Transcripts
1. About the course: Are you ready to become a certified illustrator expert and take your creative
career to the next level? Hi, my name is Martin Perimek Adobe
certified instructor with over 20 years of
experience teaching Adobe design tools and working as a creative
for brands like Disney, BBC, Unilever, and Nickelodeon. I'm excited to introduce you to the Adobe Certified
Professional in graphic design and Illustration using Illustrator Exam Guide. I know it's a mouthful, but this course is your
complete companion to prepare you for the official
Adobe certification exam, the highest industry recognized credential for
Illustrator users. You will get in
depth video training about all the topics,
practice exams, exercise files, and detailed
downloadable guides to help you review
every important topic. And the best part,
you can now take the exam from the
comfort of your home. No need to travel to an
exam center anymore. Why should you consider
taking this exam? Becoming an Adobe certified professional proves
to employers, clients, and peers that you have real world job ready
illustrator skills. It's an incredible way
to boost your resume, your confidence, and stand out in a competitive,
creative market. It also opens doors to
freelance opportunities, career advancements, or
even higher salaries. Whether you are just
starting out or looking to solidify
your expertise, this certification
gives you a powerful, recognized credential
that will set you apart. Whether you are
already comfortable in Illustrator or starting fresh, this course will help you build the skills you need to pass the 50 minute live in the
app exam with confidence. Even if you are brand
new to Illustrator, you can be exam ready in less than a week by following
this course carefully. It's important to mention that the certification exam isn't included and needs to
be booked separately. But don't worry, I will walk you through everything you
need to know to succeed. If you are serious
about becoming a recognized illustrator Pro, this is your first step. I can't wait to guide
you on this journey, so let's get started.
2. How to prepare for the exam: In this video, I'm going
to show you how to best prepare for the
exam using this course. First of all, the exam is
divided into five main topics. You can see these on my screen. And for each of these topics, I prepared a study guide, which you can download from the resources here
on Skillshare. Once you download these PDFs, you will be able to open them on your desktop computer or
even on mobile devices. And I recommend using
this throughout your entire preparation process to keep track of your progress. You can also search
within the document. So if I just type
something like scope, I will be able to quickly
find all the matches, and I can jump over them. I can also highlight
them if I need to. And, of course, you
can also select any text from these guides, and you can copy and paste
them somewhere else. I wouldn't recommend printing all these guides out because
it's a lot of paper. So just one topic. This first one
would be 18 pages, but altogether, the five topics, so if it's all the guides, probably would be close to
200 pages. Don't worry. You don't actually have to
read through all these guides. That's why we have video
lessons for every topic. So I actually cover everything that's written down here
in each of these videos. And you will also
see the numbering at the beginning of
each video title, like 1.1 point A, which means it's from the first main topic working
in the design industry. And within that, it would
be the first subtopic. And then the A is an additional
subtopic inside there. So if we look at the guide,
it will make more sense. So that's the main topic. Then 1.1 is the
identified purpose, audience and audience needs
for preparing images. And then 1.1 point A is that first subcategory within this subtopic for the
first main topic. So we can see that's determine whether content is
relevant to the purpose, audience, audience
needs, user experience, and design for devices. It sounds a mouthful. These are always quite long. But all you have to remember
is that the video lessons in the course are all recorded
according to this guide, and it goes through everything
in the right order. So we will see 1.1 point A, then there will be 1.1 point B. And if we scroll further down, we can find that here
in the guide as well. Then if I go further down, we will find the next subtopic, which is 1.2,
starting with 1.2 A. So once again, that's the
next one we can see here. Besides the study
guides that you can find in the resources
here on Skillshare, you can also find
a link to access all additional resources
like exercise files, project files, quizzes,
and the final test. Now, once you click
on this link, it's going to take you
to this platform which we are hosting onsmdsigner.com. The reason why we did this is because it allows us to include quizzes and practice tests that currently is not
available on Skillshare. It's important to mention that all the video lessons are
hosted on Skillshare. So you only have to
come here to access these additional
useful resources, but you can complete the class without
leaving Skillshare. Once you reach this
welcome screen, all you have to do is to create a new account by clicking on
the icon here at the bottom, and this is going to set up a new student account on
our learning platform. Yes, I'm at designer.com. All we need is your
first name, last name, your email address, and a
password that you can set up. Alternatively, you can also sign up with any
of these options. So LinkedIn, Facebook,
Google, or Apple. Once you created your
student account, you will be able to access all these additional resources, starting with the projects
and exercise files. So you can download
these from here. Then you can find the quizzes for each of the main
topics from the exam. And at the bottom, you will
also find the final test, which covers all the topics. But I will come back
and talk a bit more in detail about this
later in this video. First, I wanted to
talk a bit more about the quizzes that we created
for each of the topics. What I suggest is to do
these quizzes once you completed all the video
lessons for a specific topic, and then come over here and start the quiz for
that particular topic to test your knowledge
and to see how much you understood of all the
things that we covered. And it is important to
mention that there are a lot more questions for each of these
tests than just 20. So each time you
are going to take this is going to be
different because it's going to randomize
the questions from the available pool of questions. And when you are
taking these exams, if you are choosing the correct
answer, once you confirm, it's going to verify
that it's correct once you finish all the
20 questions, at the end, you will get your results, and we set the
passing rate to 70%, which would be the same for
the real Photoshop exam. So until you reach the 70%, I would recommend
to retake the quiz. But the best thing is
that you can actually see a list of your wrong
and correct answers. So it just gives you a summary of everything that you covered. To summarize, what I
would recommend to do for each main topic is to go
through the video lessons. First, use the exercise files to practice everything that
we cover in these videos. Then go through or skim through the study guide afterwards just to remind yourself of all the important things that
we discussed in that topic. And then when you feel ready, then you can take that quiz
at the end of the topic, and we take it until you
pass the 70% passing rate. In the real exam, besides
multiple choice questions, you will also be tested using Adobe Illustrator and
performing tasks, and to be able to
help you prepare for this particular part of the
exam, I created projects. And you can access these
projects from this area, which I mentioned already
earlier in this video. And once you download the
projects dot zip file, which is a compressed file, you will get four
illustrator documents out of which two are templates, and these are the ones that
you should use to practice. The finished ones are just there for your reference
if you want to check how the completed version of each of the projects
is supposed to look like. So once you completed that, you can come back here
and watch my solution or explanation of how best to
do this particular project. And there is no right or wrong
order to go through this, so you can pick whichever
you want to start with. Just make sure you go
through all of them. Now, it's important
to mention that some of these projects
will be slightly more complex and more difficult
to solve than others. And it's also important to mention that these are way more complex than what you would actually have in the real exam. While in this course,
for each project, you have several tasks
that you have to complete. In the actual exam, you
will have individual tasks. So for each project file, have to normally just
do one single task. So in case of this
particular example that we can see on my screen, there's five tasks that
we have to do here. That would be five separate
tasks in the real exam. Now, once you completed all of these projects and you also
watched my solution videos, and you feel like you are
ready to try a final test you can come here at the bottom and choose all topics final test. So instead of 20 questions, here you will get 30 questions, which again is aligned
to the real exam, where you will have 30
questions in total. If you complete all of
these projects and then you go through this final
test at least once, it should give you
a very good idea of how the exam
is going to work. And once again,
most of the things that I'm asking here
in this course is slightly more complex
and harder that you will end up having to
answer in the real exam.
3. What to expect during the exam: In this video, I would like to show you the tutorials that you will be greeted with when
you are taking the exam. So these won't
actually be taking up the time allocated for your exam when you're
doing it live. So you get 50
minutes to complete ten questions and 20 tasks. But before even
getting to those, you will need to go through
a couple of slides, which just simply explains how
the exam is going to work. Now the reason I included this video is just so
you can familiarize yourself with these already even before actually taking the exam. And I will walk you
through these quickly. First, you will have a couple of things that they
will ask about you. It's more about your background and while you are
taking the exam. But then this is the slide
that explains it well that you will have this first
initial tutorial with a couple of slides. Then the first main segment of the exam starts where you
will be asked questions. So this segment will
include 13 questions. They are all multiple
choice questions. If they want you to have multiple answers selected
within a question, that would usually be mentioned. But most of the
time you would just need to choose one answer. Then once you are done
with that section, you will be moving into
another short tutorial, a couple of slides
about the next segment, which is going to run
directly in Illustrator. So that's the more exciting
and interesting part where you actually
have to perform tasks. And once you are
done with those, you will still have
the option to go back and revisit any of those tasks that you
are not sure about. But once you're ready,
you can just submit your answers and you will get the score report straightaway. That's a great thing. You
don't have to wait around. You will know exactly
what your scores are. Now, on this next slide, we can see that you will
be able to track how many questions
you've answered so far out of all the questions
that are coming up, you will be able to keep
an eye on your time, the remaining time
that's available. And any question can
easily be reset. So if you quickly just want
to go back to how it was before you made changes
to it, you can reset it. This applies to both the
questions and the tasks. And probably the most
important option here is the mark for review checkbox that you can check at
any time whether you already completed the
question or task or not. Checking this option is
going to add a little flag, and it will make it
easier to come back to that particular question
or task at a later time. This is how it would
look like when you get to the end of a section. Let's say the section
about questions, and there's the little
flags showing or indicating which questions
were marked for review later. And by clicking on the
questions here in the summary, you will be able to
quickly jump back to them. And once you finish
reviewing that question and you make sure that
your answer is final, then you can just go
back to the summary, which will take you
back to this page. And when all of your
questions are done, you can just say submit section. That's going to finalize that first stage
about the questions, and you will move to the
second segment or second part, which is going to
be about the tasks. But first, for the
tasks as well, it will give you a short
tutorial, a couple of slides, and again, explain
where you can find the important elements
within the user interface. And for this part, the exam will actually open up
Illustrator first. And, of course,
Illustrator has to be installed on your computer
for this to work. And the exam will set the interface up in a
way that you will see the certification questions on the right side in
a dedicated panel. So that's what we can see here. And it will always give
you the task there, explaining what you need to do. And on the left side, you will have your document
where you can work. And the great thing
about this part of the exam is that you are completely free to use
whatever you want, as long as you complete
the task that they ask you will get points for it. Now it mentions
that a few features will be blocked during the exam, which is listed
here at the bottom, like the help option
because they don't want you to learn about the
features during the exam. But you don't have to worry
about these missing features because they won't be necessary
to complete the exam. Now, you are actually
also free to move panels around and
change the interface. But if you ever want to reset
it back to the way it was, just go to the window
menu choose workspace and then reset the certification
test workspace. I recommend to dock the
layers and the properties panels right next to the
certification test panel, and to keep these two
always visible because these will mainly be needed to complete all of these tasks. So this is my
recommended layout. Then similarly to the questions
during this task segment, you will also be able to
reset the tasks at any time. You will also be able to
track how many tasks you already went through and how
much of them we still left. You will also be able to mark any of the tasks
for review later. You will be able to see
your summary as well. And in case you wanted to leave feedback about a
particular task, you can also leave
feedback here. Now, feedback that
you give won't be considered for
your final result. It's more of a feedback
that they can use to improve the exam if you
have the time for that, but I wouldn't worry about
that most of the time. It's important to mention
that during the tasks, there will be a couple of them where you will also be able to click on Exhibit to
see the final result. And that's always useful to check first
before you even read the question because
sometimes it just makes more sense what
you need to create. On the left, you will
see your document. On the right, you can
check your exhibit. And then once you see
the before and after, you will know
already what to do. After that, reading the question will make much more sense. Whenever you see something underlined and set
in bold and italic, that means simply just
by clicking on it, you will be able
to copy that text. They just want to make
sure that you can quickly put in any text that
they ask you to use, for instance, for a layer
or a layer group or some other things like saving a file with a
particular file name. Now, there is an important thing mentioned here on
this slide that you should always only do the things that they ask you to
do and nothing else. So, for instance, if there is a dialogue box where
there's a lot of options and they only ask you to change maybe two
or three of those, then all the others should
always stay the default value. So don't mess around
with anything else. Always only pay attention
to what they ask you to do, and you don't have
to do anything else. Once you get to the end
of the task segment, and you also make sure that you reviewed everything that
you marked earlier on, then you can just click on
finish that section as well. And with that, you will
be done with the exam, and you will be getting
your score report, which will tell you
whether you passed or not. So the required score is 700, which essentially means 70%, and out of the 1,000 points, you will see your
score just below that, and on the bottom right corner, you will see either
a pass or a fail. But most likely you
will get a pass if you complete the entire course and
you go through everything. But that is all you need to know about how the exam works. So now hopefully you are
eager to get started. So move on to the first topic, and I wish you good luck
preparing for the exam. I am confident that if you go through everything that
we cover in this course, you will nail it and you won't
have any trouble passing.
4. 1.1.a Identify the purpose, audience: For every design project,
in the beginning, it's very important to clarify
a couple of things like the purpose of the design and
also the target audience. Now for the purpose of an
image or design, first of all, you need to talk to the client
and find out more about their business goals
and what they want to achieve with that image that
you are creating for them. Here is one of our recent design contest
briefs, for example, for a charity called Amazon Aid, and they required a
series of posters created for the river
of Gold curriculum. And this is intended
for college students. And here are the topics, the impact of gold mining, rainforest ecology, and
so on and so forth. And each of these topics
will have a focus, objectives and key activities. So as a designer,
the more you know about the intent and
purpose of a design, the easier it is going to
be for you to understand what elements you
should use or how you should frame everything
in a composition. And if the brief is
not detailed enough, you should always ask additional questions from the client. You can ask questions
like, what is the main message that you are trying to convey
with this design? Or what action do you want the viewer to take after
seeing the design? And also importantly, how is
this image going to be used? Is it going to be printed? Is it going to be a small print that people will
hold in their hand? Is it going to be a
larger print that is going to be on the
wall of a classroom? And in case of this brief, we can find that information
here in the size. So we know exactly the print
size and the color mode, which is intended for print, the resolution that
is 300 pixel range. But like always, if there is something not clear
in a design brief, you should always
consult the client. Now, the target
audience of a design or image is just as important as
the purpose of the design. And again, that's
something that is very clear here in this brief. So we are creating this for high school students aged 15-17. In case of this project, it's very important to know because older kids
obviously will be able to understand more
complex graphics and designs. So things that we can see
here like this infographic would be hard to understand for younger kids
younger audience. Maybe for younger kids, something like this
would work better, which has a little
bit more color and a bit more vibrant and
more characters on it. While for a more mature
or adult audience, we can have more statistics and information that they will be
more interested in seeing.
5. 1.1.b Requirements based on video, print, and web: Another important aspect of the design brief is
the deliverables. And that means what are
the actual files that you will need to supply to your client at the
end of the project? And the type of files
or deliverables really depend on the output. So whether the image or
design that you're working on is intended for
print, web, or video, and the easiest way to
compare these and to see the differences is by going to the New Document dialog
box in Photoshop. So this is something you can
find by going to File New. And then here on the top, you will be able to choose
these different categories. So when you choose print, you will see the preferred or
suggested settings for it. And most importantly, here, the resolution should be set to 300 PPI or pixel
Pyrne by default. Now, the color mode
is set to RGB because Photoshop is best to be
used in this color mode. Most of the features
will be available here. While if you choose CMYK, it will be slightly limited. Some features might
not be available. However, this is the file format that is best suited for print, where the four
color channels are the four inks that we
use for print cyan, magenta, yellow and black. K stands for key
color in printing. The best file formats to
save into when it comes to print would be PDF, TIF or EPS. And there's one additional
thing to remember when it comes to saving for
print from Photoshop, and that's how to
set up the bleed. It's very rare that they
would ask you to do this, but you would have to go to the print options.
So the file menu and then choose print. And only here you
will be able to find the option for the bleed for which you need
to scroll down. And on the printing marks, you will be able to
choose corner crop marks and then go into functions
as well and choose bleed. And normally we would use 3 millimeters bleed,
once we click Okay, this should be all
that you need to do to have those
crop marks showing up with the right bleed settings when the image is going
to be printed out. Now coming back to the new
document dialogue box, when it comes to creating
images for the web, you would want to use
72 PPI resolutions through a lower resolution
and RGB color mode. But besides that, you have to also remember that
these files should be saved by using the exports or save for web options from the
file menu export dropdown. And the most commonly used
three image file formats for the web would be
JPAG PNG, and GIF. And we will be discussing
these options and all the exporting options in a later topic in this course. For now, is just
enough to remember these three options and perhaps one additional
file format, which you would be able to
find if you go to the file, save a copy option, and then just choose
on your computer. And here you will be able to
find the web P image format. This is starting to be used
more and more on websites, and it's a more
modern file format compared to the other three
that we mentioned before. And last but not least, from the new document
dialogue book, let's just take a look at
the film and video category. So here you will see
a couple of presets, like the 1080 P or 720 P. These all refer to the size or dimensions of the
images that we create. We can see that there are
different abbreviation used like HDV, HDTV. This would be considered
the full HD format. The 920 pixels by 1080 pixels. But if we click on
view all presets, we can also find the four
K standards like UHDTV, which would be four times
as large as a HD image. So here we can see 3,840
pixels by 2160 pixels. Additionally, it's
also important to mention that under
the advanced options, you will be able to change
the pixel aspect ratio. Most modern video file formats
would use square pixels, but some other file formats
like NTSC would require a 0.91 ratio between the width
and height of a pixel. And we can see these
ratios varying here, even having a two to one ratio, which is called the
anamorphic format. Just so you can see what
this actually means, if I create this document
and then click Okay, once I zoom closer
in this document, and we start to see
the pixel grid, we can actually see
that individual pixels are rectangular instead
of being squared. So here's a good comparison of the three different outputs that normally we work with
in design projects. So whether it's
video, print or web, the following considerations
you have to keep in mind. First of all, the type of image, whether it's a roster or pixel
image or a vector image, which would be resolution
independent and can be scaled up and down
without losing quality. And that's very
useful Fool print because sometimes
you need to print in a very large format and you still don't want
to lose quality. For color mode, it would
be either RGB or CMYK. Resolution would depend on
the screen size for video. For print, we would
normally want to stick to the 300 dots per inch
or DPI resolution. While for web, we
normally work with 72 PPI or Pixel per
inch resolution. The most commonly
used file formats, you can see here for web, print and video, and
the key adjustments would be the pixel aspect
ratio for video that's unique. For print, it would
be whether we want to use or utilize
scalable vectors. These file formats like EPS
and PDF will support that. And for web, the crucial
thing is to think about the compression because we want the images to load faster. So the smaller file
size possible is always ideal without
obviously compromising on the quality of the images.
6. 1.2.a Key Components of Project Communication: There will be a couple
of questions in the exam was about
project management, and you have to be familiar with a couple of
important terms. So let's just discuss these. First of all, you need to know the three key components
of project communication. The first is the project scope, then the due dates,
and then the third one is the possible
impacts of delays. Already mentioned having
a brief for a project. That's essentially what
you need for getting the project scope documented
and make sure that everyone agrees what are
the deliverables that the designer has to produce and what are the expectations
from the client? Now, when it comes
to this topic, one, I know it will always
come up in the exam, and that is the scope creep. So scope creep in
graphic design refers to the gradual and often
unapproved expansion of a project's goals, deliverables or requirements beyond the original agreement. It usually happens
when clients request additional revisions assets or features that weren't part
of the initial brief. And it happens more
often than not that the client would do these things without
adjusting the timeline, the budget, or contract. So obviously, scope creep is
something you want to avoid, and that is why
documentation and clear communication between
all the team members and the client is crucial. It applies to pretty much any
type of project management, but it's true also
for graphic design. A very typical scenario for scope creep is when
an individual, a freelancer working
remotely for a client, and they agree on
the initial terms, but maybe the brief is a
bit vague on some aspects. And then after the
designer delivering the work that they were
expected to create, the client would request
repeated rounds of minor tweaks that will turn into hours or maybe even days or
weeks of unpaid work. Unfortunately, this
can happen to anyone, even if you're familiar
with the term and even if you know how you
should manage a project, if you are on your own and if you have a new
client that you don't know how to
work with or how to manage a project
together with, then you can also easily end up suffering from scope creep. The main problem
is not just that you will be overworked
and you will be frustrated
because you will be working on things that were
not agreed in the beginning. But it can also strain the relationship between
you and your client, mainly because anything that wasn't discussed or agreed on in the beginning will
lead to lots of question marks and
unclear expectations, and it just makes
things confusing. So the way we prevent this
to happen is that we always set clear project scope and
deliverables in writing. It's highly recommended
to always have signed contracts
between the parties. And in case the client wants to have a couple of
rounds of revisions, that should also be agreed
on in the beginning, like limit the amount of
revisions that you will allow, and that should be already
considered when you set your rate or the
price for the project. So if you allow the client two or three rounds
of revisions, you should consider how much
time that is going to take, and if you get
compensated for it, then there won't be
any frustration. There's also another term called change order, which again, another signed document that you can have between you and
the client whenever they request additional changes that were not agreed on
in the beginning or maybe if they change their mind about a crucial
part of the project, like the direction
they want to change. For these, again, it's
good to have documentation you can easily refer
back at any time. I Bush comes to shove and the client is not
happy with something, these things like
the change order will always support
and protect you. Now for toDates, there's lots of different tools that you can use like Google Spreadsheets. You can use Notion, Monday, and there's so many
other tools out there, especially if you have a team, it's even more important
to keep track of everyone's work and what and when they are
supposed to deliver. So here's a simple
example from our team, the way we manage
the publication and advertisement of video tutorials that we publish on YouTube. It has a simple weekly timeline. It also has the tasks broken down and assigned
to team members, and there's a clear
indication of the status of each
of those tasks. For the exam, it's important to also know the term Gang chart, and that is simply just another visual
representational method for tracking the tasks
and also the deadlines. And you can also be asked
a question about what's a critical path analysis
or critical path method. This is another visual
planning technique which can identify the sequence of dependent tasks that directly impact the
project's completion. Both of these
methods are useful. Like with the Gen charts,
just coming back to them, it's easy to visualize
the timelines and how the tasks overlap and again,
depend on each other. And there is no
right or wrong way to manage the due dates
as long as there is some kind of tracking
method you are using and you are sharing with everyone
involved in the project. Last but not least the
third key component of project communication would be the possible impacts of delays. So it's very important to recognize any
potential bottlenecks, such as limited resources, like a single graphic
designer working on multiple projects and also client availability
for approvals. So even if you are the designer and you deliver
your work on time, but you obviously need
to get feedback on it, and based on that feedback, you have to progress further. If you don't check the client's
availability in advance and maybe the client won't be available to look at the
work for a week or two, then of course, that is
going to delay everything. And you might not feel
like it's your fault that the client wasn't
available to get feedback. But usually what this
leads to is that, again, you will have limited time for the revision
that you have to do. And there is another term for
this called feedback loop, which means the entire
process of you the designer, sending your work for review the client looking at the work, reviewing it, and sending
the feedback back to you. And then you, again,
the designer looking at that feedback and trying to address it and
make the changes. So that would be considered
one feedback cycle. And each of these
cycles, for instance, could have a separate version
name like version one, version two, version three. And it's best to also maybe create separate
subfolders within your main project
folder where you're storing all the deliverables
and files for the project.
7. 1.2.b Basic project management concepts: You also have to
be familiar with the five key stages of
project management, starting with planning
and analysis. Now, we already covered most of the key actions that's
required for this stage, like identifying the
target audience, finding out the demographics, the preferences and behaviors, also identifying
the client's goals, like what is the
purpose of the design? What's the main thing that they want to achieve
with this design? And the most important documents for this stage would be to get the contract agreement and also the design
brief, of course. If you're interested
to learn more about the stages of design project, I actually covered this in much more detail in my
graphic design theory series. But for the exam, don't worry, you don't have to
have an in depth knowledge about this topic. You just have to know the
individual stages and what's the order because you might need to put them in
the correct order. After planning and analysis, we move on to scheduling. Here, the main objective
is to establish a realistic timeline based on the deliverables
and the project scope. And we already talked
about the different ways we can do the planning, like using a gain
chart or timeline. And most importantly,
we need to set the due dates or deadlines
for all the deliverables. Third stage would be
the building part when we begin creating the
assets and starting the initial concepts
and working our way to fully detailed prototypes
or the final designs. And usually the beginning of the building stage
would be considered the ideation stage where
we come up with concepts, and there's many different
techniques that you can use, like mind mapping is a common
one where you map out and connect all the important words that you can associate
with the brief. And, of course,
sketching is something that most designers
would utilize, whether it's very simple
or more detailed sketches when it comes to web design
or user interface design, you would be using
wireframes, sketches. And the main purpose of
all of these techniques is to save time and
to make sure again that you are on the
right track so you can check with your
client before you invest too much time into
producing final artwork that you both agree on what's the best
direction moving forward. Here's another nice
timeline showing how an idea can start with
a simple rough sketch, which then is turned into
a more refined sketch with more details than later to include the color
palette as well. And only once the
composition and visual direction is
clear and agreed on, the designers can
start working on the final output for
which in this case, a three D model was necessary. And from that three D model, once all the lighting and
materials are applied, a nice fully rendered
image can be created or even a nice
animation like this one. After the building stage, we move on to the review
and evaluation stage. Here, we first
usually would have an internal review to check if we manage to meet the original brief and all
the requirements are met. In case a freelancer is
working on their own, it's worth asking
someone else's opinion before we send the work that
we created for the client. So if you have
another visual artist or designer that you know, it's always worth to
ask for their opinion because they will be looking
at things with a fresh eye, and they might notice things
that you've overlooked. When you feel confident
that everything is ready and you want to
show it to the client, you have to make sure
that your presentation is going to be top notch. So it's very important to impress the client not
just with the work, but also the way you present it, whether that's just a
PDF or a PowerPoint. And also, in case you
are presenting life, whether it's online or in
the same room as the client, it's also important to
prepare and rehearse how you are going to talk
about the project and what you've created. Once the client is happy
and approves the work, then we move on to
the last stage, the implementation
and publication, where the main objective
would be to deliver the final product
in the format and medium for which
it was designed.
8. 1.3 Copyright, permissions, licensing and how use specific content: During the exam, you will
also be asked a few questions about the legal aspects
of graphic design work, which mainly focuses
on the type of copyright permissions
and licensing required to use
specific content. Not only, you don't have to be a lawyer to understand
these terms. They are fairly simple
and straightforward. And there's only a couple of key terms that you need to be familiar with which keeps
coming up in the exam. First, let's just clarify
what is copyright. It is a legal
protection that gives creators ownership over
their original work, including designs, illustrations,
logos, and layouts. As soon as you create a design, you automatically own
the rights to it, and others can't copy, use or modify it without
your permission. So why does this matter? Because your work is
protected from being stolen or reused without
credit or payment? It also means that you
as a designer will need permission or a license
to use other people's work. So, for instance, if you
want to include a photo, use a font or an icon or a template for a project
that you're working on, you always have to make
sure that you have the rights or the
permission to use them. So in a nutshell, if you
made it, you own it. If someone else made it,
you need permission. Now when it comes to
generative AI, right now, there is no clear protection for the copyrighted work that is shared online because for these generative
AI models to work, they have to scrape the Internet and devour anything
that they can find. So we are talking about
billions of images. And most of the
big companies like Mid Journey or Open
AI, created Chet GPT, will either ignore or try
to hide the fact that they included millions
of copyrighted work in their training data. The reason why they
can get away with this or still continue
to do this is because it is very
hard to trace back the original copyrighted work because they are not sharing or being transparent about what was used in the training data. Don't worry in the
exam. They won't ask you questions about
generative AI. It's just something that I
am quite passionate about, and it's a gray area really when it comes to
how copyright is handled. Let's move on and talk about the next important
term public domain. So this refers to
creative materials not protected by
intellectual property laws, such as copyright,
trademark or patent. And in this case, the
public owns the work, not an individual
author or artist. And compared to
copyrighted work, anyone can use a
public domain work without obtaining permission. Derivative work would be
considered something that was altered or was based on
some other original work. So that means that you've taken an existing piece
like a logo, artwork, photo, or layout, and you
modified it in some way, like change the colors. You addit some elements, or you combine it with
lots of other elements to create something new.
But here's the catch. Even if you change something, the original creator
still owns the copyright. What that means is that you need permission to
legally use or share the new version unless that original work is
already in public domain, or you own a license that
allows you modifications. So again, to put it simply, changing a design
doesn't make it yours. If it's based on
someone else's work, it is still protected. Now, fair use, another important term to
be familiar with, is a legal rule that allows limited use of copyrighted
material without permission. But only in specific
situations like for education, commentary, news
reporting or parody. But fair use is
not a free pass to any image or design just because you are not
making money from it. And courts would usually look
at four different things to decide if something
is fair use or not. They would look at the purpose, so what it is intended
for, the nature, so is the original work
factual or creative, the amount or how much of the original work is being used? And most importantly,
the effect, whether you work will affect the original creator in any way, but most importantly
negatively, like, financial so fair
use is limited. It's case by case, and it's also not guaranteed. So the best thing to do to
avoid any complications is to get permission or a license
to use someone else's work. Now, I mentioned licensing
a couple of times. This is another term you
should be familiar with. So it is a way you can legally use copyrighted
material by paying a fee established by the copyright holder or
stock image provider, for instance, you can use the copyrighted material
or stock image for a specific time and in a certain way as outlined
in the terms of conditions. Might also be asked
about creative commons or CC for short, which is a system that
lets creators share their work with the public
while keeping some rights. So instead of saying
all rights reserved, a designer can use a Creative
Commons license to say, you can use this,
but here's how. So this is a way to
make sharing easier, but you still need to follow
the rules of each license. Similarly to licensing, you
might also need to get signed release forms if you want to use a person's likeness or a
landmark in your composition. You will also need a
release form if you want to include a brand name
in your project, especially if that brand is not owned by the client that
you are working for. And there's two types of specific releases that usually they ask about in the exam. One is the model release, which you need if a person is recognizable in your work
and the location release, which is required
for landmarks or private properties
like Disneyland.
9. 1.4.a File formats: It's also important to know
the differences between the file formats that we normally would use in a
print design project. Now, it might be a bit tricky to categorize the file formats, but essentially they would be falling into three main groups. First is the working
or project files that allows you to go back
and make changes to a design. So for Photoshop, it would be the PSD or Photoshop document. For Illustrator, it would
be AI, and for in design, it would be a DI
and D D file format or in design document. Next category are the assets that you would use
in a design project. And these would be predominantly
image file formats, including both pixel or
roster and vector images. But there can be
also text files or Excel files in case of
a catalog, for example. And last but not least,
the final category would be the print ready files. And most of the time, these
would be PDFs or EPS files. Now, I'm not going to
spend too much time comparing these to each other because you can just use this chart from the
Milanotbard for that. So instead, I'm just
going to highlight a few important things or tips that you should
keep in mind. When it comes to
Image five formats, you have to be aware of compression and the
loss in quality. So that is especially important when you work with JPEG images. And it is something that you can best understand when you're using the Export as
feature in Photoshop. So in this case, we
can see a detail from a design on the
left and the right side. And at the moment, I am
using the same settings, but I'm just going to switch
to JPEG for both of these, and I'm going to
change the quality. So here on the right size, I'm going to set
it to very poor, while on the left side,
I'll make sure it is set to the highest quality
option, which is great. If I zoom even closer, you will be able to see
the artifacts even better. So I'm sure you can spot all of these messy pixels here
on the right side. So that is due to the
JPEG compression, and this is what we would
call a compression artifact. Advantage of using
lower quality JPEGs is that their file
size will be lower. So while this one
here on the left side is around 350 kilobytes, the one on the right with the
lowest quality setting is only around 50 kilobytes,
so considerably smaller. Most image file formats, including JPEG, also supports
embedding color profiles, and this is something that you
should always make sure to include for a correctly
color managed workflow. And color management is actually our next topic that we will
be covering in more detail. Besides JPEG, another
very commonly used image file
format would be PNG, which has the advantage
compared to JPEG that it can also hold
transparency detail. So this is something that
you can again disable or keep it turned on here
on the top right corner. And the bit depth of PNG
files by default is 24 bits. But you can always
reduce the file size if you choose the
eight bit version PNG. Bit depth is a way of measuring the amount of colors that you
can use in a five format. So eight bit, for instance, means two on the power of eight, which is 256 colors. Compared to that,
the other format, 24 bit would actually
mean eight bit for each of the color
channels RG and B, and that also applies
to JPEG images. But there is also
another five format, GIF which can also
include animation. But the main limitation of
this five format is that it cannot go beyond
eight bit depth. So the maximum amount
of colors is 256. To better see what that means, instead of using the
Export as command, I'm going to choose Export, save for web, where for
the GIF file format, we also get the color table. And here, we can actually
reduce the amount of colors. And if I go down
maybe to four colors, in case of this design, it wouldn't make much
difference because it uses already a very
limited color palette. But by using less
colors in a GIF file, of course, you will have
a smaller file size. And file size in general, doesn't make much difference
in print projects. It's more important for
web and mobile design. In case you are
wondering, where can you find the other type
of file formats? You will find these
under File Save as in most of the
design applications. And in the latest version
of Photoshop, for instance, it will only show you a
very limited list at first, and you can only see the additional Five formats if you choose to save
a copy option. Once you do this, you will
see a much larger list. And here you can actually find all the formats that you
would normally be able to save from the export or
save for web features, but accompanied by a lot of additional specialized
file formats, which most of the time you
won't require in your work. Another common way
we can categorize image file formats is whether they are roster or vector based. So JPECPNG and Gift files
are all roster based, while the most common
vector file formats would be EPS and SVG. Out of these two, EPS is
mainly used in print, while SVG is a
vector file format that is designed to
be used on the web, and it's an abbreviation for
scalable vector graphics. Now, there's one other
important file format that is worth mentioning. And even though as
a graphic designer, you most of the time won't be
required to work with this, but it's still good
to be aware of, and it is the camera raw format. Now, this is something that most photographers will
be familiar with. And the name Row comes
from the fact that this is the unprocessed information
that the camera records. And this simple comparison
shows really well how it can be different or
better than a JPEG image. So if you have your camera
set to record JPEGs, that means that the camera will automatically compress and process the information and
turn it into a flat image. Compared to that, a afile will record and keep all
these layers of raw data and will allow
you to access all of those layers later on when you
are developing the images. And this is why a
camera file will always be much larger in size
compared to a JPEG, but it's going to give
you a lot more freedom when it comes to editing images. The biggest difference you will notice in the tonal range, which is the range between the darkest and lightest
details in an image. In case of a raw file, you would have a much
wider tonal range, allowing more details
to be captured in the brightest areas and also in the darkest
areas of the image. In case of a JPEC file, these brightest or
darkest details will be completely washed
out or burnt out, so they will become completely
white or completely black, which means that there won't be any useful color
information recorded. So when you are trying
to make adjustments, you are going to start
introducing a lot more noise into your images compared to
developing a raw photograph. And in case you are wondering, the best way to display
the tonal range of an image is by
using a histogram, which lists the
number of pixels in each tonal region from the darkest blacks to
the brightest whites, and reading a histogram
is actually very easy. When you look at these three
examples at the bottom, you can see an under
exposed image would have most of the values
closer to the left, while an overexposed
image would have most of the details in the
histogram on the right side. If you see a peak on
the far right edge, that means you
will have clipping in the brightest details. And the same can happen
with the darkest details. Once again, if you
see a peak there, that's also not a good thing. And in general, the
easiest type of images to work with
and that will provide the most information are these neutral
exposures where you have most of the details
in the mid tones range. And just so you can see and appreciate the difference that you can achieve by
developing a raw photo. Here is the original one, and here is the refined
and developed version. And you can really
see the amount of details we managed to recover in both the darker
and brighter areas. Once again, that's before, and this is after.
10. 1.4.a Resolution: Every print designer
has to be familiar with image resolution
because this is one of the most important
limiting factors when it comes to deciding the size
and the quality of a print. And essentially what
it means is that how much detail an
image can hold. When we refer to higher
resolution images, it means that there
is more detail in them compared to
low resolution images. And it's important to
differentiate already in the beginning when it
comes to digital images, we divide them into
two main categories pixel or roster images, and photographs
would also fall in this category and
vector graphics, which most of the time would
be illustration or type. Now, generally, in
graphic design projects, you would be using
a combination of pixel images and
vector graphics. But the weakest link in terms of resolution and
print quality will always be Pixel roster or sometimes also referred
to as bitmap images. Better understand the difference between pixels and rosters, here is a very close up look of a photograph
showing an eye and magnifying a roster
image this much will reveal the actual
building blocks, the pixels or rosters, which looking this closely, makes it look like
it's a mosaic. But zooming way back, we
will start to see this as a continuous image
without any pixelation. Good thing about pixels, especially when you
have a lot of them, is that you can capture really complex
visual information, and it also allows
a lot of subtlety that you might not be able
to recreate with vectors. Now, the biggest
advantage of vectors is that they are
resolution independent, meaning that they can be
any size you want them to be without
losing any quality. To demonstrate this to you, here we are in Illustrator with a simple illustration and no matter how much
I zoom into it, we will never see pixelation. So these curves that are used
as the building blocks in a vector graphic compared to a pixel image are all made
up small anchor points. Everything is
mathematically described instead of relying on that roster that we've seen earlier or the columns
and rows of pixels. If I move one of these
anchor points around, all that has to be
registered or recorded is the actual new location
of this anchor point. That's simply just these two coordinates that
we can see here. The computer will very
easily be able to connect two anchor points with
a linear straight line, but it can also connect anchor points like
these two with a curve, and to be able to describe
the curve itself, all that is necessary is this handle that I'm
dragging around, and it's relative distance from the original anchor point. This method of visualizing
vector graphics and shapes in general is what we
refer to as Bezier curves. It's named after
the mathematician who invented this method. Another important advantage
of vector graphics, apart from them being
resolution independent, is that their file size is also smaller compared
to roster images. But what's clearly a
downside with them is that it's very hard to make
things look photorealistic, and that is why we're
still relying on both pixels and
vectors in our work. So as you can see, they both
have their strengths and weaknesses and their use in
a graphic design project. There's a couple of ways that
you can measure resolution, and you may have heard of
some of these units like DPI, as we can see it
in this example, 300 DPI would be like a
standard that we would be considering a high
resolution image or a high resolution print. And DPI actually stands
for dots per inch, which refers to
the number of dots of ink on the printed image. But when it comes to
the design phase, so even before we end up creating something
that's ready for print, we would normally
measure roster of pixel images in PPI
or pixel per inch. And what's great about this
comparison is how it shows that resolution on its own
doesn't really matter. What matters is the amount of pixels in combination
with resolution. So when you have a lot
of pixel information recorded in your digital image, you will be able to print and
keep high resolution image, even in a large
format like a zero. We can see the size of
this in millimeters here. So this is a fairly
large sized poster. Compared to that, when you
have less pixels to work with, you can still have a
high quality print, but you will only be able to use a much smaller print size. So pixel print, again, just simply means how much of those pixels of the image will be printed on
an inch distance. And the higher the resolution, the more compressed those pixels will get on the printed image, which will result in a
higher quality print.
11. 1.4.a Image Size: The best way to understand the relationship between
the amount of pixels, the resolution and
the print size is to use the image size
feature within Photoshop. So in this case, we
can see that this is the original amount of pixels
that we are working with. So around 3,000 pixels width
and 4,000 pixels height, which is roughly around 12
million pixels or megapixels. I don't want to confuse you, but in case you want
to be specific, a megapixel is actually slightly more than
1 million pixels. It is actually two on
the power of 20 pixels, which is 1 million,
48,576 pixels. But to keep things simple, one megapixel you can think
of as 1 million pixels. I took this photo
with an iPhone, which has 12 megapixels roughly, and that's why we
get this image size. Notice how the pixel dimensions automatically paired
with the resolution, which is by default, set to
300 PPI or pixel per inch. But what if I change? And to be able to
see the print size, all I have to do is
to switch the pixels to either inches or one of
these other measurement units. But let's just go
with inches first. So you can see that
it can be printed in the high resolution standard 300 PPI with a size of
roughly ten by 13 ". And that, in case you
are wondering is between an A four and an A
three paper size. So even though it's a
12 megapixel image, it still won't give us a huge size when it comes to
printing it with 300 PPI. But what's also very
important to understand, and this is actually very
rarely discussed is that the quality requirement of a print also depends on
the viewing distance. So strictly speaking, 300 PPI or DPI is something that you require when you are
producing a print that is going to be held
by people like brochures, magazines, books, business
cards, so on and so forth. But compared to that, a large banner where people
will be just walking by or maybe even seeing it
from much further away. When they are
displayed on top of a building or by the
side of a motorway, the required printing
resolution will be much, much lower than 300 PPI. And here is a great
comparison where we can see the viewing
distance on the left. And the required resolution
for it on the right. And you can see that
even when a print is displayed 1 meter
away from the viewer, it already can drop
down to 180 PPI, which is almost half of
the original requirement. But as you are getting
further away from the viewer, like five meter away, that already results in the requirement going down
all the way to 35 PPI, which is around ten times
lower than what we started. I don't think you would ever
have to design something that will be displayed 200
meters away from people, apart from if you are
doing exhibition design, and it's a huge exhibition hall. But in those cases, the resolution could even be
all the way down to one PPI. Now, of course, that is a
fairly extreme scenario. But don't forget that the
minimum required resolution always depends on the
viewing distance. And in case you ever need it, there is also a
formula to calculate the minimum resolution based
on the viewing distance. To make sure that the
relationship between print size and
resolution makes sense. Coming back to our previous
example in Photoshop, when I turn off resampling, meaning that we are not planning to change the size of the image, so we are not introducing
new pixels at all. I I now start lowering
the resolution, at the same time,
as you can see, the print size is increasing. So what this means
is that we are just distributing the original
pixel information, and it will be printed
less densely on the paper. And, for instance, if I go
down to 150 PPI resolution, that will give us exactly
twice the size of a print compared to when we were about to print
this with 300 PPI. Of course, similarly, if we
were to go above 300 PPI, which most of the time
wouldn't be necessary. But just for the
sake of argument, if I go higher and
we check, again, the size either in centimeters
or inches, of course, it's going to keep dropping
because once again, all we are doing is condensing all that original pixel
dimensions into a smaller space. Besides PPI and DPI, you may have also
heard of SPI and LPI, out of which SPI
mainly refers to scanners and how high resolution
they can scan images. And it stands for the samples
taken in one linear inch, while LPI or lines per inch is used mainly in
commercial printing, which describe the
distance between the printed lines of dots. To keep things simple, as a graphic designer, you mainly have to worry
about PPI or pixel per inch, because that's something
that you will be working with in most of the
design applications.
12. 1.4.a Aliasing: Now another term which you most likely will come
across is aliasing, which is most noticeable on type when the
resolution is too low. We will start to see
these hard edges on the curved details on type, which is also referred
to as stair stepping. And the method of antialiasing
is what can help us to improve this by averaging the colors on the edges
and smoothing them out. Here is another
close up look which shows this stair
stepping perfectly. It even looks like a
stair in this case, and the result of
anti aliasing and how it can smooth it out
even at this close up view. When you are working with type in Photoshop, for instance, you will see that antialiasing
is automatically applied. But of course, it's something
that you can take off. If I select this text here and change the type of anti aliasing from the default sharp to no we can see the
result immediately, and even from a distance, this will be noticeable. But if I zoom a
little bit closer, we can probably see
it even better. So this is without and with anti aliasing, without and with. You probably notice
that there is actually no aliasing going on on
the horizontal line. And in some cases, it would also not show
on the vertical lines. And that is because
these details can perfectly align themselves
to the pixel grid. So for them, there
is no need for anti aliasing. And I
can just show you this. If I zoom closer, eventually, we will start
to see the pixel grid, and we can tell that this
sharp horizontal edge doesn't need any smoothing. It already looks
perfect the way it is. Last but not least, I just
want to mention that there is a very interesting new
area in digital imaging where artificial
intelligence is used or utilized to increase the
resolution of raster images. And Photoshop has its
own neural filter called Super Zoom, which is powered by the Adobe Sensei
Artificial Intelligence. And with this, you can
increase the size of an image, I think, up to nine times as
large as it is originally. At the same time,
you can enhance image details, remove
JPEG artifacts, introduce noise reduction
and shopening and even enhance specifically
phase details. And to give you an example, even a four times increase
in size would mean this much difference between the original image and the one that went through
the neuro filter. And to see the details, I'm just going to zoom a
little bit closer. So around 100% view or actual pixel size view would show the original
image quality. And if we jump to
the resize version with the same Zoom ratio, this is what we will see. This technology essentially is guessing the information that is missing in the original and tries to make up new pixels. Out of all the AI tools
used for resizing images, the most effective
one, in my opinion, is Let's enhance, for which the link you can
find on the board. And here you can
see a comparison of the original
image on the left, the result of neuro filter, we've seen in Photoshop
in the middle, and the result of the Let's
enhance AI on the right. You can see how much better the clarity is on
that version and how much details
were recovered or added to areas like
the eyes and the lips. I predict that these type of technologies in a couple
of years will make roster images also feel resolution independent
like vector graphics. But until then, keep
checking the resolution of every image that you're using in your graphic
design project.
13. 1.4.b Color spaces: The ultimate goal
of color management is to match the colors that you can see
on your screen to the colors on the
final printed product. In an ideal color
management workflow, you would have all the
devices that take part in the design and printing process to speak the same language, which will result in predictable and
accurate color results. One of the most
important components of a color managed workflow is
the use of ICC color profile. We can see, everything starts off with the designer having a color profile created for the monitor that
they are using. And later on, we will talk about the calibration of the monitor as well because that's
also important. But then for the
rest of the process, there is always going to be a color profile attached
to the designer's files. So no matter where they show up, the original color
information should be carried along avoiding any
unwanted transitions and shifts in the colors. A color profile is essentially the description of
the color space, gameut and behavior of
a calibrated device. Printers will have both their offset and digital
presses calibrated, and they will be
able to supply you the graphic designer with
their ICC color profile. ICC actually stands for
International color consortium. It was established in 1993, and it's the internationally accepted cross
platform architecture and system for color management. The color topic, we already talked about the
differences between RGB and CMYK color modes
and mentioned that the main difference
between the two is how the colors are combined. So while in CMIK that
we use for print, we are working in a
subtractive color model, which means black is the
most intensive color. In case of RGB or on screen, we are using the additive model where white is the
most intense color. So with CMYK, when
you're combining colors, they are getting darker. It's the opposite with RGB. As you are combining the colors, they are getting brighter. But the main reason why you will see a shift in the colors from RGB to CN YK is not because they describe
colors in a different way. It's because they have a
different color gameut. So each color space, and in this case, we can see four of them here
on the top right, will have their own color
gameut which is essentially the subset of colors that can be represented
by that color space. As you can see, SRGB, represented with
the green triangle has the smallest area covered, which means that it offers
the smallest color gamut. Compared to it, the
standard CNK color space is slightly larger, and it is this
polygon that we can see here with a pink outline. So even though these two
colour gamets overlap, there is still quite a lot
of difference between them, especially as you
are getting into these more vivid and
saturated colors. These cannot be translated
into CNK correctly. But SRGB color space is
actually more designed for b. While Adobe RGB, which is a much wider color gamet is the standard that we would
use for print design. You can see it here in
the diagram that it is a much larger
triangle than SRGB, meaning it covers
a lot more colors. And the largest color gamet in this chart is the P photo RGB, which is mainly used in professional
photography workflows. You may have noticed
that when you're using the color
picker in Photoshop, sometimes when you
select a color, you get a warning
here on the right. Now, this actually means
out of gamut for printing. We can see that the color that I selected is described
in many different ways, including RGB and C and K, and also LAB, which we
will discuss shortly. But in order to see
the closest color to this that can actually be printed with the four
colors, C and K, we can just click
on this little war the color picker immediately jumps to the actual color that was described
with the CNK values. So once again, if I
click somewhere up here, we can see that these are the
values, 430 hundred zero. And if I click on
the warning icon, even though the color
sample shifted quite a lot, the CNK values didn't change. That is because
essentially all of these very vibrant colors
cannot be represented with ink, and that, of course, not only
applies to the green hues, you would have the same issue with most of the other hues. So for example, if I
come up somewhere, let's say, here, again, moving to the top right corner where we have the
most intense colors, I can click on the warning, and once again, we will
have a huge shift, which shows the
nearest possible color that can be achieved
in printing. Once again, from here, all the way down there. Unfortunately, there is no magic formula or
feature that will save you from dealing with this difference
between RGB and CMYK. But by following a
color managed workflow, you can be best equipped and work and see
the right colors throughout the
whole process that eventually will be
possible to be printed.
14. 1.4.b LAB color space and synchronizing Color Settings: Already mentioned that ICC profiles are important for this, but we also have to have color
calibration and proofing, which I'm going to cover
in the next video. But before we do that, just one final thing I
wanted to mention, and that is the LAB color
mode or lab color mode, which you might have
heard of or maybe just wondering how that is
different from RGB and CMYK. So the advantage of
this color mode is that it's completely
device independent, and it is the closest
representation of human vision. To better understand
how it works, it's best to imagine this
color model as a sphere. So it's a three dimensional representation of all the colors that can be described where L stands for luminosity
or lightness, which is measured on
a scale of zero to 100 which is from
black to white. And this can be imagined
as the vertical axis or Z axis in this color
coordinate system, while the other two
axes are A and B on which A ranges
from green to red, red being the positive value and green being the negative. And the B axis goes
from blue to yellow. Again, blue being the negative and yellow being
the positive value. Now jumping back to Photoshop, I have one of my
photographs open, and you can see within
the channels panel, when we look at RchB color mode, it's going to consist of
these three color channels, red, green, and blue. And each of these are
eight bit grayscale images with 256 variations
of tonal values, referring to the intensity of each of these
individual colors. So in case of the blue channel, the reason why we see the
flower being completely black because there's no
blue component in it at all. Instead, it is made of green and red resulting in this
yellow color in the end. And if you concentrate
on the grass, you can see that it is
brightest on the green channel, while it is much darker on
the red and the blue channel. Now, let's see what happens if I switch to LAB color mode. First of all, I just go back to the composite RGB
channel and then switching to the LAB color
option from image mode. You'll see that there is nothing actually
changing on the image. I can just undo this
change, go back and forth. And as you can see, even though the channels are
changing on the right, nothing is going to be
affected in the image itself. But when we look
at these channels, we can see that we have the L or lightness channel and then
the A and the B channels. You might recall that the
B channel was actually the difference between
blue and yellow colors, and that is why we are
seeing brighter details here for this channel because of all the yellow
flowers in the image. The main reason I mentioned the lab color mode because
there are a lot of professionals who would work in this instead of using RGB. And even though it is
definitely worth exploring it and being aware
of its advantages, using RGB color mode instead, as long as you pay attention
to color management, you can still work in RGB, especially when it comes
to editing images. Now, even though you are using
RGB images in Photoshop, Illustrator, and in
design, in the end, when you are creating PDFs, most of these applications
would automatically convert these colors
to CMYK for printing. Before we discuss the rest of the components of a
color managed workflow, I just wanted to show you
one more important thing that you need to set up in
the Adobe applications, and that is something
you can find in the color settings option. This is something you can
find in the edit menu in most of the Adobe
design applications. In this case, we
are in Photoshop, and you can see that
my settings for color management policies are to preserve embedded color profiles for all of the color models. This is definitely a
good policy to use. And one thing that I
have different from the default settings
is that I use Adobe RGB instead of SRGB
for the RGB working space. Notice that there is a little
warning here saying that my Creative Cloud applications are not synchronized
to each other. So this is actually
something you can do from another application, Adobe Bridge, which you can quickly access from most
of the Adobe applications. Just go to the file menu and
choose Browse in bridge. And then once the
application opens up, just go to the edit menu again
and choose color settings. And here you will
be able to find all the settings used by the
other Adobe applications. And notice that there's one here on the top called Custom. Now that is because I did not save my settings from Photoshop. So it just says custom
here on the top. But as soon as I click Save, I'm just going to call it
Martin. And then save it. I could add some
comments on it as well, but click Okay and Okay again. Now scrolling down, I will
be able to see the settings. And if I click Apply, it's now going to
be synchronized between all the
Adobe applications. So for instance, if I come to Illustrator and check the
color settings option, I will be able to see
exactly the same settings applied thanks to
that synchronization that we achieved using bridge.
15. 1.5.a Design elements and principles: The basic elements of design are fundamental visual
building blocks used to create any composition. Designers use these elements to construct and communicate
ideas visually, just like a writer
uses words to build sentences and sentences
to build stories. Each element has its own role. Lines guide the eye,
shape, creates structure, color, evokes emotion, texture, adds depth, and so on. The principles of design
on the other hand, are the rules or
guidelines for how to organize and arrange
those elements effectively. The elements are what you use, the principles are
how to use them. For example, you
might use color, which is an element
to create contrast, which is a principle
or arrange shapes the element to achieve balance, which is another principle. In short, elements are the tools and principles
are the blueprint. Luckily, for this exam, you don't have to have
an in depth knowledge of design elements
and principles. However, if you're interested to find out more about
these things, I have an entire training
series dedicated to this topic, covering all of these
terms in great detail. Just as an example, for balance, we talk about the visual
weight of design, and we look at lots of
different examples and also the types of
balance that you can see in compositions
like symmetrical, asymmetrical, radial
and mosaic balance. We look at examples
of alignment. Can be vertical, horizontal, diagonal or following
a custom grid. We also look at lots of
examples specifically on how grids can be utilized
in visual communication. And for every term and topic, we look at hundreds
of amazing examples, and we discuss them
in great detail.
16. 1.5.a Gestalt principles: I like to think of the
Gestalt principles as the grammar of
visual communication. Every language around the world relies on grammar
which sets the rules, creates consistency, and make sure that everyone can
understand each other. It's interesting, but
if you think about it, we don't actually
learn in school how to understand things
when we look at them. Visual perception is
almost instinctive. It's something that we
learn as we grow up. And even as a newborn, we already start to process our environment
by looking at it. Of course, at the
beginning of our life, we use our other senses more like touching and
tasting things. But as we grow older, we end
up relying more and more on our eyes to understand our environment and to be
able to interact with it. Apparently, almost 50% of our brain is dedicated purely to process the visual
stimuli that we are constantly bombarded
with during daytime. And even while we are a
our brain projects images, which we understand as dreams. And I like to think of dreams being some kind of
exercise for the brain. So even when we are
looking at things, it is trying to flex those
muscles that we are using when we are again looking at things and trying to
understand what we are seeing. So coming back to the
guesto principles and why it is important
to learn about it, remember, I said
that we don't have to learn how to see things.
That's completely true. However, as a designer
or graphic designer, we need a better
understanding how people will perceive the
designs that we create, to be able to effectively communicate the message
that the project is about. In this video, I'm
going to give you a brief background where the Gestal principles
are coming from. And we will briefly analyze this Unilever logo
on the board just to see how the gesto principles can be applied to
any kind of design. So first of all, guest all
principles are actually coming from the
area of psychology. It started by three
psychologists in Austria and Germany in
the early 20th century. Most important quote that
sums up really well, the whole idea behind
guest Autism is by Kurt Kovka who said the whole is other than
the sum of its parts. And the word other
is very important. So it's not more
like Aristotle said, but it is something else
or something different. Can see the example
of the bicycle. When we have all
of its parts laid out and when we have
it all put together, even though it's the
same exact components with the right
configuration or assembly, it will be able to
carry us from A to B. It becomes a vehicle. And that is something
we definitely can't say about all of its parts separately or
just laid out like this, only once they are put
together in the right way. And this is a great analogy to think about design as well, where you have
typography, images, shapes, colors, contrast,
so on and so forth. You can use all of these things, but if you're not putting them together correctly
or effectively, then your design won't look good or won't get the
attention of viewers. Only when you put everything together in the right balance, the right order or
right hierarchy, that's when you will create
an effective design. Another important
underlying term used in the Gestalt principles
called emergence. And essentially what this means is that we tend to look at the entire object before
seeing its individual parts. So again, thinking as
a graphic designer, that means that if you create
a poster, for instance, people will look
at the poster in its entirety before
they start to look at smaller details like people in the poster or the title or
subtitle, and so on so forth. Why is it important?
Because for us designers, we have to always create a pleasing composition or
overall look of our design. But we also have to make sure that people will be able to find all the relevant
information once they spend a bit more time looking
at what we created. So looking at the current
design of the Unilever logo, we can immediately
pick up a couple of the gestal principles
that are applied here, like simplicity, which is also referred to as law of pregnans, which we can see in all of
these little icons here. They are all simplified
almost to abstraction. But if we pay attention, we can still make out and recognize a couple
of things here, like there is a little bee here. We also have a bird. There is a pepper. There is a palm tree. There is a symbol,
which is for recycling. There's another
symbol, the heart, which can be
interpreted as love. But in this context,
it's more likely to indicate healthy products. So why do you think it
was important to apply the rule of simplicity to all of these
icons in this logo. Well, if you think about it, if they were too complex and there were too
much details on them, it would end up becoming too
complex and distracting, and definitely it
wouldn't work as a logo. Unilever is a massive company with so many brands inside it, and to be able to
communicate that complexity, the designer decided to
highlight many aspects of these brands without
them becoming too overwhelming
or overpowering. And this takes us to the other
rule that's applied here, which is called figure ground, which means that we can look
at something like this shape here as a unified
outline of the letter U. So that is something
that we would understand as the ground or background. And all of the little
icons inside it are the figures or the
foreground elements. The figure ground rule is a little bit more
tricky to understand, so you will understand
it much more once we look at more
examples about it. Since there's so
many little icons packed into this shape of the there's also a couple
of additional rules applied to make it
aesthetically pleasing. One of which, which is quite
obvious is similarity. So basically, that
means that all of these icons feel
similar to each other. So they all use the same color. They all have round edges, so there's no sharp
corners in either of them. And if you pay
attention to the icons, they all seem to be
following the shape of the So that is something
that we call common fate. They all feel like going or flowing in the same direction. And another interesting
thing that we can see here that it wasn't necessary to create a solid outline for the letter U for it to
look like it's closed. So we perceive it
as a closed shape, even though it has
gaps around it, and that is a
perfect example and use of the gestal
principle called closure. Symmetry is another rule
that we can see here. So if we have this line
here in the middle, you can see that
not only the letter U is aligned to that, but even the text at the bottom, is symmetrically aligned
to the letter above it. This helps to create a pleasing balance in
this composition. And if you're looking at the text itself
here at the bottom, there's also another
rule applied there, which is called continuation
or continuity, where, again, our brain can easily connect this and understand
it as a single word, even though there are gaps
in between the letters. And this works well
mainly because this looks like a handwritten
text or manuscript. While if this text was set
in different typeface, like a Serif or
Sunserif then it would already cause issues if we had these big gaps
between those letters, especially if these
gaps are uneven. And finally, one other
rule that we can see being used here is proximity,
which in this case, connects the letter mark
which we have here on the top and the word mark
that we have underneath it. So the closeness of these two elements and the fact that they are stacked
on top of each other, we'll have to always see this
as a single unit, a logo, even when it's
placed on an advert, for instance, together with
the logos of other brands. So to summarize
the importance of guest principles is
that as a designer, you need to be able to
emphasize visual relationships, and you can only do
this effectively by understanding
how your viewers will interpret or perceive the visual information that
you are presenting to them.
17. 1.5.b Typographic hierarchy, readability and legibility: Typography is the art of
arranging letters and text in a way that makes it easy to read and visually appealing. Good typography helps
guide the reader's eye, sets the tone of the message, and makes the overall design feel more professional
and balanced. When looking at a
poster or design, we immediately get an impression whether it's been done by
a professional or not, and that's mainly to do
with the composition, of course, but also
the typography. During the exam, you will
be asked questions about a couple of key terms when
it comes to typography. Like visual hierarchy, which is a type of
grouping and arranging the elements within
the composition that will help the reader or the viewer to easily understand the message
of the design. You can emphasize
hierarchy between the typographic elements
in many different ways. You can use skill, for instance, to emphasize the title or the most important and
highest priority detail, or you can use color
to differentiate important details and
put them in focus. Readability should always be a priority whenever you
place text in a design, even when it comes
to hand lettering or more decorative uses of text. Let me demonstrate
in this example, a couple of the most
important typographic terms that they might ask
you about in the exam. So as you can see, we have a title and the
body copy under it. On both sides, it's exactly
the same format for now. But I'm going to refine
the version on the right. First, I'm going to apply
kerning to improve the title. Right now, it just feels like there's a little
bit too much space between certain characters
like the W and O. If I click there
in Photoshop and use option or old left arrow, I can reduce the space
between those two letters. I can do the same
thing between O and R, and probably I can do the
same next to O and S, and then L and O as well
can go a little bit closer. So that's already
looking better. And if I just place this here above the other
version of the text, can see it's very
subtle these changes, but it does matter. So if we move this a
little bit higher, you can feel that this is
feeling a little bit more balanced and more professional
than the other one. Now, let me just
drop that back here. And then for the body copy, what I'm going to do is to first increase the leading or line spacing that I can do by holding down alter
option key again. But now I press the down
arrow on the keyboard, so I increase the leading. Then I will also
increase the tracking, which is the character spacing. So that's alter option
key right arrow a couple of times until I feel like
it feels more balanced. And now, if we compare the text on the
left and the right, we can tell that the
one on the right feels much more
comfortable to read, that's essentially what
readability means. You might be thinking,
what does legibility mean? Well, that just simply
means whether it is physically easy
to read text or not. So for instance, if I reduce the opacity of this text layer, it is starting to be
difficult to read it. So the legibility
is getting worse. Similarly, if I made the text size smaller
to something like that, the text on the left,
compared to the one on the right is definitely
more legible. Even though the readability
is not as good, legibility is probably always your first priority when
setting text in a design. You might also be
asked about the four main categories of typefaces, and you just have to know
that they are Serif, sanserif script, and display. And to better understand
each of these categories, here's a couple of slides. Serifs are fonts with decorative strokes at
the end of the letters. So we are talking about
these little details that would be
considered the Serif. This is also a Serif. These details here are also serifs and so
on and so forth. These types of fonts are
usually associated with tradition, sophistication,
or professionalism. But San Serif category derives from the French word
sun, which means without. So without serifs, we
get these clean, modern, simple looking fonts with
no decorative flourishes. They have more clarity. They are more minimal, and
usually they come across more contemporary
compared to Serif fonts. Then there are the
script type faces which try to emulate
handwriting. Of these fonts, legibility
and readability won't be as good as the
other two main categories, mainly because of the fact
that these fonts won't connect the characters as well as if someone is actually
writing things by hand. So the continuity
or flow between the characters is
usually interrupted. And it is definitely not
recommended to use these for longer amount of
texts like body copy, but perhaps they can work well
for certain cases where we would like to draw attention
to a specific part of text, and we want to make it feel
more natural or organic. And last but not least, we
have the display type faces, which are highly stylized and the main purpose of them
to really be eye catching and draw attention to certain
details or to try to inject personality and
capture the essence of the topic of a design.
18. 1.5.c Photographic and cinematic composition terms: For the exam, you also have to be familiar with a couple of photographic compositional
techniques and terms. So we will be covering
these in this lesson. First of all, you need to
know what aspect ratio means. Essentially, it means the
orientation of the image, whether it's
landscape, portrait, or square, and also
the proportions or relation between the height
and the width of the image. When I look at this image, I can tell that it's
a landscape format. But more specifically,
I feel like it's close to a 16 by
nine aspec ratio, which is widely used on computer screens,
TVs, and smartphones. Now, how can we tell
the actual aspec ratio? By using the crop tool, we can select the image, and we can type in the ratio up here or even use
the drop down menu. So for instance, if
I choose 16 by nine, we can actually tell that it
is exactly that aspec ratio. We can compare that to these other aspect ratios like two to three
or four by six, and we can even swap
these two numbers around. So this actually is a narrower aspect ratio
than the previous one. And that's why the
previous one sometimes we refer to as white screen format. And if we wanted to
go even further, we could go to one to one, which would be a square format. Another common one
would be four by three, and I'm just going to type these two values in
here on the top. This was an older video
format and was used by previous generations
of TVs and monitors. Now, you might have
noticed that whenever you use the crop
tool in Photoshop, you also get this grid on it, which is actually
the rule of thirds. So it's a guide that
can help you to compose your image according
to the rule of thirds. Essentially, what that
means is that it's best to keep the focal point or the interesting
detail of your image, not in the center, but slightly off center
and more aligned to the thirds of
the image frame. So, for instance, in the
original composition, the astronaut is placed
according to the rule of thirds and also the
mountain on the right side. If I wanted to utilize the
rule of thirds even more, maybe I can move the crop
in a little bit even more, and perhaps we can move it down just a little
bit more like that. So not only the vertical lines are going to be aligned to the interesting
details in the image, but also the horizontal
third lines will point and lead the viewer's eye towards those
interesting details. So we can see this is after
the crop and this is before. It's a subtle change, but these things can help to improve the composition overall. In the exam, you might be asked about what's a foreground, midground, and background
in a composition. And in case of this image, the foreground
would be considered the astronaut and the flowers. So roughly around
this space here. Then the midground,
I would consider these hills and the valley in the center and
everything else, the sky and the mountain would be considered
the background. So all of these details
here on the top. Another photographic term they might ask about is
depth of field. And that's essentially means how much of the image is in focus. So in case of this image, we have a wide depth of field because
everything is in focus. Everything in the background and the foreground is all in focus. While in comparison here, we have shallow depth of field because everything
in the background is completely blurred out. And also notice in
the foreground, these details are out of focus. So only, I would say from
roughly around here to there, this part of the
image is in focus. And of course, the
mushroom is in focus, and some of those leaves nearby, but everything else
is out of focus. And in general, using
shallow depth of field can really help
to draw attention to certain details without
any distractions that might be happening
in the background. Foreground. Contrast is another important
compositional technique, and that's, again, beautifully visible in
this composition where we have both color and
tonal contrast. So on a very dark background, we have a bright and vivid, warm tone on the mushroom. So it really jumps
off from the screen because it utilizes all those different
types of contrast. White balance is another term that you might be asked about, and we will be using this
example later in the course, but I'm just going to
show this quickly. If I choose auto color, it will improve
the white balance, which basically means
that whatever is supposed to be white in the
image is going to be white. So gray color should
stay neutral gray. So if I go back, I can see the original colors were
more greenish, yellowish. Now they feel more
natural and gray. Once again, from a
distance before and after. And that's just simply by using the image auto color
feature in Photoshop. But if we want it to
be more specific, we could use the camera raw
filter from the filter menu. And here under color, we would be able to improve the wide balance either
automatically by choosing auto or manually by adjusting the temperature
and the tint sliders.
19. 2.1.a New document: Open Adobe Illustrator, you will be able to create
new documents either from the file menu by choosing new or simply clicking on
the new file option here. And then this is going to
open up the workspace where you can choose presets in these different
categories here on the top. So we have mobile, web, print, branding, and
so on and so forth, which will include these
presets specifically for different formats like
iPads and iPros within mobile, or if we go to print, we will find the
standard page sizes, and the same goes for b the different
browser resolutions. Let's say we are
designing for the web, so I'm just going to
choose this preset, and all the settings will show
up here on the right side. This first option here is going to be the name
of the document. I'm just going to call
this site for now, and the icon right next to this is to save a custom preset. So if the settings
that we will be using here is something that we need in the future
to come back to, we can just click on this and create a new document preset. These will be available from the save category
here on the top. Now, let me just jump
back to web web large, and then we can take a look at the additional options
that we have here. So we have the width and
height of our artboard. We can decide whether we want
the units to be in pixels. For web design, of course,
that's recommended. For print, we would
normally choose inches or millimeters depending
where you are based. And then we can also
decide the orientation, whether we want this in
portray or landscape format. And most importantly,
we can also decide how many artboards we will
need in this new document. So we can create a
single artboard, or we can have
multiple artboards. This can go up to 1,000. So that's the maximum amount of artboards you can create
in a single document. That's actually quite
useful to know, although they normally
don't ask this question, but it's an interesting detail. So if I put in 1001, it will give us an error. Just going to set this
back to five Fenw. And now let's move on to
the additional options. So we have bleed here. Again, this would be
more useful for print, where we can set
exactly how much bleed we want on each of the sites. And in case you are not
familiar with the term, bleed is the access area that's trimmed off at the print
to show that you have print going all the
way to the edges of a poster or a business card or other similar
printed designs, but borderless
printing is required. Further down, we have
the advanced options, which you might not see unless
you click on this here. Here we can find the
color mode selector, where you can choose
between RGB or C and K. RGB is for any design that
is intended for screens. C and Vk is for print, and then we also have
an option to change the raster effect resolution. Now, even though we
are working with vector graphics predominantly
in Illustrator, are certain facts that require details to be
rendered in roster format. So for this, we need to
choose the resolution. The higher it is, the
better the quality will be, but also the higher the
file size will be and the general loading times
for the file that we create. I always recommend to
set this to 72 PPI, which is the screen resolution, and you can always increase
this at any point later on, and I will show you
where to find this. So I'm just going to
keep it on 72 PPI. And then the preview mode, we also have a couple
of options here. Again, this is something
we can change later on. And in case you click on the more settings
here at the bottom, this will actually open up the legacy format or dialog box for creating
new documents. And the main difference
here is that we can also specify the arrangement
of the artboards. So we can choose to set them
up in rows and columns. Or a single row or
a single column. And we can also
change the order of the artboards if we click on
this icon here on the right. Additionally, we also
have an option to change the spacing
between the artboards. Now I'm going to set them up
in a single row like this, and then I'm going to
click on Create Document. So there we go. We have our five
artboards created for us. And it's already good to mention that if you ever need
to move these around, you can just use
the artboard tool, which you can also access by pressing Shift on the keyboard. And whenever you
select this tool, you will be able
to see the names of the artboards and
the numbers of them. So we can see that the first
one was created on the left, and then moving on, we have two, three, four and five. You can always rearrange the artboards manually
by dragging them around, or you can also rearrange them from the
contextual task bar, which you can find
in the window menu. Just make sure you
have that selected and you will be able to
choose rearrange all. And if you decide
that you wanted to put them into three columns, for instance, we can
do that very quickly. The same option you can also find from the properties panel. So here we can choose
rearrange all, and we can also choose artboard options for
the selected artboard, where we can easily
change the size, the name of the artboard, and even additional
display options. I mentioned earlier that
there is a way to change the resolution for roster
effects at any time. So this is something you can
find in the effect menu. Go to document roster
effect settings, and here you can change
from screen to medium and high or even choose a custom resolution
by clicking on other, and then you can specify
it here on the right side. So I'm just going to set
this back to 72 for now, but it's important to remember the settings and where
you can find them. And then the preview mode is something you can change
from the view menu. And amongst a few useful
options like Outline view, we have the overprint and pixel preview options that we've seen in the new dialog box window. If I place a simple shape like
a circle on the artboard, when I use the normal preview
option and I zoom closer, it will always look crisp
and sharp around the edges. However, if I now switch
to the pixel preview, depending on the pixel
dimensions of my artboard, you might start to
see pixelation. And if I zoom even closer, we even see the pixel grid. So once again, if I come back here and turn this option off, we go back to see the
sharp vector outlines. Also important to mention
that the current color mode and viewing mode can both be visible here in
the document tab. So we can see we
are currently using RGB color mode and we are in
the preview viewing option. Now, if we want to
change the color mode, we can actually do this from
the file menu at any time by going to document color
mode and switch to CMYK. If we want this
artwork to be printed. And we can also get back to most of the settings that we
used at the beginning when we created this document by
simply just clicking away and making sure that nothing is selected with the
selection tool, then we will be able to choose document setup from
the Options bar. So right here, document setup. So for instance, here we can
find the bleed settings, and maybe we can increase
this to 3 millimeters. We can actually
type in MM or just choose millimeters and
once I click Okay, going to include that bleed
around all of my artboards. And just so we can
see how it works, if I move this object
here close to the edge of this artboard and I go to the view menu and
choose trim view. It's going to simulate how the bleed is going to be
trimmed off around the edges. So we can see once
again before and after. In case you are interested
how over preview works, this is something we
will come back to and talk about later in this course.
20. 2.1.b Templates: It is important to know
the difference between an Illustrator document preset and an illustrator template. This is, again,
something that they often ask about in the exam. So we've already seen how to
create a document preset. This is something
you can find in the file new dialog box. So that's where we can
create a new document preset with all the settings
that we have in this window, and this is where they would
be stored under the S tab. So just to demonstrate
this to you, I'm going to go back maybe to
print this time and choose A four landscape with
three artboards, and maybe we will use the three millimeter bleed and the roster effect set to 72. And I'm going to save
this as a new preset. I'm just going to call it test
and click on safe preset. Notice how it's going
to show up here, and it says it's a saved
blank document preset. This can be selected
at any time, and all the settings will
be loaded immediately. However, below
this, we also have this other category
called templates. This is also under
the saved tab, and the main difference is that an Illustrator template can actually include
artwork as well. It can have multiple artboards. It can have layers already
set and most importantly, like I said, it can
include ADD R work. So if I choose this
template, for instance, we can see that this is
coming from Adobe stock, and these are the details. So we have the size,
the color mode, and also the additional
information. We can click on C preview
just to have a look at it. And then if you like it,
we can just click on Open. And there you go, it
opened it up for you. And like I mentioned, it includes already
the layer set up, and everything obviously
is editable here. There is our text objects
that we can update. And we have in total four artboards
saved in this template. And also important that every time that you open up an
Illustrator template, it's going to open as
an untitled document. To prevent you overwriting
the original source file. So it's always going to
create an untitled document, brand new document, but with already all the
elements in place. So how do we save a template? If I just come back to
our previous document, I can go up to the file
menu and choose Save as. And then instead of saving it as an AI file or Adobe
Illustrator document, I would choose
Illustrator template. So that's the AIT file format. And once that is saved, I can go up and choose File open and then choosing
that template. Once I open it up, it's going to open up as
an untitled document. If I make any changes
to this and I decide to update my template, I can just go back to the
file menu and choose saves, and I just have to make sure I override the original file, or I can also just use directly the save as template
option here. And then just say overwrite
the original file. In case you are looking for
free illustrator templates, you can find these from the
new document dialogue box. We just have to go to free
templates here on the right, and we will be able to
see the categories. So we have social media, cards and invitation,
logos and icons. Or if you want,
you can also look for more templates
on Adobe stock. Maybe we are looking for
business card templates. So I'm just going to
do a quick search. And then this is going to
open up in a browser window, so we can scroll through
lots of options here. And if there is something that
we like, we can choose it. And then once we
click on Download, Adobe Stock is going to ask us how we want to pay for this. So these are paid templates.
21. 2.2.a-b Workspace: It is important to
be familiar with the terminology of the
Illustrator interface. So I'm going to walk you through the most important segments
or elements in this lesson. First of all, we
have the main menu, which we can find
here on the top. Now, if you are on PC, it will look a little bit
different because you want to see the illustrator
here on the left. I will start with the file menu. But on a Mac, under
the Illustrator menu, we will find the
preferences or settings. This is actually
something that on PC, you will find under the edit menu at the bottom near the
keyboard shortcut setting. Below the file menu, we have this section
called the Control bar. So this is something you can
find in the Window menu. If you check control, it's going to be
visible but you can obviously turn it off if
you don't want to see it. There is the properties
panel here on the right, which serves roughly the same
purpose as the control bar. So if you require more
vertical space on your screen, perhaps you might want to use the properties panel instead. But for now, I'm just
going to turn it back on just to make sure
we can see everything. Then on the left side, this is what we
call the tool bar. Which can be set in two columns or a single column using
these double arrows, we can easily switch
between the two layout. And if you click on these
three dots here at the bottom, this will allow you to fully
customize the tool bar. So you can now start drag and drop any tool
wherever you want it, so you can drag
tools up and down. We can also remove tools
by dragging them off onto the workspace
or document window. We can see the cursor is
changing to a little minus icon, and immediately that
tool is going to show up here in the additional
tools category. So any hidden tools
will be highlighted. So let me just do this
again with the type tool. I'm just going to drag it out. And then if we scroll down, we can see it now here. I can drag it back
and place it in a separate place
within the toolbar, or I can go up to the
top right and choose to reset tool bar to
the default state, or I can also switch to basic, which will show
less of the tools. So in this case, there
will be a lot of tools in here that are
currently hidden away. It's also worth mentioning that any tool with a
little blue circle on it means that it's been recently edited or introduced
to Illustrator. The right side, we
have the panels, and panels can appear in
lots of different ways. They can be either
open or collapsed. So this would be
considered open. And if I double tap on it, it will be collapsed. They can also be in iconic state like this, and if I click on it, they can open up, and
then clicking away on another panel should
automatically hide them. Or if you right click on them, you can control this behavior. You just have to have
the auto collapse iconic panels option enabled. You can drag these
iconic panels out a bit to be able to reveal
the names of these, and you can also expand
all of them by using the double arrows or collapse them back again
with the same icon. Can also drag a panel out to turn it into a
floating panel, or you can dock it
back just like before. The blue line will always tell us where it's
going to be docked. So I can decide where
I want to place it. And when I let go, it's going
to be docked back there. Panels can all be found
in the window menu. So here's a long list of
all the illustrator panels. And on the type, we have
also additional panels. And if you customize
the interface, it is recommended to
save it as a workspace, which you can find and control from here on the
top right corner. So here we have the
essentials workspace, but we can create
a new workspace or also reset an
existing workspace. Like, in this case, if I
click on Reset Essentials, it's going to set it back
how it was originally saved. And last but not least, this is called the
contextual task bar, which will change depending on which tool you are using
and what you have selected. So for instance, if
I select this image, I can see additional
options will be revealed. While if I just click away, I will have this again
change to different options. And this is a feature
you can find from the Window menu
contextual task bar, which can be turned off if it gets annoying or
it gets in the way. But what I recommend
to do is to move it to a place where
it's not distracting you and then just click on the additional options and
choose pin bar position. So that way, it's not
going to move around. It will always be
in the same place.
22. 2.2.c Settings: Besides the workspace
and the toolbar, you can also customize the preferences or
settings by going to the Illustrator menu on a Mac computer or the
edit menu on a PC. So here at the bottom, you will find settings or on the Mac. On the Illustrator, you
will find the same option. And then from here,
in this list, you can find all the
different categories. But if you just go to
general, which by the way, you can also access by pressing Command or Control
K on the keyboard, this will give you a set of features that's considered
general settings. And then we have all the additional categories
here on the left. So as you can see, there's a lot of settings.
And don't worry. In the exam, you won't be asked about any specific setting. However, if they
ask about anything, they will usually make it
clear and easy to find. What I recommend to
do is to familiarize yourself with the
general tab for sure, the user interface settings, and also the
performance settings. There's a couple of things
that they might ask you, like changing the
history states, which you can find here. The three options
you can switch to is 50, hundred or 200, and they might also
ask you to change the real time drawing
and editing option, which once again is under
the performance tab. Other category
they might ask you about is the guides and grid. Perhaps they will ask you
to change the color of the guides or the style of the
guides from lines to dots. These are both things
that you can change here. And in the same place, you
have also all the options for styling the grids
in Illustrator, even adjusting the subdivisions and also how large you want
the general grid to be. A few more important
options worth mentioning. Are the units. So you can change the
measurement units from pixels to inches or any of these other options
you can find here. You can also change
the units for the strokes and
even text or type. And of course, there's also a type section where
you can change the default adjustment size
for size and leading of text. This is when you are
using keyboard shortcuts to increase or decrease
the size or lead the same thing for tracking, you can also adjust here and also the increment for
baseline shift you can adjust. And finally, I just wanted to
mention that the naming of settings is not consistent in Illustrator and in the other
Adobe applications as well. Sometimes they are referred
to as preferences. Sometimes they are
referred to as settings. So if I go from the main menu, it would be referred
to as settings. While if I go through
the properties panel, there it will be
called preferences. So if I click on
this, it actually takes us to the
exact same place. Just remember that these two
terms are interchangeable.
23. 2.3.a-b Navigation: In this lesson, we
will be talking about the navigational techniques and features in Adobe Illustrator. First of all, how do
we zoom in and out? Well, that's very simple. The easiest way to do it is by using the
Commando Control key and press Plus to zoom
in or minus to zoom out. To fit the artboard in your
document to the window, you can press
Commando Control zero to zoom to the actual
size of the artboard, that would be
Commando Control one. And of course, you
can find all of these options in the
view menu as well. So you can see zoom in and out. Fit artboard in window
and actual size. So all of the options
that I mentioned earlier. Now, the actual size
view is based on the Zoom percentage that we
can see here in the tab. So when you are in 100% view, that is considered actual size, and that is calculated based on the dimensions of your
current artboard. This is actually something
you can quickly find from the properties panel by
clicking on Edit artboards. And then the width
and the height of the artboard is something
that you can find here. Can also use the properties
panel to turn on the rulers, and they will appear on the
top and on the left side. And you can also change
the measurement units. So instead of millimeters,
for instance, I can switch to
inches and you can see it immediately updating
here in the rulers. You can also right click on the rulers and change it there. So I can change it to
feed, for instance, or I can even change it
to pixels if I wanted to. And it is important to
mention that if you have multiple artboards in the
same document, in this case, I'm using the artboard tool, and I'm just going to hold
down Alt or option and click and drag the entire artboard
to create a duplicate. Now that I have two artboards, if I press Command
or Control zero, it will only fit the currently selected
artboard to the screen. However, if I use Command Option zero or Control A zero on PC, that's going to fit all available artboards
to the screen. Besides using the keyboard shortcuts for
zooming in and out, you can also use the Zoom tool, which you can select
from the toolbar or just by pressing Z
on the keyboard. And once this is selected, you can click and
drag to the right to zoom in or drag
left to zoom out. And notice that I can zoom into the area where
I'm clicking on. This is called the
scrubby Zoom technique, and it's extremely useful. So I highly recommend
to use this as well. And besides zooming, of course, it's very important to know the shortcut for panning around, which is spacebar
click and drag. So that's for penning. And this is a shortcut that
you will be using a lot. But it's worth
mentioning that if you are zoomed really close into an illustration and
you want to pen around, but you want to move to the other side of the illustration, instead of zooming out and
then zooming back in again, you can utilize a dedicated
panel called Navigator, which you can find
from the Window menu. Navigator. So with this, all we have to do is simply drag that little red rectangle around and we can very quickly reposition our view
within the illustration. So this essentially is like a bird's eye view
or thumbnail view of the entire document, and it makes it easy
to move around. Another technique that's worth mentioning and something
that they might ask about in the exam is how you can use the new
window feature. So when you have a document
open and you choose Window, New Window, is going to open the same document
in another tab. Notice how we have the
same document name and with a number one and
also with a number two. And if I go to the window
menu and choose a range tile, I will be able to see
these side by side. So why would this be useful? Because essentially,
it's the same document opened twice in Illustrator. The reason why this
could be useful is because I can set one of these fit inside its own window with the commando
control zero shortcut, while on the other one,
I can use the Zoom tool to get up close and personal
to make my changes. So the cool thing here
is that if I make changes on one of these windows, it will also update
on the other side. So I can see both close up and from a distance,
the same artwork. This could be especially useful if you have multiple monitors. You can set up one of these windows on your
secondary monitor while you're working on
the close up version on your primary monitor. Last but not least, we
can also rotate our view. If we switch to the
rotate view tool, the default shortcut for this is Shift H. Once this is selected, we can click and drag
and rotate the view. So this is not rotating
the artwork itself. We are just changing our view, and this could be
useful if you have texts written in an
angle, for instance, or even when you are using a stylus and you want to adjust the viewing angle to align with the natural flow of
your brush strokes. And if you ever change
your view and you want to get back to the
original orientation, just press the scape
on the keyboard. Or when you are using
the rotate view tool, if you want to constrain it
to 15 degrees increments, just hold down the Shift
key on the keyboard. And as a final note, I wanted to mention that at
the bottom in the status bar, we can also find the
Zoom ratio options. So we can choose maybe
100% once again, you might recall is called
the actual size view. And to the right
of this, we have also the viewing
angle or rotation. So if I choose 30
degrees, for instance, we can also get to the
same result that we had before with the
rotate view tool. And in case you are wondering this third drop
down here would be useful if we have
multiple artboards in the document
because with this, we could easily jump between
the available artboards.
24. 2.3.c Guides: In this video, we will be
talking about features that can help us to work precisely
in Adobe Illustrator. First up, let's see how
we can work with guides. Now, for guides, it is
recommended to have the rulers visible that's Commando Control R
on the keyboard, or you can also select it
from the Properties panel. So once we turn them on, remember, in the
previous lesson, we mentioned that by
right clicking on these, we can change the
measurement units or we can also change them
from the properties panel. But more importantly,
if you click and drag onto the artboard, you will be creating a guide. If you drag from the
horizontal ruler, it will create a
horizontal guide if you drag from
the vertical ruler, it will create a vertical guide. However, if you use
the alt or option key, you can actually create a guide in the
opposite direction. So I started dragging from
the horizontal ruler, but because I'm holding
down the Alt or option key, it is actually creating
a vertical guide. And guides I use mainly
to align objects too. So if I, for instance,
draw a rectangle, notice how I can align
the corner point of it to that intersection
point of these two guides. Since we mentioned
creating an object, it's also important
to know how you can create an object
with an exact size. Because in the exam, you might
be asked that you have to create a square which is
50 by 50 millimeters. So the way to do this is first, of course, select the
tool that you need. In this case, that's
a rectangle tool. And then instead of click and dragging on the screen
or on the artboard, you just have to click simply
anywhere on the artboard. And here you will be able to input the values
that they ask you. So 50 by 50 millimeters, and then we can just click Okay. So this is going to create the object exactly in that size, and we can double check here
in the properties panel, we can see the correct size. Now if you by accident created something
in the wrong size, of course, you can always come
here and change the value. So for instance, if
this was meant to be a 75 by 50 millimeters rectangle, what we could do is
to turn off this link that way the width
and the height is going to be independent. So the proportions of the
shape is not constrained, so I can just type in 75 and press Enter
and there you go, we updated the shape. And right next to
the dimensions, we also have the location or position of this object
within the artboard. So right now, we can
see the X and Y values, and they correspond
to the position of the top left corner
of this object. So if I change to
the center point, the numbers will update. If I change to the
bottom right corner, again, the values will update. But if I keep it on
the top left corner and I type in zero and zero, it's going to move
it straight up to the top left corner
of my artboard. Useful feature, which again, you might be asked about
in the exam is that you can actually turn
objects into guides. By having them selected, you just need to go
to the view menu and choose guides and
then make guides. The shortcut for it is
Command or Control five. And what will happen
is that this object is going to turn into a guide. And it's important to
mention that it is still going to be
visible in your layers. So I will be able
to still find it. It's still a rectangle. But this is considered to be a non printing object or
non printing element, so it won't show
up in the if we go to the view menu and
choose presentation mode, that's always a good
way to see what is actually going to be visible
if an image is printed. You can press escape
on the keyboard to exit the presentation mode. And if you ever need
to revert back to the original shape that you
used to create this guide, you can just go back
to the same menu, and instead of make guides, you just say release guides. And it should remember the original appearance
of the object as well. Now, besides creating guides, it's also important to
know how to remove them. Of course, you can
click and drag to move them as long as
they are not logged. That's again an option you can find under the view guides. So there will be the
Log guides option. And it would say unlock guides in case they are locked already. Or you can also use
the layers panel. In the case they are locked, there would be a little
padlock icon next to them. You can unlock them to be
able to move them again. And if I click and drag, I can even select
multiple guides, and just simply pressing delete on the keyboard
will remove them. However, if you have a lot
of guides in a document, it might be more efficient
to go to the view menu, and the guides, you can
just choose clear guides. This is going to remove all
the guides from the document, not just from your
current artboard, but from the entire document. It's also important to
know what's the difference between normal guides
and smart guides. So while normal guides or
guides that we've seen so far are manually placed and
kept in the document, smart guides only appear while you are moving or
scaling objects. So for instance, when I
move this object around, notice these pink
lines and text also appearing according to
where I have the object. As I move it, for instance,
here to the left side, we can see it will
indicate distances between the existing illustration
and also aligning the center point to specific points within
the illustration. And in some cases, it
would even indicate the actual distance from a particular point
in the illustration, like here at the bottom
near the skateboard. Like I mentioned, these
are only temporarily visible while you are moving an object or scaling it around. So instead of moving, now I'm just going to scale, and you see that these smart
guides are still showing up. And similarly to this, if I have multiple objects and I start rotating
one of them, if I then rotate
the other object, the smart guides
can also help me to align their rotation
to each other. In some cases, you might find smart guys to be
distracting in your work, and that's why it's good to know where you can turn them off. So from the view
menu, you can find the option here or you can
remember the shortcut, its command or control. And once this is turned off, they won't be
showing up anymore, no matter what I do
in the document. Last but not least, another
non printing feature that can help you to work
precisely is the grid, which again is something you can find from the property panel. This icon can turn it on. And off. And whenever
it's turned on, we can zoom a little bit closer. We can see it's going to have this division within
the artboard. And once again, if I
create something new, it will be able to align to those division lines
or the subdivisions. And if we go to the preferences, that's Command or Control
K on the keyboard, we will be able to
find the settings for both the guides
and the grid here. Most importantly, you want to
decide whether you want to see the grid in front or
behind the illustration. So in case I choose this
option and click Okay, because I have a field
shape in the background, I can only see the grid
outside of the artboard. So in this case, that is
not really convenient. So I'm just going
to turn this off. But you can see we have also
an option for the size of the grid lines and also how many subdivisions we
want to see in between. Besides the preferences
for guides and the grid, we also have options
for the smart guides. And one last thing
that's important to mention that whenever
you are using the grid, you have to also make sure that the snap to grid
option is turned on. Because without this,
whenever you create a new object or you
move objects around, they won't actually
automatically snap align to the
lines in the grid. Once this is enabled, we can see that this object
is automatically going to snap to each of those division lines and
the main lines as well. The same thing. If
I start scaling, it's going to be snapping to those squares within my grid.
25. 2.3.d Views and Modes: In Illustrator, we use
layers and groups to organize our illustrations and make them easier to work with. And in case of this
illustration, for instance, I have a group created
for the skateboard. If I click on this and
start moving it around, you can see how it can
be easily accessed. And that's because once again, it is a separate group within
the illustration layer. Groups can be used to organize multiple objects
into a single unit. Layers can be used to separate
more complex details. For instance, keeping
all the shading details on a separate layer. Like, in this case,
we can see all of those textured shading details I have on the separate layer, and also all the lines, those white lines, I have yet again on
another separate layer. And I even have the
original sketch that I used on
this layer on top, which is set up as a template. If I double click on this layer, we can see the
template option here. I can turn this off. And that way, we will be able to see the illustration or that sketch more because now
it is not dimmed however, it is still set to
multiply blend mode, which is something that we can change by selecting the layer, not just clicking
on it, but actually selecting it from
the selector icon. And then from the control bar, I can click on opacity and change the blend
mode to normal. So this is the
actual illustration. But having it set up in multiply blend mode
allows me to be able to see it but still work underneath it on the
additional layers that I have in this document. And by turning this
layer into a template, I can make sure that
it is not going to move around because it's
going to lock the layer, but also reduce the
visibility of it. So it just lets me work
and concentrate on my vector shapes while still seeing this hand drawn
sketch on top of. Whenever you have a complex
illustration and you want to focus on a specific
group and making sure that you are not
accidentally going to change anything else around that
particular set of objects, you can utilize a feature
called isolate object. So if I select this group, for instance, all I have to
do is to double click on it. And now we are in
isolation mode. And here on the top, I can see that this
particular group is called skateboard, and it is inside the
illustration layer. When you are in isolation mode, it's like as if you
are inside the group. So you will automatically be able to move anything around, even though these elements
were grouped together. Now I can access them individually and start moving
them around if I wanted to. Once I made my changes, I can just double
click outside and go back to the original view
of all of my elements. Isolation is something you can also access from
the layers panel. If I just select the skateboard
object, for instance, I can go to the panel dropdown and choose Enter Isolation mode. And similarly, you can
also use the panel menu or drop down to exit
the isolation mode. Another important feature
in Illustrator you have to be familiar with is
called the outline view, which you can find
in the view menu. If I switch to this, it will only show the outlines of the
shapes in this document. And you can also use
the keyboard shortcut, which is Command or Control Y. With this, you can
toggle between preview and outline view. And we can always see these written also here in
the document tad. In case of very
complex illustrations, sometimes it might
be easier to switch to outline view
because illustrator will be much smoother and faster when you are in
this special view. But it can also be
useful to identify overlapping objects which you might not be able to see
in the preview mode. In case your document
has bleed on it, which you can check from the
file menu document setup, and in this case, I have five millimeter bleed
on all the edges. If we use the view menu
and choose trim view, we will be able to simulate how this document will
look once it's trimmed. And once again, if I go back here and choose the same option, I can disable this special
view and we can go back seeing the edge of the artboard and also
the bleed guides. Another important
feature you should be familiar with is
the pixel preview. Which is a great way to simulate the resolution
of your document. So if I zoom a little
bit closer now, even though these are all vector shapes that are
resolution independent, this special view
will demonstrate how this particular
size that we are using for our artboard
is going to hold up in terms of resolution
and image quality. So if I come back to the
view menu and turn this off, it's going to
refresh the screen, and I will see again
my vector shapes. But once I turn the
pixel preview back on, we will start to see
that pixelation and the roster details of
the simulated print. Last but not least,
you also have to be familiar with the
three drawing modes, which you can find here at
the bottom of the toolbar. So by default, you will have the draw normal option selected, which means that anything
that you draw or create will be always created on
top of the existing object. So for instance, if I use
the brush tool and draw, it's going to appear on top of the additional
objects underneath. However, we can change
this to draw behind. Now, if I start drawing, it's going to appear
behind the current object. But notice that this
brush stroke is actually still in front of that
background shape, the orange shape, and that is because that is on
a separate layer. So draw behind will
only be able to go behind objects
on the same layer. It won't go behind
additional layers underneath your currently
selected layer. And last but not least, we also have the
draw inside mode, which you will only be able to access if you have an
object selected first. So because I clicked
on this shape, I can now choose draw inside, and then using the brush tool, I will be able to draw
inside this object. And in this case,
Illustrator is creating a clipping mask using
the circle as the mask. So we can see it created this clip group and the
ellipse is underlined, meaning that is the
shape used as the mask. If you have a changed
your mind and you want to free up the brushstroke, instead of having it
clipped into that circle, you can just right click on this clip group and choose
release clipping mask. And now we separated
these two objects. However, notice that the circle still has this frame around it, which means that we are still
in the draw inside mode. Now, it's important to
remember to switch back to draw normal whenever
you use this feature. Instead of coming to the
toolbar to make these changes, you can also use the
keyboard shortcut Shift D, which is going to toggle
through these three variations. Draw normal, draw behind, and draw inside in case
an object is selected.
26. 2.4.a-b Placing assets: Open an existing document
in Adobe Illustrator, you can either go to the
File menu and choose open or open recent files. You can also access the open feature from here on the left and the recent files from
the main home screen. And you can preview these
in ThumbnO or as a list. You can even filter the recent files by typing
in something, let's say, skater, in this case, we could very quickly find that document that we had
in the previous lessons. If we switch to your
files here on the left, we will be able to find all of our Illustrator Cloud documents. The extension for these are AIC, and the main advantage of saving any project in this format
is that it will allow you to open them on any
device anywhere you are without having to take the file with you
on a hard drive. As their name suggests, they are stored in the Cloud. We can also see the little
Cloud icon next to them. It's important to
mention that in case you are opening a
Cloud document, it might take long
if you haven't already used that on
your current device. So for instance, if
I click on this one, you will see that there
is going to be a bit of loading time before this
can appear in Illustrator. Now, besides opening documents, we can also place illustrations
into existing documents. For instance, I
might want to place another similar illustration
into this document. So I want to keep them
next to each other. Now, instead of opening
it up separately, I could just go to
File and choose Place. And once I find the Illustrator file that I was looking for, it's important to check this
option here called Link. When it is turned on, it means it's going to maintain a link to the
original source file. And if that changes, this current document
will also be affected. I'm going to explain and
show you how this works. So I'm going to keep it
as a link. In this case. I click on Place,
and I'm just going to click simply in the document. Notice that I had
the sketch layer selected when I
did the placement. That is why it is
semi transparent. But if I move this object
onto the illustration layer, it's going to be visible
in its original colors. Now, it would make
sense to create a new artboard for
this illustration, which we can do by using the artboard tool and simply clicking on
this illustration. When the illustration is selected with the
selection tool, we will see the
original source file mentioned here in
the control bar. So it's Girl tutorial AI file. In case you don't
see the control bar, just go to the Window
menu and turn it on, or switch to the
properties panel where you will be able to see the
linked file section, and by clicking on that,
you will be able to find the actual file
that it is referencing. The same feature you
can also access by clicking on the Link file
here in the Control bar. Now, if you click on
the Linked file's name, you will get additional
options can choose to edit the original
or even relink it, so you can update it with
a different illustration. Or right next to this, we have a button for
embedding the illustration. Now, I wanted to bring
up this warning because it's important to be
aware of the fact that if you are using an
Illustrator cloud document and then you place a
linked asset inside it, that is not going to
be saved in the cloud. So in case you are opening the same Cloud document
on another device, that asset is going
to be missing. The way to avoid this happening is by embedding
the linked asset. So I'm just going
to click Okay here, also turn this off, and then click on
the Embed option. So there's a button up here, simply click on Embed, or from the properties panel, you can also choose ABD. While this is
definitely the best way of working with cloud documents, this feature will definitely
increase the file size because it's not going to rely anymore on an
external source file. It's going to include all
the necessary elements for this new illustration
that we placed here in the same file. Now, let me just go back
one step while it was still linked because I
wanted to show you what happens if I
choose Edit original. So by doing that, I can select this illustration and maybe turn it a little bit
around like this. And if I choose file, save, and then switch back
to the other document, inside the linked
file drop down, I will notice this little icon. When I come back to
my original document, I will be greeted by
this warning that some files are missing or
modified in the ink s panel. Would I like to update them? I could just say yes or I can show you where you can
find the Link panel. So it's in the
window menu links, and there is the little icon indicating that this asset
needs to be updated. Or we can also access
this from the drop down. Once again, we can see it there, and the icon you have
to use is this one. So this is for updating it and the same thing we can do from
the Links panel as well. So once I update this, it's going to show that rotated variant that we created
in the source file. Just to demonstrate
what happens if I embed this now in this state, it's going to be taken out of the links panel because it's
not a link that set anymore. It will be fully editable
because all of the elements of the illustration were now carried over
into this document, and of course, it's going
to be maintaining that rotated version that we set up. But I can still go back
to the original document, and since I haven't closed this, I can undo the rotation here. Save the file in this
original format. But now if I come back
to this other document, since this illustration
was already embedded here, it's not going to prompt me
to update this because there is no link between this and
the source file anymore. This is a really important
concept to understand because there will be lots of questions about
this in the exam. So make sure to practice
placing assets into illustrator documents and learn the difference between
embedding something or linking. And just to go back to the actual place command once again, going to use the
same illustration, but this time, I'm going to
turn off the link option. And what this means is when I place this onto my artboard, it's going to come
automatically embedded, so it won't show up
in the links panel. Last but not least,
you also have to know how to use the package feature. This can be extremely
useful if you have multiple linked assets in a project and you need to move that project
to another device, or you need to provide it
to a client, for instance. So in this document, I have only this single illustration. But if I choose File place and I bring in
another illustration, let's just say it's the same
one that we used before. I can just click to place it in. And just like before, it shows up here in
the Links panel. Now if I go to the File menu, I can choose package. And by the way, this
feature won't be available for Illustrator
Cloud documents. That's also something
that you might be asked about in the exam. But with a normal Illustrator
document that's offline, you can choose package. You will just have
to make sure that your document is safe
before you do this. So I'm just going to save it. And then all you
have to do is to just choose where
you want to store this package on your computer so you can set up the location. You can give the
main folder a name. Then you can also
control these options. Most importantly, you
want to make sure that all the linked assets are
copied into the package folder, and ideally, all the linked
assets should be also stored in a separate folder
just to keep things tidy. Now, if you used any
text in your document, even the font files will be collected in this
Illustrator package.
27. 2.4.c Links panel: This video, I'm just
going to show you a few additional
important things to remember about linked
assets in Illustrator. First of all, there is a
shortcut to quickly place assets in that's Commando Control
Shift P. And in this case, instead of placing one asset, I'm going to have
two of them selected and notice how I have the
linked option turned on. If I choose place, will be able to place
these one by one. I can either just click
or click and drag to define the size that I want to use for
these illustrations. And within the Links panel, we can see how both
of these are edited, and I can see the
little chain icon, which means that it's a
healthy link meaning that the source file is available
and everything is good. However, let's see
what happens if I rename one of those
source files. So I'm just going to call
this bike one, for instance. As soon as I come
back to Illustrator, I will see a little warning sign appearing here that
the link is broken. Now, in this case, I can
still preview the object, but I won't be able
to embed it or edit the original anymore
because there is no link to the source file. Compared to this, if I select this other illustration where
the link is still healthy, I can see embedding and editing original are
both available options. So how can you fix
a broken link? You just have to select that asset and then click
on the chain icon here and then locate the renamed file
and then choose place and O. And as you can see, the name also updated here
in the Links panel, and now the link
is working again, and this fix allows me to continue working
normally as before. Last but not least,
if you're working in a complex Illustrator document with lots of linked assets, if you quickly want to find an asset within your document, you can just select
it here and click on the GT Link icon, and that will take you there and also have it selected for you.
28. 2.5.a Fill and stroke: Basic appearance of
an illustrator object is made up of the fill
and stroke attributes. And whenever you are
drawing a shape, if you press D on the keyboard, you can revert back to
the default appearance, which would be white fill
and one point black stroke. When you create the object, you will be able to
see these options showing up here in
the control bar. So there's my white fill. There is the black stroke, and there is the stroke
width, which is one point. Can also find these in the
properties panel as long as the object is still selected under the appearance section. So white fill, black stroke
with one point size. You can quickly swap the two colors between
these two attributes. So the fill and
the stroke colors can be swapped by
pressing Shift X. You can see how it's
updating both in the properties panel and
also here in the ardbard. Or if you just press
X on the keyboard, you can switch between
the selected attribute this will only be visible in the toolbar here at the bottom. So by pressing X, I can have the stroke attribute
selected or the fill. Now, if the field is
selected, for instance, I can press forward slash on
the keyboard to set that to none that basically removes the color or the visibility
of that attribute. Or if I then press X
again and have the stroke selected and press forward slash once more on the keyboard, I can also set that to none. And that basically will
render this object invisible because both of the
attributes are now hidden. Doesn't mean that the
object is deleted. So from the layers panel, I can still find it. Or if I go to the view menu
and choose Outline view, I can also easily find it. And by going back to
the properties panel, I can either assign colors to both the
stroke and the fill, or I can just press D on
the keyboard again to revert back to the default
white fill and black stroke. Whenever an object is selected, you can quickly update
its appearance based on another object in the
same Illustrator document by using the eyedropper tool. So I'm going to select
it from the toolbar, but you can also use the
eye key on the keyboard, and I can just click on any
of these other objects, and I can quickly
change the appearance. In this case, these objects
are only using field colors. But if I click on this line, for instance, that is going
to use a white stroke. Worth mentioning that by double clicking on
the Eyedropper tool, you can customize how it works. So you can decide what the
eye dropper can pick up and also what it can apply
on selected objects. And you can even change the sampling size from
point sample to an area. It could be either
three by three points or five by five points. And in these cases, it's
going to use an average of the color values in
those sampled areas.
29. 2.5.b Gradients: It is important to know
everything about gradients for the exam because
that's something that they really like
to ask questions about. So in this video, we
will dive deep into all the features that you can find about gradients
in Illustrator. So first of all, you
will need an object. It could be any object. You will be able to
apply a gradient on if you use the gradient tool. So with the gradient tool, having the fill color selected, which you can do once again with the X key on the keyboard. So having the fill on top, you will be able to just
click on the object to assign the default gradient, which would be a linear
black and white gradient. Notice that we get this gradient
annotator automatically, which can be used to control
everything or all aspects of the gradient from the endpoints or color stops to the midpoint, which is the transition
between the two colors to even the spread or distance of the gradient and
even its rotation. If I go close to one
of these endpoints, just slightly further
away from it, I can adjust the angle. Can even click on the gradient and move the whole thing around. And by double clicking on
any of these color stops, I can choose a different color. So let me just jump here and change that also
to a different color. And by clicking somewhere close to the gradient annotator, we can add additional
color stops. Once again, I'm just going
to click on this and adjust the color maybe to something different
that we already have. Now when you have
multiple color stops, you can easily adjust
their location, even swap them around, so you can move one beyond
another existing colors. And at any point, you can switch between the
types of gradients, which is linear,
radio, or free form. That's the third option here. Now, keep in mind when
you switch to free form, you will lose your
original colors because it's a completely different
way of setting up gradients. Here we have four color
stops that we can move freely within the object. But similarly to before, we can easily adjust
their colors, and I'm just going to
have two of them here, just so you can
see how these can update live as I'm
moving them around. Let me just pick
another color here. And once again, I can move it around even between the
other two color stops, and it's a really cool feature that you can utilize
for your illustrations. If a color stop is not needed, you can just select it and
press delete on the keyboard. Or if you click anywhere on an empty area within the object, you can add a new colors. Can also control the spread
of color stops by dragging this dash line circle or the perimeter around them and
make it bigger or smaller. Or you can also control
this by double clicking on a color stop and adjust the spread value in
this pop up window. So if I set it to 100%, that's the highest it can go to. Another quick way to
remove a color stop is to simply drag it
outside of the shape. Besides drawing points
within a free from gradient, you can also decide
to draw lines. You have to switch to
this option either in the control bar or in
the properties panel. And then if I click
a couple of times, I can create these curved lines and I can change the
color on them easily. Maybe I'm going to use similar color on all
of these color stops. By having these four points
connected into a line, I can easily adjust their position by still having them connected
to each other, essentially, this
could help to create a division between
additional color stops. But depending on
your illustration, it can be utilized in
various other ways. Another way to
apply a gradient to an object is by going to the field color drop down and choosing one of
these default gradients. Like this one here,
it's a swatch, a gradient swatch, which already has these
two colors in it. And if I press G
on the keyboard, I can reveal the color stops. So even though it seems
like it's only two colors, it's actually made up
of five color stops. And just like before,
we can change this to a radio gradient
if we wanted to, in case of a radio gradient, we can also reverse
the gradient. If I click on the
additional options here in the properties panel, I will find the
reverse icon there. I can just click on that and we can see how it quickly reverses. In case of a radio gradient, we have a couple of
additional control points that is worth mentioning. This one right here is for increasing and decreasing
the size of the gradient, while this field
point up here is for changing the shape and turning it more
into an ellipse, or we can also drag it
in the other direction. And in case you want
to revert this back to the original circular shape, just go back to the
additional options in the properties panel
and make sure you set this to 100% also, if I use this little
point here in the middle, I can move the gradient
within the object. So I can change the center
point to be closer to the edge or drag it back to the original center point if I want to keep it
more symmetrical. But as you can see, when
I move this to the edge, it's going to create
a nice boundary or silhouette that is more noticeable compared
to the other edges. Besides applying gradients
to the field attributes, we can also apply it to stroke. Just have to select
the stroke color and choose the gradient. This case, I'm going to use the black and white
linear gradient for now, and I'm just going to increase
the stroke value maybe up to 20 points just to make
sure we can see it better. By the way, if you hold
on the Shift key on the keyboard and click
on up or down arrows, in most of the input
zones like this, you will be able to
increase or decrease values by ten points instead
of one point at a time. But as you can see, now I
have this gradient stroke, and to be able to have
more control over how this gradient is applied on the stroke or the
outline of the object, we would have to click on
the additional options here. And there we will see the three icons for the
gradient on the stroke. So the default option is
what we can see here. But then there is the second
option and third option. And it's important to
remember the names of this. So the first one is called applying the gradient
within the stroke. The second one is
along the stroke, and then the third one
is across the stroke. You can still, of
course, reverse the gradient so decide
where the colors should go. And the tricky question in the exam could be
which of these three will allow you to change
the angle of the gradient. So when you are applying
a gradient on a stroke, which of these will allow
you to change the angle? Well, it's the first one. So the one that is called apply gradient within the stroke. Here, as you can see, we
can change the angle. So we can choose maybe
-45 or 90 degrees. And why you would be
able to easily change this with the
gradient annotator or the gradient tool in case of
fill gradient with a stroke, you can only change this
here with this drop down. Notice how when I come over the object with
the gradient tool, it actually is not
allowing me to use it because I am editing
a gradient on a stroke. It's worth mentioning that, of course, besides
the properties panel, you can also use
the gradient panel to have a little
bit more control over all of these settings. So you won't have
to keep coming back and opening the
additional settings. Here you will be able to see all the settings all at once. Just make sure that from the
drop down of the panel menu, you have the options
visible because by default, you might see only
the color stops. So if you go to
the show options, it's going to reveal all
the additional options that we already talked about. Last but not least, it's
also important to mention that you can save gradients as swatches as long as they are linear or radial
gradients because you can't save free form
gradients as swatches. There's other ways
of saving them, but as swatches,
they won't work. So if I select this
other object here, I can go to either the fill
and save it as a new swatch, simply have to give it a name. Or I can also go to the
stroke and click on the swatch and choose New Swatch to be
saved based on this. And this will show up here
in my swatches panel. Finally, just one last
thing I wanted to mention that besides the
location of color stops, you can also control their
opacity so in this case, if I move these two objects
on top of each other and I go back to my field color
and edit the gradient, let's just say we will
select this color stop here. Notice how we can
change the opacity. If I said that to zero, it's going to transition into a transparent part
within the object. So we will start to see
the object underneath it.
30. 2.5.c-d Swatches and Color Guide: This video, we will be
talking about swatches, and for this, we will have to open the swatches
panel naturally. So go to the window menu
and choose swatches. I already have it open
here on the right, and I also went into
the panel menu and set this to medium
thumbnail view. It's good to know that you can change the size of
your swatches and even whether you want to see
them as a grid or as a list. So you can find all of
these options here. And I recommend having the
show fine field option turned on because that can
help you to find swatches as long as
you give them names. Like, I know one of
these is called Sky. I can just type it in, and it's very quick and
easy to find it. In case you have lots of
swatches in a document, you can group them by
creating a new swatch group. And you can obviously call
this whatever you prefer. But I'm just going
to maybe select all the brown colors and
drop them in this group. With this icon here
at the bottom, we can filter what type of swatches we want to
see in this panel. So we can only show gradient
swatches, for instance, or only show pattern swatches, and also we can decide to only
show the grouped swatches. So in this case, any ungrouped
swatches won't be visible. We can, of course,
switch back to seeing all swatches again. And to create a new swatch, you can just click on
New Swatch option here, dial in the values
that you want to use, decide what the
swatch name should be instead of the default values that you are currently using. And you can also decide
whether this is going to be a process or a spot color. Spot colors are premixed inks, so they are supposed
to be printed with a dedicated color that
is already premixed. By process colors would be mixed from Sian magenta,
yellow and black. Whenever you create a swatch, you will be able
to double click on it to go back to its settings, and we can even change the
color type at a later stage. So if I change my mind
and I want this to be a spot color, I
can select that. And then there will be
a small triangle with a dot inside indicating that
it is now a spot color. But coming back to the settings, I can just as easily revert
this back to a process color. Now notice that there is also an option called global color. If this is turned on, what this means is that
whenever this color is used, it's going to keep a
link to the swatch. So any object that is
utilizing this watch will be linked to
the original swatch. So for instance, if I select this object and apply it
as a field color there, and then I also
apply it maybe on the stroke on this other object. Now, even if I have both of
these objects de selected, I can double click on
the swatch itself. And as soon as I start updating
its definition or makeup, it's going to also update those two objects that
are using the watch. So that is how the global
swatch feature works. We've already seen how to create gradient swatches in
the previous lesson, but there's also
another important type of swatch called pattern swatch. And by default, we have
these two pattern swatches, the foliage and pompadour. So we can see how
these look like, and they can be
applied either to the field of an object
or even to the stroke. So if I select the
stroke attribute, I can also apply the
same pattern there. Similarly to editing
normal swatches, we can also edit pattern swatches by double
clicking on their thumbnail. And this is going to open up the pattern editor where you have lots of
options in this panel and you have a preview of how
the design is going to look like and how it's going to be
repeated between the tiles. Works a little bit similarly to the isolation mode,
where here on the top, we will be able to accept
the changes that we make or cancel and undo all the
changes that we've done, or even save this
change version as a new pattern swatch that will duplicate
the original one. We will talk a bit more
about patterns later. Now, besides using these two
pattern swatches, of course, we have a lot of additional
template swatches that we can find from the
swatch libraries drop down. So here you have all
kinds of swatches. But for pattern swatches, you would want to
go to patterns, and then there's a couple of
additional groups here like basic graphics,
decorative and nature. Let's just go with
nature animal skins. This is going to open
a separate panel, and if I select an object, I can start applying
these patterns. And each time I
choose a pattern, it will automatically be
added to the Swatches panel. Let's just check out
this zebra pattern. Once again, it appears
in the Swatches panel. Can create patterns from
anything in Illustrator. So even if I just draw
a circle, for instance, and set it to the
default white and black, or maybe I just change
it to a different color. By having this objects selected, I can go to the object menu
and choose pattern make. And here I can control
everything I want. Like the size of
the shape within the tile and even the tile type. So instead of a grid, I can use maybe brick by row. So quickly, we created this
nice polka dot pattern. And if I click on Done, this will also be added
to my swatches panel, and I can apply it easily
to any of these objects. Another useful panel
that you need to be familiar with is
the color guide, which will help you to find alternative shades and
tints to selected colors. So, for instance, I choose red. We will be able to see the tints here on the right side and
shades on the left side. And by clicking on
either of these, I will be able to add these to my swatches
panel if I need them. And essentially, these are just lighter or darker variations of the original
hue that you pick. Additional thing you can do
from this top drop down is to apply harmony rules like
complimentary colors, and we can quickly choose the complimentary color of
red, which would be green. But of course, we have a
lot more options here. We can choose analog
colors or triadic colors, and so on and so forth. In case you find a collection of colors in the color guide that you really like
and you would want to save all of them into
your swatches panel, you can just click
on this icon here, so save the entire swatch group, and it's going to be organized automatically into
a swatch group. It's also worth mentioning
that if you end up having lots of unused swatches
in a document, you might want to go to the panel menu and
choose Select all unused and then click on the trashcan icon
to remove them. You can just say yes, and that's going to
simplify things a lot. The contrary, if you
have colors used in a document that currently is not saved into the
swatches panel, you can access the drop down
and choose ad used colors. So this is going to
generate swatches from all the existing shapes
in your document. But it's worth mentioning
that this might end up duplicating some of
the existing swatches. You may have noticed
that there is a swatch called registration, and this is actually
something you can't delete. It has to be in every
illustrator document. And when you apply
this on an object. So for instance, on this circle, I apply this on the field
color. I will look black. But this is actually not a
normal black color where only the black value would
be 100% ink coverage. But this is a color that is used for alignment in print process. So for elements like registration
marks or crop marks, but it's important
that the object using this color is showing up on
all the printing plates. So make sure that you
don't use this on illustrative details
that actually is part of your illustration. Instead, use the black color or if you want to create
a rich black swatch, which could be useful for text, you can dial in the following
values on a new swatch, 25, 25, 25 on the CMY values, and 100 on the black. So we can even just simply
call this rich black. And last but not least, it's also important to
know how you can export all your swatches to make it easy to reuse them
in other documents. You can do this by going to the swatch library icon
and choose Save swatches. And you will just have
to give it a name and choose the location
you want to store it and it's going to actually be an illustrator document
file, so AI file. But once it's saved, you will be able
to import it into other illustrator
documents by going to the same icon and by
choosing other library.
31. 2.6.a Graphic Styles and Symbols: Besides the Swatches panel, you will also find a couple of additional panels
in Illustrator, where you will be
able to choose from preset libraries or templates. So these panels are the brushes, symbols, and graphic styles. So notice how each of these have the library's menu
on the bottom left, just like the way we had
it with the swatches. And if I click on any of these, we will be able to choose
additional categories. So there's a lot of brush
categories, for instance, but we also have symbol
categories or templates. And then, again, we have the same thing available
for graphic styles. Now, we will talk a bit more about brushes in the next video. This time, I want to concentrate on symbols and graphic styles. And first starting
with graphic style. So first of all, what are they well, instead of saving
something as a swatch, if it's a complex appearance that includes multiple strokes, maybe and multiple fills
or maybe even effects, this could all be saved
as a graphic style. So this object here on
the left, for instance, has a gradient on both
the stroke and the fill. So if I decide to save
this as a graphic style, I will be able to quickly
reapply it on any other object, simply just by clicking
on the style icon. So while you can save a
particular gradient as a swatch and then apply it to either the fill or a
stroke of an object, with a graphic style, you can record both of
the gradients and also remember whether
they were used on the stroke or the fill
of the original object. Like I mentioned,
there's lots of additional things you can
save into a graphic style, essentially, anything that you can create using the
appearance panel. So if I click on one of
these template styles, notice how it changed
the selected object. But if I go to the window
menu and choose appearance, it will actually list all
of the applied attributes. So we will see
there's actually one, two, three, four, five, six field attributes, and most of these will
have effects applied on. Like this field here has
two transform effects and the feather effect and also
a changed opacity value. Remember when I mentioned that the basic appearance
of an object in Illustrator is made up of
a single fill and a stroke, you can see that once you start using the
appearance panel, you can introduce
additional fill attributes and also additional
stroke attributes. So you can have multiple strokes and fills on the same object. And each of these attributes can have multiple effects on them. And that means the variety of options you can come up
with is almost infinite, and that is why it's important
to know that we can save these complex appearance
settings as graphic styles. Now, symbols can be
similarly useful when you create an
illustrative detail that you would want to reuse within either the same document or in other illustrated documents. So for instance, if I
select these three shapes together and I click on the plus sign in
the symbols panel, it will be able to save all three of them as
a single object, which means that I
can easily place them back into the composition. And you might notice that
there is a little plus icon that appeared here on
this new symbol icon. That means it was saved
as a dynamic symbol, which is similar to
global swatches, when you have a source defined, which can be updated and it will update all the instances, in this case, of the
symbol that you created. So we can just double click on the symbol icon, and maybe I can just move
this shape over here. And then when I go back, you can see how both of the instances
immediately updated. Whenever you create a
new symbol, of course, you can choose it to
be aesthetic symbol. So in that case, the instances won't be linked to each other.
32. 2.6.b Brushes and Width Profiles: Similarly to the symbols that we talked about in
the previous video, you can turn anything in
Illustrator into a brush. Let me demonstrate this to you. I am going to draw a circle with the Ellipstool
and I'm just going to set it up with a color and then drag and drop it
into the brushes panel. Now, there's these
five main categories or types of brushes
you can create. And depending on what you
drop into the brushes panel, it will give you
different options. But a shape like this could
be either saved as a scatter, art or pattern brush. Just going to go with the
pattern brush and click Okay, and you will see straightaway how it's going to look like. And if I wanted to
space them out a bit, I could just increase the spacing percentage
here maybe to 50%, and then let's click Okay. Now I can just select
any objects in Illustrator and apply
the brush on it. Or of course, I can use it in combination with tools
like the paintbrush tool. So if I paint with this, I will be able to draw the circles along the
path that I draw. The great thing about
brushes is they can easily be adjusted at any time. By double clicking on
a brush definition, you can go back and change
the settings on it. And this applies to all the
other brush types as well, of course, not just
the pattern brushes. And by default, every brush acts like a global brush
or a dynamic symbol, meaning that if
you use a brush in a document once you update
the brush definition, all the brush instances
can be updated. So let me just
demonstrate this to you. I'm just going to draw a few more lines with the
same brush like that. And then if I double click on the brush definition and maybe reduce the
size of the brush, immediately updates
in the background. Once I click Okay,
Illustrator actually gives me the option
whether I want to apply this to existing strokes or leave the strokes as they were and only use this updated brush on
future brush strokes. I'm just going to say apply
to strokes in this case. Now, I mentioned this
in the previous video that there are lots of template brushes that you can access from this drop down. We just need to decide what type of brush we are looking for. I'm going to choose maybe
the image brush library. Most of these will be pattern brushes apart from this one, which is an art brush, and this is a
calligraphic brush. But each time you
select a brush, it will automatically be
added to the brushes panel, even if you haven't yet
used it in your document. Now, there's one additional
important feature called the it profile that you
might be asked about. And although these
are not brushes, they are quite similar
to how brushes work. So if I have an object
like a circle selected, I can change the
width profile from the uniform thickness to any of these
additional profiles, and they will start
to be more noticeable once the stroke
size is increased. So we can see how this looks
or these other profiles. And with the width tool, we can actually control these and create our own
unique profiles as well. This is the icon
for the Width tool, but you can also use
Shift W to select it. And notice when I hover over
these with profile points, I can adjust the
thickness of them. I can also adjust their location by
moving them up or down, and I can also create additional
points along the path. Once you create a
With profile you wish to use in the future, just go to this drop down
and choose Add to profiles. Although there's a lot
more we could cover about all of the features
mentioned in this chapter, I am not planning to go any
deeper because in the exam, they don't ask more
complex questions than the ones that
we already covered. And to be honest, we
already went a little bit beyond what is
expected in the exam. However, having said that, I still recommend to spend more time exploring each of these panels
in your own time. So spend some time with the brushes panels, swatches,
symbols, appearance, graphic styles to make
sure that you are fully familiar where you can find
things and how things work.
33. 3.1.a.1 Why do we need layers: Working with layers is crucial
in all Adobe applications, and Illustrator is no exception. To find the layers panel, you can just go here
on the right side. You can also find this also from the window menu, of course. So here's a list
of all the panels. There's layers right there. Now, Illustrator handles layers slightly differently
to Photoshop. If you're accustomed to
working with layers there, you might find some
differences here. It's a bit more similar to
using layers in design. So these two applications, Illustrator and in design share a couple of common behaviors. So if you learn to work with layers in one of
these applications, you will be familiar with it
already in the other one. I have a couple of
files open here. I have a website design. Also we have a logo, and we have an illustration. While I was flicking
through these documents, if you kept a close look
at the layer panel, you probably notice that some of these documents already have multiple layers like
these first two. But this last one with the city, it has only one layer. Whenever you click on
an arrow next to layer, you can open up or expand it and see the contents
of that layer. And there is a layer hierarchy, meaning that whatever
is closer to the top in the layers panel is going to look like
it's closer to you. So it's going to be in the front instead of
being at the back. In this case, this
sky detail that rectangle is all the way at
the bottom of this layer. This hierarchy we also refer
to as the stacking order, and of course, this is
something that we can change. But most importantly, what I would like you
to remember first is that every time you create a new document in
AOB Illustrator, is going to start
with a single layer. So if I just create
a new document now, we can see this in action. Let's just create an
empty new document, as you can see, a single layer. And because there's no object
in here at the moment, there is not even an arrow
showing up there next to it. As soon as I draw an object, let's just say a rectangle, that's going to show up, and it's created as an
object inside layer one. But let me just switch back to this document where
we had the city. And let me open that
layer called building. Now, each of these buildings are already grouped together. So in a way, this document is organized, but still it only
has a single layer. Now, when does it make sense
to have multiple layers? Whenever you have a bit
more complex illustration, and especially when there is depth involved in
your illustration, it is highly recommended to start setting up a
couple of layers. You shouldn't go crazy
creating so many layers, especially for simpler
illustrations. Usually around two to three
layers already is enough, and we can see that
in these examples. For instance, with this logo, you can see that there
is a background layer, and there is also
a texture layer. And in between the two, there
is a sandwich layer called objects where all the elements
for the logo are placed. One of the best
things about setting up multiple layers is
that you can easily isolate them and lock them
to make sure that you will only affect and work with the elements that
you wish to change. So in this case, if I have
the texture layer turned on and also the background
layer with the little icons, by the way, is how you
toggle the visibility. So if I lock these, by clicking on the
icon next to the icon, there's the padlock now. That means if I click
anywhere in the illustration, even though there
are things above it, the texture and things below it, I won't accidentally change those because those
are currently. So even if I make a
big marquee selection with my main selection tool, notice how it's not going
to select anything else, just those elements
in the middle. You might remember
the isolate feature that is a little bit
similar to locking layers. But in this case, we don't
even have to double on the logo to isolate it from the background
and the foreground. In this case,
that's the texture, which allows us to see everything the way is
going to show up in print. Compared to if I double
click on this, of course, it will give us a
different view where we can concentrate on
the selected objects. But like I said, this is not ideal because we can't really
see the background color. The way is going to
end up in print. But since we are in
the isolation mode, it's just worth having a quick
look at the layers panel. It actually tells us that we
are in isolation mode and we are seeing the layer that we double clicked on as a group. And within that group, there are subgroups for each
of these elements. Now notice what happens if I
double click outside here. We go back to
seeing that part of this file again as a
layer called objects. But if I open the objects layer, we actually see
exactly the same group and subgroups here. So what actually happens
when we double click on this is that we won't
see the layers anymore. Those won't be showing up in
the layers panel because we entered the objects layer
and we are now inside it. So we only see its contents. We also already talked
about grouping objects, we can see lots of
subgroups created here, and I can select these either by clicking them on
in the artboard, or of course, I can also use these little circles
in the layers panel. So in Illustrator, it's important to remember
that if you just click on around the name of an object in the layers panel,
not going to select it. The way to select it from the layer panel is by clicking on the little
circle next to it. And it's also worth mentioning that Illustrator
actually indicates the complexity of a selected
object by having it either represented with an empty
circle or a filled circle. So if I have an object
selected with field circle, that means it has more complex appearance than just a simple stroke and fill. So it either has some
effects on it or maybe a different transparency
setting or blending. So in this case, if I
have this group selected, I can see that it's
a field circle, and the best place to
check what's going on here is to go to
the appearance panel. So if I go to Window appearance, we can see that in here
for this text object, we have a couple of
effects applied, like the warp which we can see use for the
distortion of the text. And we also have
two drop shadows that we can individually
turn on and off.
34. 3.1.a.2 Moving objects between layers: Let me jump back to this
project where we have a website designed or at least the first fold of a website
designed in Illustrator. So we can see that here, the text objects are
on a separate layer. The additional
illustrative details are on the objects layer, and then we also have
a background layer, which we can also toggle on and off to see quickly
what's placed in there. Now, whenever we
open these layers, we can see that everything else inside them is also
nicely organized. What I wanted to show
you here is how you can move items from one layer to another or even
combine layers together. So if I select maybe this, let's dance with us text. Let's say I decided
that I want to put this on a separate layer
on top of everything else. So the way I could
do this is to first create a new layer with this
icon here at the bottom. We can do that, and I'm just
going to call it main title. And then if I wanted to move
this in that new layer, all I have to do is to
drag and drop it in there. Now, if I open that one, we can see we managed to separate this onto
that new layer. It is also important
to mention that every layer in Illustrator
will have a highlight color. And in our case, because we have a
dark blue background, and the currently created
layer is also dark blue, it is hard to see the
outline of our selection. So to change this,
you can double click on the layer's name
or next to its name. And you can then
change the color. So if I change this
maybe to green, and then I click Okay, now it is much easier to see any objects that
will be in this layer. But similarly to this,
we can also change the highlight color
for the text layer. If I double click on
that, once again, we can change it maybe to cyan and now if we
select something there, that's also going
to be more visible. Now, it might sound a
little bit confusing, but you can actually
turn layers into sub layers simply by dragging them inside
an existing layer. So notice how we have our main title layer
here on the top. If I just drag this and place
it inside the text layer, it's actually going to turn
into something like a group. So the main title layer that
we created is still there, and inside that, there is this other group of
the two text objects. Of course, we can also
reverse this step. So if we change our
mind and we want the main title to be
again a separate layer, we can just drag it
back up once more. So moving things in the stacking order or layer
hierarchy is very simple, and everything
works as expected. For instance, if I
move this group back here and the main title
layer is now empty, we can easily delete
it by highlighting it, and then clicking on the trash
icon here at the bottom. Or you can also click
on the panel menu, and from there, you can choose delete main title in this case. It's also important
to mention that you can search within
your layers panel. So if I'm looking for the text object with
the text join now, I could just start typing in join and it should
find it for us, even though it wasn't open, but there's the
object right there. If you have an even more
complex illustration, you might even want to then
add additional filters. So if you are looking
for something specific like text layer, you can click on that
and then it will only be looking for text
objects within your document. Just remember to clear
your search and also clear your filters if
you found what you were looking for and you want to see all your objects again. Another important feature
that's worth mentioning is that if you select
something from the artboard, and in this case, I'm going to use the direct selection tool because I want to directly
select that star shape. Now, I know that it must be somewhere inside the object's
layer because I can see that little square there indicating but if I
want to quickly find it and maybe move it up or down in the stacking order or I want to change the name
of that object, I can just click on
this search icon or locate object feature at the
bottom of the layers panel, and that will jump right to
the object that I selected. So I can just simply
rename it here or I can rename the
group that it's inside. So I can just call this
one star, and by the way, I can see there is another
object there similar to this, which I can also
just quickly rename.
35. 3.1.b.1 Selecting objects from Layers panel: Now we already mentioned
these circles. You can click on
the circle next to the name of a layer to select everything
inside the layer. Or if you want to select individual objects or
groups within the layer, you can also click on these
circles individually. You can hold down the Commando
Control key to select multiple items within
the same layer or even within multiple layers. So again, holding
down Command key, I could make selection from each of these layers, and by Commando control
clicking on them again would remove them
from the selection. And in case you want to make
a continuous selection, maybe from this
item to this item, I can also hold the shift
key down, and that way, it will select everything in between using the stacking
order from my layers. Now there is a useful
technique if you only partially selected
objects from a layer. So in this case, I
only selected four and two of these other objects
are not currently selected, but I want to move these
quickly to another layer. Let's just say I
want to place them in this new layer
that I just created. Instead of dragging
them one by one, I can also drag
them by click and dragging this
smaller target icon, which is on the
layer's name area. And the reason why it's smaller is because it's indicating that it's not selecting
everything from that layer. So this is like a
partial selection of the contents of the layer. I can drag this over
to this new layer and notice how those
other two groups are still staying there, the ones that were not selected, and I only moved these four groups thanks to that partial selection movement technique that I just explained. Times you might actually
want to simplify your Illustrator document and reduce the amount
of layers you have. So if you quickly want to revert back to having
a single layer, there is a feature for that. From the panel menu, you can find the
flattened artwork option. And remember this well, because there are cases when I've seen this
coming up in the exam. So you might have a very complex file that you
need to quickly simplify. So they might just ask you to turn this document into
having a single layer. So this is exactly the
feature you want to use. Once you click on that,
notice how it's going to retain the topmost layers name, and it will place all
the other elements from the other
layers inside here. So they end up becoming sub layers instead of
being individual layers. The only thing that is lost
is the way it was organized, having the objects in a group or a layer as
they were originally, and the background also to be
actually called background. So because these were the names of those
other two layers, they are actually lost. But of course, we can easily combine these elements
again into another group. And then give the name for
that group if you wish to. But if you don't want
to lose the names, remember what you
can also do is to drag the layer inside
your other layer. So that way, it
becomes a sub layer, but still retains the name. And again, I can drag the
background layer in there. So now it looks more organized, but technically we
achieved the same thing as before with the
flattened artwork option from the panel menu.
36. 3.1.b.2 Practice using layers: Now I would like you to
practice a little bit with me the things that
we talked about already, and we will be using this file where the task is to organize this illustration a little bit more to make it easier
to move things around. So the way I'd like to
organize a scene like this is to have a foreground,
midground, and background. So, again, we will
have three layers. So in this case, what
would make sense first is to separate
the background. I'm going to select the sky and I'm going
to select the clouds. So I'm holding
down the Shift key with the selection tool, and I selected these two. And maybe these silhouettes here can also be added
to the background. And this is actually the
bottom three objects. So now that we have
these selected, we could just press
Commando Control G to quickly group them together. I'm going to rename this group
by double clicking on it, and I will call it background
and maybe just write sky. But right now, this is still sitting inside the
original layer. And notice that if I
double click on it, it's actually not
handled as a layer. So because this is just a group and there is a single
layer in this document, I won't be able to move
it outside just yet. What I need to do is
to have this selected, and then I can go
to the panel menu and choose collect in new layer. So once I do that, now notice
how the color is different, which means that this is
actually now a layer. I can double click on it and I can see the layer
options as well. And now I can drag it down a bit and separate it properly, so it's not locked inside
the building layer. So I can just now go in here and maybe copy the name that
we created on the group, put that up here,
and then actually, we don't need this to
be grouped anymore. We can just press
Command or Control Shift G. So that ungroups them, but still keeps them inside this new layer that we created. And this is another very
important thing to remember. So groups and sub layers, they might look similar, but technically they
work differently. And especially if
you want to take an illustrator file
into applications like after effects and build some motion graphics out
of it, or an animation. It would be important to
have everything that you currently have in groups to
be set up as layers instead. So this is a very useful
feature here in Illustrator, which again, you might be
asked about in the exam, and it's worth remembering. So in case of this file, I have all of these groups inside the same building layer. And we can see that if I
double click on these, they don't give us
the layer options, simply show and
log and the name. However, when I double
click here on the building, that is actually a layer, so we get the layer
options for it. Now, if I want all of these groups to be
turned into sub layers, so convert all the
existing groups and parts into sub layers, we can do that by
selecting first the entire layer with
the target icon. And then from the panel menu, we have two released
layers options there's one for sequence
and one for build. I would normally use
the sequence option, and as you can see, now each of these turn into sub layers inside the
main building layer, and the quickest and easiest way to tell that they are actually layers is that we have different color highlights
for each of them. But we can, of course, double
click on any of these, and then we can see that, yes, it is actually now
a separate layer. Of course, if I wanted to, I could just select
all of these now and drag them above the building
layer if I wanted to. So they are not sub
layers anymore. They are independent layers. But I'm going to undo and go
back to just having them as individual groups
because I don't need that many layers for
this composition. Like we mentioned before, I would like to have
a foreground layer. So I'm going to actually
create that already. I will name this foreground, and I'm going to keep
the building layer, maybe just rename
it to buildings. That's going to
be our midground, and the foreground is
going to be the road. Just so we remember what
we were planning to do. Now I'm going to select the
root from the artboard, and I can see it showing up
here in the layers panel, and I can just
drag and drop this onto the foreground layer. So now it's separated. And if I wanted to have maybe these palm trees and the lampposts and also
maybe the sidewalk, this can also be moved. So I'm just going to shift click on these
elements one by one, the trees, and we also have another lamppost and some
plant there and another tree. So now I believe I have
all of these selected. Remember the technique. Instead of dragging
them one by one, we can use this target icon and drag it onto that
foreground layer. Or the other option to do is
to use the edit cut feature, which is Command or Control X, and then select that
foreground layer and then use edit
paste in front if you want to have those
elements in front of whatever is in that layer or pasting back if you
want them to be behind. In this case, I think paste
in front makes more sense. So let's do that. Yeah,
that is looking good. So that's our
foreground details. That's our midground details, and that is our
background details. Now, there's only one
additional element here, this lens flare probably would make sense to place
on a separate layer. So once again, I'm going to
create a new main layer, and I'll call it lens flare, maybe have effects in here, and then simply just
drag and drop that in there and maybe place it
all the way to the top, making sure that it's in
front of everything else. So now we can very easily turn everything on and
off the lens flare, foreground, the midground,
and the background. So that is a good
little exercise just to make sure that you
get used to doing all these different things
that we talked about when it comes to organizing your
layers and sub layers. And there's one final thing I
wanted to mention because I remember that this
is also something that they might ask
about in the exam. Let's just say this
lens flare effect is something that you don't actually want to end
up in the print. So when this file is
going to be printed, you don't want that to
be appearing there. Perhaps you want to use it in a banner or in other formats, but when it's
actually printed out, you want that not to be printed. And there is a simple way
in Illustrator to prevent a specific layer to be
included in the print, and that is by double
clicking on it. Remember, this brings up the
layer options dialog box. And here you will see
the option print. Now, if you turn that off, the layer will still be
visible in your artwork. Whenever this file is
going to be printed, that is not going to be
included in the print. I can click Okay, and yeah, we can see it's still there, but there is a subtle indication that this current layer is
not going to be printed. They're just simply having italic formatting on
the name of the layer. Again, this might be a question. They show you the layer
spanel and one of the elements is set in Italics and they might ask
you what does that mean? Now you know that means
it's not going to print. Of course, we can always undo
this, double click on it, turn the printing on again, once it's enabled,
the formatting goes back to the
way it was before.
37. 3.2.a.1 Blend Modes and Opacity: There's a couple of
additional important features in Illustrator with
which you can affect the visibility of
objects besides simply using the visibility
toggle, the I icons. And to see an example, here on the left side, I have this word dense
which I can move around and we can see
actually is see through. So when I move it around here, we can see through it and
see the details behind it, and that is because it has
a lower opacity value. Now, if I go over to
the property panel, we can find the opacity here, and we can easily change it. So if I go back to 100%, we can actually see
how it looks normally. So it's white text. But
with a lower opacity, let's just say to 25%. This is how it's
going to look like. So it's going to reveal
whatever it is underneath. Now you can also open up the transparency
panel if you want to see these options permanently
on your workspace. So go to Window transparency, and there you will
be able to see the opacity of your
current selection. But besides opacity,
there's also blend modes, and that's the drop down, which you can use to access
all the blend modes. And by default, every object that you create will
be set to normal mode. However, if you want to
create special blending between your layers or objects that are placed
on top of each other, you can start choosing
these blend modes. Now, if I change it here
on this particular object, it won't make much difference. But if I select the clouds
in this composition, it's going to have a much
more dramatic effect because these clouds already
have gradients on them, and also the sky behind
has a gradient on. So in these cases,
blend modes can make a big difference how the
final look is going to be. So if I change the
clouds back to normal, notice how it actually
looks completely different, like different colors as well. However, once it
is set to screen, which I used in
this composition, it already looks so much better. And that is because
with screen blend mode, you will always get
a brighter result. So the selected object that
is set to screen is going to be edded onto the background and make things look brighter. While multiply, for instance, works the opposite way. That's going to act
almost like a shadow, so it will cast its darker tones onto whatever is
in the background. So that's the big difference. Once again, multiply and screen. And somewhere in
between the two, we will have the blend
mode called overlay, which is going to both blend the brighter details
and the darker details, but it's going to also slightly saturate whatever
is underneath it. Don't worry, you don't
have to remember and memorize all the blend modes
and what effects they have. If you just remember these
three that we covered here, that's already going
to be a good start. And notice that there
are small division lines between some of
these blend modes because they are actually
grouped together. So there is a group
for multiply, which will make the final result look darker than
the starting color. The screen and its
neighboring plant modes lighten and colour dodge will always make a
brighter result. And overlays light and
hard light is, again, a mixture of these
two other categories, or it's somewhere
in between the two. I'm just going to set
this back to screen, the one that I think
works the best here. And I just want to
mention that, of course, you can combine opacity
and blending together. So you can have an object
that has a blend mode on it and also at reduced
opacity, for instance. Now, let me switch over to the layer panel because I
just want to show you that whenever you change
the opacity of a group or an object
or the blend mode, the circle icon in
the layers panel will update to be
filled that's again, just showing that it is a more complex appearance
than the default one. So if I change the
opacity back to 100% and I set the blend
mode back to normal, notice how the circle
reverts back to being empty, just like the other
ones in this document. Now, let me just
change this back to screen like we had before, and I'm going to keep the
opacity on the maximum 100%.
38. 3.2.a.2 Opacity Mask: But what I would like
to do is to fade these clouds out or maybe just focusing on this
particular one here. I want it to fade out as
it goes further down. So I would like to create
a gradient mask for this. And for this, the best is
to use an opacity mask. So what you can
do is to click on M mask here in the
transparency panel. Can also access this from
the property panel if you click on opacity and
then click on Make mask. I just prefer to use the panel because I can keep
track of that easier. And then here, what
happened is that a black mask was added, which means it's
completely hidden now. The object is not
visible because black hides white shows when it
comes to opacity masks. And what I recommend
to do is to click on clip to have the original
details showing up again. So this way, your mask is
going to be empty. It's white. It means that all the objects inside of this
selection are visible. And then don't forget to
click on the mask icon. This is a way to switch between the object or its opacity mask. And you can actually see that if we go into
the layers panel, we are inside the opacity mask. So we don't actually
see the other objects. Now we are working inside the opacity mask for this
selection, the clouds. And now what I'm
going to do is to create a rectangle first. So just a shape and because
it's black by default, that's going to hide the cloud. But then I'm going to switch
back to the property panel, and I'm going to
change the field color of this object to a gradient. Simple black and white
gradient will work. Once I clicked on
that, I can also press G on the keyboard or
select the gradient tool, and now I can just
drag this up or down to define how I would
like that blend to work. This is that nice transition or fade that I
wanted to achieve. Which is now achieved using
this gradient opacity mask. So inside my opacity mask, all I have is a rectangle, which has a black and
white gradient on it. And this I can move
easily up and down, and you can see
how it's going to affect the visibility
of the cloud. Now, don't forget
that whenever you want to go back to make
changes to your objects, you just have to leave the
opacity mask editor so by clicking on this
other thumbnail in the transparency panel,
you can do just that. And once you see all your
objects on the right side, that means you are back
to normal editing mode. So you are not in the
opacity mask anymore. It's worth mentioning that
you can alter option, click on an opacity mask to see actually the contents
of the opacity mask. And then if you alter option, click on it again, you
will see its effect. So how it affects the
object's visibility. If you shift click
on an opacity mask, you can disable it temporarily and then shift
click again, we'll enable it. And if you click on release, that's going to extract the
object or objects inside the opacity mask and
place them outside in a separate group or
as a separate object. I'm going to undo this
last step because I would like to keep
it as an opacity mask, and I'm just going to switch
back here and just wanted to mention that if you see a
strong on the line on a group, that means it has
an opacity mask. A thinner line is going to represent another type of mask which we will be
talking about shortly. I just wanted to
mention this is how you can quickly tell that there is an opacity mask
on this group.
39. 3.2.b Clipping Mask: Now let's take a look at another important feature
called clipping mask, which is also another way of
affecting the visibility or controlling the visible details
or parts of your objects. And notice here on the left
side that these shapes, the one on the top and the
bottom, those wavy shapes, they look like they
are only visible inside that door like shape
or window like shape. And it feels like we would
be able to move them around and change
their position. However, the way they
are currently set up, this is not going to be
easy because they actually cut off at the same place
where that other shape is. So if I make a
selection on this, it actually turns out to be a shape that's placed on
top of this other shape. And just because they had
the exact same outline, they work fine in
this current state. But as soon as I start
moving things around, if I want to change the
curvature of these, it's not going to match the outline of the
original shape behind it. So what I recommend
to do instead, if you want to create
something like this, is to first select that
shape in the background and then change the drawing
mode to draw inside. This is, again, something
that we already talked about, but I'm just going to select
it from this drop down, and draw inside will show us this frame for our selection. So it means that it's
going to be fixed, and whatever I'm going
to draw now will only appear inside this
bounding box or shape. So I can now select the
pencil tool, for instance, and I can start drawing a shape maybe here on
the top, like that. And then we can apply that
color that we had originally, which I believe was
something like this, maybe make it a bit brighter. Something like that. And
now the biggest advantage of doing this is that I will be able to still move
this shape around. I can also change its size and rotate it around as
well if I want to so I can find the best curve that is going to work well
for this illustration, and I can even
duplicate this object. So if I zoom out a bit, I can hold alter option key, click and drag, and
then now we have two shapes within the
same clipping mask. And if we look at
our layers panel, this automatically
created a clip group from these three shapes. So the rectangle, which
is called rectangle, but that's the
original silhouette of this window is underlined, meaning that is the mask, and then these two other
shapes are clipped inside. So they are only going to be visible inside that other shape. Now, I'm going to switch
back to draw normal. So this restricted way of working only inside of that
shape is now deactivated. But the good thing
is that we can still see how this
is still in effect. So the connection between these two new shapes that we drew and the original outline is still in effect until I decide to release
the clipping mask. Or move either of these shapes outside
of the clipping group. So if I drag it outside of it, notice how it's now
completely independent, so I can move it away. The original shape is
not going to affect it. However, if I drag and
drop it back in there, the clipping mask will
immediately come in effect. If you quickly want to
release a clipping mask, you can just select the
clip group and then go to object clipping
mask release. There's also a shortcut for
it if you want to use that. Once I click on
this, it will just extract anything that was
inside the clipping mask, and now they are independent
from one another. Going to undo this last step, and I just wanted
to show you that the same result can also be
achieved with another method. So I'm going to use the
Ellipse tool in this case, and I'm just going to use the same color we
used here before. And I'm just going to draw
an ellipse at the bottom and maybe an ellipse on the
top. Something like that. And now I'm going to select these two shapes and I'm going to send them all
the way to the back. That's Command or Control
Shift left square bracket. And then I am going to use the direct selection tool and shift click on that
outline shape. So now, these are all selected. And if I press Commando
Control seven, but then we get this warning
that it's not going to work currently because these objects
are in different groups. So when you have elements that are already grouped or maybe in different stacking order
in your layers panel, you might not be able to turn
them into a clipping mask. In this case, I can see that this shape that window shape, needs to come down
maybe around here. And then I'm just going to
drag this down as well. So now these three shapes are right next to each other
in the stacking order. So the rectangle,
which is the window, let's just renamed
that window is on top. That's your Cookie cutter, the one that is going
to turn into a mask, and the two ellipses are the ones that will be
enclosed inside it. So as long as we
have all of these selected and in the right order, we can just press Command
or Control seven, which is the shortcut to
create a clipping mask, or you can right click and also choose make clipping mask. Notice how, even though this created the clip group for us as expected and turned
the window object into the mask itself, however, whenever you use this
technique or method, the original colors that you had on your mask shape
will disappear, and essentially the mask will become completely
transparent. So to be able to change that, you just have to go
back and select it, and maybe we can sample
this color here on the left by pressing
E on the keyboard. That's the eyedropper tool, and now the clipping mask shape is using the same color
as on the left side. And if I select the ellipses, I can move them around just
like in the previous example, once again, I can
select that one, move it around easily. By the way, using the
direct selection tool is probably the easiest way to access them without having all the entire objects selected. Now, you can decide
whichever technique you prefer the draw inside method or the menu method
when you place objects on top of each other and then turn them into
a clipping group. The final result is the same. It's just a slightly
different way to get to it. And last but not least, I just wanted to mention
that from the select menu, there is actually a quick
and easy way to find all clipping masks in an
illustrator document. So by going to object
clipping masks, it's going to automatically
highlight all of these masks. And this way, you could even release both of these masks at the same time by going to object menu, clipping mask release. But I'm not going to do that. I will keep the
inside the shape. And I highly recommend to play around with
clipping masks and also opacity masks because
these could be a bit more confusing and more complex features
of illustrator. So before you take on the exam, just really get familiar with using both
types of masks and, of course, also blend modes
and the opacity attribute.
40. 4.1.1 Selection Tools: There are a lot of tools
in Adobe Illustrator, and there's so much
techniques and settings that we could talk about if we wanted to
cover everything. However, luckily, for the exam, you don't have to
know all of them. And in this first part, I want to focus on the essential illustrator tools or as they refer to
it, the core tools. Now, we will be coming back
to these later in this topic. But first and most importantly, let's talk about the
selection tools. The first tool in the tool bar, the black arrow is the one that we use to make selections, and it's always going to
select an entire group or even multiple groups joined together into a larger
group, like in this case. However, you can use the double click method to dive deeper into
your selection. So that's what we call
isolation or isolate mode. Now we are inside the main group and I can select
individually these groups. Or if I then double click again, I can dig even deeper and
select even smaller elements. I double click outside, I can go out of this special viewing
mode or isolation mode, and we can again select the
entire group like before. Now, the white arrow tool or direct selection tool
works differently. This will always select the
smallest available object. So if I click maybe
on this circle, you can see, we'll only select
that circle, nothing else. Or if I click on
this shape here, again, I can select
that individually. This is always for
individual shape selections. Of course, you can hold
down the Shift key and add multiple shapes
to your selection, or you can also do
a marquee selection to select multiple elements, and then you will be able to
move those at the same time. It's also worth
mentioning that you can also select
individual anchor points. So if I select maybe one
of these points here, I can move that individually. So even down to an anchor point, which is the smallest
building block in case of a vector graphic. If you right click on certain tools where you see a little arrow on
the bottom right, that means there's
additional tools available inside that specific group. And we have the lesser
tool, for instance, with which we can draw around the shapes that we
want to make selections of, and then we can start making
changes to those details. However, it's worth
switching back to the direct selection
tool to actually make changes or transform the selection that you
made with the LessoTol. The group selection
tool is really useful. With this, you can click
on any item or object. Then when you click again, it will select the next level up in terms of the layer hierarchy
or stacking order. So in this case, it
selected this group which is inside another group.
So we can see that. That's for the pace.
Then if I click again, then it will select the
next available group. So again, it went one level up. And so that's only
these details here. And if I click one more time, then it will select everything. So the same thing we can
do maybe with this I here, click again the face, then more details of the face, and then this whole group right here and then once again
select everything again. So you can think of the
group selection tool as an inverted isolation mode where you already start at the very
bottom of the selection. So the smallest
available object, and then it works its way up. While with isolation, you dig
deeper from the top down. So yeah, this is
very useful tool. I highly recommend to use it. And since we are talking about the tools and
how to access them, it's also worth talking a bit
about the tool bar itself. Although we covered this when we were talking
about the interface, I just wanted to make sure that you know you can
change the view of the tools from a single column
to a double column layout. And you can also click on
these dots at the bottom, where you will be able to
find all the hidden tools. So that's a quick way to
access and see everything. And it's a very good way also to see which tools can
be used for drawing, which tools can be used
for making selections, for working with type,
and so on and so forth. So it's a great overview
of the tool categories. And you will see a lot of tools here that are not
in the main build of Illustrator because
I have lots of plugins installed
on this computer. These are the ones mainly Astute graphics plug
ins that I'm using. But I wanted to also mention
that on this drop down, you can switch between
basic and advanced toolbar. So if I switch to advanced, it will show all the tools, including my plug in tools or tools that
come with plugins, or if I switch back
to basic, then again, it will go back to more
limited set of tools. It's also worth mentioning
from the edit toolbar, you can actually drag and
drop tools onto the toolbar. So for instance, if I want
to see the Magic One tool, I can just drag it here, and that will make it quick and easy to have access to it. Similarly, if you want to
remove one of these tools, just drag and drop them back in here in the tools selection. By the way, you can also see all the tools with their names next to them if that's easier instead of
just seeing the icon. So you can see them
as a list like this. And if you want, you can even create your own
custom tool palettes, which you do by going into the tools and then clicking
on this icon here, you can turn that group into a floating palette tool palette. So I can easily
select the tools, and they still will be
selectable from the toolbar. But now I can find
them also like this.
41. 4.1.2 Drawing Tools: Let's talk about
the drawing tools, including the Pen tool, which is probably the most commonly used tool
in Illustrator. This is the most precise
drawing tool as well, because it allows you to define each anchor
point individually. And if you just click, click click, you will
draw straight lines. Or if you click and drag, you can create curved
line segments. And when you click and drag, you essentially
define the handles. So there's one handle there. Illustrator automatically creates another handle
on the other side, which allows for the
next curve segment to continue smoothly. So to continue from
the previous segment to the new one in a smooth way. So we can see if I click again, this looks like a really
nice smooth curve. However, if you want to create a single curve segment and then go straight into
another straight segment, you can click and drag, but then click on this
anchor point once more, just simply click once and notice how we can now draw
another straight line. Hold down the Shift key, you can also constrain
drawing in 45 degree angles. So I can draw diagonals. I can draw horizontal
and vertical lines, and we can close
our shape by going back here to the top and
clicking on it again. While you still
use the Pen tool, you can hover over any
existing anchor points and clicking on them
will remove them. Or if you click on an
existing path segment, you can just add a new
anchor point as well. And if you hold down the
command or control key, you can also reposition
any of the anchor points. So you just want to make
sure you have only one of them selected and
then drag it around. So the same thing here, I have one point selected, I can drag it up or down, and so on and so forth. Now notice that we have
another similar looking tool in the tool bar called
the curvature tool, which is going to give you a slightly different
drawing experience. It almost inverts the
way the pen tool works. So while the pen tool by default wants to
draw straight lines, the curvature tool wants to draw curved lines or
curved part segments. And even if I have
an object selected, with the curvature
tool, what I can do, and that's a very
useful feature is to quickly convert
the corner points, which are sharp corners
into smooth corners. So notice I just have
to double click on it and I can switch
between the two. So corner and the smooth point. And I can do this on any of these shapes very
quickly and easily. And I can also interact with these path segments in a slightly different way
than using the pen tool. So with the Pentl I
would have to use the handle as well to
adjust these curves. Here, I just have to simply move this single smooth point around. By the way, you can also
add additional points, simply just clicking
anywhere on the path. And if you want to
remove a point, you can just click on it and press Delete on the keyboard. It will only delete
that selected point. Just so you can see
how this tool works, I'm going to start
a new shape by simply drawing here
at the bottom. Clicking once creates
the first anchor point. Then when I click again, it seems like it's working
similarly to the pent, but as soon as I
start moving my mouth and starting to define
the third anchor point, it automatically turns the
previous segments into curves, and it's always going to try to create a perfectly
smooth result. So I am just drawing over
the previous object. And if I change the
field color on this, it will probably look a little bit easier to
see what's happening. So yeah, as you can see, I could create a
shape like this. So essentially, the
curvature tool is better for these organic smooth shapes whenever you want to draw these, while the pen tool
might be easier to use for more geometric shapes
with straight lines. Using the direct selection
tool can also be useful to reveal how a
path was constructed. So by simply clicking on it
somewhere in the center, as long as it has a feel color, which in this case, it has, we just can't really see it, but I'm just going
to give it a color just so it is more visible. So having it selected like this, we will see the corner points and the smooth points
with the handles. But also, we will see
these white circles with little blue
circles inside them. Those are called
the corner widgets. Now, if I have all of
the points selected now, I can control all of those
corners at the same time. Or if I select only
an individual one, I can just simply adjust that. So when you are using
the corner widget, you are not changing that anchor point
into a smooth point. You are just adding
an attribute on it. So it's a completely non
destructive attribute that can be changed back to being
a sharp corner again. So it's important
to mention this because they might
also ask about this. What is the permanent way of changing a corner point
into a smooth point, that's not the corner widget, because that's like a temporary
state of corner point. So just to make it clear, again, I'm going to change this one
here with the corner widget, and I'm going to change
to the curvature tool and maybe select
this other point here and double click on it. So that is permanently
changed now, so it's not a corner
point anymore. And I can demonstrate
this to you by using the direct
selection tool. When I select the shape, that point there has the
handles directly on it, and there is no
corner rigid around this because it's
already a smooth point. While here, we can see
the corner widget, and when we hover over it, it also highlights or indicates that area or the corner
which is affected. And even though we
have the handles there, they are split. So there's two handles
and two points, and this can be changed back either by dragging
it all the way back there or by double
clicking on it and setting the radius back to
zero and then clicking Okay. Although it might seem like a different category of tools, but the line segment tool
would also be considered a path drawing tool like the pen tool and
the curvature tools. So with the line segment tool, you can click and
drag to draw lines. And each time you do this is
going to create a new shape, so they won't be
connected to each other. You can drag either the end
or the start point around, and if you want to
move the shape around, just click in the center, and that way you
can move it away. And if you go into
the properties panel, and click on stroke. You can also easily
change the endpoints, so you can add arrows
on them like that. You can also turn it into a
dash line and you can specify how many points distance you want for each
of these dashes. And then if we just zoom
a little bit closer, you can see how this looks like. So essentially, it
started out as a line, but very quickly,
it can be turned into something that looks a
little bit more interesting. Similarly to the line tool, we also have a tool
called Arc tool, which works very similarly, but it's going to
create curved lines. So if I select the
Arc tool with this, you can see we can draw
these curved lines, and it just remembers the previously used attributes
from the property s panel. So it keeps using that dash
line as you can see it. But of course, we can
remove that if we just go here and turn off
the dash line option.
42. 4.1.3 Brush and Painting Tools: We also have painting
tools like the paintbrush, the pencil, and the
blob brush tool. So I would like to show
these as well to you. I'm just going to
extend my artboard a bit so we have a
bit more space here. So with the paintbrush tool, you are going to
essentially draw lines or parts similarly
to the pen tool. But the main difference
here is that this tool automatically adds
the anchor points for you. So when I use the
direct selection tool, we can see where these
anchor points were created. And if I select
them individually, they will all have
handles on them because I created a smooth path. So you can consider the
brush tool, in a way, an automatic pen
tool where you don't have to worry about adding
the anchor points manually. But of course, it's not as
precise as the pen tool. So while with the pen tool, I could go in and create these parts very accurately and exactly in the shape I want. By the way, you can press
and hold the space bar to move around the preview
of the next anchor point. So I can place it
there, let's say, a bit further down, and then
I can add the next one here. So you can see that this one, I managed to create from four anchor points
while this other one that I created with
the brush tool has a lot more
anchor points on it. Now, there's also an
important thing to mention. When you use the brush tool, even though the
stroke size is set to one point it will feel thicker or different depending on the brush tip that was
used for creating it, compared to another
path that was created with a tool
like the pen tool. So once again, they have
the same stroke size. But the main difference
is that this shape here is also using
the brush attribute. So you can see here, it's
a five point round brush. I can change that to being a smaller one or a
thicker one or even to add some visual appearance on it and make it look like
pencil or charcoal drawing. Don't be confused, though. You can actually
assign these brush appearances even on parts that were not originally
created with the brush tool. So the way you do this
is to select the shape, then go to the window
menu and choose brushes. And from the brushes, you will be able to choose
any of these options, and you can see that we managed to achieve
the same result. When I right, click on the
paintbrush tools icon, I can also switch
to the pencil tool, which works quite similar
to the paintbrush. So again, we can click
and drag to draw, and it automatically creates
the anchor points for us. But the main difference is that the pencil tool by
default doesn't assign any brush
preset to your path. So it's just going to keep it a generic one point
black stroke. So you can see there is
no brush attribute here, while these two have the
same option on them. And that's essentially the main difference with the pencil tool. But it's also worth
mentioning that if you double click
on certain tools, you will get additional
settings and options for them. And one of the useful features with the pencil tool that I like to use is to have
the path selected. So when I draw, it
will keep it selected. And also to allow the pencil
to edit selected parts. So just to show you
how this works, I can use the same tool to continue drawing that
path, as you can see, as long as I draw close enough, it's going to pick up on the fact that I want
to change this path. And if I want, I can even
redraw segments of it. Again, as long as I
connect into it correctly. And then once again, if
I wanted to continue, I could go the other way again. And then there was one
additional option worth mentioning the option key to
toggle to the smooth tool. So if we turn it on and we
hold down the option key, we can paint over segments of the selected path and
we can smooth it out, so we can refine it, and
that might reduce the amount of anchor points we have
and simplify the path in a. So the pencil tool is actually
a really useful tool. I highly recommend
getting used to it. But once again, it's not as precise as something
like the pen tool or the curvature tool where you individually and manually
define all the anchor points.
43. 4.1.4 Shape Tools: Let's also talk a bit
about the shape tools, even though they are
quite self explanatory. There's a couple of useful
shortcuts worth mentioning. So the first one is
the rectangle tool. With this, you can
draw rectangles, or if you hold down
the Shift key, you can draw perfect squares. With the corner
widgets, like before, we can easily turn this into
a perfect circle as well. So anything that
was a square can be turned into a perfect circle, or it can also be a rectangle
with round corners. And if you want,
you can, of course, use the ellipse tool
to draw ellipses. Or again, holding down the Shift key to draw
perfect circles. And with circles and ellipses, you will have this option to be able to create a pie chart or just split up the shape
and create a curve segment. And you will be able to adjust both the start and end angle, and simply double clicking
on either of these widgets, we reset the circle and
make it full again. We also have a polygon tool with which we can click and drag
to start drawing a shape, hold down the space
bar to reposition it, and we can also hold
down the Shift key to make sure it's straight. And it's important to mention that while you are
drawing with this shape, you can also use the
up and down arrows to increase or decrease
the amount of points. And this is how we can get
to a triangle, for instance, or we can increase it all the way up until it starts
to look like a circle, but it's still made up
of individual corners. Once you created a shape
with the polygon tool, you will also have
this little star or diamond icon here
on the top right with which you can drag up and down to increase and
decrease the sides, which is also quite useful. So if you ever change your
mind, you can just again, select the shape
and then use that, drag it up or down. Only goes down to 11
sides with this feature, but it is still very useful
quick way of making changes. And similar to the polygon tool, we also have a star tool with which we can start
drawing a star. And again, up and down
a rows can change the amount of corners,
going to keep it here. And while I'm
drawing, I can also hold down the
commando Control key. To adjust the length of
each of these points, and I can even go
inside or outside. And once you let go, you will be able to
again increase and decrease these
points easily later. And if you hover over
this point here, you can also increase
that inner radius, make it smaller or bigger, or even go beyond the original outer radius
of those additional points. It's very important to mention that with all of
the shape tools, you can also just simply
click on the artboard, which will give you
more control and you can be very precise
setting up everything. So I can have radius
one to be 40, radius two to be 20
and have five points. Then this is the start
that we created. So we can replace this and
just put this right there. But as a general conclusion about the core tools
in Illustrator, could be that you
can see anything you create can easily
be adjusted later, so everything stays editable. And Illustrator offers you many different ways to interact
with the anchor points, the past segments, and the
shapes that you create. There's actually no
right or wrong way of creating things
in Illustrator. So it's good to be familiar with various ways of
achieving the same result. And depending on the
specific illustration or artwork that you're creating, you will realize which tool
or combination of tools is best fitted or that you
are most comfortable using. In the next lessons, we will continue to explore more tools, and we might also come back and use the tools that we
already covered so far. So you will have
plenty of time to practice and get
familiar with them.
44. 4.2.a Type Tools: Let's explore what you
need to know about the type features and
tools in Illustrator. First of all, the type
tool is right here, and you can either click
to create a point type, which is going to
just keep writing the text without
breaking the lines. So in this case, if I just
paste some text in here, notice how it's going
to just continue creating these
never ending lines. So the line length is
something you will have to manually control if you're
creating a point type. And the way you do that is
simply by pressing Enter. So break the lines
like that manually. Compared to this, if you use the type to then
click and drag, you can create an area type, which automatically fills in that text box with
placeholder text. But if I just press
Command or Control V, I can paste in the text
that I had selected and notice how this created this
text frame or box for us, which I can easily use to adjust the line length or measure by adjusting
the width of the frame. So, yeah, we can
see how that works, and we even get hyphenation
on by default in Illustrator, so we can see a hyphen up
there and also down here. Now, there's a lot of
formatting options which we will talk about soon. But first, just wanted to make sure you remember
that if you ever create text in either a point
type or area type format, you can easily change
it by going to the type menu and choosing
the convert option. So this is an area type, which I can convert
to a point type. It will remember where
the line breaks were, but we are going to
lose the hyphens. And if I have this
one selected here, I can again go up to the
type menu and convert this to an area type,
which means, of course, that now I will be able
to have the text flowing automatically and adjusting to the shape and size of this box. Ever I placed in my manual, line breaks will be still there. And the best way to see
where the line breaks are is to reveal the
hidden characters. This is something
that you can do from the type menu at the bottom. You will find a show
hidden characters option. So here at the bottom, we see the soft return icons, while these are the hard returns or actual manual line breaks. So if I remove those, I will be able to adjust
the text again normally, and we can see the
paragraph sign as well there at the bottom. Going to turn these off
now just to make sure they don't get confusing
or they get in the way, but it's important to remember where you can find this feature. Now, you can also
add text on a path, whether that's a shape
or an open path. So if I use the ellipstool, I can draw a shape maybe we
can even use color from here. I just use the eyedropper tool. When you have a
shape selected and you press the E on the keyboard, you can sample any shapes from your composition to
pick up the colors from it. So I'm going to use now the pencil tool and
draw a shape like this. I hold down the old key. I can refine it a bit, maybe just to have less
anchor points on this. And I'll press D and
remove the field color. So we will only have a
stroke color on this shape. And then if I use the type tool, notice what happens
if I get close to the edge of this circle
and then I click, it's going to place the
text inside the shape. So we lose the original colors, but we can adjust the shape and the text
will reflow inside it. So in this case, the circle became the container
or the text frame. However, if I use the type tool, and when I get
close to the edge, I hold down the
alter option key, I can use the type
on a path feature with which I can place
the text on the path, and it's going to
fit the characters and text along the path, not inside the path. Of course, we can paste in
our text there as well. And if you see these small
red plus signs showing up, that means that there wasn't enough space for all
the texts to be fitted. So if I select all of this
text by double clicking on it, I can actually go to
the properties panel and we can reduce the size of the text until
the entire text fits on it. So that's four points. Obviously, that's very small. But if I zoom closer, we can see how that worked. Now if you use the type
on a path feature, you will also be able to control
the start and endpoints. So that's the start point,
that's the endpoint. I'm just using the
selection tool for this, and I can set them up. Maybe I want the start
point to be here, and I want the
endpoint to be there. So this way the text starts here and it
flows to the right. We can also use the middle
point to move the text around, so I can drag it up, or I can also drag
the text inside. So this way the
text is fitted in the inside of the shape
and not outside of it. And similarly, if you have an open path use the type tool, you can just simply
click on it here. You don't have to hold down
the Alt or option key, and the text will be fitted
along the path like that. And once again, you
have a start point which you can move
around the path. You also have a center
point which you can use to flip the text up
or down on the path. And then you also have this
one here, which is the end. Last but not least,
you should also know about the touch type tool. For this, I am just going to use the normal type tool first, and I'm going to type in
something here like sale, and I'm going to
make this bigger, maybe using this font. And you can use the
character formatting options to change the font
size like this. Or you can also drag the corner points with the
selection tool and hold down the Shift key to quickly increase the size or decrease
the size of your text. It's just important to make sure you hold
down the Shift key. Otherwise, you might end up stretching the text
and distorting it. So you might not see the touch
type tool here by default. If you are using
the basic toolbar. But if we go to the old tools, we can scroll a bit down, and we will find
touch type here. We can actually drop it in here just so we can
access it easily, or we can also put it inside that text category or group so now we can use
the touch type tool. And the way this
works is that you can select editable
text objects, and you can individually move the characters
or letters around. So you can position
them anywhere you want, so you can freely
move them around, and you can even rotate them. So I can move there. Let's just move this here, move the A a little bit closer. Maybe the L can go that way, yeah, something like that. We can, of course, scale
them up and down as well, so we can make the S
bigger if we wanted to. But the most
interesting thing about this tool is that it's
still an editable text. So if we switch back to
the normal type tool, I can still make a selection of this and I can even
change the text. I can, for instance, select this L and rewrite this to save.
45. 4.2.b Character formatting options: Let's talk about character
formatting options. I'm going to make some space, and I will work with
this text frame here. So you can access these
formatting options from the properties panel under
the character category, and there's actually
more options here in case you
want to see them. But you can also open these
up in a separate panel. Just go to the window menu and from type, choose character. So once you have that open, you will see these options. Again, it's pretty much
the same thing here. And for instance, we
can change the leading. So leading controls the
space between the lines, and we can make this
text frame bigger, so make sure it fits
inside it when I do this. And by the way, we can select all the text and use
Alt or option up and down arrows
as well to change the leading or space
between the lines. We can also use Alt
or option right and left arrows to increase
or decrease the tracking, and that's the value that
you see under the leading. So that's tracking. Increase and decrease
by 20 points at a time. You can also reset it easily
to zero here if you want to. And we already seen
the font size. That's something
that you can find here and easily adjust, which you can also
use, by the way, command or control shift. Full stop to increase the size and comma to
decrease the size. And you can also use
kerning in Illustrator. If I just zoom a little
bit closer here, notice how my cursor is
flushing between the O and B. If I use Alter option
left right arrow, you can see I can also individually adjust the
spacing between characters, and that's what kerning is for. So if I want to reset this, I can just go back to
zero and notice how kerning actually disappears if I have the whole
text frame selected. I can still adjust the tracking, which would change
the spacing between the characters in the
entire text frame. By the kerning would only apply between specific
character pairs. Character panel actually
has more options. So if you go into the panel menu and turn
on show more options, you will see these
additional ones. So let's just walk through
these also quickly. If I select, let's say, these two words here, I can increase the
baseline shift. That's, by the way,
alter option shift up arrow or down arrow to
move it back down again. So this is a feature
that we can find here. We can scale the selected text both vertically
and horizontally, but this is going to
result in distortion. So this is something that I would recommend not to
use most of the time. And we also have an option
to rotate the characters. So they would still be
inside the text frame, but they can be
rotated around Again, not something that I would
recommend to use often, but it's interesting that we can do this if you ever require
something like that. Now, we also have a
couple of icons to change the case of the text. So from sentence case, we can change it to all
capitals or all caps. We can also use small caps. We have the index or superscript option
or subscript option. We also have the underline and strike through options here. So these could be on, turned off, and they are
completely non destructive. Font selector is up
here and you can scroll through and see an
immediate preview of the selected fonts. And in case a font family
has multiple styles, you will be able to choose those from this second drop down. So Myriad Pro, for instance, has a lot of stylistic
options or variants.
46. 4.2.c Paragraph Panel: Now let's move on to
the paragraph panel, which is going to give us
paragraph formatting options. And this one again, has additional options
from the panel menu. Just make sure the show
options is turned on. And firstly, one important
feature you will find here is whether you want to hyphenate the text or not. So you can turn this off, and then the selected
paragraph won't be hyphenated. And I'm actually going to split this text into two paragraphs. So I will press Enter here, and I am going to reveal the hidden characters just so we can see where the line break is. Now having this text selected, or we can have the
text frame selected. That means all the
text inside will be affected by the changes
that we do here. We can do bullets. For instance,
there's two bullets or we can use numbered
list as well, and there's additional options for numbering that
we can choose from we can use Roman
numerals as well. We can also pick any of these bullets from
here and of course, add additional ones as
well if we wanted to. And besides lists, we also have ways to control
indentation. So we can have the whole text indented from the
left or the right. We can also have
only the first lines indented, which looks like this. And we can also have space
before each of the paragraphs. So there's space
before or space after. Now, in this case, because
we only have two paragraphs, it looks like it's
doing the same thing, but it would actually
mean different things depending on how many
paragraphs you have. We, of course, can control
the alignment of the text. So by default,
it's aligned left, but we can have
justification turned on, which will look better if we have hyphenation
enabled, as well. So let's just drag the text
a little bit more out. Or in, and that's how it looks when it's justified
and using hyphenation, maybe we can just keep
it somewhere there, and also we have aligned to center or aligned
right if we need that. And that's pretty much
all you need to know about paragraph
formatting controls.
47. 4.2.d Convert text to graphics: It's important to
know how you can convert text to graphics. So for instance, if I decided
that I'm going to use this text the way it is and I don't want this to
be editable anymore, I can just go to the type menu and choose create outlines. Once you click on that, it
will now turn into a group. So we can see it here. It's a group, and
it will have each of these characters
created as compound parts. If I go back one step, we can see it's still an
editable text object. The easy way to tell that it's
editable is that you will see these baselines
drawn under the text. So the same thing here
with this area type, if I go to type menu and
choose create outlines, the whole thing can be
turned into a graphic where each of these letters are
now separate compound parts. Going to undo this
because I want to still be able to edit this text. But this one I can
turn into outlines. The shortcut for this is
Command or Control Shift O. So that's the same command that we've been using from here, is just simply accessing
it with a shortcut.
48. 4.2.e Manage text flow: Let's talk a bit about handling
overflow in a text frame. You may have seen
this before when we saw the little red
plus sign showing up. So in this case, I have some additional text in this frame that
doesn't fit inside it. If I click on the plus sign, I can load that text into my cursor and I can
click and drag to define a new box or text frame. And then these two frames
will be connected. And this is called
threading text. So there is a text flow set up between these two text objects. And if I change one, the other one will
either load more text into it or move it back
into this first frame. If you have a wish to break the thread between
the two text frames, you can just select this
object and click on it twice. Now this shape is disconnected. It stays as a text frame. It will just have
no text inside it because everything is loaded
back into this first frame. So there is no text flow left. There's also a way to wrap
text around an image. So for instance, if
I have this leaf here and I wanted
the text to wrap around what we need to do is
to have the object selected. So in this case,
that's the leaf. And then we have to go
to the object menu and find text wrap and choose make. Once you turn that
on, you will see immediately that the text
is getting affected. And wherever I move this text, it will automatically update
and find the outline, and you won't be able to paste the text over these type of objects anymore because it's always going to
push the text away. Now you can control the
offset or this boundary created around that leaf or the object where
you use text wrap. Just go back to the object menu, choose text wrap
and choose options. So this is where you
can find the offset. If I increase that, we
will have more space between the illustration
and the text.
49. 4.3 Selections: We already covered selecting
objects in previous topics, but now we will be spending
more time on discussing all the various ways that you
can work with selections. And first of all, I
wanted to mention something that we
haven't covered before. The little circle
next to the object in the layers panel is
the targeting feature. And there is a useful technique
that you might want to utilize sometimes if you have an object like
this one here, which uses a unique appearance. So it has a blend mode, in this case, called
overlay applied on it. If I want that to be
used somewhere else, maybe on this astronaut, I can select that little circle and drag it over
this other object. When I let go, notice how it's moved from the currently selected shape onto
the other one. So it's a way to remove that special appearance from one object and move
it on another one. So that is just a technique
that many people know, and it's not often
that you need this, but it's worth mentioning. So you can drag the
appearance of an object from one to another within the layer panel by doing
this little technique. Also important to
mention that we refer to targeting object if you
select them like this, while if you click
on the circle, that's actually going
to select the object. And why would you ever
want to use the targeting? Well, targeting can
be useful to quickly change the stacking
order of multiple items. So in this case, I
used the shift key and selected all the planets, and I can quickly drag them down all the way to the bottom. And in this case, that will make them disappear in
a way because I place them behind this main rectangle that's
in the background. So once again, if I
select all of them, I can very quickly move them
up above the rectangle. The reason why it's important to know the difference
between targeting and selecting is because
they might ask you about these specific terms, and you should be
familiar with them. But in general, if you are working in a single
layer, for instance, and you quickly want to
move multiple objects, by using the selection. So let's just say
I selected these. That's one, two, three, four, five of them, selected, but only one of them targeted. When I drag it down below, notice only the targeted
object. Has moved. The other four selected groups
that were not targeted, they stayed in place. So when you are changing
the stacking order, you don't have to
select objects, and you can actually press
Command or Control Shift A to quickly remove
all your selections. Instead of using the circles, get used to working
with targeting. So you target them, and then you move
them around either within the same layer
or into a new layer. Now you can also save
selections in Illustrator. So for instance, I
can select all of these smaller planets
in this illustration. And instead of grouping
them together, which would make them a little bit hardier to access because it just adds an additional
level of organization. So I could instead just go to the select menu and
choose Save Selection. And I could call this planets or I can maybe write
smaller planets. Once I save that, notice
how it's not going to affect anything here
in the layer s panel. So it's not going to
change their order, not going to indicate a
connection between them at all. However, if I go to
the select menu, now I will find
this option here at the bottom, smaller planets. I can just simply click
on it and it will remember the exact
selection that I had. Of course, you can have as many safe selections
as you want, and also it's great
that even when you move objects around
into separate layers, like here, I'm going to move some of these
planets on layer two. If I go back to the select menu and choose smaller planets, it will still find the
ingredients of that selection, even though I move
them to a new layer. Now, you can also quickly select objects with similar
appearance on them. For instance, I might want to select all of these small stars, and all I need to
do is to have one of them selected and then go to the select menu and
choose same appearance. And if I zoom out, notice how it found all the similar
looking stars. So when I click away,
can see them one by one, and that was the one that we got with this
feature. Once again. Let me just select
this one here, let's just go back again
to select same appearance. And we will zoom out once again, and we can see all of these. And just to be able
to see them better, I can also choose to cut
them out so I can go to d cut and then create a new layer for them and
then paste in place there. That's Commando Control F. So it remembers the location
where they were. But now we can just
quickly turn off the visibility of these
two other layers. So, yeah, we can see
all the same stars very quickly collected and placed
on their independent layer. Another quick way to select similar looking object is
by using the magic wand. The keyboard shortcut
for it is Y. So once you use that tool, you can click on an object. In this case, let's try
clicking on that star again. But as you see here, it actually picked up
on more stars than before because
it's going to also find the stars with
different colors. So if you double click
on the Magic One tool, we see that it is using a
tolerance for the field color. So it's finding similar objects based on their field color, and that 32 tolerance
is quite high. The highest one is 255. But if I reduce
this down maybe to five and then try clicking
again on one of these stars, we will probably get
a little bit less or we can go all the
way down to zero. And that way, it's just going to find exactly the
same colored stars. We can also click on
one of these circles, and then it finds all the blue
circles in the background, or we can click on one
of these shapes here, and again, it will find the other shapes that have
the same field color on them. And of course, the
magic one can also find similar objects based
on their stroke color, the stroke weight, even
opacity, and blending mode. And you can even combine
these search criteria, so you can have multiple of them turned on
at the same time.
50. 4.4.a Modify artboards: There's a couple of important
things to remember when it comes to scaling an
entire artboard. For instance, in this case, we have this illustration as a single artboard
within this document. And if I use the Commando
Control A shortcut, that's going to
select everything that's in this document. And we can see there's a
couple of layers here. In this case, we
have three layers. If I start changing the size of this and
hold down the Shift key, it's not going to
scale the artboard, only the illustration components
within that artboard. And of course, we
can even move this outside of the artboard
if we wanted to. However, if I want
both the artboard, and the illustration to
be scaled up or down. We can do that by selecting the artboard instead
of the illustration. So that's Shift O, that's the artboard tool. And from the properties panel, you want to make
sure that both the move and scale artwork with artboard are enabled. So these features
should be turned on. And then you also want to
make sure that you are holding down the Shift
key while doing this. So if I make this smaller, I might just get a
warning that there may have been something locked
in the layers panel. So if I click Okay, I can still see the
result worked fine. However, if I come back
to my layers panel, I can just quickly search with the filter option for anything
that's currently locked. That's a very, very
useful filter there, and I can just see, Okay, there is a rectangle
that was locked. So now I can remove my filter, and I can use shift, drag down, or shift drag up, and both the artboard and the artwork is going
to change in size. Now, of course, I can also
just move the artboard around, and thanks to that
feature that we earlier checked here in
the properties panel, it's also going to
carry the illustration along when I'm using the artboard tool thanks
to that feature there. You are ready using
the artboard tool, you can just press
Escape and then you will go back to the
normal selection tool. Now, I wanted to
use this example to practice working with
artboards because there is one interesting feature where Illustrator can overlap
existing artboards, or you can create artboards already on existing artboards. So in this case, we have a single artboard
here on the top, which includes everything
in this composition. But it would make sense to have separate artboards created for
these three illustrations. If I use the artboard tool, I can just click on this rectangle and then
this one or squares, and then I can create
new artboards for them. So now if I use Shift Do to
select the artboard tool, we can see that there are additional artboards created
for these illustrations. The advantage of
doing this would be that it is still
possible to export all of them with the same layout and perhaps have
some information written underneath them, something that I wanted
to share with the client. So it could be a slide
in a presentation. While if I needed to
export these individually, I could just target the artboards number
two, three, and four. And of course, you can change
the name of the artboards either by using the
properties panel or the Artboards panel, but we can just type
in green dragon, the first one on the left. The one in the middle can
be the orange dragon. And this one here could
be the Black Dragon.
51. 4.4.b Transformations: Now let's go through
quickly a couple of transformation techniques
in Illustrator. First up, scaling your objects should be fairly
straightforward. You hold down the shift key and drag up and down from one
of the corner points. So the shift key is there
to make sure you keep the proportions the same and you're not
distorting the object. Now, in case you can't see a bounding box
around your object, you might want to press
Command or Control Shift B that's going to reveal it. But you can also find
this from the view menu. So there is the
bounding box option. Just make sure that's turned on to be able to see
the corner points. If you want to rotate
something around, so let's just say
this girl is flying around and we want her to
be slightly on an angle, we can go close to a
corner point and start dragging in the direction we
want or hold down Shift key, we can also drag in 45
degrees increments. If you hold down the
alter option key together with the shift key when you are scaling something, you can also keep
the center point of the object in place. So you are scaling towards
its center point or from its center point
outwards instead of scaling to one of
its corner points. And of course, you can also
use the property panel under the transform section to
change the size of an object. You just probably want to make sure the proportions are locked, and then you can specify
exactly the size, let's say, 150 for the width, and that's going to update
both the height and the width accordingly because we
looked the proportions. Now, for rotating, you can
also use the rotate tool. This one might be a little bit more intuitive to work with. You can just click and
drag to rotate around, and you can even rotate
around another object. So if I put the point, the center point on
this other character, I can move the beagle
around the crocodile boy. So that is a useful way to
work with the rotate tool. Similarly to this, we
have the reflect tool, shortcut for that
is O, which again, can reflect the object
that you click on. So in this case, we
turned her upside down. But if we have the center
point set somewhere else, we can reflect her exactly
to the opposite side. So it will retain the same distance from
that center point, and it will be flipped
on the other side. Now, to test this out
with this other boy here, I use the reflect tool, notice how he has
his left hand up. If I then click
and drag it over, now he has his right hand up. So it behaves similarly
to the rotate tool, but it also actually reflects or flips the object around
from left to right. So from this to this. Worth mentioning that
whenever you are working with transformations and
complex illustrations, you might want to temporarily
turn off the edges option. So to preview the edges, I actually use a
shortcut for this, a custom shortcut, but I'm just going to turn it off
from the view menu here. So notice, I can select the boy without seeing
all the anchor points, and I can use things
like the reflect again, reflect back if I want to once again without seeing
all those anchor points, if I turn them back on again, now this is how it looks, and especially when
I use things like the rotate tool or
the reflect tool, it gets even worse
because now we see all individual anchor
points as well. So high edges could
be extremely useful. The only issue could
be that you are not 100% sure what you
are working with. So it's always good to
double check that you have the right selection first before you are making
a transformation. We also have a tool called
shear with which you can distort your selection in all kinds of
different directions. And in some cases, it's easier to use this tool by double clicking on it and
specify exactly what you want. So here, I could say, I want the shear angle to
be something like this, and then I want an
additional angle to be edited on top of that. So that way, I can see
exactly what I am creating. Be able to distort an object, you probably want to use
the free transform tool. So this is something
you can find here in the modified tools. So there's free transform. We can just drag and drop
this in here for now. And whenever you use this tool, you will have a couple of
options to choose from here on this floating palette. And the first one is the default behavior for free transform. So this can allow us to scale. We can also rotate a
bit similar to what we could do normally just using
the selection tool however, the perspective distort is something that we can
only do with this tool. So that's perspective
distortion. That's working quite well. Again, I'm just
going to turn off the edges so you can see
better what is happening here. A little bit tricky
to handle it, but, yeah, it works quite well. And then we have
the free distort or normal distort option. With this, we can drag individual corner points
to add the distortion. Of my favorite
transformation features is called Puppet Warp. This is something you can find again from the
additional tools. I'm just going to
drop it in here. So it looks like a little pin. And once you select it,
it will automatically add a couple of pins
on your object, which you can then
start moving around. And especially for
characters like these, could be extremely useful. I can even details
behind each other, can move the head around, the leg around, and we can add
additional points as well. So we can start
posing the character differently than how
he was originally, make him a little bit
more animated like that. You can also remove
any of these pins by clicking on it and then pressing
delete on the keyboard. And you can even
rotate them around by going closer to
this dashed line, and there you can rotate the selected anchor
point or pinpoint. Here, once again, we can do
that rotation or on this one, perhaps it would make
more sense like that, and maybe this one
can be straight. There's also a lot of additional transformation tools for distorting your objects. One of the most
useful one out of them is probably the Warp tool, but you can see there's a
lot of various tools here. I'm going to show you
the Warp tool now. This is a brush, so you
can change the brush size by holding down the older
option key. Make it smaller. And then whatever you paint over with this tool is going
to get distorted. So for instance, here, we can just drag the
outside silhouette of this costume to add a couple of little shape details on it. So instead of having
just a single line, we could make it
a little bit more spiky and we could also
distort these lines, for instance, if we wanted
to and so on and so forth.
52. 4.5 Reconstructing and editing: There are a couple of
important editing and reconstructing features
in Illustrator that might come up in the exam. So let me walk you
through these. First of all, you need
to know where you can find the option to
remove stray points. Stray points, we mean by
any anchor points that are just simply edited on their own and they're not
connected to anything else. These usually don't
have any visibility. So to remove these, you would want to go
to the select menu. And then object and then
choose stray points. So once you click on
this, in this document, I have four of these points. So there's one there, one there, one up there, and one here. They are invisible, but it would be important
to delete this, so I'm just going to press
Delete on the keyboard. This is a good practice
to get used to. Whenever you finalize
your artwork, you should run this
feature and make sure that there are no
stray points included. If you have two
parts that you wish to join together,
like in this case, this one and this, all you have to do is to
select both of them, and then just press
Command or Control J. An Illustrator will
automatically figure out where it is best
to connect them. So for instance, if I go
back one step and I move this up here and maybe
rotate it around a bit, I now can select both again
and press Commando Control J. Notice how it now connected
them on the left side, and it became a single object. But you can also find this option from the
properties panel. But in that case, you will have to use the direct
selection tool and specify exactly which two anchor points you
wish to connect. Once they are selected, you can click on this join
anchor points option. So once I click on that, it will join exactly those
two points together. But the result is
going to be the same. We have now a single path. You have an object like
this, which has lots of anchor points and it's
unnecessary to have that amount, you can either simplify
or smooth the object out. So these options you
can find both from the object path drop down. So here you will be able to
find smooth and simplify. First, let me show you
what smooth can do. So it's a very
intuitive control. You can just drag to the
right or to the left, and you can see how it's going to affect
the final result. I notice how it's not actually reducing the amount
of anchor points, it's just making the shape
more smooth, so more rounded. Compared to this,
if we go back to object path and then
choose simplify, it looks like a similar
control here at the bottom. But here, automatically,
you already reduced the amount of anchor points without changing
the shape too much. So we can see it can go even further down
if we want it to, or we can go back to the original amount
of anchor points. So from the original 28 points, automatically Illustrator
recommends to use 17 points instead, but we can override this and make it even less
if we wanted to. If we click on this
setting icon here, we can fine tune the settings. There's lots of options here, and you can have a
much better control over what you achieve. You can also see before and after with the
preview option, and when you're happy,
you can just click Okay. It's worth mentioning
that if you use the simplify and
smooth options often, you can either assign
keyboard shortcuts to them, or I would recommend to use
the contextual task bar, which will automatically show these options whenever
you select an object. So as you can see, I select something straightaway underneath
it, it will show these. And in case of a path, even a single path, we would still have these
options like smooth. We can smooth that
shape out very quickly, and when we are ready,
we can just say done. Now let's take a couple of
techniques that we can use to reconstruct or repair
illustrations. First of all, the eraser tool is probably the easiest
one to learn. That is like a brush, so it has a brush size. You can use the
square brackets on the keyboard to increase
or decrease the size. And once you're ready, you can just start painting over the details
you wish to delete. So it will automatically erase everything that is
not currently locked. And in case you want to restrict the erase
tool to a selection, you can just use
your selection tool first and then use the eraser. And notice how now it's only affecting the selected object. Or in case you have
multiple objects, it would select, again, only the selected ones. The other way of
using the eraser tool is to hold down the
old or option key, and that way you can make
a marquee selection and delete everything that
falls under that marquee. If you need to ever
cut a shape into two, you can use either the
knife or the scissors tool. So I just have this
shape selected here, and I am going to get
the scissors first, which is close to
the eraser tool. So I can just click
maybe here and there. And now we can move
these two shapes apart. And similarly, if I have
another shape selected, we can also use the knife tool. So there's the knife tool. I'm just going to drop
it into this category. And with the knife, we
can cut along a path. So we can cut in any direction. And then once again,
we will end up having two separate shapes now. Similarly to dividing shapes, you can also combine
them together. So if I have these two,
for instance, selected, I can use the Shape Builder tool that's Shift M on the keyboard, or you can find it here
in the toolbar and paint over the shapes that
you want to join together. Or you can also use Alter option key to cut
shapes out of each other. Additionally, you can also use the pathfinder settings
from the properties panel. And with this, you can either combine the selected
shapes together, subtract the top shape
from the one below it, or you can also have an intersection of the
two shapes like that. Or you can also
use this last one, the exclude option, which is going to punch a
hole in the middle. Keep the non
overlapping details. It's also important to know how to use the live
paint bucket tool, which can be used
to fill in gaps or empty places between
existing objects. So, for instance, if I select everything in this illustration, I can then click on the
Live Paint Bucket tool and I can choose a color with the right and left
arrows on the keyboard, which is going to go through all the swatches currently
available in this document. And for instance, I can add
color here in the middle. And just click Okay
to accept that, and then we can just click
again and click again. And as you can see, we would
be able to continue adding these colors onto those empty
parts of the illustration. Now, if there is a
big gap like here, it ended up overflowing
and filling out this area. This is actually
something that you can control by going into the object menu and choosing
live paint gap options. You can specify what type of gaps you wish Illustrator
to recognize. So if I switch to medium gaps, for instance, we will find 148, and it indicates these
gaps here at the bottom, and we can even change the
gap preview maybe to blue. So there it's easier to see
where it recognizes gaps. Change to small gaps, we will have even
more separation. And if I change to large gaps, then obviously it's going to have less separation
in the artwork. The same tool, of course,
can be used to also fill in existing
colors of shapes, so not just empty areas, but we can also fill in
these colors quicker. And also, it's worth mentioning that whenever
you use live paint, it's going to create a special
group called live paint. So that's going to enclose
all the details that were selected originally when you started using this tool. Now we also have to talk about the image trace feature for
which this example could be useful because
this is currently a roster image that is
placed into this document. So when we look at
the layers panel, you can tell that it's
just a single object. And in the properties panel, I can see it's
currently embedded. If we go into the
Links panel as well, we can see the image file there, which was embedded in here. And once this image is
selected and I zoom closer, we can see it is
obviously pixelated. So if we want to turn this
into a vector artwork, the best option for it
would be image trace. So if I choose image trace, I can choose maybe
16 colors for now. By the way, you
probably want to use the enhanced presets option. So turn that on first, and then you choose 16 colors. And this is going to turn the roster illustration
into a vector illustration. And if you click on this icon here in the properties panel, going to open up the
image trace panel, which can help you to
quickly see the before and after results
by using this icon. So when you click
on that and hold, you can see the
original artwork. When you let go, you can
see the vector artwork. So you can very quickly
switch between the two. We can check any other details
maybe further up here. And before and after. And I intentionally chose an illustration with a
lot of textures in it, which obviously tracing is
going to struggle with. But to create this, we can
see the statistics here. Illustrator needed to create 46 almost 47,000 anchor points, use 16 colors, and it
needed around 4,800 parts. It is important to
mention that whenever you are happy with
the tracing result, you can choose to expand it, and that's going to allow
you to make changes to each of those individual parts
because at this point, it is only a temporary preview of how this tracing
result will look like. So the object is still in this transitional state where it still remembers the
original raster image. And it can show you the vector details that
it's going to create. But once you expand this, that's when it's actually
going to turn it into pots and anchor points. So when we zoom out, we can
see how that looks like. We can click away as well, and that's our traced image.
53. 4.6 Appearance: Already use the appearance
panel in previous topics, but I'm going to talk a little bit more about it
because it's actually a very important one to use
in general in Illustrator, but also they like to ask
questions about it in the exam. So you find it in
the window menu, and that's the appearance panel. And I'm going to just put
it here on the right, maybe dock it into the
panels that we have. And I'm going to focus on
one of these illustrations. And once I have my selection, I'm going to go into
the effect menu and choose the stylized
outer glow effect. I will maybe increase the
blur amount a bit on here, and that looks quite nice. So I'm just going to click Okay. So this is how it looks without the effect and with the effect, I have the appearance panel showing the outer glue
that we assigned, and we can also click here on the name to make
changes to it. So these are called
live effects. Anything that shows up
in the Appearance panel, you will be able to
make changes too. You can remove it as well, delete it if you want to. And you can also, of course,
add multiple effects. And then just for fun, something that will
be very obvious, I would add an
additional effect. Also from stylize, I
will use scribble. And of course, again, we can adjust this
if we wanted to. The variation can be
a little bit less, perhaps, something like that. The curvineess we can
play around with, but I'm just going
to click Okay. I think that looks quite good. So once again, that is
without outer glow, and that's together
with outerglow. And now, if I wanted both the scribble and
outerglow effects to be saved, I could save this
as a graphic style. So we can go to the window menu and find Graphic Styles panel. And here, if I click
on the plus sign, I will be able to
save this style, and we can try
this out on one of these other dragons and
just click on that style, and immediately, it
applies everything. The same thing here, applies
it exactly the same way. And of course, if we switch
back to the appearance panel, we will be able to make changes to each of
these live effects, even on these new illustrations. So the fact that we saved it
as a graphic style is simply just a fast way to reapply the same settings on
another selection. Just would like to remind you that if you look at
your layers panel, wherever you apply effects
on objects or selections, you will see a field circle. Similarly when you use blend modes as well,
it's the same thing. It's a complex appearance. That's how it's
represented here. And if I go back a few steps before this graphic
style was applied, we can compare the two
groups that are up here. Which has the effect. So if I zoom out a little bit and see all
of them together, so these are the two that has the appearance with the two
effects that we applied, and the one on the
left doesn't have it. But remember, if I drag this circle onto
the other object, we can transition the effects from the illustration in the middle to the
one on the left. And if I hold down
the older option key, I can also duplicate the effect. So it's like copy pasting
the same combination of effects or appearance from
one selection to another.
54. 5.1.1 Setting the Color Mode (Color Space): There's a couple of things
that you have to keep in mind and check whenever you finish
a project in Illustrator, and you want to get them ready
for either print or web. So in this topic, we will be covering all of these
things and especially focusing on things that I know they like to ask in the exam. So first, you have to make
sure that the file that you have opened is in
the right color mode. And you can see that here
on the document tab. So this says it's in RGB. And in the file menu, under document color mode, we can easily change this. So from RGB, we can
switch to CMYK. And this is something that
we talked about before, but RGB is generally for any work that is going to
be displayed on screens. So whether that's
web, mobile or video, while CMYK is for print, so that stands for
the sign magenta, yellow and black inks. And when you click on this, you will see a change
in the colors because there is a conversion that the illustration
has to go through. So this was RGB, and this is CMYK. So this is just something
that you have to be aware of. So in case you stop
working in RGB and then you convert the
document into CMYK, usually you will lose a bit of the intensity
of the colors. So once again, RGB, more saturated and vibrant. CMVK tends to feel a
little bit more flat, desaturated, and
generally just not as vibrant as we've
seen it with RGB. Good way you can see also the difference between
the two color modes or the restrictions of
CMYK compared to RGB, is to go to the color picker. So double click on the
swatch here in the toolbar. And for instance, we can jump to a very bright violet or
purple color like this one. And notice that
there is going to be a little exclamation mark here, meaning that this is
going to be out of gamet in case we want
to use this in CMYK. So if I click on that, will move the selection within
the same hue, but it would reduce
the saturation and the brightness to make sure that it's
going to work for print. So notice how much
different that looks to this vibrant
color up here. So once again, if I click on
that, it jumps down there, and the same thing would
happen pretty much everywhere where we go all the way to the
top right corner, which is the most saturated
and brightest colors. In print, this is what's the closest color that
can be reproduced, again, using the
standard C and K colors. So once again, I click
it changes quite a lot. Besides changing the color mode, you can also go to the edit menu and choose color settings. Now, this is a general
setting that you can change, and you have a couple
of options to use here. You can also create your custom settings that you can save, and it's rare that they ask
you to do anything here, but it is possible that they
might ask you to choose a specific RGB color space
or CMYK color space. And set that up as
your main setting. This is something that
you can do from here. There's also more options if you click here and you can find
additional options there. And it's also possible
that they might ask you to assign a profile only to your current document that's
actually also accessible from the same area,
edit, assign profile. And here, you can
pick a profile. You can see I have a
couple of Banque profiles, for instance, because
I'm using Banc monitors. I can pick one of these. Let's just say this one, and then I can assign
it once I click Okay. It will again slightly
change the colors. So that's how it looks
after I assigned it. And the color profile is an ICC file that is embedded
into this illustration. And anytime we export it, we will have the option
to include it or not. So for instance,
if I go to File, Export and then choose
Export as and then we choose maybe JPAG
and maybe just say, we want to use the
artboards and then Export. Here you can see in
the JPEG options, we will have the
embed ICC profile, and that's the one that
I use, the BankUO. I can choose to include it or I can also choose
not to include it. So again, this is something
that you might be asked about
55. 5.1.2 Rasterizing Vector Graphics and Applying Raster Effects: Another important thing to
know is how to rasterize something within
illustrator because everything here right
now is vector based. I just press Commando Control
Y to see the outlines. That's also by the way, from the view menu.
That's the feature there. So I can quickly test whether everything is set up
as vectors or not this way, and I can see that this is
definitely all vector based. However, if I want
to, for instance, change this astronaut into roster image within this composition, there
is a way to do that. So I just selected
this and I can go to the object menu and
choose rasterize. So this is a feature that I rarely use because if
I export something, I normally export the
entire artwork in the JPEG, and there I can specify the
resolution and the size. However, in certain cases, you might need to rasterize
only a specific detail. And so this is how
you can do it. So going to Object rasterize, you will be able to specify
both the color model, which is going to be RGB grayscale orbit
map, in this case. Because we are in
RGV color mode. But more importantly, we
can specify the resolution. So I'm going to set
this to screen that will be more pixelated because
it's lower resolution. And I'm going to keep the background transparent
because I don't want to have it generating
white backdrop for this. And there's a couple of
addition options that we can change here if
we want to, like, to create a clipping
mask for this selection, even add some boundaries
around it, if we wanted to. Also, we can choose the
type of anti aliasing. So to keep it more pixelated, we can even have no anti aliasing for this
particular example. If I click Okay, that's how
it's going to look like. So in case you want to create a pixel art version of
your vector illustration, this is the best way to do it. But if you kept a close eye on what happened in
the layer panel, you will probably
notice that all of our objects are gone and
turned into a flat image. So this was before,
and this is after. So what that means is not only the astronaut is turned into rosters but everything
else in the illustration. So if I move around here, we can see that was
before. And this is after. The reason why that
happened is because we had a single layer and it also had
a clipping mask inside it. So it kept everything together. So in these cases, if you want to make sure that only your selected
object is rasterized, you actually have to place
it on a separate layer. That's the safest way to
preserve everything else. So I create a new layer and I just drag and drop the
astronaut in there. And now having the
same selection, I just go to object rasterize, and I'm going to do the same
thing again, same settings. Now notice how all
the other details in the original layer
are still vector based, and this is the only
roster based object in this illustration. Another quick test is if I press Commando Control Y to
switch to outline view, we don't actually see any detail for the rasterized element. So the astronaut is not visible here because it doesn't
have any outlines. Once again, that's
just a quick way of testing how your
illustration is built, whether it's built
from parts or pixels. Besides rasterizing a selection
or an entire artwork, you also have roster
effects in Illustrator, and this is also
something important to check before you
finalize your work. So this is actually something we already talked
about in this course, but I just want to remind you, you can find it here
in the effect menu, and it's a general setting
for your current document. So when you go to document
roster effect settings, it's going to give you the resolution that you are
working with right now. So the resolution of roster
effects is currently 72 PPI. Is not that high, so
it's not print ready. If I change this to
even lower amount, once I choose other, I
can do maybe ten PPI. That's Pix up ringe. I can now click Okay,
and we can zoom closer and see if there's
anything that's changing, but it's not changing right now because these
details that we have here that could be
a roster effect is actually set up not
as a roster effect, so that glow outside of this planet is
actually a gradient. And we can take a look at that. So if I use the
direct selection tool and select this object, it's somewhere inside this
subgroup right there. Now, if I switch to properties, we can see that
that is a gradient. So it has transparency
built into it. That's why it looks
like it's fading out. This is actually
a very smart way of doing glow or shadows. So instead of relying
on raster effects, you are using a gradient, and the gradient
is more accurate and can be represented
better most of the time. But I just wanted
to show you that we could create something
similar to this, if I just turn this
off temporarily, and I select the planet, and then I go to the
effect menu and I'm going to choose stylize outer glow. So we can set this to the similar color
that we had before. I could also use a little
bit more red in here, I think, something like that. Let's click Okay, and I'm
going to increase the blur, maybe up to ten pixels, and you can already see in the background how
pixelated this looks like. So if I click on Okay, that's because of the extremely low roster effect resolution that we are currently using. And this is important also to point out that from
the effect menu, you shouldn't be fooled by the fact that
there is a section called Illustrator effects and another section called
Photoshop effects, it doesn't mean that all these illustrator effects
will be vector based, and these will be roster based. It's not true because, remember, we chose the outer glow from within the Illustrator
effects section, and still, it is a
roster based effect. So to improve the
quality of this effect, we would have to go back
to the effect menu and choose document roster
effects settings. And then if I increase this
up to 72 PPI and click Okay, immediately, it looks better. However, if I zoom close enough, there will still be a subtle
pixelation noticeable here. And if I go even higher
with the setting, maybe up to 300 PPI, which I would recommend
to use for print, then this is going to be
perfectly smooth again. So there are ways of achieving the same visual aesthetics in various ways in most
Adobe applications. So here with this example, you could see we could use
a gradient or an effect. But in case we are
using a raster effect, we just have to keep in mind that we need to
also make sure that the document raster
effect settings is set to a high enough resolution
when this goes for print. You might be wondering
why would we ever want to change that to
a lower resolution? Well, the main reason for that is because the
higher the resolution, the slower it is to
render everything. So if you feel like your
document is getting sluggish, you should reduce that
effect maybe down to 72 PPI or even lower. But of course, that will
only make a difference in case you are using raster
effects in your illustration.
56. 5.1.3 Managing Metadata: Another important thing you
have to know where to find is the metadata that is
saved into your artwork. So this is actually
something you can find in the file menu by
going to File Info. You can find all the
necessary information. So you can add keywords here. You can add the description. You can also change
the copyright status from unknown to be copyrighted, and you can even add
copyright notice or URL. And these are
actually things that you might be asked
about in the exam. So it's important to
remember where to find. Now, you don't have to remember
all the options that you can find here
because usually it's fairly quick and
easy to find them. So you might be asked to add the city or the country where
this artwork was created. And then, obviously, you can
find the origin for that. And yes, there's a lot of
additional options here, like IPTC and IPTCEtension. I'm not going to walk
you through this. Just remember this is
something you can find from the file menu
and file info. And once you make a change, just make sure to click Okay
for those to be updating. So far, we discussed all the important
things that you have to keep in mind and check
before you export your work. So it was the color settings
first, then resolution, which could be rosterization
of certain elements or checking the roster effect
settings for the document. And we also looked at how
we can change the metadata. Now it's time to look at all the different
file formats that we can use from Illustrator
to export our illustrations.
57. 5.2.a.1 Saving to Adobe Cloud: The first and most
important thing when it comes to
saving your work from Illustrator
is that you have to retain the working file, which should be the native AI or Illustrator
document format. And this is something you
simply do by going to File Save or Save as if you already save
your file before, and the format is right
here, Adobe Illustrator. So it's that simple. Now, one option
that you can find here next to this is to save
this as a Cloud document. The main advantage of
doing that compared to just saving the file on
your desktop computer and storing it locally is that
a Cloud document will be stored in your creative cloud
account on an Adobe server, which allows you
to access it from anywhere where you have
Internet connection. So I'm just going to
demonstrate this to you. If I choose Save
to Creative Cloud, I can just choose
the name I want, and I can also
choose to put this into a new folder if I want to. But I'm just going to keep
it like this and click Save. Now, when you do this, notice that the file format is actually changing
from AI to AIC. That's Illustrator
Cloud document format. And there's also a
little Cloud icon just reminding me that it is
stored in the Cloud. But also it's a way to see
whether the changes that I've made are already
saved to the Cloud or not. So for whatever reason, if you lose Internet connection, that icon is going to
warn you that you are not connected to the
Internet and it won't be able to save the
changes that you make. Now, another big advantage
of creating a cloud document from your illustration
is that you can easily share it
with other people. There's a big share button
here on the top right. If you click on that,
you will be able to share for review by clicking
on creating a link. And then here, you
can decide whether you want anyone with the link to be able to comment or only
specific invited people. In that case, you will
have to invite them, so you'll have to click
on Invite and type in the email addresses or names of the people you
want to share it with. Now, this is going to be
the link that you can use. Just send that out to whoever you want to
review this work for you. This could be a client, a
colleague, or a stakeholder. And then whenever you make
changes to the illustration, just make sure you update
your content here as well. So it's not enough
to save the file. You have to also come
to the share area and choose update content. Besides inviting people
to review your work, you can also actually
bring in people to work on the file with you so you can collaborate with
other illustrators. That's the Invite to
edit option down here. So if I click on that, again, I can put their
emails in here and I can send them the link
that's right here. You can also find these
options from the file menu. So share for review
and invite to edit. Don't think they will ask
about this in the exam, but it's worth remembering
where to find them. And I just generally recommend to know
the main advantages of saving a Cloud document
because that might come up in the multiple
choice questions. I just wanted to briefly
show that to you if you switch over to the Creative
Cloud desktop application. Within the files section, you can actually
find the file that we just saved and we
can easily open it. So if you are on
another computer, that's a quick way to access it. But if I close this document
from the home area, we can also choose your files, and these will be all the
Illustrator Cloud documents. So we can easily find it here. And by coming back to this file, there's one last thing I
wanted to make sure you know, and that's also an
advantage of using a Cloud document that
you actually have a version history for it, too. By going to the Window menu, you can find the Version
History panel down here, and don't confuse this
with the History panel, which is just simply recording the steps that you
make during edit, while Version history is going to show you
when the file was last changed and even the
changes that it goes through. So each time I make changes
and save this file, I will get a version automatically created here
with the time and date. And it's important to
mention that these are only stored for 30 days. After that, only marked
versions will be retained. So if you want to
mark a version, just click on that
little bookmark, and that is going to be retained as long as you don't
delete this Cloud document. By the way, instead of just simply having the date
and the time here, we can change the
version information. So by clicking on
Edit version Info, we could give this a title. So maybe we can call
this ready for print, and we can even add
description and save it, and then we can see the
note on this version. I'm just going to go back
to the file menu and open the desktop version or offline
version of the same file. So that's the AI extension. And you can see that we can have these two files open
at the same time. But the main difference
is that we won't have a version history for this because it's not
a Cloud document. Also, in case I wanted to use maybe the Invite
to edit feature, it will warn me that currently this is not stored in the cloud. So first, I would have
to save it would turn it into a Cloud document if I
wanted to use that feature.
58. 5.2.a.2 Saving Locally: Now, in some cases,
you might want to save your file in multiple different
versions or variations. And for that, you can just use the save as or save
a copy feature. So save a copy automatically adds the
copy in the filename. You can change that, of course, and you can also control
the file format. Compared to this, if
I choose Save as, that's going to
remember that last time I saved it as
a Cloud document, I can switch back to saving
it on my computer local here, there's not going to be any additional text
on the fin name, so it's easier to
accidentally overwrite the file in case I don't change the finame and it
already exists there. I might just overwrite it. That is why they have
the file save a copy. So these two are very similar. Save a copy is just a
little bit safer because it automatically changes the
finame a little bit for you. By the way, the version history
can also be found here a little bit lower
and then there is an option called
save as template. Now this is also
important to know for the exam because they
might ask you about this. And the main difference
here is that it's an AIT file extension. And if you save something
into this format, it's going to open as
a blank new document. So it allows you to always start from the
same illustration. But once you make your changes, it will automatically ask you
to save it into a new file. So again, it's a way to prevent overwriting the
original template. So I'm just going to save
it in the same folder. And once I saved it, we can see the file
format up here. And now, if I go to File, Open and open that
template file, notice how it's going to be created as an untitled document. And the main benefit of that
is that when I save it, so even if I just
choose File Save, it's not going to overwrite my original space Illustrator
file or the template. So I can just give
this whatever name I want and I can decide
where I want to save.
59. 5.2.b.1 Save for Print and Web: When it comes to
saving for print, I would usually recommend to save into the
following formats. These you can find
on the Save as. The best choice
would be Adobe PDF. That's usually what the printers would recommend for you as well. And when we choose this, we can just say save, and there will be a lot of settings here that you
don't really have to memorize or be that familiar with the most important thing
here that you should know where to find is the marks and bleeds because this is something that they might ask you to use. So here you can find
things like trim marks that you can
add to your PDF. You can also use the document bleed settings in case
it's been set up. If it wasn't set up, you
can also specify it here. By the way, if you want to
set the bleed settings up, you just have to go
to the file menu and choose document setup. So that's where the bleed
settings can be found. But going back to
the PDF settings, I'm just going to choose
Save As and PDF again. You might also want to use or
check the output settings, where you can actually
do a color conversion in case you want a specific
color profile to be used, for instance, and
you can also decide whether the PDF should
include that profile or not. So there's a lot of
additional options here. But of course, we can
also just choose not to convert the color
mode of the file. If I go to the PDF
presets for print, usually we would
recommend to use one of these PDF x standards like 2001, and notice how that
automatically changes the color conversion and uses this destination
color profile. So that is like a standard for print that you can rely on. And it's a very good
option to work with. And one final important
thing to mention is the resolution setting for transparency and
overprinting options. So this is something that
you can control here. You can even choose custom and then you can specify
additional options for this. You don't need to know more about the technical
aspects of this. It can get a little
bit complicated, and it's mainly something that printers would be
doing for you anyway. However, in the exam, if they ask you to change the transparency
flattener options during your PDF export, you should just remember
that you can find it here in the Advanced tab. Once you have all
the settings ready, you can just click on Save PDF, and it's going to be
saved on your computer. So I'm just going to do that. And at this point, it just warns me that with the
current settings, I might not have all
the editing features saved into this PDF. So if I want to preserve
all editing capabilities, I might need to use
a higher standard. Or a more recent standard
like 2008, for instance. But I'm just going
to click Okay, just to show you what happens. On side save this as a PDF, you can see it changes already up here inside Illustrator, and we still actually have
access to everything here. So I can still move
around the objects. I can make changes. I see the same layer
structure as well. So that is something I wanted to make sure that you
understand that an Acrobat PDF file
is something very similar to the native Illustrator
document, the AI file. And most of the time, PDFs
can be opened back into Illustrator and you can make changes to most
of the elements. Now, like we saw in
that warning message, there could be certain editing
capabilities that are lost depending on the compatibility that you're choosing
for your PDF file. But again, we don't need to
go into more detail on that. Just remember PDF is the
best file format for print. However, in certain cases, they might also ask you to
save the file as an EPS file, which again, you
can find here in the format settings from
the file Save as dropdown. So EPS is the encapsulated
postscript file. And this is in a way, an older version of a
Acrobat PDF format. But you can consider this to be a universal vector
graphic format as well that can be opened in other vector editing
applications. Let's talk about saving this
illustration for the web. The best option would
be the SVG file format, which is a vector graphic
that can be used in website, and to get to this
format, again, we just have to go
to File Save As, and then we can find
two options here, SVG compressed and SVG. I'm just going to go
with the standard SVG and choose Save. And you will see a couple
of additional options here, but you don't really have
to worry about this. However, it's worth
mentioning that you can also just get the SVG code. Because that's one major
advantage of this file format is that it can be stored in
a code format as well. So if I click on SVG code, it will open this
file in text format, so I can see in my text editor all the information that is required to generate this image. And this could be
copied into a browser, for instance, or edit in a website and it's
going to work. So it's going to be a
scalable vector graphic. That's what SVG stands for. And if I click on this
little icon here, we can even see the illustration directly within web browser.
60. 5.2.b.2 Export options: Apart from SVG, most other five
formats that are used on the web would
be raster based, and that includes PNG, GIF and JPEG, and all of these can be found in a couple
of different ways. So if you want to export
to these Rosa formats, you would want to go
to the file menu. And instead of using
the Save as command, which is mainly for the
vector based file formats, you would want to go to Export, and then here you can
choose export for screens, exports or SAF Vb. And most of the file formats I mentioned can be
found in all of these, but you will have slightly
different options in how you save them. So let's start with SafforVb
which is a legacy feature. But this is the one that
includes the gift file format. But this is still a
useful one where you have quite a lot of options available
here on the right side, and you can even create
slices if you want to save an illustration into
multiple different files or sections of it to
be saved separately. And we have lots of
presets we can use, and once again, we can
customize everything we want. We even have a color
table where we can see the colors that will be created
because GIF file format, for instance, is
limited in colors. It only allows eight
bit or 256 colors, maximum to be used. And similarly to the
SVG file format, we can also preview
how this would look in the browser if we click on
the preview option here, and this is going to give
us the illustration itself, but also some
additional information. If I zoom a little bit closer, we will see that the colors are obviously not as soft
or smooth as before, because it's now using
a limited color range. So only 256 colors instead
of millions of colors that you can save into the PNG
format or JPEC format. Now let me show you the other two options that we spoke about. So exports is the next one. Here, we can already specify the file
format straight away. Let's say we want to save it as a JPAG and then I
click on Export. Now we have much less
option to worry about. We can choose the color
model at this point, so we can still convert the colors at this
point if we want to. And with JPEGs, the
most important thing to remember is that
it's going to give you a larger file if you want to retain the quality of the
original illustration, or if you need a
smaller file size, you can reduce the quality. And usually I find medium, so around three to five to
still be very good quality. But of course, it depends on the complexity of
your illustration. But if you go any
lower than three, you will start seeing
pixelation in the final output. So I'm just going to show
you the zero quality, and I'm just going to keep the resolution set
to screen as well, which will keep the
quality even lower. So if I just click
Okay. We can see the file here and I can
open it in POT Shop. And once we zoom closer, we will see that it has
not only pixelation, but also this typical
JPEG artifact of seeing these distinct
blocks like here is one. It's usually an
eight by eight chunk that is averaging the
colors for that region. So that's how JPEG
compression works. And, yeah, it's noticeable. It's like a grid within
the illustration. You can spot it in
a couple of places, especially when it's
like curve details. It's quite easy to spot this. But, of course, you can save really high quality
JPEx as well. So just to go back once
again to export as, we can change the
file name to be high res and then export, and we will use the
maximum quality and also 300 PPI resolution. So this is going to be a much better version
of the image. So you can see we have it here. The main difference is
the file size, of course. So while the original one
was only 55 kilobytes, this new one is 1.6 megabytes. So that's a huge
difference in file size. But of course, even when
I open it in Photoshop, it's going to give me a
very nice representation of the original vector graphic. However, if I zoom closer, we will still see
the pixelation. So that's it's turning it into roster image that we will have
all of these Pixel blocks, which happens during the
export as JPEG feature. Now, the other file format, PNG is something you can also find in the export as feature. So we have JPAG. We have PNG. We also have web P, another format that you
can use on the web. And by the way, you also have the SVG format here that
we've seen earlier, and you even have CSS. Again, that's a code format. For this file that can
be used on the web. I just wanted to
focus on PNG because this is usually what is
asked about in the exam. So the main difference
of a PNG file over JPEG is that it can
include transparency as well, and that can be controlled here. So you can set it to have the transparency
information saved, or you can change any transparent details
to white or black. In case of this illustration, we won't see much
difference because there is no transparent details. Everything is fully covered. But similarly to JPAG here we also have the option to
choose the resolution, which generally means how much pixels will be created
for this image. So the higher we
set the resolution, the more pixels we will have. So it increases the
dimensions of the PNG file. And in turn, of course, it
also increases the file size.
61. 5.2.c Export for Screens - Artboards and Assets: Last but not least, I
wanted to also show you the export for screens option. The main advantage of
this feature is that you have a better way of seeing the artboards
in the document, and you can actually export individually artboards or select multiple artboards
and save them. And you also have
the option to save multiple scaled versions
of your artboard. So you can save the original
size in PNG format, but at the same time, you can add an additional
twice as large version in PNG or any of these
other formats as well. So export for screens
is great for batch exporting in multiple
sizes and file formats. And you can specify suffixes and prefixes
for the files as well. And you even have the option
to export all the Rbards as a single image if you
choose full document. Once again, we only have
a single artboard here. But I'm going to
show you how this would work if we have
multiple Rbards. Let's just say we
would want to have these planets also on
a separate artboard. Maybe some of these planets. I'm just going to use
the artboard tool that's Shift O, by the way. And then I'm going to click and drag to move these planets here. And I will also make
sure that they are placed on this new layer. So these duplicate planets
will be placed here. That's just move this
also over here and then drop it on this new layer so that it doesn't have
that clipping mask on it, and then let's just do maybe this one and then maybe
do this one as well. Okay, so we have
the four planets. Maybe let's make them a
little bit bigger, that. And I'm just going to arrange them from the
properties panel, align them to their center
points horizontally, and maybe we can also distribute
them equally like that. So now this is
looking quite good. Now, if I go back to
File export for screens, notice how the full document
option will include those planets as well and also
the original illustration. If I go to all, I
will be able to take the artboards
that I want to export. So I can include both of these or individual
ones if I wanted to. And there's one
more feature here important to mention
called assets. So instead of just using
artboards to export your files, you can even create assets that can be easily
exported at any time. And this is something
that you can access from the Asset Export panel. I'm going to show you
where you can find that. You can obviously open
it from here as well. But if you go to
the Window menu, you will find it right here. So Asset export. And we can select any item
and just drag and drop it in here either one by one or even multiple elements
at the same time. And it will automatically
generate new assets from each of those grouped
objects that we had there. And of course, we
can name these. So let's just say
this is the moon, and this is a planet
and so on and so forth. Now, already directly
from this panel, we can select one or
even multiple assets. We can choose the export
settings and we can export it. So if I choose Export, I just need to choose the place where I
want to export them, and that's going to create
these four PNGs, in this case. But if I go back to the
file menu and choose export for screens
and go into assets, of course, we can also now
export them from here. So we can choose
all assets or we can just select the ones
that we wanted to export. Just to be clear, you don't
have to place elements like these on a
separate artboard for them to work as assets. Anything within an illustration can also be turned
into an asset. So if I just have the astronaut
selected, for instance, I can just click on generate a single asset from
it. It will be dded. We can also select
this other planet and add that as well, and so on and so forth. So it's as simple as that to create assets and to
export them individually. However, you can also
just make a selection, like I have the astronaut and the planet on which
he's standing on, and I can go to the file menu and choose export selection. So that is another
option we can do. Even though it wasn't
saved as an asset, now it automatically was
turned into an asset for me. So whenever you use
export selection, just remember it's going
to be saved also as an asset to make it easier for later to be also
exported if you need it. Since we have now two
artboards in this document, I just wanted to come back to some of the settings
we used before, like the save as command, which will allow you to use the artboards and
decide whether you want to include all artboards or just specific artboards in the file that you are creating. So in case of a PDF, we could say, we only want to include artboard number two. Or artboard number one. Now, if I go to SVG, we have the same options here. We also have the same
options for EPS files. However, if we want
to save something into the native
Illustrator file, AI that won't allow you to
save only a single artboard. So it will have to include all the artboards. That's
the main difference.
62. 5.2.d Package an Illustrator project: Last but not least,
you should also know how to package an
illustrator file. Now, this is mainly important
when you start using fonts or images that you
place into your document. So for this, I'm just going
to add some text here, and I'm going to say
space adventure, and we just have to
make sure that it is not in the layer where
there is a mosque, so we can see what we are doing. Yeah. Something like that, let's change the color to white, and I'm just going
to change the font as well to something
a bit more fun. This one, and let's
place this here. Maybe I'm going to put it into two lines and align
it to the right, something like that, make it
a little bit bigger as well. And then I am also going
to place in an image. So if I go to File
menu and choose place, I'm going to place in
this low resolution JPAG in here on the right side. So when we have this selected, we can see this
is a linked file. So it relies on
that external file. And in case that is renamed
or deleted or moved, I'm going to end up having a
missing link for this file. Of course, we can
choose to embed it, which will increase
the file size of the illustrator file, but it's going to make sure
that it's not going to be lost even if the
file is deleted. But if I want to make sure
that this work can be moved to another computer or be sent to a collaborator who has to also have access to
everything that I have here. The best and easiest way to do that is to package things up. So I can go to the file
menu and choose package, just like in Photoshop
and in design. But for this first, the
file has to be saved. So I'm just going to save and once it's saved
in its current form, now I will create the package. So I'm just going to use the
same destination as before, and I'm just going to
call this space package. And the default
settings will be to include all linked files. So it will copy those and place them into
a separate folder, and also it's going to include fonts and create
a report for us. So let's do the package. I'm going to click on Okay. And then if I click
on Show package, we will see the files
that were created. So it created a PDF file. There is the report on all
the settings that were used. There is the linked JPECFle and there is the font file
that I was using. So if anyone is going
to open this PDF, they won't have trouble with missing fonts
or missing links. That's the big advantage of using packaged
illustrator files. And that is all you need
to know about saving or exporting your work for
different purposes, including print and web.
63. About the Projects: Now that we covered
all the topics for the Adobe Certified
Professional exam, it's time to focus on the tasks because in the real exam,
besides answering questions, you will also be able to
perform these tasks that requires knowledge
of all the features that we covered
throughout the course. I set everything
up in a way that hopefully is going to
be easy to work with. So you will have two files. The first one is
called projects. There will be ten projects here. And then there is another
one called document, which has the 11th
project in there. The reason why I needed
to set up this separately is because there
will be a couple of features here that
you will have to use, which would only work if you have a set amount of artboards. And in general, it would have been just complicated to have these features tested in a more complex
document like this. Now notice that for each of
these illustrated documents, I also set up layers
for you to work with. And I have two layers locked
in this one, for instance, one that includes the references and also one that includes
the instructions. You don't have to change
anything on these, but you will be working with this layer called
elements to work with. So you will have already a couple of things prepared there. And then within the
document project file, you will have three layers that is set up for
you to work with. Again, the instructions are
locked on a separate layer. Now, before you
continue this chapter, I would highly
recommend to attempt at least once all
of these projects on your own without
watching the solutions or the way I am going to
demonstrate solving them. And instead of watching me
how I do this step by step, try to refer to the study
guides and, of course, all the video lessons from
the previous chapters. By now, you should
have all the knowledge required to complete
these tasks, although some of them might be a little bit more
complex than others. And in case you stuck with
one of these projects and you really don't know how to
do it, don't worry about it. Just skip ahead, move
on to the next one, and get through all of them, like I said, before watching the solution videos
from this chapter. So good luck, and
I hope you will enjoy practicing everything
that we learned so far.
64. Project 1 - Heart: In the first project, we have to create
this illustration that you can see
here at the bottom. And first of all, you
might not notice it, but there is actually an
element here on this artboard, which is this hand,
and it might not be that noticeable because it's
currently set up as a guide. So for now, I just wanted to make sure that you
know about this. If you click and
drag over it with the selection tool with
a Marquee selection, you will be able to highlight
it a little bit more. Or if you press
Command or Control Y, it probably will show
it a little bit better as well in the outline view. I'm going to start
with the first step, that's to change the
color of the heart. So I'm going to select it, and then we have the swatches
panel here, as you can see, but currently, I don't
have the color panel open, so I'm going to do that
and go to Window color. And then from the color panel, we need to switch
to CMYK values, and then we can just type in
zero hundred for Magenta, 40 for yellow, and
zero for black. To quickly switch
between these values, you can press tab
on the keyboard. And once you have
everything in there, you can save this as a swatch. So we can go to the drop down and choose Create new swatch. Just going to change
the color mode to CMYK. Now notice that here it actually saves it as an RGB color, even though we specified
the CMYK values. And this is happening because
we are in an RGB document. So the color mode is RGB, but we can just click Okay. It shouldn't be a problem, so we already done what
we needed to do here. Now, second step is we
need to change the size or the width of the
heart to 385 pixels. So here in the transform area within the property s
panel, we can do this. We have to also
make sure that the original proportions
are maintained. So make sure the little
chain icon is on and then type in 385
and press Enter. It's also important
to check that your reference point
was set to the center. So this way, you can increase the size from its
center point out. So the center point stays in place essentially when
you do it like this. Now, on the next step, we have to release this hand and turn it into
a normal object. But notice that we can't
actually select it. So what you need to
do is to go up to the view menu and under the
guides, choose Unlock Guides. Once you do this, you will
be able to select it, and then you can
either right click on it and choose release guides or go up to the view menu again and from guides, choose
release guides. And once you've done that, you
can check the stroke size, which is supposed to
be set to 20 points. And now we have to
reflect a copy of this onto the right side with the heart being the
center of symmetry. So if you press O
on the keyboard, you can click on the
bottom anchor point or the top anchor point on the
heart and then click and drag the hand and hold down
Alt or Option and Shift keys. And when you let go,
this is going to reflect the selection and also
duplicate it at the same time. Now finally, we just have to
select all of this together, and we need to save
it as a symbol. So we go to the
symbols panel and then drag and drop all of
this in there and call it health and make sure that the export
type is set to graphic. Once we click Okay, that's
stored in there now, and we would be able to easily reuse it anywhere else
in this document.
65. Project 2 - Pin: Project Number two is
the pin, and currently, it doesn't really
look like a pin, but that's the result
that we need to achieve that we see here
on the bottom left. So first, we have to subtract this blue shape from the
red shape behind it. So let's select both
of these together, and then we can either use
the pathfinder minus front, which would create this result, or we can use the Shape Builder, which you can access with
Shift M from the keyboard, or you can click on this icon here and then just
make sure you hold down the Alter Option key and click on that circle
in the middle. So this is what we get, and it doesn't really matter which way you get
to this result. But now we can just double
check in a layer panel that the selected object that we currently have selected
is a compound path. Just make a bit more space here. We can see it says
compound path, which means it's
a single object, but it's obviously
made up of two shapes, the one on the outside and
the one on the inside. Now the next step is
that we have to select this anchor point here at
the bottom of the shape. And we have to convert
it to a corner point, first of all, because
currently it's a smooth point. So let's convert it to a corner point by using
the property s panel. We can just click
on this icon here, and then we have to move
it 250 pixels downwards. Now, to make any
changes vertically, we have to use the Y value, and we could type in 850 here or we can just say plus 250 px. That way, it's going to
move down 250 pixels. You don't even have to
do the math in case the Y value is in a
strange location, you can just type
it in like that. So that is looking
much better already. Now we have to have the
whole object selected. So I use the selection
to click on it, and then we have to swap the stroke and
feel colors around that you can do by pressing
Shift X on the keyboard. And then we have
to make sure that the stroke is set to 20 points. If you hold down the Shift key and click twice on the up arrow, you will get exactly
that amount. And then we have to
change the stroke color. You can just click on here
in the properties panel on the swatch and then go
into the color area. And this time, we have
to switch to HSB values, and then that one is set to 300. That's the hue, and then the other two is set to 100 and 100. So it's actually already
working well here. And that's all we needed
to do for this project.
66. Project 3 - Sun: Project Number three
is about creating this sun illustration we can
see here on the bottom left. And first of all, for this one, we need to set up a vertical
and the horizontal guide that is aligned to the
center of this circle. So the reason why
we have to do that is because with
the reflect tool, we won't be able to select the center point of this shape. Unfortunately, that's
not something that Illustrator allows
us to do by default. So first of all, we have
to reveal our rulers, that's Command or Control R
and then from the rulers, we can start dragging
one down from the top and align it
to this point here, and then drag a
vertical guide from the left ruler and then align it again to the
center point like that. Now, first, we have to select
the flame icon or object, and we have to flip
it horizontally. The easiest way to do
this is to come to the property s panel
transform section and just click on this icon here.
So that's looking good. Now, we have to rotate this and duplicate it seven times
around this circle. So we will have to use
the rotate tool and click here on the
intersection point of the two guides
that we created. So that's going to be
the center of rotation. And if I start moving
this shape around, I can already see the result. But to make sure that it's going to be equally distributed, I'm going to hold
down the Shift key, which is doing 45
degree increments. As you can see, that's going to be exactly the
amount that we need. So holding down Shift key is the first thing
that we have to do, but we also have to hold down the or option key to make sure
it's not only rotating it, but also duplicates
it at the same time. So when I do that, I created a new instance of this while I rotated 45
degrees clockwise, and I could repeat
the same steps that we needed to achieve
this or we could just save time and use the
command or control the shortcut to repeat
the last transformation. And we just have to press it six times and we have
the final result. And now we just have to group everything together and
save it as a pattern brush. But before we do that, I'm
actually going to delete these guides or we can lock them probably better
to just lock them. If I select them both, I can press Command
or Control two. That way, these specific
guides will be locked, and now I can just select all the rest of
the illustration, and I will press Command or Control G to group
them together. And then from the brushes panel, I can just click on
the plus sign to create a new pattern
brush. Then click Okay. And then here we just have to
rename this to sunny side, and we need to use a
50% spacing value. So we can click Okay, and we could test this out
with the brush tool. If I just zoom out a bit
and draw something up here, we can see how that looks. Now, of course, if you
find this shape to be too big and you want to
draw in a smaller size, you can always double click on the brush preset and you
can change the size, so you can go down maybe 20%. So that way, we will
be able to draw more suns with the
same size path. I'm going to remove this for now and just focus
back on the page. So that's all we needed to
do for project number three.
67. Project 4 - Starfish: For project number four, we have to create
this starfish shape. So for this, we will have
to use the star tool. There's no surprise there. So I'm going to click
somewhere on the artboard, and I already have
the values in here. So radius one set to 100, radius to 305 points. That's perfect.
Let's click Okay. And then we need to
change the corner radius. For these details. So for R one and R two as well. So the easiest way to get to
these would be to click on the additional options for the properties and particularly
the transform section. So that's where you will see
the R one and R two values. So R one refers to the diameter of these
inner points of the star. So for this, we need to use a corner radius of 100 pixels. And then the R two
or outer radius. For these, we want to
use 30 pixel corners. Make sure between
R one and R two, you don't have the
linking turned on, so they shouldn't be
changing at the same time. I wanted to change
them individually. And of course, if
the corner type you want to amend, you
can still do that. But I'm going to keep them
on this because that's how it looks in the
final result as well. We have to flip the
shape around vertically. We can do that easily
with this icon here. So that's done, or you
could just type in 180 degrees in the
rotate section as well. Now we have to add
this gradient, the orange yellow
gradient from us watches. We can find that right here, and we have to make
sure it's set to a radial gradient that we can do from the
properties panel. And we have to move
the center point of the gradient
closer to the top. If you press G on the keyboard, you can do just that by
clicking somewhere around the center point and
then drag it up there. And if I click Away,
that looks really good. Now we can just save it as a new graphic symbol
names starfish. So we go to symbols, click on the plus sign
and type in starfish, and we want it to
be also graphic. So let's click Okay, and we are done with
project number four.
68. Project 5 - Circular Logo: For Project five, we need to
add some text for this logo, and first of all, for
that text to be able to be fitted on the
circular shape, we also need to
add a new circle. We can do this with
the Ellipse tool, and I'm just going to click on the ardbard and type in
the value that we need. Since it's a perfect circle, I want to constrain
the width and height to be the
exact same amount. And I'm going to
type in 325 pixels. Then click Okay, and it doesn't matter what color
you are using for this. I'm just going to press D, so it reverts back to the
default colors. Maybe I can even take
out the fill with the forward slash
keyboard shortcut. So now we just have
the outline of next, we have to make sure
that the center point of this new shape is going to
end up in the right position. Now, we could select the original illustration
and this one and just align them to each
other by using align horizontal and
vertical centers. So that would also work. But we want to make sure that this shape
stays exactly where it is and just this is
aligned in the right place. So if you have this
shape selected, Make sure you have the center
reference point selected. So instead of any of
these other ones here, you want to make sure the
center one is selected, and then you want to
type in 1,000 for the X value and 500
for the Y value. So that should set it up exactly aligned to the illustration
in the background. And now we can use
the Type tool, and holding down the old key, we can click on that shape
that we just created, and we will have to type in
the text Galactic Enterprise. But currently, the
text is too big, so I won't be able to
see why I'm typing. So I just reduce the
size a little bit from the character section in
the properties panel. So I will type in
Galactic Price. And then based on the
example here at the bottom, I can tell that the start point of this
will have to be moved. So instead of being
written on this place, we will have to align it better. So we could align it
to the left like that, and that already
looks quite good. But I prefer to use the
align center option, and then I can drag
the endpoint and the start point to be set
to these particular points. So at 9:00 or on the left side, I prefer to set up
my start point and the endpoint to be here on
the right side or at 3:00. Now for the text, we
need to use impact font, and we need to set
the size to be 50. Then the tracking,
we need to use 75. That's going to add more
spacing between the characters. And we also need a ten
point baseline shift, which we can access from the character more
options section. So the baseline
shift is right here. Let's just put in ten points. And as a final step, we
have to make sure that the field color is set to the same color
as the background. The easiest way to do that is to simply press I on
the keyboard to get the eye dropper
while the text is selected and just click
on the background detail. And now it's also turned golden. One last thing worth mentioning that you might not have
by default when you open up this document is
to make sure that you have the all caps option
turned on for the text. And this is something again, you can find from the character section additional options, and
that's the icon there. So if you just type it in
normally, that's how it looks. But when you turn on all caps, it makes sure that
it's all capitalized. And it's actually a good
habit or good practice to type everything in
with sentence case or lowercase letters and only switch on the all
caps whenever it's needed. But that's all we have to
do for project number five.
69. Project 6 - 3D Text: For Project six, we will
have to add the text Cosmos, the way that we can see
it here in the reference. And for this, I am going to use the Tit tool and just click somewhere on the ardboard
and type in Cosmos. Again, as you can see, it remembers my
last year settings, which was from the
previous project. But we will have to change
things around here. So the character actually
needs to be aerial black, or that's the font that
we will have to use, and the size will
have to be 150. And again, we have to use
the all capitals option, which is already on. So that's how it looks. And now we have to make sure that it goes in the right place. So having the text selected and the center
reference point, we can type in the
following values, 975, and the Y is 475.
And that looks great. Now comes the fun part to
apply this cool graphic style. I already have this
panel open here, but in case you don't see it, just go to the Window menu
and choose graphic styles. And there should be a couple
of default styles here. But the one that I created for this project is the
one called space. So once you click on that,
it's going to apply a lot of effects and feels
and strokes which we can see from the
appearance panel. I'm just going to make a
little bit more space for it, maybe even close the
properties panel temporarily by double
clicking on it. So one additional
thing we have to do here is to refine this style. So we have to find
the feel on the top, which has the offset path
effect applied on it, and we have to change the offset value from
minus ten to minus five. We just type that
in and click Okay, and we can see how this improves the alignment of that effect inside and that looks
much, much better. And before I finish off, I just noticed that I've
missed one step here that I need also the text to be
rotated by five degrees. So for this, I go back
to the properties panel and just simply
type in five here. It is highly recommended to use the rotate option instead
of the rotate tool. And the great thing in
Illustrator is that whenever you use an angle or rotation, it can easily be reset back to zero at any point later on. But I'm just going
to keep this on five as requested in
the instructions. And that's all we had to
do for project number six.
70. Project 7 - Astro Logo: Project seven is probably the trickiest one out
of all of them. It might look fairly simple, but there's a couple of tricky
things here we have to do. So just to make
sure that we don't get confused by this
guide here in the middle, something that we used
in the previous project, I'm just going to go to the view menu and I'm
going to hide the guides. And below, we can see
the final result, but this is what we will have to work with here on the top. So the first step is that we have to turn this
into a graphic. That's the type Create
Outlines option, which you can find here or use Command or Control Shift
or keyboard shortcut. And this is necessary
because we will be making changes
to this text like having the T crossing
over that line and also having details cut through within these
other characters. But the first thing
we have to do is to place the anchor point
at the center of the bottom edge of letter
so when I select this, this is actually a
group right now. So I can either double click on this to be able
to select letter T, or you can also just use the direct selection
tool to get to it. Or alternatively, you can
also ungroup this object, which I'm actually going to do. So I will press
Command or Control Shift G. Now that
they are ungrouped, I can select easily the
letter and I'm going to use the Pen tool to add a new anchor point here
somewhere on the bottom edge. It doesn't have to be
exactly in the center because we will be able to use
the direct selection tool, highlight these
three anchor points, and we can scroll down
in the properties panel, and from the distribute options, we can use the horizontal
distribute center option, which is going to make sure that that point goes in the middle. So that's perfect. Now we can select that point. And if I zoom out, we can see that the
next step is to move this newly created ancho
point downwards by 65 pixels. So we already done something similar in a previous project. We just have to come
to the transform area, and within the Y value, which is the vertical position, we can just type
in at the end plus 65 px and then press Enter. So that moved it down and it created exactly that
shape that we needed. But now we have to add a
stroke around this letter. Again, you don't have to add this on all of the characters. Just have the letter T
selected and then go into the stroke attributes and
add ten points white stroke. Or you can even keep it black. It doesn't really matter
because we will be removing probably we'll actually keep it black just so we can see
better what we are doing. And that is because the
background is also white. It might be hard to see
what you actually created. But what's important is
we have to make sure that this stroke is set
on the outside. So it's aligned on the outside, which would be this option here. So to get to this, just click on the
stroke attribute, and then you will be able
to change the alignment. Next, we have to make
sure that the T shape is in front of that
line below it. For this, we can use
Command or Control Shift and close square bracket. Or, of course, you
can also go to your layers panel and drag
it all the way to the top or right click and then choose
a range bring to front. Everything is on the same layer, this should give you this
result that you can see here. And now we will be using
that stroke that we added to cut through the
shape underneath the text. And for this to work, we first have to
expand the appearance, so that stroke that we added will become an
independent shape. So we go to the object menu
and choose expand appearance. And this is the trickiest part. For things to work properly, we first have to ungroup
what we have here. So notice that these elements, the outline or stroke and the shape were
placed into a group. That group we don't
need, so we can select that and press
Commando Control Shift. G. And then first, we can even turn off the stroke just so we can see how
this text looks like. And whenever you use as the stroke to be
aligned on the outside, the actual shape itself
also is enlarged. So there's an offset
on the original path. We can see that the T shape
goes higher than the R and S, and it got bulkier at
the bottom, as well. And that is something we
will be able to fix once we subtract the outline
that we created here. But for now, I want you to select this T shape and the line underneath it and
join them together with the unite option
from the Pathfinder. So it becomes a single object, and you can see it up here
in the layers panel as well. Now you can reveal the
stroke again and then hold down the Shift key to
add that to the selection, or you can make a selection
like this as well, click and drag in
the center over these two shapes and
then use minus front. And Willa, this
worked perfectly. Just remember whenever you use the expand
appearance feature, it's always important to double check all the elements
that were created, and sometimes you would have nested groups inside
the main group. So it's always good to refine
things first before you start making amends and especially using features
like Pathfinder. Because there can be
easily unexpected results if you don't spend some time
correcting things fast. But let's zoom back a bit and see if we need to
do anything else. So the last step is to
use the eraser tool with a 15 brush size and erase
into these letters here. So first and foremost, I'm going to select
the shapes or the letters in this case that
we want to make changes to. So that's these four letters, but not the one in the middle. And then to set up
the eraser tool, I'm going to double click on it, and then from here, I can set up the size
to be 15 points. And then if I zoom a
little bit closer, we can see we have to
cut into the text here. Just make sure you hold down the Shift key before
you start using the tool and you can align your brush size just above
the crossbar of the A, and then you can go left and right notice that even
though I went over the I'm not deleting
anything from it because we created the
selection to begin with. And then I want to continue
the same way on the right. So I align my brush here, hold down the Shift key, and then I cross over
these letters as well. So that is looking great. And I believe that's all we
had to do for this project. Once again, this was probably
one of the trickiest ones. So hopefully, you didn't feel frustrated if you
got stuck on this. Like I said, I intentionally included one that was a
little bit more challenging. It requires a bit
more understanding of all these features
and the limitations of Illustrator or the complexity of combining more advanced
features in a single project.
71. Project 8 - Camera Pattern: Project eight is about creating a pattern out
of this illustration. So first of all,
we have to select the entire illustration and
save it as a swatch group. So we go to Swatches and then
click on this folder icon, which creates the
new swatch group, and it should be set to selected artwork and you
can name this camera. Then let's click Okay. So we have all the colors in there. Now, next, we have to
use the Magic One tool. If you press Y on the keyboard, you can get to the magic one, even if it's not showing
up in your toolbar. And you need to reduce the tolerance for this
to work properly, which you can do by
double clicking on it, and I recommend
to set it to one. So fill color tolerance one, and then clicking on
this background detail, we could select everything
that was the same color in this artwork and we can just press delete on the keyboard. The reason why we are doing
this is because we want the background color to be
handled in a different way. So normally, I wouldn't
recommend saving a background rectangle
into a pattern. Simply just use the
elements you want, and then I'll show you how we set up the background
color instead. So this is what we
had to do here, and then we have to
resize this artwork. I'm just going to make sure
it's grouped together first, just to make sure I
can easily select it. So I press Command or Control G, and we need to resize it to
have a width of 100 pixels. So I'm going to maintain
the proportions. I don't want to distort it, but I'm going to set the
width to be 100 pixels. So that's definitely much
smaller than it used to be. But now we can select
this and go to the object menu and
save it as a pattern. So let's go to pattern make. And then from the
pattern options, we have to make sure we use
the brick by row feature. And we change the tile width 2150 pixels and the
height to 100 pixels. I believe these were the
values that we needed to use. And when we are ready, we
just have to click on Done. And I can actually see
that the height was supposed to be 125 pixels. So I can just go
back and amend this by double clicking on
this most recent swatch. First, make sure that
nothing is selected, and let's double click
on that new swatch. We can still come back
and amend these values. I'm actually going to
name these cameras. So that's going to be
the name of the swatch, and let's click Done. Now we can even delete this group or we can
just place it up here, and we are asked to create
a new shape, a square. For this time we're using
the rectangle tool. I just press M on the
keyboard to get to it, and it needs to be 800 pixels. So we want to be 800 by 800. And because I had
that swatch selected, it already applied this. However, we want to start with the field color to be the
original yellow color, which I believe was this one. Remember, that's a color group that we created or swatch group. And from the appearance panel, we can then add a new field
color on top of this. And for this, we can add the pattern swatch
that we created. So this is the right way to
apply the background color as a separate fill and not saved
into the pattern swatch. Because this allows me
to come to this film, and I can easily change to any of the original colors
of the pattern. I can make amends on the fly. And that is all we needed
for project number eight.
72. Project 9 - Tracing: Project number nine is about tracing a roster illustration, turning it into a
vector artwork. For this first, we have to
make sure that we are using the right colors which are
listed here on the left side. Now, there's five swatches here. The last one might
not be visible because it's white on
a white background, but I'm just going to
select them like this, and I will turn these
into a swatch group. So having the most selected, I can click on the new
swatch group icon, and the default settings
should be fine. I'm just going to call it
vegetables and click Okay. So notice we have
five swatches added. Now we can switch to
having the image selected, and then let's open up
the image trace panel. You can find this
in the window menu. There's image trace. And once you have
the panel open, you want to change the
mode first to color. Then you want to change the palette from limited
to document library. And that's going to
allow you to search for color groups that you
have in your library, and this is a vegetables
one that we can select. And then before we hit trace, we can also change these
advanced settings. By the way, if you
don't see these, just open up the
advanced section, and we need 60% parts, complexity, and ten pixel noise. And I believe that's all
we needed to change, so we can just hit Trace and get a preview of how
this is going to look like. So we can see here in the statistics that
five colors were used, and there are 266 shapes
and 2472 anchor points. This is looking really good. And if we want to see
the before and after, we can maybe zoom a little bit closer and just use
the I icon up here, press and hold it to see before, and let go to see after. Can see it did a
really good job. Only a few little details are disappearing like those
berries on that plant, and maybe a couple of
additional things like the foot is disappearing in
the background or the ankle, but that is something that
we can easily fix later on. But as a last step, we have to make sure we
expand this illustration, and we are done with
project number nine.
73. Project 10 - Skateboard: For Project ten, we have
to create a clipping mask. So we will be using
this shape here and we have to just move it
over the illustration, and we just have to make sure
it is including the sun. Fi press Command Control Y, I can see it in the
outline view and I can align it with the arrow
keys on the keyboard, maybe have it somewhere
around there, so it's not perfectly
in the center. Think it's going to look a
little bit more interesting. I will press Command or Control Y to go back to
normal preview mode. And then having this shape and the illustration in the
background both selected, we can press Command or Control seven to create
the clipping mask. And now that we have our
clipping group ready, we can add the drop shadow
effect from the effect menu. We can go down to
stylize, drop shadow, and it should be using these
settings that I used before. I'm just going to add 15
pixels blur the color, you can use anything. You can even use
black if you want. I like to always
have a little bit of color on the shadow as well, and then we can click Okay. And that was a quick and
easy project for us, but I just wanted to
show you that if we go to the layers panel and we find the object that we were working I select the mask
within this clip group, I can still use the arrow keys on the keyboard to
reposition this. So we can go even outside of the original illustration
if we wanted to, again, both on the top and the bottom, and we can really refine this and find the best
placement for it.
74. Project 11 - Document Setup: Now last but not least, we have our final project, which is more about
document setup features. They love to ask
about these type of things in the hands
on part of the exam. That's why I have a
dedicated project for this. So the first step we
have to do here in the tasks is to remove
all the stray points. Now to do this, we can
go to the Object menu. And from parts, we can
find the cleanup option. And within that, there is the delete straight
points feature. I'm just going to remove these
other two and click Okay. You won't actually see
anything happening, but if you're interested, you can undo this last step
and go up to the select menu and you can go into Object
and choose straight points. And that's going to actually
reveal these objects. So now we can just
simply press Delete. We don't have to go through the same option that
I showed you earlier. So this is also another way
to clean up the stray points. Now, next, we have to change the documents color mode to CNK. That's from the file menu. We can just simply
switch to CNK. Then we need to
change the document roster effects
resolution to 300. That's from the effect menu, document roster
effects settings, and we switch to 300 PPI. By the way, you could also do the color model switch here
from the same setting. Then we need to change the
document units to millimeters. This is something you can do
from file document setup. So instead of pixels, we can have millimeters. And while we are here,
we will also change the bleed to 3
millimeters on all edges, and then we can click Okay. And in case you don't
see the bleed guides, just press Command or Control semiclum and you can also
do this from the view menu, go to guides Show Guides. We also have to set
up the document grid, which we can do from the
settings or preferences. You can get to it by pressing
Command or Control K, and then this is going to
be on the guides and grid. So the settings that
we will have to use are 20 pixel for the grid lines, and we want five subdivisions. Notice how the pixels
automatically change to millimeters because that's our measurement unit
for this document. I can click Okay,
and we can go to the view menu and reveal
the grid, show grid. To see how this looks. And if I zoom closer, we can see those
subdivisions as well. But we don't actually need
to reveal this or use this. It was just a task that we
had to set just to make sure that you know
where you can find this feature because
almost all the time, they would ask something
about the grid in the exam. Now, we have to arrange
all the artboards into a single row with 20
pixels spacing between them. We can do this by going
to the Artboards panel and then click on the icon
here, rearrange all artboards, and then we want to use a
single row and the spacing, we want to be 20
pixels between them. And move artboard with Rboard should be
turned on as well to make sure everything moves
and nothing is left behind. So this is looking much
more organized already. Now, we need to rename all the three Rbards according
to the text on them. Once again, the Artboards
panel, which by the way, is from the window
menu artboards is going to be the
easiest place to do this. So the first one, I'm just going to make sure
this is the right one. If I double click
around the number, it shows which one it is. So this is going to
be sun and mountains. Then number two is
called balance, and number three is
going to be still life. So now that we rename them, this step is done, and this is going
to be important for the step when we are
going to save them or export them because
these artboard names can be used for naming the
files that you export. Now, we have to merge the
three layers layer one, two, and three into
a single layer. Now, the best way to do this is to target the three layers, but not selecting the artwork. So I'm going to make sure
nothing is selected. Remember, targeting is when you shift click on the layers. So three layers is
targeted right now. And then from the
layer drop down, we can choose Merge selected. You don't want to flatten
the artwork because there is also that
instructions layer. You just want to merge the
selected three layers. So now it became a single layer, and we can rename
this to artwork. And change the color
of it to violet. You can double click
on the layer area or next to the
name of the layer, and then let's choose
Violet. Let's click Okay. So this is going to show up
on our selections as well, and then we can move
on to step number ten. That is to place all three
text objects onto a new layer. Called titles, and we will have to also set it to a
non printing layer. So these text objects are just
for preview purposes only, so we don't want these to
end up in the final print. So what we can do is to
select these one by one, shift click on these three, and then create a new layer and move these selected
objects onto there. So just drag and drop it there, and then we can
name these titles. And once we have
the layer created, we can just double check that's the only
three objects on it. We can double click on it and
turn off the print option. Once we click Okay, nothing
is going to happen here. But when it comes to
exporting these artboards, that text is not going
to show up anymore. Now we need to change the blend mode of the moon
and the ways to multiply. So we can do this with the
direct selection tool. Let's select these two
shapes and then click on opacity and change
that to multiply. So that's a cool interaction
between these elements. That looks great. Now, let's move on
to the next step, which is the batch export. So for this, the best one to use would be the
export for screens. So file export,
export for screens. And then here, you want to go to the artboards and make sure that all three of
them are selected. And then we have to look
at the instructions. So we need to use the
SUG format first. And then we need to add an
additional one, so add scale. So besides the SUG, we want to have a two times PNG. Which already came up
here, so that looks good. We can decide where we
want to export these. We can have subfolders, as well, and we want everything and
also include the bleed, although it didn't mention
that in the instructions, but I'm going to
have that there. And I can already see that it's going to result in six files. So let's do the export, and then we can see
them now here we have the SWG with the names thanks to the naming of the
artboards and then also the PNGs in this
separate folder. Just to avoid confusion, I'm just going to show you that the text is actually still in here because these
are not print formats. So both SVG and PNG is for web or it's
intended for web use, and the feature that
we use for the layer, not to be used for print
would only work when you are exporting it
into PDF file format. Now we can just return back to the file and do the final step, which is to save the
moon and the ways as two separate assets and
export them as well. So once again, using the
Direct Selection tool, I will select the
moon and the ways and go to the Asset Export panel, which in case you don't see, just open up from
the Window menu. And from here, if you
click on the plus sign, it would add both of these
together as a single asset. And that is due to
the limitations of how the layers are
set up in this document. So even though in certain cases, if you have things
grouped correctly, you would be able to generate multiple assets all
at the same time. Here, we actually need to
select them individually. So I have to use the
direct selection tool, select only one at a time. So that's going to be the moon. I will call it moon, and
then I select this one, and I'm going to call that vase. So now that we have
these two selected, we can actually highlight them together holding
down the Shift key, and the setting that
we have to use is the JPEG 50 format with the
double scale or two X scale. So once again, we just
have to click on Export, and I'm going to export
it in the same place, and we can see both of the
files showing up here, the moon and the ways. So that's all we needed
to do for this project. And there's a lot that we
managed to practice here. So hopefully it all made sense, and hopefully this and all the other projects
will help you to feel more confident
when it comes to doing these tasks in the exam.
75. Conclusion: Congratulations on
completing this course. You put in the time, the
effort, and the practice, and you are now one
big step closer to earning your official
Adobe certification. Remember, during the exam, you will have 50
minutes to answer ten questions and
complete 20 tasks. So keep practicing with the exercise files and test exams included
in this course. When you feel ready,
book your exam, stay calm, trust your skills, and show what you can do. If you are looking to build even more creative
superpowers, don't forget. We also have exam
preparation courses for Adobe Photoshop
and in design. These certifications can
make your resume even stronger and open even more
doors in the design industry. If you manage to pass
the Photoshop and either the Illustrator
or in design exam, you will automatically get an
additional Adobe certified professional in visual design specialty credential and badge. Even more reasons to do
more than one Adobe exam. Once you pass your exam, and I'm sure you will, we would love to celebrate your
success with you. So tag us on your
social media posts. We are always excited to see our students achieve
amazing things. Thank you for joining
me on this journey. Stay creative, stay curious. And I will see you
in the next course.