Blender for beginners | 3D coffee cup | Alex Kuzmichev | Skillshare
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Blender for beginners | 3D coffee cup

teacher avatar Alex Kuzmichev, Graphic Designer

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      1:03

    • 2.

      Modelling a base shape

      9:02

    • 3.

      Modelling a cap

      10:38

    • 4.

      Texturing

      7:34

    • 5.

      Lighting and rendering

      15:35

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51

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8

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About This Class

Welcome to the exciting 3D world of Blender!

Blender is one of the most popular and popular 3D programs available on the market. It is used by professionals and amateurs alike for 3D modeling, animation and creating stunning visual effects.

And today, you have a great chance to become a confident Blender user.

In this short course, you'll go all the way from scratch to a finished render. Together with me, you will step by step create a realistic coffee cup, add all the necessary materials, set up beautiful lighting and adjust the camera.

I will teach you the basics of working in Blender, starting with the most simple and basic things like navigating the interface, manipulating objects and using the various tools available in the program. You'll also learn the basic principles of modeling, how to apply textures and materials, and how to adjust lighting to bring your work to life.

By the end of this course, you'll have a solid foundation for further work in Blender and will have all the skills and knowledge you need to create your own 3D masterpieces. Whether you aspire to work in animation, visual effects, game development or just want to dive into the world of 3D design as a hobby, this course will be a great starting point to realizing your dream.

Enroll now and let's dive into the exciting world of Blender together!

See you in class.

Meet Your Teacher

Teacher Profile Image

Alex Kuzmichev

Graphic Designer

Teacher

Hi, my name is Alex.

I am a professional graphic designer.

I teach people to work with Photoshop from 2010. For this time I created a many lessons , webinars and workshop for different topics (processing, retouching, compositing and more).

Now i have YouTube channel (Now 127,000 subscribers) and I have created my own learning website where I teach people to work in Photoshop.

I will be glad to teach you something new!

See full profile

Level: Beginner

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Transcripts

1. Introduction: Hello, everyone. My name is Alex, and in the short video, I will make you a little introduction for this class. In this course, I will show you a whole process of creating this realistic coffee cup in ender. We will have a clean and easy explanation of each step of our work. Don't really matter your experience level in blender. In the first and second lesson, we'll model in a basic shape of our coffee cup. I third lesson, we will texture it. In the fourth lesson, we will set a lighting and the render final composition. Finally, we will get a nice and realistic image of our coffee cup. Now, if you're ready, let's jump in in the first video and let's get started. 2. Modelling a base shape: Let's get started, open a blender and create new project here. Go to file, new and click on general. After that, we need to delete all standard objects in the sceam. Let's press a button and delete to delete all of these objects. Then let's add a reference image here. Let's go to the menu, add find here image reference open the folder with the image. Find it and press. This image successfully uploaded in the scene, but it's not apperly aligned. Let's fix it. Set rotation for x x is two 19. For y x is zero and zx20. Now all looks good. Let's create a basic shape for our cup. Let's go to the menu. Find here mesh and click on the cylinder. Let's activate x ray mode to make this cylinder transparent. Now let's select a move to and drag it down a little bit. Something like this. After that, let's go to added mode. Let's select all bottom vertices and drag it down like this. Also, we need to reduce the radius of this bottom area to match our reference image. Let's select a scale to and scale it down. Turn off x ray mode, and switch to face mode. Let's select a top phase, click on this and press delete buttom In this window, click on faces Let's go to the bottom phase. Click on this. Make a right click and find inst faces. And make a border, something like this. Okay. After that, let's extrude two and extrude this area to the top, like this. Okay. Let's create more faces on this bottom section. Make a right click inst faces and something like this. Then switch to vertices mode. Click on the center here and find merge vertices. Merge vertices at center. Okay. Now, we have a basic shape for this cup, but we don't have a thickness on the edges. To fix this, let's go to the modifier, click on this and find solid now we have a thickness on the edges. You can adjust the value of thickness. I think 002 looks good. Okay. Okay. Also, let's make our cap smoother. Let's add a new modifier, find here subdivision surface. Now the cp looks smoother. But we have some issues on the top. We don't have thickness anymore here and one issue on the bottom. To fix this, let's create some support edges on top and the bottom of the cup. Let's select cut two. Make one cut here. Another cut in the bottom. Something like this. Now this edges nice on the bottom edge. Good, but also we need to fix bottom section to remove all of these artifacts. Turn off the subdivision for a while and make some support edges here, one here and another edge here. Let's activate subdivision. Now all looks better. Increase the levels for subdivision, and now everything looks good. Now, our cup is done. In the next step, let's create a label for this cup. To do this, let's duplicate this model, switch to object mode. Make a right click and duplicate object. Make a right click to align this object to the center. Rename it to label. The first one to cut. Let's turn off the visibility of this object for a while. Let's go to the label object and switch to edit mode. Also activate mode, and we need to some areas on this model. Let's here. Second cut here, then select all of the top vertices, press delete vertices, and also delete all of the bottom vertices. Select them and delete. Okay, turn off x ray. Now we also need to add support edges on the top and on the bottom to make a right edge on top and the right edge on the bottom section. Click on, make one cut here, another cut here. Now, all looks good. Let's go to object mode. Turn on the cp model. Then scale label model, a little bit. Something like this. Now we're all done and we're ready to model in a cap. 3. Modelling a cap: Okay. Let's begin modeling at top of our cup. Let's create a new cylinder here. Go to add mesh cylinder. Scale it down a little bit. And drag it to the top. Something like this. Turn off the visibility of the cup for a while and activate x ray mold here. Drag it down a little bit more and scale it down a bit. Okay. Then let's go to the edge mode. Make a one cut in the middle of our cylinder. Then let's increase the radius of this edge. Something like this. Then make another cut here. Scale it down. Okay. Another slice. Here. And scale down. Okay. Select bottom vertices and scale it up top scale it down. The next, let's the model in this little on the top of the. Click on the move to and et'sel first vertices. Okay Be sure you select vertices on the front and on the back sides. Okay. And drag it a little bit. Something like this. Then select these like this. Then these vertices. Don't forget to select vertices in X ray mode because if we turn off X ray and select vertices. We only select one visible vertices but virtues on the back side is don't have selected. Keep in mind and don't forget activate X ray. Select the vertices Here. And the last one. Okay. Okay. Everything looks good. Then let's delete the bottom face. Let's go to face mode. Click on this, press delete faces. Okay and select the top face. Make a right click here and insert faces. Something like this. Okay. And extrude this region a little bit down. Maybe this activate the x ray. Now let's align all on this section. This. Drag a bit. Then, drag it down. And this drag it down. Drag it down. Drag it down. And these vertices? Okay. Okay. Now all looks good. Also, let's make some super edges with the look cut, one here another here. To make these corners sharp Also make one cut here and one here. And the last one on the bottom. Okay. And and maybe one more here. Yeah. Now, let's create a thickness for this model. Let's go to the modifiers, find here, solidify and set a thickness to 002. Okay. And also, make a subdivision surface here. Okay. Everything looks good. In the last step, we need to make a little hole for a dream here. Turn off subdivision for a while and turn off F image. Then let's go to the faces mode. Select two faces here. Right click on them and inst faces. Something like this. Then delete the selected faces. And let's make some super edges here. One here. Okay. We need some more edges. One here and one here to make right corner here. Okay. That's nice. Okay. Don't forget make a super edges on the top face. Let's go to edit mode. Let's select a move to click on this face. Then click inst faces. Then let's go to r mode click and merge versus center. A Turn on subdivision. Let's go to the object mode. And our cup is finished. Turn on the cup object. We all done in this lesson and let's go next to work with textures. 4. Texturing: Okay, my friends, we go next, and now we'll be working with the textures on our model. And first, let's go to the shading mode. Click on this circle. And Find here shader editor, K. In this window, we'll edit all of the textures for the models. Let's select the first model this will be a cap and click on the new button to create new material for this model. I want to make this cap is black. Click on the base color, and drag this scale to the down. Okay. And now our cap turns to black. Okay. Also, I want to make it more glossy. To do this. Let's decrease a roughness slider a little bit left. Something like this and increase metallic slider little bit. Now we have a good glossy black. Now we don't need edit anymore here. Let's go to the next model. Click on the cup. And create a new material for this model. I want to make it white but a little bit darker, something like this, and make it more mat. To do this, drag the roughness slider to the right. Something like this. Now we have a last model with no texture is a label model. I prepared a special texture, but we need to adjust a little bit in a photoshop. Let's go to the photoshop and I show you how to prepare this texture. I found aboard texture on the quick megacan this fantastic texture. Now a little bit adjust it. I want to add a logo here. I will use this image, press control A control C to copy it and press control V to paste it on this texture. Then press control, and scale it down a little bit. Place it to the center and press answer button. After that, change the blending mode for this layer to soft light or overlay. I think soft light will be better. Also, let's add roughness texture here. Control A control C to copy and control V to paste it here. We also need to adjust roughness texture to make our label more realistic. So let's go to the file export save for web. Click on save. Type here texture roughness. Okay. Click on this. After that, return to the blender. Click on the new button, and drag our texture in this window. First one, and the second. Okay. Clip this node to the base color. And this node to the roughness. Change the color space to non color because for the roughness, we don't need it. And also, let's drag it down a normal texture here. For normal texture, we need to use additional node. Let's create this add pin here, normal and normal map. Okay. Pin this node here and here. Now our texture looks realistic and naturally. Okay, but We need to adjust a scale of this texture. To do this. Let's create some additional nodes, press Shift A here, and find mapping. The first node shift A texture sinate. Okay. Pin this node generated to vector and vector to vector on out textures. Here, here and here. Okay. And now we need to adjust coordinates of our texture. And first, let's change the projection mode to box here. And here, now. Everything looks good. But also, we need to change color space for the normal map to non color. Okay. That looks better. Now we're all done here and we're ready for a lighting setup. Let's go to the next lesson. 5. Lighting and rendering: Let's go to the lighting. But before we start, let's drag a logo texture a little bit down to align it for our label. To do this, let's go to the mapping and here, find the x and click on this. This is too strong, making Something like this, maybe six. Yeah. That looks nice. Good. Now let's go to the lighting. At the first thing, what we need to do create a surface for our cup. To do this, let's create a new mesh I found here cylinder. Let's rotate it. Something like this. Okay. Type in x x -90 and y and z zero. Let's scale it up. Let's switch a shading mode and click on the x ray. Then let's go to the select this vertices and delete them. Okay. Maybe this vertices we need to delete to. Then switch to edge mode. Click on this edge, and select extrude two. Click on x y z, and extrude this region, something like this. Then close edit mode, return to object mode, and scale it up this model, something like this. Little bit. Okay. So now, switch a shading mold. And a line. The surface. Something like this. Okay. Click on the surface. Go to the modifiers and find here subdivision surface. And set the value to four or three to make a good smooth for this object. Okay. Let's make a new material for this surface, click on New turn to base color to dark gray, maybe this and increase the roughness a little bit. Then we need to adjust a render settings for the best review. Let's go to the settings. Render engine set to cycles. D set to GPU compute. Samples in the viewport set to 1024 and the render samples set to 4,096. And let's go to the light path. Total 12 diffuse four gloss four, transmission 12 and transparent set to eight. And Old, we are ready for render. But before we use the render, we need to create a camera in the scene. Let's go to the point here camera. Let's go to the camera view. Click on this cycle. Press button, and let's go to the view. Log camera to view, check this box. And Set the camera, something like this. But before let's go to the settings, quick here, focal length set to 30. Let's change a resolution for our image. Set here 1920 to make a square image. Maybe this. Now let's make a rotation for our object in the scene. I select all objects for the cup and rotated a little bit. Something like this. Okay. And drag it up? Little bit. Okay. Okay. Adjust a camera a little bit. And let's increase the size for the surface, something like this. And drag it up a little bit. Now, all good. Then, we need to create some light sources. Press shift A and find here light. I will use the area light. Click on this. Increase the size of the source and rotate. Here, and here. Scale it down a little bit. Let's go to the render view to see all changes we made. Now, let's increase the strength of the slide. Let's go to the settings and set the power to 100 maybe or maybe 1,000. Yeah, that's better. Something like this, change to the camera view, and create another source. We can simply duplicate this area click on this duplicate object, and dir to and rotate this. Scale it down bit. Didn't change the power five round, I think. I Let's find a better place for our light sources, to make more depth in the frame. Also, I want to highlight a background behind our cup. To do this, let's create a new light source, press Shift A and find here point light. Drag this item behind our cup. Set the power for the light to 500 color to blue, I think. Increase the radius maybe five. And set the power 1,000. Maybe decrease the radius to four or 3 meters. Okay. Okay. Let's play with the other sources. Let's make this a little bit smaller. Maybe this and crease power for it 3,000. Create nice on the model. Maybe it's too strong. Let's try to 2000. And this serves drag it a little bit right. Okay. Yeah, that's good. We need to bit. Okay. Now we have a shadows and clicks in the frame. Also, we have a nice glare on the edges, and we have a nice highlight for the background. You can change this color if you want for any color in the palate. Maybe purple, maybe reddish. Green, or any color you. I like the sign color, I turn it back. Now we're ready for render to start rendering, let's go to the re render image. Now our render is star. Okay. And finally, my render is done. We have a nice result for my opinion. I hope you enjoy this tutorial and enjoy this result. If you have any questions, welcome to the comments. Thank you for watching in the next video.