Blender 3D: Make a Word Charm (3D Printable) | Gesa Pickbrenner | Skillshare

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Blender 3D: Make a Word Charm (3D Printable)

teacher avatar Gesa Pickbrenner, 3D Jewelry Artist & Designer

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Intro

      0:30

    • 2.

      Project and Settings

      0:39

    • 3.

      Your Word

      2:47

    • 4.

      Backing

      1:44

    • 5.

      Bail

      2:17

    • 6.

      Booling

      2:43

    • 7.

      Optional: Pre-Print Checks

      1:19

    • 8.

      Your Project

      0:35

    • 9.

      Bonus: Variation Ideas

      4:07

    • 10.

      Outro

      0:24

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About This Class

In this short Blender class, you’ll turn a short word (name, mantra, inside joke) into a nice little 3D charm.




Perfect for beginners who want a fast project, learn about 3D modeling and leave with a personal result.

Easy project! You can share a screenshot of your design, and even export it for 3D printing (completely optional, see below!) 

In under 15 minutes, we'll cover:

Text - create a 3D text in Blender and convert it into a mesh

Backing + bail -  model a simple pendant quickly with basic shapes

Visualization in the viewport - for that easy show-off

Fast Printability check - prepare for export as STL

...and some bonus ideas for variations.



3D-printed result: Note that 3D printing itself is not part of this class, but check out some of my other classes for more info on this! From Sketch to Model and Prompt to Print both have in-depth lessons on 3D printing.






Meet Your Teacher

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Gesa Pickbrenner

3D Jewelry Artist & Designer

Top Teacher

Guten Tag! I am Gesa Pickbrenner from Germany.

Creator of jewelry, sculptures and illustrations. Freelancing artist and designer. Lover of learning and sharing.

Bring your own ideas to life with me!

See full profile

Level: Beginner

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Transcripts

1. Intro: Hello, and welcome to this class. Today, we're creating a super quick word charm in Blender. The class project is super simple. Upload one screenshot of your finished penant and share a few words about your idea behind it. Optional bonus, export STL if you want to three D print it. I'm Giza Pickbrenner, Goldsmith and The D artist. Let's go. 2. Project and Settings: Here's everything you need. A small word, personal phrase or favorite inside joke. Blender, download it on your system of choice. Go to blender.org and download. It's free always. A mouse and a keyboard, and very quickly, we will change one little setting in blender. Open up blender, navigate to scene, set the length to millimeters, and then change the scale to 0.001 so that we have thousands of a 4 millimeters. Check the end menu under item for the dimensions. In this way, your pennant will have the correct real world size right away. 3. Your Word: Select the cube by left clicking, press X and delete it. If you like, press one on your numpad for front view. You can also use this little Gizmo up here. Shift A and create a text object. With seven, you can change to top view or press the z button in this little Gizmo. You can zoom in with the mouse wheel a little bit, and with holding Shift and pressing the middle mouse wheel, you can pan left to right. Tap into dit mode, delete the current text and type your word. Then in the settings for the text, you can choose a different font. Bold and simple works best. Thin scripts break hearts and printers. With contra z, you can always undo. Under the text geometry, you can add a little bit of extrude and a tiny bevel to soften edges. Don't make it too flat, but also don't make it too long. Then tap back to object mode, and you can now scale it roughly to the size that you want. You can see the size and the menu and your dimensions, and you can scale with pressing a and moving your mouse. You can guestimate this. You can change it later to make it perfect. Optionally, you can now duplicate a backup with Shift D and right clicking immediately afterwards and then hiding the backup. In this way, you can, if you like, later quickly add another word. When you're happy, right click and convert to mesh. Now we converted the word into a mesh, which means the letters are now proper geometry, and you can't change them easily anymore by typing. You can confirm that this is now a mesh by switching to edit mode, and you will see the mesh appear. Add a remesh modifier under the blue wrench symbol. This helps to get rid of any mesh problems after converting the letters to a mesh. Simply make the number slightly smaller until the mesh looks nice. I've used 0.01 for Vox's size and 0.01 for adaptivity, but you can also try 0.005 for Vox size. Don't worry about the exact numbers. Just make sure the surface looks relatively smooth and without any major imperfections or deformations. 4. Backing: Now, let's create the backing. Go back to top view by pressing seven on your numpad if you like, makes it a little bit easier to see straight at it. Shift A, mesh, circle. Choose the desired radios. I Q it at 10 millimeters. Choose the filled type and gon, and this will give us a filled circle. It is filled with a giant face. Now tab to go into edit mode. Now we can edit the face directly. Press E and then extrude a little bit out of the pendant. If the extrusion doesn't come out straight, you can press Z. You should see the blue line highlighted. You can press 1.8 to extrude 1.8 millimeters. Once you confirm with left click, you can also see the little box on the lower lift where you can adjust your extrusion further. Now, tap back into object mode. If you like, you can double click on the circle in the outliner and rename it to Bing and add a modifier. Click on Ed Modifier under the blue wrench symbol and create a bevel modifier. For better visibility, go into the viewpoint shading options and turn on cavity. Then add another modifier and search for subdivision. This gives your pendant now a very smooth look. If you want the edge to be sharper, you can increase the bevel segments to two. You can collapse both modifiers to keep things tidy. 5. Bail: Hide the backing. Shift A, create a Taurus. Give it 24 major segments, and 12 minor segments. This is a nice amount to keep it easy, but still give the shape some definition. Major radius is the distance from the center to the center of the taurus band. Minor radius is basically half the thickness of the taurus band. If you plan on printing it, and five to two millimeter in plastic and at least 1 millimeter in metal is a good baseline. And the opening should be two to 3 millimeters at least, so that simple card or chain can go through there. Unhide the backing. With G and Y, move the taurus up to the top of the pendant or use the move tool on the left on the T menu. With R, Y, and 90, you can rotate the bae 90 degrees so that it sits on the pendant properly, or you can type 90 under rotation. If you plan on printing your pendant and you want it to lay flat on the printing surface, then you can also leave the bay in that orientation. Place it so that it overlaps the pendant slightly. All the parts that overlap will be fused together. By the way, in the top, front, and right view, the objects will only move in two axis. So if you are in right view with three on the numpad, the object will only move along z and y when you move it. Add a subdivision mod to make it smoother. Tap to edit mode, scale with S and Y along Y. You don't need to scale it, but if you like a little bit of an oval baie, you can do it like this. If the inner opening needs to be bigger for a change to go through, you can also scale it along z. Save a version. Call it your word underscored harm. Then save another, call it word underscored harm, underscore Boll to make clear that this is the version where everything gets connected together and becomes one mesh, ready to print. 6. Booling: Select the backing. See the orange outline. Notice how it changes soon. At a Boolean modifier, set it to Union. Use the eyedropper tool to choose the Bale or select it from the drop down list. Hide the Taurus in the outliner. You can see that the orange outline now connects both objects, which means they are now one. For starters, I'm booling the baale for a one piece object. If you want to try a variant with a movable baale, check out the lesson on variations. Unhide your word object. If it is not visible, it may be behind the backing. We can turn on the transparency with ld Z. Select your word and move it until it sits inside your pendant. The bottom part of the letters should sit slightly inside the backing. Scale and move the letters now if they have the wrong size. You can scale and exclude that by hitting S and Shift Z or use the menu points in the left T menu. If you press three on the numpad, you can have a better look at how deeply the letters sink into the backing. Now we'll bool the text and the backing together. Select the backing, add another Boolean mode. You can also rename them to keep track of what objects they point to. This time, my Bool mode is set to difference. You can use the eyedropper Tolgan to point at your word. Hide the text object in the outliner and you'll hopefully see the engraving. In the viewpo shading options, you can turn on the shadow. This can help to see it even better. If you like, you can now make any finer touches to the word scaling, placement or rotation. Make sure to disable the Boolean mod every time you move the word, or it will be slow. Simply enable the mode again once you're happy. You can optionally try setting your Boolean mode to Union to have a relief. Save once more. Now, select the backing and apply all modes by clicking on the little arrow and select apply in the modifier. In Edit mode, you should now see everything as One mesh. In object mode, you should be able to move it all together. By the way, you can right click to cancel any action you're currently doing in Blender. 7. Optional: Pre-Print Checks: Some quick checks after bowling. These are optional. They are helpful to make sure your model prints fine. If you simply wanted to build something and show it off, you can skip this lesson and go straight into making a cool screenshot of your model. But if you want to print, follow along. Tap to Edit mode, press A to deselect everything. Go to select all by trade, non manifold. If any edges between the different objects highlight, there is a problem and you need to repeat the bowling steps. If nothing gets highlighted, nice. Let's now select all with A, hit M and merge by distance. Do not touch the slider value. The default is fine to get rid of any double vertices that sit directly on top of each other. For me, it removed 64 words. Then hit A once again to make sure all is still selected. Then press Shift plus N. This will recalculate the outside in case our previous adjustments cause some faces to be flipped. There's also a helpful three D print add on that does many of these checks automatically. You can search for it under Edit preferences, add on, and three D. Then you can find it in the end menu. 8. Your Project: Under viewport shading, you can choose some material mods, which are great for a quick screenshot to show off your work. There are many variations. Choose the one you dig. Make sure to create a screenshot of your model now and post it in the project. I will reply to everyone. Now, for three D printing, select the pendant. Go to File, Export SDL, choose a file location. Make sure to check selection only to not export any other stuff, and you have your printable file. 9. Bonus: Variation Ideas: Here are three quick ideas to further personalize your pendant. This is just a high level tour, not full step by step. If you want me to make a mini class on any of these, tell me which number in the discussions. You could remove one of the individual letters and replace it with another shape. Quick outline, and died mode, I selected with L and deleted the O. In object mode again, I created a new plane. In edit mode, I merged all vertices into one with M and then extruded this vertice first into an edge with E and then extruded this edge until I had a simple hard shape. Then I extruded this whole shape along that to get a three D hard shape. I gave it deceptive mode and crease the edges around the heart to keep them sharp. You can select edge loops like this by all clicking on them. You can find the crease function in the end menu under item. Then I moved and scaled the heart until it sat at the right spot. And added a boll mode to the backing to also engrave the heart. Simple but effective. It looks more special now. For creating an edge around the circle in edit mode, I selected one of the vertice loops, then hit X, and deleted the big face in the center. With the edge loop still selected, we can extrude more faces until we close off the center with F. Then in face mode with three, I can all click on the outer face loop and hit E for Extrude once more to get the outer ridge. If I want to adjust the thickness of this ridge, I can just scale the inner two rows of vertices by excluding. Yet another variation would be to give the backing another shape. Here, I deleted one half of the circle, gave it a mirror modifier, and then shaped it into a heart. I used proportional editing. You can turn it on with O to softly shape the vertices. If you want to shape the Bale into a heart, you could also delete one half of it. I like to use box select with B and transparency mode to catch all of them. Add a mirror mode, turn on clipping to keep the center from separating, and then we can dissolve some of the edge loops with X and dissolve edge loops. We can also use proportional editing with O to softly nudge the edge loops where you want them and avoiding harsh breaks in the shape. Adjust the influence of proportional editing with the mouse wheel. You can slide individual edge loops along the shape with G, G, so hitting G twice. Third, cutting out the letters completely and also create a movable baale that can be printed in one go. For this, you simply need to scale the letters in that until they pug out at the front and back. For any letters that have inside geometry like an O, for example, you would need to first delete the inner geometry and then create a flat face to cut it out completely from the backing and avoid having any floating parts. For the movable bale, I placed the bale on the side of the heart and scaled it up a bit. Then I created a simple cylinder object with Shift A to cut the hole with a boolean modifier. Be careful that the bale and the pennant do not overlap each other here. Note that the baale also does not need bowling in this veryiand. Using supports during printing, the bale and backing can then be printed in one go. How cool is that? 10. Outro: Congratulations. You now have a fully printable three D model and personalized charm. Post your screenshot, optionally, your printable STL, and tell us your word, your font, and your thickness in millimetre. I reply to every project. Thanks so much for taking the class. If you liked it, please leave me a review and follow me on Skillshare. See you in the next one.