Transcripts
1. Intro Vector Texture: Texture is an absolutely
decisive design element that can balance your project or change the mood and
style of your artwork. Working with vector graphics is dynamic, flexible,
and rewarding. But that nondimensional
look is not what we always want to have
as a digital artist. I've learned it
the hard way that vectors do not have
to appear flat. So I'm here to share with you all my techniques,
tips and tricks. How to turn a flat
vector drawing into a texturized hand
drawn looking artwork. Hi, I'm Sahar Homer. I'm a graphic designer and a design teacher based
in Vienna, Austria. In today's class, we are
going to learn how to create, use texture for vector
graphics in Adobe Illustrator. Throughout the class, we
are going to learn how to use texture on different
part of a vector path, as well as how to add texture as an overlay layer on
the whole artwork. We talk about different types
and categories of texture, how to create them
from the scratch, and various ways to use them. We will be Adobe Illustrator
as the vector drawing tool, an Adobe Photoshop for image
manipulation and digitizing. But no Pal knowledge of the softwaes is
required for this. You will receive an interactive practice file to follow along, as well as all the
resources that I'm using to demonstrate
the process. Texture is a significant
key to achieve that tactile quality that makes your artwork
more approachable. I'm super excited
to get started, so see you in the
class A fits in.
2. About The Class: Vector Texture: Welcome to the class and
thank you for joining me here in a skillshare
In this course, I will walk you through the
full process of making and using textures for vector
graphics in Adobe Illustrator. Let's start with
what you will learn. We'll begin with
understanding how texture interacts
with vector graphics. Then we'll learn different types and categories of texture. How to create each type of
texture from the scratch, how to apply each
form of texture, and how to edit, organize, and keep track of your
texture collection. We will also have
some bonus video for you to master the topic. I've prepared an
interactive practice file so you can easily
complete each step. To find your class
resources and references, go to the project
and resource step here and download
the class PDF guide. You can also directly download individual resources over here. Let's talk about
your class project. Your assignment
for this course is to make three different
types of vector texture. Apply those texture
on an artwork, and share your project
here on a skillshare, we will be using Adobe
Illustrator and Adobe Photoshop. But even if you're completely new to Photoshop
and Illustrator, you can easily follow along during the class whenever
you have a question. Head to the discussion tab here, start a conversation
and post your question. I will be more than
happy to answer all of your questions As you
go through each video, please make sure to download the interactive practice file
before you start the class. All right, we are all
set. Let's get started.
3. How Textures Interact with Vectors: In this video, we will learn how texture interacts
with vector graphic. Let's start with learning some basic vector facts to make sure you're
all in the loop. Every object that you draw in a illustrator is called a path. Each path has three elements, Phil, stroke, and anchor point. Phil is the color
contained inside the path. Stroke is the outer
side of the path. An anchor point is whenever the path
changes that direction, a path needs at least
two anchor point, otherwise is just a dot. And a path with two anchor
point is called line. A path with three or more
anchor point can be closed or open when the two end
points of a path merges, then we have a close path. Now whether a path
is open or close, it can have on only
a stroke or both. Applied with selection tool, you could only view
and modify feel and stroke to view and modify the third element
which is anchor points, we must select object with another selecting tool which is called direct selection tool. Anchor points don't have
any business with texture. In this case, we only use the normal selection tool and only talk about
field and stroke. Please have in mind,
in vector drawing, strokes are not just an outline, there, appearance
attribute, like an effect. They are live and editable. You can change their thickness, the color, the style, and so on. Have that in mind
for upcoming videos. Now let's quickly compare different drawing tool
in Adobe Illustrator. Pen tool creates
path by defining the anchor points pencil
tool and paint brush tool. Both of them create
path by defining the stroke Brush
tool creates path by defining the Field
shape tool can create path by defining
feel or a stroke depends on what was
set on before drawing. Now let's see which part of vector drawing can
be texturized. We can texturize the field by
adding a layer of texture. We can texturize the
stroke by applying a vector brush or
we can mix both. Also, we could apply
texture on a group of path as an overlay texture
on the whole artwork. Later on, we will learn all different
techniques on how to actually create and apply textures with all
the tips and tricks. Now let's learn about
different types of texture. I see you in the next video.
4. Different Types of Textures: In this video, we will learn different type of texture
for vector graphics. There are six categories
of stuff that can be used to texturize
your vector drawing. The built in effect of Adobe Illustrator photos as
texture hand drawn textures, raster texture, stroke
brushes and repeat pattern. Now let's see which
is which The built in texture effects are a set of pre made effects that Adobi
Illustrator provides. You can find them under
the Effect menu over here. Next we have photos
as texture photos of textured surfaces can be used as a texture layer
on vector drawing. Some of the most
popular photos are pictures of textured paper
and metallic surfaces. Next we have hand drawn texture. These are non digital texture
effects that you can create using any type of medium and
then digitize it afterward. Then we have raster textures. These are digital
raster images created by raster drawing softwares such as Procreate or Photoshop. This can be a page
filled with texture of your favorite brush or
a manipulated picture. To be honest, invector
drawing stroke brushes and pattern switches are
not considered as texture. But since you
technically can use these two elements to
texturize your vector artwork, I will include them in this class and we'll
talk about them now. Let's learn how to make
each of these textures. I see you in the next video.
5. Make Built in Vector Effects : In this video, we will
learn how to make vector texture using the built in pre made effect of
Adobe Illustrator. Please first download
the practice file that I shared with you and
open the AI file. We will need the
transparency panel, appearance panel, and
graphic style panel. Each of these panels
can be found on their menu windows here
on Adb Illustrator. All right, let's get started. Draw some shapes, which
here I did for you. Then make sure the stroke is set on and choose a
gray field color. You go to the effect menu. There are a number of
different building effects and some of them can
simulate a texture. If you click on the
effect gallery, you see all the effects are categorized in different folder. In each one has a
little preview for you. If you know what you need, you can pick it up
here or you can open the main gallery
and choose from there. With the selection tool
activated, select a Shape. And let's start with
the sponge effect. I'm going to Menu Effect, Artistic, and I choose a sponge. Now let's close this menu so we can see the
texture better. I like to increase the
brush size all the way up to ten and bring
the definition to, let's say 20 perhaps. Make it a little bit smoother. Five looks good. Play around with the setting
until you're happy. You don't have to use the same
setting as mine. Then hit. Okay. Now let me quickly show you something.
You don't have to do this. I'm adding the same texture
to the next one so we can compare the same texture in
different blending mode. I'm going to the
transparency panel and change the blending
mode to multiply. Now as you can see, the background came true. Now to save time, I'm going to select the
rest of the shapes, going to transparency panel, and change the blending mode
of all of them to multiply. This is a live effect. If you go to appearance panel, you can edit the
appearance setting of this effect by clicking on
the name of the effect. Now I have a handy tip for you. This is really useful. You can save this effect in
your graphic style library. You don't need to go
through all of the steps each time that you want to
use this exact same effect. To add an effect into your
graphic style library, you need to select the shape
that has the effect and then drag it into the
graphic style panel. Instead of dragging, you could also click on this
plus icon here. Both of them does the same. Now I'm going to double
click on the name of it and then rename it to
Artistic sponge. Because this was from
the artistic category and the effect
name was a sponge, it's always a good idea
to stay organized. Now if I click on another shape, I can go to the graphic
style panel and click on this style and the Ola to remove this effect
from your shape. You can click on this
effect on not the name, but the icon effect here. And then hit the trash bean. Or just simply drag it down
and toss it into the bein. Okay, perfect. Now let's make our next effect.
Select the shape. This time I want to
make a grain effect. I'm going to menu effect. This time I go to texture
and I choose grain. You could also go to the
main gallery and choose the texture for and
grain effect over here. First I'd like to increase
the intensity to 50, The contrast also
on let's say 70. Then I'd like to change
the grain type on stipoled or maybe
sprinkled this Berea, that's cool, then it Okay. Now we add this into our
graphic style panel. To stay organized, I rename it to texture grain sprinkled. Now I can move on and
make the next texture. This time we want to
make a graphic pen. Go to menu effect sketch
and choose graphic pen. The stroke length
can go from one, which is dots, to 15, which is stroke lines. I like to keep it all
the way up to 15, so it's tiny strokes, I'm not changing the balance. Or you can also change
the stroke direction, but I like to keep it
at right diagonal. Then again, I'm going to add this into my graphic,
a style panel. Rename it to this time sketch graphic pen.
All right, perfect. Now, yet another effect is there to make the
halftone effect. Now with selection
will activate it, select a shape and be careful
that we don't want to make a color halftone but a monochrome
halftone effect. This. Pixelate, one is not. For texturizing, this is
color halftone effect. To texturize with
monochrome dots, you need to use a
halftone pattern. We want to go to a sketch and we want to choose a
halftone pattern. I always prefer to keep
my pattern type as dots, but you do you size. And the contrast really
depends on what you like. For now, I'm going to set
this both on ten and it. Okay, As always, we add this in our graphic style
panel and rename it to Sketch Halftone pattern. Great, Now last but
definitely not least, the rough edge effect with selection tool activated,
select the shape, and this time we go to menu effect, Distort
and transform. And we choose Roughen. This would roughen the edges of the path and give you
those nice jaggedy edges. This details goes 0-100
and the higher the number, the more ups and downs you have. For now, I'm going to set this somewhere in the middle
and fix the size first. The lower the size the bearer, The result is, in most cases, we want to have something 0-1 but unfortunately it jumps directly to zero,
which is nothing. The trick is to click
on the box here, Use your keyboard and
type in the number. For example, I type
0.50 0.4 maybe perfect. Now change the detail
if needed and hit Okay. When you're happy with
it, let's add this into our graphic style
panel and rename it to DN T for distort and transform
rough edges 0.5 and 60. Okay, perfect. Now what if we want to have
multiple effects? Graphic style library is
a single choice menu. It means when I select a shape, I can choose only one of the style can switch
between them. But I cannot have two
options from the menu. Every time I click
on another effect, it will replace it
with the previous one. If I like to have
multiple effects, I should combine
the effects first before adding them as a
style into my library, For example, most of the
time when I use sponge, I also use roughen edges. I already have the sponge
effect on the shape here. Let's go to the menu effect, Distort and transform
and Roughen, we add off edge here and it Ok. Now this one has
both effects on it, the sponge and the roughen. Now if I add this
again into my library, I can rename it to Artistic
Sponge plus rough en edge. Now I'm going to
drag this up next to its friend to stay organized. Can choose to have
just rough edge, just a sponge or a combination
of both on my shape. Awesome. Now that we learned how to make
vector texture effect, let's see how to actually
use them on an artwork. I see you in the next video.
6. Apply Vector Effect Textures : Now we are going to
learn how to use and apply the texture
effects on vector drys. We made a couple of
texture effects and saved them into our
graphical style library. I want to add them on
this illustration. Before we start, I don't want
to lose this pink apple. I want to add the
texture on top of it, Not instead of it, I need
to duplicate this path. First selected,
go to menu, edit, Copy or use the
keyboard shortcut of control on PC or
command C on Mac. Then go to menu edit, Paste in front or use shortcut of control on C or
command on Mac. Let's try these effects and
see which one looks better. I like to use the sponge plus
roughen edge that looks. Pay attention that effects
our appearance attribute. They are editable
and very heavy. We need to vectorize them, but as you see, the image
trace panel is off. As the name suggests, this is an image trace,
not effect trace. Every time you have an effect, you need to first
turn the effect into a flat image to be able to vectorize it
with image tracing. First, we need to
flatten the appearance by expand this live
effect into a flat image. To do that, you go to menu
Object, Expand Appearance. Now this is no longer
a live effect, this is a flat image. And as you can see, the image trace
panel got activated. Now to vectorize, we need
to trace this image. Let's set the mode
on black and white. Check, ignore color here and make sure this
is set on white. So we are ignoring white. I'm setting the
threshold on 140. Let's check the preview
and see how it looks. 140 is too much. I'm going to type 120 here and then click out to
apply the changes. Now I have almost nothing left. I'm going to try 130. Yes, perfect. Now
I'm going to slide the path to see
what fits better. Just remember, the
higher the numbers, the heavier your work is. I want the corners and the
noise to be in the middle. This looks great. I
want to save this setting next time that I'm
tracing this exact effect, I don't have to repeat all of the setting and check
which is better. Open the preset burger menu. Save this as a new
preset and rename it to sponge 130 hit. Okay, I always like to
include the name of the effect on the
preset of vectorizing. I know which preset is
suitable for which effect. If you don't like my setting, play on until you
are happy with it. To finalize this image
tracing process, you need to go up here
and expand right now. If you check the layer panel, you see we have a group
of hundreds of tiny path, but we need to turn them into one single compound
path still selected. Go to the path finder panel, open the burger menu
and make compound path, and then it expand. Now check what happened. All those tiny pieces of mess turned into one
single compound path. Perfect. Okay, at this point, this texture is fixed and
we can change the color. I'm going to the switch
panel and change this into something
that I like now. I would like to make a
half ton shadow for this. From layer panel, I
find the main apple. You can turn off this texture
so you can see it again. We need to duplicate this. I'm going to hit control C on PC or command C on Mac to copy. Then I'm going to say control
on PC or command on Mac. To paste this on the
back instead of front, check your layer panel
and make sure that the selected one is the one
that is below on the back. Now let's temporarily change the color of this so
we can see better. I'm going to turn the
texture back on and lock the texture
and the main apple. We don't accidentally move them, now I want to select the shadow. Move it a little bit to the
right and a little bit to the down as if the source of the
light is on top left side. That looks good. Now I'm going
to graphic style library, and this time I choose
the half ton pattern. The rest of the steps
are like before. I'm going to flatten
the appearance by going to menu Object,
Expand appearance. Then I'm going to vectorize it by going to the image trace. And set this up in
a way that is on the black and white
mode, the threshold. I set it on let's say 20, the path noise and corner on 50. We're going to check the
ignore white and the preview. Yeah, that looks all right. Now I'm going to save
this as a precept and I'm going to
expand to finalize it. Now let's go to the Path
finder panel burger menu. And make this a compound path. And then expand again. Now change the color. We are done with the apple. The leaf is easier
because I just wanted to select it
and add a rough en, edge effect without any
texture inside of it. All I need to do is
flatten the appearance by going to menu object
and expand appearance. Now this is finalized, I change the color
and we are done. If you'd like to mess around
and practice a bit more, you can unlock this
background layer from the layer panel and add a new texture of your
choice on this as well. We went from this to
this before and after. Now this was built in vector
effect for texturizing, I see in the next video.
7. Photos as Texture: In this video, we
will learn how to use a photo as a texture. We can use any photo of textured surfaces to
texturize a vector drawing, but the most popular
ones are photos of textured papers and
metallic surfaces. I normally take
the photos myself, but you can outsource from the stock image platforms such as Adobe stock
or on a splash. There are two
different methods use a photo as a texture method. One is to use the photo as a background texture overlay
by blending it through the whole artwork method
two is to use the photo as a regional layer mask on a specific part of
a vector graphic. Open the page two
layer and let's try the method one
texture overlay. For this I would like to use
a photo of a textured paper. Step one is go to menu file, place the navigate to the
photo of your choice. I'm choosing the
paper texture that I also shared in your
class resources. Click to paste it
and then it embed. This is not a linked image anymore and it's inside
the illustrator. Step two is going to layer
panel and simply drag the texture photo layer
and arrange it in a way that it is located
above the artwork. With selection tool activated, move the photo around and
position it in a way that is on top of the artwork
and covers everything. You could also fix
the size if needed. Step three is from
the layer panel. Select the photo
by clicking here. And then go to transparency
panel and change the blending mode of this
paper texture into multiply. So if I turn this on and off to give you
before and after, you see that it
looks as if you draw the whole artwork on an
actual textured paper. Okay, great. Now let's
try the second method, the original layer mask. For this, I like to use a gold texture on the
leave part of this lemon. Step one is go to
menu file, Place. Navigate to Photo
of your Choice. Then I'm going to click to
Place it and hit Embed. So this is not a
linked image anymore. Two is going to Layer panel. And simply drag this layer and place it inside the lemon group. For layer mask, everything
should be inside one layer. Now let's open the layer
inside this layer. We want to drag this in a way that this texture
is under the leave. It doesn't have to be
directly under it, it can go way below. As long as the order is
right, we are good to go. Step three is to select them, both from the layer panel. Select a photo called
Shift on your keyboard, and then select the
leaves as well. Now with both of them selected, right click, Choose Make
Clipping mask. There we go. We mask the gold texture photo inside the path that is
in the shape of leaves. By the way, pay
attention that in your transparency panel there is a button called Make mask. This is not a clipping mask, this is opacity mask. And it is not what we need here for clipping texture photo. That was how you use a photo to texturize your Vector artwork. I see you in the next video.
8. Create Hand Drawn Textures : In this video, we
will learn how to create hand drawn texture
for vector graphics. We will make the textures first, then we digitize
them afterwards, We'll learn how to use
them on vector drawings. Now let's see, what
materials do we need to create
handmade textures? We need three types
of material, paper, pigments, and some tools that can simulate the texture paper. I recommend you using a paper
that is flat and white. For pigments, you can use any type of
medium that you like, but prefer using black pigments. Whether it is watercolor, guash ink, oil paint, acrylic pastel, pencil, whatever you use better to use
it in pure black color. This is because black
and white gives you the most contrast and will make the digitizing
step much easier. The third type of
material is the tools. Something that I brought
here is roller paint, sponge paint, brush, sandpaper, toothbrush, bubble
wrap, and so on. Now, let's go ahead
and get started. First thing first, make
sure your paper is fixed on a board so it doesn't move around when
you're working on it. I'm going to start with some
black inks and roller paint. You can make different movement
or use different sizes of roller to make different type of texture with the same tool. Next I'm grabbing
a big paint brush to draw some stroke lines. Again, I can use different
movements to make different type of texture
with the exact same tool. Okay, now let's try this wooden brush and see if this can give
us something nice. Next, I'm going
to grab a sponge. Those that you used to
wash the dishes with, let's grab some acrylic
paint and make some texture. You can tap it or
drag it or slide it to make a variety
of sponge texture. Next, I'm going with the
tooth brush and start with drawing some crazy
stroke lines while I am eddy, maybe I can also
make some splashes. Yes, splashes are always useful. Okay, great for
the next texture. I'm going to grab
some cryions or pastels and drag
to create texture. I'm not using any
tools for this because they have a strong texture
character of their own. Okay, this really looks good. Now for next texture, I'm going to use some
textured material. Let's start with sandpaper. I'm going to put this under my paper and then grab
a big black pencil. Drag and draw over it
to get the texture. You can use any type of textured material
under your paper. Be creative, use daily stuff. You can even place some sugar
or salt under the paper. Anything that comes to
your mind, give it a try. Maybe it works, and maybe you find out that that
was not a good idea. All right, we've made
some handmade textures, now let's learn how
to digitize them. I see you in the next video.
9. Digitize Hand Drawn Textures : In this video, we will learn how to digitize hand drawn textures. There are three steps for
digitizing hand drawn texture scanning enhancement
in Photoshop and turning it into
a bitmap tiff. Now let's see how to scan
a texture like a pro. Place your artwork
inside the scanner. Open the scanning sofa and
use the following settings. We want to change three things. We want to set the color
on black and white. We want to set the
file type one, we want to set the
resolution on 600 PPI. We only care for
these three settings. The rest will be
done in Photoshop. Okay, great. Now
it's time to take this scan into Photoshop
for some enhancement. Let's find our scan right click and say open
bit Photoshop. You have these scan files
in your project resources, but if you wish to work
on your own scan texture, please go ahead and open that. The first thing I'm going
to do is to save this as a Photoshop file before
doing anything on it. Otherwise, if we make any changes and hit
the Safe button, this will overwrite
the master scan. Go to menu file and save
it as a Photoshop file. All right, let's go. Step one is to click on this lock here to
unlock this layer. Step two is to change the
image mode on gray scale. You can do that by going to Menu Image Mode and
select Gray scale. Step three is redefining
the black and white. We want to get rid of grays and just have black
and white left. The way I like to do it is
to add the adjustment level. Go to the adjustment panel
at a level adjustment. If you have the older
version of Photoshop, you might be looking
like this either way. At a level here in levels
we have three sliders, the shadows, the highlight,
and the middle one. That is the mid tones. We do not want to touch
the middle one at all. This stays at one. We want to move the shadow
slider, the black one, and the highlighted slider, the white one, towards
the middle one. When you move the black
and white slider, the gray one also
moves accordingly. But don't worry. As long as you don't move it, we are fine. If you made a mistake and
touch the gray slider, you can hit this reset
icon here and start over. We want to bring the black and the white slider closer
to the gray one. Now select both layers by
clicking on one of them, holding control key
on your keyboard, and click on the next one. Then right click here
and say merge layers. Step four is to clean
up and fix the errors. Let's zoom into the
problematic part and do some enhancement. I would like to use the
healing spot brush, setting it on the content. Ever gently drag or click over the parts that
needs to be fixed or healed. This is a smart tool
that will recognize the irregularities and correct them according to the pattern
of the rest of the image. By the way, this
healing spot brush tool is my absolute favorite
Photoshop tool. Okay, let's sum out now. I can also grab my eraser tool and delete the extra parts
that I don't want it. After that, maybe click
on the Crop tool and crop this extra white edges around to have everything
nice and neat perfect. Now let's hit okay
and go to step five. Step five is to remove
the background. And to do that we want to go to Menu Select Load Selection. And set the channel on background gray in case you don't see this background
gray in your channels. It means you missed a step of setting your image
mode on gray scale. Okay, now let's hit, okay. Now what happens
is that everything that is not black is selected. Now let's hit the
delete button on the keyboard to remove
the paper background. Every time you select
something on Photoshop, you need to deselect it, otherwise your next action would be only applied on
the selected part. All right, step six is to change the Image mode
to Beatmap mode. To do that, we wanted to
go to Menu Image mode. And change it from the
gray scale to bit map. Now Photoshop will
ask you if you want to flatten the layers,
you're going to say yes. Then the bitmap setting
windows would pop up here. We want to keep the output
resolution on 600 PPI. I like to set the method
on 50% threshold. This means anything that is more than 50% gray will
be turned to black. You can of course,
experiment with different methods to
get different effects. Now let's hit okay. You would see that suddenly you have some white
background here. Don't worry, this is
not a white background, it just looks like this. Also, you notice
that your layer is locked and you can't do
anything else on it. Once you go to bitmap mode, you're locked away from
making further changes. We changed the image mode
to bitmap for two reasons. The first reason is to reduce the file size by almost half. The second reason is
that this would enable us to recolor this texture
later on an Adobe Illustrator. Okay, now step seven
or the final step to save this bitmap
texture as a Tiff file. Let's go to menu Save As, change the file type to Tiff and make sure you include the
word bitmap in your name. You don't mix them up
later with the scan file. If you're interested
in learning more about professional
art digitizing, check my Skillshare
class digitized artwork with Adobe Photoshop from
paper to screen. All right. Now I'm going to
quickly go through the next texture to
have a review together. Right click on the scan,
say Open Photoshop. As soon as it opens, save it as a Photoshop
file, unlock the layer. Set the image mode
on gray scale. Add a level adjustment to
redefine the black and white. And remember, do not touch
the middle slider, the ton. Then clean up. Fix the
errors or crop if needed. Finally, remove the
background by going to select Load Selection and
set the channel on background gray. Then hit, okay. Hit the Delete button on your keyboard to
remove the background. Don't forget to
deselect. Okay, perfect. Now we want to change
the image mode from gray scale to bitmap mode. We say yes to flatten
the layer. And hit okay. Finally we would save this
bitmap file as a file, and don't forget to use the
word bitmap on the name. We are done. We digitized
our hand drawn texture. Now let's learn how to use
them on vector graphics. I see you in the next video.
10. Apply Hand Drawn Textures : Let's learn how to use a bitmap Tiff texture
on a vector drawing. Okay, let's open
the Illustrator. There are two methods to use
a bitmap Tiff as a texture. Texture overlay and
regional layer mask. Very similar to how we
use photo as a texture. Okay, let's try the
texture overlay method. Step one is to go to file, choose the bitmap file, click place, and it embed. This is not a linked
file anymore. Step two is to make
sure this is on top of the artwork and fix
the size if needed. Step three is going
to layer panel, Select this bitmap texture file, and then going to
transparency panel and changing the blending
mode to multiply. Step four is changing
the color, okay? Perfect. Now, we tried the
original layer mask method. Let's say we want this to
be on the banana path. Step one is going to file, choose the bitmap file,
and click to place. And then hit Embed
Break the Link. Step two is to reposition
it for layer mask. Everything should be
inside one layer group. Let's drag this bit map inside. And then fix the position
and the size if needed. Step three is to
change the color. First, play around, choose
a color that you like. Let's go to step four, which is making
the clipping mask. Now for making the
clipping mask, we want to first duplicate
this banana path. And then we want to
drag one of them under the bit map and the
other one on top of it, just like a sandwich
path that is under the bitmap texture is going to be used as
a background color. And the one that is on top of the texture is going to
be used as a mask cutter. We select the top
one, the mask path, and then we hold
the shift key on the keyboard and select
the bitmap texture. And then with both of
them selected I write, click and say, make
clipping mask perfect. That's how you use a bitmap
texture on a vector drawing. I see you in the next video with some more texture lessons.
11. Raster Textures: In this video, we will
learn how to make and use a raster texture
on a vector graphic. Raster texture is
a digital image that was made by a raster
drawing software such as Procreate or
Adobe Photoshop are two methods to make a
raster texture method. One is to manipulate a
photo and turn it into a texture using a
photo editing software such as Adobe Photoshop. Method two is to feel a page with the texture
of your favorite brush. Okay, let's try the
first method and manipulate a photo
into a texture. You can use any photo
of a textured surface. I'm using this desert photo. You have this in your
project resource folder. I'm going to write, Click
on the photo and say open with Photoshop nine. Photoshop Step one is to click on the lock here to
unlock the layer. Step two is going to Menu Image mode and change
the image mode to gray scale. Step three is going
to adjustment panel. And at a level adjustment first I want to move
the highlighted slider, this white one, towards the, the gray one in the middle. This will brighten up the
general look of the image. Okay, I will stop
at, let's say 180. Then I want to move
the shadow slider, this black one
towards the middle, one towards the mon. This will boost up
the general contrast. Okay, I will stop around 60. And last, I'm going to
mess with the mine itself. There is no fixed setting
for any of these. Depends on your photo. You should play around until you find the suit spot
for that photo. Step four is to remove
the white background. To do that, go to Many. Select Load Selection, and set the channel
on background gray. And hit okay, all the
white area are selected. Go ahead and hit the delete
button on your keyboard, and don't forget to deselect it. The shortcut is control
the PC and command on Mac. Okay, perfect. Now we have a
transparent raster texture. Step five is to change the image mode from the
gray scale to beat map. This would right
away ask you if you want to flatten the
layer, say yes. Then the map setting
window will pop up. Set the output
resolution on 300 PPI and set the method on 50%
threshold, and then it. Okay. The final step
is going to file, save, and save this
bit map as a file. Don't forget to add the
word bitmap in the name. We don't mix this up with the original photo. Okay, great. Now let's take this into Adobe Illustrator and use
this on a vector graphic. Let's go to the
raster texture layer. Step one is going to file Place, Choose the bitmap, Tif. Click it in, so you would
place it and then hit Embed. This is not a linked
image anymore. Step two is to fix the size
and position if needed. I like to bring this maybe between the raspberry
and background, this is only on top
of the background. Step three is to
change the color. This one is good. If you wish, you can go to the
transparency panel and change the
blending mode as well. Now let's learn
the second method, the raser texture, made out of a procreate or
Photoshop brush. I'm going to use procreate. You can do the same thing
in Photoshop as you wish. Open the procreate app, Let's make a new file. I'm going with the sides, 1,000 pixel by 1,000 pixel
on 300 PPI. Let's open it. The first step is to make sure your color is set on black. Second step is to get
your favorite brush. I'm going to charcoal category and grabbing the carbon stick. Then bring up the
size a little bit and start feeling your
page with this brush. The third step is going to layers and turn off
the white background. Very important to do that. The last step is to save this as a PNG with transparent
background. Okay, great. Now let's take this into Adobe Illustrator and apply
it on a vector graphic. I'm going to place the PNG and
fix the size and position. Now since this is
not a bitmap tif, we cannot change the color. All we can do is to change
the blending mode or opacity. Obviously, this is
limiting in most cases. We want to be able to
change the color as well. In order to do that, we
need to do an extra step before bringing this texture
into Adobe Illustrator. After we saved it as a PNG right click on the PNG and say
open with Adobe Photoshop. And then inside Photoshop, set the image mode
first on gray scale, then back from the
gray scale to bit map. We have to do this in this
order because you can only go into the bitmap mode when you are already in
the gray scale mode. Okay, let's save this
bitmap as a file. And don't forget to add the
word bitmap in the name. We don't mix up the images now, we can take this in
Adobe Illustrator with the color changing ability. Place the bitmap Tif this time, embed the image, and then fix the size and
position if needed. Now since this is a bitmap Tif now we can easily
change the color. That is how you make a raster texture and
ICU in the next video.
12. Pattern Textures: Let's learn how to use
pattern as texture. In this video, we are
not going to talk about surface pattern design or
pattern as an artwork. Make sure to use some
very simple motive with not much detail. I prepared this
four simple motif here to speed up the process. Let's start with the cross here. The first step is always to
select a motive and then going to many object and make. Then right away the pattern
option window will pop up. Now we can change
the settings here. The first thing
that I want to do always is to choose a name. I'm going with checkered
45 for this one, I don't want to
change the tile type. I will stay with the grid. The next thing I want to
change the tile box size. When I'm happy with
how the pattern looks, I'm going to hit Check it out. The pattern that we just made is added to
our switch panel. Let's try it, select the shape, and click on the pattern on the Swatch panel, nice and neat. Now let's make the next one. This, I'm going to
select a circle here, and then going to
Object Pattern Make in the pattern option menu. First thing is to pick a name. As always, I'm going with
polka dot this time, make sure the link is locked. And then let's open
this up a little bit. Now for this one, I
would like to change the tile type to hex by row. Now this looks good for me. Let's hit Done. And try it. Okay, Selecting the shape. Going to the Swatch panel. And click on the pattern
that we just made. We have a poc dot. Okay, let's move on
to the next pattern, selecting this star here. Going to object, pattern make. Then in the pattern
option window, first thing is to pick a name. I'm going with the stars, making sure the link is locked. And open this up a little bit. This time I would like to change the tile type to hex by column. Now this looks good.
Let's hit Done. And try it out. I
select the shape, click on the pattern swatch, and we have a star pattern. Now let's make one more pattern. This time I am selecting
this group of triangles. Here, going to object pattern make always the first
thing is to pick a name. Let's call it confetti, or wherever I want the
tile type to be greed. Let's zoom in a little bit. It feels like there are
some empty gaps here. Let's select a little one
here, moved a little bit. Perhaps we can also select this big one here and rotate it. And maybe some adjustment
here would do us some good. Now that looks much better. Let's hit Done. And Tried out. Awesome. Now let's see how we can add these pattern
textures that we made in our ice cream drawing here and make some
adjustments as we go. Let's start with the cone. For this, I like to use
the checkered pattern. That looks good. This is cute. Next I'm going to select the blue ice cream scoop and add the pol
cut pattern to it. Okay? This is much bigger than I like to resize this pattern, right click on the shape
and then go to Transform. And select the scale option
in the setting window. The first and most
important thing is to uncheck the
transform object. Because we just want to change
the size of the pattern, not the shape itself. Make sure you're on uniform. And let's lower the size
until we are happy. Maybe I think 35% is
my sweet spot here. Yes, nice. Okay, next I select a pink ice cream scope and I want to add the star
pattern to this one. Okay, Again, this is too big. Let's write, click and
say transform scale. Now check this out, since last time I set this on 35% this is already as a
default option in my box. But I would say this
is now too small. Let's bring it up a little bit. I'm going to stay on
50% This is nice. Now, the last scope is
the green one Here. Let's select the shape first. For this, I would like to add the confetti pattern this time. The size looks fine, but I don't like the color, I don't like the direction. I don't mind to rotate
the alittle bit. Let's first see how
to change the color. To change the color
of a pattern motive, we need to change
the Swatch itself. Double click on the Swatch to open the pattern option window. Now here I'm going to select the motives and
change the colors. I'm going with this dark
green here at this point. If I say done, this will overwrite
my original Swatch, but I'm going to
say, save a copy. This will save this as a new Swatch and keep the
previous one as well. Now I'm going to name
this Compet Green. You see this is already
added to my Swatch panel. Now let's get out of here
and try this out Lock. Always select the shape and
then select the pattern. This time I'm going to
choose the compet green. Okay, great. The color is nice, but I would like to change
the direction L it. Let's first right
click, go to transform. This time I'm going to
choose rotate again. We're going to make sure
that the transform object is unchecked and only transform
pattern is checked. Then we are going to change
the angle until we are happy. Okay, perfect. Now we have a
textured ice cream pattern. Textures are really
dynamic and easy to work. But before getting excited and making a ton of pattern texture, make sure to check the
Adobe Illustrate a library. First you can find some ready made vector
texture swatches here on the Swatch panel. Click on this library icon here, and then go to Pattern, Basic graphics and
basic graphic texture. It will open up a separate
texture swatch panel. Now select the path and choose the texture from this
library, and check them out. There are a bunch of really basic and nice
one here to start with. Any texture that you choose from this library will show up on
your Swatch panel as well, which means by double
clicking on that, you can change the color
and adjust it as you wish. Feel free to use them, Try them out, and
even edit them. You will be able to change
the size, color, everything. All that was how to use pattern as texture and see
in the next video.
13. Outro: Final Thoughts: Thank you so much for joining this course and finishing
it all the way to the end. I will be more than happy to answer any questions that
you have about this class. Just head to the
discussion tab here. Start the conversation
and post your questions. Now to celebrate your new skill, I'm going to give
away one year of skill share membership
to one of you. Everyone is eligible
to participate. To enter the giveaway, all you need to do is to share your class project
here on a skillshare, or post your class project on Instagram and tag me
at Sahar Hoy Messer. You can do both to double
the chance of winning. It would be lovely if you
could give me feedback on a skillshare so other students
can find my class easier. I would truly
appreciate if you take the time and do
that before you go. If you like this class
and you're interested in learning more graphic
design related skills, you can check my other
skillshare classes or perhaps follow me
here on a Skillshare to get notifications
as soon as I launch my next outside the Skillshare, I have a blog and
a Youtube channel where I share design tools, gears, tips and tricks, and of course, tutorials. I hope you had fun
watching this class and you could sharpen your skills
or learn some new ones. Thank you so much for
joining this class, and I assume in the
next one a faze.