Transcripts
1. Class Preview : Adobe Illustrator has added some recent updates to their 3D capabilities. And now it gives users the ability to add dynamic materials, shadows, and lighting effects that gives Adobe Illustrator a leg up and creating fantastic 3D topography and objects. In this class, we'll go in depth learning about the basic 3D tools of Adobe Illustrator. We will then create a 3D class project that combines both topography and shape elements to craft something that really pops off the screen. Adding 3D to your creative skill set does not have to require expensive special software. And it could be a lot easier than you think. So let's learn together.
2. A Review of the Latest 3D Tools in Adobe Illustrator : Check them. I can make sure is I can not be more excited about the Illustrator 2020 to updates to these 3D capabilities. What they did is they took, if you've ever used Adobe Dimensions before, which is a 3D editing program, they took some of those elements of Adobe Dimensions and they put it within Adobe Illustrator. There's some powerful 3D materials and you can now rotate 3D objects and create 3D text. You could do that before, but now it is so much better with the new materials that has been added. We can add texture or materials to our 3D objects and spin them alive. Just like if we were in a 3D program, I'm super, super excited because I love 3D topography in 3D shapes, especially if I can do that. And what is normally a flat environment Adobe Illustrator in vector, it can feel very flat. So to be able to add 3D objects is really a game changer. So this is something I created kinda my first time experimenting with what all the materials can do and look like and look at some of this, you would think this was rendered in a 3D program, but it's not, It's right here, native and a vector program, Adobe Illustrator, can't wait to show you how to create all of this. So let's go ahead and start a new document. Can be any size. And let's start off with the type. We're going to get the type tool and let's just do the letter a. I'm going to make that big. Make it bigger. Let's do something really chunky. Let's do Fat Frank heavy. That sounds great. So Fat Frank heavy. And what I'm gonna do to be able to bring up all the 3D awesomeness. I'm going to go up to Effect and go to 3D and materials. So you still have access to the classic 3D, which was very Basic. You're not going to whenever go back to classic unless there's a reason. You're going to just click on any of these. It'll bring up the panel. So I'm going to click on Extrude and Bevel. And there it is. So now we have our basic shape. So you have a couple of options here, and I'm going to go ahead and zoom in so you can really see what's happening here. So right now it's, it's, it's just kind of simple lighting. So you have the ability, let me change the color here. Let's do blue so you can see kind of where the shadows and highlights are. So it's going to automatically start with Extrude. And so Extrude, extrude is going to allow you to add depth to your shape so you can add as much or as little as you want. You can make it hollow or not. You can add a bevel or above L. Well, how are we want to pronounce it? And you can change the shape of it. So you have classic round. This is taken almost exactly from Adobe Dimensions. So if you ever used Adobe Dimensions, you will feel right at home. It's got some of the same shapes that you can do. So some of these around it, I kinda like the round. And we can change the width of that bevel, make it dramatic, or reduce it and make it more flat. We can do the height, have it come out or sink in. Like this. We can repeat it. A different variations that have it repeated within the letter. And lastly, space. So you can also do an inside battle, so it's almost pushed in. Or you can reset that if you don't want that. Okay, So instead of extrude where you have this depth, you can do plane which will just be kind of a plane object. This is kind of nice if you wanted to quickly do like isometric. If you still want to keep things flat. So you can go to plane and also you can do the same thing with extrude. You can go down to rotation. So you could do a custom rotation. You can, this is kind of the rotation. We'll, so I'm gonna see if I can zoom in so you can see it a little bit better. So you can rotate this whole thing called Rotate freedom. It's this little middle button right here. And you can rotate this thing where every you'd like. And we'll do a quick extrude and do a load depth. You can kind of see the 3D a little bit better and move it around. It's pretty incredible. And we can also do it on an individual axes or access. So this is rotate with the x. So we'll just go around the x axis. You can do. So that's X. You gotta hover over and see which one will do then y, that's going to rotate around. And you can do z, which is going to be the circle. So I can do circle rotate. So you can do custom rotations, but you can also do preset rotation. So if you went perfectly in the front, or if you want to see the back or the right, this is the right side. So whatever depth you've set, That's what you see. What I really like is doing isometric. You could do isometric left, isometric right? And some of the other ones as well. So you can have that be set on isometric plane if you're ever doing anything in the grid. And it can also customize it. So what's really incredible is the materials. So let's go ahead and bring in, click over to materials which is going to be right here in your second option, you can add materials to this. So we have cardboard, handmade look, we have wax, stucco, brick, wood. And these will take a little bit of time to load, but they're really, really interesting textures. Some of these are really, really, really neat. And you can go down here if your computer can handle it. I usually love increasing the resolution as much as I can of the textures, because why not? If you can do it, do it, increase the resolution to 2048 pixels? In this, you can even change the wood color. So if we went blue would and that's kinda your thing. You could do blue would or you can go back to Brown. Whatever tickles your fancy. And each one of these textures have so many different, smaller options that you can do. So you can have different veins in the wood. You can change that could take some time to do so. That's going to really bring out the veins. And if you have high vein contrast, you can change the amount of knots in the wood or the, or the fibers in each one of the materials has a totally different options. So this all relates to wood and some of the metal ones relates to metal like how oxidizes the metal, it gets really specific. So lots, a lot. I mean, you can add scratches, you can add Scratch roughness. This is even more detailed than it was in Adobe Dimensions. And while ago, it could change the hue, all of this stuff. So let's go ahead and pick, Let's pick one of these here. We're going to pick cardboard. So there's cardboard. Change the resolution, make sure it's nice and high res. You can add roughness, fiber density, add some more contrast, and it's a little too much. And so here's what we're gonna do. This looks okay as it is, but this is not really rendered yet. It's not really a good render preview either. So we're going to need to render this. A rendering is kind of the final polish that'll add to a material. So let's do kind of a low-res material so I can kind of show you what I mean. So let's do this die cast brass. And it looks really weird. It does not look like brass, it looks like the street or something. It doesn't even look like metal. And that's because we haven't turned rendering on this ray tracing. So we have high resolution and let's just leave it as default. So what we're gonna do is we're going to click down and it says ray tracing. So we're going to render with ray tracing, just click on Yes. And now I'm going to do a high-quality. If your system really struggles with this than do medium, you don't have to do Hi, but my system can handle it so I'm gonna do high. But now that I have ray tracing on, it's going to take forever to make small changes because each time I move the object or change the object, It's going to re-render it, which takes time, takes time to render it. So you could do remember an applied all will save you a whole lot of times. They don't have to sit there and do that each time. So let's go ahead and render. And it's going to take some time. Rendering. Always in any 3D program takes time, especially if you have it on the high setting. So it's going to take all the lighting effects and the material and make it a little bit more realistic looking. So now we can try some other ones. Let's try marble. So there's marble. We have ray tracing on we, if we ever feel like okay, let's say I move this, I'm just going to move it over just a half an inch. And now it's got a rerender because I moved it and it really gets arduous and a time waster. So sometimes you'll take the ray tracing off until you're ready to see what the final preview would look like. So let's click it off and you can see kind of the difference. So now I have it off and so now I can move this around and it won't have to re-render each time. So sometimes it's nice to toggle that on and off. And we toggle it on. You're gonna, it's gonna look a lot nicer, gonna see kinda more of a final preview and habit office, good if you just try and to get kind of the basic rotation and shape, it's a lot easier to have it off. Okay, so one more thing left and that's lighting. So let's say we went to change the lighting. So right now we have some shadows over here on the left side and we have kind of a lighting source coming from this direction. So if I have it on the standard preset, Let's change the intensity. I can make it brighter or darker. We can change the rotation around. So there's kind of a light source, you kinda see it reflected. You can have it on the back, see how the shadow disappeared on the left side and get a different rotation. You could change the height of the light source and the softness. You can make it a harsh light or a soft one. Ambient light that's going to add extra light into the, the sides that are dark. So ambient lights, nice. So right now I have the light source here. It's going to be pretty much completely dark on the side, but ambient light changes that. And it allows it to have a little bit of light there so you can at least see the texture of the side. So I like to have ambient light on. You can even add shadows. So that's behind the object. But let's do below the object. You could do distance from the object. And let's change the rotation. There is the kinda see the shadow. I love the shadow effect. The only problem that I've run into is I haven't been able to figure out how to lessen the shadow intensity, so see how it's really dark. I haven't been able to really figure out how to do that. If you know how to do that, please let me know and I can add that to the settings. Okay, so let's just toggle off shadows for now. And there's also diffuse, which will be a much softer light. So this is direct standards going to be just a light, one light source directly onto the object. Diffuse is going to be a little bit of a muted lighting. So if you want, you don't want to have the super shine of the light source. This kind of mutes it a little bit. And then top-left, top-right. So this is amazingly powerful. Think of all the materials that we have, all the options we're going to put together. Kind of a combination of using shapes and letters together to create something like this that can be quite intense because we don't have as much time. But we're going to kind of, I'm going to teach you the basics so you can be able to start creating all sorts of neat 3D shapes and environments.
3. Creating Basic 3D Shapes: Before we dive into the class project, I wanted to show you how you can do this with any shape, any vector shape you have in Illustrator, you can apply a 3D effect to it just like before, with all those neat material effects added to. So as playing around with the grid was doing some neat logo designs on the grid, came up with this little kind of fancy object here. So what I'm gonna do is I'm gonna take this and bring it into a blank document. I'm just kinda demonstrating how it's more than just topography. You can do shapes as well. So I'm just going to make sure it's grouped. Really likes to make sure your objects are grouped. Object gonna go to Effect 3D and materials just to Extrude and Bevel. And here we are. We can also do it with this as well. So there's also something really neat. There's revolve, which will revolve the entire object around in a cylinder. So let's go ahead and do that so that it looks kinda strange. But you can change the revolve angle so it's not all the way revolved. Or you can do it all the way over evolved. And what we'll do that one more time before we're done. Then there's also inflate which will kind of blow it up like a balloon. So you can change the depth, so it's not quite as large. Right here. You can change the volume, so it's not as bubbly, I guess you could say. And you can change the rotation or you can rotate this thing. So I can't believe this as an Adobe Illustrator because it's just feels complete like a complete 3D program now. And remember how it's, it's kind of, it's not super sharp and rendered yet. So let's go ahead and put on ray tracing for our object. Let's do medium so it doesn't take forever each time I change it and go ahead and render. All right, so we can change the materials. And let's do this wood material. Of course we have ray tracing onto each step is going to take forever, but it's going to make it look really sharp. So let's change the resolution to 2048. We can even change the lighting lighting intensity. Spending a few minutes with this, I was able to kinda create this what I thought was incredible for Adobe Illustrator. This has shadows, have kind of a standard lighting on this go and select my object. It's kinda some standard lighting on this and some behind the object. Shadows. And I created another just a square. And this is both isometric. So let me go ahead and object, and I'll actually it's off-axis front. But I did both of these objects as off-axis front. And I was able to put them together because they're both have the same rotation and put that on there. And let's see materials I've kind of keep on using the wood because I just think it looks really good. And I have it on inflate. So pretty neat. So let's go ahead and head on over. Let's open up a new document and let's do our first 3D project together. So I have a blank Canvas open. I want to do it on a dark background. I wanna make this kinda dramatic with color pops. So let's do dark backgrounds. Just make it black. And I'm just going to lock it layers and lock and create a new layer. That'll be where we put our 3D objects. So let's talk about doing it with shapes. So I'm going to just create a circle. Creating a circle that's good and make it white for now. So you can see what is happening, or let's make it a different kind of middle color. There we go. Let's do revolve. So it's good to revolve this circle around 360. And it's going to create kind of a weird looking shape. So there it is, it rotated that object 360. And we can reduce that. We can make it almost like a pie, make it a little bit shorter, shorter slice of the pie. We can also change the offset. And if it's taking forever, so make sure you turn off the ray tracing so you don't have to see this final rendered. Look, you're just kinda trying to get the object set so you can almost make like a macaroni noodle a little bit and you can still change, this is the object and you can still edit. So here's your original circle. We can still see the original Vector outline of that circle. You could still make it smaller. So if I hold down Shift and drag, you can make this a lot smaller. And you can see how you can, if you did a 360 is just of a circle. 360 circle and I change the size of the circle that you can make it like a doughnut or you can make it like this kind of circular ring. And I can manually change this to whatever angle I want. So let's say I want to do this angle right here and just move it around. So I made kind of a little circle here. Click that middle. I like to click on the middle one because instead of doing each individual axes, kinda rotate the whole thing with your mouse. Just kinda, ooh. So let's kinda make it a circle, kind of a little bit 3D, like not just flat circle, but you can kinda see some of the shadows and highlights if you angle it slightly. Okay, so now that we have that set, Let's add a material to this. So let's zoom in. And this is a really interesting new material they added called marble paint. And what I love about marble paint in is it allows you to change the color of it too. So let's change the resolution because I like a nice resolution. And these are kind of the basic paint colors, but we can change all this. So instead of being primarily blue, we can change it to orange. Bright orange. We can change purple and purple in there. Those are kind of complimentary colors. On the color wheel. Let's do another purple. And let's do white. And what I wanna do, Let's see if I can't change that to purple. Just kinda change in these around and change that pink color three to orange. Like a bright, vivid one dread. So it doesn't look super good right now. A couple of reasons what we can do is we can go ahead and put on our ray tracing so we can see kind of that material a little bit better rendered. So it's going to take a few moments to render it. And also I want to talk about the roughness. Anytime you see a roughness, It's going to make the material, the higher the roughness, the more matte finish. It's not going to have a lot of shine to it. If we reduce roughness and adds lots of shine to see how it added a little bit of shine right down here. So if you increase it, it will soften, it be very matte. And this will be almost be like really glossy opposite of mat. So I'm going to just take away the roughness. You can change the pattern and you might need to toggle on and off ray tracing to see the pattern because it'll take forever if you have ray tracing on. So that makes it really dotted. That makes it really simple. Pattern warp. You can make it look real distorted or not. Let's reduce the stain density. I think that'll brighten it a little bit. There's no way to memorize all of these. You're just gonna have to do them over and over with different materials. And you'll get to learn what a lot of these means. A luminosity that'll increase the brightness or take it down. So I kinda like sometimes I don't mess with Luminosity. Kind of keep it right there in the middle. Add some contrast. Whew that really made it pop. And so what's really going to help is toggling back on retracing and render that bad boy, it's gonna look a lot better rendered. So after fiddling with this thing for a few minutes, here's kinda some of the final settings. So damaged materials, we've kinda added three different colors. I kinda reduce the paint roughness to have some of that shine, increase the pattern. And that's pretty much it. We changed our lighting, wanna make sure we have some nice lighting. So I just kinda rotated the lighting so that the front catches a little bit of the light. Alright, so let's make sure ray tracing is off because we're going to be doing lots of little changes. That is going to take a lot of processing power. So that's what it looks like off it doesn't look as kinda finished and that's okay because we're just blocking our design, our blocking it out. So let's add some topography. So let's do great effects pop. So let's start off with the word great. Let's just do all caps. And let's go ahead and add a material first. Let's do a nice, We have a lot of color happening with the circular background objects. So let's do something really muted and less color. And let's also change our typography. Let's do something thick. Let's do, let's do maybe Fat Frank. That's a nice thick topography. That'll look good 3D. So we'll just have this handmade rice paper, but we can do anything, we can do concrete. I think there's concrete that's not going to have a lot of color to it. We went something very muted. You could do default and have it just make it white, white default. I think on the example that I did, what texture that I use, I used o Calcutta marble, I didn't marble. So let's see what the marble looks like. It's not going to look super great because I don't have the rendering on. So just keep that in mind. Okay, So now we can change. We want to make it look 3D right now it's flat. So let's do our, we could do plane and that will add an equal depth. So let's do extrude. And let's go ahead and change your angle. And we need to add some depth to this guy. So let's add a little depth. Not too much, that'll be dramatic. So let's just do a little depth. And I like a little roundness. We can even try and fleet. So inflates, get a blow it up like a balloon. And I think that has a really interesting effect. It's on full volume. So maybe reduce the volume so it doesn't look too blown up. Kinda right about there. Perfect. So now we can rotate him how we like, or we could do a preset rotation. And then if we feel like I'm not quite getting the right angle, you can do the individual axes and rotate it that way. And remember the circle is Z. So the circles, the z-axis, I can turn it that way. There we go. There's the y-axis. I just wanted to change it a little bit that way and maybe manually decrease the depth because it's such a tiny amount, I might need to type it in. Let's do 33, maybe even a little bit smaller. Let's do 26. There we go. I feel like that fits really well in that space. So let's go to lighting and we can maybe increase the intensity. Oh yeah, make sure we turn that off. And we do little edits or it's going to drive us nuts when it renders rotation. So let's see, we want it to catch the light very nicely there. It'll catch the light nicely, but then it looks washed out. So let's bring some more shadows. There we go. See how shadows are going over to the left of the E and the left to the R. Think that's right where we need to be. So what we're gonna do now is we can copy and paste this right here. We're going to copy and paste it. Copy and paste and it's going to keep everything as is. It's going to keep the same rotation. And we can type in our next word. So let's double-click. Great, and then affects. Let's do this one lowercase so we can have some font contrasts, so we're not doing everything uppercase. It's not yelling at you. There's contrast and differences and you're each different word. So let's go ahead and let's do some metallic colors here. So let's do, Let's do die cast brass. So metals are going to have a different way of looking here. So let's increase the resolution. So now we can change the brass color variations. Right now there's no variation or we can increase it. Color irregularities. So these are very specific to metallics. Metallic materials, roughness. So like we discussed with the marble, if you make it less rough, it's going to reflect and be shiny. So let's do that. Or we can have lots of roughness. It'll be like a mat. It's not going to have any reflection at all. So you're gonna have to find something in the middle here that's going to have the best effect, right? They're going to have dirt. I don't really like a lot of dirt on metal. So maybe I don't like that as much aging. There's no aging or oxidation. Both of those are just adding light green, you know, when a metal oxidase, it changes color to green and rusty. Another thing I wanna do is I don't think I want to make it as chunky it smaller and lowercase. So let's make the depth a little bit smaller, so it's 216. As the depth. Make it a tiny bit bigger. This is just simple font pairing. I'd like it to overlap a little bit just to show off the 3D effect. So I can have it here. But if I do that, overlap it, you can tell all that's 3D. We're just trying to show that off a little bit. So now I'm going to render it and see how it looks rendered. And that'll help us determine if we need to change the lighting at all. And it's going to be consistent lighting with the first one because we copied and pasted it, so it's going to inherit all of the previous lighting. This could be that we wanted to try to keep it the same. You don't want to have one have different light than the other. When you have a 3D environment, you want to try to keep your lighting similar. So that's how it looks rendered. Let's copy and paste and do the next word.
4. Class Project - Creating 3D Typography : So I went for a font change. I think I needed something a little bit more narrow. So I went with Gameboy for the topography. Just what's great about this is you can just change the typography on the fly. And it just kinda changes it for you. Kinda neat how you can quickly make 3D text and change the typography. So I was a quick change and it just maybe did a little bit of an angle change. I just did a custom rotation to make sure it kinda looks really good with the circle. That's all I did. And just kinda lightened the effects up a little bit. So let's copy and paste effects and bring that down so we can keep the same angle and the same lighting. And we're gonna do great effects pop. So POP. Let's go ahead and double-click just like we would with a normal text box and do uppercase POP. And like with what works is contrasts. So that's a lot of metal. So let's do something that's not metal and not super colorful. So we don't take away from the cool metallic in the middle. So let's do something kind of black. So we have all sorts of different material options. We have fine leather. We have I'd like something with dark. Here's one painted. I can't see what that says. What material that is the sea painted Woo, I don't know what the WOR, but that has some really neat textures. What I like about this, It's got a little bit of that gold or copper or whatever color kinda showing in there. They kind of play off each other. And we can even make that color even match a little better. So I have the material selected. I always wanna do high resolution. Okay, great. Let's take away ray tracing so we don't kill her computer. And paint chip. So we can change the paint chip spread. So if we change the paint chip spread, we can make it more textured or less. So I don't want too much. I just like the little specks in there. Maybe just a tiny bit less. Your spend a lot of time doing small changes to see what the effect is. So if we reduce the roughness as we discovered with other materials, and we'll make it shinier. And it's already kinda little bit shiny. New. That looks interesting. Yeah, let's go with a little bit less roughness. And let's go down to that kind of tan color. There it is. And we can change it to more of a gold, I guess. So let's kinda mute it and bring it a little bit more yellow. So that'll probably be closer to the color up top. There's so many options you can get crazy with it, but we're not going to get crazy with it. We're gonna go to lighting. We might want to increase the intensity on this one. And then let's get the right position and sizing before we render it. So I want it to overlap the text as well, but also wanted to overlap the circle. So we gotta make it bigger. And hope you can see that enough. I hope that pop doesn't hide too much on the black. That's my only concern. Right there. That's why I think increasingly the lighting intensity will be better. There we go. I think that pops out with lighting a little bit better. So what we wanna do is we want to add maybe some shapes. And this is what's really neat with this as you can draw any shape with the pen tool. So let's say I want to do a lightning bolt. So I'm just going to make the quickest lightening bolt I've ever made. It's making a lightening bolt. And I can do the same 3D effect. Go to Extrude and Bevel. And we can do inflate and we can change the depth. I got myself a neat little 3D lightning bolt. Maybe not have the volume be quite as big. And pop in that painted wood material. And look at that. And I can rotate this thing all the way around, looking at the lighting changes. It's pretty incredible. So now the neat lightning bolt I can put somewhere, you could do this with all sorts of different shapes. They can all be 3D. Now, bam, look at that kitchen light, lightning bolt. So let's get to work just like layers. So we can put this behind the word great. So select your object. I'm going to Command left bracket or you can go into your layers and change it that way. But let's have it be above, kind of in the middle here. So where it's behind us but above that. Great. So we got like a neat shape. You can even go to lighting. Change the rotation. I want it to catch a little bit more on the side. There we go. And this will look a lot better when rendered. This is still not ray tracing on, so it'll look even better later. Let's do like a pill shape. We'll just do like a shape down here because it's really missing something down here. So let's do a, let's do a pill shapes are going to do a circle. Let's go ahead and do this marble material. And let's do our 3D. Let's, what's interesting about this is I can exclude, extrude it. Change the angle and then I can add depth and add a cylinder, make a cylinder. And I can add a bevel or above L2 it, and I can make it round and make it like a pill. So now it's like a pill floating around there. Can make it smaller. I won't try to make like a little macaroni kind of thing. Let me do that. Offset. There we go. It's looking like it. They're little macaroni look like that. Let's make it smaller and move him on over this. When I put something, we'll do the pill shape next. I kinda like this little macaroni look like it's smaller, but then you gotta change the offset. Here we go. Pick some noodling around. There's little macaroni shape and that pill shape. So once again, we're going to get an ellipse tool, apply the marble to it. And let's change. Let's do inflate. So that almost looks like a sphere. But when you rotate it, it's rotating. It's almost like a half a half a circle. But we want to make it a pill shape. So we're going to add depth to it. And we got ourselves a pill shape. You change the volume or make it like a little bit almost like a cylinder. Make it smaller. Change the depth. I get bigger and move it. It does take some time to get used to all of these things. So we can change the colors on this material if we wanted to make a little bit darker or change this to red. Here we go whenever we want to do to make them kind of contrasts from each other. I want to rotate this a little bit. There we go. Just rotating it. You can even do the same thing with stars or any shape that I showed you before. Whoo, kinda cool shapes. And what's neat about this is I can get the direct selection tool and I can edit any of this even when it's in the 3D mode. So let's say I have this star that's rotated. This is the actual vector original star. I can do all sorts of things. I just rounded the corners and look at that. Look at that. You can make all sorts of shapes. With this. We can inflate it. And now let's zoom in and rotate it. Grab the middle. We've got that kinda interesting looking shape. Change the volume. While I could do that infinitely, you can make your own shapes as I showed before. So there we go. Let's render it. So you just have to select one and just go ahead and click on ray tracing is going to render at all. So it's gonna kinda look a lot better when you render it. It's going to take a few minutes. So there it is. Rendered were able to export this as a JPEG, whatever we'd like to do. And I want to bring it into Photoshop to do some editing, to kind of bring out some more photo editing and some highlights and shadows can be hard to get it perfect in Adobe Illustrator, even rendered. So it's always great to do some post rendered photo editing. So we're going to bring that into Adobe Photoshop. So here it is, I think it looks okay. But let's go ahead and go and do a quick camera raw filter on it. So we're gonna go down to Camera Raw Filter and do some very quick edits to this. I'm just doing some very quick edits. We can cool down the temperature. We can add a tint. We can make it a little bit brighter, but not too bright. At contrast, bring out those highlights and shadows. It's doing some quick edits here. I definitely feel like this needs to be sharpened. I don't want that to look washed out, so let me just reduce the contrast a little bit, add a little texture. I think this definitely needs to be sharpened. So that'll come a little bit later. Adding little, really making the saturation pop. You can see there's a little bit of a different variation than what we created in the class. Has added a little bit of Papa materials down there. In terms of color, detail, sharpening. Let's sharpen this bad boy really helps it pop. Pun intended. Optics, geometry effects. Can add grain, yellow grain don't look too bad. Vignetting, it's not going to matter. Click on Okay. So there is before, you know, it looks okay, but I think we're able to do better with actor. And there's after there it is. There's our creation. We're able to do this in Adobe Illustrator. I can't believe this is all vector. It's fully integrated 3D software within Adobe Illustrator. It's amazing this is a game changer. You could do all sorts of 3D objects and shapes in Illustrator. Now bring that into Photoshop, edit it. So we had that in Photoshop, we had 3D editing tools in Photoshop. But to have an illustrator just brings a lot more power to that program. And I'm glad we were able to create this project today. Let me know what you think.