Transcripts
1. Introduction: Hello, everyone. My name is ene, and welcome to the fifth part of the photoshop drawing series. If you haven't seen the
previous classes of the scores, please check out them first, because the knowledge
we've gained there would be needed in
this part as well. Into this class, we are going to be exploring
composition. During the class, we'll discuss the theoretical basics
of composition, such as focal points, balance, symmetry and asymmetry, dynamic and static
rhythm, and much more. At the end of the class, in order to apply the
received knowledge, we'll complete the final
full fledged work. For the final work
of this class, and as a mid course milestone, we are going to be
creating a bookcase. Into this assignment, we'll
need to use and reinforce all the knowledge
we've gained from the previous classes of
this drawing course. We'll go through all the
main parts of creating a three D composition and
also learn a few tricks. For this class and for the whole course in
general, ideally, you should have an
Adobe photoshop and any kind of graphic tablets. But the knowledge you'll get, you'll be able to apply in any other graphic software or
even traditional materials. So if you are
ready, let's begin.
2. Focal points: In today's class, we're going to be talking about
the composition. We'll start from the
theoretical basics and then move on to
the practical parts. Let's start from the
definition of composition, and it is the arrangement of elements within the
pictorial space. Positioning and
arrangement of elements affects how a viewer
interacts with the picture. Composition is probably one of the most important
aspects in drawing, and if your composition is weak, even if everything
else is perfect, your picture may occur
boring and weak as well. So a lot depends on
the composition, but the good thing
here is that we have certain rules for
better planning and for better arranging. Let's start defining
what these rules are. The first thing need to get familiar with is
the focal points. The focal points are the
places that attract focus, and command the visual
attention of the viewer. Every work should have at
least one focal point. Otherwise, what's the point of the whole picture if there
is nothing to focus on? You can achieve the presence of the focal points by
using the contrast, isolation, placement
and convergence. This was just an introduction
to the focal points and we'll get back to it a little later during this class.
3. Balance : Now, let's start talking
about the main principles, and the first one is
going to be balance. As you can see on your screen, the balance is the distribution of visual weights
in composition. Each object in your drawing has its own visual weight or mass. When we add an element to
one side of the composition, we should balance it out with another element or several
elements on the other side. We have a few options
of how to balance the objects on the composition
to achieve an equilibrium. Let's think about the
balance as the C saw. If we have one pretty
large object on one side, we should balance it out with the same weight on
the other side. Let's check out the example. Here we have the frame, and if we add the box
on the other side, and if this box will have
almost the same visual weight, our composition will start
to look pretty balanced. But what if our C
saw looks this way? We have a larger object on one side and the smaller
object on another side, and this doesn't look balanced. Let's check out another example. We get one small
box on the right, and you can see that the
visual weights are different, and again, it's not
looking balanced. So how can we resolve
this problem? As been said before,
we need to add the same or almost the
same visual weight on the other side, and we can do it in a
few different ways. We can add the object
that will have the similar visual weight as we saw here with the big box, or we can use several objects that together will have
the similar visual weight, but will be separated
from one another. These three boxes have the similar visual weight and make everything
pretty balanced. But what if we need to add the smaller object
into the composition? What can we do to
balance out everything? For example, we have
just the small box. Let's check out
the CS once again. If we have one larger object on one side and if we need to
add the smaller object, we need to balance
it out by shifting the larger object toward the
center of decomposition, thereby shifting the
weight to the side, just like the real
life saw would work. Let's get back to the example. We shift in the frame toward the center
line of the shelf, and now our picture
looks more balanced. Remember these three
options that we have in order to
achieve an equilibrim. We can have one large object. We can have several smaller
objects and we can shift the heavier object
toward the center of the composition to
balance out every fan. Keep in mind that if your
work isn't balanced visually, it may feel heavy and less
aesthetically pleasing.
4. Symmetry & Asymmetry: After we got familiar
with the balance, we can move on to
related concepts. The next principle that we will discuss is symmetry
and asymmetry. Let's start from the symmetry. In symmetrical composition, we have equal weights
on equal sides, balance around the center line. As you can see in this picture, the elements are
about equal in shape, weight, and even color. They are almost identical and have nearly the
same visual mass. If we take a ruler
and find center line, we'll see that we have both
masses equal on both sides. When we are creating the
symmetrical composition, we need to think about
the area that is near the center line because
it attracts attention. In the center, we should
have an element that connects two parts of the
composition together. Here we have this frame, and if we hide it, we'll probably lose
the whole composition. There'll be just two visual
messes with no connection, and the frame helps us
to achieve balance. Keep in mind that in
symmetrical composition, we should have a binding
element near the center line. Also, as you might have noticed, the distinctive feature of symmetrical balance
is mirroring objects. When we have a
symmetrical composition, we are talking about
something restful, coming, visually stable, static,
and maybe boring. But of course, it all
depends on what we want to achieve in this composition and what we need to
convey through it. On the opposite side of
symmetry, we have asymmetry. The asymmetrical composition has the unequal weights
on the sides. One side has a dominant
elements and another is balanced with the
dominant object by a couple more focal points. In the example, we have a dominant object on
the left and a few more focal points
on the right that are balancing out the
whole composition. We don't have the precise
binding element near the center line as we had in
the symmetry composition, but still it looks
pretty balanced. Asymmetry compositions are
more casual, more dynamic, and more interesting, but
also they're more complex, so might be difficult
to achieve. If in the symmetry
we were mirroring object in asymmetrical
compositions, we have the repeating parts, like here with the
rectangular elements. What we also need to
know about symmetry and asymmetry is that we should
avoid the absolute symmetry. We need to save the
mass and weight, but play with the smaller
details and elements.
5. Dynamic & Static: Let's move on to
another principle of the composition that is
related to the balance, and it is the dynamic
and static compositions. Let's start from the static one. Static composition is
straightforward, direct and stable, and it will work
well if you want to create some visual
stability and stillness. On the opposite, we have
the dynamic composition. Dynamic composition creates
a greater sense of story. It engages more with the viewer by creating
the illusion of actual movements that
the viewer's eye takes while looking
on the picture. You can see that
everything here in dynamic composition is riddled
with the diagonal lines. Take a look at the
lit of the box, the book on the right, and even the rocket
goes diagonally up. If we look more precisely
on the composition, we'll see that everything
here goes along the curve. It controls and
influences our eyes and it creates the direction that the viewer's eye would follow. In order to create the movement, we can use the different tools, such as contrast guidelines and some overlapping elements, but the most effective are
curves and diagonal lines. It would be only better if we could achieve
the looping effect to maximize the control and influence of
the viewer's eye. Another related topic in the dynamic and static
composition block is the concept of
stability and instability. Dynamic compositions are
more unstable because instability establishes
more potential movements. We already marked
the diagonal lines. The book, the boxes, the rocket going on the
diagonal trajectory, all of them are
creating instability. But the best thing
here is that we have these boxes on the left
arranged in a peculiar way. They are completely unstable
and show a lot of movement. On the opposite, let's take a look at the
static composition. Everything here is very stable. The rocket is going up, little boxes arranged
in a stable way. The book on the right is
strictly vertical as well. Take a look how stable the
boxes on the left are. We don't experience instability. Let's compare it with the
dynamic composition and we'll see the difference between
stability and instability. To sum up, dynamic
compositions are unstable. If we put the larger box on
the top of the smaller one, we will have the illusion
of the movement. We will have the sense
that the top box might fall right away and it is
the potential movement, and this is what
we need to achieve while creating the
dynamic composition. On the opposite, if
we put the larger box on the bottom and add
the smaller one on top, we'll have a very
static composition. It is straightforward, centered,
and showing stability. Most of the time,
dynamic compositions are asymmetrical and the static
ones are mostly symmetrical. But the best way of working with stability and instability, dynamic and static
is combining them together and balancing
the picture in that way.
6. Rhythm: Next and the last
concept here is rhythm. Rhythm is regular or
irregular pattern of repeating shapes. Regular rhythm is
also called meter. The difference between them is that in the regular rhythm, we have the repeating objects with the same distance
between them. We can depict the
meter in that way. It is stable and
static and we can use just two numbers
to mark the changes. We already know
how it will behave later because we are using
just the same distance. Regular rhythm is
mostly used for some architectural
stuff like colonnades, bridges, and so on. It is useful in
static compositions. On the opposite, we have
an irregular rhythm. Let's see how it works here. We can enumerate the steps
with six numbers in that case, but it can be any
amount of numbers. We finished with number four, and that can lead us to repeating the whole
rhythm once again, thereby creating
another regular rhythm, or maybe it will
continue more iotically. Repeating the elements within a work is often
referred as a motif. Including the motif into
your work can lead us to sense of unity,
harmony, and consistency. Also, masses in rhythm should vary for a
better composition, and that's probably it for
this part of the class. We will continue
to discuss some of these concepts a bit later
in the second block.
7. 3D Composition - Arrangement: We got familiar with the
compositional principles, we can move on to
the three D objects. They will help us to
understand the rules more and to apply the received
knowledge in practice. Composition starts
from one subject placed into the artwork. Here we have these tapes or
VHS that will be a part of the composition and
will help us to understand the rules and
apply them correctly. As been said before, the
most important aspect in composition is positioning and arrangement of elements within the
pictorial space. Let's start making our layouts. We are going to be starting from defining what is the
center of the composition, what is the geometrical center and what is the
gravity of the canvas? You might say, and it probably seems like
that in that case, that usually we are placing the objects in the
center of the canvas, or in other words, in
the geometrical center. But if we find the
center of the canvas, we'll see that it's not where the center of our object is. The center of the object
or in other words, the center of the composition is shifted toward the top part of the canvas and doesn't match with the
geometrical center. That is how the gravity
of the canvas works. Any object you put on your canvas would seem
a bit lower than it is. If we now add one more
object to the composition, we'll have a different mass, and we'll need to define the
new center of this mass. Let's just quickly
and closely trace the mass and find the
approximate center. When we define the center, we need to put these objects into the center of
the composition, but not the geometrical center. We are placing the mass a bit above the center
of the canvas. Let's check it out
without the grite. But what if we need to
add one more object? What will we do?
Here's the popcorn Let's just move it a bit to
the side to clear a space. Again, we have the new
mass and we need to find its center in order
to position it well. We're taking the brush, loosely tracing the mass and finding its approximate center. Now we need to move
and position it. Maybe now we'll shift
everything a bit below, but still above the
geometrical center. What we have here now is a bit unbalanced because we have different weights on the sides. Two pretty heavy objects on the right and a lighter
object on the left. If you remember the CSO that we discussed in the previous
part of the class, we can solve this problem by shifting the heavier
objects toward the center. We might adjust it a bit, move it back and
forth up and down, bearing in mind the
gravity and position it in the way it achieves the
visual weight balance. In the end, we will have
something like that. When we are starting to make
the three decompositions, we need to start
thinking not only about the lines because we're
not limited by them. We need to start thinking about the volumes and masses as well. We need lines mostly for
creating the right perspective. Let's check out another example. There is some black
and white background, and we also added some
tones for the objects. We are starting
to see objects as a messes and these masses
have their weights. What we can see
clearly now is that the weights of the
objects on the right and the objects on the left
are super different and that still makes the
composition unbalanced. Plus we can see that these two masses are not
connected with each other. It doesn't mean that we
need to add another object between the already
existing ones to connect them together. We can use other messes to
create this connection. For example, we can
use the cast shadow. Now, when we cast the shadow, the gap between the popcorn
pack and tapes is filled, and we've connected
these objects together. Now we can darken
all the objects, including the cast shadow to inscribe it more into
the composition, and we can see that we again have a little problem
with the balance. That's because the cash shadow has its own weight as well. So we can solve it by
selecting all the elements and by shifting everything
a bit to the upper right. We'll clear some space for the cast shadow and thereby
we'll achieve the balance. Now, if we select the object as one mass and also
select the cast shadow, the weight will be
approximately equal, and the picture would
be more balanced.
8. 3D Composition - Movement: Next thing that we need to
talk about is the movement. We already explored it in the previous
block of the class, but let's check out it on the three decomposition as well. What do we see when we are
looking at this picture? We're probably moving
our eye along the curve. Also, we have two
main guiding lines on the bottom that are showing
us where we should look. But there's a feeling that something is wrong
with this curve. We have the area
here where we are losing attention and
getting lost in general. That's because we have nothing here between the
popcorn pack and TV. So probably our gaze won't
go along the whole curve. We will pay more attention to
the area with TV and tapes. Then what do we need to
do to achieve the harmony and to send the viewer's
eye along the main curve. For example, we can add the
horizontal line like this. It's not the horizon line, it might be a table g
or something like that, and what will we achieve
by adding this line? Our gaze will follow
along the curve, and then a pin countering the horizontal helping
line would slide along it and finally
mean the curve again, thereby creating the loop. Even this tiny
horizontal line on the right would help us
to move along the curve. That is what we need to
know about movements. To sum up, the main thing is that we need to
make a nice curve, a nice direction to
follow and to add the supporting lines that will move us through
the whole picture. Also, to support this
curve even more, we can add a few details between the popcorn
pack and the tapes. Let's add a few
popped corn seeds. We can arrange them on the curve line in order to
influence the eye movement.
9. 3D Composition - Rhythm: Now, let's move
on to the rhythm. We already briefly discussed
it in the previous block, but it wouldn't hurt
if we check it out in a three decomposition two
for a better understanding. The rhythm is changing of
objects or their parts, changing of visual
characteristics such as mass, son proportions, in other words, any dynamic changes, and dynamic changes
attract attention. For example, if we had four objects with the
same weight and size, it would be probably a
pretty boring composition, and it will be hard to
arrange them nicely. Here we have a few objects
with the different masses, different weights and sizes. All of them together make the composition more
interesting to look at. And the rhythm is not just
about the objects in general. We can find a rhythm
everywhere in this picture. For example, let's
take a look at the TV. We have another rhythm here. There is the repeating
shapes of different sizes. The smaller rectangle
on the right, a bit bigger one
on the front side, and a few even larger ones
as the screen and the frame. As you might have remembered, we have regular and
irregular rhythms. And as been said before in the previous block
of this class, for more dynamic and
interesting picture, we usually use the
irregular rhythm. Here with the TV,
if we go clockwise, we'll see that we have the
following rhythm, one, two, four, and three.
Let's write it down. For example, if we have the
ascending rhythm as one, two, three, and four, it would be no that
fun to look at. Let's check out other
objects as well. Let's take a look at
the popcorn pack. We can find the parts
with the different sizes, and if we go clockwise, we'll see another rhythm. The same for the tapes and the same even for the popcorn seeds. We didn't place them in
regular order by their size. We've created a more
exciting rhythm. So to sum up, rhythm
is everywhere, and if you succeeded during
creating the rhythms, you'll have a nicer
picture as a result. It will be more exciting
to contemplate.
10. 3D Composition - Hierarchy: dominance levels: Next thing that we need to discuss is the visual hierarchy, and we'll start
from the thing that is called emphasis or accent. If you remember, when we were
adding these popcorn seeds, we were talking about
the movement that our eyes take while
looking at this picture. We added seeds to exaggerate the curature
of the gaze movement. This element attracts
a lot of attention, and there are a few more of such elements in this picture. If we take a look at
the objects one by one, we'll see that each
one of them has some elements that
catch our attention. Here on the TV, it might
be either the detail on the right face or these
two handles on the front, depending on what
you want to show and what you define
as a focal points. These elements as been said
before, are called emphasis. They are defining
the focal points and adding some rhythm. When we added the popcorn seeds, we've created a new rhythm
for the composition. Let's write down the
rhythmical order determined by the
size of the objects. As the opposite
for the emphasis, there are dominant objects. The dominant object is the largest object
in the composition. It might be a part of the
center of the composition or it might have the supporting
background role for the center of
the composition. Idally it's better to have a single dominant object
within the composition. There might be a few
dominant objects, but they might compete for attention and
distract the viewer. Here we can definitely say that the TV is the dominant object. And if we start adding
more details to the tapes that are center
of the composition, the TV will play the
supporting role. Quick reminder, when we're talking about the center
of the composition, we don't mean the
geometrical center. The center of the composition shouldn't be in the
center of the canvas, I only it's not your purpose. It more likely will be
shifted from the center in order to achieve some dynamic
and nicer look in general. In that case, the tapes are the center of the composition. If we take a look again
at the movement scheme, we'll see that our gaze is
leading us to the tapes. Also, one more thing about
the dominant objects. It is always good to have
some large elements within the composition
because if there are a lot of small objects
with a similar weights, it becomes very cluttery we scatter the attention and
have nothing to focus on. The dominant object helps our
eyes to find the place to focus on and lead us to the
center of the composition. We define the emphasis, the dominant object and the
center of the composition. The last object here will
be called the periphery.
11. 3D Composition - Rendering, cropping, odd numbers: Last main thing that we need to discuss is rendering
or detailing. So there's the thing that
we don't really need to render the whole picture and the whole composition similarly. In composition, we have
the detailing zones. We're always starting from the
center of the composition, and it will be the
most rendered part. Because it attracts
more attention, there will be more details, and it is the object you want
your viewers to look at. The further you go
from the center, the less rendered the
objects would be. Some remote from the
compositional center areas might last not rendered at
all or left super sketchy. The first zone, the center
one is fully rendered. The second is mildly rendered. The third one is low rendered, and the fourth one is non
rendered or left sketchy. We are decreasing the amount
of details in order to attach the viewer's attention
at the places we need. In other words, at the
center of the composition. Because if you render some side elements more than the center of
the composition, these side elements will compete for attention and
distract the viewers. They won't get while
you're trying to move their eyes to the
non central object. So we are rendering the
main central elements more. In order to keep the viewer's
attention on the places, we need them to keep
their attention on. As for the emphasis, we need them to send
the viewer's eye along the right curve in order to get to the central focal points. That's probably it for the
main theoretical parts. All of this theory will help
you to analyze your pictures better and to apply the knowledge to create
the better pictures. A few quick side nodes before diving into
the practical parts. While creating the pictures, we need to keep in
mind the cropping. You might have noticed that almost everywhere in
the previous classes, and in this one as well, we had the frames
on the canvases. These frames provide
enough space and won't let you mess up much with
arranging and positioning If the edges of the elements are close to the
edges of the canvas, they are drawing more
unwanted attention and increasing the
visual weight. Try to position your elements in the safe zone
inside the frame and list some areas outside the frame for some
foreground elements. One more thing to discuss
is the odd numbers. We should consider the number of elements we include while
composing the artwork. Usually, the human mind finds
balance into at numbers. The most optimal number
to use is three. But of course, we are not
limited into three objects. If we put the even
number of subjects, it will be difficult to define which of them is
the focal points. For example, if it add
two popcorn seeds, it might have
looked a bit weird. We'd start to think
which of them is the main one and which of them
is the additional one. When we include
the third element, the other two
elements act to frame the third and thereby
creating the balance. Now it's the end of the
theoretical part for sure. And in the next
part of the class, we're going to be
making the final work. And this time, it
will be the bookcase.
12. Final work: Sketch: For the final work
of this class, and as a mid course milestone, we're going to be
creating a bookcase. Into the assignments, we'll
need to use and reinforce all the knowledge we gained from the previous classes
of this course. The process of
making it wouldn't be that detailed in
order to save time, but we'll go through
all the main parts of creating the piece and
also learn a few tricks. A has been said before,
here in this work, we are going to be using
everything that we already know, perspective, tunnel
drawing, materials, colors and the composition. So if you miss something, consider going back and
feeling the blanks. Before diving into
sketching a three D sketch, we need to start with
a flat visualization of what we are going
to be creating. Firstly, you need to
make a flat variation of the bookcase as a planning part and put some objects
on the shelves. I'd suggest you to make a clean and detailed scheme
because in the future, you might use some elements from it into your three D drawing. You can make any kind of
bookcase you like and put on any objects you want by using
any type of composition. Just keep in mind that
you'll need to project them into the three D in
the upcoming future. Try to make it feasible. If you don't want to
make your own bookcase, you can find the prepared
example that you now see on your screen in the
project and resto stop. When you have the proper
visualization made in two D, you will need to draw the exact same bookcase in
the perspective. That is your next step. Try not to use some
crazy perspectives. Keep it neutral, so
you won't suffer that much while recreating
your two D composition. If you chose not to make your own bookcase and
use the prepared one, you can find the three D example in the project and
resusab as well. If you are using this file, you'll see the grid
that was used to inscribe the bookcase in
the right perspective. The orange horizontal line is the horizon line
or the eye level. From the very first
class of this series, you might have remembered
that all the objects should be treated in accordance
with the horizon line. Objects place above and below the horizon line should
be built differently. These green schematic objects
on the different layer, are showing the right perspective
that should be used for positioning the objects in
accordance with the horizon. If you're recreating your
own bookcase in the three D, the first thing
you need to think about is where the eye level is, and by proceeding from
this information, build your own bookcase
and position your objects. When you have the
three D bookcase, we need to start
recreating the objects we have on the flat
image into the three D, start making the sketch
on the new layer. You can use any brush you like, and you also can use the buttons with the targets on
the top toolbar. These buttons will
help you to adjust the opacity and pressure of
the brush if it's needed. So it's time to move
on to sketching. The tips here is to keep in mind the perspective and to
simplify the objects. You don't need to keep it
very clean because it's not the final result of the lines that we're going to
be using in our work. Our goal here is to recreate the two d shapes
in a correct way, start from the top and
position the objects. You may use the pen tool
for making the lines for convenience and to speed up
the whole sketching process. Copy the created lines and adjust them in accordance
with the perspective. For the correct
strokes for the paths, you might need to deactivate the opacity and pressure
buttons on the top tool bar. If you're not sure of how
some objects might look, use the reference from real life or from browsing the web. It's always good to
use the references. Not for tracing or recreating the objects in exact
pose they are, but for analyzing the shapes, textures, and so on. I. For some objects
such as plant pot, for example, in order to
make them symmetrical, you might need to use the symmetry button
on the top tool bar. Select the vertical option
from the drop down menu, and the vertical
guideline will appear. Move it the way you need by
holding down the control key, position it in the center of the future pot and half of
the object on one side. The second symmetrical part
will appear by itself. It works with the brush
and with an era tool. When you are satisfied
with the object, get back to the symmetry icon
and choose symmetry off and continue recreating
other objects that don't need the symmetry to. Also here with the
sei round objects, we need to understand
how the ellipses work in the perspective and in
accordance with the eye level. You can find the ellipses
mammo on the separated layer. This scheme will show
you how the ellipses behave in accordance
with the horizon line. There are two key
elements of ellipse, the minor and major axis. As an epse moves above or below the horizon line the width of the major axis doesn't change. But the high of the
minor axis compresses as it moves closer
to the horizon line. So here with the plant pot, we need to recreate the
ellipse in accordance with the horizon line and
by rely on the scheme. Continue sketching and checking your three D object sizes
with the two D scheme. While drawing your objects, keep in mind the material
they are made from. It might affect the line
curvature and line direction, and don't hesitate to
use the references. Don't be afraid to
make a little mess, array something, redraw
something, change some elements. We need the sketch part
right for this reason. Find what looks best, even if it's not exactly the same as you have on
your two D draft. Continue to position the objects and use the pen
tool to guide you. Remember that the closer we
get to the horizon line, the straighter the
lines will be. Use the elliptical or any other market tool to
create and adjust the objects. Don't try to make
everything super neat. Now you need just to build
the objects and have the general idea of how the objects will be
positioned in the bookcase. Finish up the sketch. When you're ready, look at
the whole picture in general, from the critical point of view, mark the places
you'd like to change or fix in the upcoming future. At this stage for the
sketch I've made, I'd fix the size of the boxes on the button shelf and
work more on the scarf. When you're done
analyzing the sketch, let's move on to
the line in parts.
13. Final work: Lining part: Let's start out line in part
from some preparation work. Decrease the capacity
of the sketch layer, lock it and create the
new layer for the lines. Here we're going to be drawing each object on its own layer, so keep this in mind. Each time you are starting
to line an object, create a new layer and name
the layers for convenience. Also, here we won't
need the opacity and pressure buttons activated
on the top toolbar. We're going to be
working just with the basic round brush. As we are working
on the final lines, everything here must
be pretty neat, so we'll need a few helping
things to achieve it. The first thing is the
familiar pen tool, and the second is the
perspective grid. But not the one we used before, we need a new one
done by ourselves. So we'll take the
pen tool and find the vanishing point of the
right side of the bookcase. We need to make two lines, one on the top part of the bookcase and
one on the bottom. Find the center by relying on the horizon line and on the
already existing lines. So find the vanishing points and repeat the same
on the left side. We need to connect these paths. We might not actually connect the anchor
points of the two paths, but place them the way they'll be intersecting
each other. When you have the nisian points, you can easily create
the new paths that will help you to build the right
perspective for your objects. This grid we just made is
here just to guide you. We're not going to be using the stroke option to
create the lines. Use the brush to trace the
needed parts of the path. You may create the
new paths connected with the venisian
points for each object. Or create just one, connect both parts
of it in the middle and just move it around
along the drawing. Just a little reminder that
you can fix aj or even redraw the sketch lines
at this stage to serve some compositional
aspects or so. Even if you're
drawing simple books, you can use the principles we learned in the beginning
of this class. For example, use a rhythm to create something a
bit more interesting, neither just the
plain straight books. Don't forget that objects are three D and have depth
that you need to show. Add some smaller details
to make the objects nicer, but don't add too many of them. Keep in mind the balance. For some objects,
you might need to activate the pressure
button on the top tool bar. It is needed to achieve
the smoother lines. But of course, if
you are fine with a simple lines with no pressure difference,
use just them. Now, you know the
steps you need to follow to create the
lines in the perspective, so continue lining your objects. If some objects are
challenging to recreate, keep in mind that every
object is made from the planes and might be divided into smaller and simpler shapes. When one object is overlay, another one and you are not seeing if everything
looks fine in general, plus you are not
sure whether you need to change the
outline later or not, you might use the mask trick. For example, like here with
the bookcase and the scarf. We will go to the lay with the bookcase because it
is getting in the way. Click on the mask icon
in the lay panel, and by using the brush, we'll hide the lines
we don't need. While we are working
with the masks, we have three color
options we can work with. If we take the brush and
paint over the lines, color will hide the lines. White color will show the
lines if they were hidden, and gray color
depending on the shade, will be making the lines
more or less transparent. The lines of the objects will still be available
on the drawing, but won't bother you. Just make sure you are
working on the mask layer. It is the right icon near
the actual layer icon. When you're done with
hiding the lines, let's get back to the lining. I. Draw the lines for the whole objects not
just for the seen parts. It will help you to
understand the shape and the relationships
between the objects. You can always hide the unseen
parts by using the masks. For a better hand flow, you can use the
rotate tool to rotate your canvas in order to
achieve the better lines. You can find it on
your left toolbar or use the short card R, rotate your Canvas
and make your lines. When you're done, invoke the
rotation tool again and hit the set button on
the top toolbar to get back to the
default canvas position. Continue your lining process. Don't forget that you
can always pick at some reference pictures to
recreate the objects better. Use masks to keep everything needs and hide the
lines you don't need. You can make a pair of path guidelines without
connecting them in the center. Use them in that way for convenience and to
speed up your lining. If you made a nice and
detail flat scheme, you can use some elements from there into your three D drawing. For example, like
here with the frame, we can copy and
pasted the picture. Don't forget that you can use the market tools for
creating shapes and strokes. Use the less to control C, and Control V keys to
make a copy and move the appeared layer to the
three D object folder. Position it correctly
in the layer panel. It should be above the
layer with the frame. If there is a need to
make the object bigger, use the move tool, but
check out the perspective. Transform and inscribe
the coped object in accordance with the
perspective as well. You can combine the corners
first by holding down the control key and moving
one corner at the time. And then decrease the
size of the picture. When you're done, merge
two layers together, continue the line in process. Use the whole variety
of different tools we've learned to ease
your line in process. Use the masks to hide the
lines you don't need. If you are resizing
the drawn objects, keep on tracking the perspective by using the guide paths. Try to make e as
neat as you can. When we're done with
the main objects inside the bookcase, we need to follow
the two D scheme and create the plans
near the bookcase. Again, we are going to be using our guidelines to make it. We can elongate the paths
and move them as we want, as long as we have
the other ends glued to the vanishing points. We'll start by
creating the stool. All we need here is to use the guidelines in the right way, measure everything
with the paths and make the clean lines. For the pot, use the elliptical market tool
and then adjust it by adding the straight
lines on the sides and by changing the
curvature on the bottom. Hi, the lines may
using the masks. I Again, if you made a nice and
detailed flat scheme, you can use some elements from there into your three D drawing. Here, for example, you can select and copy
the plant leaves. So and adjust the
size of the leaves. Add some lines if you think they'll work
for your drawing. Adjust the whole pot in general, resize it or move it a bit, but keep in mind
the perspective, and in the end, use the mask
to hide the useless lines. Basically, the lining
part is almost. All you need to do here
is to take a look at the whole drawing and fix or hide some lines that
you missed before.
14. Final work: Flat colors: When we have the lines, we can move on to the next step, which is going to be
adding the flat colors. Let's start from
the bookcase to see what are the steps of
adding the colors. Find the bookcase layer
in the las panel, and let's do the following. Click on it with the
right mouse button and choose Convert to Smart objects. When we are converting our objects into
the smart objects, we can separately work with
them in a different tab, and everything we will make here will appear on the mean drawing. When you're working with a
large amount of objects, it eases up your workflow. When the object is converted, double click on the little
window that appeared on the right bottom corner
of the layer's icon. You'll be redirected into the new tab where you'll find the linework
of the bookcase. Also here appeared the
layer with the mask. To be honest, now we don't
need the mask layer here. We made it earlier to have a clear understanding of
the lines we were making, and now we can just disable
or delete the mask layer. So hover over the mask icon and click on it with
the right mouse button. Choose disable or
delete. It's up to you. Now we have the whole line work, and what we need to
do next is to add the new layer and put it under
the layer with the lines. Now, nothing new
treat it just like any other object we've already
drawn during the course. Pick the polygonal lasso
or magic one tool, select the faces,
and add the colors. When you're going to be
choosing the colors, remember which planes are
parallel to one another. They're going to
have the same tone. Also, here you need to decide
what kind of lightning you'll have on your
drawing and how it will affect your objects. Heat the sample
or lays button on the top toolbar and don't
forget to use select, modify, expand to avoid the
white lines near the edges. You can use any
colors you want from natural wooden hues to
any unnatural colors. The only tip here is not to
use over saturated tones. So even if you are using
some fancy colors, try to keep them neutral
saturation and lightness wise. Don't forget that
you can always use the hue saturation window
to adjust the colors. Also, while you are
picking the colors, try to remember the previous
part of the course, especially the part
of the temperature. You can play with the shadows by tweaking the hue
slider to the cooler or warm aside depending on the tone of the light
source you've chosen. We see the bottom part of the shelves that are
above the horizon lines, so the tone here will
be a bit darker, and vice versa, the shells below the horizon line are going
to be a bit lighter. Now, when the main
tonal part is done, fix some miscolord places and pay more attention
to the corners. When it's done,
let's add a bit of the gradient to the back
inner part of the bookcase. It will show the depth and separate the planes
from one another. For example, you can use the overly blending mode and activate the pressure button
on the upper tool bar, or you can make
everything traditionally, by staying with the
normal blending mode, picking the different color
and using the soft brush. As always, it's up to you. You just need to darken
the area just a bit by paying more attention to the
places under the shelves. Use the hue saturation window to adjust the colors
if it's needed. Always check the
navigator window to see if your
drawing looks fine. Now, get back to the normal blending mode if you changed it, and let's recolor the lines. Go to the needed layer and lock the
transparent peak cells. Then start picking
the nearby colors and painting over the lines. Do it for every line. It's always up to you which side of the bookcase
the line belongs to. But try to make it
the same everywhere. For example, if you pick the darker color on the top right plane to
recolor the left line, do the same for
all of these lines while going down
along the bookshelf. When this part is done, see if you need to fix
some blank spaces. You can accurately paint
over these areas on the layer with the coloring
or create one more layer, put it under the main coloring
layer and just paint over the needed areas freely without being afraid
you'll ruin the faces. If you've chosen
the latter option, merge the two color and layers
together upon completion. When you have everything done, hit control as to
save the document. Now you can get back
to the main tab and you'll see that everything
we've done is here, and you can always get
back to the smart object to edit it by clicking on
the icon in the corner. Now you can the tab with
the book smart object, and that's how we're going to
be making each object here. Follow the same steps as
we did with the bookcase. Go to the needed layer, click on it with the
right mouse button and choose convert to
a smart object. If the layer is locked, you'll need to unlock it first. There'll be no
detailed process for the rest of the objects in
order to save the time. All of them are made by using the same principles
as the bookcase. But there'll be a few
more additional things to show that could
make your work better. For now, just keep adding the flat colors to your objects and tree color in the lines. Try to keep the colors
balanced and try to keep them neutral saturation
and lightness wise. Also here, we're going to
be using the masks again to hide the useless parts just
the same way as before. And when it's done, let's
move on to the next part.
15. Final work: Fixings & Analysis: Next fin in our long journey
is to find what we can fix, get rid or improve. Start checking out whether you've hidden
everything you need. If you still have some places, accurately use the mask
to get rid of them. Remember that if you need
to find the layer quickly, you can use the move tool, click on the needed object, and you'll automatically find the right layer in
the layers panel. Make sure that the
auto select checkbox is activated on
the top tool bar. You can decrease the capacity of the lays you are
working on now to hide the objects more accurately without getting
beyond the borders, and upon completion, get it back and increase the
capacity to maximum. So go through all of your
objects and clean them up. When this part is done, let's move on to some
criticism and analysis. Take a look at your picture and check out what you can fix. I decided that the top cut of the large flower
pot isn't working, and it needs to be more open. Let's once again, take a look at the ellipses scheme and compare it with the
drawing we have. So to fix it, I'll just pick the ellipsical
market tool and create a new selection that will make the cut
a bit more open. I'll transform it and stroke it. Then I'll just open the
plan smart object and copy the outline with the
right mouse button and duplicate option. When there is a lay with the outline in the tap
with a smart object, I'll transform and adjust it. Then by working with the
eraser and brush tools, I'll create a new cut
guided by the new outline. We can recolor it and
use it in the work. Lately, we'll copy it and
we'll create the border, just making everything as
if it was a new object, filling the areas
with the color, recoloring the lines, and so on. I In the end, I separated the leaves from the port by using
the polygonal too, and I moved the leaves
more to the c of the port. Now, recovering the lines and getting rid of all
the useless parts. And saving and getting back
to the main documents. During this part, you need to fix everything you can
regarding the shapes, perspective, positioning, and
visibility of the objects. When the fixing part is done, it's time for a bit of analysis
of light and shade parts. We already have the
shadows on some objects, so we have an idea of where the light source
is coming from. By defining the position
of the light source, we'll know exactly where we
need to put the shadows. To ease our lives, we
need to start from the global analysis
of the whole picture, so we won't get
confused later while putting the shadows on
the separate objects. Let's create a new layer
above all the layers. The position of the light
source is up to you, but align it with the already existing shadows
on your bookshelf. Also, you need to decide what type of the light
source you have. Is it a natural light
going from the window, or is it a light bulb
hanging on the ceiling? Or maybe it's a lamp standing
somewhere on the floor. Is it direct or scattered
light and how intense it is. All of these criteria
will affect your objects. Just for example, we won't make anything crazy with
the light source here. We'll take a neutral light. The bookcase is
standing in the room, and it is lit by the bulb
Hanging on the ceiling. The direction is from
the top right corner, so we can take a pencil
and make this line. Pick some color and
stroke the path. We don't need it to be perfect. We need a basic understanding
of the light source. You can name the
layer and create one more for the
upcoming analysis. The next step is to define
how the light source will affect the objects and how these objects will
cast the shadows. Let's go from the top and let's see how the light will
strike the objects. Just roughly start marking the areas that will
be in the shadows. You can even make the notes. We won't be making the
shadows in most detail and supernudy way as we did in a
second part of the series. But still, we need to
make them believable. Of course, if you want to build all the shadows in a
way we did before, you are welcome to do it. The first thing is
the bottom part of the books on the top. It is going to be darker. Next, let's think of
how the top shelf would cast the shadow on the
back side of the bookcase. Roughly saying, according to the light source and
the size of the shelf, let's for now place the shadow somewhere here in one third. If it's needed, we can
fix it a bit later. Don't forget that
we need to make the shadows in accordance
with the perspective. So we'll just make a
few path lines with the pen tool for now even
without stroking them. The next thing is the scarve. It cast the shadows on
the back side as well. Let's mark it with the new path. If you're not
familiar with using the light angle and
projecting the shadows, consider getting back
to the second part of the series where we are discussing the theory
of light and shades. When we cast the shadow
on the back side, we need to cast the
shadow on the books. As they are positioned
a bit closer to the scarve the
shadow will be smaller. Let's move on and cast the
shadow from the second shelf. It will be a bit longer
than from the first shelf, and its length will increase exponentially with every shelf. Probably, when we've decided the length of the
second shelf shadow, we can fix the first one
and shorten it to bits, adjusted in accordance with the perspective and adjust
the second shadow as well. Let's for now place it somewhere near the
books on the left, but try not to place them
at the intersection, they don't need to
touch each other. Put it a bit above or
below the object's border, avoid making the
strict connection. The next thing is the
continuation of the scarf so we can elongate the vertical line we have on the previous shelf. When the line is elongated, try to repeat the scarve
edge on the shadow. Finish the path by casting the shadow of the two
books on the right. Adjust the scarve
path if it's needed. Mark the shadow from the
purple book on the red book. Now, you probably
know what to do, how to analyze the
light source and how the objects will
cast the shadow. So, for the sake of time saving, continue adding the paths and
shadow edges on your own, add the rest of the
shadows from the shells. Always keep in mind
their perspective. When it's done, you can select all the paths and stroke them. The last thing I shed some
light on into this analysis is the globe and how the shadow of the third shelf will look here. I'll pick another
brush and firstly show the shadow of the globe
itself cast on the stand. Then let's see the main
shadow on the globe. As the globe is the
spherical object, the shadow will hug it. By relying on the
shelf shadow edge, use the curvature pen tool
and create the curve on top. Repeat the shape of the globe on the left because the shadow
will be here as well. Adjust it and then stroke it. And you can also mark the shadow from the
globe on the frame. Continue your analysis. Add the shadows
under the leaves on the boxes and also add the
shadows from the corners. Analyze how the leaves of the plant on the top
will cast the shadows. Move on to the large
plans and mark how the shadows will look here on
the leaves and on the pot. And let's see how the bookcase itself will cast the shadow. Repeat the direction
of the shadow by using the pen tool and start adding the paths going from
the bookcase legs. Continue with the plan tool. Add the line that the bottom
of the bookcase will make. Then take a brush and trace the lines there by
finding the shadow edge. When we analyzed everything, we know how and where we're going to be
putting the shadows, and that is what
we're going to be doing in the next
part of the class.
16. Final work: Adding shadows (and fixing exposure): We analyzed everything
related to the shadows, we can finally move on
to adding the shadows, and we have a few
options of how to do it. This time, we're going to
be using the blending modes of the layers both for the
shadows and highlights. It is one of the easiest
and quickest way to add the tunnel changes
into the drawing. Now we'll add one more
layer for the shades and position it above all the
layers with the objects. Set the blending mode of
the slayer as multiply. The multiply blending
mode works the best, but you always have
the room to play around with the different
blending modes. You can use darker color burn or linear burn and find what
works best for your drawing. As for the color
choice of the shadows, we have a few options. We can either pick
just the same color as the object we're
working on now has, or we can use the principles
of the color theory. If you choose the latter option, adjust the color tone in accordance with the temperature
of your light source. If the light source is worm, we are going to be using the
cooler tone and vice versa. We can do it by going
along the color wheel and by tweaking the color to the
needed temperature area. Let's start from the bookcase. Pick the color from the
object and change it just a bit in accordance
with the chosen temperature. Remember that we always
can fix it later, so don't think about
that too much. Take the polygonal as a tool and start selecting
the shadow areas. Keep in mind that one shadow
can't cast into another one. For example, like on the
bottom part of the top shelf, we already have the shadow here, so we don't need
to add one more. Adjust the opacity right away. You can select each shadow
and fill it one by one or make multiple selection and fill the areas when they
are all selected. If you need the multiple
selection option, make sure that the second icon here on the tool
bar is activated. You need to be
pretty accurate with the shadows because we are using just one layer for
all of them and making some kind of
one carved shadow. Also, we can fix the
parts we don't need to be in the shadow like
the lease right away. Just use the A is a tool. When most of the main
bouquet shadows are done, we can use the hue
saturation window to adjust the values. Find what works best. If you change the color values into the hue saturation
window and you need to continue
adding the shadows with the exact color,
do the following. Increase the capacity
of the layer, set it as normal
and pick the color. Then through the history
window or by heating control, get back to the previous
layers options. When you have the right color, move on to adding the
shadows to the difficult to access places such
as behind the globe. Use a brush or work carefully
with a lesser tool. So continue adding
the shadows in accordance with the
guidelines we've made. If it's needed, fix
them within a too. For some objects
such as large plans, we can use the object
selection to ease the life. Find the needed lay in
the lays panel and click on its scon with the
Control key to select it. Then get back to the lay with the shadow and
continue your work. Fix the outline and add the
additional shadow there. Continue with the boat in the. To smooth and the
shadow on the pot, we can use the magic one or
lesser tool to select on the pot then add the soft brush and soft eraser to add
the smooth shadow. Also, when we have the shadows on some objects that
we want to fix, for example, like on the globe, we can make the object
selection in the less panel, get back to the shadow and
use the saturation window to adjust the color ex on
the area with the selection. With the globe, we'll soften the shadow in the same
way as with the pot. Continue adding and
adjusting the shadows. When it's time to add the
shadow to the floor or to the surface that our main
objects are sitting on, use the polygonals tool, try to be accurate and follow
the same shadow direction. The line be que parallel. When the selection is done, pick the color of the floor and fill the area
with the color, adjust it with the hue
saturation winsow. Make it a bit more
colorful by checking the colorized checkbox and by tweaking the hue slider
from side to side. Find what works best and keep
in mind that temperatures. When we have all the
main shadows done, we need to analyze the
whole drawing once again. Fix some elements if
there is a need for that. Roughly glancing on the picture, we can say that the main shadows seem to be darker
than, for example, the right inner part of the bookcase where there
is no light in general. Let's darken this part. We'll go to the lay
with the bookcase, deactivate the sample
or lays check box on the top tool bar and then select the needed areas with
the magic one tool. Invoke the few saturation
window and play with the sliders until you are satisfied with the results. Check in the navigator
window while tweaking the sliders to
see if it's working well. Then you can get back to the
shadow layer and play with pacity and saturation
window here as well. Continue adding the
shadows on the elements. Use the brush, eraser, and all the other tools and
windows that we used before. When you have all the shadows, we'll move on to the
last thing we need to discuss during this
part of the class. Now, if you look critically
at the drawing we made, it might seem that
the objects are too motley and don't
belong to the picture. That's because their
contrast is a bit too high. Of course, we can try to use the hue saturation window
to fix the colors, but it won't be that nice
and will seem a bit muddy. To fix the situation, we can do the following. Let's start with the box. Click on the smart object icon and go to the smart objects tab. Now, click on the layer
of adjustments icon and from the drop down
menu, choose exposure. Here we have a few
sliders we can play around with to improve
our objects appearance. So the exposure slider will
darken or lighten the colors. It has a greater effect on the
lighter tones of an image. The offset slider has greater influence
over the dark tones. It will lighten or
darken the shadows area, and the gamma slider has a greater effect
over the mid tones. Play with the sliders and
save the changes in this tap. Check out the difference
in the main tap with your drawing through
the history panel. If you overdid
exposure changing, get back to the
smart object tab, click twice on the correction lay icon and play with
the sliders again. When you're happy with the
result on this object, continue doing the same with the other objects that
seem to be too bright. You might try to
remember the numbers in the little windows near the sliders and apply
them for each object, or do it manually
for each object that doesn't fit or
needs extra care. When you inscribe
all the objects, take a look at your
picture in general, and let's move on to the
final part of the class.
17. Final work: Fixings & Beautification: Let's take a look at the
whole picture critically once again and check
out what we can fix. We obviously need to
change the stone of the top phase of the
back left stool leg. It also would be nice to add some volume to the
horizontal planks. Let's find the needed layer and go to the smart object tap. Here we can work with
already existing layers or create a new layer for the
fixes above all the rest. By using the brush
and by picking the color from the top
phase of the stool legs, we'll accurately
add the new plane. Erase the useless
parts with an rasa and adjust it in accordance
with the perspective. If you notice some
other places that you can fix here,
fix them as well. For example, miscolred
parts or crooked lines, pick the right color and
fix them right away. But of course, it's always up to you how much accurate and how detailed and also how much rendered you'd like
your objects to be. Now, let's take care of the top plane of
the back left leg. We need to remember
that on our main tab, we have the shadow here, so we need to
choose the color in accordance with this knowledge. Thereby, we need to pick
some middle color of the two tones we have
on the vertical faces. So let's get back to
the main document. Pick the lighter of the
two colors and add a bit more of the light by moving the brightness slider
a bit to the right. Now we can get back to the smart object and
by using the brush, just recall this top plane. Let's say the smart
object and check out if it looks fine
on the main documents. If it's not, we'll use the saturation window
to fix the tone. When you are satisfied
with the color, repeat adding the plane
on the horizontal plank. Rely on the perspective, try to repeat the thickness and fix everything
you need to fix. Now, save the smart object and get back to the
main documents, and we'll fix the shadows on
the places we just fixed. Go to the layer with the shadow. Pick the shadow color
by setting the layer to normal and by
increasing the opacity. Get back to the
multiply blending mode and previously chosen opacity, fix the shadows by adding the strokes and
erasing the extras. Repeat with other elements. Fix the miscolord parts, add some missing
shadows, and so on. Go through all the objects. Let's take a look
at the picture once again and check out
what else we can fix. Probably now I'd want to
darken the left side of the bookcase to inscribe it more into the whole composition. Let's go to the bookcase
lay and select this face. As we have the smart filter
here that works as a mask, we'll need to erase the area
of selection with an A tool. Then by using some
shade of gray depending on how dark you'd like it to
be and by using the brush, go along the selection
and darken these parts. When it's done, let's deselect everything and seek for
more possible fixes. Adjust the exposure, make the shadows on the objects
more visible, and so on. If you don't have any more
places you need to fix, we can move on to
adding the highlights. Create 1 mole and
give it a name, and here as well, we are going to be using the blending modes. You could choose from pin light, very soft light or lighter or find another
that works for you. I'm going to be using
the soft light. Now, pick the bright color and decrease the opacity
of the layer. The highlight will be a bit yellowish because we
made the shadows cool. Also, now we can hide the horizon line layer because
we don't need it anymore. And let's start adding
the highlights. Start from the woods and
create some beveled edges. Try to make everything neat and in accordance
with the perspective. Erase the parts you don't
need with an array the tool. Go on the whole bookcase
and add the highlights. Adjust the apacity of the layer or change the
blending mode if you need. Continue adding the
highlights on other objects. If you notice some places
where the shadow is needed, get back to the
shadow le and add it. The next step here is to start the beautification and
rendering process. So let's start with the bookcase and add some wooden
texture on it. Here we're going to
take it easy and just make a quick attempt
to depict the texture. But of course, if you'd
like to make a full render, you are welcome to do it. If you want to create a nice
and appealing texture of wood or any other kind of materials that you
have on your drawing, you can get back or check
out the third part of the series and learn how to
draw the textures from there. In the meantime, let's
create one more layer above the layer with the bookcase and set it as a clipping mask. Now take a brush,
pick the color, and start adding the texture on the left shadow part
of the bookcase. It doesn't need to be super
perfect, show the pattern. As we set the layer
as a clipping mask, we don't need to be afraid to go beyond the bookcase frames, using a sea tool to fix
or adjust some places. Keep in mind that it's better to start adding the pattern from the larger elements and slowly move on to the smaller details. When you're done
with the one side, move on to the next planes. For the litactes,
we might need to change the brightness
of the chosen color. Play around with pacity of the layer to inscribe the
texture into the picture, and when you are satisfied
with the result, continue adding the
smaller details. Remember that you can always log the transparent
pixels on the layer. It can be useful if
you want to paint over the already existing lines to
change their own or value. By using this method, you can make some lines or
lighter to your texture. Keep in mind that you can render your texture as long and
as much as you want. If you're done with re
color in the lines, unlock the transparent pixels to be able to draw new lines. When the main lines are done, let's create a new layer, set it as a clipping mask
and pick the brighter color, and let's add the lighter
lines to show that it's not a pattern but
a physical texture. Remember that these are the additional lines and they don't need to
be super visible. We are creating an ion. Play with opacity of
the layer and use the saturation window to
change the values if you need. If you notice some
places that you want to change and they are on the
different layer, go for it. Change anything you need. You can always get back and
forth from layer to layer. Rendering is not the linear
and sequential process. You might need to make
some lines to achieve a better texture but always
keep in mind the balance. You are creating
the composition and you need the whole
drawing to be harmonious. When you're fine with the
texture on the bookcase, continue adding the texture
on other objects if you want. In order to save the time, there'll be no process of
texture other elements. But I'll show you a
few things that you can use on your drawing
that will spice it up. Let's move on to some
books we have here. Go to the smart
object tab and let's create a lay here above
all the layers we have. Take a brush, the hard
round will be fine and deactivate the
pressure button on the top tool bar
if it's activated. Pick some color, for
example, a yellowish one, and let's draw the frame
for the cover of the book. Just like that by holding
down the shift key. It doesn't matter if
it doesn't fit now. Fix the lines with an eraser
tool and make them neat. Now, take the move tool and put the frame on the front book. Here we're using the
same method that we used in a very first
class of this course. If you don't remember, we're just holding down
the control key and inscribing the frame of the book in accordance
with the perspective. Adjust it nicely,
and when it's done, let's do the following. Go to the last panel, click twice on the area
with the lays name, and you'll get the layer
style window popped up. Here we have a few
options to try that will help us to
create a nice effect. Activate the bevel and mbus checkbox and
also the contour. Here are a few sliders
that we can tweak. You already can see
how the frame changed, and by dragging the sliders, you can achieve a nice
convex foil effects. So we can play around
with the sliders, use different directions and different colors
angles of shade in. Change the blending modes
of highlights and shadows, try some options and find what looks nice on your drawing. But try to keep in mind the whole composition and
make the frame a part of it. Meaning, keep an eye on
the light and shade parts. I When you are done with this part, we can add one more thing to the frame to make
it look better. Check the drop shadow checkbox and play with the
sliders here as well. Change the angle,
opacity, distance, and try to inscribe it correctly
and make it believable. When you are done
playing, just click. Now you can see a few new lines under the layer we
were working on. It shows all the
effects we applied. Also, it means that any object we create on this layer will be treated in accordance with these adjustments
or layer style. So let's create a
few more elements and place them on the books. You can erase the
parts of the frame, and it will create a
nice effect as well. Of course, if you want to have different settings on
different objects, you need to create a lay and
set the different style. When you are done, just say the smart object and get
back to the main document. You're welcome to use
this beautification on other books or other
elements in general, but try not to
overdo everything, and remember to keep an eye on the correctness
of highlights, shadows, and drop shadow. When you're done with this
type of beautification, we can move on to adding some
notable smaller details. For example, we can add
some stickers on the boxes. So create 1 mole a bundle
with the chosen box, set it as a clipping mask and
create some little picture. Play with hues and inscribe it into the perspective by
using the move tool. Adjust the color
values if it's needed. You can add as many
elements as you want and render everything
as much as you want. When you are satisfied with
your render and result, let's move on to
the final stage, which is playing with
the background color and playing with the
layers of adjustments. Let's start with the background, so go to the needed layer. Choose some nice color both for foreground and
background color boxes, and let's make a gradient. Adjust the color with a
hue saturation window. Okay. You might want to
change the exact colors, so you can use the
drop down menu with the master title to choose the color you want
to change precisely. Find what works
for your drawing. If you want to add more light, we can add it
manually by creating a new layer and by adding
the second gradient. Here we can use the second icon in the gradient
drop down window. Pick the color and the gradient, play with opacity and
blending modes of the layer. Use the hue saturation
window to adjust the values. If it doesn't work, you
can always get rid of it, and if it works good for you, it will make your
drawing a bit nicer. So when you've figured
out the background, let's get back to very
top layer we have and create the layer of
adjustment above it. You can start from
the vibrant or go straightly to
the color balance. And the same as in
the previous classes, go for all the tonal variations, shadows, mid tones,
and highlights, and play with the sliders in order to find what looks better. Always check out the
navigator window to see if the changes are
working on your drawing. When you're done with
the color balance and notice that some objects
don't look right, you can always get
back to rendering. For example, we can
play a bit with exposure of the leaves
of the large plants. Find the right layer and go
to the smart object tab. Create the layer
of adjustment with exposure and adjust it in a way. Save the smart object and
check out the main drawing. Remind you that you can render your drawing
as much as you want, depending on the results
you want to achieve. In the end, just check out the whole drawing for some
mistakes you didn't notice. For example, check
out whether there's no double shadows like
here on the boxes. Fix the parts with
the polygonal a tool. Adjust the shadows on the places where they
seem to be too dark. Adjust the background,
if it's too dark or too light or if it isn't working
with your composition. Just make the final
fixes, and that's it. That will be all
for the fifth part of the drawing course series, which was dedicated
to the composition. I hope you found
this class helpful, and if you liked it,
please subscribe, so you won't miss the
next part of the series, where we are going to be
exploring the character design. Check out the other classes
and leave your review, and thanks for watching.