Character Design Fundamentals Part 3: Color and Linework | Emma Gillette | Skillshare
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Character Design Fundamentals Part 3: Color and Linework

teacher avatar Emma Gillette, Freelance Illustrator

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Class Intro

      3:24

    • 2.

      Your Project

      2:47

    • 3.

      Digital and Traditional Supplies

      3:38

    • 4.

      Line Quality and How to Use It

      9:26

    • 5.

      Stylization

      2:06

    • 6.

      Lineart Tips and Tricks

      6:21

    • 7.

      Color Schemes and Character Design

      9:00

    • 8.

      Shading, Texture and Patterns

      1:48

    • 9.

      Demo

      9:05

    • 10.

      Final Thoughts

      2:17

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About This Class

Learn how to add beautiful color, stylization and linework to your character designs! This is final class in a three part series on the fundamentals of character design! In this series I share with you all that I learned about character design in art school. In part one you learned how to construct a solid and interesting character design. In the second class, you learned all about gesture and expression. In this third and final class of the series you will finally take them to finish with color and line art. By the end of this class, you will have all the tools you need to create amazing designs and to tell powerful stories!

In this third class in my series you will learn about linework and colorThere is so much more that you can communicate to a viewer about your characters with the colors you choose. And by intentionally using linework you can take a mediocre sketch and turn it into to a beautiful piece of art.

What we'll be covering:

  • Line weight and its different applications 
  • How to create a hierarchy in your lineart
  • Digital and traditional supplies for lineart
  • Stylization
  • Lineart tips and tricks
  • Basics of palettes and color schemes
  • How to polish with shading, texture and patterns
  • Watch a demonstrations to help you better understand the material

I will do a demonstration of adding color and lineart to my hero and villain character designs at the end of the class.

Your assignment is to also bring your hero and villain character designs to completion with color and linework!

Share your color thumbnails or works in progress pictures in the Discussion tab if you want feedback and/or critique!

Please share your character design gestures and their silhouettes in the project gallery.

I can't wait to see what you accomplish in this class! Don't forget to tag me @emmagilletteart on Instagram or Twitter if you end up sharing your work there.

If you have any questions or feedback, please don’t be afraid to reach out in the Discussions tab. I can’t wait to see your projects!

Digital Supplies:

Traditional Supplies:

Meet Your Teacher

Teacher Profile Image

Emma Gillette

Freelance Illustrator

Teacher

Hello, I'm Emma!

I'm a freelance children's literature illustrator from the US. My clients include Disney, Random Penguin House, National Geographic, and American Girl among others. My husband (who is also an illustrator) and I own our small illustration business together, and love creating art for our amazing and exciting clients, and love the flexibility that careers in freelance illustration offer us.

I love sharing my professional and personal work on Instagram, and also share the in and outs of what it's like to be a wife, mother, and illustrator over on Youtube and Tiktok, so feel free to check out what I'm doing over on those platforms as well!

If you have any special recommendations for future classes, please feel free to write me an email at emmahg... See full profile

Level: Beginner

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Transcripts

1. Class Intro: Who doesn't love a good character design, who isn't thrilled by a character on-screen who is captivating visually and who really connects with the viewer on an emotional level. The impact your designs can have on others is something truly unique and special. Almost like a superpower. Designing a character is fun and exciting, but it can also feel a little daunting if you haven't been taught the fundamental laws of good character design. Welcome to the character design fundamental series. My name is Emma Gillette and I am a full-time professional illustrator with experience in the publishing and animation industries. I have a BFA animation and art director at the student Emmy nominated short film type t2. I have been working as an illustrator for five years and my clients have included Disney, random penguin house, and American girl among many others. This is the third and final installment in my series on character design fundamentals and basics. This series, I take you through all of the foundational rules and principles that I learned in art school. In the first-class, you learned all about basic construction and shape language. You designed two characters, a hero and a villain. In the second class, we learned how to put your designs into dynamic and expressive gestures. Now in this third-class, we get to take all those sketches from the previous two classes and make them sparkle with liner in color. If you haven't taken the other classes in this series, go ahead and hit pause, take those classes first, and then come back to this one because you're going to need to design your hero and villain characters in order to complete the class project for this class, I also highly recommend taking my second class. The series covers all of the basic and foundational principles of character design. These fundamentals are tools of the trade that every seasoned and experienced character designer knows by heart. And soon you will too. In this third part of my fundamental series, you will learn how to polish your sketches, make them shine with beautiful color and attractive line work. There is so much more that you can communicate to your viewer about your character designs just through the colors that you choose. And by intentionally using line work, you can take a mediocre sketch and turn it into a beautiful piece of art, combined with the principles that you learned in the other two classes, when you're finished with this series, you will be able to take an idea from concept to sketch, and to finally a beautiful piece of artwork that tells a clear and powerful story. Today's class project is to finish your hero and character designs with line work and color. The style of liner and coloring techniques will be up to you. So no two projects will look the same. I'll be sharing different styles, techniques, and tricks that you can use when deciding how you want to tackle your designs. If you are starting out on your own design journey or are looking to brush up on some skills. This is the series for you. If you consistently apply these tools that you gain in my series, you will be able to enter every new design project with confidence, knowing that you will be able to tell clear and powerful stories with your designs. And that as you do so you will grow as an artist with every new project that you enter. I am so excited to see your character designs in their final form. So let's get started. 2. Your Project: At the end of this class, you will demonstrate your knowledge of the use of line work and the principles of basic color design using the hero and villain that you designed in part one, or the gestures that you did for them in part to whichever drawings you liked best from the two. You are going to take them to finish with color and line work using the tools that you learn in this class. If you understand the course material, you will end up with beautiful and Rick character designs that look thoughtful and purposeful. The project for this class is exciting because it is the culmination of all of the hard earned knowledge and skills that you gained over the course of this series, the goal is to have a character design that is cohesive in its story, using all of the tools and skills that you've gained over this series, from basic shape language to gesture, and finally to color and line work as you practice and use the principles that you've learned in this series, you will continue to grow and develop your craft as a character designer for this class project, I will be using Procreate on the iPad Pro. But you can use any digital program or any traditional medium that feels most comfortable to you. If you are curious about the brushes that I use in my class project, you will be able to watch me do a demo of that at the end of this class, I will be linking them below in the description box. I'll also be going over them a little bit later in the class. The tips that I share, even if the brushes aren't the same as in other programs, will be transferable to any other program like Photoshop or Clip Studio Paint. Most digital programs have the same flow as each other. I'll also be giving my recommendations for aligning tools that you may use if you're doing traditional. And those will also be linked below. If you're curious, when you finish your project, please share below in the project gallery, I would love to see your designs. If you were looking for critique, please ask for that as well. Receiving critique as always, is the best and fastest way to grow as an artist. So don't be shy in asking. Also if you share your piece on Instagram or on Twitter, don't forget to tag me with my username. I would love to share it with my viewers over on those platforms. And I love to see any behind the scenes or sketches as you're working on your projects there as well. And as always, I'm also available for critique on those platforms as well. I like to give draw overs and I've done it before on my Instagram stories. So let's talk about tools. 3. Digital and Traditional Supplies: There are so many great digital art programs, but I mainly use Procreate and sometimes Photoshop. Completed the class project and Procreate on the iPad Pro. You'll watch me color them at the end of this class. If you are curious about the brushes I used, you'll see that I mainly use the gouache flow and the flow rough brushes from the retro max pack by Max you listening. I use these for the bulk of my coloring. For lining. I use the Narendra pencil, which is a basic procreate brush. And for times where I wanted to be able to communicate the opacity of my colors better than what the max brushes allow me to use the wash brush, which is also a basic procreate brush. It just lets me change the opacity better than the other ones. I personally like the texture that gouache simulating brushes provide, but you may not like them for your personal style. So use whatever brushes you like best. I'll leave a link in the resources tab to Max's brush sets if you're interested in checking them out, I think there are really great staple for any Illustrator using Procreate. For those of you who will be tackling your projects traditionally, having good paper pens and coloring supplies will help you achieve the best results possible. For most medians, a heavyweight mixed media paper will work fine. Or if you plan on using alcohol-based markers, a specially made paper for a marker, brands such as Prismacolor or Copic will help you avoid bleeding. Having a high-quality in Cancun, we'll make a huge difference when doing the liner for your character design. There are many options to choose from, but I think that the best and easiest pen for beginners is the Pentel point liner series. These pens come in a wide array of sizes, so grabbing a few different ones will help you achieve pretty much any luck you want. As you can tell, I have far too many of these pens. I love them so much. If you want to try something a little more skill based, you may want to try a Japanese style brush pen. These are great for getting smooth flowing lines that can change thickness seamlessly. There are many brands for these as well, but I like my Pentel brand just as much as any other brand out there. These are cool because you can also refill them with new ink cartridges. Becoming accustomed to using a brush pen can take many hours though. So just be aware of that. It might not be a great pen for this project if you are just starting out. If you are hoping to do colored line art instead of just plain black ink for your traditional piece, you're going to have to get a little creative. You can either use a colored pencil that you keep very sharp, or you could use a fine tip paintbrush and use acrylic gouache that you don't really watered down very much. Or you could get fancy and use one of the really nice India ink. And I'm thinking pens that are out there, There's lots of different options for you to choose from. Whatever mixture of those works best for you. Experiment and have fun. Traditional mediums can be kind of scary to approach at first, but they're really fun and they helped me get out of my head and maybe a little less perfectionist as I do with my digital art. So definitely recommend that for anyone who maybe wants to push themselves. Or if you're doing digital this time around, come back and do the class again, but with a traditional medium. As with the digital brushes, all of the traditional tools that I have mentioned will be listed below. 4. Line Quality and How to Use It: A common phrase that you'll hear character designers use is line quality or line weight. These are the same thing and they simply refer to the thickness or intensity of a line and a drawing. Thick lines have more visual weight than thin lines do. The same can be said for dark lines versus light lines. A drawing with no line quality will have lines that are the same thickness throughout the drawing. Do you see how bland and this this drawing looks before you may not have been able to pinpoint why this drawing seems lackluster. But let's now compare it to a drawing with good line quality. The lines all throughout this drawing vary in thickness and thickness. Each line having a purpose and its weight. The eye moves smoothly from place to place on the forum seem to have real weight and even appear to move forward and backward in space. Make no mistake. The decisions where to place a thick line and a thin line were not made haphazardly or arbitrarily. Let's look at the same drawing with line weight done carelessly. As you can see, just because you have a variation in line weight and a drawing doesn't make it good or appealing. What differentiates these two drawings? Well, the one on the left understands that using thick and thin lines does not add anything to a drawing if they are not used in relation to one another. Drawing a really thick line on a character's arm without thought for why or what the other lines surrounding it are doing in relation to one another. It's just a spell for disaster and chaos. The one on the left understands that liner is a practice and organization using thick lines to denote importance, proximity, weight and shadow. And thin lines to denote unimportance, distance, light, knowing and understanding the practical applications of line work is extremely important when designing characters. I believe that there are mainly four ways to use lightweight, first-line way to emphasize and de-emphasize. Second line weight to express proximity to the viewer. Third line weight to express form and wait. And lastly, line weight to give the impression of light and shadow. First way that you can use line weight is to either emphasize or de-emphasize certain areas of your design. Just as we learned how to direct our audience's attention using contrasting elements in the previous two classes. The same can be done with line art. When you establish a visual hierarchy within your drawings, you help your viewer to know what is important to stop and look at and what to skim over. Placing thick or dark lines surrounded by light or thin lines will create contrast. Because we humans are hard-wired to seek out contrast. This will signal to your viewer that this line is very important in relation to the other lines surrounding it. By carefully deciding where to concentrate your thick and thin, light and dark lines, you'll be able to establish a focal point or area of interest for your viewer to focus their attention on. A little tip. In character design, you typically want your audience to pay the most attention to your character's face and hands. However, this is not a hard and fast rule. There may be many instances where you might want to de-emphasize the face for story purposes. Like if you wanted the identity of the character to be obscured, or you want the viewer to focus on a costume element or an object they're holding. Perhaps your character is in the middle of an action. Maybe he's swinging a sword and you want the action of the sword slicing through the air to be emphasized. Always take time to think about the message and story you are trying to communicate and draw your lines accordingly. The second application of line weight is to express proximity and distance. Just as you can organize your drawing from most important to least important, you can create a hierarchy that conveys depth and perspective. Thick and dark lines jump out to the viewer. Those lines will always appear closest to the viewer, while thin light lines appear to fade from view, thus giving the impression of being far away from the viewer. You can use this to your advantage and give your character that feeling of existing in space and depth. Arms and legs that are turned away from the viewer can be drawn slightly lighter, pushing them back. This helps the character look even more like they are turning away from the viewer. Conversely, if you have a character reaching out towards the viewer, drawing their hand in dark thick lines helps to give the impression that he is punching through the fourth wall and coming into the viewer's space. This is a very powerful tool that will help you to ground your character in reality and make them feel like a living being that exists in the real-world. You will be amazed at how this simple application can really transform and elevate your drawings. Line weight can also be used to make a character appear to have forum. Or in other words, look like they are a three-dimensional beam. This is similar to the previous application of proximity and distance, but it's used as a little more nuanced. Let's start with a simple example of how you can use it to express for this cylinder already appears to have form using basic construction and the use of perspective. However, it can be up to a notch by using line weight. The closest area of this cylinder to the viewer is this section here in the center and friend. While the center section in the back and the lines on the outer edges curving away from the viewer or the furthest away. We can help make that curvature feel even more real by tapering the lines so that the thickest point starts here in the middle and slowly gets thinner as a cylinder curves away. For added effect, we can use shorter interior lines. Longer and spaced more tightly together. The further they move along this curve away from the viewer. These smaller interior lines can also be used to help express soft or plush farms that might have rounded corners. Instead of drawing a hard line that would give the impression of a sharp corner, these small, slightly hooked lines make this edge looks soft. These techniques are good for drawings that won't be colored or that will have minimal to no shading. Using all of these applications, we can now draw a very believable looking cylindrical pillow. Take some time to practice this exercise with a variety of basic shapes and forms. Because as soon as you've mastered this practice on simple shapes, it will now be easy to translate it onto the human form. Human body is firm from these basic shapes, you'll see where you can now emphasize the curvature of limbs, the torso, the many features of the face and more. This is a beautiful and simple way to add a touch of sophistication and beauty to your designs. Another way to make your designs feel like real living and fleshy objects is to give them weight. The magic of liner is that we can mimic gravity simply with a thickness and intensity of our lines. Simply adding a little thickness to the underside of an arm or where the body rests on an object, will immediately give the impression that that side of the figure is heavier than the other side. Or make it feel like the character is putting a lot of weight on the foot or hand as opposed to the other. Do you remember the hip Pop example from the previous class? Another way to emphasize this pop is to make the lines of the load-bearing foot thicker than the lines of the resting foot. This is a small but thoughtful way to help communicate this gesture even better than before. This technique really comes in handy if you are drawing something big and hefty and really wants to make the viewer feel that weight. It can also be used to make something feel light and airy as long as the lines used are thin and light. In contrast to the lines below it, it will appear feathery and late. The fourth way that you can use liner is to give the impression of light and shadow. Dark, thick and solid lines will indicate shadow or a lack of exposure to light. While thin light and broken lens will appear to have high exposure to a light source. This technique is particularly useful for drawings that are liner unfocused or which will have little to no shading. Some artists like Mike Mignola will blackout entire areas in black to denote areas of shadow. However, if that is too extreme for your taste, you can use just a few lines and the next and crevices of your design. This character's costume has lots of little places where the costuming comes away from the skin, even areas that are shielded from the light. There are also places on her body like in your ears, under her chin, and in her hand gesture that can receive some small lines close together that can give the appearance of shadow and form. This is easy way to add a layer of depth and interests to your designs. If this seems like a lot to take in and you're not really sure how you're going to apply all of these techniques to your character designs. Maybe now's a good time to hit pause and practice line work a little bit. For this purpose, I've included in the resources tab five exercises for you to download and use. These files can be either printed for traditional practice or dropped into a digital canvas. First of all, have you practice your ability to achieve varying thickness and intensity of your light. And the second exercise, try to make the cluster of shapes appear to move back in space correctly and relationship to one another. The third exercise study where the lights are pointing at each object, how close or far away they are. And add line art that will match. And the fourth exercise, do your best to make the different pillows look three-dimensional and waiting. And then the final exercise, combine all four applications on the character design for optimal results. Once you've finished the characters start over from scratch and see if you can improve your technique a second time. 5. Stylization: So now that you're familiar with these applications for line weight, It's important to note that not every line art drawing that you do need to use, all of them. You can use all or none of them really depending on what your project is and what your needs are, really the most important thing to remember from all of this is that it's all about hierarchy. You can get your hierarchy sorted. Then no matter what techniques you use, it's going to look intentional. This can help you in your personal search for your own style or exploring new ways of stylization, e.g. in this piece, the hierarchy in place has only three or four different variations and line weight. The biggest darkest lines are the exterior lines that trace the perimeter of the character. Then there are the second biggest lines which outline the major shapes within. And then the small details are done in the smallest size line. This design does not really use any of the techniques that we just discussed. And yet it follows its own hierarchy, and therefore it looks cohesive and interesting. Once you've decided on the hierarchy of your line work, then really the world opens up to you in terms of stylization and ways that your piece look unique and interesting to you. There is no right or wrong way to do liner and you may be drawn to certain styles of line work more so than other styles, you can go full on comic, black and white, really intense shading line work. Or you could go for a more subtle colored line work for illustrative purposes. Or you may go somewhere in-between those two. Or you may do something similar to me where I start out with a block of color and then add lines in where I think they look good. So it's like a mixture of line art and mindless art. However you choose to stylize, your line art will work out fine. So long as you are consistent with the choices you make in the beginning. 6. Lineart Tips and Tricks: Before we conclude this section on line art and move on to color, I'd like to give a few tips that will help you achieve better, more confident strokes. And then also a few tips for digital users that can help you achieve a few different looks for your line art. I'll be using Procreate, but pretty much every technique that I showed you is transferable to any other digital platform. However, the first step that I'm going to share with you is applicable to both digital and traditional artists. And it's to use quick and confident strokes in your line art. If you are drawing digitally control, Z will become your best friend. Drying quick, confident strokes and redoing the same line a few times before you land on the right one is better than doing shaky, wildly timid lines. You're competent, shines in your art when you are brave with your lines, draw boldly. The next tip is for traditional and digital artists, but the methods for doing it will be a little different. My tip is to do three total passes of your character design. The first will be your first energetic sketch that works out the line of action, basic shapes and general feel of your design. This will be a very rough, energetic sketch that aims to capture the general energy and feel of your design. The second pass will be your tightened up sketch. And this pass, you try to get your design to 80% completion herself. Here you work out the anatomy, expression, and fine details of your design. Basically, you want to make sure that you don't have to do any guests working in the final line art pass. As you'll want to be only focused on the line art rather than drafting. Then finally, in the third pass, you will complete your design with beautiful polished line art. That may seem like a lot of steps, but working through a drawing and passes allows you to work through each problem in phases. Instead of trying to work it all out in one go. The last thing you wanna do is to spend hours on a line art drawing, having skipped over the construction sketches and then realize that their construction is all wrong and then have to scrap and do it all over again. If you are drawing traditionally it's not so easy. You're either going to need a light table, which is a table that has a translucent material on top with a light underneath. And then when you turn it on, you can put your sketch paper on top with a new paper over that and the light will allow you to see the paper underneath your knee one. However, if you don't have one of those, you can often buy cheap light tables online for not too much in the accents of a light table, you can always paperclip your papers together and stand at a window to get the same effect. My next few tips are going to be for digital artists only, and they're going to be ways to achieve different looks with your line art. Line smoothing is a function that a lot of programs like Procreate use that will alter your lines after you've drawn them to give them a smooth defect. For some projects and styles, this can be very helpful. But for the purposes of this class, I recommend that you do not use your project. It is important to your artistic growth to master line control. And you will not be able to do that if you have a computer altering your lines for you. So turn it off and get used to the undo button. You will find that the more you dropped boldly and unassisted that your precision and accuracy will slowly improve with time. The easiest way to color your line art is to draw your liner on an alpha channel. Alpha channels are layers but do not have a background color. It will appear to have this white and gray checkered background. That means that there's absolutely no pixel information on this layer. So when you draw your liner on it, the only information there will be the lines of your drawing. This is what makes it possible for you to layer different images on top of each other and still be able to see what's on the bottom layer. All digital art programs have this function. And all digital art programs allow you to lock these alpha channels. When you lock your Alpha channel layer, you lock the pixel information, meaning that you will not be able to color outside of the lines and colors that were on the alpha channel before you locked and simply pick which color you want to color your line art width and color it over your drawing. Look how simple that is. You can manually pick and choose colors as you go, or for quick and effective way to cover your line work when doing a fully colored piece. Fill the linework all with one color, usually reds, pinks, and purples work best and set the layer style to multiply. Now you have colored line, matches its interior colors. That's around with the opacity and color for different effects. And easy way to add a beautiful effect to your line art is to first duplicate your line art layer. On the first layer use a Gaussian Blur effect and set the layer style to multiply, adjust the opacity to. I also went and erased all of the blurred effect on the outside of my lines. So you can mess around with that and see what you like best. But now you'll see that your line art will have a beautiful glowing effect that will add a layer of depth and interest to your drawing. You can play with the color of this layer as well and see how it affects the look of the design. This is a neat trick that I recently learned. That is, for designs like this one that I shared earlier, this design only uses three or four line variations. I could try to eyeball it each time I needed to change my line. But if I really wanted to keep a consistent look across my design, having a way to save the lines I want would be really helpful, which you can do just that in Procreate. When I tap on the slider for breast size, I can hit this plus sign and it will pin that brush on the slider. I can add as many as I need and then jump between them as I have need. The workaround for this in Photoshop would be to make notes of the number of the size of my brush and then type it into the slider when I need to jump between sizes. I hope that these tips and tricks are useful to you. Experiment with it, different styles and techniques I've showed you and see what works best for you. And if you have a special technique that you really like and didn't see shared in this video. Share them in the discussions tab. I'd love to see what techniques you use and would love to share them with the other students in the class. Now that we've learned all about line art, Let's go ahead and jump into color and see how we can use that to further tell our character stories. 7. Color Schemes and Character Design: We now get to move on to the second part of this class and learn how to bring vibrancy to your character designs with color. This will not be a comprehensive color theory course, but we will go over the basics. By the end of this section. You'll have the tools necessary to be able to make informed and smart decisions about which colors will best suit your needs for your character designs. In order to make those smart decisions, you're going to need to understand the color wheel and the terms saturation, hue, and value. Here is a basic color wheel. Each different color on this wheel represents a different hue. You may be familiar with the acronym Roy G Biv, which stands for red, orange, yellow, green, blue, indigo, and violet. Here's what the color wheel and Photoshop looks like. When we select a hue, we have this box that has two axes. Value and saturation. Value is how light or dark the color is with white and black being at the extremities. And saturation is how pure the hue is with its purest, most brightest form, and gray at the extremities. This is how the color wheel looks in Procreate, which is the same concept, but in, we'll form. As you play with these sliders, you'll quickly learn that the varieties of color and value are innumerable. You might be wondering, how in the world am I supposed to pick any color for my designs when there are so many to choose from, what colors look good together and how will I know they're the right choice for my character before you get swept away in a flood of color confusion, Let's offer you a branch to hold onto the form of a special tool called color schemes, or otherwise known as color palettes. A color scheme or palate, is simply a different combination of colors. There are specific kinds of arrangements that went under. A designer can plug colors into almost like a math problem when done correctly. These color schemes create palettes that look cohesive and appealing. There are many, many different kinds of color schemes. But for the purposes of this class, we'll just be covering six of the most common ones. The first and simplest is a monochromatic color scheme. To create one, all you do is select a single hue on the color wheel. Colors by adjusting the value and saturation, you'll see that this creates a very cohesive and a one note, a motion for your paintings. So if you want to communicate a very strong message or characteristic about your character than a monochromatic scheme might be right for you to use an analogous color scheme. Pick a hue and the two hues next to it on the wheel. Many designers apply the 16th 3010 rule to achieve balance. That means the main color will be used 60% of the time, and the other two colors, usually the ones on the perimeter, should fill up the remaining 40% as accent colors with one perhaps reserved for small details and highlights, just as in the monitoring. Again, all other color schemes, you are free with these hues to choose different values and saturations. We'll cover how you might make those decisions a little later. But for now, let's continue to cover the basic color schemes. The complimentary color scheme requires you to pick a queue and then choose the hue directly opposite on the color wheel. The base color is to be used as the main color in the image, but they're complimentary color used as accents. A split complimentary is similar to its predecessor, but forms a little triangle on the wheel, but the main color and two colors balanced opposite it. A triadic color scheme is a variant of the split complementary scheme, but the three colors are evenly split across the color wheel, creating an equilateral triangle. This one can be hard to balance, so it's better to let one be the main color and let the other tube work in supporting roles. And lastly, there's the tetrad, which can also be called the double complementary color scheme. It has two pairs of colors which have an opposite corresponding color, creating a rectangle on the color wheel. This usually results in a bold vibrant pollen that can also come off aggressively. So tread with caution and aim to use one color mainly with the other serving as accents. You'll notice that in each of these palettes, There's a wide range of values amongst the hues. Rarely will you ever see a palette that has all of its different hues also have the same intensity and brightness. Why? Well, let's pretend that our colors are singing in a big course. If all of our colors were singing at the top of their lungs. While we end up with is a very chaotic course with nowhere to focus on. There would be no harmony. And said if our colors hushed their voices to be quieter and less saturated, we already can see that they are beginning to gel a little better and even better yet, if we allow one voice to sing louder than others, we have a much more interesting result as now we have introduced contrast. And as I've mentioned all throughout the series, humans love to look at contrast. The real-world application of this is to seek ways to introduce contrast into your color palettes. By choosing some colors to sing loudly and other colors two humps softly in the background. This will help you achieve harmony within your color palettes. Now that you know about color schemes and how to create one, you might be thinking this is so cool. I can't wait to pick one for my characters, but how do I know which color scheme is right for my character? This is where you get to put your thinking cap on and think about your characters through the lens of their stories and their personalities. And then try to see if you can extrapolate those stories are personalities through the different color schemes that you've learned about, which color scheme matches your character's personality the best? Are you designing a OneNote focus, character and bodies, a singular trait. Think of sadness from Pixar inside out, she is the embodiment of a singular trait, sadness. And so a monochromatic color palette fits her personality perfectly. Or perhaps your character is dealing with opposing beliefs or desires and needs to make a choice. Maybe a complimentary color scheme could help show that dichotomy within your character's personality. You can get really creative with how you interpret the different color schemes and how you can interpret them through the lens of your character designs. When designing characters for television or movie, character designers will often have the entire cast share a similar palette. Or at least makes sure that there are two or three colors that run throughout the whole cast so that they all look like they exist within the same world. So simple way to avoid having any wine character and your cast look like they don't belong in your story. Another extremely important tool for you to use when choosing your characters colors, is to remember the importance and power of color psychology. Character design is all about storytelling. And storytelling is in the business of manipulating your audience's feelings and emotions and thoughts to most effectively get your viewers to relate and feel a certain way about your designs is to know how your viewers brain works and how you can use that to elicit those responses that you're seeking. E.g. red is a color that has been programmed into our brains to demand attention and can also warn of danger. It's a passionate color and can evoke feelings of determination, love, power, and strength. This color is great for protagonist and antagonist, but maybe not so much for somebody who's lazy or who doesn't have a lot going on in their life, or many passions. Each color has associated qualities. And I've linked below a resource that has each color and their associated qualities. This list was made with Western cultures in mind. It's very important to note that every culture has different associations for different colors. In the United States, white is a color that's often associated with marriage, purity, and innocence. Where in India, yellow can be associated with very similar qualities. If you're designing a character from a specific country, you might take the extra step and learn what colour associations that country has for the colors that you might be picking. Another way for you to look at color psychology would be to look at categories of colors rather than individual colors and some categories that you may want to consider. Or natural tones, jewel tones, pastel tones, and warm and cool tones. Being familiar with these categories can help point you towards the general direction that you want your characters color scheme to go. Then you can narrow it down from there. E.g. if I were designing a king or queen, I might decide to look at the colors that would be categorized under jewel tones. And then pick my color scheme from there. 8. Shading, Texture and Patterns: Once you have completed your line art, chosen your color schemes, lay down your flat colors. You're very close to being done with your character design. The last step is to add texture, shading, and patterns to your character designs. These little details will make your design sparkle and add little bits of interests and storytelling to your design. This is also where you get to experiment with this style and methods for which you will use shading. You can use Lasso tool gradients or big soft brushes to gently add layers of color. You may also choose to do cel Shading and use hard round brushes to block in large areas of shadow. These character designs are not meant to be highly rendered digital paintings. So try not to get lost in attempting to paint every form in a beautiful and realistic way. Let your line work, do the heavy lifting for you and your shading and color accentuate and support texture and pattern can also be really powerful tools for adding additional layers of depth and interests to your storytelling. Stickers and logos on a school girls lunchbox can really tell a viewer a lot about her interests and hobbies. Intricate patterns sewn onto a Royals cloak can really give off the feeling of luxury and decadence, as opposed to a dirty, muddy, dingy cloak that a peasant might wear. Again, thoughtful and careful planning of your characters and knowing their stories inside and out allow you to make simple yet powerful decisions through every stage of the process when you're designing them all coming together to make a beautiful design. A design who's working parts all come together to tell a powerful, clear story. 9. Demo: Welcome to the demo portion of our class. I'm gonna be showing you how I completed my villain and hero character designs. So you'll see here that I actually went and did some color thumbnails of my characters just to make sure that the colors were all going to work together. So that I didn't have to figure it out as I was finishing them. It's like kinda what I was saying about doing your drawing and passes. Doing a color thumbnail can help you do a lot of the heavy lifting and thinking in concepting before you actually spend a ton of time coloring and then feeling like, Oh no, I pick the wrong color. Now I have to go back and change it anyways. So I did a variation on the split complementary scheme. I have my three colors on more of the warmer side, and then I have a cross from them, this bluish green color that I use throughout the rest of the palettes. So that is the color scheme I'm going for. And I'm going to use them for both my hero and my villain. The very first thing I'm gonna do is line the larger areas of color. You'll see here it's very simple. I aligned the area and then I'm going to color them in with the gouache flow brush from the Max pack. I'll just do this for every color on the character. Because this brush is pretty translucent. It does need a couple layers to get it to the opaqueness that I want. So instead of going through and doing it manually every time, I just duplicate the layer and then go into the patchy spots and fill those in. It's an easy way to get it done. So now that I've got all of the colors worked out, you'll see that I have them each on a separate layer. And I do that because it's just easier to lock those layers and then shade them individually later. But for now I'm going to start on the line art and I'm doing it all in black. And then I'll come back and pick the colors for my line art layer later. But here I'm using the Narendra pencil and I'm just going in and here. Here you'll see that I was trying to find out if I could add some more pressure sensitivity to this brush because it's basically a round brush with known variation. I did not succeed in doing that. And so I, you'll see that I don't get those quick strokes, like I have mentioned earlier in the class. I really like this brush, but it doesn't allow me to do that. So I'm thinking I probably need to make my own brush that feels like the Narendra pencil, but allows me to have those quick and confident strokes that you usually want when you're doing liner. Now once my liner is complete, I'm going to start coloring it. I'm just gonna go and lock my line art layer. And I'm going to pick the local colors for each area. And I'll usually pick something that's a little more saturated and a little darker than the area that it's going to brush up against. And I'm just going to start filling in my line art to match the colors that it surrounds. In my personal style, I prefer my line art to vary in color. So it's not just gonna be on her skin is not just going to be this peachy color. I'm actually going to go in and the areas that would be shielded from the light source. I'm going to make them darker, I'm going to make them more saturated. I find that that very shifts of color really adds up to my, my line art. And so I really recommend trying it. It's really fun to do as well. The liner is done. This is where I get to go in and put in the flush the shading, shadows and texture. I'm using again, the max pack Retro, the max pack retro gouache brush. And I'm just going in and putting basic highlights, shadows, and blush across the farm. Nothing crazy. But it does, as you can tell, I really brings it to life and it just adds final bit of polish that these designs need. I'm also going to add in patterns, and you'll see in a minute that I'm going to add things like dirt on her boots and on her dress that helps to give the impression that this girl is an adventure and she doesn't worry about getting her clothes dirty. She's more in it for just enjoying life and being in nature. I'm also going to add a little bit of that dirt to the villain as well. And I'm going to pay special attention to his beetle shell and make sure that there's enough texture in my on it. So it looks like an iridescent, shiny beetle shell. It wouldn't look like a bug or come across as a bug if it didn't have that texture and the highlights. So that's where texture can really serve and help you get your designs to look and feel like the actual materials that you're wanting them to wear. You'll also see that I added some magical effects to the villain. And after that, my character designs are done. So thank you for joining me. I hope that this was helpful to see how I work and could possibly help you with your workflow. 10. Final Thoughts: You did it. Congratulations on completing my character design fundamental series. You really ought to give yourself a big pat on the back. Or if you haven't taken the first or second class in this series, I really encourage you to go back and take those. There is so much to learn and process throughout this whole journey. And I'm so proud of you for sticking it through and doing the hard work to grow your design skills. I'm so proud of all your hard work and I hope you are too. I am so excited to see your finished character designs. This has been such a journey, taking your characters all the way from concept to finish. And I'm really hoping that the tools that you gained in this series create a design that you're really proud of and excited to show off. I hope that you feel a great sense of accomplishment and that you also feel like you are stretched a little bit in the process. Artistic growth is hard won through grit and determination. So let me give you a round of applause for doing such good work. All of the techniques and principles that you've learned in this series will be valuable tools in your designer's toolkit. And when you review them often, you will continue to grow on your artistic path. The artist's journey never ends. So if you ever feel like you hit a roadblock on your journey ahead, make sure you come back and review some things that might be able to live in your craft again and help you take your designs to a whole new level. Please share your completed projects and the gallery below. And if you want to ask for critique before that, asked for it in the discussions tab, or asked me on Instagram or Twitter, I love to give feedback. And if you share them online, also, don't forget to tag me in the post that you share. This was the third and final part of my series on character design fundamentals. Thank you so much for joining me on this journey. If you would please leave a review that really helps my classes get out to future students. And if you want to stay up-to-date on my future classes, make sure that you follow me here on Skillshare and also follow me on my other social media platforms as well. Thanks again, and I'll be seeing you in the next one.