Transcripts
1. Intro: Welcome, friends. Today,
we're going to get cinematic. Now, I know that cinematic is a very broad term
that's thrown around. Specifically, we're
going to create kind of a hybrid electronic
kind of infused track. It's going to be a
little bit mysterious. It's going to be a
little bit edgy. We're going to pretend
that we're kind of scoring like a gritty kind
of indie film, and it's a scene at night. And it's in the city streets. So I'm going to
cover everything in this course from
finding your sounds, using those sounds,
sketching ideas, sculpting sounds, EQ mixing. I'm basically going to cover absolutely everything
about the process of starting a track and finishing a track
for client delivery.
2. Selecting the Right Sounds for the Project: So before you start, you have to come up
with some parameters. So at the very least, you need to come up with a key that you rng
in and a tempo. Those to me are the
most important things. Key and tempo. So what is the project
that you are working on? In this case, we've
already decided that it's going to be a kind
of suspenseful, edgy, kind of gritty scene. So as soon as I hear
all those words like suspenseful or mysterious, I instantly think of a minor key. Why don't
we keep it simple? Why don't we go with a minor? Already have that
sense of mystery. For Tempo, there's a lot of different things
that you can do. If you're scoring
directly to a picture, you can actually get the
click track going and you can start to fool around with the Metrodome to kind
of match the scene. In this case, we don't
have any video footage. We can have carte blanche. I've come up with a
tempo of about 125 beats per minute. But
Tempo is everything. If it's a driving,
suspenseful action thing, you're going to want to push
that tempo up 121-41-5160, thing you can want to do is come up with some kind of
palette of sounds. Now, every project that I start always starts with
a blank slate. But in an effort to be able
to write and produce quickly, I find it's very important to come up with some
kind of palette of sounds that are going
to go with your project. Now the last thing I want you
to do when you're watching these videos is to
feel like you have to go out and spend a
whole bunch of money. Because of that I'm going to be featuring a lot of sounds from Composer Cloud from
East West sounds, because to me, it is the most affordable option to get really good sounds at
a very affordable price. Now, having said that,
I'm not a huge fan of the piano sounds
from composer Cloud. So I do use my go
to piano sound, which is NR piano from
Native instruments. Now, Native instruments
has sales frequently, and you could probably get
this at, like, a 50% off. So again, you don't have
to spend a lot of money. If you don't have this library, you can use just another
piano library that you have. You can use the built in logic Steinway piano library
comes right within logic. I'm just used to using Noir. I'm a piano player, so I'm
kind of picky about it. So that's the sound that I have. It's pretty flexible in terms of what you can do with it and the kind of
sounds that you can go for. This particular patch is
called a resonant vintage. The only thing that I
did to it is I went into the AfC panel and I
removed the pedal noise. Otherwise, you get this. You do not want that when
you're scoring, the next Chris Nolan film. So take that pedal out, and then I brought
the mechanical noise down a little bit
because otherwise, you get really hits the
hammers pretty heavily, and I find it's a
little distracting. And that's it. That's all
I did to that sound. Okay? So piano is what I almost always used to sketch things
out, which we'll get to. But let's go through some
of the other sounds. Okay. So we have
Darkside dungeon. That's from the Opus engine. We got lots of
percussion sounds. Because I decided
this is kind of like a hybrid kind of
electronic, kind of, you know, Han Zimmer nine
inch nails kind of style, and I I wanted something. I wanted something really
gritty and really dirty. Okay? Then we have the Hollywood
Strings fantasy series. Get lots of flexibility
in terms of all these, like, different mic positions
and stuff like that. You have soft, classic and epic. So lots of kind of
ways to manipulate it. Then we get the Chinese line drum hits from Storm drum, too. This is an old library.
Very nice sound. Again, I've never used it,
I'm like, Let's go for it. Forbidden planet is like
their hybrid synth library, and I'm having a
lot of fun with it. Got these synth sounds. Lots of different ways that you can get this little planet, move around, change
all the perimeters. Very cool. We'll get into playing around with
those sounds afterwards. But I want to synth sound. I got another forbidden
planet patch. Angels upon us. Then, of course, you can always You can always move those
parameters using the mod wheel. So very I mean, you can do a lot
with this patch. Okay. Very cool stuff. We got the dark side. Which seems to me
might be a little bit of an older library as well, but Epo spring sound. I tend to gravitate more towards hybrid sounds than traditional
kind of orchestral sounds. I'm just trying to give
you a sense of what my process is in the hopes that you're going to find your own
way and your own sounds. Clockwork Perktc.
Very, very cool sound. These are very, very big kind of sounds that you
can do a lot with. We got a noir, which we
already talked about. Let's skip down here.
We got dark side. This is a really big sound. I probably based on
Somewhere in there, there's an electric guitar, so I like that
sound immediately. They were going to use a
little bit of electric guitar. Again, I use guitar rig
from native instruments. But, you know, I built
my sample library out. Small. I didn't just
go out and spend thousands and thousands
and thousands of dollars all once and buy
all these amazing sounds. One little step at a time. I try to only buy things
when they're on sale. Again, native instruments
always has killer sales. I've been using
guitar rig, I think, since Version five,
and every year, they do nice updates, and it is for me, one of the best libraries for sound design and
sound manipulation. I use guitar rig. I've used it on
acoustic violins, I've used it on vocals, very very useful library. Ever if you don't
have a guitar rig, you can always use the
built in sounds from logic, and I guarantee you if you spend enough time with
their guitar models, you can get some good sounds. So we're going to do
something kind of like that. L, crazy sort of You can hear just because you're like repeating and repeating, so very, very kind
of cool sound. I don't exactly know where I
want to go with all of this, but I do know that you
have to start with a good palette selection of sounds before you
start your project. The sounds are like the
ingredients when you're cooking. If you don't use
good ingredients, it doesn't matter
how fancy you are, it doesn't matter
if you're the bear, you're not going to come up with something that's
going to taste good. You have to use
good ingredients. You can use affordable
ingredients. And again, that's why
I've chosen a bunch of sounds from the
composer cloud, which I think is a very, very probably the
most affordable option to get a lot of sounds. So we have our tempo, we have our key, we have
our palette of sounds. Now we got to come
up with some music.
3. Sketching out ideas on Piano to Prepare for multitracking: So whatever your
main instrument is, that's what you're going to
want to sketch your ideas on. You could be a guitar player, you could be a saxophone
player, or whatever. It does help considerably
having some knowledge of the keyboard and be able to use midi and get
things done quickly, but there's no right or wrong. Lots of great composers
out there that can't play, you know, a single
note on the piano. See if we can sketch something
out using our piano track. I'm going to call this scratch, scratch track, which
generally means that we're not
going to keep this. It's just to get an idea. Most of all of my compositions are based around improvising. So we have our key. We have our tempo that
we've already set up. Now, it's just a matter of
kind of playing something, maybe experimenting
with some cord changes and trying to come up with
some kind of idea and then we're going to start to apply those or structures to
our other instruments. It's like a journal entry
is basically what it is. So let's see what we can do. My chair is squeaking.
Here we go. All right. So some of that I liked some of that I
did not like at all, but we have some kind of, like, some kind of
structure of cord. So we're a minor. So we went to A D minor. Then we had a B or in there. Like a B minor.
Which is unusual. I'm not 100% sure about it, but I do like different
kind of core changes. It feels like it doesn't
quite belong there. That's necessarily bad thing. I might just have to kind of mess around
with a little bit. And then we ended
up with an F major. So A minor D minor B minor, which may or may not
work and F major. U Maybe B major
would work better. Let's run it one more time. Let's run one more
time. I'm just gonna delete it. Let's
do it one more time. I'm gonna try to do
a B major instead of a B minor. H. All right. I'm not crazy about the B minor or the B major. I don't really like
either one of them. But this is all part
of the process. Okay? The A minor D minor
works well, the F works well. So let's try something
else. Let me see. D T So I'm experimenting with
different chords right now. We got we've got, like, a diminished. I like
different chords. I like funky chords. We got B flat major. That's interesting. So we're in A minor and B flat major has
nothing to do with A minor. I've kind of get into
theory a little bit here, but this is part of the process, an interesting matter
of of experimenting, trying different,
different chord changes. We're going to try
B flat major in, which has no business
being part of a minor. We're almost like changing
keys at some point in time, going from A minor
to an F major, which does have a flat. We still have a home key. This is just experimentation. We're going to delete it.
We're going to do it again. Let's try it three times chart. Okay. Very kind of strange, unusual chord progression
there, but I like it. Okay? So it took
me a few cracks. I mean, it could take you ten, 20, 30, 40, 50 times, whatever. You're sketching out ideas. This is my process because
I am an improviser. This is generally how
I approach all of my projects because I can
do things on piano very, very quickly and
sketch things out. I'm going to keep
this track now. And now I have kind of
chord structure sequence. Necessarily a melody,
but we have maybe the makings of a theme
or at the very least, we have an idea. We have a concept. It
sounds mysterious. It sounds a little bit dramatic. It doesn't necessarily
sound tense yet, but that's going to come
as we add some structure and some meat and
some bones to it using some of our other sounds. Let's dive into those other
sounds and let's start to build some structure around
this idea that we have.
4. Multitracking - Fleshing out the Composition one track at a time: Like to run kind of some
kind of synth sound, especially for these types of
projects to have something that just runs underneath
the whole track. That's very, very subtle. We're actually
going to start with this dark side clockwork sound. Now, if I have the mod wheel
just in a default position, you got a lot of attack,
which we might use. But what we're going to do
as I push the mod wheel up, It's about halfway there. It's much more subtle because this is just going
to run under the track. What we're gonna do
is going to kind of create like a loop. It's going to ad tension, right? So we're actually going to
start the track with this. Okay. Something very, very simple, literally just moving from
an A to a C in the piano. Now, anytime we have rhythmic
kind of tracks like this. We're going to want to
lock those into the tempo. Now, I played it pretty evenly. It was pretty much to the click, but any kind of repeated
rhythmic track, you're going to literally
right click this, select all, and then you're going
to quantize it, which means it's going to
lock it in to the grid. It's going to be
right on the grid. It's going to line up
exactly on the beat. You have to choose the right value when
you're quantizing. The Thick with that is you
need to figure out what is the fastest note that you
played in that passage. We have a tempo of 125. I basically played two
notes for every beat. I'm so that tells me that
I used eighth notes. I'm literally just going
to click eighth notes. Boom. See how it just slightly adjusted and moved
each of those notes. Now they're just perfectly
locked to the grid. Let's go back and
listen to it now. Upper a head coring and get
that little loupe button. I'm just going to literally
drag this out. Let me see. Now, depending on
the project and depending on whatever
briefing notes, you're can probably
have a very specific idea of the length, the track that your client
wants you to create. Look at some of other sounds. It's almost we're
going for, like, stranger things kind of
Cynthi sort of sound, which is very popular
nowadays. Let's see. Just kind of kind of going
through these sounds. Okay. So a lot of these sounds, especially in this
East West composer, really, really heavily
processed sounds. I notice in this one, As soon
as I get to this octave. We get that vocal. Vocal
kind of sound in there. Now, I like it. But
it's not very subtle. So I'm sure that you could go in and you can mess
around with that for the different sources and different filters and kind
of play around with it. But we're probably just going
to focus on whatever is below middle seat because I want it to be a little
bit more subtle than that. Let's see where we can add this. A Always let that reverb tail go. So when you're recording, you don't cut off the end of it. Okay, so we got something we kind of cycle through
the differents. I noticed right off the
bat. This first note. See how it dies just a
little bit too soon, and I adjust it as I was playing, and I started
to hold that out. So literally just going
to take that note. I'm going to drag it
out a little bit. Just died a little bit too soon. Oh, hey, let's go
back a little bit. A click track is going to
probably drive you absolutely nuts, but you got to use it. Okay, that was maybe
a bit too long, so's bring it back. At it might have been
too much now. Let's see. Alright, get to get. Just to the sweet spot. Almost there. Close. Last one. We're getting into
the nitty gritty now, so Yeah, that of work. Okay. We're maybe going to bring that sound in
a little bit later. I think we're going to use this sound for kind
of like accents. It's a really processed
string sound. So we're going to add that to
a little accents in there, but a little bit later on, you don't want to
bring in the really big sounds right off the bat. Okay. I think we're
going to bring in this high piano sound. We're going to go in kind of a high octave to just kind of, like, because we have some really low kind of
information going on here. So let's find a place
where we can just kind of bring in the piano. You basically want to just
keep introducing new elements. Just keep adding stuff. There's no right or wrong
other than when you find a little spot that maybe starts to sound
boring or repetitive. That's when you want to add
something new in there. I'll find a place that we
can get this piano in here. To. Let that reverb te the
last piano chord go. Okay. So with my piano tracks, I try to literally
do as few takes as possible because I want to
sound really authentic. I want it to sound
really natural. I don't want it to sound
heavily processed. If you happen to
play a wrong note or play a chord in the wrong spot or
it was a timing issue, I mean, you can take
any one of these notes. Do whatever you
want. You can tweak your heart's content
because it's in middy, and you can go nuts. But I really try to get it right in maybe the
first take second take, third take, and I try to get one big long complete
take for piano. That's how I like to do it. Okay, so we've started
to add some sounds. We started to kind of
build it up a little bit. Okay, so I think we're
going to bring it in the sound add some accents. After the piano's been
playing for a little bit. I'm gonna match
those re changes. O. Oh. Oh. Okay. It's almost approaching a playing a bass instrument. Playing just single notes. Also really good to be aware of the type of sound
that you're using. So the longer that I hold
this, It's good to know, kind of the at and the release, how long is the attack,
how long is the release, and then you want to play
it based on that sound. So as you can see, I've
left a little gaps between these notes so that
we have a nice decay time before the next note
comes in to create lots of space for the
other instruments. Let's listen back to that. It's a nice little information in there now, but it stops. Okay. So that one there
sounded hot to me. Okay, so what we can
do with that is we can click on it. This
is our velocity. We hit it at about about 82. Let's bring that
down a little bit because it came in too hot. One more time. I brought
down. I brought down your. Much more subtle. You don't necessarily
want things to be jumping right off off the page. Unless that's what
you're going for, unless you have a
specific need for it. I'm trying to decide what
I want to do with this. We're going to do something like that. Some kind
of, like, octive thing. So I think we'll start to kind
of bring it in over here, and then we're going
to start to build up, and we're going to start to add other instruments
and then we're going to get into
some percussion fun. So let's see if we can find a spot that we can
bring that in. Something like that. And again, we might just do a little
leap with that. All right. So because it's kind of a, again, a rhythmic kind
of repetitive part, we're going to, right click, s, and we're gonna hit
that locking into the. Now, let me see here. Okay. I want to end it
right at bar 74. So I just went past that, so I'm literally just going
to delete that note because I want to keep it in kind of
we're going to drag this back. Because I want to be
able to loop it as a rhythmic kind of
a part. All right. So now we're going to
kind of just loop it out. Let's just go to operate a hand corner again and
get that loop button. You're just going to
bring it out like that. I don't know if I'm going
to keep the whole thing, but I want to start
to add new things. Let's do that. We'll probably bring the piano back in there. I could just record on the same piano track. I
don't like to do that. I like to just duplicate. So you can hit command D. Now you've
duplicated that part. I don't want to lay
it on the same spot. Maybe I want to overlay it so that it starts
before this part ends. Maybe for mixing, I want this part to be
louder than the other part. For me, this is my
process duplicate tracks, and add a new part in Top. So so I'm gonna bring it back and then we're gonna bring some piano in here, and then let's see
what else we can do. O So I think we're actually going to end
the track on that last note. It's around the
four minute mark. Okay. All right. So
now we have something. Again, I'm just following
the core changes from the original scratch
track that we did. Let me just find out
where this ends. It's going to end right
there in bar 118. So what we're going to do is we're just going to
bring these back. So that we have a
nice clean ending. That nice chord. That's
why you never cut off the reverb tails when you're playing any kind of instrument. You just record to let the whole thing is so much
better for mixed down. You always have to be
thinking about mixing. Okay, we got something there. So now we're going to start
to build it up and add some more layers
and try to build up that track so that we might
have kind of a quiet, start build build build, and then we're probably
going to end nice and quiet. Some kind of crazy
part like that. Let's just try it.
We'll see what happens. So I'm going to dial back
and I'm going to see where I want to bring this part in. Oh. I want to get a nice long reverb
tail going on there. Okay. It's kind of a
funky guitar sound. Kind of a funky sound. So much swirling around there. That's all, like, delays
and stuff like that. Now that we have some
kind of, like, structure, let's get into the
next component, which is all going to be
focused on percussion.
5. Percussion - Layering and Quantization: These are all heavily processed. So not really much additional stuff that
I want to do with. These are already
just laced with, you know, dis and and delay. I tend to like delay more than than reverb,
for the most part. Let's listen to this
track without the delay. Sounds fantastic.
I'm just on its own, but when you have
that delay in there, really sound to sound very cool. So my approach with each
sound that I use is, I don't go and learn everything
about their interface. I literally just go and I tweak
and I move things around, and I change the sound and get it to sound the way that I want. And I don't really read too
much into what am I doing? Just kind of intuitively, twist the dials,
play with the knobs, turn the buttons on
and off until you find a sound that you
really kind of like. Now, this is a really
big heavy sound, so I don't know if we want
that rate in there right away, but let's listen to some
of these other ones. Okay, we might introduce
something kind of a little bit more that. That's
not so much in your face. We also have this one. Kind of like a tyco kind of a sound. And then this dark side dungeon is going
to be like the big one. So probably want to just
kind of ease into it. So let's do something
around here. Always a good idea to
open up these sounds so that you can see what the
playable regions are. This could be very good
for adding. Some accents. Oh. But, you don't want to
do too much, either. Yeah, just that one note, it's, like crazy, overpowering. So you probably want to hit
at a very very low velocity. What we might even
do is we might even process that separately
under a separate track. Yeah, I think we're
going to do that. So we're going to
duplicate this track, and we're going to call
this kind of like low, and we'll call this high. Can be a lot easier
to work with. So the high sounds. Okay, let's try to bring
that in somewhere first. Always start small and
then work your way. Okay. Something
like that. So note when I'm trying to do
the percussion part, I could just I'm playing a lot of kind of
the same patterns. I could just loop that out. But then, you know, we get
all the little variances and velocity layers, which make for a much more
realistic performance. So again, select all going to quantize
that to eighth notes. Lock it up nice and tight. I had a couple of hits
towards the end of that that I don't
think that I want. So let's just listen back
to the very end of that. Might just just that last hit. Go to take that out. Yeah. Much more subtle
end, and then I can hear that last piano note. Okay, so now we got some
low parts that we can add. You have to play these very low. These are huge massive sounds. So it's going to have
to be very very subtle. Otherwise, it is going to eat up all the head
room of your mix. Okay, so this is the same
sound that we just did, but now we're gonna
add some kind of low information to it. This is how you build up
your percussion parts. Oh Something like that, something like that. There's a few too
many hits in there, and we're gonna go back
through in the mix, and I'm gonna kind
of clean that up. You don't want to overdo it. And there was definitely some hits in there
that were a little bit too too intense. We're gonna select syncs up to eighth notes, make
them nice and tight. Okay. Now there's a
few little things. I noticed the piano.
They're getting a little crackling
going on here. So we have we're peeking for
this particular piano part. So you can just bring
that back down. In the mix, we're going to
sort this all out, by the way. We're also peeking in
our master channel. So you might be hearing
a little kind of like clicks and cracks
and distortion. I don't worry about that too
much while I'm tracking. I just want to get
everything recorded. Obviously, if
you're peeking with audio signals like vocals and
guitar and stuff like that, then you want to be very careful to make sure you're
not hitting that red. When you're using
virtual instruments, everything will be
fixed after the fact. I really don't concern
myself with it too much, other than if it's creating some crackle or
something like that, that's really starting
to distract me and then you can mess
around with that. But we're going to address
all of that in the final mix. Let's see how this is sounding. Let's go back and listen to it. I can tell that, you
know, this low percussion is definitely a little
bit overpowered. We're going to bring
that back a little bit. Normally, I like to
save the mix for, like, the very last thing, but I
usually can't help myself. I'll do a little
mixing as we go along. Okay, so let's bring
some of this tyco in. Okay. Now, the only thing
that sounding a little bit dry to me, that sounds. So it's very, very
kind of in your face. So let me see. We could throw some delay on
there, actually. Delay. Oh, I almost
works so much better. So I haven't fooled
around this too much. So when you're
starting to look at processing effects
and stuff like that, your first place that
you want to start is you want to start within the
actual plug in itself. Then there's all
these parameters. You can also bus out
some effects as well, it depends on your project, but I always like to start
with whatever they give me. I could go in here and I
could dial up the reverb, I could change the hall and try to find
something different, mess around the pre delay and the amount of verb
that I'm sending. But the more reverb you add
to each of your tracks, the more muddy and messy and
swampy it's going to become. Was delay just gets
in and it gets out. Okay It's so much more subtle and it
decays and dies away. So let's just listen to
what is this at here? This is at about
maybe three quarters. So let's turn off the delay and let's turn this
all the way up. Okay, tons of reverb now, and if we dial that back, turn on delay instead. See how it dies away
very, very cleanly. Get in and get out and
get out of your mix. So, I like to use delay over most of the
time, most of the time. So let's find a place that
we can bring this in. So we'll go back to the
beginning of this part where we start to
add the percussion. Something like that. So again, you're trying to get
a full performance. I for my percussion parts, you probably see I was
like, really enjoying that. I'd like to just kind of grab a handful of notes
of the left hand, the right hand, and just have fun with it and
just do whatever whatever's natural,
whatever sounds good. Always looking to create
different velocity layers. Alright, so we're
going to select all. I think I might have had a
couple of 16th notes in there, so we're going to bring
that down the 16th. Boom, tighten everything
up, lock it into the grid. And let's listen to that now. So it might be too much delay. I might have pushed
that a little bit too far. Let's go back. We could just bring that
feedback down a little bit. There we go. And we're gonna add a
splash more to revert. There we go. Oh, so much
better, so much better. So it was sounding a
little bit too dry. It was sick out a little
bit too crisp and clear, sticking out the
mix a little bit, so that's why added a little
bit of splash more reverb, you just kind of push
it back a little bit. And the number of repeats of the delay was
a little bit too much. So you just can go
back in the feedback. You dial that down so it doesn't continue on for
a long period of time. You shorten the amount of
time that it's delayed. Okay. So just little processing
tricks along the way. Okay. So we got some pretty
cool sounding stuff now, and we got this big guns here. Such a big, big, big sound. So let's see if we can find
a spot to bring this in, and we're going
to start to flesh out some of those
other instruments. We're missing in some kind
of chordal information where we haven't
added those kinds of string low end notes to kind of accompany the piano to help kind of
bring those sounds up. So but let's have some fun with. This is all about percussion. So let's see where we
can bring this in. There's a lot going
on in this Mx, we're gonna have our
work cut out for us when we mix all this and
process it all a bit. We'll worry about that. This
is kind of the fun part. Okay. So we got some
distorted drums. We're going to select those. Oh, we're gonna clean those up, tighten them, lock
them onto the grid. Let's listen back to
hear what we have. Okay, that's pretty good.
And now, I feel again, like maybe we've
pushed the delay a little bit too far,
which I like to do. I like to push those limits. So this is s. So we
got the feedback. There it is. There's
our delayed feedback at about 50%. Let's dial it back. Alright. Okay. We're also just. I'm reducing the feedback the
amount of times the delays. I'm also reducing the
level of the delay. That's a little bit
too much. There we go. So while the delay doesn't cut up he mix
as much as reverb, too much can be a bad thing. All right. Let's listen back to that in the
context of the mix. So much better. It dies away and it
gets out of the way. Okay, Mucho better. Those tiny little
things go a long ways. Okay. So for percussion, we might add some more tracks, but for the bulk of what I do is just take it
one track at a time. Get long performances, so you get a whole bunch
of velocity layers, quantize it to lock it
all up into the grid. When you have a sound
like what we did with that this big percussion sound, don't be afraid to duplicate that track and then just record the high percussion
and the low percussion, is going to be way
easier for mixing, and when we EQ it
and all that stuff, we can process them separately. We added four percussion
parts, which is not much. They're already overpowering
the rest of the mix. You want to just take the
less is more approach. Then as we start to
add some more parts of the song and more tracks, then we can go back
and revisit and see if we want to add some more parts. But in a nutshell, that's
what I do with a percussion. I didn't do any additional
processing in terms of adding external reverbs or delays
because the sounds that I'm using are already
loaded with effects. So I don't really need to. Don't feel like just
because you can bust out a bunch of these tracks into an auxiliary channel effects. Don't feel like you
have to. If you're using sounds that are already
just loaded with effects, how much more do you
really want to add to it? If anything, you're
probably going to have to take away sounds.
6. Adding Layers & Creating Depth: To start to flesh it
out a little bit more, and it's all about
adding additional layers to add depth to your music. Okay? We did that already a
little bit with this kind of low string sound. So basically, I'm taking what was already played
earlier on in the piano, which is up high, like an A, let's say, and I'm
just replaying that part. Down low. That's all it is. Now because I'm adding this to a separate part of the song, I'm going to do the same thing. Command D, and now I have a duplicate track because there's less going on in the
beginning of this track. If I just record
over the same track, I'm going to have balancing issues because maybe I
want this part to be a little bit more
pronounced in the beginning and less in the end or
maybe the other way around. So, of course, you can
do that with automation, which we're going to get
into in a future video. But from a mixing standpoint, it's a heck of a lot easier
to duplicate that track and just record it in a
completely new track. Way easier for mixing. Okay. So we're going to start
to add a little bit more. When I talk about layers, we're going to do it in
terms of layers of sounds. We're also maybe going to add instead of just playing
like that one low note. We're going to add
some kind of layers of a harmonic
information on top. So if you listen to it, if
I just play the A, low A. Sounds great. When I
start to add these other Now you're really adding tension because you're just building and
layering on top. Okay? So let's see
where we can kind of start to make this
a little bit bigger. And again, you want
to build it out over a section of
time, not all at once. Let the reverb tail
go. Still going. A lot of that sound you're
hearing at the end is from the guitar
effects processor that just kind of runs in the background. That
sounds kind of cool. It's almost like, like,
a ocean kind of thing. Okay. Alright, so we've added, as you can see, if you
look at this part, I'll just expand
that a little bit. H. Instead of playing
like individual notes, now we start off simple. One, maybe two notes
at the same time. Then as we went along, it started to get a
little bit more detailed. The C chord started to fill out a little bit more
changes as you can see. If you look at the first part of this piano scroll
versus the second part, started to get a lot busier
because we're trying to build and we're trying to layer
and add more information. Let's go back and let's
see. What was the sound? All right. Okay.
What was this guy? Okay, so we have
this kind of running straight through A minor
all the way through. What we might do is add kind of like a base part in there so we can get those
core changes in there. So again, same thing, we're
going to duplicate this part. So what I'm going to do is I'm going to bring this
back over here. I don't mind that it's on a
mi the whole way through, but I want to start to work with the chord changes in the
second half of the song. Right about there,
we're going to follow the piano part where we
change these chords. I never write anything down. It's a really good idea
to write things down, but we're pretty
much in a minor this whole time and then you can see we have a chord change here. Does it change there as well? No, we're in A this whole
time and then D minor. Then we have our O B flat F, and then back to A. Okay. So I know these are a
little subtle these changes. You can go back and you can
see where the chords change. You can also click on
the score part and you can see where the cords change if you need to go back in there. I just do it by feel based on
how I've recorded the song. Whatever works for
you is just fine. Okay. So we're going
to try to change these chords so that they
go with the piano part. So let's see. Let's do it from there so we can follow the scroll
along. Let's do this. Alright, we even
had a wrong note in there, which is always fun. Okay. That one doesn't
have a big of reverb tail. So, look, you can actually
see right in there. So I just I bumped a
key in there somewhere. So let's see. I got to find it. M, d, d, d. There
it is right there. There it is. There's
the offender. Okay. So from B flat
to the F. Oops, actually accidentally
got a G there, so we're just going to go to zap that bad boy
right out of there. It's a rhythmic
part, same thing. I'm going to select
all. We're going to lock it into eighth notes,
sync it up to the grid. And now we have a nice kind of tight part to go with that. I want to kind of
build out this part a little bit and where
we start to add a little bit more tension. There is a track that we have not used yet, which
was this one. The reason we have it
is 'cause it's so big. L can really processed the electric guitars out
because it's so big. We're just gonna kind of eat up a lot of the frequency room, so we don't want to overdo it. So we're gonna bring it in. Yeah, somewhere over here. Let's see, where we can add a little bit more attention.
We'll figure it out. Okay, as you can
see, accidentally, start a little bit
too soon there. And I came in on the wrong, which is why you should write
your s down. But I didn't. That's fine. Easy to fix. I go to take those
first two notes. Delete them. So easy.
How easy is that? So I literally just ped
I played kind of like a I think when you have a sound that's this big with so it's just
bleeding with effects. You don't want to add too much. So literally just cas. Far more effective
than if I play, like, chords in both hands. It's too much. It sounds cool, but not within the
context of the song. So let's go back and let's listen to that part, and
let's see how that sounds. Sounds pretty cool. When
you use good sounds, can't really go wrong. Now, I hear a part
where I'd like to add a second guitar part. So we're going to
duplicate this track. It's around this part
around one oh 81 oh nine. I'm going to go into guitar rig, and I'm going to
change the sound to the I just want more
distortion. I want more. I got this really cool sound. Well, it's not me
that has a sound. It's Native instruments. Ram fire lead P. Really big
thunderous distorted sound. So, we're gonna play over top. That same kind of guitar
part that we did over here, but we're just gonna kind of
layer it. So let's do it. I don't necessarily want to
keep the whole reverb tale. That's, like, a really big
sound with a lot going on. Just we're just adding
layers. We're adding accents. So we've taken the same
guitar kind of pattern that we did with
this other kind of heavily processed
delay sound and we're just add a little
bit of distortion, a little bit of thunder.
That's all we've done. So I'm feeling pretty good about the second
half of the song. I've add quite a bit in there. Now, usually it's part where I go back and I listen
to the beginning, and I see is there are places where it's a little bit empty. And then I'm going, again, it's all about layering,
adding more layers. So let's go back
to the beginning. I'm going to take the click track off
so you don't have to listen to that anymore because it's probably driving me nuts. Oh. Okay, overall, I
actually I don't mind. It's spacious, but there's new elements kind of being
introduced here and there. As you can see, I'm
all about minimalism. We got what 17 track. This isn't even a track,
this is a scratch track, the least amount of tracks
to get your message across. The more tracks that you add, the more sounds that you add, the smaller your sound
is going to get, the more messier Mx
is going to get. When we're providing
something to a client, chances are they're going to
want to gazillion changes. Sometimes less is more. Follow the brief,
follow the notes, get it as close to the sound
as you think that they want. But just keep in mind
there's going to be a gazillion changes
that are made. Don't be merry to anything
that we've done so far. The only thing that I thought
would be cool is if we take this really big
distorted drum sound, We're going to introduce
it a little bit earlier, but we're going to process
it a little bit differently. So I'm going to
duplicate that part. And let's say it's let's
refer to this as a high cut. I thought it would be neat
if we take that same sound, but we really process
it very heavily. Okay. So we're gonna bring
it in a little bit sooner, but I'm going to show you
what I mean in a minute. So let's add it first. Oh. Oh. Oh. Oh. I just wanted something a
little bit more. I wanted a little
bit more to kind of hold the track together. Now, that sound on its own. That's a little
bit too intense. But first, what we're going
to do, just like we did with our percussion tracks is
we're going to right click, s, lock it into eighth notes. And now we're going to process a bit. So we're
going to slo it out. Okay? So in a future video, I'm going to be talking
about the use of EQ to clean up your mix, but that's not what
we're doing here. Here we're doing EQ shaping. Okay. The logic is you're going to double click
on this on your track. Load up your EQ. There it is. What we're going to do is we're
going to click on this. We're going to cut a whole
bunch of the high way out. We're going to p this way
to the bottom so that you don't hear it as
much as you feel it. Okay, let's go
back, listen to it, and we're going to start
bringing this back. So this is your high cut, and then we're literally just going to grab this
icon and we're just going to pull it back
until we like the sound. This is the secret
sauce, my friends. When you're looking for depth. This is one of the
biggest thing is you get these really
kind of low sounds, but you push them to the
low end as far as you can. And then you have high sounds, you push those high sounds. The extreme
frequencies are which really adds a whole lot
of depth to your mix. So let's listen to
the before and after. If we listen to it without
the E Q, sounds very cool. But it's a right up in
your face, right up front. This is the early part of the song that's kind
of a quiet part. So now we're going to
throw the E Q one. Way down low. So we've
heard it on its own, but we also, it's also
really important that we hear it within the
context of the mix. So let's back it up a little
bit, then we'll bring it in. Let's adjust it a little bit. Oh. There we go. So really important when
you're e Qing stuff. You want to sol it so
you can really hear how it's adjust the sound
because you don't want to kill the sound,
take too much out. But you have to hear it within
the context of the mix. I found that that sound was a
little bit too much buried. So I just literally took the
puck and I just adjusted it. We're still rolling
off a ton of high end. Let's listen to the
before and after again. So that's without the E
Q. That's with the Q. Okay. So let's within the
context of the mix again. There. Now you can
still hear it, but it's still pushed way
down low, way into the mix. It's not interfering
with anything. And just adding a
little bit more kind of cohesion to the
track. Let's listen to it. Oh 0000 Okay. There you go. All about
adding depth, adding layers. I feel like somewhere
around here is still just a little bit of
empty ish sounding. So I want to add something in there, but I'm not sure what. This is where it
can start to get a little messy because you want to throw
something in there. You don't really
know what. So it's a process that you have to
go through. It's a process. Let's load up something
different here. We're going to load
up Um let me see. We're going to load
up omo sphere. If you don't have
spectrosonic Ominousphere, I will say that if
you're interested in writing this particular
kind of music, which is kind of edgy hybrid
electronic confused music. Ominousphere is the best
bang for your buck you will ever spend. Yes, it's expensive. But honestly, it's probably the most useful
library that I have. So I would highly,
highly recommend it. Maybe Cynthi kind of
pad kind of sound. So Okay. Green glass harmonica. Never use the sound. Okay? I dig it. Harmonica. Now, just keep in mind that you can
get completely lost in mosphere because it's just it's just a massive massive library. We have a lot of kind
of low information going on in this first
part of the mix, so I'm going to
try to just bring in some kind of
highs a little bit. This is just, like, kind of
like a little sparkle on top. It's all about the layers. So let's add something in here. Oh. Oh Okay, so literally just kind of single notes supporting
that main kind of you know, I can't really call it a melody, but theme and a little bit of sparkle all about the layers. Before we get into
the next section, we need some kind of, like, little kind of transitionary
sort of thing. Because I wanted to be a
little bit more percussive. We're actually going to
add an acoustic guitar. Okay, so we got an
acoustic guitar, but it's very, very dry. Now for the first
time, we're going to use some delay and some reverb. Okay, so we're going
to bust that out. Okay. How you can do that is you can literally just
go onto your track, it bus bus one, and there it is right there. I'm going to rename this verb. And now I'm going to add
and effects unit in there. We're going to use Valhalla
reverb Valhalla room, which is my favorite. If you go if you're
familiar with this reverb, by the way, this is dirt cheap. If you don't have it, you can
just use the built in stock reverb from logic and you
can get it done that way. But we're going to
get a large hall. You can fool around
with your pre delay So if you turned it
all the way down, the reverb would
kick in immediately. A bit of pre delay, you're creating a little
bit of separation between the original hit and the actual reverb
that comes afterwards. So you want to kind of
mess around with that. Because it's on an
auxiliary channel, you always want
that to be unity. You want it to be 100%, and then you just add
as much as you want. So let's just crank it. Okay. That's not a bad
amount of reverb, actually. Okay, so now that's going
to kind of sit in the mix. We're going to also
process this with EQ, but we're going to talk about
that in a future video. Okay, I also want to add
a little bit of delay. So I'm going to
create a second bus. Okay, we're going
to call this delay. This is one of my favorite
things to do with guitar tracks,
especially iuitar. We're going to go into delay, and we're going to
do a stereo delay. This is just just a
built in stereo delay. Logic, incredibly useful. Let's just add some delay. Okay, so now we got a nice little delay
sound going there. So, let's listen to the guitar without those effects added. Let's listen to it drive. Okay. Now let's add the rever. And now let's add the delay. We might ad even just add
a little bit more delay. Oh. There we go. That's the sound I'm looking for. So we're going
to bring this in. I'm literally just going
to be playing an A minor We're just adding some
rhythmic kind of textures. So let's see where
we can fit this in. Oh, I changes to
acoustic guitar. Yeah ready? Let's add it. Oh Oh Okay. So initially, I just came
in a little bit too soon. So that's why I wanted to
that's why you probably saw me just stop because I wanted to just come in on eight chord. Okay. Towards the end, you're not even going to
really necessarily be able to hear that acoustic guitar because 'cause there's
so much going on, but just to add a
little bit of texture. So that was a little
bit too soon. So we're just going
to literally, if you just go to the end, you can just drag that over and you can get rid of that part
that you didn't want. Just really background, really kind of just tickle
your little ear drums. Just add a little
bit of texture. We've added a whole bunch of
kind of different layers. We've added some depth, and now we got to start
to clean things up. So let's get to EQ.
7. EQ - Cutting Frequencies for a Cleaner Mix: EQ can be your best friend. But I think where it's most
effective is when we talk about subtractive
EQ, not additive EQ. In other words, carving out
frequencies that are maybe cluttering up your mix that
don't need to be in there. I'm going to show
you my approach to EQ on a track by track basis, and then we're going
to listen to it and see how much cleaner
everything sounds. Let's get into it. My approach
is one track at a time. This first track that we did,
we had added an EQ already. Okay. But this was for
kind of shaping the sound. This was more like a sound
design kind of choice. So for this particular track, I'm not going to do anything additional with it
because we've already cut out a whole bunch
of that high end to try to make it fit in with
the mix a little bit better. So let's start from
the second track, which is the same sound. Okay, and we're going to see if we can shape it a little bit. Usually, the problem
is somewhere in here. When you're trying
to clean mixes up, somewhere between, you know, let's say, 300 hertz and lower. That's where most of the
problems end up being. So what you can do
is you can grab one of these pucks
and bring it up, sweep around until
you find kind of sound frequencies that
are really not good. So you're going to
really exaggerate, and then you can just pull
them back a little bit. So let's do that. Okay, so it's starting
to sound really, really boomy right around here when I really
boost this up. So I'm just going to
drag it straight down from that frequency and scoop
a little bit of that out. Okay? So let's
listen to it again. And you just keep
going back and forth, turning it on and
turning it off. And then the important
part is you want to listen to it in the
context of the mix. So if you want to make
a very strategic cut, you can keep that
very, very narrow, so you're only noting out. You're only just pulling
out just these frequencies, or you can widen it right out, and you can kind of scoop out. Don't be afraid to take a
good scoop out of there. Okay? Something like that. It's still not affecting the
overall sound a whole lot. Okay? You don't necessarily
want to change the sound. We're just trying to
clean it up a little bit. So we just did a
tiny little cut. Let's try the next one. Yeah, this one's a
really big, boomy sound. So that big boomy sound
is just going to kind of, like, swallow up
your project whole. So this one, we're going to
want to do some cutting. So we do the same
thing, grab this guy. Somewhere around here, probably. That's pretty boomy right there. So we're gonna go straight back? Okay, let's listen
to it. That low end rumble that is just going
to kind of eat up your mix. It's subtle. Mucho better. Okay? So this is
literally my approach to every single track. Let's
listen to this guy. This guy, it's mostly
high information. There's not a whole
lot going down here, so what I'm gonna do is I'm
going to cut out the lows. Till it sounds thin. So it
sounds pretty thin there. I'm going to bring it
back a little bit. It might not seem like
you're doing much, but what you're
doing is you're just cutting out some
unnecessary frequencies. If you do that out of
every single track and every single sound, it's going to make a huge
difference in your mix. Okay? And it doesn't take
long, as you can tell. Okay. Let's try this go. It's like our tyco
kind of a sound. Now, this sound is not bad. Okay, now, I'm not
hearing a whole lot of boominess to that sound. So you don't necessarily have to add EQ to every single track. I'm not hearing a whole lot in that sound that really
needs to be carved away. What I'm listening for is
like that boomy kind of low end that just kind of rumbles and eats up too much
of our frequency spectrum. I'm not hearing a whole
lot in that track. So, guess what? I'm
going to leave it. I'm going to leave
that guy alone. So let's go to this next
sound. What we got here. I'm just going to do it
for every single track. Except for this one
because I said that I wasn't going to Okay. This one, again, is not
bad, but we're going to continue to do a
little bit of a low cut. It's so subtle, but
when you take it away, you can hear that little bit of background rumble that
we're getting rid of. Okay? So I'm happy for that. Let's go to the nice one. It
doesn't have to take long, but it's a really
important step. S sound really not good there.
So let's bring that down. H. Okay. That's it. We're
just clean it up. This is just a EQ
cleaning is what it is. This is going to be a whole lot of high information in this one. As you can see all of our
frequencies are way up here. So we're going to grab this guy. All of those lows. Just pull it over until it
gets really thin. See, now it's very thin,
and then pull it back. You probably think
it's s going to make much of a difference
stand, but trust me. It's the sum of the parts. One part of the time, you just keep adding it or
taking it away, scooping it out, you
clean them all up, right? Let's listen to this low string. We missed it. Let's go back. So the same thing, we're going to kind of
roll off these loaves. You can very clearly hear in those frequencies when you
take that away, it's like, this kind of, like, way down low, is significant, a? And it doesn't sound nice.
So we want to get rid of it. Let's listen to that
again. It's subtle, and you have to
really listen for it, but trust me, it's there. Okay. This next sound. We just duplicate that
sound if you remember. So if you click on that and you hold Option command and drag it, it's going to
duplicate that thing. So Option command,
click and drag. There's no reason to redo the
Q on the exact same sound. You've already done it.
You've already done the work. Okay. Let's listen to this guy. Let's see what we
want to do with it. So there's some kind of
rumbly rumbles in there. So if you're wondering
how I decide whether to kind of notch out one of these frequencies or
roll off the lows. Well, if I roll off the lows, I'm cutting out all
of this information. So we don't really
want to do that. So let's just scoop
this guy around. That sound bad there. So let's go straight down. That rumble, back low rumble. Then we take it away. So subtle. And the important
thing is that I'm not thinning out the
sound necessarily. I'm just getting rid of
some of that low rumble. Okay? We have the identical
sound right here. So if you remember, we are going to Option Command
click and drag Boom. That guy is done. We're
just going track by track. Okay, Electrici super easy. Okay? We're just going to roll out some lows.
Let's listen to it. Easy does it. Done. Just
rolling off those lows. We have another
electric guitar part was recorded with the
same electric guitar, so we're going to just copy
that puppy right over there. Now, we got acoustic
guitar. Same idea. Roll off some lows. You get rid of the low rumble. So subtle. You almost should not even be able to
hear that you're doing it, but you're doing it. Okay. Let's keep going here. What have we got? What's
this sound? Oh, yeah. Oh. Very subtle low cut on that one. It's already a pretty big sound. I'm going to have to kind
of really mess around with that sound when it
comes to our mix, and getting a good static
mix, which will be next. The piano. I'm pretty happy
without the piano sound, to be honest with you, so I'm going to leave that as it is. Okay. And yeah, and we're
going to do one more cut. So as you can see, we've made on this is why
we call it subtractive EQ. If you look up here,
we've just made little cuts, either low cuts, high cuts for shaping
sound or little notches. Less is more. If you scoop a whole bunch out, you're going to absolutely
kill your sound. You wanted to just
be very, very faint. In terms of boosting
and making additive VQ, pretty much, I only ever
do that with vocals. And that'll be for
a future video, we're going to do a
vocal production course. The rest of the time, I'm
just scooping out and cutting out little things to
try to clean everything out. The piano I'm going
to leave as is because I'm happy
with the sound, and I'm not worried about it. And then we had the sound
over here, which, you know, if you remember, the Tyco sound, already kind of pretty clean. There wasn't a lot of low
end boom, so leave it alone. If it sounds okay, works in
the mix, just leave it alone. One other part where
I want to draw your attention to is the reverb. Our auxiliary channel,
if you remember, we added reverb and delay
for our acoustic guitar. I'm going to add a EQ, and all I'm going to
do is take that low. I'm just get a scoop
a ton out of it. I don't want my reverb to have a bunch of low end
frequencies added to it. So I'm literally just scooping
a ton out of the low end. This is just a really common
technique for keeping your reverbs nice and clean. Delay, I'm not
so worried about. I'm going to leave that alone,
but definitely for reverb, you want to scoop out the
low, keep it nice and clean. That is the use of subtractive
Q to clean up each of your channels and trust me your mixes are going to
be like night and day. If you just do this for every
single one of your tracks. Some of them might not
need. But the ones where you hear that
low kind of rumble, scoop out either with
a notch or a low cut, and I guarantee your
mixes are going to be a gazillion times better.
8. Static Mix - Balancing & Panning: Now, one thing I haven't
mentioned is that when you're doing this fine tuning, it's a really good idea to have really nice monitors and
to have a treated room. In other words, you've
gone around your room, you've added a ton
of base traps. You've added some
isolation panels. You've cut out any reflections. And a nice pair of
monitors that you can really hear everything very
clearly. I have neither. I have an untreated room that's just a big
long rectangle. There's reflections
everywhere, and I have these tiny little monitors that are not big enough to
really get the job done. I'm not affiliated with
this company whatsoever, but this is where I highly
recommend the slate VS mixing system. I
love these things. They've gone through
several iterations. I know some people have
had problems with bans breaking I haven't had any problems with
these whatsoever. So if you have an untreated room and you don't have
good monitors, highly recommend the VSX system. Again, I'm not affiliated
with them whatsoever. There's no corporate
sponsorship. There's no anything. They
didn't give me anything. They didn't tell me
to say anything. I just love the product, and it works really well. U If you have a decent
set of monitors, but you have an untreated room, I would suggest you to mix
at very, very low volumes. Just turn it right down, and that's going to
help quite a bit. But you're probably going
to find that you have to reference your mixes
in a bunch of places. That being said,
whatever tools you have are the ones
that you should use. Don't go out and spend
a bunch of money. Use whatever you
have and then make incremental improvements
when you're able to afford to do so. The key thing now we
want to focus in is getting a nice static mix. What do I mean by static mix? I mean that we want to
balance these faders, get everything where we want it, and we want to leave
a decent amount of head room in our master mix bus. We want to make
sure that we're not clipping in any of the channels, and we want to make sure definitely that we
have some head room, we're not clipping in
the master channel. This is what I
refer to as getting a really good static mix,
incredibly important step. So how do you do
that? You go through, and you listen to your mix a gazillion times over
and over and over again. Okay, getting to parts, listening to individual parts. If anything sounds like
it's getting buried, or if it comes in and it's
too hot and it's distracting, or it's hiding some of
the other instruments, then pull back those faders. Incredibly important.
So I like to kind of start with the
loudest section of the song. So let's go towards the end. We know that this is
the loudest part. Let's play that. Let's see
what our faders are doing, and our meters are doing. Let's see what our
mix bus is doing. Okay. So for the most part,
we're doing pretty well, but we're getting some clipping in our distorted
electric guitar part, which is way too loud,
if you heard it. It's like, it's like
making my ears bleed. We're going to bring that
down, and then we're getting quite a bit of clipping
going on the master bus. First things first,
we're going to address this guy. All right. This channel right here.
I re that. Distortion. So we know that that one is
the distorted guitar track. And this one we'll call
heavily delayed track. Okay, so let's go here, and we're going to
bring it way down. Okay. I wanted to be there, but I don't want to be
way up in your face. So we did a major cut. We pulled it back
almost five DBs. Okay? We're still getting clipping all the way
across the board. So a nice way to just kind of solve that is
click your first track. Hit shift. Click
your last track. We were clipping in
around five plus five DB. So if you kind of like roughly where your static
mix is right here, you just click on
the first track. Hit shift. Click on the last track so that
it selects everything. Grab your faders and it just pulls everything down at once. So we're going to drop
everything about, let's say seven dB. So I haven't adjusted
the individual mix. It's all the same mix. But now what I've
done is I've created some head room in my mix bus. And now I can start to make some changes without having to worry about my
master bus clipping. Okay. Super easy trick,
Super effective. Love it. Let's start here. Okay, so one thing
I want to do is, I want to create a little
bit more of a stereo image. This is also part of this kind of getting
a good static mix. So between the acoustic guitar
and the delayed guitar. Okay, so let me just move this up so you can see
it side by side. So we're going to do a
little bit of panning. Little bit of panning.
Tiny little bit. An you can hard pan them so that on the far
left and the far right, and that can be very
effective as well. But just to create a
little bit of separation, move one out to the left, and what you're doing
is you're kind of widening the frequency
spectrum. Very, very effective. So let's listen to that again. I can hear that acoustic. Coming through the
left. Still coming through both channels,
but more on the left. And then when you get
into the electric delayed, a little bit
more in the right. Just opens up the
frequency spectrum. And, as you can see, it was just like a quarter turn.
Okay, nothing major. So this is all part of
what I'm talking about my do a nice static mix. Let's move it forward
a little bit. Okay. So I feel like those
drums such a big sound. It's kind of maybe hiding
things a little bit. So dark side dungeon. Let's bring that
down a little bit. Bring it down, tiny bit.
Okay? The other sound that's really standing out to me is this dark side brain
damage tra way too. It's just baring
everything else. So let's bring that down. Electric guitar is
still too much. Now, there and again
is a perfect example. So I'm just bringing those out. I bring them down.
They're burying other sounds of the
mix. It's way too much. Even though one is like
a synthesized guitar and one is an actual real electric guitar,
they're similar sounds. So again, we're going to do
the same thing that we did. We're going to just
soft pan those out because they're
similar sounds. Okay. So let's soft pan those out, and let's
listen to that again. And we've also lowered
them in the mix. Let's see how much
better that sounds. So much better. I actually brought up the synth
guitar a little bit. It's just pushing and pulling. There's no right or wrong way of doing this other than you want to make sure that none of your individual
channels are peaking, and your mix bus is not peaking. You have a good head room. And then you just want to
be able to hear everything. If you're listening
and you're like, I can't hear that instrument
or that's too quiet. You're looking for things that
are just kind of standing out that are kind of dominating the mix, and
that's what you don't want. Okay. Let's go back and
listen to that part again. So much better. Okay. I
can hear everything now. Okay? Here the parts
coming through. Okay, let's go back
and so we played that, and we still have about three decibel head room,
which is fantastic. Nothing's peaking. Things
are sounding much better. We've done just some
minor panning. Okay. And again, all part
of the static mix. Let's go back to the beginning. Don't worry about that
little hush guitar sound. We'll fix that afterwards. That's just coming through
the effect processor unit. Okay. So this part, this is
sounding a little quiet. So we're going to select
both those tracks. You ever bring up the
piano tan a little bit. Always keep your eye
on our head room. The mixed bus. Piano is coming through
very, very clearly. I can hear everything.
I can even hear this little kind of
percussion part. Things are sounding
fairly well balanced. Guitar very clearly coming in there because we've
soft paned to the left. Percussion is coming in nicely. And you can see, as we pull
a couple of things up, we've lost a little
bit of head room. We get a little bit
closer to that the unity. So, we definitely want
to keep an eye on that. Electric guitar is coming in there nicely on the right
hand side, nice, wide stereo. It's well balanced. Again, a little bit
too close to that. Maybe the strings are coming through because
that's kind of holding, like, our harmonic kind
of I hate to say melodic. It's not really melodic
kind of kind of a song. Maybe just a little
bit buried in there. So we're gonna bring
up these strings, just a tiny little
bit. So let's do that. Bring up the piano, just
a tiny a little bit. Keep an eye on this. Alright. I'm pretty
happy with that. We still have a little
bit of head room. I like to have a
little bit more, but so I'm just I'm going
to select everything again. That's our scratch panel. We don't really need
to worry about it. I'm just going to get us, like another you know, get us down to that kind of, like, another 1.5 down. So let's bring this
down to Rat about that. I like to have a good,
3 decibels a head room. Do you really need
to not necessarily, not with the new kind of AI mastering tools,
which we'll get to. As long as you're not peaking,
that's the key thing. Okay? So now we have
a nice static mix. We have kind of a nice build from the kind of
quiet beginning. We build build build. It
gets a little bit bigger, a little bit louder,
but we still have nice head room the whole mix. So this is why I talked about
getting a nice static mix. We made a couple of
panning choices. You can go nuts, by the way. You can go through and you can start to pan different
instruments. The rule of thumb that I
follow is that if you have two of the similar
sounding instruments, you want to just move those
away from each other. Just to tie a little bit, don't necessarily have to hard pan, but just enough to
create a little bit of separation between similar
sounding instruments. That's the rule of thumb
that I follow for panning, and you can really hear
that small changes make a huge difference
in terms of the frequency
spectrum when you're really opening up
that stereo width. So now I feel like we have
a pretty good static mix. So now we're going to go
through and we're going to do a little bit of fine tuning.
9. Automation - Fine Tuning with Minor Adjustments: So now we got to do just a tiny little bit of fine tuning. And you always want to do
this after you've gotten a really good static
mix, which we've done. We've got a good
amount of head room. We're pretty happy with
where everything is. Now we just need to kind of fine tune things a little bit. So let's take a look. Where we really have to
maybe do a little bit of work is in guitar sound. So guitar rig, and particularly, I noticed that there's quite a bit of kind of
background noise that sometimes introduced that
sometimes there even when the actual guitar
part hasn't come in yet. So let's go back and listen
to just that electric guitar, see if we could find
what I'm talking about. I'm going to play
it back here, even though the part
doesn't start yet. Okay. You hear that kind
of background noise. Comes in every now and again. Okay. And especially
right there. So my part hasn't
actually started yet. Okay. I probably just have my fingers
kind of on the strings, but not quite ready. So a couple of different
ways you can do that, you could get your scissor tools and You can make a cut
and then delete it. That's one way you can do it. I like to just leave stuff there and we're going to get
it done with automation. There's our automation
but right here, this tiny little thing. Click on that and it
automatically defaults to volume. We're specifically going to only talk about automating volume. You can automate any parameters. You can automate tempo effects. Filtering EQ, you can go nuts. We're specifically just
talking about volume. Now we got the
electric guitar part. It starts, as you can see,
the way files is right there. We can make that bigger by hitting this button right here, and that will open up the
wave file a little bit more. So I'm going to click
on if you click on it, it'll create a little
automation line. If I click on it again,
I'll make a little dot. Okay. If I click on this
dot, anywhere you click, you're basically adding
an automation dot, and then you can drag that down. And then we're going
to drag it over and create a bit of a
fade on the way in. Over here, we have another dot. There's no information here, but we don't want any kind
of background sounds, and we're just going to
drag that all the way down. Now we've cut out any
background noise. And then I've just created
a little natural fade. Okay. Now that fad came
in a little bit too soon. Okay? You want to keep
everything nice and clean. As you can see my
FAD came in before that actual wave
file clicked in. I'm going to bring that
over a little bit. I'm going to bring this
guy over a little bit. Now if we listen to
it, super clean. We got rid of all that
background noise. Now, if this is a guitar part that I played where I just kept playing and I was
strumming the entire time. If you look at the wave form, there's no gaps in between. If there was, you could go in with automation
and you could scoop those bad boys out by adding these little dots.
Dragging it in and out. Okay. But as you can see,
my wave form is very, very consistent all
the way through. Now, the other thing that I want to clean up is I'm
going to want to clean up the end of the
wave form so that it fades out nicely with
the rest of the track. Let's play it from let me
see it right about there. I'm going to not slo because I want to
hear the guitar part. This is where our track ends, right on that kind of Bar 118. So I'm going to click on add a little maybe they're
called nodules. I call them Dots, and I'm going to add
another one over here, and I'm just going to
drag it out and create a nice fade so that
it doesn't carry on. You still want to like we talked about not cutting
off the reverb tail. You still want to
have that ring out, but not just on and on and on, where it starts to
sound distracting. So let's listen to
that again now. Okay. I might even drag you
back just a little bit more. Okay. And now we're going to do the same thing with
the acoustic guitar. Okay. So, same thing here.
Here's our acoustic. If we s that out. I have to also sold the
microphone so you can hear me. Let's listen to this part. It's actually pretty clean. It's pretty clean.
The reason is because we're a direct audio connection, and I'm using the
Baby Taylor acoustic, which has just
gorgeous pickup in it. So clean. Let's stud again.
There's nothing there. There's nothing I need to do. So don't do any work
if you don't have to. Again, we have a
very consistent part where I'm s the entire time, but let's listen to the end. Has a nice natural fate. There's nothing that I
need to do with that part. Okay? So we're going
to leave that. But let's go to this
distorted guitar part. Definitely we'll have to
do the same thing there. Okay. Acoustic guitar is fine, but we will need to clean up this distorted
electric guitar part. If the automation disappears, by the way, and you're
in the automation lanes, just because you need to expand the track a
little bit so you can just bring that
up a little bit and then it opens up again. Let's listen to this,
and we're going to hear some artifacts
and stuff like that. Right there. So we don't
want to hear any of that, so we're going to go right
before the wave form starts. Click on it once. You
can get the line. Click on it again to add
the little nodule. Okay. And then we're going to click
on another one over here, and we're going to just
bring it right down. Same thing. We're
adding a little fate. Okay. Now, if you remember at
the beginning of the track, we have to also go in there and just bring that right down. There's a little extra.in there. I'm not sure how that happened
if you just click on that. You can delete it. All right. So now we know that
this is zero all the way over until we get to
the actual guitar part. There's 1 million different ways of doing this, by the way, but this is the way
that I do it and is the way that I find this
is the easiest way to do it. I'm trying to show you
efficient work flows. Let's listen to that again.
That's a bit too soon. I'm going to drag this
guy over just a bit. We don't want Okay. So it's still we're
so close now. I'm going to line
up the playhead, so it's pretty close to there. I'm going to line this
up so it matches with the playhead where the waveform starts, and I'm going
to bring this over. I want it to be
very, very clean. Very close. We're getting
there. We are getting there. There we go. Okay. Now we've gotten rid of all that
extra information. We're going to do the same
thing to the end now. So a nice thing
that you can do is we get kind of
similar parts here, both guitar, both
electric guitar. I'm going to line
up my playheads so that they line up with these. So you'll find and when
you add another thing, you can kind of match it up. Let's go back through and
let's listen to our fade now. You want to just fade
out into oblivion, and you don't want to
hear a whole bunch of extraneous kind of
sounds going on there. You would do a lot of
automation with vocals for bringing certain kind of phrases and words up
and stuff like that. You also do it in
the beginning and kind of ends of sections just
to kind of clean things up. Let's go back to the
end of our track and hear how clean
everything is. Where we're listening for
is our re verb tales. We want to make sure
everything just kind of decays nicely, and it's not distracting
clean button finish. Haha So I'm hearing, I think what I'm hearing. Everything is pretty clean.
We did a pretty good job of kind of keeping our
end nice and clean. But I feel like it's probably
this brain damage sound. So if you keep an
eye on this meter, I feel like it's going on
a little bit too long. Okay, maybe, maybe
it's not that sound. Okay. Let's go back. Whoops.
Let's see if we can find it. There it is. Okay. It's
this Epo string sound. So sometimes you just have to go through it and
you got to find it. You can solo tracks out
to try to find that. I just find it's going on
a little bit too long. So same thing, we're going to find our place where we have. See if we have other fades here. Okay? We're going to
click on the track. Get our dot. We're gonna add another
one over here somewhere, and we're just going
to drop that down. Now let's listen to it,
see if that cleans it up. H Good. Okay, so that clean it up. Now, it sounds like maybe the piano is just the same thing. The decay is just
a little bit long. So we're gonna find
our piano track. This is all for
taste, by the way. Okay, and we're going
to dray that down. This one, we might just dray
past a little bit more. Now let's listen
to it all again. Now, I might have cut it
off a little bit too much. Let's just drag it
out of to a little bit more. It's an art form. That's pretty nice there.
That's pretty clean. Now, there's a
little bit of that this delayed guitar sound. You can hear that it just
picks up another little thing, but I actually
kind of like that. So I think we're
going to leave it. We have a nice clean finish. There's something that
really kind of stands out. So I'm going to click on the
automation, and that's it. This is just your
fine tuning stage, and it all depends on
what you're doing, again. If you're doing vocals,
there's going to be probably a lot more automation. But we've kept things clean. Let's just listen to the
being in the track again. Okay. So one thing
you want to do. You could do if you want,
if you don't want that to come in really strong is we can add a little automation lane
for this particular sound. I just fade it in a little bit. So we click on it. Let's add a little nodule and
let's fade it in. Let's see how that sounds. Whoops. Maybe just want to drag it a little bit more. I want to be very, very
smooth transition. There we go. It's a much
more subtle transition, and that is it. Just a couple of minor little
tweaks for fine tuning. Again, save this part until after you have a really
good static mix. Otherwise, things get me.
10. Mastering, Stems & Meeting Client Demands: Alright. We're
happy with the mix. We're ready to send
it to the client, but let's run it through
a mastering chain. There is a mastering
tool through logic. There it is right
there on your Mx bus. You can click on that. You can play around with
it. It's not bad. If it's only one they
have available to you, then by all means, use it, tweak it, have
some fun with it. There's, of course, Ozone. Which is another good one, but my personal
favorite is L andar. I've been using it exclusively
for quite a while now. I find that I get
the best results. And all I'm looking to do
at this point in time is to clean up a little bit
of mid range kind of mud. So I'm looking to get a
little bit of clarity, and I'm looking to get
a little bit of volume, and that is it. Those are the only two
things that I'm looking for. Lander is a little bit
pricey to buy on its own. I pay for, like, a monthly
subscription through Lander, which also gives me the ability
to distribute my songs. Use whatever tools
you have available. If the only tool that
you have available is the mastering within
logic, then use that. So I'm just going
to go through it. We're done with our mix. I'm going to click on here. I'm going to add it
to my master channel, audio units, Lander
Lander Mastering. Okay, so you navigate to the
loudest part of the song, and you let it do its thing. All right. Let's do it. There you have it. Okay? So I'll play before and after so you
can hear the difference. Or I'll just kind
of going back and forth by bypassing it. Okay, so here is the unmastered. And then mastered. By passed. Master. He master. So it's a pretty
significant difference. Now, I find the best thing to do is just try to leave all
these parameters alone. Just let the AI do its thing. I like the balanced, so I keep that right
in the middle. Sometimes I play around
with the loud, loudness, so you can push that a get
a little bit more volume, and sometimes I push the
stereo field a little bit. But more often than not, I just it do its thing. I find it does a really good
job both in adding clarity. And in adding volume. So I'm really happy
with how it works. Ready to send it to the client. So you're going to
go down to file, bounce, project or section. You want PCM because you want to wave file,
generally, 24 bit, 48,000 interleaved dithering,
make sure normalize is off, and then you can bounce it out. You do want to make sure that bouncing the section of
the track that you want. There's a couple of different
ways you can do that. You can use this looped region setting by literally
just clicking on it and dragging it and because you only want to bounce out
just that individual file. So I usually do that first. Then you can go to bounce
project or section, and then you can see that
it's actually having an end. Then you bounce it out,
it creates a wave file. You can share it
with the client. Never be married to whatever this final
version that you've done. Because chances are
there's going to be just so many changes,
so many iterations, respond to the client feedback, make sure that it's very clear, make sure that you understand what they want you to change. Make those changes, create a new file that's
like Version two. I've never sent a song to a
client on the first version, and they're like,
Wow, it's perfect. It does not happen no
matter how good you think it is You're
working for them. Even if you're freelance,
you're working for the client, you have to respond to their
requirements, their needs. Usually, it's a team of people
that are listening to it, and not all those team
members are going to agree. I've been part of
some messy projects, and you just have to keep
making those changes, keep making those revisions
until you finally get to the magical number where they don't want you
to change anything. So be prepared to make
all kinds of changes, never take it personally. Just look at it as
a little bit of a problem that you have to solve until the final
version is what they want. When you finally get to
that final version and you've sent them just like a wave file for
them to listen to, whatever it says version 64, then your very last step
is going to be going to export and you're going to do
all tracks as audio files. What this is going to do
is this is going to break down each of your tracks and it's going to save them
as individual audio files. We refer to this
as stemming out. You're creating all the stems for each of the
individual parts. There might be some final
steps that they want you to do depending on who's
mixing the project. They want you to remove all
the EQs and effects and stuff like that and
possibly panning. They'll tell you how
they want the files, but you'll want to stem
it out so they have all the individual
parts and they can do with those parts
what they want. That's what I'm going
to do for you guys so that you have access to all these individual stems
and you can remix them, you can add them to
your own projects, You can manipulate
them, process them. Whatever you want
to do, these are your files to play
with and have fun. From start to finish, that is my process of writing, composing, recording,
and mixing. And I approach every project the exact same way regardless
of how large it is. Thanks so much for
sticking to the end. I know this is a long course, but I really didn't want
to leave anything out. Go forth, create
upload your projects, and I can't wait
to hear them and hear what you've come
up with. Cheers.