Animate a Smoke Effect: Frame-By-Frame 2D Magic with Procreate Dreams | Giulia Martinelli | Skillshare

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Animate a Smoke Effect: Frame-By-Frame 2D Magic with Procreate Dreams

teacher avatar Giulia Martinelli, Animation Director / Illustrator

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction - Let's get started

      1:39

    • 2.

      Rough Animation

      6:55

    • 3.

      Adding Color

      2:35

    • 4.

      Details: Linework

      1:46

    • 5.

      Adding a Gradient

      0:59

    • 6.

      Let's Mask the Animation

      0:40

    • 7.

      Conclusion

      0:48

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About This Class

Bring your illustrations to life with a simple but powerful smoke effect in Procreate Dreams! In this quick, beginner-friendly class, you’ll learn how to animate steam rising from a mug using a few basic shapes and a straightforward frame-by-frame technique.

We’ll work on top of stable video footage (I’ve included a ready-to-use clip in the resources), but I’ll also share tips on how to adapt this method to other projects, scenes, and even different animation software. You’ll learn how to:

  • Rough out the animation using simple circles

  • Keep track of shapes with color coding

  • Create loops for endless effects

  • Add details and linework for extra realism

  • Mask the animation so it blends perfectly into your scene

Whether you’re animating steam from a coffee mug, smoke from a chimney, or mist from a volcano, this method is simple, flexible, and fun.

Meet Your Teacher

Teacher Profile Image

Giulia Martinelli

Animation Director / Illustrator

Teacher


Hello, I'm Giulia, a full-time freelance animator, and illustrator.
After graduating from in Animation (Turin, Italy) with my animated film MERLOT, I started my journey as a freelance artist and I hopped around Europe for a while, before settling down in Zurich, Switzerland.

In my daily practice, I juggle client commissions, teaching, and personal projects.

If you want to stay in touch and receive a monthly newsletter from me, Creative Crave is the place where I share some behind-the-scenes and updates from my desk. You will also find me on Instagram and on YouTube.
See you in class :)

Giulia

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Transcripts

1. Introduction - Let's get started: Hi. In this class, I'll show you how to animate a two D smoke effect with a simple trick. I'm Julia, an animator and illustrator and today we'll be working on top of a video footage to bring a smoke effect to life with two D frame by frame animation. I will be using procured dreams and along the way, I will share tips you can apply to other software, projects and situations. A few months ago, I animated a scene for a local museum with multiple fires, flames and all. We're going to use the same technique, but today we'll keep it simple and focus on just the smoke. For the purpose of this class, I'm creating a still life on my desk and animating a mysterious steam rising from a mug. By the way, this technique in effect works very well for smoke, steam or even clouds in some cases. Since we're animating over real footage, you will need a stable video. That means using a tripod or finding a way to secure your camera or phone. No tripod, no problem. You will find a ready to use video in the class resources and you can even work from a photo if you prefer. Take some time to set up a little scene on your desk and snap a photo or a quick video. Five to 10 seconds should be enough. I've also included a Procreate dreams project file in the resources so you can jump right in. Let's get started. 2. Rough Animation: Let's prepare our Procrit dreams project. I set my project with wide screen, eight frames per second, going to properties frame per second and choosing eight, and I import my footage or photo. My goal is to achieve this cloudy look. To create the steam, I break the shape down and draw a series of circles. The fewer the circles you use, the simpler the animation will be. I'm making each circle a different color to keep track of them during the first rough stage of animation. The goal is to animate the steam effect rising from the mug, drifting upward and out of the frame. To make things simpler, we will make it a loop. We will have to mask the Mug later, but for now, don't worry about a perfect edge or where the animation starts. By the way, this same effect works great outdoor, for example, from a house, chimney, or even a volcano. If you want to create a loop, your first frame should match your last. Just copy the first frame and paste it at the end as a guide. I will put it for now at around 3 seconds. We will adjust the timing later. I will animate all my circles on a single layer to keep things simple. During the animation, the circles can grow, shrink, or merge, but these changes need to happen gradually. In my case, I decided to let the circle be small when they come out of the mug and gradually grow. I will start now with the black circle at the bottom, animating it frame by frame upwards until it disappears outside of the frame. It can help to fully animate one circle from start to finish before moving to the next. As you can see, the steam moves slowly, move the circle just a little bit between frames. Turn on the onion skin to see the frames before. This helps you see where you're going and how much the circle has moved. It can be useful to keep a reference underneath to remind yourself where we're going and in which direction the steam is moving. As you can see, now the onion skin is telling me that the next frame is already the final one. The first one we copied to create a loop, remember, but my black circle is not done yet, so I need to add a couple more frames until my black circle is completely out of the frame. It's important to draw the circles until they are outside of the frame. We really need to let them go past the frame edge. Now that the first circle is animated, we have the timing of our loop. You can play your animation to see if you're happy with the speed and it should be already a loop. From now on, we will draw the other circles in the same frames we already created for the black circles. As I said before, all the rough animation of the circles is going to be on the same track. Let's move to the next circle, which is purple. While doing this, check the circles, stay connected, and keep in mind the general direction of the steam. Now that I animated the purple circle from the initial position to the outside of the frame, I still need to animate the way it exits from the mug in order to complete the loop. To do so, I will start this time from the last frame and go backwards like this. We need to do this process for all the other circles as well to complete their loops because they have to reach the starting position, aka the frame we copied and position at the end. Now we move to the next circle, the blue one. As you can see with today's animation, we're animating straight ahead, meaning we're not using key frames or key poses, we're just flowing frame by frame. It is the beauty of this technique and it also makes it unpredictable and unique. Let's proceed like this with all the colorful circles. Yes, it is repetitive but it's also meditative. Welcome to animation. There's There's First. First First First There's There's There's 3. Adding Color: Once the rough animation is done, you will see how the steam rises from the mug. You can play and check how it looks. This is the time to spot and fix anything that feels off. It's messy now with all the colored circles, but you will get an idea of the movement and once we will fill them with the same color, it will make more sense. Pay attention now. We have to duplicate your rough layer, the one with the colorful circles before cleaning it up. This rough pass will be your reference when adding details later. Next, let's feel the shapes. Pick a color that fits your scene. In my case, I will go for a green taken from the background to make my animation blend better with the surroundings and into the live action scene. In Adobe Animate, which is the software I used to make the fires animation, coloring is a little faster. You can in fact select all the frames strokes at once. In Procrit dreams, you will need to drop color into each circle manually, which takes a bit more patience. But I found a fast trick. Simply open the circles with one stroke of the rubber tool, then fill the inside of the circles, create a second layer, then clip a mask and just drop the color in there. This is our steam silhouette emerging from the messy rough. And now let's do it for all the other frames. But careful. Don't touch the last frame which only serves as a reference and which we will be deleting later. Mm There's so. There's so. There's so. There's so soon. 4. Details: Linework: Now we have this colored steam animation. It already looks pretty well as it is, but let's add a bit of details. I'm using the rough layer as a reference. Remember, we duplicated it for a reason. I'm dragging it on top of all my tracks and I set the opacity to a lower number. In this way, I can see it a little bit and as I said, use it as a reference. Then on a new track, I will add simple line work following the curve of the circles. The goal is to make it appear and then disappear with the motion of the circles. Because we're making a loop, remember, even the details must match in the first and the last frame. Exactly as before, I'm going to copy and paste the first frame, put it at the end. For the details, I picked a color that fits the stream and the shot. In particular, I pick this light yellow from the scene. As before, I animate straight ahead, following the rough circles and their evolution and gradually making the lines disappear. Then I animate backwards from the last frame the way they appear to create my loop. In the end, I added some extra lines in the middle as well, making them appear and then disappear. M. 5. Adding a Gradient: The animation could be done here, but I always like to show you some ways to push it forward. We could add a gradient or even an animated texture. The possibilities really are endless. This is the moment to delete the last frames of the loop and also any reference layer or truck you don't need. To add a gradient, create a new truck on top. For the gradient, I use the medium nozzle brush from the spray paint set to make a shadow at the base of the animation. Then make the truck into a clipping mask and tata Look, what a difference such a simple trick can make. Then I even tried using a blending mode to achieve this final look and color. 6. Let's Mask the Animation: Look at this effect. Nice work. Now, let's mask it so it looks like the steam is truly coming from inside the mug. Group everything once more, and then on a separate layer, create your mask, pay attention to the clean edge of the mug, and then apply it as a mask layer mask. Here you go. Your steam is flowing from the mug. 7. Conclusion: Here we are at the end of this class. Once you're happy with the animation, export your video and share it in the project section, together with anything else you feel like sharing from your process. I hope you had fun with this animated effect and that you will be able to use it in many other occasions. I can't wait to see what you've created. Thank you for taking this class and being with me until the very end. If you'd like to stay in touch, consider following me on social media to see all the other things I do over there. I'm always happy to connect. Happy creating. How