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Create Repeating Surface Patterns from Gradient Meshes in Adobe Illustrator

teacher avatar Evgeniya & Dominic Righini-Brand, Graphic Design & Photography

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction & Class Overview

      1:39

    • 2.

      Document Setup & Colour Swatches

      2:29

    • 3.

      Initial Gradient Mesh Setup

      2:47

    • 4.

      Colouring Your Mesh

      4:02

    • 5.

      Distorting Your Mesh

      3:22

    • 6.

      Creating Basic Grid Repeats

      4:00

    • 7.

      Creating Sheared Grid Repeats

      4:26

    • 8.

      Creating Half-drop Repeats

      3:58

    • 9.

      Creating Half-brick Repeats

      3:17

    • 10.

      Changing Aspect Ratio of the Tiles

      5:22

    • 11.

      Exporting Pattern Tiles in Raster

      5:01

    • 12.

      Final Thoughts & Conclusion

      2:38

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About This Class

Learn a special technique for creating gridded, half-drop & half-brick seamless repeating patterns using Gradient Meshes in Adobe Illustrator!

Have you ever wanted to create an organic surface pattern using a Gradient Mesh in Adobe Illustrator, but couldn’t quite work out how to make it seamlessly repeatable? If yes, or if you never thought about doing so but like the idea and the look of this kind of vector patterns, then this class is for you!

As you might know from my other classes, I love pushing the boundaries of Adobe Illustrator’s tools for creating gradient designs and I am a huge fan of abstract artworks and patterns! And in this step-by-step class, I am excited to share with you a technique for creating seamlessly repeatable patterns using distorted gradient meshes in Adobe Illustrator!

In this class, you will learn:

  • how to set up, manipulate and color Gradient Meshes in Adobe Illustrator to ensure seamless repetition;
  • how to create basic grid repeats using your distorted Gradient Meshes;
  • how to use the Shear tool to create more dynamic grid repeats;
  • how to create half-drop and half-brick pattern variants;
  • how to create pattern iterations by changing the aspect ratios of the tiles;
  • how to set up a custom shortcut for the Pattern Make tool;
  • how to export pattern tiles in a raster format and avoid annoying thin lines around the pattern tiles.

In this class I won’t be going into the tips and approaches to coloring Gradient Meshes, but if you need to learn about that too, please check out my class Abstract Gradients in Adobe Illustrator: A Step-by-Step Guide to Creating Organic Vibrant Artworks, and don’t hesitate to download and use the color groups I have attached in the Class Resources to easily get started with your coloring.

To follow along with this class, you will need a desktop version of Adobe Illustrator and ideally have some experience of working with Gradient Meshes, Color Swatches and Transformation tool in Adobe Illustrator.

I cannot wait to see all of the patterns you create using this surface pattern design technique!

— Evgeniya / Attitude Creative

P.S. Shoutout to Jaime Randall who originally challenged me to look into how to create seamless patterns out of Gradient Meshes for 1-on-1 tutorial session! If you have a burning technical question or want a personalised tutorial covering a specific technique or creative process, be sure to book a 1-on-1 session with me — I’ll be excited to help!

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Evgeniya & Dominic Righini-Brand

Graphic Design & Photography

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Transcripts

1. Introduction & Class Overview: If you ever wanted to create an organic surface pattern using a gradient mesh in a illustrator, but couldn't quite work out how to make it seamlessly repeatable, or if you never thought about doing so, but like the idea and the look of these kind of patterns, then this class is for you. I'm Janie from attitude creative, and I love pushing the boundaries of Adobe Illustrator tools for creating gradient designs, and I'm a huge fan of abstract artworks and buttons, and I teach a few popular classes on these subjects. And in this class, I'm excited to share with you a technique for creating seamlessly repeatable patterns using distorted gradient measures in Adobe Illustrator. I will step by step, walk you through the process of setting up and manipulating gradient meses to ensure seamless repetition and then show you how to create regular grid repeats, as well as have drop and have brick patterns in the Illustrator. To follow along with this class, you'll need a de portion of A Illustrator and ideally have some experience of working with gradient meshes. I cannot wait to share with you this surface pattern design technique and see how you integrate the sort of patterns into your project. So join me in this class, and let's make something awesome. 2. Document Setup & Colour Swatches: Let's begin by creating and setting up a new document for the patterns, I Adobe Illustrator. To create your patterns, you need to start working with a square rd board size to begin with. For the e of cculation, I'll recommend using some round numbers. For example, I am going to be working in a document, which is 1,000 by 1,000 pixels. You will need just one r board. Then make sure that the bleeds are set to zero. In the advanced options, select your desired cal mode. I am going to be working in RGB. Set ster effects 2300 PPA, and heat create. As soon as your new document opens up, let's go ahead and save it. Give it some descriptive name. For example, I'm going to call my document gradient Mash patterns. Set former TB Illustrator and Hit save. Next, make sure that these settings look like this and it. Before we start setting up our gradient mesh, let's go ahead and sort out our switches so that there is no clutter in this panel. If you don't load your favorite color swatches by default, and you don't want to use any of the standard color swatches here, click on this button here. S, select all unused. And then go ahead and delete all the switches. Let's quickly also delete this black color swatch from here. And next, let's go and load any switches, which we want to use in our patterns. If you have your own color groups you want to use, go ahead and add them to your switches. Alternatively, you can use the color swatches I have provided in the class resources. So download them. Then go to the other library here. Locate the downloaded switch file, select it and hit open. Then quickly add these color groups to your document swatches. Close this panel. Now we're ready to start creating our gradient mesh. T. 3. Initial Gradient Mesh Setup: I. With the document and colors, which is ready. Now we can move on to setting up the gradient mesh. Start by switching to the rectangle tool, and create a rectangle with the dimensions three times the artboard size. For example, because my artboard is 1,000 by 1,000 pixels, I will need to create a rectangle, which is three and by 3,000 pixels. With the rectangle created, switch to the selection tool, and centrally align your rectangle to your artboard like so. Make sure that both your rectangle and your artboard don't have any decimal pixel values in the width and height fields or in the apposition values. With your rectangle ready, go and fill it with any color from the color group you want to use. For example, I'm going to start with using this color here. Then make sure that the straw color is set to none, and then bring the fill attribute back on top. Next, go to the object menu and select create gradient mesh. In the gradient mesh setup dialogue, you need to enter the desired number of rows and columns you want to have in your mesh. This rectangle here and the mesh will essentially contain nine pattern tiles, which will allow us to create e seamless pattern out of the distorted mesh afterward. You have three tiles in a row horizontally and three tiles in each column vertically, which means that the number of rows and columns in your gradient mesh should be multiples of three. To create an exciting and detailed mesh, I won't recommend going below 12 overall. I would also advise you not to go above 24 because then your mesh will be very complex, and there will be more chances of making mistakes. So peak between 12, 15, 18, 21, or 24 rows and columns. And for this demonstration, I am going to use 12 by 12 grid to make the process a little faster and easier to follow. W your number of rows and columns selected, set the appearance to flat and at k. And now with the mesh set up, it is time for coloring it. 4. Colouring Your Mesh: With the mesh ready now it is time for recoloring. To ensure a seamless repetition later on, you need to make sure that respective mesh points within each tile are colored and repositioned the same way. To make this process easier, it is a good idea to start by recoloring the vertical and the horizontal lines around the edges of all tiles first. Switch to the direct selection tool. And start by selecting the points along one of the edges of your mesh like this. Then hold down the shift key, select the column of the points along one of the edges of your artboard, then along the other edge, and then complete the selection by selecting the other side of your mesh. With four columns of points selected, go ahead and assign a different color to them. Next, let's do the same for the horizontal lines. Select the top row of points, then select the row of points along the top edge of the artboard. Then along the bottom edge of the artboard, and then the bottom points of the mesh like so and assign yet another color to them. Now it will be much easier for you to see all of the respective points in each tile in your mesh. Now you can go ahead and start changing the colors of other points. To make it faster, you can also consider recoloring some other columns or rows of points, and again, make sure that you select all of the respective points within each tile. For example, I am going to change all these columns for now to this purple color. And then I'm going to select these points here, and change them to this blue color from this group. This is an easy trick for A and AU different colors to mesh very quickly, but to create something a little bit more interesting and organic. Next, you need to start recoloring some of the individual points in your mesh. When doing so, make sure that you select all of the respective points from within each tile by holding down the shift key. When working with the points within each tile, your selection should contain nine points. With your selection ready, go and assign a new color to all these points in your selection. If you want to change some of the colors along the edge of each tile, for example, like this one here, again, carefully select all of the respective points, and in this case, you should have 12 points in your selection. Again, pick any new color you want. And repeat the process to recolor any other points in your mesh. If you want to recolor the points at the corners of your tiles, then again, make sure that you carefully select all of them. In this case, your selection will contain 16 points. Spend as much time as needed recoloring Image and concentrate your attention on having the exact same coloring within each tile in your mesh. When you've finished with recoloring mash, double check that all of the points within each of the nine tiles are colored the same way. And after this is done, let's quickly save our document. Next, we can move on to distorting the mesh in a way, which will ensure seamless repetition. 5. Distorting Your Mesh: With the coloring them. The next step is to distort your mesh. But before you do so, it is a good idea to copy the layer with mesh so that you have a backup copy to fall back on in case you mess something up. Rename the layer with your original mesh. Lock it. Hide it. Next let's quickly rename the layer with the mesh which we're about to distort. Now let's move on to distorting. Frog the following process to ensure seamless repetition, you need to use just the direct selection tool and move all of the respective points in your mesh exactly the same way. With a direct selection tool selected, go to mesh, and start selecting sets of respective points within each tile in mesh. Again, your selection should contain nine points if you're selecting points from within each tile, 12 points. If you're working with some points at the edges of the tile, and 16 points if you're working with the corners. With your selection ready, you can simply start dragging by one point and see all of the other corresponding points move in exactly the same way. If you don't want to move the points manually, you can also use the arrow keys, and met the points in the mesh inter place. This process requires even more attention than recoloring, because unlike when recoloring, you cannot simply go and move one of the points to the same place as the other ones. Make sure to pay attention to what you are selecting and moving for the process, and if you mess something up, or notice that you have messed something up during the previous steps, undo any necessary steps, and repeat the process. So don't t rush and take your time selecting all of the required points and create any desired distortion in your mesh this way. When moving your points, try not to move them too far and avoid overlapping any of the mesh lines. Otherwise, your mesh won't look smooth. If you want to learn more about working with gradient mashes, do not hesitate to check out my class about creating abstract artworks using gradient mashes, which covers a range of other tools you can use to distort your meshes. But that said, as I mentioned earlier, for this class, all you need is just a direct selection tool. When you feel like you're done with a distorting image, have a look at it and see if there are any points, which might look better in a different color. For example, I have too much orange going on here. So I'm going to quickly try changing the color of these color stops here. So distort mah, T colors of set of the mesh points to add more contras to your mesh and avoid having large clusters of the same color. And when you're done, join me in the next lesson, and you so be creating our first pattern. 6. Creating Basic Grid Repeats: Coloring and distorting your mesh is the hardest and longest part of this process, and creating the actual patterns is considerably faster, easier and more fun. So with your colored and distorted mesh ready, before we move on, again, let's save this document. Then again, let's duplicate this layer for backup and look and hide the original distorted mesh. And we'll be creating our patterns on new separate layers. As you can see from this mesh, it looks already seamlessly repeatable. All you need to do now to make it into A seamless pattern swatch is select the rectangle tool and create a rectangle in the size of your art board. For me, it is going to be 1,000 by 1,000 pixels. Heter K, then switch to the selection tool. Align your rectangle to the ar board. Double check that its position is in whole pixel values, and its size is also in whole pixel values, and there are no decimal points anywhere. Then select both the rectangle and the mesh, and hit command seven or Control seven in windows to create a clipping mask. Next, select your clip group and go to the object menu, Pattern, and select make. This will take you into the pattern options interface, and the first thing you need to do here is select your square with the pattern and perfectly align it back to the artboard. For some reason, illustrator always upsets your pattern tile in relation to the artboard. You always need to realign it and double check that it is placed correctly. Otherwise, you'll end up with all these thin lines around your pattern tiles, when you start using your pattern in illustrator, or when you try to export it. Your pattern tile perfectly aligned to the art board, go to the pattern options window, and change the width and height here to the exact dimensions of your tile. In my case, it is going to be one fold by one fold. There is also this size tile to art tick box, but it doesn't work perfectly every time, and sometimes you might end up with a width and height of your tile, which is one pixel too small or too big, which again will result in having hair lines around your pattern tile when it is used. With this first pattern, you need to set the tile type here to grid, and your pattern is ready. Basically, all you need to do to create a pattern out of the distorted mesh like this is align it, precise the tile, and you're done. With this pattern ready, hit them, and you'll see your new patterns watch pop up here. Now you can quickly double check how your new pattern works by creating a new rectangle and filling it with your new swatch. And after previewing, simply delete this rectangle, so it doesn't collater your document. And this is how you can create these basic regular grid repeats, using your manually distorted gradient mesh. But this is just the beginning of the fun. And in the next lesson, I will share with you a technique for creating more dynamic pattern variance using the share tool. S. 7. Creating Sheared Grid Repeats: With your first pattern ready. Now you can very quickly create a few alternative versions which look more dynamic. Let's go back to the layers panel. Quickly rename this layer so we can easily identify what kind of patterns watch it contains. Next, let's create a copy of this layer. Hide the previous one. Then go to the clip group in the new layer, and let's quickly drag the ssh out of the clip group, so we can see it fully without going into the isolation mode. Now let's select the ssh. Then switch to the share too and hit enter. In the share setup window, you can change the share angle and the axis. In this way, create a few alternative versions of your pattern. To ensure seamless repetition of your pattern, make sure that you use either a 45 degree angle or a -45 degree angle. And check between horizontal and vertical options to see which kind of distortions you prefer. Using the share tool will allow you to create four alternative versions of your pattern. You can create all four of them if you want, or pick those which look the best. With my mesh, I really like how it looks shared at -45 degrees along the vertical axis. Select your desired transformation here and hit. Next switch back to the selection tool and drag your mesh back into the clipping group here. Now you're ready to create another pattern switch. Select your clip group and go to the object menu. Pattern and select M. If you're going to be creating a lot of patterns, I would highly recommend that you create a custom shortcut for the pattern make option. By default illustrator doesn't have a shortcut for this function. To create your own, you need to go to the edit menu, keyboard shortcuts. Here, select menu commands, select object, find pattern. Select make, select this field, which in your case is going to be empty, and then hit the desired key combination. Most combinations with the letter P are already assigned to some other functions. I decided to use option shift P. But if you don't often use alternative commands which use letter P, you can override the default shortcuts with anything you want. When you see a new shortcut pop up here, he K, and save the changes to your custom set of shortcuts. With your shortcut assigned, you can simply hit the required combination of keys, and this will bring you into the pattern options interface. Again, start by selecting your pattern tile, align it to the artboard, change the width and height to exactly the size of your tile. Again, set the tile type to grid, and it done to create your new pattern switch. After this is done, you can repeat the process and create more versions of your pattern by using the copies of your original mesh pattern and exploring other share options. Remember to check between vertical and horizontal options and use 45 and -45 degree angles. Then create more pattern switches for each share variation. So have fun creating these alternatives, and then join me in the next lesson. In which I'll show you how you can create half drop patterns using your distorted gradient mesh. 8. Creating Half-drop Repeats: I. If you're up for creating more dynamic patterns, you can also easily create some half drop and half brick variants. Let's start with creating a half drop version. To create it, again, we'll need to start with the original distorted mesh. If you haven't done it already, now it is a good idea to rename your previous shared versions. Then lock and hide them. And then unlock and reveal the layer containing the copy of your original mesh pattern. Again, let's quickly go to the click group and drag the mesh out of it so we can see it fully. To create a half drop pattern. First of all, select you mesh with the selection tool. Then switch to the scale tool. Hat Enter and in the scale dialogue, set it to non uniform, set horizontal two, 100%, and set a vertical 200%. And heat. Then again, switch to the share tool, it enter, and in the share setup window, set axis to vertical, and chat between 45 and -45 degree share angles. Again, I prefer how it looks at -45 degrees. But it will depend on the distortions in your original mesh. Select 45 or minus for five degrees here and heat. Next switch to the selection tool. Now if you look at meh, you'll notice that because we scale it two to 200% vertically, the repeating segment is twice as tall as it is wide. Go to the lays panel. Select the rectangle within the clip group. Switch to the scale tool, at enter and also scale it two to 200% vertically. And it k. Then switch to the selection tool, drag your mesh into the clipping group. Then select the whole group, and go and open the pattern options. Again, here, I'm using my custom shortcut for quick access. As before start by selecting your tile, Align it to your board, and then go and change the tile size. In this case, the width will still be 1,000 pixels, but the height will be two dd. In the pattern preview, you'll see that the tiles do not line up perfectly. Now you need to go to the tile type here and select brick by column, and set it to half and here's your half drop pattern ready. Hit them. Next, go to the layer panel, and rename the layer to half drop. This is how easy it is to create a half drop pattern, using a distorted mesh. After you have created your first half drop pattern, you can easily create an alternative by following the same process starting from the original mesh and using an alternative share angle. So create one or two half drop patterns, if you want. And in the next lesson, I'm going to share with you how to create Half brick repeats. 9. Creating Half-brick Repeats: In a similar way to how we have created drop patterns, you can create half brick patterns. Let's go and hide and lock our hdp pattern. Then create another copy of our original pattern. Unlock and reveal it. Again, drag the mesh out of the clip group. To create a half brick pattern. Again, you need to start by selecting mesh. Then switch to the scale tool, it enter. In this case, again, keep it set to non uniform, but set horizontal to 200 and vertical to 100. You will see mesh squashed like this. When ready, k. Then again, switch to the share tool. A set the axis to horizontal. As before, check between 45 and -45 degree share angles. In this case, I prefer how it looks at 45 degrees, but again, feel free to choose the angle, which works better for you. When ready heat, then again, switch to the selection tool. Goal, select the rectangle within your clip group. Switch to the scale tool, at enter, and scale two 200% horizontally, whilst keeping it set to 100% vertically, and heat. Then again, switch to the selection tool, drag your mesh inside of the clip group, select the whole group. Open the pattern options interface, select your tile, align it. Change the tile size. In this case, it should be 2000 pixels wide and 1,000 pikels in height, and to create E half brick repeat in the tile type, you need to select brick barrel and set it to half. Here you have it. Hit the, go to the layers panel and rename the layer to half brick Then if you want to go ahead and create a second version of your brick pattern using the other shear angle and create another pattern swatch. This is how you can take your gradient mesh and develop it into a number of different patterns. And after you have created all these patterns and pattern swatches, you can now easily create a few more iterations of each of the patterns by using pattern tiles in different aspect ratios. And I'll show you how in the next lesson. 10. Changing Aspect Ratio of the Tiles: Starting with a square pattern tile and developing different shared versions, as well as half drop and half brick patterns based on it, makes it easy to calculate everything and create predictable results and seamlessly repeatable tiles. Using these pattern tiles as a basis, you can now easily create any number of alternative patterns with the tiles in other aspect ratios. For example, let's go back to our original shared grid pattern, and create another copy of this layer. Now let's unlock it. Select the whole clip group. Now if you go to the transform panel, you can change the width or height of the whole clip group to anything you like. But again, make sure that the width and height of your tiles are in whole pixel values, and the position also doesn't contain any decimal points. After creating w pattern tile this way, again, you need to go and create a new pattern switch. The process will be exactly the same as before. Create any number of new pattern iterations this way. Or alternatively, you can also create iterations right within the pattern options interface. For example, I am going to double click on my H half drop pattern here, which will allow me to further edit this pattern swatch. Again, the knowing thing about Illustrator is that it will upset the pattern tile, to avoid having any issues, start by realigning new pattern tile to the artboard. Another thing to keep in mind is that if you click done now, it will save changes to a previous pattern swatch. If you click Save A copy, it will allow you to create new pattern swatch based on the latest version of your pattern setup in the pattern options. For now, I'm going to click Cancel and first make some changes to my pattern tile. In this case, I am going to go and change its w15 hundred pixels so that it has a three to four aspect ratio. After you change the size of your tile here. Next, you need to go and change the tile size in the pattern option panel. And you should see your seamless pattern preview. After you have made any changes here, remember not to hit done here and instead, save a copy. Give it a name if you want. It. After this is done, you'll see a new pattern swatch pop up in your swatches panel. And then if you don't want to overwrite your original pattern swatch, which you shouldn't, you must hit Csle here. And if you hit them, you basically end up with two copies of the same patterns swatch and you use the original pattern, you started to edit. So these are the two workflows you can use to create iterations of your patterns, using tiles in different aspect ratios. Both of them take pretty much the same amount of time. Just in one case, you'll always have a separate layer with your tile in the layers panel, and you'll need to create all new patterns watches from scratch. And in the other case, you can create new patterns watches straightaway, but at the same time, risk overwriting your original pattern swatches. So choose whichever way works better for you. But all that said, if you're planning to use your patterns only with an illustrator, you really don't need to worry about creating different versions of the patterns with different aspect ratios of the tiles. Because when you come to use your patterns in Illustrator, you can simply use all of the transformation tools. For example, scale tool, and then check the transform objects here. Check transform patterns, and then simply change the scale of your pattern to your lichen. And apart from using the scale tool. Of course, you can also play around with the share tool here as well and share your pattern even further. In this case, you can use any sort of angle you want because at this point you are already working with the surface design and not with the pattern til, which needs to be transformed a certain way in order to be seamlessly repeatable. You can always have fun with further developing the way your pattern looks when filling certain area. Keep these options in mind and take full advantage of Adobe Illustrator's transform tools when creating ear designs within Illustrator. But of course, sometimes, you need to export your pattern tiles outside of Illustrator. In the next lesson, I will share with EE technique for exporting pattern tiles without any ease. 11. Exporting Pattern Tiles in Raster: If you have created patterns in Adobe Illustrator before and exported them in raster, you most likely came across some pesky thin lines around the pattern tiles. In this lesson, I'm going to share with you my favorite trick for avoiding this issue. Start by going to the layers panel. Lock and hide all the layers you might have in your document. Then create a new layer, then switch to the rectangle tool. Yet again, like in the beginning of the process, create ctangle, which is three times as wide and three times as tall as your art board or your pattern tile. Then switch to the selection tool. Align ctangle to the artboard, and then apply a pattern switch you want to export to it. Remember that if you have played with any pattern field transformations earlier, you will need to click twice on the pattern switch in the switches panel to reset all transformations. Then, for example, if you wanted to export this original square or shared square pattern, all you would need to do is simply export the artboard. This is pretty straightforward. If you wanted to export half drop or half brick pattern, after applying the pattern switch, you'll need to select the artboard tool and change the size of your artboard. If you're struggling to work out what the size of the artboard should be based on the half brick or half drop pattern type, you can simply switch to the selection tool. Then go to your swatches panel, select the same pattern swatch and drag it onto your artboard like this. Here you'll see a square or a rectangle defining the size of your pattern tile, which contains your half brick or half drop repeat, but which can be repeated as a grid outside of illustrator. To find out the size of the square or rectangle, simply go to the layers panel, go to the group with your dragged pattern swatch. Scroll down to the bottom of the group, and here you'll see the path at the bottom of it. Selected, check out its size in the transform panel. Remember it, then simply delete the whole group. Then switch to the artboard tool, and change the size of the artboard to the respective size. In this case, it should be two foldan by two oland pixels. If after changing the artboard size, your field square is not considerably larger than the artboard, do not worry about it because you still have all the sames here. But if for some reason, your square is even smaller than the artboard, go ahead and increase its size further. Just make sure you do not scale the size of the actual pattern at the same time. Again, the ot check that you filed rectangle doesn't have any decimal values in its coordinates or dimensions, then the ot check the same for the art board. When ready to export, go to the file menu, export and select export as selective designed format. For example, J peg or Ti, select use art boards, select your art board, and heat export. Selective designed color mode. Set the resolution to i, antis into art optimized. Select compression if you want to, embed the color profile and heat. Now, if you go to photoshop and open this file, if you go ahead and inspect all its edges, you'll see that there are no annoying empty pixels anywhere. This little trick works for me perfectly every time. As long as everything in Illustrator is aligned perfectly to begin with. So use this trick if you need to export your patterns watches for use outside Illustrator, and I hope it will work for you just as well. So this is it for the basic techniques for creating gradient mash patterns. And in the next lesson, before wrapping this class up, I will quickly share with you a few final thoughts, and it is for creating these kind of patterns. 12. Final Thoughts & Conclusion: Because coloring and distorting the mesh in the first place takes most time and attention. With your initial distorted mesh ready, you can also experiment with reflecting and or rotating it in the increments of 90 degrees to quickly create more base meshes for different patterns, and then play around with 45 and -45 degree share angles. These buttons, whether grided half drop or half brick, will look quite different from your original set. And then if you go and play around with the recolor artwork to swap the colors in your mesh or completely recolor your patterns by using different color palette, you'll end up with a lot of different patterns. So be sure to experiment with recoloring your meshes or finished patterns. And if you want to learn more about working with colors in gradient mashes and creating beautiful color transitions, be sure to check out my class, abstract gradients in A Illustrator, step by step guide to create organic vibrant artworks. And if you are generally in the surface pattern design, be sure to check out my other abstract pattern design classes. This is it for the tricks and techniques for creating seamless patterns using distorted gradient meshes. I hope that you have enjoyed this class, learned a few new things, and will have a lot of fun developing a range of exciting patterns using gradient meshes. I cannot wait to see the patterns you create using this workflow. So be sure to share your experiments, final patterns, and any more cups you end up creating in the project and resources tab for this class. If you're going to share your work on Instagram, please tag us at Is creative in your post so that we can easily discover them and share your work with our followers. If you have found this class helpful, please leave a review in the review tub for this class. If you have any sort of questions, be sure to leave a comment in the discussion sub for this class, and I'll happily answer and provide feedback. And be sure to follow us here on Skillshare, to be the first to know about classes and updates. Thank you apaching this class, and I hope to see you in our other classes. 550 fifo