Transcripts
1. Course Trailer: Hi, Thank you for joining me in the Skill share class. My name is Austin Cline, and I'm a freelance animator and motion media artist in Atlanta, Georgia. I graduated from the Savannah College of Art and Design back in 2017 and I've been working in Atlanta as a animator for clients such Dollywood, the Dallas Cowboys and game barbs in this class. And we were showing you how to create a basic pendulum swing animation. This class is geared towards beginner this well, someone must review some of the basics. We're going to be going over. Some of the fundamental animation, including some of the 12 principles, can have to apply them to your pendulum swing. I recommend using either Adobe Enemy ortube harming to complete the class, although you could really use any animation software you like. Free programs such as open tunes and blender are absolutely fine, and you could even use something like flippant studio on the three DS or even sticking nuts . By following along, this class will gain a better understanding of how to create fluid and believable movements in your animations, using the principles of animation, for example, slow in and slow out and timing for a class project. We're gonna be creating a basic pendulum swing animation, and I will show you how to take that same animation and bring it from a soaring position into arresting possession. If you're using Adobe animate 2025 along with me, I also show you how to export information, either as a gift or as a video file. With all that said, I can't wait to get started with, you see in the first lesson.
2. Class Project: all right. Thanks so much for joining me in the first part of the lesson for our class project. As I mentioned, we're gonna be creating a pendulum swing animation I'm personally gonna be using Adobe animates 2020. Although if you're using animate along with me, it doesn't really matter which version you're using. It even goes as far back as the program was even called and made when it was referred to as flash A lot of the basic fundamentals of the program. We're gonna be the same, including a lot of things like the key free and functions and exporting. Once again, having the software is not very important for this class, as the fundamentals of what we're learning can be applied to any animation software or even flipping through traditional paper or sticky notes. As long as you know when and where to place your drawings, you'll be totally fine for the class project. We will be creating the pendulum swing that goes from a swinging animation into a full resting position. And the reason we're doing this is to give you a better understanding of some of the basic principles of animation, including slow in and slow out, otherwise known as easing in and easing out as well as timing. It's very important where your actual individual drawings are, because that will influence the speed and position of the pendulum. If you do anything a little bit off, it might give the pendulum a bit of a weird looks. We're gonna make sure we have those drawings in the right positions. Some of the basics you'll learn from this class. We'll give you the building blocks of not only where to go with your animations, but where to go next with learning how to animate. A lot of these fundamentals are very important for things that I learned at SCAD and I want to pass on Do you all with all that said, I think it's important to go to some of the 12 principles of animation for the next part of the class.
3. Overview of the Animation Principles: before we begin the actual class project, I feel like it's important to go over some of the 12 basic principles of animation. I will be going over the principles mostly that applied to the pendulum swing itself in order. Keep the classic insights and focus on the actual project. Although I encourage you to go through and fully researched all 12 principles as they're all very important. In my opinion, the two most important principles of animation are slow in and slow out as well as timing for timing. It's important to remember that the number of drawings that you have close together versus further apart will influence how the speed of your animation plays. So, for example, if you have a bunch of drawings very close together on your timeline, they will appear very slow because there's a lot more that the animation is going through in terms of the number of drawings, versus if you have drawings, they're spaced further apart. They will be going a lot quicker as there's less actual frames that you're going through when you're playing your animation and with the distance between them, will create the illusion of speed for slowing and slow out. It's important to remember that objects in real life both accelerate and decelerate. So, for example, you have a car. You don't just go from 0 to 60 right away. You have to have time to accelerate the car before can gain its top speed. And then when you're hitting your Brinks, you don't just screeched to a halt. You slow into that stop so you go slow, fast, slow for most things in nature, so create very natural movement in your animations, including our pendulum for arcs. Most things in nature tend to follow an arc pattern whenever they're moving. This isn't universally true. For example, for animating a robot, it might be a little bit more rigid and stiff. But for most things in nature, they do tend to follow a bit of an art. So if you add that to your animation, it'll make it seem a lot more natural for staging. This is where presents the animation in a way where it's clear to the viewer what they're going to be focusing on and making sure that the important elements are clear for the principle of solid drawing. It's important to remember that your objects are three dimensional. You know they exist in a three dimensional space. Even though you're drawing them in two D. It's important to keep that in mind when you're going through. An animating for this class won't be super important, but it is important thing to keep in mind and for the last principal will be covering. We're going to going over anticipation, which is where you want to prepare the audience for action. For example, if you have someone who's about to wind up a punch, they don't just go from the punch to hitting. They have to wind back a little bit. They have to prepare for the action. And before they have that reaction, this is important for a vast majority of animations, but also for our pendulum swing and the sort of ties in with the slow and slow out we're gonna be using again. I will not be covering all 12 principles of animation for the purposes of this class, as I don't leave their all as relevant to the pensions mega someone's I've mentioned here. However, I do highly encourage you defer to look into the 12 principles on your own. If you are curious about animation or are serious about getting into it as a career. I would also recommend picking up the Animators Survival Kit by Richard Williams, as well as The Illusion of Life by Frank Thomas and Ollie Johnson. Both of these books are must owns. If you're serious about getting into animation as they are, incredible resource is for further understanding the not only the basic principles of animation but bouncing balls. Pendulum swings, walk cycles. Both these books are incredible. Resource is random writers. With all that said, let's jump into creating the project file. Let's start our animation, see in the next lesson.
4. Creating the Project File: alright. In this section I'll be showing you how to create a, uh, project file using Adobe Animate 2020. This version that I'm using here is currently the most recent version of Adobe Animate. Although there are previous versions going back through Creative Cloud, it goes back a couple of years, I believe, back to 2017 or 2016 something in that range. Before that, it was actually known as Adobe Flash. It's all the same program, and a lot of these things I'm talking about here will translate well into those programs as well. For starters, I'd like to showcase some of the different options that were presented with, um if it's your first time opening. Adobe animates specifically the Creative Cloud versions. The most recent ones were probably going to see something more along the lines of this, where he'll give you options for learning things. Some of the different learning tools available in Adobe animates, and it might even have a pop up that will walk you through doing things like, for example, the bouncing ball animation. I actually encourage you if you haven't done these before and you are relatively nude animation to go ahead and give this a shot as actually very helpful for the purposes of this class. Response, you mean opened the program a couple times and usually default to this home screen here, the's different presets or for creating different types of screen resolutions. As you can see this one, here's for Android. We have vast screens for IPADS. You can create your own presets or find more presets. Adobe has, but for our purposes about, we're going to use the HD setting. Honestly, none of the sanctuary matter to too much. The only issue would be if your computer is having trouble handling something like full HD . You might want to go to either regular HD or standard. The thing with Adobe Enemy is that the software is actually vector based instead of Raster based. So whereas picking something like four K in, for example, and for example, in Photoshopped, it would it would default to a higher resolution where if you change the size later, it would cause conflicts where the size can't be changed back once you shrink it. Once you take that project file in just the aspect ratio, it can affect things because everything is based off pixels, whereas after effects is based off of vectors which are determined by the individual brush strokes and the lines and everything, they're more shape based. So the shapes themselves could be scaled up and down indefinitely, and the size doesn't matter as much. But I'm gonna go ahead and open a class project file here that I have set up and see here. Aren't with the class Project file open? You can see I have a demo with a lot happening on screen right here. Don't worry about everything on here too much. One of the only things we're gonna want to look at is the document settings tab over here. If your screen doesn't look like this, don't worry. I'll show you how to swap back and forth between a more simplistic view and the more detailed one that I have available right here. This document settings you can see that our frame rate is up to 24. This is a fairly standard frames per second count for hand drawn animation. Sometimes you might see in, for example, something like a film or aftereffects files and like that's what they closer to 30 maybe 29 point something that's usually Mawr standard for film for us, We're going to use in 24 frames a second. So something to note is that the actual project Father we're looking at here seems a little bit complex is a lot happening. If you don't like this, look, you can go up to edit and preferences and go to beginner preferences. And you can see here if I zoom out using this tool bar up here that ah, lot of these drawings you can actually see individually in this time line up here, I'll be going more to the timeline. Just a moment that you can see. It's sort of taken everything and, uh, given us a lot more room to work with. And now something else you might notice is my timelines at the top. Yours might have defaulted to the bottom or somewhere else on the screen. You can actually take any of these individual sections and drag and drop them. So, for example, I want the timeline to be at the bottom and go ahead and drag it down there, and I think, actually will leave the timeline down there for the purposes of this class. Just make it a little bit easier for, uh, for you to view all the keys at once. Whereas this one I have to scroll back and forth between a lot of the different keys. We don't necessarily want that. We're going to go back to edit preferences and we're gonna go to expert preferences. This will bring us back to every work before And let's say with our expert preferences, preferences, we don't want to see all the tool properties and everything like that all at once. Maybe it's a little bit too much. And go ahead and click. These two little arrows up here is gonna collapse the icons. And now there's this little bar. I actually am gonna take the timeline. I'm gonna put it down at the bottom and let's see here without the bottom, we're gonna go ahead and I'm gonna zoom the project in a little bit more. I'm gonna go to the top, are here. You can change this number to whatever you like. I'm actually going to set it to about let's say, 75%. Mrs assumed the project and more to get a better view of it and see here with all that said , I think that should be a good starting point for creating a project file. And I will show you how I created the key drillings in our pendulum swing.
5. Key Drawings: In this next section, I'll be showing you how to create the key drawings and where to place them in your scene. The's key poses will be our main points of interest that we will build off later in the class. All right, so now I'm gonna go ahead and play what we've got here. This is going to be for the pendulum swing animation. Keep in mind what we're viewing here. If you look in this low bottom left section here for our frame rate, there's actually playing about half speed at this because I have my recording software open and it's actually lacking a little bit. If you ever are animating, and it seems like your project file is lagging, refusing issues, there's a button up here at the top, which is going to test your animation. If you click that it will open up a separate window, which will show your animation being played back at a full speed. We're actually going to do that right now just because the fact that my recording software would have to find the new window and we're not gonna bother with that at the moment and said it gonna focus on the key frames that we have here for these key creams and what them playing the background when describing what they are and wife on, Why a position them where they are. For starters, the red drawings represent our most extreme poses. Thes. They're going to be our main keys for the pendulum swing animation. And as you can see, they start off very far apart. And they have this blue position in the middle is gonna be referred to as the passing position. This is another term you pretty frequently with animation, specifically things like walk cycles. The passing position, basically, is our pose of getting from one key to another, going from one extreme drawing to another. This is basically the midpoint between those two things and the reason that its position, where is, as you can notice, it might be dipping down a little bit a supposed to having, for example, Let's see here. I'm gonna turn on a setting here called onion skin. So if I click this you see these two little bars appear, I'm gonna go ahead and drag these over a little bit so that the red and the purple are available and actually have my layer here locked. I'm gonna go and unlock that and you can see very faintly the previous drawings. You can see if I drag him closer to one another, you can make out where they are. And the reason that this drawing here, this, uh, this middle position, this blue one, the reason that it is lower because we're creating an ark with our pendulum. If we, for example, we're going to have a pencil and go from just side to side in a straight line, A wouldn't look very natural again, as earlier arcs are very common in nature and be the actual length of our string. If you look between these two different poses, despite the fact that stepping down the actual length of the string is fairly consistent between all of them as opposed to if hypothetically this position was moved up, the string would be much shorter. The distance would be a lot shorter for the actual pendulum, which is part of reason we're keeping things the way they are here Now. Something I should mention in terms of thes key drawings is, let's say I'm gonna go ahead and lock and hide. This must be how actually made these drawings real quick. I'm going to go down here in camp. This little this little button hero, creator, black and white, Uh, for your color picker, if you want to change it to a different color, can go through here and do read, for example, this will effect your shape in your outline for when you're drawing. So, for example, this one here since I'm using the brush tool will make it red. And if I was to process the arrow, we'll swap the colors and now my brush is black. It is most important using things like, for example, if you're creating a shape layer, it will determine what the outline is. If I go ahead and zoom in here, you can see that this box of discrete it has a red outline, and that's go ahead and swap the colors again. Zoom out, which I'm doing by pressing and holding Z and clicking on the screen. I'm using a device of the touch creams, making little bit easier for me personally, although that's not required. Dragon drop. Now I can see it's red with a black outline. That one's friendly thin, but that is going to be read. So what I'm doing here is on my see here on my timeline, you can see down here that I have this big gray section. This is because I created a a new layer where I had already gone through them. He actually bring us up a bit. So it's easier for you to see down just a hair, something along those lines. As you see, I already worked with a decent amount of this drawing. But let's go ahead and say I just opened up a new file and I haven't done any other drillings. You go ahead and get rid of these real quick. You can add or get rid of drawings by using the different F. Keith, I'll go ahead and show this to you real quick, so you usually start with about one of these little gray sections down here, and this will be for creating a drawing. This is what's known as a key are key frame. If I scroll, let me turn off. It's gonna make my point a bit easier. If I scroll, you can see it's shows up for that one frame, and then it vanishes on that key frame is how long it's going to be on screen. So if I go back and I say Let's say a press f five, we're just going to be sure that's not affecting the other layers, just affecting the one I press f five. It will be extending the length of the key frame so that now if I go through, say I go back and press play, that circle will be appearing for longer than if I otherwise had not done that. Now let's say maybe about this midway point, I want to do a new drawing. You know, she press f seven and so create a new blank key frame. If you wanna keep that same drawing can go back in Press F six, and it will keep the same drawing. But let's say I put a big X through this one here. If I go back to my original, it will stay the same so f six will create a new key free from your existing drawing. You can get through edit and F seven again if I click it here, will create an empty queue dream, and this is how I went through and made all the different drawings so mean to leave that whole layer go back to our keys here and just one more time I'm gonna go ahead and play this animation back. So as you can see, we have our extreme poses in our passing position and ask the animation plays. The poses actually get closer and closer to this passing vision. This is because of the momentum slowly dying down like the momentum is dwindling over time . And gravity is also affecting our pendulum swings. Another big thing to keep in mind is all of the real world effects of things like gravity momentum. They're important. Keep in mind with your animation as this is all interconnected.
6. Adding Breakdowns to the Animation: in this lesson, we will be taking the key animation that we have and will be expanding upon it with more drawings. These drawings will give the animation it's fluid movement. So I go ahead and turn off this example Keys layer, and we're gonna go to another layer where we still have the multicolored keys and highlights. But we're gonna go ahead and play it back with all of that reframes intact. And as you can see as it's playing out, there are a lot more drawings in here. As you can see down here on the timeline, there's a lot more keys up until the very end, where I have it holding for a little bit longer. As it's in that resting position, it's come to a stop, so it's no longer moving begins. Keep that seem drawing there for longer and, as you can see those different poses. If I turned back on the key layer here, go ahead and bring it back to start in play with the keys we had before and the new breakdowns with both of those together, you can see how are key drawings influenced. Where are breakdowns would end up being and these drawings are what's influencing the swings, speed and momentum. Now, with the speed of this animation, the reason that there so many drawings close together. If I go through my turn off the highlight layer one more time, I go into our turn off the key rare cleat key layer. Rather, I'm gonna go through in turn on onion skinning so you can see if I go into file here, turn off the lock that have on there. You can see that during the ends of each of these swings. There's a lot more drawings here versus when it's in the middle, and this is going back to what we're talking before about timing. When our pendulum is at the tip of its swing, it's gonna be slowing down because it's fight. The momentum of its swinging through one position to another is now suddenly fighting gravity. The momentum has to go up against what it was going up with before the gravity is now pulling back down on enforcing it to go back in the other direction. So that momentum that we started with it's bringing us ever from one side to the other. Bring us back bring us back again. And as this is going on, that gravity's pulling on it the same amount. But the momentum is going down, so it's only able to fight off this for so long. So now going to another position here until eventually it comes to a stop. And now I'm gonna go ahead and play this one more time. But without the highlights selected, See here. All right, so something I'm noticing is I have actually had an issue with when I was making this file earlier, where we have some highlights that are still things red color or the blue colors. In one way, we can actually go through and fix that. If I highlight everything I can go through and click this black color, go through here in any layer that is still read what I could use highlighted click this black color here and will change the color of our layer to black. You could do this for existing animations or for any animations you're currently working on . If you want to change the color of something, you can go through highlight, object and change that color. It was something where, when I was making a foul earlier. If there's an issue with certain layers weren't locked that I thought were locked, which can happen from time. China's nothing wrong values go through and change these here. And now that we know all the other layers were locked. And no, it's not affecting the rest of my animation. And I'm gonna go ahead and speed up past this real quick and all show you what looks like when it's all finished. All right, so I am here again with the project file. I've gone through and made all the key drawings the same color, so that that way it's not too jarring when the animations playing back again. As you see here, theme computer is showing it at about fourth or fifth of the playback speed. And what I've gone ahead and done is I've gone ahead and rendered out a version that has all of our different layers together and see him and pull that up real quick. Now this animation example is want to see what happens if you render with all of your layers still together. Even if the layers hidden in adobe enemy it will show all of them at once, But this should give you a pretty good idea of what the speed of our pendulum swing looks like. So I can see with all the different layers all together, it looks pretty natural, pretty believable. And this is because of all of our different things we've been talking about all coming together at once the timing, the arcs, the gravity affecting everything that easing in, that using out, all of that comes together. And you can see how are different keys are affecting things here. Now, I'm gonna go through real quick. I'm going to playback things one more time, actually going to go into the class project file and delete the other layers that we don't need. Okay, So when I am doing this, I'm actually gonna go through one to file on, mind you a safe as because I don't wanna work destructively where I get rid of things, I'm gonna call this class project. See, here's call it so across project to So I saved me, as you can see up here, Class project underscored to What I might do is I'm gonna get rid of some layers here, so I wanna unlock and on shiny so I can see what's what. So this first layer here with these main keys monthly, this might lead the whole layer. When I grabbed the highlights where it's the swing, what it solves, the colored highlights getting rid of those, all right, and now we have our swing. Gonna go ahead and play one more time in the corner. It's going to generate that new video where you can see are finished animation all right. After seeing that play back a couple times, I think that looks pretty good. Now keep in mind with certain other principles of animation, for example, things like solid drawing and things like that. You can take these ideas, and instead of having it be more to t look, you can add things like shading and highlights and all of that. You can add these things to your pendulum swing, maybe adding additional characters things like that, interacting with your pendulum so that that way, when you're playing back, you can have all these different polished elements. This class is mostly it's just show you what a finished animation would look like. Not necessarily all the different highlights, no different details and also showing you how to bring that pendulum to a stop. All right, so now that we've gone through and Donald that I'm gonna go ahead and close out of this preview and I'll show you how to export your project.
7. Exporting a GIF: All right. Now you finish your animation, Let's go through an export things. So one more time. Since we have saved this as a new version, we're gonna go ahead and press control. Pass not. We've made some traditional changes. Let's go through real quick. We're gonna go see here to file export. If you can't see things, don't worry. That's just the the editing software that I'm using has a little trouble picking up the file settings. Just let's not for what I'm calling out. So it's going to be filed, export, and we're gonna try export animated GIF. We're gonna go ahead and click on this real quick, and it's gonna pop up a new window and make sure that you all can see that. Let me see here. Just move it to get that set up for you, Lawrence, as you can see here, gone ahead and pulled up the export settings for exporting as a gift, I can see it's a little bit glitch. Doubt right now is for us. The interface goes, we're not gonna worry about that right now. We're gonna go ahead and click save with all of our settings intact, but it's gonna pull up a, uh, save as a menu on your computer. I'm gonna go ahead and just click save for minor the same project name of Project to and we've done that. It's gonna take a saying for to close back out. Don't worry about that too much right now and let me go ahead and pull up our finished gift . All right? And as you can see, here we have our finished gift. We've just gone ahead and exported from adobe animates. And now we have a finished product. All right. One last thing on my go ahead and show you all is I'm gonna show you how to export a video .
8. Exporting a Video: all rights and not we've exported our gift. I'll also show you how I export a video. So what I usually do is I go to file export and instead clicking expert animated GIF. I use export movie. You can also do this which I'll do real quick by pressing control. Ault shift s this will pull up your file Explorer for me, it's pulling up on my computer. But again, my software has trouble picking it up and you're given a couple different options. SWF movie Jay Peak sequence, gift sequence, PNG sequence and SPG sequence. I usually use either PNG or Jay Peak sequence. I'll click PNG for now, and usually I make a folder for each new thing, so I'll call it. He underscored swing. I go through and I opened up that folder and save to that all right, And now that we have exported are finished animation as a PNG sequence, I have opened up adobe after effects. If you don't have adobe aftereffects, don't worry about falling along with this. I was going to show the way that I usually export movies from Adobe Enemy is the way I usually do it. So I want to go ahead and show my process. If you have the creative cloud bundle with Adobe, you should be able to open up on download after facts and premier in all that. No problem. So what I'm gonna do is now that I have this empty composition, I'm the go over into the project window over here. We don't see this. Go to window and project. Open that up. And here neither press control I to import or you can double click. And so pull up your file, Explorer. And for me, I have mine under art skill share and p underscore swing. His class project is all these different p and G's that I have here. I'm gonna go ahead and click the 1st 1 here and make sure PNG sequence is selected as well . And with PNG, see instructed him to go ahead and click import. And now we have this little section of here is going to be in our project settings. If I click this, it will show some of the details about it. Is that 1920 10 eighties HD settings. Go ahead and drag it down here and it will automatically create a new composition. What had, Which has offer settings. If you pull up the preview menu over here on the right, this is usually something in C by default again. If you don't see it, go ahead and go to window. Make sure preview selected. Go ahead and hit play. And this little green barges showing the loading making sure it's all good. It looks like our animation is playing nice and smoothly. It is set to 24 frames a second. Again, this is what we set our project to initially going to make sure that your project settings match what you're originally animating too. And I think everything looks good. I'm going to go ahead and take this aftereffects file. Press control s is something I'm gonna save. I actually already have an existing class project files gonna go ahead and save over this one. Normally, I'd recommend I normally would recommend not saving over things. But this was something where when I was recording earlier, my software had a bit of a glitch. Comes, go, go and see of over this. Since it's not a very detailed files, Liberty's got one layer in it. Nothing too complicated. One of the thing I should mention, too is an adobe animate. In order to get this white background, I actually went through and made a solid layer using a square shape. Um, I use the shape tool to drag and drop over top of the entire composition to get this white background. If you're not seeing that, if he didn't do that, you can also go through and make a new solid layer and adobe animates. Go ahead and make it will make a red layer. Just make sure it's very obvious. Show we can see here is big red layer. And if I move it behind, if I collect, select and move it behind the animation, you're not going to see it because I added that white layer in in Adobe animate itself. Someone go ahead, lead that red layer save. And now what I'm gonna do is I'm going to file, uh, exports. Add to adobe media encoder que. Again, If you're not seeing that, just make sure it's file export. Add to do be meeting cutter Q. This is actually gonna pull up a separate program. This is going to pull up Adobe Media encoder, which is a a separate file are separate program within the creative cloud bundles of something that I believe was implemented implemented around the time of creative Cloud. This is what I usually use for exporting about projects and take a second here to load the file. Make sure it's got everything here, Uh, just a moment to pull it up. And there you can see my project settings. I always use h 0.264 when I'm exporting. This is a pretty standard resolution. That's something you're gonna want to use relatively frequently as it's a good mixture of being really high quality without being too heavy. Part of the reason that I didn't use some of the video exporting features within a doobie animates itself is because they tend to be very large on doing things this way as long as you have the creative cloud bundle. Um, this is a good way of going through and using some of the different features of Adobe to get a really good finished product. So, as you can see here, I have my finished name here for the class project as just a class project. I'm gonna underscore this and just put to just to make it easier for myself. Right now, it's saving inside of the aftereffects folder, but personally, I like to save it within the skill share folder itself. I have a lot of execs existing files here. Go ahead and ignore those. I was gonna list it as a class project to and hit save, and if I hit this little green play button or press enter us, we'll go ahead and load our animation. And what's it's doing here is it's going through that aftereffects file. It's getting everything ready, and it's going to render it. It's normal at this point if things start to lack a little bit. But since our projects will be low maintenance, it takes a couple of seconds before it's finished. Looks like it's going. It's going ahead and finished up. So I'm gonna close meeting Coder, and I'm actually going to go ahead and close after effects as well. All right now those have both finish loading on my go ahead and take a moment to pull up the finished file a class project underscore to I'm going Teoh, right click it and select open with quick times because it's what works best with my editing software. Quick time. It's a couple of pop ups that pull up for me. Then go ahead and it can wear that for now, as long as the video pops up. That's what I'm looking for here. All right, let's see, here and there. It iss there's are finished animation. All right, I'm gonna go ahead and click time and press control l toe loop it, you see are finished animation playback a number of times. And that is how you export your finished pendulum swing if you made it this forest when I say thank you very much for sticking with it. And congratulations, you've made a Finnish pendulum swing.
9. Recap: a congrats. You made it through the skill shared class. Congrats on making a fluid. Completing the pendulum swing animation. Now, do you have a finished animation? Be sure to share in the project section of the collapse, as I would love to take a look and see what you've made, if you'd also like any critique or feedback, I'm gonna be commenting on most of the animations I see in the clubs. I'm gonna try and get as many of the different projects that you'll post as I can as I want to make sure I get feedback to everyone who's coming through the class. Remember that this class is all about having a foundation to build off for your animation journey. Going through an understanding but full of principles and further researching animation on skill share and reading these books by these famous Anna Meares will help you better understand how and why to draw what you're drawing when it comes to animating. So that that way you create fluid, unbelievable movement. If you continue to research and look up things on skill share like you have for this class , I know that she'll have a bright future in animation. Thanks again for joining me. I hope to see you in another lesson. Have a great one