Transcripts
1. Introduction: Hello, everyone.
Welcome to a class of the Blender Essential
tutorial for learning the basic of three D modeling,
rigging and animation. So if you're planning
to learn basic of three D modeling,
rigging and animation, then you are in the right
place because in this class, we will cover everything to get you started with blenders. Let's take a look what you
learned from this class. Introduction to blender,
doing three D navigation, selecting objects in blender, transforming objects in blender, understanding about
the adding, deleting, and the three D cursor, learning about orientation,
and parenting, about the object data
and the edit mode, mesh components and
the object origin, understanding about duplicating, joining and intensing, pivots, snapping at the
proportional editing, visibility and the cell
collections, mesh normals, and the smoothing,
earning the strut, inset at the knife, Bevel at the edge loops, urling to subdivide,
fill and merge, changing the color of
an object in blender, above the cameras,
and rendering. After completing this class, you will be able to learn
interface familiarity, materials, and textures,
manipulating basic shapes, changing color of the
objects, bake models, using the trut at bevel tos, above the edit mode, and the object mode. This is a project based class. Deregulning, you will
have class project. What you learn, you will
be able to participate in class project that you can do practice while
you're learning. You'll have supporting
resources in this class, so it will be easier
for you to learn. Driglarning, if you
guys face any issue, or if you guys
have any question, then feel free to ask me. I'm always there for
you to help you. Let's start learning Blenders for learning the basic
of three D bottling, rigging and Anovation together.
2. Starting of blender: First chapter of blender
essential tutorial. So now, as this is the
chapter number one here, in this particular chapter, I'll be giving you guys an introduction to
what blender is, how you will be able to use blender and what are the usage, I'll be telling you guys about the interface or how you will be able to download
blender in your computer. So we'll be learning
about all of that here in detail in this
particular chapter. So let's not waste time, and let's get started. So here, in this
introductory chapter, we will be learning
the importance of blender application in
the modern work flows. So in this modern world, why do we use the
blender application? Okay? So we'll be looking
into that here in detail. So let's see. So here you guys can see they do
have an introduction. So let's read that out. In today's modern workflows, Blender has become an
indispensable tool for three D modeling. Animation and rendering. So it is basically used to create three D modeling and
different kind of animation, and it is also used for
rendering the basic file. And here, it's an open
source nature and powerful features make
it favorite among professionals and
enthusiasts alike. It actually do have a lot of powerful features for
creating three D models. So here, they do have
a lot of open source. And here, It is
mostly used among the professionals and also
different kind of enthusiasts. Those who love to
make three D models, those who love to do
three D dimation. Okay? So this was the introduction of what the blender application is. And now here, you guys can
see what are all of this. What are the key features. So if you come here,
so they actually do have a versatile three
D modeling model. So here, Blender
basically offers a wide range of
tools for creating intricate three D models from simple geometric shapes
to complex organic forms. So here you guys can see that it actually
helps you create some basic three D model two and complex organic
model as well. So basically, it's sculping and the texturing capabilities provide the artist with freedom to bring their
imagination to life. Okay? So this
particular application is made in such a
way that you do give the artist or the user of this application the freedom to bring their
imagination to life. Suppose you were thinking
about a scenario. So the same scenario
you can basically put out in your page
or in your PC in front of your eyes using this particular application by doing the three D modeling
and the whole animation. Okay? So now here you guys can see why we should use
this one more often. Okay. So here you
guys can see they do have efficient
animation tools, okay? So with its intuitive timeline and powerful reading tools, blender empowers animators to breathe life into
their creations. Okay? So here you
will be able to do such nice customization, suppose of a character or
of a particular scenario. It will just put on life
into their creation. Okay? So you will be able to
sculpt in such a way, you will be able to move on
the texture in such a way, that it will look
quite stunning. So it's support for keyframe animation and
physics simulation enables seamless
movement at interaction. Over here, you
guys can see using the keyframe animation
and physic simulations, it actually enables the
seamless movement and the interaction of
the three D models which you will create over here. Now here you will also get realistic rendering
capabilities. So here you guys can see blenders advanced
rendering engine and cycles basically delivers
stunning visual quality. With realistic lighting
and materials. So here you guys will be more
familiar with the cycles, what is the cycle is and how
the rendering engine works. Once we start here the
first chapter of blender. So here you guys
can also see it's integrated composing and
post processing tools, ensure the final output meets
professional standards. So here, once you are
doing the final file, it will ensure that
the final output will meet the
professional standards, which is required for
creating three D animation. And now here you guys can see it also do have a
collaborative work flow. Okay? So here in
collaborative environment, Blender facilitates
seamless integration with other software and also supports industry standard
file formats, okay? So if there are other three
D models which you do have from before of other software
or you have downloaded, which you want to do some
modifications over here, you guys can come to Blender
take your three D file and basically work with
other software as well. Suppose you guys can
integrate both of those softwares and work
in Blender as well, y? And it's basically
compatible with version control
systems and makes it ideal for team based
projects, okay? Suppose you did get a project and in a team, you
guys are ten of you. Okay? So you guys are
working from home. So you guys can collaborate
together and actually start working on the team based
project in Blender as well. Okay? So now here you guys
can see under Blender, you do have expanding horizons. So as technology evolves, Blender actually continues
to adapt and innovate, okay? So till the time
lender have come, you guys can see it's
doing renovation and it's actually adapting to the newer generation
of picture modeling, three D animation,
and stuff as well. Expanding its capabilities to
encompass virtual reality, augmented reality, and
interactive experiences. Okay? So it actually provides you with
the virtual reality. You guys can also see the
interactive experience, which all they do provide using their tools
in the modeling. So it's community
driven development ensures a bright future
for the application. So from here, basically, people are actually learning a lot and are able to
evolve with the trend. So because of that, they think that this
particular side or this particular
application do have a bright future in
the upcoming days. So, lastly, over here, now I do have the conclusion
of what blender is. In conclusion,
blenders impact on modern workflows
cannot be overstated. It's versatility,
efficiency, and collaborative features to make an essential tool
for three D artists, animators and designers shaping the future of digital
content creation. So nowadays, if you
go to any websites, there you guys will
be able to see that they do have different
kind of three D icons. Using blender, you will be able to make those
three D icons. You will be able to make some virtual movie clips
from here as well. These are basically
made for artists, animators and designers who will actually shape the future of
digital content creation. This was what blender is. Now, we will see that
who all does use the blender and why you
should start using blender. So here you guys can see. Now, the first thing
what will come into your mind is what all
you can do with blender. Okay? So I've already
given you guys a small introduction
of what blender is. But now, let's see pointwise, that what all you will be
able to do with blender. So the first thing
you will be able to create virtual world movies. Suppose there are movies, okay, different kind of movies
like if you take the 1917, or there are different Marvel or DC movies from where they do use this blender to create virtual world movies or
those particular scenes. Okay? And also, you
guys will be able to create different
three D avatars. Okay. So using blender, you will be able to create
some stunning three D avatars over here as well, which will move, which will
just animate by itself, using the blender application. Okay? So now here, this is actually completely
free application. You don't have to pay any fees to use this
particular application. And over the years, it has updated quite
significantly. Okay? So in the
upcoming years, also, we do hope that the blender
keeps on upgrading itself to the standard of three D
adivation in the trend. Okay? So that was about how it is an updated software
and how you will be able to use this stunning software very without paying any money into their subscription, okay? And here, it also helps you to create high quality
three D models, okay? So you'll be able to relate
those models to the reality. Okay? So it actually helps you create high quality
three D models. And here you guys can see
it also helps to make animation and physical
three D models like three D prints. Okay? So here, I have
already told you, like, if you want to
create any animation, like for video games or for a movie or for any
kind of small clip. Okay, you guys can make
animation and stuff. But here, also, you will
be able to use bender for physical three D
models like if you're making a three D print of any book or of any
kind of a sculpture. You guys can also do the three D modeling three D print
over here as well. Now let's move on that
y as an individual, you should use the blender. Now, here you guys can see You don't have to
be an expert to make cool things over here
in this particular platform. But I'm not telling that
it will be quite easy. So first, if you don't
have any idea at all about three D modeling or
how to create three D icons, maybe you are familiar with some other software
like graphic designing. But here, to adapt yourself with this workspace and the main work of blender unit some time. But here, you don't have to be an expert to make cool things. And also, you don't have
to know how to draw. Okay? So it's not required that if you want to
work in blender, you have to be a good artist. But here, without
knowing art as well, you guys can make some
stunning three D animation. And also, you should have a little patience on learning
the usage of blender first. So once you learn what blender
is, how it actually works, you do have a little experience of how to use the
whole application. Understood about the workspaces, the usage of all of
the options available, then you will be able to make some stunning designs in
the blender application. So first, let's go and
let's see how you will be able to download blender
from your search engine. So here, as you guys can see, now I'm here in the home page
of my Google search engine. And from the search bar, if you come here and if you write the blender
and if you search, you will get all these
options right over here. The first one which pops
up, which is blender.org. If you come here and if you
click right over here on top, here you guys can
see that you do have the option to download
the latest blender. Okay, so here you guys can actually download it from here. And also, if you do want
to download for Mac or OS, you guys can come
here and you guys can download the things
from here as well. Okay? So, this one is for the windows, and this one is for the
Mac OS or the Apple users, and also anyone who
are using Linux. Okay? So from here, basically, you guys can download
their application, which I already did here
in my PC, And also, they don't take any charges, but always you guys can
support them from here. Okay, you guys can come here and you guys can just support and also donate in their
particular application. Okay? So if you're getting benefited using this application,
you guys can come here, and also you guys can actually develop fund
for this application. You guys can come here and
donate one time or in monthly, each and every time you guys can donate into their account. So now let's go back
and I will show you guys what is the
first page once you have downloaded Blender
and now how you will start your work in the
blender application. So this is the type of page
which will basically uppear on your screen once you first time open
your blender. Okay? So here you guys can see
there is a small window, and over here, they do
have different options. So the first option is new file. And here you do have the
manual of getting started. If you do want to open up any three D file which you
have already worked on before, You guys can come here and
click on open Blender file. And the shortcut key for that is control plus O from
your keyboard, if you're a indos user. And if you're a Mac user, you just need to click on Command plus O from
your keyboard. And suppose if you have worked
before here in this file and you forgot to save that particular animation
or that three D work, You guys can come
here and click on recover Last Sesson option. And the last project, which you did will be
saved or recovered here, and you guys can save
it later as well. Okay? So this was about open and recover last
session options. Now let's look at this new file and get
it started option. Now, from here, the
new file option, I can come here and I can
create a general file, or if I want to do
today animation, or if I do want to
do the sculpting, if I'm working with any VFX, I can come here and select
that particular file. If you do need any
kind of guidance, you guys can come here into
the getting started option. If you click on Manual, it will take you to
a preset website in the web browser to show you how the blender
actually works, where you will get a better
idea about what it is. But as here, you don't
have to do anything, you just can click outside, and here, you do have
the work space, okay? But with the first look, once you look here in this
screen for the first time, you guys might be
thinking, Okay, this one looks quite tough, because there are
different options. Okay, here you do have one box. Here you do have another box here you do have the toolbar, here you do have
the work screen, and also underneath, you do have the timeline
over here as well. But here if you
do want to change it, Okay, the preferences, you guys can come here onto the edit option from the
manuba on top and here, go to the preferences option. So from here, if you
want to actually increase the resolution
of this display, you guys can come here and
increase the resolution or the scaling of this particular
workspace from here, okay? And once you're done, you
guys can come here and also put on different
kind of add ons. If you want to take out
different kind of add ons, you guys can come
here and can put different kind of add
ons here as well. But for now, I will just keep
it the way it is right now, and I will just
cancel this thing. So now, once this workspace
is actually understood, and I have told you
guys and give you guys an introduction about blenders, how to actually come
here to this workspace, how to download
this application. In next class, we'll
learn how you will be able to navigate inside
the application as well. So I hope to see you all
in the next chapter, where we'll be
learning more about the blender application
and three D modeling. So see you all in the
next chapter, tell them, take care and goodbye,
everyone. Okay.
3. Doing 3D navigation: Hello, everyone,
and welcome you to another chapter of the
Blender Essential tutorial. So now we are on our
chapter number two, where we'll be doing
three D navigation. Okay? So I'll be
telling you guys how to navigate through the work spaces of blender here in this
particular chapter. So I'll be telling you
guys many options, but you guys can select which one is the most
suitable option for you. It's not that you need to learn each and every options of
how to navigate over here. So let's not waste time
and let's get started. Here, as you guys can see, now, I'm here in the work
space of the blender. So now over here, you guys can see this is basically
the three D model, according to which I will
actually navigate my workspace. So here you guys can see this total workspace is basically divided into
four parts, okay? So this one is one
panel right over here, which is the main workspace, and about this only, we are going to learn over here, and most of the
work, which you will do will be over here only. So guys will be talking about the three D view panel
over here, And next, we will be learning later
about the timeline, about here this
properties panel, this layer panel
right over here. Okay? So now,
basically, first off, for navigation, we need to learn about this gizmos
over here on top. Okay? So here you guys
can see the x axis, the y axis, and the
Z axis over here. Now, if I click here into the zoom in and zoom
out in the view, if I just click here, let's say I will just
click this one once, and if I just scroll
down my mouse, you guys can see
I am zooming in, and if I just scroll
out my mouse, here you guys can see,
I am just zooming out. Now if I just take
this hand icon, and using the hand icon now, if I just move my mouse, you guys can see I am able
to change the perspective of the icons which I
have present over here, or the three D model. So here you guys can see, I can actually change or
I can actually change the position of those icons here on my screen
using the hand tool. So this was about how
you'll be able to move the view from
one place to another, and this was for zooming in. So here it was about zooming in and zooming out over here. And now here you guys can see, there is another
option over here. So if you want to see, this is basically the
user perspective. Okay? Now, if you want to have this one as a
camera perspective. This is how you
guys can actually have the camera
perspective over here. And if you just turn this
back off again, here, you guys can basically see
this is the user perspective. So basically, you
guys will be able to check what is the
camera perspective and we'll be learning more about detail about all of this. But as we're learning
about navigation, we need to know all of
these basic things. Okay. And next comes the perspective and the orthographic projection. So now, over here, if I just turn it off, here
you guys can see. Now, this particular cube over here is in the
orthographic option. So here you guys can see how the cubes or how the
margins have changed over here. And if I turn it back on again, here you guys can
see the view or the greed option have changed over here
in the background. So this one is the user
perspective option, and over here, you do have
the user orthographic option. So you guys can turn it on and off according to your
liking over here. And this was about
the basic navigation. And here using the Gizmos, if you want to move the X axis. You guys can come
here and basically move the x axis from here. And let's say you want to
move on the y axis from here, if you want to view
it here on top, you guys can come here, and you guys can basically view it from the top
or the sides as well. And if you want to
change the z axis, you guys can come here
and you guys can actually check the z axis
from here. As well. Okay. So this was
about this Gizmos, and if you want to see the back, you guys can directly
click onto the Z minus, which will show
you the down part of this perdicular model. And if you want to see it in a rotate view, here
you guys can see. This is basically the
bottom orthographic. Okay, so this is the
bottom orthographic view. Let's say I want to see The top. Okay. So here
you guys can see. Now, this is the right
orthographic option. And if you just want to change its view, you
guys can come here. If this one is not selected, what you guys can do is
using the hand tool. You guys can just click on
to this hand tool from here, and if you want to move, you guys can come
here and you guys can move from side wise as well. So you guys will be able to move it quite
from here as well. Let's just change the y
axis from here again. Okay? So this is how you
guys will be able to work with the gis
moose options over here. Sometimes using all of this, you guys can actually
do the navigation. But let's say you are working on a particular model over here. Now each and every time
you should not come here to just zoom in or zoom out. This one is hectic. To make your work easier, what you need to do
over here is you need to select three key mouse, which do have wheeler as well. Now if you do have
three key mouse. In that case, I'll
show you how you will be able to navigate
quite easily. Okay? So if you just come here, if you just drag the wheel of your mouse,
here you guys can see, this is how you
guys can zoom in, and this is how you guys
will be able to zoom out using the wheel
of your mouse. Okay? So this is one way. And let's say now if
you click on shift, and now if you select a
object and if you just click on the Middle Webdon and
if you try to move it, if you just try to
move it from here, you guys will be able to zoom
in and zoom out as well. Okay? So if you come here, let's click on shift. Let's click on the middle icon, and here you guys can
see that now I am able to move on the perspective
of my video using shift. And the middle mouse button. So here you guys can see
using the three mouse, I would recommend
that you guys buy before to start creating
different models, which will make your
work quite easier over here in this
particular model. So here you guys can
see I am able to do the same work of the hand
tool using only the keys. So now once you're
done, you can place it. And now, if you just click on Control and click
on the middle key, if you guys just move forward, it will just zoom in, and if you move your
mouse backward, you guys can see it
will just zoom out. Okay? So you guys
can just zoom in and basically zoom out using
control from here as well. Okay? So this is
how you guys will be able to do all
of this navigation. Okay? And suppose
let's say you do have a mouse or you don't
have a mouse right now. So only you do have your
computer mouse pad. Okay. So here if
you're using a laptop, if you only do have
your smart screen from where you will be
able to use it as a mouse. There also you guys can just
select the key of shift. And using your two fingers, what you guys can do is
you guys can just zoom in. So if I just click on shift. And now, if I just
click on Control, and now I will just click
on the minus button. And here you guys can see, I can zoom in and I
can just zoom out. And also, let's say I will
just zoom out a more as well. Let's click on Control. And now I will just
click over here, and now I will just zoom
out from here as well. And the same way if I click
on shift and using this, if I want to move
out the perspective, I can just move on
the perspective from here as well. Okay? So, this was about if you
don't have a mouse with you, And suppose you do have a mouse, but your mouse doesn't
have three keys. It only consists of two keys. In that case, what
do you need to do. The first thing, what
you have to do over here is you guys can come
here into your workspace, go to your menu bar
over here on top. And from the menu bar, you guys can select
the edit option. So from edit, what
you guys can do is you guys go to the
preferences option, and from preferences,
you guys can select the input option
right over here. So on the input, here
you guys can see You guys can now select the
emulate three button mouse. You guys can come here and turn on this particular option. From here, now close
this one down, and now your left key of your mouse will work as
the middle key from now. If you come here and let's say I will just select
somewhere outside. And now, if I click on Control, And now, if I just
click on shift, and if I just move out my mouse, I will be able to do
it from here as well. So here you guys can see. This is how you guys will
be able to move your model. Okay? So this is
how you guys will be able to move your model. And the same way, using control
if you want to zoom in. You guys can come here
and using control, you guys can zoom in
and zoom out as well. So this is how you
guys can do it if you only do have a two
key mouse as well. Now, let's say you have
understood this particular part. Now, if you want to use
numbering or preferences, how you will be able to do that. Let's say you want to see
only the top over here. So it's not easy each and
every time coming here and actually using the hand tool
from here and using it, you guys can't each and every
time select the x axis, and now let's select
the y axis from here and now view these
things quite like this. Okay, so it will be easier. If you come here and let's
go to the edit option, and from the edit option, what you can do is
you guys can go to the preferences
and from preferences, make sure to come here
and go to the num pad. Okay? So if you want to
enimate the num pad, I will be telling you guys about all of these options
from there as well. But for now, if you want to view only this particular place. Let's say I want to view
this model only from top. Okay? So, in that case, you guys can come here
and you guys will be able to give these things
up our rotation, so you guys can come
here and you guys can actually select the
num pad from here. You guys can select or see
the user perspective view, and also the user
orthographic view as well. So now, over here, let's say I am lost, now I did some place and
now I am lost from here. So now, how I will go back to my same model
on the same place. If I just mess up somewhere. So for that, I don't
have to worry. What I need to do is
under my menu ba, I do have few options, a Here you guys can see the
object mode, the view option. I will come here, and I will select the view
option from here. And what I can do is
I can come here and I can select the option
called frame selected. Okay? So now, select as I had selected this
particular icon before, again, I am back over
here at the object, okay? And let's say now I do have
with some other places, and I did select this one, okay? So in that case, again, how I will be able
to go back here in the center is if I come here, go to the view option again. And here, now, if you
click on frame all icon, what you'll be able
to see, is now, you will be able to see that
all the icons which you have here in the three D view will come here in front of you. So here you guys can
see this is the icon, this is another icon
right over here, and this is the
main three D model. Okay. So now I have all of these things right
over here again, back on my screen, okay? So the shortcut key for framing together is home
key from your keyboard. Okay? And now, let's try to see that if you want to
view this particular model or this three D
model over here from different kind of view angles or different
kind of viewpoints, how you will be able
to do that. Okay? So using the Gizmos over here, you guys can actually view it. Otherwise, I will tell you
guys the shortcut as well. So now, if you come here
into the view option, and from view option, you guys can go into the viewpoint option
right here on top. Okay. So here you
guys can see now if you want to view
your model from top. You guys can click
here and from here, now you are able to view
your model from the top. And the same way, if you want to view this one from the bottom, you guys can see
now you are able to view this particular
model from bottom. So again, go to
view and from here, if you want to see it from the sides I want to see
it from the right side. Here this is basically
the right side view. And here you guys can see this is the right orthographic mode. So here you guys can see
on the left hand side, you will have the name of the sides as well.
Go to viewpoint. Let's select top and
here you guys can see. This is basically the
top orthographic mode. And from here, there are
different shortcut keys. Okay? If you go here in the
viewpoint for the camera, here you guys can see the zero
in your keypad over here. Okay. So if in your mouse, you don't have a keypad
or the word key, I will tell you what to do to use this particular
application. In your system as well. Okay? So now, if you come here, if you look at all
of the sml case, here you guys can see in the numeric pad,
this one is zero, in the neuromeric pad, if you want to view the top, here you guys can
see, it's seven. And here you guys can
see for the front view is one from the
numeric pad and three, to have a side view or
the right and left view. Okay? So, for me, what I will remember is I will remember these three
keys, which is the front, the side or the right
one, one, three, and the number path seven, which is the top view. And also, I will show
you how you can use the zero and also how you'll be able to use the
number five option. Okay, suppose now if you
want to get a camera view, you guys can just click on zero. And here you guys can see
the camera perspective. Here on top as well, you
guys can see the navigation shows that this one is
a camera perspective. And again, if I click
on zero, again, I am back again at the top
orthographic view, okay? So the same way if I click
on one from my keyboard, this is basically the
front orthographic view. If I click three, this is the right orthographic view
of my model over here. And if I click on seven, here you guys can see this is the top orthographic mode
right over here as well. Using this shortcut keys, you guys can actually use. A here, in my laptop, I do have the numeric pad. Let's say your computer, it doesn't have a
numeric pad over here. So in that case, how
you will be able to get a front view side view and
also how you will be able to navigate the back or
the front view as well. Now, I will come here. I will go here onto
the edit option. And from here, I will
go to preferences. And here I will again come into the input option
right over here. Let's turn off the emulate
three button mouse, and I'll come here
just next on top and I will on the
emulate numpad option. So what it will basically do is the existing numbers which you have here on your keyboard, it will automatically turn
into the numeric pad. Okay, so you guys can come here. Now, if you just come here and let's say I will just
cancel this thing out. And from my keypad, if I just click on one now, here you guys can
see the front view. If I click on five,
here you guys can see. I do have the perspective view. Over here, and now I do have the orthographic view
over here as well. Now again, I will come here
into the edit option as I already do have my numb
pad here on my laptop. I can go to preferences, and I can turn off the emulate
numpad option from here. So I will just cancel
this thing out. And this was about different
kind of viewpoints at which you will be able to
look all these things out, so you guys can go to viewpoint. And here you guys can check
all of the shortcut keys, which will actually
help you to make a nice three day animation
and save your time as well. Okay? And here also using
this gizmos from here also, if I just want to view it from the X axis or from
the right orthopedic option. Okay. You guys can come
here and From here, you guys will be able to see it in the right
orthographic option. If you want to see the Z axis, you guys can come here
and you guys can see it in a top orthographic
option as well. So yeah, I have told you
guys about many types of navigation tools and
navigation systems of how you will
be able to do it. If you do have a three way mouse or if you have a two key mouse, if you do have no
mouse at all and how you will be able to select different
viewpoints over here, how to use all these gizmos on top right corner of your
three D view panel as well. So yeah, I hope to
see you guys in the next chapter where we'll be learning
more about selection. Take care, everyone. See you
all in the next chapter.
4. Selecting objects: Hello, everyone,
and welcome you to another chapter of the
Blender Essential tutorial. So now we are on our
chapter number three. And here, I'll be selecting
objects in blender, okay? So we'll be learning
about the selection tool and how you how
you'll be able to make selections from
in the outliner panel. Okay? So we'll be
learning about how you will be able to select
objects differently. So yeah, let's not waste time, and let's get started. So here, as you guys can see, now, I am here in the work
space of the blender. So now from here, what I need to do is I need
to select these files. Okay? So there is a simple way of how you will be able to select
this icons from here. So if you just left click on your mouse onto that
particular object, here it will get selected. So I do have selected
the cube from here. And if you want to
select the camera, you guys can come here and
select the camera from here, and also over here, you can select the light
angle as well, okay? So here, if you select using
the left key of your mouse, here you guys can
see individually, you guys can select each
and every icons from here. Okay? So basically, if you
want to select it from here, you guys can basically select it from here itself,
from the screen. Otherwise, what
you guys can do is here just beside the
three D v panel. I do have this other panel, which is basically called
as the outline panel. So basically, if you want to select the light,
you guys come here, select on the outline panel, and here you guys can see this
light is getting selected. If you want to select the cube, you guys can come
here and select the cube using the left
key of your mouse. Okay? And if you want to select, here you guys can
see, the highlight is kind of different over here. Okay. So here you guys
can see these two have a different
color of highlight. And here also you guys can
see highlight of this color. Okay? So in last class, I've already showed you that
how you will be able to change the viewpoint of
this particular icon. If you come here, go to view, let's say I will just
click on frame all. And here, everything, all the objects which
I have over here, I can see on my screen, okay? All are visible right over here. Let's say now, if you want
to select more than one, object from here, okay? So if you want to select
the light and the cube. So what you need to do is
you can come here and click on Control and you guys can just select
both of this thing. Here you guys can
see the highlight of this cube is basically
kind of light. Okay? And here, this one
is a dark orange color. Okay? So here you
guys can also see. If you come here and
if you just select the camera option all by itself, here you guys can see
the highlight color is a different
over here as well. You guys can come here and let's say if you want to
select all of it, at the same time, you
guys can come here, click on the shift option, and it will actually select all the layers or all the objects which you
have here in between, so you guys can click on
shift and select all of it, and here you guys can check between the colors and
the highlight colors. So here all these three
objects are getting selected. And over here, you guys can
see you do have the light, the cube, and the
camera as well. So now, if you basically look
here into this pset panel, here you guys can see
if you just click outside out of all
these options, okay, you guys can just
deselect all of these things. Now I'm not selecting
anything right over here. But you need to
understand that if you're selecting and just
underneath over here, you do have, the
property spanel. Okay. So this is
basically called the property spanel where
if you select the cube, you will have all the
transformation option and the relations option, you will have regarding
the cube itself. If you click on camera,
here you guys can see. I do have this one set
as the primary object. And here I do have this thing this options
right over here. Now, let's take this
one, and here also, you guys can see the
options for light. Let's say now with shift, I will select both of it. And here you guys can see out of this this one is basically
the primary object. So here this one is the primary layer or
the primary object, as you guys can say, because this one was selected first
comparing to this one. And let's say if you don't select anything right over here, and now if you select all
these things together, here also you guys will
be able to see cube. Now, if I come here and if I select this camera over here, and now I will just select
all of this together. And let's say over here now, this one is basically
the camera is the Subjective object. Okay? So here it will show all the options
regarding the camera. So if you want to come here
and if you want to change it, basically, write
down from here only, you guys can do it from
this particular panel, which is just on top over
here under the camera option. So you guys can just click
on this arrow option and you'll have all those
options right over here. So if you are not
selected with anything, basically, they will be actually showing you the last one. And now here you guys can
see now I do have the cube marked as the main or the
subject object over here. Okay. So this was about how
you will be able to select different objects from
this offset panel, as well as from your three
D view panel as well. Okay? So now, this was about
the selecting subject. And also, I'll be
showing you guys that how you will be
able to deselect. Let's say if you come here and if you just
select all of this, instead of coming here, let's go to this menu from here, and from here, I can just
come to the edit option. Otherwise, I will come here and I will just go to
the select option. If you come here, let's
say now I want to select. I can click on, and
the shortcut key for that over here is Alt plus A. And if you want to select all, if you just click on A, everything over here in your
screen will be selected. Suppose you do have a lot
of objects over here. Okay? And now you are not able to click
outside of the object. So in that case, you
guys can come here into the select option
and click on All. Otherwise, you guys
can just click A from your keyboard and
everything will be selected. So here I just put A. And again, if I come here
and if I just select none, which is t A, so I can come here and click on At so I will just
deselect everything. So again, if I come here,
go to the select option. Let's say I will just select
only this camera layer. And now, Let's come here and let's go to the
select option again. And now, if I just invert
this one, except this one, which I had selected first, all the other objects
will get selected. So I have just inverted
the selection. And now, if you go to select, if you want to use the box select you
guys can actually use. I'll be showing you guys about all of that here in detail now. So here you guys
can see under this, I do have different
kind of options, okay If you just click and hold onto your right side of your
mouse, You guys can see. Now, if you just
click over here, and let's say I want
to select using box. So I can come here. I can just select that particular option, the select box option. Let's say I want to
select this camera. So here I can just take
one or two objects, or if I have so many objects, which I want to
select using a box, I will be able to do that. Okay. So this was about
the select box option. And if you want to
select in a circle, you guys can come
here, and you guys can basically create a circle. Okay? So here using the circle. You guys can come
here and let's say you guys can just
select this thing up. Okay? So using the circle, you guys can actually select. Let's say, let's create a lasso. Okay? So if I come here and
if I select Lasso tool, here using the asso, I will be able to select
a particular object. Here you guys can see I have
only selected the camera, and the light in the opposite panel over here on the right and
top corner. Okay? So this is the usage
of lasso tool. If you want to select select this whole area,
you guys can see, I am selecting all of
these three objects present in my screen over here. Okay? So this was about the
usage of the tools over here. So any tools over here
on the left hand side, if they do have a
small triangle box just underneath here inside. That means you need to know that they do have other
options as well. Okay, so here you
guys can see they do have a lot of
options for that. So this one also
have some arrows. So let's see here also, you do have a lot of options. If you come to this
one, here also, you do have two options, and this one do have four
options right over here. So now what I can do
is I can come here, go to the selecto, Now, let's say, if I want
to select everything here, whichever is there in my box. So what I can do
is I can come here and create a box
quite like this. And let's say if I want to
minus only those parts, I can come here or
if I want to merge, what I can do is I can
come here and I can just click on this extend
existing selection. Okay, so you guys can
just click on this one. And afterwards, if you want to subtract it from the
existing selection, you guys can come here, and I will just select all of this. Let's say I will just
select this one. And what I can do is if
I come here and if I just give up this
particular mode, or if I come here and if I select the intersect
existing selection, you guys can see
the changes, okay? So if I come here and over here, if I want to just select more, more objects over here, if I want to actually extend the existing selection,
I can do that. Okay, so let's come
here and over here. Now if I just select this
whole selection option, now, let's come here and let's select this particular
object as well. Now, if I will come here
and if I will just invert, here you guys can see
it will get inverted. Now let's come here.
Let's go to this option. Now if you come here
and if you select the interset existing selection, here you guys will be
able to see the changes. Okay? This is how you
guys will be able to select objects in your screen, and also we'll be able
to make selection using all of these tools of
tweak the select box. If you want to do it
using select circle, you guys can actually do that. If you come here, let's say, I will just select this one. Okay, so I will come here and now I will just use select box. So let's create a box over here. Then I will come here. Let's just take this
one, now, select box. Here you guys can see. Now I
have selected both of this. And now if I come here and
if I just do the vice versa, you guys will be able to
see the changes, okay? So you guys can actually use if you're familiar
with Autobytrator, it's kind of works like the Pathfinder two
in Autobtraightor. Okay? So yeah, I hope you
guys have got an basic idea. About how you will be able to
select objects in blender. Now, let's come here and
let's go to the select mode. And here, if you want to select with a circle,
you guys can come here. I have already showed you here you guys can see using circle, you guys can come
here and you guys can actually select these objects. And if you just click
on outside over here, you guys can come
here and let's say I will go to the select
option or let's come here. Let's go back So, yeah, I hope to see you all
in the next chapter, where we'll be learning more about transformation in blender. Okay? So take care of everyone. Keep on practicing if you're
not understanding at once. Keep on practicing
again and again. Okay? A this is a
new application, it might take some time
for you to adopt with it. So see you all in
the next chapter, tell them, take care
and goodbye, everyone.
5. Transforming objects: Hello, everyone, and welcome to our class of Blender
Essential tutorial. So now we are on
Chapter number four. And here we will be transforming
objects in blender. Okay? So in last class, we have known that
how you will be able to select an object. Okay, how you will be able
to select multiple object. And also, I have
told you guys about the usage of the num
pad for the angle. Okay? So we'll be
learning about all of that here in detail in
this particular chapter. So let's not waste time
and let's get started. So here, as you guys can see. Now, I'm here in the work
space of the blender. Okay. So now from here, I will try to transform
all of these things. Okay? So let's say I will take this particular
cube over here, and now I will come here
into my properties panel. Okay? So here you guys can
see the cube is selected, and under this, I do have
the transform option. Okay, so over here,
you guys can see I do have four options over here. Okay, which is the location. The rotation mode and
the scaling option. Okay? So let's say
you want to actually move this thing towards
the x axis, okay? So you guys can come here and
let's say I will type two. Okay? So if I type two
and click on Enter, here you guys can
see it had moved moved up to 2 meters over here. Okay. So now if I
just click again, let's say five, and if
I just click Enter, here you guys can see. Now it had moved, through the x axis. So this red line over here
is basically the x axis. If you look into all of this, you will get up a better idea. Okay, here you guys can see
the color representation. Okay? So now here
once you just hover, if you want to do precisely, you guys can come
here, let's say 5.2, 5.4, and this is how you guys can basically
move on very slowly. And if you want to drag,
you guys can come here. Let's say when you hover over this particular
option from here, if you just double click or If you just hold
your left mouse here, you guys can see you
guys can basically move this through the x axis. So now let's keep it right
over here in the center again. And now, if you want to move
this one through the y axis. You guys can come here and
do the same thing again. Okay so you guys
can just move this through the y axis
over here as well. And now, if you want to move
this towards the z axis, you guys can come here
and you guys can move up. Or you can move down. Okay. So for now, I will just keep these things
quite like this. And also, let's say now, what you want to do is you
want to come here and you want to change all
of this together. Okay? So if you want
to change the x axis, the y axis, and the z axis, all at once, in that case, what you need to do is
you need to come here, click on your left side of your mouse and just
drag this one. To the Z axis, okay? So now just click
it right over here. And now you guys can
just put on any amount. Let's say seven, and I
will click on Enter. And over here, you guys can
see now if I come here, go to view option. Okay, so let's go
to the view option, and from here, let's
click on frame A. So here you guys can
see the location of my cube have
basically changed. So again, you guys
can come here, and now you guys can
just hold your mouse, and here you guys can see. This is how you guys
will be able to do the movement right from here. Okay? So this is
how you guys will be able to transform
your objects. And now, again, I
will come here. Let's take this thing
here in the center. Okay, so I will just keep
this thing right over here. And now let's just
zoom in again. Okay. And also here, what you'll be able
to do is let's say you want to do some
plus or minus thing. Like if I come here and
if I put eight minus two, and if I click on Enter, here you guys can see, I already do have the sum, which is six. And here you guys can see the position of my cube
over here have changed. So you guys can actually use different kind of numeric keys, such as subtraction,
multiplication. If you want to divide, you guys can also divide some numbers. Okay, you guys will
be able to do that. Now, if you want me to check the y axis and
let's come here, let's put this one over
here in the center. Okay, so I will just place it right over here
in the center. And now, if you
want me to zoom in, I can just zoom in
using control plus. So I can come here and
I can basically zoom in quite like this
and using the he Okay. So over here,
using the hand tool, you guys can just move up
your workspace as well. So I want to see my cube or
all the objects over here. Okay. So this was all
about the location, like wherever you want
to put up your cube. Okay? And let's say if you
don't want to change it. Now, you have finalized
this particular length, so you guys can come
here and you guys can actually lock
this thing out. So you guys can come
here and you guys can basically lock the X axis. And now I will just
right over here, and now you won't be able to change this particular number. Okay. So here you guys can see now it is basically locked. Okay. So this was
about the x y axis. And also, if you come over here, let's go with control plus. Let's come to this
particular point. And now you guys can also
put on different units. Let's say instead of meters, I will put CM. So if I just click on Enter, here you guys can see,
now I will come again. Let's say let's put five feet. Okay? So if I click on Enter, here you guys can see five
feet equals to 1.524 meters. So this is the unit
right over here. And if you want to
change the unit, what you need to do is here just beside the property spanel, you guys can see here I do
have different type of tools. So over here, I
will come on top, and this scene option, okay? So these are the
scene properties. I will click on
this and over here, I will go into
this units option. Okay? So I will come here, click onto the units
option from here. And from here, I will
be able to change that. Do I want it as a metric unit? Or do I want it as
an imperial unit? Okay, so I can come here, select those, and
here for rotations, do I want radians, here you guys can see, do I want degrees, okay? And here under length, you guys can take kilometers, centimeters, or millimeters
over here as well. And also for mass here, it is calculated as
kilograms and for time, it's given seconds over here. So you guys will
be able to change all of this thing separately, all the units over
here if you want to. But now I will just
keep how it is. For length, I'll take meters. Let's come to the units. And from here, now, what I'll do is I will come here back again onto this
object properties. Okay? And now I'll be showing
you guys about rotation. Okay? So if I just
come here and let's say I want to give this
one up a rotation. So I can come here. I can
just click on this one, and I can just
change the rotation. On the x axis first. So here you guys can see. I can give rotation
on the x axis. If I want to give
rotation to the y axis, here you guys can
see, I can give rotation to the y axis
from here as well. And if I want to give
rotation to the z axis, this is how I will
be able to give rotation to the Z axis as well. Okay? So this is how you
guys can actually work. And if you want to select
all three altogether, make sure to click on your mouse and just drag and drop
down. Let's come here. Let's drag And now, what I'll do is if I put on
five and if I click on Enter, here you guys can
see altogether, all of these things are
basically changing. So come here. Let's change
the y axis as well. Okay, so let's
come here and now, let's change the x axis. So come here, put up the x axis. And if you want to
come here and give this one or bring this
one a little front. So yeah, this one looks good. And now, if you want
to scale it up, let's say you want to scale
it up from the x axis. So now I will just zoom
out. So let's come here. Let's click here and
let's just zoom out. And now, if you want to scale, you guys can come
here and you guys can see it is just scaling
on the x axis. And the same way, if you want
to scale it to the y axis, you guys can see it is
scaling to the y axis. And now, if you want to
scale it through the Z axis. You guys can come
here and you guys can select the Z axis
from here as well. Now, if you want to
move on the location, you guys can come here and basically move on the
location as well. Let's change the y axis a
little bit over here as well. Let's come here and now, I want to basically change
the rotation as well. Okay, so I will come
here and x axis. I will just change
right over here. Let's check the y axis. Okay, so I will just keep
this thing quite like this. Okay. So here you guys can see now I do have this
particular cube, and I have changed the scaling
from here as well. Okay? And over here, also
for transformation, we guys can also use few of these options right over
here on the left hand side. Okay? So here, you guys can see this is basically
the move tool. So using the move tool, if I come here and if I
select the move tool, let's click here
onto the object. If I want to move it
towards the y axis, I can basically move
it towards the y axis. If I want to come
here and if I want to move it towards the x axis, I can come here and move this thing towards
the x axis as well. And also, if I want to move it towards the z axis,
I can come here. And basically, I
will be able to move it towards the z axis as well. Okay. So now if you select
this one, let's say, if you come here and using
this particular thing, you guys can just move
with a free hand. Okay, so you guys can
come here and move freehand right over here
in this particular option. And now you guys can
come here and you guys can just place it
wherever you want. Okay. So here you
guys can actually rotate free hand
using the move too, and also here you guys do
have the rotation tool. Okay. So over here,
you guys can see. Now, using this one, you guys can basically give
this thing up a rotation. Okay. So from here, if
you want to do precisely, you guys can come
here and you guys can give some precise rotation. Okay, so let's come
here and let's give this one or this
y axis over here. And now if you want
to change the z axis, you guys select this one, and now you guys can select
it at the z axis. Come here. And if you want to give any
rotation to the y axis, you guys can come here and give this thing up a
rotation on the y axis, and if you want to give this
one a free hand rotation, you guys can come
here and select the middle part and give this
one a free hand rotation. And let's say you come here
and you select the x axis. And from here, now, what
you're going to do is you want to have some
calculated rotation. So you guys click on control, and now here you guys can see the rotation is
quite smooth, okay? And here you do have some options where you
will be able to see that how much you
are rotating over here. And if you want more
professional than that, click on shift from your
keyboard, select there, and here you guys
can see now you are able to view the rotation
quite perfectly. This is how you guys can
actually select your options. Let's say if I come here and if I want to
transform this one, I will come here, let's go
to the transform option. And now from here, I will just drag this one
and send it a bit back. Okay, I will keep my
object right over here. This was about how you will be able to
transform the object. Okay. So now let's come here and let's go
to the scale tool. So over here, if I want to
scale this through the x axis. What I can do is I can come
here, select this item, and here you guys can see, it's actually scaling
up in the x axis. And the same way, if I want to scale it up in the y axis,
here you guys can see. I can change it
up to the y axis, and also I can change the z
axis from here as well. Okay. So now let's take my hand tool. And now, what I can do is I can just move this thing
up right over here. And now I will just zoom out, over here, I will
just rotate this one, and let's say if
you want to resize, also the height and
also the length, the y axis and the z axis,
I can do it from here. And now from here, I can change the x axis and the y axis, okay? So over here, you guys can
see I am able to change the x axis and the
y axis over here, not the z axis over here on top. Okay. So I hope you guys have understood the usage of this
particular part as well. If you want to
change individually, you guys can change
individually. If you want to change, two
of the volume at once, then you guys can come here and click and drag the middle part, and both of that will
be selected and we'll be able to increase the size and decrease the
size as well. Okay? So now, let's say what you
want to do is you want to actually get the
default x axis, okay? So what you need to do to
go back is you just need to hover your mouse over that number and
click on back space, and over here, you guys can
see now it had become zero. Okay? So now, if you come here, let's say I will just hover
my mouse over that one, and I will click on minus, and here you guys can see, Now this is how it
actually looks. And let's say now
if you want to get back all those settings. If you want to undo,
what you guys can do is you guys can click on Control Z. Here you guys can
see using Control Z. You guys can basically redo. And if you want to
you can do over here. And also, if you want to redo, what you can do is you guys can click on Control Shift and Z. And here you guys can see. Now it's just redoing
itself. Okay. So this is how you guys
can actually use this one. And now, let's say
if you come over here and if you directly
click on back space, you guys can see all
this will actually go, all of these values
will be deleted. But without doing that, there is another way how you will
be able to do that is if you come here and let's
go to the object option. And from object,
you guys can go to the clear option from here, if you want to
clear the rotation. You guys can come here and
click on R, and over here, you guys can see the value of rotation have just been
gone to default, okay? So this is how you guys
can actually do that. And let's say if you
come here and if you do or if you want to get default of all
these things again, I want to scale this
back to zero again. So from here again,
I will go to object. I will go to clear. Okay. So here I'll go object. From here, I will go to
clear and from clear, I will go to the scale option. Okay, so I will come here, and I am back over here again
at the same default size, which I had here
at the beginning. So you guys can
come here and let's take my hand tool and
let's just move it up. Okay. So this was
about all of this, like here in this
particular chapter, that's how you will be able to give this thing one
upper rotation. But now, let's all see here, I have already told you
that if you do have a small triangle under any
of these boxes over here, you need to know that you
do have another tool. So I just need to click on
the left side of my mouse, and let's go and let's
click on scale cage. Okay? So now over here, you guys can see that you do have a lot of this
dotted options, so you guys can come here, click on those options and
scale it up accordingly, okay? So you guys if you guys are
familiar with Photoshop, then you guys might be
familiar with this, but just think that
you were doing this in just a
three d dimension. Okay, so come here, click here, and this is how you guys can
just scale this thing up. Okay, so over here, you guys
can see the scaling options. Let's say I want to scale
it from the back side, so you guys can come here and scale it from the back side. Let's say I will come here, and I will increase
the size from here, or I want to just increase the size from this
particular end. Okay, you guys can come here, select this dots, and you
guys can increase the size. Or decrease the
size accordingly. So now let's just increase
it from this side and let's increase it from
the back as well. You guys can come here and place it quite like this. Okay. So this is how you guys will be able to scale up and down. Okay? And now, this one is basically the
transform option, which is all in one. Okay? So if you come here and if you click on this
transform option, let's say if I select this one. So over here now, I will be
able to scale it up as well. If I do want to scale it up, I can come here and now I can
just move this one as well, and let's say if I want to
give this one up a rotation, I can give this one up a
rotation over here as well. Now if I want to
change up any axis, I can come here and I can
change up any axis as well. You guys can come here,
select all of this option. You guys can see
you guys will also be able to give this
one up some rotation. And also if you just want
to change the x axis, let's say you guys can see, you are only able to give rotation to the x
axis right over here. Also, you guys will be
able to give this one up a rotation here
as a free hand. As you guys can
see, come here and give this one up a
free hand rotation. And now just place
it quite like this. Now if you just zoom out, and here you guys can see how
this object actually looks. Now, let's come here
and if you want to give this one a
free hand rotation, you guys can come here and place this thing accordingly.
Come here. Let's say, put this
one right over here. And now I will just place
this thing quite like here. And what I'm going to
do is I'm going to change the size
here in the x axis. I will come here and
I will just change the size here in the x axis. And this is how I
will basically put So here, now for some of you, if you guys come here and
over here, only by default, you guys will be able to
see the scaling option, the rotation option, and
also the location option. So for that, that might be
because over here on top, here if you click on this
down button of Show Gizmo, over here, you guys can come
and you guys can click onto the move rotation and the scaling option
right over here on top. Okay, so if you
just click on Move, rotate and scale, and now
if you click on Enter, now if I select this
object, by default, I will be able to see all
of these things, okay? So if I do want to scale it, or if I want to give this
thing up rotation or move it. I can come here and I
can just move this up. Okay, if I do want
to move this through this axis or if you want to
give this one up rotation. And if you do want to move, you guys can come here and basically move
free hand as well. Okay. So now what I'll do
again is I will come here, and I will just turn
all of this off. Okay, so I will come
here and I'll just turn all this off,
click on Enter. And now, let's say,
if I select this one, let's come here and now I
will just select the default, and I'll click right over here. And now let's take
my selection tool, or I'll go to the select box. So now, what will
happen is most of the time we do use
the select tool, so it will be selected
the most of the time. So for that, what
we need to do is we need to learn some of
the shortcut keys, what you can use while
transforming your object. So now to see that, let's go to the object
option and on top only, I do have the transform option. So now, If you want
to move your object, you guys can click on G. If you want to
rotate your object, you guys can click on r, and if you want to scale it up, you guys can just scale
it up using S. Okay. So now let's just remember this. These are very basic. Okay, the first word of first letter of
that particular word. Now if I want to move, for that, what I need to do is I
need to come here and if I click on Now, here, let's lick this one. Let's click on, and
here you guys can see. Now I will be able to move. Okay, now here you guys can
see G R S. Let's come here. Let's click on G. And
now you guys can see. Now I will be able to
move it along, okay? So if I click on G, and now I can actually move
it around quite like this. So now if I click
right over here, and now if I just click on G, so now, I'll click on
G and using my mouse, I am able to just
move it around. Okay? So I just clicked
on G. And after that, if I want to rotate this thing, so if you want to just
place it somewhere, what you can do is you guys can just click on the left side, or you can just click on Enter to place to that
particular space. So now let's come here and let's click on R. And from here, now you guys can
see with my mouse, I am able to give this
thing one up a rotation. Okay? So this are a few
of the easiest ways. And also now, let's say you
do have given the rotation. You guys can just click on
the left side of your mouse. Okay? So here you guys can see. I do have given this thing
up a rotation as well. So now, the next thing is Here you guys can
see to scale it. I will come here, and I
will click on S. So here, you guys can see if you want
me to scale this thing up. This is how I can actually scale all this thing
up here as well. Now I will click on Enter and
this place will be pasted. So again, the same thing, if I want to use it to
separately do the X axis, y axis, and the axis. So for that now for
location or for move, I will just click on G. So here, I will just click on G. And now let's click on X. So over here, you guys can see. Now I am able to move this
thing up here in the x axis. And now if I just click on
y, here you guys can see. Now I will be able to move
this thing through the y axis. Now if you want to do it
in the Z axis, click on Z, and this is how you guys will be able to move this thing apart. So now if you click on Enter, it will come quite like this. And the same way
if you click on S, right now, let's
just de select this. Let's select this object, and let's click on S. And now, if I do want to
only increase the scale, of the y axis, then I will click on
Y on my keyboard, and now here you guys can see, I am able to change the y axis. And the same way, I
will click on Enter and if I do want to give
this thing up rotation, so I will click on R
from the keyboard, and now I will click on x. So I will just click on x. And over here, you guys can see, now I am only giving this thing
a rotation in the x axis. I will just click on Enter. And also, if I just click on, for scaling, or I will just
click on R for rotation. And now I will just
click on the Z axis. So I can come here and here
you guys can see I am able to give this thing up a
rotation on the z axis. So I will come here. Let's place it quite like this,
click on Enter. And here, if I just zoom out, you guys can see the position of this particular cube or this
object right over here. Okay. So this was some of the
basic transformation tools. Description of how you
will be able to use this, how you'll be able to
use the select box, how you'll be able
to use the cursor, and also the move
tool over here, how you'll be able to rotate. And also here you do
have the scale cage, and also you do have the
basic scaling option. And also, this is
the transform tool. So this is how you guys
will be able to transform all the objects present
over here, okay? And also, I've showed
you that how you will be able to change the value or the unit from here of each and every
transformation option. So all these things,
you guys will be able to also
do with the light and the camera option from here as well or
this camera layer. Okay. So yeah, I hope you guys
have understood this class. So I hope to see you all
in the next chapter, where we'll be learning more
about blender in detail. So take care of everyone, see you all in the
next chapter. Okay.
6. Understanding about the adding, deleting and 3D cursor: Hello, everyone, and
welcome you all to another chapter of blender
Essential tutorial. So now we are on our
Chapter number five, where we'll be understanding
about the adding, deleting, and three
D cursor, okay? So we'll be learning how you can actually add different
kind of icons, different kind of cubes, different gles and also different card
of lights over here. We'll be understanding
how you'll be able to delete
all those as well, and also what are the usage of the three
Dcursor over here. We'll be learning about all
of these things in detail. So let's not waste time. And let's get started. So over here, as
you guys can see. Now, I'm here in the home page or the work space
of the blender. So now from here, if you want
to let's say if you want to select this cube and you want to now delete
this particular cube. What you need to do is there
are basically different ways of how you will be able to
delete this particular thing. One is if you come here, click on this particular cube, and after that,
if you come here, right click on your
mouse and over here, you guys can see that you do have the delete
option at the last, so you guys can come here and click onto the delete option, and over here, this particular
Q have been deleted. Okay? So the same way, you will be able to select other objects from
here on the screen. And if you click on x, here you guys can see
that this type of pop up window will come to confirm that do you want
to delete it or not? Okay, so you guys can come
here and just click on Delete. And let's say I do have this particular light
object as well. And instead of doing it from
the three D view panel, what I want to do
is I want to do it, from this particular panel
right over here on top. So I can just right
click over here, and here you guys can see now I do have the
delete option. Okay? So I can come here
and I can just delete this thing up quite
from here as well. And if you do have a delete key, so you guys can come here. Let's say I will select this, and now I will directly
click on the delete key, and it will be deleted
automatically right over here. Okay. So this is how
you guys will be able to delete things from here. Now, let's say, again, I will just click on Control
Z to bring this thing back. Let's say let's bring the
camera also over here. And now, if you want
to come here and if you want to delete only
this particular part. In that case, what you need
to do is select the object, go to the object option. And from here, you guys
can see here also, you do have the Delete option. So if you click on Delete, it will get deleted
automatically. Let's click on X. Here I do have the
wording pop up, and I will click on
Delete right over here. So now, if I just go back, if I just zoom out
in the workspace, here you guys can see. Now I don't have any
object right over here. But let's say now if I
do want to add, okay? So I hope you guys are clear
that how you will be able to delete objects from your
three D view panel, Okay. And now, if you want to add it, here you guys can see, there is a small option called
the add option. Okay? So over here, they will ask you that what
you want to basically add. Okay. So under here in the mesh, if I come here and
if I click on cube, here you guys can see over
here at this particular point, I do have a cube. Okay? So now, if I
want to add more, let's go to add and over here, now let's add another cube. But now I am not able to
see the cube where it is. Because the cube which
I had just created, it is actually over here
in the center as well. Okay? So if I want to come over here and if I want
to change the location, here you guys can see
now I can just come here and basically location. So now I will come here. So now, this was
basically created here from the center
because here, as you guys can see, I do have my three Dcursor over
here at the center. Okay? So wherever I do
put my three decursor, it will just create new object over into that particular space. Okay? So now, let's
say I will come here and I will just
move my three decursor. And in case to do that, you need to come
here into the tools, and from here, you need to
select the cursor option. Okay? So now over here, I do have my three Dcursor
now if I come here, go to the add option, and let's say if I
want to add a circle, I can come here and basically I will be able to add up a circle. Okay? So over here,
you guys can see. Now if I take my move
tool and over here, you guys can see, I do have created one circle
right over here. Okay? So now, Let's come here. Let's
select this basi circle. Okay. And now over here, you guys can actually
change the x axis. Okay. If you want to scale this, you guys can come
here, and you guys can scale it up right
over here as well. And also, if you want
to just scale it, through the y axis
or the x axis, you guys can come here and
check the things out as well. So here you guys
can see the Z axis. Also, I'm moving
right over here. Now, let's come here and let's
delete this one as well. Now, let's come here and
let's put my cursor or the three D cursor
right over here at this particular point,
or let's click here. And now, what I'll do is I
will add another object. So over here, if
you want to put out any kind of text and stuff,
you guys can do that. Over here, you do have the
circle, the Basier circle, And now, over here, what I'll do is I will come
here in the table option. And from here, now, what I can do is I can
take this p sold option. Okay, so over here, you guys can see I do have a PSL option. Now, let's skip my cursor over
here. The three D cursor. Let's click on Add, and let's come here
and let's select the same thing right
over here as well. Okay. So now, if I just move
this thing right here, I will add another one
over here as well. Let's go to Meta ball and
let's select this one. And now, let's say I will
take my selection tool. And from the selection tool now, what I'll do is I
will just change its location from the y axis. So let's come here and let's
change it on the y axis, and now, let's change
it to the x axis. So as you guys can see,
when both of these are actually coming
at the same place, it's actually creating
a connection. So over here, you guys can see this one is actually
making up a connection. So now let's select this one. Let's come here.
Let's select this. And from here. Now, if you
do want to move the x axis, let's come here. Let's
select this one. And from here, now I want
to change the y axis. And here you guys can see
the joint over here as well. Okay? So now here
you guys can see. Now I do have joined all of this three path
over here altogether. But here you guys can
see all these 3 moles over here are actually
separate layers. So I will come here if
I want to add more. Let's take my cursor. And now I will just place
this cursor right over here. And now let's click here on Add. Let's go to Mt ball, and now let's take
a ball over here. Now if you want to
transform this, you guys can come here and basically transform
this as well. Now, let's say I want to
work on with the x axis now. Okay, I can come
here and I can just join these things quite
over here as well. Okay? So if you just zoom in, let's control plus
with my hand tool. Let's just move it
up right over here, and over here, you guys can see basically the
whole three D model. Okay? So if you want to
see it as a camera view, you guys can come here
and as right now, I don't have the
camera over here. Okay, I do have
deleted that one. Okay, so I can come here
and also add a camera, over here as well. So over here, you guys can
come here, click on camera. And now let's go back here, as I do have my
cursor over here, it will basically show into
that particular place itself. So now what you can do is
now select all of this. Okay? So click on shift
and now select all this. And now, if you want to move, you guys can come
here, and you guys can actually move this thing up. So now let's say I want to
actually change the x axis. Come here and come
here and let's change the x axis of together. Okay, come here. Let's say if you want to select all this, you guys can click on shift, and you guys can
select all of this. Otherwise, let's come here. Let's select the camera option. Let's delete this one. And now I want to add
another camera option. So for that, what I'll
do is I will keep my cursor over here.
Let's go to add. And from here, I will
just click on camera. And if you want to scale it, click on S. And now, here you guys can actually
scale it quite big. Okay, so you guys can come here, scale it, click on Enter. And now, if you want to move
it using the hand tool, select the hand tool over here, and now just move
it right over here. Okay. So here you guys
can basically see. Now, I do have a camera. If you want to add up a light, you guys can come here,
go to add Option, select on light, and over here, you guys can select the
point light here as well. Now, if you want to come here and let's say you
want to move it up, Come here and select the y axis. Let's move it to the y axis over here on
this particular side. And now let's take and
change the x axis. Come here and change the
x axis quite over here. Now if you want to
increase the size, let's select this click on S, and now you guys can
just increase the size. Now here you guys can see. You guys can increase. So over here, you
guys can also see that now I do have my
three dcursor over here. And let's say I want to
place it right over here. And now, if you directly want to add any objects right over here, in this particular place, using Shift A from
your keyboard, you guys can see I
will go to mesh. And from here, now, if I do
want to create a cylinder, I can create a cylinder
right from here. And over here, as I do have this last option,
modification option selected. So if you don't have this one, what you need to
do is you need to go to view and make sure you on the last and just last
operation option, okay? So if you want to
change up the radius, you guys can come here,
change the radius, if you want to use this one vertical, you
guys can come here, and you guys can
change the vertical of this particular thing
from here as well. Okay, so you guys can
basically put this like that. If you do want to
give this thing up a rotation, you
guys can come here, and give this thing up a
rotation if you want to change it here in the Z axis. You guys can come here and change the z axis
from here as well. Okay. So now let's come here. Let's place this and now, let's say you do have put
somewhere else, your cursor. Okay? So you do have put somewhere else here
in the cursor. Let's just zoop in. Now, what you are going to do. Now, let's come here
and let's go back. Let's come here. Let's go back. Let's just put the cursor
somewhere over here. And now I will take
my selection to. And what I'm going to do is I am going to move the x axis. Okay? So I will come here. I will click on G
and after that, I will just put it
right over here. Okay. So now, again, if I want to get my objects
right here in the center, whatever I will create. In that case, what I can do
is I will come here on top, And now I will just
go to the objects, and from objects here
you guys can see, I do have option called Snap. So I can click on
Snap and over here, I can click onto the option
of cursor to world origin. So over here, you guys can see. Again, my three D cursor is back here at the exact center, where it was originated. And now if I click on Shift A, and from here, let's
click on create a plane. Okay so over here,
you guys can see. Now, if you want to
increase the size, let's click on S, and this is how you guys can
actually increase the size. Let's click on Enter to copy, and this is how it
actually works. So I will just delete
this thing again. Let's come here, select this
one, delete this again. And now, if you want to delete each and everything
right from here, you guys can just select all of this and delete
this accordingly. So now let's say I do
have another cube. So now let's put
one cube shift A. And now I will just place one cube right over
here in the center. And now here you guys can see I can actually
change the location. And if I do want to scale it, I can come here and I can just
increase the size as well. Okay, so you guys
can come here and increase the size
from here as well. And now, just click outside to deselect this particular part. And now, what you will be able
to do is if you come here, you guys will be able to
make some different designs. Okay? So for that, what you need to do is again, come here and let's go
to the object option, and using that, you guys can use some shortcut
keys as well. Okay? So now, if I
do have this object, let's take my cursor. And now I will just place
this cursor right over here. Let's take dis cursor here
in one particular place. Let's go to object. And from object, I will
click on Shift S. Okay. So here I will just click
on Shift S right from here. Let's click on Shift S. And
over here, you guys can see. Now I do have the snap
options right over here. Okay? So where do I want
to put my cursor, okay? So here you guys can see. Now, if I want to bring this particular three D cursor here in my selected object, so what I can do is I can
select cursor to selected. And here you guys can
see now I do have this particular cursor here
in my selected object. Okay? So again, it
is back over here. And now, again, if I just
zoom out, let's say, I will just zoom out
right from here, and now I want to create
some same objects as this. Otherwise, I can just
right click, go to snap, and from here, you guys can click on cursor to the origin. Okay? So now, this
one is not here at the center of this
particular object or this particular cue, but this one is actually at
the center of the x axis, the y axis, and the
Z axis over here. Okay? So now over here, make sure that you work using all of this
particular options. So now let's place
it right over here. And what you can
do is you guys can click onto the add option. Okay, so you guys can come here. Otherwise, make sure to use the shortcut keys,
which is shift A. Okay, so I will just click
on Shift A, right over here. Let's say I will just place
this thing quite over here. Take this selection tool, and now if I just
click on Shift A, let's create a cube
right over here, and if you click S, and here you guys can
just increase the cube. And also, if you do want
to rotate the view, you guys can come here
and also you guys will be able to rotate the
view from here as well. Okay, now let's just
move this thing up. Let's place it right over here. And now, If you want to create other objects,
right over here. You guys can actually create some other objects
from here as well. Let's come here and
let's give this x axis. Let's come here and let's change the y axis from here as well. If you do want to
take it here on top, you guys can come here and
now let's change the z axis, come here and let's
take the z axis. And I will just place this
thing right over here. Okay. And now here you do
have the resize option. Okay. Using the resize option, you guys can come
here and basically resize this particular
thing right over here. If you want to
change the z axis, you guys can come here and
select the Z axis as well. Let's take my hand tool. Let's just move it up. Control minus to
zoom out over here. So now, again, I will
select this one, and let's just delete this
thing up right over here. Let's delete this one
over here as well. Now, let's go to the
objects, and from here, let's click on Snap and cursor over here at
the center again. So I will just zoom in. Let's take my hand tool. Just move it up right over here. And now, what I'm going to do
is I am to add up a object. Let's click on shift A. And over here, now I am going
to take a Taurus. Okay? So I will just
select this taurus, and maybe if I do want
to increase the size. Okay, I can come here
and maybe I will be able to increase the size of
the taurus from here. Okay, so over here, you guys
can see the major radius. So you guys can come here and change all of this
radius from here itself. So over here, you guys
can see the radius, and now I will just
come here and I'll just select the major radius of
this particular Taurus, and also here if you want
to increase the segments, you guys can come
here and basically, you guys will be
able to increase or decrease the segments. So come here and let's go
with the minor segments. So here you guys can see. Now, this is how you
guys can actually create some minor
segments right over here. You guys will be able
to choose how it actually looks right
over here. Okay. So once you just select this
particular part over here, also in the
transformation option, you do have all these
particular options, okay? So now this was about
creating one right over here. And now, here you do have
one tool called At ube Tool. Okay? So if you guys click
here in the At Qub tool, with your free hand,
you will be able to create some of the
objects right over here. So just click hold
onto your mouse, and here you guys can see. Now you guys are able
to create up a base. And now, once you
click on Enter, just click right over here. Now, you guys can actually
select the height. You guys can just select the
height, click over here. And now here I do have
created one object. So the same way here you
do have added one cube. And now let's say you want
to just add another cube. Over here. Okay, so you
guys can basically add another cube right
over here as well. Okay? So come here
and make some cubes, and here you guys can see. Now, if I just take
my selection two, this is how it actually looks. Okay? So if you want
to add more objects, as I have already told
you just underneath, if you do have a triangle
shape like this, that means that
you do have other Options as well. So now let's
go with adding up a cone. Let's come here and let's just select this
particular part. And over here, I will
try to add up a cone. Okay, so let's give this
one this particular size. And now, if you want to add another cone right
over here as well, you guys can come here
and basically add up a cone here in
this side as well. Okay. So now, the same way, let's come here and let's
try to add up a cylinder. Let's come here,
select one side, and from here, I want to add up a cylinder.
Okay, come here. Let's just select the height. So this is how you will be
able to add up a cylinder. And now, the next
thing I will show you guys about is the UV spear. Now if you want to create a spear over here,
let's come here. Let's select this particle part, and now you guys can actually select the size of the spear. So if you want to
move this one up, you guys can come
here and let's say, move up the y axis, and let's select
the x axis as well. Let's move on the x axis a bit. And now I will come here
and move on the y axis. Okay, so come here and now
let's move on the y axis. Let's bring it here on
front a little bit, and now just d select this one. Okay, so this is how
you guys can see. And as I've already told you, this one is basically
the primary object. Okay, as I have selected
this one, the last. So I have already told
you guys about that. And now, if you want
to create ecosphere, you guys can come
here and you guys can select one ecosphere
right over here. Okay, so you guys can
come here and select one ecosphere right over here
as well. So come here. And if you do want to
select any other part, let's say I want to
select this ecosphere, and let's try to put it right
over here on top as well. And here you guys can
see now I do have the ecosphere over here
on one side as well. Okay, so this is
how you guys can actually create some
three D models. And let's say I want to give
up some stairs and all. In that case, come here. Let's say add a cube. Okay, so I will come here, and what I'll do is I will try to add up a cube over here. Okay, so I will come here. I will just add up a cube
and right over here, in this particular
place as well. What I'll do is I
will come here, and I will just select this one. Let's say I will just
place it right over here. And also, in this
particular place, I will just keep this space, and I will just place it
right over here. Till on top. So come here and let's
just give it a space. Let's come here and let's do some three D animations
right over here. And lastly, I will come here, and I will just give up a
big space for here to climb. Okay? So this is how
it actually looks. You guys can come here and
you guys can play around with all of these objects
right over here as well. So this is how you guys
will be able to make some starting designs using this particular
tool here, on down. You guys can actually work here in the three D dimensions. And if you want to now view
this one from other angles, here you guys can
see this is the view of my object from
different angles. So here you guys can see if you want to add anything
here on back, you guys can come here and add different things from
the back as well. Okay, so I will just
place it right over here. And yeah, I hope you guys have understood this
particular class. So this was all
about how you will be able to add
different objects, how you will be able to delete, and also about the
three Dcursor tool. Okay? So yeah, I hope to see
you all in the next chapter. Where we'll be learning more about the
blender application. So as I've showed you by creating a few of
the characters, you guys can use
the same tool and try to create all these
objects over here again. So I hope to see you all
in the next chapter. Till then, take care
and goodbye, everyone.
7. Learning about orientation and parenting: Hello, everyone,
and welcome you to another chapter of
the Blenal tutorial. So now we are on
Chapter number six, where we'll be learning about orientation and also
about parenting. So we'll be learning how all of this option
actually works. So let's not waste time
and let's get started. So over here, as
you guys can see. Now, I'm here in the work
space of the blender. Okay? So now, the first thing, what I need to do
is basically if you guys know that
if I come here, if I click on this
particular cube or this object here
in this screen, and now if I do want to
change up the location, okay, you guys can see, I can
basically move it up the Y axis. Okay. I can also move it up
the z axis right over here. Okay. And here you guys can see, this is how you guys
will be able to move. Okay? Let's move on the
y axis a little bit. So here, according to
this particular light, it is basically moving. Okay? So as you guys can
see right over here, and if you want to
increase the size, you guys will be able to
increase the scale as well. Okay? So now here you guys can
see if I am decreasing it, it will decrease on the x axis. But now, if I come here
and if I try to move, The Z axis here also
in the downside, you guys can see it is extending on the down
part here as well. Okay. But now, what I
want to do is I want to just keep this particular
thing right over here, like this particular
base over here, and I want to change the axis. So for that, what I'll
do is if I come here, let's come here to
the global option. So from here now, if
I change the axis, if you want to see
it more clearly, you guys can click here
on the move option, and let's say if you want to move up and down, Here
you guys can see. You guys can basically move
it up and down from here. And also, if you
want to scale it, let's say I want to
scale this z axis. Okay? You guys can come here. And basically, like this, you guys will be able to change the Z axis
right over here. Okay? So now, If you come here and let's say if you just
increase the x axis, here you guys can see
it is decreasing on the x axis right over here. And now if you change the
y axis, you guys can see. Now it is actually changing
on the y axis itself. And here you guys can
see this is the z axis, so you guys can come here and basically move it like that. So here you need to come here
in the transform options if you want to do
some local ones, come here, select this one, and now if you change it,
here you guys can see. Now you will be
able to change it. Towards the size, okay? So you guys can come
here and let's say if you want to move
it from free hand, you guys can come
here, and you guys can basically move
free hand as well. Okay, come here. Let's
take this particular tool. And now let's select
the move tool. And now, if you
just scale it up, you guys can see how
it actually helps you to scale it up
right over here. Okay, so you guys can actually make some orientations
quite like this. Let's move the location
quite over here. Okay, so let's come
here and let's put it quite right over here. And now, let's say,
here you do have used the local option
and the global option. So basically, I
would love to use the global option over here because using
the global option, you guys will be able to make sub study designs and sub studying placements
you'll be able to find. Okay? So if you want
to give sub rotation, I have already told you guys
about the shortcut key, which is R. Okay, so now here you guys can
see after clicking R, I can give this thing
up a rotation, okay? So let's say I want to
come here and I want to give this thing up a
rotation quite like this. This is how you
guys can actually save this three D
model right over here. And here, I have already told you about this ad be option, if you want to add up any
cube, right over here, you guys can come here and add up any cubes quite like this. Okay? So come here and let's say I will just position
it quite like this. And over here, if you want
to have the camera view. You guys can come here,
and you guys can actually change the camera
view from here also. Okay, so you guys
can come here and you guys can actually
change the camera view. So we'll be learning
about this one later into our class when we move
deeper into our classes. So now let's come here. Let's view it from the same
angle in which I was looking. So over here, you guys can see. Now, I do have made
this particular design, right over here,
you guys can see. Now, let's say, if you
don't want to go to the global a local
again and again. Okay? So now, let me also come here and let me
create another shape. Okay. So for that,
I will come here. I will go to the add option. So I will come here
to the adoption. Let's go to mesh, and from here, I will create a cylinder. Okay? So if you come here and now as I have made one cylinder, if you just increase its size, here you guys can see how it actually moves on to
the x axis, okay? And if you come right over here, okay, let's say if I
just change the y axis, here you guys can
see, it's actually looking that it is
changing from the X axis. And if you move the z axis,
here you guys can see. You guys will feel that it is actually changing
from the X axis. Okay, so here you guys can see. Now, the same way, instead of global, if I come
here and select the local, and now if I just increase the size here
you guys can see, now it's skiing
according to the x axis. And if I just skill it the y axis over here,
you guys can see. It is actually working
from the y axis as well. And if you want to increase the size here you guys can see, it's changing from
the Z axis as well. Okay? So now, again, if you come here, if you
give the global option, and now if you try to change
here, you guys can see, it's showing that you are just changing it from the y axis. Okay? So over here,
you guys can see. Now you guys can actually
change or you guys might think that it's
changing from the Z axis. You guys can select here, and also you guys can just decrease the z axis
from here as well. Okay? So this is how it looks. If you want to rotate
this thing down and if you want to see how this
particular model looks, from all the angles. You guys can come here and
check the angle here as well. If you want to
move out this one, you guys can come here
and maybe take a bit far. And now again, to
view every component, come here and select frame all. Over here, you guys
can see now if I want to see the camera angle, you guys can see the camera
angle looks quite like this. So I will just go back
right over here again. So here, what you
need to do is if you don't want to go to this
option again and again, is you come here, and what
you need to do is you need to click on the comma key
from your keyboard. Okay? So once you click on
the comma key over here, you guys will be
able to change from global to local or
anything as such. Okay? So you guys will
be able to select the transformation
orientation from here, okay? Now, what I'll do is I'll come here and I will just select
all of these objects, so you guys can come here
and select all of it. Let's say I want to
just delete this one, and now let's come
here and make up a selection and delete this
one from here as well. Now, I will come here
and I want to take my cursor or the three D cursor and let's place
somewhere over here. I will just place my three
Dcursor somewhere over here. And now I will click on Shift A. Let's go to mesh, and let's create one
cylinder over here as well. Okay. So now, if
you'll just zoom in, let's bring my hand
tool over here. Let's just bring it
quite like this. And now I will just keep
it here in the center. And now I will just zoom in
right over here as well. So now over here,
you guys can see this one is basically
here in the x axis. Over here, now, if you
want to change the mode, let's go to the local. And from here. Now, what I'll do is I will just
scale this one up. Okay, so I can just scale
it up towards the x axis. And also, I will just scale it up towards the y axis as well. And here you guys can scale
it up in the Z axis. Okay? So this is how it
actually looks. Let's come here. Let's put
it over here in the center. And now, what you
want to do is you want to actually
transform this one, but over here, you
don't want to view it. Like if you do any
transformation, also, dis cursor will be back over
here at the center again. In that case, you guys
need to go to object, and I have showed you how
you will be able to clear. Let's say I want to
clear the location. Now if I just zoom out
here you guys can see, this is coming exactly at the world transform
orientation center. Okay. So here you guys can see the global center, it's coming. Okay? And now, if you
don't want that way, let's click on
Control Z to go back. And now let's say what you
want to do is you want to come here and you want
to click here on Apply. And over here, you guys
can click on location. Okay? So there, they will
be basically showing that from where this particular
thing was generated. Okay? So if you come here and let's say I will
just come here, and I will just select
this selection tool, and now I will just click on G, and I will just move
it right over here. I'll just move this
thing right over here. And now let's take this cursor, and I will just move it up
somewhere here as well. So now let's move
it somewhere here. Let's take my selection tool. And now if I click
here and let's click on A Option
or this object, and here I will click
on Apply from here, if I just click on location, here you guys can see. You guys can give this up a location or here if you
want to give this one up, A rotation, you
guys can actually give this one up a
rotation as well. Now let's select
this. Let's click on object and over here. Now I will click on apply, and here I will give
this one up a rotation. Now I can click on
R, and over here, you guys can see it is giving a rotation from
the center itself, not here in the own object. So if you do have this type of keys in so many dimensions. Suppose you do have
the work where you do have different
kind of dimensions. So if you want to follow one x axis or if you want
to follow one y axis, you guys can come
here, and you guys can actually follow this
notation option from here. Okay? So as you have just post
pasted this one over here by clicking on the left
button of your mouse. So now what I'll do is I'll come here and let's say the same way, what I want to do is I
want to go to object. And from here, now I will
go to apply and from here, let's say if I do want to
scale it, I can come here, and basically, I will be
able to scale it from here. So now if I just click on S, here you guys can see from
this particular starting here, it is actually scaling. So over here, I'm just
only following one line. So if you want to come here, increase or decrease,
you guys can do that. The same way if you click on R, it will basically rotate from the center as I have
selected the local option. And the same way if you come here and let's go
with the global. Let's come here and the same
way if I click on a object. Let's go to apply, and let's select a
rotation option. And now, if I just
click on R, over here, you guys can see how it
actually gives you a rotation. Now if you want to
change the x axis, you guys can come here and
basically change the x axis. Using the hand tool over here, now, let's just
move on the hand. You guys come here
and just scale it up over here in the
center as well. So now let's come
here. Let's put it over here in the center. And if you want to zoom out, you guys can come here and
zoom out from here as well. Okay? So I have already
told you guys if you just click on Control A. From here also, you
do have the option from where you will be able
to choose the scaling, the rotation, and the location
option as well. Okay? So now let's take my
move tool from here, and what I'll do is I'll come here and I will be able
to move this thing. Okay, so over here, I will
just select the move to, keep this thing right over here. And also, over here, I can come here and I can
just check out the rotation. So let's give this one up
a 90 degrees rotation. Okay, so let's come here. And now let's type 90. Okay, so I will come
here 90 in the x axis. And over here, you guys can see now if I just zoom out here it had given a rotation of 90
degrees over here in one side. So I can come here and now
if I do want to scale it up. I can come here, and I can basically scale it up
from here as well. Let's say if you do want
to increase the size, here you guys can see
now you will be able to increase the size or we'll be able to scale
it up from here. If you come here, change the
location. Let's come here. Let's change the location
quite like this over here. And now, Let's come here. Let's select local. Okay. Let's go to global. Let's select the local option. And from here, now
you guys can see, I can basically align this one. Okay. So here, if you want
to scale it in the y axis, you guys can come
here, and basically, you guys will be able to scale
it with the local y axis. Okay? So come here. Let's take my hand to. And now, let's give this
thing up a rotation. Okay. Now, if you want to apply rotation, you
guys can come here. Let's go to object, select apline and here you guys can actually give this
thing up a rotation. So you guys can come here. And now, if you just
change the rotation, here you guys can see from
this particular move point, you guys are giving
up a rotation. But the same way, if you want to give it from here in the middle, what you can do is you
guys can just come here, select the cursor, select
the cursor over here. And now you guys can select and keep this thing
here in the center. Okay? So now, if you just
click on R and over here, you guys can see as this one
is the generating point. Okay? So as this one is
basically the generating point, it will give a rotation
from this particular angle. So you can also turn it off. You guys can come here. And you guys can
actually go to clear. And from here, you guys can actually go to clear location. Let's go to object again. And from here, let's click
on the scale option as well. And also, let's
come here and let's go to clear the rotation option. Okay, so you guys
can come here and apply all of these things
over here as well. So now, over here, I will make another cube. Let's click on Shift A. And over here, I do have
the cube option, okay? And if I want to scale it up, I can come here and I can just scale it up over
here in the x axis. Let's scale it up in the
y axis over here as well, and also here in
the Z axis, okay? So if I do want to make
some kind of a floor, Over here, let's just
increase it on the x axis. So now, as you
guys can see, now, if I just stake
here and if I just bring it up quite
over here on top. And now, what I want to
do is I want to keep this thing over here in the
middle, the three D cursor. Okay? So now, again, I will select the
select box option. Okay. So now, if I just zoom
in and I can also zoom out, let's say, now, what
I want to do is you guys want to
do some parenting. Okay? Like if you just put up this object over here on top, both of these things will
basically move together. Okay? So how you will
be able to do that. So the first thing, I'll
select this object. Let's take this cylinder, and now just change it's location.
Okay? So come here and maybe change it to ten. Okay, so let's come here. Let's change it to ten. And now I want to bring it more. Okay, so you guys
can just come here, hover over and just put
it over here on top. Okay, so you guys can come
here and let's say let's change the y axis
over here as well. Okay. So now, come here and just put this thing
over here on top. And now you guys can
just select the z axis. Okay? So now if you come here, let's just move it up a
little bit over here. Take your time to
do these things. Okay? These are
basically the basics. So you guys need to make sure that you guys
take your time. And let's say for rotation, I will put 90 over here. So I will just put 90, but this one is
basically coming down. Okay? So come here,
select this one. And now, let's just zoom in. Let's take my hand tool. And now over here, if I want to place it
right over here on top. Okay, I can come here, and let's say I will
just change the x axis. So come here and just
select the x axis. And now you guys can just put
this one here down as well. So come here and change the
z axis from here, okay? So I will just come here
and I'll just change the z axis and maybe
place it quite over here. Let's take the hand too. And now here you guys
can see in one side, I am able to put this thing. And now, let's say I
will come here and let's change the
y axis from here. Let's say I want to view this things quite like
this right over here. Okay? And also, I want to change the Z axis, come here. Let's come and try to check the z axis from this
particular place. And now, just make sure that you just change
the transformation. So come here, go to the location and try to place
it over here in the middle. Let's go to the y axis. And now let's change
the z axis as well. Here in the
transformation option. Now, let's come here. Let's just go back
and from here, this is how it actually looks. And in the same
way, if you want to come here and put
on other objects, you guys can do that. Okay? So come here. Let's select the cursor and
let's put it right over here. And now, if you
want to add up a e, you guys can come here and
let's say using shift and a, you guys will put on some mesh. Let's go on with a que. You guys can come
here, put up a que, and you guys can actually
increase the size. So let's go to scale. From here, and now you guys can basically increase it to the x axis and also through the
y and the z axis as well. So come here and from here, you guys can actually
place it quite over here. So now if you want it to move, so now let's see, let's
check out the view. Okay, so this is how my
particular model basically looks. Okay, so this is the model
which I have just made. And now you will be able
to change it individually. Let's say if you select this
one, if you want to move, you guys can actually
move this one from here. Okay? But if I want to parent, let's say this is
basically the base. Okay. And now, first, what I need to do is
I need to come here, select this top icon, and over here, using shift, I will select this part as well, and also this down part, I will select at last. And what I'll do is I will
click on Control P. Okay. So as I have clicked
on Control P, Here you guys can see. I do have the option of set
parent to object, okay? So if I click here on object, and now if I change
or transform, here you guys can
see the whole thing is basically transforming. If you come here, if you
want to scale it up, you guys can come
here, and basically the whole thing will
be scaled up and down. Okay? So now, Using this
one, let's select all of it, and I can just
increase or decrease the size all quite
over here, together. If you want to rope again, what you can do is you
guys can go to object, and from object, you
guys can come and you guys can go to this
option called parents. So here you guys can
see the parent option. And now, if you want
to clear parent, you guys can come here and
click on clear parent. But make sure you click on the clear and
transformation option. So I will come here, and I will just keep on the transformation. But now I am individually
able to change its rotation, its position or its
scaling over here. You guys can see now it is an individual object
not as a whole. So this is how you guys
can actually select more than one object and
place it here with one. And now, let's say what
I'll do is, again, I want to parent it, so I will just come
here, select all of it. Let's come here and let's
select this one first, this one first and
the base at the last. So make sure to do
that because Once you select the base for
the last, that time, what will happen is it will automatically take the last
selected one as the parent. So over here, you guys
can also go to relations. And from relations, you guys can come here into the
parent option. And over here, you guys
can actually select. Okay? Which one? You
guys can come here and basically name this thing
all around as well. Let's come here and let's
name this one as the base. I will name this
one as the base. And now let's select this one, and now this one is
actually the cylinder. And let's come here and
let's select this one, and let's name this
one as the cube. I will just name
this as the cube. And I'll click on Enter. And what I can do now is
let's select the cube. Let's select the cylinder. And now at last, I will select the base. Okay? And now, if
I go to my object, and from here,
let's go to parent. And from parent,
what I can do is I can click on object over here. And over here, you guys can
see under the base over here, I do have all these two options, which is the cube three. And here you guys can
see under the base. I do have all of
these things, okay? So here you guys can see. If you just click on base, here you do have the cube, and after that, you
have the cylinder. Okay? So if you want to make this cylinder and
another object, you guys will be able to do it. From this offset panel as well. You guys need to just
select this one, drag and move it here down. Okay? So now, this one is
again, an individual object. If you come here, if you move on the rotation you guys
will be able to see. You guys can come here if you want to get up a three D view. You guys click here
onto this object. And from here, you guys
can zoom in and zoom out to that particular
object over here as well. Okay, come here. Let's
take the move option. And now, if you
take the rotation, you guys can come here, and you guys can change the y axis, so you guys can come here. Let's see the y axis
from this side. And now, what you can do
is you guys can come here, select this one as individual. And now if you want to scale it up, you
guys can come here, and you guys can basically
scale it up here as work. And if you want to give
this thing up a rotation, you guys can come
here and give this up a rotation from here itself. Okay, so come here, place
it right over here. And now, if you want to
view it from another angle, you guys can come here and you guys can view
it from the y axis. Let's come here and let's
just change this one. Okay? Let's come here. Let's select this particular
option, the cursor. Okay. And now, make
sure that you put out the cursor right
here at the center. So I will just select this
one here at the center. And now, if I want to scale, let's say I want to scale it, here you guys can see how you
will be able to scale it. And also, if you want to
transform, in that case, click on G and over here, you guys can come and
transform it quite like this. You guys can come here,
now select this option, and using this y axis, let's come here and get a view of this whole object over here. You guys can come here and place it and if you want to
group it all here again, you guys can come
here, select this. Let's click on shift, and let's select this part. Lastly, what I'll do
is I will come here, select this, this, and this, and I will just make
one parent again, okay, Control P. Over here, now you guys can see. Again, I do have
it under the base. So under base, you guys can see I do have the cube over here. And also, I do have the
cylinder right over here. And if you want
to bring it back, again, you guys can come here, select this particular option, and you guys can just move
it here in the base as well. Okay. So now, again, this
is back here at the base. So if you just click on to the base option,
let's come here. Let's select the base option. And now, if you
want to scale it, you guys can click
on S. And from here, you guys can actually
increase the size. Okay? So if you come
here and if you click on S and using S, you guys can actually increase the size of the whole object. Okay? So now again, let's
move the x axis over here. Okay, let's move the x axis, and let's move the
y axis as well. Okay, so let's come here. Let's move the y axis. From here, and if
you want to zoom out control minus to zoom
out over here as well. Okay. So here you guys can see this is my three D animation. Over here, you guys can actually
play around with all of these objects and make some
things right over here. I have also told you about how you'll be able to add cube, make your own dimensions. But here, I have talked about how you will be
able to do parenting and also how you will be
able to do the orientation. Okay. So here we have learned about transform orientations. So yeah, I hope you
guys have understood this class and also about
the relations options. So from here also, you will
be able to do the parenting. So if you come here, let's
take the base from here. And from here, now, if
you click on parent, here you guys can select what you want,
it's parent to be. Let's come here. Let's
take this cylinder. And here you guys can see
the parent is the base. And if you come here, here also you guys can see for
this particular e, the parent is base over here. And from here, you guys can actually change the parent type. So I had to select
object over here, and that is quite
perfect for my usage. So yeah, I hope to see you
all in the next chapter. Where we'll be learning more
about blender in detail. So I have shown you guys a
few other options just to get started with making some
stunning designs over here. So see you all in the
next chapter till then, take care and goodbye
everyone. Okay.
8. About the object data and edit mode: Hello, everyone, and to another chapter of the
blender Essential tutorial. So now we are on our
Chapter number seven. And here, we'll
be learning about the object data and also
about the edit mode. Okay? So I'll be telling you
guys about the object data, how you'll be able to control
the object data over here. And also, we'll be learning about the edit mode in detail. So let's not waste time, and let's get started. So over here, as
you guys can see, now, I'm here in the workspace, and in my three D view panel, you guys can basically
see all of this object. So this is the camera. This
is basically the light. And this is basically the
cube right over here. Okay. So now, if you
want to transform it, what you can do is if you just click on G from your keyboard, you guys can actually
move this thing around. Okay, so you guys
will be able to move this thing around all from here. And now, if you come here, and let's say if you want to move this particular
icon as well, which is the light
icon, click on G, and you guys will be able to
move this all for yourself. So you guys can come here
and move this all around. And if you just
move on the Z axis, you guys can actually view
it from all the angles, okay, so you guys can
see it right over here. But now here on all of these options, on
the left hand side, you guys can see there
is a small icon, okay? So these are triangular icons. And once I drag this down, you guys are able to see
this are basically objects, but all this over here are
basically object data. Okay? So if you just
double click over here, you guys can see now you do have different options
regarding the lengths, and all you will be able to
select the focal length. And also, if you come
here onto the cube, you guys can see here you do have the vertex group option. And if you come
here on the light, let's say you guys will be
able to change up the color. Okay? So if you come here, if you want to change the
color to something over here, you guys can come here and select those colors accordingly. So come here. Let's put it
as white color as well. You guys can select and see how it will look in
different options. Okay? So you guys just go here
on the point option. And if you want to
see up a preview, you guys can come here and
see up a preview as well. Okay? So these are
basically extra settings, which you guys will
be able to work. So now, from here, let's
take this particular camera. And what I'm going to do is I am going to add
another object. So for that, what I'll do is
I will go to the adoption, and from add option, I will go and select camera. Okay? So now the
camera is over here. In this cursor,
let's click on G, and now you guys can basically
move this thing around. So now let's just place
it right over here. And now, if I want to
view it from a Z axis, I can come here, let's just
some out and from here. Now I will select this icon, click on G, and now I can
just bring it all around. Okay, so if you guys can
come right over here, Now, if you want to
give this thing up a rotation on the Z axis. Okay, so you guys can come here. And from here now,
let's go back, so you guys can come here on the back. Let's
select this one. And let's click on G. Let's
place it right over here. And now after placing
it right over here, if you want to
give this thing up a rotation, let's click on G. Okay. And from here, now, if you want to give this
thing upper rotation, you guys will be able to give this thing upper
rotation as well. Okay. So now if I
just click on R, and I will just move this thing towards this particular cube. Okay. So over here, you guys
can see from the top view. If I click on G, if I do want to bring it back a little bit, I will just bring it back a
little bit right over here. So now I do have both
of these lenses, okay? So let's come here and over here in the opposite
panel as well. You guys can see now I
do have this camera one, and here I do have the camera. So now I will just
double click over here, and I will name this
one as camera right. Okay, so I will just
come here and I will give this name
as camera right. And now, again, what I'll
do is I'll come here, select this one, double click, and I will name
this one as camera. Left. So I will come here and name this one
as the camera left. So now let's select
the camera left first, and let's go to
this object data. And once I'm here
in the object data, what I can do is I can come here and I can just change
the focal length. Okay. So now let's say I will just put this one as one 30, and I'll just click on Enter. And here you guys can see this one have basically changed. Okay? So the object
data over here, Have changed. And now, again, what you're going to do is
you are going to come here. Now, go to the camera
right, go to this option, and from here, now let's
put this one as 20. If I give on 20, and here this is saved as 20
from here as well. If you do want to
give this one a name, so you guys can come here
and name this one as 20 Mm. Click on Enter to apply. Let's come over here on top. And over here, I will just
name this one as one 30 MM. And if I just click on Enter, here you guys can see now this thing over here
have both of these names. Suppose what the properties
do I have over here. So this one is one 30 MM. So let's say over here
into this particular icon. Also, what I want to
do is I want to put up that one 30 MM option
or the focal length. So in that case, now, I
will select this one. Let's come to this
option right over here. And just beside here, you do have one icon, which calls browse camera
data to be linked. So just click over here, and now if you
click on one 30 MM, here you guys can see now, this one have actually
changed, okay? And if you just click on R, you guys will be able
to give this thing up a rotation over here as well. Okay? Now, the same way, if you want to change this
one, come to this option, go over here, and come here at this browse camera data to be linked and select
the 20 MM option. Okay? So now here
you guys can see. Now you do have Both of these
cameras over here focused. Okay? So now, they do have
different properties. So you just have changed the
properties right over here. Okay? Now, if you want to give this thing up any kind
of rotation and stuff, you guys will be able
to give this thing up any kind of rotation
over here as well. Okay. So I hope you guys
have understood this part, that how it actually worked. So now, over here, we will be looking into
the cube option, okay? So under cube, you don't have such things which you guys
will be able to change. Okay? So for that, now, what I'll do is I
will come here. Let's select this cube option. And now, let's
change the x axis. Let's come down right over here. And as you guys can see, I do have this particular
thing right over here. Okay, this particular cube. Let's say if I want to change, any part from here. Okay? If I want to just select
few parts, and from here, if I do want to change anything, I will be able to change
it right from here. Okay. So for that, what I need to do is I need to
select this icon. And from object mode,
I will come here. I will click here, and
here under object mode, you guys can see there is a
mode called the Edit mode. Okay? So come here, select the edit mode. And now here on top also, you do have three options. Okay. But first, let's try to
understand it right over here. Okay. So now let's
say from here, what I want to do is
I want to come here and I want to select
a point, okay? So if you want to select
individual points, you guys can come
here and you guys can actually select
individual parts. Otherwise, if you want to select few of the parts together, you guys can come
here and let's say, click on shift and now select
those parts over here. Now, make sure you
click on Shift, now select this whole thing. And now, if you want to change anything right over here on top, what you can do is
if you want to, let's say, if you
want to move this, you guys can just click
on G. And this is how you guys will be able to
move this all around. Okay, so here you guys can see. You guys can make all of these
tall buildings and stuff. These kind of
structures over here. And if you just want
it to go in one angle, if I want it to go
only to the Z axis. Okay, I can come
here, click on Z, and it will only increase or
decrease from the z axis. Okay? So just left click on your mouse to apply over here. And the same way, if you come here and let's
say I want to select this whole part
again. Okay, so come here. Let's say I will just
select this whole thing. Let's click on shift. And now I will just try to
select the whole thing up. And now I will just click on G. And now I will
just click on Z, and I will just
bring its size down. Okay? Now, if you want to give this one a rotation,
you guys can come here. Let's say if you
just click on R, here you guys can see this
is how you guys will be able to give this thing up a rotation
quite like this as well. So you guys can come here
and let's say if you want to give this
thing a rotation and you want to apply this, just click on the left
side of your mouse. And now over here
on top as well. If I come here and if I want to scale it,
I can come here, I can click on S,
and I can just scale this up or I can just
scale this down as well. Okay, so you guys can
come here and if you want to see it from
different angles, you guys can see how
it actually looks. So over here, you
guys will be able to change things quite like this. And the same way, if you
come over here, let's say, What you want to
do is you want to select any particular side. Okay. So from here, if you come to this
particular option, instead of selecting
all of this, let's come here just beside
the edit mode option, you do have these
three modes, okay? These three select modes. And if you come here, if
you click on it select, what they'll do is
if you come here, if you just select one
of this part over here, it will basically
select the whole thing. And now, if you click on G, you guys can see now
you are able to move only that particular site.
So you guys can come here. Click left click on your mouse, and it will be saved. If you come here,
click on G. And now, if you want to change this
part over here as well. Once you're done,
you guys can just click on the left hand
side of your mouse. So now, just move
this thing around. Okay, so over here, you guys can see this is how it
actually looks. Okay. So this was about
selecting H. And after that, if you want to
select a whole part. Okay. Let's say I will just
rotate this thing down, and now I only want to select this particular part
right over here. Okay. So for that, now, again, what I need to do is
I need to come here, and over here, I need to select
the phase select option. And now, if I click over here, only this part
will get selected. And if I want to transform
this perdicular part, what I'll do is I will
click on S. Okay? So if I want to scale
it up and down, I can come here and
I can just scale it up and down
from here as well. Okay. So now I will just de
select by clicking outside. I will just zoom out, and
if I do want to see a view, this is how this
perdicular icon looks. So now here I do have
this perdicular icon. And now here in the
edit mode, also, what you can do is
you guys will be able to create or add
different kind of icon. Let's go with a plane over here. Okay. So now, if I come here and let's select
on plane option, and over here, you guys can see now if I click on S. Okay? So let's click on S, and if you do want to
increase the size, you guys will be
able to increase the size from here as well. Okay, so over here,
you guys can see now I do have selected this
particular thing. And now here as in my edit mode. If I come here, if I just
go out and from here, if you want to know what is the shortcut of changing
between edit mode, and the object mode is
tam from your keyboard. So now if I just click on Tam, now I'm here in my object mode. And here in object mode, if you click on S and if
you increase the size, both of these are actually
changing the size altogether. So this is one single
object right over here. So now over here, again, if you want to actually create a new object. Okay, go to add. And from here from object mode, what you guys can
do is go to mesh, and from here, you guys can
actually create a cube. Okay. So now click on
G to move it around. So come here and bring it
quite right over here. Let's take my hand tool, and what you guys can do is you guys can just move
this thing around. Okay. So use this one and
now just change the x axis. Okay, so come here and place the x axis quite
right over here, and using control plus, you guys can basically
zoom in as well. Okay, so you guys can basically zoom in over here as well. So now, if you want to move from object mode to the edit mode, click here on tap. And as you have selected
all of this thing, okay, what you guys can
actually do is now, if you go to the Move tool
or the transform tool, and if you want to decrease
the size from this corner, so you guys can come here. Let's say you guys
can just select this, and maybe if you want to move, you guys can basically
move it in the y axis. If you want to come here
and move it to the x axis. You guys can basically decrease the size over here in
the x axis as well. And if you want to move it
towards the y axis, come here, select this one, and this
is how you guys will be able to move it towards
the x axis as well. You guys can come here and basically work with
this thing up. And now, using the x axis, you guys can just
move around and are able to view the
whole thing out. So this is how you guys
will be able to work. And again, if you want to
go to the object mode, you guys can click on tab. And now over here, let's select the
transformation option. And now if you want to move it, up and down, you guys will be
able to do that from here. Okay? Now, if you
again click on R, you guys will be able to give this one upper rotation from this particular
place as well. Okay? So yeah, I hope to see
you all in the next chapter, where we'll be learning
more about blender. I hope this class was
clear for you all. So see you all in the
next chapter till then, take care and goodbye
everyone. Okay.
9. Mesh components and object origin: Hello, everyone, and welcome to another chapter of the
blender essential tutorial. So now we are on our
chapter number eight. And here, we'll be talking about the mesh components and
the object origins. So we'll be learning what
the mesh components are, how you'll be able
to delete those, and also we'll be learning
about the object origin. Okay? So what does the
object origin means? Like if you delete
your mesh component, but still you will have
your object origin inside your three D view panel. So let's not waste time, and let's get started
with this chapter of mesh components and
the object origins. So over here, as
you guys can see, now, I'm here in the work
space of the blender. And over here, you
guys can see I do have all of the objects
present right over here. So in the last class, we do have learned about the object mode, and also we did have learned
about the edit mode. If I come here onto the cube, let's go to object mode, and from here, let's
go to the edit mode. And now, what you can do is if you just select
any particular part, so you guys will be able
to delete it as well. So now I will come here and I will just select
this vertex option. And let's say from here, what I want to do is I want to delete a particular vertex. So let's take this particular
part right from here, and what I'll do is to delete, I will just click on
X from my keyboard. And here I will have this
delete drop down menus. Okay? So here you do have different option
delete vertexes. If you want to delete the ages, if you want to delete
only the faces or only ages and faces
or only faces. So for that, the first
thing what I'll do is if I click on vertex
over here now, if you want to view it from
all the sides you guys can see the component
which I had over here, so that one is
basically deleted. Okay? So over here,
you guys can see now I don't have this
particular object. But how have I deleted all these things
altogether because I had selected only one verdix. So for that, you need
to make sure that you know, So over here, if I come here and select this particular key
or this vertex, it will basically delay
the whole thing out. Because without this key
or without this vertex, I won't be able to make
this particular shape. Okay? So in that case, now, if I just move it around
through the x axis, you guys can see how
it actually looks. So without this vertex point or without this particular
key right over here, you would not be able to have this whole
shape around. Okay? So I do have deleted this part. Now, let's say, if I
want to delete the ages. So for that first,
I will come here in the select mold and I
will select the g select. Now if I just come here and let's say I will just select
this whole thing out. And from here now again, I will click on x. And if I come here and if
I click on ages, So here, you guys can see, I
do have only deleted the faces and also the
edges over here on top. Okay? So if I click
on Control plus, you guys can see that on top, I don't have the edges, but on this particular side, I do have the edges
over here as well, as it had deleted only
both of these parts, okay, over here on top. And also as this one
doesn't have any field. So again, I will click
on Control Z to go back. And now, let's say if you
want to select any phase. Okay, so I will go
to select mode. And from here, I will select
this articular phase, and now if I click on X. And now, if I click
on faces over here, you guys can see I do have deleted the whole phases around. So now using X, if you want me to move around,
you guys can see. I am able to move around
from here as well. So control from here again. And now, if you want to view it in a different
way or delete. Let's click on x.
And now from here, if you select only faces, you guys are able to see that I do have the ages over here, but I don't have the
face or the feel. Okay, so you guys can
move on the x axis and you guys can see right now
you don't have any feel, but still you do have this ages. So individually, you
guys can come here and select the ages
from here as well. Now again, I will go back. Using control Z. Okay, so you guys can come
back right over here. And what you can do is now
let's select this part. And from here, let's click on X. And after that,
you guys can also select only ages and faces, y? So over here, you guys can see the whole thing over
here had got deleted. So now, come here,
select this one. And lastly, click on
X from your keyboard. And now just delete only faces. So now, over here, I do have this particular face. And if you want to go back
again to your object mode, you guys can click
on tab and it will redirect you in your object
mode over here as well. So individually, you guys can come here and
move it around. And if you want to go back
again to the edit mode, click on tab again, and here you are back again at the tab mode
over here as well. Okay? So this is about that. And also, in last class, I have showed you that
you will be able to add more components to
it from here as well. So once you're in the edit mode, if you go to add and let's
say I want to add a plane, and now let's click
on S to scale it up. So over here, you guys can see. Now I do have scale
it up together. Now, if I just click here
outside and from edit mode, if I turn back to
my object mode, here now you guys can see
this is basically one object. Now, if I click on
S, you guys can see, I will be able to increase or decrease the size accordingly. So now, again, if I come back here and let's go
to my edit mode. And from Edit mode, let's say, if I just select the
whole thing out. So for that, let's go to select, and from select,
let's click on A. Otherwise, the shortcut
key for selecting all component is A
from your keyboard. So if I just click
on A, over here, now you guys can see, I do have all the mesh
components selected over here. And now, if I click
on X to delete, and if I go to verts, here you guys can see the
whole thing is deleted. So you guys might be thinking, Okay, now the whole
thing got deleted. So what how you will be
able to make things up. So to make sure that the whole thing is not
deleted over here. Only the mesh component
or the component which I had here under
the mesh is deleted. If you look here into the
opposite panel as well, here already, you do
have the cube option. Okay? So now, if I come here, let's go to the object
mode from here. So let's go and click on tab. Okay? Otherwise, come here. So now, if you want
to move this object, make sure you select the cube. And from here, now, if I click on G, so If I come here, let's click on the cube. And from here, now, if I just click on Edit mode, and from here, now, if I click on G, so you guys will be
able to do that. So now, again, come here, go to the object mode. And from here, now, if I click on G, you guys can see this
small yellow line, this is basically called
as the object origin. Okay? So I can basically move
it around wherever I want. If I want to move it around
in one particular axis. Let's say if I want it to
move around in the x axis, I can come here, move
it around the x axis. If I want to move it around
the y axis, I can come here, click on the y option and move it around the
y axis as well. And if I want to move
it around free hand, I can click on G again. Okay, so let's come here and now if you want to click on G, and now you guys can actually
move it right over here. Okay. So now, as
you guys can see, now I do have the object origin right over here as well, okay? So now, over here, let's say if I select any
other object, okay? So for that, first, let's go to view, and
let's go to frame all. And now, let's say, over here, now I'm not able to see
where my object origin is. Okay? So now it is just quite impossible to find
the object origin from this particular place. Okay? So again, if I want to select the object
origin, in that case, I will go to the
cube, and over here, you guys can see I do
have the object origin. So if I want to move it
along, I can come here, click on G, and I will be able to move it
around quite over here. Okay, so come here and just left click and
you will be able to paste that thing down
right from here as well. So now let's come here and let's try to add different D object. So let's go to add
and from here, let's go to mesh, and from
here, let's take up a Q. So now, using control plus, I will just zoom in, let's take my hand tool, and let's place it
right over here. And what you're going to
do is you are going to actually make this one
door like structure. So for that, now, what
you're going to do. The first thing is now, again, I will go here to the
Edit mode using the tap key. And now, what I'm going to
do is I'm going to come here and let's try
to change the axis. So if you want to select this particular axis
right over here. Now, if you try to
move this along, you guys can see the whole thing is moving along together. So now let's come here and
let's just decrease the size. So for that, I will
just click on S. And now, what I'll do
is I'll click on x, because I want to actually
move the size from the x axis. Okay, so I'll come here and I'll just place it quite like this. Left click on my
mouse and over here, you guys can see now I do have this particular component
over here in the center. Okay. So now, again, if using the object mode, you guys can come here and
if you want to click on G, and if you want to move
it through the y axis. You guys can come
here and move it through the y axis
over here as well. And over here on this particular
icon, you guys can see, this one is basically the object origin over
here in the center, and over here in the center, this one is basically
the cursor. So this is the three
dcursor over here. Now, if you want to increase the size of this one as well, click on tap for the edit mode. Now, let's select
this whole thing up. I will come here and
let's say I will just select the whole
thing up from here. And now I will click on S, and now I will click on Z. For that, now, I will be able to change it only to the Z axis. You guys can come
here and maybe just change the size to
the Z axis from here. Now as you guys can see, I do have moved this one
on top as I am trying to make window like structure over here or a door
like structure. If you want to move it along, you guys can come here and
basically move it along. If you want to give this one
a rotation in the x axis, you guys can come here and
maybe give this thing up a rotation here in
the x axis as well. Now let's move the
x axis right from this side that I am able to view this properly when I work. Let's move the hand to. Let's keep this thing
over here in the center. And now, What I'll do is I
will come here, and let's say, now what you want to
do is you just want to move this particular
object origin. Okay? So if you only want
to move the object origin, I'll be telling you guys how
you will be able to do that and also different ways to
do the same thing as well. So now, again, I will come here. Let's select the whole thing up. And from here, now I will
click on G. And from G, again, I will click on Z to
move it along here on top. Okay, so I will just
move it here on top, left click on your mouse to just pace to that
particular place. Okay so now here
you guys can see. Now I am at this particular
point right over here, and here you do have
your object origin. Okay. So now if I want to give this thing
one up a rotation. Okay. So for that, what I'll do is I will go again
to the object mode, so I will click on tab. And now, if I click on
R and if I want to give this thing a rotation on the
Z axis, I will click on Z. And here you guys can see
from this particular point, actually it is basically
giving me up a rotation. So over here, you guys can
see from this middle part, it is giving me a rotation. But for me, I don't
basically want that. What I want to do is I want to give this one up a rotation. From here in the center
or wherever I want. Let's say from this
side, I want to give this one upper rotation
from this side as well. So for that, the first thing, what you need to do is you need to go here to the
options option, and from here, now you guys
need to click on origins. You guys can come here, click onto the origins option. And now, what you can do is
you guys can go to object, and under the set origin, you guys can go, and
from set origin, you guys can select
origin to geometry. Okay, so you guys can come
here and now you guys can see this one is exactly
here at the center. Okay? So this particular
object origin is basically at the center. And now, if you
give any rotation, it will give a rotation from this particular point
from the center itself. Okay? So again, if I go to object and if
I go to set origin, and if you want to bring
your object origin through the three D cursor, which is here in the center, you guys can actually bring
that one from here as well. Okay. So now let's go to origin to three Dcursor now the object origin is over
here in the three D cursor. And if I click on tab, and now if I click on R, so let's click on r over here. Now, let's click on
to this object mode. And now, if I click on r, and if I want to give
this thing up a rotation, you guys can see
I am not able to give up a rotation for
this particular thing. I will just come here
and again go back. I will just come here and make it back here again
at the center. So now let's say I want to bring this cursor over here on
this particular side. So in that case,
from object mode, what I need to do is I need
to go to the edit mode. So now let's click
on tab over here. And now from here, I will select this vertex mode. So I will click
here on the vertex. And now I will select
at what part do I want this one selected.
So I will come here. I will select this particular
part, and from here, what I'll do is I will
go to the mesh option, and from mesh, I
will go to snap. And from Snap, what I'll do is I will go to cursor
to select it. So from here, you
guys can see now I do have this particular
cursor right over here in this particular
age because I will be giving this thing up a rotation
like a door from here. So now I do have this
particular cursor over here. So now, I need to
change the origin, which I can only do
from the object mode. So I will come here
on the object. Let's select the object
option from here as well. And now, again, what I'll do
is I will go to set origin, and from here, I will select
origin to three D cursor. I will come here,
and I will just select this particular option. And now if you click on R
and if you think that you want to give this
thing up a rotation on the x axis, select the x. And now over here, you guys will be able to see
that you will be able to give this thing up a
rotation from here. So let's come here And now, I will just select all before
that. So I will come here. Let's go back and once
you are over here, you do have your cursor
over here as well. Now, once you are done, make sure that you turn off
your origins from here. Okay? So once you
have turned off, if you want to give this
thing a door like rotation, you guys can come here. And let's say I will just click on R and I
will click on Z, and over here, you guys can see you are giving a rotation. From the Z axis. You guys can basically
use it from here. Now, let's say and
control Z again. Now, if you want to give this
the same thing over here. In that case, again,
what you'll do is you'll click on tap to go
to the edit mode. Come here, go to the edit mode, and from here, let's select
this vertex over here. Now, let's go to
the mesh option, and from here, let's go to
snap and cursor to selected. Now I do have my cursor over
here in the selected part. And what you can do now
is you guys can come here and let's say
once you are done, let's go to the object mode. And from the object mode, now you guys need to go
to object, and from here, let's go to the set
origin and from here, origin to three D structure. Again, now, if I want to give a rotation from this
particular end, let's click on r, and from here, let's click
on Z and now over here, it's giving a rotation from
this particular place. So this is basically
the object origin. So now here in this
particular class, we will also learn that if
we have multiple objects, how you will be
able to join them, and how you will be able
to separate them as well. So for that, the first thing, what you need to do is
you need to come here, and you need to add
different kind of objects. So here, I'm in my object mode. Let's go to add.
Let's click. On mesh. And from here, now let's
take a cylinder first, click on G and just move this cylinder right
over here in one side. And again, what I'll
do is click on ad, otherwise, shift A. I will
just click on Shift A. From there, I'll go to mash, and now I will take spear. I will just take this UV spear. Let's click on G, and let's move it around over
here as well. Okay. So now, this three things
are different objects. So here you guys can see
the spear, and over here, you do have the cylinder, and over here, you
do have the cube. This one is the cube one, as I already do
have another cube, where I have actually
deleted the mesh components. So if you want to just
join all of this together, make sure you select one, and let's click on shift. And lastly, the one which you want to keep as the
primary object, select that one at last. So once I have selected, if I want to link all of this, I will go to this object option. Otherwise, I will go to this particular option
right over here. Okay. And now from here, I will be able to
actually join this. Okay. So the shortcut key for the join is Control
J from our keyboard. So I will click on
join and now here you guys can see in the
opposite panel as well. Now all of these
things are under this Q one. So I will just Type this one as do. Okay? So I will just
save this one as door. Okay? So I will come here. I will just off this one. And now, let's say if I want to actually edit all of
this individually, once you have
selected all of this, go to the edit more
directly from here, and you guys can see all these components are already added. Okay? So now, if you want
to just edit only one part. For that, you guys can come here and select any one object. Now if you want to actually
work over here, individually. This is how you guys can
select, select this part. And again, move the x axis. Again, what you
need to do is come here and select this
part over here as well. So you have to do
it individually. But now, if I just
click here outside, let's select only
one part from here, and what you can do is you guys can come
here and from here, let's go to the select
option from here, let's go to this mesh. And from here, what
you guys can do is you guys will be able to select only this
particular part. Okay? So if you come
here and let's just check all these
things out over here. Let's go to Mish. And from here, if you
want to actually merge, you guys will be able to
merge it from here as well. Okay? So now, I will come
here, select this one. Let's kick on Control J. Okay, so I will just click
on Control J to link. So I'll go to select from here, and from select, I will
go to select linked. So the shortcut key
for that is Control L. So I will click on
Control L. And over here, you guys can see now
the whole thing over here actually got
in selected. Okay. So now here, the whole
thing got selected, right. And now, if you want to separate this as a
different object. So over here in
the offset panel, now you guys can see, this
one is under the door layer. But now, if you want to
have another object, and if you want to
just unlink this, what you can do is
you guys can come here as you have basically
selected this one. And now what you'll
do is you will go to this particular option. Okay? So if you go to this
mesh option, and from here, if you click on separate, And now if you
click on selection, now this one is
selected separately. So if you want to see this one, you guys can click on tab again. And now if you click on G, you guys are able to move
this one individually. Okay? So now you will be able to
move this thing individually. But over here, you guys can see the object origin is right over here at
the center itself. Okay? So if you
want to change it, what you guys can do is you guys can come here and from here, let's go to object. And from here, let's
click on set origin. And here you guys can click
on origin to three D cursor, otherwise, origin to geometry. Okay, now over here, you do have this one
over here at the center. And now, the same way, if I am here in the object mode. So now let's come here. Let's go to this edit mode. So now here also
you guys can see, this is selected as door one. I'll come here, and I will
just name this one as spear. So I will just name this
one as spear over here. And now, if I go back to
my object mode over here, you guys can see, I do have my object mode
right over here. So if I click on rotation, using this particular angle, it will get rotated. But if I just go back
to the same position, how it was before, otherwise, let's take this particular
o cursor right over here. Okay, let's say, come here. And now what you'll do is you will go to this mesh option. And from here, you
go to the snap. And from here, if you
go to the cursor, you guys will be able to
go to the cursor as well. Okay? So you guys can come
here and let's go back. And now, this one is
a different object. If you click on R, it will
give this one upper rotation. So here you guys can see If you just double
click over here again, let's name this one as peer, and I'll just save it
up right over here. Okay. And now, if you
select all of this, you guys can see that you will be able to move this
one individually. So over here, you guys can
see that you will be able to move this one
altogether, both of this, but if you select this one and
click on G to move around, it will be selected
individually. Okay? And also, you have
actually managed to put this object origin over here in the center of this perdicula
icon using the snap option, or the set origin
option from here. Okay? So now let's come here, and you guys might be
thinking, in what case, should I actually put
this or join this one, and which case should
I just separate this. So you have to understand
that concept basically. Suppose you do have a table, and there you do
have different kind of icons in your
three D animation. Okay? So if you think that you
might change all of those, then you guys can actually change those things down
or do it individually. But as for starting, I will prefer that you guys
don't join the objects. But now you guys can actually separately work
with those objects. But as you guys can see, if I select this one
and if I go to g, and now if I want to move
it in the x axis here, you guys can see both of these objects will
move all along. Now, if you want to
select it individually, come here, select this option. Now let's go to the edit mode. And from the edit mode, what you can do is select
only one particular object. Now let's go to
the select option. Then from here, you
go to select linked, click on the linked
option right over here. And what you can do
is now come here, let's go to the object mode, and from object, let's go to snap and otherwise,
let's come here. And from object, what
you can do is you guys can go to object
right over here, or from here, you guys can go to the select option as well. Okay, so come here
and from here, you guys can actually
select any options. Okay. If you want to
actually put up a parent, Okay, you guys can come here, and you guys can put
up a parent as well. And if you want to
separate those things, you guys can come here, and you guys will be able to separate all of this
from here as well. Okay? So now, let's come here.
Let's select this. And now let's go to the
edit mode. From here. Now, let's select only
one part from here. Let's go to this option, select linked, click
on the linked option, and the whole thing
over here got selected. So now if you go to
the mesh option, and if you want to separate, you guys can come here
to the separate option and click on selection. And now, this one is also
individually selected. Okay? So now, if you want to
scale it up, individually, you guys can come
here and if you want to give this
thing upper rotation, you guys can go to
the object mode. And from object mode,
let's come here. If you want to select it, give
this thing upper rotation. You guys can actually give
this thing upper rotation. And now I want to
change this origin. So right click over
here on this object, go to this object option. Otherwise, come here. Let's go to the object option. And from here now, let's go to set origin, and here you guys can
click on origin over here. And now if you want to scale, it will be scaled from
the center itself. Now, click on S, and this is how you guys will be able to
scale it up quite like this. And if you want to give
this thing up a rotation, click on r and over
here, you guys can see. Now you will be able
to give some rotation. From this side as well. Okay, so if you want to
put it right over here, now let's move out
this angle from here, and if you want to
increase the size, you guys can actually increase the size on the x axis as well. So come here. Now,
let's click on x. And now, I will come here. Now if you select this one, you guys can actually move. Otherwise, if you
just click on S, and if you just
move it all along, it will be moved all
along, if you click on Z. Okay, so come here,
click over here. And now let's select the option as S. Then now
I will just select the Z. And from here, you guys
can see it is only increasing the size
from the Z axis. So, yeah, I hope you guys
have understood this class on how you will be able to select all of these objects
individually, as well as how you all will be able to select this
in a joint group. Okay? So if you want to
select all of this again, you guys can actually put
this one inside one object. Let's come here. Let's change this one's name to spear.
Okay? So come here. Let's click and let's
type spear over here. And you guys can see I do have the whole thing right
over here as well. Okay, so I will just
change its name to a Celinda, come here. Let's click Calnda now I will click on Enter
from here as well. So here I do have a camera. I do have a cube. Okay. So this one is
the object origin. Here I do have my cylinder. Here I do have the door, and also here I do
have my light option. So if you want to frame it all, go to view and click on Frame, and here you are able to see. The light from here as well. Okay, so if you
want to move this, you guys will be able to
move it from here as well. Okay. So I hope you guys have understood this
class on how to actually work over here and
make different kind of icons, and what are the
usage of the origin? So at first, it might
sound a little bit tricky, but with time once you keep on practicing
for a whole time, and if you don't
understand this tutorial, make sure that you prefer
this again and again. So I hope to see you all in
the next chapter till then, take care and goodbye, everyone.
10. Understanding about duplicating, joining and instancing: Hello, everyone, and
welcome you all to another chapter of
Essential tutorial. So now we are on our
Chapter number nine. And here, we'll be understanding
about duplicating, joining, and also we'll be
learning what instancing is. So we'll be learning
about all of that in detail here in this
particular chapter. So let's west time and
let's get started. So over here, as
you guys can see, now I'm here in the home
page of the blender. The first thing, if you want
to duplicate any object, you guys can select that object. And after that, you guys can
go to the object option, and from here, you do have the duplicate objects over here. Okay? Now, if I want
to duplicate a object, let's take this particular cube. Let's go to object, and you guys can actually select the duplicate
object option. Otherwise, click on Shift
D from your keyboard. So if I click on
duplicate objects, you guys can see I do have
this cursor now you guys can see I also do have this
particular cube bribed over here. So if you want to put this cube right
somewhere over here, and let's say if
you want to align it over here in any
one of these lines, you guys will be able to
do that from here as well. Let's say I want to
align it to the x axis, so I will just click on x. And over here, you
guys can see now I am able to move
on to the x axis. And let's say if I want to
move it through the y axis, I'll click on y and it will move along the y axis
right from here. Okay? And let's say if you want to do it from the
Z axis, click on Z, and you guys can
increase or just join this one altogether right
over here as well. Okay? So now, let's move it
through the y axis. And if you just place
it right over here, you guys can see this
is how it looks. So if you want to
duplicate it again, click on Shift and D, and now you guys can actually
move it right over here. Okay? So this is how you guys will be able to
move it free hand. And suppose from here, directly, if you
want to scale it, you guys can come here,
and you guys will be able to scale it
right from here as well. Okay? So now let's select
it right over here. And now, if you want to move it, you guys can click on G. And now you guys can
basically move it al. Okay? So you guys come here. Let's click on the y axis. Okay, let's click on G.
And now let's click on y. So over here, I will
just maintain this one. Let's click on S. And now, if you want to
decrease the size, you guys can come here, and you guys will be able
to decrease the size. Let's click on G. To
bring it right over here. And this is how I
will be actually able to duplicate of all
these things together. Okay. So now if you come here, if you just want to delete, let's click on the
delete button together. Let's delete it right
from here as well. Okay. So now here, as you guys can see, now
I do have only one cube. Again, I will click on
Shift D to duplicate. And now, if I want to
align it to the y axis, I'll click on y, and I will just move it all along
right over here. And the same way,
if you come here, let's take this
particular object. And if you want to give this
thing up a rotation as well, click on Shift D. And now, what you can do is you guys can just
come right over here. Let's click on r,
and now you guys can basically give this
thing up a rotation as well. Let's say I want to give
this rotation on a y axis. Otherwise, let's give
this one upper rotation on the x axis. So come here, select the x, and now you guys can see you are able to give this
thing upper rotation. So now over here, you guys can see I do have this
particular object. And now, if I just
give this one round, here you guys can see
how it actually looks. Okay? So these are basically
two different objects, which I had just
merged over here. And if you want to go back, click over onto
the delete option, and now I do have deleted this particular part
from here as well. So now here I do have both of
these cubes So now, again, if I come here and now if
I click on shift and D, and if I'm trying to move it and suppose what I want is no, I don't want to move it now. Okay? So in that case, again, what I'll do is I will
just click on Escape. So now, here you guys can see. You guys might be
thinking, Okay, the whole thing went off,
but not accordingly. So over here, you guys
can see, actually, I do have my cube over here, but which is just
on top of this one. It had just disable that
it won't be able to move. But here, again,
if I click on G, and now you guys can
see I am able to move, The same thing right over here. So you guys can come here. And now if you click
on the y axis, you guys can actually
move it around the y axis from
here. So come here. Let's just put it
here in the y axis. So now, over here. Now if you want me
to change the name, I will be able to change
the name from here. But let's select this and
now let's delay this, okay? I just want both of these cubes. So for that, again,
what I'll do is I'll just drop down
this cube menu. Let's come over here, and I will just drop down this menu right
over here as well. So now from here, what I'll do is I
will come here and I will just go to my edit
mode using the tab. And now I will select
this vertices. And what I can do is I will just select this vertices
right over here. Let's select this whole part. Okay, so let's try to click on shift and select this whole
thing out right over here. And if you want to change it, you guys will be able to
change it from here as well. Okay? So if you click on G, you guys can see now you are able to make some
things quite like this. Okay, so you guys can come here and place it quite over here. Okay. So now let's come
here and let's go back. And now, if you want to change it as an object,
you guys can see. Now, if you click on
G, you will be able to move this around the x axis, the y axis from here,
as you guys can see. Okay so you guys can come here. Let's just place it over
here in the center again. Okay. So now, this was
about how you will be able to duplicate your
object and transform those. So now let's come here and let's say I will just
delete this one. Let's come select this one. Let's go to control Z. Okay, so let's come here. And now, again, I am
back at the same option. Okay. So now let's come
here and from here, So now, over there, I have showed you that if I'm
changing that one, there was no vertical changes. Okay? So now, if I come here, let's take this cube o one, and I will just delete this. And what I'm going to do now is I will go to the object mode, and from here, I will just
select this whole thing out. And let's say I want to
duplicate this one again, but I will just duplicate
only this object. So for that, again, I need
to go to the object option. And from here, I will
select the duplicate let. So now over here, I will
click on Duplicate linked, and now I can just place
it maybe somewhere here. Okay. So over here,
you guys can see now I do have duplicate
the linked as well. And now, let's say if I
come here and from here, if I go to the edit mode, so let's select this
part over here. And now, if I do make
any kind of changes, let's go with G. Now, here you guys can see both of this particular parts or both of this object are
getting selected at once, and I am able to move this
thing up accordingly. Okay? So you guys,
once you are sure, you guys can just click Enter, and this is how you guys will be able to move. So
come here again. Let's say I want to change
this part here as well. So come here and select this individual options from
here as well and move it up. Click on G, and here
you guys can see. You guys can actually move
this thing up over here. So now I'll just click outside, and here you guys can see, you do have this perdicar
object of the same resemblance. And this one is known
as the instancing. So this is known as the
instancing that once you just copy only this
perdicular part. Over here, you guys
can see now you also do have this subtopic, here you can also call
it the object detail. So here, the object detail
are basically the same. So you didn't actually
copy the object, but you also copied
also the linked things. Here you just copied
the whole details. The details over here
are basically the same. If you do any kind of
changes over here, it will show the similar changes in this particular cube as well. But over here, also, if you want to actually
change it individually, let's say they can have
different kind of aspect ratios. So if you come here as I
have selected this one, and now if I want to move it, let's click on G. So from here, you guys can come here and let's just select
the whole thing out. Okay, let's go to
the object mode. And from object mode, let's select this one, and
let's move it in the y axis. Let's click on G, and
let's click on y. And you guys can move
it to another axis. And now, if you want to give this thing a
rotation, click on R, and you guys can come here
and just give this thing up a rotation on the x axis. So come here, click on x, and here you guys can just
give this thing up a rotation. Okay. So once you're done with this particular part,
the next thing, what you will do over here is if you want to
change all of those again, come here into the cube option. And from object mode, let's go to the edit mode again. And now, if I select this particular part
over here on top, and if I want to change it, let's click on G. And now, if you want me to move,
here you guys can see. I am able to move this thing, but over here, you guys
can see it's showing Differently because over here, I do have a different
kind of rotation, and over here, I do have a different kind of
rotation as well. So I've showed you guys how you will be able to duplicate. And also, I've shown you guys about instancing
right over here. So now, over here, if you want to actually
unlink all of this. Let's say, let's come here. Let's go to the object mode. And from here, now I
will just click on Shift D. And now I will just duplicate
it right over here. And again, from here, I
will just click on Shift D, and I will place it one
over here as well. Okay? So if I want to make it
one independent object, that I will only change
this one's property. I will come here, and let's say I will come to this option, and I will select this
blue icon right over here. Okay, so I will just
take out this blue icon. Over here. Okay,
let's come here. If you want to select this one, let's select this
particular part. And now, what you
can do is you guys can see which one is are copy. Okay? So just come
to this cube option. Here you guys can see this one is following the number two. And also right over here, if you go to this
particular cube, let's say you just
click onto this option. So here also this one will also select the number two
option right from here. Okay. So for that, what you can do is each and every time
you guys can come here, and maybe you guys can just
turn it off. So come here. Let's say to this
particular option, so this green eye
right over here, and you guys can turn it
off from here as well. Okay? So once you're done, now, if you go to the edit
mode, let's come here. Let's go to the edit
mode from here again. And now, if you
change any vertices, Okay, so you guys can come here. Let's select this verticx and from here, if
you click on G, and if you move one, here you
guys can see individually, you guys will be able to move. Okay. So this is how you guys will be able
to unlink as well. And also, you will be able to do the same
thing with cameras. Okay, so if you want to
view it from a angle. And now, if you want
to just frame all, go to view and from here, let's click on frame A. And right now, as you
guys can see over here, I do have all of these things
over here on my frame. So on this particular side, I do have my camera. So now let's go to
the object mode. And from object mode, I
will select this one, and if I click on shift D. So here you guys can see. I do have created a copy. And now, again, the same
way if I come here and if I click on Alt D, what will happen is I
will just come here. Let's click on Alt D
or let's go to object. And from here, if you just click on duplicate linked.
Here you guys can see. Now I do have just duplicated
the link from here as well. Okay, now let's come here. And if I change any properties, let's say if I come here and if I just increase
the focal length, you guys can see both of these focal
lengths are changing. But here, This one is just
an individual camera. If I change this one, okay, the focal length of
this particular thing, you guys can see only this
thing is getting affected. Okay? So, this one is one individual one and this one is basically
the linked one. So yeah, I hope you guys have understood that how you
will be able to duplicate, join and do instancing
over here in blender. So in many cases, it will be quite important
for you to work. Okay. So yeah, I hope
to see you all in the next chapter where we'll be learning more about
this blender. And basically, we'll
be learning about pivots and also about snapping and also we'll know about
proportional editing. Okay? So how you'll
be able to start your journey with proportional
editing right over here. So I hope to see you all
in the next chapter. So take care,
everyone, and goodbye.
11. Pivots, snapping and proportional editing: Hello, everyone,
and welcome you to another of the blender
essential tutorial. So now we are on our
Chapter number ten, where I'll be
showing you guys how you will be able to
work with pivots, snapping and the
proportional editing. So first, I'll be telling
you about the pivots, and also after that, I'll be telling you how
you will be able to snap your object over here, in the vertexes, we'll be
learning about that and also how you will be able to do some proportional editing, okay we'll be actually exploring a lot here in this
particular chapter. So let's not waste time
and let's get started. So here, as you guys can see. Now, I'm here in the work
space of the blender. So from here, as
you guys can see, I do have my objects
right over here, and also here in the site panel, I do have all of these options. Okay? So to make you guys
know about the pivots, for me, I will go in the o view. So for that, I will come here, click on this vertex, and I will just click
on this option. And over here, I will just
delete all the other ones. I will come here,
I'll delete this one. Let's come here and let's
delete this camera as well. Now, select this one, and now you guys can
actually duplicate. You guys click on shift
and D. Come here. L click on this option. Let's click on G to move around, so I will bring one over here. And Also again, what I'll do is, I will click on Shift D, and I will just place
it right over here. And again, Shift D to place it right over
here once again. Also, I can basically do
without maintaining a line. So I will come here.
Let's select this one. Let's shift D, and over here, you guys can see I do have
more objects right over here. Now, let's click here. Let's click on this
particular option shift ten D. And here
you guys can see. Now I do have different copies of different type of
cubes right over here. You guys can basically
see that over here in my opposite
panel as well. The first thing, what you
will be able to do is let's say if you come here and
let's select all of it. Once you select all of this, and now if you try to give
this thing a rotation, let's click on r
from my keyboard. Now here you guys can see once I am trying to give this
one up a rotation. It is basically rotating
from this particular place. Because over here in
my private option, it is selected by default
as the median point. What the median point is. Let's say over here, I do
have different object. Over here, what
they do is they do create a unseen bounding box. So over here, that is basically
the medium or that is just the center once you put all of this thing
inside a bounding box. Over here, they will
just make which one is the center and you will be able to rotate this accordingly. If I come here, if I click on R, from this particular end, you guys can see it's just giving this thing up a rotation. Come here. Click on this option. And under pivots, I also
do have different option. So here, now, if I just
create a bounding box, it is also kind of the same. Over here, it will just
create a basic center. And from that particular center, what they'll do is they will give this thing
up a rotation. So this one was about
the bounding box. And now let's come
here and over here, you guys can actually rotate all of these things
from a three D cursor. So from here, you guys
can see at this time, my three decursor is
basically present over here. And now in my pivots, So now if I select
the three D cursor. Now, if I try to give
this one R rotation, you guys can see now from here
at this particular center, I am able to give this
one upper rotation. Okay, so you guys
can actually change the positioning of this
particular three D cursor. Okay? And now, let's
say if you come here and if you want to go with
the active element option. So now if I just select
the active element option, and from here, basically, I will be able to
select from which one, actually it will give
this one upper rotation. Now, if I come here and
if I click on shift, and if I just select
this one over here, let's say, if I come here, let's click on shift. And now, if I just give
this thing up a rotation, now let's come here.
Let's go back. Now let's select all of it. And what I'm going to do is I am going to come here
and over here, this is basically
the active element. And now from here, you guys can basically see
from this particular part, my things are actually
getting a rotation. And if you want to scale
it up here as well, if you just click on Yes. Okay. So from
here, basically, you guys can see it is basically scaling from this particular
part here itself. So I can just decrease the size. And over here, that is the usage of the
bounding box center, the three decursor and also the active element
and also the median point. So this was about
all of these things. And lastly, we'll be learning
about individual origins. Okay? So if I come here, let's select all of it. And from here, now once I've selected the individual origins, what it will do is it will
individually increase the size or it will individually give all of this
thing up a rotation. Okay? So if I come
here, click on R, and here you guys can
see now individually, all of these things are giving a rotation
right over here. You guys can come here and give this one up a rotation
quite like this. You guys can come here and
use this basic pivot point. So these are the
transformation pivot point right from here, okay? Now, let's come
here and let's try to select all of it
and let's delete. Once you have deleted, click on Shift A from your keyboard, and from here, you guys will be able to add
this particular cube. Over here, I have added
this particular cube. And now we will be learning about the snap option
right over here. Under snapping, you do
have the increment, which will be applied
as default over here. So basically, now from here, if I do want to give this
thing up a rotation. I can come here and basically, I will be able to
give this thing up a rotation from here as well. Now if you want to actually
select the cursor and move it click from your
keyboard and now just select in any part,
can come here. I will just click
on this option. I will click on the shift or let's say I will just
select shift over here, and if you want to move it,
you guys can come here, select this one, and move
it right over here as well. Okay. And now from here, if you basically want
to select anything, suppose let's say if I want to create any kind of other object, I will be able to do
that right from here. Okay. So now, once I do have
my three D cursor over here, the first thing I will
click on is Shift A. And from Mesh, I will click
onto this plane option. Okay? So once I have click
on this particular option, I will click on Alt and G, so to basically bring
this one over here, okay? So now over here, if I
want to increase the size, so I will click on
S, and now I can basically increase the
size quite like this. I will just increase the
size quite over here. And now, once I
have selected this, I want to now over here, if I want to bring
this three dcursor again here at the center, what I'll do is I
will click on Shift and S. I'll click Shift and S, and from here, I will select
the cursor to world origin. Okay, so I will click over here, and now you guys can see my three dcursor is
again at the center. So now let's move the x
axis right from here. Okay. So now, once I
do have this thing, now let's select this
particular thing right over here,
this middle cube. Now, what you'll be able
to do is if you click on G. So if you try to move
here in one corner. So if you come here and
if you try to move, you guys will be
able to move it, here in any vertex as well. So if you come here,
let's say if you want to put it over here on top. You guys will be
able to do that. If you want to put it down, you guys can basically put
it down over here as well. Okay? Now, let's come here and if you are not
able to snap properly. So in that case, again, what you can do is you guys
can come here. Let's go to the vertex option. But from here, what I'll be able to do is I will select
the center option. I will select the center option. And now I will Come
here and now let's try to move it up.
Let's come here. Let's select G. Now if you come here in this
particular corners, you guys can see how
it actually works. This one is coming down. If you want to align
it to the sides, you guys will be able to align
it on the sides as well. Now for now, let's just
put it right over here. If you want to see a
view in all the sides, you guys can basically see the view from all the
sides here as well. Now let's place it
right over here. So right over here, I will come on top and I'll just
on the snapping. Okay. So as I have created and this one is in
the vertex format. I will come here
and I will click on G. And whenever I'm coming
to any of the corner, it is actually taking
this corner accordingly, it is getting attached to
the corners right over here. So if you guys want to see
if you come here, here, also, you guys can see
how it actually snaps. So you guys can come here and basically snap
this thing around. But let's say now you are not able to snap
the way you want it. So now you are not able to snap the way you want it to do. So for that, now,
let's give this thing up a rotation from here again. Now let's keep this thing
right over here in the middle. Now, over here, let's try to get a view from here in one side. Now if I just place
it right over here. Again, if I want to
snap it in all sides, I can basically do that
from here as well. So how you will be
able to do that? Now let's come here
and let's see. Let's say I want to
snap it here on top. There are two different ways. Let's come here and from closes, I will go to the
center option. Okay? And I'll just keep this
one as vertex as well. Okay. So now let's click on G. And now here if you
want to move here, you guys can see it will
basically snap on the side. So you guys can just
see right over here. It is basically
snapping on the side. If you come here and if you want to slap it over
here in the center, you guys can basically do that. So you guys just need
to bring your origin, and here it will just snap here in the center not underneath. But for me, I will
prefer that you guys basically use this
particular option itself. So let's come here. Let's go back and now
I will come here, and I will use the
closets itself. And I'll also tell you that how you will be able to
sort out the problem. So if you come here, click on G, let's say if I just
come here on top, if I just come here onto
the border right over here. Now, if I click on
to the G option. Let's come here. Let's just put this thing over
here in one side. And for that, now
let's move it up. So if you want to
come right over here, and now, let's say, I just
want to move this thing up. So now let's click
on G. And now, let's try to keep this thing, one, here in one corner. So now, once I have keep this
thing here in one corner, what you're going to do is
you are going to come here, click on to the closest option. And from here, now, if you
just select this thing up, and now if you click on G, you guys can see
it will basically snap over here in one side. Okay? So if you want to
snap quite like this, come here here on top again, and this is how you guys
will be able to snap. Okay, so if you want to rotate and see how it actually works, it works like a
pillar over here. Okay. So the same way, what you can do is you
guys can come here. Let if you just
click on G to move, let's say if I come here
and if I try to snap here, you guys can see now
I am able to snap, the way I want, if I want to
use all of this as a pillar. Okay? So the same goes with this particular one
on top here as well. So this is how you
guys will be able to snap your things all around, right over here, if you want
to do it in any corner. And over here, if you also
want to snap through the ages, you guys can come here, select the age option. And now let's say I will just select this
one, click on G, and now here you guys can see I am able to snap.
On all the sides. If you want to go
outside as well, you guys can
basically go outside and you guys can snap
it from here itself. Okay, so you guys can
see now you guys can basically snap it
here in the line. Let's say if I want to
put it right over here, I will be able to put it
right over here itself. So now let's come here and here, you do have another option
called the face option. Okay? So we'll be learning
about that as well. So now, over here, let's say you select this
particular thing, and what you're going
to do is you are going to come here in
the snapping option. And if I come here,
select the face. Now, let's select this one. Let's click on G, and over here, you guys can see on the face of this particular thing
you are able to snap. Okay, so you guys
can place it the way you want. Let's come here. Let's just place it
right over here, and that was about
snapping here in the face. Okay. So now I
hope you guys have understood this
few things. Okay? So this were the main
ones of how to snap two. And now, again, I will
go to the vertex one. I will come here on the
vertex option over here. Now, if you want to see the
view, from all the sides, you guys are able
to see the view from all the sides
over here as well. Now, let's come
here. Let's place it over here in one side. Okay, so I have just put this one through the
right side a little bit. So, in that case, now, there
is another useful thing over here is if you come to
the Snap to option here, you do have an option called
a line rotation to target. Okay? So I'll show you
what is the use of that. So once I on this one, what I'll do is I will
just select this one, and now, let's come here and let's view
it quite like this. And now, if I give this
one up a rotation, now let's give r from here, now, if I just give this
one up a rotation, and now let's select
this particular thing. And over here, what I'm going to do is if I click on the G, let's say I will come
here and from here, I will turn this aligned
rotation option, and from here, I
will on the vertex. So I will come right over here. And from here, now, if I click on G. Once I'm coming here into
this particular path, you guys can see it is actually getting selected
to the path itself. You guys can come
here and you guys can see it is just snapping over here on the path according
to the plane over here. You guys can come
here, set this one up, and if you want to
see the total view, how it actually looks. You guys can see the base
of this particular cube is perpendicular to
the. Plane base. So again, I will go
back control Z. I will just go back right over
here. So control back. And now let's move
this z axis from here. So I will just move
it right over here. And now I will just
turn it off back again. So make sure that sometimes
it might be quite confusing if you don't remember that you do
have this option on, which is aligned
rotation to target, because you will be able to try to create some
different objects, but you won't be able to
do that right from here. So I'll just turn
this back off again. So now, the most part, what I'll be using
is I will be coming here and I'll be
using the B option. Okay, so I will just click B from my keyboard that
I will be able to snap. So I'll be showing you
guys also how to do that. So for that, you need to
make sure that you're in your vertex and your aligned
rotation to target is off. Okay? So now once I
have selected this one, I'll click on G, and now I can basically move
this thing around. So once you move
this thing around, what you can do is you
can just set up a vertex. So if you just click
on B over here, you guys can see it
had selected option. So what I can do is
I can just select any of this angle
right from here. Let's say I will just select
this particular part. And now, what I can do is I
can come here and actually, I can just change up the vertex. So come here and maybe place
it up here on the right. Okay. So if you want to place
it up here on the right, you guys will be able to see
that it will basically snap. Okay. So here you guys can see it basically snapped over here. And also on this
particular end also, you guys can see it snapped. And if you come here, it
snapped over here as well, and also to this particular end, it also snapped
over here as well. And if you want to see the
view of this whole sign, you guys can come
here and actually can get the view of
this particular thing. Now, if you come here
and if you want to duplicate any part from here, in that case, there are a lot
of things about snapping. So I'm just telling you
guys about the very basic. Let's say from here, you just want to duplicate this top part. For that, what you need to
do is you need to come here, select this icon, and
using the tap key, you guys can go to this
particular option. Let's come here and from here, let's select the face. I will just select
this stop face. And now I will click on Shift D. Using Shift D,
here you guys can see. Now you guys are able to move this around. You
guys can come here. And you guys can basically move this around all from here. Now, let's say, if you
want to click over here. You do have clicked over here
on this vehicular place, and what you can do
is if I just go back. Now, if I click on Shift D, you guys can see I do have
this thing duplicated. So if you want to just
move this all along, you guys can again click on Shift D. Basically you guys will be able to move this all along or if you want to place
it right over here, you guys will be able to
place it from here as well. So now, as I have just pasted
this thing right over here. Again, what I can do is I can just click on G. And after that, I can basically put it
here in any corner. Okay? So let's say if you
want to put it here in one corner in one of the sides. You guys can come here,
and you guys can basically use this particular option
right over here as well. So if you want to just view it, you guys can come here
and basically you guys will be able to view
it from here as well. So the next way of
how you will be able to snap is if you come
here and the same way, let's click on G. And after that, let's just
select this particular part, and this is how you
guys will be able to on and off this animation. Okay? So now, if you just deselect each and everything
from all the sites, you guys can see how this particular model
basically looks. Okay? So this is how this
particular model looks like. And let's say now, if
you don't want to snap. Okay. So now I will come here. Let's select this one, and
I'll just delete this one. Okay, so I'll just
delete the vertices. And from here now as I do have this option in the
edit mode as well. So from here now, let's say I do I don't
have this snap option on. So now I will again go
and close this one. And now, if I just move
this thing around, let's click on G. Okay, so let's here Let's try to
select this individually, and if I click on G, you guys can see it will
just snap onto the sides, as my vertex snapping is
on, over here on top. Now, let's say if you don't want the snapping for temporarily, what you can do is you
guys can come here and you guys can basically
click on control. Once you click on
control over here, here, you guys can see on the sides, it's not basically snapping. It is not basically snapping
on the sides over here. But now, if I just turn off, or if I don't hold the control, you guys can see it is basically snapping there back again. Okay. And now, let's say the same way, I will just come
here, let's play it. And now, if I just
turn off my snapping, and now let's click
on G to rotate. And now, if I click on Control, now if I come here and if
I just click on Control, you guys can see
it will basically snap over here onto the sides. Okay, so you guys can see
it is basically snapping. But over here, my
snapping option is basically turned off. Now you guys can see I
am not able to snap. So I can come here. Again,
I will just click on Control and I'll just
snap it right over here. This was about the
pivot and snapping. Next thing we'll
be learning about the proportional
editing objects. So this is icons. Here you guys can see, there
is a small dot circle, which is surrounded by
a deep circle as well. For that, if I just turn it on, here you guys can see there
are a lot of options, smooth smear, root,
inverse square, sharp. Okay, so all of these options are available right over here. So now to make you guys
understand about that. I will come here,
and I'll just delete this particular
paint and from here. Now again, I will click on Alt and G to bring it
over here in the center. And now, from my keyboard, I will go to my numpad, and I'll just click on
seven for Tom view. Okay? So now from here, what I'll do is I will
just duplicate this one. So again, for that,
what I'll do is I will just click on Shift D. And now, maybe I will just come here, and I will just
click on Shift D, and I'll just move it
right over here as well. Also, I will just
click on Shift D, and also I will just
create quite like this. Again, what I'll do is I'll
select all of this thing up. Shift D. Now I will just
place it right over here. Again, just so out a little bit. From here, what you can
do is select all of this. Now Shift D, bring
it here. Down. Come here, bring it here down. Again, shift D, bring
it here down as well. And also, again, I will
just continue this process to make a cube of segments. So come here and from here, now I will just bring
it out over here. Now here you guys can see I do have a lot of cubes
right over here. Let's change this angle. Let's come here and
let's change the angle. If you want to zoom out
control minus to zoom out. Let's come here and let's just get this particular
view from here. And let's say from here, I will select this middle cube
which I do have over here. Here you guys can see I
do have a middle cube. And now as I do have
this proportion on, if I click on G, you guys can see, I do have this particular circle
right over here. You guys can see there
is a circle when I am trying to select the cube
in the center, okay? So now, once I have selected, okay, you guys can
see any changes. But if I just scroll my
mouse up, you guys can see. Now, if I am making any changes, all these things around are
getting changed as well. Okay, so now you guys can
basically use this one. And here you guys can basically do some proportional
editing, okay? So if I'm trying to
move this one up, Okay, I want to move
this one in the x axis. So here you guys can see
the changes in the x axis, or if you want to change
it in the Z axis, you guys can come
here, and you guys can only change
it in the z axis. Okay? So instead of that, if you come here
and if you want to select any proportional size, you guys can come
here and you guys can put the exact proportional size. Or the same way if you come
here, let's take a spear. Now, let's select this one. And let's say I will come here. And now I will just
take up a sphere. And from here, what
you can do is, let's say I will just select this one over here
in the center. Let's go with the smooth option. Okay, so you guys can
come here and basically, you guys will click on G and you guys can see the
changes over here. So the same way I will come
here onto the spear option, and I'll just select
the stop one, select g, and you guys can see the
changes over here accordingly. You guys can see
which one to use. You guys can come here,
go back or minus as well. This is about
proportional editing. Now if you come
here and let's say you guys can actually use
the root option as well. Let's say if you select
this one, now click on G, and if you want to move it up, you guys can come here and basically move it up
from here as well. And if you want to get a view
from all the sites using X, you guys can basically get a view from all the other sites. You guys can actually select
all of this. From here. So the sprout, spear
inverse square, if you want any sharp. You guys can come
here, select this one, let's select this,
and let's click on G. And now over here, you guys can see the sharp changes, okay? So you guys can come
here and let's go with the sharp changes right
over here as well. Let's try to move the x axis
over here onto the sides. And here you guys can see I do have the x axis moving
right over here. Okay. So here in this
particular class, I have told you guys
first about the pivot. And also after that, I have told you guys different
ways of snapping. Lastly, I've showed
you guys about the proportional
editing objects. So yeah, I hope to see you all in the next
chapter where we'll be learning more about blender in detail. Take care, everyone. See you all in the next chapter, till then, goodbye. Okay.
12. Visibility and collections: Hello, everyone,
and welcome you to another chapter of the
Blender Essential tutorial. So now we are on
Chapter number 11. And here, we'll
be learning about the visibility and
the collections. Okay? So we'll be learning about all of that in detail
here in this class. So let's not waste time
and let's get started. So over here, as
you guys can see, now I'm here in
the workspace and here in my three D
panel, you guys can see. I do have my objects
right over here. Okay. So now, first off, as you guys can see,
if I change its angle, let's say if I come
here and from here, if I just move the x axis. So if I come here and let's
just move this thing around. Okay. So if you move this
one right over here. Now, from this angle, you are not able to see. Your camera. And if you're
trying to select your camera, you are not able to do that. Now, you will be able
to understand it in a better way if I show you guys an example.
Let's come here. Let's move the x axis again. And from here, now, let's try to duplicate this one. To duplicate, click on
Sif D, and after that, just move it right over
here in the y axis. Let's come and click here y. Now again, Sif D. Again, I will just click
on Y to duplicate. And maybe over here, I will just create five or six of them. So come here, click on y, and now move it towards this
axis and shift D. And again, I will click on Y to move
it up right over here. So here as you guys
can see on the y axis, I do have different objects. And if I want to view it
from a different angle, if I come from here, you guys can see now I am able to view it only one object. So over here, you guys can see. Actually I do have five
cubes over here, over here, the cube one to
till four I have, and over here, I do have the
main cube option as well. Okay? Now, if I want to select this one over here from
my three D V panel, what I need to do is I
need to click on Control. And now once I click on
Control, if I click, you guys can see without
me changing the Gizmos, I am able to select
the other one. So here you guys can see. This is how you
guys can come here. And this is how you guys
will be able to select. So you guys can come
here, click on control, and this is how you guys
can basically move down. Otherwise, if you come here
and if you click on Alt here you do have the option
or which cube you want to go. So let's say cube three. You guys can come
here and select that and work with
that one as well. Now, if you want
to give this one up any rotation and stuff, you guys will be able to give all of this
right over here. Now, let's come here and let's
just delete all of this. Okay? So let's come here. Let's click on Delete Option. And now, again, I do have my
only cube here on my screen. Okay? So now, let's say if I
come here, select this one, and from here, if I
go to the Edit mode, let's click on tab. And now, what I'll do is I
will just deselect everything. So I will come here on
top to the select option. And now I will click on none. And now, let's say
if I want to come here and if I want
to just select it. So over here, you guys can see the front part of this
particular Q has been selected. But if I just change
by gizmos, over here, you guys can see
all this part over here on the sides are
not basically selected. So I do have to select twice
to work with all of that. Okay. But if you come here
using the select all option, you guys will be
able to do that. Otherwise, let's
just click outside. And from here, now you
guys are able to view this particular thing only
as a solid view, okay? But over here, we also do have different
kind of views, okay? So on top, we will be learning about all of these view options. So now, over here, if I want to select only
this particular part. Let's say I just want to select only this particular part
of my object over here. So in that case, now
what I'll do is here, as I've shown you all
of these options. So here I will just
on by toggle X ray. So I will show you guys
how it basically works. So if you come here on top right corner and if
you click on this option, over here, now you are able
to view it in a X ray mode. So over here, you
guys can see you are able to view it
in a X ray mode. And now, if you come
here and try to select, You guys can see now you are only able to select this
particular part for your work. Or let's say if I come here, if I do want to select
only this part. I can also do that.
Otherwise, if I come here and
you guys can see, this is how you guys will be able to select
this thing out. And if you select
the whole thing, this whole particular thing
will also get selected. Okay? So this is basically the
usage of the toggle X ray. And over X ray, I do have different viewpoint
or shading option as well. So here if I give this viewpoint
shading right over here, this is how it will look. And if I come here and if I give it a rendered
or three D view, this is how it will basically
look right over here. Now, again, I will come
here and I will just select this shading
and after that, here also you do have
another option, over here, this is basically
the wireframe view, or you guys can also call it
as the wire frame display. So if you turn this off also, if you turn this particular or this wire frame display on, okay, it will automatically turn on this particular option
over here as well. So make sure that you
do that over here. And now, if you
come here and let's say I want to select
this particular part, you will be only able to use this particular part of the image of the
object from here. And this also works quite
good in the object mode. So if I come here and let's go to my object mode using tab, And now, if I come to
this view and from here, let's try to add something. Let's come here.
Let's go to mesh, and from here, if I want
to take a U V spear. Over here, now, you
guys are able to see this particular U V spear right over here in
the center. Okay? So now from here, if
you want to move it, you guys can just click on G, and you guys can
basically move it around, and now you guys can place
it right over here as well. And now from this
particular sphere, let's say if I am here, in this particular option. So here you guys are not able to see or select that
one quite well. So you just have to double
click right over here. Now, again, if you want to view this using this
particular option, let's come here and let's take this option
over here as well. You guys are not able to
select that one quite well, as this one is under
this particular e. So I will come here back again
to this particular option. And here you guys will
be able to select all of that and resize it
accordingly as well. Okay. So here, once you're
done understanding about this, I will just turn
this back off again. And now, what I'll do is I
will come here and from here, I will go to the
edit mode again. I will come here, go
to the edit mode. And over here, you guys can basically see the
overlays as well. So over here, you guys
can actually see that I do have the overlay
right over here. Now what I'll be able to
do is I will come here and here you can see the
viewpoint overlays. And now, if you want
to scale it up, I have already told you
how you will be able to scale up or down of these particular
cubes right over here, so you'll be able to manage all these things
from here itself. And now, if you want to
turn all of this back off, you guys can actually
turn this back off again. If you want to
deactivate anything, you guys can come
here and you guys can just deactivate the
floor, quite like that. And if you want to just
deactivate the three decursor, you guys can remove
the three decursor from here itself. Okay. And just beside that, you do
have the besch edit mode. Okay. If you turn on the besch
edit mode over here, also, you guys can see if
you don't want to see the faces over here, and if you want to work on
with the shading at all, you guys can come
here and work with all these things
from here itself. And now, if I want to
select with shortcut. Okay? So I can come here. And when I am here
in my edit mode, what I can do is
if I click on Z, over here, you guys can see. I do have all of
these options, okay? So from here, I will
select the wire frame. And now let's come here and only select this
particular part. Okay, let's come down
right over here. And from here, let's
try to select this. Okay, so here you guys can see. I am just selecting only
that particular part. Okay, so you guys
come here again, z, and let's go to
the wireframe view. And from here, now, let's say I want to select
this particular part in total, you guys can come inside
and just work with that particular pire here
in the center as well. Okay, so this is how you guys will be able to select all of this thing up if you want to
just turn this toggle x ray, you guys can come here and
turn this off as well. So now from here, again, if you want to view
the wire frame, click Z and from here, now this one is in
the wireframe mode. Okay, so come here, click
on the wireframe mode. So now, if you want to turn
them back all off again. Let's say I do have this
one on over here as well, this mesh edit mode. Okay. So now if you want to turn all of this back off again, what you can do is
you guys can just click here onto the
overlay option, and it will just turn
right over here. Now, let's go again to
the solid mode from here. And now from here, what you'll be able
to do is if you come here and let's look at
this toggle option. Okay, so over here, you guys
can see the Gisbos option. So from here, you guys can see, I do have this particular gizmo over here in my three D panel. Okay. And now I do
have this one as well. Let's say if I come here, let's select this and
here you guys can see if I just click
on S in the y. Okay, so this is how
you guys will be able to work on with that as well. Okay, so you guys
can come here and basically able to
work right over here. And now, if you
want to select all, you guys can come here
and click on Select All. Okay. So here, the whole
thing is getting selected. Let's go to object mode. And from object mode, I will come here and go
to the edit mode again. And now if I go to
the Stogll option, and if I just turn it off, here you guys can
see now you are not able to see those gizmos. And if I come here,
you are not able to see the viewport as well. Like if you do want to scale, okay, how you will
be able to do that. You don't have the
options right over here. You guys can come here and let's place it right over here again, and I'll on my toggle
option as well. Over here, you
guys can basically select individually as well, like which one you don't want and which one
do you want over here. So now, just beside
the stogle option, I do have the selectibility and the visible option as well. So if you come here and let's say you don't want your cameras. So for that, I will
just zoom out that I am able to see all of my
objects, and let's come here. And from here, let's say I don't want to see any of the cameras. So for that, I will just
turn this off again. And now here you are not able to see the camera over here, okay? And now if you come here
and let's say from here, what you want to do is you
want to view the camera again. Over here, you guys can actually view the camera again from here. Now, let's come here and
let's see about this option. Now, from here,
let's say I don't want to select the light. For that, I will come here. I will select this icon. And now, if I try to select it, I won't be able to select. So let's move around the
Gizmos and from here, now if I am trying to
select this one, over here, you guys can see now I am only able to select
read right over here. Let's come here and
let's try to select it. So over here, you
guys can see now I am not able to select my light. So I can come here again, and I can just
click on selection. Now if I click, let's say I will come here and now I
will just click here, and now I am able to
select my light as well. Okay? So the same
way if I come here and if I go to my object mode. So from here, let's
say if I come here and if I just
move around my gizmos, so I can come here and I
can just select my light. Okay? So this is
the way of how you will be able to work with
this particular option, if you want to view the mesh or if you don't want
to view the cube. Okay, you guys can come here, and you guys can just of
this particular mesh, or if you want to
make it invisible, you guys can come here and make it invisible from here as well. Okay. But now, instead
of doing it from here, you do have the other
option as well. Okay? So over here, if you want to see if you
don't want to view the cube, you guys can come here
and just turn it off. Okay, so over here, now, I don't have that
particular cube, but I am only able to see
this particular sphere. Now, this one over here in
the upset panel as well. Now, if I don't want the
render file to be over here, so what I can do is I can come here and maybe
I can turn this off. So if I don't want to see it
in the render file as well. So basically render file is
basically the final file, which you will be able to see. So we'll be learning
about that later. And Now, if you come here, if you just turn this off, now you won't be able
to see that cube over here in your final file or the
render file as well. Okay? So I will just turn
this back on again, so you guys can actually do it from here in the
opposite panel as well. Otherwise, there
is another option. For that, you just need to go to the object option. And now, So now over here, I will
select hide unselected, over here, as you guys can see, now I'm not able to
see all of this, okay because all these objects over here are actually hided. Now again, I can go to
object and go to show hide. And now I can click on
show hidden objects. So over here, now you
guys can see all of these four objects are
over here as well. You guys can also select
the shortcut key. Let's click on shift. And with this one, now, if I just click on H, I do have my objects hide. And now, if I just click on Ath, here you guys can see,
I have just unhide. By objects over here. So this was about the
visibility right over here. Okay. Now, we will also
learn that how you will be able to come here and now from
this restriction toggles, if I on this
particular viewpoints, and now if I come here and on the selectibility,
and now over here, you guys can see that I do have the render
option, and over here, I do have the selection
option at the option, and also this particular option. Okay. So from here, if I if I disable the viewpoint, let's say if I come
here to the cube and if I just disable
the viewpoint, You guys can basically see that now I'm not able to see
the cube over here. So I can basically
select these things out and work with all
of this quite easily. So if I just turn this off again and if I click on the icon, you guys might be thinking that, okay, this both are
the same thing. But when you do have
different kind of objects, like different kind
of hard settings, that time this one
is quite important. You guys can come here and
check all of these things out. You guys can think
this one icon, this monitor icon, basically as the higher version
of this icon. Okay, so you guys can
come here and if you want to turn it on
and off back again, you guys can come here
and see all of this. Okay? So you guys can come here and check these things out. And again, if you want
to turn it off again, you guys can come here and
just turn it off from here. Okay? Let's say from here, what you do is if you come over here and now from
this particular cube, if you want to unhide, here you guys can see this particular icon is basically on. But now you are not able to see that particular
cube which you had. Okay? So now you guys can come here and
once you on this one, let's select this
option as well. And now you guys can see
here it was basically off. That's why you were not
able to see the cube. So you can turn
that on back again. And after that, let's
say if you come right over here, And from here, specifically, you don't
want to basically move this particular object
or this particular cube. But inside, you want
to work with the spear individually without just moving this particular position. So in that case, if you want to focus in only one
object and work. In that case, you
guys can come here, go to view, and from view, you guys can come here and basically go to the
local view option. And from here, you guys can
on the toggle local view. You guys can come
here and you guys can basically on the
toggle local view. So for that, if I come here, let's select the spear. And from here, now
let's go to view. And now let's go to local view, and from here, you guys can
basically on the togle view. Okay? So from here, basically, now you guys can see
this is only an object. Now, you guys might be
thinking that, okay, you do only have one
spear right over here. But now, if you just go back and only for this
particular object, you are able to see this particular thing
quite like this. Okay, so you guys can come here and if you want
to make any changes, you guys can actually
do or make the changes, if you want to change
the positioning, you guys can come
here and change the positioning individually
from here as well. Okay. So now, again, I
will just come back. And from here, now, if you just go back, go to view. And from here, now
let's go to local view. And now, you guys can
actually click on local view. So now here you guys can see the positioning over
here have changed a bit. Okay? So you guys can come here, click on G, and you guys can
basically move this around. Okay. So if you want
to get it or look it from a different view,
you guys can come here. Let's just zoom in
using Control plus. And now, again, I will
click on G to move because I just want to put
it over here in the center. Okay, so I will just
put it right over here. And now, if you try to
view it from other angle, this is how it
actually looks. Okay? So if you want to
scale it down also, you guys can click on S. And
now you guys can click on. And here you guys can see that you are able to
decrease the size. And if you want to decrease
the size from the X axis, you guys can come here, click on S. And after that, you guys can click on x, so you guys can come
here and click on x, and you guys can basically place this one quite like this. So here, this is how
it actually looks, and let's come here and let's change it from the y axis again. So click on S. And now I
will basically click on y. And what I can do
is I can come here. Let's click on S, and now I can just decrease
the size accordingly. Now you guys can basically
view it right over here, that now this particle
cube looks quite great. Using this particle option, you guys will be
able to work on over here to create some
nice animation from all the dimensions. So now, over here, what I'll do is if I want
to select multiple objects. So for that, I will come here. I will change the view. And if I want to zoom out, I will just zoom out from here. Okay, so I will just take multiple objects.
Let's select this one. Let's click Shift D, and let's click on G.
And now from here, you guys can actually move on. Shift D. Again, I will just duplicate this one and
place it right over here. And again, Shift D. And place
it right over here as well. Okay? So again, I will
click on Shift D. And now I will just place these things quite
over here as well. So now let's say I
want to select all of these five things right over here at one toggle animation. Okay. So for that here,
you guys can see, I do have the
option of scene, y. And here you do have
the scene collection and also the collection. So you guys can come here. And what you can
do is from here, basically you guys will be able to create a new collection. So now let's say if you
come right over here, let's take all of these cubes altogether if you
want to select this. So let's come here. Let's select all of this, and now you guys can just drag and drop it
right over here, so you guys can come
here and you guys can basically move here in
the scene collection. So over here, you guys can see. Now this one is basically
under scene collection. Okay. So over here, if I just on the
collection as well. Under collection, I only
have this two option. Okay? So now, if I come
here and if I just turn off this collection option, you guys are not able to see the camera and also the light. Okay, so you guys can come
here and on this one again. And now, if I want to
select all of this, let's come here, select
all of this cubes. And now, what I'll do is I'll come here and I will
click on new collection. Okay. So over here, now I
do have a new collection, and what I can do
is I can just move this one up to the
collection number two. So now if I just turn it off and I can just
name this one. Okay, I can come here and
let's name this one as cubes. I will come here and
name this one as cubes. And I will just name
this one as C L. Okay? So this one is
camera and light. So I will just name this one. And now here if I
don't want to view, so I can come here and
I can just turn it off. And over here, if I don't want
the light and the camera, I can turn it off
from here as well. So now, if I come here, let's move the angle from here. And now, as you guys can see, I do have all of this
right over here. And if I do want off, and here you guys can see that, I do have the six
items right over here. So now you guys can come to
this particular options, if you want to have this one as new or if you want to put this
one in the sin collection, you guys can come
here and you guys can basically put here in
the scene collection. So now here you guys can see. Now this one is basically not
under the seal or the cube. Option. Okay. So now, this one is just
a separate layer. Okay so you guys
can actually select a separate layer
right from here also. And here, now I have this particular mode called
the view layer mode. Okay. So now if I want to
turn it off and on again, and now let's say I will
just turn off this one, but over here, I will have
this particular que by itself. Okay. So now I have
all of these options to just make our
work look better. Okay, I can use all this
sin collection option. I can actually create
new collection, and I can have a lot of them right over here
from where I will be able to select the visibility and also the rendering option. So now, from this, if you
come right over here, and let's say if you want to add something over here in
this particular cube, let's say if you want to add
something right over here, you guys can come here
and maybe from here, if you just click on Shift A, if I come on to this option, and from here, if I
click on Shift A. Here now I will
just here. Shift A. And now, if I try
to create a mesh. So let's come here,
create a cube. So here you guys can see
another cube has been added. So if you come here and let's say where it's
basically added, here you guys can see in the camera option,
it is being added. So what I can do is
I can just bring this thing down right over here. So now I can come here
and I can just bring it right over here
down as well. Okay. So this was about selecting
all of these things, how you will be able to select. And also, over here, you guys will be able
to do the instancing. Okay? So if you are
used to work in group, it might take some time
for you guys to learn. Okay? So there is
another way if you want to group things up,
you guys can come here. And from here, what you can do is you guys can go
to the view option. And from here, you guys can
actually go to viewpoint or you guys can just click
on this perspective option. I'll come here and
I'll click on Shift A. And from here, I will just
go to an empty option. And from here, I will
take plane axis. Okay. So now I do have
this plane axis option. Using G, if I do
want to move this, I can come here, and basically, I will be able to
move this one up. Okay, so I can come here and I can just
move this swap up. And after that, what
you guys can do, let's select this
cube and let's put it inside the empty
option, come here. Let's just put it over
this empty option. If you come here,
click on this option. Let's come here and let's try to put it inside this one. Okay? Otherwise, what I
can do is I can come here and let's
take the cubes, and from here, I will
just move it right here. Okay. So after that, if you come and if you try to give
this thing up a rotation. Okay? So if you come here, let's take the cubes. Okay, so let's come here. Let's take the cubes, and after this drop down, you guys can see using shift, I can just select all of it. Okay, so come here
and using shift. You guys can select all of it. And if you want to
give it a rotation. So using R, you
guys can come here, and you guys will be able to give this thing up a rotation. So here you guys
can see G to move, and here if I click on R, you guys can see I am able to rotate it over here as well. So I can place it right
over here, and after that, if I want to come here, and let's say I want to
actually duplicate it. So in that case, I
will come here and now I will just
select the cubes. And if you want to
deselect it altogether, you guys can just view all of this altogether
from here itself. Okay, so come here. Let's
select all this thing up. And after that, what I'm
going to do is let's come here to So for that, I will click on Shift A. And after that, here you guys can see collection instance. And from here, now, what I'll do is I will take the cubes. And now over here, if I click on Shift D, you guys can see, I can
just do click at this one. Okay? So now from here, individually, if I come, and let's say what
I want to do is I want to select all of
this and from here, I want to change anything up. Okay. So if you just
click on G, over here. So I have just duplicated
this part over here as well. Now if I click on R and if I try to give this
thing up a rotation, you guys can see the rotation is applied to all
of it over here. Now if you want to view
it from other angles, if you want to change
the x axis, come here, select x, and now this one. Let's click on G. And now, if you want to move it up,
you guys can come here. And if you want to give
this thing up a rotation, you guys can come here and
give up a rotation as well. If you want to scale it up, you guys can come here and
scale it up and down as well. So I will just scale
it up quite like this. So this is all about instancing. So I hope you guys have
understood this class on how you will be able to work over here in Blender
for your selection. And also, I've taught you guys
about collection as well. So I hope to see you all
in the next chapter, where we'll be learning
more about blender. Take care, everyone. Okay.
13. Mesh normals and smoothing: Hello, everyone.
And welcome you to another chapter of the
blender Essential tutorial. So now we are on our
chapter number 12. And here, we'll
be learning about the mesh normals and
the smoothing as well. Okay? So how the mash
actually normally works, what are the lighting
which helps this one. And also, we'll be
learning about smoothing indeed in this
particular chapter. So let's not waste time, and let's get started. So now here, as
you guys can see, now I'm here in the work
space of the blender. So basically, from here, now, if you look closely, let's just so e a little bit. Over here, you guys can see now the coloring changes
right over here. So on top, they do
have a bright color. And here on this
particular side, they do have a little
bit of dark color. And also here, they do
have some average color. So if you guys just give
this thing up a rotation, you guys can see the
changes in the color. So if you want to come here and if you want to
change this thing up, So in that case, what
you need to do is you need to come
over here on top. And just beside the options, you guys can click on this
particular arrow icon. And from here, you guys can see I do have the
option for lining. So I can come here and basically
I will be able to choose the colors or I will be able to choose the
shading from here. You guys can come here and
basically use this options, all of this precept, and
here you guys can see. Now, it's just giving
color all around. Okay? So here, you guys can basically use this one as well. And now if you come
here, and again, let's go to my default one. Okay. So now, again, over here, what I'm going to do
is I'll come here, and from here, let's
go to my edit mode. Okay, so I will just click on tab and over here,
you guys can see. Now basically I'm here
in the edit mode. So after coming over here, what I need to do is
I need to come here on top into the overlays option, so you guys can come here and over here, you guys can see. You have the overlays option. From here, and you guys can basically change a
lot of things out. Okay, so you guys can come here, maybe change this spot. Otherwise, let's come here
into the bench edit mode. Okay, so I will come here. And from here, under normals, I will take this
phase normal display. Okay, so I can come
here and from here, basically, I will be able
to increase the size. Let's go with one. Okay. So if you want to
put this one as one, you guys can come here,
and you guys will be able to put quite
like this. Okay. So if you want to view it
from other angles as well, here you guys can see there
are a few of these lines. And if I do want to change
its position, let's click on. And now let's keep it right over here into this particular
axis. Okay? Let's come here. Let's just paste this thing up. And now, let's just move
this thing around and let's just try to see
how it actually looks. Okay. So now it is basically
exactly here in the center, y, So now over here, if you want to
change the normal. So in that case, now, again, come here, select the sides. And from here, once I do have
selected both of the sides. Okay. What I can do
is I can come here, go to my move tool. And from here, if I
do want to change it, I can come here and basically, I will be able to change
it quite like this. Okay. So now let's come here. And as you guys can
see right over here, I can actually work this
thing right over here. So you guys can basically
change the sides From here. If you guys can come, you guys can just change it
right over here. You guys can click on G, and we'll be able to
move it around as well. So come here, select those part cooler verticx now you guys can come
here, select this one. And from here, if I just
select this particular part, and if I don't
want to change it, I will be able to change
it from here as well. Okay. So now I will
paste it over here. Let's just get a view. Okay. And yeah, this
one looks better. And again, if I come here and if I want to put different
kind of shapes. So in that case, now
what I need to do is, I need to just delete this one. I'll just select all this. Let's just delete this one. Let's click on the vertices. Now again, using shift
A. I will come here and I will just create a cube
again over here in the center. And now, if I come here, let's select this
vertex and from here, now, let's just delete this one. I will just come here and
from here, I will click on X. And now I will just
select the vertices. And over here, you guys can see. Now, this blender basically do have the backside view as well. So over here, you guys can see. Now, over here, also, you guys are able to see inside. Okay? So in most of
the games and all, you won't see that they do make this backside model as well. Okay? So if you want
to view that part, you guys can come here, go
to this drop down menu, and from here, you guys can
see the backface culling, so you guys can come here. And now, if you go into your object mode,
let's click on tap. And now let's move it
out and over here, now you guys can see right now, I only have the front view. And this side, I basically
don't have the back view. So over here, I only do
have the front view. If you do want to
deactivate this one, you guys can come here
and basically turn off the back face
culling option again. You guys can see now I do have the back face at the
front phase as well. Okay, so this was about the
bash normals over here. Okay. Now, over here, instead of choosing
this particular cube. What I'm going to do is I'm going to select this
whole thing out. Let's get x axis view. Okay, so I have just selected
this whole thing out. And now I will
just delete thing. And over here, I will
click on shift and A. And from here, I will
select Mesh and from M, what I'm going to do is I
am going to take ecosphere. Otherwise, instead of that, what I'll do is I'll come
here and click on Shift A, and from here, you guys
can also take UV sphere. Okay, so you guys
can come here and select this basic thing out. And now, let's go
to my edit port. So over here, under the edit
pot, as you guys can see, now it's kind looking confusing. But over here, also,
we need to know what is the basically
mesh normals. So for that to know that if I do want to delete a
particular part from here. So for that, what
I'll do is I'll come over here on top and from here, now let's go to this
particular orientation, and now I will just
turn this off. So after turning this off, now I will come here, I will go to this overlays
So now from here, I will on the face orientation. So if I on the face orientation, you guys can see
this outside part basically will look or it
will have a blue color. And inside, they will
have a red color. So now let's say from here, I want to basically select.
So let's come here. Let's just select
this particular part, and let's click on x, and from here, I will
just delete the vertices. Okay. So now if you
want to see over here, inside you guys can see
that I do have a red color, a And now, as you guys have understood
how to make this design, if you want to go to
your object mode, let's click on Dam again. So let's come here.
Let's go to object mode, and over here, you guys can
see how it actually looks. Okay. So now let's come here. Let's just delete this
thing up as well. Let's come here. Let's
just delete this thing. And from here now, I will again click on Shift A, and from here under Mesh, I will come here and I will just select this
particular monkey. Okay? So from here, I will come and I will just turn off the face
orientation again. And now you guys can see all the shapes which I was
taking from under mesh, those were kind of regular. But this one actually do
have a lot of curves in on, so I will be able
to modify all of this according to
the way I want. Okay? So for that,
now, the first thing, what I need to do is So now, over here, as you guys can see, these basic irregular
puts over here. Okay, so these are basically different kind of
irregular puts. And now, if I do
want to zoom in, I can basically zoom in from control plus
from my keyboard. And now let's try to change the orientation
right over here. You guys can see
this is how you guys will be able to select
this whole thing out. And now, if you want to
actually sharpen it, you guys go to object, and from object, you guys
can go to the shade smooth. Okay. So this one might
not look that great, but you guys will be able to do a lot of things down
from here. Okay? So here under the
shade smooth option, you guys can actually change
the number over here. Okay, if you come here, if
you click on auto smooth, you guys can come here
and basically change the shaping of this particular
icon over here as well. So from here, also,
if I basically want to turn it back
again to Shade flat. Okay, so over here, you guys can see I do have Shade
flat as well. Okay? Now, again,
if I right click and if I want to go
to Shade Smooth, I can come here, and basically, I will be able to go to
the Shade Smooth option. And after that, you
guys can also go to your edit mode using
just click on tab, And after that, let's
try to select faces. And from here, I will basically select
all of these faces. Let's come here and select
all of these faces. And now I will go to face. And from here, what I'll do is I will just click
on Shade Smooth. Okay? Otherwise, let's
come here and from here, I will just click on Shade flat. Okay, so you guys
will be able to do it right from here as well. Otherwise, if you want to have
the phase data and stuff, you guys can also have all
of those options, okay? So I will click on Shade Smooth. And now, over here, if I just try to get a look over here, this particular part is
actually looking quite smooth. Okay. So now, again,
I will just move down the x axis.
Let's come here. Let's select all of
these faces from here. Okay, so let's come here. Let's select this, select
this part out as well. Now let's move the x axis, and I will just come here and take this small parts
over here as well. And now, what I'll do is I will go to phase and from phase, I will go to shade smooth. Otherwise, you guys can come here and you guys
can go to the edge. And over here, if you want
to actually use Mark Sharp, you guys can actually do that. Okay, so come here.
Let's move the x axis. You guys can see how smooth
this one basically looks. And again, if you
just want to go back, you guys can come here and
go back, quite like this. Okay. So now, again, if I
right click and from here, if I go back to my object mode, I'll click on the tab option. Otherwise, I'll come from here. You guys can see
basically, again, I am back over here at
the same place. Okay? So this is basically
the preview mode. Okay. Now, again,
if I just right click and if I want
to shade auto smooth, I can come here, and basically, I will be able to choose down the angle from this
particular part as well. If I come here, let's say I will place it right over here. Let's click on tab. Otherwise, let's come
here to the mode. And from here, let say
if I want to select all of these parts over
here with shift. Let's come here and over here, let's take this vertex option. And now I will just click on to this vertex option
right over here. Let's select this whole part. Come here. Let's place it
right over here as well. Come here. Let's
select this one. Let's try to select
all this thing out. Let's come here. Let's
select this part as well. I will come here and
I'll just select this whole part
over here as well. Now, come here. Let's just choose this, this one right over here. Again, I'll select this
one right over here, here. You guys can basically
take your time for doing all of this.
You guys can come here. And now let's just
select this one. And what you can
do is now if you just come here into
your edit mode, and from here, let's go
to the vertex option. And from vertex, what you will do is if you want
to smooth vertices, you guys can come here and basically smooth
this thing down. And over here, you guys
can basically choose how you want to do the smoothing
at what angle over here. If you want to increase it, you guys can come here and
increase it accordingly. And now you guys can
also select the x axis, the y axis, and the
z axis accordingly. So over here, you guys can see the changes in this
particular side. And over here, also, if you
want to select and do that, you guys can come here and basically do it from the
other sides as well. Now, if you just click outside and if you want to go
to the object mode, this is how it
actually looks, okay? So now, we'll see that how
you will be able to select if you have put your
object in a wrong angle, or if you don't know
where your normals is. So we'll be learning about that. So for that, again, I will click on shift and A and from here, basically, I will
take a cylinder. So over here, as
you guys can see, now, I will just om
out a little bit. Let's move the x axis over here. And as I do have this particular cylinder right over here, what I'm going to do is So now, what I'll do is I'll just
right click and from here, if I want to basically
shade smooth. Over here, you guys can see
this doesn't look that great. If you try to see it from
all the other angles. So here, this doesn't
look that great. Now, what you're going
to do is from here, object mode, you will
go into your edit mode. Let's come here and
let's go to edit mode. And let's say I will
select some faces. Let's come here, click
on faces. Let's click on Shift for multiple selection. I'll come here, click on shift. And over here, I will
select this four part. And now, what I'll do is I
will go to the Mesh option. And from Mh option, I will click on normals. And afterwards, if I flip, you guys can see this one
looks really horrible. Okay, so this doesn't
look that great. And the shading
is not that good. Okay? So now, again, what you can do is if
you want to go back, you guys can come here,
click on Control Z. Okay, so you guys can come here and just click
on Control Z. And here you guys can see back again at the
same work space. And again, if you want to
select different kind of faces, you guys can come here, and you guys will be able to select these faces. So now over here. Again, if I want to give
this one up a rotation. So for that again,
I'll go to Mish. Let's go to normals. And now let's give
this one up a flip. And for that, if I want to deselect the same
thing right over here. Again, what I'll do is I will
just click on Control A. Otherwise, what I'll
do is I'll come here and I will just
select everything up. Okay so I can come
here and basically, I will be able to
select all thing down. And after that, let's just
move the vertices over here. And let's say I want to just
select one particular part. Come here or I do have
selected this one, again, go to mesh, and from mesh, let's go
to normals and from here, you can use the recalculate
outside option as well. Okay. So now you
guys can see again, this one is back
at the same place. Okay? So here, also, if you do have few of
it right over selected. And now, if you go
to the best option. Let's go to normals
and from here, if I click on flip. Now again, what I'll
do is I will just select all those
things up from here. After that, let's come here. Let's just select this thing. Otherwise, what I'll
do is I'll come here. And from here, using shift, I will select all
of it over here. So I will just select
all this thing. And now, again, I will
just click on shift, shift from my keyboard. And here you guys can see it had already recalculated
the normal. Okay, so if I want
to give inside, I can actually go back to
the same position as well. So now, make sure that you guys keep on
practicing this one. Keep on practicing
how you'll be able to change from different modes. If I come here to
the object mode, right click, go from shade
flat to Shade Smooth. Okay, also about the
shade auto smooth. Okay. And also afterwards, you guys come here
and you guys can actually work with
this object option, like you guys can actually
go to the normals option. If you are in edit mode, you guys can come
here and from here, go to mesh and from
here, go to normals, recalculate inside, outside,
if you want to give a flip, you guys can actually give
a flip over here as well. So I hope to see you all
in the next chapter, where we'll be learning
more about mesh normals, and also we'll be learning
about different kind of extrude and also the
inset and also knife. So take care, everyone. See you all in the next chapter. Okay.
14. Learning the extrude, inset and the knife: Hello, everyone,
and welcome you to another chapter of the
blender essential tutorial. So now we are on our
Chapter number 13. And here, we'll
be learning about this modeling options of
extrude insect and the knife. So here this are few of the
basic Under the edit option from where you will be able to do some modeling of
your structure over here. So let's not waste time
and let's get started. So over here, as you
guys can see, now, I'm here in the work
space of the blender. So the first thing we
need to do is to edit to understand and look about all that tools like the extrude, the insect, and also
about the knife. So first, we have to click on
tab to go to our edit mode. And from here, underneath, as you guys can see, I do
have different kind of tools. And if I want to view these
tools with their names, what I need to do is once I come over in any of this tool, here you guys can see,
there is a arrow bar. So what I need to do is
I need to come here, and I just need to drag
this one to the left. And over here, now
you are able to see all the names here as well. So over here, the first one
is this extrude region. So over here, if I click
on extrude region, and now, Let's just sum in over here into
this particular cube. And now, let's say I will come here into this
particular vertex. And now, once I click
on that vertex, I do have a yellow plus sign. And also over here, I do have a white
circle around it. Okay? So let's say if I
want to change the vertex, If I want to change
its positioning, what I can do is
I can come here, click on this yellow option, and now you guys can
basically move it. So over here, you guys can see. Now again, I will just come
here, select this one, and let's say I will just select this one
over here as well. Now, just left click on
your mouse and just drag. If you want to drag
here in this x axis, you guys will be able
to do quite like this. Okay, so over here,
you guys can see. Now if I just give this
thing up a rotation, here you guys can
see these vertices, have their normal angle. Okay? So this is how
you guys will be able to work with
the extrude option. And now, if you want to come here and let's say
from here, now, what I'll do is I
will just go back, so I will just delete
this thing up. Okay. And after
deleting, let's say, if I want to create
one underneath. I will come here, and I will just click on this inside part. Okay, come here.
Let's select this. And from here, now
I will be able to change it or basically
change its angle. So come here, control Z. And from here, now you guys can actually make up a
part accordingly, using this white option.
Come here again. Let's select this
particular part. Let's come here,
and you guys can basically join this vertex
right from here. Okay. So again, control Z to go
back. So I'll come here. I'll just click on
Control s it again. And now let's just
move out the angle. Okay? So let's come here. Let's place it quite right here. And now, the same way, how you guys have selected
the vertex, over here, you guys will be able to select
two or more path as well. So for that, again, I
will just click on shift, and I will select this vertices. So I'll come here and
here you guys can see. I do have actually selected
both of this angle. And now, if I just
extend the region, here you guys can
see, now you guys are able to select a
region quite like this. And again, the same way, if I come here and if I want to create another one over here, I will select this white space. And again, with this
one, I'll come here. Let's just create another one. And now, with this white
space, I'll come here. And now with the white space, I want to create one
over down as well. Okay. So once you are done, you guys can come here,
select this x axis. And from here, basically, you guys will be able to
change this thing up. I will just go back again. And now let's click
out this white space. So I will come here, go back. And now, Let's take this
white space from here. Let's just choose
it right over here, and now, just underneath. I will come here and I'll just
place it quite like this. Okay. So this is how you
guys will be able to use this perdicular bevel and
basically create some shapes. And the same way if you want
to do it along one axis. You guys can just delete
these vertices as well. Let's come here. Let's
move down the x axis. And now I will just
select this vertices. And now let's delete this one. Let's click on vertices, select this, click on Delete. And over here, so I will
click on Delete vertices. And now I don't have any
vertices over here at all. You guys can just select this Click on Enter over here. So now, if you want
to select a phase, so let's come here and let's just select this
top part over here. And now on top, I will come here and I'll just select
this phase select mode. And now, what I'll do is I will just select
both of this part. And over here, you guys can see I have just selected
the whole thing around. So if you want me
to actually change the x axis, you
guys can come here. And now, if you just click
onto this particular option, here you guys can see how
you are able to extrude. Okay? And if you just come here, let's say, click on
this particular place, here you guys can see
how you guys will be able to create a
story quite like this. So you guys can come here. Let's just sum out
control minus, and afterwards, let's
just come here on top. Let's place it accordingly. Let's move the x axis. And here you guys can see the rotation of this perdicular
building quite over here. And if you want to make
it up a straight line, in that case, again,
you need to go back. Then from here, you
need to make sure that you click onto this
pedicular option. If you want to check it
from all the angles, this is how you
guys will be able to check it from all the angles. And if you just click
on the plus option, you guys can just
check and check all of the margins over
here, all of these joints. So now over here, let's go back. Let's click on Control minus. And now, let's say here in
the extrude region option. If you just hold
this one, over here, you also do have this
extrude manifold option. Okay? So if I come here, if I select this
extradmnd option, and now if I come here and
if I try to increase it, here you guys can
see you are able to increase it without any
geometrical option. Okay. But normally,
if I come here, if I do it with the
extrude region. So now if I just
increase the space, here you guys can see that you do have a geometrical mark. But if I do want to do it without using the
geometrical mark, in that case, I
will come here and I will just go to
extrude manifold. And now let's just select
this particular apart. Let's go back. Let's go back. Let's come here. And from here, now you guys can actually increase
the size on the top. Okay. So here, this is how
you guys will be able to extend it without any
geometrical manifold. And after that, let's
just zoom out again. And here, I do have another option as
extrude along normal. Okay. So now, if you come
here and let's say I will just select extrut among
normal and over here, if I do want to increase the size or if I want
to decrease the size, I will be able to
do that from here. Let's go back again. Let's come here back. And now, if you do want to
increase the size, you guys can come
here, select this and basically increase
the size over here. Now, the same way, if
you want to come here, let's bring this thing
down over here again. You guys can just click here, and this is how
you guys can just bring this thing down
quite like this. Okay. So this was about
extreme along normal. And afterwards here, if you
want to extreme individually, let's say I will just
select this one. Okay. So let's come here. Let's just select this face. And now, I want to just
select this particular part. And if I want to extrude, let's go extrude individual. And now here you
guys can see how the vertices is being
actually explored. So come here, basically select this particular
part again. And now over here, if you
actually want to change this, come here and basically
change the extrude option. If you want to take it
inside a little bit, you guys can come here and
basically take it inside. So over here, you guys can
actually get a better view. Okay. So from here, if you
want to do two or more parts. So in that case,
let's come over here. Let's select both of this. And now, if you just
click here, come here. Let's click on this
option. Let's select this. Using shift, I will
select this part as well. And now let's just
move it along. So I will come here
and now over here, I am able to move it along. So this is how you guys can
basically move it along, and this is how it
will basically work. Okay, so here you
guys can see I am making this particular model using this extrude
individual option. And the last option,
which I do have over here is let's say I'll just
select this particular part. And now from here, I will just click
on troot to cursor. Let's say if I want to extrude it all along right over here. You guys can see I will be able to extrude
it quite like this. Sometimes it might be quite
confusing for you all, if you're using it
for the first time. Okay, so come here, go back. Again, click on troot to cursor, and now I will go
to extrude region. Okay. So individually,
if you want to create a part in any sign, you guys can come here
and let's say if I want to go only
through the z axis, I can come here and I can just increase it towards the z axis. Let's come here,
and if you do want to decrease the
size accordingly. Let's come here, click on this particular
option. Let's go back. Okay, let's come here. And from here now instead
of this x ray mode, what I'm going to do is
I am going to come here, and I am going to turn
this basically off. Okay, so come here
and from here. Now, if you want to
select this whole part, So now over here, let's just move this vertices over here. And now let's select
both of these vertices. Let's click on shift. Let's select both of this. And now, what you're
going to do is you are going to
extrude the region. But let's come here and let's go with extrude
along normal. Okay? So if you come
right over here, let's just go to this trade
along this verticle apart. And now I will first
turn this off. And now, if I just
increase the size, Okay, you guys can see
how it actually looks. Otherwise, if you come here, let's say if you just select this particular part
or let's come here, click on shift and this
part over here again. And now, if you want to
extrude this articular part, you guys can come here and b click on this
particular thing around. Using X now you guys can basically see how
it actually looks. Again, if you just go back, if you want to create
it in a different way, go to this psite even. And now from here, you guys can see this is how
you guys will be able to create using this extreme
along normal option. Okay, so the normal angle over here is basically the same. And if you want to come here and let's say if you do
want to change it, so control bin us to zoom out. Let's come here. Let's just select this part and from here, let's select this and you guys can basically
move it along. So you guys can
come here and move it along over here as well. Now, let's go back. Okay, so let's come
back over here. Let's move the x axis. And what you're going
to do now is if you come over here
and underneath only, you do have another option
called as the inset faces. Okay? So again, if I just
turn off the opposite event, let's come here and let's
select this inset faces. Okay? So now over
here, let's say, if I just select
this perdiclepart. Let's come here. Let's
select the faces. Let's come here. Let's
select the faces. And now, if you just
move this along. Okay. Inside the
white angle here, you guys can see you are able to make a part quite like this. The same way if you come here, if you just drag, once you're over here, what you can do is just drag on this particular white part, and this is how you guys can
actually make some spaces. So now just keep it quite
like this over here. And now, if you zoom in, this is how the opposite
actually works. So, you guys might be thinking you guys will be able to do this particular thing
using the extrude as well. But here, what will happen is it will not create some
extra spaces, okay? So it will just give
the cut over here. So if you want to see the
same option over here again, let's come here, let's just
move it in a different pat. Okay, so you guys can come
here and you guys can basically move it along
all this path over here. So come here, let's
just move it along. So this is how it's
going to look. Let's click on X, and
here you guys can see now you do have
a particular design. So this was about
inset phases, okay? Okay And from here, what you can do is
you guys can come here and instead
of offset event, let's say I will just
click on individual. And now I will select this and let's just
decrease the size. And this is how you guys will be able to decrease
the size from here. And now, if you click on outset, you guys can come here. And now, let's say you guys
can just decrease the size, and you guys can
actually use this one, as the outset over here. Okay, so once you have selected
this one as the outset, if you want to go
to extrude option, you guys can come here
and you guys will be able to excrude this
thing quite like this. So now let's move this x axis, and this is how it
basically looks. If you want to
make other models, you guys can come
here and do that. This was about this extrude
and the incent option. Now, let's come to
this knife option. And from the knife option, let's say if I want to
give this one upper cut. I will come here and over here, you guys can see, I
do have a green icon. So I can come here and here I will be able to give
this one up a icon. And once I'm done, I can just click on Enter and
here you guys can see. Now this particular
part is basically Selected, and here you do have give a cut using the knife. So the same way,
you guys can come here and let's say
if you want to create a circle or a triangle
quite like this, come here. And now if you click
on Enter, here, you guys can see you do have the triangle over here as well. Now if you come here, let's
click on Alt, and using Alt. What you can do is
let's go back again. And now, if I click on Alt and if I just click
this particular part, and now if I just place it right over here,
and here again. And if I just click on Enter, this is how it will basically
give this one up a cut. Okay. So once I'm done, I can just click
on Escape. Okay. Otherwise, maybe
I will be able to select some other parts
over here as well. Okay. So now if you want to
select the Bevel option, you guys can come here and do the Bavel option
from here as well, about which we'll be learning
in our next classes. So now let's just deselect
this particular part. And here is the model
which I had just made. Okay. And now there is another option under
this knife option, which is the bisect. Okay so you guys can come here, select the bisect option, and let's say I don't
want this perdicle apart. Okay, so I will come
here, select this thing. And now, if I come here and before selecting
the bisect option, what I need to do
is I need to go to the select box and just
select this whole thing out, go to bisect option. And from here, if I want to
bisect this perdicle apart, so here you guys can see. You do have this
perdicula option. You come here and
you guys can just clear the inner
option. You guys can. The outside option over here, so you guys can come
here and you guys can actually select the
field option as well. Okay. So this is how
you guys will be able to do the bisect. And now you guys can
come down over here, and you guys can basically
check the normal, the plain point and also
the axis threshold. So you guys can come here and
this is how you guys will be able to use it
quite over here. Okay. So if you don't want to see the inner side, you
guys can come here. Now, you will be able
to see this inner side. And now, If you want to
have this one a feel, you guys can come here
and click onto the field. So only you do have this
bisection over here. And if you want a clear outside, if you just move on,
here you guys can see. You guys do have a clear
outside over here as well. But now, if you want the
clear inner and clear outer. This is how you will
be able to view. If I turn this back off again, if I turn this back off again. Now, if I just click on feel. And now, if I just
click on clear Outer, this is how it will
look and over here with this field at clear inner,
this is how it will look. And if I just turn off my field, so let's just turn
off the field. And here, as you guys can see, now I am not able to see the
field right over here, okay? So now over here, this is how
you will be able to work. Now let's come back
over here again. Let's go to my object mode. Okay, so let's come here. Let's go to the object mode. Let's just move it
around the y axis. So yeah, this one
basically looks good. I hope you guys have understood this class on how you will
be able to make this kind of model using the trot and also using the
inset and lastly, the knife and the bict tool. So yeah, I hope to see you all in the next
chapter till then, take care and goodbye, everyone.
15. Bevel and edge loops: Hello, everyone, and welcome
to another chapter of the Blender Essential Tutorial So now we are on our
Chapter number 14. And here, we'll
be learning about the Bavial and the age loops. Okay? So we'll be learning how
you will be able to add up a Baval and also we'll be learning about
different tools over here. So let's not waste time, and let's get started. So over here, as you
guys can see, now, I'm here in the work
space of the blender. So the first thing,
what I need to do is from the object mode, I need to go here into the edit mode using tab key
from my keyboard, okay? So if I come here, let's say let's select this one, let's go to Edit mode. And now, as I am over
here into my edit mode, let's come here and
let's select the option. Before that, I will just
drag this down that I will be able to see all
the name of the tool, which are here on the left
hand side, So over here, we'll be learning about
the Bavel, the loop cut, and also about the
age slide tool, okay? So the first thing, we'll be learning what does
a Bavel to do? Okay? So for that, let's say I want to come here and from here, I will select the age selection. Okay? So I will come here, let's select this
particular age. And now, if I want to
actually put on some Bavel, if I want to put on any kind
of plane layer over here, which will be there
in a 45 degree angle. Now I will select
the Bavel option. And now over here,
you guys can see, there is a yellow mark. So what I can do is I can come here. Let's
select this one. Let's click on this white part, and over here, you guys can see. Basically it will
give you up a plate. Okay? So I will just turn
this around and over here, you guys can see, it from
different agle as well. If you want to see
it from a y axis, if you want to see
it from x axis, or if you want to see
it from the z axis. Let's come here. Let's go to
the y axis again, itself. Let's come here. And now let's just move this one up
a little bit. Okay. So just come over here and
here you guys can see there is basically a 45
degree cut, okay? So now the next thing is, if you want to use
or if you want to put on different kind
of segments over here, you guys will be able to
do that from here itself. Okay. So now let's
come right over here, and now let's just go back. So I'll come back
right over here. And using the left
key of my mouse, I will come here, select this particular edge
and select this one. And what I can do is I can just keep my mouse and there is a roll down
option in the mouse, then I will just roll it up, and here you guys can see. I do have a number of
segments over here. Okay? And I can also decrease
the number of segments. Let's control plus,
let's go back again. And now, if I just
click onto this option, and if I just roll it down
over here, you guys can see. Now I do have a lot of
segments over here. And now if you want to come
over here, let's go back. Okay, so I'll come
over here back again. And now, if you want to put some exact number of
segments from here on top, you guys can come and
let's say I want to put 25 over here or 25 segments. I will just click on Enter
here into the 25 segments. Now, I will just move this one up and over here,
you guys can see, now I do have a total of 25 segments into this
particular aval joint. Again, if I just go back, let's say let's come
here back again. And now, If instead
of only the ages, I want to basically
work with the vertices. So I will come here and now I will select the
vertices option. And what I'm going to do is
I am going to come here, change it on top
over here as well. Let's come here. Let's select
this particular vertices. Let's click on shift. So I have selected both
of this part over here. Now, if I basically
move this one up, let's come here and if I want to give this one up our
rotation over here, you guys can see how
it actually looks. Okay. So over here, you guys can see now this is how
it actually looks. And over here, if I do want to decrease the segment
to one again, I will click on one over here. Let's go back. Otherwise,
let's select this part. And now, once I move this one, here, you guys can see, I will just go back again. And here, if I want to change the sharpness of both of
this angle using shift, I will select both
of these vertices. And now I will just move this
thing around and over here, you guys can see the
cut is quite sharp. So here you guys can
see the cut over here is basically quite sharp. And what you can do
from here is, again, if you go to this particular option
here under the segments, you guys can come
here and basically add up two segments, and more. So here you guys can see how this basic segments
over here looks like, and now again, go back. And I will just go
back over here again. And now, here, let's say if
I want to put on some Bavel, let's take this Bavel mode, and now I want to
select a whole phase. Okay. So over here, I will select the
vertices itself. And now I will just
click on shift, and I will select all
this one around, okay? And now, if I just
click over here, you guys can see how
it basically looks. So from here, if I do want
to decrease the segment, I can come here, and basically, I will be able to decrease
the segment from here. So now let's go back. And now, what you can do is
just drag this one at here, you guys can see how it
actually looks. Okay? And if you want to
work, more over here. You guys can come here
into the shape option, and basically you
guys can actually decrease the shape option
from here as well. And the same way, again, if you just go to the ages
option, let's go back. And from here now, I have
selected the ages option, and this is how it will actually look if you use the Bavel
option right over here. Okay. So as you guys can see, this is how you guys can
actually make some how shapes. So over here on top, you guys can actually make this shape around
using the bevel to, And now, let's come over here. Let's go down. And now let's select this face option.
Let's select this one. And now let's click
on this Pavel option. And what I want to do
over here is I want to work with the
bevel here in detail. So come here on top and instead of edges if you
want to select vertices, you guys can come here
and select vertices. And now you guys
can actually change the width of this particular
fig right over here. Also, you guys can
actually select that how many segments
you want it to be. Okay? So if you do want to
have more than one segment, you guys can come here and
use this particular part. And if you want to change the shape from concave
to convex and stuff, you guys can come
here and basically do that from here as well. So you guys can actually
check the shape over here. And lastly, if you want
to customize your shape, let's just move this x
axis right over here. And now, let's say you want to customize this particular
shape right over here. So in that case,
let's come here. Let's select this thing up. Now, if you just move
this one over here, this is how you guys will
be able to move it around. And after that, if you want to customize this particular shape, just go back and click
on the last option, and over here, you
guys will be able to choose the shape accordingly. So you guys will be able to understand exactly
right over here. So for that, if I select
this one, let's come here. Let's get this one,
this particular shape. Now let's go to custom. And from the custom option, you guys can see
now you guys can actually give on
different kind of shapes. So come here, if you want
to move this thing around. If you want to add any shape,
you guys can come here, and you guys can basically customize the shapes
here all along. Okay? And if you want to
keep the same settings, you guys can basically keep
the same settings itself. And if you want to change it,
you guys can come here and basically change it
over here as well. So just go back.
Right over here, go to the Bavel option. And now from here, if you just close
this thing down, and if you want to
reset the view, you guys can come here and
reset the view as well. If you want to see this
one in the vertices, you guys can come here, and
you guys will be able to see it in the vertices as well. Now again, I will go back
here in my super ellipse, and now here you guys can see this is how it
basically works. Now if you want to just view it from all
the other angles, this is how it basically looks, so you guys can basically create some different kind of
model using the Bavel two. Now, let's come here and let's delete this whole thing
up. Let's come here. Let's go to the object mode. And from here, I will
just click on Delete. Now again, I will
click on Shift A, and I will just add up
a cube right over here. Now from here, let's
come to this option. And again, let's go
to the edit mode. I am over here
into my edit mode. Let's say I just want to
change only one vertices. I will come here and from here, I will just select the vertices and my al tool is
already selected. So what I can do is I can come here and if I do
want to change it, I will be able to
change it from here. But instead of ages,
what I need to put is, I need to put on the
vertices option on, and now I can actually increase the width
from here as well. Okay, so if I want
to give the width, I can come here and give
the width from here, and under shape, I can actually work down with the
shape as well. And if I do want more segments, I can come here and
I can basically have a lot of segments
quite like this. And here you guys can see here I do have the
material index. I can actually work on with the material index from this
particular corner also. Okay? So, this was all
about how you will be able to change one
particular angle. In total. So if you come here, if
you just increase it, you guys will be able
to do it from here. Let's just decrease the shape. If you want to move it around, and if you want to see this, you guys can come here, just select this particular
stuff up. Okay. So just make sure
you select this one. Go to the vertices option. And now, if you just
move this all along, it will be moved quite properly. Okay. So this was
about the Babal joint, which you guys will
be able to use to make different kind of shapes. Now again, I will
just select all of this and I will just
delete all the vertices. Let's select this one as
well, click Odd vertices. All this particular extra part, I will just delete this one. Again, I will just click
on Shift A and over here, I will create a Q. And now, if I do want to
increase the size over here. So I will just click on G, or I will just click
on S. Now if I want to move this one through the y axis,
I'll click on y. And here you guys
can see I am able to increase its size
from the y axis. So if I just move this all
along right over here, I will be able to do that. Otherwise, let's come
here and let's decrease the scaling from
the x axis as well. So I will come here, I will
decrease it from the x axis. I can come here.
Otherwise, let's increase the size from the x axis. And now I'll click on, and I'll click on y to decrease
its size from the y axis. So come here and you
guys can actually decrease the size from
the y axis itself. So come here and maybe place this particular
thing right over here. And also, let's go
to the select box. Let's go to the object mode. And now over here,
if you want to move, towards the Z axis, go on to G. And now, click on Z, and now here you
guys can just move it over here on
top a little bit. You guys can come here and maybe move this
thing here on top. Now just choose up the angle. And if you want to bring this thing down as
well, click on G, and after that, click on Z, and here you guys can bring
this thing down as well. So now you guys can just check it from all the basic sits, and now I'll be showing you
guys about different options. Now, let's click on tab
to go to my edit board. And over here, if I
select the Bavel, and now let's come here. Let's select the
face select option, and I will just
select the top part. And if I just move this
one up here you guys can see that one
looks quite weird. Okay? So over here, this one
looks basically quite weird. If I do want to work over here. Okay. So now, for that, what I need to do is I
need to come here to my object option and basically play around with all
the options, okay? So now, the same way if
I come here, let's say, if I go to my object mode, let's click on object
mode right over here. And now from here, I
will go to the object. And now from here,
I will go to apply. And the shortcut key for that is Control A from your keyboard. And now I will just click
onto the scale option. So now I will just click
here onto the scale option. And again, I will go here into the edit mode using the
tap key from my keyboard. And once I've selected
the Baval option. And now, if I just do
the Bavel thing here, you guys can basically see
how it actually looks. Over here, you guys can see. Now, if I just come
here and let's just go back, come here. Let's move the x axis. From here, let's go
to the object mode. From the object mode,
let's go to object, go to apply and click on scale. Now, click on tap to
go to the edit mode. And now, click here and just
try to bevel this thing up. Okay. So over here, this is
how it will basically look. And if you want to work with anything else here
in the width type, you guys can come
here and basically work with the width
type from here itself. Okay? Otherwise,
instead of pset, if you select the depth option, you guys can come here and basically move this
thing all around. If you want to bring it down, you guys can basically
bring it down. And now you guys
can basically view, How this particular
shape actually looks. Okay? So you guys
will be able to use this particular
thing quite like this. This is kind of like a
horn right over here. And now let's just place it
up quite here in the center. And again, I will come here, select the bavll too. And if you want to
apply the bavill, you guys can basically
come here and apply the bavill from all of
the sides here as well. Now, using X, let's just view it up from all the other angle. And here you guys can see
you do have some shading. So that means that we have to understand that here I do have actually selected two or more
objects at the same part, which doesn't go on great. There will be a
problem when I try to color all this thing down. Okay, here I do have one shape. So now if you want to move it, let's click and let's first
go to by object mode. Let's click on tab again. Otherwise, let's go object mode. Let's click on G, and let's
move this towards the y axis. Let's place it right over here. Let's move the X
vertices over here. And now, basically, we'll be learning here in the
edit board itself. But here we'll learn about
the loop cut out option. Okay? So again, for
that, I will come here. I will click on Shift
A to create a Q. And now let's click on S. And if I do want
to decrease the size, I can decrease the size. And after that, I will
come here and I will just click on G.
Okay, come here. Let's place it over
here in the center. Let's click on S. But here, I do want to actually scale
it down from the y axis. So I will come here.
I will click on y. And over here, I will
select this axis. And now, again, I
will click on X or let's click on
S. And after that, I will just click on X, and this is how you guys can
actually make this thing up. And after that,
let's click on G, and now I'll click on Z to move it up all alone over here. So I will just move this
thing up right over here. So now over here, again, I will just put out the
angle quite like this. And now let's just sum out
using control minus over here, now, let's come to
this loop cut option. And now here you will be able
to create some edge loops. So once you hover your mouse over to
this particular place, you guys can see there are horizontal imaginary lines and also vertical imaginary lines. So if you want to
divide this one, if you want to add
any edge loops, you guys can come
here and select. Now if I click on X, here you guys can see
using a yellow line, there is basically a
cut here in the center. Okay? So now, again, if you want to put those
things vertically, you guys can come
here and over here, you guys can basically add
those vertical lines as well. So you guys can
basically add more, how much ever you want. And now if you come here, let's go to this option. Let's come here and if
you want to add more, you guys can come here
and add more over here. And now, if you want to actually select any other part which you just want to drag. You guys can click on Alt. Otherwise, you guys can
basically click on Control, and you guys can actually
move this thing around. So you guys just need to
select one particular part. Okay? So let's say I want to select this
particular option. And now you guys can actually
move this thing around. Okay. So the same way
if you come here, if you just click on control, and this is how you
guys will be able to move the He loop all around. Okay? So this is how you guys will be able to
create your things around. Let's move the x axis. And now, let's say if I do have a different kind
of rotation over here. Okay, so let's come here. Let's select this
whole thing up. Let's click on to go
to the object mode. And from the object mode, let's just click on
G. And now over here, what I'll do is I'll
select this thing up. Now I'll just select
this particular cube and from this particular cube. What I'm going to do is if I want to give this thing
up a weird shape. So for that, I will come here. Let's just move this
thing all around. Now, let's come to this
particular option. And if you want to give
this thing up a rotation, you guys will be able to give this thing up a
rotation as well. Okay. So here as
you guys can see, both of these things
are basically selected. So if you just double click over here into
the cube option, here you guys can see. Now, I do have the cube
option right over here. And if you want to create
up a new collection, you guys can click on Shift A, and let's go with a cube, and let's come here
and let's just move both of this thing up
here in one corner. Let's click on G. And now, let's just move it
up right over here. Let's select this one control
plus to zoom in, Okay? And I will again go
back to my edit mode. And from here, if I want to add here vertical and
also here in sites, I will be able to do that. And now let's come here and let's select
this whole thing up. If you want to select
any part individually, you guys will be able to select different parts individually
over here as well. Okay. So now let's click here and let's go to this
pericula edit mode. And now, let's come here. Let's go back and
using the hand tool, you guys can basically
move this thing around. Okay. So now I will come here. Let's select this one, and from here, let's go
to the edge slide option. Okay, so now over here, if you want to slide
down your edges, you guys will be able
to do that from here. And if you want to move it up, quite over here in the exact center of
both of this He loop. You guys will be
able to do that. So now if you just click on Alt or if you just
click on Control, you guys can actually work
right over here again. And again, now, if I just click on this
particular option, let's click on Alt and you guys will be able to move
this thing, all along. Okay? So if you just want to delete this particular vertices, you guys can come here and basically delete the
particular vertices, and you guys can actually
make shapes accordingly. Okay? So I hope you guys have understood this
class on how you will be able to work on with the
babel and also the loop cut, and also lastly
the He slide tool. So hope to see you all
in the next chapter, where we'll be learning
more about the blender. Take care, everyone.
See you all in the next chapter. Okay.
16. Learning to subdivide, fill and merge: Hello, everyone, and
welcome you all to another chapter of Blender
Essential Tutorial. So now we are on our
Chapter number 15, where we'll be
learning to subdivide, feel and merge your
object in blender. So we'll be learning
about all of that in detail here in this
particular chapter. So let's not waste time,
and let's get started. So over here, as you
guys can see, now, I'm here in the home page or the work spiece
of the blender. So the first thing what I
need to do is come here, select your cube and click on TAM to go into the edit mode. And after that, what you're
going to do is now over here, once you have selected
all of these ages, you guys can go
to the He option, and from the He option, you guys can click
on sub divide. Okay. So once you have clicked
on the subdivide option, if I just move it around, here you guys can see
this particular cube got subdivided in
different parts. So over here, they do have
different kind of phases. And now, if you want me to deselect and if you
want me to zoom in, over here, you guys can
see how it actually looks. Okay? So each phases subdivided into four
parts right over here. So this is one way of how you
will be able to subdivide. And now let's come here into
this particular option. And from here, let's select this vertices option
over here on top. Now, if I try to select
only one vertices, and now if I want to subdivide, I won't be able to do that. Okay? So if I click on age, if I go to subdivide, here you guys won't see that there is any
kind of changes. But the same way, What if I come here and if
I click on shift, and I just select
both of these parts. And now, again, I will go
to edge and from edge. Now I will come here and I
will just click on subdivide. So if I just zoop in over
here, here you guys can see, now I do have another vertices just in between of
both of these edges. Okay? Now again,
I will come here and now I will take
the H select option. Now using shift, let's
select this one. First, let's come here, select this one, and now I
will select both of these. Again, go to the He option. And from the He option, you guys can subdivide. Otherwise, you guys
can just right click and after right clicking, there is the option of
subdivide over here on top. And this is how you guys will be able to subdivide
both of these parts. So only this phase have
basically changed. Okay? If you want to
move it to the y axis, you guys can come here and move it around and check
all these things out. Okay? So this is about that. And now, if you want
to come over here, let's move it to the x axis. And from here, now,
what I'm going to do is I am going to select
this whole thing out. Okay? So for that, again, I will just click on control. And after clicking on Control, I will try to select
the phase option. Now let's click on
Alt that over here, I do have selected
the whole thing out. And here, as you guys can see, if I just select this whole
thing out. Let's come here. Let's just select
this whole thing up, all of these three phases. And if I do want to
subdivide, I can come here, I can just right
click and basically, I can subdivide this
particular part from here. And if I want to
subdivide eight More. Okay, I can come here, go to this particular
redo option. And from here, I
can actually select the number of cuts
I want over here, and also what is going to be the smoothness
between the cut. I can actually
select all of that. Okay? And here if you
want to move it along the normal or if you want to give this one up a random speed,
you guys can come here. And over here, you
guys can actually select the roughness of
the selected part as well. Okay. So now I do have
decrease the roughness. Over here, you guys can also
call this as the fractal. And here you guys can see, there is also another option known as the quart corner type. Okay. So in that case, instead of choosing
the straight cut, if I go to the path option, and now if I just move
this thing along, here you guys can see, now it will just distort
it in such a way. And again, I can have the
smoothness over here as well. Okay, so if you want me to
increase or decrease it, And if you want me to
decrease the number of cuts, I can actually select the
number of cuts over here. Okay. So if you want to
subdivide only this part, you guys can come
here and basically subdivide here in
different parts as well. Okay? And individually,
after that, if you want to work
with anything, let's say I want to actually
work with extrude to cursor. So I can come here. Let's
just extrude this one. And now I can actually select different shapes or make
different kind of shapes. Again, let's go back, And now, now already, I am here in my this
particular extra tool. But here, if you want to select the extra precursor option
from the select box itself, you guys can come here
and click on Control, and now it will just
work out the same way. So if you come
here and let's say if you Just click on Control. You guys will be able to extrude that particular
thing. Let's come here. Let's click on Control. And now you will be able
to do it right over here. So for that, again, if you want to select the
selection mode, come here. Let's just select
the phase option. Let's come here and let's go
to the extrude to cursor. And this is how
it will basically extrude to the cursor as well. Okay. So this was about
the subdivide option. Now I will just
come here and let's say I will just
click on extra gon, and now let's select all of it. And now I will just delete
all the vertices all around. So I will come here and
now let's click on delete, and I'll just delete
the vertices. And now, over here, we'll be learning
about feel option. So if you want to learn about
the feel option over here, we will be able to learn
over here in detail. So for that now, I will
go here into the Z axis. And now, if you want to create any shape, okay
customized shape, you guys will be able to create sub customized shapes
over here as well. So for that, what I
need to do is once I'm over here in the top
orthographic view, So now over here to
create a triangle. Let's add different
kind of vertices. So over here, what I'll do
is I'll come here and I will just click on Control and I'll just right
click on my mouse. And over here, you guys can see I do have this
particular vertices. So now I'll just
select this thing up and I will just click on one. And after that, again, I will just click on Control. I'll come here on top. And now I will just click
over here on my mouse. The same way, I will
come here and now I will just click on Control and
right click on my mouse. So over here, you guys can see. Now these vertices are
actually over here together. So now if I want to work
on with the GS and stuff. So for that, now, again, what I'll do is I'll
just select all of this thing and let's
go to vertices. And from here, you guys can select the phase from
vertices option. Okay? So this is how
you guys will be able to create a phase from vertices. So this is the shortcut key
is a from our keyboard, which you guys will be using, a lot over here. So now let's come here. Let's view it in a y axis. Okay? So now over here, what you're going to do is if you want to work
on with the field. So in that case, again, what I'll do is I
will come here, and I will just select
this vertical points. Okay, so I will come here. I will select this point, click on two extrude. And now I will select this one. And from here, I will
select this part. Okay. So once I'm done excruding from here on
top, I'll come here. I will take this vertex
and over here as well, I will come and I will extrude. Come here and let's place
it right over here. If you do want to go back and now just place it
right over here. Now again, what I'll
do is I will come here and I will just select
both of these vertex. And now, what I'll do is I
will again move this thing up. So come here and maybe
move this thing up. Let's move this thing
over somewhere here. And again, I will just come
to this particular side. And over here now, what I'll do is I'll just come to
this particular option. And now, if I do want to
feel this whole thing up, What I can do is
I can just select both of this using shift, and I can just
click on F. And if I click I I keep on clicking F, here you guys can see, it will just move or feel accordingly. And if I do want to do it
altogether, I will come here. Let me just select all
this extruded option. Okay, so I can come
right over here, otherwise, select
this whole thing up. And now, click on F. Come here. Let's select this part, and let's click on F and all this part,
we'll get selected. Again, I will just come
here, let's go back. And I will just select this vertex and this
vertex over here. Click keep on clicking F. And
now here you guys can see. Now I do have the four
segments over here. Again, I will click on three
or otherwise, let's go down. Let's just view it from a different angle.
Let's come here. Let's just move this thing up. Let's move the x axis
as well. So come here. And if you want to view
it in different mode, you guys can come here
and you guys will be able to view it
in different mode. So come here. Let's click on This option, let's
move on the x axis. Okay? So this part
is basically done. I will just select all of it, and I will just click on delete. So I will just delete
this vertices as well. Let's click on Enter. And again, what I'll do is
I will create another cube. Okay. So come here, and now what you guys can
do is click on shift at A. To create a mesh, and afterwards, I will select
a cube right over here. Okay. So as I am already
here in my edit mode. Now if I do want to edit this, or if I do want to fill it. What I'll do is I'll
come here on top. Now, let me just
manage this angle. I will click on this
particular phase, and now I'll click on Delete. And now I will cancel and
I will just come here. Let's click on Delete. And now I will come here, and I just want to
delete this phase. Okay, so I will
come here and now I will just delete this
particular phase. Okay? So now, once I have
deleted that particular phase, you guys can see
right over here, this one is basically selected. Okay? So now from here, what I need to do is I need to come here in the
modifiers option, and from the modifiers
option, now, let's come here, select
this particular thing up. And now, if you want
to add a modifier, you guys will be able to add up a modifier from here itself. Okay, so let's come here. And now, if you do
want to go back, you guys can come here, and you guys can
basically go back again. Let's just select
only this top part. Let's click on Delete. And now I will just delete
the faces over here. And from the add
modifier option. What I'll do is I'll
click on add modifier, and I will go to the
generate option from here. And from here, I will
select the solidify. Okay. So once you select the
solidify option over here, you guys can see you do have a solidify panel
right over here. Basically, what you
will be able to do is if you just increase
the thickness, you will be able to fill
this particular thing up. Over here, if I just
increase the thickness. Let's come here and let's
just increase the thickness. And this is how you guys will be able to fill this thing up. So this is one way of how you will be able to
fill up your thing. And this also goes with other
parts of the angle as well. Okay? So I will
click on tab again. Otherwise, let's go to
object mode click on G. And now let's just move
it up right over here. And again, I will just
click on Shift A. Let's go to Mesh. And from Mesh, I will come here and I will
select a cylinder. Okay. And now, over here, once you have selected
this particular cylinder, let's go to the edit
mode from the tab. And now let's select this face, click on delete and now
select the face option. Let's move the x axis to see the hollwnes the same way now, again, what you'll do is once you have
selected this part, go to add modifier, go to generate and from there, go to solidify and now
increase the thickness, and you will be able to
fill this up as well. Okay this is how you will be able to work on
with the fill option. Now, let's just move
this up as well. Let's go to the object mode. Let's click on G. And now let's move it up
over here as well. Now, let's just um out
using control minus. Let's come here and
let's go control minus. Click this particular thing up, click on G, move it
here in one corner. Select this, click on G and
move it here in one corner. And now over here, I am going
to add two other icons. Okay, so let's come here. Let's manage the x axis. And now over here, I am
going to add two more shapes where I'll be showing you guys basically about how you
will be able to merge. So now, over here, what I'll
do is click on Shift A, and from there, I will go and
I will select one UV spear. I can come here and I can
basically select a U V spear. Otherwise, instead of U V spear, you guys can also
use a cube itself. So let me show you
guys in a cube itself. And once you are
here, once you have created this one, now, what you're going to
do is you are going to go and click on a modifier. And from a modifier, you guys go to the generate
option and from generate, go to the subdivision surface. Okay. So I will click on this subdivision
surface over here. And here, as you guys can see, now I do have this cardicular
shape right over here. And what you can do is you guys can come here and you guys can actually manipulate
the levels viewpoint. Okay, so you guys can come here. If you want to give more,
you guys can come here and give this one a
bit more over here. And once you are done with
this particular thing, let's click on
Control A to apply. Okay? So once I have applied this particular thing
right over here, now I will click on the
right hand side of my mouse, and from here, I will
click on duplicate object. And now I just want to move
this one towards the y axis. I will come here
and maybe I will just move this thing
quite like this. So now let's select both
of this and now click on Control J to join both
of these things out. Now here, I do have basically joined both of this
right over here. And now once both of these
are basically selected, let's go to the modifier option. And from here, let's come
down to the deform option. Otherwise, let's check here
in the generate option. And from here, we will go
into this remise option. So I will come here
in the rebase option, and from here, I will just
on the viewpoint shading. So I can come here and
from here, basically, I will be able to change
it quite like this. I'll be able to change it proper over here if you
want to give some sharp, if you want to make it smooth. You guys can come
here and make it smooth quite over here as well. Okay? And here, once you're
done with this part as well, go and click here in this
particular item on the site. Click on Apply or just click on Control A
from your keyboard. So I'll click over here. And now, again, I will come here into this basic viewboard. And now, if I would
love to move it, I can basically move it
out right from here, and I do have basically
merge this thing all around. Okay. So over here,
you guys can see how you will be able to
merge your thing out. You guys can basically merge things according to yourself. So, yeah, I hope you
guys have understood. So here we do have learned
about subdivision. We do have learned about merging and also about the field. So yeah, I hope to see you
all in the next chapter. Where we'll be learning
more about blender. So see you all in the
next chapter till then, take care and goodbye,
everyone. Okay.
17. Changing the colour of an object: Hello, everyone,
and welcome you to another chapter of
Blender tutorial. So now we are on our
Chapter number 16. And here, I'll be
showing you guys by changing the color of
an object in blender. Okay? So I'll be showing you guys how you will be able
to select the color zone. What are the different
type of colors? Okay, and different ways to actually see that and also
apply those colors over here. So let's not waste time, and let's get started. So over here, as
you guys can see, now I'm here in the
and now over here, you guys can see basically
all of these objects. And now I will select
this particular cube, which I do have by
default over here. And from here now, if you do want to change the color of this
particular cube from here, what you need to do is here, you guys can see
a lot of options. So in that case, now come here and select the
material properties. So once you click on
the material properties over here onto the
left hand side, under the surface option. Here you guys can see an
option called the base color. Okay? So you guys can just
click right over here, and in coloring, you do
basically have three more. Okay? So the first
one is hex over here, and also here you do have
an eye dropper tool. Okay? Suppose you do have one particular color
in one object beside. You guys can use that eye
dropper tool to actually get that particular color
from there and drop it in your selected.
Object as well. Okay? So this is about x, and if you do have any kind of color code which you
have already created, like you do have a color
palette which you want to use, you guys can just copy
that particular number, and you guys can use that. Okay, so you guys can come here and put on the
code right over here. And now, afterwards,
you do have the HSV. Okay? So the full form of this HSP is huge saturation,
value over here. Okay? So now, again, if
you come right over here, if you want to increase the hue, here you guys can see, you
guys will be able to change the hue and the saturation
value over here. And now, if you want to
basically move this one, and here you guys can see, there is a small dot over
here in my color palette, and I am trying to
move this thing up and trying to give
this one up the color. Okay? So, the more I take this towards the outer side,
here you guys can see. Now, the saturation
over here is one. But if I try to get this
here in the exact center, Okay, so let's come here. Let's just select this. Okay, let's come here. And here, once I'm over
here in the center, the satural will decrease a lot. Okay, so you guys can come here, maybe select the
saturation over here. If you want to change the hue, you guys can change
the hue as well. And if you want to
change up the value, you guys can come here and
change the alpha as well. Okay. So after that, here, you do have the metallic
option as well. Like if you want to make
it kind of metallic, You guys can come
here, and you guys can just increase the
number as well. And also here you do
have the Alpha option. And here also, you do
have the normal option. But now, let's come here
again to the surface option. Let's click over this. Let's come here to the RGB. And now over here, also, you guys can see I do have this particular default
color palette over here. And if I want to manipulate, I can come here and I can just change the color accordingly. Okay? Now, if I do want
to increase the red, I can increase the red, and if I want to
increase the blue, I can basically increase
the blue quite like this. Okay. So once you're done with
this particular part, now, From here, you guys
can come and now you are not able to see that particular color
is being applied. All because right
over here on top, now, this one is
in the solid view. So here are viewpoint
like shading viewpoints. So this one will be by default, which is over here. Now, if you want to see the colors, you
guys can come here, otherwise, click
this particular icon or this icon right over here. So this is basically
the random view, and over here, also, you guys are able
to see the color. You guys can move this thing up, and if you want to
change the shading, I've showed you guys how you will be able to
change the shading. And now, if you want to
increase the metallic version, you guys can come
here and make it kind of dip using the
metallic option. Okay, so you guys can come here. And if you do want to
add some roughness, you guys can come
here and basically add some roughness
over here as work. Okay. So this is how you guys will be able
to use this one. Let's select it
and let's delete. And again, let's
click on Shift A. And now from Mesh, let's create cospere. Okay. So over here, I do have
created a ecosphere. And the same way, what I'm
going to do is I'm going to come right over here in
the material properties, and now I am not
able to see that from where I will actually
change the color. Because in this one, here in the property spanal I don't
have the same options. So for that, we
don't have to worry. What we need to do is we need to first click here
on the new option. And after that,
here you guys can see that is already being added. Okay. So now you guys
can come here the same way to the
base color option. And now let's take a green
color quite like this. And now let's come here and let's increase the
metallic option. And over here, now, let's increase the roughness
over here as well. Okay. So now, this is
how it actually looks. You guys can see it
here on my screen. Okay? So over here, I hope you guys have understood
this particular class on how you will be able to
add color to your object. Okay? So now from here, if you want to see it in
a camera view, over here, you guys can actually click on this particular toggle option, and you guys will
be able to view your object here in this camera. Okay, if you do want to
add more than one camera, you guys will also
be able to do that, which I had already showed
you in the last class. And now, let me also
show you that how you will be able to
save your working file. So for that, what you
need to do is come here to the file
option, and from file, you guys can go to save as, and afterwards, page
will appear like this. And now from here, you guys can basically change its name. Okay? So let me name
this one as color, okay? And from here, I will click
on to the save as option, and it will be saved
over here in my system. So afterwards, if I want
to work on this same file, I can basically work on
the same file itself. So yeah, I hope
to see you all in the next chapter where we'll be learning about camera
and rendering. So take care of everyone, hope to see you all in
the next chapter.
18. About the cameras and rendering: Hello, everyone,
and welcome you to another chapter of Blender
Essential Tutorial. So now we are on our
Chapter number 17, and now here we'll be learning about the cameras and rendering. Okay? So we'll be learning
how you'll be cameras, how to use the rendering
option over here in Blender. So let's not waste time, and let's get started. So over here, as
you guys can see, now I'm here in the work
space of the blender. The first thing,
what I'm going to do is I'm going to come here and I'm going to select up
this particular cube. So if you want to see this
one as a rendered view, like how it will basically
look after you render. Here in this class, what we are trying to do is we are basically trying to see this
particular three D view into two D mode. So if you want to see
it using the cameras, this is how it will
basically look. Okay. So this one is the camera. So now let's click over here. Let's go to render. And if you click on this render
image option, you guys will be
able to see that. So if I click on this option, here you guys can see, now I am able to view my
particular cube quite like this. Okay? Now again, you guys can
just cancel this thing out. And again, you will be back
over here at this same space. And now over here, if I want to come to the
render option again, if this is basically
an animation. You guys can select
this option of render dmation here you guys can actually view the
dimation as well, if you just want to
view that thing up. But here, how you
will be able to understand that what kind
of file is being rendered. So for that, I need
to come here to the camera option
from the posit panel. Otherwise, I can just select it from the three D
view panel itself. And what you're going to
do is you're going to click on this
particular icon, okay? So here you guys can see. Now you are in this render view. Okay? And now if you just go
back, here you guys can see. Otherwise, you guys can click
on zero from your numpad, and here you guys can see. Now this is how you guys
will be able to view it. So if you want to
select this one, okay, let's come here and
from the screen, let's try to select this. Let's come here, and I do have selected this
particular part out. And now, if you
want to change it, you guys can basically
change it from here itself. Okay? So if you want to click on G and if you want to move, you guys can basically move
using the G right over here. And if you want to move towards
different kind of angle, you guys can click on Z. And here you guys can see. You guys can basically
move up and down. Okay, here with the camera. And if you want to
apply, just click on left key of your mouse. And now I will just click
here into the camera again. Let's click on G. And now
I will move the x axis. Over here, you guys can see
now I can use the x axis. And if you want to
move the y axis, you guys can click on Y and here you guys can actually move
onto the camera view. Okay, so you guys can just
place it right over here. And now, what you're
going to do is if you want to give this
thing up a rotation. You guys can click on R, and this is how you
guys will be able to give on a rotation. Okay? So this is how you
guys will be able to give this thing
up a rotation. And now, if you want to scale it up, you guys can come here. Let's select this camera, click on S. And after that, you guys can basically
scale it up. Okay? So just click
on S. And now, let's increase the
size from the x axis. Let's come here. And
here you guys can see. You guys can basically
scale it up as well. Okay, so just come here. Let's select this one. Okay, so let's come here. Let's select this wall. And now, if you want to go
back, a, let's come here. Let's go back again. You are able to see it quite like this. Okay? So sometimes for
you while you're working, it might create some
kind of problems. So to avoid all of that, what you guys can do
is let's come here, and I want to just
change the camera view. Whenever I use this
particular cube as well. Okay. Whenever I move the cube, my camera will also be moved. So for that, I will come
here into the options. And from here, I will
go to the view option. And from view option, let's come here and let's
go to the view lock. And from here, I will lock. The camera to view. I will just long this thing up. And now, if I just
move this one, let's click on G. And now I just come here and if I just
move this thing up, my camera will also be moved. So come here. Let's
click on Enter. And if I just move
on the camera, let's click on G. Okay, let's come
here. Let's click on G. And now let's click on y. Let's come here.
Let's click this one. Let's click on G. And
here you guys can see. Now I am able to move
the camera freely. I can come here and if
I just click on Enter, here I will be able to apply. So make sure that you just turn off this
lock to camera view. So I will just
turn it off again. And now if I want
to view this one, from here, I will be able to view it quite from here as well. This is basically
the render view. Okay. So right over here, in the exact panel, we also do have
the option of clip start and also the
clip end option. I'll be able to
start the clip end. Instead of doing it
from the view panel, what I can basically
do is come here, select this camera
and from camera, now I will come
here and I will now go to this camera data object. Okay. So from here, basically, I can basically change
the focal length. Okay. So if you want me to zoom in and if you want
me to zoom out. Okay, I can actually change
the focal length from here. Let's just give it 50
itself, how it was before. I'll click on Enter. And now over here, you guys can actually select the clip start point and
the end point as well. So over here, if
I just put 0.01, and if I just click on
Enter and now over here, I can actually select zero. 0.1 over here as well. So here, this is
how it will look. Now if I come here and
if I click on one, let's come here and if I just click on Enter and basically, I will be able to move in and move out as
you guys can see. Okay, so this is the
clip start point. You guys can come here, and this is the
clip start point, and this is the clip end point. Okay, so you guys can
come here and from here, this is the clip end point. You guys can basically choose this particular option
right from here. And again, from the
view option, also, you guys can basically
change your thing up. So let's come from here and make sure to keep the
smallest distance. Okay, come here. Let's go to 0.01. Okay, so I will just give 0.01. And over here, I
will just give one. So I will just come
right over here. Okay. If you want me to increase this one
up a little bit, so I can just create this one. Otherwise, let's say, I will
just increase it from here. So I can come here.
Let's go back. Let's come here and from here, I will put somewhere over here. So let's go with the
15 seconds mark, and let's come back and here you guys can
basically see the view. And over here, if you want to work on with
the focal length, you guys can come
here and basically work on with the
focal length as well. So let's come here.
Let's zoom out. If I zoom out too much, I would be able to see this pedicula box over here as well. And now, let's come here. Let's turn off the camera view. Let's come here. Let's
select this particular cube. And now over here, if I
click on duplicate object. And over here, what I'll do is, I'll just paste this
particular object right over this one as well. And now let's go to
this viewpoint shading. And from here, I
will go to color, and I will just select
the random option. And now, here, if I just
move this thing around, here you guys will
be able to see that there is some problem
here with the shading. Okay? So if you
want me to zoom in, here you guys can see. Now, you do have some
problem right over here. So the same way if you
do want to move it, click on G. Let's come here. And from here, if
you just click on G, This is how it actually looks. And now, if I just keep
it right over here, you guys can see that
I do have two objects. That's why it's giving me
kind of this particular look. Okay? So there is
some black shading. That needs to be
understood that over here, maybe I do have more than one
object at the same place. So for that, I can basically
move this thing around. So now from here, what I'll
do is I will come here, and that's why I
need to make sure that I decrease it
right from here. Let's go with 100 M. And here you guys can see this
have decreased a lot. Okay? So you guys can come here and maybe decrease
the number over here. Otherwise, you guys
click on G and move this thing around
and just delete it. So sometimes what it
will happen is if you are able to see some
changes quite like this, make sure to come here in
your viewpoint and check the Clip start at the ending
point. Let's come here. Let's go 100 and now I'll just click on
Enter, right over here. Now, let's go back
control minus. And over here, now, I will just move by x axis. And here you guys can see this is the camera
right over here. And now what I'll
do is I will just duplicate this particular
camera as well. So I will come here and
now I will just click on G Okay, so I will come here. And now I will just place
it right over here. And if you want to
move to the x axis, you guys can come here and
basically move to the x axis. And now if you want to
move it to the y axis, let's come and place
it right over here. And if you want to move this towards the y axis, click on G, now, click on Y, and this is how you guys
will be able to view it. Okay so you guys can just
use it right over here. And if you do want to
move this thing around, you guys can come
here and you guys can basically move this
camera around as well. Okay. So now over here, you guys can see now I do
have these two cameras. But the difference over here is this black bar over here on top is basically
filled with a color. But over here, this one is
not filled with any color. So we need to know that this one is the active camera
right over here. Now, if you go with rendering, then this is the camera, which angle I will be shown in my video or in by animation. So to change that,
what you need to do is you need to come
here and from here, let's go to the
scene properties. So come here into the
scene properties option. So now from here, I will come to this particular
point and go to this camera option and I can select which camera
do I want over here. Now you guys can see
this black option is right over here on top of
this particular camera. And let's see if I do want
to do it from the screen, if I select this
particular camera and if I click on Control O,
here you guys can see. Now I am able to get a view. From this particular
angle as well. And if I do want to move, let's click on G.
Let's click on y. And now, if I do want to move the x axis,
I can come here. Let's click on G. And now
I will just click on x. Let's click on G, and now
I will just move on x. And now I will click on
G. And now I will again come here and just try to place it over here in the
center as well. Okay, so now I'll just place it, and again, go back
right over here. And now, if you try to see this particular thing
up, let's come here. And if you want to
move this thing, you guys can come
here and if you want to give this
thing up a rotation, in the y axis. You guys can come here
and give this one up a rotation here
in the y axis. And if you want
to make this one, again, the active camera, go to the camera option
and now come here and just basically
view it over here. So from here, again, what you are able to do is come here, select this ticar option, click on G, and now you guys can basically
move this thing around. And now let's go back over here. And now you guys can see you
guys will be able to change between the cameras using the shortcut key
control zero as well. But make sure when you're
in other objects, okay, don't use the control zero from o numpad because
it will give you some different options
and you'll get confused. You'll get lot confused, and it will be hard for
you to work after that. So yeah, I hope you guys have understood
about the camera. So now let's try to learn
about the rendering option. So now, again, what I'll
do is I'll come here. And now, again, I will just turn this into a
material option. Let's give this particular thing up a rotation quite like this. And now over here, what I am going to do is I'm going to place
it right over here, select this particular cube. And now over here, if you go to the view
option, and from view, if you want to see the
viewport render image, this is how you guys
will be able to view up this particular image
from this basic view. So again, close this thing down. Then you were able to see
it right from here itself. And also now we will
talk about rendering. So for that, you guys come here, select this thing,
and from here, go to this render option. Okay? And here, you do have different kind of render engine. Okay? So this one is the E. So you guys can come here and change the rendering option, and also you guys can basically
change the viewpoint. Okay, so you guys can come here, change this thing up, And now, if you
want to look down, you guys can come here and go to that particular
option as well. And from here, if you click
on the work Brench option, under the workbench
option, also, you do have all of these
options, which were available. So from here, you guys can
actually choose random. And now, if you want
to choose object, you guys can select all of
these things right over here. But now, once you guys are changing all of these
things over here, but you are not able to see those changes in
your screen itself. Just because we are here in
the solidify shading option. So from here, I will go
to the render option. So let's come here
and from here, let's click on object. And here you guys can basically check out the color as well. Okay, so over here, you guys
can basically see the color. Once you have changed, you guys can basically check
it out from different angle. You guys can come here, And from here now, let's move on to the x axis. And over here,
what you are going to do next is if
you want to come here and if you want to
save out any output. So come here, just underneath
the render option. You do have the output
option, and from here, you guys will be able to select the file where
do you want to save it. So let's come here. Let's
go to my desktop option. And from here, I will
go to my resource file, and over here, maybe I
will just put up a name. Okay, so I will just name
this file as camera. And what I'll do is I'll
just click on Accept option. And now over here, I will be able to choose what kind of image
format do I need. Okay, so I will just
click here on PNG and also I will be able to select
the color depth over here. And if you want to select
the compression and stuff, you guys can come here and also here you do have the
color management option. So I will just
skip it over here, and I can just save it up quite like this here in
the output option. And now, if I go to the render
image option, over here, you guys can basically see this is the render image
option right over here. Okay so you guys can basically
check this thing out. And if you want to
create a new image, you guys can come here and
click on this new image, and if you want to open this image up, you
guys can come here. And from here, you
guys will be able to open up different image as well. So I will just cancel
this part as well. So, yeah, I hope you guys have understood this class
on how you will be able to work on with the cameras and also how you'll be able to
work on with rendering. So yeah, I hope to see you
all in any other tutorial. So I will always
suggest to you that keep on practicing render. So I have just
explained to you guys all the basic things which you need to know before stepping
on to the three D animation. Okay? So yeah, I hope
to see you all in any other tutorial on
blender till then, take care and goodbye,
everyone. Okay.
19. Class Project 1 - Merging different objects: Hello, everyone. So this is the time for
our class project, and this is the
class project one, where we'll be merging
different objects in blender. Okay? So first, I'll
be showing you guys the steps of what all
you need to follow. Next, we'll be learning
that how we will be able to create our merge
different objects in one. So let's go and see
the steps first. So over here on top. C, I do have the name of the class project as merging different
objects in blender. Okay. So over here, I do have a description and
outcome which you guys can refer once you work or try
to make the same object, which I'm doing it
right over here. So, for me, I will directly go onto the steps of what
all you need to follow. So step one, open up
the blender work space. Step two, select the default
cube or change the mesh, and in step three,
you have to duplicate the object and join the
objects accordingly. And in step four,
you have to go view in the edit mode and go to
the modifiers properties. And after that, going to
the modifier properties, you need to search
the mish modifier, and adjust the shapes
according to your liking. And lastly, you have
to save the file and make sure to upload it
in our project panel. Okay? So now, let's
go to blender, and let's see how
it basically works. So here, as you guys can see, now, I'm here in the workspace. And from here, now I will
just delete this thing up. Let's click on Shift ten A. Let's go to mesh, and let's
try to take a UVpeer. Okay. So over here, I do
have taken one U viper. And if I want to
duplicate this object, I will just right
click on my mouse, and I'll just click
on duplicate objects. Okay, so I'll just duplicate, and I'll just keep both of
these things accordingly. Let's come here and let's
check this thing out. Let's click on this particular
icon right over here. And now let's click on G. And if you want to
move it to the x axis. Let's click on x, so you guys can come here and
move it along the x axis. If you want to go to the x
axis, you guys can come here. Let's select this item. And from here, let's click
on G. And after that, let's click on X, so you guys can come here and make sure to move it around. If you want to see it
from other angles, you guys can come
here and you guys can basically see it from
other angles as well. So once you have both of this, now make sure to
select both of this and now click on Control J. So you guys can come here and click on the Control J option. And after that, what
you need to do is go here into this particular
option right over here, down, so you guys can come here, go to the modifiers option, and from the modifiers option, let's click on add modifier. Come here, go to the
generate option. And from generate option, you guys can come here and
select the bish option. Okay, come here. And from here, you guys can basically select. And if you want to view
it in the X ray mode, you guys can come here and basically view it
in the X ray mode. Okay, so you guys can come here bring this thing up
quite like this. And now, once you're done, you guys can come here, click on this option
and click on Apply. Okay, so now you do
have applied this one. And if you want to
see the same thing in a solid view over here, you guys can see now I do have
joined both of this icon. And now if you do
want to move it up, you guys can come
here and if you want to give this
thing up a rotation, here you guys can give
this thing up a rotation. Now, let's just
duplicate this object. Okay so I will
come here and I'll just duplicate this
particular object. And now let's give this
one up a rotation as well. This is how you guys can actually give this
thing up a rotation. Let's just move it
up quite over here. Now, you need to save
this particular file. Go to file option, go to save as, from here, let's select the resource file. And now let's go let's type this one as
class project one. I will just write class project. One, and I'll just
save this thing up. Make sure to save this and
upload these things into our project pattern
that I can check those out and get back
to you guys accordingly. See you all in the next
chapter, till then, take care and goodbye,
everyone. Okay.
20. Class Project 2 - Creating a donut model: Hey, guys. So now, this is the time for our
class project number two, where we will be creating
a donut model in Blender. Okay? So we'll be learning how you can actually
create a donut model, how you can actually
add a atorusFirst, I'll I'll be showing you guys
the steps in a Word file. Then we will move onto blender application and see how it let's go onto
the steps first. So here, as you guys
can see, on the top, I do have the name
of the class project as creating a donut
model in blender. And after that, I do have
description and outcome, which you guys can refer
once you guys are working. But for me, I will directly
go onto the steps. So step one, open blender
and add a Taurus. Step two, apply
subdivision surface model with control plus two. We have to click on
Control plus two. And after that, step three is duplicate the object
and scale it down. So once you have
duplicated the object, now scale it down, Step four, go to the object option. Go to the convert
bending and step five is select convert to Mesh. And once this is done, step six is save the file and upload it in
our project panel. So now let's move
on to blender and let's see how this
is basically done. So over here, as
you guys can see, now I'm here in the workspace. So I'll just delete
this thing up. Let's click on Shift D A. Let's go to Mesh and
let's select a Taurus. Okay, so I'll come here, go to the Taurus and go to this A Taurus option down here. And now in the minor radius, I will put 0.5, and I'll just click on Enter. And now, what I'll do is I'll
just select this thing up, and now I will click
on Control two from my keyboard for
this subdivision set. So I will just come right over here, select this subdivision. Set. And now let's just
select this particular angle. And from here now I want to
duplicate this thing up. Let's click on
duplicate objects. And now, just on
top of this one, I will basically place. Okay, so I will come right
over here and on top, I will just place this thing up and let's select
this top option. So now from here, I will
scale it up as well. Okay, so I will click on S, and what I'll do is I
will just scale it down. Okay, so I will come here, and I will just scale it
down quite like this, and let's see a view
from here on top. Okay? So this one looks good. Again, what I'll do is I will select this part
and go to object. And from object, I will
go to quick effects. And from here, I will
select quick liquid. Okay. So once I do have this particular option
right over here. Now, I will select
this down part. And after selecting
this down part, what I'll do is I will come into this particular option here into this modifier
option right over here, and now go to this
physics properties. Over here, I will go
to the fluid option, and from fluid, I'll come here and I will
select the effector. And over here in the effector, what I can do is I can just
change the surface tickness. I can come here and maybe if you do want me
to increase it, I can come here and I can
basically drag and drop. I can just drag this one. Otherwise, if you want me
to put anything else up, I can basically put this
thing up over here as well. Okay, so you guys can come here, place this one up. And now let's select
this box outside. So I will select
this particular box. And over here, I will just
select more resolution. So now let's come down. Let's go to this mash option. Okay. So now over here, I do have the mash option. And let's say now you
guys can come down, and if you want to see
it in a solid view, this is how it looks. So you guys And from here, now, again, let's go
to the edit mode. So now let's go back. Let's come here back. Now again, what I'll do is I'll just select this top part. From here, let's go
to the edit mode. And if you want to change it, you guys can come here, and you guys can change
it from here also. So you guys can come here and maybe change it
from here itself. Let's go to the object
mode from here, and you do have your
doughnut likes over here. Okay, now, come here. Let's say, go back a
little bit and place it. And now, here you guys can see. You do have this particular
object. Now go to object. And from here, what
you can do is if you want to come here
and go to quick effects, or let's come here to convert. And now I will convert this
particular thing as a mesh. Okay? So if you
want me to delete the top part over here,
you guys can see, I do have deleted now here you do have your
donut like structure. Okay, so this is how you
guys will be able to create donut like
structure over here. And now, lastly, save
your file from SVS. And now I will name this
one as class project two. Okay. So I will name this one
as the class project two. Let's click on SVS, and it will be
saved accordingly. So yeah, I hope you guys have
understood this class on how you will be able to create a donut like
structure in Blender. So I hope to see you all in
any other chapter till then, take your head
goodbye, everyone.