Transcripts
1. Introduction: I just had metal Wall Art delivered from Germany. It's amazing how easy
it is to go from 3D Model to manufacturing
in Fusion 360. My name is Martin and I'm
a professional within the AEC Industries. That is Architecture, Engineering
and Construction. I've been teaching
CAD classes at the top ranked university
for several years, and today I'm teaching
you Autodesk Fusion 360. Because of all CAD software
options out there. I'm most passionate
about Fusion 360. It doesn't matter if you 3D model in Fusion
360 just for fun, for 3D printing things. you need, or to digitally test assemblies before you
manufacture real products. When you have an idea,
bring it to life. In this class, you design
a phone stand that is easy to print on an
FDM 3D printer. Some of you are cat people and some of you are dog people. My phone stand is both a cat, and a dog. You will learn both basic
and effective workflows when you design your phone stand.. We will import and
calibrate a picture. We'll set up custom
design shortcuts. We will explore different
sketching techniques. We will edit via the timeline. We will work with material
settings and more. I'm excited to give
you this course and look forward to seeing you in the next class where you learn about your
class assignment. Thank you.
2. Project Deliverables: Your final deliverable
in this class is to upload a picture of a phone
stand with a phone on it. You can either upload
a digital version of your phone stand or if you can, 3D
print your phone stand, Upload a real picture. I choose this project for
this class for three reasons. First, 3D modeling a
phone stand with a phone on. will give you
an opportunity to practice Fusion
360 fundamentals, such as components
and the timeline, that are critical to understand. We will cover those workflows
throughout the class. Secondly, 3D
modeling a phone stand will give you an
opportunity to practice and understand fundamental
sketching techniques for FDM 3D printing success. And we will cover those
aspects in the class as well. Thirdly, it's an opportunity to create a fun and
useful product. While we cover fundamental
3D modeling and 3D printing techniques, you need Autodesk Fusion 360 installed on your computer
to complete the project. I'll demonstrate on a PC, but you can follow along
even if you work on a Mac. Some things such as shortcuts
can be a little different, but the key concepts
are the same. We will co-create this
experience and I really look forward to seeing your projects uploaded in the product gallery. I'll give you feedback
on your work, so don't miss the opportunity. If you don't have
Fusion 360 already, go to the project resources and download Fusion
360 via the link. Once you've downloaded
the software, create a new Fusion 360 project and give it a proper
name. Good job. You have already
started the project. See in the next lesson
where we look over some basic settings and continue with our
project. Thank you.
3. Project settings: You're 15 minutes into your Fusion 360 project
when your colleague drops by your desk and asks
you if you want to join them for lunch,
they are leaving. Now, we're probably
not going to give your Fusion product a
well thought out name. In this situation, your
first key takeaway is to stay organized in
case you haven't already, take a moment and save your
project with a proper name. This brings us to your
second key takeaway. Incorporate shortcuts
in your workflows. Yes, you can save, via the button, you can save. via the drop down menu, but you can also save with keyboard shortcut control
+ S if you work on a PC and keyboard
shortcut command + S if you work on a map, there is a link for
you to a list of Fusion 360 shortcuts in
the project resources. I recommend that you look over some settings
before we get going, turn on your layout grid. It's a great aid.
When you sketch, you can work with
any visual settings. If you want to use my settings, select a shaded visual style and select the river
Rubicon environment. I will use millimeters
for this tutorial, but if you work with inches or something else change here. You will also set
up a new component. It's considered best practice
to work with components. Your first keys
takeaway is to stay organized and you can organize
your work with components. Within each component, you
can organize your sketches, your bodies, and
your design history. You will get away without proper organization for
small and simple products. Once things get complex, you need to find your
way around in a model, you need to be organized. You can start a new
component under assemble, and you can right,
click the browser and press New Component. But you can also think about our second key
takeaway, shortcuts. Press keyboard shortcut
S to open your design. shortcuts. Start typing
components in the window, and Fusion 360 will
narrow down your options. You can use keyboard arrows
to navigate and you can confirm your choice by pressing
Enter on your keyboard. A standard internal
component is fine. We are not working with
sheet metal in this project. A great name is a must. Keep our first key
takeaway in mind. Make sure that the box
activate is ticked. This way upcoming sketches will be organized within your 3D printed phone
stand component. Great job following along. You're off to a good start
with a proper product name, a brand new component, and two key takeaways. I will see you in the
next lesson where you learn how to import
a canvas. Thank you.
4. Insert Canvas: As the example shows, a picture, that is a canvas, can be a great reference when
you sketch in Fusion 360. You can insert your picture, via the insert drop down menu. But you know a better
way, don't you? Yes. Activate your design shortcuts with
keyboard shortcut S and type canvas. Confirm with Enter. You will find your picture
with the same workflow that you would use to find
any item on your computer. I will use a licensed stock
photo for my phone stand. But I encourage you to explore and find your own creative path. Once you've selected what
to insert, your picture, you need to select where
you want to insert it. You see three visible
construction planes. Those are your options for now. Since you don't have anything
else in your model yet, select one of the
construction plans. Your picture is centered on the same construction
plane you selected. Open your design
shortcuts and type fit. This will fit your content on your screen so you
can see it better. You can change canvas opacity. This can be useful if you need to see behind your picture. You also have different
options for moving, scaling, and flipping
your canvas. I don't see any reason to move
the canvas at the moment. It has a good
centralized position. I don't see any reason
to flip the canvas, for example, turn it
upside down right now. We do, however, need
to scale the canvas, but we don't have
any measurements, so we can't figure out how
much to scale the canvas. Your third key takeaway is
to understand that you can solve the problem with different workflows in
auto distribution 360. We could measure the picture and calculate how much to scale it, but I prefer another method that I think is faster
and more accurate. In this situation. See in the next lesson
where you learn how to calibrate your
canvas. Thank you.
5. Calibrate Canvas: You sketch in scale one to one, It means that if your object is 75 millimeters in real life, then it should be 75
millimeters in your model. I want to resize this canvas so it has a proper size
for a phone stand. I'm going to do
this without even knowing how big the
canvas is right now. Go to Canvases in the
project browser and click the arrow to display
your canvases, right? Click the image and
select Calibrate. When you move your mouse, you see that a dog plus
sign has appeared. My intention is to rest my
phone on the back of the dog. I select two points and
give them a distance that is a little bigger than
the back on my phone. In a horizontal position, the image is resized and you
need to reposition yourself. One way I like is to open the sign shortcuts with
keyboard shortcuts, and search for fit
and press Enter. That is how easy it is for you
to calibrate your picture. I look forward to seeing you in the next lesson
where you explore different methods that are useful when you trace
images. Thank you.
6. Trace your image: It's finally time to sketch. You can create a new sketch
in the top left corner, but by now you know that I recommend that you
use design shortcuts. When possible, press key keyboard shortcut S and type
sketch in the window. Confirm with Enter. Two lessons ago we spoke about
your third key takeaway. You can solve the same problem
with different workflows. This is one of those situations. You can create a
rough sketch with a combination of the line tool, the fillet tool, and the Arc tool. In this scenario, you will
use the line tool for straighter areas perhaps,
where your phone will rest. You will soften up corners with the fillet tool and
for curver parts, you will mix it
up with Arc tool. Another method is to use the fit points line or
the control points line. For small and detailed tasks
like tracing an image, I would suggest the
fit points line. But for more complex shapes, where we demand a lot of flexibility and
precise shape control. I'd suggest the
control points line. The third method is to
use the conic curve, which I find satisfying
to use for this task. Use your mouse wheel to
scroll in a little bit, a starting point, an
endpoint, and a middle point. Left click and hold down
your left mouse bottom and drag around the white
dots to edit your curve. Press and hold down
your mouse wheel to activate the Pan commando. This is a smooth way to move around in a
design work space. There will be a lot of repetition when you
trace your image, even when you use
design shortcuts. Therefore, you will invest a
minute and speed things up. See you in the next
class where we set up custom shortcuts. Thank you.
7. Custom Keyboard Shortcuts: You can work faster
and smarter in auto description
360 with shortcuts. In this lesson, you will learn about three different
methods for setting up the shortcuts you need to speed up workflows
in your projects. Find a tool you want
to give a shortcut to, and click on the three dots that appear once over an option. I will use the Cone
carve for this example, since it is the tool I will demonstrate when I
trace the image, three options appear,
Pin to tool bar, Pin to shortcuts and
change keyboard, shortcut, Pinto Tool Bar, we'll put a button
in the toolbar. Pinto Toolbar is not as fast as working with
design shortcuts, but it is still faster than
operating through menus. Pinto shortcuts will put a button in the
design shortcut menu. Once you fire up
design shortcuts, you can press the
button instead of typing inside the search bar. It can be challenging to
remember all shortcuts, so this is a smart way
to speed things up. Change keyboard shortcut option with the most potential
to save you time. Once inside the menu,
you find the text. Assign a new shortcut
for Conic curb. Fusiu 360 will warn you if you try to add a shortcut
that already exists. When I press L for line, a warning says
conflicts with line. Yes. It does not
matter if you use capital letters or
lower case letters. As the Fusiion 360
instructions indicate, you can combine letters with modifiers like shift
control and more. From my experience, it's good to think about how you want to use your custom shortcut for a repetitive task like
tracing an image. It can be nice if you can keep your hands in a
natural position. If you use your mouse
with your right hand, then it can be nice to
have your left hand on a natural position on the left side of
the keyboard so you don't have to move your
hand across all the time. It's great if your
custom keyboard shortcut is easy to remember. Keyboard shortcut C conflicts with center diameter circle. I'll assign shift plus C as my shortcut for the conic curve. Let's take up the
image tracing again, press keyboard, shortcut shift plus C to activate
the conic curve. Commando, confirm your actions would enter and then repeat. You don't have to
worry about the sharp edge shuts that appear for now. We will take care of them later. Let's speed up the rest of
the modeling a little bit. With our new keyboard shortcut, it feels like playing the piano. Well done. Tracing your image. We need to look over some of the sharp edge shuts
that we created. And when we do this, we
will encounter constraints. Those are helpful once you
know what they are seeing. The next lesson where you learn about coincidental
constraints. Thank you.
8. Remove coincident constraint: In this Autodesk Fusion 360 lesson you will learn
about constraints. We are going to edit our sketch a little. Zoom in by scrolling your mouse wheel and
hold your mouse above the white dot, a symbol appears. This symbol means that a
coincident constraint is active. Constraints are your
fourth key takeaway. Constraints allow you to control relative position
of sketch geometry. It's like a toolbox of rules you can apply
to your sketch. Two examples are
parallel constraints and perpendicular constraints. We will look at the coincident
constraint in this lesson, but it's not within the
scope of this course. To explain all constraints, I encourage you to explore
other constraints. And you can find
them in the Toolbar and in the toolbar
dropdown menu. When you press your left mouth
button and move the white dot both lines follow along. This is because of the
coincident constraint Hover with your mouse above the coincident
constraint button. To get an explanation. This constraint
means that the lines will stay connected
when you move them, which we experienced earlier. Left click on your
mouse button to select the constraint.
Delete it. To remove it, you can now
move your individual lines. Press your custom keyboard shortcut shift + C that we set
up in the last lesson. To activate the Conic curve, add a new line and press Enter. This is how easy it is to remove your constraints if you
want to edit your lines. Working with constraints is great Once you
understand them. It's time to turn your two
dimensional shape into a three dimensional model. See you in the next lesson, where you extrude
your sketch and turn it into a solid body. Thank you.
9. Extrude your sketch: In this Fusion 360 tutorial, you turn your two
dimensional sketch into a three dimensional object. This object will be called a body in your product browser, you're going to use a tool called extrude for
this operation. It's tempting to first
press Finish Sketch in the top right corner
and then activate extrude via keyboard
shortcuts or the tool bar. But there is a better way
you can jump straight from the sketch environment
into the extrude commando. By pressing keyboard short E. You're presented with
several options. Once you activate
the extrude tool, you can drag your
profile to either side. You can type an extrude
distance in one of the boxes. In this lesson will
make a one sided new body extrude operation with a distance of 40 millimeters. I encourage you to
explore and test other options here like
start point, direction, extent type, taper angle,
and operation type. Exploring those options is not within the scope
of this lesson, but I want to take the
opportunity and mention those powerful and
flexible opportunities. You can change the
distance later. If you change your mind, press
okay to exit the extrude tool and turn off your
canvases so you get a better view of your model. The model looks
good, but we need to adjust it so we can
rest a phone on it. Fusion 360 has a timeline, and this timeline is your
opportunity to go back in time. See in the next
lesson where you edit your sketch via the
timeline. Thank you.
10. Timeline Edits: In this lesson, you will learn how to edit your sketch by going back in time and editing the underlying sketch
via the timeline. The timeline is your
fifth key takeaway. Select your sketch
in the timeline, you can see the
corresponding selection in your product browser. Right click and
select Edit Sketch. I want to place a rectangular shape on the back of the dog. Fire up Fusion 360 design shortcuts with
keyboard shortcut S. When I start typing
rectangle in the search, several relevant options appear. The center rectangle,
the two point rectangle, and a three point rectangle. We want to create a
rectangular shape with an angle that
fits our sketch. For now, this shape acts like a very simple replica
of our phone. The three point rectangle is great for situations like this. Select a starting point and
then select a second point. I type 8 millimeters
because it is a little thicker than my
phone and phone case. Then I type 75
millimeters because it is a little thicker than the back on my phone
and my phone case. I want my phone to
be able to lean here in a horizontal position. Confirm your choices with Enter. This sketch is constrained
with parallel constraints, which we spoke about
in an earlier lesson. You can move your sketch and keep the relations
between your lines. It's time to get
rid of some lines so our phone can rest
on the back of the dog. When we 3D print this, open Design shortcuts
and type trim, you use the lower options
when you trim your sketch. Once you've selected
the trim command, you see a blue mark above the trim command
button in the toolbar. This indicates that
this command is active. Select the lines
you want to trim. You can exit trim with
the Escape key and make some final adjustments by deleting and moving
lines around. A closed sketch
has a blue field, whereas an open
sketch doesn't. Make sure that you close your
sketch. This looks good for now. Our 3D model will adjust based on our sketch. We must trim away
some parts that we don't want to
include in our body. Once we're happy, open
Design shortcuts with keyboard S
and finish your sketch. We have made room for the phone, but some edges are too sharp. We can make the
edges softer with direct modeling or by
editing the sketch. Both options have pros and cons. See in the next lesson where
we edit the sharp edges of the phone stand with two
different methods. Thank you.
11. Editing workflows: Let's approach this sharp edge with two different methods. Many Fusion 360
tools exists both in the sketch environment and
in the design workspace. Fillet is one of those tools. Let's do some direct modeling. Open design shortcuts with keyboard shortcut S
and type fillet. A menu appears with
different options. The standard setting is
fine for this tutorial, but I encourage you to test and explore different settings so you get to know your options. You are asked to select
edges, faces, or features. Once you've made your
choice or your choices, you can either move the arrow or type a distance in the box. Confirm with enter. One positive aspect
with direct modeling is that you instantly see
and experience your edit. When you move the
arrow back and forth, you see the effect in real time. So what's one downside? One negative aspect is that your model now deviates
from your sketch. This is fine in some scenarios, but can be a problem
in other scenarios. One example can be a scenario with a model that is based on a sketch with many
exact measurements, constraints, or dimensions. Let's explore the other
workflow where we drive our design
from our sketch. Press Keyboard shortcut
control + Z , if you work on a PC or Keyboard
shortcut command + Z If you work on a Mac
to undo your action, right click on the timeline
and select Edit Sketch. Delete one of the lines, and play around to find a
sketch design that you like. Trim away or delete lines. you don't need to accomplish
your design goals. Finish your sketch and take a moment to reflect
on this workflow. One positive aspect
of this workflow is the opportunity to drive your
design from your sketch. This is powerful. We can type exact measurements and establish sketch rules via sketch constraints
and exact dimensions. One negative aspect of this workflow is that
we don't see instantly how our sketch edits impact the look of the
body or the component. We see the results when
we finish the sketch, our design is thick, we can use less material, consume less energy,
and 3D Print our phone stand faster if we
decide to make it thinner. See you in the next lesson where we
explore the Shell Tool Thank you.
12. Shell tool: We talked about different
methods of modeling in Outoesce Fusion 360
in the last lesson. And we compared sketch
editing with direct modeling. In this lesson, we make
our design thinner. And this is one scenario where I prefer to edit with one of the tools in the
modified section. Instead of editing the design
by editing the sketch. Turn off your layout
grid if you want to get a better view of your model. We are not going to
use the sketch tool, so you don't need the
support of the layer grid. You find the shelf tool in the modified section
of the tool bar, hover over the button if you
want to read an explanation. You can also fire
up design shortcuts with keyboard shortcuts and type shell The upper pell with blue details
is your choice. Once you've selected
the shell tool, you can tell from the
button in the toolbar that this command now is active. Select your faces or your body, and then type a distance. You can also move the arrow. The model changes when
you add new data. You can move around
with the UQ and get a better look without
leaving the commando. Think about your
manufacturing process. There are some
pros and cons with a thinner versus
a thicker design. From a freely
printing perspective, a thicker design give you a more stable final product and will be easier to print on an FD and free printer
because a bigger surface has better adhesion to a free printer bed than
a smaller surface. A thinner design means less material use and
less energy consumption. The faster free printing process frees up your free printer
for other products. You might experience more
free printing failures if the design is too thin, therefore comes loose of
the free printing bed. There are things you can do to increase the probability of successful free
printing products like proper free printing
bed maintenance. I'm going to settle for a
two millimeter thin design. I want to get rid of
this final profile. Activate extrude with
keyboard, shortcut, flick the profile and hold
shift while you click and hold the middle mouse pattern to orbit around the
design work space. Once you've orbited a little, you can drag the arrow to perform a one sided
cut operation. Press okay and use
the view cube to get a better look of your
work. Well done. Our freedom model is
going to be much more fun if we give it a
proper appearance. See in the next lesson where we assign and edit
appearances. Thank you.
13. Appearances: A great way to save time
money and keep material use down is to test your design digitally before
you 3D print IT. Working with appearances is an easy way to do this
In a quick format, activate appearances
with keyboard shortcut. You can choose if you want
to apply your appearance to bodies and components or
just faces of your design. You can edit your menu
to make it bigger and you can move the menu if
you want to see better. You find appearances in one of the folders or via
the search bar. Click the arrow to
download your appearance. If you haven't already, you can drag and drop your
appearance on your model. And you can take a look
at your design from different angles without
leaving the appearance menu. You can edit appearances. Right click on your desired
appearance and select Edit. You can say color via
the black plus sign, or via the color input boxes. You can also edit
roughness and reflectance. We won't explore advanced
options in this lesson, but we get to those
in a later lesson. When we assign glass
material to a phone replica click done and click
Escape to exit the appearance menu. Well done. You have given your phone
stand a nice red look. We need to put a phone on
it to see how it looks. See you in the next lesson, where you create a phone
replica that you can assemble with your
phone stand. Thank you.
14. Phone replica component: Let's create a phone replica and see how it looks on
our phone stand. This is an opportunity to
introduce some new concepts. While we rehearse some of the concepts we have
looked at so far, you could start a new
sketch from here and create a phone replica sketch
and then a body. But if you did the sketch, the body and the actions
would be placed within the same component and hence the same timeline as
your current phone stand. I prefer to separate the phone stand and
the phone replica in different components. Activate
the top level component so your phone replica
is created at the same hierarchical
level as your phone stand. Normally I'd use
design shortcuts, but since we are here already, I will right click the browser
and select New component, a standard internal
activated component within our top level component as parent is fine. With
your new component. activated, press
keyboard shortcut S to open design shortcuts
and type sketch. Confirm Create
Sketch With Enter, you can sketch on
construction planes in Autodesk Fusion 360, but you can also sketch
directly on faces. Select the phase where
you want to sketch. Open design shortcuts with
keyboard shortcut S and type R. A center rectangle is
great for this scenario. You can select your starting
point and get a symmetrical, rectangular shape on both sides
from your original point. Select a point on your grid
and create a rectangle. You can put data in the
input boxes and use the Tab key to jump
between data input boxes. The golden locker
indicates that your choice is locked while you edit the
other data input box. Your real phone probably
doesn't have sharp edges open design shortcuts with keyboard shortcut S
and type fillet, select the second fillet option. The first fillet tool
is for direct modeling, which we did in an earlier lesson. And the second fillet
tool is for sketches. As the lines indicate
in the picture, select two lines and
type or drag a radius. You can move on to the
next lines without leaving the commando. Both
the symbol in the tool bar, and the small picture next to your mouse pointer indicates
that fillet is active. The radius from our previous
selection is pre filled in coming selections. Press keyboard shortcut E
to jump to extrude. The blue field in the
toolbar and the extrude menu indicates that extrude
now is activated. Your sketch has been
divided into two parts. Hold the shift key while
you select both parts. Make sure that a new body
extrude operation is selected. You don't want this
geometry to join other geometry, and specify
the distance to extrude. Press OK and enjoy your work. Our phone won't rest in there. It can be tempting to fix
this with the move tool, but this is clumsy. Let's utilize the fact that you have two different components. See you in the next lesson where you assemble your design. Thank you.
15. Assemble components: Let's assemble our
phone replica and our phone stand. Assembling is possible because
you have components. Go to the Fusion 360
Assemble dropdown menu and hover over joint. An explanation appears
on your right side. We also learn that the
keyboard shortcut for joints is J. Activate joints. I will use the keyboard shortcut J and stay in the habit of using shortcuts. Hold shift and press your mouse wheel to orbit
around the design workspace. We will explore positions
in this lesson, but I encourage you to explore the other options
under the Motion tab. When you hover with your mouse
over the first component, different snap options appear. Once you've selected
your first snap, you are asked to select a snap
on your second component. Once selected the first joint, snaps to the second joint. A quick look tells
you that we need to adjust our joints
and close the gap. Right click your joint
and select edit joint. You can work with arrows or any of the data in
the input boxes. Two millimeter is good enough for the purpose
of this project. You now have a
decent idea of what your phone stand will look
like with a phone on it. Let's dive a little
deeper into appearances. See you in the next lesson
where we give our phone replica an edited
glass appearance. Thank you.
16. Edited glass appearance: In this Fusion 360 lesson, you will give your phone replica an edited glass appearance, activate appearance with
keyboard shortcut A, you find glass in the
glass folder below, but you can also type glass
in the library search window. A list appears with
22 glass appearances. I'll drag and drop the glass
heavy color on our phone replica. It looks good, but the transparent
look is not realistic. Right click on your
appearance and select Edit. I don't want to edit the color, but a quick change in the refractive index gives our phone replica a
little better look. The refractive index determines how much the path
of light is pent. when entering a material, you will find more options
in the advanced tab. The change of
refraction index to air gives our phone
replica a great look. The point I'm making here is
that for learning purposes, you can play around
with different settings and see what they bring you. Then you can learn
more from there. If we made an actual
simulation to a client of what a glass design would
look like in real life, then we would have to
be more careful with our settings and make sure that our settings are realistic. Press Ok and inspect
your design. You have made a phone stand
with a phone replica on it, and you have set up appearances. See you in the next lesson, where
you capture an image of your project in the render
workspace. Thank you.
17. Capture an image: Well done keeping up. We are ready to capture an
image of our digital product. We have been in the
design workspace so far. Open the menu in your
top left corner and scroll down to enter
the render workspace. You can generate
realistic renderings of your design in Fusion 360. In this lesson, we will explore some basic settings
and capture an image. We instantly see that something is going on in the
render workspace. Some things you instantly notice are the
shadows over here. The new options
in the toolbar up here and the render
gallery down here, which will display
rendered images. Right click somewhere in your canvas and select
Scene Settings. You can choose if
you want to have an environment or a solid
color as background. Several environments are
included in Fusion 360. Drag and drop them. Just like
you did with appearances. I will select an appearance
with sharp highlights. You can position
your appearance, You see how the highlights move. When I edit the rotation, ground scale is not relevant
for this appearance. But if you had an
environment with texture small,
stones for example, then you could change
the ground scale to change the size of
the actual stones. I encourage you to explore
the scene settings further, but the settings we have
made are good enough for now. You can use different workflows
to set up scenes, create renderings,
and capture images. An in depth explanation of all of them would be
a course on its own, but here's the short version. One way is to utilize powerful cloud technology and pay for renderings in the cloud. You can also create in
canvas renderings using local background rendering technology on your own computer. And you can also capture
the canvas as an image. Once you click capture image, you can choose image resolution, transparent background, and enable or disable
anti aliasing. From my experience,
anti aliasing will make your
pictures look better. Save your picture on
your computer and open it up for review
and quality control. Our joint is displayed in the picture and you
don't want that. What you show in
your product browser is what you capture
in your image. Turn off the joint and repeat the workflow for
capturing an image. Well done, setting
up your image. This image quality is good enough for your
course assignment. We need to create instructions
for our 3D printer. And we will do this with
two different steps. See you in the next lesson, where we take the first step and export an STL file. Thank you.
18. Export STL File: We are almost there. It's time to export our
STL file from Fusion 360. I've seen several workflows
for setting up 3D prints. And I'll show you what
has worked for me over the course of several years
and hundreds of 3D prints. First, only show what
you want to export. You're going to 3D print a phone stand but not
the phone replica. Turn the phone replica
visibility off. Secondly, save your product. So all your recent changes
are saved before you export . Go to file and click
Export in the dropdown menu. Open the dropdown
menu under Type, and find STL files. Select a location on your
computer and click Export. A window with your
current job status appears and the status bar will tell you when
the job is done. An export will go through
a cloud transition. The duration of an export will
vary from case to case. Factors such as, but not
limited to, Internet speed, model complexity and file
size can impact the duration. I'll fast forward this export. Once your export is ready, you find it in the
File Explorer. It's finally time to
set up our 3D print. Your settings will impact factors such as product quality, material use, and
3D printing time. See you in the next
lesson where we turn your STL file into G-code. Thank you.
19. Create G Code: We will use a slicer when
we set up our 3D print. The slicer acts as a link between your digital model
and your 3D printer. You exported your STL
file in the last lesson. Now you are going to turn that information into 3D
printing instructions. You're going to create G-code. Several different slicers exist. In this video, I
demonstrate the Prusa slicer, Go to the top left corner
and select import STL. Pay attention to the
different options. I created my model
in millimeters, so it would be a mistake
to import my STL file. In the second choice, imperial units. Find your STLfile using the same workflow
you would use to import any file on your
computer and click open. Your model is loaded on your digital 3D
printing bed. Your 3D printer will
work layer by layer. And when you look at this model, you see that your 3D
printer would have to create many 3D printing layers
in the air. As part of the workflow for setting up instructions for this
3D print we are going to use place on face. With our model
positioned like this. It's going to be easy for our 3D printer to
create this model. You can go in depth and set up advanced 3D printing settings, but you also find a lot of useful pre print settings
in the top right corner. Let's begin with
a layer height of 0.05 millimeter and compare
some different settings. This setting is
called ultra detail. Once you press slice now,
the software calculates several parameters such as filament use and
3D printing time. You can press export G-code if you're satisfied
with this setting. But personally, I
think 21 hours is way too long for a 3D
printed object like this. Let's try the 0.15 millimeter
layer height quality setting. The quality setting
takes us down to 5 hours and 9 minutes
A lot faster, but still too long. Let's try the 0.3
millimeter draft setting. It takes us down to 2
hours and 5 minutes. Given the purpose
of the product, I will try this
setting since I value the faster 3D
printing time and won't have to give
up on functionality, Press export G code
and save your file. And that's it. You have created a digital product and you have created 3D
printing instructions. You can proceed and
take your instructions, your G-code, to
your 3D printer. See in the next lesson, will we summarize
the course and talk about your next
steps. Thank you!
20. Conclusion: Congratulations, you made it. You stayed focused and
finished what you started. It's a good habit. We
have covered a lot. Project settings,
image calibration, custom shortcuts, constraints, editing workflows, the
timelinem components, appearances, 3D printing
fundamentals and more. If there's one thing I hope you take away from this
class, it's this, Stay curious and keep exploring the opportunities
with In Fusion 360. I think of Confusion 360, like a video game, once you master one level, you can start working
on your next goal. I've got three more things
before we say goodbye. One; remember to
upload your project to the project gallery on the class page so we all
can have a look. Two: I would like to ask
you for a small favor. Leave a review and follow my profile if you
like the class. Three: Thanks again for taking
the class and see you soon on another
project. Goodbye.