Animate Your Illustrations: Bring Your Artwork to Life with Procreate Dreams | Mimi Chao | Skillshare

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Animate Your Illustrations: Bring Your Artwork to Life with Procreate Dreams

teacher avatar Mimi Chao, Owner & Illustrator | Mimochai

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      2:00

    • 2.

      What We'll Learn

      3:06

    • 3.

      Procreate vs Procreate Dreams

      4:04

    • 4.

      Interface

      19:40

    • 5.

      Timeline Navigation

      10:37

    • 6.

      Gestures

      5:28

    • 7.

      Prepping & Importing Files

      13:54

    • 8.

      Draw & Paint Frame by Frame

      22:43

    • 9.

      Performing

      12:17

    • 10.

      Keyframes

      25:42

    • 11.

      Exporting

      2:43

    • 12.

      Final Thoughts

      1:21

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About This Class

Have you been wanting to bring your illustrations to life with animation, but find that it seems too complicated or tedious? In this class, you’ll learn fun and accessible ways to animate your illustrations on your iPad using Procreate Dreams (Procreate Dreams 2, as of 2026!) This incredible app combines the power of Procreate with animation features to create stunning animated artwork. 

In this class, I’ll show you how to use Procreate Dreams through a simple and approachable class demo that builds upon each step to make a beautiful looping animation.

We’ll cover:

  1. Navigating the Procreate Dreams 2 interface, settings, and using gestures to save time
  2. Prepping and importing files from Procreate
  3. Powerful animation methods available in Procreate Dreams: frame-by-frame animation, keyframing, & performing, and guidance for when to use each technique 
  4. Tips and workarounds for beginners

If any of this sounds intimidating, don’t worry! It takes time to learn, but it’s not as scary as it seems, and you don’t need animation experience to take this class. By the end, you'll have the fundamental skills and knowledge to make your own looping animated illustrations for social media, e-cards, GIFs, and much more!

Materials: You will need an Apple Pencil and iPad with Procreate and Procreate Dreams 2 installed. I have also provided the Procreate files of the Peace illustration that I use for the class demo, so you can follow along step-by-step. You can download the illustration file in the resources section of the Class Project tab.

Downloadable Workbook: This class includes a workbook with summaries of the key concepts, techniques, and quick references for Procreate Dreams. Download the workbook in the Resources section of the Class Project tab.

Meet Your Teacher

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Mimi Chao

Owner & Illustrator | Mimochai

Top Teacher

Mimochai is my independent studio based in LA. I make art, books, and classes for curious explorers.

I'm a former lawyer turned self-taught artist, full-time creative, and certified mindfulness meditation teacher. I've collaborated with Disney, been featured on Forbes, and sell my independently published books in my dream boutique stores and museum shops. It's been quite the adventure! What I'm most passionate about is encouraging creativity and mindfulness in all ages.

I'm here to share skills in drawing and mindful creativity. If you'd like to be updated on my new classes, just hit the +Follow button!

My studio & shop is at mimochai.com Join my monthly newsletter here Follow me on IG @mimochai and @mimizchao See full profile

Level: Beginner

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Transcripts

1. Introduction: Have you been wanting to take your illustrations to the next level and bring them to life through animation? If you're like me, the answer is yes, of course, but for many of us, animation can seem overwhelming or intimidating. Well, Procreate Dreams opens up a whole new world of possibilities to finally animate your illustrations, all from the comfort of your iPad. Procreate Dreams is an incredible new app that combines the power of Procreate, a popular digital painting app with animation features to create stunning animated artwork. And while, of course, it takes time, I promise it's not as scary as it seems. My name is Mimi, and I'm the owner and artist of an independent studio called Mimo Chai, making illustrated books, products, and classes. I've always wanted to add animation to my digital illustrations, but generally found it way too tedious. Procreate Dreams has finally put animation within reach for me through its streamlined design and unique features such as performing. I met this class to share what I've learned and be an approachable introduction to other illustrators who are also not traditional animators. In this class, I'll show you how to use Procreate Dreams through a fun and approachable class demo that builds upon each step to make a final beautiful looping animation. Together, we'll explore the three powerful methods of animation in Procreate Dreams, frame-by-frame animation, keyframing and performing. I'll provide everything that you need and also cover tips and workarounds for common issues that beginners face with the app. By the end of this class, you'll have the fundamental skills and knowledge to start creating your own looping animation illustrations. There are so many ways that you can use these skills. Share your work on social media platforms, send them as gifts, expand your portfolio, and much more. Just imagine your artwork coming to life, telling stories, and captivating your audience. So if that's what you've been looking for, let's get started. 2. What We'll Learn: I'm so glad that you've joined this class. Let's go over what we'll create in this class together and what tools you'll need. We're going to start with an illustration and turn it into a looping animation that we'll export as a video and a Jif. I've designed the class demo to be based on the four count breeding loop to give us an easy structure to work with because there's a clear pattern of going in for accounts and then coming back out for accounts. I think this is a great structure for a beginner to time their illustrations to, and it's a meaningful way to create an animated illustration. Provide all of my working files in the class material so that you can follow along step by step. But of course, you're also welcome to work on your own files. My approach for this class is to focus on the basics and most helpful tools and tips that I found as I was learning Procreate Dreams as an illustrator that is not an animator. So this is not an advanced technical animation class, rather, how you can use the power of this new application to really breathe life into your illustrations in an approachable and manageable way. All you'll need is your iPad, your pencil, the Procreate Dreams app, and our class working files. So I'm going to be providing you with the Procreate files an illustration that I created that will call peace. I'll be including both the Procreate file as well as a Procreate Dreams file so that you can see how it starts and how it ends. So you just download the files onto your computer and send or airdrop it to your iPad. For the Procreate file, when you airdrop it to your iPad, it should be under your resents folder. If you go ahead and just click on that after it finishes downloading, it should just automatically open up into your Procreate. Later on the class demonstration, I'll show you how we'll work with that in our Procreate Dreams app. For the Dreams file, I provided it so that you can see how the final animation turns out. It is a large file and it will take a while to load. So once it's finished downloading, the most seamless way that I've found to import it into Dreams is to actually click and hold on the file. Click on move, and then on my iPad, Navigate to Procreate Dreams, enter the theater subfolder, and then save it into here. Then when you open up your Dreams app, it should automatically appear. I'll be using this file to show you around the app and how it works. But if you just like to jump in and not deal with the downloads at this point, you can either just follow along just watching the video or open up one of the existing demos that Procreate Dreams comes with, and you can follow along in here. Last thing I want to highlight is that I recommend keeping the link to the Procreate Dreams official handbook handy. It has all of the main terminology in there and is constantly being updated as the app has new versions released. Once you have all of your tools and materials collected, let's continue by talking a little bit about the difference between Procreate and Procreate Dreams. 3. Procreate vs Procreate Dreams: Because this class is designed for illustrators who are already pretty familiar with Procreate, I want to spend some time talking about the difference between Procreate and Procreate Dreams, because I'm sure many of you have questions on whether you really need both apps or what exactly one is for compared to the other. So Procreate is perfect for digital painting and illustration. I've used it for about ten years now, created entire books with it. I absolutely love the program, and I assume you do, too, if you're watching this class. Procreate is best for drawing and painting still images. It also has the brush studio, which is currently not in Procreate Dreams, and this is where you can customize your digital painting brushes. And critically, Procreate is where you're able to export the formats that are important for digital illustrators and painters, such as Photoshop PSDs. I animate illustrations that I also need to turn into other works such as prints and books and products. So it's essential for me to start the illustrations in Procreate. I really think of them as working hand in hand together, creating my artwork in Procreate and bringing them to life in Procreate Dreams. Now, I just want to give a high level overview of how you can animate in Procreate Dreams and how that's different from Procreate. There are three main ways that you can animate in Procreate Dreams. There's frame-by-frame animation, which is, like, the traditional type of animation you have in mind. When you think of classic Disney movies, you're just drawing one frame by one frame, and when you put them all together and play them back at a fast frame rate, it looks like it's moving. And there are a lot of helpful features in the Procreate Dreams app, such as onion skins that will allow you to experience this in a much smoother way. Now, Procreate does have some level of this through their animation assist feature, but it is a much more robust and seamless experience in Procreate Dreams. The two other ways of animating and Procreate Dreams are related and totally different from how you can animate and Procreate. Procreate Dreams introduces performing, which is this totally unique feature I've never seen anywhere else, and it's really exciting, especially for somebody like me who is not really an animator. Performing uses the technology of keyframes, which exists in apps such as after effects, if you've ever used a program like that. If you have never touched anything like that, don't worry. I will cover all of it in this class demo together. For now, it's just helpful to know that Procreate Dreams brings in this technology that used to require a desktop, computer, all of these different apps, and now it brings all of it to your iPad in one simple application. With keyframes and performing, you're able to do all these different types of animation to your illustration that do not require drawing your work over and over again. But there is a learning curve when it comes to figuring out how to apply it and make it work for you. And that's where this class is going to come in handy. Don't be intimidated, overwhelmed or frustrated by any of this. I know it can feel like a lot when you're just getting started, but this class is going to go step by step, little baby steps through an illustration that is already provided so that you can see how it all comes together and really do hands on exercise yourself so that you can get familiar with all of these different types of animation. You'll see what I mean as we get into the demo together. Another note is that this class is filmed using Procreate Dreams, too. They are constantly releasing new updates and features. So just keep in mind that if you're watching this class a few months from now or even a few years from now, your interface might have a lot more robust functions. For now, you have everything you need between Procreate and Procreate Dreams to join this class. So with that, why don't we open up Procreate Dreams and get started? 4. Interface: So let's open up Procreate Dreams on our iPads and take a look around. All of this is going to make a lot more sense as we get into the class demo. For now, I just want to give you a high level overview so you can get an understanding of the lay of the land. If this is your first time using the app, of course, you'll have a lot fewer files than I do, and you'll likely just see the demos that Procreate Dreams automatically comes with. Now, these are helpful and fun to look at because you get to see all the different layers that the artists used and how they set it up. And when you hit the play button, you can preview The animation. And you're welcome to take some time to look at them. No. But keep in mind that these demo animations are really advanced. So on the one hand, don't be intimidated by thinking that this is what you're expected to create right away. And on the other hand, don't think that these are super easy, and this is a magical app that's going to allow you to create animations at this level right away. They're really here to show you what the app can do and provide inspiration and good reference. Here, I just want to quickly point out there's a small icon that opens up into a sidebar, and you can decide whether your Dreams files are saved onto your iPad or your ICloudDrive. If you save onto your ICloud Drive, one, it helps with freeing up storage on your iPad, and it also helps you be able to work on Dreams files across devices. Save all of my files on my iPad because those are not functions that I need right now. Just know that that's there. So I just hit it by tapping on the same icon. Now let's look at these icons up here. So select just allows you to select multiple files, and that allows you to do some bulk edits such as putting them together in a new folder, deleting them, or duplicating them. The little checkbox to exit out of that mode. And the next thing we'll look at is this ad button. So this is where you'll go to start a new file, and Procreate Dreams comes with some pre loaded templates of commonly used sizes. But you'll always be able to customize and specify a specific resolution within the file settings itself. One last note before we dive in. Within the theater itself, you'll have many options of rearranging your files. And if you click and hold, you'll also see some typical options come up. For now, let's get into the interface and open up our class demo. Remember, you can also follow along with one of the existing animations if you prefer. So the latest Procreate Dreams has a really streamlined interface. We have our working stage on top, our timeline here at the bottom, along with our three different modes, and then we have our functions and settings in the middle. So the stage is where you're going to draw and paint and perform. And the timeline is where you can compose, keyframes and edit content. You can think of these as your layers and almost like the strings of the puppet while the puppet itself is up here. Now, down here are the three modes. So there's compose mode, which is how you'll be able to edit tracks and move things around and do various adjustments. Perform mode we'll get into more in a bit, but that is the animation method that I mentioned earlier. And keyframe mode is where you'll be able to manipulate keyframes on an individual level. We'll get into these a lot more later. For now, let's focus on the icons going from left to right. So the theater button will take you back to the theater, and then we have our settings button right here. So let's start at left to right. Under project, you can set your name and your profile picture for about this artwork, and this actually saves with the file, so if it ever gets transferred somewhere else, someone else looking at your file will be able to see that. This is where you'll set your frames per second. And if you're unfamiliar with this, I'll include a link to somewhere that has a good explanation. But basically, it's how many frames or images. Still images are in every second. So frame-by-frame animation tends to be 12 frames per second, which is what we'll be working in, and it gets higher and higher as you get into cinema, television, and other formats. For now, let's just focus on frame by frame. Duration is the time of your animation, which you'll also be able to set on the timeline itself by clicking and dragging on this little handle right here. History gives you some options on how many undo steps you would like to have. I think 100 to 250 is plenty, but you can go all the way up to 1,000. But this does affect how big your file size is, so just keep that in mind. You can also set your recent undo steps, and there's different recovery points for your file. These are automatically generated, and you can use these to revert to pre existing points in your work in case you need to go back. Resolution is where you'll be able to set the size of your animation. As I mentioned earlier, Procreate Dreams comes with some preset commonly used sizes, but you'll be able to create custom and specific sizes here. Now going into stage, the background color is where you'll be able to set the background color of your draw and paint mode. I'll go more into that in a second when we talk about the draw and paint mode, but just know that that is here. You can also set a transparent background, save if you're working to make a Jiff or a transparent video overlay. Onion skins are also for the draw and paint mode, and this is when we get into our frame-by-frame animation. We can set what color our onion skins are. If you're unfamiliar with what that is, I'll be getting into that more in a second when we talk about the drawing mode and the flipbook. You'll also be able to adjust the setting from within that area. Time code is this little time code right here, and you can turn that on and off whether you find that helpful or distracting. The timeline lets you set whether you want to have it loop ping pong or be a one shot. So, for example, a ping pong would look like going forward, and then when it reaches the end of the timeline, it'll go backwards, actually. So you can play with those. For now, we can leave it in loop or one shot, and adding a keyframes at the start automatically places a start in keyframe at the beginning of your content when you create another keyframe later. We'll get into that more in the keyframes demo section, but just know that that option is there. Share is where all of your export settings are, and we'll have a dedicated export class section, but know that you can export as video, animated Jib, frames as images, the current frame just as a still JPEG, the Procreate Dreams file itself, and different advanced export settings. So you can go in here and change the format and get really specific on all the different settings that you might be used to if you do video exporting. Finally, under preferences, you can set your rapid undue delay. I keep mine around 0.6 seconds, and that just means that when you hold down with two fingers, how long it will take before it registers that you want to quickly undo a lot of steps. And I keep it at a slightly longer time just so I don't accidentally undo a lot of work. So keeping that too low to me often triggers it unexpectedly. But you also don't want to do it too high where you feel like it's slowly down your workflow. So you can adjust that there. Undo and redo buttons are also just a preference. You can have these little undo redo buttons down here, but I always use two finger tap and three finger tap for that, so I hardly ever use those. But if you find that you're not used to tapping on the screen to undo and redo or you feel that messes up your flow, just know that you can have those options there. And then keyboard shortcuts are for if you're working with an external keyboard, and this is more for an advanced user to help speed up workflows. So for now, we're not going to worry about those. And then gestures gives you a few different options, mostly having to do with your Apple Pencil on how it interacts with Procreate Dreams. I have left them all in default, and so I'm not going to worry too much about those right now. One thing that might be helpful to know is that there is this option to squeeze your Apple Pencil to preview your timeline. So that is nice and just squeeze it again to pause. Okay. Now moving on. This is the multi select button. And when it's red, it means it's turned on, and it basically turns your Apple Pencil into this magic one slash Lightsaber where you can multi select different tracks and organize them, group them, move them around as needed. So I'm just clicking and holding and dragging around a group. So that's really helpful for when you need to make edits to multiple tracks. There's also different options that show up depending on whether this is turned on or not. So this is turned on and I click and hold. You'll see that I have these various options. I can duplicate it, flip it, group it, convert it to flipbook. But if I turn it off, you'll see that there are more options. So sometimes, if you're not seeing an option that you're expecting, just make sure that you are clicked out of this multi select tool. Besides that, we have our timeline play button, and that's very straightforward. There's a few ways to do that. There's clicking on this icon. There's squeezing your Apple Pencil. And also, if you use the four finger tap to have a full screen preview and tap the screen, there's another play button that comes up down here. So there's a few different ways to play your timeline. Now let's move over to the right hand side, and this is where you'll add all of your content. This is how you can add a new photo, video or file into your workspace, and also add your flipbook, drawing, text, and track. So let's quickly explore each of those. Let's start with drawing. You can either click on drawing and a new drawing track will open up or you can pick one of the drawings that we have in our existing animation. So if you click on, for example, this Moss track right here, you might need to expand the group that's called character and Moss and then hit Edit Drawing, it'll take you to an existing drawing content in the draw and paint mode. This is going to look very familiar to Procreate. You have your brushes, your sludge tool, your eraser, layers and color picker on the right hand side. And on the left hand side is a major upgrade to the latest Procreate Dreams. And here you'll have settings, which we'll get into more in a bit, filters, which has all of the hue, saturation brightness, blurs, noise and sharpen filters. And very importantly, to me, is the select and transform tools, also known as Lasso tools. So now, you'll be able to select your drawings and manipulate them just like you are comfortable in doing in Procreate, which makes it a lot easier to create your drawings in dreams instead of having to draw them and Procreate and then move them over, like in the older version. So you have all your selection tools here, rectangle, ellipse, and you can select part of the drawing and, of course, transform it. So there's uniform, freeform, distort and warp, you can flip parts of your drawings, rotate them, and reset as well. Another thing that I want to show you is that in the brush library, Procreate Dreams comes with a lot of brand new animation friendly brushes, which are really fun to explore with. For purposes of this class, I'm providing the class brushes, and I'm going to quickly show you how to drop that over. Let me show you quickly how to import those brushes. So you want to open up your Procreate Dreams and procreate side by side. And then in your brush library in both apps, click and drag the folder you would like or the individual brush you would like, both work, and just drag it over to Procreate Dreams, and it will automatically load in perfectly. So now you have your brushes. And this is also really important because Procreate Dreams doesn't have the brush studio that Procreate does, so you'll be able to easily move brushes over and not worry about them. Last thing I want to show you are these settings. So within the draw and paint mode, there are more settings that are overlapped and different from the timeline settings. So here, you can insert a photo and file into the drawing itself. So this is not a new track. You can adjust the canvas, and each drawing has its own dedicated canvas. You can set the onion skins, which we'll talk about in a second when we get into the fbok mode. And there's different preferences that you can set here. For now, these are pretty advanced settings, so I would just leave them as a default. It already works great, as is. I do tend to enable painting with finger off, and that's how it comes by default, because if you keep it on, I use so many tap gestures that it's almost impossible to not make some strain marks, which will be a pain to clean up in your animation. So I tend to do everything with the Apple Pencil and keep this setting turned off. That is our draw and paint mode. It works just like in Procreate. You can add different drawing layers. The drawing layers themselves can be turned into masks and clipping masks, and they can also be grouped. So now let's exit out of this drawing mode. You can do that by clicking on drawing and finish drawing or just double tapping. And now let's turn to flipbook, which is very similar, but has one very important difference. So again, you can either go to add and hit flipbook, which will open up a brand new flipbook on a new track. I want to show you the flipbook that is already in the class demo, so there's some existing drawings for you to so the main difference is that there is this flickbook module down here, and you can think of the difference as in drawing mode, you're working on a background painting or a key frameable object that doesn't need to be animated in a frame-by-frame animation. And flipbook is where you'll want to do your frame-by-frame animation and not be working on one static, super detailed piece. Within the flipbook setting, all of the UI is exactly the same. You're still in draw and paint mode. Main difference is this new flipbook window. So right now this is set, you can't move this around. It's just down here. And there's a few different icons here that help you organize and clean up your frames. So first of all, you can have multiple tracks, which is handy when you want to work on two different frame-by-frame animation at the same time. I also have found it to be handy for when I want to experiment with different animations and be able to turn them on and off without having to erase my work. So what does that mean? This is the first light swoosh that I did. And I didn't really like how it turned out. Instead of erasing it and starting over, I just hit it, started a new track, and redid my animation, and I'm happy with how that turned out. The multi select tool allows you to select different frames, similar to how I showed you on the timeline. It's just a way to select different content and then be able to flip them, duplicate them, paste, copy cut on a collective level. You can also, of course, do that on individual frames as well. And there are a few more options here such as setting a specific frame duration and having different track options such as setting the blend mode and the mask mode. Clicking on this bar icon here just adds another track to your flip book. And this plus sign here just adds more frames. So if it reaches the end and you say, try to duplicate one of these, it will say this action cannot be completed because you have no more frames left. So all you have to do is just keep adding more, and then you can now duplicate that frame. The other way that you can expand your frame count is actually to go back out into the timeline. And hold on the flipbook content piece on the track and then just bring that out. If I go back in, now you'll see that all these new empty frames have been added. So that's flipbook. Text is exactly what it sounds like. You can add in text. So let's just do the text. And then if you click on this little A button here on the right hand side, you'll be able to change the font, and Procreate Dreams automatically comes with these fonts. You can change the color, and you can change the format. So the size, the kerning. If you're into typography, you'll know all of these different options. So be able to adjust the font to how you like it and get really granular and nerdy about it if you would like. You can also change the alignment over here, all caps, outline, underline, strike through, vertical, everything. Adding a track just gives you a blank track in your timeline. And I also want to note that if you want your track to go into a specific position, make sure you have the track beneath selected because it will go above it. So sometimes you'll add a track and you're like, Where did it go? It's because it might have gone at the very top or somewhere else because another track was selected. So just make sure that you have the right track selected before you add content. And, of course, you can add a photo, video, and file, and we'll be using the file to import our Procreate Dreams to start our animation. The last thing I want to talk about in this interface section is just the stage itself. So note that this frame will show you what you'll export, but there's an entire backstage where your content can live. And Procreate Dreams supports 1 million by 1 million pixels, which is incredible. So you can actually have this huge illustration, and the entire animation is actually just moving around that illustration. So just know that what you see in this box is what you'll get in your export. You have all this room to play with, and that is a very different feature compared to Procreate, where if you move anything outside of your canvas and Procreate it, it gets deleted. Those pixels just aren't there anymore. And that, of course, isn't the case in Procreate Dreams, which is very critical for animation. So that's the basics of the interface and the settings of Procreate Dreams. Now let's get a little deeper into the timeline and talk about how we navigate around, manipulate our content, and get things organized. 5. Timeline Navigation: Now that we have a lay of the land, let's get to know the timeline a little bit better because I know it can be a little intimidating when you're totally new to this kind of format. As I mentioned, a timeline is made up by tracks. So the tracks refer to the entire bar, and they can be empty or they can have content. You can think of tracks like layers in your drawing with the ability to edit actions and animations on each track. If you've ever edited a movie even in a basic program such as I movie, this will look familiar. As you'll recall, when we hit the plus button, we can add new content pieces and different tracks. And when we have a blank track, we'll be able to see different options when we click and hold. So when your track is blank, you'll only see these few basic options. And when your track has content, you want to make sure that you're clicking and holding on the content piece to get all of these different options. So if you're not seeing these options come up when you click and hold, just make sure that you're clicking on a content piece, not a blank part of the within a content track, you'll be able to change the opacity of that track. So right now I'm on these light orbs. Instead of just dragging it back and forth, you'll be able to see that I'm adjusting the transparency, and that can be very handy. You can rename them. You can highlight it with a color, and this helps with organization. So right now I have yellow highlighted. And so when I zoom all the way out on my timeline, I'm just using my three fingers to pull and expand. I'll be able to quickly see where my light orb layer is. Also be able to select the blend bode of that content track, so how that blends with the tracks beneath it. You can also set this track to be a mask, so it could be a clipping mask, an Alpha mask, or luminins mask, and we'll get into that more in the class demo. You can ungroup. So right now, you'll see if you expand on this little carat right here that this is a folder group that has all of my little light orbs in it. And if I clicked and held and selected ungroup, the group would go away, and then I would just have all of these light orbs individually. You'll also be able to convert to flipbook. So I'm not going to do this right now, but basically, if my tracks were set up to also work just as well as a frame-by-frame animation, then that would be handy. You can split content. So say I went into this track of one of these orbs and I just hit split content. Now you'll see there are two different content pieces and I can manipulate them independently. I can also duplicate after, which I use all the time. So you'll see that these two light orbs are actually exactly the same. And I did just click on the first one and hit Duplicate after to create another copy. You can also fill duration. So this is really handy for when you say have a small frame of a drawing, and I wanted to go all the way until the end. So if I hit Fluration, you'll see that that bar extended to the end of my track. Under track options, those are actually the exact same options as when you click on a blank part of the track. This preview of what you see in your content piece is called the content thumbnail, and you can use the three finger swipe, as I mentioned, to expand it and contract it, and that will help you find the piece that you are looking for. So just to be clear, content versus tracks, the track is the entire bar, and some parts of it can be empty, such as here, and the content is the individual piece. It can be any of these things. It can be text. It can be a photo, it can be a video, a file, a drawing, or a flipbook. Now note that this entire time. I've been in the composed mode. If you're in the perform or keyframes mode, you'll still be able to get some of these options to come up, but it's best to do the organization and the manipulation of content pieces in compose mode because sometimes the settings won't always show up in these modes, and in these modes, you might accidentally adjust a keyframe that you didn't mean to. So for example, say I wanted to adjust the rock layer right here. If I'm in perform mode and I try to adjust it, that actually gets recorded as an animation, which is great if that's what I intended. But if I just wanted to resize it, then I don't want to be in perform mode. And similarly, with keyframes, it would also create a keyframe and cause it to turn into an animation. Just wanted to resize it and have it stay that way, I want to make sure that I'm in composed mode. So on each content piece, you can think of it as a single tap opening up this box to resize or rotate. Tapping and holding gives you all of these different options. If I click and hold at the end, either end, I'll be able to adjust its duration on the track. To rearrange, all you have to do is click and hold the content piece. And one of the more hidden gestures is actually, if say you had two content pieces side by side like this, if I just click and hold and push it back and forth, you'll see that this gap is formed. But if I click and hold and then put my other finger down, you'll see that one I push and pull it brings its neighboring piece along with it. So those are the different ways that you can manipulate content in the composed mode. Now let's talk about this playhead. So this line is going to tell you where your playback is going to start. It's also important to know that this is where a lot of things can be set, such as when you hit split content, it depends on where your playhead is. And when you hit perform, for example, that is where you're going to be starting the recording. And when you go into keyframes mode that actually turns into this little action icon, and that's where you'll be able to set the keyframes adjustment that you'll want to work on, which we'll talk about a lot more in the demo. But basically, you can move in scale, warp, distort, and also in filters, change the opacity, the blur, sharpen noise, hue saturation brightness, and now lens blur. So if you're ever looking for something that doesn't seem to be appearing, such as if you're in the composed mode and you're trying to add a keyframes and you're wondering where that little action playhead went, just make sure you're in the right mode because each mode gives you a different playhead functionality. And just remember that for the playback itself, you can always go back into settings here under timeline and set whether you want it to loop ping pong or just be a one shot play through. One other important playback feature that I think is really cool about Procreate Dreams is if you're just zoomed out, you can preview, of course, the entire animation. But sometimes you're working on a really specific part, say, I just want to keep looking at the part where her hand goes up and see if that's working. The playback will only show the part of the timeline that is visible to you. So right now I'm zoomed all the way in, and you'll see that it just keeps looping on that particular animation that I want to focus on. And that's because I've zoomed in all the way on my timeline. You'll also notice all these numbers up here on your timeline, and we call that the ruler. And that just shows you where in the duration of your animation you're at. So right now I'm at 3 seconds, 6 seconds, 7 seconds, and you can get really specific. And this will become very important for when you're working on timing, and that actually is a good time to talk about keyframes. So within the keyframes mode, you probably notice that this additional little track appears underneath every single main track. And that is your keyframe track, and that shows you all the different keyframes in your animation. Now, when we get into the class demo, you'll see that I use the ruler to time when certain animations happen. So that's where you'll really want to use the ruler to accurately set your keyframes, your content, and get the timing just how you like it. Finally, I just want to remind you that we have the multi select tool that's really handy for when you want to organize content and tracks in your animation. So, for example, say, I wanted to group the rock and the character moss. So right now they are both groups already with the individual drawings. But say I wanted to manipulate the two of them together. So I'm going to group them just by selecting the multiselect tool, drawing a quick line through them, pressing and holding on either one, and then hitting group. So that's how you can group and organize your content. The multi select tool can be used in any of the modes to perform actions on multiple tracks, pieces of content, or even keyframes. So you can go in and select all of these keyframes and duplicate them, for example. Basically, whenever you want to do something to multiple tracks, contents or keyframes, use the multi select wand. One small thing that sometimes trips people up is that if they have multiple content pieces selected with the Multiselect tool and they click and hold, you'll see a lot fewer options than if you're out of the multi select tool and click on an individual content track. So if you're not seeing what you're looking for in the content track adjustments, just make sure you're not having multiple tracks selected. And the last thing that I want to show is just that you can take your pencil and just pull on your timeline to make it taller or shorter depending on which area you would like to focus on. So say you want to really get granular in here and have a larger stage, you can pull it down. Or if you're trying to organize all your tracks and see where all your content is, you'll have a lot more space by pulling that all the way up. Now that we have a good sense of the timeline, let's turn to gestures. 6. Gestures: That we've touched on many of the gestures in previous sections, but I want to have one dedicated class on all the main gestures that you should know. We'll be going over these again and again in the demo, so it don't feel like you need to memorize everything right now. It'll just be nice to have one video that you can refer back to later on. Let's start with just basic navigating around. With our two fingers, we can slide our timeline and our content on our stage. We can pinch to zoom out, and then zoom in. Same thing on our stage. Also quick pinch on both to get zoomed back out quickly. And then we'll use our three finger scrub to expand our timeline. So going up and down makes the content and the tracks taller vertically so we can better see our thumbnails, and scrubbing left to right expands the length of the tracks. To move content, you can tap and hold with the finger, just like with the Apple Pencil. Of course, two and three fingers are also your undo buttons and your redo buttons. And if you press and hold with your two fingers, you'll trigger rapid undo and same thing with rapid redo. Remember, you can go under your settings under preferences to adjust how long you have to press and hold before the rapid undo starts. For me, it's set to 0.6 seconds. So just keep an eye out for when you're using your gestures, say you're pinching and zooming that you don't accidentally undo or redo. And that's where setting this rapid undo delay is going to help. And also, thankfully, now there's these history recovery points if you need. You find that you don't want to have the undo and redo triggered by your fingers, remember that under preferences and gestures, you can turn that off under undo and redo gestures, and then just make sure that your undo and redo buttons are shown there. Now let's get into the timeline maneuvering with one finger X very similar to the Apple Pencil, so you'll be able to pull up and down on the timeline to resize. You can tap on individual content pieces, click and hold to bring up the settings, tap and hold to move content around, as well as on the track itself. If you tap and then go on the edge, you'll also be able to readjust it. You'll see that this little red handle shows up. And you can also double tap with your finger on any content piece to zoom in. And when you're zoomed in, another helpful gesture is that with one finger, you can hold the playhead right here. And if you just click and hold and flick it quickly to the left, it'll actually zoom all the way back out and give you an automatic playback of your entire animation. That's handy for when you're really zoomed in trying to focus on a particular part of your animation. And if you feel like that's looking good, you just click and hold and flick out to see how it all comes together. Another helpful thing for playback is using your four fingers to touch the stage, and then you'll get this full screen preview of your animation with its own dedicated playhead right here and just tap again with your forefingers to return to your main stage and timeline. Now let's talk about using the pencil and the finger together. This is one of the hardest gestures to just figure out on your own, but it's really helpful. So as I mentioned earlier, for example, if you have two content pieces together and you just move it around with your pencil, then you have this gap that shows up. But if you do the same thing, but click and hold on an empty part of a track and drag back and forth, then the content pieces move together, which can be very handy. There's also a functionality of using the other finger on the stage. So this is how you actually enable snapping. You need to be in the perform or keyframes mode. But say I have this bounding box on my content, and I want to rotate it. To turn on snapping, I just place my other finger. And now snapping is enabled. You have to be a performer keyframes mode. If you're in the compose mode, for example, and you want to say, rotate these leaves with snapping, you'll notice that tapping and holding does nothing. So you want to make sure that you're in the keyframes mode, and now with this anchor, you're able to turn on snapping. So those are two fun, hidden gestures by using the other finger along with your Apple Pencil. Of the Apple Pencil, you'll have your own range of gestures and functionalities that you can customize. So as I showed you earlier, when you just squeeze your pencil, it can be used as another way to start the playback and squeezing again, we'll pause it and you can adjust the barrel roll, the pressure sensitivity, smoothing, and even the hover functions. So that's a little bit more advanced than we'll get into, for now just leave it with its default settings. So that's an overview of the main gestures we'll be using in Procreate Dreams. Now, let's get into our demo. 7. Prepping & Importing Files: Now that we have an understanding of the basic layout of Procreate Dreams, ready to turn to the demo portion of this class. Now, the first thing I want to show you is actually how I prepare my illustration files for animation. So I've gone into Procreate, and I have our class demo Illustration file here. This is the main file that I use to create the illustration, and I'm going to show you the considerations that I did and how differently they are set up between the Illustration file versus the Procreate Dreams file that I provided. Just for clarity's sake, let's first call them Illustration file. And then I tend to create a copy because I still want to keep my illustration version, and then I'll add the Dreams cut label to it. So when I go to the Illustration file, I tend to be pretty organized in how I set up my digital files. I'll have them grouped and labeled and have a general sense of where everything is. Now, you'll see that I organize my illustration by textures and object. I'm just going to turn on and off some layers so that you can see what I'm working with. And I keep these textures on separate layers because sometimes I still like to manipulate the color or the amount of the opacity. And so having them on separate layers is really important for my illustration purposes. The character in the middle is all on one layer. I just have two copies because I was experimenting with a smaller person versus a larger person, and I want to go with this slightly larger version here. And I have this little signature logo that I add to my illustrations when I post them on social media, for example. And finally, I have this texture layer set to an overlay adjustment. I just want to go over a few things that I'm thinking about in terms of storytelling as I'm going through my illustrations and thinking about how animation might be able to bring it to life, but in a really simple yet effective way. So looking at this particular illustration, I could have chosen to have her get up and move around, for example, and do more frame-by-frame animation around the character, but I really felt like the light orbs just going across the screen would, one be quite simple to both do and to teach and also just be really effective. As you go along and go through these Procreate Dreams tutorials, I recommend making a reference list of easy animations and think about how to incorporate them into your illustrations. As you work more with Procreate Dreams, you'll get the hang of which animations are really easy to do and which ones are a lot more time consuming and can kind of design your illustrations around that plan. I'll include a list to start you off with in the class handbook. Now, when I'm finished with the illustration and ready to start on the animation, there are a few things that I like to do. So first of all, I just start by taking some notes, whether mentally or on a new layer on top of my illustration to start to go through what possible animations I can make. So I have an idea of what I want to do with the animation. So now I can start to organize and cut the illustration file accordingly. With this character right here, I know I want to have their head moving up and down, just kind of looking up gently and then looking back down. So I just need the head to move, not the entire body. And so a very simple thing to do for that is just to select the cut and paste, and now they're on separate layers. Now, with the rock, for example, there's not really any animation that I have in mind, where I want to manipulate these textures separately. I might add just a little bit of subtle ambient movement just to add some interest there that might be not very noticeable, but as atmosphere. So that's the only thing I'm thinking about animating for the rocks. Similarly, for the moss, I can imagine maybe keeping some of the texture layers separate if I wanted to have a little subtle movement there. But overall, it's the ground, and I just want to have a very gentle manipulation of it almost like breathing with the character. So I'm also going to put that all together, and I would just flatten it. Now, with these leaves, I, of course, can separate out every single stem and every single leaf to have individual stems moving. For purposes of this demonstration, I want to keep things simple. We'll get to learn all the tools that you need to understand by keeping them together. And I think you'll still have a really cool, kind of, like, seagrass feeling if they all move together. Maybe technically a little bit unnatural, but we'll be able to still manipulate some of the leaves separately. And I think that's a good balance. With these animations for illustration, you also kind of want to think about the balance of the payoff of the effect. So you can go crazy and animate every single little thing as much as you want. Or you can think about out of all the effects that you're working on, which is going to have the most impact. So the leaves aren't meant to have a very noticeable presence in my illustration. The focus is really on these light orbs. Right now for illustration purposes, I have all the light orbs on one layer, which makes sense. For animation purposes, I want to separate out every single one of these to be able to manipulate them separately. Now, while I can do that here in Procreate, this is actually something that I feel is easier to do within Procreate Dreams. So I'll just draw them directly in the Procreate Dreams app and manipulate them from there. So I'm just going to leave that there for reference right now and not cut that up. The last thing I want to point out is that I have background color here. Now, of course, I can have this dark green colors in my background color section here on every single illustration file we have in Procreate. However, when you import that into Procreate Dreams, that is not transferred over. So what you do want to do is pull whichever color you've used back there and create its own layer for that. That way, when you import the file, it'll all be there. Okay, so let's go into our Dreams cut file and take a look on how that turns out. I have my texture layer here still separate. I have my animation notes that I showed you earlier, and I have the lights. The character, I tried a few different versions. I was considering having them look up and look back, but most importantly, I just need to have the head separated out. So I'm going to delete some of these extraneous files, and you'll see that this is actually all we need. I have the rock here in its own flattened layer. And the moss is on its own layer. And you'll see that I have merged part of the leaves. For now, I've kept this leaves, translucent layer on separate area so that I can manipulate those separately. And actually, you can go into the adjustments here and already get a preview of what that might look like. So I'm imagining that the stems will back and forth. And then if there's a little bit of a delay with the background leaves, that might create a nice parallax effect. Lastly, I have the back texture, and like I mentioned, the background color. Everything nicely labeled because all of that is going to drop in very cleanly to Procreate Dreams. So the more organization that you can have here, the easier your life will be when you import it into Procreate Dreams. The last thing I did was just shrink the illustration a little bit so that I have more space around the illustration. Like I mentioned, Procreate Dreams, you can go off frame and still save some of that space. So I wanted to give myself the space to maybe pan back and forth across the illustration if I wanted to. Now let's save this into our file so that we can open and Procreate Dreams. We're just going to hit Share. We're going to save it as a Procreate file. And once it's done exporting, hit the save to files option. And you'll see that I already have it saved here in my files as I was doing my preparation. So now it's saved into our files on our iPad, and we can go into Procreate Dreams and import it into our animation file. So pull up Procreate Dreams, and we'll go ahead and add a new project under social. And there are two ways that we can bring this over. One is by adding a file. And navigating to that Procreate file that we just saved, and it'll impart very nicely. You'll see if I click on Edit Drawing. All of my layers have been preserved, which is perfect. I can also actually just drag and drop the file from Procreate and drop it into Dreams. So let me show you how that would look. I'm just going to grab this file and drop it in. Now it's done the exact same thing. If I go into Edit drawing, again, everything has been brought in perfectly. So it depends on just how you want to work. And sometimes what's really nice is that you can also just drag and drop individual layers. Say you've made an update in your Procreate file and just want to import that one particular layer, you can do the same drag and drop into Procreate Dreams. Sn less focus on setting up our file and Procreate Dreams. I cleaned up our tracks, and we have our drawing here with all of our layers in this one track. Now, first, let's just make sure that the animation itself is set up as we would like. So we want our animation to last for 8 seconds long, and there are two different ways that we can customize that. It comes default at 3 seconds. So we just want to drag this handlebar, which is gray at first, but when you click on it, it turns red and drag it to 8 seconds. Another place you can change the duration is actually under the settings icon and then going to project and hitting the duration here. Now, first, we'll actually want to make sure that our frames per second is 12 frames per second. Then we're going to want to change our duration to 8 seconds. And I want to point out that if you set the duration first and then change your frames per second, you'll notice that the duration changes accordingly. It's just proportional to how many frames you want it to be, so it's best to change the frames for a second first and then set your duration. So now our animation file is set. Let's resize our drawing because it imports at this rather zoomed in size. In composed mode, you should get this blue bounding box that appears around your drawing and just bring it in to about that size. It doesn't have to be perfect. Just match it to the class example as best as you can. And then we're going to want to make sure that all of our different drawings are on different tracks. So right now, in my drawing, all of my Procreate layers have been imported on this one drawing track. And so I'm able to edit it as a static drawing, but not independently manipulate or animate my different pieces. So in order to do that, I'm going to want to click and hold anywhere on this content track, and then select convert drawing layers to tracks. You'll see that this has now turned into a group with the little carat. And if I open up that group, now all of those procrete layers are in tracks. And the groups might be collapsed. So if you can't see something that you're expecting, just make sure you click on the little carat to find those. And now each of these tracks can be independently manipulated and animated. The last thing that we can touch on is just starting to think about audio. Now, many beginning animators don't think about the music or audio until the very end, which is just like what I did. However, if you've ever created an Instagram reel or Tik Tok, you'll know that it can be really effective to time your animations to your song or audio. So if you're creating a video or an animation that's really important to be time to music, you'll want to set that up now so that you don't have to go back and fix things after the fact. In order to do that, you would just go and add a file and take the music you would like. I provided some examples in the class materials that I've saved here, open it, and it'll import it as its own track. So my track is much longer than my animation, which is why you got this long bar, but I can easily just zoom back in and then keep it that way so I can rearrange the placement. So this is where you'll want to set the audio if you would like. But for my purposes, since almost all of my animations go on Instagram, I now skip this step and just add the music and audio from the Instagram app itself. I will say that when I time it to about four counts or eight counts, there's almost always a track that matches really well with the animation. So I don't have to find the track ahead of time and then plan my animation around it. Actually, just animate first and then add the track. But if you want to be more specific about that, I recommend starting with the audio already setup. For our purposes, I am going to do the animation without the audio file. Okay, we're all set up and ready to get animating. Let's start with frame by frame draw and paint in the ninth class. 8. Draw & Paint Frame by Frame: Now I'm going to walk through each type of animation step by step and dive a little deeper into the modes within the app. We're going to start with a draw and paint mode doing frame-by-frame animation. I'll be starting from scratch alongside you so that you can see how I bring the illustration file from Procreate into Procreate Dreams and animate it. So go and add a new file. We'll navigate to social, click on empty, and this will come up. The first thing that you can do is set the duration of the file. So that's actually very easy to do. You'll see there's this little gray tab, and right now it automatically sets to 3 seconds, and we just want to bring that out to eight, and we can go into our settings and just make sure that our frames per second is set to 12. This will affect our flipbook animation. And actually, when we did that, you'll notice that the duration changed to 16. So this is a good place to also note that you can change the duration here. The reason it changed to 16 is because it was at 8 seconds with 24 frames per second. And when we changed it to 12, it thought we wanted to double that duration. So just make sure that that duration is set to eight. And everything else for now, we can leave as is and change it later in the demo if needed. Now let's bring in our Procreate file. So we just hit ad and went to File, click on the class working file that you sent to yourself. And you'll see that it's now been imported. The first thing we can do is just tab on the stage and this bounding box will come up and we can just quickly resize our artwork. To fit better within our stage. So it should be right around there. It doesn't have to be perfect, just approximately that size. And then right now, this is just one drawing. So actually, if I went into Edit drawing, you'll see that it's been imported just like how it looks like in Procreate. What we want is to turn all of our layers into tracks. And to do that, all we have to do is tap and hold and click Convert drawing layers to tracks. You'll see that now it's become a group, and if we tap on this little carat right here, you'll see that now all those layers have become tracks that we can independently animate. Great. Now we're ready to start on our frame-by-frame animation. The first thing that we'll start with is the little light swoosh that comes in. So to do that, we're going to click on our ad, open up a flipbook, and now you're in a brand new flipbook. So just a reminder, this UI looks very similar to Procreate with our settings, filters, select and transform tools on this side, and our brush, smudge, eraser layers and color tools on this side. Now, we'll only need a few brushes for this class demo, and in case you do not have them in your default Procreate Dreams app, I have provided them in the class settings. To import them, all you have to do is bring them into Procreate, open up dreams and Procreate side by side, like I just did. And in your brushes in Procreate, just click and hold the class brushes and drag it over to Procreate Dreams. And you'll see that they've been imported perfectly. Another thing I want to note is that you'll remember that there's this canvas background here, and right now it's white, and I would like to bring that a little closer to our dark green color. So I just exited back out to theater, went to settings, went to stage. Brought it closer to a dark green. Doesn't have to be an exact match. It's something for me to be able to better visualize the setting. I have a feeling that this background color adjustment will be added to the draw and paint mode in the future. But for now, you want to do it in your main settings. Okay, so now we have our flick boook all set up, and we can go ahead and select our light pen. Pick a light yellow color. It doesn't have to be an exact match. If you would like, you can also go in and just use your finger and tap and hold on one of the colors in the artwork itself. So one of these light yellow colors, for example. And remember, the suis just kind of comes in and goes out. If you would like, you can create a drawing reference layer, but we can just dive in and see what happens. So this is a fun way to play with short and long strokes to see how it affects the animation of the light. We're going to want to start out of frame. And you'll see that when I go to my next frame, the brush stroke that I just made turns into a purple color. The dark purple is a little bit hard to read on my canvas right now. So to change the onion skin color, we're going to go into settings, onions and change the colour tint just slightly. You can get a preview if you move your canvas so that your stroke is visible. You can also change the opacity of that stroke. So I bring that up, it'll become more obvious. And the frames just show you the frame count of how many back it will show. So you'll see how in a few more steps, four different frames will show up if I keep it at four. I also want to have the color tint for the forwards, maybe set to a light blue to not confuse myself with the existing yellow lights that I have. And let's just go from there. I'm just going to follow along starting with some short strokes. And I'm just using my two fingers to tap to undo as necessary. And you'll see how now I can see four frames behind in that purple. So I can see the overall movement of my stroke. So this is where I might want to do a slightly longer stroke because as it swooshes down, it will suggest a quicker movement. And to add more frames, I'll just click the Plus button here. Now, as it starts to turn upwards, I'm going to create slightly shorter strokes. You kind of imagine it like a ball that's going down a hill and up a hill. So, of course, it's going to go faster as it goes downhill and then a little slower as it goes up. It doesn't have to be perfect. This is just a place where you can play and experiment. Let's just see how that turned out. So we can actually just scrub back and forth, taking our pencil, putting it on the flipbook truck, and moving it back and forth. And you'll see how I can see the light turquoise frames going forward and the magenta purple frames going backwards. So what I'm noticing is that it feels a little bit short and almost like the light is more like a fish. And what I want it to feel like is just maybe one strong movement and quicker and more fluid. What I can do is just turn that entire track off so I can save my work, but create a new track to try something a little different. So I've just created a new track. And this time, I'm going to try longer strokes. I kind of cut through my character. Maybe even a little deeper. Okay. Let's see how that compares. So that feels a lot closer to how I wanted to end up looking. So I'm going to keep that one. I'm noticing a kind of funny transition right around here. And so you can go in and edit as you need. I think the thing is that this needs to be slightly longer. So to see a slight adjustment like that can change the overall feeling and flow of your animation. And this is something that you're going to play with, and you can watch different animation tutorials to think about, like, squash and stretch and different techniques they use to create more of a bounce and sense of movement. But it's a fun way to just get started. So I'm going to keep that one. And just keep the other one turned off for now. Now, we're already done with our first frame-by-frame animation, which is this light swoosh. So to get back to our timeline mode, I'm just going to double tap on flipbook. And you'll see that the whole swoosh lasts for about 2 seconds. I'm actually going to want it to come in twice. And instead of redoing that entire sequence, all I have to do is click and hold on the content in my track and select duplicate after. I'm just going to move it a little bit further down the track so that it can come in later in the sequence. And you'll see how I've created what seems like two different animations just by duplicating them. So that's enough for me right now. I can play with it as I move along, but let's move on to the next frame-by-frame animation demo. We can experiment next with lettering. So I would like to see how it feels to just have the word breathe come in. And there's a couple of different ways I can imagine that happening. The first thing I'm going to want to do is just to create a reference layer that I can trace to do my frame-by-frame animation. I'll show you what that means. So I'm going to go in and just hit the plus sign, create a new drawing. And this time, I'm going to use the dry ink brush. Pick a light yellow color. It could be, for example, this light yellow in the leaves right here. So I just use my finger tap and hold to color drop, and I'm just going to letter in here. So you can letter it however you like. And if you prefer it, I'll also include my final lettering reference layer for you if you would like to just start with that. So what's great about the latest Dreams update is that I can now edit this as needed. For example, say I want the B to just be a little bit higher. I can just go in, select and transform. Keep it rotate it just a little bit more just by clicking on the green handle here. Maybe I will also bring this down a little bit. And then maybe I want the entire lettering to sit a little bit closer to down here. I actually looks nice right here because there is that darker space. Okay, so this is going to be our reference layer. What I can then do is now that I like how it overall looks, I'm actually going to go into filters and adjust the color so it stands out kind of like the onion skin color. When we were working in the flipbook. Now, we're going to go back out to our timeline, and now we're going to create a new flipbook to have the lettering look like it's being written in or wiggling. I'll show you how to do that. So we're going to go in and add a new flipbook track. And now we're just going to trace this lettering so that it looks like it's being written in. We're going to be using the same brush, same light yellow color, maybe actually even just a little brighter. And let's go in and start. This is going to differ slightly from the light swoosh in that we're going to want to copy and paste every single frame so that it continues on. Let me show you what that means. To start, I'm just going in with a stroke to follow the B. And instead of just clicking to the next frame to draw in the next one, I'm going to actually duplicate this frame. So I just clicked and held on this frame. And hit Duplicate. What that does is it will look more seamless because it'll be an exact match versus if I just trace the word again and again, it will look more wiggly, which is also an effect that we will explore right after this. So all you have to do is just continue to click and hold, duplicate, and on each consecutive frame, just extend it a little bit more. So I have slightly shorter strokes whenever it's starting to take a curve and then slightly longer strokes whenever it's going down. As we move on to the next letter, we just want to keep duplicating, so I'm starting my R. And I want to simulate the movement of it going down and then up. So actually, here, I'm just going to create another stroke like that. Not very noticeable, but it will be important for the timing. Again, a shorter stroke to come over this crest and then a longer stroke coming down here. And what I found is having a short stroke at the end of these little tapers creates a nice effect. So if you run into a situation where it says it can't continue to duplicate the frames, you can go back out to your timeline and just extend this flipbook so that you have more space. So I'm gonna go back in, and you'll see a lot more frames were created. So I'm just going to go ahead and do the rest of the lettering all exactly the same way. In addition to going out to the timeline to extend your content track to get more frames, you can also just click the Add button here. Now let's go back out to our timeline and just get a preview of what that looks like. We can turn off our drawing reference layer so that it's a little more clear. So this feels a little bit slow to me, and let me show you how I can experiment with fixing that. Going back into my flipbook. The reason I look slow is because we're using 12 frames per second in our setting. And when we have more strokes in our lettering, it will appear slower. So the way that I can fix it is to have fewer strokes and have the frames go by quicker. So instead of having one, two, three, four, five, six, six frames to bring in the B, which would take half a second if you do the calculation, I can have maybe three or four. So let's see how that would look. I'm going to turn this track off, create a new layer, and let's start over. I'm gonna need to make sure my drawing reference layer is turned on. And let's do one, two, three, four. That feels better. So I'm going to redraw all the letters with about three to four frames each. Okay, so let's see how that looks. Great. So that's still feeling a little slow. It could be fine, but I want to see how it might look if it was even faster. One way to do that is actually just to delete some frames. So, for example, instead of taking this frame to get to this next frame, I can just delete this one. And you'll see that it will now go immediately over. Same thing with this E. Let me just delete this middle step. Okay. Let's go back out to our timeline, turn off our reference layer, and see how that looks together. Okay. So that is one way to have the lettering animate in. Let's explore the second method that I talked about, which will look more like it's wiggling. So I'm turning the reference drawing back on turning off that first flipbook and creating a new flipbook track. This time, instead of tracing the lettering stroke by stroke, what I'm going to do is write it about four to five times. But So I'm not doing anything special here other than just lightly tracing the word. And when I mentioned in the last version that we want to duplicate each frame to make it look seamless, because if we just create a new frame and trace it again, it'll look wiggly. This time we want that effect. So just trace it four to five times. Don't overthink it. I'll actually look better because it's a little bit imperfect. So let's see how that looks. I'll see it has this really great wiggly effect. And I'm liking the overall beats. But if I wanted to wiggle a little bit slower, let me show you how I could do that. I'll take this multi select tool here, draw a line through my frames. Click on the last one so that these two little handlebars come up. And if I extend that, now each trim has become double the length for all five. So let me just show you, you'll see that it wiggles twice as slow. It actually feels a little calmer that way, so let me do that. Now, if we exit back out here, you'll see that the sequence only lasts about a second before it goes away, and I actually want it to last for the entire duration. So instead of drawing that over and over again, what I can do is just extend the track all the way through. Go back into Edit flipbook, and then using the multi select tool again, I'm just going to select all of them and just duplicate them. I'm just going to duplicate it until I reach the end of that track. Okay. So here's what that looks like. Now it's wiggling for the entire duration of the animation, and I didn't have to do it over and over again. I just did five frames and duplicated them. Okay. So now I have my lettering in place. You can also at this point, go to the compose mode and move the entire flipbook around if you wanted it to be in a slightly better position or maybe be a little bit smaller or a little bit bigger. This is what's great about being able to do the animations and then adjust them afterwards to make it perfect. So let's quickly recap what we learned. We learned how to use the flipbook frame-by-frame animation to bring the light swish in. We learned how to duplicate an animation so that it can repeat without repeating the work. We learned how to create a lettering reference layer so that we can explore two different methods of lettering. One, so it looks like it's being written in and another one where it looks like the word is wiggling. So those are two very easy frame-by-frame animation styles that actually have a really great and effective outcome. Hey, now that we have a taste of frame-by-frame animation, let's get into a second method of animation within Procreate Dreams performing. 9. Performing: Now let's get into performing, which I think is the coolest and most unique feature of Procreate Dreams. Performing records keyframes in real time using gestures. So any action you perform to a piece of your content is recorded and appears underneath your content on a keyframe track. Now, performing is really related to keyframes, which we'll cover in much more detail in the next section. But I think that especially for beginners, it's good to start with performing so that you can see something really intuitive and exciting and then learn the underlying structure through keyframes. You can also learn it the other way around by starting with the next lesson first and then coming back here. But in general, I recommend just watching both of them together. So to get into perform mode, we're going to go down here and select the perform mode, and you'll know that you're in the right mode if one perform is highlighted. But also there'll be this recording icon flashing up here. Playhead will also turn into this circle. And now, anything that you manipulate on your canvas, your stage is going to be recorded automatically as keyframes. A few things before we dive into performing our first little light orb is that when you click on perform here, you'll have a few modifications that you can adjust. So motion filtering is going to be important if you want a more smooth effect versus if you're making a lot of tiny little movements that you want to record accurately. Going to leave it at the default and see how that turns out. Now, to get started, I'm just going to click out of here, create a new drawing layer. Go into my brushes, and now we're working with the light pen. So we can stick with the light yellow color that we've been using. And you'll recall in the animation, what I want is to have all of the orbs start out of frame on the left, move through, and end up out frame on the right. Now, we do these one by one. And so to start, I have this little light orb, and actually, it's looking a little light, so I'm going to bring it down into a more yellow color. Now we'll go back out into the timeline to animate our little Light orb. The first thing that we can do actually is to turn off the static illustration of the light orbs from our Procreate file. I just navigated to the correct content track and turned off the checkbox. Now, going back to our drawing in perform mode, let's just dive in and see how easy it is to perform. All I'm doing is taking my pencil and I'm going to not click on the actual bounding box itself, but just keep it nearby and bring it through the illustration. Okay. That's it. Now, you'll see all these keyframes automatically populated in, and to see how that looked, I'm just going to grab the playhead and play it through. So now it's reached the outside of our stage, and it's no longer visible, and I want to create a few more orbs in the exact same way. Of course, I can duplicate this one again and again, and I'll show you what that might look like. But if you do this exclusively, it will feel a little bit inorganic. So for now, let's just see how that looks. I think it's safe to leave this here, but we can always turn them off or delete them if we find that it doesn't look good. So let's create another orb. We'll click Add a drawing layer. And there's no exact science on where you're placing these orbs. Just keep them out of frame to begin with and have some variety. Think about how the final animation turned out and how you might want to make it your own and have it just move organically through this environment to create this magical atmosphere. So we'll just repeat these steps a few times. We're going to draw an orb in our draw and paint mode, go back out to our timeline and perform animation mode, and move it across the screen. So that time, I create a little loop around the character just to see how that might feel that feels nice, and I'll just repeat that a few more times. One thing you can play with is having bigger or smaller orbs. So you can adjust the brush size, for example, here and create a different larger orb. Again, we're performing it. This time, I used a slower movement. Think of it like the grandpa light orb. And you'll see already how that variety just feels really good. So, of course, we have all the same size light orbs. They can all be moving at the same pace, but it really feels nice for this particular animation to just play around with all sorts of different sizes and movements and speeds, and it'll also give you a chance to really get a sense of how performing works and how you like it to work. This time I'm going to start one that's a little bit lower down here. Maybe I'll show you what the difference is if we change the motion filtering. So let me bring that all the way down to zero and perform. So if I'm going to do say I'm really shaky and I'm kind of, like, shaking like this, You'll see that the perform captured almost exactly the way that I moved it, which could be great if that's what you want, but not if you would like it to be a little smoother. So it really depends on what effect you want. Sometimes I'm making that very, very tiny movement. And when I see that the keyframes didn't turn out the way that I expected, like, it's too much smoothing, I'll go in here and turn the motion filtering down. Same thing is true the other way. If I want it to have it be smoother than it turned out, then I can adjust it going up. And what's really amazing, actually, is that you can actually adjust this after the fact. So let's just move all the way up. And now it's super smooth. And if I move it all the way down, it's really captured every single little tiny movement. So that's a really amazing aspect of performing as well. For now, what I'm actually going to do is just re record over that so that it's how I wanted it to be. So instead of deleting it, which you could, you can click on the keyframes track and delete moving scale, or you can just rerecord. And what it'll do is repopulate keyframes over your existing track. So I want to try maybe going upwards movement, maybe going out that way. Can be just bringing that over here. That feels nice. Maybe I'll duplicate that. So I have a few of those. So I just moved it to have further a bigger space in between and move this up a little to start sooner. Great. So you can already see it coming together. Now, in the animation with the four count breath, I really want a concentration of orbs coming in in the middle around the 2.5 to say, 5.5 second mark. So I'm going to just spend some time creating a bunch of different orbs, and this is a great time for you to experiment, as well. Okay. That's feeling pretty good to me. I'm gonna get out of the perform mode. And going back to the very first trio that we did, remember, I said that we can always go back and see if we feel that it doesn't look quite right. We can turn certain ones on or off. And so I actually think this last one is unnecessary. I'm going to shift these over just a little bit. See how that feels. So I feel that that's a good place for me to stop on the light orbs. Now, one thing I want to show you is just how to organize all these little dots that you've now created. I've taken the multi select tool, and I'm just going to draw through all of those content pieces, and now I can just click and hold anywhere and group them. So now they've become all on one layer in this group, and I can always open it here as needed. Now let me go ahead and rename and color that, so I'll need to exit out of my multiselect tool, click and hold, and then I can first rename it to Light orbs. And then I will apply a yellow color. So that it's easy for me to find. So now you know how to perform a really easy movement. But there are actually many things that you can perform. So anything that you can keyframes, you can perform. So when you think about within move and filter, you can warp, you can distort. You can make things bigger and smaller. You can go into filter. You can change the opacity, which means it can fade in and out by adjusting the transparency. You can change all of these things, blur, sharpen noise, hue, saturation, and brightness, and lens blur. So let's explore that really quickly by performing the waving of the plants in the background. It'll also be a great segue into keyframing because I'll show you why sometimes you want to be in the keyframes mode to do that versus performing. Now I'm going to our stems here. This layer affects all of those plants back there. I want to first try warping them. So warping them gets them this nice fluid look. So all I have to do is going to move, warp and start with the keyframe there. Now, before I do anything else, I'm going to want to create the same keyframes at the end so that it ends up at the same place. I can do that by either bringing the playhead all the way to the end and just creating another one before I do anything else. So that means, it's not moving or I can just take this first one, click and hold, copy, go to the end, and hit Paste. So those are two different ways to do the same thing. Now, in between, I'm going to have the perform on, and I'm just going to experiment with moving it back and forth. So what I wanted to do is sway one way for four counts and sway back to the original position for the other four counts. Let's see how that turned out. I would say that it feels a little bit unnatural, and I could, of course, change the motion filtering and keep experimenting and continue to re record. But I just wanted to actually use this demo more as a comparison to show you why keyframing might sometimes be better. So this is a good example of some of the limitations with performing. I can only have my pencil, have it move, and of course, there are some gestures that I can include to make it adjust even more in performing. But with keyframes, I can have multiple things going on and really manipulate the accuracy of how my content piece is being animated. Let me show you what I mean in our next class. We'll explore keyframing. 10. Keyframes: Alright, let's talk about the third and final way to animate and procreate dreams, which is keyframing. Now, like I mentioned earlier, keyframing and performing are really interrelated. So you might be wondering, why would I want to keyframe when I can just perform? For me, the reason usually comes down to the fact that keyframing is really precise, accurate, and honestly, sometimes more efficient. You'll see what I mean in just a second. It's also just really important to know so that you have the knowledge to manipulate and adjust your performing keyframes to suit your needs. Now, as a refresher, here are the different keyframes that you can do. And actually, let's navigate to our breath lettering because I think it'll be a really nice way to see how they all come into play. So when we are in our keyframes mode, our playhead now has these action options when you click on it, and so you can move and scale. Let me just show you what that could look like. See, I want the breathe to get bigger, for example, and maybe even rotate. So just by adjusting on that particular keyframes, now, it's going to animate that way. And you can see that it can get really specific and accurate by manipulating the keyframes directly through the keyframes mode instead of perform. So let's go ahead and delete that. Now, sometimes the options that appear under the keyframes actions are not applicable to groups. So say I wanted to warp, you'll get a notification that says warp cannot be applied to this content. So if you really wanted to warp the lettering, for example, you would have to just create one drawing track that didn't have a group of different drawings and w from there. Same thing with distort. But you can do several keyframes manipulations on groups under filters. So, for example, say, I wanted the breathe to fade in and then fade back out, which is a really beautiful and easy effect. So by using the opacity option, I just set up three keyframes, and then I'm going to actually start it at zero and end it at zero. And you'll see how now it has really nice fading in and this really nice fading out. So that is actually one of my favorite keyframes functionalities to use. You can play with all these different live filters and apply it to many different types of content and just see how you like to manipulate your content. Now you understand the different adjustments that we can do with keyframing. Okay, now let's get into our demo portion where we're going to use keyframes to adjust the swing of the leaves and also the little zoom and movement effects that you saw in the final animation. So we'll go to stems first. And let's just remember what it looked like when we used performing. So not bad, but it doesn't look exactly like how I would like it too. So what I'm going to do is just delete this warp, and then I'm going to manually put in some warp options. So I wanted to go to the right, and then I wanted to go to the left before ending up in the same place. So I'm going to have four keyframes. And with the first one, I'm just going to manipulate the warp net to get it exactly in the place I want it to be. Let's see how that looks. Okay, I'm going to collapse the warp. And then on this one, I'm going to move it in the other way. And I mostly want the top leaves to be moving, not the stems at their roots, 'cause I feel like that's a more organic sway. Let's see how that turns out. Okay. That feels better. I would say, at this initial keyframes, I want these leaves to move a little bit more to the side, so you can see how I can just take that anchor point and just move it over. So that's how specific I can manipulate my warp. I'm actually just going to make that a little more subtle. So it's not too distracting. Okay, those look like they're in a good place. And now I also want to animate these leaves in the background so that they're following that movement a little bit. So, again, I can either move it, so let me just explore how maybe rotating it might look. So to rotate, it's under the move and scale option. And when you get the bounding box, you can click on these little three dots. And first, you might want to edit what the anchor is. So what the anchor means is that's the center of where the rotation is coming from. So you can think of it as the center of the steering wheel. And so if I want to rotate from the center point, I can leave it as it is, or if I want to rotate more in a believable way, I would put the anchor closer to the roots. I'll click this little checkmark to show that I'm done moving the anchor. And now to rotate it, I have the bounding box come up and there's this tiny little handle. You'll see it right here, tiny little handle that I'm going to grab with my pencil and rotate it. Okay? Same thing going the other way. Let's see how that turned out. Now, it's very subtle, but that's what I like about keyframing. I can just make it exactly the way that I want it to be. So I feel that that's looking pretty good. I'm actually going to experiment with expanding it a little bit, making it a little bit bigger. So it kind of looks like it's breathing. That's feeling good. Now, let's move on to keyframing the crown and the overall illustration to give that slight zooming and panning effect. So the first thing I want to do is actually have the moss to move very slightly. So I'm actually going to go into perform to show you what I could do with that. So I'm going to start with the moving scale, and let's just see how that looks. So it's not bad, but it's a little bit too extreme for what I want. I want it to be very, very subtle. So again, I'm going to use keyframes instead of performing. I'm going to go ahead and delete that track, go into keyframes and manually put in the positions that I want the moss layer to end up. So what I wanted to do is maybe go up a little bit, and that's it. So it's extremely, extremely subtle. Now let's do the same with the rock. But This will actually make the movement seem more obvious. Okay? So I think this one actually just needs to move a little bit more. What's nice is that it's very subtle, but it actually looks like the body breathing in and out. So I'm liking that effect. We can go in and adjust it further when we do our final refinements. But for now, I actually want to do our final keyframing animation, which is this little character. So we're going to navigate to the character content timeline and click on the carat, and you'll see that I have the two content pieces already separated out. So we want to have the person looking up to the count of four, like she's breathing in and then looking down. So again, we're going to place our move and scale. Keyframes. And in the middle, we're going to have her rotate up. So let me actually use this opportunity to show you what it looks like when the anchor point isn't in the right place. So right now, the anchor is in the middle of her head. That's how it comes by default, just centered. And when I try to shift her head, that's not how a head moves. We want to have the anchor closer to her neck, where the neck meets the head. So we will just move that down to maybe around here. And I want her to actually end up looking up, so I'm going to have her start looking down. And copying and pasting that So let's see how that turned out. We have the animation of her head going up and then going back down. Now, I feel like it's a little bit too of a TikTok. I want her to actually raise her head slightly faster and then keep it there. So again, what I can do is just copy and paste her final raised position and then paste it so that there's this about two second period where she holds her head up high. So now it's being held there. And then as she exhales, bringing it back down. That looks good to me. You'll see there was this really weird glitch at the end. So let's troubleshoot that. You'll see that when we zoom in, there's actually these two keyframes here. So we'll just go in and delete that. And now that weird little twitch is gone. You might have that happen to you where something doesn't look the way that it should. And so you'll just want to know how to troubleshoot. And usually it's just a matter of going to the point in the timeline where that weird glitch happens and then seeing if you have any extraneous keyframes. Now, one thing I actually want to play with here is I want to see what it might look like if I have her hands raised into a prayer as she's looking up and then bringing that back down. And that could be actually really easy. Of course, we can use frame-by-frame animation, but a simpler way to do it is actually through keyframes. And let me show you how that might look. So the first thing I want to do is actually go into the drawing, and I can go ahead and go to my brushes, select hail brush and create a layer mask. So a mask basically is like covering up the drawing below. And because I want to draw a new hand to animate, I'm going to just mask out this hand below. And so that makes it non destructive. If I decide to change my mind, I can just turn off the mask, and the hand is still there, hidden. So just think of the drawing layer mask, which you'll need to do in black as just covering it up, like putting a piece of paper over it. So I'm going to turn that back on. What shall I use this opportunity to clean this up a little bit. Okay. Now I'm going to go back out and create a new drawing layer. Of an arm. So I'm just going to color drop. Make sure I'm on she brush, use the same color as my original drawing and just draw in an arm. Now, just in case that's kind of hard to see, I'm going to use a lighter green color so you can see what I'm doing. And then adding a hand. I'm going to do it on a different layer just so I can make sure that I can edit it independently. So now I have my arm resting there, and to make it look like she's bringing her hand up, all I have to do is go to my keyframes, move and scale, and we'll use our rotate effect. So remember we're going to want to bring the anchor to her elbow because that's where the joint is. So that's another way to think about where to put your anchor points. So instead of the center of a steering wheel, also the joints of something that you want to move. And then click Done and create the same setup as her head because we wanted to match. We're just going to go ahead and rotate that up, and it's not perfect right now, but don't worry about that. We can always adjust the placement. Now, one little maybe glitch that I'm noticing that hopefully they'll fix is that when I duplicate the keyframes, it puts me into the multi select tool. So if that happens to you and you can't find the options that you're looking for, just make sure that you exit out of there. So now I have the two keyframes. They're a little bit off. And so all I'm going to do is actually just move this forward and adjust this from there. Okay. So let's see how that looks together. I think it could be even higher and maybe closer to her body. Okay, that's looking pretty good. I'm just going to do a little bit of cleanup on the drawing below so that it matches better. So I'm going to fill in our body a bit here. And actually, I want to add a little bit of a foot. I can do that easily that way. And I'm going to clean up the arm a little bit, as well. So the hand looks a little bit more the right shape and maybe making this slightly longer. At this point, since you've also been able to see hoops, you'll see that I actually made those brushstrokes on the hand layer. And now, instead of undoing all of that, I can just select those pixels, cut and paste. And right now, unfortunately, it gets pasted into the center of your canvas. And so you just need to bring that back down. I actually wanted to show you that because there is that little cork, which I believe they're updating soon, but you just need to bring it down to where it needs to be. And just like in Procreate, you can merge layers. So you can just bring these two together. And I'm going to go ahead and bring that color closer to her body. Okay. Let's see how that looks now. Okay, I feel like that's looking good. I feel like the timing we can play around with it, for example, maybe bring it out a little more, have our hands come down to the final position a little sooner. But overall, that was a really simple animation that adds a lot more interest to the character. One more troubleshooting item that I want to fix is that you'll see that the moss layer is moving up. But the character is not, so it looks a little unnatural because it feels like it should be moving with her. So that is an easy fix. All I'm going to do is move my character group with the moss layer, take my multi select and group those together. I'm going to remove that animation from the moss layer so that it now affects the entire group together. So exit out of multi select. I'm going to move and scale. I'm going to do the exact same setup as what I had before. But now you'll see that it moves the moss layer and the character together at the same time, while the animations that I just applied to the character exclusively also still exist. So now we don't have that weird little overlap. And just to make it a little more obvious, I'm going to bring it up even higher. And now that feels good. You notice that there's this weird little glitch again where she flashes in and out. Anytime something disappears when it shouldn't, it just means that that content piece is not filling the duration. So I'm gonna go into group, and there it is. That little gap means that when it reaches this final second, she disappears. So all I want to do is just drag that over. So that she stays in there the whole time. Now, when you have a group of content pieces, you'll have to go in and manually drag each layer or each track. That is a common glitch, so I'm glad it happened so I can show you how to catch it. Now, the final final thing that we can do that adds some atmosphere and is really simple is actually to suit, manipulate the entire group. There's a stray light orb. Let's bring him down here. Put him in with his light orb, friends. The final thing we'll do is go back to our entire group, and what we're going to do is add another moving scale. And this time, we're going to take that bounding box of the entire group and just drag it out a little bit so it's zooming in. And we can go ahead and duplicate that. See how that feels. Okay, it's getting so close. I think I'm going to go in and adjust this moss layer a little bit so that the movement isn't as extreme and expand this moving scale a little bit more so it's more obvious. But otherwise, feeling good to me. Now we've done all three animation methods. And just to recap, we started with the frame-by-frame animation to have the light switch come in and then the wiggly lettering. We then use performing to create all of our little light orbs and experimented with how that might work on the plants. We then moved on to keyframing to get a more accurate modification of the plant swinging, the rocks moving, the character moving her head and her hand. And finally, just the entire setting zooming in a little bit and creating that nice cinematic zooming in atmosphere. One more keyframes technique I want to show you is masking, and we'll demonstrate that through orb or a glow that's going to come in around her as she breathes in and disappear as she breathes out. And let me show you where the masking comes into play. So first, we're going to navigate to the group, and I'm going to create a new drawing layer above the group, and I'm just going to use any let's see. Let's go to airbrush, and you can pick anything. I'll use a soft airbrush. I'm going to use a light yellow, glowy color, and I'm just going to create this glow. So now I'm going to go back out and show you what I would like it to do. The first thing I'm going to do is just apply the key frame filter of opacity so that it comes in and disappears. So we're going to have our opacity keyframes setup, so it's at 0% here, 100% here, maybe holding it a little bit. And then returning back to zero. So that's how it looks right now. It looks a little artificial because it feels like it shouldn't be covering this mound in front of her. Now, I can't quite just put it behind that mound because I don't have the illustration set up that way. And what I can do instead is just use a mask. So let me show you what that looks like. Earlier, we already used the mask to mask out her leg, and that was in the drawing paint mode, and this is a very similar idea, but will help us mask the animation. So what I'm going to do is create a new drawing layer. I'm going to take you can actually use the same soft airbrush. We can use black. And I'm going to create again, imagine I'm trying to put a paper over it. I'm going to create a layer that looks like that over the mound. I just trace the mound. And then I'm going to turn this into a mask. And I'll use the Alpha mask. And actually, I'm going to invert it. You'll see that the glow is coming in, but not in the part where I had the mask. Now my only issue is that it's not moving with the background. So to fix that, all I have to do is drag those two layers tracks into my group that I created earlier with the character and the ground so they all move together. So now no, it is looking almost right. I just didn't put it in the right spot. Let's see how that looks altogether. Great. I'm gonna adjust the opacity of the globe. It's a little bit too intense. All I want to do is just bring it down slightly so I can still see the figure. Let's see how that looks. So it's coming in. It's going over the mound. I could clean that up if I want to, but it also kind of looks like a little highlight on the hill. So that's nice. Okay, now you know how to create a mask for your animation, as well. So now I'm just going to go in and finish up my final detailing and cleanups. I welcome you to continue to experiment and play around with everything. You don't have to animate it the exact same way that I did. For example, you can change different colors, maybe try a different type of warping, maybe change how the balls and light are moving around. It's really up to you. Now's your chance to play. And when you're ready to export, we'll meet in the next section. 11. Exporting: I hope you had fun playing with the animation and just trying and experimenting with different things. This is how my final animation turned out. Now we're ready to export. So I'm going to go ahead and export the class version first, and it's super easy. Under settings, you'll have all your different export options under share. Video is the most basic. So that is the example that I've been showing in class and you can save it to your iPad or airdrop it to yourself. There is now also the option of animated Jif, which is really fun. And so there are some default settings that it comes with. Let's see how that turns out. I just save the image for now into my photos, and that's how it looks like as a looping Jif. So you'll see that, of course, the quality of a Jif versus a video movie file is different, but sometimes you might want this look and feel or use it for JIF purposes. And so that's such a nice, handy feature to have. And you can actually go into Advanced Export. And go to format JIF, and make a lot more specific adjustments. You can basically change the resolution, the frame duration, the playback loop, the dithering, the smoothest, all your standard JIF adjustments. And that affects the quality, but of course, the better the quality, the bigger the file size is going to be. So play around with different exports and how you would like it to work. And you can also export frames as images. Say, for example, you're working on animation and you need to import all the frames into a different program. That is very handy. You can export the current frame just as a JPEG. And so that's really handy if you want to say, do a mock up or use it for just a still illustration. And, of course, you can export as a Procreate Dreams file, which is going to be the class working file that I provide, so you can see it as an example. And all of those different options are again under the settings right here. From the theater itself, if we just exit back out here, you click and hold on the file, you'll be able to share a few of those options. So just a quick share option with videos, frames as images or Procreate Dreams files are here. If you want to export as GIF or any of those other more advanced export options, remember where you need to go within the file itself. So when you're ready, export the files that you want to work with, and I hope that you'll share it with the class. 12. Final Thoughts: Congratulations on making it to the end of this class. We learned so much together and covered so much ground, and I hope you're inspired and excited to continue to learn how to breathe life into your illustrations. Just to recap, we learned the three different ways that you can animate and procreate dreams frame by frame, keyframing and performing. As you continue to practice, you'll really start to get the hang of when to use which method for the effect that you want. The meantime, this class is organized so that you can easily refer back to information that you need, and I highly recommend checking out the additional resources that I provided in the class materials. Definitely keep an eye on Procreate Dreams own handbook. They're constantly adding new features and functions. And, of course, check out all the other great tutorials available on Skillshare and YouTube. There are so many amazing creators and guidance out there. You definitely don't need to go on this learning journey alone. Hope you'll share whatever it is that you come up with. I'm so excited to see what you'll create. And if you'd like to keep in touch, I welcome you to check out my other classes. Follow me on social media, and you can find me wherever Mimo Chai is. Until next time, thank you so much for joining me in this class. I hope you'll keep creating and take care. Bye.