Autodesk Fusion 360 for 3D Printing - Design Your Personal Phone Stand | Martin Lennernäs | Skillshare
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Autodesk Fusion 360 for 3D Printing - Design Your Personal Phone Stand

teacher avatar Martin Lennernäs, Autodesk Fusion Enthusiast | Maker

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      1:38

    • 2.

      Project Deliverables

      1:42

    • 3.

      Project settings

      2:46

    • 4.

      Insert Canvas

      1:52

    • 5.

      Calibrate Canvas

      1:08

    • 6.

      Trace your image

      1:44

    • 7.

      Custom Keyboard Shortcuts

      2:52

    • 8.

      Remove coincident constraint

      1:49

    • 9.

      Extrude your sketch

      1:26

    • 10.

      Timeline Edits

      2:38

    • 11.

      Editing workflows

      2:35

    • 12.

      Shell tool

      2:40

    • 13.

      Appearances

      1:28

    • 14.

      Phone replica component

      3:06

    • 15.

      Assemble components

      1:25

    • 16.

      Edited glass appearance

      1:35

    • 17.

      Capture an image

      2:56

    • 18.

      Export STL File

      1:27

    • 19.

      Create G Code

      2:44

    • 20.

      Conclusion

      1:04

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About This Class

Autodesk Fusion 360

Take your 3D modeling and 3D Printing skills to the next level. Learn techniques for canvas calibration, image tracing, direct modeling, appearances, assembly, 3D printing settings and more.

Class Objective

You'll learn about features in Autodesk Fusion 360 which allows you to:

  • Customize your CAD settings
  • Optimize your workflows
  • Utilize your timeline, sketch edit and direct modeling options 
  • Constrain your sketch
  • Assemble your components
  • Add and edit appearances
  • Capture your images
  • Export your 3D model
  • Set up your 3D Printing file

Who This Class is For: 

This class is for anyone who is interested in Autodesk Fusion 360 and 3D Printing.

Once you master a project like your 3D printed phone stand you are ready to move on towards more complex projects!

Materials/Resources: 

You need a computer, and you need Autodesk Fusion 360 to complete the class assignment:

Download Autodesk Fusion 360 and explore licensing options here 

https://www.autodesk.com/products/fusion-360/free-trial

Find Autodesk Fusion 360 keyboard shortcuts here 

https://www.autodesk.com/shortcuts/fusion-360

Final result

By the end of the class, after learning basic and effective 3D modeling techniques, you'll be ready to focus on the creative side of your 3D modeling and 3D printing.

Instructor

Martin Lennernäs is a professional within the AEC industries. He's passionate about CAD modeling and 3D Printing. Martin has been teaching CAD classes for several years at a top ranked university. In this class he's teaching Autodesk Fusion 360, the CAD software he is most passionate about.

Meet Your Teacher

Teacher Profile Image

Martin Lennernäs

Autodesk Fusion Enthusiast | Maker

Teacher

I'll empower you to turn your ideas into reality with expert guidance in 3D printing and Autodesk Fusion, making complex concepts easy and exciting.

See full profile

Level: Beginner

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Transcripts

1. Introduction: I just had metal Wall Art delivered from Germany. It's amazing how easy it is to go from 3D Model to manufacturing in Fusion 360. My name is Martin and I'm a professional within the AEC Industries. That is Architecture, Engineering and Construction. I've been teaching CAD classes at the top ranked university for several years, and today I'm teaching you Autodesk Fusion 360. Because of all CAD software options out there. I'm most passionate about Fusion 360. It doesn't matter if you 3D model in Fusion 360 just for fun, for 3D printing things. you need, or to digitally test assemblies before you manufacture real products. When you have an idea, bring it to life. In this class, you design a phone stand that is easy to print on an FDM 3D printer. Some of you are cat people and some of you are dog people. My phone stand is both a cat, and a dog. You will learn both basic and effective workflows when you design your phone stand.. We will import and calibrate a picture. We'll set up custom design shortcuts. We will explore different sketching techniques. We will edit via the timeline. We will work with material settings and more. I'm excited to give you this course and look forward to seeing you in the next class where you learn about your class assignment. Thank you. 2. Project Deliverables: Your final deliverable in this class is to upload a picture of a phone stand with a phone on it. You can either upload a digital version of your phone stand or if you can, 3D print your phone stand, Upload a real picture. I choose this project for this class for three reasons. First, 3D modeling a phone stand with a phone on. will give you an opportunity to practice Fusion 360 fundamentals, such as components and the timeline, that are critical to understand. We will cover those workflows throughout the class. Secondly, 3D modeling a phone stand will give you an opportunity to practice and understand fundamental sketching techniques for FDM 3D printing success. And we will cover those aspects in the class as well. Thirdly, it's an opportunity to create a fun and useful product. While we cover fundamental 3D modeling and 3D printing techniques, you need Autodesk Fusion 360 installed on your computer to complete the project. I'll demonstrate on a PC, but you can follow along even if you work on a Mac. Some things such as shortcuts can be a little different, but the key concepts are the same. We will co-create this experience and I really look forward to seeing your projects uploaded in the product gallery. I'll give you feedback on your work, so don't miss the opportunity. If you don't have Fusion 360 already, go to the project resources and download Fusion 360 via the link. Once you've downloaded the software, create a new Fusion 360 project and give it a proper name. Good job. You have already started the project. See in the next lesson where we look over some basic settings and continue with our project. Thank you. 3. Project settings: You're 15 minutes into your Fusion 360 project when your colleague drops by your desk and asks you if you want to join them for lunch, they are leaving. Now, we're probably not going to give your Fusion product a well thought out name. In this situation, your first key takeaway is to stay organized in case you haven't already, take a moment and save your project with a proper name. This brings us to your second key takeaway. Incorporate shortcuts in your workflows. Yes, you can save, via the button, you can save. via the drop down menu, but you can also save with keyboard shortcut control + S if you work on a PC and keyboard shortcut command + S if you work on a map, there is a link for you to a list of Fusion 360 shortcuts in the project resources. I recommend that you look over some settings before we get going, turn on your layout grid. It's a great aid. When you sketch, you can work with any visual settings. If you want to use my settings, select a shaded visual style and select the river Rubicon environment. I will use millimeters for this tutorial, but if you work with inches or something else change here. You will also set up a new component. It's considered best practice to work with components. Your first keys takeaway is to stay organized and you can organize your work with components. Within each component, you can organize your sketches, your bodies, and your design history. You will get away without proper organization for small and simple products. Once things get complex, you need to find your way around in a model, you need to be organized. You can start a new component under assemble, and you can right, click the browser and press New Component. But you can also think about our second key takeaway, shortcuts. Press keyboard shortcut S to open your design. shortcuts. Start typing components in the window, and Fusion 360 will narrow down your options. You can use keyboard arrows to navigate and you can confirm your choice by pressing Enter on your keyboard. A standard internal component is fine. We are not working with sheet metal in this project. A great name is a must. Keep our first key takeaway in mind. Make sure that the box activate is ticked. This way upcoming sketches will be organized within your 3D printed phone stand component. Great job following along. You're off to a good start with a proper product name, a brand new component, and two key takeaways. I will see you in the next lesson where you learn how to import a canvas. Thank you. 4. Insert Canvas: As the example shows, a picture, that is a canvas, can be a great reference when you sketch in Fusion 360. You can insert your picture, via the insert drop down menu. But you know a better way, don't you? Yes. Activate your design shortcuts with keyboard shortcut S and type canvas. Confirm with Enter. You will find your picture with the same workflow that you would use to find any item on your computer. I will use a licensed stock photo for my phone stand. But I encourage you to explore and find your own creative path. Once you've selected what to insert, your picture, you need to select where you want to insert it. You see three visible construction planes. Those are your options for now. Since you don't have anything else in your model yet, select one of the construction plans. Your picture is centered on the same construction plane you selected. Open your design shortcuts and type fit. This will fit your content on your screen so you can see it better. You can change canvas opacity. This can be useful if you need to see behind your picture. You also have different options for moving, scaling, and flipping your canvas. I don't see any reason to move the canvas at the moment. It has a good centralized position. I don't see any reason to flip the canvas, for example, turn it upside down right now. We do, however, need to scale the canvas, but we don't have any measurements, so we can't figure out how much to scale the canvas. Your third key takeaway is to understand that you can solve the problem with different workflows in auto distribution 360. We could measure the picture and calculate how much to scale it, but I prefer another method that I think is faster and more accurate. In this situation. See in the next lesson where you learn how to calibrate your canvas. Thank you. 5. Calibrate Canvas: You sketch in scale one to one, It means that if your object is 75 millimeters in real life, then it should be 75 millimeters in your model. I want to resize this canvas so it has a proper size for a phone stand. I'm going to do this without even knowing how big the canvas is right now. Go to Canvases in the project browser and click the arrow to display your canvases, right? Click the image and select Calibrate. When you move your mouse, you see that a dog plus sign has appeared. My intention is to rest my phone on the back of the dog. I select two points and give them a distance that is a little bigger than the back on my phone. In a horizontal position, the image is resized and you need to reposition yourself. One way I like is to open the sign shortcuts with keyboard shortcuts, and search for fit and press Enter. That is how easy it is for you to calibrate your picture. I look forward to seeing you in the next lesson where you explore different methods that are useful when you trace images. Thank you. 6. Trace your image: It's finally time to sketch. You can create a new sketch in the top left corner, but by now you know that I recommend that you use design shortcuts. When possible, press key keyboard shortcut S and type sketch in the window. Confirm with Enter. Two lessons ago we spoke about your third key takeaway. You can solve the same problem with different workflows. This is one of those situations. You can create a rough sketch with a combination of the line tool, the fillet tool, and the Arc tool. In this scenario, you will use the line tool for straighter areas perhaps, where your phone will rest. You will soften up corners with the fillet tool and for curver parts, you will mix it up with Arc tool. Another method is to use the fit points line or the control points line. For small and detailed tasks like tracing an image, I would suggest the fit points line. But for more complex shapes, where we demand a lot of flexibility and precise shape control. I'd suggest the control points line. The third method is to use the conic curve, which I find satisfying to use for this task. Use your mouse wheel to scroll in a little bit, a starting point, an endpoint, and a middle point. Left click and hold down your left mouse bottom and drag around the white dots to edit your curve. Press and hold down your mouse wheel to activate the Pan commando. This is a smooth way to move around in a design work space. There will be a lot of repetition when you trace your image, even when you use design shortcuts. Therefore, you will invest a minute and speed things up. See you in the next class where we set up custom shortcuts. Thank you. 7. Custom Keyboard Shortcuts: You can work faster and smarter in auto description 360 with shortcuts. In this lesson, you will learn about three different methods for setting up the shortcuts you need to speed up workflows in your projects. Find a tool you want to give a shortcut to, and click on the three dots that appear once over an option. I will use the Cone carve for this example, since it is the tool I will demonstrate when I trace the image, three options appear, Pin to tool bar, Pin to shortcuts and change keyboard, shortcut, Pinto Tool Bar, we'll put a button in the toolbar. Pinto Toolbar is not as fast as working with design shortcuts, but it is still faster than operating through menus. Pinto shortcuts will put a button in the design shortcut menu. Once you fire up design shortcuts, you can press the button instead of typing inside the search bar. It can be challenging to remember all shortcuts, so this is a smart way to speed things up. Change keyboard shortcut option with the most potential to save you time. Once inside the menu, you find the text. Assign a new shortcut for Conic curb. Fusiu 360 will warn you if you try to add a shortcut that already exists. When I press L for line, a warning says conflicts with line. Yes. It does not matter if you use capital letters or lower case letters. As the Fusiion 360 instructions indicate, you can combine letters with modifiers like shift control and more. From my experience, it's good to think about how you want to use your custom shortcut for a repetitive task like tracing an image. It can be nice if you can keep your hands in a natural position. If you use your mouse with your right hand, then it can be nice to have your left hand on a natural position on the left side of the keyboard so you don't have to move your hand across all the time. It's great if your custom keyboard shortcut is easy to remember. Keyboard shortcut C conflicts with center diameter circle. I'll assign shift plus C as my shortcut for the conic curve. Let's take up the image tracing again, press keyboard, shortcut shift plus C to activate the conic curve. Commando, confirm your actions would enter and then repeat. You don't have to worry about the sharp edge shuts that appear for now. We will take care of them later. Let's speed up the rest of the modeling a little bit. With our new keyboard shortcut, it feels like playing the piano. Well done. Tracing your image. We need to look over some of the sharp edge shuts that we created. And when we do this, we will encounter constraints. Those are helpful once you know what they are seeing. The next lesson where you learn about coincidental constraints. Thank you. 8. Remove coincident constraint: In this Autodesk Fusion 360 lesson you will learn about constraints. We are going to edit our sketch a little. Zoom in by scrolling your mouse wheel and hold your mouse above the white dot, a symbol appears. This symbol means that a coincident constraint is active. Constraints are your fourth key takeaway. Constraints allow you to control relative position of sketch geometry. It's like a toolbox of rules you can apply to your sketch. Two examples are parallel constraints and perpendicular constraints. We will look at the coincident constraint in this lesson, but it's not within the scope of this course. To explain all constraints, I encourage you to explore other constraints. And you can find them in the Toolbar and in the toolbar dropdown menu. When you press your left mouth button and move the white dot both lines follow along. This is because of the coincident constraint Hover with your mouse above the coincident constraint button. To get an explanation. This constraint means that the lines will stay connected when you move them, which we experienced earlier. Left click on your mouse button to select the constraint. Delete it. To remove it, you can now move your individual lines. Press your custom keyboard shortcut shift + C that we set up in the last lesson. To activate the Conic curve, add a new line and press Enter. This is how easy it is to remove your constraints if you want to edit your lines. Working with constraints is great Once you understand them. It's time to turn your two dimensional shape into a three dimensional model. See you in the next lesson, where you extrude your sketch and turn it into a solid body. Thank you. 9. Extrude your sketch: In this Fusion 360 tutorial, you turn your two dimensional sketch into a three dimensional object. This object will be called a body in your product browser, you're going to use a tool called extrude for this operation. It's tempting to first press Finish Sketch in the top right corner and then activate extrude via keyboard shortcuts or the tool bar. But there is a better way you can jump straight from the sketch environment into the extrude commando. By pressing keyboard short E. You're presented with several options. Once you activate the extrude tool, you can drag your profile to either side. You can type an extrude distance in one of the boxes. In this lesson will make a one sided new body extrude operation with a distance of 40 millimeters. I encourage you to explore and test other options here like start point, direction, extent type, taper angle, and operation type. Exploring those options is not within the scope of this lesson, but I want to take the opportunity and mention those powerful and flexible opportunities. You can change the distance later. If you change your mind, press okay to exit the extrude tool and turn off your canvases so you get a better view of your model. The model looks good, but we need to adjust it so we can rest a phone on it. Fusion 360 has a timeline, and this timeline is your opportunity to go back in time. See in the next lesson where you edit your sketch via the timeline. Thank you. 10. Timeline Edits: In this lesson, you will learn how to edit your sketch by going back in time and editing the underlying sketch via the timeline. The timeline is your fifth key takeaway. Select your sketch in the timeline, you can see the corresponding selection in your product browser. Right click and select Edit Sketch. I want to place a rectangular shape on the back of the dog. Fire up Fusion 360 design shortcuts with keyboard shortcut S. When I start typing rectangle in the search, several relevant options appear. The center rectangle, the two point rectangle, and a three point rectangle. We want to create a rectangular shape with an angle that fits our sketch. For now, this shape acts like a very simple replica of our phone. The three point rectangle is great for situations like this. Select a starting point and then select a second point. I type 8 millimeters because it is a little thicker than my phone and phone case. Then I type 75 millimeters because it is a little thicker than the back on my phone and my phone case. I want my phone to be able to lean here in a horizontal position. Confirm your choices with Enter. This sketch is constrained with parallel constraints, which we spoke about in an earlier lesson. You can move your sketch and keep the relations between your lines. It's time to get rid of some lines so our phone can rest on the back of the dog. When we 3D print this, open Design shortcuts and type trim, you use the lower options when you trim your sketch. Once you've selected the trim command, you see a blue mark above the trim command button in the toolbar. This indicates that this command is active. Select the lines you want to trim. You can exit trim with the Escape key and make some final adjustments by deleting and moving lines around. A closed sketch has a blue field, whereas an open sketch doesn't. Make sure that you close your sketch. This looks good for now. Our 3D model will adjust based on our sketch. We must trim away some parts that we don't want to include in our body. Once we're happy, open Design shortcuts with keyboard S and finish your sketch. We have made room for the phone, but some edges are too sharp. We can make the edges softer with direct modeling or by editing the sketch. Both options have pros and cons. See in the next lesson where we edit the sharp edges of the phone stand with two different methods. Thank you. 11. Editing workflows: Let's approach this sharp edge with two different methods. Many Fusion 360 tools exists both in the sketch environment and in the design workspace. Fillet is one of those tools. Let's do some direct modeling. Open design shortcuts with keyboard shortcut S and type fillet. A menu appears with different options. The standard setting is fine for this tutorial, but I encourage you to test and explore different settings so you get to know your options. You are asked to select edges, faces, or features. Once you've made your choice or your choices, you can either move the arrow or type a distance in the box. Confirm with enter. One positive aspect with direct modeling is that you instantly see and experience your edit. When you move the arrow back and forth, you see the effect in real time. So what's one downside? One negative aspect is that your model now deviates from your sketch. This is fine in some scenarios, but can be a problem in other scenarios. One example can be a scenario with a model that is based on a sketch with many exact measurements, constraints, or dimensions. Let's explore the other workflow where we drive our design from our sketch. Press Keyboard shortcut control + Z , if you work on a PC or Keyboard shortcut command + Z If you work on a Mac to undo your action, right click on the timeline and select Edit Sketch. Delete one of the lines, and play around to find a sketch design that you like. Trim away or delete lines. you don't need to accomplish your design goals. Finish your sketch and take a moment to reflect on this workflow. One positive aspect of this workflow is the opportunity to drive your design from your sketch. This is powerful. We can type exact measurements and establish sketch rules via sketch constraints and exact dimensions. One negative aspect of this workflow is that we don't see instantly how our sketch edits impact the look of the body or the component. We see the results when we finish the sketch, our design is thick, we can use less material, consume less energy, and 3D Print our phone stand faster if we decide to make it thinner. See you in the next lesson where we explore the Shell Tool Thank you. 12. Shell tool: We talked about different methods of modeling in Outoesce Fusion 360 in the last lesson. And we compared sketch editing with direct modeling. In this lesson, we make our design thinner. And this is one scenario where I prefer to edit with one of the tools in the modified section. Instead of editing the design by editing the sketch. Turn off your layout grid if you want to get a better view of your model. We are not going to use the sketch tool, so you don't need the support of the layer grid. You find the shelf tool in the modified section of the tool bar, hover over the button if you want to read an explanation. You can also fire up design shortcuts with keyboard shortcuts and type shell The upper pell with blue details is your choice. Once you've selected the shell tool, you can tell from the button in the toolbar that this command now is active. Select your faces or your body, and then type a distance. You can also move the arrow. The model changes when you add new data. You can move around with the UQ and get a better look without leaving the commando. Think about your manufacturing process. There are some pros and cons with a thinner versus a thicker design. From a freely printing perspective, a thicker design give you a more stable final product and will be easier to print on an FD and free printer because a bigger surface has better adhesion to a free printer bed than a smaller surface. A thinner design means less material use and less energy consumption. The faster free printing process frees up your free printer for other products. You might experience more free printing failures if the design is too thin, therefore comes loose of the free printing bed. There are things you can do to increase the probability of successful free printing products like proper free printing bed maintenance. I'm going to settle for a two millimeter thin design. I want to get rid of this final profile. Activate extrude with keyboard, shortcut, flick the profile and hold shift while you click and hold the middle mouse pattern to orbit around the design work space. Once you've orbited a little, you can drag the arrow to perform a one sided cut operation. Press okay and use the view cube to get a better look of your work. Well done. Our freedom model is going to be much more fun if we give it a proper appearance. See in the next lesson where we assign and edit appearances. Thank you. 13. Appearances: A great way to save time money and keep material use down is to test your design digitally before you 3D print IT. Working with appearances is an easy way to do this In a quick format, activate appearances with keyboard shortcut. You can choose if you want to apply your appearance to bodies and components or just faces of your design. You can edit your menu to make it bigger and you can move the menu if you want to see better. You find appearances in one of the folders or via the search bar. Click the arrow to download your appearance. If you haven't already, you can drag and drop your appearance on your model. And you can take a look at your design from different angles without leaving the appearance menu. You can edit appearances. Right click on your desired appearance and select Edit. You can say color via the black plus sign, or via the color input boxes. You can also edit roughness and reflectance. We won't explore advanced options in this lesson, but we get to those in a later lesson. When we assign glass material to a phone replica click done and click Escape to exit the appearance menu. Well done. You have given your phone stand a nice red look. We need to put a phone on it to see how it looks. See you in the next lesson, where you create a phone replica that you can assemble with your phone stand. Thank you. 14. Phone replica component: Let's create a phone replica and see how it looks on our phone stand. This is an opportunity to introduce some new concepts. While we rehearse some of the concepts we have looked at so far, you could start a new sketch from here and create a phone replica sketch and then a body. But if you did the sketch, the body and the actions would be placed within the same component and hence the same timeline as your current phone stand. I prefer to separate the phone stand and the phone replica in different components. Activate the top level component so your phone replica is created at the same hierarchical level as your phone stand. Normally I'd use design shortcuts, but since we are here already, I will right click the browser and select New component, a standard internal activated component within our top level component as parent is fine. With your new component. activated, press keyboard shortcut S to open design shortcuts and type sketch. Confirm Create Sketch With Enter, you can sketch on construction planes in Autodesk Fusion 360, but you can also sketch directly on faces. Select the phase where you want to sketch. Open design shortcuts with keyboard shortcut S and type R. A center rectangle is great for this scenario. You can select your starting point and get a symmetrical, rectangular shape on both sides from your original point. Select a point on your grid and create a rectangle. You can put data in the input boxes and use the Tab key to jump between data input boxes. The golden locker indicates that your choice is locked while you edit the other data input box. Your real phone probably doesn't have sharp edges open design shortcuts with keyboard shortcut S and type fillet, select the second fillet option. The first fillet tool is for direct modeling, which we did in an earlier lesson. And the second fillet tool is for sketches. As the lines indicate in the picture, select two lines and type or drag a radius. You can move on to the next lines without leaving the commando. Both the symbol in the tool bar, and the small picture next to your mouse pointer indicates that fillet is active. The radius from our previous selection is pre filled in coming selections. Press keyboard shortcut E to jump to extrude. The blue field in the toolbar and the extrude menu indicates that extrude now is activated. Your sketch has been divided into two parts. Hold the shift key while you select both parts. Make sure that a new body extrude operation is selected. You don't want this geometry to join other geometry, and specify the distance to extrude. Press OK and enjoy your work. Our phone won't rest in there. It can be tempting to fix this with the move tool, but this is clumsy. Let's utilize the fact that you have two different components. See you in the next lesson where you assemble your design. Thank you. 15. Assemble components: Let's assemble our phone replica and our phone stand. Assembling is possible because you have components. Go to the Fusion 360 Assemble dropdown menu and hover over joint. An explanation appears on your right side. We also learn that the keyboard shortcut for joints is J. Activate joints. I will use the keyboard shortcut J and stay in the habit of using shortcuts. Hold shift and press your mouse wheel to orbit around the design workspace. We will explore positions in this lesson, but I encourage you to explore the other options under the Motion tab. When you hover with your mouse over the first component, different snap options appear. Once you've selected your first snap, you are asked to select a snap on your second component. Once selected the first joint, snaps to the second joint. A quick look tells you that we need to adjust our joints and close the gap. Right click your joint and select edit joint. You can work with arrows or any of the data in the input boxes. Two millimeter is good enough for the purpose of this project. You now have a decent idea of what your phone stand will look like with a phone on it. Let's dive a little deeper into appearances. See you in the next lesson where we give our phone replica an edited glass appearance. Thank you. 16. Edited glass appearance: In this Fusion 360 lesson, you will give your phone replica an edited glass appearance, activate appearance with keyboard shortcut A, you find glass in the glass folder below, but you can also type glass in the library search window. A list appears with 22 glass appearances. I'll drag and drop the glass heavy color on our phone replica. It looks good, but the transparent look is not realistic. Right click on your appearance and select Edit. I don't want to edit the color, but a quick change in the refractive index gives our phone replica a little better look. The refractive index determines how much the path of light is pent. when entering a material, you will find more options in the advanced tab. The change of refraction index to air gives our phone replica a great look. The point I'm making here is that for learning purposes, you can play around with different settings and see what they bring you. Then you can learn more from there. If we made an actual simulation to a client of what a glass design would look like in real life, then we would have to be more careful with our settings and make sure that our settings are realistic. Press Ok and inspect your design. You have made a phone stand with a phone replica on it, and you have set up appearances. See you in the next lesson, where you capture an image of your project in the render workspace. Thank you. 17. Capture an image: Well done keeping up. We are ready to capture an image of our digital product. We have been in the design workspace so far. Open the menu in your top left corner and scroll down to enter the render workspace. You can generate realistic renderings of your design in Fusion 360. In this lesson, we will explore some basic settings and capture an image. We instantly see that something is going on in the render workspace. Some things you instantly notice are the shadows over here. The new options in the toolbar up here and the render gallery down here, which will display rendered images. Right click somewhere in your canvas and select Scene Settings. You can choose if you want to have an environment or a solid color as background. Several environments are included in Fusion 360. Drag and drop them. Just like you did with appearances. I will select an appearance with sharp highlights. You can position your appearance, You see how the highlights move. When I edit the rotation, ground scale is not relevant for this appearance. But if you had an environment with texture small, stones for example, then you could change the ground scale to change the size of the actual stones. I encourage you to explore the scene settings further, but the settings we have made are good enough for now. You can use different workflows to set up scenes, create renderings, and capture images. An in depth explanation of all of them would be a course on its own, but here's the short version. One way is to utilize powerful cloud technology and pay for renderings in the cloud. You can also create in canvas renderings using local background rendering technology on your own computer. And you can also capture the canvas as an image. Once you click capture image, you can choose image resolution, transparent background, and enable or disable anti aliasing. From my experience, anti aliasing will make your pictures look better. Save your picture on your computer and open it up for review and quality control. Our joint is displayed in the picture and you don't want that. What you show in your product browser is what you capture in your image. Turn off the joint and repeat the workflow for capturing an image. Well done, setting up your image. This image quality is good enough for your course assignment. We need to create instructions for our 3D printer. And we will do this with two different steps. See you in the next lesson, where we take the first step and export an STL file. Thank you. 18. Export STL File: We are almost there. It's time to export our STL file from Fusion 360. I've seen several workflows for setting up 3D prints. And I'll show you what has worked for me over the course of several years and hundreds of 3D prints. First, only show what you want to export. You're going to 3D print a phone stand but not the phone replica. Turn the phone replica visibility off. Secondly, save your product. So all your recent changes are saved before you export . Go to file and click Export in the dropdown menu. Open the dropdown menu under Type, and find STL files. Select a location on your computer and click Export. A window with your current job status appears and the status bar will tell you when the job is done. An export will go through a cloud transition. The duration of an export will vary from case to case. Factors such as, but not limited to, Internet speed, model complexity and file size can impact the duration. I'll fast forward this export. Once your export is ready, you find it in the File Explorer. It's finally time to set up our 3D print. Your settings will impact factors such as product quality, material use, and 3D printing time. See you in the next lesson where we turn your STL file into G-code. Thank you. 19. Create G Code: We will use a slicer when we set up our 3D print. The slicer acts as a link between your digital model and your 3D printer. You exported your STL file in the last lesson. Now you are going to turn that information into 3D printing instructions. You're going to create G-code. Several different slicers exist. In this video, I demonstrate the Prusa slicer, Go to the top left corner and select import STL. Pay attention to the different options. I created my model in millimeters, so it would be a mistake to import my STL file. In the second choice, imperial units. Find your STLfile using the same workflow you would use to import any file on your computer and click open. Your model is loaded on your digital 3D printing bed. Your 3D printer will work layer by layer. And when you look at this model, you see that your 3D printer would have to create many 3D printing layers in the air. As part of the workflow for setting up instructions for this 3D print we are going to use place on face. With our model positioned like this. It's going to be easy for our 3D printer to create this model. You can go in depth and set up advanced 3D printing settings, but you also find a lot of useful pre print settings in the top right corner. Let's begin with a layer height of 0.05 millimeter and compare some different settings. This setting is called ultra detail. Once you press slice now, the software calculates several parameters such as filament use and 3D printing time. You can press export G-code if you're satisfied with this setting. But personally, I think 21 hours is way too long for a 3D printed object like this. Let's try the 0.15 millimeter layer height quality setting. The quality setting takes us down to 5 hours and 9 minutes A lot faster, but still too long. Let's try the 0.3 millimeter draft setting. It takes us down to 2 hours and 5 minutes. Given the purpose of the product, I will try this setting since I value the faster 3D printing time and won't have to give up on functionality, Press export G code and save your file. And that's it. You have created a digital product and you have created 3D printing instructions. You can proceed and take your instructions, your G-code, to your 3D printer. See in the next lesson, will we summarize the course and talk about your next steps. Thank you! 20. Conclusion: Congratulations, you made it. You stayed focused and finished what you started. It's a good habit. We have covered a lot. Project settings, image calibration, custom shortcuts, constraints, editing workflows, the timelinem components, appearances, 3D printing fundamentals and more. If there's one thing I hope you take away from this class, it's this, Stay curious and keep exploring the opportunities with In Fusion 360. I think of Confusion 360, like a video game, once you master one level, you can start working on your next goal. I've got three more things before we say goodbye. One; remember to upload your project to the project gallery on the class page so we all can have a look. Two: I would like to ask you for a small favor. Leave a review and follow my profile if you like the class. Three: Thanks again for taking the class and see you soon on another project. Goodbye.