the trick. Select your shadows layer in the layers panel, press command or control you in windows to open the hue and saturation adjustments and turn down the saturation to your liking. You can desaturate it fully if you want, or you can keep a little bit of color. And hit the k when you like what you see. Because this is a smart object, again, you can revisit your hue and saturation adjustments at any time if you want to further tweak the saturation. Apart from changing the saturation, you can also control the strength of your shadows. In order to do so, with the shadows layer selected, hit Command L or Control L in Windows to open the levels adjustment. And here you need to play with the sliders to change the look of your shading effect. When working with shading, you will need to work with the indicator for the black point here and moving it to the right will make the whole image lighter and hence the shadows will also be softer, then you can move around the white indicator here to change the brightness of the image and move the midton indicator to change the contrast. What you do with the leiders will depend on the images you're working with and the look you want to create. So move them around until you like what you see. And then when you apply the changes, you'll be able to revisit your levels adjustment at any time by clicking on their name here. Now, this is starting to look better, but it is still a little bit flat, and the areas of the box, which should be lighter, still lack depth and detail. So to bring back the highlights, go to the Layers panel, duplicate your shadows layer. Again, make sure it is clipped to the design layer below. Renname it to highlights. Set a blending mode to screen and then go and reduce its opacity to about 35 to 40%. At this point, your mockup will start looking even worse, so you need to go to the levels adjustment for your new highlights layer and adjust the sliders here to make your blended layer considerably darker, which will mean there are less light areas which remain visible when they are blended using the screen mode. In this case, you need to keep the black point for the output levels at zero, keep the white point for the input levels up to 155, and then move the mid tones and black indicators until you like what you see. Remember that your highlights layer is not at its full opacity. So when you're generally happy with the level of detail in your highlights, apply changes and then go and adjust the opacity of this layer to make its effect more or less pronounced. So this is how you can create realistic shadows and highlights in your mockups. Next, let's finish this mockup off with some final touches and layer organization. 15. Finishing Touches & Tidying up the Document: After you have applied shading and highlights to your mockup, now it is time for a few final touches. If you want to add a little bit more realism to your mockup, you can consider blur new design layer. So select your box design layer in the Layers panel. Make sure that the layers famil is selected here and not the mask, and then go to the filter menu. Blur and select Gaussian set the radius around 0.1 to not 0.2 pixels depending on your image and apply changes. And you are done with the box mockup. Save your document and if you don't have any other objects in your image which you want to turn into a Mup, simply keep your file as it is. But in this case, because I'm going to be creating a second mockup using the bottle, I'm going to select and group all the layers which I used in my box mockup and rename the group to box. And I highly recommend you do the same if you are going to be creating at least one more mockup within the same document. So now you know how to wrap your design seamlessly around the box and create realistic shadows and highlights in your mockups. Have fun creating mockups using different boxes or other objects which have multiple flat sides and folds. And when ready, join me in the next lesson in which we'll start working on mockups of cylindrical objects. 16. Creating Warped Placeholders for Cylindrical Objects: If you are a packaging designer or create artwork or surface patterns for printed products, knowing how to create more cups out of any cylindrical object is pretty much essential. And it is actually pretty easy as long as you know a few tricks, which will allow you to avoid stretching or squashing your designs. The first trick is creating your placeholder the right way. For demonstration, I'm going to be creating a product label which wraps around the bottle. But you can use the following techniques to create more cups out of all sorts of cylindrical objects, including bottles, cans, mugs, and packaging tubes. Let's start by creating a design placeholder using the rectangle tool. Start by assessing the height of your object and the height of the label or print design, you want to apply to it. For example, I'm going to be creating my label starting from this point here and going down to the bottom of the bottle to the point where it is just starting to curve. After you have decided on the height, create a rectangle in the width of your object. Here is the trick. If you use the place holder in the size of your bottle, your design will inevitably get stretched when it is applied to it because the surface isn't flat. So in order to be able to wrap your design around any cylindrical object and keep all of the distortions looking realistic, go and increase the width of your rectangle to be about twice the width of your object. With the rectangle ready, if you need to go and quickly adjust its height to make sure it is exactly what you're after, then go and set the stroke of this rectangle to none. Rename the layer with the rectangle. And convert it to a smart object. Then turn down the layer's opacity so that you can see the object below it. Next, let's wrap this placeholder around the bottle. Switch to the selection tool. And with this layer selected, press Command T or Control T in Windows to switch to the Free Transform tool. Then right click on your object and select Warp here. Go to the Warp settings in the Options bar, and in this menu, select Clinda. Now simply bring the sides of your cylinder to just outside the sides of your object and then adjust the curve to make the wrapping look realistic. Start by working with the top point here and when the curve looks correct, go and adjust the bottom point, taking into account any difference in perspective. If you're dealing with a straight on shot of a regular cylinder, you can stop here. Alternatively, you can further adjust how you place holder wraps around your object using the perspective tool or the regular distort tool or using the scale rotate or skew options. In this case, I don't really have to do any more work on my bottle, but I'm going to quickly switch to the distort tool and just nudge this corner a little bit down, so it looks a little bit more realistic in relation to the shape of the bottle. When you're done wrapping your placeholder around your object, hit Enter to apply the changes, and unlike when using the Perspective Warp tool which we use to wrap the design around the box, you won't see any new smart filters applied to your smart object layer in the layer spanel. But this doesn't mean that your distortions are not editable or destructive. And to edit the distortions later on, simply switch to the free transform tool yet again. Choose your desired distortion tool and make any further changes you need to make to your placeholder. If you need to wrap your placeholder around your object in a more complex way, for example, taper it around certain parts of the object. You will be able to do it using the liquify filter, and I'll show you how a little bit later. But for now, let's stick with a straightforward label design. Now with the placeholder ready, let's quickly create a mask around the edges of the object. Again, you can use any tools and technique you want to create your selection, and it will depend on the object you are working with. In this case, I'm going to simply start by creating a layer mask and then use a hard round brush to work around the edges of my bottle. So create warp and mask your place holder, and then join me in the next lesson in which I'll share a super important trick, which will allow you to avoid stretching or squash on new designs when applying them onto cylindrical objects. 17. Placing Your Design & Adjusting Cylindrical Distortions: With your placeholder masked and ready, the next step is to place your design into it, and then adjust the cylindrical distortions to avoid any unrealistic stretching or squashion of the design. So let's start by quickly placing the design within the placeholder. I'm going to create a similar design I have used on my box. So I'm going to start by creating a pattern fill layer, finding the pattern I want to use, changing its scale and position within the canvas. And then I'm going to color it using a gradient map layer and the same gradient map preset I have used on my box. And then I'm going to go and place my label design on top of this pattern. So place or create your design within this document, and with your design ready, save this document, close it. And then in the main document, start by changing the opacity of this layer back to 100%. Now this is looking pretty squashed, but it can be easily fixed. So start by switching to the free transform tool. And in this point, you get this message. So simply click Okay link your mask here. Make sure that the smart objects layer thumbnail is selected here and not the mask. Then again, switch to the free transform tool. Select warp and then go and drag this square along this line in the middle to make your design look realistically warped around your object and not look squashed or stretched around the center. When ready, hit Enter to apply the changes and go back to the Lars panel and link your mask to your smart object to avoid moving either of them in relation to each other by mistake. So place and adjust your design within your placeholder, and then join me. In the next lesson, I'll share with you a technique for creating a shading effect, which you need to use if you are like me, creating an opaque label on top of a translucent object or using an object, you cannot easily blend your design onto. 18. Creating Shading & Lighting for an Opaque Label: With your design applied and adjusted, now it is time to blend it with your image. If you are working with a solid white or light cylindrical object, you can simply go and change the blending mode of this layer to multiply or use the same shading technique which we have applied to the box. But because in this case, I'm working with the object I can't easily blend my design onto, I will need to create lighting and shading effects manually, and you need to do the same if you're working with an object which is either not white or translucent. To manually add shading to your mockup, start by selecting your smart object layer in the layers panel and put it in a group on its own. This is super important because it will allow you to play around with the blending mode of this layer later on if you want to, and ensure that your shading and lighting effects won't affect the way you design blends with the image. So let's quickly rename this group. And then go to the add new fill or adjustment layer button and add a new exposure adjustment layer. Put this layer above and outside your group and clip it to it. Rename this layer to shadows. And then go to its properties and decrease the exposure to roughly imitate the amount of shading you want to have in the darkest area. Next, select the layer mask for your exposure adjustment layer. Switch to the gradient tool. In the options bar here, set the gradient preset to black to white, which is a standard photoshop preset which you should see in the basic section. Make sure its opacity is set to 100% here. And then go and draw a gradient going from one side of your object to another, for example, like this. After creating your initial gradient, you will need to adjust it further to make the lighting consistent with the lighting in your set. So go to the gradient slider in the properties panel and adjust the gradient to make the lighting look more realistic. Remember that the white color stop here will indicate the area where your adjustment is visible and the black stop will conceal any changes made by the adjustment layer. I'm going to move my black colo stop somewhere around here so that I have the original light level of my design in this area. Then I'm going to add a new color stop on this side and check out different shades of gray to make this area a little bit darker. Then I'm going to quickly adjust the shadow side. And because I want my shadows to start around here, I'm going to start by moving this color stop inwards and then adjust the position of the midpoint to control this transition. So play around with the gradient with a new mask to create a more or less realistic look and then go and adjust the exposure value to make your shadows lighter or darker. If you also want to add some highlights, which are brighter than the colors in your design, simply duplicate your exposure adjustment layer. Rename it to highlights. Again, clip it to the group below, then go and increase the exposure and then go and adjust your mask. In this case, you can simply invert it. Or if you really want, you can also go and set up a custom mask for your highlights. With the mask for your highlights ready. Go and fine tune the exposure level until it looks right. Now with the shadows and highlights ready. Next, let's add some finishing touches, which will help to make any opaque label look better integrated with your image. 19. Finalising Your Opaque Label Mock-up: After adding shading and lighting to your opaque label, it is a good idea to apply a few quick effects and adjustments to it to make it blend better with the rest of the image. Because we haven't blended this design with the realistic object below, it lacks texture. You can go and text your design within your Smart Object placeholder, or you can simply apply a few effects to this layer in the main document to make it look a little bit more realistic. Select your smart object and then go to the filter menu, noise and select Add Noise. Set the amount to about one or 2% distribution to Gaussian and check monochromatic. Apply changes, and now if your design looks a little bit too noisy, go to this icon next to the At noise filter. That'll click on it and reduce the filter's opacity to your liking. You can also play around with different blending modes here if you want. I usually keep it set to normal or salt light depending on the colors in the design. In this case, I'm going to keep it set to normal and apply changes. If your design is looking a little bit too sharp in comparison to the objects in your image, again, you can go to the filter menu and add a Gaussian blur to your design. Keep your blur radius to about 0.1 to not 0.2 pixels and apply changes. Another thing you can do to make your mockup look more realistic is change the saturation and lightness of your design. So hit command you or control you in Windows to open the hue and saturation adjustment and play around with slightly reducing the saturation of your design to make it fit better with the rest of the image. And hit a K to apply changes. Then to edit the brightness and contrast to new design, hit Command L or Control L in Windows to open the levels adjustment dialog and adjust the levels new design to your liking. Move the mid tone indicator to change the contrast in your design. Move the white indicator to make your design brighter, and if necessary, move the black indicator to make it darker. But you probably won't need to work with it, and changing just the contrast and brightness should be enough to make your mockup look more realistic. So keep the level adjustments in mind and apply them to your designs if necessary. And remember that you can edit or discard any of these effects or adjustments whenever necessary. So this is how you can create a moup of an opaque label or a print using opaque inks. But if you're creating a moup using a translucent object, you can also create more complex effects, imitating the look of print created using translucent inks. And this is what we'll explore in the next lesson. 20. Blending Your Design With a Translucent Object: If you're creating am cap using a translucent object, after you have set up your custom shading and highlights, you can experiment with blending your design elements with the image to create a more sophisticated look, imitating a combination of translucent and solid print elements. To blend your design with a translucent object below, you can use various blending modes. The blending mode you use will firstly depend on the look you want to create and secondly, on the colors featured in your design. For example, because my design features dark and bright colors and also it has some white elements. If I want to blend this design as a whole, my only reasonable choice is to use the hard light blending mode, as it will allow me to keep my white elements visible and at the same time nicely blend all of the other colors with the image. Sometimes hard light could work pretty well. But if you want to have more flexibility and more options for fine tuning the look, it is better to split your design into two or more separate layers and take advantage of applying different blending modes to each of them. To split your existing design elements between two or more separate smart objects, start by going to the Layers panel. Right click on the Smart Object with your design and select New Smart Object via copy here. Unlike when duplicating smart objects, the usual way when you create new smart objects via copy, the contents of your new smart objects will be separate from the contents of your original one. So create as many copies as you want to blend with your image differently. And in my case, I simply want to separate my white elements from the background pattern. So I need just these two copies. When you have your smart object copies ready, go and modify the contents. For example, in this smart object, I'm only going to keep my white design elements visible and hide all other layers. And then apply changes and close this document. Now, back in the main document, it still looks the same overall. But when I hide this layer, here is my original smart object unchanged. In this case, I only want to keep this pattern within the smart object, so I'm going to edit its contents, hide the design layer, save this document, close it. And now I have my background pattern separated from the logo and the product name. If you split your design between a number of smart objects, make sure to go and rename your layers, so you know what's what. I'm going to rename this layer to bottle design pattern and this one to bottle design logo and product name. With your design split into separate layers, now you can go ahead and explore different blending modes for both layers. For example, any layer which contains white element can now be also set to the screen mode or even normal. In this case, I'm going to set mine to screen. So I have some transparency within the letters here. Since this layer is a duplicate of the original label layer with all of its adjustments and filters, it is a good idea to edit or discard any adjustments or filters you don't want. In this case, I don't need the levels adjustment, so I'm going to delete it. So this is an easy way of imitating a solid white color print. But when it comes to any design layers which you want to look translucent, you have a few more options to explore. If your design features dark or saturated colors, you can explore, multiply, darken, overlay and hard light modes. And if you're working with the lighter colors, you can consider using screen or ten. In this case, I'm going to set my pattern layer to overlay. Again, because I still have all these adjustments here which I applied to the opaque label, I'm going to quickly check how they affect my translucent design. I'm going to keep my hue and saturation adjustment because it helps to make the colors a little bit more subtle, and I'm going to quickly play with the levels adjustment to fine tune the look of my button. In this case, I'm making it just a little bit more intense by moving the black point inwards and by further adjusting the contrast using the midtone slider and adjusting the brightness using the white slider. But when working with transparency, you don't necessarily need to use the levels adjustments, so use them when and if necessary. And if you need to further fine tune the look of your design, remember that you also still have your shading and highlights adjustment layers, which you can play around with whenever you want. If you start getting pedantic about the realism, you might also suggest that you need to have some print visible on the other side. But because the main point of mockups is showcasing your design, I would recommend keeping it simple and not making your image unnecessarily fussy by adding any additional elements, which might distract from humane design. So this is how you can create translucent mockups and take advantage of using different blending modes to imitate different printing techniques. And this is pretty much it for the techniques for creating more cups, using straightforward cylindrical objects. But if you're working with more complex or uneven shapes, you need to take an extra step to work your designs around non cylindrical parts of the objects. And I'll show you how in the next lesson. 21. Wrapping Your Design Around an Uneven Surface: If you want to create more complex mock ups and wrap your designs around objects which are not entirely cylindrical, you need to apply additional distortions to your placeholders. For example, I want my pattern to go to the very bottom of this bottle. It is best to start with the correct height of your design when creating your placeholder. But since I haven't, let me quickly show you how you can extend your design if you need to. To extend my pattern placeholder, I'm going to start by unlinking the layer mask, then select my Smart Objects thumbnail, then switch to the free transform tool and simply make my place holder a little bit taller. Once I've done that, now I'm going to switch to the Warp tool and quickly adjust my cylinder. Because I have stretched my placeholder, I need to quickly compensate for it by adjusting how squashed it is using the square. And when my new place holder looks correct, imply changes. After you have adjusted the size of your design placeholder, relink the mask and edit it if necessary. For example, I'm going to quickly work on my mask using the brush tool. With the extended design and mask ready, the next step is to warp the design around the tricky parts of the object. To work your designs around uneven shapes, start by selecting the smart object thumbnail of the design you want to distort and go to the filter menu and select liquefy. Here, select the forward or tool in case it is not selected by default. Then in the options here for show backdrop, select the layer with your set. Keep the mode set to behind and opacity at around 40% so that you can clearly see both your image and the design you want to distort. Keep density and pressure settings here set to 50, then go to the area of your design you want to distort. Change the brush size using the square bracket keys so it looks proportionally correct to the part of the object, you'll be warping your design around and then start pushing and pulling your design to make it conform to the shape of your object and look realistically applied to And when ready, hit Okay to apply the changes. You can spend as much time using the liquefied filter as you want, and you can always revisit the settings later when required. I'm pretty happy with the look of my bottle, so I'm going to stop here. Using the liquefied filter is super quick and easy, and it allows you to keep both the liquefied and cylindrical distortions fully editable. But if you want to create more advanced mockups, you can also adjust the shape of your placeholder using the Warp tool. For this, you'll need to add extra lines and points to your work tool mesh and manipulate the points and curves to follow the shape of your mockup object. This will allow you to create more precise and even distortions, but apart from being a little more laborious than using the liquify filter, it will also make your cylindrical distortions uneditable. So if you want to try transforming the placeholder using the custom work mesh, you need to make sure that you nail your cylindrical distortions first. Generally, using the work mesh is a more advanced and fiddly technique. So by all means, try it out if you really want. But in most cases, the liquify filter will be much faster and less stressful to use for visualizing something quickly. So now you know how to create product mockups and seamlessly wrap your designs around boxes and cylindrical objects. So experiment with the techniques to show CCO packaging designs or artworks, designs or surface patterns created for printed products. And this brings us to the end of the class. So let's wrap it up. 22. Final Thoughts & Conclusion: So this is how you can showcase your packaging designs or printed products in any unique setting you can think of. Generating scenes for your mockups can become an addictive process. So, have fun experimenting with your prompts and exploring various effects and settings available in Adobe Firefly. And don't forget to download and use the provided class resources to make it easier to get started with generating exciting images. I hope that you have enjoyed this class and are excited to start creating your own mockups using boxes and cylindrical objects. I cannot wait to see what sort of scenes you imagine and generate and how you showcase your work using them. For your class project, generate some lifestyle images featuring cylindrical objects or boxes, and turn at least one image into a mocap in Adobe Photoshop. Create a project in the projects and resources tab for this class and post you generated images, your finished mockups, and any work in progress images or experiments. And be sure to share what prompts and settings you have used in Adobe Firefly to generate your selected images. And I'd also love to hear about your process of turning the images into mockups and what you have learned in this class. If you're going to share your following this class on Instagram, please follow us at Attitude Creative and tag us in your posts so that we can easily discover them and share your work with our Instagram community. If you want to learn about generating interior images and creating two kinds of framed art mockups, do not hesitate to check out my class, create unique framed art mockups with Adobe Hi fi and Adobe Photoshop. If you have found this class helpful, please leave a review in the review tab for this class. And if you have any sort of questions, be sure to leave a comment in the discussion tab for this class, and I'll happily answer and provide feedback and be sure to follow us here on skill share to be the first to know about our new classes and updates. Thank you for joining me in this class, and I hope to see you in our other classes.