Animate your Photo Composition Adobe Photoshop and Adobe After Effects | Soli Art | Skillshare
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Animate your Photo Composition Adobe Photoshop and Adobe After Effects

teacher avatar Soli Art, Content Creator | Digital Artist

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction and Overview

      2:00

    • 2.

      How to use Clone Stamp to Pain the Background

      5:57

    • 3.

      Cloning the Mountain

      6:37

    • 4.

      Use Level Adjustment to Add Haze and Light to the background

      0:50

    • 5.

      Adding haze to the Mountain

      1:21

    • 6.

      Use Brush to Composite the Mountain into the Cloud

      3:25

    • 7.

      Use Color Balance to Match the Castle to the Background

      2:44

    • 8.

      Blend the Castle to the Mountain

      3:30

    • 9.

      How to Create Realistic Shadow

      5:18

    • 10.

      Adding the Clouds to the Artwork

      1:38

    • 11.

      Compositing the Moon behind the castle

      4:38

    • 12.

      Cloning and Masking the Sky

      3:19

    • 13.

      Combine two Mountains and Adding the Climber

      4:52

    • 14.

      Add The Climber to the Mountain

      8:02

    • 15.

      Color grading with Level Adjusments and Color Balance

      3:20

    • 16.

      Composite the lake on top of the mountain

      6:24

    • 17.

      How to create realistic reflection on the water

      10:03

    • 18.

      Use Channels to Add the trees

      4:47

    • 19.

      Use Quick Selection and Seperating Eagle Wings

      4:11

    • 20.

      Adding Extra Clouds

      2:33

    • 21.

      Importing All the Layers from photoshop to after effects

      1:08

    • 22.

      Put all the layers in Z Position in after effects

      10:14

    • 23.

      Start Animating the Eagle's Wing

      6:06

    • 24.

      How to Animate the Bird Wings

      3:18

    • 25.

      How to Repeat an Animation

      6:13

    • 26.

      How to Add Camera to the Scene in after effects

      5:02

    • 27.

      Animating the Clouds in after effects

      6:09

    • 28.

      Camera Movement or Animating Camera in after effects

      7:59

    • 29.

      Rotating the Bird

      6:34

    • 30.

      How to Work on Custome View in after effects

      2:36

    • 31.

      Creating Snow with Particles

      10:56

    • 32.

      What is Velocity in after effects

      6:33

    • 33.

      Use CC Toner to create Dreamy Look

      4:57

    • 34.

      Render final Project in After Effects

      3:29

    • 35.

      How to Add Soundtrack to your Video

      9:48

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About This Class

Learn a powerful new workflow between Creating a 2D composition in adobe photoshop and animating your artwork in adobe after effects.

By the end of this course, you'll know how to use photoshop to create a photo- composition or matte painting and all the tips and tricks in photoshop such as:

How to quickly mask images in adobe Photoshop, add color adjustments,add realistic painting to your image by using Clone Stamp tool, How to use different brushes and how to animate a bird in after effects, you will learn the secret of repeating an animate . how to work with layers inside the after effects . Moving a camera to bring the photo to life . animating the cloud and creating a realistic Snow would be so easy for you after watching this course .

Add a dreamy look to our final composition and at the end you will learn how to Select, Create and Mix a Soundtrack to your final animation .

This course is for you if you live composition and animating your photos to attarct more viewers to your works.

Meet Your Teacher

Teacher Profile Image

Soli Art

Content Creator | Digital Artist

Teacher

Welcome! I'm Soli Art, a skilled AI content creator, UX/UI designer, digital artist, and photographer with a passion for blending traditional artistry with cutting-edge AI tools. Specializing in AI-driven design, I create unique, engaging content across various platforms, including photography, video editing, and AI-generated art.

I offer expertise in:

AI Photography: Enhance your visual storytelling through AI-enhanced photography and design. Video Editing with CapCut: Create professional-level videos quickly and efficiently. AI Fashion Design: Explore the future of fashion through AI innovation.

With a focus on educating fellow creatives, I'm dedicated to helping you leverage AI tools to elevate your creative projects--whether it's mastering video editing, refining you... See full profile

Level: All Levels

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Transcripts

1. Introduction and Overview: I am solely art. And in this course, you will learn a powerful new workflow between creating a 2D composition in Photoshop and animating your artwork in After Effects. We take your first lesson to explain the process of creating a mat bending of your composition in Photoshop didn't be jump right into creating a project. By learning how to use Photoshop projects in After Effects. We learn ways to position our layer, animating a flying bird, using our camera for animation and working with particles to create a realistic is now from the scratch. And finally, rendering of a project in After Effects. Also for bonuses, we will show you how to work with Adobe Audition and Adobe Premier Pro to edit and mix a very cool soundtrack for other project to bring our animation to life. This course is full of helpful tool for getting some of the toughest part of the Photoshop and After Effects. Working easy for you. Issues like animating a bird wings. Camera movement. Working with particles are explaining depths. So you can let your creativity flow. This course is assuming you have intermediate experience in Photoshop and After Effects, how we take guessed the burst of approach. So you can follow along. If you have never used Photoshop or After Effects, and you're interested to animate your artworks. This course, we'll show you how to start and invert to focus on. By the end of this course, you have a good knowledge of creating an, animating your projects in Photoshop and After Effects. Alright, let's get started. 2. How to use Clone Stamp to Pain the Background: This is our movie frame. You just going to be animating F their effect. And this is gonna be the area that we're just going to extend and just make larger image inside. Now let's go to your full. If you have After Effects, you have images and you have PSD file. Go to images and uploading a number. You can just drag this unit on background and just drag it and drop it inside. Photoshop. Anything we design, it should be inside this area. I'm holding down Shift and Option or Alt and Shift to drag this precent, we have to clone the area to make it larger. I'm just going to DCs on a smart object. So we cannot really edit. To edit this. I'm just going to right-click, Right-click and put it on Rasterize Layer. Now, if I go to my clone stamp tool from now and I'm just going to just press S on my keyboard. Make sure opacity is a 100% and it's on the current layer. For now, I'm just going to press Command or Control Semicolon to remove these lines so I can just kind of a distracting. I'm just going to hold down Alt or Option. Click in this area and just paint to that area. You see it's very sharp. You see that at the edge. If I zoom in a little bit, you see it's graded very sharp edges. You're just going to hit Control Z or Command Z. And I'm just going to right-click and bring the hardness to 0. Click outside. Now if I hold down Alt or Option, paint will be no problem. Basically, what I'm doing is I'm holding down Alt, I'm selecting the area. So you can see that I'm painting is a plus sign under right side that it's showing me. I'm just copying from these areas. I'm just going to copy these areas. Just press holding Alt and paint area. Same length Spacebar to go down a little bit. I'm just holding Alt is my point. I'm just going to paint this area here. See that? For now. Sometimes you see it doesn't make sense. Some of the areas you don't need to worry about it. We fix it later. First, I just need to fixed area to make sure I'm just painting and make these larger. Because in After Effects, when you make the file larger than you move your camera, some of the area from the back that is empty. You see what I mean? I can explain it on After Effects better. So for now I'm just going to press Control Z or Command 0. You can see in the left side, it's fine for now. We will definitely have to work on that. For now is pretty cool. It's going to click here, area and painted to make it faster. To make sure you're just going to horizon should make sense. We don't want to just like crazy. I'm selecting Alt. I'm just going to make it a little faster. You don't need to worry. The color doesn't match, so I'm just going to repaint. This is pretty cool for now. Because we add a lot of things on top of each other. You don't really see these areas. Anyone would combine me, change this guy with different ascribe, different elements. We don't need to worry about that. This is gonna be liked a background for us right now. Even though we can improve, press S again, hold on Alt window, we can improve, lift off this part. Maybe improve this. A bit. Not bad for now. 3. Cloning the Mountain: I'm just going to go to your folder fine. And bring down we have the moon, we have the mountain and we have the castle. For now. I'm just going to bring the mountain. Just drag it and drop it inside your artboard. Press Enter for now to see our frame back to movie frame. Press Command or Control semicolon. So this is the area that we need to put our images. Just going to come here. Press Control or Command T, hold down Alt or Shift. It just going to bring to science from descent or download a bit. No holding down, Shift again. Just going to bring this down. Smaller. If I zoom in, I can bet it. I can see this is the area that I'm going to design and finish the Arthur for myself. Just going to bring down I think VCs. Good. Now press Enter. For now. I'm just going to press Control Minus do the same thing that we did with the other area. I'm just going to expand these mountain, make it larger. Command Control, semicolon control plus the first one I'm just going to remove this area is a little bit. So I'm just going to come here, right-click and rasterize layer so I can edit it. Let's put it unmask. Press B on your keyboard for brush, or it can just come here and choose brush. Then right-click. You already should see this right-click here. You can see we have these kind of brush here. It should be here. Then select outside, press Control Plus to zoom in a little bit. Plus. Make sure your foreground color is black, the background color is white. So now I'm just going to remove these areas, mitigating, move this car for now. Basically I'm accomplishing is going to start. I'm going to combine this mountain, my castle. The castle is going to be exactly on top of these mountains. So for now you don't need to worry about anything. You just follow. In the same way that I'm doing this. Basically going to mask this out. You can see these spots and make original image that I don't like. I'm just gonna select my original image. So press S on your keyboard for Colonus them to live a square bracket and we can decrease the size of our brush, press Alt, copy and paste this area. So did you move an option? Now let's go back to our mask. Make sure this is selected. I think the mask is okay, press Control Minus. Now we need to expand this mountain. Press S on your keyboard. Hold down Alt or option. But before we do that, we have to go to our layer. Hold on Alt. Keep painting Mountain. Make sure you're going from edge to edge. And it's exactly like the mountain. We do our best here, but we don't need to worry about anything because there's a lot of clout and other stuff that is going to come up in front of this mountain so we don't really see it. But we always tried to do the best work. I see this is kind of repeating as not nice. So I'm just going to pick up, hold on Alt and select the other areas that it doesn't look like the same. It's fine. Little bit of cloud here and there. So you can see what I mean. When you right-click, make sure the hardness is non-zero if he get, let us sharp edges because the hardness is on a 100%. So make sure the hardness is nonzero. The outside. Alright, don't worry about these ARV going to fix that. Now. I'm just going to press Alt or Option. Copy the same thing. If we don't have edges here. It's like mountain and clouds. We don't need to really worry about anything more. Maybe a little bit of this area. We had coming to the bottom. I'm just going to press Control minus this is pretty cool. 4. Use Level Adjustment to Add Haze and Light to the background: Let's fix the background. If I turn this off, you see the background is a cyan as a letter dark. So first of all, let's select the background layer, press Control or Command L to pick up the level. Now, let's bring the left side and make it a little brighter. This handle, Let's move it to the left side letter to make it more brackets. Mostly when you are in this guy, you haven't let her haze to add like Hazel that a bit. You see the output level. Bringing this to the right side. It's adding a little bright and hazy look to our image. Just gets too much. Now it's fine, I guess. Now press Okay. 5. Adding haze to the Mountain: Now let's turn on the mountain. Press Control L at the letter haze. So it's cool for now. Auto problem with that'd be half is the color, what color that we have here? It's a little bluish. Let's go to Channel and pick up the blue channel. Now if I move this handle, you see I can change the atmosphere. So what color is this guys? Let us cyan. And I'm just going to move this to the right. If we get a little color inside. If you change any of this, bringing these the left, if you had a son at the background, we could add more yellow if she'd, but for now it's fine. We had a literate. You can just add a little bit of color, very little, not much risk. If we add a little bit of I think they're pretty cool. I'm just going to stick with this one. Then we add some lights at end. So it's going to match perfectly. For now. It's fine. Not press Okay. 6. Use Brush to Composite the Mountain into the Cloud: Press V on your keyboard. Then combine these two together with the background. Press mass again. Press B on your keyboard for brush to right-click. Pick up a brush that is not really hard edges, the hardness is 0 and increase the size. It calcine. Press control plus D zooming. Now, if I just start painting, I'm just going to move every team. The work on opacity for now to remove the very sharp edges. The opacity is on a 100%. I'm just going to zoom in more. And left square bracket to decrease the size of my brush. Fix the corners. I'm going to do the same thing with the right side of the mountain to remove the many sharp edges. All right. I think the sharp, sharp edges are gone from now. Maybe just gonna fix them better without this. Ok. Control Minus make these press right square bracket to make it larger. And now bring down the opacity. Because what I'm gonna do is I want to say that the mountain and the background is OK together. So this is what I'm gonna do. I'm just going to start painting on the mask. I'm just going to painting to the top. Make sure your foreground color is black so we can paint the same thing. First. I'm just going to go around. Just combine these. Like mountains, back and background are going to combine together, especially at the edges. So we get the letter sharp edges. It means I'm going to mix very well. Right now. I'm just going to combine these. I think this is pretty cool. Background is just kind of showing up. Other way to do that. But for now I'm just going to stick with this play. I think this is the best way of doing that. We don't touch the top. It's like the mountain is coming out of the cloud. Pretty cool year. Definitely need to add more cloud. If I press Control 0. You can see right now it's combining very, very well. 7. Use Color Balance to Match the Castle to the Background: So remember delight is coming from the right side. So anything, any image that we adding this, it should be in the same direction. Press V on your keyboard to bring up the images again. Right now, let's bring the 0 for caseloads like the castle and drag and drop it. All right, K, It's right-click Rasterize Layer so we can edit it. Let's come here right-click and select the magic one to click outside. So we get this selection hold down Shift to get the plus sign. You can add these small letter bridge here. Shift to get the plus. Now press delete, remove the area around the edges. Now press Command or Control D to de-select it. Click and pick up my move tool. Let's press Control or Command T. Shift Alt. Drag this from the center. I'm just going to zoom in for now. What I'm gonna do is I'm just gonna make sure this is exactly match deadline, press Enter. So this is the area that it should be totally managed to be perfectly combined with the mountain to be really realistic. I would show you how we can do that. It's actually very simple. The first thing is if we combine these two together, before we do that, we have to fix the lights, the lights of these and the mountain. It doesn't match really. For now, I'm just going to go to Image Adjustment. Color Balance beneath to add a little bit of cyan and a little bit of yellowish look to it. Now it's look like the color is the same letter. So we add a list ion and we add in midterm. We don't touch the shadows for now. Okay. Make sure the catalog is selected. Let's make a copy of castle. So if you made a mistake, you have the original file by sequential j. It's Castle going to type. What did you No, we don't touch. The discontent is off. You work on the castle copy. 8. Blend the Castle to the Mountain : Press S on your keyboard for cleanness them to make sure this is on current and below. Now I'm just going to track these, put it here. So basically, I can combine decent layer and delay, blow it because it's current and below. I'm just going to zoom in, but Control Plus for space and left square bracket holding down Alt. I'm just going to add this area to the top. I'm selecting the area at the bottom and moving it up to combine these two together. It's like These two are 200% match. So you have to be careful and you have to really go slowly. Sometimes. Press Control 0. You have to do to two times. Let's right-click, make sure the hardness is here and pick up one that doesn't have the sharp edges leak outside. Select the area and click books much better. If you just click. Because make sure that the lines are match 0. It shouldn't be in a straight line for sure. I'm just going to select this area. This could bracket make my brush size less smaller. Like mountain is going up. Pretty cool. I'm trying to find very interesting part of the image to see and feel the gaps because you have a little dark for these edges. So probably we need to let her dark hair a bluish color. This is what a little brighter. So we need some lines that like it's matches, like this is the line. Match our image to be the gap. Just like going through step-by-step to fail. The gaps. Here we go. I think this is pretty cool. Now, what do we have? Press V on your keyboard. Very sharp edge. And this one, and this sharp edge is because of the castle. Castle is selected. Come here and select blur to just slowly go at the bottom, just at the bottom. Just like paint it over. You see we remove those very sharp edges. Now press Control is 0. 9. How to Create Realistic Shadow: You kind of combine these two together. I think it's pretty cool. Press V on your keyboard, but it still is not realistic. Why? Because we don't have shadows. Press Control J. So basically we duplicated the castle. Press Control T and drag these down. So just like we track this backwards, I'm going up. This is one way to do that. Press Control Z. Now, the second way then, which is easy to press Control T, it right-click and flip vertical. Same thing. Make it a little smaller from the height side. Then right-click. Make sure you choose the skew. Now it is Q. I'm just going to move it in this direction. Has a set delight is coming from the right side. The shadow would be created on the left side. Here we go. See. For now this is okay. But it's like a straight line to make it a little shape. Let's right-click and choose the warp tool. Now I can shape these pressing TOEFL. Now, we have a little messy area here which you have to remove it first, I'm just going to add a layer mask. Press B on your keyboard, make your brush and let us smaller. Bring the opacity to 60 eighths and start to remove in these areas. Basically, we don't need this. I'm just going to remove this. Warning. Is going to be fine. Map. Make sure you select the castle copy to this one. Now, hold on Command or Control and click. And later time now we have a selection here. Make sure your foreground color is black. Press Alt or Option Delete to make this totally blank. Right? Now, press Control D. As you see these shadows, right now we have a very, very sharp edges. To fix that. Let me just go to filter blur and Gaussian blur. You see, bringing this up a little bit. Now, we actually wanted to do mostly in this side, the shadows press Control T, right-click and mark it up. This shadow, I'm just going to get a nice area and drag the shadow is going to be mostly these areas. Maybe. This way. Now press Okay. Now select the mask, press B on your keyboard. You have a lot of shadows in the air which we don't need to unrealistic. Going to remove those. Make sure the opacity is a 100%. So we're actually removing every day just something that you don't really see. Sometimes you're going to put right square bracket to make this a little larger. Same thing. Basically we are removing average. Again, a steel does shadows, not that realistic. Select the actually at the time. Now, go to Blending Mode and put it on overlay. Then you see the shadows is exactly going inside the cloud. The press Control Zero. If attendees off, it's very normal. If I turn it on, it's exactly inside and you see the darkness inside. This darkness, it totally makes sense. Basically. Be created the shadows we added below the castle to be more realistic. 10. Adding the Clouds to the Artwork: Let's pick up the file again. Now we need to add some cloud. Drag this one, number 05. Make sure you put it on top. For now. Let's make it let us smaller, hold down, Shift. Be in the same proportion. Leave it here. These are the Cloud and you are going to animate in After Effects. But for now, we're going to add everything inside of Photoshop. In animation part declined from left is going to the right side. Now, we don't need to mask and basically the mass doesn't Morgan after effort. You have to make sure of when you have something like this. Right-click on it. First, you have to convert it to a Smart Object. Then again, right-click and rasterize layer. The same thing with this one. Anyone that has mask, right-click first, you have to convert it to a Smart Object. Then again, right-click, you have to rasterize the layer. Now we have the Cloud, right-click and rasterize today. Make sure all of them has names. Let's go back to fines and bring data cloud 06. Hold down Shift to keep the proportion and just leave it here. Press Okay. 11. Compositing the Moon behind the castle: So we added the Cloud. Let's go back. And you have these two Cloud which is gonna be in France at the end. Let's go to 09 mountains and dragging and drop it inside Photoshop. Press Enter. Now we need to see our video frame is am pressing Command or Control semicolon. Bring back these rulers. We know exactly if I turn this off, this is the area that we are going to see in the movie. Stick this on again. Didn't have to bring this. Let's bring down the opacity to see the tip of the cast and it just kind of come out which is fine. Acidic the cloud. Go back to file and bring down the moon. Hold down, Shift and Alt. To decrease the science from the center. Again. You go more into the moon is going to be here exactly after the background. Here you go. I'm playing around with my arrow keys to get it right. Now, Let's right-click on it and rasterize it, then you can work on it. If I zoom in, you see the edges. If you have little depth, we have a letter, darkness. If I hold down Command or Control and select this, then I go to my rectangular marquee tool. Then right-click and press fader. There. I'm just going to put it on five for now. Then I'm just going to select an inverse. Then press delete two or three times to get to the dose blank areas. Now press Control D. Now you have the moon press, press Control J to duplicate the layer. Then go to Normal and put it on overlay. We get a very dark areas tennis off for now. This moon, it should be a little brighter and declare, it should be a little bluish. I'm going to image adjustments, color balance. I'm just going to add a little bit of cyan minus one and a little bit of bluish. Plus line. And press Okay. Then again, pressing Command or Control L. Increase the light little bit. Now if I turn on this moon, is second one. Bring down the opacity. Control 0. Now it's perfectly match and it's behind every day. All right, this is great. If I click on the council, I think the castle is a little dark. Breast control. And again, and increase and increase the middle line. I think this is pretty cool. Me zoom in. Nice. Maybe if I press Control L again, because if I zoom in, I see it's very sharp, which is shouldn't be sharp because it's at the top. We need to add letter of haze, going to bring the output limit the right to add labor of haze and light around area to combine it with the actual image pairs. Okay, so let's Control Z before and after. It's brighter. 12. Cloning and Masking the Sky: Now press Control Zero and bring the mountain again. The mountain is going to be, Let's bring back the opacity. Let's right-click on a mountain and Rasterize Layer. First of all, we have to clone this area. Press S on your keyboard, right square bracket to make these larger. Hold. Alt. Click the area. You can add this. The same thing with this one thing is this area. The lift sign is fine. Trying to not get messy. Cool area. Maybe a little bit of copy. This angle, which is fine, I guess. All right. I think this is pretty cool and this is fine. Right now we have these two on top of each other. What I'm gonna do, I'm just going to remove this guy. Press V on your keyboard. Now, let's go to Quick Selection, and let's go around this area to see if we can just get these parts will not Alt to get the minus sign. To go back. Hold on. I'm just holding Alt. Alt. Now press the layer mask. If you press the layer mask, this is going to happen. But press Control Z, go to select an inverse. Now, you can click on the layer mask to remove this guy. This is very interesting and it's perfect for now. 13. Combine two Mountains and Adding the Climber: Let's bring going to defy the mountain. This one. Yes. Going to drag this and drop these. Press Enter, make sure glaze on top. One of the things that you always have to remember is light is coming from right-to-left. Now, disguise has a shadow. Shadow is left to right. So it means you have to reverse this press Control or Command T. Right-click and put it on a flip horizontal. Just nice. Bring down the opacity so you can see what is exactly behind it. Now, before we do anything, we need the guy. We need to copy the guy. Just going to select my lasso tool. Just going to go around this person. Press Control J. Just going to rename it to the guy. For now. I'm just going to turn that off. Selecting the mountain press Control T and make these is smaller to see what we are going. Play around with the opacity. So you can see the combination. It's going to be here. Do you see the lines of this mountain? Move this up and down until you get it right off. Let's press Enter for now. I think it's perfect. It's exactly underlying bringing this up. All right. Control T. Bring this up. We have more shadows. It's like from the left side. Drag this to the right. We also can drag this to the left. Press Control Zero. The first thing first, let's remove the area that, which is around this. And I'm just going to right-click on this to rasterize layer. Add a layer mask to it. Press B on your keyboard, make sure the opacity is 100% to remove this area very quickly. If you want to remove edges, the opacity must be on 100%. Now I'm going to zoom in. I'm going to right-click. I'm going to change back my brush, zooming. Going to go around edges. The edges that I want from my combination. Right? Inside. Going to add let Lake. After combining these two mountain, we're going to add a very nice lake inside. You see this is perfect. If I zoom in. Because you will need these shadows can make this pressure let us smaller. Usually move this area. Press X on your keyboard. So if we are flipping foreground and background color, I can paint this back. All right, this is perfect. We already have the shadows. 14. Add The Climber to the Mountain: Is shadows are very, very dark. I'm going to right-click here so you guys can see pickup, any brush that I want, Hardness 0. Bring down the opacity, maybe 3635 square bracket. And make sure press X on your keyboard so we are switching the foreground background color. I'm just going to very small. I'm going to come for these edges. Combine these it to image together. Definitely we have shadows, even though we need to bring it down, maybe a little, maybe 15 because it's casting bright light here. So definitely we got the shadows at their back. Makes sense. We don't need much shadow here, probably shadows. It's very hard to remove this sharp edges. That's why we have to increase the opacity. Now it's much easier. Down Control Plus to zoom in left bracket to I'm always following the edges. We don't get a little different. What I'm gonna do, I'm using my pen. Let's press Command semicolon to remove the lines. A little bit. Opacity, the ship goes down. Now let's right-click. Pick up this one. Combined. Make sure the opacity is on hard x. You can just make this white. This is what we need. We need to make the area around it white because it's going to be looked like a lake. If I'm going to add something like Lake, let off edges. Here and there. Basically. In the right side, we have increased the size of my brush. We can make it faster. So here we created kind of a leaky area side and we have a guy. This is pretty cool. Now I'm going to select the image pressing V on my keyboard. Go inside left square bracket to make it a smaller hold down Alt. We can remove the guy. Make this smaller again. So I have the guy very quickly. I'm just going to remove the area around the person. I'm going to select the guide layer mask. Now we can paint the shadows, so make sure you're not removing the shadows. Let's find out the position of the person first. I'm just gonna put it here. These lines are kind of match. Skew the guy. We can get the lines match. This is pretty nice. Then press OK. Just going to zoom in. Basically most of the areas are at nice this B on your keyboard. So we can fix areas. That doesn't make sense. The rest does. We can always play around with anything here. This is smaller. I can go around the person and basically we don't really see the person. You just see somebody. Because the person who is going to be very small or quickly in motion which is going to pass through. We don't really see the detail, but we tried to compose this as best as possible. So that's why I always try to make the best competition. Even though if somehow we could close that a person is perfectly matched. Beat our area. Trap, background. It makes sense. Perfect. Make sure it's larger. We can make it quicker. Perfect. Now we added the guy Control 0. Now we added some sort of a lake which is empty. We should add some water inside which we do a couple of minutes. 15. Color grading with Level Adjusments and Color Balance: Now, first of all, we need to combine the color of this mountain and these mountain. Let's extending the mountain press Control L. Let's add a lot of lights and a little light. So these two are perfectly match. Maybe a little darkness as well. Not too much. See how much dark. You can add to this. To make this more realistic. I think this is cool. They have to play around with this area a little bit to fix it up. Go back and force to see if now the koala is kind of match. Okay, good to image adjustments. Color balance. Make sure we add a little bit. Maybe this is dark cyan or red and blue to create some sort of color. I think this is pretty nice. If you add water is gonna be much nicer. Behind, let them miss the area around here. Attendees off. Zooming. Come on up and select the layer mask, press B on your keyboard. It's fixed this area as I believe I can fix this by just going through the edges. Area is increased the size of the brush. Yes. Much better. Now let's right-click here and pick up this one. Make sure the opacity is down. Maybe 20. Slowly. I'm going to on top of this little maybe. Yes, we've got to remove this as well. Probably just going to stick with this line to make it more realistic for and even this line can be worried as well. As long as we are following the lines. I think how we receive and get more realistic photo combination. Do I need to do these 50s as well? I do. Press Control. Zero. Color is less cyan because we're going to have lake inside. 16. Composite the lake on top of the mountain: Now it's time to add the lake. Let's go back to our file number 14. Drag and drop the lake. Press Enter. What do we need for now is this area's going to select these areas. The plus sign actually going to add a little off holding down shift to add the plus sign. Inside. Some adding leg I'm selecting just this area. Now press Control J. Now turn these off the lake. Let's pick up the Move tool. I'm just going to add this combined this, put it inside. What I need to do is press Control T, zoom in a little bit, right-click and click on warp. Now we can play around with these handles. And I can put this inside. You see, I'm just moving the handlers around to make sure is going to be perfectly match our lake. Let's look at this is the way that you're going to see it because we had seen it from this angle. You see it with the rough edges. Fix this mountain so it's like a reflection of this mountain. We might delete it and the app deflection of this mountain inside, probably we can because we have edges. You have to remove that more pressing Enter. We added, put it inside this. This is going to come up here below the guy. All right, I'm just going to zoom in. Let's bring down the opacity so we can see the edges. Now, I'm just going to add a layer mask. Do is press B on my keyboard. Right-click, Right-click again and pick up this brush. Opacity a 100%. Now, you can zoom in for this one. Be really accurate. I can just remove these areas, the edges and at the corner and we can add, we see this letter black area. Minute to add a little of black area. To see the slide. This is the edges at a corner. The water is not totally to the top. There is a litter gap between the water level and the bottom. This little areas that we need to add a level of Dark Side. Pretty cool. As you see as easy to create this, you have to have a little patient. You can put on music. So after watching this, if you minimise press X on your keyboard so you can go back. Press X again. These areas, the grass. We don't really need the grass. We just need this edges. Okay. Let's bring up the opacity, see how it looks. On Tuesday. Make sure the mask is selected. Make sense because it's like the shadow of this. Because this is, no, I mean, you cannot add grass, random water, so probably doesn't make sense. But it should be dark edges. Because stone or something. Let me just remove the guy for a second. We can fix this area as well. Fine. Edges. Nice. Go download a bit. 17. How to create realistic reflection on the water: You see the shadow of this see this mountain. I'm just going to select the mountain and pick up my Lasso Tool. I'm just going to cut, just take these parts, press Control J, reflection. We can drag and drop it here. Let's zoom in a bit. Press B on your keyboard so we can, we can remove this, can change their reflection with this actual mountain, which really realistic. I click whatever you see, it's going to be horizontal and also vertical. Press Enter, drag it up. Pressing V on your keyboard to come here. To make it level with the water and press T. Right-click and perspective. Perspective. I'm just going to angle. Makes sense. Skew, Control T, letter, rotate it this way. Way. Better. Now we can work this. B. Here we go. For now. I'm just going to click on the mask, bring down the opacity. Press B on my keyboard. And very quickly I'm going to go around area connecting this water. Now, let's bring back the opacity to person. Standard is off. Select this area. I'm just going to select this area. My lasso tool, just area around my keyboard. Now I can paint this because basically they don't need this. Cloud. Just put it on current clamp by itself. This data slowly so we can do a better job. It doesn't matter if it's not perfect. Because you can have something on top of it. Going to do something very quickly here. For now, this is great. Control D go up and then on deflection, reflection, it shouldn't be totally sharp. And I'm going to go right-click on the blur and going around the edges. Make it to blend in. Some of the areas should blend in. It shouldn't be really sharp. Steel, you can see it, but it shouldn't be sharp. Need to fix this area of the link. B on your keyboard. Smaller. Scroll around this area. You can just select this area. Just select this area. Press Shift, Delete to bring up the fill and put it on content aware. I'm just going to try and see if content Emma bicep just going to fix it. Yes. Content over. I just did a perfect job. Awesome. And I'm just going to zoom in a little bit. We have a lit up and shadows. Casting shadows is fine. This area back being capacity doesn't make sense. Let's Control 0. This is the cast shadows on behalf of some recollection of this. Let's bring down the opacity of the boron little bit. It can blend in. This area should be darker or brighter. Zoom in this part. In this part has a little issue because the guy, the guy, the guy is actually as it is. Okay. Alright, This is perfect. You added the lake. Everything is perfect. Right now. Select layer, which is the lake. Deflection press Control or Command E to combine this reflection. Right now, our edges, It's very sharp. Select this, press Control J. This off for now. Pick up your blurred to make this letter larger and go around the edges. If you go around the edges, you can see that you're combining these two. I think this is perfect. It's not sharp anymore. Press Control 0. Yes. Now it's more realistic look to it. 18. Use Channels to Add the trees: For now, we're done with the leg and we are done with the reflection. We don't need this lake, so I'm just going to remove it, drag it and drop it here. We need to remove this area from this image that I have. We just needed trees like an interest is like the eagle is going through this area and flying through the castle and from top of the mountain. I'm just going to click on this to unlock it. Let's go to channel here. And we need to find, find a difference between black and white. Seaweed channel has more black and white to it. Blue has more black and better white. So it's different. Right now. We need to make a copy of blue channel, drag it and just drop it to copy it. Press Control L. Bring down to me. They'll handle to the right. Right hand down to the left. Make the area Chilton, you whites. We see that right now. Thank you. So let it darker. Now press OK. Click in this area, we get the white selected. I'm going to pick up my lasso tool. I'm going to hold down my Option. I need to remove the selection from this area. So I'm holding option to get the minus sign. I'm going over the three and over the areas that I might need for my work. Because the area that is selected is going to be removal actually. All right, so now I can go back on RGB, go on my layer and keep doing the same thing. Hold down Alt. I need this area. Little bit of three is going to win. Selection. This is the area. Maybe this area as well. This is pretty cool. Maybe this area a little bit. I don't want to be removed. Copy. Delete the copy. I have this one. Now I can press Delete on my keyboard. So a team to remove this white area, press Control D, press V on your keyboard. Before. I'm just going to fix this mess. Let's add a layer mask to it. Press B on your keyboard. Right-click to mask this out. Some sort of transfer us. Clean. Press V. Right-click, Convert to Smart Object for now. Drag it to the other frame and leave it here. Press Control Minus press Control T or Command T or Control Command Minus, hold down, Alt Shift. Drag it down. Just going to fix the frame. Drag these up, like this, press Okay. I'm just going to press Command semicolon. Basically this is my area, but that is gonna be the frame. We are going to fix it in After Effects. Then scale at least down and mix it with the frame. Now let's save our file for now. Before we add in the Eagle composition, call it new income. Pressing the Save button. Press. Okay. 19. Use Quick Selection and Seperating Eagle Wings: Drag and drop the eagle the same way from the top. This one click on lock it. Let's pick up the Quick Selection Tool and various slowly go around the weeks following them around until it. Now press, Delete. Press Control D to de-select it. What do we are going to do? It's press Control J to duplicate it. Let's turn this off. What do we need? We need to animate the wing in After Effects. I'm just going to pick up my pen tool. And as you see, we have to follow these lines around each wing to show that it's actually connected. You are moving the wing up and down. Control minus. To go back. Right-click, make selection, Edit, Cut it. Again, edit, paste, special paste in place. Go back on this again, that original going side. Good clothes. We can exactly Select and follow the lines. Last part was a little control minus right-click. Make selection, press OK. Edit, Cut, edit, paste, special facing please. Ms. Going to rename these to body. Left wing. Gonna be Genome bird. I'm just going to go to File and save this as a PSD eagle. New. Now I'm just pressing Save. Okay, for now to fix and to finish our composition, I'm just going to drag and drop the original birth and just put it inside here. Press Control T, size alone. Although shift, this book, the eagle here. Basically the eagle is just going through the mountain delay and reach the castle. Cameras following the birth, the eagle. 20. Adding Extra Clouds: All right, Now at the end we need to add some cloud in front of the equal. The Cloud. We wouldn't be below the tree basically here. More time. Number seven, drag and just drop. Our composition is finished. To recap, let's see what you have done. All this off before. Go back for now. I'm just going to fix that. Reflect. The thing is I don't need I'm just going to drag these right-click and come into a smart object. Right-click Rasterize Layer because the Mac doesn't work in After Effects, right-click Convert to Smart Object. Right-click Rasterize Layer, descending describe Smart Object. Click Rasterize Layer. The same right-click Rasterize Layer, everything as a name and right-click Rasterize Layer. Here is our three. Let's see what we have done. I'm just going to turn all these off. We started with the Cloud. This is the moon. The clown to cancel. Brighten up the shadows. Just going to rename it to Castle. Shadows. Added some clown, which is going to move it around. And if they're fragmented, then mountain lake water. Legal. We need to add it probably the Cloud number 71 more time. Here. Now again, I'm just going to press Control S or Command S to save this. Now let's see how we can animate this amazing composition. And after frame. 21. Importing All the Layers from photoshop to after effects: Alright, now got an after effect. And here I'm just going to move my project panels here. I mean, my project panels. I'm just going to double-click here to bring my Photoshop PSD file. This is what we have created. We have, I've put so many PSD files here. This is a new version that we created in Photoshop. Make sure import it as composition so we can have access to all the layers. And then press Okay, here, just going to ask you, merged layer style into footage. We just gonna say, okay, alright, so this is what we have right now. We just imported as a composition. If you just click on this or double-click, we're just going to all show up here. I'm just going to move this up a little bit. You can see the layers that we created in Photoshop are just coming here. Perfect. 22. Put all the layers in Z Position in after effects: For now I don't need to see the info preview and effects. I'm just going to come here to corner and close the panel. And we're just gonna do the same for preview, close the panel and also present effect. I have a bigger room here, this contract, this then if I press the comma, I can zoom out. If I press the dot, I can zoom in. The first thing that I need to do here is to fix my Z position for each layer. The meaning is, let's put it on to view. For now. The left view, if you click, you see these bars is just showing that we are selected. The second view, the first view is going to be on active camera. This is what we see. Then I'm selecting the active camera. Make sure you can put it on full view. You can see it with high-quality, or you can put it on cortex. It doesn't slow down our CPU and a computer, so we can work faster. Now I'm selecting the left view. I want to see it on top from the top. But it doesn't show anything because we have to put all of our layers into 3D. You see this box is going to pull this down and make sure all of them are on treaty. Just put your mouse and drag down. Let me turn off everything. Then I can easily explain how it works. This background, it's white, we don't need it. I'm just going to select it. I'm just going to press delete this background. It's our background. What do we need to do is press comma to zoom back, hold down space bar to get the hand. If I put my, if I select, if I zoom in, I have z-axis, y-axis, I'm just going to zoom it for now to explain what I mean. If we zoom in, this is the z-axis. So we have to change the position of each layer because the camera is going through. And based on a distance, we see different pictures. Each frame. Just going to have z-axis. We have x and we have y-axis and a z-axis. I'm just going to move it back. Press comma, find the z-axis again, push it back. So we need to make it very small for now and find the z-axis. Push it totally back. We're just going to put it here. We're really going back. They're really going far. As you see in active camera, It's very small. Look for Z-axis. I'm just gonna leave it here. This is our last layer, which is the background. Right now it's very small. So make sure that the background is selected. Press S on your keyboard to get the scale. Put your mouse here, drag to the right. To make it larger. If it's larger than this space, It's fine. No problem. Then we're going to the moon. Each time I'm doing something, I'm just going to change that color for now. This is the column. I'm just going to stick with the sky. The moon, mountain, castle and the shadows are in the same level. Make sure it's all selected. Make them active. We can see them. Find the z-axis and pull it back. Just gonna leave it here. Now, I'm just going to press S again and scale it up. As you've seen the right side, what's going to happen? I'm just going to select active camera on the right side and make sure it's fit. We can see exactly what's going on. You play around with it. Or we get any of these. So a lot of information here, so it's getting so big. So make sure to select one of the later press Control a and press U to three times until all of these go away, you just going to close all the open files at the same time. I select outside. Let's go back. Now. The moon is again is four. Behind the castle. So I'm just going to select the moon. I'm just going to pull it back here. I can just select all my layers, the mountain castle, and just bring it up later. Just going to bring it closer to my camera. Again, I'm just going to select the castle. Find is the accidents. Just bring it close to the castle. This is perfect. Now we're selecting them on press S on your keyboard. Let's drag it up. Make it a little large. Awesome. Now press U on your keyboard to close it up. Alright, so far so good. The next thing we have is the Cloud. But let's be organized. The moon, I'm just going to change the color to cyan, the mountain castle and copy of the castle and the shadows should have different color. I'm just going to add here you can see it's changing and also here. So it's really easy. Later on, we can, when you're working on a camera, Let's active the Cloud. Select the two class. If something like this happen when you click it, just going to jump to the Cloud. Just go back and decomposition. We're just going to go back. Just click, Find the z-axis when it's selected. Come here and z-axis, put it back. Press S on your keyboard, scale it up. Awesome. And also in a y-axis, just drag it up. This cloud is going to be moving from left to right behind our mountain, which I can show you right now. Make sure these two are selected. Press U again, close it down. Select the mountain. This mountain, the Cloud is exactly behind the mountain, going from left to right. Let's change this cloud to defend color like green. Awesome. Now we have the mountain. If it jumping again and go back ten or ten on the lake. The guy, Alright, this forearm to get, just going to select them the z-axis. Pull it back. I'm just gonna put it here. I'm just gonna press S on my keyboard and scale it up. Perfect. Press U on your keyboard to close them up. Give them a color that it's easy to find. It's perfectly. Then if you have another two Cloud in front of the camera, these two clouds are going to be closed. Fantastic. Press S on your keyboard to scale them up. First, at first we don't see anything. Then the eagle is going through the cloud, passing the guy. A lake after the mountain we can see the cancel. Press U again. We have the three. The three is going to be big. So I'm just going to select it and put a letter in front, not much. And press S on your keyboard and scale it up. Drag this down a little bit. Like Do you like this? Make it a smaller, maybe. We go something like this. Now select it, press. You. Have the non-bird. For now. 23. Start Animating the Eagle's Wing: What I'm gonna do is I'm going to bring the ego for now. I'm just going to double-click here. You have the eagle knew that PSD make sure to import it as composition and click open DS9 into footage, okay? If you double-click on ego, just going to jump to we just need one view for this. Just fine. As you see, if you have left, right and body can turn off the original bear. Then I'm just going to work on the left wing for now. Let's put it on a 3D. Make sure that these active setting the left wing, press R on your keyboard. We have all the orientation, especially the z-axis. This is what we are working. Now let's active just the z-axis. Dc's. When we start, I'm just going to drag this to the right. You can see the seconds. Then I'm just going to move forward. Largest 10th frame, you can say ten frame. Then I'm just going to drag this down. If I drag it down, see wing just going down the center point because it's here. You have to fix the center point. So it just going to, just going to press Control Z again. Then I'm just going to come here and select this pan behind which is anchored in selecting the anchor point, I'm just going to drag the end point. We just leave it here. It's zooming with dot. Guys can see. It's just going to put this anchor point here. Then I'm just going to rotate from this angle. And let's go back to the right. So you guys get to see. Now if I my timeline is on ten seconds. If I drag the z rotation to the left, you can see what's happening. Just going down from the stack, which is great. I'm just gonna go out and zooming. You see these little change here. I'm just going to press V on my keyboard, or I can just select my selection tool, then I can move it to the right, or I can just nudge it to the right side with my arrow keys. Let it down until I get it right. This is perfect. Now I want to zoom back to see what happened exactly. To have a better view of our composition, Let's increase the size of our composition. Let's go to Composition, composition setting. The width. I'm just going to drag this to the right. Press Okay? Now I have more space here. Let's play this. Right now. It's just going up and going down. Very simple. Contract this back. We started from this point. And I'm just going to go back. If you press a key on your keyboard, just going to jump to the next frame. Now, I'm just going to click here and type 20. In 20 frames. I'm just going to select these keyframe Control C or Command C to copy control V command we just going to jump to instrument. Just copy these. The first frame, 20 seconds frame. It's going to be like this. Awesome. Just going to stay open. Again. Copy this and paste in front. This is going to happen. Stay up again, repeat, repeat and repeat. To make it more realistic, select all the keyframes. Then go to Animation Keyframe Assistant and put it on easy ease for now. If I play C, just going to go down and come up, which is very simple. Now, the keyframes are selected. I'm just going to select my graph editor. I'm just going to jump in. I'm just going to check these frames, how it looked like. What I'm gonna do, I'm just going to select one of these and just drag this to the left. What I'm saying is, you select the roller coaster at firstly, it's just going to slow. Then at the end, which is the wind is going down, it's just going to be fast and then slowly going up. So this area is, the connection is going to be more natural. If I play this. Nice. Gonna stay up for a second, then repeat, I'm just going to go back. This is fine for now. Press you close it up. 24. How to Animate the Bird Wings: We need to repeat all these process for the right-wing. So the best thing to do is turn off the right-wing for now. Make sure the left-hand is selected, press Control or Command D. To duplicate it. I'm just going to rename it to right-wing. Just remove this. Press R on your keyboard and make sure in orientation, the middle one, they weren't axis, I'm just going to press 182, just rotate it. Then I'm just going to use my x-value, x-axis. They're just drag it to the right side. And they can just play around with my arrow keys to make it level. Now, if I play around and just see what's going to be look like, it is perfect. This press J to go back to a, our key-frame. Press K, go to the next keyframe, press J, come back to the previous keyframe. I'm just going to zoom in to see if there's any property. Press Aviana keyboard to get implant tool or use the arrow keys to fix this, to nudge it to the left side. This is come out to go back and come here. Let's play again. So far so good. But you can see the problem that it's like diving is another really attached to the body. Let's fix that problem. Select this, press U on your keyboard. Jumped into buddy. Get press R to get this orientation. But the easiest way, just come here and look for the z-axis. Drag this forward lab. You'll see what I mean. If I drag this back. And for the wing, we're just going to come here and just going to zoom in to see to make it more realistic. Push it forward. As I'm dragging down. The body is going forward and it's like wings is going into the body. Maybe let him too much. I think this is perfect. I'm just moving it forward and backwards until it wings is going like inside the body. Now just totally perfect. 25. How to Repeat an Animation : All right, I'm just gonna go back. Press U on my keyboard. Select these two left and right. Press U to see all the keyframes. Select the view and fit it. All right, These two are selected. Now, if I animate this, we just gonna see it once. If you're going to repeat all these process for 22nd is gonna take forever. The best way to fix this problem is using a very simple code, which is I'm going to explain to you how it works. Holding down Alt on your keyboard and click on this little icon here. For keyframe. If you select it, there is something going to pop up here. Perhaps bone desert adaptation. Just delete these parts and type. Loop. Capital O, loopOut, open parenthesis, semicolon inside it to semicolon, I'm just going to type pinpoint out of the semi-colon comma. How many key frames do we have? Let's go up. Here. We have four keyframes. So trying to number of key frames you have, close the parentheses. Let's copy this and go to left keyframe. Again, hold down Alt or Option, click and press Control V. Loop out ping-pong for keyframe, for four key frame. Click outside to just see how it works. I'm just going to zoom this back and click outside. And let's see how it works. Like the buddy press P on your keyboard to change the position. I'm just going to move this back. I'm just going to say When DCS OP position cubed at position two, position should be closer. Linda says optic position is here. I'm just going to activate a position. When you are going to do ten seconds. She is going to move back. Back more. Let's see. Drag it up. I made up. This is perfect. Now I'm just going to select this copy, these multivalent next keyframe. Copy. Just going to stay on Copy. Then I'm just going to click copy these loopOut. Come to the body. Hold down Alt, click on position, press Control V. Just going to copy these as well. I'm just going to move back and forth like this. Very realistic. But if we add motion blur to it, it's going to be more realistic. Select all of them. Press Control, a, press U on your keyboard. Just close up old files. Now let's active motion, but they're activated for the right, left off, and for the body. We don't need the right-wing selected press Delete. We don't need to already, just keep the original format. Make sure it's active and also you have to activate for the whole scene. Now let's render it and see how it works. Alright, render preview. You can see that it's working perfect. Blur is going to eat so much of my RAM, So we just going to make it slow. Just going to slow down my computer. And the whole process of rendering because he's adding motion blur to it. You can see it's very realistic. Is it exactly like the eagle is flying today? All right. This is right now, This is perfect. Now we have an eagle. Let's jump back to in our composition. Eagle. I'm just going to drag it and drop it in front of a tree. Not above. Be loaded three. Alright, now press S on your keyboard, drag it down. But if we do that, make sure the 3D option is active. Now, keep a scaling down. I want to be look like this. So it's moving, it's just moving back. Alright, perfect. 26. How to Add Camera to the Scene in after effects: Now is the time to bring a camera. I'm just going to sell you the three. Go to Layer New and add a camera to our scene just to make sure the prejudice on 35-millimeter it two-node camera by default is inactive. Make sure to enable depths of least check off for now, which is just going to slow down our process. Then press Okay. All right, open up the camera and will promptly transform. Just make sure these two keyframes are active, a point of interest and position. You're just going to zoom in. So you guys can see exactly what I mean. They put up interest is the area that the camera is looking at. Our point of interest right now is this and the position of the camera. It's just going moving forward or moving backwards. For now, the camera is STD, he's not moving. So this is the start point. We always fix the start and finish point. Let's go back and find out what is the finishing point. If I select the camera. If I zoom in, here, I can see three-axis, X-axis, Z-axis, and the y-axis. So we were working on z-axis. See you when I'm moving, this is what's happening. The point of interest and the z-axis on position is changing. So I'm moving up. This is what we want. Do you want a camera follow the birds are foreign to equal. What do we do? I'm just going to close it up. Select the eagle and you see these parts. I'm just going to parent this to my camera. So anyway, the camera goes and goes. This point. Let's select the eagle, press S again, make it smaller. I'm just going to drag this down. Dc's what we see in our scene. Also drag this to the left. So it's exactly in the middle. So this is gonna be the eagle. And I'm now I'm again, I'm just going to select a camera. Move it forward. So first, let's go back for now. Let's press U again to see the keyframes. Move it back. And let's move forward. I'm just going to zoom back to see where I'm going. Make sure the camera select it. Press comma. Come here, look for the z-axis. Moving forward. Don't worry about anything. Just moved forward for now. This is the camera stops. This is our finite C. This is where I wanted to cameras stops. But I wanted to head of the bird is it goes let it down because I want to see the door of the castle. What I'm gonna do is if you put a C on your keyboard, you have access to the camera movement. Each time we have different access to different options. You also have access from here. We can come here and just undefined camera tool. Or if you press the left side of your mouse to right-click mouse and the median mouse. You have also access to these two. But for me it's easier if you press C on your keyboard. We get these parts. This part is saying that, all right, I'm just going to move it up. Let it to the center. All right. This is my bird and this is the castle that I see. This is the area that I want for the last frame. So this is the first frame. You see there's a lot of problem in the middle. Like the ICO is going inside, just coming out of the wall. So it's not realistic. You have to fix it. But you know, you start from year, you finish from here. That's the most important thing for now. I'm just going to go forward. Let's see what are the properties. The problem is the background. I'm just going to select my selection tool. I'm just going to go down and select my background, press S and scale it up. One thing which is fixed, going to move forward and see if anything needs to be a scale. 27. Animating the Clouds in after effects: Alright, let's go back to the first frame. And the first thing that we need to do is animate the Cloud. Let's turn off the camera for now. Let's turn off the camera. This is the first cloud here. Select the first Cloud. For now I'm just going to use one view. Press P on your keyboard. Make sure the position is active. These cloud. From here. Just going to move to the left side. The bird is going following the camera, but we cannot see it. Here. It's passing. Everything. I want. The position of this come to left. Stop here. Also. I wanted to opacity of this cloud get to 0 when I'm passing, because it's just gonna be really cloud is gonna be white for a second. I'm just going to keep selecting these hold down Shift and press T. Opacity is active, here is 100%. When you come to this position. Opacity. Maybe ten or less Fridays, perfect. One cloud done. You close it up. Go back to another cloud. Press P for position. Make sure you could do trim line 0, active deposition. Let's see this one as well, Chris, you so we can see depletion office as well. We are number eight. We move forward. Let's first 60 position. When you were here, when you are here, the first position, I want you to be here. When you move to ten seconds. The cloud come to the left side. Also, when you are in six seconds, this hold down Shift. Press T, acting the opacity a 100%. When you are on 10 second window opacity to be just ten. Like fading away. We are done with these two Cloud acidic. The two press you, close them up. Another to Cloud, which right at the back. This one is this cloud. Press P for position activated when you are coming here. But at end of this disk cloud is just moving totally to the left. I want to keep the opacity on that one. It's fine. Press P to position. The position at first is here. We can see it. But end of the frames that position is just move to the right. Fine. Make sure to our selected press. You don't attribute the Cloud. Now I want to activate the camera. The Cloud are done. If I move these things so you'll see the cloud are nice for a second. Here. For a second, the camera is going to white area that the opacity should go to 0. So I'm just going to move back to the Cloud, which is this, to select this. Press U to see the area. Here is a 100%. Also here is a 100%. Let's move these two frame, which is opacity to forward. When I'm passing this. Just gradually getting white here. Because for a second, if I move this back, but I moved here is like just jumping to the white or just not gradually. I'm just going to move these back. Maybe opacity, I'm just going to put it on 0. Also depose opacity. When I'm here. Let's press and press N. So you can see just this area on what's happening. All right, this is perfect. It's very gradually, I'm passing the class. I'm going to my space. 28. Camera Movement or Animating Camera in after effects: Alright, now to Cloud are perfect. Let's animate the camera. Moving forward or moving for moving forward, Let's zoom back a little. So make sure disease 33 is better. Going forward. I can see the guy, I can see a guy here. Now. I'm gonna go up, move the camera to the AAP. We're just gonna put a C on my keyboard to get to handle in this position slowly and gradually, the ego is just flying up. That for now. I need to see if I passed the cloud. I need to review. I need to check press V. This is I think Let's see, each one is IT guy lake mountain at Cloud or this color? This color, the yellow one. It means view of passing. We are passing exactly over the cloud. So I'm just going to move a little forward more. Alright, now I'm completely passed the Cloud. This is perfect. For now I want to do one thing. I want to keep the camera steel in this frame and the bird is just flowing over, going through the council and closing to the moon. This is the idea. What I'm gonna do is I'm just going to jump to my eagle. And for now, I'm just going to keep this scale. This also I'm just going to Shift P to add a position to this. I'm just going to drag this linear here. So I'm just going to keep this position. I'm just going to move into that forward. I'm just going to moving forward in this area. I'm just going to change the position of the bird. Is going towards cancel. As you see here. The camera is getting close to this is the castle. And also I'm just going to scale it down a bit. I'm just going to move it forward again. For also scale it down at the same time. Too much. Just going to keep doing that until it's getting smaller. Scale downloaded. This is good. In this area. I'm just going to move a little forward again. What is going to happen now? This is cool. I'm also going to select the ego hold down shift and Paris are to get their orientation. Right now. I want my orientation change the direction of the bird. Going to rotate the bird 90 degree. We can move it here and you can move it in. I'm just gonna, gonna look like it's gonna look like it's moving. Zoom in. For now, I'm just going to put it into one view so we can see zooming one-on-one is this area right now at this moment, the SBIRT is going like the castle. I'm just going to scale it down a bit. Maybe too. Alright, cool. Just going to go through the castle. And I'm just going to increase the z-axis. Z is passing the castle and going through. Now let's see the two of you. If the camera is passing the castle, almost done. We move forward. Just going to move the position. In this time. We're just going to put that the orientation at 0. I'm just going to move back. We are passing cloud and enriching. The bird is going here. Just going to zoom in on this. Do you see is the castle? The camera is not passing the castle yet. I'm just going to select the camera, just going to press Z on my keyboard and move forward. Also, the point of interest on the camera, it's just going to change. Point of interest is just going to be Castle. Going to drag these to the right. The point is just gonna be under cancel, cancel this good is gonna be in focus. We're going to go back and fix the point of interest. But because we are at the end, I would explain again what he's pointing out. Interest. Interest is the area that will be needed to be in focus right now to cast that should be in focus. And the ego is going to come down lift of it. All right, now we've got perfect. Just going to select the ego here and just drag it up. But at end equal to just gonna go through the castle and just move up. Go back and see how this is going to be. I'm just going to press B on my keyboard to area. 29. Rotating the Bird: I think it's fine. But we need a little rotation here. I'm just going to go back on eagle, an orientation. Zoom back here. Just going to press K to jump to the keyframes here. Here. If I go back here, I'm just going to active the orientation forward here. I'm just going to put this in 1990 degree. Then at the end, again, I'm just going to put it back on 0. I'm just going to see again CDS, what's happening. Here? It's going faraway Here it is gonna be 98 rotation. And yes, one more time. You have to play around with this until you get the point. Fantastic. We are not seen in high-resolution us ending quarter resolution because you have to wait for a long time for rendering. So let me go back again and let's see what we have done. Here. We animated the Cloud from left to right. So the bird is just going after the Cloud. All right, here we have some problems. We always check and we just gonna see varies the problems. I'm just going to go back and check this out. The castle shadow is off. Yes, is the three let me see. Various D3. If I zoom in my camera and this is my tree. The tree here, the camera is passing the tree, probably above the tree. Why? I moved up with Y and move up to three. So now it's going to be fine. Again, this is the tree at the top of the tree we have LET of space. Let's move forward. All right. Let's move forward. Move forward. Passing the Clough and we see the guy. Somebody's going to go straight. But here a 1D. Let us dive. Here basically after it, before the Cloud. Need to see a little dive. Select the bird is going down here. Just going to select my camera. I'm just going to press C to get this point here. I'm just going to go down, let a bit. Yes. Add the clouds. I'm just going to go down. Second. Then again, it just going to come up. Let's see how it was gonna be look like. See going down. It's going to come up. Go up. Now we see the castle gonna go up. Nice. Let's keep going. The cloud is going to live for right now. Equal to separate it from the camera. Just rotate. That's it. See one more time. Bleeding. All of these. It's just gonna be really natural because for now we turn off the motion blur. Motion blur. I was just going to eat our RAM and rendering time it takes forever. But right now, everything is a smooth, everything's perfect. At the end. Let me explain a what we did with the eagle. So we added the position scale and orientation is the last part. First we just going to fix the orientation. Orientation is just going to remain at the same position and then I'm just going to move forward. In this area. The Z position just going to be changed, It's going to move forward. And also what can just gonna be a scaled down to B decides because the equilibrium be so big, the casual is already a big ego. Just reaching the castle, it should be a smaller and smaller. Then here, adding orientation 90 degrees, press K, the jump to this keyframe. So 90 degree rotation than just gonna move forward again, it just gonna go back to 0. Take a look at it at one view. I'm just going to put it into one view. A special sign makes sure is VT. Press Spacebar. Start. Remember, we're not added motion blur, we are an additive snow. And it's gonna be so much where to stick and at the end be on it added the color match yet. 30. How to Work on Custome View in after effects: Alright, let's go back. Take a look at this from the angle. What's really happening above the camera? I'm just going to put it on one of you. And active camera, I'm just going to put it in a custom view. From the angle. You can see an exactly what is happening to the camera, to the scene. I'm just going to go back. Each scene has different it's not in the frame for now. If I move this c, Let's go forward. If I move this, the bird is going inside. The camera is following it. Passing the bird, then just go into the Cloud. We cannot see the different thing but we can, we can follow the camera which is going through. This is the view on. I'm just going to go to Custom View and put it back on active camera. So this is what we see exactly. You're just going to bring back timeline. Let's put it under two views. For this one, Let's select it. You see these blue triangles. I'm just going to put it on the custom view. I'm just going to zoom in a bit so I can see what is happening. The camera is going inside. If I select this one and press on feet, Let's go back. The camera is going inside. The camera is going move forward and passing these frames. I can see the camera is moving until the end. These two, these three green are the clouds see that going to the left and right. Bird is here. Going to the castle and going to the moon. Go back again. If you're missing any point. Somehow. Know. So far so good. 31. Creating Snow with Particles: Now select the camera, press Control, a go to layer and put it on precomposition. It's like the group, all the files in one composition, then we can add on top of it. So move all attributes into the new composition. Yes, it's pretty cool. Now all defines our inside this composition. If I double-click, I can see all the files. I'm just going to go back and composition. I didn't get a snow. We just going to add a new solid, then we can work on top of that. I'm just going to go to Layer new and solid now and press Okay. Now I'm just going to close this down. I'm just going to go to the Window Effects and Presets. Here. I'm just going to type particular, which is part of trap code software. All right, I'm just going to save the particular and just drag and drop it inside this now, solid, as you can see, something is coming up. We can see that if I move forward, you can see is it's still moving. This is gonna be our snow, but we are going to work on next to be really, really realistic. I'm just going to move forward. I'm just going to drag this to the left side. We always have the Islam. You just construct this the right side. When I start, we already have this now. All right. Here we have emitted particle physics, visibility and rendering. The mostly working on emitter particle and physics. All right, for now, that jump to emitter. Remember, if I open up the emitter, I'm just going to close it down. Then I'm just going to Jumping to particles. You can see exactly what I'm doing because you open one of these up, it's very hard to find what you're looking at. Close this up. I'm just going to jump to a meter. A meter. The first thing that you need to do is put the point into box. I'm just going to zoom back a little bit to show you what's going to happen. To see what's the difference. Let's put it back on point. Now we can see the immuno size x, y, and z-axis are grayed out so it needs to be cannot change them. But if I put it back on box, you can see that they are active now. So I'm just going to put my mouse, put my cursor on the x and just drag it to the right and see what's happening to zoom in. It's what's happening to my particulars. Alright, I'm just going to spread it out to the whole scene. I'm just going to do the same for the y-axis. As you see, you're getting less and less. Let's increase the size of the amount of our particulars. This is 200. I'm just going to make it around one sounds. Now. The other thing that we must do is the depths. You have to give some depth to. Our snow is right now and all coming from one direction. So if I play, as you can see, there is not realistic at all. There's just some small little dots that just moving around going up and down. But if I increase the z-axis sun that it looks at coming towards the camera, and there'll be getting closer to our camera if I play. Right now this is more realistic. Steal the absolute must know that they're going on. What's going on. The problem is the gravity just going to jump back here. The 0, I'm just going to close down to the emitter. Let's first fixed the gravity. I'm just going to jump to physics. Physics, gravity is on 0. This drag it to the right and see what happened. We can just take a look at now, I'm just going to put it on 100. We can type 100 address into right now from the top, it just coming down, but the ego is going fast. It should be a little windy on the air. This contract is back. In physics. We have something called air. And the air, we have wind. I'm just going to make the wind political to the left. You can see the particulars are moving to left. Also is the axis. If I drag this to the left side, wind coming faster and faster towards the camera. Let's play this. Alright, maybe a little more. I'm just going to close the physics. Now. I'm just going to jump to particle. Right now. The particle type isn't a sphere. We can change these to glow a sphere when he's on the air. It's gonna be a little blurry, isn't going to be really sharp. Look. This is makes our scene let it dreamy look. The other thing we need to fix is the life of each seats for each particular runaways. And three, put it on ten. I don't fade in very quickly, so they stay on until the past the camera. You also can change just size of the particles. I can make it three. I can make it larger. So this is up to you. I'm just gonna stick with 44 is realistic. Now we're getting close steel Vietnam data. Good. The jump back to a meter. Now the other thing that we must change in emitter is the velocity. The velocity meaning that how fast a particular can move right now by default is on 100. What's going to happen if I put it on 0? Press Enter. Not much difference. Now, what's going to happen if I put the velocity 600? All right, but adding velocity, you can see where the particles are coming from. So by default, emitter meetings that each particle is coming from which direction? This is random. So I can say it, that it's coming from everywhere. I'm just going to bring back my velocity to maybe 100 for now. Right now we have this now. Let's fix that up. Just gonna go back. This is the jungle. I don't want any snow right now. I'm just going to add a key frame for the emitter at a keyframe for velocity. Close this down. Particles at a keyframe for life, at a keyframe for size, and a keyframe for opacity. Closes down. Go to physics. Add a keyframe, add a keyframe. So anything that we have changed so far, we added a keyframe. For now. I'm just going to press U to see what we have done. Alright, just going to drag this up a little bit. Then I'm just going to copy all of this. Going to move it forward. Maybe in ten seconds. Now. 0, I'm just going to go back. When I'm here. I don't want to see much of this. Can be just gonna jump back to emitter, bring down the particulars. Maybe put it on. A few. Snow is coming. Let's see. Then it's just going to get crazy. Much better. Bundesbank. 32. What is Velocity in after effects: Now let's work on the velocity for a start. I want to put the velocity on one tau 0 and see what happened. 11000 sinter. Also change the random to 0. Random anymore. Let's see what happened. I think it's okay, but it's still I feel instantly realistic. The best way to fixing that is active motion blur and active this. See, we have these two are active. We're just going to close this down. If I previewed. See the upcoming cool thing about motion. But when you add motion to most of this, no, I kind of disappearing. This is what I'm gonna do. I'm gonna go back, press U on my keyboard. I'm just going to drag all of these. I'm just gonna drag this up a little bit so I can select all of these tracked in here. Press J on my keyboard to jump in. When you are here. I'm just going to drag this down. What we want is even more particles for sure. And you also need more depths. Maybe I put it on 7 thousand. I'm just going to close this down. I'm just gonna go to particle. We can put these on Cloud LET to get more a small letter things as well because It's not you shouldn't be solid. I'm just going to jump back and I'm just going to preview this study looks like this node, a clown that I'm just going to put it back on. Glow sphere. Previous again. This is cool and it's up to you. What are you looking for exactly? If attendees off? I believe it's more cartoonish like animation that you see, but if I turn it on, it's more cinematic, is more realistic. So this is exactly up to you. I'm just going to turn it off for our purposes. Be more cartoonish or like animation. I'm just going to close this down jumped emitter and bring down the particles, the amount of particulars that we have. I'm just going to play this. I can force until I get this. I don't want too much particular, so still we can see our scene. Maybe I need more weaned. J. Just make sure you're exactly under keyframes. I'm just going to close down to emitter particle. You can include the sides, but I'm just going to stick with the sign as well right now. Opacity random, maybe you can change this up. Randomly. Opacity is changing. I'm trying to just tweet some, some of the specification to get better results. And also the gravity can be little more. Also do wind can be much higher than this, which is coming towards the camera is play again. Starts very litter of particles. Then it's definitely, it's getting more and more going up. Awesome. Now, let's duplicate this now by pressing Control or Command D on your keyboard. Let's turn on the motion blur. Let's see what happened. This is the motion blur. I'm just going to check this off. For now. I'm just going to move forward. So we have a small little pieces around. Then I'm just going to attendees on. So it's a combination of both of these kind of Islam with motion and we'd normal to get the better result. Now I'm just going to press the space bar to just review it. Now let's take a look, see how it goes. Now it is snow are really realistic. I like the feeling the cloud is going away. And I can see the castle flying far from the camera. Good and true. And when I get back, alright, This is perfect. 34. Render final Project in After Effects: Alright, Now's the time to render this out. For rendering, there's an easy way. Just gonna go to composition and add to render queue. Or you can add it to Adobe Media Encoder. I'm just going to go Add to Render Queue. Now we're jumping. You can see the render queue. Now the output module, I'm just going to press a lossless. And here the format by default is on QuickTime. I'm just going to change the format option. Video cord is an animation, but because v1 d is just four Video, China's like YouTube or Vimeo. I'm just gonna change the animation to H.264. And I'm pressing. Okay. That's it, makes sure the other defaults are the same. Nothing has changed. And I'm just going to put us okay. Also let's choose the place that you want to save you a file. I'm just going to type final render. You can see the bottom just going to come up with that a bit. This is the formularies and QuickTime MOV and I'm just going to press Save. Then, now it's ready. I'm just going to click on this button at a corner and to render it. Rendered animation like this, it takes time probably based on your computer speed. The other stuff, it takes maybe two or three hours or maybe less, maybe more. So for me, I'm just going to have to wait five or six seconds. It's just going to tell me how long is it gonna take the estimated time? Not too long. As you'll see, it's going to be showing it here. Blue line. The estimated time is two hours and 46 minutes. I'm just going to pause the video and just I'm just going to come back when during the finish, Mr. Gonna shoot the end result. Now that rendering is finished, and you can see that it's done, status is done. It took one hour, seven minutes. Actually. We have to jump to output our folder, which is here, final render. Here we go. If I click on this, we can see, make sure it's fit. Let's play it again. All right, So cool. Now we're done with After Effects. You have to jump to Adam premiere on Adobe Audition to fix the sound or the music for our scene, or far our composition to make it more inspiring. All right, let's get to it. 35. How to Add Soundtrack to your Video: Now we are done rendering in After Effects. It's time to put a soundtrack on our motion graphic. I'm going to use two softwares for that. For rendering the final project. And just combining the two sounds, I'm going to use Adobe Premier Pro. But for extracting defined at 20-second file, I'm going to use Adobe Audition, which if you don't have it, you can download it at least for 30 days, which is for free. Now I'm in Adobe Premiere Pro. Let's go back to your folder file in AF. So these have to find the render that'd be just rendering out of after effects. Drag and drop it here. Project file. Again, drag and drop. I do the top. From here. I can drag it and drop it to the timeline. Alright, now is the time to bring our sang out of audio. Let's go to our folder file. In a clip area I have to clip. But the video, we need to extract the audio from these video. Let's open up your Adobe Audition. First, let's work on the mixed music. I'm just going to select it and drag it to Adobe Audition. It doesn't matter which version you're using. Is it cc is a new origin, old legend, all do the same thing. Now it's done. Just double-click on this audio. You can't see these opening up. You can go through find the 22nd music that you're really interested gonna play. Here. Maybe. I decided to just pick up the first 20 seconds. This is up to you. I'm just going to show you how to copy from here. The first 22nd. I can type here 20. Just going to jump to 20 seconds. And I'm just gonna select and drag it to the left side. I need these 20-second. I'm just going to right-click and save selection as MP3 file. Browse to the location. I'm just going to save the mixed music and press Save, which is MP3 five. Replace it. Okay. Yes, override it. Yes. Now let's go back to your folder file. And this time, bring the ego's sound effect. The audience extracted. Double-click on it. Just going to show up here. We have so many egos sound. We're just gonna try. 20 is I just need the 22nd IV, which is gonna be here. Click and drag to the left side. Right-click Save Selection as browser. Sound effect. And Save replace. Okay? And yes. Now we are done with the U. I'm just going to go back to my Premier Pro, go back to my folder file and look for the MPG folder. This is the place that I saved my file. I'm just going to select these to drag and drop it here. Select the music mix and drag it and drop it here. My A1 to audio one, play. Everything is okay. But the problem is at the end of the project, there is no fade out for the audio. To fix that. Let's come here to the A1 with the immediate mouth. I'm just gonna make it larger. Select my file. I'm just going to come here. The minute that the voltage is going to go far away. I'm just going to add a keyframe. We're just going to move four more to the point 20-second. Just going to add another keyframe. I'm just going to move these opposite of it, median mouse. I'm just going to select this keyframe and drag this down. And let's see what's going to happen. Audio is fading out. All right, this is cool. That was easy. Now let's put the timeline and at 0. Select the ego's sound effect and drag and drop it here. But your mouse here and a2 open it up. His play. As you see if you have too many sounds. Only need this one. Eagle in this point that is just going to go towards the castle. Condition. I put a sound for that. I'm just going to zoom in here. Put this here, and add a keyframe. Bring it again, illiterate the left side, add another keyframe. Then select this keyframe and drag it down. You just going to kill all the audio in the left side. You have one sound. Open this up. Move to this point, because we only need these sounds at a keyframe. This way at another keyframe, select this keyframe and drag it down. Just gonna kill all the audio from the right side. Open it up, make it larger. See what happened. No sound, no sound. You're going to get something. It's very cool, but if you see the right side, the audio is going to the red sign. So it means it's very loud. Bring it down. I'm just going to select this point. Hold down, Shift, select another one, and drag it down, and drag it down. If you double-click, this is gonna show up. Let's see. All right, this is perfect. We're just going to click here. And let's see it in and a BA scale. Now you have successfully added the audio and sound Frank, for our final motion graphic. Now's the time to render the sounds. Let's go to File, export and media. Make sure the format is on H.264, which is a very popular format. Youtube, Vimeo on. All the browser or desktop publishing software are using this format. The output name, click here. Choose where you want to save it. Put a name on it. Yes, I'm just gonna save it as this final gonna be mp4. And let's save it. And you are done with this. Press Export. Gonna take 22nd maybe. Okay, now let's go to our folder file. Go to motion graphic. This is our final I'm just going to Mr. review what the FDA.