Transcripts
1. Intro: Do you want to use sculpt
mode so you could make all sorts of interesting
shapes for your character. Do you want to use sculpt mode
to give you our character, our face, but you're struggling to figure out how
sculpt mode works. Well, fear not because
this is your lucky day. In this class, I'm
going to teach you the basics of
Sculpt Mode and how you can use sculpt
mode to give your character a functioning
and pretty face. Now guys, just to make one
thing clear, before we start, this class does not have a complete start to finish process on how to make
your own character. I won't show you how to build
a body for your character, because I already made
a class about that. If you want to learn
how you can make up a body for your character, in just a few minutes, I recommend you to check
out my previous class, how to make any character you
desire with skin modifier. And after you check
out that class, you can come back here. So you could learn how you can make a face
with Sculpt Mode. And how you can use
sculpt mode to make all sorts of interesting
shapes for your character. And one more thing
before we start, I need to apologize
for my speech. English is a second
language domain. So please forgive me if my pronunciation of some
words is a little weird. So with that being said, let me show you how you can
use Sculpt Mode to give your character a functioning
and create the face
2. Friendly advice for sculpt mode: Now guys, just before
we start this class, I need to make sure that
you understand two things. First, I need to make
sure that you want. Make one common mistakes. Many beginners
make. You see guys, many beginners will get really impatient with their character. They're going to use sculpt mode on their character
for just 5 min. And when their character
doesn't look how they want it, they're going to get
frustrated and give up. And that is, that is
really big mistake because sculpting
isn't something that can be done in 5 min. Sculpting is long process and it requires a lot of concentration. You see guys, when you
want to use sculpt mode to give your character
a face or a shape. You just make one horrible
shape that just barely, barely resembles the shape
that you wanted to make. And then you just start adding new details to that
thought for shape until it begins to resemble
the shape you had in mind when you started
to use the sculpt mode. So don't get easily frustrated and don't give up if you're shaped,
doesn't look good. Just add more details on it and eventually
it will be built. Now, the second mistake many
beginners make is there, they're trying to make things that are way too
difficult for them. For example, if you are
a beginner and if you have little to no
experience in sculpt mode, I recommend you
to stay away from realistic looking heads
or faces. To see guys. Realistic faces and heads are extremely difficult
to get right. And it's really easy to see when they're
not made correctly. And if that happens, you are definitely going to
lose some of your confidence. And you are definitely
going to get frustrated with your
skills in Blender. So if you're a beginner, I recommend you to stick to mostly unrealistic
cartoon characters until you gain some, some decent skills
with sculpt mode, n experience in Blender. And then once you
have those things, you can move on to more
complicated, realistic shapes. N. Okay, guys. Now that you understand
these things, we can start with this class
3. Seting up sculpt mode and refrence image: Now what we need to do now is we're going to give
this character a phase, which is called mode. But before we open sculpt mode, if you use modifiers like I did to give this
character this shape, what you need to do is
that you need to apply all these modifiers before
you open the sculpt mode. Sculpt mode will work properly only when you apply
all these modifiers. Now, in order to apply
these modifiers, simply select this arrow, press Apply, and wallah that
will apply your modifier. Let's do the same thing with
these other two modifiers. And Okay, now that we
applied these modifiers, we can start giving
this character a face. Now guys, one thing
I need you to understand is the importance
of reference images. Now, what are the
reference images and why are there so important? Well, let's say Guys, reference image
can be picture of any character that you
want to make in Blender. And why are there so important? Well, the same reference
images work like a blueprint. Blueprint that shows you how that character
is supposed to look, what kinds of shapes they are supposed to have, an overall, they're supposed to give you
tips and hints on how to make your character without
a reference see image, it's really difficult to make a good-looking
character in Blender. Now, the reference image
I'm going to use in this class is this picture
of Alberto from low KM. So when you want to make
a character in Blender, look for the character
that you want to make or character that looks similarly to the one that
you want to make and just use the picture of that
character as a reference image. Now, in order to add a reference
image to your blender, simply open the folder where you have your
reference image. Hold it, and drag it into
the scene like this. Now guys, just
remember that whenever you add a reference image
to your scene in blender, you need to make sure
that your reference image is in the format that the
blender can recognize. Here you can see all the formats that the
blender can recognize. And unless your reference image is saved in one
of these formats, you won't be able to use it since blender won't be
able to recognize it. So whenever you are planning
to use a reference image, just make sure that the picture you are
planning to use is saved in one of these formats
that blender can recognize. And okay, now we have this
nice-looking reference image. And yeah, this will
work really nice for the character
we want to make. But now, when I look at this reference image
a bit more carefully, I can see that Alberto's head is a tiny bit
tilted to the side. Now that can be problematic. So let's use rotation
tool and let's make sure that this head is straight, that it's not tilted, neither left nor
to the right side. Okay? Now that this head
is up straight, Let's move it behind
our character. Let's move it back
like this as well. What we need to do is we need to scale this reference image down and scale it down to the point where both the head of the reference image, n of the character are
relatively equal size. Let's open the X-ray mode
to see a bit better. Now that both the head
of the reference image n of r k vector are
relatively the same size. We can select our character and finally go into
the sculpt mode. So to enter the sculpt mode, press this object mode, and select sculpt mode
4. Basics of sculpt mode: Okay guys, Now, since we are going to
use the sculpt mode, I feel like I should
introduce you to some basic features
of the sculpt mode. Now first, in the sculpt mode, you'll immediately
notice that we have a lot of different
tools at our disposal. Now, I am going to show
you a few basic tools that you are going to use
most commonly in Blender. Now first, we have
this dropper tool. Now what this will
do is it will cause this bump to appear on the
surface of your character. You can see how now we
have this bump here. Now few features that
every tool in sculpt mode has is this radius
and this strength. Now, radius basically controls the size of your draft
tool and how much of your character is going to be affected by this drawing tool. And the strength, strength
basically determines how strong the effect this
drawing tool has will be. Okay. So strength makes
these tools stronger. Radius increases the area these tools are going to affect. Another option we have is
this middle option here. If we enable this
mirrored option and if we use this
drug tool now, now you can see that everything
we do on one side of a character's body will automatically be added to
the other side as well. This tool works really similarly
to the mirror modifier. And it's going to be a huge time-saver
later in this class. Okay? Now let's actually
increase the strength of this drought tool all
the way to the top. Now guys, do you see
this area around this bump we made with
this drawing tool, meshes kinda breaking
around this area here. Actually, let's
select snake hook. And Okay, now as you can
see, how much these, these character, this mesh is breaking when we use
this snake hook. Now, why is our mesh
breaking like this? Well, you see, let's quickly
go into the Edit mode. Okay guys, now that
we're in edit mode, can you see all these
faces and points we have? You see guys, sculpt
mode basically treats CRO object
like a piece of clay. It allows you to mold your object into
any shape you like. Now, the quality of the
shape you are going to get in sculpt mode
will be determined by the number of points
and faces you have on your character or object
or anything you work on. Now, in order to increase the
quality of the sculpt mode, we need to increase
the number of points and faces
this character has. So to do that, they are, there are three ways. First, let's press say to
select all these spaces. Press right-click, sub-divide n. Okay? Now you can see we already have this new points and faces
on these character. Now the second way
to add more faces on this k vector will require
us to open sculpt mode. Do you see this ray
mesh option here? Ramesh is basically going to re-create the measure
of your character. And you can use this
to add new points and faces on your
own, your object. Now first, we have
this voxel size. Sorry if I said
that incorrectly. And this number is
going to determine how many new points and faces you are going to get
on your character. The lower this number is, the more new faces
you are going to get. Now, I usually like to set
this number 2.05, like this. But guys, remember, the
lower this number is, the more new faces
you are going to get. And just be careful not to
add too many new faces. Because you see guys, the more faces you
are object has, the harder it is to keep
your object loaded. So if you place this
number to love, you might actually crash your blender because your
computer will not be able to keep all those extra
points and faces low dead. I usually set this
number to this 0.05. But if you are a blender
has a hard time keeping this law that you may need to set this number a little higher. And then to rematch
this character, just press this
remeasure option here And if we go into the edit
mode, now as you can see, we have these new points
for our character. Now, re-image tool may seem
really, really useful. But I actually don't recommend you to use 3D mesh
tool because if you have a really
complicated character that has a really
complicated shape, Ramesh might actually mess up and ruin the shape
of your character. So I don't actually
recommend you to use the 3D mesh unless you
absolutely need to. And now, the third way
you can use to add additional points and phases to your character is
this dine topo tool. Once again, sorry if
I mispronounced that. This is my personal favorite
method to add new faces, and it's the one I
use most commonly. You'll see what this
tool will do is it will basically create
new points and faces, but only around the areas where you use your
tools in sculpt mode. So to enable this tool, press this button,
open this tool. And now the tile size, little size works really
similarly to the rematch. The lower you set this number, the more new faces
you are going to get. But be careful, don't
set this number too low. I'm going to set this number
to something like a file. These details size of five usually works really
decently for me. But remember guys, the lover, you set this number, the more new faces
you are going to add. And if you add too many faces, you are going to
crash your blender. So if you are a blender
has a hard time keeping this many
new faces loaded. Set these details
size a bit higher and that should fix any issues
you have in Blender. Now enabled smooth shading. And now if we use
this snake hook tool, you can see that
now this shape we got to the snake
hook looks a lot, lot better and it's no longer breaking like it did before. If we go into the Edit mode, you can see that this tool, we use the sculpt mode, added new points and faces only around the area
where we used this snake hook and left the rest of this character unpatched,
which is great. This is really
useful tool you can use to improve the
quality of Sculpt Mode. And now, let me just
quickly show you what these other tools
in sculpt mode work. First, we have this clay. Clay tool is really
useful when you want to add additional mass
to your character. We have this inflate tool. Inflate does exactly
what it sounds like. It will inflate any area. You use a ton on your character. Now we have blob. Blob works really similarly
to the clay tool. It will give you
only this small, rounded shape on your character. Blob is like a combination of
clay tool and inflate tool. It will add this new mass, but it will also
make this new mass. We made a lot
smarter and rounder. And now we have this grace to, grace to basically
works like a knife. It will allow you to
start Dakar this, to cut these shapes into
the body of your character. Basically like this. And now we have smooth tool. Smooth tool is the
tool you are going to use most commonly in Blender. Now, Smooth Tool does
exactly what it sounds like. It will smooth out any area
you have on your blender. It will smooth out the
bumps, the searches, and make this entire
character look smarter. Now we have this flattened tool. Now flattened tool does
exactly what it sounds like. It will make any area you
are using it on a really, really flat like this. And okay. Now we have this scrape. Scrape tool is really similar
to the flattened tool. Scrape tool will basically
do the exactly same thing. The flattened tool will do. Only scraped tool
will make this shape. We made this flat area, we made a bit more
detailed and smarter. Now we have this graph tool. Now, grabbed tool will
allow you to pull the pieces of your
character out of your body. And that will allow you to
create this sorta spiky shapes all around
your character. We have this elastic deform. Now, elastic deform, it's going
to deform your character. It is going to
move a big area of your character and
allowing you to change the shape of your
character like this. Elastic they form,
will basically allow you to form
your character and to quickly change the shape of the huge area
on your character, or maybe the entire
character if you want to. And now we have this snake hook and snake hook we already used. It will allow you to
create solid shapes like this around the body
of your character. This is really useful to make a tentacles are some other interesting
shapes on your character. And actually if we
increase the radius, we can even use this to give this character
this nose like shape. Snake hook will basically
allow you to create these standing like shapes
on your character. And one more thing you
can use with smooth tool. Smooth tool can also fix the area where the
mesh is breaking. You see this area where
these meshes kinda breaking will simply use
this smooth tool and arcane, as you can see. Now this shape is
all fixed. Okay? And one more trick that applies to all tools
in sculpt mode. You see guys, if you hold Control while you
use your tools, it will basically cause Yoda
tools to work in reverse. For example, I selected this drawing tool and
this graphing tool, maybe this bumps that came
out of our character's body. But if I hold Control, this drawing tool is
no longer causing the shape to come out
of your character. It is causing this, this bump to sink into the
body of your character. Now let's just fix this area. It's smooth tool. Basically holding
Control will cause any tool you have in sculpt
mode to work in reverse. And okay guys, now that you know the basics of
the sculpt mode, let's move on with our lesson
5. Sculpting head and eyebrows: Now first thing, the
absolute first thing you need to do is before you
start to do anything, is you need to make a
blueprint for your character. Now, how do we make a
blueprint for our character? You see these tools
on the left side. Let's scroll them all the
way down to this tool here. Let's call this button to
open these extra options. And let's select these lines. And now what do
these lines will do is they will allow
us to sort them, draw in our blender. Now, what I want you
to draw is to simply, I want you to simply draw
this lines like this that go, that go around the edge of your character's
head like this. Okay? Just simply
draw these lines that go around the edge of
your character like this. And you don't need
to draw these edges. You don't need to draw these
slides for the entire head. Driving these lines only on one half of your character's
head will be enough. Now, if you want to change
the color of these lines, simply you can press this tool here and give these lines
any color you want. I'm going to stick to
this dark blue color. I think this works
really, really well. And now the next thing we
need to do is we need to push the form this head so that it fits this
blueprint we made. To do that. First, let's
disable x-ray mode. Now, scroll a bit up, select elastic deform, increase the radius,
enable mirror tool. And let's also enable
this tool as well. Set the details size and
enables smooth shading. And now what I want you to do
is to simply push this head around until it nicely fits
this blueprint we made. Alright. You can scale
this radius now. Move this head around these
edges as well. Like this. N. Okay? Once you have this shape for the head that matches
this blueprint we made, Let's select this
drawing tool again. And let's enable X-Ray mode. Now what we need
to do is we need to draw the blueprint for
the rest of our character. Scared. Let's start with eyes. Let's draw these lines that go around the eyes
of our character. Like this. Now let's draw these lines that go around the eyebrows
of our character. Like this. Now, let's draw these lines that go around our
character's nose. And just like before, we only need to draw
the half of the nodes. And let's also draw this shape for the rest
of our character's nose. Now, let's select all
the way to the top. This dropper tool disable x-ray
mode enabled mirror tool. And now what we need to
do is we need to draw the shape for these
eyebrows and the nose. So to do that, hold control, and simply use it around all the areas on our
character's face. Just leave these areas for the nose and the
eyebrows untouched. Okay, let's keep
deriving like this. N. Okay? Now that we drew the shape like this for our character's face, Let's select the smooth tool. And let's smooth these
areas around a bit. Okay, great. But now what we need to do is we need to give these nodes
and the eyebrows are beta. We need to identify
them a bit tomorrow, give them some more
sharper features. So to do that, select this tool, and let's use it to
draw around here, around the, around the store
down bottom of the nose. And let's use this tool to draw around these shapes
below our characters, eyebrows and the nose, as well. As you can see, we have these much more
identified features for the nose. Let's use this tool a bit
more on the eyebrows. And now we have much more
identified eyebrows as well. And what we need to do now, let's select these
elastic deform. And let's push this nose around so that it
fits our blueprint. And let's also push
these eyebrows as well so that they fit
the blueprint as well. Okay, great. Now that we have the
shape like this, let's select these
flattened tool. And let's rub it
across the nodes around here and
around the eyebrows. And let's use this
tool around this, around the sides of the nose. Let's use it here at
the bottom of the nose. And let's use it around here. Below the eyebrows as well. Okay, great. Now that
we have this shape, Let's use the elastic
deform one more time to pull this around, like this. Push it around. Okay, great.
6. Sculpting eyes and the mouth: Now that we have this sorta
nodes than the eyebrows, we need to give our
character some eyes. Now to do that, go
back into object mode. And let's actually hide
this character we made. Now in order to give
our character the eyes, let's go under the Mesh. Select UV sphere. Now, press S to scale this down. Let's open the X-ray mode. And let's move this I, this sphere around here, around the eye on
the reference image. Now let's bring
back the character, disabled the X-ray mode. And let's pull this
a bit to the front, maybe a little bit back. And Okay, now let's
select these character, go into the sculpt mode. And now we need to make
this shape for the eyelids. Now to do that, let's select this dropper tool
and let's use it to rub it across these edges of the mesh
around the eyes like this. And let's keep extruding, adding more mesh until we
create the shape that sort of matches this blueprint
we made for the eyes. Okay, now, as for the ride, Let's select these UV sphere. Let's add a mirror modifier
to this UV sphere. Now, do you see
this mirror object? Press this tool,
select our character. And boom. Now this mirror modifier created the copy of this sphere on the other side of
our character's face. Okay, great. Now let's select the character. Go back into the sculpt mode. Now, we still need
to do the mouth, but before we take
care of the mouth, Let's actually make
this area around there, around the eyes a bit better. So to do that, let's
select this smooth tool. And let's smooth this area where the eyebrows meet
with the eyelids. Now let's select this clay
tool and add a bit of an extra mesh around this area below our
character's eyes. Now select the smooth tool. Smooth this area around n. Okay? Actually come to think of it. We can add a bit texts
to a mesh around here at the upper side
of our character's eyes. And I'll just select
Smooth tool to smooth this area around a bit. And okay, great, we have this decent looking
eyes for our character. Now, what we need to do next, we need to give our
character them out. Now, making a mouth
for the character with this reference image
will be a little problematic because
whenever you make come out, you want to make them
in a closed position. And if we open the X-ray mode, you can see that this
mouth aren't closed. So we'll need to
improvise a bit around. So in order to give our
character the mouth, select this dropper tool. And let's lightly use it to give just a little bit extra
mass below, below the nose. Let's, we can smooth this area just a little
bit with smooth tool. And now select this tool. Let's decrease the radius a bit around this bump we
made below the nose. We need to draw a
sort of W shape. So press this and
slightly create this W like shape
around the lips. And okay, now we have this
leaps for our character. We can maybe add a bit
more mess around here. Okay, great, great,
great, great. Now to give these slips
a bit better shape, we can also cut this area
around here below the lips. And we can also cut this area between the
lips and the nose. And okay, now we gave these
lips a bit of a better shape. Now use Smooth Tool and very
slightly, not too much, just slightly rabbit
the lips around these edges we made n. Okay, now we have this decent
looking lips for our character
7. Sculpting ears: Okay guys, now the head of our character is
mostly finished. We only need to improve some facial features and to give this character
that pair of ears. Now, I'm not going to use these reference image to
give our character the ears. Because I don't want to give
our character of human ears. I'm going to give
him some elf ears. So to do that, go into the sculpt mode. And how are we
going to give this character the pair of ears? While it's simple,
select this snake hook. Go around this area that
is around the nose, that is on the same
level as the nose, but on the side of
the head as well. Now, let's just
create the shape like this with snake hook. And Okay, now these
ears could look better. I know. Now to improve these ears, select these inflate tool
and let's use it to give these ears a bit of a
bump around the top. And let's also use it
to give these same years a bump at the
bottom as well. Let's give a bump
around here as well. N. Okay? Now that we have this
interesting shape for the ears, Let's select these two. And let's build in the shape for the inside
of our characters here. So hold control and wrap this year around the
inside of the character, inside of the ear. Just use this tool to curve this shape for our
characters ears. Now let's also give this
character some ear canals. So hold control. And let's make these holes around the sides of
our characters ears. And okay, Now to give
these ears a better shape, Let's select this tool
and use it to curve this area where the head is merging with
the ear like this. Okay, great. Now just use Smooth
Tool and very slightly used it around here too similar to
these areas around. Okay, Great. Okay. And
now to improve this map, this head even more, let's also use this clay
tool to sort of fill up this hole on the sides
of our character's nose. Okay, Great. And now what we can also do
is select this inflate tool. And let's rub it across the
top of our character's head, just to give our character a bit smoother head that isn't so flat at the top, like this. Okay? Now just use
the Smooth tool to smooth this area
around like this. Okay? Okay, great. Now what we can
also do is select this tool to give
these eyebrows, this area around the forehead, a bit tomato, sharper angle. We can also use this around the nose of our
character as well. Okay, Great. All right guys. Now we have this, this and hit for our character. Now, I honestly think that we can make this head
look even better. So let's improve this
facial features a bit. First, I want to fix these ears. So what we are, what we are going to do is
we're going to select elastic. They form. Let's
make the strength, Let's increase the strength. Now. Let's use elastic. Whoops. Let's make the right
the radius a bit smaller. Now, let's use elastic
deform to give our character this sort rounder
shape for the ears. Okay, something like this. And now just use
this smooth tool. Let's smooth this area
around the ear like this. Okay? We have this nice-looking years. Now if you want to, you can use this tool and you
can rub it around the inside of the ear to give it a bit more identified shape. But this is completely optional. N, Okay? Now we have this
decent looking shape for our character's head. Now, now that we have
this entire head made, we can honestly get
rid of this blueprint. Now to get rid of the blueprint, select this tool, hold
it, select Erase. This does exactly what it says. It erases the blueprint
we made. Okay?
8. Introduction to retopology: Okay guys, now that we gave our character a
face, it's called mode. Now we need to take
care of something else. We need to take care
of the topology. You don't know what
tree topology is. Well, let me explain it to you. You see guys, whenever you make a character
which is called mode, that character is most likely
going to have a few issues. First, your character probably won't have proper we set
up eyelids and amount. And the second problem is that whenever you
use sculpt mode, our character, a proper shape, that character is
most likely going to have way too many points and faces on its mesh and they're going to be completely
disorganized. So to fix that problem, we are going to use
three topology. Topology. We are basically going to
make a new character that is going to look exactly like this one we made
with sculpt mode. But this new character we are trying to make is going to have a properly set up a
mountain and eyelids way fewer points and
faces on its mesh. And those points
and faces are going to be a lot better organized. And that is going to
make this character a much more easier to
use while animating. So let me show you
how you can take care of the topology
for your character. Now, just before we start, I just need to tell
you a few things. First, this is going to be
a very, very long process. Tree topology takes
a very long time, so just prepare yourselves
mentally for that. And another thing I need
to tell you is that I like to call read
topology masking. Now, why do I like to call
Ray topology masking? Where you see guys when I
first started to use topology, I felt like I wasn't making
unasked for my character. I thought that was pretty funny. So that is why I started the
goal rate topology masking. So I like to call it
topology masking. So don't get confused if I say masking instead of
three topology. Okay, So with that being said, let me show you how to take care of real topology
for your character.
9. Blueprint for retopology: Now, how do we make a
mask for this character? Well, remember how
before we started sculpting the face
on this character, we made a blueprint
with this tool. Well, we'll need to do the exact same thing
for the mask as well. We'll need to make a
blueprint for our mask. So how do we make a blueprint for the mask of our character? Well, let's really simple. Let's find under these
tools in sculpt mode, Let's find this paint
tool like this. Now, before we do anything. First, let's make sure
that the strength of the paint tool is
on one end here. By pressing this,
you can give your, your paint any color you want. I will pick this blue color. But really you can pick
any color you want. Now what I want you to do
after you pick your color, I want you to use
this tool to draw this circle around the
eyes of our character. Now, in case your paint
too isn't working well, one thing you need to understand
is that this paint tool works only if these
two here is disabled. So whenever you're planning
to use the paint tool, make sure that this
tool here is disabled. And actually, we can extrude this blue circle all the way to the forehead
and eyebrows like this. Nrk. Now that we've painted
this circle around the eyes, Let's pick some different color. And now we need to paint
this nose like this. Let's paint this area around our character's
nose like this. Okay? Okay. Let's also paint the forehead of
this character as well. All right, sweet. Now let's speak some
different color. And this color, Let's paint this area below our
characters eyebrows. And we can also paint these end of our
character's nose like this. Okay, great. Now what I want you to do next, Let's pick some different color. I now first with this color, Let's paint this
area below the eyes. And now let's keep painting around the jaw of the character. And let's meet, let's close this circle here
around the chin. Paint these areas below
our character's eyes, and then paint around the jaw until this yellow color
reaches this chain here. Alright, now let's pick
some different color. Let's paint the lips
of our character Here. Okay. I'll pick some
different color. Let's paint a circle. Let's paint actually
the circle around the ears of our
character like this. Okay? And let's also paint this. Let's also paint the
edges of the ear as well. Okay, let's paint
this circle around the ears of our
character, like this. N. Okay? Now that we've
painted the ears, what we still need
to do is to paint this circle around the neck. And okay guys, this
is going to be the blueprint for the
mask of our character
10. Retopology 1: Now, how do we
actually make a mask? Well, first, go into
the object mode. We can actually hide
this reference image. We won't need it anymore. And now, in order
to make a mask, go under the Mesh, select the plane, press S to scale this plane
down like this. And now let's bring this plane around these
sorts of our character. Let's use the rotation
tool to rotate this, press S to scale it down. Okay. Now, move, move your
plane somewhere where it's hovering above this
blue circle we made, okay. Now that you've placed this plane above this
blue circle we made, select the plane, go
into the edit mode. And now we need to cover this entire blue area
with this plane. But in order to do that, we need to make sure
that this plane will stick to the surface
of this character. So how do we do that? Well, to do that, we're going to use snap. Let's press this button here that is going
to enable Snap. Now press these snapping
snapping button here. And we need to give
this snap tool a proper settings under snap to select Face project under shape, weight,
select Active. Here, also select project
individual element. Now let's select this point. Press G to move it around. And as you can see, now this point, this point, we moved it, now it's stuck to the surface
of our character. Let's move this point as well
with g n, As you can see, as we move these
points, they're big, they're getting stuck on the
surface of our character. But now we have problem. We can see our plane
through these mesh. So to fix that, go here under object properties, and now go here under view-port display
and enable in front. This will allow you to see or plane even when it's clipping
through some other mesh. N. Okay? Now simply select
these two points. Press C to extrude. Move them around so
that they stick, so that they nicely match
this blue circle we made. And now let's keep extruding
this faces with IE. Make sure that they're
nicely matching this blue circle until we cover this entire
area we painted blue. Okay, So just keep
extruding like this. Let's move these points around until we cover this entire area. We painted blue. Okay. Now around the
nose e to extrude. Move these points
around like this. Okay. Now to close this hall, just select these two points, and these two points press F, and this will merge
them together. Okay, Great. And now this is
basically what the mask is. We're basically covering
the entire surface of our character weight
wheat plane like this. And that is basically going to be the mask for our character. Now, we, now in order for
this mask to be good, we need to make sure that it fits our character
as good as it can. So to make sure that this area, this mask we made for the eye, that this fits our character
as good as it can. Let's select this loop cut tool. And let's make a loop cut
around the inside of this mask. Now, just move each of these
points around slightly with snapping enabled
so that they stick to the surface of our character. Okay, now we have
this mask that fits the surface of our character
really, really nicely. Now, just so that we
don't need to deal with this other half of
our character's face. Let's actually open this
modifier properties. Now, let's add a mirror
modifier to this mask. And do you see this
mirror object? Let's press this tool here. Select our character
n. As you can see, what mirror modifier now does. It creates the copy of this mask on the other side
of our character's face. And Okay, now the amount of work we need to do has
been cut in half. Now, we need to, we need to cover the entire
head with masks like this. So we covered this blue
area with the masks, but now we need to cover
these this orange area. So to do that, Let's select these
points around here. Press E to extrude, and move them
around so that they cover these nose from the sides. And now let's select
these points, these new points we made. And let's move them around to cover this middle of the nose. But now we have
one more problem. Let's see what will
happen when we move this point to the middle. You can see the left and
right side of the masks. They're clipping to each other. And that's not what we want. We want to make sure
that both the left and the right side of our characters mask is
being merged together. Really, really nice slim. So to fix this problem, we are going to enable clipping. And now let's see what
will happen when we move these points around. You can see once the left and the right side of
the mask touch, they sort merge
together and they're no longer clipping through
each other. Which is great. That is exactly what we wanted. So let's merge these
other holes as well. And okay, now we just
need to keep growing and we need to cover this
entire orange area we made. So let's pull this
point a bit down. Now, let's select these
two points, E to extrude. Select these two points, and these two points, press F to close them. Alright. Now select these two
points, E to extrude. E to extrude again. Let's extrude the third time. And now what we need to do, select these two points and keep extruding until we cover
this entire orange area. And okay, great. Now that we've covered
this orange area, we can start covering this area below our
characters eyebrows. So let's move these points to this sorta edge
of this green area. And now what we need to do, select these two points. And these two points. Press theft to close this hole. Now select these two points and these two points f to close it. These two points and these
two points f to close it. And now let's close
this last call. Okay, great. Now that we covered these
orange and green area, we will cover these nodes later. But for now, let's actually
covered this yellow area. To cover this yellow area. Select these points around here, extrude them with E. Okay? Move them around like this. Now, what we need to do, let's cover the rest
of this yellow area. Select these two points, and let's extrude them with 0s Let's keep going until we
cover this entire yellow area. Now that we covered
this this yellow area, we can start covering
this nose as well. So to do that, let's select these two
points, E to extrude. Okay, like this. Now let's select
these two points. And these two points, press F to close them. Let's extrude one more time. Let's close this
hall around here. Okay, Great. And now let's select
these point E to extrude. Move it all the way here
to the end of the nose. And now let's just select
these four points. Press F to close them. And okay, now we have this nose of our
character all covered up. And okay, now we need to take care of the lips
of our character. So to do that, Let's select these points around the edge of this area we made. Now extrude all
these points with E. Press S to scale
them down a bit. And now let's move these
points around until they reach this red area
we painted for the lips. Okay guys, now that we reached the leaps
of our character, the way we are going to
make this leaps is simple. Select these two points. Press E to extrude. And let's keep extruding
until we sorta cover this entire edge of
the upper lip like this. Now simply select
these three points, f to close them. Select these points,
close them it, f. Select these points, close them with F. And now select these points
and close them with F. Okay, we covered
this, this upper lip. Now to take care
of this lower lip, select these two
points, E to extrude. And just like before, covered this edge of the lover, leap until we cover
this entire edge. And now select these three
points f to close them. And let's keep closing these
points ON, by the way, in case you didn't make enough faces around these
edge of the lip here. You can always use loop cut to add some extra
points, extra edges. Just make sure to move them
around a bit with snaps so that they stick to the
surface of our character. Now, just select
these two points. Close the mid f. And let's keep closing
this ellipse like this. Okay?
11. Retopology 2: Now that we closed this entire
face for our character, what we need to do
now is we need to cover these ears
of our character. Now how do we do that? Select these two
points, E to extrude. Okay, move them all
the way like this so that they cover
this purple area. Now, let's add a loop cut
and let's move loop cut around this area where the
purple and white collar meat. And Okay, now just simply select these points and
keep extruding them. Just keep extruding points, extruding phases until you cover this entire purple
area like this. Okay? Okay. Keep making new faces. Now that we reach
this point here, select these two points, and these two points, close them with f n. Okay? Now we still didn't
cover all purple area. We need to take care of this
purple area around here. So just select these two points, extrude them with E. Okay? And let's keep adding
new points until we cover this
entire purple area. And also if you're having
trouble with visibility, you can always just go in
inside your character. Usually when I have
trouble with visibility, I physically go
into the character. And you can see from
this angle, from, from the inside of
your character, I have a much, much better view and I can more easily
see what I'm doing. Okay. Let's extrude
one more time. And now to close this area, let's select these two points. And these two points
close them with f n. Okay? Now that we covered all these painted
areas with the mask, we need to cover the rest of this head with the mask as well. So to do that, first, let's cover the
back of the head. Select these two points. Press C to extrude. Let's keep adding extra faces until we close this circle around to the back of the head. And now to close the
rest of the head, Let's select these points
around to the back of the head. E to extrude. Now select these two points, and these two points, press F to close. Then. Let's keep
adding new faces. And let's keep closing
this hall like this. Okay? But now we should
also do a little bit of merging from the front
of the head as well. To select these two points. And these two points, press F2 to close them. Okay, like this. And now select these two points. These two points, close
them with F. Okay, great. And basically now select these
two points E to extrude. Close this hall around here And let's keep adding
extra faces until we closed this hole between the
ear and the face like this. Okay. I think we should
extrude once or twice more. We should extrude
two more times. And now let's extrude
these faces one more time. And let's close this
hall around here. And okay, now that
we closed this whole what we need to do later, Let's select these points around to the back of
our characters scared. E to extrude like this. Select these three points. Press F2 to close them. Now, let's keep
extruding these points. And also as we go merge them, wait, these points on
the other side as well. Okay. Let's extrude. One more time. Close this whole around here. Let's extrude. Again. Close this
whole around here. And we'll also need to
extrude a few more times. Okay. Let's close this
hall around here. And this whole around here. Now, let's extrude
one more time. N. Okay? Now that we covered this, now that we've filled
up this whole, we need to close this hole at the top of our character's head. Now to do that, Let's keep selecting
these points around the edge of the top
of our characters here. Now go to the top
few e to extrude. Now press S to scale
these points down a bit. And now that we made it here, let's move each of
these points around so that they stick the
surface of our character. Then we are basically
going to repeat this process until we
cover the entire head. Now, let's keep
selecting these points. Go to the top few e to
extrude S to scale this down. And I'll move each
of these points in their place a bit. Okay. Let's repeat. This plot says e to extrude S to scale it down. Which of these points
in their place? Okay, I think we should
extrude this one more time. And after that we can just merge this whole width F, okay? E to extrude S to scale it down. Now, reach of these
points around a bit Okay, now we just need
to close this call. Now to do that, select each of these points
that are around the edge. And now just press F to
close this whole n. Okay? We covered the top of
our character's head. Now we need to cover this lower part of
our character scared. And then we just need
to cover the ears. So to close this hole down here, select these two points, these two points to close it. Like this. Now select these two points. These two points close them with F. And now what I
want you to do, let's select, let's select these points around to
the back of the head. E to extrude. Select these two points. These two points,
close them with F. And let's do
this one more time. Now select these two points, and these two points, close them with f n. Okay? Now we can keep going. Now, let's select these
points around here. E to extrude. Select these two
points, E to extrude. Let's close this
whole around here. And now select these two points. And these two points, close them it F. Now let's keep going until we cover
this entire head. Okay, extrude. Okay, now select
these two points. These two points,
close it. N, okay? Okay, okay, okay. Now we still need to
cover this chain. So to do that, Let's move these points
around so that they cover, so that they reach
this purple area. And now just select these
two points, E to extrude. And now select these two points. And these two points
close it with deaf. Extrude. Close this
hall around here. And let's extrude one more time. Whoops, wrong point. Now let's close this hall. Okay?
12. Retopology 3: Now all we still really need
to do is covered these ears. Wait, the mask as well. So to do that, let's select these points
around the edge of the inside of our
characters here. Like this. Now, let's press E to extrude S to
scale these points down. And now move each of them
around with Snap enabled so that way they stick to the
surface of our character. Okay, like this. And I will just repeat this
process until we close this entire area around the
inside of our characters ear. And then I'll show you
how to cover the back of the ear as well. Okay. Movie each of these
points around. Okay. Actually come to think of it. We can just select these points around
the edge of the ear. And now just press F
to merge this hole. And now how do we cover
the back of the ear? Well, it's really simple. Select these few of these
points, ie to extrude. Now let's close this
whole around here. X2 them with E. Close this whole extrude again. Close this hall. Let's select these points. Extrude again. Close this hall. And just keep going until
we go all around the year. And now just to close this
whole select these four points And let's actually keep
selecting points until we close this and your
hall like this. And okay, a care, care k. Now let's
select these points. Let's extrude them with 0s. Okay, at a few extra
points around. And now just keep closing
this hall around like this. Now select these points, x2 them with E, K. Selected these points. Close them with F. Do the same thing here. Okay, Great. Now let's keep closing
this whole close it. Let's fix through
today's points. Close this hall around here. Let's extrude one more time. Now to close this whole
select these two points. These two points,
close them with F. And let's actually move. Let's actually move
these faces a bit out. Like this. Moved a bit to the side. And now let's select
these two points. These two points close
the mid f, like this. Okay? Now let's just
select this point. Let's move these points around. Like this. We can scale
them down even with S. And now select these
two points and these two points n, okay? Okay, okay, okay, great. Now what we need to
do is really simple. Now, to close this hall, we can simply just
select each of these points around the edge. Press F to merge them. Whoops, looks like I
forgot a point here. And now we can honestly
use this tool. Let's switch this selection
from points to faces. To add this extra phase. Let's switch control
back to points and now move each of these
points around. Wait, snap in their place. Okay. Now we have these
decent shape that is covering the entire
head of our character. Now, let's also cover this
neck of our character. To do it that simply select
these points, ie to extrude. Alright, move each of these
points around so that they reach this
entire purple circle. Select these points,
ie to extrude. Move each of these points around so that they fit
this purple circle. Now let's just close
this hall around here. Press Surf n. Okay?
13. Retopology 4: And now, just like we made
the mask for the head, we also need to make the
mask for the body as well. So let's select our character, go into the sculpt mode, and let's draw the blueprint for the mask that is
going to cover the body. In order to do that, Let's draw this circle
that goes around the shoulders of our
character like this. Let's make another circle that goes around the waist like this. And let's make these
two circles that go around the lakes
of our character n. Okay, great. Now select this mask, go into the edit mode. And now we basically
need to first cover this area
around the shoulders. So to do that, let's select these two points. Press C to extrude. Extrude these points so that
they reach this blue area. Let's extrude one more time
to cover this entire circle. And now what we need to
do is we need to keep extruding faces like this. Till we cover this
entire purple circle we made for the shoulders. Like this. Extrude
one more time. Now select these two points
and close it with death. Okay guys. Now, before we actually
start covering these arms with the mask, we need to cover these stores
so with the mask first. So to do that, let's select these two points. These two points. And now just merge them
by pressing f. Okay? And now to cover the
rest of the torso, select these three points, extrude them with 0s. Move them around like this. And now select these two points. And these two points. And close them by
pressing f n. Okay? Now select these three
points, extrude them. Close this whole around here. And okay, we have
this area covered. Now to cover the back
of our character. To do that, select
these two points. These two points,
press F to merge them. Now select these three points, extrude them with E. And I'll
select these two points, and these two points
close them with F. Let's select these three
points, extrude them. Close these points
around here with f n. Okay? Now what we need to do
is we need to select all these points around this
hole on our characters mask. Let's actually disabled snap. Press C to extrude. Re-enabled snap. And now just move
these points in their place by enabling snap. And then all we need to do
now is repeat this process. Select each of
these points around this whole disabled
snap e to extrude. Re-enabled snap. Move each of these
points in their place. And then we are going to
repeat the process until we covered this blue circle we made around the waist of
our character. So yeah Okay, now that we covered
this entire tour, some with the mask, we can start
covering these arms. Now. Arms are going to be really
easy to cover with mask. We will have a little bit of extra work around
with the hands. But don't worry, I'll
show you how to do that. For now. We're going to cover
these arms with the mask, the same way we
cover to the torso. Disabled snap. Select each of
these points around this whole press E to extrude. Now re-enable snap. Move each of these
points with snapping enabled so that they stick to the surface of our character. And now let's just repeat this process until we reach
the hands of the character. When we get to that point, I'll show you what to do later. Disabled snap e to
extrude, re-enable, snap, move, move each of
these points in their place. And then we're going
to repeat the process until we cover the entire arms
14. Retopology 5: Okay guys, now that we reached
the hand of our character, how do we covered this
hand with the mask? Well, the hand is going
to be a little tricky, but don't worry,
it will be a lot easier once you get
the hang of it. So for the start, Let's select these two points. Press C to extrude like this. Now, select loop cut. Let's cut this face in half. And let's actually delete
this half of the face. We want to separate these phase from the
rest of the hand. Now what do we need to do? Let's move this plane, this face around here,
around the finger. Now let's move these
points around like this. Now what we need to
do is we need to make the circle that goes
around this entire finger. Select these two points. Press C to extrude. And let's cover
this entire finger with the faces like this. Also, if you want a
better visibility, you can look from
inside your characters, your characters
scanned, that is going to improve your visibility. Now all we need to do, select these two points. These two points,
press F to close them. N. Okay, great. Now we need to do the exact same thing
we did for the arms. Let's select each of these fingers around
this whole disable Snap. E to extrude, re-enable snap. Move each of these points in their place with
snapping enabled. Then we're going to repeat
this process until we cover the the entire
finger for our character. Okay. Disabled
snappy to extrude. Re-enabled snap. Move each of these
points in their place. And then we're just going
to repeat this process until we cover the
entire finger. Okay, Now let's move these
points in that place. And then how do we make this
term the end of this finger? Well, it's really simple. Sample is select each of
these points around the edge. Press Save to merge
them all together. Now disabled snap, select
this inset face tool, set this from points to faces. Now let's use this tool
to make a new face. Here. Let's set this back
to zero points. Let's re-enable the
snap tool and now move each of these points
in their place. With snapping enabled, like this Okay, great. Now to improve this finger, we can actually add
a loop cut here. Movie each of these extra points in their place, like this. N. Okay? We can actually use this inset face,
select this plane. Disabled, snap. Let's make one more face. Set. These two
points enable Snap. Move each of them
in their place. And okay, now we have this decent mask for
our characters finger. Now first, let's save. And now now we need to cover these other fingers
with this mask as well. But we actually
don't need to make a new mask over and over again. What we are going to do is this. Let's disable Snap. Select all points
around this finger. Press Shift D to duplicate. Right-click to snap
this extra points in place and move them like
this to cover these, these other finger, shift to d. Now let's cover these other
fingers as well. Okay, Great. And now we can actually
use this same tool, the same mask to cover
this term as well. So press Shift D to duplicate, move it around like this. Now select Rotation tool. Let's rotate this mask. Play sit around here. Okay? Now we have this term
covered with mask as well. But as I'm sure, you all know this
this mask doesn't fit the term as nicely as it
fits these other fingers. So how are we going to fix this? Well, it's really simple. Let's actually, let's actually delete these two
circles of points. Now enables snap
and move each point around this circle
around so that they fit. Our characters. Can't. Okay, great. Now, just to fill up this
area around the hand. So how are we going to do this? Well, first, let's disable Snap. Go to this area where
the fingers are. Now select these two points. These two points, press
Save to close them. Let's close this whole
around here as well. Okay, Great. Close this hole up here as well. Alright. Alright, alright. Now let's merge these
fingers as well. Okay, Great. Merge these fingers too. Alright, great. So what do we need to do now? Well, simply select each
of these points that is around this whole
around the fingers. Then we're basically
going to extrude this points until we cover the
entire hand with the mask. We did this procedure
many times. So press E to extrude. Okay, re-enable, snap. Each of these points
in their place. Okay, let's keep
moving these points In their place like this. Alright, now select these
points around the edge. Disabled snap e to extrude. Re-enabled snap. Move each of these points
in their place like this. We will keep extruding these points until
we reach this term. And then I'll show
you what to do next. Okay? Disable, Snap,
extrude, re-enable, snap. Move each of these
points in their place. Whoops, looks like I forgot to extrude one point around here. Well, that shouldn't
be an issue. And okay, now how do we merge
the stamp with the hand? Well, it's really simple. Select these two points. And these two points. Press F to close them. Now select these two points, and these two points
close them with f. Select these two points
and these two points, f to close them. Now, we're going to
do the same thing, something very similar
we did for the stores. So around this area here, what I want you to do
is to disable snap. And now I want you to select
these points Around here. Press C to extrude,
re-enable, snap. Move each of these points in their place so that
they match this hand. Now, let's select
these two points. These two points,
press F to merge them. Down here. Select
these two points. These two points merge
them with f. And Okay, now let's repeat this process. Select these points around here. Disable Snap e to extrude. Whoops, I forgot one
point around here. Well, that shouldn't
be an issue. Big issue anyway. Okay. Now select
these two points. These two points,
press F to close them. Here, select these two points, and these two points
close them with f All right, great. Now we can, now let's just
repeat this process. Select these points around here, E to extrude. Now let's select
these two points. And these two points
press set to close them. And now select these two points. These two points close
them with f. Okay? But now I noticed that I
made one tiny mistake. I forgot to enable
Snap and to move each of these extra points
I made wheat as snap. So these points didn't
really get merged. These points didn't get properly placed on the mask of the body. These points, they
didn't properly get placed on the body. That is what I'm trying to say. Okay. Now that we
reached this area, select these two points. And now let's select
these 1234 points. Close them with f, like this. Okay? And now what
we need to do, let's select these points
around the edge of the hand. Disable Snap e to
extrude, re-enabled snap. Move each of these points
in their place like this. Okay, Great. And now let's select
these three points. And these two points, press F to close them. Down here, select
these three points. And in here, select
these two points, close them with F. And now to close this
hall around here, simply what we're going to do, select these two points. And now let's select a
few points around here. Close this whole width, f, select these two points. And these two points
close them with f. Select these two points. And these viewpoints close them. Okay? Select these two points. And these points on
this side as well. Close it with f n, OK? Select these two points here. And these points around here, close it with f. Okay? And now to close these
last few points, select these two points. Select these points. Press F to close them. Select these two points, and these points here. And now for the last touch, let's select these points
around this hole here. And now just press
F to merge them. N, Okay? We have this
area all closed up now. But we could still improve
this area around here. So to improve this area, let's select this
knife tool and let's use it to carve this extra, this extra circle of points
around here like this. Okay? And then after we're done, we're going to move each
of these extra points we made so that they stick to
the surface of the character. Move them around a
little bit like this. N, Okay? We have this
hint for our character. Now the last thing we
need to do are the lakes
15. Retopology 6: So to make the legs, Let's select these
points around the waist. Press E to extrude them. Move them to this
point here where legs begin, enable Snap. Move each of these
points around so that they stick to the surface
of this character. Okay, Great. And now
what we need to do, Let's select these two
points at the side. Press C to extrude. Move them to this area where
this blue circle begins. Extrude one more time. To cover this entire circle. And now select these two points. Press C to extrude. And as you make the circle
that covers this blue area, keep merging it with, with this mask we
made for the torso. So select these two points. These two points,
close them with f. Extrude one more time. Keep emerging. Okay, but don't
actually, why not? Let's select these
two points, extrude, merge them with these points, and don't go any further. Stay here. Now, we need to merge these. We need to cover these
legs on the back as well. Okay. Extrude. Extrude. Let's extrude one more time. Whoops. Let's extrude
one more time. Okay, Great. Select
these two points. These two points press
set to close them. Okay, now how do we fill
up this whole around here? Well, to fill this
hole up, Let's go, Let's actually hide
this mirror modifier. This way we will have
better visibility. And now what we
need to do is this. Let's select these two points. Let's actually go into our character for
better visibility. Now proceed to extrude. Move it here. Move this point around here. Select these two
points like this. Now select these two points
and these two points, close it with F. Ok? And now it's really,
really simple. Simply select these two
points, E to extrude. Select these two points
and these two points, press Save to close them. Close this whole around here. And okay, great. We have now this mask for
the legs of our character. Let's bring back
mirror modifier. And yeah, this looks really, really good. Okay, great. Now, all that is left
for us to do is to cover the rest of
these legs with mask. Now, covering these legs with the mask is going
to be really easy. The exact same thing we did for the arms we are
going to do here. Select these points,
disable Snap, e to extrude, re-enable snap. And now move each of these points in their
place like this. And then we're just going
to keep adding new points, new faces like this, until we cover the entire lake. Okay, so let's do this again. E to extrude. Whoops, I forgot to disable. Snap. Came. Move each of these points in their
place, like this Okay. Okay. Let's repeat this process. Extrude. All right. Let's extrude this
one more time. Reach this area around the
feet, re-enable, snap. Move each of these points
in that place like this. And now I'm going
to show you how to cover the feet of our character. Now, feet, they are going
to be simple to make. What I want you to do is to
select these three points. Press E to extrude. E to extrude again. Okay? Make these
two set of faces. Now select these two points. Extrude width, ie. Now select these two points, and these two points
close them with F. Now select these two
points on the other side. Extrude them with E. Select these two points, and these two points, press F to close then n. Okay? Now what we need to do is
we need to make the circle that goes around the entire
feed of our character. Proceed to extrude. And just keep adding extra faces until we cover this entire feet. And now simply select
these four points. Press F to merge them. And okay, now let's actually cover this area of
our character's feet. Now this is going to be
really, really simple. Just select these points
around this edge, press E to extrude, enable Snap. And now move each
of these points in their place with Snap
enabled, like this. Okay, Great. Then we're going to repeat this process until we
cover the entire feet. So X-Ray mode, select these
points, disable Snap. E to extrude, re-enable snap. Move each of these
points in their place. Okay. Now disable Snap. I think we'll need to
do this one more time. E to extrude. We can also press S to
scale these points down. And actually let's also press F to merge
all these points, re-enable, snap, and move
each of these points In their place like
this. N. Okay? Now that we covered
this feed here, let's also take
care of this heel. So how do we do this? Well, it's really simple. First, disable, Snap, select each point around the
edge of our characters. Leg around here. Now, press E to extrude, move them down here. Re-enabled, snap, move each of these points in their
place, like this. Now what we need to do, select these two points, and these two points. Press F to close them. Do the exact same thing on
this other side as well. And what we need to do now
is repeat this process until this entire heel
is covered with faces. So select these points
around the edge. Press E to extrude,
re-enable, snap. And now move each
of these points in their place bit by bit. Okay? Now let's select
these two points, and these two points
close this score. Select these two points and these two points close
this hall as well. Disable Snap. Let's repeat this process. Okay. Press C to extrude. We can also scale this down
with S. Re-enable snap. Now, just move each
of these points in their place, like this. N. Okay, now close this hall
around here and around here. Okay? Now let's
repeat this process. Select these points around, Around here. E to extrude. We can scale this down with S. Move each of these
points in their place. Now select these two points. These two points close them with f. Select these two points, and these two points
close them with F. Now, let's select each of these points around
the edge of the, this whole press F to close it. Whoops, I forgot to
this point here. Press, press F to close it. N. Okay? Now we
basically covered this entire character with mask
16. Seting up mouth and eyelids: Okay guys, now that we covered this entire
character with mask, there are still two things
we need to take care of. First, we need to take care of the eyelids for this character. And we need to also give this
character a proper mouth. So how are we going to do that? First, let's press
this to disable mirror modifier and actually
come to think of it. We can also hide our character, and we can also hide
the eyes as well. Now select your mask, go into the Edit mode. First, we need to take care of the eyelids for this character. Now, how are we
going to do that? Let's select each one of these points that are around
this whole for the eyes. Make sure that Snap is disabled. Press C, press, right-click, press S to scale
these points down. Now what we need to do, Let's select this move tool
and move these points we made back into the head
of our character n. Okay, by doing this, we nicely set up the
eyelids for this character. Now, what we need to
take care of next is we need to take care of the
mouth of this character. So how are we going to do that? Well, first, let's
select each of these points around the
mouth of this character. Press E and slightly move this new points into the
mouth of this character. Now press C again and
move these new points we made a lot further into the
mouth of your character. Now what you need to do next, Let's select each of these
points that came from the upper lip of your character and move
them up like this. Now select each one of
these points that came from the lower lip of this character and move
them down like this. Now select this new
points we made for the mouth and press
E to move them back. And let's also rotate
them a bit like this. Okay, great. Now let's press C Again. Move them a bit back like this. And let's actually scale
these points down a bit. For example, let's select these faces that came
from this upper lip. Move them a tiny bit down. And let's also select these points that came from
the lower lip like this. And now move them a
bit up like this. Now select this one point
and move it into the head. Maybe around like this. And okay, now we have
this proper mouth for this character. Okay? Now what do we need to do? Let's select each point, all points around this
edge for the mouth. Okay. Now press C to extrude
and move them down here into the throat
of your character. But now, as you can see, we have one problem. These phases. We made our clipping through
the neck of our character. So how are we going to fix this? Let's select these points
that are down here. And let's move them a tiny bit closer to the middle
of our character, to the center of our character. Like this. Okay. Just a tiny bit. And just to take care of this area that is still
clipping through the neck. Let's add a loop cut here. And let's move
these points a tiny bit closer to the center. Of our character
like this, n. Okay? Now that we did that, we have this proper
mask for our character. Now let's improve
this mask even more. Going to the object mode. Press right-click, select Shade Smooth to give
this mask Smooth shading. And now let's bring
back mirror modifier. And let's also add a
subdivision surface. And let's increase
subdivision surface to three. And okay, looks like we have
one problem around the ears. These ears are breaking here. So how are we going
to fix these ears? Go into the Edit mode, and let's actually temporarily hide the subdivision surface. Let's select this
face for the ear. Press right-click and delete it. Now, what we need to do next, Let's select these two
points around here, and these two
points around here, close them with F.
And let's keep going. Selecting two points up, two points down, then
press F to merge them. And we will just keep going
until we completely close this hall around the
ears of this k vector. Then we are going to bring
subdivision surface back. And then I'm going to show
you one more trick you can use to improve your
mask even more. Okay, Great Britain back
subdivision surface n. Okay, as you can see, this ear now looks
a lot, lot better. Okay guys, now, I told
you that I'll show you one more trick you can use to improve your mask even more. Well-to-do that. Let's go to modifiers. Let's say the new modifier. And let's select
shrink wrap modifier. Now, under shrink wrap, we have the target. Let's quickly bring back the original character we made with Sculpt Mode
and skin modifier. Let's hide the mirror modifier just so we can see
it a bit better. Now, under shrink wrap, press this icon
around the target. And now let's select
this original character we made for the target
on shrink wrap. Now let's quickly hide this
original character we made. And let's bring back
mirror modifier n. Okay? Now what shrink wrap will
do exactly is it will cause your mask to sorta
stick closely to the surface of any
object you select it. Shrink wrap is basically
going to make your mask nicely wrap itself around
the character you made. But now shrink wrap
May the one problem. If we hide this mirror modifier, you can see that shrink
wrap completely messed up the eyelids and the
mouth of your character. So how are we going to fix this? First, let's hide shrink wrap. And now let's go
into the Edit mode. We can also hide subdivision surface
for better visibility. Now, select all
points by pressing a. And now go here under
Object Data Properties. Now here in object data, we have this vertex group. Let's press this Plus button, and that will give us
this new vertex group. Let's double-click it and
let's rename it into something like shrink wrap,
okay, like this. And now we need to place each of these points into these
shrink wrap vertex group. So now that we have all these faces on our character selected, let's press this Assigned button And that will cause
all faces that are selected to be placed into these shrink
wrap vertex group. And now what we need to do
next is we need to remove these phases for
the eyelids and for the mouth from
this vertex group. So to do that, let's select each of these, each of these faces around
the eyelids like this. Now press this remove button here that is going to remove
them from the vertex group. Okay? Now that we removed these phases for the eyelids from
the vertex group, we need to remove
these phases for the mouth from the
vertex group as well. So let's select each of these faces that are for
the mount of our character. After we select all of them, we are going to remove them
from the vertex group. Okay? Whoops, looks like
I forgot one face around here and one around here. And one here. Okay. Did I select all
of them now? I did. Okay, whoops, I forgot. Let's select this circle of
faces around here as well. Select these faces
down here as well. Okay? Now that we've selected all these faces for the
mouth of this character, simply press this
remove button that is going to remove them
from this vertex group. Now you can go back
into object mode. Let's bring back
subdivision surface, and let's bring
back shrink wrap. Now, do you see this
vertex group at the bottom of the
shrink wrap modifier? Press it. And here we can see this shrink wrap vertex group. Press set N. Okay? As you can see, this stuff automatically fixed these snout and this eyelids. Now, what did we
exactly do by placing this vertex group in this
shrink wrap modifier? Well, you see guys, by placing this vertex group
into this shrink-wrap, we told the blender, Hey, I want to shrink
wrap to only affect the faces that are in
this vertex group I made. And since we removed
the faces for the eyelids and for the mouth from this
where it takes group, these shrink wrap modifier is no longer affecting
these faces. And as you can see, now we have this really, really nice mask
for our character. Now let's quickly bring back mirror modifier and actually
come to think of it. Now we can disable in
front on this mask. And we can also bring back
the eyes of this character
17. Makeing teeth and the toung: Alright guys, are character is looking
really, really nice, but we still need to place some teeth and the tongue
in our character's mouth. So how are we going to do that? Well, let's add one
single cube like this. And we're going
to turn this cube into the teeth for
our character. Let's press S to scale
this cubed down. Move it around like this, and now go into the Edit mode. Now, how are we going to turn
this cube into the teeth? Well, it's simple. First, let's use low cut
to cut this cube in half. Now, let's actually delete this entire one
side of the cube. And let's use mirror modifier
to bring this half back. Now let's select this
face on the side. And let's make these
cube a bit wider. And also these teeth
should be a bit thinner. So let's select this
point and this point, scale them down to make
this thinner n. Okay? Now, in order to turn this
cube into the proper t, Let's select this slope cut. Let's give a number of cuts. The number of cuts here. Let's increase it to
something like a tree. And let's use it
on this side here. Now bring this number of
loop cuts back to one. And okay, now what we need to
do go into the X-ray mode. And let's select this
loop cut around here. Now, let's use this Bevel tool. And we're going to use it to split this loop cut
into two new loop cuts. Okay, like this. Now let's do the
same thing here. Select this loop cuts, use Bevel tool to split it
into two more loop cuts. Now let's do the
same thing here. Split it n, Okay? Now select loop cut tool again, make sure number of
cuts is set to one. Let's add a loop cut here
between these two loop cuts. And let's press S
to scale this loop, cut it down a bit. Let's do the same thing here. Add a loop cut here. Press S to scale
this loop cut down. Let's add a loop cut here. Press S to scale it down. N. Okay? I think you can already
see some teeth like shape. Now let's under modifiers. Let's add a subdivision surface. Increase the number to three. Okay, great. Now let's add a loop cut here on the side and pull
it up like this. I can think you can already see the good looking
shape for the teeth. Now another problem
we have is that these teeth are flat when
they should be bended. So how are we going to fix that? Let's actually
select this circle of points around the
middle, around here. And now enable
proportional editing. Make sure connected
only is enabled. Let's set this to sphere. Go to the top view like this. And now under mirror modifier, don't forget to enable clipping. And now let's use proportional editing to give
this a good looking shape. Something like
this. Okay, great. That the state on the side, they should be fixed later. So to do that, Let's disabled
proportional editing. And let's actually fix the shape for these
teeth like this. Select these faces,
rotate them a bit. Move it around like this. Let's actually select these
faces around here as well. Rotated too Now that we have this good
looking shape for the teat, go into the object mode, right-click Set smooth shading. Okay, great. Now
actually, I'm not, I'm still not happy with
how this state look here. So let's go into the Edit mode. And let's select
these faces for this T. And let's pull them
back a bit like this. Now, let's select
these edges around this area where
these teeth meet. Like this. We can actually disable subdivision surface
for better visibility. Like this. Okay, Let's rotate this
circle around like this. Let's solve some,
move it to the side. Okay, great. Now bring
back subdivision surface. Select these faces for these teeth and move
them around a bit, sort of like this. Okay, these two states
look better now. Now let's press Shift D
to duplicate these teeth. Right-click to snap
them in place. Let's rotate this like this. Okay? Pull them down like this. These are pretty decent
teeth for our character. Now, if you want to, you can also give your
character some gun as well. To add a GAN, Let's add a new cube, press S to scale it down. Move it around like this. Right here. Let's immediately add a
subdivision surface to this cube. Smooth shading. Now go into the edit mode. And now that we're here, let's use a loop cut
to split this in half. Let's delete this
one half of the gum. Let's add a mirror
modifier and actually place mirror modifier
first, enable clipping. And now what you need to do, select this extrude region tool. Select this face, extrude it, move it a tiny bit, move it a tiny bit to the back. Extrude this face. Let's create a new face
with this tool again. Okay, Let's move this
face around here. And let's also rotate
this tool like this. And let's extrude
this one more time. Pull it inward like this. And now let's use loop
cuts on the sides. Add it in the middle n. Okay? This is pretty decent
guns for our character. Select this tool, selected this gamma
Shift D to duplicate. Move this second gap down here, n or k. This is, these are pretty decent
t for our character. Now on our character, let's actually hide one half of our character by
disabling mirror modifier. And now it's going to be easier for us to see
what we're doing. Let's scale the
state and gamelike this and move them in
a proper shape in the, in the mouth of our
character. Okay. Okay, alright. We can actually scaled, Let's scale this a
little bit as well. Move it to the front like this. Now let's actually use this scale tool to make
this a bit longer. Let's also make this theta
and gamma bit taller as well. Bit wider. An okay. Place them around like this. N. Okay? This will be pretty decent
teeth for our character. We can bring back
mirror modifier. And now all that we
still need to do is to give this
character the tongue. So to add a tank, tank will be really easy. Select the, make this cube Scale it down like this. At subdivision surface. Smooth shading set
smooth shading, go into the edit mode. Now, let's cut
this cube in half. Delete this here. And now let's also add
a mirror modifier, move it to the top. Enable clipping. Now, let's use this
extrude region tool to add a new face around here. And now let's select loop cut. And let's place this loop
cut around this area here. And I will just select
this face here. Extrude like this. Now, select this edge, move it closer to the center. And okay, now we have this decent shape for the
tongue of our character. Now, let's make this
tank thinner like this. Okay? And now just to give
this Tanga better shape, Let's use loop cut to add a new set of phases points here. Move these points really close to the middle of
our character stunk. And simple is select these
faces on the middle top area. And now just pull these
points at tiny bit down to give this
a better shape N. Okay, great. Now we have this central
King tank for our character. Now to place this
tank into the mouth, Let's select this character,
hide mirror modifier. Let's move this
down around here. And let's also, this
tag is way too big. Press S to scale it down. Like this. Scale it out, scale it down a little bit more. And now go into
the Edit mode and simply place the stunk in
the mouth of your character. Let's select these faces. These points. Move them around here. Now select these points. Move them around here. Let's rotate these points. Let's rotate these points
down here as well. Okay, Great. And now actually, we can make this even better. Let's select all
points by pressing a. Let's actually go into
the object mode. First. Let's make this
tank not so wide. Scale it down like this. Now go back into the edit mode. And let's make this tank at
tiny bit thinner, like this. Let's make it thinner around this area and this area as well. What we need to do, Let's actually add a
few little cuts around here just to give this stung
a bit more flexibility. But to now of course, to give this tongue back its
proper shape, you know what? Let's actually hide
this character just so we can better
see what we're doing. Let's actually select
these two points. Move them out like this to give this character a proper shape. I'll select this
point. Poorly tin. And Okay, now that we have this proper shape
for the tongue, let's bring back our character
enable mirror modifier. All right guys. Now that we nicely placed these dunk teeth and gum in
the mouth of this character. We can quickly apply all these modifiers we
added on this mask. Let's apply mirror modifier, subdivision surface
and shrink wrap. And Okay, now that we
apply to these modifiers, we are ready to move
on to the next lesson
18. Outro: Congratulation guys. You made it to the
end of the class. You'll learn how to use
sculpt mode and how to use it to give your character a
functioning and preteen phase. Now, don't be shy. Feel free to show all the beautiful work
you did in Blender, in class projects on Skillshare,
light to the others, see all the beautiful work
you are capable of doing. Now in the near future. I'm planning to make a few classes on how to
read your character, to give your
character a clothing, how to give your
character at here, how to texture your character. So be watchful for that because those classes will be coming
out in the near future. But until then, have
fun using sculpt mode to make all sorts of
different beautiful characters. And I hope you are going to put the knowledge I gave you
in this class to good use. Enjoy making
characters in Blender, and see you in the next class.