Transcripts
1. Welcome to this Class: Hi there. It's Ian
Alexander here and welcome to this
Ableton Live class. I'm going to show you
everything you need to know to get started creating
music in Ableton Life. If you're a complete beginner, these videos should
be perfect for you. I'm going to start
off by giving you a brief introduction
to the software so you can start to understand the layout of the interface
and the workflow. Next, I'm going to
go over some of the essential settings
so you can set up your audio interface or Midicontroller
with the software. I'm then going to show
you how you can use Midi to start building
up musical ideas. As I start off with
the very basics, I'll show you how to create
clips and load instruments before taking through how
to write and edit Midi. In the Midi no editor, I'll go into loads of
detail showing you shortcuts and showing you
features such as scale, which can help when learning
how to produce music. Recording is an essential part of music production process. So I go into loads of detail
showing how to record Midi. I'll show you how to utilize many of Ableton's time saving features such as recording quantization
and overdub recording. After you've got
grips with Midi, I'll start looking at audio. I'll show you how you can
record and edit audio for covering features such
as audio quantization. Once we've built up a
number of musical ideas, I'll show you how you can
structure these ideas into a song using the
arrangement view. And show you some advanced
recording methods such as comping and
loop recording. These videos have
been put together in a way that allows you
to follow along in a step by step
manner so that you can use what you're learning
in a practical way. By the end of this class, you will have created
your first song and you'll be able to confidently
use Able To Life, I'll see in the first video.
2. Ableton Live Basic Overview - Session and Arrangement Views: Hi there. In the
next few videos, I'm going to go over
the very basics of how Ableton Live
works to give you an understanding of
the interface and workflow before we
begin creating music. The first thing I'll mention
is at the bottom left of Ableton is a hint panel
called the Info View. You can show and hide
the info view with a little eye icon at the
bottom left of the screen. When you have the mouse
over a control or function, the info view will provide some information
about the feature. If you're a complete beginner, I'd recommend
leaving this feature open while you get to
grips of the software. Okay, next let's have a look at the main interface
of Ableton Life. Ableton has two main views. We have the session view
and the arrangement view. Currently, we're looking
at the session view. You can flick between
the two different views by pressing a tab key
on your keyboard. This is the arrangement view. I'm going to focus on
the session view first, which is this window here. Looking at the interface
of the session view, we can see how different
tracks list horizontally across the screen with
a grid of cells below. Each one of these
columns represents an individual track
as displayed with a track title bar at
the top of the screen. Tracks Ableton Live Hold clips, which store short
musical phrases, sounds or loops such
as audio recordings, samples, or programmed
Midi parts. Clips can be triggered
individually or together as a row, giving you a unique
approach to writing music. The session view works
alongside the Arrangement view. Ableton Live allows you to
record your performance from the Session view directly
into the Arrangement view, allowing you to further refine
your ideas or composition. Let's go back to the
arrangement view. The arrangement View is Ableton Life's traditional
linear timeline that allows you to
structure your ideas. Playing back clips
in the session view is a really intuitive
way of creating music. However, you will
need a way of storing these ideas so you can
turn them into a song. You can do this by
structuring your ideas. Within the arrangement view, we're currently looking
at an arrangement that previously recorded
from the session view. In the arrangement view, you'll be able to see that
the tracks now listed vertically down the
right hand side of the screen, and our clips are positioned
along the timeline. The timeline is measured in
bars from left to right. During playback,
you'll be able to see a black line moving
along the time line. This is the playhead
which indicates the current playback
position of the project. We can position the
playhead anywhere along the time line and listen back to a section
of the arrangement. When you're in the
arrangement view, you can organize your clips into a specific order on the
timeline to structure a song. This is different to
the session view, where clips can be played
back or looped in any order. In the next video, I'll
continue showing you the basics of this
software. Thanks watching.
3. Launching Clips, Clip View and the Device View: Okay, now I've gone over
the two main views. Let's have a look at the session view in some more detail. As you can see, the software is split up into a number
of different areas. Each of these areas have different uses in the
music production process. The first area that I'd like to talk about is the browser. The browser is this
area to the left. If you cannot see your browser, you can open it by
clicking on this icon. Here, the browser stores
all of your instruments, media effects, audio
effects, and samples. It gives you convenient
access to all of these files, which you can then
drag and drop into your project when
creating music. Next, let's have a
look at the clip view. If you double click on any
clip in this session view, it'll open up the clip view. The clip view allows
you to view and edit the contents
of the chosen clip. If you select a Midi clip, the clip view will display
the mid no editor. This is where you can manipulate Midi information to come
up with the musical parts. If you select an audio clip, the clip view will display
the sample editor. The sample editor gives you a visual representation of the audio sample that
is stored in the clip, and this is where
you can edit audio. Next, let's have a look
at the device view. To open up the device, click on this little arrow down here. I'm just going to close
the clip view as well. If an audio track is selected, the device view will display any audio processing effects that have been applied
to this track. If a Midi track is selected, the device that is loaded onto the track
will be displayed. This is where you can make
changes to the sound of your software
instrument, the device. You also shows any middy or
audio processing effects that are currently
loaded onto the track. I just want to show you some of the playback
controls to give you an understanding
of how to launch clips before you start
creating your own parts. To launch clip,
press a play button. This will start
playing the clip back. If you want to play back
a whole row of clips, press play on one of the scene. Launch buttons. That's one
of these buttons over here. A row of clips is called
a scene enabled to life. You can stop individual
clips from playing back by pressing the Clip Stop button
at the bottom of any track. If a clip has been launched, when you resume playback, the clip will begin playing. Once again, you can tell
a clip has been launched. If the play button
has lit up green, playback can be
resumed by pressing the Space bar or
launching another clip. All clips can be stopped
playing back by pressing the Stop All Clips button
over to the right here. See, none of my clips
have been lit up. Now, next or show the mixer. The mixer is this area here. This gives you a number
of controls which allow you to adjust the
volume of the track, adjust the panning or
mute or solo the track. The mixer area is
also where you can select the tracks,
inputs and outputs. Right, Let's jump back
to the arrangement view by pressing Tab on the
computer's keyboard. You can also click on this
icon at the top right here at the bottom of the
screen you'll be able to see. You can also access the clip
and device views from here. If you click on this icon at the bottom right hand
of the screen here. You can also open up the mixer
in the arrangement view. One thing to mention,
if you do not like the idea of making music
in the session view, you can simply use
Ableton Live as a traditional door by just
using the arrangement view. However, personally I feel like if you do not
use the session view, you're missing out
on the main aspect of Ableton's excellent workflow. In the next video, I'll
show you how you can record clips into the arrangement
view. Thanks watching.
4. Making a Basic Song in the Session View and Recording Into the Arrangement View: Hi there. Now we've covered
the interface of A to life. I'm going to create
a basic song, giving you an idea
of the workflow that I'd recommend when
using A to life. I'd also like to
mention that I'll be covering all of this in
far more detail later on. Although if you're new
to music production, this should help give you
a better understanding of the software before we get stuck into the main
section of the course. If you already
understand the workflow, I would like to
start learning the ins and outs of the software, feel free to skip this
video. Let's crack on. So I'm just going to
start a new project by going out to file and
selecting new live set. A really quick way
to get started making a track is
by using loops. Ableton comes with a number
of samples and loops, which are audio files that you can use when creating music. To access them, go
to the browser, which this area here
and select samples. All available samples will
be listed here on the right. You can use the filters tab
to narrow down your search. For example, under type, I'm going to choose a loop. Then I'm going to
choose drum loop, and I'll select full drum loop. I can now scroll through and preview some different
available options. You can pause a preview
with the space bar. Okay, I quite like the
sound of this loop. So the next thing I need to do is drop this loop onto a track. Audio samples are audio files, so I'm going to drag and
drop it onto an audio track. This will create a new clip. You can view the contents of a clip by double clicking on it. We'll now see a visual
representation of the audio file in
the sample editor. Okay, next, I'm going
to add a harmonic loop. So I'm going to go back
to the browser and press clear to reset
the search filters. This time, I'm going
to select loop, and I'm going to
choose guitar and plucked. Let's have
listened to some. Okay. This time,
I'm going to drag, drop the sample onto
another audio track. This means I can
have one track for my drums and one for the guitar, allowing me to hear back both parts playing
at the same time. Okay, let's listen
to them together by pressing the scene launch
button over here on the right. You can pause play back
with the space bar. So far we've created
two different clips using audio samples
from the browser. Let's now create a midi clip. So when working with Middy, you need to load a
software instrument from the browser onto a midi track. So I've got two
middy tracks here. So let's go back to the
browser once again. And this time, I'm going to
click on the instruments tab and use a search feature to find a sound that
I've used before. So I'm just going to search
for basic silk corns. I'll now drag and drop this
preset onto a midi track. I working with Midi,
you need to create a clip by either writing in
or recording musical ideas. To create a new Midi clip, double click on an empty
clip slot on the track. This will open up
the Md No editor. I'm going to write
in a base part. One thing I'll mention,
make sure that this headphone icon
is illuminated blue as this will allow you to hear back any
notes that you write in. To draw a note, double
click in the MD No editor. To delete a note, you
can double click on it. You can change the
note pitch or position time by clicking and dragging
the center of the note. And to change the
length of the note, click and drag the end of
it when this icon appears. So this clip is currently
1 bar in length. We know this because we can see the different numbers
at the top of the bar. Bar one beat one, B
two, three, beat four. I want this clip to
be 8 bars in length, so I'm going to
press duplicate over here until it is
8 bars in length. So we now have an eight b loop. I'm just going to
change the pitch some of these notes to
create my base part. Let's now have a listen
to our clips together. I'm going to play
them all back by pressing the scene
launch button again. Okay, great. I'm just going to add in one more part
before we move on. Once again, I'm going
to use a midi track, so I'm going to go
over to the browser and choose a preset sod. We press clear to
clear my search. This time, I'm going
to use a preset from the instrument meld, so I'm just going to find
meld in this little menu here and have a look
at the presets. Okay, I like to
sound of this one. So once again, I'm
going to drag and drop this onto an
empty midi track. Now, instead of writing
in media information, this time, I'm
going to record it. When recording, I'd recommend
using the count in feature, which can be activated using
this icon in the toolbar. I'd recommend choosing 1 bar. So to record median to eclipse, record selected track by making sure that this
icon is ilumind. I have a midi
keyboard plugged into my computer to enable
me to record Md. You can also record Midi using your computer's quote
keyboard if you enable a feature using
this icon in the toolbar. Now, to commence the recording, press the circle record
icon in an empty clap slat. You can stop play back by
pressing the space bar. Do not worry if you're struggling to follow
along at the moment. I'll be going over all of these features in more
detail later in the course. The purpose of this video is to give you an
understanding of the workflow and to quickly get you started experimenting
with the software. So the session view allows you to experiment playing
back clips in any order to help
you come up with an arrangement.
Let's give it a go. First of all, I'm going to
press the stop all clips button down here to
unlach all of my clips. This will enable me to play
back individual clips. Okay, that sounds all right,
but I just want to create a little variation by adding
in a different base part. So I'm just going to right
click on the clip on my base track and
press duplicate. I'll also give it
a different color by right clicking once again. Now I'm going to
open up the clip and change some of these notes. Let's hear this all back. Ture So now we have a bit of an arrangement. The next thing I want
to show you is how to record your session into
the arrangement view. So the first thing I'd
recommend doing is stopping all of your clips
for the stop clips button. And then make sure none
of the tracks are armed. Now, all you have to do is press the arrangement record button in the toolbar and start
playing back your clips. I would actually recommend holding shift before you press the arrangement
record button, as Ableton will now
wait for you to play your first clip before
the recording commences. So that's this icon up here. See how it's illuminated red. It's now ready to record. So as soon as I
play my first clip, the recording will begin. Ct. Instant Its I When you finish the recording, press the stop all clips
button and the spacebar. Once you've finished
your recording, jump over to the
arrangement view using this icon up here. To listen back to
your recording, you'll need to press
the back to arrangement view button. That's
this icon here. Notice when I press this icon, the clips and the timeline
will no longer be grayed out. Press the play icon
in the middle of the tool bar here to hear
back your arrangement. You can stop with the stop icon here or with the space bar. So once you have ideas in
the arrangement review, you can further refine them and structure them into a song. But I'll be covering
this later on. Don't worry if you're still
intimidated at the moment. I'll be going over all of this again in more detail
in future videos. I just want to get familiar with the workflow first so
you can experiment with ideas as you're learning the software. Thanks watching.
5. Recording into the Arrangement View: Now just one last
thing I'd like to show you before I start
building up a song from scratch is how to record your session view
into the arrangement view. I'm just going to jump over to the arrangement view and delete what I already have in here. I'll press Tab and the
press command A on a Mac or control A on Windows
and press Backspace. Now I'll jump back
to the Session view once more with Tab, I'll first recommend
stopping all of your clips with a Stop All Clips
button at the bottom right, then make sure none of
the tracks are armed. Now all you have to do is press the Arrangement Record button in the toolbar and start
playing back your clips. I'd actually recommend
holding shift before you press the
arrangement record button as Ableton will now
wait for you to play your first clip before
the recording begins. Okay, so once you've
recorded in your idea, go back to the arrangement
view by pressing tab, now we'll be able to see
what we've recorded. The final thing you have to do, which is vital to hear back
your recording is press the back to your
arrangement view button at the top right here. Notice now the clips are
no longer grayed out. You can now listen back
to your recording. That's how to record from the session view into
the arrangement view. You'll probably want to do this whenever you're trying out new ideas in the
session view now, don't worry if you're a little
intimidated at the moment. I'll be going over all of this again in more detail
in future videos. I just want you to get familiar with workflow first so you can experiment with ideas while I teach you the ins and
outs of the software. In the next videos, I'll
show you how to set up your Midi and audio devices with Ableton Life. Thanks
for watching.
6. Setting Up Your Audio interface: Hi there. In this section. Before I start taking you through how to use the software, I just want to go over a
few settings so you can make the most out of this
course and able to live. In this video, I'm
going to quickly look at how to set up your
audio interface. If you have one on a Mac, go to Life and down to Settings, or in Windows, go to
Options and Preferences. Navigate to the audio tab and we'll see our
audio settings. First, we have an
audio input device. If you're using an
audio interface with an XLR microphone, you should select
your interface here. If you're using a USB mic, you can also choose it here. If you do not have an
external microphone, you can choose your
built in microphone. For example, on a Mac it may say Macbook Pro microphone
or built in input. Next we have an
audio output device. If you do not have an
external audio interface, you can leave this on
the default settings. This could be your computers,
built in speakers, an Aso device, or a pair of
headphones, for example. If you have an audio interface
that you'd like to use as the output for your
system, choose it here. Using an audio interface
allows you to use studio monitors when
playing back audio. Okay, so that's the
basics of the settings. I'll see you in the next video.
7. Computer Midi Keyboard: Hi there. In this
video I'm going to show you the computer
Midi keyboard feature. When writing music, you'll probably want to be
able to play notes with a keyboard to try out ideas and record Midi
into the software. If you have a Midi keyboard
or a Midi controller, I'll show you how
to set that up with Ableton Live in just a moment. But if you do not own
one of these devices, you'll still be able to use
a really handy feature, which is a computer
Midi keyboard. This allows you to
play musical notes using your computer's
quirtyekeyboard. Just click on this icon at the top right of the screen
and it'll activate it. You can also use
the shortcut M on your keyboard to be
able to hear anything. You'll need to
make sure that arm record icon is selected on the track that you'd like to
use. That's this one here. And ensure that it
has an instrument loaded onto it from the browser, the middle of your
computer's keyboard. So the letters A
all the way over to L will be the white notes
on a musical keyboard. The letters W, E, T, Y, U, and are the black notes. From musical keyboard, you can lower the octave with Z and increase the
octave with X. This is a really
handy feature that you can use even
if you don't have a Midi keyboard to input notes into the software.
Thanks for watching.
8. Audio Vs MIDI Summary: Before we get into music
creation in Ableton life, let's first talk
about the difference between audio and Midi. These terms might be confusing if you're new to
music production, So I'll quickly go over what they are and
their differences. If you're not completely
new to music production and you understand
the differences between audio and Midi, please skip this video. Audio refers to recorded
sound waves that have been captured using a microphone or other recording device. This can include pre recorded
sounds or samples that come with Ableton Live or those
that are found online, as well as audio that
you record yourself. For example, vocals, guitars, a bass, or an
external synthesizer. Midi stands for Musical
Instrument Digital Interface, Ableton Live Midi is used to
control virtual instruments. You can program notes
in the Midi No editor, which a software instrument
can then play back. You can also record Midi notes with a Midi device
like a keyboard. Midi allows you to create complex arrangements
without needing physical instruments
or musicians, and is a huge part
of music production in modern digital
audio workstations. Okay, so now I've
gone over some of the very basics and
shown you how to set up. In the following videos,
we'll start building a song from scratch.
Thanks watching.
9. Setting The Tempo of the Project: In this section, I'm going
to start taking you through the steps involved when
creating music Ableton Live. I'm going to start off
with a very basics, creating clips and
writing in Midi, and gradually move on to
building your ideas into a song. If you haven't already,
I recommend watching the overview of Ableton live video in the previous section, as this will give you
some understanding of the software's workflow. I'm going to open up a new set so we can start from scratch, go up to file new live set. The first thing I'd like to do is set the tempo of my project. The tempo is the speed
or pulse of music. Different tempos can
change a feel of music. Different styles and genres
will have different tempos. The tempo is measured
in beats per minute, often referred to as BPM. To hear the speed of
the current tempo, we can activate our metronome by clicking on this icon here
in the transport bar. When activated, it will
be illuminated orange. If you then press the
play button or Space bar, you'll hear the
metronome or click as it is sometimes
called, pause. Playback, hit the Space
bar or stop icon. You can adjust the tempo by clicking and dragging
this icon here. You can hear the speed
of the metronome changes when it adjusts the
project's tempo. Another way to change the
tempo is to use the tap tempo. This is a really handy
feature which allows you to tap at the speed you'd like
your tempo to be set to. For example, you can listen
to a reference track and tap your mouse cursor in time
with it to match the tempo. This will estimate the tempo and set the Ableton
project to match the speed Round eight clicks on the tap icon will usually be enough for Ableton
to detect the tempo. Please note, setting
a tempo like this will start
playback in Ableton. Again, you can just pause this
by pressing the Space bar. The final, and arguably
most simple way to set the tempo is by clicking on the tempo and
typing in a number. If I just click here, I
can type in a number. If you know the genre of music
that you'd like to create, you have a good idea
of what tempo to use. I'm going to be making
a synth wave song, so I want the tempo
to be 100 BPM. Press Enter, and your
tempo will be saved. Okay, that's how to set
the tempo of your project. I'll see you in the next video.
10. Loading An Instrument From the browser: Now we have the tempo
of our song set. Let's start looking
at writing Midi. Using Midi is an essential part of the music production process. Allows you to write in, record, and manipulate musical ideas
in the Midi note editor. Which can then be played back
using virtual instruments. Virtual instruments can
play back a wide variety of sounds such as drum kits,
synthesizers, or strings. Let's first choose a virtual
instrument from the browser. If for some reason your
browser is closed, you can reopen it by going up to view and scrolling
down to browser. You can then resize the browser by clicking and
dragging when this icon appears in the browser to
choose the software instrument, scroll down to the
Instruments tab. Click on this, and the
browser will display all of the instruments
that are available on your edition of Life. If you're using Intra standard, you may not have as many
instruments as I do here. However, for this
part of the course, I'm going to try
and stick to using the instruments that are
available in all editions. So you can follow
along if you wish. If you click on the drop down arrow next to the name
of an instrument, you'll open up a list
of available presets. The different
instruments enableton can provide a wide variety of sounds from which you can
choose to preview a sound. Click on one of the presets. If you can't hear
anything, make sure the little headphone icon is selected as this will
enable the preview. So I'm going to
scroll through a few. If you want to
pause the preview, you can press Space Bar. Okay, I like the sound of
this to load onto my track. I can either double click or drag it onto the
track from the browser. You'll see that the track
now looks different. This is because now
that the track has a software instrument
loaded onto it, you'll be able to generate sound without a software instrument
loaded onto a Midi track. You won't be able
to hear anything when writing or recording Midi. The software instrument
can be viewed at the bottom of the screen
in the device view. The controls on the
instrument allow you to manipulate the sound. We'll look at how to
do this later on, but for now I'm going
to stick to using presets while we
learn the software. Okay, we're nearly ready
to start writing a Midi. The next thing we'll need
to do is create a new clip, which will show you
in the next video. Thanks for watching.
11. MIDI PT 2 Changing Clip Lengths: So let's draw our bass part. I'm going to draw in the Ne, E. I'm going to change the
length so it's one full bar. I want this part to be an octave lower as it's going
to be our base part. The short cut to move a no
up or down an octave is hold shift on the
computer's keyboard and press it up or down arrow. Okay, that's fine. But you'll notice that
this clip is currently only 1 bar in length by default, whenever you create a new clip, it will only be 1 bar in length. If I play this back when it reaches the end of
the 1 bar cycle, it'll loop back and
play from the start. Once again, by default, clips will repeat when they
reach the end of their loop. This is what makes Ableton unique in how you create Music. If for some reason you do
not want the clip to loop, you can deselect the loop. Switch with this icon in the clip panel and the
left of the Midi editor. If I now play back this clip when this icon is deselected, it will stop playing when it
reaches the end of the loop. This feature can be useful
in some situations, for example, when using
Ableton Fly performance. However, while you're
learning the software, I'd recommend just
looping your clips. I just wanted to point this
out so that you know how to troubleshoot if any of
your clips stop looping. So just make sure
this icon is orange. Currently, my clip
is 1 bar in length. We can see this by
looking at the end of the loop marker at the
top of the timeline. We can also see that the
loop length is 1 bar. If we look at the
loop length marker over here in the clip panel, that's this number just here. I'd like my base
to be 4 bars long. So I need to extend the
length of the loop. There are a number of
ways to do this, However, I find the best
way to do so is by pressing this duplicate
button in the clip panel. This will double the length of the clip after pressing it. Once the clip is
now 2 bars long, some's going to
duplicate it once more and it will become
a four bar loop. Click and drag can end marker at the top right
of the mid no editor. However, I find duplicating
the clip far quicker. If like me, you've already
drawn in some Midi notes, these notes will
also be duplicated. We now have a four bar loop. I'm just going to
change a pitch of these notes to complete
writing in my bass bar. Okay, if we listen
back to this part now, we'll be able to hear
the four bar bass clip. I think I want to change
a pitch that last note, so I'm just gonna bring
it down to the D there. Okay, that sounds fine. Always double check the
length of your clips and ensure they finish exactly
at the end of the bar. If the loop isn't set correctly, your clips will go out of time
with each other as a loop. This is why duplicating
clips rather than manually extending the length
is often a better option, as it does make
it harder to make this mistake when
creating music. Generally, you want
your clips to be 12 or 4 bars in length. If you go beyond
4 bars in length, I'd recommend using clips
which are multiples of four. For example, 812 or 16 bars. Most modern music is
structured in this way. While you're learning
how to write music, I'd recommend keeping things
as simple as possible. Now while we have the
mid, no editor open, I'll just show you a couple of zooming shortcuts which can
help when working with Midi. You can adjust the
horizontal zoom by using the key
commands plus and minus, Minus zooms out,
and plus zooms in. Or if you hold your mouse
over the clip view selector, you'll turn into a
magnifying icon. If I click and drag down, it'll zoom into
the mid no editor and drag upwards will zoom out. Okay, we now have
our first clip. In the next video, I'm
going to start writing in another part.
Thanks watching.
12. Scale Awareness Feature: The previous video, I created
this simple baseline. If you already have some
music theory knowledge, you can come up with
your own parts. However, if you're a
complete beginner, feel free to copy mine. I'm going to use my
next free Midi Trek here and choose an
instrument preset. This time I'm going
to use Drift again. You can use any sound you like, so feel free to choose
another instrument or preset. I'm just using this as it's available in all editions
available to live. So you can follow
along if you like. Once again, go to your
browser and under the Instrument tab,
select an instrument. I'm going to have a listen
to a couple of presets. Okay? I'll like the
sound of this preset, so I'll drop it onto
my second Midi track. Now we have a new track with an instrument loaded onto it. Let's create a new clip by double clicking on
an empty clip slot. Now let's talk about
music theory quickly. When writing music, you
need to be aware of which key you're
in for this song. To keep things simple, I'm
using the key of minor. This key only has one
sharp if you do not have any music theory
knowledge where you do not know which
notes work in a scale. A great feature you can
use is scale awareness. If we go up to the tool bar
in the top left of life, we can turn the scale
awareness feature on. Currently. As it's
highlighted purple, we can see it is already active. When I turn off and
turn it back on again, you'll be able to see that
all of the notes that are in C major have been
highlighted in the Midi. No editor see the highlighted
purple down here. As mentioned before, I'm going to be using the key of E minor. I'm going to select
the note here, I'm going to select minor
in this drop down box here. All of the notes that
are in minor have now been highlighted purple
in the mid No Editor. The scale awareness mode can also be accessed in
the mid No editor here there are many other
scales to choose from, but generally in
Western music you'll either be using a major
or a minor scale. If you select the
highlight scale box at the top of the mid no editor, you'll be able to more clearly see the notes of the scale. The root note is also made more obvious, as you
can see down here. You can also hide any
notes that are not within the scale by clicking on
this scale icon here. I'd like to leave all
of the notes visible. But feel free to turn this
feature on if you wish. As I've just explained, the scale awareness
feature helps show you which notes fit into
a specified scale. However, it is far more
powerful than this. There are a number
of Midi effects and processes that link up
with the specified scale. For example, we can generate
chords, melodies, scales, and arpeedios, which will all be linked with
the selected scale. If this feature is active, you can even adjust the pitch of previously written or
recorded Midi notes to fit the current
selected scale. Some instruments such as Meld also link up with the
scale awareness feature, allowing you to link the scale with oscillators and filter. These features are
fairly advanced for now. I'm just going to leave
the scale awareness mode active while I write
in a new part. Right, let's get
drawing in a new part now. I'm going to select all
of these notes by pressing command A on a Mac or
control on Windows. And I'm going to extend them out to the one full bar in length. Again, I'd like to
make this clip longer. This time I want it
to be a two bar loop. So I'm going to
go to the left of the Midi editor and click
on the dupe button. I can now move some of
these notes to change the, I'm just going to
move this down to a D. I'm going to move this A down to a G.
As I mentioned before, I'm not going to
go into any detail of music theory at the moment, but feel free to copy
these chords if you like. If you want to learn
more about music theory. We have a whole section
later on in this course. As you can see, duplicating
your clip like this can save a lot of time when
programming in Midi notes. Let's listen back to the
base part along with the chords to play back both of these
clips at the same time, I can press the
Scene Play button at the right hand side
of the session view. Ableton Live calls each
row of clips the scene suppressing this
button will play back any clip that's
stored in this row. Okay, great. We now have
a four bar base part and a two bar chords part.
Thanks for watching.
13. Grid Settings: This video, I'm going to
go over grid settings. I'm just going to open
up a new Midi clip. When you look at the
middy note, eda, you'll be able to see
the vertical lines on the timeline that represent
the different beat divisions. In some situations, changing the grid spacing
can be beneficial when writing in or editing Midi. The grid spacing refers to the distance between
each grid line. Currently, as you can see
from this number here, the grid is set 16th notes. Changing the grid spacing
allows you to snap Midi notes to particular
beat divisions. The grid settings can be accessed by clicking on
the drop down arrow. Here in here, we can see a
number of different options. First of all, let's
have a look at the fixed grid settings with a large grid setting
such as a bar. When I draw in a note, it will be the length
of a full bar. If I change the grid
setting to a quarter note, any note that I draw in will now be a quarter note in length. If I choose any
other grid setting, the new notes will
conform to it. Now, the grid setting also determines how notes
snap to the grid. For example, if I adjust
the length of this note, you'll be able to see
the end of the note will snap to each 16th
division of the bar. This applies to any note that
is selected or drawn in. We also have another option
in the grid settings here, and that's triplet grid. If you ever want to draw in
triplets, you can do so. For example, if I change a
grid now to eighth note, we'll be drawing in
eighth note triplets. Okay, I'm just
going to go back to the normal grid by
disabling the triplet mode. Next, let's have a look at
the adaptive grid settings. I'm going to choose
a wide option. I'm just going to delete
all of these notes, command a and backspace. Now, while I'm zoomed
all the way out, the smallest note
increent that I can draw is an eighth note. I'm just zooming in using the plus key on my
computer's keyboard. If I zoom in even more, again, we can draw in
finer note increments. Now I want to zoom back out. You'll be able to
see once again, if I draw in a new note, I can only draw in
an eighth note. While we are fully zoomed out, the grid setting was
set to eighth notes. As we zoomed in, we're able to draw in finer
note increments. The most appropriate grid
setting will vary depending on the type of musical part that you're writing or editing. This is why adaptive grid
is often a good option as it allows you to snap to the grid more accurately
when zoomed in. But you can make broader
changes while zoomed out. In the following videos, are we changing the grid
setting where necessary? So you'll be able to
see some examples of when you might want to choose certain grid settings
depending on the situation.
Thanks for watching.
14. MIDI Note Editor Shortcuts and Key Commands: Hi there. This is just a quick
video where I'll go over some of the Mid No Editor
features and shortcuts. I'm also going to attach
a downloadable PDF to this video so you
can reference back to these shortcuts at any time. To open up the mid No editor, just double click on a clip
or an empty clip slot. You can open and close
the Midi No Editor with this arrow at the
bottom of the screen. If you have scale mode
activated in your project, you'll have the option to
check the highlight scale box. This shows which notes
work in your chosen key. You can change the
key in the tool bar or on the left hand side
of the mid no editor. When using the standard cursor, you can draw in a note
by double clicking. You can re size by clicking and dragging at both
ends of the note. You can delete by
double clicking. You can choose your grid
setting with this drop down arrow at the top
right of the Midi editor. Your notes will then be snapped to the selected grid setting. You can quickly narrow the
grid setting by pressing command one on a Mac or
control one on Windows. This allows you to write
in finer, no increments, or you can widen the grid
setting by pressing command two on a Mac or control
two on Windows. You can duplicate
a note by holding option on a Mac or
controlled on Windows. You can make a
selection of notes by clicking and
dragging with a mouse. The shortcut to duplicate
any selected notes is command D on a Mac or
control D on Windows. You can select all of
the notes in a clip by pressing command on
Mac or control on Windows to copy a selection of notes is command on a Mac
or control C on Windows. This allows you to then click anywhere in the clip and paste. By pressing command V on a
Mac or control V on Windows. You can adjust the
length of your clip by clicking and dragging
the loop end marker. You can do so back
or forth in time, or you can double
the clip length by pressing a duplicate
button over here. This will also duplicate
any notes that are in your clip to
zoom horizontally. In the Midi editor, you can use the plus and minus keys on
your computer's keyboard. You can also use
the mouse to zoom. Either click and drag on the small window at the bottom here, or you can hold command on a Mac or control on Windows and scroll to zoom vertically. Hold option on a Mac or alton
Windows and scroll with your mouse to reset the
zoom of the Midi editor. So you can see all of
the notes in the clip. Press shift and to
reset the zoom. So you can see vertically, press shift and H. If you do not have the computer Midi
keyboard feature active, you don't actually have told Shift while using
these shortcuts. One last thing, never forget
to regularly save your work. You can use the shortcut command on a Mac or control
S and Windows. Or you can go up
to file and save As and save your set
under a different name. Okay, so that's a bunch
of useful shortcuts and features that I thought I should mention.
Thanks for watching.
15. Draw Mode and Mixer Basics: Hi there. In this video, we're going to be
writing in a drum part, as we've already used
the two Midi tracks that were opened by default.
Let's add a new one. So go up to the Create
tab at the top of the window and select
Insert Midi Track. Once again, let's choose an
instrument from the browser. This time I'm going to
choose the drum rack. I'm just going to collapse
this drift folder and go to drum rack. The drum rack is an instrument that's designed for
drum programming, which can hold a variety of different percussive sounds
to create drum beats. When you click on
this instrument, you'll see a list of
different presets. Again, you can scroll
through the browser to audition the different
available options. I already know the drum
kit that I'd like to use, so I'm going to use a
search at the top of the browser to search for
subtle electronics kit. I'm going to drag this
onto my new Midi track. Now on the device
view, you'll be able to see that this
instrument has appeared. The drum rack allows you to
write and playback parts for a full drum kit using
only one Midi track. Later in this course, we have a video showing
you how to create your own drum kits and manipulate drum sounds
using this instrument. However, to keep
this course moving, I'm just going to use this preset as it
is for the moment. Again, to create a new clip, double click on an
empty clip slot, and the Midi note
editor will open. This time. At the
left hand side, you'll be able to see
alongside each note, there is a description
of the drum sound. This makes it quick and
easy to know what sort of sound you'll be triggering
when you draw in a Midi note. Writing in Midi drums works in the same way as writing
in harmonic parts. However, I prefer using
a different mode. When doing so, select the draw mode by clicking on this icon at the top
right of the screen here. You'll be able to
see when the mouse is over the middy note editor, the cursor has turned
into a pencil. You could toggle this
mode on and off using the shortcut on your
computer's keyboard. The draw mode allows
you to draw in a note by clicking
once with a mouse. You can resize the
note by hovering over the start or end of the note
and clicking and dragging. You can delete a note
by clicking on it once. One thing to mention,
when writing in drum parts using
the drum rack, Midi notes will trigger a sample that is stored within
the drum rack. These samples are known
as one shot samples. When a Midi note
triggers a sample, the full length of the
sample will be played back, no matter the length of the
note that has been drawn in. Let's get started drawing
a simple drum beat. This is where a fixed grid
setting can be really useful. I want to draw a drum on
every beat of the bar, so I'm going to choose a fixed grid setting of a quarter note. Now using the cursor
and draw mode, I can click and drag across
the length of the bar, and that will draw
in four kicks. Next, I'm going
to draw the snare on beats 2.4 of this bar. Now I want to draw a high hat on every eighth note of the bar. Once again, I'm going to
go to my grid settings, and I'm going to choose
an eighth note here. I'm just going to
find my high hat. And I'm going to click and drag all the way across the bar. Okay, let's listen
back to that again. I'm going to press play on my scene over on
the top right here. I'm just going to widen the grid setting back to a quarter note. So I can also draw in
a ride symbol part. This time I'm going to
use a shortcut command on two on a Mac or control
two on Windows. And I'll be able
to see there that the grid setting
has changed again, I'm going to click
and drag along the timeline to draw
in this ride symbol. Again, I'm going
to play this back, this time with the Space Bar. While playing back, I laid up the snare with
some clap sounds. Obviously, this drum part
still needs some work. We'll come back to this shortly. But now that we
have a few parts, I'll just go over a couple of
the different mix controls. If you cannot see your mixer, just press this icon at the
bottom right of the screen, down here, to adjust the
volume of the track. You can do so with
this fader here. You can deactivate a track by clicking on this
orange icon here, and that will
effectively mute it. You can solo a track with
this S icon down here. We also have a pan
dial and two Sens. Panning allows you to move a signal left and right
in the stereo image. The two default
Sens allow you to add reverb or delay
to your tracks. I'll go over the mixer in
far more detail later on, but for now, let's
carry on with basics. Next, I'll show you how
to record Midi inoclipse. Thanks for watching.
16. Recording MIDI into a Clip: You should now have a
basic understanding of writing and editing Midi. Next, let's have a look
at Recording Recording. Midi is a huge part of music
production as it allows you to quickly input musical
ideas into Ableton Life. Recording middy
gives you a lot of flexibility when it
comes to correcting, editing, and building
upon musical ideas. Once again, I'm going to add a new track at the
top of the screen. Click on Create, and
select Insert Midi Track. Now I'm going to
go to the browser and I'm going to use
Instrument Drift. Once again, I'm going to scroll down and there's preset down here that I've used before. Trinidad plucks just once again, drag and drop this
onto your new track. As always, feel free to go through and choose
any preset you like. Okay, now that this
track is active, let's go over how to
set up to record. If you have a middy controller, I'd recommend connecting it now. Once connected, go
to live settings under link Tempo Midi. Just make sure this
track icon is checked. You should now be able to
use your Midi keyboard. If you do not have
a Midi controller, you can use the
computer Midi keyboard. Just remember to activate it. Click on this icon
in the toolbar at the top right of your screen. This allows you to
use the keys on your keyboard as a musical
keyboard for recording. Just double check
that it's working by pressing a couple of
keys on your keyboard. Back to recording. Make
sure the track that you want to record Midi
into is selected. And ensure that arm recording
icon is highlighted red. You should now be able to hear this track producing sound. When your track is record armed, the square clip
stop icons should have turned into
circular record icons, if I turn this off and on,
go from square to a circle. All right, next thing
is the metronome. If you'd like to hear metronome
when you're recording, click on the metronome icon at the top left of the
screen and the tool bar. This will play back
a click while you're recording to help
you keep in time. I would also recommend
activating the counting. The counting is a
feature that provides a specified number of clicks
before recording commences. 1 bar will give you four clicks and 2 bars will give
you eight clicks. I advise using one or 2 bars
as they should give you enough time to get a feel for the pulse and prepare
yourself for recording. I'm just going to
choose 1 bar now. When I press record, I'll
hear four clicks from the metronome before my
recording commences. The recording will continue until you press pause or stop. I'm going to record
a four bar clip. So I'll press the Space
bar after 4 bars. When you're ready,
press the record icon in the clip that you'd
like to record into, you can pause, play
back with a Space bar. If you ever make a mistake
like I did just then, you can press undo it's
commands D onomaor controls Ed on Windows and it will delete the clip. That's
just been created. Something else to note. If you want to hear the other clips while you're recording the clips must have already been launched. Just press play on any clip that you'd like to
hear before recording. Then you can pause, Play
back with the spacebar. After your counting, those clips will play back once again, if you do not want to hear any other clips when recording, you can press the Stop
All Clips button, then just press
record on your clip. I actually want to hear
everything in the scene, so I'm going to press
the Scene launch button, then I pause. Play back with the spacebar. Okay, let's try once more again. Press the clip record icon and
the counting will commence before recording. Okay, great. Let's have a look at the
middy by opening up the clip. As you can see, we
have a four bar clip. Again, always check the
endpoint of your loop as sometimes the loop
end marker may not be positioned at the end of the bar minus fine as it ends at
the start of bar five. Okay, so let's how to
record middy into a clip. In the session view,
we'll start looking at editing recordings very
shortly. Thanks for watching.
17. MIDI Quantizing: As you can see, when I
played in these notes, they weren't perfectly
in time with the grid. So we have a couple of
different options here. We can manually go in and move these notes so that
they're more in time. Or we can use a feature
called quantizing, which will automatically
snap these notes to a specified grid setting
and save loads of time. It's very common in
electronic music to quantize media recordings
to remove timing imperfections and
tighten up the rhythm. If you use the keyboard
shortcut command you on a Mac or control
you on Windows, you can quickly quantize your notes to the
current selected grid setting that is
selected in the Midi editor. My grid setting there
is set to one 32nd. As you can see, it's snapped to the closest 32nd
note on the grid. If you have chosen
appropriate grid setting for your musical part, quantizing like this
works 90% of the time, 32nd note isn't quite appropriate
for this part, however. So I'm just going to press undo and show you some of
the quantiz settings. To access Quanti settings, go up to Edit at the top of the screen and scroll
down to Quanti settings. You can also use
shortcut command shift on a Mac or control
shift or Windows. This opens up the Quantiz
menu in the clip panel. Let's have a look at some of the controls at the moment
current grid is selected. This means the notes, we snapped the close speed division
that is defined in the Midi. No editors grid setting. Let's change the setting
of this to 1 bar. Now, when I press
the Apply button, that's this tiny button here
down at the bottom right. You'll see all of our notes have been snapped
to the nearest bar. I'll zoom out a bit. Obviously, this is incorrect, so I'm just going to
press undo this time. I'm going to choose a quarter
note as my snap setting. You'll see here my
notes have been snapped to the
nearest quarter note. I'll just change my grid
setting so you can see that they've all snapped to
the closest quarter note. I know this melody should
have no overlapping nodes. Even before listening back, we can tell that this is not an appropriate quanti setting. This is why it's
important to consider the rhythm of your musical
part whenever quantizing. A good way to estimate
the best snap setting by looking at the shortest
notes in your pattern, I'll just press undo
these two notes. Here are eighth notes. I can tell that if I change
the grid to an eighth note, I know that this could
be an appropriate snap setting for this situation. Now if I go and choose
eighth as my snap setting, we can see there all
of the notes have snapped the closest eighth note. Even with the most appropriate
quantize setting selected, sometimes notes will be snapped to the wrong
division on the grid. Just listen back to your clip and if anything sounds wrong, you can use your mouse
to reposition the notes. As you can hear,
all of the notes are starting perfectly in time. Let's have a look at some of
the other Quanti settings. Down here we have the
Quanti note end option. If this is selected, the ends of the notes will
also be quantized, stretching the note to the nearest selected
beat division. I'll just zoom in a bit so
you can see this better. Want to press end now, the notes of all snapped to the
nearest eighth note. The next control we have
is the amount dial at 100% Midi notes will be
snapped exactly to the grid. If we bring this
amount dial down, notes will not be
fully quantized. This can sometimes
be beneficial to give parts more of a
natural or human feel. If you're ever working
with triplets, we have a triplet option here, this snaps notes to
the nearest triplet. Now one last thing to note. The settings that you
choose in this menu will be stored as
this is the case, I tend to leave the settings at current grid without the
no end option selected. This means I could change
a grid setting to whatever I feel is most appropriate
for the situation. Then simply press
the quanti shortcut. As I say, this works
90% of the time for me. But see which settings
work best for you. Just a quick reminder,
the quantum shortcut is command or control you on Windows to open up
the quantum settings. It's command shift on a Mac
or control shift on Windows. That's how to use
the Quantiz feature en Ableton Life.
Thanks for watching.
18. Velocity PT 1: Hi there. In this video I'm
going to look at velocity. Velocity determines
the intensity or force with which a musical
note or sound is played. For example, if you
have a Midi keyboard, you'll notice a difference
in loudness and tone depending on whether you play a note softly or
with more force. When using Midi, the velocity
of notes can be used to mimic the natural variation
in human performance. And add a motion to music. Let's have a look
at how you can edit velocity in the
middy note editor. In the previous video when
I recorded this part in, I use a Midi keyboard, or modern Midi keyboards
will input velocity data. When playing Midi notes, we can view the velocity
information at the bottom of the mid no editor in this
window, it's just down here. If you cannot see this window, click on the little
icon at the bottom left here and make sure
velocity is selected. These little bars
represent the velocity. You can adjust velocity by
moving these nodes up or down. As I mentioned before,
increasing and decreasing velocity will change
both the volume and the timbre of the sound. If I put the velocity to the
maximum for this first note, it'll sound very different
when it's all the way at the bottom, mainly. That's far quieter
in this pattern. The velocities vary throughout. This is because I recorded
it with my Midi keyboard. When you draw in Midi notes or record using the
computer Midi keyboard, the velocity of
each note will be identical until
you make a change, as computer keyboards cannot distinguish how hard or
soft you play a key. Let's have a look at
our drum pattern. As I program these
notes and manually, the velocity of every
single drum hit is the same in many situations. Just like this, varying the velocity can make your
music more interesting. As you can see here,
every single note has the exact same velocity. Let's start adjusting
velocities, as we have multiple
Midi notes with the same velocity stacked
on top of each other, we can currently only
see one velocity node. When you click on the note, the velocity of the chosen note will be selected to change
the velocity of a note. Simply left click and drag
the velocity node up or down. Something that can
give drums more of a natural feel is reducing
the velocity of the offbeat. I'm going to select every other high hat throughout
this pattern. I'm going to do so
by clicking and holding on a note
and holding shift. See here I've just selected
every other high hat. Now what I bring velocity down, you'll see it's
bringing down the velocity of the other high hats. All right, I want
to do something similar with the ride symbol, so I'm going to click
on every other ride. Once again, bring velocity down. See there, those two are
both being brought down. I also don't quite
like the tone of the right symbol.
Have listened back. I'm going to select all of these notes and bring down the
velocity of them together. I've just made a
selection there, and I'm going to pull
the velocities down. Let's listen back once more. Okay? It's only a
subtle difference, but many subtle
differences like this make a big difference together
when producing music. As mentioned before,
varied velocities can give music emotion
and human feel. But in some situations, I find consistent velocities
can actually be beneficial. For example, I usually like my bass part to be
very consistent, so I'm not going to be adjusting the velocities of these notes. I'm just going to
open up my lead part quickly as the velocities
were very varied. So I'm going to balance
them out a little. Any notes that are much louder or much quieter than the rest, I'm just going to pull
down to balance out. Okay, so that's the very
basics of velocity. I'll be looking at this again in a little more detail shortly. But next let's have a look at another feature.
Thanks for watching.
19. Arpeggiate Feature: Hi there. In this video
I'm going to create an our Petro part from some chords we already
have in the song. I'll be coming back to
velocity in just a moment. After I've created this part, I'm going to go to this
chords track here, right click on it and
select Duplicate. This will duplicate the track and any clips stored
in the track. I'm also going to solo it. I'm going to select all
the notes in the Midi. No editor Down in
the transform tab, I'm going to choose alpegiate. This middy function chops up
cords to create an alpegio. To create a very simple alpegio which just uses the notes
of the provided chords, choose zero on the distance, style, and under
style choose up. I'm also going to change
the rate to a 16th note. The arpeggiate feature
can be a lot of fun. I'd recommend playing the
style gait and rate options, but for now let's
leave this as it is and look at
velocity once again, also something I did
mention briefly earlier, If you have the scale feature active when you create
an arpegio like this, able to live will
ensure that all of the notes stick
to your chosen key. Let's just have
listen back to it. I'll see you in the next video.
20. Velocity PT 2: Hi there. Let's now have a look at some more velocity controls. If you access the draw mode by pressing B on your
computer's keyboard, you can quickly
click and drag to draw in the velocity
for multiple notes. But now, listen back. You'll
notice that in this example, only the tone of
the instrument has changed and the volume
has remained consistent. This is something to
watch out for when working with certain
instruments en Ableton. If we go over to the device view and look at the
instrument settings, look for this
velocity volume icon. When this is set to zero, the velocity of
the notes will not affect the volume of
the sound it produces. I'll turn this out to 100% and play back the
clip once more. You will now notice the velocity
is affecting the volume. Just bear this in mind whenever you're working with velocity, as this can be easily missed. All right, let's get back to
some of the other features. I'm just going to adjust the
velocity of all these notes. I'm going to click
and drag to draw them all around the velocity of 70. I'm going to exit the
drawer mode by pressing B. Not only can we manually
adjust the velocity of notes, we also have a number
of other controls at the bottom of the
velocity editor window. Let's first look at randomize. The box to the right of
the randomized button allows you to select how much you'd like to randomize the velocity value
of the middy notes. I'm just going to
deselect all my notes. It measures 1-127 with one being the least amount of randomization
and 127 being the most. If I increase this
all the way to 127 and then press Randomize, the velocity of all of the notes will be heavily randomized. If I now bring this number down, you'll see the
amount they're being randomized is being decreased. Next let's look at ramp. For this feature to work, you need to select
all of the notes that you'd like to effect in
the middy, no editor. So I'm going to press command A to select all of my notes. Ramp effectively
allows you to create a crescendo or a diminuendo. You can control how much by
increasing and decreasing. These two controls, if I start really low
ending really high, this part will
gradually get louder. Let's have listen
back. Or obviously you could start with it loud and make it go quieter again. The tone of the
instrument will also be changing, not
just the volume. Okay, I'm going to pull these back down so they're
around the midpoint. Next, let's have a look
at deviation again, for this feature to
work, make sure you've selected all of the notes
that you'd like to effect. Deviation is another
random control. As they increase this number, you'll be able to
see the highlighted area in the velocity window. Whenever a note is played back, it'll be randomly assigned of velocity value
within this range. If the notes start off with a lower velocity to
pull all of these down, an increased deviation, the amount they'll be
randomized is increased. Okay, That's all of the
velocity controls covered. I'm just going to
make a couple of changes to this part
before I move on. I actually quite like the
sound of this instrument where the velocity varied the
tone but not the volume. I'm going to go back to
the device view and bring the velocity volume control
all the way back down. I'm just going to go back
to my middy, no editor. I'm going to turn deviation
all the way down to zero. I'm going to make sure all
of my notes are selected. And then we're going
to hit Randomize. Okay, let's have a lesson back. Okay, great, so that's
velocity. Thanks for watching.
21. Record Quantization: The next feature
that I want to show is record quantization. This is a very useful
middy feature which will automatically quantize
anything you play in. It can be particularly
useful for those who are not
very good at playing the keyboard or if you just want to get an
idea down quickly. So I'm just going to unsold this track and duplicate
this melody part. Right click and duplicate. I'm just going to
delete the clip. I'm going to solar this part too to activate the record
quantization feature. Go up to Edit and scroll
down to Record Quantization. Here you can choose your
quantization value. The fastest notes
that I'm going to be playing in will be eighth notes. I'm going to choose
eighth note quantization. Once again, to get a
feel for the tempo, I'm going to make
sure my counting is activated with a drop down
box next to the metronome. I'm also going to solo the
drums by holding command on a Mac or control on Windows
so I can also hear them. While I'm recording, I'm
going to make sure that the correct track is record armed. So that's this one here. Now all I need to do is hit the record icon. Right?
Let's give it a go. I'm going to hit record and
we'll have a 1 bar counting. You may have noticed that even though I play that very badly, you could see the notes snapping to the grid while
it's performing. Let's have a listen
back. Even though it's played really badly, it's all perfectly in time. One thing to note,
be careful which quantization setting you select
when using this feature. For example, if I was
playing in a 16th note part, if the eighth note
option was selected, the recording would not be quantized to the
correct position. You may not always want to
have this feature enabled, and sometimes you won't want your parts to be perfectly
in time with the grid. However, it can be a
great time saver when recording middy ideas.
Thanks for watching.
22. MIDI Overdub Recording: Hi there. In this video, I'm going to show you one
last media recording feature, and that's Midi
overdub recording. Let's open up the drum part
that we wrote earlier. I'm just going to make the Midi note editor a little bigger. I'm also going to double
the length of this clip by pressing the duplicate button
over here on the left. Having longer drum
patterns allows you to add more variation,
which can help. If a part sounds too repetitive. Sometimes it may
be too difficult to play multiple parts at once. For example, playing multiple different
percussive parts. Like this. Midi overdub recording
allows you to layer Midi notes on
top of existing clips. This means you can listen
back to the clip on repeat and build up
upon your ideas. To speed this process up. I'm also going to use a
record quantization feature. I'm going to go up to
Edit Record Quantization. And this time I'm going to
choose 16th note Quantization. To use the Recording
quantization feature, make sure the clip
that you'd like to record into has
been launched. And also make sure
the correct track is selected and record armed. Now what we need
to do is go up to the tool bar and
press icon up here. This will start
playing back the clips and activate Midi
overdub recording. Okay, so as you could see there, I could gradually build up this part while as playing back. So as you can see,
using a number of these different middy
features together can really save you a lot
of time when writing music. I've gone into a lot of detail, so there is a lot to remember. But feel free to
come back and watch these individual
videos at any point. If you need a reminder of
how these features work, you should now have
a good understanding how to write and record Midi. So it's time for us to move on. And in the following videos, I'm going to start looking at
audio. Thanks for watching.
23. Audio Clips: Hi there. In this video, I'm going to give you a
brief introduction into Audio Eclipse before
we look at recording. Up until this point, we've
only been working with Midi. It's really important
to get your head around Midi because
it allows you to be extremely
flexible with how you manipulate sounds and ideas. However, working
with audio is also a vital music production
skill in music production. Audio refers to recorded
sound waves that have been captured using a microphone or other recording device. This can include pre recorded
sounds or samples that come with able to life or those
that are found online, as well as audio that
you record yourself. Midi clips hold
media information that's converted into sound
with a software instrument, whereas an audio clip
holds an audio sample. An audio clip can hold
any type of audio sample. Be that an individual snare, hit or kick drum, a piano playing chords, a vocal recording, or
a lot percussion part. Unlike Midi track,
you do not create a new clip by double clicking
on an empty clip slot. Instead, you either record
directly into a clip, which will show you in
the following videos, or you choose a sample from Ableton and drop it into
an empty clip slot. I'm just going to
go into the browser and find a loop that
will suit this song. I'm not going to choose
a harmonic part, like a bass or synth loop, just something percussive
in the browser, navigate samples, you can use this drop down arrow here to access the filters. I'm going to use this to
narrow down my search, to make this bit
bigger so we can see more. I'm going to choose Loop. At the top here,
I'm after a shaker, I'm going to go down to
percussion and choose Shaker. Here we have a few
different shakers that we can audition. Now, something you may notice, these different loops
have different tempos. Fortunately, audio files will be automatically times stretched to fit the tempo of your project. When you drop the file
into an audio clip, it will conform with
the tempo of your set. If I drag and drop the shaker
onto this audio track here, I'll do the same
with another part. Now when I play back
these different clips, you'll hear that
they have all been warped and are now in
time with my project. Okay, now I've briefly
gone over audio clips. In the next video, we can
start looking at our settings so we're ready to record
audio. Thanks for watching.
24. Setting up your Interface to Record Audio: Hi there. In this video, I'm going to go over
the steps involved when setting up for
an audio recording. If you watch the setting up your audio interface video
earlier in this course, you should already
be set up to record. However, I'd still recommend watching this video and checking through your settings to ensure everything is
set up correctly. If you have an audio interface
and an XLR microphone, you can set these up to
record with enable to life. You can also use
a USB microphone or even the built in
mic on your computer. However, I wouldn't recommend this last option as the
audio quality will be poor. If you do have an audio
interface or USB microphone, make sure to turn it on and plug it into your
computer via USB. Now, just get you going quickly. I'm going to skim over how
to set up your microphone as your audio input we need to
go into our preferences. We could do so by going to Live and Settings on
a Mac or on Windows. Go to Options and Preferences. Now navigate to the audio tab. Here we have some options
under audio input device, you need to choose what
you'd like to be your input. If you're using an
audio interface with an X R microphone, choose your interface here. I'm going to be using this one. If you're using a USB mic, again, select this as
your input device. If you're using the built in
microphone of your computer, you can also select it here. If your device does not
appear in this list, go to the manufacturer's website and download any
appropriate drivers. Okay, that's the
input setting sorted. Now if you're using an
external interface, plug in your
microphone into input one and turn up the
gain to about halfway. If you're using a
condenser microphone, make sure phantom power is
turned on on your interface. There's usually a button
with a plus 48 volt icon near the input gain dial. With some interfaces
you'll need to download the driver to turn on panto
power within this software. If you want to
record a guitar or an external instrument such as the synthesizer,
plug this in. Instead, if you're
using USB mic, make sure the gain
dial is turned up. If you're using the built
in mic in your computer, go into your sound
settings and make sure the mic's input
volume is turned up here for anyone using
an audio interface. If you'd like to use your studio monitors for listening back, select your interface
as audio output device. It will be in the
struck down box here. If you are not using
an external interface, choose your appropriate
output here. This could be an Aso
device you're built in. Speakers or external headphones. Okay. Your audio device
should now be set up.
25. Setting up Your Live Set to Record Audio : Okay, now we have our
interface sorted. We need to set up our life set, choose an empty track,
or create a new one. I'm just going to
use this track here. If you're going to be
recording a microphone, I'd recommend using headphones now rather than playing audio through your speakers just to avoid the input
signal feeding back. Right. The next thing
we need to do is choose the input that your microphone or instrument is plugged into. The audio input for a track
is selected in this box here. If you'll mix, it is
not currently visible. Go down to this icon
at the bottom here, which will open or close it. If your inputs and outputs
are not displaying, you can show or hide
them down here. If you are recording
a single microphone, you should choose a mono input, for example, input
one or input two. A mono signal consists of
a single audio channel. For example. Vocals will almost always be
recorded in mono, as you'd use a single microphone
to record your voice. A stereo signal consists of
two separate audio channels. If you were recording
an external synthesizer with a stereo output, you could choose to record in stereo by selecting
a stereo input. For example, input
1.2 only choose a stereo input if you're
recording a stereo input signal. If you record a mono signal
into a stereo input, the audio signal will only be heard in one side
of your speakers. I've plugged my electric
piano into input one of my audio interface on the track that I'm going
to be recording on. I'm going to choose
input one as my input. The next thing I need to do
is make sure I've pressed the record R mic on at the
bottom of the track here. Now you should see movement
in this meter here when you talk into your microphone or
play your instrument. If you cannot, please
turn up the gain of your microphone or rewatch the previous video if
you're still having issues. Let's next have a look
at the monitor options. Monitoring options allow you to choose whether
you would like to hear the incoming audio
signal through able to life. Being able to monitor
incoming signal can be useful to help you sing and tune with your project. It's vital if you're
playing something like an external synthesizer so you can hear what you're
actually playing. If you're recording with the microphone and
you do not have headphones or you're
listening back through computers
built in speakers, I'd recommend leaving
monitor off as it's very likely that you'll
create a feedback loop. I usually like to leave
monitor on auto mode. As generally, it is useful to be able to hear what you're
recording through your headphones or speakers
with auto selected. You'll be able to hear
the incoming signal whenever the record
R icon is selected. I'm just going to choose auto. Now as you can see the incoming audio signal is green now rather
than being graded out. If you choose on, even when the track is
not record armed, you'll still be able to hear
the incoming audio signal. This can be useful
in some situations, but as I say, I'd recommend using auto mode
most of the time. The last thing we need to do
is set up the input gain. This is usually
done with a dial on your audio interface
or USB microphone. If using your computers
built in microphone, you can adjust the input
gain in the sound settings. Some USB microphones
also require the input gain to be set in
the computer sound settings. To set the gain appropriately, you want the incoming
audio signal to be at its loudest when it's
reaching around -12 DB. That's about 75% of
one of these meters. I'm just going to set the
gain of my interface now. Okay, that's just about right. When you're setting the levels, just do a little
test performance and turn up the volume until the
loudest point of recording is reaching around -12 This
is important as if the signal ever reaches 100% it will clip and cause unpleasant
sounding distortion. This will not be able to be removed from the audio signal. This is why it's a good
idea to allow yourself some additional head room as the actual loudest peak may
increase when you perform. So as you can hear there, that's digital distortion and
it sounds horrible. Okay, that's about right.
We're finally ready to record, I'll see in the next video.
26. Recording Audio and Trimming Clips: Recording audio follows the
same steps as recording midi. I'd recommend turning the
metronome on with this icon at the top to help keep you in
time when recording Again, I'd advise you to set the count in to 1 bar so you can get a feel for the tempo and have a moment to prepare
for recording. Double check that the
correct track is selected, record armed, and make sure
the correct input is chosen. When you're ready, press
record on an empty clip slot. The recording will commence
after the count in. Okay, great. We've recorded
our first audio clip. Again, just like
working with Midi, Ensure your clip is
the correct length so it loops in time
with your project. I want this to be a four
bar loop and it looks fine. If you're not happy
with your recording, you can delete your clip
or record into new one. This one wasn't great,
so I'm going to press undo and try again. Remember, if you want
to hear other clips in your set whilst
you're recording, just make sure you've launched them prior to hitting record. I'm going to play back this
scene and pause it now. When I record into this clip, the other clips will be heard. Now, something else to mention. Just like recording Midi, you can record into
the clip indefinitely. Which allows you to
play your idea over and over again until you get a
take that you're happy with. Let's have another go. I'll do a few takes until
I'm happy with one. Okay, so I did a few takes of this idea and I think the
last one was the best. So what I can do now
is move the clip start point so that it starts at
the beginning of bar nine. Just click and drag this marker to weigh it like its start. Now when I listen
back to this clip, this section will be looped. You can also write, click on the clip Start marker and
select Set 1.1 0.1 here. This is good practice
as it makes it easy to see where
the loop should end. As always, be careful
to make sure that the clip start and end markers
are placed on the bar. If you are happy with the
take that you've chosen, you can write click
in the sample editor and select Crop Sample. This remove any
audio from the clip that is not within the loops
start and end markers. That's the most basic
way to record audio. Eclipse into Able to Life. Being able to record interclips
like this allows you to experiment with ideas and choose your favorite
takes very easily. The next video, we'll look at some basic audio editing
features. Thanks for watching.
27. Quantizing Audio and Warp Markers: Just like Midi. We can
also quantize audio. Just be aware it's not quite as flexible as quantizing Midi. If your audio is really out of time and it has to be
heavily quantized, it can add some undesirable
audio artifacts. If you've not yet watched
my grid settings and Midi quantizing videos,
please do so now. As I'll give you a
good understanding of how to quantize
en Ableton live. I'm just going to
record another part in show an example of
how to quantize audio. I'm going to record it
into the same track here. Okay, let's go down
to the sample view and have a look at
what you've recorded. Again, just like Midi, you can access the quanti
settings by pressing command shift on a Mac or
control shift on Windows. Over here on the
left, we can now see our quantiz settings. We do have less options than
when working with Midi, but we can still choose a
beat division and the amount. So I'm just going to
click on Eighth Note and press Supply and
see how well this does. I'm just going to
solar this track so we can hear it
with metronome. We've also got to turn
the metronome on up here. Okay, other than the
second note there, it's done quite a good job. Now let's just talk about
warping for a moment. Whenever you quantize
audio enabled to life, it'll analyze a file and add Warp markers where it
detects transience. The warp markers of these
little orange marks up here. Transients are spikes in audio waveform where a sound
has been generated. If we zoom into the
sample edit to here, we can see here the spikes
in audio are the transients. That's pretty much where
Ableton has placed the markers. Ableton allows you to quantize
wart markers to the grid, meaning you can quantize audio. Sometimes Ableton won't
correctly analyze the file. If a situation like that arises, you can manly add or remove wart markers to make
quantizing more accurate. To delete a wart marker, you can write, click on
it and select Delete. To draw one in, I'd
recommend zooming right in and then double click where you'd like
to place the marker. When you're happy
that the work markers are accurately positioned, you can try quantizing
once again. I'm going to choose a
different grid setting, this time as eighth notes
didn't work properly. So I'm going to select quarter
note and press Supply. As you could see there, a new
work marker has been added. It looks a bit funny, but let's listen back and
see how it sounds. As you can hear there,
with this work marker, the rhythm doesn't
sound quite right. I'm just going to try
deleting this marker. Now that does sound
a bit better, but you can actually hear
an audible artifact there. Something else I'd like to talk about quickly before I move on, or the different warp modes. Ableton will do its
best to try and analyze the audio and process it
in the most subtle way, but sometimes you'll
hear these artifacts. There are actually a number of different warp modes
you can choose from, depending on the type of audio
that you're working with, which can help reduce
these artifacts. The different warp modes
can be accessed in the audio tab of the sample
editor over here to the left. See here under this Warp icon, we can see beats when working with percussive
parts is often best to choose beats if working with a musical
part such as melody, vocal, or bass line tones
can often be best suited. I'm just going to try that now. Okay, that has actually
solved our problem. We also have a number
of other modes such as complex and texture, and these can be
more appropriate for more complicated
sections of audio. I'd recommend experimenting with these different
options to see which work best in
different situations. Okay, there's quite a lot of information to take in
throughout this section, but recording and editing audio is a big part
of music production. So I wanted to cover some
of the basics early on. Next, I'm going to be
looking at how you can use the session view of
Ableton Live to start arranging your musical
ideas and building them into more of a song.
Thanks for watching.
28. Duplicating and Arranging Clips + Clip Lengths: Up until this point
of the course, we're focused on recording
and editing Midi and audio. These are essential techniques that are required
to produce music. Obviously, you're going
to need to expand on your ideas and turn them
into a composition. In this video, I'm going to show you some essential features of the session view that
allow you to build upon and experiment with
your musical ideas. You can move clips into
different clip slots in the session view by simply
clicking and dragging. You can also move clips
onto different tracks. Midi information will
be played back by whichever software instrument
is loaded onto the track. This can be a good way to try different ideas with
different sounds. You can select multiple
clips by holding command on a Mac or
control on Windows. And clicking using this shortcut allows you to make
a selection by clicking on individual clips. You can select a run of clips by holding shift and clicking. But please be aware if you
drop a clip onto another clip, it will delete the clip
that has been placed on. So I'm going to press under. Now, something else that I'd
like to mention now is that many shortcuts are transferable between different
sections of the software. When working with clips
in the session view, a lot of the shortcuts are
the same as when working with Midi in the mid no
editor for example. To duplicate a clip, you can hold Option on a Mac or Alt on Windows and
click and drag. See this plus icon appears. You can also duplicate a
clip by pressing command. This will duplicate the clip, all clips which are selected the clip will be duplicated
into the clip slot below. Let's press under
a few times now, just like any other software, you can cut or copy
the shortcuts, command C or command X. You can paste with
command V. Again, on Windows it will be control. Just remember when
you're pasting a clip, select the clip slot that
you'd like to paste into. If you right click on a clip, all of these shortcuts
will be listed. If you want to delete a clip, just select the clip and press the backspace or delete key. Now one last thing I'd like
to mention before I move on, is that you can
deactivate clips. Deactivating a clip means it
will remain in your session, but you'll no longer be
able to launch the clip. To deactivate, select the clip and press zero on your
computer's keyboard. You can see here that
they've been graded out and you can no
longer launch the clips, even if I launch the scene
over here on the right. The lead and slow
up will not play. To reactivate a clip, select it and you can use the
shortcut zero once again. Alternatively, you can right click and go down
to activate clip. Okay, let's now
have a quick look at the scenes over on the right. If you click and
drag on a scene, you can move it up or
down to another row. We also have the same
shortcuts to duplicate, copy, paste, and delete a scene. If you right click,
you'll be able to see all the
different options. You can insert a scene by right clicking on a scene
and pressing Insert, or using the shortcut command I. That's control on Windows. Right. Let's now have a look
at tracks at the top here. As you have probably guessed, you can move, cut, copy, paste, duplicate, and delete
tracks just like clips. Just make sure to click on the relevant track
title bar to select it. To deactivate a track, click on the orange icon
down here in the mixer. Now one last thing
that I wanted to mention in this video
is clip lengths. You'll notice that
all of our clips are looping continuously. But remember, some of the
clips are different lengths. Take a look at the shaker
compared to the base. The shaker is 1 bar in length, whereas our base is 4 bars long. I'll play back all
of our clips now. But while I do pay attention to this area here at the
bottom of the track, this is a track status display. The figure on the left shows how many rotations the
current clip has completed. And the figure on
the right shows the length of the clip in beats. I'll just play once more
so you can see that again, notice how the shaker
pie chart completes four rotations in the time
the base clip completes. One next, let's start using the
session view to jam out some ideas.
Thanks for watching.
29. Performing in the Session View: Hi there. Since the last video, I've gone away and built up this song idea with a
number of new parts. One of the most
special features of Ableton Live is being able to perform your ideas
in the session view. In this video, I'd like
to go over the playback controls so you can
start jamming out ideas. Obviously, you can play a clip by pressing a clip
launch button. And you can stop a clip by pressing any stop
button on a track. You can also press the clip stop button at the
bottom of the track. You can pause and
resume playback of any launch clips by
using the Space bar. Launch a couple of clips. If you launch another clip, any clips that have not been stopped will also be launched. You can stop all clips by pressing a Stop
All Clips button. This will unlaunch all clips. A scene is an entire row of
clips in the session view. I'd recommend launching a scene by selecting a scene and
then pressing Enter. This will launch the scene and then select
the following one. You can then launch
the next scene by pressing Enter Once again, when you reach a scene
that contains no clips, all other clips will be stopped. Now please note, whenever
you launch scene, any clips that are not within the selected scene
will be stopped. So we have three clips
that have been launched, but if I now play another scene, these three clips
will be stopped. Now one last tip I'd like to mention is a capture
and insert feature. I'm just going to stop
all of my clips for now. If you were to
launch a number of clips and you liked how
they sounded together, you could create
a new scene with the selection of launched clips. For example, I'm just going
to play back a number of clips across a number
of different scenes. If I like the sound of
these clips together, I can now go over to a Scene, right click and select, Capture and Insert Scene. You'll see that all of
the clips that I had selected have now been grouped
together in a new scene. Now one final thing
I'd like to mention, if you ever notice material from the arrangement view also plays Back when you
play your clips, just press the Stop all
clips button and try again. I'll be covering this in
more detail later on, but that's a handy
troubleshooting tip I thought I should mention now. Okay. That's a few tips on
how to use this session view. I'll shortly be showing
you how to record your session view performances
into the arrangement view. Thanks for watching.
30. Recording From the Session View into the Arrangement View: Okay, so now we've
got our ideas. We need to finally
turn them into a song. We need to do this using
the arrangement view. Some people prefer to just use the arrangement
view to write music. This is how many other digital
audio workstations work. However, using clips
in the session view is a great way of writing music and a big part
available to life. Now let's have a look
at how to record your session view performance
into the arrangement view. First of all, have a look at the Global Launch
Quantization menu. I'd recommend choosing
12 or 4 bars. I'm going to choose 4 bars
this time to allow me more time to start and stop
clips during playback. Now make sure none of your
tracks are record armed by clicking on any record arm
icon that is illuminated. Make sure to scroll
through all your tracks to make sure nothing
is lit up like this. Finally, make sure
the loop switch at the top of the tool
bar is not selected. That's just this icon here. Make sure it's not
lit up orange. Now we have a couple of ways that you can commence
the recording. You can press the
arrangement Record icon up here and able to begin
recording instantly. Or if you have a
counting activated once the current selected
counting passes. Alternatively, you can hold Shift and then click on the
Arrangement Record button. When recording like
this, Ableton will not commence recording until you
launch a clip or a scene. Again, if you have a
counting selected, the counting will
be heard first. So when I play my
first clip or scene, the recording will begin. As you would have noticed there, we had a count in just before
the recording commenced. Now when you finish
your recording, press the Space bar
to stop playback. Let's have a look
at our arrangement. So I'm going to click
on the icon up here. As you can see, the clips
have been recorded into the arrangement view in the order that they
were played back. Instead of our tracks
being listed horizontally, they're now listed vertically down on the right hand side. If I try to play back
the arrangement, you'll notice even though we can see the playhead moving
along the timeline, we won't actually be
able to hear anything. This is because we need to press the back to arrangement
view button. When I pressed the back to
arrangement view button, you'll see that the icon
disappears and that the arrangement on the timeline will no longer be graded out. We'll now be able to
listen to our arrangement. The time line is measured
in bars and beats along the top and in minutes
along the bottom. Just like the middy. No editor. We can zoom in and out by using keyboard shortcuts plus and minus on your
computer's keyboard. We can choose where on the
timeline to listen back to from by clicking once
anywhere on the time line. Okay, so that's my
favorite way of getting my ideas from the session view
into the arrangement view. There are a couple more
ways that you can do so, which I'll show you shortly. But next I want to show
you how the session and arrangement views
interact with each other, as this can cause some confusion when getting to grips
of the software. One last thing I'll
mention now, currently, the way I've structured my song, moving down through the
scenes makes sense. However, you can experiment playing back clips and scenes in any order to come up with an interesting arrangement.
Thanks for watching.
31. Using the Two Different Views: Let's now have a
further look at how the arrangement and session
views work together. Long story short, in this video I'm going
to show you how to swap play back between the arrangement view
and the session view. If you want to listen back to only material in
the session view, press the Stop all clips button. If you want to listen back to only material in the
arrangement view, press the back to
arrangement view button. Right? Let's now go into
this in some more detail. As working with the two views can sometimes be a
little hard to grasp. We previously pressed the back to arrangement view button, allowing us to listen
to the arrangement. Let's now jump back to the session view and
play some clips. Now when we go over to the
arrangement view again, you'll notice that
the tracks that are launched clips on,
have been graded out. See the drums, bass,
and the lead here. Now when I play the arrangement, the tracks that are
graded out will be playing back material from
within the session view. If you want to flip individual tracks back to the arrangement, you can do so by clicking
on the single track. Back to Arrangement button on the right hand side
of the window here. You could see there
during playback, you could hear each
part stop playing when I flip them over to
the arrangement view, as there is no material
on the time line. Let's now go back to
earlier in the song. When you're in the session view, you can access the
back to arrangement view button from
the bottom right. Or you can use a short cut
ten on a Mac computer, you may need to press
function F ten. Okay? Currently at the
bottom of each track, in the track status display, we can see a miniature
view of the arrangement. When I press play,
you'll be able to see a mini timeline
ruler on each track. That's this line here. And it will look like it's
moving through. As you can see there, we have a visual representation of the tracks that are playing back material in
the arrangement. If I now jump backwards to a different
section of the song, have a look at the
track status display. You can see the miniature
display shows us the clips that are currently playing back in the arrangement. Let's now launch a few different clips in the session view. As you can see, these
tracks are now displaying the pie chart icon showing us that these clips
are now looping. Pay attention to the
Tom's base and lead tracks as they'll be grade
out in the arrangement. Now if we were to play back
in the arrangement view, these grade out tracks will be launched in the session view. This is because they
are now playing material from within
the session view. You may have noticed
that stopping clips in the session view also has the
same effect as launching. As you can see there, we've got loads of grade out tracks. As you can see, Ableton
allows you to be extremely creative in the
ways that you compose music. For example, you could jump
to a section of the song to audition different clips over different sections to
build upon your ideas. Just remember,
anytime you want to listen to material from
the arrangement view, hit the back to
arrangement view button. If you only want to listen to material in the session view, press the Stop all clips button. Ableton can get a
little bit confusing when you start working with
these two different views. First, I'd recommend
keeping things simple by working entirely in the session view or entirely in the arrangement view rather than using a
combination of the two. As you become more confident, feel free to get
creative and experiment. Next I'll show you another
way to move your eclipse from the session view into the arrangement view.
Thanks for watching.
32. Moving Clips into the Arrangement View: Previously I showed
you how you can record your clips into
the arrangement view. That's my favorite way
to build an arrangement, but it's not the
only way to move clips from the session
to arrangement view. The next way I want to show you is by simply dragging
and dropping clips directly from
the session view over to the arrangement view. Just grab a clip and click and drag it over to the
arrangement view icon. You can then drop
it onto the track. In the arrangement view, just make sure to select
the correct track. Another very similar
way of doing so is by clicking and holding on a clip
and pressing a tab button. If I just get the
kick layer here, click and hold and
press Tab again, I can then drag and drop it where I'd like on the timeline. You can also do this
with multiple clips. To select multiple clips, click and hold control on
Windows or Command on Mac. And select any clips that
you'd like to copy over. Then you can either drag them over to the icon
and drop them in. Or you can click and
hold and press Tab. As you can see there, I've dropped them
into the arrangement. Another quick way to move clips
into the arrangement view is click on the one
that you'd like to move over and press copy. That's just command on a Mac
or control set on Windows. Then go to the Track and Paste, right click and press Paste. Another handy feature is using
scenes to copy clips over. Just like moving over
individual clips, you can drag an entire scene. Just make sure to hover the
mouse over the top track in the arrangement view so that the clips are dropped
onto the correct tracks. As you can see there,
every clip that was in that scene has been
copied over again. You can also copy
and paste scenes. I'll go over to this scene here, right click and go down to copy. Go over to the arrangement view and I'll paste on my top track. Okay, now you know how
to record and move your ideas from the session view into the arrangement view. Next, I'm going to start
looking at the arrangement view in more detail.
Thanks for watching.
33. Editing in The Arrangement View: Loop Region, Grid Settings and Moving Clips: Hi there. In this video, I'm going to look at
the arrangement view. We've previously looked
at the very basics, playing, pausing, and navigating
around the time line. Just a quick reminder, you
can choose where you want to play a song back from by clicking anywhere
on the time line. You can play and pause
with a space bar or with the buttons
at the top here. If you hove your mouse at
the top of the timeline, when this icon appears, you'll be able to start
play Back from this point, I'm just going to zoom
out slightly with a shortcut minus on my keyboard. Now something I want to show
you is the Loop region. Looping sections of a
track allow you to make edits and build upon
ideas, among other things. To activate the loop region, make selection by clicking and dragging on any track or tracks. Just make sure that the
mouse pointer icon is visible rather than the
hand or the bracket icon. Now press command L on a Mac
or control an L on Windows. And you'll see this loop
region has appeared. Now when I play back
my arrangement, this section will loop. To turn off the loop, simply use the shortcut command L
or control L once more. Alternatively, you can click on the loop switch icon
at the top here. When it is orange,
it is enabled. You can change your loop
region at any time by creating new selection and then pressing
command and L once again, as you can see there,
to make my selection. This time all I did was click on a clip
within the timeline. You can also
reposition your loop. If you hove your mouse over the center and click and drag, you can re size by
hovering your mouse over either end when this
bracket icon appears. Next, I want to show you how
you can move clips around the time line to move a clip. Hover your mouse over the
top section of a clip. When this hand icon appears, you're able to click and
drag the clip left or right, moving it forwards or
backwards in time. If you select a clip and
press the left and right, Arizona Computer keyboard, you can also move a clip
back and forth in time. You may notice when moving
clips left and right, the clip snaps to the
current grid setting. Just like when working
in the mid no editor, Ableton will snap the clips to the specified grid setting. You can change the
current grid setting by right clicking on a blank
area on the timeline. Just like in the Midi No editor. You can choose between an
adaptive or fixed grid, both with a number of different
options to choose from. You can also use the
shortcuts command one or two on Mac or control one or two on Windows to narrow or
widen the grid setting. Generally, I like to use a
narrow adaptive grid setting as this allows me to make finer adjustments
when more zoomed in. Occasionally, you may
want to move clips without them conforming to
the current grid setting. The shortcut to turn the
grid snapping on and off is command on a Mac or
control four on Windows. You can see the
timeline changes there. Alternatively, you
can temporarily disable grid snapping by holding command on a Mac or control on Windows When
you're moving a clip, generally you'll want your
clips to snap with the grid. However, this can be
useful in some situations. For example, moving
an audio sample which is slightly out of time or splitting up an
audio clip between beat divisions.
Thanks for watching.
34. Creating Tracks and MIDI Clips in the Arrangement View: Obviously, once you've started working in the arrangement view, you may have new
ideas and need to add in different parts
to add a track. In the arrangement view, go
up to the top of the window, select Create, and choose
Insert Audio or Midi Track. Again, you can load
any instrument from within the browser
onto a new Midi track. You can just click and drag
anywhere on that track, you can reposition the track by clicking and dragging
on the track title bar. You can also create new Midi clips in the
arrangement view. My favorite way of doing so
is to make a selection on the timeline by clicking and dragging where you would
like to create a clip. Then write, click and select
Insert Empty Midi clip. You can also use the shortcut command shift and M on a Mac, or Control Shift
and M on Windows. This will create a
new Midi clip which will be the length of the
selection that you've made. You can now draw in
a new Midi part. You can also record Midi and audio into
the arrangement view, but we'll be showing you
how to do so later on. Now, before I do move on, I'll just cover one more topic. When moving clips around, you'll notice that you can also move clips onto
different tracks. If you move a Midi clip
onto another Midi track, just like in the session view, the Midi information that you have moved will now be played back by the software instrument on the track that has
been dropped onto. If you move an audio clip
onto another audio track, this track will play back the audio information with any processing that
may be on that track. If you drag any clip to the
bottom of the timeline, down to where it says Drop
files and devices here, this will duplicate the track that the clip originated on. Now we'll have an exact
copy of this track. The new track will have
all of the same settings, including any plug ins
which are loaded onto it. I'm just going to press undo
to get rid of all this. Now one thing to mention, you may remember this from when we were looking at
the session view. You cannot move Midi
clips onto audio tracks. However, you can move audio
clips onto a Midi track. If you do so,
Ableton will attempt to convert the audio
information into Mid. I'm not going to look
at this for the moment, but I just wanted
to make you aware.
35. Basic Editing In the Arrangement View: I'm going to show you some basic editing features in
the arrangement view. You can select multiple
clips by holding command on a Mac or
Control on Windows. And clicking this shortcut allows you to make selection by clicking on individual clips. You can select a run of clips by holding shift and clicking. This will select any clips
between the two points. Making a selection of
clips allows you to edit, delete, move, and copy
multiple clips at once. For example, I could
select a whole segment of my song and move it along 8
bars to add in a new section. This allows me to move every
clip in the selection right. Next, let's look at copying
pasting and duplicating. As I mentioned a moment ago, many shortcuts are transferable when working with clips
in the arrangement view. A lot of the shortcuts
are the same as when working with the
Midi note editor. Working with clips
in the session view. To duplicate a clip, you can hold option on
a Mac or Alten Windows, then click and drag. See, when I hold Alt,
this plus icon appears. You can also copy clips onto other tracks if you
drag them up or down. You can duplicate a clip
by selecting and then pressing command D on a Mac
or control D on Windows. The clip will be pasted at the end of the
current selection. If I make a selection which finishes past the end of
the clip and duplicate, you'll see the clip will
be pasted at this point. Here again like in
the session view, you can copy or cut with the shortcuts command
C and command x. Paste with command V. Just make sure to
select where on the timeline that
you'd like to paste. If you write, click on a clip. All of these shortcuts
will be listed. In case you ever forget
to delete a clip, select it and press
backspace or the delete key. Right, let's look at some
more ways you can edit clips. Rather than selecting
the entire clip, you can select a portion of it. This allows you to
edit just a segment. For example, I might
want the base part to drop out 1 bar before
the main chorus section. I can select there
and press Delete. If you want to split a clip
into multiple selections, you can do so by
clicking once on the lower half of the clip
and pressing command in E. See here. This solid
line has now appeared. This clip has now been chopped
up into four sections. In some situations, you may
want to join clips together. If I select this Midi region
by clicking and dragging, I can use the shortcut
command and J on a Mac or control J
on Windows to join. See there the entire area that I selected has been joined
into a new Midi clip. The next thing I want to
mention is deactivating clips. This can be useful if you're
trying out different ideas, as the clip will remain on the timeline but will be muted. To deactivate a clip, select it and press zero on
your computer's keyboard. See how these clips
have been graded out. The clip will be graded out, but it will remain
in the arrangement. To reactivate a clip,
use a shortcut, zero, once again, one
thing to mention, these features work both
on audio and Midi tracks. Now one final editing
feature I'd like to mention, this video, is how
to loop a clip. All you have to do is hove your mouse over
the end of a clip, and when this bracket icon
appears, click and drag. The clip will now be looped. You can also do it from
the left hand side. You can also shorten the
clip in the same way. Okay, so that's quite a lot of information in a
short space of time, but I just wanted to
take through most of the different editing
features that can be used in audio
and Midi clips. Again, if you forget
any of these shortcuts, just right click and the
drop down box will remind you with the information
you now know, you'll be able to go
away and start arranging your ideas on the timeline.
Thanks for watching.
36. Audio Editing Features - Fades, Time-stretching + Reversing: Hi there. In this video I'm
going to show a few features that are specific
to audio editing in the arrangement view. First of all, let's look
at fades and cross fades. So these are something
you can use on audio elipse in the
arrangement view. They can be used
to blend between two Audio Eclipse or they can be used just to remove
any clicks or pops at the end of
your audio clip. If we look at this Audioclip
we have down here, you may be able to
notice when a ho, the mouse over it, we get
these boxes in each corner. Now, you may also be
able to tell there's a slight grade out section at the beginning and
end of the clip. This is just showing us that
that's where our fade is. By default, fades are automatically added to Audio
Eclipse on the timeline. This is just, stop them
clicking or popping, right. If I play this back, we'll
be able to hear this note. Something gets cut off. Now if I have my mouse
over this box in the top corner and click and
drag over the audio clip. You'll see there, we've changed the length of the fade now. If I play back, you could hear there it was
more gradually fading out. If you want to change
the shape of the fade, you can do so using this
little node in the center. I could have it very gradually
fade and then drop down suddenly, or the opposite. You can just click and drag this round and find a
shape that you like. Now, if you want to change
the endpoint of your fade, you can do so using the
box in the bottom corner. If I click and drag
on this little box, we can have the fade
ending earlier or later. One thing to note, this
is different to changing the length of your clip when this bracket icon has appeared. If I were to click and drag and change the
length of the clip, now you can see there, the fade was actually
moving with the clip. I'll just press undo. Whereas if I do it with a little
box at the bottom, you'll see there the start point of the fade hasn't actually moved depending on
what you're doing. Having the flexibility
to be able to do both of these
can be very useful. Now if you go to the
start of this audio clip, you'll be able to see we
have the exact same options. If you want to increase
the length of the fade, click and drag the top box. You can change the shape by using this node
in the center. Or choose the starting point in your fade with a
box at the bottom. I'll just press under next. I just want to show you
how to use a cross fade. I'm going to cut
this clip into two. I'm going to click to make
a selection on my clip and press Command or
Control on Windows. And it's cut this clip into two. Now I'm going to
change the length of it and drag these two
parts near to each other. If we play this back, we're jumping suddenly between
the two different notes. A cross fade allows you to
do this more gradually. A quick way to
create cross fade is select the clips that you'd like to make a
cross fade between. I'll click on one to
make a selection, then hold shift and
click on the next clip. Then if I write
click on the clip. I can select Create Cross
fades on clip Edges, or you can use the
shortcut command option on a Mac or control
Alt and on Windows. Now this is created
a cross fade, it's only a very
short cross fade. At the moment, you can change the length
of your cross fade just like a normal fade. So I'll do a quiet,
long cross fade. This time I'll play this back so we can hear it gradually blending
between the two notes. Listen to how
different that sounds to when it's a really
short cross fade. These can be really
useful if you want to seamlessly blend
between two clips. You can also create
a cross fade in a different way if your clips are right next to each
other, like this. See here, we've got the
fade out and the fade in, and the two separate clips. If I click and drag this fade
out over to the next clip, that also creates a cross fade. This will only work
if the clips right up next to each other again. I can do it the other way
by clicking on the fade in and dragging it back over
to the previous clip. Also, don't forget, you
can change the shape of a fade by clicking and dragging on the
node in the center. That's a handy editing tip. I was going to press
to undo a few times. This clip goes back
to how it was. Now something else I want
to show you is how to time stretch an audio
clip on the timeline. Now the first thing you
need to do is open up your sample editor and make
sure Warp is selected. If it is, it'll
be lit up orange. Now all you have to do
is hove your mouse over the top corner of one of
your clips and hold shift. Now when you click and drag it, it'll actually times
stretch the audio. If I click and drag it
all the way over here, this clip will play back at twice the speed
for a press undo. You can see there, it's time stretched and it still
sounds pretty good. You may need to play around with a different warp mode depending on the type of
audio you're working with. However, for now,
that sounded fine. Thomas will have a video on Warping later on in this course. Again, if you want to
slow something down, just hover over one of the top corners,
then click and drag. It's a really handy
creative editing feature that you can use in the
arrangement view enabled to live. Now one final editing
feature that you can use in the arrangement view is
reversing ordinary clips. I'm just going to shorten
this clip once again. I'm going to make it really
fast, this time, right? To reverse an ordinary clip, simply select the clip that
you'd like to reverse. Then hit the letter R on
your computer keyboard, or you can reverse it
back again if you like. You can reverse just a small
section of an audio clip. Just click and drag over the
lower half of an audio clip, then use the shortcut R, and it reversed just this
section, you'll see there. It's actually cut this up
into two different clips. This doesn't sound
particularly interesting on this simple bass
note, however, if you have recorded a
guitar or a vocal reversing, it can sound really good. That was just a few quick audio
editing features that you can use in the arrangement
view in Ableton Live 11. In the next video,
I'll be taking you through the steps
involved in arranging a song and I'll be using
many of the features that I've spoken about in the
past couple of videos. I'm going to go through,
make some changes to this arrangement and finalize
these ideas into a song. If you already feel confident with the arrangement,
view editing features that I've spoken about and you're not
following along, creating the same song as me. Then feel free to skip the
next video as I will not actually be covering any new
features of Ableton Live 11. I'll be arranging this
song using some of the features that I've shown you in the past
couple of videos. Thanks for watching.
37. Introduction to the Mixing Section: Hi there. In this
section of the class, I'm going to be going over
the very basics of mixing. I've recorded some vocals
into this project, and I've added a link to
the Ableton Live set in the resources section
of this class if you'd like to download
the project to follow along. As this is just going to
be a quick view of mixing, I'm not going to be able to
go into a lot of detail, but I'm going to
try and show you the essentials so you can improve how your
song sound quickly. There's a number of
things that you can do to audio were mixing. In this section, I'll look at the first main concepts that
you need to understand. I'll be looking at
things such as levels, panning, EQ and compression. I strongly recommend
that you wear headphones or use a pair of speakers
to listen to these videos. Some of the changes
that we'll be making will be quite subtle, so I would not
recommend listening on your phone or built
in laptop speakers. If you do, you may struggle
to hear the differences. Learning how to mix effectively
doesn't happen overnight. There's a number of tricks
and tips that I'll give you. However, this is just the start of you training your ears. Over time, mixing
becomes easier as you'll have a better
understanding of the processes, and you'll be able to hear
the differences that these make more easily. See
in the first video.
38. Levels: Hi there. In this video, I'm going to start
looking at levels. So as simple as it may seem, getting the volumes of
your different tracks to a suitable level is one of the most important things
you can do for your mix. Even if you perfect the
art of compression and EQ, if your levels
aren't quite right, your mix is never
going to sound great. So I have been adjusting the levels as I've
added in new parts. So I've got a very rough mix, but it's still a lot
that could be improved. So the first thing I'm going
to work on is my drums. And I'm going to
create a loop in one of the busiest sections
of this track. So this part over here. So I'll highlight it and press Command L
to create a loop. And now, I'm actually going
to go to the session view. If I press play
with a space bar, it will start playing back my
loop section on the track. When you got to dream, you
got to keep going for it. So we're going to
start with the drums. But one thing you may notice, if you look over here
at our drums track, we only have one
track for the drums. So I like me, you've used the
drum rack for your project, you can actually separate
out the drums and mix the different parts
of your kit individually. To do so, click on this little drop down arrow
here in the session view. You can't actually do this in the arrangement
view, unfortunately. So you want to click
on the arrow here. It just makes a box smaller. So, as you can see, we've got loads of different
tracks for our drums. We haven't actually
used all of these, so I'm just going to
organize these slightly. Off the top of my head,
I know we use the kick. So this one here, the snare. So I'm just going
to drag the snare over to this second slot. We definitely had the high hats, so it's this closed
high hat part here. And we had a few more
parts such as the symbol. So I'm just going to start
playback and see which of these tracks light up so
I can organize these, so it's easier to mix. I'm going to press solo
on the drums track, so we'll be able to hear
all of the drums together. Okay, so that's all of
our drums over here. Right, so now I'm trying
to get a good balance between the different parts. I'm going to start off with
the kick snare and high hat. So, the kick, I'm going
to leave as is for the moment and blend the other parts in to
work with the kick. So, way I like doing this is soloing the part
that I'd like to hear. So I want to hear the kick. Now, when I want to
add in another part, I'm just going to hold
down command on a Mac or Control on Windows to also
solo this next track. So the kick and snare seem to be at a suitable
level together, but that high hat is
just a bit too loud. Okay, that sounds better. The way I like to blend in
parts is by pulling the volume all the way down and then increasing it till it
sounds about right. If you're unsure of how loud
different parts should be, try listening to a song in the same genre as the
track as you're creating. To give you a good idea
of appropriate levels. I'm going to start blending
in the next parts. Again, this room shot
seems a bit too loud. So I'm going to pull
the volume all the way down and blend in with the rest. Okay. Go to hold down command and press the
solo button once again. Okay. That sounds about right. I just moved the
hand cup over as it's doubling the snare
part for most of the track. Now let's add in the
next part, these Mas. Okay, so once you've
got what you think is a decent starting
point with your drums, I'd recommend moving
on to the next parts. So I'm going to these tracks just by clicking solo
on one of the tracks. And I'm going to down this
folder as I don't want to see all of these drum parts in the session view
at the moment. So the next thing
I'd recommend you do is blend in your
base with your drums. This time, I'm going
to solo all of the drums and the base. See here, we've
got the base audio and the midi base track. So I'll start with one and
then blend in the next. So again, I hold down command on a Mac or Control on Windows, so we can solo another
track along with the drums. I'm going to turn the base
track all the way down, then blend it back in gradually. Okay, that sounds appropriate. The next thing I'd
recommend you do is start blending in the
rest of your parts. So I'd work with the
harmonic parts such as the chord and Pad next and
then blend in the guitars, the arpeggio, and the melody. And you can do this
really quickly. When I'm going to blend
in the vocals last. But something I want to
talk about quickly is if you've already got automation
on one of your tracks. So here on the peggio track, if you look down at this, that's showing us that we actually have volume automation on this track. So if I was to
adjust the volume of this track, I'll do so now. We'll be able to see that the little red dot
has been graded out. But as the dot is still there, we know automation has been applied to this
parameter on this track. So, what I'd recommend you do now is go over to the
arrangement view. So if we look at pego track now, we see that the little
dot is graded out. I'm just going to open
up the automation view by pressing A on my keyboard. So as we can see here, we had some automation,
but it is graded out. Now, if I adjust the
volume of this track, we'll be able to see
this dotted line. So this dotted line is the level that the track
is set at at the moment. Now, in this situation,
I've got to fade in at the start of the song and a fade out at the end of the song, and I want to keep this. So to keep my automation, I'm going to re enable it. To do so, just right click on the parameter and go down
to re enable automation. Now, if we hover our
mouse underneath this automation line
and click and drag. We'll be able to
adjust it across the whole length of the track. So I'm is going to
play a song back and adjust the level of
this track in this way. So, just bear this
in mind whenever you're adjusting the
levels of your tracks. If you've got any automation, it will be overwritten. Right, so off camera,
I'm just going to spend a couple more minutes adjusting the levels of the
rest of my tracks. I'd recommend spending a
good amount of time getting your volumes to a suitable level as it's the foundation of yours. Thanks for watching. Okay.
39. Panning: So another basic principle of mixing that's extremely
important is panning. So what panning
allows us to do is choose where in the stereo
image each of our parts sit. So in a mix, you will
want certain parts, such as the kick, snare, and vocals to be in the
center of the stereo image. But you may want other parts, such as a shaker or other percussion to be in
the left or right hand side. It's important to
get a nice stereo spread in your songs
as it can make them sound wider and also make different parts of the song
sound more interesting. So adjusting panning
is very easy. We can do it in the arrangement view with this slider here. But again, I do find it easier to go back to
the session view. So again, I'm just going
to start with the drums. So I'm going to open up
the drums and solo them. So, as I mentioned a minute ago, there are a few parts
that you should generally leave in the
center of your mix. So the kick and snare I'm
going to leave in the center. Very occasionally,
you may want to pan these parts to
different positions, but in almost all
commercial music, the kick and snare will stay central. One other
thing to note. In a lot of genres of music, I would usually pan the
high hats to one side. However, in trap, high hats are very important
part of the music. So I'd recommend leaving
it in the center. So now we've narrowed
down a few parts, I'm just going to pan some
of the other percussion. One thing to note, the
pan control goes 0-50. 50 r is all the
way to the right. 50 L is all the way to the left, and if you double click, you can set it back central once again. Okay. Okay, so having those parts panned out to
the sides can help give a bit more interest and leave a bit more space in the
middle for the central parts. So let's just listen back
with the rest of the track. When you got a dream, you
got to keep doing for it. When you got a dream, you
got to keep pushing for. One thing you may notice. See how the Macca part seems to stick out of the
mix quite a lot now. This can sometimes happen
when you apply panning. So if this is the case, just go back and adjust
your levels once again. When you got a dream,
you got to keep for it. When you got a dream, you
got to keep pushing for it, even when the road blocks come
deeper when it gets hard. That's when you press
you got to live. You got to keep climbing.
Get your hustle. Okay, I think that sounds a
bit more appropriate now. Now, another tip
for when panning. What can work quite well is
panning things in pairs. So if you have two
parts that take up similar areas in the
frequency spectrum, you could pan those
left and right. For example, we have these
two different guitar parts in the brake section here. And it might sound nice panning them slightly left
and slightly right. So, let's give that
a go. I'm just going to do it from within the arrangement view this time. So when I look up
to the stars daily. Men wash you not a star baby, but I got to wake
up 'cause money don't sleep while you
got your eyes closed, and I never go to sleep. 'Cause when they're chasing, I'm running in while they wait, and I'm a call it
rain 'cause I'm spending an got patience on. So as these parts
are vaguely similar, having one pan to the
left and one pan to the right doesn't make
the mix seem unbalanced. If one of these was way
louder than the other, or one was much basier and
the other was much brighter, this might not work so well. But as they are similar parts in the left and right speaker, it doesn't draw your attention
to one side too much. So I've just soldered
them both there. You got your eyes closed, and I never go to sleep, 'cause when they're chasing, I'm running while
they're waiting, I'm a call it rain 'cause I'm spending an got patients on. See how the mix
sounded quite a lot wider when we had those
parts panned left and right. So again, I'm just
going to put these back to 25 left and 25 right. Now, you may have
noticed that I didn't pan these all way to the left or all the
way to the right. This is because I want to make the chorus the widest
section of the song. This is a common trick
that people use when making chorus the biggest
section of the track. So again, I'm going to find two parts that are similar
in terms of frequency. So these two parts here, the peggio and the melody
are both quite high parts. So, I feel like these
will probably be a good pair to pan
left and right. As I said before, I want to make the choruses the widest
sections of the track. So I'm going to pan
these all the way to the left and all
the way to the right. That's where you're presa. Yeah. You got to
live. You got to key. Okay, that sounds
pretty good to me. Again, the track doesn't
sound off balance. Now, something else
we've not looked at yet is the vocals. So we've got our lead vocals
for the chorus section here. But then we've got a
number of backing vocals. So these two parts
here are very similar. And so are these two. Let's
just have a listen to them. I just want to know.
I just want to blow. So these are pretty
much a perfect pair. So I'm going to pan these to
the left and to the right. And these two vocals
at the bottom. I just want to know. Again, these are the
same parts sung twice. So I'm going to pan
them to left and right. Now, if you listen
to this section. I just want everything
in life, everything in. I just want everything in move. I just want to. I just want to. I just want to See there, we've got a lead vocal in the center keeping our
focus in the middle. But then when we've
got these harmonies, the pan left and right, giving the track a wide stereo image. Now, something I'd recommend
you do is listen through to your whole track after you've made these
panning decisions. Because at some
points, there may be a section of your track
which sounds unbalanced. So remember I panned that peggio and melody left
and right earlier, because in the choruses, they're both playing
at the same time. But if we go to this section
here and listen back. So look to the star daily
animals not a star baby, but I got to wake up Mm hm. The melody is playing on its own and it's panned all
the way to the right. So this could be pushing
the mix off balance. So in the sort situations, I'd recommend using automation. So I'm going to open up my automation lanes by pressing a, and I'm going to click
on the pan control. Now we can adjust the
panning with automation. So I'm going to click
and drag to make a selection of the area
I'd like to change. And I'm going to pull down this automation
line and bring it close to the center. Let's
have listen to that. While you got your
eyes clothing. I never go to stave 'cause when they're chasing
I'm bruning while they're waiting I'm hear
call it rain 'cause I'm spending an got patients on. That's why you're funding. That's why I think I prefer
it in the center like this. You can right click to edit the value to set it back
to zero if you wish. So it's going to
be central through the brake section and then pan
for the rest of the track. Okay, we now have a good
foundation for our mix. Most of the levels and
panning seem appropriate. You can always go in and make
changes to the volume and panning decisions anytime
if you feel it's necessary. Sometimes when you
start queuing, it may make certain
parts stick out the mix, so you may need to adjust the levels. Thanks for watching.
40. Adding Audio Effect Plugins: Hi there. In this video, I'm going to show
you how you can add an audio effect plug in onto
a track in Ableton Life. So, when mixing, you'll
often want to use plug ins which need to
be loaded onto a track. Plug ins are audio effects that can be many
different things. For example, we have Qs, compressors, reverbs,
distortion or delay. So each of these plug
ins are audio effects. The audio signal
from the track goes through any audio effect
that I placed on a track, and this will change a sound depending on the type of
plug in you've chosen. So it's really easy to add an audio effect to
a track ableton. We just go to our browser
and select audio effects. And here, we've got a list of the different types of
effects that are available. So these folders contain
different types of effect. In dynamics, we've got things such as compressors and gates. In drive and color, we've got
saturation or distortion. I've got delays in
delay and loop, and we've got reverbs
down in this folder here. So, to choose one, simply
find the type of effect you'd like to use and drag and
drop it onto a track. So if I listen to
this track now with an auto pan plug
in loaded onto it, We could hear there the effects it's
having on the signal. So you can load multiple
plug ins onto a track. So I'm going to find compressor
this time and drag it on. As you may be able to tell, you can actually
change the order of the effects that you have
loaded onto a track. One other thing to note. We cannot actually put an audio effect plug in before
an instrument. This is because
the instrument is turning the middy
signal into audio. I am going delete one
of these so you can do so by clicking on a plug
in and pressing back space. Or you can right click
and go down to delete. Now, one thing to note, you'll be able to see in
the browser here, we have our folders with the different types
of effects listed. And you may be able to see
that we have a number of different presets for
each of these effects. So, occasionally,
you may want to use a preset rather than a plug
in on its default setting. There's loads of different plug ins that come with Ableton, so I'd recommend going away and having a look at some of the ones that are
available to you. I'm using Ableton Life Suite, so I may have more
audio effect plug ins than you, but don't worry. Some of the plug ins
that come with some of the more basic additions of
Ableton are really good. And I'll be focusing
on those for this section. See
in the next video.
41. Using Groups: Hi there. In this video, I'm going to show you
a handy feature before we start applying
processing to our tracks. So what we're going to be
looking at is using groups. Groups are really great
way of organizing your tracks and speeding up
your workflow when mixing. So I'm going to
show this example on the backing vocal tracks. So what we can do is create a group for a number
of different tracks. So I'm going to
select all the tracks that I'd like to
create a group for. So I'm going to click on this first backing vocal track here. Hold Shift and then
click on the last one. Now, these four
tracks are selected. Now, I just need to
right click over here and go down
to group tracks. You can also use the
shortcut Command G. Now, notice this new track has
appeared called group. So having tracks and groups allows us to do a
number of things. Firstly, it keeps
the session more organized as we can close down the different
tracks into the group. So just by clicking
on the group. But it also allows us to
process these tracks together. So, for example, I could
solo this group now. C. I just want to blow. I don't want to. So
the audio signal is now coming out
of these tracks, and instead of going
straight to the master, like all of the other tracks, they are now going into this group before
going to the master. What this means is
you can now apply processing to all of
these tracks at once. So you could apply
plug in such as EQ or compression to the group, which means all of the tracks
will be processed together. So if I wanted, I
could just grab an EQ, drag and drop this
onto the group. Now, any EQ changes I make will process
these four tracks. Oh, I just want to blow. I just want to know. I just
want everything in life. You can rename and color your group just
like other tracks. So I'm just going
to right click, go down to rename and
call this backing vocals. I give it a different color. So, this is an easy way
to get a session nice and organized and can really help speed up the
mixing process. I'd recommend doing
this to similar parts. So, for example, I might want to group all of my harmonic
parts together. So the lead guitar all the
way up to this arpeggio part. So I've held shift, clicked on the top
and bottom track. Now, when a right click. Go down to group tracks. Now we can close all of these harmonic parts
down into our group. So I'm just going to
rename this one Synthes. So, I wanted to now, I can
solo just these parts. I just want everything. Okay, sir, it's just
a handy feature. I wanted to show you. In the next video,
I'm going to start looking at EQ.
Thanks for watching.
42. Introduction to EQ: Hi there. In this video, I'm going to start
looking at E Q. So, in case any of you, I
have never used an EQ before, I'm just going to go
over the very basics of what an EQ or equalizer does. So first of all, I'm
going to go over to my browser and select an E Q. So I'll go to audio effects, EQ and filters and I'm
going to choose Channel EQ. There are more advanced E Q, such as E Q eight, but Channel E Q is
available on all versions, and it's more simple for
beginners to understand. I'm not going to
open up a preset. I'm just going to drag this plug in in in its default state. Just going to put it on
my drums track for now. So this down here is a
channel E Q plug in. So what an E Q allows you to
do is increase or decrease the volume of certain
frequency areas within an audio signal. So an example of an EQ that you've probably
already used before would be the base or treble dial on a ipi or home sound system. So the Q on a ipi, you could either boost or cut set frequencies within
your sound system. You'll probably know these as treble base and med controls. So Ableton Lives EQ
works in a similar way, but gives you more control over the frequencies you're
boosting or cutting. So I'm just going
to solar my drums. Now, when I play
this track back, you'll be able to see a
visual representation of the audio that's going
through the plug in. So the grade area was displaying the frequency
range that we're hearing. Now, let's have a look
at some of the controls. You'll be able to see down here, we've got a low amid and
a high band control. You can use these to increase or decrease a gain of
these frequency bands. So turning one of them
down to the left will decrease and turning over
to the right will increase. Double clicking will
set it back to zero. So I'll just place something
back and make some changes. Notice how it sounds a lot brighter now we've
boosted the highs. And a lot darker
when we've cut them. Now, let's look at the low band. Notice when I turn
down the low band, the base of the kick drum
is really being cut out. But notice there
when I increase it, the base run becomes
very powerful. So it's a low and high bands, and that's the only
controls we have for those. You may notice
above the mid band, we have a frequency control. So if I increase the mids now, and then click and
drag this number, we can change the area that
we're cutting or boosting. So I play that back so you
can hear the difference. So as you can see
there, you can really change the sound
using this Q plug in. Now, another control we
have is this one here. And what this is is
a high pass filter. I'm going to set
that back to zero. So all the high pass filter does is cut out the very
lowest frequencies. So it's allowing the highs
to pass and it's cutting. The difference might
be quite subtle here, but you may be able tear
it in the kick drum. If you're listening on
headphones or a set of speakers, you should be able to
hear the kick drum has lost some of its power. Now the final control we have in this EQ plugin is
this output dial. All this does is adjust the volume coming
out of the plug in. So sometimes, if you're
adding lots of big boosts, the volume of a signal
may increase quite a lot. So you can just bring down the overall level
with the output dial. Again, if you add lots of cuts, you might need to
increase the output. So, that's the
Channel EQ plugin. In a future video, I'll be showing you how you
can use this to improve the sound of your
tracks. Thanks for watching.
43. Introduction to Compression Part 1: Hi there. In this video, I'm going to show you
how the compressor works in Ableton Live. If you already understand
how compression works, feel free to skip this video. Right. So I'm just going to load in the compressor plug in. You can find it under
audio effects, dynamics. And then it's this top
one here compressor. There are some other different
types of compressors, but this one is available on all editions of Ableton Live, so I'll be demonstrating
with this. So I'm not going to
choose a preset. I'm just going to click and drag this onto my vocal track. So compression is used to reduce the dynamic range
of an audio signal. So for example, in this song, we have some phrases
in the lead vocal that are quieter
than other sections. So let's play back this
little section here. Yeah. When you got a dream, you got a key going for it. When you got a dream, You may notice a couple of the
words are louder than others. If you look at the
waveform, we can see that. This word here is quite a lot louder than this word over here. So what we can do with compressor
is reduce the amount of dynamic range and make the
audio signal more consistent. Okay. So the first thing I'd recommend you do is change a view of the compressor
to the collapsed view. That is with this icon here. This is just a good
way to start getting your head around how
a compressor works. So the first control that I'd like to talk about
is the threshold. So the threshold determines
the point at which the compressor will start
to compress the signal. At the moment, the threshold
is set to zero dB. This means the audio
signal will only be compressed if it
reaches zero dB. I'll just play back this phrase. Yeah. When you got a dream, you got a key going for
it. When you got a dream. So, you may have
noticed, we're not actually getting
any gain reduction. Gain reduction is displayed
on this meter down here. So, the audio signal was never actually
reaching the threshold. I'll pull this
threshold down to about -30 and play it back once again. So to adjust the threshold, just simply click on this
little arrow and drag it down. Right? I'll play
it back once more. Yeah. Uh. When you got a dream, you got a key going for it. So as you may have
noticed there, you could actually
see we're getting a good few desk bells of game reduction in
this meter here. The number at the
bottom shows us how much game reduction
we're actually getting. Yeah, uh. When you got a dream, you got a key going for it. So, we're getting
up to around eight or nine desplls of
game reduction there. So, the threshold is being
reached almost at all times. You may have also noticed the audio signal is now quieter. Yeah, uh. When you got to dream. Yeah, When you got to dream. So, that's because
this compressor is turning down the
volume of the vocal. If I pull the
threshold all the way down to minus infinity, Yeah. When you got a dream,
you got to key. Absolutely, every bit of this audio signal is
exceeding the threshold. So we're getting game
reduction at all times. Now, the next thing I want
to talk about is the ratio. So what the ratio
does is determine how much game reduction is applied once the threshold
has been reached. So at the moment, with
a ratio of four to one for every four Desbels
that exceeds the threshold, only one will be
allowed through. If we change this to a
ratio of two to one, For every two desplls that
exceed the threshold, only one will be
allowed through. So the higher the ratio, the more extreme
the compression is. If it went down to a
ratio of one to one, We wouldn't actually
get any game reduction. As for every desk bell that
exceeds the threshold, one will be allowed through. Even the threshold, all the
way down to minus infinity. Yeah. When you got a
dream, you got to. We're not actually getting
any game reduction. Now, if I increase the ratio, you'll start to see we're
getting more game reduction. Yeah. When you got a dream, you got to keep going for it. When you got a dream,
you got to keep pushing. So we could barely hear
anything there with the really extreme ratio and
really extreme threshold. I'll just set this
back to the default. So just to reiterate, the threshold
determines the point at which compression is applied, and the ratio determines how severe the compression
is going to be. Now, the next thing I'd like to look at is the output gain. So that's this control here. So what this does is allows
you to compensate for the game reduction
that the compressor has applied to the audio signal. So I'll set this to about -31 again and play the section back. Yeah, uh When you got a dream, you got a key going for it. When you got a dream, you
got to keep pushing for it, even when the road blocks. If I bypass the compressor
with this orange icon here? Yeah. When you got a dream, you got a key going for it. When you got a dream,
you got to keep pushing. You'll notice there that
the audio signal is quite a lot quieter when
the compressor is active. And that's because
all it's done so far is reduce the volume
of the loudest peaks. So what we can do
with the output gain is balance it back out. So the loudest points
will become quieter. Then when we turn up the volume, the volume of everything
will come up, reducing the dynamic range and increasing the volume of
the quietest sections. Yeah. When you got a dream, you got to keep going for it. When you got a dream, you
got to keep pushing for it. Even when the road
blocks come. Yeah. You may notice now
the audio signal seems a lot more consistent. Yeah. When you got a dream, you got a key going for it. When you got a dream, you got to keep pushing for a. Yeah. When you got a dream, you
got a key going for it. When you got a dream, you
got when applying gain, we want the track to be
at around the same volume as it was before the
compression was applied. If you look at your
gain reduction meter, you can work out roughly how
much output gain to add. So the general rule of
thumb I like to use is look at the maximum amount of gain reduction that
has been applied, then half this number and increase the output
gain by that amount. Yeah, uh. When you got to dream, you got to keep going for it. So we're getting
about 13 D bells again reduction at most. So I'll try increasing it
by around six or seven D B. Yeah, uh. When you got to dream, you got to keep going for it. When you got a dream, you
got to keep pushing for it. Even when the road blocks come, even when it gets hard. That's when you're pressing.
You got to live love. You got to keep climbing. So as you hear when
I play that back, the vocal sounds a
lot more consistent. The quieter sections
have been brought up, and the loudest words are no
longer sticking out as much. If we listen to that
with the mix as well? Yeah. When you got it. You got to keep it. When you got a dream, you
got to keep pushing for it. Deep when the broad blocks
come deeper when it gets hard. That's when you press
arder you got to live up. You got to keep climbing,
get your hustle up. I'm trying to get to the top
because the view different. Man, I push because I'm built different. That's
the main controls. You need to get your head around and working with the
compressor at first. In the next video, I'm going to look at some of
the other controls we have in this compressor
plug in. Thanks for watching.
44. Introduction to Compression Part 2: Hi there. In this video, I'm going to continue
looking at some of the controls we have
on this compressor. So the next two important
controls that I'm going to look at are the
attack and the release. I'm just going to load
a compressor onto my drums track now
for this example. So I'm going to delete
this plug in on my vocal track by selecting
it and pressing back space. And now I'm going
to drag and drop the compressor onto
this drums track. So, first of all, let's
look at the attack. The attack is how long it takes the compressor to compress the audio signal once it
has exceeded the threshold. I'm going to go back
to this original view and pull down the threshold, so we're getting a lot
of game reduction. I'll just solar the drums, too. Okay, so as you can see there, we're getting a fair
amount of game reduction. About 11 decibels. Now, if I change
the attack time, so it's much slower, let's go all the way round
to 1 second and play back. You'll be able to
see there, we're getting far less game reduction. Also, listen to how
different it sounds. With a very slow attack time, we're hardly getting any
game reduction because the drum hits are not over the threshold for long
enough to be compressed. With a fast attack time, as soon as the drum hit
reaches the threshold, the compression is applied. But with the slower attack time, the audio signal isn't
over the threshold for long enough to really
get any game reduction. Now, I'm just going
to swap over to the activity view to
show another example. So this is just another way
to view the compressor. Instead of seeing a game
reduction as a bar, the game reduction will be displayed with this
orange line here. So I'll set the attack back to default and play some audio. So as we could see there,
the downward spikes were showing the game reduction we were getting on each drum hit. So we're getting quite
sharp spikes here. Now, I'll adjust the attack
time while playing back. So with a much slower tack time, we're not really clamping down on any of those transients. They're being allowed
to pass through the compressor unaffected. I'm just going to load
the compressor onto the vocal track once again
to show another example. This time, I'm
going to pull down the threshold from
this control here. So we can see that blue line there displays our threshold. I'm just going to solo
the vocal once again. And reduce the attack
time, so it's really fast. Yeah. When you got a dream, you got a key going for it. When you got a dream, you
got to keep pushing for a. Notice how the game reduction
appears quite spiky. Now, if I slow it down. Yeah. When you got a dream, you got a key going for it. When you got a dream, you
got to keep pushing for a. You see that we're still
getting some compression, but there's quite a
big delay on how long it takes us to reach
maximum gain reduction. So the faster the attack, the more the transience we
clamp down by the compressor. Right. The next thing I want
to talk about is release. So I'm going to go back
to my drum track once again and show you some
examples in this display. So the release is how long
it takes to stop compressing the audio signal once it's
fallen below the threshold. So I'm going to set my attack
so it's reasonably fast, and then just play
back this audio. Yeah. I'll just make sure I've
sold my drums again. So as we can see there, the
line is moving up quite quickly until we had no
game reduction once again. Now, if I slow down
the release time, You can see there
that orange line was never actually
reaching zero dB. So there was compression
being applied at all times. This is because the release
time is so slow that the still gain reduction when
the next transient plays. Listen to how
different it sounds with slow and fast release. We a really slow release, the audio signal just
seems much quieter. Now, the next thing
I want to talk about is this auto control here. So this disables the release
dial and will automatically adjust the release
time depending on the audio signal that's going
through the compressor. So if you're a
complete beginner, I'd recommend just
leaving the auto release on until you get your head
round the other controls. So no matter what
the release time is, if auto is set, the compressor will determine its release
time automatically. So that's a brief introduction into how a compressor works. It can be quite
overwhelming at first. So for this reason,
I'm not going to go over any of the other
controls at the moment. You'll still be able to greatly improve how you
track sound by just using a threshold ratio
attack and release controls. In a later video,
I'll be showing how to use a compressor
in action so you can learn how to use
appropriate settings when using compressor.
Thanks for watching.
45. EQ and Compression in Practice Part 1: Hi, there. In this video, I'm going to show you how you can start improving the sound of your track using
EQ and compression. So the first thing
I'm going to do is apply some Q to the lead vocal. So I'm going to go
to EQ and Filters, channel EQ and drag and
drop this onto this track. Now, the first
thing I'd recommend you do when you're mixing your vocals is apply
the high pass filter. So this just cut out
the lowest frequencies which we don't need for a voice. Now let's have listen back and see what else's
vocal might need. When you got a dream, you
got to keep going for it. When you got a dream, you
got to keep pushing for it, even when the road blocks. Now, one thing you
might notice is this vocal doesn't sound
particularly present. As in, it's not really
poking out the mix at all, and it's a little bit
hard to understand. Something we can do to fix this is boost the
high frequencies. So I'm going to play back and increase the high
frequency band. Yeah. When you got a dream, you got to keep going for it. When you got a dream, you
got to keep pushing for it, even when the road blocks
come, even when it gets. That's when you're press. Yeah. You may be able to
notice that the vocal is now a lot more present and
is cutting through the mix. I'm just going to solo it for a second, see how it sounds. Yeah, uh. When you got a dream, you got a key going for it. When you got a dream, you
got to keep pushing for. Okay, so now we've
boosted the treble. The vocal actually
sounds quite thin. So it might boost the low
frequencies just a little bit. Yeah. Uh. When you got a dream, you got a key going for it. When you got a dream, you
got to keep pushing for. Even when the road blocks come. Even when it gets hot, that's when you're
pressing harder. So I'm just bypassing
the plug in now to listen to the difference
that the EQ is making. Yeah. Uh. When you got a dream, you got to keep going for it. When you got a dream, you
got to keep pushing for it. Even when the road blocks come, even when it gets hot. That's when you're press harder. You got to live up. You got to keep climbing. Get your hustle up. I'm trying to get to
the top because the. So now, the voice sounds
a bit more powerful, and it's a lot more upfront with that high frequency boost. Again, let's check this, see
how it sounds in the mix. Yeah. When you got a dream, you got to keep doing for it. When you got a dream, you
got to keep pushing for it. Even when the road blocks come
deeper when it gets hard. That's when you press Sara. Yeah. You got to live love. You got to keep climbing,
get your hustle up. Okay, that sounds
pretty good to me. But we've still got one more
band of EQ, this mid band. What I'm going to
do this time is just boost and cut in
different areas of the frequency spectrum to see if anything makes a vocal
sound a bit better. Yeah. When you got a dream, you got to keep doing for it. When you got a dream, you
got to keep pushing for it. Even when the road blocks
come deeper when it gets. That's when you're.
You got to live up. You got to keep climbing. Get your hustle up. I'm trying to get to
the top because a few diff push because
I'm bill differ. When you got a dream, you
got to keep going for it. When you got a dream, you
got to keep pushing for it. Even when the broad blocks
come even when it gets hard. That's when you press
Sara you got to live up. You got to keep climbing. Get your hustle up. I'm trying to get
to the top because the few diff push day
because of bill differ. So there, I've put a
very slight cut in the high frequencies
at 7.5 kilohertz. So, as I've made the voice
quite a lot brighter, it was sounding a
little bit harsh. And this subtle cut here has
helped to balance it out. The voice still sounds
nice and pleasant, but it doesn't have
that same harshness. Yeah. When you got a dream, you got to keep going for it. When you got a dream, you
got to keep pushing for it. Even when the road blocks
come when it gets hard. That's when you're press
sar you got to live. Okay, it's a subtle difference, but it's certainly a good start. Next, I'm going to look
at using compression. So I'm just going to open up my dynamics and
choose compressor. Again, I like to use the
collapse view when looking at this compressor as it's
the most simple view. Now, as I mentioned before, if you're a complete beginner, I'd recommend just using the auto feature
for the release. This just helps
reduce the amount of decisions that you
have to make at first. When choosing a ratio, I'll look at how
dynamic the part is. If it's really, really dynamic, I'll tend to use a higher ratio. But if there's not a huge
amount of dynamic variation, I'd use a lower ratio. So a high ratio, I'd consider anything from about five upwards and a low
ratio, anything below three. So this vocal isn't
extremely dynamic. So ratio of four to
one should be fine. Generally, you'll be able to
get away with using ratio of about four to one for
vocals almost all of the time. Now, let's start playing
back the vocal and reduce the threshold so we're getting some
game reduction. With the lead vocal like this, I'd never really want to get more than about ten deplls of game reduction because that's
quite heavy compression. Somewhere up to around six to eight desplls should be optimum. Yeah. When you got a dream, you got to keep doing for it. When you got a dream, you
got to keep pushing for it. Even when the bro blocks
come even when it gets high. That's where you presa
you got to level up. You got to keep climbing. Get your hustle up. I'm trying to get to
the topic a few mit So, once again, our vocal
is much quieter now, so let's increase the output
gain to level it out. Yeah. When you got to dream, you got to keep doing for it. When you got a dream, you
got to keep pushing for it. Even when the road blocks come
deeper when it gets hard. That's when you press Sara. Yeah. You got to level up. You got to keep climb,
get your hustle up. I'm trying to get to the top
because the view different. Men are pushed day
because of but different. When you got a dream, you
got to keep doing for it. When you got a dream, you
got to keep pushing for it. Even when the road blocks come
deeper when it gets hard. That's when you
press Sara. Yeah. So there was fine
tuning the threshold. So, on average, we're getting around six desplls
of game reduction. This is usually a good starting point when mixing a vocal. Again, I was just adjusting
the output gain and bypassing the plug in to make sure we're at a similar
level to before. Yeah. When you got a dream, you got to keep doing for it. When you got a dream, you
got to keep pushing for. Even when the road
blocks come deeper. Listen to the difference
that it makes when it bypass and re engage
these two plug ins. Yeah. When you got a dream, you got to keep doing for it. When you got a dream, you
got to keep pushing for. Even when the road blocks come
deeper when it gets hard. That's when you press.
You got to live love. You got to keep climb,
get your hussle up. See, within just a few minutes, we've managed to get
the vocal sounding a lot more upfront and clear. So I've only done
this very quickly. It's not a perfect
mix of the vocal, but it's a good starting point. Next, let's start doing this
to some of the other tracks. This time, I want to apply some processing to the
backing vocal group. So I'm going to apply compressor and drag it onto this group. You notice here, I already had an Q which I had
added previously. I'll just delete this and
show you again from scratch. So I'm going to go
to audio effects, Q and Filters and
choose Channel EQ. Right, let's listen to a section where all of these backing
vocals are playing. I just want to know.
I just want to know. I just want to blow.
I just want to know. I just want everything in
life, everything in life. So first of all, I'm going
to work with the compressor. So let's go back to
the collapse view and pull down our threshold. I just want to know. I just want to know. I
just want to blow. I just want to know. I just want everything in life,
everything in life. These vocals are quite quiet in comparison to the lead vocal. So I'm having to pull the
threshold a lot lower. I just want to know.
I just want to know. I just want to blow.
I just want to know. I just want everything in life. Everything in life.
I just want to know. I just want to know. I just want to blow. I
just want to know. I just want everything in
life. Everything in life. Okay, it might be a touch
too much output gain, but these vocals now sound
a lot more consistent. Again, the ratio I'm going
to use is four to one, and I'm going to change
the release time to Auto. I just want to know. I just want to know. I
just want to blow. Something you might want
to do with the vocal is actually slow down the
attack time slightly. So I'll try something
around ten milliseconds. If the attack time is too short, it can clamp down
on the transient and take the life
out of a vocal. I just want to know.
I just want to know. I just want to blow.
I just want to know. I just want everything in life. See there, the vocal
sounds a little bit more natural with
a slower attack time. Again, this is something I
could do with my lead vocal. So I'm going to solo
this and see if it makes positive difference,
changing the attack time. Oh. When you got a dream, you
got to keep going for it. When you got a dream, you
got to keep pushing for it. Even when the road blocks come. Even when it gets hot. That's when you're
pressing harder. Yeah. You got to live up. You got to keep climbing. Get your hustle up. I'm trying to get to the top
because the few different. Man, I push day because
I'm built different. If you're just learning
about compression, you may struggle to hear the subtle differences between fast and medium attack time. So, if you're not
sure where to start, I'd recommend staying between about five
and ten milliseconds. This will work for
most audio sources. As you train your ears
and your skills improve, you want to fine tune the attack and release times
more carefully. But as I say, as a beginner, I'd stick to something between around five and
ten milliseconds. Alight, let's go
back to the backing vocals and apply some E Q. I just want to know.
I just want to know. Once again, we can cut out
some of the low frequencies. I'm also going to give them a bit of a boost in the highs. I just want to know.
I just want to know. I just want to blow.
I just want to know. I just want everything in
life, everything in life. Now, you see here, I've made
a cut around 200 hertz. So what this is doing
is clearing out some of the low mid frequencies to allow more space for the
lead vocal in the chorus. Again, I could even reduce
the low frequencies a bit to make these backing
vocals sound a bit thinner. At the moment, we've got
four different vocals, so the low frequencies
are really going to build up and start making the
mix sound a bit messy. I just want to know. I just want to know. I
just want to blow. I just want to know. I just want everything
everything. I just want everything in. I just want to know.
I want to know. Now, listening back with
the rest of the mix, I feel like these vocals
sound a bit too thin. So I'm going to reduce
that low frequency cut, and I'm going to
reduce the boost in the highs a little bit. All right, let's
listen back again. That's what you want to
know I want to know. I just want. Okay, that's sounding
a bit better, but I'm just going to
turn up the volume of all the vocals
just a little bit. So this time, I'm
just going to turn up the volume of the
backing vocals group. I'll just turn this up
by about 2 decibels. That's what you have. Okay, great. Now
what I'm going to do is just copy the
settings that we had on our lead vocals from the verse onto our
chorus vocals. Doing so is really easy. It's going to right click on the Channel EQ and select Copy. Then go to this vocal part. Right click and select Paste. Now I'll do the same
with the compressor, right click copy and then paste. Let's have listen to
this section now. I just want to know.
I just want to know. I just want everything in
life, everything in life. I just want everything.
I just want to know. I just want to know. I just want everything in
life, everything in life. I just want everything. Yeah. When you got to dream, you
got to keep going for Okay, the tracks now starting to
sound quite a bit better. I've only applied basic EQ and
compression to the vocals. There's still a lot
more that can be done. So in the next video,
I'm just going to apply some processing to some of the other parts.
Thanks for watching.
46. EQ and Compression in Practice Part 2: Hi there. In this video, I'm just going to give you
a couple more examples of using Q and
compression in a mix. The next thing I'm
going to do is apply some Q to
some of our synths. One thing you may notice, when we listen
back to this song, it still sounds a bit messy. So there's quite a lot of
low mid frequency energy, which is making it
sound a bit muddy. When you got a dream, you
got to keep going for it. When you got a dream,
you got to keep pushing for it even when
the road blocks it. So what I'm going to do
now is apply an EQ to the synth group to try and get a bit more
clarity in the mix. So I'll go to Q and filters and drag and drop channel
Q on the synth group. So once again, this group is the output for all of these
different synth instruments. So if we look at all the
instruments in the group, you can see the track
output is going to synths. Whereas, the bass and drums, for example, are going
straight to the master. So this means the audio
signal is going from these tracks into this
and then to the master. So any processing you apply to this group will affect each
of the tracks in the group. So to add a bit of clarity, what I'm going to do is reduce some of the low frequencies. Our base parts are not
in the synths group, so we don't need to
worry about cutting out the low frequencies
of our base. So first thing I'm going to do is add this high pass filter. So that's just going to cut out the really low frequencies. When you got a dream, you
got to keep going for it. When you got a dream, you got to There's not a massive amount of really low frequency
content in these parts. So the next so I'm
going to do is make a bit more of a
cut with this low band. When you got a dream, you
got to keep going for it. When you got a dream, you
got to keep pushing for it. Even when the road blocks
come even when it gets high. That's when you press up. So right now, we're reducing
those low frequencies. But when we're listening
to the whole mix, we can barely hear a difference. Let's solo them for a moment. It's subtly cleaning
up these parts. But again, it's not
made it sound too thin, so I'm going to reduce
the lows even more. Next I'm going to do is reduce the low mid area
with this mid dial. So I'm going to find
the frequency area, which I think sounds messy. Okay, there does seem to be
a lot of energy around here. So I'm just going to
cut it by a few Desels. So, you can probably hear there. The difference is quite subtle, but it's just helping
clear up these tracks. I'm going to add a high boost, just a couple of death bells, though, to make them
sound a little brighter. I don't want to be
boosting the highs too much as otherwise, we'll start to bury the vocals
behind the other parts. Right, let's listen to the home. When you got a dream, you
got to keep going for it. When you got a dream, you
got to keep pushing for it. Even when the road blocks
come even when it gets high. That's when you Okay, the difference is subtle, but it's starting to
sound a bit clearer. Let's now apply some
compression to this group. This helps to bring
up the quietest parts of our different instruments. Again, I'm going to
reduce the threshold. This time, I only want a few death bells of
game reduction. When you got a dream, you
got to keep going for it. When you got a dream, you
got to keep pushing for it. Even when the road blocks
come even when they. Something else I'm
going to do this time is ease off on
the attack slightly. So I'm going to
have a slur attack around 30 milliseconds. I just want to apply gentle compression to all
of these parts. Nothing's really sticking out of the mix is just going to
help glue them together. Again, I'll put release on auto mode so we don't have to worry about
that for the moment. With the ratio, I'm going to bring it down to
about three to one. As I said, we just want
quite subtle compression. When you got a dream, you
got to keep going for it. When you got a dream, you
got to keep pushing for it, even when the broad blocks
come even when it gets hot. I just want to know. I just want everything in everything. I just want everything. I just want to know.
I just want to know. I feel like the lead guitar
part is sticking out of the mix a bit too much
as it's quite loud. So I'm going to turn down the volume by a couple
of death bells. I just want to know. I just
want everything in life. I just want everything in. Yeah. When you got a dream, you got to keep doing for it. When you got a dream, you
got to keep pushing for it deep when the roll blocks
come deeper when it gets. That's when you're presa. Yeah. So now after I've started
making some changes, I've realized certain parts
need the volumes adjusting. So it's perfectly
normal to go back and make changes to the levels
of your different tracks. The lead vocal just
seemed far too loud now. So, this is by no
means a perfect mix. But as you can see, you can
quickly start making it sound better by just
using EQ and compression. There are many other processes that we can use when mixing, but I'd recommend going
away and practice using compressors and Qs to
build your confidence. I hope you found
this video useful.
47. Using The Default Reverb Send: Hi there. In this video, I'm going to very
quickly show you how to use reverb
enable to life. So, earlier in this class, you may have seen me
adjusting one of these sends. So this send on the left by
default is a reverb send. And this one here on
the right is a delay. So let me just explain
what a send is. I'll go back to
the session view. If we look at one of our
tracks here, for example, the lead vocal, we can see here we've got our
two sens, A and B. So they're represented as
dials in the session view, and they're just little boxes
in the arrangement view. What we can do is
actually send some of this audio signal
to one of our sens. So here we have our reverb
send and our delay send. So, at the moment, we've
got reverb plug in on this channel and a
delay on this channel. So, if I send some of my
vocal to this channel, we'll just be blending in
some reverb with this track. I'll solo it and let you see. So we'll start off
with no reverb. When you got a dream, you
got to keep going for it. When you got a dream, you
got to keep pushing for it. Even when the road blocks come, even when it gets hot. That's when you're
pressing. You got to live. So, as you can hear
there, as I increased it, the vocal seems to
have a sense of space. This is really
important when mixing. So we can really quickly send some of our tracks to a reverb. This will just help the mix sound a little bit
more exciting. You don't want to go
crazy with this and apply loads of reverb
to every part, but a little bit
on certain parts can make them sound much nicer. Firstly, I'll start
with the vocals. When you got a dream, you
got to keep going for it. When you got a dream, you
got to keep pushing for it. Even when the road blocks
come even when it gets hot. That's when you press.
Yeah You got to let up. You got to keep climb.
Get your hussle. I'm trying to get to
the top because a few different men So, a general rule of
thumb when applying reverb is turn it
up until you can hear the reverb and
it starts to sound quite nice and then
turn it down a bit. It's very easy to
get carried away as adding reverb to a part tends
to make it sound nicer. But as you add reverb
to more and more parts, your song will start sound
messier and messier. I'm just going to add some
reverb to the chorus vocals. So this time, I'm going to use a send in the arrangement view. I can turn it up to
around the same point as the other one,
so it's about -15. I'm just going to add some
reverb to the backing vocals. But this time, I'll
use the group. So this will be applying reverb to all four of these
channels at once. That's what I want. I just want to. I
just want everything. I just I just want to. See all the vocals seem to be sitting in the mix
a little better. Okay, now, I'm going to quickly
over look at our reverb. So I'm going to click on
our reverb track down here. And down at the bottom, we
have this reverb plug in. So as you can see,
this reverb plugin can be a bit intimidating. I'm only going to go over one of the main controls
for the moment. See here we have our decay time. So with this, we can control
how long our reverb is. So I'll just solo our lead vocal. Now, when I play it back. That's why you're filing nerve. You can hear the
reverb bringing on for a little while after
the vocal stops. That's why you're fiing nerve. If I increase this. That's
why you're filing nerve. You can hear a reverb
bringing out for ages. That can be great as
a creative effect. But if you're trying to sit
the vocals within a mix, I'd recommend using a reasonably short decay
time around 1.5 seconds. That's why you're falling off. You can often get away
with adding a touch more reverb if the decay
time is quite short. Right, let's just have
listen to our mix as it is. When you got a dream, you
got to keep going for it. When you got a
dream, pushing for deeper when the road blocks come deeper when it gets hard. That's where you press
der you got to live up. You got to keep climbing. Get your hustle up. I'm. Okay, great. It's
not a finish mix, but it's definitely starting
to sound a little better. As you can see there, just
taking these simple steps, you can really start
to improve how your song sound.
Thanks for watching.
48. Class Project / Outro: Hi there. I hope you've
enjoyed this class and you now have a good
understanding of how to create music enable to life. There's still a lot to learn, but you should now
be comfortable navigating away
around the software. For this class project,
I'd like you to create a song using the
techniques that I've taught you. If you feel confident, please go away and create
your own song. However, if you
like, just try to recreate the song and
do a mix of your own. When you're finished, upload
a link of your song in the resources page of this
class. Thanks for watching.