Bring Your Illustrations to Life: Animate Your Art in Procreate Dreams | Smitesh Mistry | Skillshare

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Bring Your Illustrations to Life: Animate Your Art in Procreate Dreams

teacher avatar Smitesh Mistry, Illustrator & Designer

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.



    • 2.

      Prepare Your Procreate Files for Procreate Dreams


    • 3.

      Animate Character Skeleton


    • 4.

      Add Texture


    • 5.

      Animate Background and Foreground


    • 6.

      Animate Final Touches


    • 7.

      Final Thoughts


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About This Class

Bring any Procreate illustration to life by animating it within Procreate Dreams.  

As a multi-disciplinary creative, Smitesh Mistry loves exploring his creativity through different disciplines. From illustrator to videographer to animator to content creator, he has transferred his fun and abstract creative style to tons of different projects, platforms, and softwares—now that includes Procreate Dreams. You might already know Smitesh and his work from Instagram, TikTok, or his previous Skillshare classes, but now Smitesh is here to share how Procreate Dreams elevated his creativity, unlocked new stylistic opportunities, and helped bring new ideas to life through a brand new lens. 

Now Smitesh wants to share how you can use Procreate Dreams to explore new creative opportunities and add movement to any Procreate illustration. In this class, you’ll take an illustration and transform it into a looping animation by adding rigging, creating a looping background, and adding texture and detailed micro-movements.  

With Smitesh as your teacher, you’ll:

  • Learn how to prepare and import any Procreate illustration into Procreate Dreams
  • Add motion to your character using keyframes, a rigging workaround, and ease in and out tools
  • Add texture and shadows to your animation using clipping masks and Fill duration
  • Finish your animation by adding animation to smaller elements

Plus, you can download Smitesh's original Procreate illustration from the class resources if you want to animate it with him in real-time.  

Whether you’ve been using Procreate for years and want to bring your illustrations to life through animation or you’re just beginning your animation journey, you’ll leave this class with a detailed looping animation and the ability to create clipping masks, add keyframes, and a rigging workaround you can use within any Procreate Dreams project. 

No Procreate Dreams or animation experience is required to take this class. You’ll simply need your iPad and Apple Pencil. An understanding of Procreate will be helpful to your learning process. To continue your Procreate Dreams animation journey, explore Smitesh’s full learning path. This class was filmed using Procreate Dreams 1.0.6.

Meet Your Teacher

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Smitesh Mistry

Illustrator & Designer

Top Teacher

Hey, I'm Smitesh Mistry a Graphic designer and Illustrator. I like to create content that is fun and abstract that conveys a message.

During the day i am at work designing all sorts for stuff from online to print, In my spare time I enjoy learning new skills, drawing or planning my next video for my youtube and instagram page.

I plan to make many more skillshare classes on how to get started in certain aspects of design for the beginner or the intermediate wanting to improve your skills.

If you'd like to find out more, please do 'follow' my Skillshare profile, and if enjoy my content and you've got ideas for classes that you'd find useful, drop me a message/email and I'll see what I can do

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Level: Beginner

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1. Introduction: Procreate Dreams has definitely changed the way that I illustrate. As in the back of my mind as I'm creating my illustration, I'm thinking of ways that I can add up motion to this. Procreate Dreams is such a simple way for illustrators to add some motion to bring their illustrations to life. Hi, I'm Smitesh Mistry, a multidisciplinary creative, a videographer, an illustrator, and animator. I like to use all the skills that I've picked up over the years as tools to help me with my creative voice. You may have seen my illustrations on Instagram, also my video content on Tiktok, or even my classes on Skillshare. In today's class, we're going to be bringing life into a previous illustration which we've done, and create a looping animation. In this case, it's going to be a character riding a scooter. We'll be starting in Procreate, while I'll show you how you can organize your layers. Then we'll be taking the same illustration into Procreate Dreams, and we'll be starting off with a rigging work around, getting our character moving. I'll show you some tips and tricks that I like to use when creating a looping background. I think this class is perfect for an illustrator who wants to start learning how to add motion to their work. By the end of this class, you would have learned how to create a looping animation within Procreate Dreams. I hope you get a better understanding of how you can use keyframes, and the easing tool to create looping animations in the future. Are you ready to start adding some motion to your illustration? Just grab your iPads and your stylus, and let's get to it. 2. Prepare Your Procreate Files for Procreate Dreams: Let's begin. To start, I want you to pull up your illustration in Procreate. Don't worry if you don't have your illustration, feel free to download mine in the class resources below so you can follow along. I've loaded up my illustration in Procreate. This is what I've done at the moment. As you can see, there's no texture and it is just the base of the illustration. This will be clear later on in the class. Let me just run through my layers and let me show you how I've constructed this illustration. First, everything is on separate layers. I've got the foreground, which is this dark green which is at the top. I've got the ground itself, which the character's on, I've got the background, I've got the mountains, and then I've got the sky and clouds I've put the color of the sky on a separate layer just because background color doesn't get imported into Procreate Dreams. You just want to make sure you create a layer for your background color. Then when it comes to the character itself, I've created each of its limbs or parts of its limbs, it's upper arm, it's fore arm, it's torso, it's thigh, the lower leg, and the ankle, all on separate layers just so I can rotate them in Procreate Dreams when we get to it. Let me show you what that looks like. On the leg, We've got upper leg and the lower leg, these are all separate layers. One thing you'll notice is at the top of each part where they intercept, so say in the knee area, the top is rounded just so when we rotate in Procreate Dreams, no aspect or no part of the leg sticks out. It's the same for the upper leg as well. When you turn them both on, it looks like it's a rounded joint. I've done the same for the upper arm. That's the base structure of how I've constructed this illustration. But before we import it into Procreate Dreams, there's a few things we need to do. To do this, first, because we're creating a looping background, we need to extend the background just so when we are looping it in Procreate Dreams, we have enough of it to leap. Let me show you how I like to do that. Firstly, with the canvas, I'm just going to expand the canvas horizontally. I'm just going to go over to Actions, Canvas and then Crop and Resize. I'm just going to drag this out and I press "Done". With this, when you've got depth added to your illustration, so foreground, midground and then the background. Because of parallax, you want the foreground to be moving a lot quicker. Because of this, we want to extend the foreground two or three times instead of just dragging it out. Let me show you how I like to do that. With the dark foreground layer I'm going to swipe and duplicate. Then with the Select tool, I'm going to make sure snapping is on just so it stays on the horizontal axis, and I'm just going to drag that out. I'm just going to change my brush to a monoline brush and then just erase the slight bump that's there. Now one trick that I like to do, which will help you in Procreate Dreams is just to add a little notch to where the pattern repeats. I'm going to reduce the opacity of the new layer. Then with the Erase tool, I'm going to add in just a little not. I'll show you in Procreate Dreams why that'll be useful. Then we can get rid of it. We can just draw back over it once the animation is done. Now I'm going to put the opacity back to 100 and then merge the layers just by pinching on the two. Then I'm just going to duplicate that one more time. Again just repeating the process. Now for the mid ground. Like I mentioned, we want the mid ground to go slower than the foreground. With this, I'm only going to duplicate it once. I'm just going to locate the layer. Because I want to move slower, I'm just going to reduce the width of this a little bit, then duplicate it, then the light before it's going to reduce the opacity. Then just put in a little notch. Then let's increase the opacity back and then merge the layers. Now finally, let's do the same for the mountains. Because I want the motion of the mountains to be less than the foreground of the midground, I'm going to reduce the width of this one. I'm just going to go into free form. Duplicate that, drag it out. I'm reducing the mountains at the moment. But feel free to either do the same depending on your illustration or whatever elements you've got in your background. I'm just going to finish off by merging the mountain layers again. This is how I like to prepare my Procreate file before dragging it into Procreate Dreams. Now all we have to do is hit the Gallery. Let's go over to Procreate Dreams, and let's create a new file, widescreen, click on Empty, and then I'm going to go back to Procreate. I want to hold the file that I was working on, swiping up from the bottom with a thumb click on Procreate Dreams. Then I just want to drag in, just wait for the file to import. Right now it looks like it's a layer. If we just hold onto it and then click "Convert layers to tracks". Then if we hold it and click "Group". There you'll see all your layers have been employed in order into Procreate Dreams. The cool thing about this is depending on your illustration, you can go in and animate each layer separately. Now you can see the canvas that I was working with in Procreate is different to the stage size in Procreate Dreams. I'm just going to go in now and rearrange it just so it matches what it was in Procreate. For this, I'm just going to regroup everything just so I can move it to the left, group. Make sure your track's selected first. Move everything to the left. I'm just going to scale everything up just a little bit. Perfect. One thing I did additionally, when constructing this illustration, was to take into consideration the way I want to be animating it. Because I want to be creating a looping animation, there was one frame that I want to be illustrating which I don't mind being still in the animation, which is what this poses at the moment. Because at the moment, the character riding the scooter has just pushed off the ground, which I don't mind it coming to no motion which is why I chose to illustrate the character in this position. Now that we've imported our Procreate files into Procreate Dreams, let's move on to a rigging work round that I've used to get my character moving. 3. Animate Character Skeleton: Let's start animating our character in the same order that we grouped it. Let's start off with the entire body first. Because I'm doing a looping animation, I don't want the timeline to be too long. Firstly, I'm just going to go in and crop the whole timeline to about 2-3 seconds. I'm going to use the timeline edit, select everything, and then just drag it in. Then going into the movie title and settings, properties, and then just change the duration to two seconds. Then let's just drag this to fit the timeline. Let's start off with our main character. At the moment we've grouped our upper body, front leg, and back leg. Let's put all these into one group as well. Hold, group, still we got tracks. It's going to color code this red. The way that I decided to animate this character was I jumped on YouTube and just watched a few videos of people riding scooters just to get an idea of how this motion would be. To move the character, I'm going to start off by going to the beginning of the clip, clicking on moving scale. Then because I want this to loop, I'm going to go to the end of the track. Click again just to add a keyframe just to make sure that the character comes back to the position that we started in. Then in the middle I'm going to tap to add a key frame and then drag this up. If you watch this back, this character is going to go up and down. Now that we've already done our key frames, we can play around with the speed a little bit. Hold on the motion of this to be a lot quicker. Because we've done this on key frames, we can just drag it. With this I'm just going to drag the key frame by holding and dragging. Then with the end one, I'm going to drag that to about one second just to see what the speed looks like. That's much better. Coo. I'm going to drag the entire group to one second. Cool. Now that we've had it in our key frames, we can play around with the easing. When I was watching videos of people riding scooters, they're very quick in the center and then they'll slow down as it would come to the end of the movement. We can do this using the easing function within Procreate Dreams. I'm just going to hold in between key frames on the key frame track. I'm going to go and set all easing and then turn it to ease in and ease out. Now it'll move slower around here. It'll quicken up in the middle and then slow down again. It'll quicken up in the center, and then it'll slow down again. If you watch that back, you can see the difference compared to before. That's perfect. Now we've animated the entire body. Let's move on to the torso. Let's make sure we've selected the right one. Perfect. Then let's expand that. Let's add the animation to the entire torso. I'm going to click moving scale. Then like before, I'm going to go to the end of the track and then click to make sure it finishes in the same position. Then making sure the center key frames all in the same place I'm going to tap. Then because we changed our anchor point, we can now rotate using this little line outside the red dot. For the top part of the motion, I want the torso to be more upright. If we change our easing, let's watch that back. Cool. Now, let's move on to our upper arm. Let's expand our group. Character. Upper arm is in the shoulder joint. What we're trying to do is hair. We're trying to rotate the shoulder and the elbow just so the wrists end up staying in the same place. Because we moved away from the handle, let's rotate our shoulder joint back. Tap to add to move and scale. Then in the center, let's rotate this back again just a little bit. Now for our fore arm, let's expand the shoulder joint. Then let's select lower arm and wrist moving scale. Let's tap to the end and then let's rotate this. With this, we're just going to be playing around just to make sure we end up hitting the handle. We can either rotate the arm a bit further. Let's go back to the shoulder joint. Let's rotate that a bit forward. The lower arm, let's rotate that down. I think the shoulder joint needs to go a bit more forward. It's just a matter of just playing around with this to make sure the wrist stays in the same place. Let's make sure all of our easing is set in and out. This may take a little fiddling around just to get this part right, but then the other parts are a lot quicker to do. Let's fill the timeline with just the character just to see what that looks like. Perfect. Now with the leg, let's try to anchor the bottom of this front foot to the scooter. Let's select our lower leg. Perfect. Then just to help us, let's add a track, and let's just draw where the foot is. Reduce the brush size. Then I'm just going to put in two little markers. Like we did before, let's work from the higher group and let's work down. Let's rotate the whole leg first. We're going to tap moving scale and drag to the end. Then let's go to the center and let's add a rotation. The track that we created as a marker, let's just expand that. The two ways that you can fill the timeline with this, you can either drag the outside or you can hold the track and then click "Fill Duration". Let's drag that out of the group just so no animation is added to it. Now let's go back to our lower leg. We want to make sure that the ankle is in the same place, then we can rotate from the ankle later. It's going to drag that a little bit higher. Now let's set all these key frames to ease in and out. Now we've got our leg anchored to the scooter. Now let's finish this front leg off by just adding a slight rotation to the shoe. Let's add a key frame at the start and at the end. Perfect. Now we just have to move the upper leg just down ever so slightly. Now we watch that back. Perfect. Now we've got a bouncing on the scooter. Let's add in that back leg to make it look like it's pushing. Let's minimize that group. Let's find the back leg. Now let's animate the top group, and then we'll work down to the lower leg and then the ankle. Tap to add a moving scale, let's go to the end, tap again. Then in the center tap one more time. Then in the center we want him to be pushing. Let's select the back and shin. Tap again. Add moving scale, tap to the end, and in the center, let's straighten out his leg. Then finally for the ankle. Let's locate the shoe. Tap moving scale. To the end tap again and then in the center. We've got his ankle flexed and then on the back, that's perfect. Then in all the previous ones, we make sure all the easing is set to ease in and ease out. Now that we've added in all the key frames, we've got a character who's pushing forward on a scooter. Now we've added some animation to our character. In the next lesson, we're going to be adding some texture to the character, but also the background to add a bit of depth and interest to our animation. 4. Add Texture: Now that we've added motion to our character, let's go in and add some texture. I want to add some shadows underneath the arm and between the legs as the legs are moving. Let me show you how I can do that. I want to locate the upper body and then select the torso, as that's where I want the shadow to be inside of. I've got the torso. I'm going to select that, and then I'm going to add a track above that. Clicking on Add, and then Track, and select the brush that you like. I'm going to use one called Blackburn. I'm going to change the color to a darker green. Don't worry if it's leaking out right now. We'll be putting this inside the torso using a clipping mask. I'm going to hold the clipping mask, then hold it one more time, and then click Fill Duration. This just fills to the full timeline. What I want to do is I want to add a rotation keyframe just so it follows the arm as it moves. I'm going to click on the clipping mask layer, click, move and scale. Like before in the center where the other keyframes are, we're going to be adding in the motion. Let's make sure our anchor point is in the right place. Then in the center, let's just add a slight rotation to follow the arm just like that. It's perfect. Now let's do the same again for the lower leg. Because this is the back leg, the shadow is going to be underneath the front leg's thigh. We want the shadow to be inside of the back leg. Perfect. Find the back leg and then the upper leg. Let's press the plus, new track, and then let's draw in our shadow. I'm going to go on the Draw & Paint tool, I'm going to hold to select the color of the legs at the moment, and then just darken it. I'm going to change the brush size. Let's just see where the joint is. That's where you can see where the upper leg is. I'm just going to follow that and add a little shadow. Now let's hold, Fill Duration. Then hold one more time, Mask, and then Clipping Mask. Let's see how that performs. As you can see it as top here, we don't want it appearing here, so let's use some keyframes and adjust that. I'm going to tap Move, and then Move and Scale at the end keyframe. Let's just play around with this to see what we can do. When it comes to the front, I want to make sure this section here has a shadow too, so let's rotate this, then let's scale it and just bring it forward. Let's just see what this does. I think I want to add one more keyframe in the center just to move it. Let's see what that looks like. Perfect. I like the way that looks. Now that we've added a little bit of shadow, you can go in and add in some highlights, some shadows, in your illustration. Or if you're following along, then let's move on to the next part. What I'm going to do now will be a lot clearer in the next lesson, but I'm going to add in a layer mask for each element of the environment, the foreground and the background, just to add a bit of texture whilst it's moving. Let's collapse all of the character layers and let's open up the background. I'm going to ungroup the background now. Let's locate the bushes in the back first. I'm going to select that on a new track. Then using a brush of your choice, I'm just going to add a squiggle. Let's expand that to the full duration and then hold, Mask, Layer mask. I'm just going to play around with this. Let's erase what we just drew. Perfect. The rougher, the better. The reason we're doing this is when we add motion to the bushes, the texture that we just added will stay in the same place, so whilst the bushes are moving, it will look like there's some sort of texture going on. If I show you this, you see the texture says that stays in the same place. But as the bushes move, it just adds a little bit of interest to a simple animation. Let's do the same for the mountains. I'm going to select the track, New Track, and then I'm going to go on the Draw & Paint tool, and again just add a squiggle. Let's hold to fill duration, and then hold, Mask, and then Layer Mask. That's perfect. When adding the shadows, you can consider a light source. In this case, I kind of had the light coming in from the top right, which is why both shadows were to the left and just below of the part where I wanted the shadow to go. Say, for the arm, it was a bit lower and a bit to the left, and then same for the leg as well, it was below the thigh and then just off to the left a little bit. So considering you light source will help your animation come to light too. Now that we've added in texture to both the character and the background, let's move on to creating a looping background. 5. Animate Background and Foreground: Now that we've got our character moving and we've added texture to the character in the background, let's go in and start adding some motion to the background and foreground. Because the timeline that we made is two seconds long but the looping animation of the character is only one, the character will disappear for part of this animation. But don't worry, we will be duplicating the character animation once we've animated the background. The trick that we did in the prep stage within Procreate, where we added in the little notch, I'll show you how that comes in useful now. Let's start off with our foreground layer. Let's add in our keyframes. Let's click the Playhead, add Move and Scale, and then let's go to the end of the timeline and then let's add in one more. Now, with the notch because we added it to the beginning of where we duplicated the layer, we can just match that up with the start of the frame and it should loop. If we just drag this, let's find our notch, so our notch is here. If we just drag that to the start of the frame just like that, and then what we want to do is want to make sure we're only moving on the x-axis. To do this, let's hold our keyframe track. Let's expand moving scale. Then if we delete the y, it should just stay on the x-axis. Then let's change the easing to linear. What I want to be looking for here is to make sure in this bottom corner, there's no jumping. So let's watch that back. You saw there's a little pause there. What we're going to do now is just play around with the position of this so we can move this ever slow, slightly forwards. I'm happy with that and I'm just going to do the same for the bushes and the mountains too. Let's locate our mountains and let's do the same. Let's tap, move, move and scale, strike the Playhead to the end of the track, and then let's move it looking out for the little marker we placed in, it's just there. Let's hold, expand and let's delete our y just so it all stays on the same axis. Let's hold, then set the easing to linear. Let's see how that looks. Remember we're watching out to make sure we see no jump as it loops. If you see it stop and then carry on, but it stops in the right place, what I'd like to do is just move the last keyframe just off the timeline. If we expand the content just by one and then if we move this keyframe just off, then it should prevent the jump. Perfect. Finally, let's do the same for the bushes. I'll select the bushes, tap, move and then add move and scale. Then to the end, same again. Let's just find the notch that we added in. It's just here. Let's just line that up. Then click on the keyframe track. Let's expand and delete the y. Then I'm just going to move this keyframe path. Perfect. Now, we've got a leaping background. As you can see, the mountains are moving a lot slower compared to the foreground, which will help add to the illusion that the character is moving forwards. Now that we're happy with the animation, let's just go in and fill in that little notch that we added. Here's the notch of the foreground, so I'm just going to select that layer. I'm going to go on the Draw and Paint tool, select the color and then using a smooth brush, just go in and just fill it in. Perfect. Let's do the same for the other two layers, so the bushes and then finally for the mountains. Now, to add a little bit of depth to the animation, I'm going to add a blur to the foreground and a little blur to the background too. To do this, I'm going to locate the foreground layer and then with this, I'm going to add a filter. I'm going to tap the Playhead, Filter and then Gaussian Blur. I'm just going to see what it looks like until I'm happy. I'm going to do about 5% and then I'm going to do the same for the mountains in the back too. Tap the Playhead, Filter, Gaussian Blur. Let's just add a slight blur. Now, we've got a leaping background. The character is disappearing, but that's because in the next lesson we're going to be adding some effects to the character. I want to make sure all these effects on before we duplicate it to fill the timeline. 6. Animate Final Touches: Now that we've created our looping background, I'm going to go in and add some little effects to the T-shirt and the hat, and then make the character move around the frame, just to bring the whole animation together. I'm going to be using the performing tool to animate the clothes, to add a bit more of an organic feel to the animation. Let's locate our torso. We've got character, upper body, and then torso. For this I'm going to click on the Playhead, Move, and then Warp and you'll see his grid pop up. I'm just going to pop to the end and then just tap just to make sure that it starts in the same place that it finishes. Now I'm just going to drag it back to the beginning, strike it one frame over. Then with the performing tool, as soon as I click the record button, I'm just going to wave this bottom section of the torso, but making sure I stop before the playhead gets to the end just to make sure it loops. We play that back, let's see what it looks like. this is going to take a few tries. I'm just going to undo that. With the performing tool, you can adjust how much of your motion is recorded with the modify button at the top. When you click the performing tool, click modify, and I'm just going to drop this all the way down, just so it doesn't filter any of my movement. The playhead does move quite quickly, so I'm going to go again. I think I'm happy with that. Let's play that on loop, see what it looks like. This first keyframe, making sure you've got the performing tool deselected. I'm just going to warp this over so slightly and then let's fill the timeline. Then let's see what that looks like. Now, let's add a bit of motion to the hat as well. Let's do the same. Add a Warp keyframe, and then let's go to the end. Let's just tap to add a keyframe. Perfect. Now with this, I'm going to do this one without using the performing tool. As this loading for a push, I want the cap to bend forwards. From here, I'm just going to add a slight bend to the front of it. Then as he's pushing, I want the cap to go the other way. Let's set this to linear. I don't want the cap to start moving until he's pushed off. I'm going to add in the keyframe and then just make sure the cap is straight. I'm going to delete this last keyframe. Just drag the one that I just added right to the end. I think the cap goes a little too far down, so I'm going to go and tweak that a little bit. Just play around with these additional bits of animation that we're adding just to see how it feels when you're playing it back. We ignore the background at the moment because we are only on the one second. I'm just watching the character to see how it feels. I'm happy with that. Now the final bit of animation that I'm going to be adding is I'm just going to be moving the character back and forth. With this character layer, let's tap the playhead, click on Move, and let's start him in the center, and then let's move him back. I'm going to expand the moving scale, and then I want to make sure I'm just on the x-axis. I'm going to be moving him back just a little bit and then getting ready for him to push. Then as he pushes off, I want him to move forwards. The good thing is we can go in and dial the exact number. If we tap that and then we should just round this up, so we say 4963. Cool. Then if we make sure the one at the end is set the same too, 4963, now it looks like he's floating. Let's move the whole character down a bit. Let's play that back to see what we've got. Let's just fill the timeline. Ignore the background right now, we're just looking at the character. Let's make sure the loop looks smooth, the cloths are moving nicely, and the cap to. I'm happy with that, so let's collapse the moving scale keyframes and let's duplicate the character layer. I'm going to hold the content and duplicate. Let's just make sure our keyframes are set to ease in, ease out to match the motion of the character. Now that we're happy with the motion of the scooter and the character, let's just finalize by rotating the wheels. Let's find the scooter layer, character, scooter, and then we've got back wheel and front wheel. Let's tap Move and Scale. Let's make sure our anchor points are in the center. That's perfect. Then let's go to the end, the first one, and then let's just add a rotation. I'm just looking at the wheels just to add a little bit of motion so it doesn't like he's gliding along the ground. Let's do the same to the front wheel. Tap to add the keyframe, let's check the anchor point, perfect, and then let's just add the rotation. Let's collapse that group and let's delete the previous duplicate that we did, because we've added it in the wheel rotation. Let's minimize the character group. Let's just hold that content, duplicate. Now if we watch that through. There it is. You've animated your first looping animation. 7. Final Thoughts: Congratulations, you made it to the end of the class. You made your first leaping animation from an illustration that you either previously created or for the one that you followed along in the class. You learned a lot in this class from importing your files from Procreate into Procreate Dreams, how to group your content. Then we went on to a rigging workaround where we played with the anchor points and the moving scale to add a rotation to each limb. Then we finished off by adding some texture, animating the background. Then we animated some extra elements like the clothes and the hat to tie the whole animation together. I can't wait to see which illustrations you bring to life. Do you share them below in the project gallery? That's all for this class, I'll see in the next one. Bye bye.