Transcripts
1. Introduction: Have you been wanting to
take your illustrations to the next level and bring them
to life through animation? If you're like me, the
answer is yes, of course. But for many of
us, animation can seem overwhelming
or intimidating. Will Procreate Dreams opens up a whole new world
of possibilities. To finally animate
your illustrations, all from the comfort
of your ipad. Procreate Dreams is
an incredible new app that combines the
power of procreate, a popular digital
painting app with animation features to create
stunning animated artwork. And while of course
it takes time, I promise it's not as
scary as it seems. My name is Mimi and
I'm the owner and artist of an independent
studio called Mimochai, making it books,
products, and classes. I've always wanted to add animation to my
digital illustrations, but generally found
it way too tedious. Procreate Dreams has finally put animation within
reach for me. Through its
streamlined design and unique features
such as performing. I meet this class to share
what I've learned and be an approachable introduction to other illustrators who are also not traditional animators. In this class, I'll show you how to use Procreate Dreams through a fun and approachable
class demo that builds upon each step to make a final, beautiful
looping animation. Together we'll explore the
three powerful methods of animation in
procreatee dreams, frame by frame animation,
framing, and performing. I'll provide everything that
you need and also cover tips and workarounds for common issues that beginners
face with the app. By the end of this class, you'll have the fundamental
skills and knowledge to start creating your own looping
animated illustrations. There are so many ways that
you can use these skills. Here your work on
social media platforms, send them as gifts. Expand your portfolio
and much more. Just imagine your
artwork coming to life, telling stories and
captivating your audience. If that's what
you've been looking for, let's get started.
2. What We'll Learn: I'm so glad that you've
joined this class. Let's go over what
we'll create in this class together and
what tools you'll need. We're going to start with an illustration and turn it into a looping animation that will export as a video and a jiff. I've designed the
class demo to be based on the four count
breeding loop to give us an easy structure to work with because there's
a clear pattern of going in for accounts and then coming back
out for accounts. I think this is a
great structure for a beginner to time
their illustrations to and it's a meaningful way to create an animated
illustration. I'll provide all of
my working files in the class material
so that you can follow along step by step. But of course, you're
also welcome to work on your own
illustration files. My approach by this class is
to focus on the basics and most helpful tools and tips that I found as I was learning
Procreate Dreams. As an illustrator, that
is not an animator, this is not an advanced
technical animation class. But rather how you
can use the power of this new
application to really breathe life into
your illustrations in an approachable
and manageable way. All you'll need is your ipad, of course, and your pencil. Procreate and Procreate Dreams. As for the working files, I've provided them in
the class materials. And all you have to
do is save it to your ipad in case you're
unfamiliar with that process. Let's go over it together. So I'm going to be providing
you this procreate file, An illustration that I
created that will call peace. Pull that file up
on your computer and airdrop it to yourself. And this should pop up
on your ipad screen. Later on the class
demonstration, I'll show you how
we'll work with that in our Procreate
Dreams app. For now, you don't have
to worry about it. We're just going to dive right in with the app as it comes. Last thing I want
to highlight is that I recommend keeping the link to the Procreate
Dreams official handbook handy. It has all of the
main terminology in there and is constantly being updated as the app
has new versions released. Once you have all of your
tools and materials collected, let's continue by talking
a little bit about the difference between
procreate and procreate. Dreams
3. Procreate vs Procreate Dreams: Because this class
is designed for illustrators who are already pretty familiar with procreate. I want to spend some
time talking about the difference between
procreate and procreate dreams. Because I'm sure
many of you have questions on whether
you really need both apps or what exactly one is for
compared to the other. Procreate is perfect for digital painting
and illustration. I've used it for
about ten years now, created entire books with it. I absolutely love the program, and I assume you do too if
you're watching this class. Procreate is best for
drawing and painting. You're able to do a lot
more transformations and adjustments
to your drawings. We selection tool, you have a lot of really
powerful adjustments. And you have the brush studio. I really think of them as
working hand in hand together, creating a lot of your more
advanced illustrations and detailed work
that you need to do a lot of adjustments
and selections to in procreate and then importing
them into Procreate Dreams. Now Procreate's intention
is for Procreate Dreams to be a fully functioning
all in one animation app. And you can do a lot of drawing and painting within
that app itself. But as of now, at least for me, I'm just so used to doing my work and my
digital painting in procreate that I find using both of them together
to be the best for me. Procreate Dreams,
on the other hand, has very powerful
animation features that cannot be
found in procreate. Now I just want to give a high level overview of how you can animate in procreate dreams and how that's different
from procreate. There are three
main ways that you can animate in procreate dreams. Frame by frame animation, which is like the traditional
type of animation you have in mind when you think of
classic Disney movies, is drawing one
frame by one frame. And when you put them
all together and play them back at a fast frame rate, it looks like it's moving. There are a lot of
helpful features in the Procreate
Dreams apps such as onion skins that will allow you to experience this in
a much smoother way. Now Procreate does
have some level of this through their
animation assist feature, but it is a much more robust and seamless experience
in procreate dreams. The two other ways of animating
and procreate dreams are related and totally different from how you can
animate and procreate. Procreate dreams
introduces performing, which is this totally
unique feature I've never seen anywhere else. And it's really exciting, especially for somebody like me who is not really an animator. Performing uses the
technology of key frames, which exists in apps
such as after effects. If you've ever used
a program like that, if you have never touched anything like that, don't worry. I will cover all of it in
this class demo together. For now, it's just helpful to know that Procreate
Dreams brings in this technology that used to
require a desktop computer, all of these different apps, and now it brings all
of it to your ipad in one simple application with
key frames and performing. You're able to do all of these different types
of animation to your illustration that do not require drawing your work
over and over again. But there is a learning
curve when it comes to figuring out how to apply it
and make it work for you. And that's where this class
is going to come in handy. Don't be intimidated,
overwhelmed, or frustrated by any of this. I know it can feel like a lot when you're
just getting started, but this class is going
to go step by step. Little baby steps through
an illustration that is already provided so that you can see how it all comes together. And really do hands on exercise yourself so that you can get familiar with all of these
different types of animation. You'll see what I mean as we
get into the demo together. Another note is that this
class is filmed using the 1.07 version of
Procreate Dreams. They are constantly releasing
new updates and features. I know they're working
furiously on it. Just keep in mind that
if you're watching this class a few months from now or even a few years from now, your interface might have a
lot more robust functions. For now, you have
everything you need between procreate and procreate
dreams to join this class. With that, why don't we open up procreate dreams
and get started.
4. Interface: Let's open up Procreate Dreams on our ipads and
take a look around. The app is going to open up into what's
called the theater. This is where you're
going to see all of your procreate Dreams files. You'll notice the
sidebar here which allows you to select where
the files are located. Mine are currently all
located on my ipad, but there's also
the option to save your files to your icloud drive. The benefit of this is
that you can work on the same file across different devices if they all share the same icloud drive, and you can free up storage from your ipad onto the cloud. The app is going to come with
some existing animations, which procreate has commissioned professional
animators to create so that they can show and demonstrate what the
app is capable of. They're really fun to see
and can be helpful to study. But keep in mind that these demo animations are really advanced. On the one hand,
don't be intimidated by thinking that
this is what you're expected to create right away. On the other hand, don't think
that these are super easy. And this is a magical app
that's going to allow you to create animations at
this level right away. They're really here to show
you what the app can do and provide inspiration
and good reference. This still takes a lot of time and animation
skill to create. But what Procreate
Dreams offers as an app is a way to do
all of this on the ipad, which is really amazing. So if you want, just take some
time right now to click on this little play
button so that you can watch all of the animations
if you would like. And then we'll continue on. Of course, you can also
start a brand new file by clicking this
plus sign up here. Now you'll see that
Procreate Dreams comes with a few
helpful preset options. But keep in mind that you're
not committed to these. Within each file, you'll be able to customize the dimensions. Again, you're not tied to
anything at the beginning. These are just there to
help you get started. Let's open up the preset
for vertical video sharing. There's two options
at the bottom, and they're not honestly
that different. Clicking on draw just
helps open it up immediately into
the drawing mode. Which can be helpful just
to get started right away. Whereas clicking
on empty opens up a totally blank slate that you can decide how
you want to get started. Maybe you want to start
by importing a video, or a photo, or a file
that you already have. But you'll be able to get
to the exact same place at the draw mode just by
clicking on Draw and Paint, and starting on
your first frame. Now going back to our theater, we'll just click on this
little mosaic icon here. The next thing I want to
show you is that you can easily rename your files by
just clicking and holding. And then these
options will come up. You can rename your file, you can duplicate your file, share your file, copy it
to your icloud drive, and delete your file. Let's go ahead and rename
it just to see how that is. And so that's very simple. Now let's open up one of
the existing animations on the app so that we can all be
on the same page as diving. Now to get started, I recommend creating a duplicate of
the one you want to open. Now you have a
project file open, and you'll see that there's
two main workspaces. This top part is
called the Stage, and this is where you will
draw and paint and perform, which is a unique
Procreate Dreams feature that will get
into a lot more later. Then on the bottom half is
what we call the time line. This is where you
can compose and keyframe and edit
all of your content. All of the content
that lives down here is being shown up here. If you've ever used
any movie editing program or animation platform
such as after effects, this will look familiar to you. But for purposes of this class, I'm going to assume that you've never seen anything like this. You've only used procreate. We'll all be on the same page. As we go through each feature
and function the timeline, you can really think
of as the layers in a digital painting file with
the difference, of course, that you can audio
and can add video and everything that
makes this different from digital painting
versus animation. Now let's take a look at these
right here inside icons, which are going to be
your go to functions. By clicking on the plus sign, you can add different tracks. You can add photos, videos, text, and
existing files. Adding track really just
opens up a new layer. Whereas adding these
content pieces will open up these particular items on
their own individual tracks. All of this is going to make a lot more sense as we
get into the class demo. For now, I just want to give you a high level overview so you can get an understanding of
the lay of the land. Now the next icon is going to be your draw and paint mode. You'll notice that once
I clicked on that, the stage transformed
into draw and paint mode. Which means bringing
up these icons up here which are going
to look familiar. If you've used procreate before, you have your brushes here
and they're organized to the default brushes that
Procree Dreams comes with all of the different categories that you can explore. You have your smudge
tool right here, the eraser tool, the layers. If you click on the layers, you might get this
message that says, cannot open layers when
nothing is selected. If that happens to you,
you'll just go down to your timeline and make sure that you have a drawing selected. Next to the drawing paint mode
is the timeline edit mode. And what this does is turns
on the function where your pen turns into this
magic wand of sorts. And it looks like this
light saper thing, but just makes it really easy to select items and you'll be able to manipulate them and basically selecting more than
one track at a time. It's super easy, you just draw on what you want to select. If you want to select anything, you literally just draw a line through it and you
want to select them again, you just draw on
top of them again. Next to the timeline edit
icon is the performing icon, which is a record button. When you click on that again, you'll notice that the
stage shifted in mode. It has this ready
recording button blinking. And that means it's
ready to record any movements that you
make onto the stage. And of course, this
playhead button is how you're going to preview whatever animations
that you're working on. That's pretty intuitive,
but one thing I want to show is that when you hit play, it's going to play
only the portion of your content that is showing
on your timeline screen. Right now, I can see the entire time line and all of my content. So it's going to play
the full animation. But if I were to zoom all the
way in on this animation, it will just play this
particular portion of the clip. You'll see didn't go
all the way to the end, it just looped back
to the beginning. That's really helpful if
you just want to focus on a particular part of the animation that
you're working on. And replay only that
section instead of having to watch your entire animation over and over again. Those are the functions of the five right hand side icons. A couple other more hidden areas that I want to show
you are some settings. The settings for each project
are actually in this title. You click on the title
and you'll have all of these different
options to adjust the settings under properties. You can adjust the
frames per second, the duration, the
width, and height. If frames per second
is totally new to you, I'm going to link you to a Youtube video which
explains it really well. But basically if
you click on it, you can decide how many frames per second your file
is going to have. That basically means
how smoothly versus choppy the animation
style is going to be. This one is on cinema
24 frames per second, which is a nice default to use. Duration is also really
important because that is going to affect how long
the timeline is. Width, and height is where you
can adjust the dimensions. If you are not constrained by the presets that you select, you can always adjust them here at any time
during the project. That is a great place
to customize some work. And of course, it can put
your ownership there as well. There are a few other
options that you can go through and
explore on your own. I think one really
important one to highlight here is
under preferences. First of all, you have
your pressure and smoothing options for
your pencil here. If you're familiar
with procreate, you will be familiar
with these curves. You do stabilization
motion filtering and apply app
pressure sensitivity. I'm going to be using a default just to keep things simple, but one thing I do want
to highlight is this comes usually with enable
painting with finger turned on, I'd like to turn it
off because with so many gestures in
procreate dreams, if you have it on, it's easy to accidentally make little marks with your finger
on your drawing. These little marks might be invisible in aesthetic
illustration, but can become really obvious
in a moving animation, while at the same time being
hard to hunt down and erase. So just to avoid that, and I honestly don't ever
paint with my finger anyway, just with the pencil I
have that turned off. And I also increase this rapid undue delay
timing for a similar reason. I believe it comes
default pretty low, which means it will quickly assume that you want to
do a rapid undue delay. The issue with that is that with so many two finger
gesture movements within procreate dreams, I was finding that
a lot of times when I meant to just pan
around the app, thought I wanted to undo, I would undo work that I wanted to keep just by increasing
this to say a second. It just takes longer to register and make sure that I intended to do a rapid undue delay so that there isn't that
mistake that happens. Lastly, down here under history, you can decide how many stored undue steps that
you want to keep. You can go all the way to
infinity, which is crazy. I personally keep it around 100 or 250 because this does
mean a bigger file size. And I find that
102, 50 is enough. Another area that I want to show you is just under the stage. If you click on the
time code here, you'll be able to
show onion skins. This is a very important feature in animation programs
because you'll be able to see what's before and in front of the current
frame you're drawing on. That way, you'll be able to
tell where you need to fit in certain drawings to
complete a motion sequence. If you've ever seen
two D animators work, you'll notice that
they're constantly flipping back and forth
on their pages to see if their drawings
are animating smoothly. And that's the same idea
with these onion skins. And it's really helpful
to have them turn on. You can go backwards and forwards in terms
of what to show. And you can change the
colors so that the ones that were in the back are clearly distinct from
the ones in the front. And can decide how many
frames you want to show. And even the capacity
under here is also you can change the background color
of your entire animation. I don't use this that much, I keep it white or keep
it too transparent. Because if there is a color that's truly the background
of my animation, I'd rather keep it as a track so that I can
manipulate it later, which I'll explain more
as we get into the demo. The last thing I want
to mention, just about this whole interface, is that your stage
is really unique to procreate dreams compared
to procreate because it extends past the
frame that you see here. You'll notice that there is a lower capacity drawing here and that's just
the entire drawing. Procreate Dreams is supporting 1 million by million
pixel canvas. You can imagine having
a huge drawing and your entire animation is just panning around this
single drawing. This is really different from procreate, because in procreate, when you have any pixels
that go off the canvas, those pixels get deleted. And this is a really
important aspect of procreate dreams that I want to make sure
we're familiar with. So that's the basics of the interface and the
settings of procreate dreams. Now let's get a
little deeper into the timeline and talk about
how we navigate around, manipulate our content,
and get things organized.
5. Timeline Navigation: Now that we have a
lay of the land, let's get to know the
timeline a little bit better. Because I know it
can be a little intimidating when you're
totally new to this format. The first thing to know is that the timeline is
made up of tracks. Each of these long bars
is called a track. Like I mentioned, you can
think of them as layers in your drawing with the ability to edit actions and animations. Now there are many
different gestures and ways to manipulate the timeline that are maybe not
very obvious at first. But once you get into it, you'll really get the hang of
it and you'll be amazed how this really simple interface can have so many
powerful adjustments. The first thing we'll talk
about our content options. When we click and hold
on a content in a track, either with our finger
or with a pencil, you'll see that these
different options come up. You can rename your track. You can highlight your track
with an assigned color. You'll see these colors correspond with this
color right here. The way that these highlight
colors help is just allow you to quickly identify
where your pieces are. You can imagine that
these are all gray. It'd be hard to tell where, say, your character is versus your background versus all
of your other elements. By having certain tracks
assigned to different colors, it becomes a lot easier. I highly recommend
that for organization. There are also blend modes. Just like in procreate, you have all of your
blend modes here, From multiply to lighten,
color, Dodge, overlay. These function just
like in procreate, it will affect all of
the tracks below it. Next we have our mask options. You can use clipping
masks and layer masks. Here you'll have the option to group and ungroup
different tracks. Right now I have
a group selected, the option is to ungroup. I'll show you what fill
duration does in a second, but basically when
you start a drawing, it'll just create one frame. If you want to extend
it all the way across, you'll hit Fill Duration. Then you have these
track options as well, which is to show hide all and delete the track
if you would like. Instead of coming here,
I recommend just using this check mark right
here to show and hide. I find that much
quicker and easier. And those are the track options. The next thing I want
to highlight is that there's content thumbnail
for every track. You'll see where
your content exists. And you'll notice that
a track can also have empty content over here. When I click on it, I'll
have track options. You'll notice that when I
click and hold on content, I get different options. That makes sense, because now there's actually
things to manipulate. If you're ever not seeing the options that
you are expecting, make sure that
you're clicking on the right area of your track. Another helpful
thing to know about the tracks and the content
thumbnails is that by using three fingers
and scrubbing up and down and also
left and right, you're able to manipulate
how much you're able to see, how tall these bars are or
how wide you're able to see. And that's really
helpful. You have a lot of tracks going on and you need to see where
all of your content is. Once you have them
open, you just have a finger to pan around. So that's really helpful
and you can have the two pinch zoom
to zoom in and out. The main thing to keep
in mind about content versus tracks is that
tracks are this entire bar. Content are these pieces
that live on your tracks. They can be drawings, they can be audio, they can be photos, they can be videos. A content is not
necessarily a track. A track holds your content. Now going back to
the content pieces, there are several ways to
work with your content. By clicking on content
within a track, you'll find that there's this
bounding box that opens up. This allows you to make
simple transformations, such as making it bigger,
and then you click on it. This little handle
shows up on any corner. This allows you to
rotate, you're drawing. Then as you're rotating,
you'll notice that this crosshair comes
up and that I'm rotating the wheel around that crosshair if I wanted to make him rotate
around his fins. Instead, I click on these three little dots
and another menu appears. I can move this anchor point. I just move these crosshairs
over here. Hit Done. Now when I go back to my
little rotate handle, he's being rotated around
that anchor point. The next thing you
can do is to tap and hold and drag your
content around. So this is going to move
the timing of that piece. That's going to be
really important as you time your animation or
watch free order layers. I can also tap and hold
and drag it up and down, Just like with layers to
change the order of things. And what other
tap, hold and drag you can do is
actually on the edge. If you tap and hold on
the left or right side, you'll see that the red box disappeared in
others just in line. Now, I'm actually moving the start and finish of this
particular content frame. Okay, the next thing to note
is this playhead right here, which I'm sure you've seen. Throughout this demo. And
it's basically your selector, but has many powerful functions hidden within this
little red icon. First of all, just by clicking
and moving it around, I'm selecting different tracks. Here is how you can
select individual tracks. Earlier when I showed
you this time line edit. And we want to select
multiple tracks to group or organize. Say I want to manipulate
just one particular track, I move this playhead around. This playhead is also going to determine where your
playback will start. Say I move it over here. When I hit play, it's
going to start from there, move it over here, hit play, It's going to start
from that point. This playhead is also
where you're going to find your action menu
by clicking on it. You'll see this
little action box here is where a lot of the
animation magic happens. You have these three
overall categories, move, filter and edit. Edit has a split frame option. Say you want to cut this in half and you want to
manipulate them separately. You can add a split and now you'll see that there's two content
sections here. Now these two move and filter what you might
be familiar with in the transform section in procreate as of the
time of this filming, when you click on
Draw and Paint, you'll notice that
compared to procreate, you're missing the options here of adjustments and
transformations. Those things are not done at the drawn paint level
in procreate dreams, they're done on the track level. You can do moving scale, you can do warp distort. You can do all of these
different filters such as opacity, Gaussian blur, sharpen noise, and adjust your hue, saturation
and brightness. All of that lives
in this playhead. When you select any of these, you'll notice that now
there's this new icon and you smaller track
underneath your content track. These are your key frame tracks. Just think of them
as the manipulations that you are causing
to your content piece. All of these are non
destructive so that you can always go in and delete
these key frames. The key frame track has its own manipulations
and options. When you click and hold
on the key frame tracks, you'll see different options
which we will dive into more when we get into the key framing
section of our demo. For now, just know
that that's there. Now that you have
a general sense of how the timeline works, just remember that
whenever you want to do something to multiple
tracks or content, you want to be in this
timeline edit mode. So that you can move
your playhead around, bring up all of the
different options, movings individual
tracks around, and look at your content. So whenever something isn't
quite working the way you want or you're not being able
to pull the right options, make sure you're in the mode that you need to be in, okay? Now that we have a good sense of how to get around
our timeline, let's focus on gestures.
6. Gestures: That we've touched
on many of the gestures in previous sections, but I want to have
one dedicated class on all the main gestures
that you should know. We'll be going over these
again and again in the demo, so don't feel like you need to memorize everything right now. It'll just be nice to have one video that you can
refer back to later on. First is just navigating around. The obvious ones are
the two finger slides. So you can pan all around
in different directions, both on the timeline as
well as on the stage. You can zoom in and zoom out by pinching
your two fingers. Another helpful gesture on
the timeline is when you want to quickly flick the playhead back to the front to
play from the beginning, you do a quick flick and it'll go to the beginning and
start playing right away. Now on the stage, you can use quick pinch, which is a quick
pinch like this, to get it back to
the full frame. Similarly, on the time line, when you're really zoomed in, you do a quick two finger pitch to show the full time line. The three finger scrub
is also really helpful. As you'll remember, for
navigating the time line, you can adjust the height of each track by
scrubbing up and down. Then how much of the timeline. You see how expand it is by
scrubbing left and right. Zooming in, you want
to go up and now I can get really detailed
into Humpback friend. When I zoom all the way out, I'll see the color
coded bars as we talked about in the
highlighting color section. Two finger tap and
three finger tap also have undo and
redo functions. Just like in procreate, tapping anywhere will undo
actions both on the stage, say withdrawing and painting, as well as on the timeline, such as adding key frames
or moving things around. Remember to keep an eye out for accidentally undoing
where you're doing two finger gestures or redoing when you're doing
three finger gestures, when you're scribing
up and down, that might cause a redo
with the three fingers. Or when you're
pinching and zooming, it might cause a
two finger undo. That's why I recommended
under preferences to increase the rapid undue
delay to 1 second so that you can prevent any
accidental undoes and redoes. Now for timeline maneuvering, you can double tap anywhere to zoom in closer on the timeline. On maximum zooming, you can
focus on just that key frame. Of course, we have
tap, hold and drag, so we can select a content
piece and drag it around, moving it, reorganizing it. And then by tap hold
and dragging the edge, we can move that particular
frame back and forth. Now, a really helpful trick to know is that the other
finger comes in handy. And this is one of the hardest
to discover on your own, yet really useful once
you know that it's there. Just now when I was moving
this back and forth. You'll notice that there's a gap in between these two frames. And maybe that's what you want. But many times you'll want actually these
two to move together. And to do that, all you
have to do is after you get this bar to show up, put your other finger on an
empty part of the time line, and then move it back and forth. And now you'll see all of the other key frames are
moving along with it. And it goes the same for backwards and forwards,
that's really handy. This other finger also helps when you are working
on the stage. Say I have this whale selected and I want to move
him in a straight line. That can be really hard when
you're free handing it. But say select it and then put your other finger
on the screen. On the stage part, you notice it announces snapping on and
you have cross hairs, and now it's going to
snap straight across, up and down, or in
smaller increments. And it's much easier to get
a straight move this way in terms of grouping your
time line tracks together. Remember you want to
go into the edit mode. Timeline, Edit, so that you can circle multiple tracks together. De select just by
crossing it out. The last thing I want to show
you is that on the stage, you can use a four finger
tap to have a preview. Full screen. Let me show
you how that looks. Normally when you're working on your timeline and drawing, and painting and animation, you have the stage and the timeline. But say you want to see
the full screen preview. All you have to do is
tap with four fingers. Brings that up to full screen. Tap again to exit out of that. Now you know all of
the basic gestures for navigating around
procreate dreams.
7. Prepping & Importing Files: Now that we have an
understanding of the basic layer of
procreate dreams, we're ready to turn to the
demo portion of this class. Now the first thing I want to
show you is actually how I prepare my illustration
files for animation. I've gone into
procreate and I have our class demo
illustration file here. This is the main file that I used to create
the illustration. And I'm going to show
you the considerations that I did and how differently they are set up between
the illustration file versus the procreate dreams
file that I provided. Just for clarity's sake, let's first call them
illustration file. And then I tend to create a copy because I still want to keep my
illustration version. Then I'll add the
Dreams Cut label to it. To go to the illustration file, I tend to be pretty
organized in how I set up my digital files. I'll have them grouped and labeled and have a general
sense of where everything is. Now you'll see that I organize my illustration by
textures and object. I'm just going to turn on
and off some layers so that you can see what
I'm working with. I keep these textures on separate layers because
sometimes I still like to manipulate the color or
the amount of the opacity, and having them on
separate layers is really important for my
illustration purposes. The character in the middle
is all on one layer. I just have two
copies because I was experimenting with
the smaller person versus the larger person, and I want to go with this
slightly larger version here. I have this little signature
logo that I add to my illustrations when I post them on social
media, for example. Finally, I have
this texture layer set to an overlay adjustment. I just want to go for
a few things that I'm thinking about in
terms of storytelling as I'm going through my
illustrations and thinking about how animation might be
able to bring it to life, but in a really simple
yet effective way. So looking at this
particular illustration, I could have chosen to have
her get up and move around, for example, and
do more frame by frame animation
around the character. But I really felt
like the light orbs just going across the screen, would one be quite simple
to both do and to teach? And also just be
really effective as you go along and go through these Procreate
Dreams tutorials. I recommend making
a reference list of easy animations and
think about how to incorporate them into
your illustrations. As you're working more
with Procreate Dreams, you'll get the hang of which animations are really
easy to do and which ones are a lot more
time consuming and can design your illustrations
around that plan. I'll include a list to start you off with in the
class hair and book. Now when I'm finished with the illustration and ready
to start on the animation, there are a few things
that I like to do. So first of all, I just
start by taking some notes, whether mentally or on
a new layer on top of my illustration to start to go through what possible
animations I can make. I have an idea of what I want
to do with the animation. So now I can start to organize and cut the illustration file accordingly with this
character right here. I know I want to have their
head moving up and down, just like looking up gently
and then looking back down. So I just need the head to move, not the entire body. A very simple thing to
do for that is just to select the head
cut and paste. And now they're on
separate layers. Now with the rock for example, there's not really any
animation that I have in mind where I want to manipulate
these textures separately. I might add just a little bit of subtle ambient
movement just to add some interest there that might be not
very noticeable. But as atmosphere, that's the only
thing I'm thinking about animating for the rocks. Similarly for the moss, I can imagine maybe keeping
some of the texture layers separate if I wanted to have a little subtle
movement there. But overall, it's the
ground and I just want to have a very gentle
manipulation of it, almost like breathing
with the character. So I'm also going to put that all together and I
would just flatten it. Now with these
leaves, I, of course, can separate out
every single stem and every single leaf to
have individual stems. Moving for purposes of
this demonstration, I want to keep things simple. We'll get to learn all
the tools that you need to understand by
keeping them together. And I think it'll
still have a really cool like sea grass feeling. If they all move together, maybe technically a
little bit unnatural. But we'll be able
to still manipulate some of the leaves separately. And I think that's
a good balance with these animations
for illustration, you also want to think about the balance of the
payoff of the effect. You can go crazy and im every single little
thing as much as you want. Or you can think about out of all the effects that
you're working on, which is going to
have the most impact. The leaves aren't meant to have a very noticeable presence
in my illustration. The focus is really
on these light orbs. Right now, for
illustration purposes, I have all the light orbs on one layer, which makes sense. For animation purposes. I'll want to separate
out every single one of these to be able to
manipulate them separately. Now while I can do that
here and procreate, this is actually
something that I feel is easier to do within
procreate Dreams. I'll just draw them directly in the Procreate Dreams app and
manipulate them from there. I'm just going to
leave that there for reference right now
and not cut that up. The last thing I
want to point out is that I have background
color here. Now, of course, I can have
this dark green colors in my background color section here on every single illustration
file we have in procreate. However, when you import
that into procreate dreams, that is not transferred over. So what you do want to do is
pull whichever color you've used back there and create
its own layer for that. That way when you import the
file, it'll all be there. Okay, so let's go
into our dreams cut file and take a look
on how that turns out. I have my texture layer
here still separate. I have my animation
notes that I showed you earlier and I have the lights. The character, I tried a
few different versions. I was considering having
them look up and look back. But most importantly, I just need to have the
head separated out. I'm going to delete some of these extraneous files and you'll see that this is
actually all we need. I have the rock here in
its own flattened layer, If you would like, you can
separate out the other rock. This is something
that you currently can't do in procreate dreams. If you do want to separate
out with a lasso tool, you want to do that
here in procreate. And the moss is on its
own layer and you'll see that I have merged
part of the leaves. For now, I've kept this
leaves translucent layer on separate areas so that I can manipulate
those separately. Actually, you can go into
the adjustments here and already get a preview of
what that might look like. I'm imagining that the
stems will back and forth, and then if there's
a little bit of a delay with the
background leaves, that might create a
nice parallax effect. Lastly, I have the back texture and like I mentioned,
the background color, everything nicely labeled
because all of that is going to drop in very cleanly
to procreatee dreams. The more organization
that you can have here, the easier your life will be. When you import it into
procreatee dreams, the last thing I did was just shrink the illustration a little bit so that have more space
around the illustration. Like I mentioned,
procreatee dreams, you can go off frame and still
save some of that space. I wanted to give myself
the space to maybe pan back and forth across the illustration
if I wanted to. Now, let's save this into our files so that we can
open and procreate Dreams. We're just going to hit Share. We're going to save it
as a procreate file. Once it's exporting,
hit the Save to Files option and you'll
see that I already have it saved here in my files. As I was doing my preparation
now it's saved into our files on our ipad
and we can go into Procreate Dreams and import
it into our animation file. Let's navigate to Procreate
Dreams and under my projects, let's start a new file. I'm navigating down
to four K Social. And I'm going to
start with empty. Because I have a file
I want to import, this is our blank canvas. I'm just going to go in and hit the plus button on the
right hand side here. Hit Files, and you'll be able to find your files in the same folder you
stated into earlier. Let's open that together. You'll see that our drawings
imported very nicely. If I go to the draw
and paint mode and open up the layers, you'll see that all of my
layers and groupings and naming systems all transferred
over very cleanly. Now if you just wanted to have
a flat drawing that maybe you created in procreate
and want to import into procreate
dreams, this is fine. Now that's not
what we want to do because we want to be
able to manipulate the animations for all of these different
things separately. To do that, all you have
to do is click and hold and then hit Convert
Layers to tracks. You'll notice that this
drawing just turned into group and now when I
hit this little arrow here, it drops down and all of my layers are now very
well organized tracks. My character is still grouped together with
the head and the body. My rock still has its
front and back section. That's a really nice feature
of being able to work seamlessly across procreate
and procreate dreams. A few other things I
want to get set up here are just in the properties
that we talked about, one, let's keep the frames
for a second at 24. Just keep in mind
that you can always change it to 15 or 12 if you're finding that you
want that choppier frame by frame animation look. Duration is important
because it affects how long our timeline is when
you're just starting out. I highly recommend starting
with a shorter time frame. Let's start with 8 seconds. And you can go ahead and put in your name
if you would like. Just make sure that the
preferences are set up. As I mentioned in
the interface class, the last thing that
we can touch on is just starting to
think about audio. Now, many beginning
animators don't think about the music or audio
until the very end, which is just like what I did. However, if you've ever created an Instagram real or Tiktok, you'll know that can be
really effective to time your animations to
your song or audio. You might want to
consider picking the audio for your
animation upfront. That's an option for
you to consider. I have provided two free to use music files. Send
that to your ipad. You can go ahead and
select those and just go ahead and open
them on a new track. And you'll see that the
audio track has now been added because it's a two
minute or so long song, it goes all the way across. I'm just going to bring
that all the way over. If you want to have the
other one as an option, just add another track, add file, select that one. Now you have both audio
files ready to go. You can just turn
these on and off. As I've mentioned, by
hitting this check mark, you can have both
to experiment with. We're ready to get started
with our animation demo.
8. Draw & Paint Frame by Frame: Now I'm going to walk through each type of animation step by step and dive a little deeper into the modes
within the app. We're going to start with
a draw and paint mode doing frame by frame animation. We're in the Procreate Dreams file and we're going to click on this squiggle line to turn
on drawn and paint mode. Now even though you
might be familiar with these icons and
functions up here, let's go over them in a little bit more
detail really quickly. There are some things
that you'll want to know that is different between
procreate and procreate dreams. First of all, there isn't a brush studio within
procreate dreams. You aren't able to customize the brushes the same way
that you are in procreate. However, it's super easy to import your brushes
from procreate itself. Now I have all of
these brush packs that I've purchased before. Say I wanted to import my paves folder, I
can just go ahead, hold onto that, drop
that anywhere onto the stage and it will
import into the brush set. Now when I go into my brushes, you'll see that my phase
folder has been imported. Everything is exactly the same, Same orders, same names,
everything is there. Very easy. You can do
the brush studio in here and then just move over
the brushes as you need. If you move over
individual brushes, it will go to its imported
folder right here. Just as a demonstration, I pulled one over. Let me just do this one as well. You see how easily that got
added to the imported file. Now, if I did the same thing and dropped it onto the stage, you'll see that it
does the same thing. What I recommend is having your brushes organized
in procreate, and then dropping that
whole folder over so that it's imported really
nicely in Procreate dreams. For purposes of our demo, I'm just going to be
using the default brushes so you don't have to
worry about any of that. I just wanted you to
know how you can import your favorite brushes from
procreatee in the future. A few other features that do
carry over from procree are if you have the brush that
you are working on selected, then when you click
on the eraser, click in hole, then
it'll automatically switch to that same brush. You'll also be able to use
your finger as a color picker. That is another function that carries over
from procreate. Now let's go into color. It has the same basic
interface as in procreate. You have your basic
color settings. You can use these
different modes depending on how you like
to have your color picker. And of course, you can create your own color palette if
this is too big for you. You can also always click on
this little handle up here, drag it, and then you'll have your color companion
on your stage. That could be really handy if you're using a lot of
different color adjustments. For my purposes, I tend
to not work with that. I just have to it clean. It's totally up to you, just know that that feature is there. Now let's go within
our group and click on one of the
drawing layers so that we can open up our
layers within layers. Procreate Dreams is
constantly releasing updates around the
functionalities of this area. Your version might be
more advanced than what I'm able to do at the
time of this filming, but currently you are
able to add new layers. You're able to reorganize the layers by
clicking and holding. And you're able to
do adjustments by clicking on the little
icon letter here. Just keep in mind that
all of these adjustments only affect this
particular drawing, not all of the other tracks. If you want to have adjustments that affect the other tracks, you do that at the track level
as I showed you earlier. As of right now, you cannot do clipping or layer masks
within the drawing layers. You're only able to do
that within the tracks. That's how you'll want to plan any masks that you need to do. Finally, if you're looking for the transform tools that you're
able to use in procreate, Procreate dreams does have more limited
functionality around that at the current moment. I know they are adding some
features in the near future. But for example, a
lot of the Warp and Transform are done at the
track level as I showed you. Then also certain
adjustments such as lasso and selection are
currently not available. If you need to do something
that's more advanced, I recommend doing
that in procreate. And I'll show you also just how easy it is to drop
in those layers. I created this
stems warped file, but say I wanted to do some selection and
moving it around, I can do that edit in procreate, have my two apps side by side, and then just simply grab this
layer and drop it in here. You'll see that it
came in really nicely. It's going to drop in
where your playhead is. If you want it to be really clean, move your playhead over. But you can always just click
and hold and drag it over. You'll see how easy it is to work side by side
with the two apps and be able to do more advanced drawing functionalities
in procreate. And move that over up
until the time all of your needs are met with all the various updates that
procreate is releasing. Four dreams. A couple
other things that you want to keep in mind as we get into our frame
by frame animation, is that within the
settings you might find that you want to start
with 12 frames per second. I think it's a
little easier for. Someone who's beginning
an animation. You'll notice that if you
change the frames per second, the duration will automatically
adjust proportionally. So you might have to go ahead and change that again manually. I'm going to save that. Another thing that
you'll want to keep in mind is just the
onion skin features. Remember that's under
the time code here. As we do our frame by frames, we can hide and show
our onion skins and edit the amount of frames that we
see and the opacity. We'll get to that
in just a second. Another really important feature for frame by frame animation is the flip book that is only available in the
draw and paint mode. First of all, you're
going to want to make sure you're on
a drawing layer. You'll see that if
you're on a group, say I'm on a group right now, the way that you pull up
the flip book is by holding this little gray bar right
here and then pulling up. You'll see this cannot
open flip book in a group. If you get the air message, you'll just know that you've accidentally selected a group. I'm going to start with a totally new track
and go in from there. You'll see that just
pulling up it turns into this little handy
flip book guide. And you'll see how
helpful that is as we do our frame
by frame animation. Let's get started with that. I'm going to turn
this light layer off because it might be
a little distracting. And then pull up my flip book. The first really
simple, yet effective, and impressive looking frame
by frame demo that I want to show you is just the light
beam that's going across. You're going to go
into brushes here, go into the luminous group here, and just click light pen. This is a really fun effect
brush that I like to use for any light ambience and
you can use any yellow. I'm in the vibrant
section, I'm just going to hit this yellow that's
provided right here. So if you want to follow along
exactly, you can use that. I'm literally just imagining a light streak going
across and you can experiment with how long or short the streak is.
That's part of the fun. But I'm going to keep it super basic and imagine it
going up and down. I'm just going to go
ahead and get started. Let's go start off
with this little short light streak here. You'll see that my first frame is in place to go
to the next one. I'll just click on
the next gray one, and you'll see that my
previous one turned purple. That's because under
my onion skins I have frames that are behind my current
frame set as purple. And then I have the one set
going forward, set as yellow. If you don't like those colors, you can always adjust that here. Now, going to my next one, I just start moving it across. Let's just go through it quickly so you can
see how it is. I'm just going to go
and bring it over. Start to extend some of them
to have interesting effect. Start to shorten it on the way up and then have
it trailing off. Let's see how that looks. You can do a quick scrub through just through the frames
that you've created here. And you can see how having
different longer and shorter lines does have a different effect
with the animation. And this is something
that you're going to play with and you can watch different animation
tutorials to think about like squash and stretch and different techniques they use to create more of a
bounce and sense of movement. But it's a fun way
to just get started. Great, so that is
our first frame by frame animation it out
of the flip book mode. All I do is just flick it back down and then we're back
into timeline mode. And let's take a look
at how that came out. It's kind of fun. One of my audio is on in the background and I thought
that was quite effective. Now I want to show you a
couple other things that have to do with the timeline
edit when it comes to say, duplicating and animation
or moving them around. First of all, say I have
this group of frames now, I just want to have
exact same thing repeated a few times
throughout my breathing loop. And I don't want to animate
that again and again. The next thing I can do in timeline edit is select
all of them and hit Group. Then I can duplicate this
group. Now I have two of them. If I go to my playhead here, you'll see that it
just goes twice, like two fish following
each other, maybe. I think that feels a little
bit too close together. I can move an entire group. Let me go ahead and grab and
hold and move that to say the four second mark. Nice. You can imagine repeating
that a few times, depending on your animation, is you can have them repeat
over and over again. The possibilities are
really endless here. The last thing I
want to show you in our frame by frame demo. It is just how to turn the
simple light animation that we just created together
into a lettering animation. Say under here, let's create
a new track, draw on paint. I'm actually not going to be showing this in the animation. It's just a reference
layer for me to know where my
animation is going. You can use another pencil. Let's just use this
peppermint one right here. I'm going to use a different
color, It sticks out. I just wanted to say
breathe just like that. When I created that
drawing, you'll see that it created just a small frame. And when I play it, it goes away because the
rest of the track is empty. For my purposes, I want
to go all the way across. I'm going to click
and hold to get the content options up
and hit Fill Duration. And now it's there throughout
the entire sequence. It's a little bit off
center to move it. Remember, we're not working in our drawing paint mode when we have those types
of adjustments. We exit out of the
drawn paint mode. Click on that content
with a single tap. Now you have the bounding
box and you can move it. Then if I want to do a
little bit of a rotation, doesn't get centered,
that looks pretty good. So that's how I would
adjust my drawing. Okay, great. I have
my lettering there. I'm going to go back up to the track where I do want
to show the animation. And let's go back
to our flip book. Now you'll notice that the
little gray handle is gone. That's because we're not
in draw and paint mode. We have to go back into
draw and paint mode. Flick up the little flip book, get our light pen out
that can be under recent. If you don't want to dig
back down into Luminant, click our yellow color.
Let's get started. I'm going to start really simple and actually have
the little streak come in first as if a little
writing wand is coming out. Then starting here, I want the whole breathe
word to keep showing, which means that this needs to stay an easy way to
keep that going. Of course, I could just
go to the next one and then continue to draw
it over and over again. But another way that
you can approach it and just see which
way you like better, because it's going to have
a slightly different look, is go back here, Click and hold, and
you're going to get an individual frame option
menu come up so you can cut, copy, duplicate, and clear
this individual frame. If I go ahead and duplicate it, it's just going
to create another frame with the exact same mark. And now I'm just
going to continue it. You'll see how helpful that underlying guide layer is to be able to track
where I'm going. Now I'm just going to
keep duplicating my line. You'll also notice that when you click on an individual frame, say when you play it
back, you're like, oh, I feel like I should add a
little bit of an in between. You can always click on
any individual frame and get this little plus sign
to add a frame in between. You'll see as I'm getting
into this writing, the other animation that we
did is starting to show up. Now that's distracting to you or it's getting in the way.
You can always turn that off. But I think that's also
really interesting to see how they might
interact together. This is also where the frames
per second that you set in your settings is
going to come into effect because the
more frames you have, the more that you'll need to
show to get a smooth effect. Now we have our pre
lettering sequence. Let's see how that turned out. We'll see that it
turned out right here. I'm going to turn off
this drawing layer here. The reference layer
that I created earlier. Let's see how that looks cool. Now, I'm not sure if I'm
going to keep this lettering, but I recommend that whenever you're working on an animation, keep all of your tests and
experiments until the end, until you're sure that you
don't need them anymore. And then you can clean
things up and delete them. You never know when it
might come in handy. For now, let's go ahead and rename them so it's easy
to see what is what. And like I mentioned, I can
go and hit a high light. So that is really easy to
keep track of what I have. Okay, now that we have a taste of frame by frame animation, let's get into a
second method of animation within Procreate
Dreams performing.
9. Performing: Now let's get into performing, which I think is the coolest
and most unique feature of procreate dreams. Performing records keyframes
in real time using gestures. Any action you perform to
a piece of your content is recorded and appears underneath your content on a
key frame track. Now, performing is really
related to key frames, which will cover in much more
detail in the next section. But I think that
especially for beginners, it's good to start with
performing so that you can see something really
intuitive and exciting. And then learn the underlying structure through key frames. You can also learn it
the other way around by starting with the next lesson first and then coming back here. But in general, I recommend just watching both
of them together. As you'll recall,
performing happens in this mode right here by
hitting the record button. When you hit it, it'll
tell you that it's ready to start recording any
actions that you do. Just keep in mind that if a motion doesn't quite
turn out the way you like, especially if you're doing
something quite fast, make sure you check
your modify settings and see if you want to
adjust that filtering. By default it says to 30% so there's a little
bit of a smoothing. But say you want something
really quick and jittery, then you want to move
that down. All right? So I think the best
way to go ahead and get a sense of what
performing can do is yes, to make a drawing
and perform it. So we're going to go back into our drawing paint mode
and we're going to create those light orbs floating around that I mentioned earlier. So I just have an empty track. I have my light pen selected, the yellow color, ready to go. And I'm just going to add a
ball of light right there. Okay. And this is how
easy performing is. I'm going to turn on record
and I'm just going to move this across in
an organic fashion. I'm just going to do
it kind of randomly and see how it comes together. Let's see what happened. Amazing. That actually
feels pretty good. And that's just one
simple way that we can manipulate using perform. I was just moving it
across the screen. That is the most basic way. So now you'll see all
these little keyframes on my key frame track underneath
the piece of content. And if you go into each one, you can manipulate those
still they're non. Destructive. Say I didn't love how part of that
performance turned out. I can actually go in
here, go to expand, move and scale and just change
the x and y coordinates. You can just see that once you know the basics of keyframes, that performing
can really come in handy and speeding up
certain workflows. Now what can you perform? Remember that when we're
on the key frame track, if I click on it, I'll get
keyframe track playhead. I want to go back
to the drawings, so that little playhead
icon comes up. You can perform anything
under Move and filter. So you can move and scale. So I can make them
bigger and smaller. You can warp, you can distort. And then going to filter, you can change the opacity,
which we're going to use. You can blur things,
you can't sharpen, you can play with the
noise, and you even play it with a hue, saturation
and brightness. So you can perform an entire scene changing color without doing any
additional drawing. It's really powerful and
really fun to experiment with. I definitely think it's the most innovative and amazing
feature within the app. If you've ever had
to use key frames before in an app like
Adobe after Effects, you'll know how
incredible it is that we had this capability
now on our ipads. So another cool thing about
performing is that you can perform more than once on
a single piece of content. It just needs to be
a different kind of action or else it course is just going to
re record over it. Now say I want to
make this ball get bigger and smaller as
it's moving across. Now instead of
recording over it, it will add it to it. So let me just show
you what that means. Let me come here so you can
see it a little bit better. The bounding boxes
around my content. So I can go in and make
it bigger and smaller. All right, I think that
worked, so let's play that. Yeah, you can see the
ball getting bigger and smaller now, so fast and easy. And you can imagine adding many different
kinds of performs. Once this or goes off screen, I can just create
another drawing here, then go into my
drawing paint mode and start performing
this drawing. So you'll see that
there's a split. Let me go ahead and record that. Okay. And now it's
created another or that just helps me manage
my tracks a little bit more. Instead of creating this
on yet another layer, I can just keep that
all together and avoid too many tracks or
unnecessary tracks. But if there is a ball that
I want to have showing up at the same time as this one,
but manipulated differently, then I am going to need
a separate track again, starting here, hitting that record button and
then just going in. Let's say I'm going
to do a little loop. All right, let's take a
look at how that turned out fun. I couldn't do that. Make that extra little loop on the same drawing layer because
it's a different movement, a different key frame is being applied to
make that happen. That's how you're
going to want to think about whether you need a separate track to create the
animation effect you like, or if you can keep
them altogether, I'm going to keep
going and create a few more orbs moving
across my space. I like having them move
in different paces, going in different paths. It feels really organic and magical and I want all of them to be off
screen by the end, so that has a clean
loop going back. I want most of the action and density to be happening
towards the first half, so that can naturally trail out. I want a pretty
nice bright group happening around
two to 3 seconds. As you're working
on your animation, you see like, okay,
right around there. I want it to feel really dense. It seems like it's 1-3 seconds. And can plan your tracks and
layers around that as well. Okay, You can of course, continue to play with
that as much as you like, make as many orbs as you want, play with the move and scale. But for our purposes, I want to take a pause
there and move on to performing the waving of the stems so that you can get
a sense of how that feels. Before we move on
to key framing, my plan with the plants was
to have them animating, just gently swinging
from left to right and ending up
in a perfect loop. Four counts going this
way to the right, and four counts going back to end up at the exact
same starting point. Now a really important factor
to keep in mind when you're trying to create
seamless loops and animation is that
with key frames, you want to make sure
it starts and end on the same key frame we're
going to be using, Warp. Now you'll notice that
the playhead icon turned into the Warp icon. If I click on it, it'll
set a little key frame. You need to have this
little keyframe on your key frame track in
order for it to count. Don't get confused with
the actual playhead. Sometimes it gets covered up, you'll want to move it over. Now the trick is to
duplicate this keyframe. In order to do
that, actually when you have this open,
just click on it again. And now I've created two. We know that nothing
has changed. So these two are
exactly the same. There's currently no way to duplicate it directly
from the keyframe. Perhaps procreate dreams
will add that in the future, but at the time of filming
you cannot do that. What I do instead is just create another one and then
move it all the way across. Okay, so I have that
at the very end here. Now I know that it's going to start and end at the same place. Okay, now I'm going to
flick to the beginning. Let's perform the warp. So let's turn our performing
back on and warp, if you've never used it before,
is what it sounds like. So you'll see that I'm able to just gently move it over here, then gently move it back. Now this is the tricky
part worth performing. I wanted to have a perfect sway of four counts over
and four counts back. But I just did it and I'm only at 6 seconds when
I play that back. It's a mess. Like that was too fast, this parts too slow. Now I'm trying to get back to the original key
frame in a weird way. And this is where
performing can get really tricky and key
framing is sometimes easier. Now that you have
a good sense of what performing can
look and feel like, let's get into key frames.
10. Keyframes: All right, let's talk about the third and final
way to animate and procreate dreams,
which is keyframing. Now like I mentioned earlier, key framing and performing
are really interrelated. You might be wondering,
why would I want to key frame when I can
just perform for me. The reason usually comes down to the fact that key framing
is really precise, accurate, and honestly
sometimes more efficient. You'll see what I mean
in just a second. It's also just
really important to know so that you
have the knowledge to manipulate and adjust your performing keyframes
to suit your needs. Just as a refresher, here are the different key
frames that you can do. Clicking on the playhead, under move you have moving
scale, warp distort, and under filter
you have opacity, Gaussian blur, sharpen noise, hue, saturation, brightness. In terms of placing
the key frame, you go ahead and hit any one of the adjustments
you would like to make. Your playhead will turn into the key framing playhead and
you need start placing them. Wherever you move
this, you'll be able to place them accordingly. You'll see that I'm
placing these manually. And when I did the performing, all of these sold
in automatically. But they are the same types of keyframes and same types
of keyframe tracks. Say I want to change the color of these
leaves as we move along, I'm just going to go and
hit hue saturation balance. Now I have some
key frames there. Now some key frames have more advanced
placements than others. If you click on hue saturation brightness, you can expand. And you can see you
can individually adjust hue saturation
and brightness. So you can remove just one
particular item if you wanted. The last thing to note really quickly about
the functionalities for keyframes is just
that when you click in between two keyframes, you're able to set easings. If you're not familiar
with easings, there are four different kinds. Linear just means it moves very consistently
back and forth. Easing in means that it
eases in and it speeds up. And then easing out is
the opposite of that. Easing in and out means
that it both slowly goes in and it slowly goes
out like a wave almost. We'll get into that more later, but that's just
important to know there. And that you have to click in between keyframes
to get that menu. Now just a quick refresher
on key frame functionality. Remember that you can tap and
hold individual keyframes. You can tap and hold in between the keyframes to delete
the entire keyframe track. You can tap and hold
and push and drag to move the individual keyframes to change the timing basically. And you're going to
want to make sure that you're not just moving
the playhead around. It's tricky because
sometimes you'll try to grab that individual
keyframe to move, but if you just gently tap it, just moves that
keyframe playhead over. So you want to move that
aside and then just tap and hold the delete key frame
option is going to come up, but you're going to be able
to drag it side to side. Okay, let's apply what
we've learned to our demo. I think the easiest
thing to show you is actually the
character movement. So let's go there. Now you'll remember that under character, I had separated out the
head from the body. Now all I want this character
to do, let me zoom in, is just gently look up
and then gently return their gaze forward following
the movement of the breast, may be looking up
as they inhale. Returning their gaze
as they exhale. I am going to start adding
some key frames now. I'm going to add the first
one here, moving scale, because I just want to rotate her head up, you'll
remember that. To make sure it's
a seamless loop, I want to duplicate this one, because I can't have an option
right now to duplicate it. We're going to just go ahead and create
another key frame, since I haven't
done anything yet, if you end up
manipulating it before, you remember to duplicate your initial keyframe
to make it endlessly, the best way to do that
is actually to just move your first one over to the right and then click on the beginning
and create another one. Nothing should be
happening before this. That's an easy way to
duplicate that if you need. Now, I'm going to take
this one that I created, click and hold and drag it
all the way to the end. Okay? Now I know that I wanted to be a really balanced movement
up and then down. I know that I'm going to need one just at the
four second mark. That's part of the
reason why I designed this looping animation to be an eight count breadth and have pretty clear defined movements between the first 4 seconds and the last 4 seconds to keep our timing really balanced
and really straightforward. So I'm just going to
move that playhead over, make sure I'm on the head track, go to the key framing track, and just hit that
playhead again. Now I've added
another key frame, Now I have all these
keyframes set up, but nothing is happening
because I haven't animated it yet right now. I want to go in here and I just want to rotate it up so that it looks like
she's looking up. Super simple, But there is a trick that I want
to show you here. Now if I just grab and
step here and move it, that looks totally weird. That's not the right place
for her to be looking up. You'll remember that by clicking on these three dots here. You can go to edit anchor, and our little cross
hairs will come up. That's the anchor and I can just click and move it around. Now a head pivots on its neck, so we want to move it to where
her neck would naturally be and then hit. Done. Let's try that again. Much more natural, it's up to you how much
she's looking up. I feel like that looks
nice. Looks like she's looking up
at the lettering. You go all the way back. I feel like that doesn't
look very peaceful. Maybe right here,
right here is nice. We can always adjust it, but
let's see how that looks. Just like a saw moving in a
linear consistent movement. Now let's see how it looks like. If we set it to ease in, you'll see that in the
beginning it's a lot slower. It's not quite like a saw consistently going
back and forth, but it's almost like
she's pausing and then bringing her
head back down. I like that for this
particular effect. But let's see what
ease out looks like. That's nice because it gives this long pause of when she's looking up and down that
she's holding the position. That's also really nice. Let's try the last one where we have both ease in and ease out that has a gentle movement, But I felt like either ease in or ease out felt a
little more natural. I'm going to pick one of those. It's totally up to
you. I think this is the fun way to
see the differences. And also note that
currently cannot have different easings between different keyframes
on the same track. It has to be the
same kind of easing throughout that entire
key frame track. That might be an
update in the future, but for now you'll want to pick one that applies to all of them. All right, now let's
move onto the plants. We're going to go
back to the stems. Worked key frame, track, layer, the same ones at the
beginning and the end, so that I know that it
will loop seamlessly. And then for now, one in the middle and let's
just see how that feels. Depending on where you
drag it on this warp net, it's going to have
a different effect. So if I pull on the
right hand side, it's going to be
mostly targeted here, over here, it's going to be mostly targeted
on the left side. I'm trying to make it pretty even and just pull
from the middle, you'll notice that
these top leaves are bending and maybe that's
an effect that you like. But if not, you can
always go ahead and adjust each section a
little bit differently. Let's see how that looks. See that it's just
much more precise and easier to control than when we were trying to
perform it together. I'll just go back to the exact same place
that it started. Let's see how that looks altogether actually
feels really nice. Just want a little bit more
movement in the middle of the branch that
feels nice to me. Remember way earlier
in the class, I was talking about those little marks that
you might make with your fingers if you have
paint with finger on. Here's a good example of where a tiny little mark isn't very obvious when it's
still illustration, but when it's animating, it can seem really off. Now imagine you had a ton of different layers all animating and you had no idea
where that mark was. It's hard to hunt that down. That's why I try to avoid
that as much as possible. Now I want to animate this leaves translucent
layer that I have. I'm going to experiment
with what looks best. I wanted to be slightly
off the timing, but overall matching it. So I'm going to go
ahead and put in key frames Again,
same thing, warp, and one at the end, boops seamlessly, and
then one in the middle. So let me just move that
over and see how that feels. Yeah, it's not moving exactly
like the ones in the front, but it's giving a slight parallax effect which
just means when things move in slightly
different speeds and has this dimensional
feeling to it. It's very subtle, but that's
not the star animation. I actually think that's nice. One more thing that I want
to show you that might be interesting to you is that
you can stack the key frames. As I mentioned earlier, here's just a really quick way to
show you what that looks like. I'm going to say
that I would like the colors of these
leaves to change. Go ahead and put in my
three starting sets. Let's just change it
to any other color so that we can see
what's going on. Maybe this purple. Let's
see what that looks like. I think that's
really interesting. I would say go ahead and play with that and see
if you like it. If you don't, you can
always turn it off by deleting it for now. I am going to leave it just
because it's interesting. I can play with it later. Let's move on to
the bottom here, because it's quite simple. But adding a little bit of subtle effect can be really nice right now,
you can see that. The ground is really static, even though everything has
this nice movement to it. And because it's
a little island, I can imagine it floating and almost following her breath. So let's try doing that. Let's start with the
rock. And remember I have the back rock and
the front rock separated, but I'm going to
move them together. And since they're in
a group, I can just apply the key frames
to the group. And for the move, see, you can actually
make it super exact. And that's what's really nice about the manual key frames. All I did was tap
on it and I can do something very precise. But I don't need to
be that precise. I just need to move it maybe like up a little bit like that. Let me see how that looks. Super subtle. You
wouldn't even know that it's moving and yet compared
to when it's still, it definitely has some effect. I think that that's really cool, just to show you
what's possible. Say for some reason I wanted this front rock to rock back and forth compared
to the back one. I'll show you how you
can stack the animation. Okay, for this one, all I'm going to do is go ahead and rotate
it a little bit. Now when I play it back, the whole thing
is both moving up and down as a group of rocks. And the front rock is also
rocking back and forth. For now, I'm going
to delete that. Let's move on to our moss. With the moss, I can
do the same thing, move it up and down, but I actually want to try
having it breathe with her. I really like the
breathing lobe as a starting example for beginners because
it starts to make sense right away of how you want to time all of your movements by having a start and end the same and a change
in the middle. Let me go in and
adjust this warp. Really subtle. That's
too much, actually. Just like that. You can
imagine it breathing. Now let me go back into the character because
there's a few things that I want to show you
that will be also fun to add to this atmosphere. One thing I want to do is
make sure, first of all, that she's moving up and down with the
ground beneath her. Right now it looks funny because
the ground is moving and the little divot that I drew for the hill overlap
is not matching. That's an easy fix. All I have to do is go to the character I'm
on the group now. I'm not manipulating the
head or the body by itself, but I want the
whole thing to move that little hill
again, super easy. I know that she just needs
to get to the same place. I'm just going to
move her up that, but her seat still matches
the top of the hill. With just a few little clicks, I've fixed that issue. And now she's moving
along with the moss. And it's all of her. She's still having
her head rotate, but her head is, of course,
moving with her body. Now the last thing
I want to do is add a glowing ball that
expands as she's inhaling, and then contracts and
disappears as she's exhaling. It's like a guide to show people how to breathe in
and then breathe out. Let's just start
with the soft brush. I'm going to do a
nice glowy color. We can use the same yellow that we've been
using throughout. Let me start by just
drawing the ball. You can play with how
exactly it looks, right? Maybe I want to do more
of a ball like this. I'm feeling pretty
good about that. One last thing that
I want to show you is that you can
also have a mask. Let me just add a say, as this glow is
coming in and out, I don't want to show on
the top of the hill, I only want it to show on her. But to mask out this part, I can go in here
and create a mask. Okay, I'm going to
have to go all the way across and then I'm going to go and hit mask and do a layer mask. I'm
going to invert it. You'll see the last thing I
need to do is make sure that it follows the movement
of the breath. That's feeling pretty nice. One cool thing about having
this expanded canvas behind the frame is that
you can do a sort of panning camera movement if
you want to zoom in and out. You can actually
apply a key frame to the entire group of
drawings that we have. All I actually really
want is that it's zooming in and zooming
out very subtly. Let me do that by going in, here it is, holding onto the
screen so that it goes and moves in on its center. Let's see how that
looks. It's very subtly zooming in
and zooming out. I think that's just interesting
to know that you have that camera zoom
pantying capability, so if you have a
larger background, can move it all the way
around and have things look like it's going up and down or just zooming
in and zooming out. Now I'm just going
to go in and finish up my final detailing
and cleanups. I welcome you to continue to experiment and play
around with everything. You don't have to animate it the exact same way that I did. For example. You can
change different colors. Maybe try a different
type of warping. Maybe change how the balls
of light are moving around. It's really up to you.
Now's your chance to play and when you're
ready to export. We'll meet in the next section.
11. Exporting: I hope you had fun playing
with the animation and just trying and experimenting
with different things. I, myself did some
tweaking as well, and here's how my final
animation turned out. With music, I think I worked out really great with this audio that I provided, so feel free to use that
one. It has a great loop. And I also did a whole
second version of the lights animation just to play around with
different ideas. So let me show you
how that turned out. I also tried it with
some lettering, but instead of frame
by frame animation, just a simple opacity keyframe. You'll see that I use all the same techniques
just applied in a different way so that I can experiment with a different
kind of animation. I was curious to see how
it would look with all of the light balls coming
in and surrounding her and then leaving
with the exhale. I hope that this just gives
you some ideas of how you can apply what you've
learned in different ways. And then once I was ready, I organized all of my
layers and tracks, color coded everything, so
things are nicely organized. This is the file that
you should be getting, so this will be
what it looks like. Okay, now we are
ready to export. I'm going to go ahead and
export the class version first. And it's super easy. All you do is click here on the title to get into
our settings Again, make sure you navigate
down to Share, and then you can hit Video. There are some other
options as well, but for now, for our purposes, we'll be exporting
ends video and then once it can save that
into your files, your photos, wherever you like. For now, I'm going to hit Save Video. Now.
Should be there. Now there may be instances
that you want to upload this as a F
instead of a video file. And I learned a really easy
way that you can do that. All you have to do is go to the short cut setting that
comes with your ipad, make a as a shortcut. Once you click on
that, you click on the video file
that you just saved. You can edit it if you'd like, but I want to have
the whole thing and now I have a jiff of it. Of course, the quality
isn't as great, But this is really handy for any situation where
you need to use a jiff sometimes if you want to create something that can
only be shared in say, a chat or in even the
class project section, a jiff can be really
easy to share. And also it helps replay
a loop on its own rather than having
to have people click on the video
over and over again. So I just wanted to share
that because I thought it was a great way to be able to have a jiff format during
the time before Procreate Dreams adds it
natively into the app. So as you get your
project exploited, don't forget to
share it with us.
12. Final Thoughts: Congratulations on making
it to the end of the class. We've covered so much
ground together. And I hope that you have a
good understanding now of how to use procreate dreams to bring your
illustrations to life. To recap, we've covered
the three main ways, how to animate and
procreate frame by frame, animation, key framing,
and performing. As you continue to practice, you'll get the hang of when to use which method of animation to get the result
that you want in the most efficient
and effective way. I encourage you to continue
to experiment, practice. Keep a list of
animations that you're learning along the way so that you always have a reference. Things that you can apply
to your illustrations. I've also created
a class handbook so that you have a quick
reference of everything that we've covered and a list of additional resources
for you to explore. I highly recommend
keeping an eye out on Procreate James own
official handbook as they always keep it up to date as they release new
versions of the app. You should also
definitely check out the other classes
on procreate jams, on skill share, and even
free resources on Youtube. If you'd like to keep in touch, I welcome you to take
my other classes. Follow me on social
media and join me in Memo Chai Studio where I share more direct teachings
and classes. Until next time, take care
and keep creating. Bye.