Transcripts
1. Introduction: Hey, everyone. Welcome to official Ableton Certified
Training Ableton Live 12, the first in my big sequence of classes on Ableton Live 12. In this class, we're
going to start from the very basics on
how to use Live, assuming you haven't used
any other version of Live. And assuming you don't have any real experience
in music production. We're going to start
at the very basics in this class and
build up from there. Throughout this class,
I'll be showing you how to use all of Ableton Live 12. I'll also be walking you through a couple of
different tracks. There are three different tracks of mine that I'm going
to walk you through. I've set up this class so that
we're going to do a couple of things just to get us
comfortable with this software, but then we're going
to start making music. So pretty quick, we're
going to start making our own music clips and putting together
some music sessions. This class is designed to be a first big broad strokes into a lot of the content areas. And then we'll be moving on to other sections of this class where we dive in
deeper to recording, editing, sound design, and all the other elements that
go into music production. But it is the single best place to start if you're
looking to learn Live 12. So without further ado, let's dive in and start
making some music. Up next is drums. Now, in the drums category, we're going to find three
different types of files. Okay? The first thing we're
going to see here is more of these ADG files,
Ableton device group. The reason I want that, again, is because that's
what my microphone is plugged into, okay? If you don't have a
hardware interface, you're not really
going to be able to record a traditional microphone. You might be able
to record a USB microphone or
something like that. I'm going into Channel
two here, okay? So this Channel one is my
microphone, this is my guitar. So you can see that
little thing right there, me make some sound
with my guitar. Okay. So what are the
elements here? Here we have
2. What is an Ableton Certified Trainer?: Okay, so let's start first, but let me just explain this Ableton certified
trainer business because you're going to see that around
online a whole bunch, and I want you to
know what it means. So here's what it means. So I've been teaching Ableton
for a really long time, like ten or over ten years. And I've done enough work to catch the attention
of the Ableton company. And so I was invited
to participate in one of their
certified trainer events where they run you through
all of these things. It's this long two
day testing drill where you have to do all these demos and tests
and all these things. And basically, what
they're trying to do is make sure that you are at the very top of the game
when it comes to two things. The first is the obvious one. And that is, you know
Ableton Live well, like, better than the average person,
better than most people. In fact, there's only about 100 certified trainers in the US. There's, I think,
maybe about 1,000 worldwide last time I checked, but there's 100 in the US.
So that's the first thing. You absolutely know everything that's going on in Ableton. Second thing and the more
important thing, frankly, is you are super good at
teaching Ableton Live. That's the thing that
they're really testing for and really want to know. So it's not just that I
know Ableton really well, it's that I've been
given this stamp of approval by the Ableton
companies saying, You are really good
at Live and you are really good
at teaching live. You teach live in a very dynamic way that shows
all the different concepts, and makes it very
accessible to people. So that's what that means. So when you see someone who is in Ableton
certified trainer, they will be able
to use this logo. It really just means that
Ableton has studied their work, studied their
teaching, and said, You are an awesome teacher. So I point that out not
to toot my own horn, but just to say, you're
in the right place. I'm pretty good at this. I've been teaching
for a long time. I'm learning new
stuff every day. And the reason I make
these classes and teach this stuff in person is just because I love doing it. I'm just a super big
nerd when it comes to audio stuff and all kinds
of other stuff, actually. But especially Ableton. I'm an Ableton Live nerd. So come into this class, be nerdy with me, and let's
have a good time. Okay. Enough tooting my own
horn. Let's dive in.
3. Ableton Live Versions: Okay, in these first
couple videos, I want to talk about just
getting a setup with Live, which version you should get, where you can get it and
getting it installed and setup. First, there are three
versions of Live. Now, I'm not talking about the
number at the end of Live. Like, we're going to be
talking about Ableton Live 12. That's the version number
I'm going to be working with in this series of classes. I also have series of classes on Ableton Live 11, ten, and nine, and I think eight is when
I started making all of these live classes. But that's not what
I'm talking about. There is Ableton Live 12 intro, Ableton Live 12 standard, and Ableton Live 12 suite. Okay? So if you look up here, you can kind of see that there's a breakdown of what has what? Basically, sweet is
the big version. Sweet is the full version. Standard has less
stuff than sweet, and intro has less
stuff than that. So balance that against
the cost of each one. Standard is cheaper than sweet, and intro is cheaper
than standard. So you can kind of see
here that where it really comes down to is the
instruments and effects. So you can see here
software instruments. In suite, you get
20 in standard, you get 11 and
intro, you get five. Audio Effects. In suite, you get 58 standard
35 and in intro 20. MIDI effects, Mi
toools, modulators. Software instruments, I
guess, is another big one. You get 20 in Suite
versus five in Intro. So you can kind of
go down and see all the different
things on this page. The page I'm at is ableton.com slash EN LIlashComPAE Additions. So what does all that mean? Let's put this into, like,
practical understanding. If money is no object
to you, get sweet. Always. That is the
professional tool. You're going to want Sweet to be making professional music. Hands down, no
question about it. But if you don't have all the money in
the world, that's okay. You can upgrade. So
you could get Intro. If you're just
getting into live and you don't know if you're
going to like it, get Intro. Get Intro, and then
once you decide, This is what I want to be doing, then save up the
cash and invest in upgrading to either
standard or sweet. Eventually, you're going to
want to get to Sweet if you are aspiring to do
professional work. If you can afford
standard, get that, and then you can
upgrade to Sweet Okay, so my advice to you is, if you can afford it, get sweet. If you can't get
what you can afford. And if you really like it, you can upgrade down
the line and get sweet. Now, I can't really
tell you what the prices are because
they change all the time. But I do want to talk about
the purchasing process here. So let's go to a new video for that because
I have some tips that might get it for you a
little bit cheaper. Let's go.
4. Where to Buy: Okay, where and how
to buy Ableton. So first of all, Ableton Live
comes with a free trial. You can get it right here. You're going to download
the full version of the software if you
hit that little button. Um, this is going to
give you a full version, and it's going to
work for 30 days. Sometimes they change that, but usually it's 30 days. And you'll be able
to do everything. You'll be able to follow
along in this class, make tracks, save
tracks, export tracks. It's awesome. After 30 days, you're going to lose the
ability to save things. So you can still poke
around and work on stuff, but you're not going to be able to save anything you're doing. So that's kind of
a big drawback. But use that free trial, right? Get 30 days out of it, make sure this is for you, make sure this is the
thing you want to do. Now, after those 30 days, um, you can buy live from
various retailers, and if you want a
version that's in a box, then like a physical box, then that's a good way to do it. But if you don't care
about having, like, a version in a box, and I've never bought a
version of live in a box ever. I've never bought
software in a box, I don't think, at least
not in a long time. Then if you don't
care about that, then just buy it from
the Ableton website. Go right here, um and
you can actually do it right from Win Live if
you have the free trial. If you're working on the free
trial, when you open it, it's going to pop up a
little window that says, You trial expires
in so many days. Click here to authorize
this version, and then it's going to take
you to the page to buy it. And that's buying it just
directly from Ableton. You're never going to find
it cheaper than that. That's always going
to be the best price. Unless unless you are a
student somewhere anywhere. There is quite a significant
student discount. So if you are in college, in high school, studying
around various places, you can qualify for
the student price, which, you know, the price
of that changes quite a bit, but it's roughly half
of the retail price. It's pretty significant.
There's no drawbacks to the educational price. There's not an educational
version that can't be updated. Like, that was a
popular thing at some point in other
applications I've worked with, but that's not how
Ableton works. You're just getting a
break on the price. You're getting a full version. It can be updated.
Everything works the same. So it's a very good deal. Now, you might be thinking to yourself.
Well, I'm a student. I'm taking this class, right? That may or may not work. In the past, Ableton has let
us do that where you can buy an educational
license and then get a letter from me to prove that you are
enrolled in some classes. That has worked in the past. I've heard that
they're not gonna allow that to happen anymore. So what I would suggest you do is if you're interested
in the educational price, which you totally
should be because it's significant, and
you're about to buy it, shoot me a message on this
platform and just say, I want to get the
educational price? Is that possible? And
I will let you know? If it is possible, I can provide you with the documentation that Ableton will need to show that
you're a student. And if they've stopped
authorizing people to do that, then I will let you
know that, too. But just shoot me
a quick message, and I will be happy to
get you that information. But don't buy the educational
version until you do that because if I can't authorize it, then
you're out of luck. So talk to me before you buy it if you want the
educational version. Okay. Let's move on and
talk about installation.
5. Installation: Okay, if you're on a Mac, you're going to
download a disk image, and you're going to
open it, and it's going to look
something like this. It's probably not
going to be orange, and it's not going to say Beta. I'm on the Beta
version right now. It's just about to be released, so everything is the
same as what you have. All you need to do
is take this file and drag it over to the
applications folder. And that's it. Nothing
fancy to install. Now, when you launch
it for the first time, it's going to take an extra few minutes
because it's going to tuck some folders
around your system. But you don't really need
to know what's happening. After it does that,
it'll open up and you'll you'll see the program
interface just like I have. If you're on a PC, it works very similar. You just have to
drag the file to the right spot or
double click on it, and that will launch the
installation process. But it's a very quick and
very easy installation. So easy, in fact,
that's all I have to say about it. Let's move on.
6. The Look and Theme: Okay, so we've got
Live installed, and you've just opened it, and it looks like this,
right? Maybe not. Does yours not look like mine? It might not. If it doesn't
look like mine, that's okay. There's a whole bunch
of different themes of live that are built in, and there's even,
like, some people on the Internet that kind of
hack together their own. And you can do some cool stuff by changing the colors around. One thing that Live
is doing now is if you computer is using, like, a light or a dark theme. It's going to grab onto that. So it might look all
dark where mine is, like, nice and shades
of gray and stuff. If you want to
adjust that, we're going to go to the
preferences, okay? So go to live and then settings, or if you're on a PC, I think
it's just command coma. We'll get you to
your preferences. So here's our
preferences. We're going to end up here in
the preferences, like kind of a whole bunch. But just to get us started, I'm going to click on
themes and colors and then theme. I'm on default. You might be on classic Dark. I think when I first launched Live 12, it took me to this one. And to be honest, when I'm working on Live, when I'm working
on my own music, this is the theme I like to use. This is kind of my default. But when I'm teaching it,
I go back to this one. This is kind of classic Live. I think it's easier for
most people to see. That's why I teach on
it, but you're welcome to use whichever theme you like. There's also follow
system light and dark. Yeah, so this is
the one I was on a my system is set to dark. But I'm going to
set it to light. There's also some other
things you can do here can adjust
some of the tones, contrast, you know,
things like that. Grid line intensity, brightness. If you All of this actually
is new in Live 12. These fine tuning the colors and saturation and
hues and intensity. All of this is new in Live 12, these different
settings for intensity, brightness, hue,
things like that. And they're designed to
help people who have some degree of being
visually impaired. So so if you if these settings help
you see things better, then that's great. Adjust them. But I'm going to
leave on default and the appearance set to light, you can use whatever you like. But if you're confused, why yours doesn't
look like mine, that's probably the
biggest reason. Now, you probably also
don't see things over here. Maybe you see
something like this. You can click around here and kind of explore if you want. I just have more stuff
installed on my computer, so you're going to
see more things. But don't worry. I'll be
explaining all of this soon.
7. The 2 Views: Alright, so let's nip one
thing in the bud right away. There's one thing in Ableton Live that trips
up people the most. And it's the thing where
if you have any experience in a different audio
program or a different Da, then it probably it can
be a little frustrating. So I just want to
tackle it right away. Just let's just look at this and just rip
this band aid off. It's not complicated.
It's not hard, but it can be a little
confusing right at first. So here's what I'm looking at. I see these boxes, and I don't see a
timeline where I put music and can just see
it scrolling across. The reason is live
has two main views. Now, there's a bunch
of little things you can show and hide in live, and we'll look at
all of those soon. But the main working area, your main canvas is this
big rectangle here, okay? And there's two
different sides to it. It's like a coin with two
different sides, okay? And they have names. So here we are looking at what's called the
session view, okay? If I want to look at
the other side of it, which is called the
arrangement view, I'm going to press the tab key. Okay? Now I have something that might be a bit
more familiar to you. This is a timeline. I can put things on
that timeline and hit play and listen to
them while it scrolls by. So Session View,
Arrangement View, okay? Think about the
arrangement view is the one with a timeline where
we see things moving. Session View doesn't
really have a timeline. Instead, it's got all
these little slots here where we can put musical elements
that Ableton calls clips and we can trigger
them all over the place. This is more like what
a performer would do, like what a DJ would do. They would launch things
from here, right? And this is what more of a
traditional composer would do. They would work here, right, and create things. So let me use an example. Okay? Here's an audio clip. Okay? This is a
clip. Here it is, in the arrangement view
where we have a Okay, cool. I can hit tab, and here is that same clip in Session
View, okay? And I can launch. Okay, two sides
of the same coin. And we'll spend a lot more
time on this concept of Session View and Arrangement
view on how to work between the two throughout the class. But I just want to
point out right now, that's one of the
biggest elements of live that people get tripped up on is the Session View and
arrangement view thing. Now, I want to clarify one thing that I
just said a minute ago. What I said is that Session view is where people perform and DJ and arrangement view
is where people compose. While that is true, that is not exclusively true. There are a lot of
people that compose and produce music
purely in session view. This is a view where you can
create music, absolutely. And there are some people who perform with arrangement view. That's fine, too. But
when I look at the two, I think of this side as
more of a performance side, although I know a lot
of people that make everything that they
make in Session Butte. So keep that in mind. Both sides are completely versatile to do
whatever you want. It's just a very different
way of thinking. I come from a more
traditional music background, where I learned music by looking at sheet music and reading
it from left to right. So arrangement view is much more comfortable to me
when I'm producing music. But you can use Live
however you like. Don't ever let anyone
tell you different. Okay, let's move on.
8. Arrangement View: Okay, so now that we know this Session View
arrangement view thing, let's just take, like, a big picture view of both Session View and
Arrangement View, okay? So first, let's do
Arrangement view. So I've loaded up here a little track that
I'm working on. So what I want you
to see here is the kind of different rectangles that are around the screen. We've got this big area here in Arrangement View that's
kind of the canvas, right? Then we've got each track
has some options over here. We've got our ins and outs. We've got kind of a
mini little mixer here. We can get a bigger mixer
on the screen if we want, but it's hidden at the moment. Over here, we've got
what's called our browser. Down here, we have
two things, actually. We have our clip view
and our device view. So that means that if
I click on any clip, we're going to see it down here. Now, remember, a
clip is any kind of audio or midi information, any nugget of sound
making thing. Okay? So here's an audio track, that means there's sound in it, and here's Mi track. Okay? These are all clips, okay? Anything you can
put on the timeline here is going to be a clip. It's a very broad word
that Ableton uses. Okay, so we can see
that down here. Now, if I click over here, we can see the instrument
that's on that track. Let's go up here. There we go. So here's the
instrument. Now, don't worry about what all
this stuff does. We're going to get
into all of it. We got plenty of
time. Don't worry. I just want you to understand the different kind of boxes
where things live for now. Over here, I have
a lessons thing. I usually keep this hidden, but I want it to be open just for now until I get a chance to walk us through these lessons,
which I'll do shortly. And then up here at the top, we have what's called
the Transport bar. This is our play, stop, Tempo, metronome,
things like that. So what's important to
note here is that when we go back and forth between Session View and
Arrangement View, only this area here changes. Okay? Everything else
stays the same, right? All of these outlying
areas don't change. Okay? So, keep that in mind. So in the session view, we can click somewhere
to put our cursor. That's this kind of
teal looking line. And then if I press
the spacebar, it's going to start playing. I've got different sounds
on different tracks. So each one of these
we call a track, and they have different
clips on them. Now, there's a lot more here, but I just want to do
big picture stuff. So I'm going to zoom
in just a little bit, and then hit play and you
can see the playhead, which is that teal line kind of scrolling as it
plays the sound. You'll notice that at the top, we see bar numbers 24, 25, 26, 27, and at the
bottom, we see time. So this is 1 minute
in 105110. Cool.
9. Session View: Okay, now let's go
over to Session View. Still looking big picture. Okay? So I'm going to
press the tab key. Now, if you don't want
to press the tab key, if you have some issue
against the tab key, you can switch actually with
this little thing over here, which I'll point out
while we're here. If you look at the Ableton logo, you'll notice that it's
three vertical lines and three horizontal lines, right, just like we have here. Arrangement view, Session View, Arrangement view, Session View. So the Ableton logo is actually the arrangement view
and Session View buttons. That's how important this
concept is to the program. Okay, so now we're
in Session View. So no timeline here. But what we have is these
little clip launchers, okay? So we can put little
nuggets of sound in there, otherwise known as clips. Can put them all over the place. That's a cool one. And we can launch things as we want to. We can move around freely. We can click on things and
get them in the clip view. And we have access to the same
kind of mixer here, right? Here's the ins and outs. We saw that over here in Session View, but
now it's down here. And we have our volume
in a bit more of a traditional looking mixer than we just saw a minute ago. However, like I said, we can pull up the mixer
in both views now. So if I launch a clip here, We get just this clip, right? And you might think,
when I switch over, what happened to all this stuff? What happened to all my whole big track that
was happening here? It's not here, right? It's gone. But it's not completely gone. The track names are the same. They come over
into Session View, and the mixer settings come
over into Session View. So what you need to
remember is that Session View and
Arrangement View are two different
canvases of material. They have separate clips. They have separate audio
content and midi content. You can build things
separately in them. However, importantly,
they share a mixer, okay? If you keep that in your head, then this will then you'll never get tripped up on what's happening. Okay? Watch. If I click this. I can say, Cool. Let's
make that super loud. I'm gonna crank that up and move the panning all the
way over to the left. Sure. Panning is like
the left and right side. Now if I go over to
Arrangement View and I look at the third track, go all the way up to the
top. Here's the third track. Panning is all the way left. That's what 50 means. And the volume, which is this is cranked all
the way up, right? And it's called The
New Disco four. Okay? That's what it's
called. Go back here. The New Disco four,
and there's my stuff. But I have completely
different clips on it, but the mixer settings
are the same. Now, another thing you
might have noticed is that when I went over
to Arrangement View, this is all grade out, right? Ah. Hold, let me turn that down. That's pretty nasty.
If I hit play, what am I hearing right now? O. I'm just hearing
Session View, okay? If I go over here, I'm
hearing this click. I'm hearing Session View. So what's happening is over
here in arrangement view, everything's grayed out, and I have this little
orange button now. This orange button says, Hey, you've got stuff happening in both Session View and
Arrangement View. Which do you want me to use? So the orange button is saying, I'm going to use Session View because I think
that's what you want. If I'm wrong, click me, okay? So I click you and now
I'm back to arrangement. Right? So session view and
arrangement view, two different content areas, but they share a mixer, and you can only play one
or the other at a time. Okay. Cool.
10. Producing in Session and Arrangement View: Okay, so you might
be asking yourself, Well, how do I use
this? This is neat. I've got these two views. I've got, you know, two
different kind of content areas, and they share a
mixer. That's great. I get it. But why?
How do I use that? So, my suggestion for you is that when you're
producing music, when you're making a track, use one or the other, okay? Don't use both at the same time. You can. There are
ways to do that, and we'll talk about that later. But until you get
really good at it and really good at
understanding what live is going to do, stick
to one or the other. When I'm writing music, when I'm producing music, I'm almost always working
in arrangement view. Sometimes I do some
stuff in Session View, but I'm an arrangement view guy. I like arrangement view. I know other people that
only work in Session View. They produce whole
tracks in Session View, and that's just really
comfortable to them. And that's awesome. If you're one of those
people, that's awesome. There's no wrong way here, okay? But try to use one or the other. Otherwise, it gets
really confusing, okay? So when you're making a
track, don't use both sides. Make a track in session
View or arrangement View, but don't try to use both
sides simultaneously. You're going to just create
problems for yourself. Cool. All right. Let's move on.
11. What's new in Live 12: Okay, before we move on, I thought I would just do a
quick little what's new in Live 12 in case any of you
have used Live 11 before, or if you are currently using an earlier version of Live while you're
watching this class. The difference between
Live 11 and 12 is a pretty significant difference. You could follow along with
this class using Live 11. That would be more or less fine. I'd say there's probably about 10% of the program
that's different. Nothing really in the way
that we make music with it. There's just some tools that I'll have that you won't have. For example, there's
a few there's one new instrument,
one new effect. Things like being able to have the mixer in the
arrangement view with this button down here. There's a bunch
of new MIDI tools for generative things, meaning, we can tell Live to write us a melody or write us a chord
progression, and it will. And we'll walk through
how to do that soon. There's a bunch of
new functionality in the library that we'll be
going over just shortly here. And all this key aware stuff that's this here where
you can kind of set a key and have all
your devices just kind of follow that
key or most of your devices follow that key. So there's a lot of new stuff, there's a lot more than that. I actually have a whole
separate class on going over all the new stuff
between Live 11 and 12. So if you want to dive
into that, feel free. Otherwise, I'm just going to progress forward
with this class, assuming you've never
seen live before, and everything is new to you. So let's do that. Okay, in the next section, we're going to focus
on navigation. So figuring out how to
get around within Live, all the different rectangles, the different boxes
here and there, and some kind of weird little workflow tips that'll
save you a bunch of time, like how you zoom in and out, which can be a little
strange to get used to. Okay, let's go over
to that section now.
12. Navigation Overview: Okay, there's a lot of things that I love about
online teaching. I really do, and I really
believe in it a lot, but not the least of
which is that you can't smell the onions on my breath from these
delicious tacos I just ate. But anyway, back to
Ableton Live 12. So, navigating Live. In this section, we're
going to talk about all these different
areas in more detail. So this top part is
called the transport. Now, I know I already kind
of walked you through these, but I want to do it in a
little bit more detail first before we go
into a lot of detail. So the transport, this
actually kind of comes from an old tiny term kind of from when we had big
tape machines to record on. And there might be over here, like, a big, like,
reel to reel system, and then you might have
a box about this big, and that had a big play, stop, record, forward,
rewind button on it. And it was on a long
cable, and you can kind of move it around the
studio a little bit. And that was called
the Transport box. So that's where we get
this term, the transport. Over here, we have the browser. Now, the browser isn't the
most sexy thing in live, but understanding your
way around it really well will save you so much time, like hundreds of hours. So we are going
to spend a lot of time on getting good at
navigating the browser. Trust me, you're going
to thank me for it. Then at the bottom, we have our device view and our
clip view all in one. We can actually see both at once with these toggle
buttons down here. So this is showing me my clip, and this is showing
me my device. So we can see both at once. But if we only have one open, they're going to flip between the last thing we clicked on. Over here, we have help
view or Info view, and I'm going to show you another info view that's going to come up in this lower
left corner in a minute. Then we also have a few kind of strange things like this
little tuning window that I can hide if I want. But that's really it. Ableton is really big on single window. Like, they want one window and you can do everything
within one window. They don't want a whole bunch of other windows popping up on you. There is a way to open your mixer in a separate window if you're on, like two displays. You can do that by going
to view the view menu. And then there are things like plug ins that will pop
up in a new window, but those are not
Ableton things. Those are kind of
things that run within Ableton and are separate. We'll talk about those
later. For the most part, Ableton runs in one big window. Okay, so let's go into Info view and help view
in the next couple of videos because those
are going to be super valuable to you right away
as we start learning life.
13. Info View: Okay, I want you to do
something with me here. Go to the menu at the
top of the screen. We're going to go to view, and then we're going to
go to InfoVew, okay? So when I click this, I'm going to get this
little box down here. If you already have this box, do that same thing
again to get it back because you probably
just turned it off. Make sure that you see this box. This is called InfoVew. So view Info. You can also just
press question mark. So this is such a handy
little box, okay? Watch, if you look at
Infoview and then move your mouse over
literally anything, it's going to tell
you exactly what it is and how to use it. Okay? So let's say this monitor Auto button. I
didn't know what this was. I didn't know what this is, so I'm going to put
my mouse over it, look at InfoVew and
it says, Monitoring. When monitoring is
active, attracts input is played through its device and heard
at its output. Great. This can literally
be anything. You know? Anything that is part of live is going to
show up there, okay? So I strongly encourage you leave Info view open
for, like, a while. To be, like, perfectly honest, I almost always
have InfoVew open, but when I'm teaching, I turn it off to make it look
like I know everything. But in between
videos, I turn it on. No, I don't really, but kind of It's just a super
handy little tool. And whenever you don't
know how to use something, you can just put your mouse over it and look down there and say, Oh, that's the metronome.
Now I know what that is. So keep that open. And whenever you're stuck, glance down at and it's going to tell you
exactly what something is. Okay? Even, especially for
these classes of mine, if I show you something and you don't catch
what it's called or you want to get a
little more detail on it, put your mouse over that
thing and look over at InfoVw and it will
really help you out. Okay? So just keep that open and glance down at it whenever
you're getting stuck. Super duper helpful. Alright, now let's
go on to Help View.
14. Help View: Okay, the next thing
I want to show you is something called help view, and that is what I
have open over here. Now, if you don't
see this over here, go to view and then Help view. You can also press Command
Option seven or Command, Command Option seven
or Alt Option seven, I think, on a PC. That's going to open up this.
Now, this is really helpful because this has a bunch of
little lessons in it, okay? So you can click
on a Tour of Live. Okay? And if I click on it, there's some text,
and then it says, click here to load the set. Sure. I'm going to say, Don't say what I was just working on. And it's gonna
load a little set, and then it's gonna
walk me through it. Look at that. Okay. And then once
I'm done reading it, I click Next page at the
bottom, and it says, Here's this thing,
and you can walk through all these
little lessons, okay? And it loads you up with
kind of a cool little track. Hello. Yeah, that's cool. So it's really gonna walk
you through each thing. There's session view stuff. There's arrangement view stuff. And then we can hit this little
home button up here to go back and walk through
each of these lessons. Now, you have me here helping you learn live
and walk through it, but multiple perspectives
is a great thing. So what I'm really
going to ask you to do is take a minute and go
through each of these. Don't worry about mastering
everything because I'm going to walk you through just about everything over the
course of all of these classes. But this will give you
a good idea of a lot of different things happening in live and show you
some cool sets. So take some time and do that. When you're done, you can
close this view because this is really the
only purpose of this view is to show
you these lessons. Once you don't want it anymore, you can just go to view and then re click on Help
View to hide it, or you can just click a little X right here, and now it's gone. So I'm going to leave that
closed for the rest of this class because I've
watched those lessons. They're delightful,
but I don't need them. And it frees up a little bit more screen screen real estate, we like to say, to hide them. So I'm gonna keep that
closed for now and move on. So check those out
highly recommended.
15. Zooming and Scrolling: Okay, so let's get to know navigating in live a little bit. And the main way that
we do that is we have a couple kind of weird
gestures to learn. So if you go so if you
want to zoom in or scroll, so scrubbing is this way. We can zoom in this way, zoom in and zoom out, and
scrub left and right. Now, you can do all of that with a single click.
It's kind of crazy. And it takes a
minute to learn it. So what you're going
to do is click up here right above the numbers where you get the
magnifying glass, okay? You're going to
click and hold down. Now, while you're holding down, if you pull down, you're
going to zoom in. If you pull up, you're
going to zoom out. If you move right,
you're going to scrub and if you move left,
you're going to scrub. Okay? Left, right,
up down, right? So the idea here is that
you can navigate from the beginning of a
track to the end of the track with one
quick gesture. Okay? It takes some
practice, but you can do it. Now, alternatively, if
you have a track pad, if you're on a laptop or you're on a desktop and
use like one of these, you can do two
finger stuff, okay? So two finger kind
of pinch in and out and two finger swipe
side to side, does that. That's what I've gotten
the habit of doing. But it's just much easier for me because I have
this track pad thing. So anywhere that you
can zoom in and out, that gesture is going to work
or the two finger thing. That's true on a
mini grid, as well. If we go down here,
can do it up here. We can also do it over here on our notes section if we want
to zoom into the notes. Just click and drag, click
and drag or two fingers. That's how we zoom in, you're going to be
doing a lot of that. A lot of zooming in
and zooming out. It's just the kind
of nature of live. You're constantly zooming
in and zooming out. So get used to those motions
either with a track pad or with a mouse by
using the up down, left, right thing up here. Cool? Go ahead and practice
it. I'll. And
16. The Main sequencer (Arrangement View): Alright. Now, let's
make our way around the arrangement view sequencer
window, our main timeline. Okay? So first, I'm going
to hide a few things. You can easily hide stuff, but if you put your mouse over one of these dark
gray lines like that, you get this icon that
kind of looks like a kind of arrow going up
and down at the same time. If I click and drag here, I can make that area
bigger or smaller. So I'm just going to
smush it all the way to the bottom and then
it's going to go away. I can do that on the browser
too if I really wanted to. But I usually keep
the browser open. Okay, but now I can see a whole bunch of my
arrangement view timeline. So for each track, okay, let's take a look at
this track. Okay? So this is a Mi track. We have audio tracks
and Mi tracks. This is an audio track.
This is a mini track. The main difference is
just that a midi track, I need to put an
instrument on it for it to make sound, and
an audio track, I need an audio file
to go on it as a clip. So I can see that there's MIDI
information on this track. Be you see these little dots. That says this is a MIDI clip. And down here, you
see this waveform, that says this is an
audio clip. Okay? So back to my track here. So I can see my timeline. I can click and drag on
stuff to move it around. Now, you want to click and drag on the header of the clip. That's this top
part. Okay? If you click and drag on
the lower part, you're going to
highlight something, and then if you click
and drag on it, you're going to move
just that part of it. Okay? I'm going to hit
Command Z to undo that. Okay, but if you want
to move the whole clip, you can move things
around this way. If you want to split the clip, then we're going to put
our cursor somewhere, and Command E is going to
split it into multiple clips. This works on audio clips and medi clips.
Going to undo that. Okay, now, over here, we can use this
little triangle to minimize this track if we just don't need to see
it very much, can do that. You can also kind of just grab
the bottom of it and make it nice and big or nice
and small, if you want. Here is our ins and outs. So this is a MIDI clip. So it's looking for
midi information. So this is showing me all
my possible midi things. These are MIDI devices
connected to my computer. Okay? I've got some keyboards, this fishman thing
is a midi guitar, push, seaboard is another
keyboard, all kinds of stuff. Usually, you just want to
leave that to all ins. That means any MDI
thing I play here, it's going to record
as MIDI information. There's not a whole
lot of reason to say, listen to this one thing or this other thing. In most cases. Same thing with the
channel. We're just going to leave it on all
channels all the time. Our in auto and off, this is our monitor settings. This means what are we going to hear while we're recording? We're going to talk
more about this when we get into the
recording section. For now, just leave it on auto. Then this is our output. Where is the sound
from this track going? In this case, we just
want to send it to main. That's going to send it
to our master track, which is all the way at
the bottom down here. Everything should really be
set to main unless you're doing some other kind of
routing or something. Over here, we have kind
of our mini mixer, okay? This blue line that says zero, this is our volume, okay? We can click and drag,
pull it down, up. Here's a fun little tip. If you ever want
to take something back to its default in live, this is true all over live,
not just for this volume. But let's say we adjusted this and then
said, I don't like it. Let's take it back
to our default. Just click on it once to
make sure it's activated, and then press the delete key and it'll go back
to its default. Super handy. Okay. This number five is showing us the
number of our track, so five, six, seven. But if it's yellow, that means that track is on. It's active. We call this the Abletons fancy term for
this is the track activator. I kind of hate that
term, but whatever. It's the track activator. It's kind of their version
of a mute button, okay? Except it's backwards.
So right now, it's on. If I click it, it's off. Now we're not going
to hear this track. Okay? So the track is
active or not active, okay? So you can see
these ones up here, like this one, Track
four, I've turned off. And the reason I
did that probably because I was doing something
on it that I didn't like, and I just turned it off and then eventually
probably deleted. Okay, here, we have
solo. That means turn everything off
except for this track. So we're going to
hear only this track. And then here we
have arm to record. So this works a
little bit different whether you're in an audio
track or a midi track. But in a miiTrack, it basically means listen to midi devices. So I could play any MIDI device, and we'll hear it this track. And if I hit the main
record button up here, it's going to record
onto this track. Okay. In an audio
track like this one, if I hit record, this is going to arm this to
record audio sound. So I hit this to tell it I want to record onto that track, and then I hit this button
to start recording. We'll spend more time,
a lot more time on how to record with live
in a little bit. For now, just know
that if you're not hearing your midi track, make sure it's arm to record while you're playing
something in. Here we have our panning. We can move a sound left or right. Now, if you're not familiar
with panning, basically, if I go all the way left, you're going to hear this
in your left speaker. If you're wearing headphones, you're only going to hear
this on the left side. Now, some platforms that
I put these classes on throw out panning
information, kind of annoying. But let's try it.
Here's how to know if you're hearing with panning. So I'm going to solo this track, so we're only going to hear
this little synth riff. And if you only hear it in your left ear, then it's working. Right? And then here's
only our right ear. Cool. And then I'm going to put
it back. C means center, we're hearing it
equally in both ears. This ominous negative
infinity is our sens. So we can send things down to we have two sends by default. And they are down here, A and B. We can add more sends. We can add as many as we want, and we'll get to that
in a little bit. For now, I'm just going
to leave them at zero. Okay? So that's the main setup of kind of our minimxer
in arrangement view. If we want to get a full
mixer in arrangement view, we can easily do that by
clicking this button down here. Okay? This is going
and then I'm just going to make it
nice and big Woops. This is going to pull
up our full mixer. And now this is the same
one we see in session. So let's go to Session View and talk about the
layout of that.
17. The Clip Slot Grid (Session View): Okay, now let's go back
over to Session View, take a look at the same stuff, but from that other perspective. Okay? So here I have the
same track that I was just looking at but
in Session View. So I haven't put any
clips in here yet. Now, there's a couple things
that might jump out at you. First, this IO section, the IO means our
ins and our outs, like our like midi input, audio input, that section
looks pretty familiar, right? Like we have the monitor, the inputs and the outputs all
set up basically the same. We have a little more
information here now, but we basically have
the same information. Our mixer looks a
little different, but it's doing the same stuff. So this is where
our SNS are now. They look more like sends because we have a
little bit more room. This is our volume of the track. Here's our panning,
our track activator, which doesn't look normal right now because I left
this one soloed. So let's turn that off.
So our track activator. So remember, yellow means
it's on and working. Solo and arm to record. Okay? This up here is just
showing me my peak volume. So you can see this
one has volume, so it's showing
where the peak is. That'll be useful once we
get into mixing and stuff. Now we have each track
up here, and up here, we have this whole area is
called the Clip slot grid. Okay, it's a grid of clip slots. Each one of these
is a clip slot. Okay? Now you can now, we'll get into how
that works later. But something I want to point out while we're here is you see this orange outline around
some of the tracks? We also have it over here on
the Master. What is that? That's a little
strange. That means you probably don't see
this orange outline. What it means is, I
have a controller plugged in to my computer
that's able to launch clips. Now, in this case, it's
this thing over here. This pad, this is
called an Ableton Push. It's kind of like a physical
controller for live. So you see this grid here,
all of these things. I can launch all of these clips by going
down this way, right? I can also play this like a keyboard using this instrument because this is arm to record. I can Neat, huh? That's a cool toy, and I'll talk about how that works
later in the class. We'll spend some time
the push controller. But the orange box
here is telling me what I can access
with my push controller. Okay? So it's kind of giving
me a window into what the push sees me doing.
More on that later. Okay, now, there's
a lot more here, but I just kind of want
to keep it simple for the moment and just kind of go over the different
areas of the program. So let's move on and
talk about clip view.
18. Clip View: Okay, so whether
or not you're in session View or
arrangement View, the clip view works the same. So I'm going to take any
clip. Let's take this one. I'm going to double click on it, and now the clip view pops open. Okay? Now, I can drag the little
gray line right here, click and drag to make it
nice and big if I want. So in clip view, it's kind of like putting a clip under a
microscope, right? We're like, now, zooming in, focusing on that clip. So we have some
controls for this clip. We have a bunch of
things we can do to it. Just looking at some of
the more simple ones, we can boost the volume
or cut the volume. This isn't a great way to
do that, but it's here. We can change the pitch. So if I want this to go higher, we can do that and do all kinds of funny things with the pitch. We can reverse it so
that it goes backwards. I can hit reverse again to
make it go back forwards. And we can change,
is it looping, the time signature of
it, the length of it, the position, do some
quantizing, more on that later. Now, if you want to hide this, we have this little
arrow down here. We can click on that
and it goes away, and we can bring it
back right there. Now, this area is shared
by the device view which, again, we can get
to with Shift Tab, there's no devices
on this track. So let's go to one that does
have devices like this one. Okay? So here's a Mi Clip. I just double clicked on
a MIClip and made one. I can shift tab to go
over to my device view, or I can click down here. Okay? Here's my clip view, here's my device view. Okay? Two of them. And if I want to see them
both at the same time, I can just click
this little arrow here and it's going to go Up. Now I have Clip View and Device view all open at the same time. Okay, let's talk
about creating clips.
19. Creating Clips: Alright, so you're
saying to yourself, Jay, this is all cool. I like to know my way
around and stuff, but I just want to
make some sound. I want to make some
noise. Let's do that. So yeah, let's do that. So here's what
we're going to do. I'm going to make a new session. You might not need to
do this, but I'm going to hit Command N, or you can go to
File Create New. Let's say, Don't Save. Okay. So, should we use Session
view or Arrangement View? Let's use Arrangement
View first. So I'm gonna hit Tab,
Arrangement View. So I'm gonna go to a Mi track. And I'm going to make
a midi clip, okay? So the way I'm going to do
that is I'm going to go right to the beginning right
under where it says one, and I'm going to write on the timeline for
this first track, and I'm going to double click. Okay? That's going to
make me a Mi clip. Now I'm going to go
down here and you see the piano roll editor. Okay? I'm just going to
click in some notes. Okay? I just clicking on some
spots here just for fun. It's gonna be really fast and frantic and chromatic,
but that's okay. So, play around. Have
some fun with this. Okay, cool. Now, if we
hit play right now, we're not gonna hear this.
Let's do it, just to prove. Hey. Nope, not going to hear it. MiTrack needs to have
an instrument on it. You're not going
to hear anything until you put an
instrument on it. So let's go over
here to our browser. I know I'm getting ahead
of myself a little bit, but I just want to make
some sound, right? So click on instruments.
We're going to go through all of these
instruments sooner or later. But let's just say analog, okay? Let's click and drag. Put drop that right
on that clip. Okay? Now, move
your cursor back to the beginning or just click
on the clip and hit Play. It. We're making
some sound, okay? From that, you can start having fun. Make
some more clips. Put some notes in them. You can copy, you can paste. You can move notes around. But that's how you make
a midi clip, okay? So there are basically three
ways to make a mini clip. We can double click like
I just did to make one. We can record one in. I can hit record and
then play my keyboard. Or I can import a midi clip if I have
a bunch of midi clips, with audio clips, there
are really two ways. I can record one. I can plug in a microphone
and hit record and go, wa, wa, wa, wa and record one. Or option two, I can import one. So in my case, if I go down here where it says samples
in my browser, I've got all these clips. Cool. I can just drag
right onto an audio track, which is these bottom
two are audio tracks, these top two are mini
tracks, just by default. That's what they are.
And now I've got a clip. I can click and drag it around
and I can have some fun. I can make some music with it. Okay, you probably don't
see as many audio files as I do here because this is finding them all
over my system, and there's, you
know, tons of them. But you should have a few here. Okay, so take some time,
experiment with that. Just make some sounds,
go to the instruments, drag different instruments
on to your clip. You can only have one
instrument per track. So if you want a
different instrument, it's got to go on a
different track, okay? And if you want to
get even crazier, any of these instruments like analog is the name
of the instrument. If I click this little triangle here, these are all presets. These are different sounds.
So here's a bass sound. Buzzing sound kind of thing. Strings, stuff like that. Okay. So experiment with that, goof around, have some fun. And then we're going
to move into really starting to navigate our
way around the browser.
20. Using The Browser - Why?: Okay, so in this section, we're going to deep
dive into the browser. So this is going to be our
first section that we're really going to go deep into. Now, before we do, let's talk about why why do we care about this browser section? It is arguably the most
boring part of life. Let me show you how
as a music producer, I organize all my files
outside of Ableton. So first, I have I use
the finder in Ableton. So here's all my hard drives. I have this tower of
hard drives over here. And I've foolishly,
at some point, I decided it was a good idea to name all of my hard drives based on lakes and bodies of water that have
been significant in my life. So eight point Lake is
near where I grew up. Like Michigan, like
Superior Games Lake. A lake where I
vacation sometimes. Lake Nicoms is just
down the street. Anyway, you don't
need to know that. But, um, so in Michigan, I have this folder
called Sample Library, and I have, you know, a couple million samples
in here of just stuff. Then in the games drive
is just sample libraries. So this is just tons of sample libraries and hundreds
of thousands of things. The reason I'm showing
you all this is because how do I find anything? How do I Like, I want to find a cool kick sound.
Where do I go? I don't know. I
could go anywhere. I could spend hours digging
around in my hard drives. So no thank you. Instead, Live knows
about those hard drives, and it knows about that
giant sample library folder. And it's categorized
things quite nicely for me so that I don't
have to deal with it. For a little while, I
used a separate program. There was a program
that exists for a while by a company called
Audio file Engineering, local to where I live, Minneapolis, and they
had a program called Sample Manager that did all
this really cool stuff. It was a librarian program, and it also did some
batch processing, and it was really great. But that company is long gone. And so was that program. So now the Ableton browser is our
way to find samples quick. So now if I just go
search here and I say, Kick, I can find a ton of kicks. So I can just audition
them really fast. Okay. And I can just find the one I want. I
can even be more specific. I can say hard kick, soft kick, different styles of kicks, all kinds of stuff. And this is my librarian, okay? And it's not just for samples. This is also my
librarian for presets, scents, loops, effects, plug
ins, all kinds of stuff. So this is so don't
think of this as just the place where
our samples live. Think of this as your
whole musical librarian, because that's
really what it is. There are some things you
can do to customize it. As you probably see
in this places area, you probably don't
have the same things I have, and in collections, you don't have the
same things I have. Don't worry about that. We're going to go
over all that soon. But that's why the
browser is so important. It's gonna save you
so much time to really understand
the browser and get good at navigating it. It is your musical librarian. Cool. Okay. So let's go in and talk about
how to use this thing.
21. Sounds: Okay, I want to go
through basically all of these little
buttons here. And we're going to start
with library, okay? So if you go up to library, you can hit Edit
here and you can actually hide different
things if you want. I'm going to leave
them all hidden, but I'm going to show
you a couple of tricks to make this a little
more useful to you, okay? So I'm going to
hit Done up here. And again, if you
didn't catch that, put your mouse over
the word library, and then you get an edit
button. There it is. Okay, so let's skip
all for the moment. We'll come back to that, and
let's just click on sounds. Okay, so some of these terms
are a little hard to follow, what they're calling
sounds versus drums, versus clips versus
samples versus grooves. So that's what we're
going to learn. Okay, before we get into these, I want to do two
quick things, okay? First, if you want to
see more of the browser, grab this dark line
here, click and drag. You can make it bigger.
You can make it smaller. I wouldn't recommend doing that. I usually like to have
it sit right about here. I like to be as
small as possible. However, I'm going to make
it a little bit bigger for the moment because we're going to spend
some time here. Can do the same thing
with this area. Make that a little
bit bigger if you. Okay, the second thing I
want you to do is take note of this little
blue button down here. It might not be blue for you. If it's not, let's click
it and turn it on. Make sure that is on. What that is is your
audition button. What that means is that anything in this list, I can click on it. I can use the arrow
keys to go down. Okay. So it's a little pair
of headphones, right? And that basically just
means, like, audition. Like, let's hear what
we're what we've selected. Sometimes it can be kind
of annoying to have it on, especially when you're trying
to give a talk like this. So I kind of toggle it
on and off on occasion. But when I'm working, when
I'm not when I'm teaching, but when I'm actually,
like, producing music, it's on 100% of the time. So, let's there. Okay, so now let's go to sound. So we're going to skip this all for the moment. We'll
come back to that. So it can be a little
confusing what's included in the different names
they have here, right? Sounds versus drums,
versus instruments, versus samples versus clips. These are all slightly
different things to Ableton. So that's one of the
things we're going to learn here. So sounds. Sounds, you're going to find two different types of files. You're going to find ADG
files and ADV files, okay? ADV files is Ableton
Live device. It is what Live
calls an instrument. You can think of it
as a synthesizer. So for all of the
live instruments, which we can see here, these are all of the
live instruments, okay? But in sounds, we're
going to see a list of all of the presets
for those instruments, regardless of what
instrument they are for. This is just every
preset that we have for the live instruments
in a very long list. Okay? There's a
lot of them. Okay? So if you might go
to the sounds area, if you're just looking
for a Synth preset, if you're like, I
want a bass sound, I don't care what
instrument I'm using. I just want a cool bass sound. Okay? And you can audition
it by going through here. And just listening to all
kinds of different sounds. Okay? Now, I'm
going to point out, turn off for a second. I'm going to point out
something about this audition that we're hearing right now. So with a Synth, it does depend on what
note we play, right? Like, we have to play a Syth or put in a clip or something. So this little
audio file that we hear is just kind of a preview. They've just kind
of picked a note, and usually it's
Middle C and said, Here's a recording of what
this preset sounds like. Can modify it all day long. But that little audio
file that we hear when we audition it is just
kind of a preview. So it kind of gives you an
idea of what the synth is. Okay, then the other
type of file we see here is ADG. Okay? Now, an ADG file stands
for Ableton device group. So Ableton has this
way of combining instruments together into
what it calls a RAC, okay? RACK. So a rack of instruments is a group of
instruments put together. We're going to spend a
whole bunch of time on Ableton instrument racks because they are a super powerful thing. So what you need to know
for right now is that these ADG files are just
another instrument, but they're like a
group of instruments. That's the easy way
to think about them. But for the purposes
of just loading up a cool sound that you like
based on all of these presets, they work the same as
Ableton devices, okay? Whether you've got
an Ableton device or an Ableton device for right now, they're functionally the same. You can kind of see the
icon is a little different. An Ableton device shows
a rectangle, sort of, and a device group shows like kind of two rectangles
or maybe two squares. So that tells you it's a group. And then to load one
of these things, both you would do the same. You can double
click on it or you can drag it right
over onto the track you want or onto empty space,
and it'll make a new track. And there's our
instrument that we made. A group looks a
little different. It can look like that. Sometimes it'll look like that. You can open and close and show more stuff in the group,
but it works the same. Okay, so under this
sounds setting, what we're getting
is a giant list of basically every preset for every Ableton instrument
on our computer. Okay? It's a monstrous list, and this is even the whole list. If I go to the bottom,
it says, Show Me. Sure. And it keeps going
on and on, on and on. There's so much
stuff here, okay? Now, if your list isn't as long, it might be because
you don't have Suite or something like that. But in suite, it's a very,
very, very long list. Okay, so that's
what's in our sounds. Now, if we want, we could control click on it
and rename this. And I kind of want to because in previous
versions of Live, you couldn't rename
it. So now we can. So I want to call
it Synth Presets. That's what I'm
going to call mine. So I'm going to leave
it like that, okay? So that was sounds. And now I'm going to
call it Synth Presets. Cool. Let's move on.
22. Drums: Okay, up next is drums. Now, in the drums category, we're going to find three
different types of files. Okay? The first thing we're
going to see here is more of these ADG files,
Ableton device group. That is going to be a
preset for an instrument, an instrument rack,
specifically. That is some kind
of drum kit, okay? So if I load this one up, I can put it on a Mi file. This is a drum machine. Oops. There my drum sounds. And if I make a new Mi clip, I can program drums. So it gives me a group of
sounds that are drum sounds. So that's one type of file. Another type of file is
audio files, wave files. So Wave files, AIF files, any files that Ableton that Live has found on your computer
that it thinks are drum loops. So here's a drum loop Cool. So now I can just
drag that right into a clip or if I'm
in arrangement view, I can drag that right
into my timeline whoops. Can drag that right
onto an audio track. And now I've got it there as a wave file. It's
not an instrument. It's just a audio clip. Okay, then the third type
of file we're going to find here is an ALC file. This is This is an
Ableton Live clip. Okay, so this is a
MIDI file, basically. But it's a MIDI file that has a drum machine
attached to it. In other words, it's got
some sounds attached to it. So I can drag an ALC file
onto a MIDI clip and drop it. And now we have a drum
we can see it here. Let's solo this track. Click on it. Cool, right? So this clip came
with a drum machine. If I shift tab to go
to my device view, here's the drum
machine that came with it. I can change that. Remember that in live, and this is true in all
audio software, really. But there's a mini clip that tells the
instrument what to do. And in this case, there's an instrument that
came with the clip, but there are separate things. There's the clip and
then the instrument. So if we go to an
Ableton device group like this drum kit and
put it on this track, now we're going to hear
the same drum clip, the same rhythm, the same beat, but played through new sounds. Okay, that's pretty similar by chance, but let's
grab this one. Guy, here's another kit. Right? So I've got the same clip, but I'm changing
the sounds because I'm using different instruments, in this case, a device group, which is a drum preset and
putting it onto this clip. Okay? So the clips show
up in this list of drums as ALC files like that. And then we've got
audio files that are just drum loops that
go on an audio track, and then we've got ADG files
that go on a Mi track, and those are drum presets. Cool? With me? Cool. See, it's really interesting to focus on the browser like
this because we're learning a lot about how Ableton works just by looking at the way
the browser is organized. Alright, let's move
on to instruments.
23. Instruments: But Okay, up next we
have instruments. Now, what you're
going to find here is all of the Ableton
Live instruments. These are the synthesizers and the samplers that
come with live. Now, this is where we really see This is one of
the places where we really see the difference
between the sweet version, the standard version, and
the light version of Live. I have the sweet
version, obviously. So these are all the instruments that are available to me. If you have standard or the
intro or light versions, you won't see as long
of a list as I have. But all of these are basically different synthesizers and they make different kinds of sounds. So what we can do here is, let's take analog, for example. Analog is a synthesizer. I can put it onto a Mi track. You can just drag it over there and put it on a midi track. That's what analog looks like. Okay, I can dial in a sound. I can mess with this, and we'll learn how
to use this later. But I can make a sound if
I want, and that's cool. But when I did that, when I drug that over onto a Mi track, what I made there was the
default analog patch. Okay? That's just
like the default. What it sounds like right out
of the box, which is this. I'm gonna make a mini clip. Let's solo this track. And let's hear it. Okay, that's what analog sounds
like right out of the box. Cool. Nothing amazing, but
not bad. It's kind of cool. But all of these devices are also folders that we can
open with this little arrow, and then we have all of these
presets for each device. Okay? Now, the thought that maybe just came
into your head is, oh, when we were looking at
Synth presets or sounds, we saw all the Syth presets. And now I'm seeing more
presets for the Synth, right? No, you're seeing
the same presets. They're just organized
different here. Okay? So what we have in
instruments is each of our instruments with all of their presets
organized by instruments, here's the collision instrument and the collision presets. Here's the drift instrument
and the drift presets, okay? So it's the same information
organized differently, okay? So if I want to use a preset, I can just drag that
right onto a Mi track. Oops. See what happened here is I tried to drag
it onto an audio track, and it's saying, No, I don't
know what to do with that. This is a midi track.
Okay? So now here's that same midi note through
the drift club base. Now, it sounds like this. Okay, wild. We can
also, of course, audition these presets
by turning this back on. Oh That's kind of cool. Let's use that for
my midi note here. Cool. And maybe you just
had the thought, Well, here's a drum kit,
and the drum kit is just midi notes, right? Like, it's still got a drum
set on it as an instrument. But could I just put a
synthesiser on it and have it play these as mini
notes? You sure could. Let's use Hickory bells. Okay? Now here's our drums being played with Hickory bells. Look at the mini clip. Maybe if we zoom in and look at that again, it'll
help you understand. Right? It's just mini notes. So with this drum clip, we can put whatever
sound we want on it. A drum set is going to sound
the most interesting on it, but you can put any
synth you want on it. Okay, so all of
these presets are the same ones that we found in the sounds or Synth preset. Now, I've just
organized differently. Cool. All right. Let's move on.
24. Audio Effects: Okay, up next is audio effects, relatively simple, but works kind of the same as instruments. So if we click on
audio effects here, we can see all the
audio effects in live. Again, this is somewhere
where you will see the difference between suite
and the other versions. You will have less of these
if you don't have sweet. But inside each
of these effects, we'll have a bunch of
presets for those effects. And any effect we can
drag right onto a track. It can be an audio
or mini track, and it's going to show up. You can put a whole bunch
of them on a track if you want like that and make
big long crazy effects. Or you can open it up and grab a preset and put it
right on a track. Now, if you're in a
different version of Live, you might see these
grouped into folders. There's been quite a
controversy about this idea. In Live 11, they grouped
all of these into, I think, five or six different folders, and then in Live 12, they
got rid of the folders. So if you're in Live 11, you
have all the same stuff. Well, you have most
of the same stuff, but they're just
grouped into folders. I Live 12, we don't
have any folders. They're just in an
alphabetical list, which is just fine as well. Just remember, open up
these little folders, and you will get a bunch of
presets for that effect. Alright. Nothing
more to see here. Let's move on to Mdieffects.
25. MIDI Effects: Alright. Before we
go on to Mdieffects, let me just say that later
in this series of courses, I will be walking
through how to use every single one of these audio
effects and media effects. So let's go over to
Mdia effects now. Midi effects are kind of
a weird thing in live because there are not a
ton of media effects, and they don't they
are not super useful. I hate saying that. I feel like I'm disrespecting midi
efects, which I guess I am. But they can do a handful of
things, but of everything, this is probably the one
I click on the least, especially in Live 12, because the most
popular one to me was our peggiator and there's other ways to do
arpeggiation now. But we will go through how every single
one of these works later, and maybe you'll find
something that's, like, super important to you. But for the purposes
of the browser, just remember that these
can only go on midi tracks. They can't go on audio
tracks, only midi tracks. And inside each effect is a bunch of presets
for that effect. And that's basically everything
we need to know about MIDI effects for the moment until we really get into the
weeds of MITI programming. So let's move on to modulators.
26. Modulators: Okay. Up next is modulators. This little button in the
library is new in Live 12, but the contents of it are not necessarily.
Some of them are. What we have here is a group of effects that modify
other things. They are modulators. Some of these like
envelope follower existed in previous
versions of Live, but they've just been grouped differently into
their own thing now. They are essentially
audio or midi effects. You'll notice this icon
looks a little bit different than the other
effect icons. Okay? This one, there's one that looks like our
modulator effects. But this icon means that this
is a Max for Live device. Now, you don't really need
to pay attention to that. We're going to talk about Max
for Live in just a second. Actually, the very next video. So just hold on to that
idea for a minute. For now, all we really need to know is that these work
the same as anything else. They have presets on the inside. Like everything else, and they can go on audio or
mini tracks. Right? Here's our LFO. You might have seen LFO before. It is something that is inside
of a synthesizer usually. But we have this
cool LFO effect that lets us basically put
an LFO on anything, and it's super fun, actually,
and really valuable. So these modulators
are really cool. We'll get into how
they all work later. But let's go on to Max for Live, and that'll help kind of
clarify some of this business.
27. Max For Live: Alright, Max for Live. I hate to put it this way, but Max for Live can kind of be you love it or
you hate it kind of thing. The good news is, if you don't want to really get into Max
for Live, you don't have to. There's no you can use Everything in Ableton and make some awesome music
and never touch Max for Live. But I personally
love Max for Live, and I've been using it
for a super long time. So what Max for Live
is is essentially, it's a programming language
that exists inside of live. The programming
language is called Max, and it lets you build your
own effects or instruments. It's very powerful. You can really do
some wild stuff. Now, if you're not interested
in programming at all, what this tool lets
us do is get access to everyone else in the world who's making
cool stuff, right? So there are websites
you can go on, like, a great one is maxflive.com
where people are posting instruments and
effects that they've made that do really
cool and wild stuff, and you can download
them and use them. A lot of the time they're
free, not always. So what we have here
is a whole bunch of instruments and
effects that have been built in Max for Live
that we can play with. Some of these are mine, like, probably test demo class
is something I made. And some of these
other test ones, driller I think I made
driller I don't remember. But the little icon shows that it's a
Max for Live device. So if we go back to modulators, you can see this LFO. We can tell just
from this that it's a Max for Live device
because of this button here. If I click that button, that's going to open
like the code editor, where I can actually
modify it and make it do really really cool and
customized things. One of the fun
things about Max for Live is that a lot of producers, myself included, have
their own little, like, secret weapons that
they've built in Max for Live. And there are things that, like, they use on tracks all the time, but they'll never
tell anyone about, and it's how they get these
really cool, unique sounds. I have a bunch of those
that I've made in Max, and I'll never
tell anyone about. Um, so, circling
back to the browser. Here we have a
whole bunch of Max for Live things that Live
found on our computer. We also have blank ones. This is a blank
Max audio effect, Max instrument and
Max Midi effect. So you can throw
that on a track and start building
something totally new. Now, we will go into how we do that at the end of this class. We will spend time learning how to use MAX at the very end
of this sequence of classes. So if you don't want to invest that time to really learn how to use MAX, you're missing out. It's really powerful stuff. But if you don't want to
do that, that's just fine. That's why I put it
at the very end. But Max will come up a
whole bunch because Max for Live devices are sprinkled all over throughout
Live at this point. So remember that you don't
need to be able to program Max to use Max for Live devices. These are there's tons of really cool stuff that you can just use like any
other effect or instrument.
28. Plug-ins: Okay, moving on to plug ins. Okay? Now, let me first
explain what a plug in is, and then I'll explain what
this particular list is. So a plug in is its
own little program. Think of a plug in as a completely separate
program, okay? Now, these programs
are designed to run within other programs. It's like program inception.
Let's use an example. Right here, BBC
symphonic orchestra. Now, this is an instrument. This is a synthesizer. It's really a sampler. That
is an orchestra library. So I can load that as an instrument onto a track.
In fact, let's do it. It's got to go on a
mini track because it's an instrument and it's big. It's got a lot of stuff to it, which is why it's going
to take a minute to load. Okay. Now, this
instrument pops open in a new window because
it is not Ableton. It is put out by this other company
called Spitfire Audio. So Spitfire Audio releases this instrument called
BBC Symphonic Orchestra. And I can use it to
play orchestra sounds, and it's a quite good
sounding orchestra. So at some point, I went and I bought this little program. I bought it. I think actually this version I have was
free, actually, I think. But anyway, I got it, and I installed it
on my computer. And so any audio
program that knows how to deal with this
particular kind of program is going to
be able to open it. If I open garage band or logic or any other audio
software on this computer, it's going to see
this same program, and it's going to
launch it because these little programs are called plug ins and they're designed to run within audio program. Okay? So this list here is everything I've
installed on my computer. It's kind of a lot. So
you might have nothing in this list because you haven't
installed a bunch of stuff. I bet you have a few things actually that just kind of
came with your computer. But I've been doing
this for a long time, so I have installed
a bunch of things. What's important to note
here is that none of these are made by Ableton, okay? These are all separate programs
that run outside of Oh. These are all separate programs
that run inside of live. And they are mostly
instruments and effects. Okay? So if we go to this
instrument tab here, these are instruments
made by Live. They run within live and
they are part of live. If we go to audio effects, these are audio effects
made by Ableton for live. You can only get these
in Ableton Live. If we go here, these are plugins made by anyone but Ableton. There's a whole bunch of
different companies that make these things.
They're not Ableton. Alright, I'm gonna close this. So they are really the
only thing that pop open in a new window because they have their own
little interfaces. Some of them are little
and some of them are big. Some of these are cheap and
some of these are expensive. You can comb the Internet for audio plug ins or instruments. You can find a lot of free ones, expensive ones, cheap ones. There's things all
over the place. Now, one thing that
I want you to do is that if you click on Plug
ins and you don't see any, then we might need to make a quick trip to our preferences. So let's do that. So I'm going to go up to the live
menu and go to settings. Now I'm going to go
to plug ins, okay? Now, we need to turn
some stuff on here. Okay? So use audio units. Audio Units is a
kind of plug in. Use Audio Units Version two. Turn that on. Use Audio Units Version
three. Turn that on. If you're on a PC, you might
not see that. That's okay. Use VST two plugins
in system folder. Turn that on. Use VST two
is another kind of plugin. Use VST two plugins in Custom folder. You
can leave that off. Unless you're doing something
weird on your computer, you probably don't need that. But if you do turn that
on, you need to hit this browse and tell it
where your custom folder is. But don't worry
about it. Use VST three plugins in
your system folder. Turn that on. Custom folder,
you can leave that off. Okay, and then these
plug in Windows, I like to have all three
of these on, okay? And then if you're
still not seeing anything show up in
your plugins window, hit this rescan button. And if you still
don't see anything, I might restart live just to make sure that it
gets everything. And if you don't
see anything after that, you probably
don't have anything. So search around
the Internet for some cool plug ins and you'll
find some Install them. Okay. So that's what plug
ins are. They're really fun. They're really
valuable. After you are producing music for a while, you will build up a
library of plug ins, and it will be and plug ins
will become a big strain on your bank account
because it's kind of addictive to buy plug
ins. Okay, moving on.
29. Clips: Okay, y, next is clips. Okay? Now, you might think I've already told you a few different times that everything in our kind of content
area here is a clip. This is a clip. This is a clip. This is a clip. And
you'll be right. Those are all clips. Kind of every nugget of audio or MIDI is a
clip. That is true. However, this button here, I don't like the way it's
labeled. I don't like it. Because what we're seeing
here is just MIDI clips. Okay? So I'm going to rename
it, actually. Let's do it. I'm going to control
click on it, or you can just press
Command R, rename. Mini clips. Because
that's what this is. This is all your Mi clips. You can see ALC
Ableton Live Clip. Okay? So there's a ton
of mini clips here, and some of these
are pretty cool. This is just stuff that's been
found on your hard drive. All of these things that are
these really long lists, we have a really robust way to search through these lists, and we'll get to
that in a minute. I just kind of want to show
you what's in each of these. So like, Halftime trip hop. Sure. Let's put that on. I just drug it to the open area here and it made a new
track. That's cool. This clip is going to load up a drum sound because
this is a drum clip. Let's solo it. Now, you might have noticed
that the preview played at a tempo and this one played
at a different tempo. It's because this
one is going to play at my session tempo,
which is up here. It's cool. You know, we
can add these things in. These are just mini clips. Some of these ones, the drum
ones probably we've already seen in the drum list
up here in the library. Same info just in another spot. But, you know, these
ones are chords. So let's hear that.
Arpeggiated chord. Now, what would happen if I
did what I almost just did, which is put this
chord onto this track. This track already
has a drum machine on it because I put this on it, and that loaded a drum machine. Okay. So this has a drum machine, and a track can only have
one instrument on it unless it's an instrument
group. More on that later. But when I drug this on it, this clip is now going to play
through this drum machine. So it's going to be weird. It doesn't know what to do
with all these higher notes, but the lower notes had
drum sounds to them. So if you want the clip to
come with its own sound, it needs to go on its own track. Once a clip pulls an
instrument on it, that instrument is going
to stay on it until you explicitly put a different
instrument on it. Okay? So I can easily change the instrument on
any of these tracks. But if I want to
use the instrument that comes with the clip, I need to put it on a new track. Cool. Okay. All
right, so Mi clips. Now, samples is something a little different. Let's
talk about that next.
30. Samples: Okay, samples are
our audio clips. Okay? So, these are all
gonna be audio files. And you can see there's a lot
of just junk in this list. Like, these are things that I probably pulled in and lost
track of what they were. Just a huge list
of Dana Boo stuff. Dog licking. Mmm. You know, and like,
we haven't even got to the As
alphabetically here, right? I can do show more, and
we're just getting, like, just through numbers. This is gonna go on for, like, years and Oldsmobile starting. Okay, so what samples
is doing here is, I think it's just digging
through my hard drive. It's finding the samples on all my hard drives and
my lake themed drives, and it's compiling them
into this crazy list here. Now, this crazy list is
not super useful, right? Like, I'm not just gonna go through here and find something. So that's where the
search functionality really comes into play. But if I wanted to just
see all the audio files, I could just keep digging through here forever,
never, never. So what you need to know is that in the samples is going
to be audio clips, which are going to be
any kind of audio file. We're mostly seeing
wave files here, but AIF files and MP three
files and any other kind of audio file on M that it knows
about will show up here.
31. Grooves: Okay. Okay, let's
move on to grooves. Okay, so this is a little bit
of a weird concept, okay? Grooves are not clips, grooves are not
instruments or sounds. They are let's say patterns.
Here's how grooves work. Let's say I have a
beat, for example, like Okay, so this
is pretty straight. It's boom, bop, boom. B. So if I wanted to
apply a groove to it, I can make it do
something like swing. So swing is a very
common groove. If I click on one of these, you can hear a preview of
the groove with just ticks. Right? You can feel that. It's different than
straight eighth notes. Let's go to okay, here's a kind of extreme one. So I'm going to apply
this swing groove to that clip by
taking this swing, this groove file, and dropping it right on
top of that clip. Okay? Let's hear it now. Okay, so it's got that
kind of groove to it. So groove files are
swing rock, Rumba. Here's percussion
conga, jazz rock, jazz African, House,
hip hop, funk. There are all these different
kind of stylistic patterns. That you can apply to a clip. They work on audio clips
or mini clips, okay? So this button here
in our library is just a big archive of a
bunch of different grooves. You can also make groove files, which we'll talk
about doing later, using this area down
here that just popped up called the groove pool, okay? So this is the groove pool. It's a neat little
area that comes up when you're using a groove. So the files here
in the library, these are AGR files. That's the only thing
you're going to find in this setting that's
Ableton Groove. I don't know what the R
is. Probably just groove, the R of groove Ableton
groove groove files. Chachi, you can add a Chacha. Um, so those are a relatively
new thing to live. They're not new to
12, but I think they came out in ten, maybe. We'll deal a bunch more with using grooves and
making grooves later, but this is where we find them, and that's the quick
thing on how to use them. So, let's move on.
32. Tunings: Okay, on to tunings. This is a new thing on Live 12, and it is probably the
most mind blowing thing to Live 12 is the ability to apply global tunings,
which is what this is. So let me explain it this way. If you look at a piano, okay? Let's use the piano roll
editor to demonstrate. I'm going to make
this nice and big. Okay, you don't need to know how to play
the piano for this, but here's what I will tell you. You can see here this is C two. So the number here just tells
us which octave we're in. So C two, okay? Now, this is D, E, F, G A, B, C. Okay? So if we take all of those notes and the
black notes in between, there are 12 notes in an octave. One, two, three, four,
five, six, seven, eight, nine, ten, 11, 12, and then it starts over. We're on C again, right?
So that's an octave. C two to C three is an octave. And there are 12
notes in that octave. Cool. That's how music works. But that's not how
music works all over the world for all cultures and
throughout all of history. It has changed. And there are some cultures
that use a different system, where they might have 13
or 14 notes per octave. That means every single note
here is a little smaller. So if you want to make
music that does that, your only way to
do it historically was to do really complicated detuning
things and figure it out. It's really hard to do. So a new feature that they added was you can retune
this whole thing, and it's going to apply
to your whole session. If we go into tunings, we can see all of these
different settings. So look at this. These
ones that start with 12, that means 12 notes per
octave, but they're different. They're tuned
different and strange. This 116 notes per octave. 19, 22, 24, 31, 41, 55 notes per octave, 72 notes per octave. Okay? I'm going to
load that one up. Watch, I'm just
going to I think I just double click
on it. There we go. Now, look what happened. Like, my black and white
key patterns went away because we're the
notes that we know, CDE no longer apply. These are all now more
complicated notes, right? And it's gonna be to my
ears, extremely dissonant. To make music in
this way. Alright? So I'm going to take this
off, but I'm just going to click on this tuning
area and hit Delete. So now we're back to
normal Western tuning, also called equal temperament. Okay, so this tuning
thing is wild. I love it. I'm so excited to hear the music that people
are going to make with it. It's something that's
not really for me. I probably won't
really use it because, um, I really like working with the traditional
system that we have. That's where all my music lives. But there's gonna be
some really cool music coming out with this, trust me. So in our browser, the tunings section is just
all these different tunings. If you double click on one
of these and load it up, everything is going to get very dissonant if you don't
know what you're doing. So unless you really have
a desire to do this, I would leave this area alone. But look it up. Do some
more research on it. You'll find it's
really fascinating. If you really want if you want to know a composer who did a lot of
this kind of work. Actually, an American composer, I think I think it
was from Chicago or Chicago area. I'm
not really sure. But look up the
composer Harry Parch. He built all kinds of
instruments around, I don't know, maybe the
60s, maybe the 50s. He built instruments that
had non standard tunings, things like 43 notes
to the octave. So look him up. See
what you think. If you want to make
music like him in Ableton, now you can. Okay, let's move
on to templates. But
33. Templates: Okay, templates in live are just super handy
little things, but they've got one
kind of secret trick. So let's say I wanted
to make a podcast. So I could set up a session over here with I'd have a track
maybe for my background music, a track for vocal, for a microphone so I can talk, maybe a second mic
for a co host, and then maybe another track for sound
effects or something. But I'm going to
do that every day. I make podcasts all
the time. I don't. But let's say
hypothetically, I do. So I should make a template that has all of
that built into it. Okay? So here that is. I
can double click on it. And there's a podcast template. Here it is Mastering Sweet
music ambience VoiceOver. Okay? I can do it here or I
could work with it over here. It's great, right? Let's do
it over here for a minute. So you've got probably, by default, some Templates built into Live
that came with you. You don't see as many as I have I've made some
of these myself. Production 2021. This was for a project I
was working on in 2021, and I just said, like, This
is going to be my template. And I made a template. It's got a bunch of instruments
loaded up. It's got a bunch of
effects loaded up. It's got a bunch of sample
libraries loaded up. It's kind of my favorite
tools at that moment. 2022, February default, same
thing. I made a new one. Default Liveset is another one. IDM template is one I made.
So these are really handy. But here's the extra little
secret that we have. We have this little triangle here that's going to
give us more stuff. And what it's going to give
us is the individual tracks. So let's go to the podcast one. Okay? So, here are
the tracks, right? Here's the voiceover track. So if I'm in any session, and I'm just like, I have that voiceover track set
up really cool for a mic. So you could go in here
and grab just that track. You don't have to load
up the whole template. And in this case,
I could just say, I've got my template, but
I need another voiceover. I've got two people
coming in on this one. So let's add another
voiceover track, right? And let's make sure it
goes into that folder. Oops. There we go. So now it's going to have all
the same settings, right? Do I need a third voice
over this time? Sure. There. So you can add just
tracks from the template. So it's a cool time
saving feature. Once you get into a pattern
of doing something, make yourself a
template so that you don't have to set everything
up the same every time. Like I said, you can put
instruments, effects, like you can see here
in this music track, we've got some phase, some ducking and an EQ,
just already set up. So that things just fly
together really quickly. It's a big time saver
if you get used to it.
34. Places: Okay, so we've gone
through all of our library places here. Cool. So in so doing, we learned an awful lot about the different ways
in which life works. But let's keep going
through the browser. We've got two more
big areas to look at places and collections. So let's talk about
places first. And now, this one, in your computer I bet you
don't see what I see. You probably see a
few things here, but all of these
ones in the middle, you probably don't see. Almost for sure you don't see, because the thing about places is that we can add whatever
we want to places. You can think of this as
your bookmarks bar, okay? There's a couple things
that just stay here, like packs, Cloud, push, user library, and
current project. Those just live here.
And those are useful. But these things,
these are folders I go to all the time for
different projects, and I've added them. So you can see add folder. So I could say, I'm
going to click on a folder and say, Master. Here's a mastering project
I was just working on. Sure. So now if I
click on that Master, folder that's now here, I can get access to
these files quickly. So the reason you would
want to do that is if you are constantly going to the
same folder over and over, just give it to
yourself right here in the browser and save
yourself a bunch of time. That's all. It's a bookmark. So you can see here I put my giant sample library in here, and that was cool. Maybe I didn't need to
do that. Some files. I put a splice link
here because I downloaded a bunch of
files from Splice, which is a sample
purchasing website. So I bought a bunch of
stuff, and I just put a link here so I
could see it quick. This the hack was some library
that somebody put out, and I was playing with it for a little while just to try it out and see
what it was like. And then here's this masterd. I'm going to get rid of this by just control clicking on it
and say, remove from Sidebar. Cool. So there's some
cool stuff here. You're always going to
see current project, which is going to show
you all the samples and files of your
current project. For me, there are none
in this current project. So that's a good way
to get into the files should you need to for your current project,
which sometimes you do. Now, the rest of these things, these other four things I
want to address kind of separately because they deserve a little more conversation. So let's start with PACs.
35. Packs: Okay, so in order
to talk about PACs, let's take a quick trip over
to the Ableton website. So here I am on ableton.com, and I clicked on
PACS at the top. Look at that. Now, you can
see all kinds of stuff here. There's tons of them. Okay?
Let's look at this one. Expressive choir made
by Spitfire Audio. I think we actually
already looked at a Spitfire Audio Plug in. Now, the PAs are not
necessarily plug ins. There's a lot of stuff
that can be in a pack. A pack can have a whole session in it that live calls a set. Set is the word that Live
uses for its session. So a whole file of a track or something like
that is called a live set. So a pack could have
a whole set in it. It could have a set of samples. It could have a bunch
of instrument presets. It could have some
Max for Live tools. It could have all
kinds of stuff. So if we look through
here, we can see, like, here's a Max for Live pack. If we go down more, here's a sounds pack. Here's more sound packs. More MAC for live packs. So there's a bunch of
different kinds of packs. And you can make packs
yourself, and people do. Or you can download
them. Now, if you go to the live website, there's a whole bunch
of free ones that you can have and actually, you can get access
to all this in live. So basically, you're
going to go here. You can go to Live. Click
on a free one, download it. And after you download it, there's going to be something that looks like a live file. Double click on that, and
it's going to install it for you here, okay? These are what we have
installed on our computer. Okay? So let's look at Orchestra strings.
That's a good one. So this is a pack that I
installed that Ableton makes, and in it, there's
samples and sounds. So here is string ensemble. And another Orchestra
sound here. I can also and then here, I can get access to the
individual samples if I want. But this is the Ableton device
group of those samples. So this gives me access to a built sampler that I
can play with and use. Okay, so this is a
pack that I installed, and it's a sample library. This is a pack that I installed, that's a Max for Live device. Okay, so there's a lot
of different ones. Now, you can install more things just from
right within live. So it says three updates. So these things have updates. I could click here to download the new update
to the orchestra strings. You'll see that like any
good string library, that's a big file, 4.3 gigs. So I'm not going to
do that right now. But also, I have 194
available packs. I could just download
any of these. So if I want u Ton
track bully kit. Probably a drum kit that
sounds kind of funny. Final classics. Let's find a really small one
and just do it. 6.9 megs, transient
machines. Cool. So I'm just gonna click
on it, download it. There it goes. Once
it's downloaded, I'm going to hit
Install. There it goes. Now, if I go up here, I
can see what was in that. Some presets, some more presets and two Max for Live devices. And over here tells
us a little bit about what's in that pack. Cool. So this 193 available packs, that means that on
the Ableton website, I bought or was given a
whole bunch of packs, and I just haven't
installed it yet. So this says there's a whole
bunch of things that you've purchased that you
haven't installed yet. So you're not going to
see 193 things available. This is one of the perks of the Ableton certified
trainer thing is they just give
me all the packs. So I can install whatever
I want. So a pack is just a really handy way to get new things into your version
of live to build it up. It's not the only way. But it's a very efficient way. So get in the habit of
checking out Ableton packs. And just remember that
this is where they live.
36. Cloud and Push: Okay, let's move on to these next two, I'm going
to address together. So Cloud. This is a new feature. I actually haven't used it yet, but the intention
here is that you can sync up some sets between
different machines. So if you're working
on different machines, or possibly if you're
collaborating, this Ableton Cloud will help
your project stay in sync. Sounds cool. I haven't
been able to use it yet. This is a totally new
feature in Live 12. So looking forward
to checking it out. Okay, so this push button here. So remember that push is the physical controller
that we can use with Live. There are a bunch of physical controllers we can
use with Live. Push is the one that's
made by Ableton. So that's what this thing is
right here with the lights. So without getting into too much detail on
push quite yet, the newest push, as
of this filming, is called the push three. And the push three
exists in two modes. There's a mode where
you plug it into your computer and you can
use it to control Live. But then there's a
stand alone mode in which there's a version of live in the push and a
hard drive in the push. So in a standalone push, you don't need to
connect it to a computer at all. You can just use it. It's got a computer in it
and a version of live in it. But you still need to get
things onto the push, like a set or files or whatever. So if you have one
of those pushes in standalone mode, this is
where you would click, and then you can drag
things right onto it like a files or anything to
get it onto your push. Okay? My push is not
a standalone push. It needs to be connected to the computer, so it's
not showing up here. But this is how you would
get access to one of those standalone
pushes if we had one.
37. User Library: Okay, onto User Library. Now, this deserves its own video for one purpose and
one purpose only. Your user library is a single folder somewhere
on your hard drive, and the very important thing
about it is to not move it. If you do move it, there's
ways to deal with that. But if you want to
keep your life simple, just don't move that folder. So, your user library has kind
of all of your live stuff. So this is where it's keeping track of a
whole bunch of files, your templates, some samples, your presets, all that stuff. So if you have an issue where you load a bunch of things
up and the presets are gone, there's no presets, then it might be that something has gone wrong with
your user library. So if you want to
know where it is, you can go to User library
here in the browser, Control click and say
Show in Finder on a Mac, I think you'll find
something very similar on a PC. And this is
what it looks like. It's got its own kind
of folder icon here, and it shows you where
it is. It's in music. It's in my user folder, Music Ableton user Library. Okay? So, if I move this, then Ableton loses
track of everything. I can go to my Live settings, library and reconnect
it this way. So if you have to move it, this is where you're
going to go to tell live where you've put it so that everything can
kind of go back together. Otherwise, you probably
won't need to go into your user library here in
the browser really at all. I don't think I've ever dealt with going into
my user library here. So we don't need to
see it in places. It's just there. But if we have a problem with
missing a bunch of presets or templates
or anything like that, it's probably because
something's gone wrong with your user library. Go to that settings
tab and relocate it. We'll fix any problems
you have like that. Okay, that's it for places. So remember that if you
want to add anything here, you just hit that extra folder, that add folder button, and then you can just add
things like bookmarks. Alright, let's go
up to Collections.
38. Collections: And Okay. So think about everywhere we've been in the browser so
far is just saying, Here's all our stuff, okay? Everything in this library
and places has been saying, This is all of our stuff. Cool. When we go
up to collections, and then everything else
that I'm going to talk about in this section for
the next five videos, what we're looking at is how to find specific stuff, okay? So all of these things is
about the stuff I have. But now we're going to
talk about finding stuff. Okay. So the first way we can find stuff is with collections. Now, you might Now, yours
won't look like mine. If you put the mouse over
collections and hit Edit, you will see probably a
bunch of colors here. And you can turn some
on and some off. You can only have a maximum
of seven different ones here, which is really bummer. Like, I would use a lot of these because
I use these a lot. So you can turn them on or off with these
yellow buttons here. And you can rename
them if I go done. I go here, I can control
click to rename them. Okay? Now, what this is is
this is a tagging system. If you know what
a tagging system is, you know what this is. So let's say I'm going to
go to drums here and say, like, this drum
kit I really like. I really like the way
this drum kit sounds. So I'm going to control click on it or right click, whichever. And I'm going to
add that to drums. Okay? Now it gets a
little yellow dot. See? Nat. Okay? Now,
if I go up to drums, it shows up there, right here. Okay? So these are all drum things that I've added
through tagging. Okay? You can add whole folders, you can add individual
audio files. You can add kits. You can add plugins. And that's the real
powerful thing about this collection tagging is that anything can be tagged
as anything, right? Like, let's say, this tuning. Like, this was a
tuning I really liked using for sins or something. I could put a tuning
file into my sins and now it's going
to be there, right? Here it is. Okay? I don't
really want that there, so I'm going to control click
on it again and untag it, and now it's going to go away if I just kind
of reload that. So you can put anything
anywhere, okay? Now, I've seen people use this collections thing a
bunch of different ways. I've seen some people
use it for keys, keys and pitch
content of samples. I've seen people use
it for for, like, tempo related things, for
whole tracks versus stems. But the way I've been using it, and there's no wrong
way to use it. You should use this
however you want. But the way I've been using
it is these categories. So amp emulators. So I do a lot of guitar stuff where I plug in a
guitar and play. So I'm always kind
of experimenting around with different
amp emulators. So I've got three of them here, and they each have a
bunch of presets that I can play with so I kind
of plug those in there. I like generative stuff, so I've been experimenting with a lot of generative stuff. That means, like, things like
a plug in or a Max effect, where I can set some parameters, and
then it'll start going. Like I can say, randomly generate a rhythm,
and it'll do it. It'll just kind of make
these random things. So I like playing with
that kind of stuff, so that's why I have a folder
here of that. Plug ins. Now I've put this
one here because, as you saw, I have
hundreds of plug ins. And when I'm working
on something, the last thing I
want to do is spend hours digging for
the right plug in. So this is just my favorite
most go to stuff lately. Things go in and out of
this folder all the time. So these are just
my favorite things. Samples. Similarly,
these are just some of my favorite samples to go to lately that I've been using
in different projects. I've got a whole
project where I'm chopping up, like,
Beethoven samples. So here's a wave file of
Beethoven string quartets. These Mr. Bill samples I bought. They're really good. DX
seven library I really like, and this is just like a bunch of random drum samples that I found online somewhere.
And they were great. Drums, again, these are just kind of my favorite drum
sounds for the moment. Since my favorite synth
sounds for the moment, you can see that
this DX seven is in both synth sounds and,
I think, samples. Yeah, that's okay.
You can do that. And then I put UVI here because I've been
experimenting with this UVI plug in company where you kind
of buy a subscription, and then they give you
like hundreds of plug ins. I like it so far, but there's too many
plugins to deal with. So I've just putting my
favorites here so that I can kind of sift through what I like
and what I don't like. So this is kind of
a work in progress. But anyway, you can set
this up however you want. Just think about the
categories that you use that you access the most, and then think about making a
little collection for them. What's the goal of saving you
time while you're working? While you're making something, you're in the creative mode. You don't want to
be digging through your whole library for that
one kick sound you want. So make a folder of
your favorite kick sounds and then tag it up here. Okay? You don't have to use it, but it'll save you a lot of
time if you get good at it. Okay, now, next, let's go into searching for stuff and ways we can make sure that we
find the right stuff.
39. Browser Tags: Okay, let's talk
about searching. So let's search for a snare
snare drum sound, okay? So I'm going to type in my search bar here
and say, Snare. Okay? Nothing comes up. Why? Because I'm in UVI. I'm in this
collection right now. So I'm going to go back to A. This is the best use
case for library item A. This just shows you
all of everything, which is otherwise useless
unless you're searching. So when I go here, now I can drill down a
little bit deeper. I find a bunch of stuff, right? Like, this is snare
stuff, right? This is not useful
to me. This is a very, very, very long list. So if you don't see
these filters here, open up this little tab, right? Here's filters.
So now I can say, Well, what kind of
snare am I looking for? Am I looking for a sample or a preset or a
groove or a device? Let's say sample. Okay? That narrows
it down a lot. Do I want a loop or a one shot? A one shot is a term that we use for a snare sound
that's just a crack. One, just that. A
loop is, you know, going to be a pattern
or something. So let's do a one shot. It's asking me if I want it in the ambient and FX category. No, I don't think so. Snare tag, yes. Do I
want it to be a hit, rim or an articulation?
Let's do a rim. Acoustic, analog, digital,
let's say acoustic. Okay, that's enough to get me just a whole bunch of
good snare rim sounds. So let's listen. Perfect. That was all of them. This last one,
maybe not so rimmi. Okay, so now I've
got, I don't know, maybe 20 here to choose from. That's way better
than that giant list. So you want to use
these filters and tags. Now, you can edit these
filters and tags by going to this Edit button here and you can tag things certain ways, and you can see things about
this particular sample, what it's been tagged as
so it's tagged as hit. And you could say,
Oh, this is actually a clap and add that
to it if you wanted. But also, what's really cool
is you can save this search. So if I said, here is a live search for
all my RIM clicks, I could hit this
little plus sign here, and it's going to
put it right here. I'll say Rim clicks and return. Okay? Now this little
button here in my library is a live search. So if I installed some packs or a new library or anything and it had a bunch
of new rim sounds in it, it's going to show up here
automatically, right? This list is going to
grow as I do that. So that can be really handy. I'm going to control click
and say, remove this. So that's browser tags. We can search I'm gonna
click All search for Kick, and then we've got these tags we can use to help us drill down better and sift through the things we don't
want much faster. Cool. All right.
40. Browser History: Okay, two more things about searching that'll make
your life much happier. One is that we have these back and forward
buttons here now, and these are a search history. So we can hit back and say, here are the different
things I was searching for. So here's my snare search. I can go back even farther.
Here's my kick search. And then here's probably some searches I was doing yesterday. You know, I'm just
stepping back through where I recently
been, so tuning. I'm just like walking through
the browser history, right? So it's going to go
back a long way. You can watch everything we did in this class
so far in reverse, basically, by doing this. Okay, so backwards and forwards
with your search history, we'll save you some
time thinking, Oh, I just saw that snare
sound, but now it's gone. Where was that? Just hit
back. You'll find it. And save yourself some time.
41. Sound Similarity Search?!?: Okay, there's a new feature that will help you find things
in kind of a freaky way. So and it's called the sound similarity
search. So check this out. Let's go to What's a good
Let's do Snare again. Cause that's easy. I'm
going to go to A Snare. And let's do sample,
one shot, snare. Let's do acoustic. And
that should do it. Okay, so let's
pick one of these. So here's a bunch of
rims. Let's go here. Okay, here's kind of
a bright snare sound. Okay, so let's say I'm working
with this snare sound, and it's cool and I'm liking it. And I want to find
more sounds like that. Here's what I can
do. Watch this. Control click on it. Show
similar files. Okay? Now it's going to say, Here's the snare you
started with and here's a whole bunch that are pretty
close to it. Let's hear. Right? They're all kind
of sonically similar. I don't know how this
works. It's like I think they take the
name into account. Supposedly they take some degree of of analysis of the sound
into account? I don't know. How it's tagged into account, I'm sure, but it's kind of wild. What I really like it
for is, watch this. If I go to Loop. Okay, so
let's clear out our search, and let's just say, I'm
going to search drums, and I'm going to
search drum loop. So I'm gonna do drum sample, loop, okay? Drum loops. Let's say acoustic. Okay, so here's a shaker, right? That's cool. Now
let's do let's say I'm using that shaker in
a track, and I like it. It sounds cool, but
now I'm going to, like, a new section of the tune. And so I want something a little different but not
totally different. So for that, I'm going to
go sound similarity search. Now here's my original. I've
got all these other things. And these are all good options
for the next section of my tune to add some diversity
but not get too far away. So the sound similarity
search is not only good for finding your files,
but it's actually, like, a really good compositional tool to help you find things that are close but not the same to work in the next
section of your tune. So, super valuable. Okay, enough for the browser.
We've learned a lot. What I want you to do
now is take a step back, take a deep breath,
go for a walk. We're learning a
lot of stuff here. When you're ready,
we're going to move on. And we're going to talk
about basic recording, workflow, and lef. So when you're ready, move
on to the next section.
42. Adding Content: Overview: Okay. So now we know our way
around live a little bit. We're getting there. We
definitely know how to find things and where to get
access to all of our tools. That's over here in the browser. So now let's talk
about actually, like, getting some
music into this thing. So I'm going to clear this out. In fact, I'm going to
make a new session. So I'm going to go Command.
I'm not going to save this. Okay. I'm going
to close this up, clear that search out,
do a clean slate. So earlier I talked
about the kind of three ways that we can
get content into live. And those three ways
depend on whether or not we're working with a MI
track or an audio track. So for a MI track, we can record a MIDI file. We can just create MIDI and we can import
a MIDI clip, okay? We'll do all three of
those in a minute. For an audio track,
we have two options. We can record audio or we
can import an audio clip. So that's what I want to
do in this section is get clips into our
content area here, specifically focusing
on the recording aspect of both audio and MIDI. So so it's a little out of the scope of this class to go into everything about
audio recording theory. We won't have time for that, but I do want to show you how to connect a mic to
Ableton and record. And the same thing with MIDI. Connect a MIDI
Controller and record. So that's what we're gonna do. Before we do any
of that, though, we need to take a trip
to the preferences, our settings to make
sure that we're set up to be able to record.
So let's go there first.
43. Audio Settings: Okay, so in order to
get to our settings, we're going to go to
Live and then settings, or you can press Command comma. Okay, and this is the window
we're looking at, okay? So here we can set
up two things. We can set up our MI to be able to record and our
audio to be able to record. Let's go to Audio first, okay? Here are the things
we care about. Driver type, audio input device, and audio output device. Okay? So driver type, if you're on a Mac is always
going to be core audio. So make sure that
says core audio. If you're on a PC, you get
all kinds of weird options. But you want the one that is whatever sound card you have that you can
plug things into. So audio input device. This is what you're
going to plug into. Now, maybe you've taken my intro to music
production class and you already
understand all this. But if you want to plug a microphone in a
traditional microphone in, you need some kind
of audio interface plugged into your computer. The one that I have is called Universal Audio Thunderbolt.
It's right there. Universal Audio is the company, and the model of
mine is Apollo Twin. It's great for small studios. But you want here
whatever you're going to be plugging your
microphone into. If you have a USB microphone, it should come up in this list. If it doesn't, you might need
to install some drivers. So you can see this is
everything I have plugged in here that can take in sound. Here is my actual microphone, this one, going into my
Universal Audio thunderbolt. I have a webcam set up. I have a push three. My push three controller actually can work as
an audio interface, so I could plug a microphone
or my guitar into that and route it into
live if I wanted to. Steam is like the
steam gaming platform, if you know that. I think it's open right now, so it thinks it can
take in a microphone. I don't think it
actually can. Zoom audio device, that's a virtual thing. I'm not really sure what
that is. And I can use my phone microphone if I wanted
to that's coming up here. So I want Universal
Audio Thunderbolt. The reason I want that, again, is because that's
what my microphone is plugged into, okay? If you don't have a
hardware interface, you're not really
going to be able to record a traditional microphone. You might be able
to record a USB microphone or
something like that. Now our audio output device,
this is just our speakers. This has nothing really
to do with recording. In my case, it's always set to universal
audio Thunderbolt, the same device because my speakers are plugged
into that device. However, just for the
purposes of recording this, I have to set it to
Telestream audio capture. That's the software that does my sound capture for
filming these videos. So you can kind of ignore that. Most of the time, it's here. And then this is just anything that can
make sound, right? So wherever you have your
speakers plugged into, this is what you
need to select here. Okay, now, you may or
may not need to do some input and output
configuration. This just says, What
channels can I record onto. And in my case, I have
inputs on one and two, and I can do a stereo
input of one and two. So that's the only
thing that's selected. Okay, while we're here, you may as well select what sampling rate
you want to use. Select 48 or 441,
48,000 or 44,100. You can select these
much higher ones unless you're doing, unless you're recording
an orchestra. These aren't really going
to do any good for you, and they're just going
to make massive files. So I would select 48 or 441. And then while you're recording, if you experience latency, latency means that I'm
going to record a sound, and then if I hear it back, it's like, way behind. So it takes a while for the sound to get from
the microphone, into the audio interface, into the computer,
and then into live. That can take, you know, a couple of milliseconds. And if it's too much, this is where you
can mess with that. You can control it a little
bit to minimize that latency, that slowness between
those two things. So you can experiment
with this if you need to. We'll get more into
that when we do, a more in depth recording
in live thing in, I think the next unit of
this class of this series. But okay, so our audio
settings are figured out. The thing we really need is
audio input device here. So that is our audio
input settings.
44. MIDI Settings: Okay, let's get our midi
settings all set up now. So what I have is
a midi keyboard. Mine is a roly seaboard. It looks like this. This is
the small Roly seaboard. But any midi controller will do. Most Mi controllers have a
couple octaves of notes, and they're actually
pretty cheap. Maybe 100, 200 bucks. It's not a major investment
for a decent Mi controller. This is kind of a fancy one. I wouldn't recommend starting off with this,
although I do love it. Okay, so this just
has a USB connection, and I'm just going to plug
it in right now. All right. So, let's go back
to our settings. And let's go to Link
tempo and MIDI. Okay, so this MIDI stuff down here is what
we're looking at. Specifically, right
now, we're looking at this area, okay? What this says, can I
make this window bigger? I don't think I can. What this says is my inputs and
my outputs, okay? So if you have a MIDI keyboard, you're going to play in notes. That's all input
that is coming from your MIDI keyboard into
live. So that's inputs. Okay? Outputs would be live going back to
our MIDI keyboard. Now, in most cases, there's not a need for that. Most MIDI keyboards can't
receive information from live. Some can, and that can give
you some cool features. But if we just want
to play in notes, we generally don't have to
worry about the outputs, okay? So let's look at the input. So these are things
that Live knows about that I've plugged in either
currently or recently. So Seaboard Rise 49. That is not the keyboard
I just showed you. That is my other roly eboard
that is a full 49 key. That is, like, right
there. Seaboard Rise is the little one that
I just showed you. So I have two of
these fancy keyboards because I'm a Dork. Sorry. USB MI interface. That is my I think that's my universal audio that can also route MIDI
if it needs to. Fishman Triple Play, this
is a MITI guitar, actually, that I have plugged in, and then my Ableton push three
that I have plugged in. And there's two different
settings for both of those. Let's not worry
about that for now. So first thing you need is your keyboard to show
up in this list. If it does show
up, that's great. If it doesn't show up, read the manual and see if you
need to install any drivers. A lot of keyboards, Ableton already
knows about them, and so you don't need to
install anything extra, but sometimes you but so that should get it to
show up in this list. The next thing you
need is to look at these four checkboxes
for your keyboard. Okay? Turn on track for sure. That means this keyboard
can track notes. It can play in notes and
record them onto a track. That's the main thing we
need to do. So do that. These other ones are optional, and some keyboards can
use these and some can't. So sync and remote
are for things like if your keyboard has, like, a play button on it
and a stop button on it. It can control the main play and stop of live
if you want it to. So you would turn on
these controllers. So you would turn
on these options. MPE is like, we'll talk
more about MPE later, but it's like a high
definition version of MIDI, which is an oversimplification, but that's kind of what it is. Some keyboards can
do it, some can't. The board can. So I should probably
turn that on as well. But for just inputting notes and things, it doesn't
really matter. Now, how do I know my keyboard is working and Live sees it? There's a fun little trick. Let's say I see everything
here, it looks good. I have reason to believe that
this keyboard is working. I'm going to get out of my
preferences window and back into the main Ableton
window and check this out. If we go up to the
upper right corner, see these two little
boxes right here. The top one, this box, has one purpose only. The only reason it's there is just to be an
indicator light for MIDI. That means that little
box is going to light up whenever Live sees
any MIDI information. That's all. And it's
just to tell us, Hey, MIDI is working. That's all. That's what it does. So all I need to do is hit some notes on my keyboard
and see if that lights up. And it does. So MDI's working. It's as easy as that, okay? So whenever I plug in a
new keyboard to live, I always plug it in, make sure it's turned
on, and then just, like, smash my hands on
it for a minute, see that it's working,
and then I say, great, Miti's good to go. So get in the habit of
glancing up at that. Whenever something goes wrong, something you're not expecting
to happen with Midi, look up there, and that'll tell you if
it's working or not.
45. Recording Audio: Alright. Let's
record some audio. So we're going to go
to an audio track. I'm going to do this
in arrangement view, but you can do this
in session V two, and I'll show you
that in a second. So here's an audio track. You can see my voice
coming in here. So remember, this little block of stuff is our IO settings. In other words, our
inputs and our outputs. So external in means I have
an external microphone, a microphone that's outside
of live. So that's good. That's what I want. And now
I'm going to see which one. My remember when
we hit that button that said input and
output configurations, this is where we're
seeing that, right? I could record one stereo track, which would mean I
have two microphones plugged in to this
at the same time. You might do that if you're recording like an
acoustic guitar and you put two
microphones on it, right? But if I'm just recording
with one microphone, I want to select just one input. So input one, and you can see a tiny little meter there showing that it sees
the correct microphone. It's the one I'm
currently talking in. Okay? But this is
our main meter. So why don't we see that going? It's because of our
monitor modes here, okay? It kind of means, what am I going to hear while
I'm recording? And this is important
because it's very easy to create feedback. Okay, so right now it's off. That means that I'm not going to hear my microphone through my speakers right now
because it's off. If I turn it on auto, that means that I'm going to hear it through the speakers when
I'm playing it back, but not when I'm recording. And if I turn it into in, that means I'm
automatically going to route my microphone
through my speakers. In this case, that's
going to be bad. That's going to immediately make feedback because my speakers
are going to play the sound, my microphone is
going to pick it up, which is going to play
through the speakers, which is going to
get picked up by the microphone, that
goes in a circle. It gets louder and louder
and louder every time, and then things start to
explode, including my eardrums. So I definitely don't
want to do that. When would I want to do that? When I'm wearing headphones? If I'm wearing headphones,
that won't feed back. So I need to wear headphones
in order to turn that on. I don't want to wear headphones right now, so I'm not going to. Okay, so if I want to
record on this track, the record button is up here, but I can't just hit
this button because I need to tell live
where I want to record, and that's what
this button is for. So I click this button, and now you can see I
am monitoring through. I don't know if
you can hear that in the way the screen
is capturing me, but but there is a sound coming out of my
speakers that is my voice. So I'm hearing myself twice now, and it's driving
me a little nuts. And I am in danger
of feeding back. So I'm going to turn that off so that it doesn't play through. Now it's a little more comfortable and I'm not
going to feed back. So the audio setting is going to play through
when you're recording. I think I maybe
said that backwards a minute ago. So I'm
going to leave that off. So now, this is armed to record, so you can see that there is a meter here now,
but it's grayed out. It's gray because
that means that it's trying to show you
that there's signal here, but I'm not playing it. If I go back to Auto, you will see that
we're playing it. But it's gray, means you can't
hear it, but it's there. Okay, so I've armed
this tract to record, and now I just hit the
big record button. And now we are recording. Horay Bananas, bananas, bananas. And then I stop. Okay? We recorded something. If you want to record on multiple tracks
at the same time, by default, it only wants
you to record one at a time. But if you want to
record multiple, you can command
click or, I think, Alt click on a PC and enable
two to record at once. So now I could record
this microphone and this microphone if I had another microphone
plugged into Channel two. C record them both
on separate tracks. But there we go. Now
we have our audio clip of me playing of me talking. So now I can play it back. Chord button. And now we are recording. Horay. Bananas, bananas, bananas. And we hear it. Cool. So super basic recording. I think in the later
versions of this class, we go into the full
nitty gritty details of audio recording. But in this first class, we're just trying to make some music. So let's move on and talk
about midi recording.
46. Recording MIDI: Okay, so let's record some MTI. So in order to record MIDI, let's go up to a Mi track.
Let's go up to this first one. So this, in a way, is simpler, but there's one tricky
thing we need to address. Let's separate in our heads recording and hearing
for a minute. So we can easily record. We're all set up to record. All I need to do is arm this track to record by
clicking right there. Okay? It works the same
as an audio track. And now up here, I'm
going to hit record. Okay? And now it's rolling. I can play some notes on my keyboard and you
see them come in. Okay, there they are.
Now, let's listen to it. Nothing. We're not going
to hear any sounds. And the clue to Y is right
here. You see these dots? Dots means data. Lines means audio. Okay? So this is data. These are just a
bunch of numbers. If I double click on
this, we can see it here. This is saying play this note, play that note, play this,
note, play that note. It doesn't sound like anything. A bunch of math. So we need to convert this to
sound that we can hear. In order to do that, we need
to put an instrument on it. We are not going
to hear anything until we put an instrument. So let's put some preset here. Sure. I'm just going to drag
that preset right on there. Now, if I listen to it, it sounds a little
bit different. Pretty. So before I put
that instrument on, I couldn't hear anything that I was playing
in this track. I was just hitting notes. So if you want to listen to a track, it must have an
instrument on it. Otherwise, it's
just data, right? You see that as soon as I
put this instrument on here, the data dots turned
into an audio signal. Because there's now
an audio signal there, not just data dots. Let's look at this mindiTrack. It's got data dots, meaning there's not an instrument
on this track. Now, if I wanted to play some notes and listen
to this track, I need to first put
an instrument on it. Sure. Okay? And now if I played some
notes on my computer, I'm still not gonna
hear this track because it's not armed. Okay? Arming this track means not only does it
mean when we record, we're going to record
to that track. Arming that track also means
that arming this track also tells live that I want my midi keyboard to go
to that track, right? Because my Mi keyboard is technically hooked up to
both of these tracks. So it's going to say, What
do you want me to play? It's gonna play the
one that's armed. So now I'm playing this track. If neither of them are armed
and I play my keyboard, I get nothing, right? I got to arm one to hear it. So if I want to
listen to this track, I do that, if I want to
listen to this track, that. But that's only for recording. If I want to hear them played back, then it doesn't matter. They're always
going to play back if something's recorded onto it. Let's do this. Let's
record on this. Okay. Now, if I play this back,
I'm going to hear both. Okay. So I don't need to have
anything armed to record just to hear back
what is on the track, to hear the midi clips play. But if I want to play in using a midi keyboard and have it play the sounds
on that track, I need to arm it to
record, just to hear it. Okay. Groovy. Let's move on and talk about
recording multiple takes.
47. Comping and Take Lanes: Okay, so let's talk about take lanes. Here's what that means. Let's say I want
to record myself doing something ten times
and then pick the best take. You don't need ten
tracks to do that. You can record the
same thing and then right on top of each other and then
pick your favorite. Here's how that works. You know, I was thinking, maybe to demo this I would sing, and then at the last minute, I decided, no, no one
wants to hear that. So let's do a
little guitar work. Okay, so this is
not a mini guitar. This is just a normal
guitar plugged in with audio into my
audio interface. I'm going into Channel
two here, okay? So this Channel one is my
microphone, this is my guitar. So you can see in that
little thing right there, me make some sound
with my guitar. Okay? If I arm it to record, you can see it coming in here, but great out so
I don't hear it. Now, I could do this, and
now I'm gonna hear it. Okay? Now, it's
not going to feed back because it's a
guitar, not a microphone. So I could leave it
that way if I wanted. So let's record something, and I'm going to kind
of purposefully screw it up and record
it multiple times. Okay? Let's go, I don't
know, right here. And then I'm going to loop this. So this means loop, and this is my loop brace. So this means record This means just
loop this over and over and over, okay?
So let's zoom in. I'm just going to
make this 1 bar. Okay. And now I'm going to add another
new thing to the list. I'm gonna turn on my metronome,
which is right here. Okay? So my tempo, let's take it down to 100. Turn on my metronome, and then we'll start
recording right here. So I'm going to try to strum a chord in time
with the metronome. And I'm going to
do it a few times, and I'm going to screw it up. So don't think I'm a terrible guitar player because
it doesn't sound great. I'm screwing it up on purpose. Okay, here we go. Great. Okay, there we go. Now, it looks like I
recorded over all of those. Every time that
this circled back, I rewrote over those. And if I don't do one
very special thing, then that will be true. If I hit play on this, I'm only going to
hear that last one. Right? But if I go over to our track header over here and I control click, I can say, Show take lanes. Show take lanes right there. Okay. Now, here is all my
different times through that. Now, you'll notice that they're all darker than one of them. The last one is always going
to be the not dark one. So what I can do
is I can click and drag to select the one I want. So I select, and
then I press Return. Now I've got that much
is my keeper take. Now I can go here
and say I want that, and that actually
doesn't look good. Let's go there. That. Okay, so now
my keeper take is beats one and two,
three, and four. That's what's making up this. So let's hear it now. Okay,
I selected four bad takes. But I actually think
the fourth one through was the best one. So I'm going to select all four, all of that fourth
take and press return, and now hear it. Okay? Not perfect, but that
was the best take. I can go through and tighten
it up using warping, which we'll talk about
how to do later. But for now, that shows you how to use take lanes and
select the best take. This is a process
called comping, where we play over and over the same thing till
we get it right, and then we select
the best take.
48. MIDI Comping: Okay. Take Lanes in Midi
works just about the same. So I'm going to go up here.
I've got a loop going. I'm gonna arm this to record and start recording
something on this clip. Okay. So we recorded a
bunch of middy stuff there. We can now go to show Tans, and we can see a
bunch of take lanes. Now, you might say,
what are these? This is actually kind of wild. So this is my second
take at this video. I did this video a minute ago, and I just didn't like
what I came up with. So I'm redoing it. But even though I
deleted the main clip, the other takes of
it are still here. So, I mean, I thought I deleted everything,
but it's still here. Interesting. But, uh, I can select things just
like anything else and make the take lane and put together a composite take of the best versions of
myself playing it. Now, there's a little bit
more that goes into this. You can do there's
something called capture, which will just automatically
put on the screen the last couple mini things
you did. It's kind of wild. So experiment with that. And then there's also
automation record, which will record just
non note midi stuff, things like dials and buttons that might be
on your MIDI keyboard. So that's another thing to
look for. Okay, let's move on. And let's just look
at a track, right? We've been talking a lot about theory and how all this works. Let's look at something I've been working on
one of my things, and talk through what I did just as a break,
something fun to do.
49. Session Deconstruction No. 1: Okay, I think we took a peek at this track earlier in the class, but now that we know
what we're doing, let's take another little look. So this is this
kind of synth wavy, kind of funk synth wave thing that I was playing around with. Let's just look at
this section, right? Right here. That's where I
think the most is going on. So here's what it sounds like. Okay. So what are
the elements here? Here we have a Mi Riff. Okay? This is just a mini thing. Now with this one, I
didn't play this in. I just clicked
through to make this. So, you can add notes just
by clicking like that. So that's what I did
for this. And then the Syth it has on it
is the new meld sinth. We'll talk about how to do that. It also has an echo
on it. Little delay. Here we have a drum sample. Let's see what this is. So if I solo this, I hit the S here,
and then listen. Oh, no, this is that
vocal sample I found. I think I got
through some splice. Anything you get on splice, if you buy it on splice, and then you can use it
Royalty are all covered. This is probably just
this little drum groove. Cool. Here's another
synth thing. Here's another percussion layer. And then some of
the synth I added, and I think I did play
this one in progression. And you can see the
synth I'm using here. This is actually a
plugin called contact. We'll talk about contact soon. Here's another sound. This is another Oh, this is FM eight synth.
This is a plug in. If I open it, you
can see what it is. This is a kind of FM
synthesizer emulator. But sounds like this. And moving down, this looks
like another FM eight. Because FM eights
give that real kind of 80s sound that I'm
really into right now. And then here's
maybe another FM. No, it's another contact
instrument. Just piano. And then down here, this, I believe is just a guitar
track that I played in. Okay, so that's me. I'm running through this
guitar rig amp emulator to give it kind of
a nice clean sound. I recorded this the same
way I just showed you. I just sat here and played it. Actually, I think I
stood when I played it. And then there's a little
delay on it, also. A little clap on the next track. Uh, what is this? Arpeggiated sinth kind of
adding a little robotic sound. And then little bongos
to thicken it up. So all of that put
together sounds like this. Oops. On solo that. You want to hear
basically the same thing, but with less context,
with less going on. So different layers
of things happening. But yeah, so it's just a
little peek into a track. We'll look at another track, I think, at the
end of this class. And it'll be fun. Okay. Now let's move on and
let's talk about editing. Like, how do we get things
lined up just perfectly? And what kind of editing
can we do in live? It's a lot. A
50. Editing: Cut, Copy, Paste: Okay, up next, let's
talk about editing. We know how to get
clips into live. We know how to do a
few things with them. So let's talk about how we
actually start to build a song by cutting things
up and moving them around. So in this section, we're
only going to focus on audio. In the next section,
we'll focus on MIDI. A lot of things
when you're editing audio and MIDI are the
same, but not all. So that's kind of why I
want to separate them. So we've got a Mi
clip here, right? The first thing that
you should keep in mind when it comes
to making edits, is that all of your
standard functions from Microsoft Word or
whatever will apply. If I click on this
to highlight it, I can click on the header of it to highlight
the whole thing, and then I can press
Command C to copy, click somewhere else,
Command V to paste. Okay? Cut, copy, paste, all that stuff still works, and it's the same key command
that it is everywhere else. Command C to copy,
command V to paste. Or on a PC, I believe it's Control C and
Control V or Alt V, one of those for PC users. Whatever it is in Microsoft and everything else,
that's what it is. We can select a part of
a clip on the inside, Command C to copy and
Command V to paste. If you want to select
a finer amount, I'm going to use my two finger Zoom and just get in there. Now I can get little tiny
pieces and paste it in. I can paste it into
a different track as long as it's an audio track, and that'll be just fine. Like I said before,
if you highlight something and then grab
the header and move it, you're going to move just that. But if you don't
highlight anything and just click the header, you'll move the
whole thing, okay? Another kind of copy trick
that I use all the time. Like, probably my
most used key command is take something, highlight it, and then
I'm going to hold down option and click and drag, and that's going to
duplicate it, okay? So I can just press Command
D to duplicate something, and I can do that
all day long, right? But I can also option,
click and drag. That's going to leave
the original where it was and give me a new
one where I want it. So that option click and
drag is really handy. I use that especially on,
like, drum programming, where I've got, like,
a snare sample, and I'm going to put it all
these different places. Option Click and Drag
is a great tool. So if you forget any
of these things, go up to Edit and you can
pretty much find all of them. Cut, copy paste, duplicate. You can delete a clip
just with the delete key. Deactivating a clip is
something you can do, and you might want to do
this from time to time. Just click on a clip
and then press zero. That'll leave it there, but we're not going
to hear anything. It's like muting just that clip. Which is a handy trick when you're trying out a
few different things. I can press zero again to
unmute it or to reactivate it. Okay, so just the standard
normal cut copy paste things. If you want to split a clip, just put your cursor where you want to do that and
then Command E. Remember you can zoom in
farther to get more into that. And you may notice
that we're kind of bound to the grid here. I can't move things
in between the grid. You can always zoom
in more and more and more to get a finer
and finer grid. But if you just don't
want the grid at all, you can always just control click and go down here and
just turn the grid off. Now there's no grid. We can put things anywhere we want, okay? This is a dangerous thing to do, but you can do it if you want. I'm going to go back to using
adaptive grid and medium. So adaptive grid means that the grid resolution is going to change based on
where I'm zoomed in. Actually, I want it a
little narrower than that. There we go. Okay, so it's going to kind of keep moving with
me like we've been doing. Okay, so very basic things. Now let's talk about
kind of what's built into a clip in terms of
fades and things like that.
51. Magic Corners and Fades: Strong. Okay, now, every clip, it is a rectangle, but it's a mysterious rectangle
because it has six corners. Okay? We have a corner here where this dot shows up
when I put my mouse over it. We have a corner here,
we have a corner here, we have a corner here, and we have corner here and here, okay? The header kind of
gets its own corners. And each of those corners
can do a special thing. I'm going to delete
some stuff around here just to make room, okay? So let's zoom in. First, let's talk about the header
corners, okay? If I put my mouse over the
top right header corner, I get this symbol with my mouse. Okay? That means that
if I click and open it, what's going to happen
is I'm going to reveal more of that clip, okay? So I can keep going, and I'm going to get more
and more and more. Okay? And it's
going to keep going forever because loop is
turned on for this clip. Okay? That means that when I hit the end of the clip, it's
going to keep going. Now, you can tell I hit
the end because there's a little black tick right there. See that little tiny
mark right there? That means that's the end,
then we're starting over. If I do this, I turn off loop. Okay? Now I can drag it out to the end and then it stops, okay? That's the end of my clip. Okay? So, what this means is that if I did
something like this, let's copy just this
little bit on the inside. Et's delete that. Okay? So now I have just that little
bit from the inside. I don't really have just that
little bit from the inside. I can always get more of
the original clip back by going to the header and
pulling open the clip. And I can do that on both sides. Okay? So now I'm back to
the full original clip. I can smoosh it
down by doing that. And all I'm doing,
I'm not changing the time or the speed
or anything like that. I'm just kind of opening up or closing a
window into the clip. So if I want just this bar, I could just smoosh
down to there and smoosh down to there
if I want it. Okay? But Ableton and most every
modern audio program uses a system of editing called
non destructive editing. That means that if I was to go through here
and I was going to, like, delete part of this clip, I didn't really delete it. I just hid it from live because we don't
want it right now. If I want it back, it's
always there, okay? So nothing ever really gets
deleted from your session. It's there somewhere.
Okay? So let's go back to our
other corners now. So our opposite corner of
that does the same thing. It can open it back up. Okay? Our other four corners, this one here is
going to let us just draw a built in fade. Okay? This is our volume fade. And the corner at the bottom is going to let us tighten up that fade a little bit by
making it longer or shorter. So, I guess, in a
way, this one right now is doing the same
thing that up here does. Except it's giving us a little
control over that fade. We have a.in the middle
or we can kind of sculpt that fade just
a little bit, right? So these fades should
be automatically on. So any clip, you can put the mouse over it
and get these fades. Okay? And the opposite
sides are the same. Okay? You can do
that if you want. Now, if you don't have
these fades automatically, you might need to go to your settings window and go
to record warp and launch, and then down to create
fades on clip edges. Make sure that's turned
on. If you want this, if you don't want this
feature, then turn it off. But make sure that's on, and then you'll automatically have these fades on the
edge of any clip. Okay. And if you don't
want to hear them once, you can always just smash
them all the way to the side, and then they're virtually gone. They're actually gone.
They're not doing anything. Or you can make them just milliseconds long by
zooming way, way, way in. So it's a nice feature to have. Alright, so that's what our
six corners do on the clips. The headers bring out
deleted info from your clip, and then in the clip,
these draw our fades, and the bottom ones control the bottom
of the fade, really.
52. Reading the Timeline: Okay, it's time to
take a closer look at our timeline at the
top and at the bottom. Okay? So, the one at the bottom is relatively
easy to read. This is minutes and seconds. If we zoom way, way, way, way, way in, we get some more info. And I think here we're
looking at milliseconds. Okay? So minutes, seconds, one millisecond, 1.5
milliseconds, two milliseconds. So fractions of a second
if you go way in. But let's look up top. This is a little bit
trickier to read and also a little bit more
useful a lot of the time. Okay, so we have this looks
like an arbitrary number 37, 37.2, 37.3, 37.4. Okay? If you zoom in farther, you're going to get
a three part number. So let's get there. Okay, here we have 37.1 0.2. Now, that number corresponds
to up here 37.1 0.1, which is where my cursor
actually is right now. Okay, when you see
those three numbers, number dot number, what you're seeing
always in live is bar beat 16th note, okay? So what bar number we're on? In this case, 37
what beat it is. So in this case, the first
beat and in this case, the second 16th note. Okay? So let's zoom
back out to here. Now, if we don't see a number, it's going to be
the last number, and it means we're
going to be at one. So here we have 35.2. Let's look at that.
So that's bar 35 beat two is what this is. This is bar 35. If it doesn't say anything after it, you
can assume it's a one. Beat one first 16th note. Okay? Let's do min a little bit closer to where we can get. Okay, what we're looking at
here is we just see the bar. So 35. That means
35 means bar 35, beat one for 16th note. And this is bar 36. Beat one for 16th note. If you don't see something,
it's dot one dot one. Like up here, 36 dot one dot O. So that means that
we're looking at a whole bar between
these two points. So four beats are going to
be our four quarter notes. Okay? So this is 35 first beat, 35 second beat, 35 third
beat, 35 fourth beat. So our grid here is quarter
notes, beats, okay? So there's another way
to know, actually, that we're looking
at quarter notes, and that is to look
all the way down here, you see this floating
quarter that says, our grid is showing
us quarter notes. Okay? Let's zoom in
a little farther. Okay, now we've got 35
measure 35 beat three. So we've got all these
notes that happened before beat four. Okay? So that means we are looking
at a very fine grid. There's a whole bunch of
notes before the next beat. Okay? So we are way zoomed in. And in fact, if we
look down here, we are looking at 128th notes. That's pretty fast. So let's zoom back
out 32nd notes, Let's go back to 16th notes. Okay, 16th notes, 35 to 36. So these are all our 16th
notes between the two beats. So just remember that
when we see three digits, it's bar, beat, and 16th notes. Now, why do you
need to know that? Because when you're working on something like a drum beat, you're going to
remember that well, the kick goes on you might want the kick
on all your downbeats. So that's going to be
here, here, here and here. You might want your snare
on beats two and four, that's going to
be here and here. I can see that pretty quickly because I know how to read this and see that that's beat
two, that's beat four. Okay? So just get used to
seeing that to know where you are in a measure so that while you're
putting music together, you can be keeping
track of the beat. You can quickly see
the beat knowing where you are on the grid. Okay? Musically,
it's more useful than the amount of
time that has elapsed.
53. Looping: Okay, let's talk about looping. Looping actually can mean a
few different things in live, so let's talk about all
of them all at once. So we could loop a clip by
clicking Loop down here, okay? Now, what that means is that this clip could keep
going forever and ever, but it's only going to do what we tell it to do
in our timeline. So let's actually find a new clip that might be a little easier
to understand this. Okay. So I'm going to solo this clip and zoom in
on it a little bit. Okay? This is a cat. Oh. Oh. Oh. Okay, cool. So let's say I just
want this first meow. Okay? So I'm going to
highlight all the rest of this and just press
delete to get rid of it. Okay? Now I just have this meow. Now, let's say I
want this meow to loop over and over
and over, okay? I could press Loop here, okay? But then if I drag it out, we're just going to kind
of reopen the file and get all those other
meows that I deleted. So we're going to loop
the whole clip, okay? So now it's starting over here, I can tell because of that
little tick right there, it's starting over and I
can just keep going, okay? And I can loop the whole clip, but
that's not what I wanted. What I wanted to do was
loop just this, okay? So let's go back. Let's
delete all of that. So if that's what I want, if I want to just loop this much of then I need to set a loop
length down here, okay? So I could do that much, and then press Command
L down here. Okay? Now I have this loop brace actually set to be
just this much, not the whole clip. Okay? So now, when
I drag it out, I'm going to loop
just that much. Okay? So let me explain again
what just happened there. Before the let go,
let me undo here. Okay. So loop is turned on, but it's set to be the first
bar up to the fourth bar, right? That's this whole thing. This is my loop brace that says where the loop
starts and ends. Okay? The loop starts at one and ends at the end of beat four. Okay? That's the whole clip. I don't want to loop
the whole clip. I just want to loop this. So I'm going to change
that loop brace and bring it all
the way back in. Now, I have to do this
in the clip view, not up in the
session view, okay? Now I can loop
this all day long. Okay? So that's one
way of looping. Now, if I want to
loop the track, the whole arrangement
view, okay? I can highlight
anything, really. I can click on a
clip or I could just drag some space and then press Command L in
the arrangement view. That's going to make
a loop brace here, and it's going to also
automatically turn looping on, which is this button
right here, okay? So now let's make it shorter just to prove
what's happening here. Now when I hit Play, agent view is just going to loop this part of the track
over and over and over. Okay, I can put it
here, restart it, and now it's just going
to loop that, okay? So two different ways of
using the same word loop. I can loop a clip. I can
loop a section of a clip. I can loop the whole
track that way, okay, with this loop brace. Now, in Session View, this is a little
different because things loop by default. So if I was to put my cat
sound, which I've lost. So let's go here and
take my cat sound. So I'm gonna take this. I'm
going to click and hold it. I'm not gonna let go. I'm gonna press tab while I'm holding it, and I can drop it into
my track over here. Okay, so these just
loop by default. So this is gonna
keep going forever. Oh. Oh. But it's looping because the clip is looping
just that amount. So it works the same, really. I just don't need to
do the global looping because there's no timeline. There are other ways that we look at looping in Session View, and we'll come back
to that later when we dive into actually producing
music in Session View. But for now, hit my back
to arrangement button, so it knows I'm looking
at Arrangement view. Just keep track of the different ways you
can loop something. You can loop a clip, you
can loop part of a clip, or you can loop
the whole session.
54. Automation: So next, let's talk
about automation. Something very
important if you're going to be making
reasonable music. And what is automation? Automation is
changing a parameter over time. Very simple. So the way we do automation, and this is the same in
every do I've ever worked with is we make two points,
and then we draw a line. So let's say I want to change the volume of my cat
meowing overtime. I could draw in a
fade this way, right? But that only lets
me go so far, right? It only lets me go
this far because it can't stretch over a loop in
this way that I'm doing it. So let's say I want it
to fade in all the way to be nothing here and
full volume here, okay? For that, I need to go
into automation mode. So there's two ways to
get to automation mode. The first is just press
the key A, no modifier, A. Now, that may not work for you. If you have this
button turned on, this is our computer
Mi keyboard. This means you can treat
your letter keyboard like a music keyboard.
That's cool. But you can't have that on and use this
automation key command. So if you have that on,
you can either turn it off or you can just go up to view an automation mode
right here and select that. Okay, so now we're
in automation mode. So we see these kind of pink lines going
across our computer. So I'm going to go click on
what I want to automate. That's the volume,
which is right here, and it gives me a dotted line. Dotted line means there's
no automation. That's cool. So I'm going to click on a spot on that dotted line
where I want to automate, and then I'm going to
click on another one, and I'm going to
draw pull this down. Now, what this is
going to do is it's going to change my
volume over time. So if I start right
here and I hit Play, let's turn our looping off. So I hit Play with
the Space Bar. It's going to get
louder and louder. Oh. Okay. And you can see my
volume right here climbing. See, look over here.
Okay, that's my volume. You can also see that
there's this new kind of red pink sort
of dot right here. Whenever you see
those little dots in the corner of a parameter, that means it's been automated. There is automation information that has been created
for that track. In other words, it's going
to change on its own. How about panning?
Let's do panning. So in order to switch
over to panning, all I need to do is click on it. I click on panning and now
I've got another dotted line. That dotted line
is there because there's no automation,
so it's dotted. It will become solid as soon as I put some automation on it. So it's right in the
middle for center. Let's make a dot. Let's make
another dot. Move that up. Here's another dot. Move
that down. Another dot. Oops. Move that up down. This is how you make
someone seasick if you do this nice and fast, which this isn't because I
don't want you to be seasick. Okay? Now our panning
is moving around. So now our panning is
going to move around. It's going to sound like it's
going from left to right. It's also still
going to be faded in because our volume is
still automated, okay? So we have two automated
parameters on this track. Oh Okay. Really wishing I
would have picked a better sample
for this example, but whatever, we'll
roll with it. Okay, so over here, you can see everything
that is automated. Anything with a
dot is automated, and we can switch between
them here if we want. Or, again, we can just click
on the parameter. Easy to. This is just a list of all
your possible parameters. If we want to see both at once, if we want to see our
volume automation and our panning automation, we can click this
little plus here. And then click on
volume up here, and down here is panning, okay? So this shows a new lane, we call it, a new
automation lane. So here we can see both. If you do a lot of automation, these will kind of eat
up a lot of your screen. So I can hide that panning
there and go back to just toggling between the two by clicking on the
different ones. Now, once you start working with effects and all kinds of stuff, you're going to have automation
going all over the place. And I'll show you
that in a minute. So key takeaways here. Automation is changing
a parameter over time. Any parameter, virtually any
parameter can be automated. And we're going to do it by
going into automation mode, clicking the thing
we want to automate, and then you'll
see this pink line and you can move it to
wherever you want it to go. You're always going to get
straight lines doing that. I'll add one more thing
to this if we want. To get rid of a dot,
you can click on it. If you want a curved line, you can put your mouse right over the line so that it
turns dark like that. You actually have to be
a little bit under it. Then I'm going to hold option. Now my mouse has this
little curve after it. Now I can click
and drag and make a nice curve either up or down. If you want those automation
lines, you can do that too. Let's look at another. A.
55. Session Deconstruction No. 2: So one of the things
I've been doing for the last year or two is
contributing music to podcasts. There's a couple of
podcast companies I work with where I'm writing the
music for their shows, primarily narrative shows, and primarily Sci fi stuff because that's the things I
find really fun to work on. Doing sound design for
Sci Fi is like dream job. Oh, here is an
episode of a podcast. You can see if I go all
the way to the end. It's pretty like
40 minutes long. I don't even remember this one. Oh, this is a really short one. This is only, like,
15 minutes long. But it's a narrative,
and you can see what I have here is I really have all the different vocal tracks that were recorded
by the actors. Then down here, we have
some sound effects, and then at the bottom, we have music that I wrote for it. So it's just little chunks
of music here and there. But you can see in this whole thing how
important the automation is. So here I'm just
fading out the volume. But as you mix something, you really have to do a lot
of delicate automation, especially when it's a
narrative like this, and there's, like, multiple people talking over each other. So anywhere you see
this pink line, there's some automation
in it somewhere. So looking at this section, you can see it's very
subtle things that happen when you're
working on anything, music or narrative or anything. So I believe these
are all just volume. But here, you know, the volume of this character needed to come down
just to touch. This one came up just to touch. And then this word looks like
we wanted this word to be, you know, comparab volume. So I just boosted that word because it was recorded quietly. And the actor must have turned their head away from
the mic or something. This is how we fixed that. It turned out, you know,
really quite nice. Han. We don't do so awesome
at a time like this. Oh, wow, Hannah. So, you know, it's neat. So it's a big session. Here's some musical
thing I wrote for them, and then a couple
other music things. So the music, it looks
like, is just midi stuff. That's actually it. Let's listen to what's
at the end of this. Did it just I'm afraid it did. Yep. Just pissed on
him and blew up. Look, out the window. Is it? Afraid it is. Mars is no longer. Our discovery. Gone. Aton. You Pretty simple, but, you know, it's nice to
see a whole big kind of session like this with all these actors going and then looking at how the music gets placed
and put together. These are fun
projects. I like doing
56. MIDI Tracks & Instruments: Okay, let's move on to
talking about midi editing. The first thing I want to say is something I've said before, but it is the number one
question I get asked at this point in your
live training. And that is that you go to a MDI track, maybe
you double click. You make some notes, or you
play on your MIDI controller, but you can't hear
anything, okay? Now, I know I've
talked about this before, but just humor me. Because you're going
to encounter this, and you're going to say, why can't I hear
this midi track? Remember the principal, MIDI data is numbers
flying through the air. There's nothing
to hear. What you need is an instrument. Okay? So let's go over to instruments, and let's say let's
go to sampler, and then we'll go to
YY Let's actually just search for
piano Grand piano. There we go. Let's
throw that on there. Now, I'm going to hear things. Okay? You must have an
instrument on a mini track in order to hear what you're doing. Also remember that when it
comes to midi instruments, you're putting an instrument
on the track, okay? Not the clip. So let's say I make
some chord progression. Let's say, what is
that an E flat? Let's do something
a little easier. DFA. Here's a D minor chord
with a weird gene in. Okay, so here's a D minor chord. Okay, so let's say I want to hear that
in two instruments. Okay, I want to hear
that in the piano, and I also want to hear it
in this Wurlitzer keyboard. The way we're going to do
that is we're going to go to another track, and we're going to put that
Wurlitzer on that track. And then we're going to copy this clip and paste
it down here, okay? Because you can only have
one instrument on a track. Okay? All the clips that I put on this track are
going to be piano. I might as well just
name this piano. That was Command R to rename
the name of the track. Okay? Now there is a way using instrument racks to group
some things together, and we'll talk about
that in the future. For now, just remember that you can only have one instrument
on a track at a time. So now we're going to hear that this played through
two instruments. Neat. Okay. Cool. So that's how tracks and instruments work just as
a quick little recap. Now, let's go into basics
of editing for mini clips.
57. MIDI Editing: Cut, Copy, Paste: Okay, when it comes
to mini clips, we have a lot of the
same editing principles as audio clips. So let's make this one
a little bit longer. And what I'm doing here is
I'm grabbing the top right, which is just going to
loop this one chord. Okay? If I want to make
the clip longer by itself, I can do that by double
clicking on it on the header and then
going down here and say, here's the start,
here's the end. Okay? So let's crank
that up to say this is, you know, 22 measures along now. And then turn off the loop. Now you see that I have a
nice long midi clip and a chord here just at
the beginning. Okay? Here's my whole midi
clip. Mostly empty. So let's take this, and I'm
just going to do Command D, Command D, slide it back
to get it on the grid. We'll do that. Just go to make some different
material for us here. Okay. So now we have a
nice long mini clip here. Let me just kind of redo what I just did in case it was weird. So I can double click
to make a mini clip. And when I do that, it's
going to make that mini clip. Fit into my current grid, okay? So my current grid is, you know, these rectangles. And if I zoom in, I can
see how long that is. It's 1 bar, 41 to 42. Okay? But if I made
a mini clip now, it's going to make
just a quarter note, which is one of these boxes. So it depends on how
far you're zoomed, but it's going to make it the length of your current grid. Now, it doesn't really
matter because we can double click on it and go here to the end box and just click
and drag and make it longer. Turn off loop, and
then I can just open it up and do
whatever I want. Okay? So that's how we set the
length of the mini clip. Now, I'm going to go through some tools to help you
navigate this thing down here. This is called the piano roll
Editor in just a minute. Let's focus on up here for now. So just the same as audio. I can select some stuff, Command C, go to
another Mi clip, Command V, and paste it. Like, so I can do that
all over the place. I can click the header
to copy a whole clip. Let's delete that
one, I can press Delete to delete a clip. And I can use the kind of magic corners that we
talked about before, but those work a little
bit differently. So I can grab the top to kind of suck it in and chop
off the back stuff. I can grab the right
side to do the opposite. But I don't have fades. I can't just zoom in and
get an automatic fade on a mini clip because mini clips work
differently in that way. Volume is determined by
a thing called velocity, which we're going to look
at in just a minute. So you can do that with velocity
or you could do it with just volume automation on
the track if you wanted to. Most of the time,
though, you don't need a fade for a mitiClip. Otherwise, you can click and
drag to move things around. You can move mini
clips between tracks. Just remember that if you do, they're going to change instrument to the new
instrument, right? So this is a piano and now
this is a Wurlitzer organ. So your instrument stays on
the track that it was on. Now, there's one other weird
thing that you can do, which is drag these
to an audio track. Let's maybe take a minute
and just talk through that because it's confusing.
58. Transforming Tracks: Okay, so I've said to
you before, Mini clips, go on Mi tracks, audio clips, go on audiotracks.
That is still true. But if you drag a midi clip to an audio track or an
audio track to a Mi clip, different things
are going to happen depending on what your setup is. And what you're trying to do. Okay? So let's look at that. First of all, I
have an audio clip here and I have a
midi clip here, okay? So if I take this audio clip and I drag it onto the Mi
clip and I let go, this is going to
be fairly simple. What happened was it converted
this to a mini track. It said, so Live said, You have an audio track and you're trying to put
a mini track on it, but that audio track
isn't doing anything. Right now, so it's fine. I'll just make it amity track because that audio
track was empty, okay? Let's undo that Command Z. And now let's not make
that audio track empty. Let me push. An
audio file on it. Okay? So now there's an
audio file on that track. So now when I drag this down, Live is just going to say no. I can't put that midi
clip on that track because that is an audio track and because there's
other things on it, I can't just convert
it to a mini track. So that isn't going to work. Okay? It's just going to say no. Now, the same thing is kind
of true for the opposite. I'm going to make
a new Mi track, which I can do by going to
track Insert MIDI track, or if you want, Command T will make you a new audio track, and Shift Command T will
make you a new midi track. So this is how you
make more tracks. Okay, so now I have a
new MIDI track, okay? Now, there's nothing on this track right now.
So it's a midi track. So if I drag an
audio file up to it, Live is going to
say the same thing. It's going to say, Oh, well, there's nothing on
that midi track, so I'm just going to convert it to an audio track for you. And that's exactly
what it just did here, okay? Now let's undo that. Now let's go here. So now that midi track has some
midi information on it. It is now firmly a
midi track, okay? So now, I'm going to drag
this audio track to it, and this is where
it's different, because Live isn't
going to say no here. It's going to say Okay, I can take that audio track, but tell me what you
want me to do with it, okay? So I'm going to let go. Okay, and this is live saying, tell me what you want
me to do with it. What it's saying is, I can convert this to
MIDI information. So if you have notes or drums or something
in that audio file, I'm going to figure
out what those notes are and make a
midi clip for you. That's what Live is saying here. So, you want to help it out
a little bit by saying, is this a harmony? Does it have a bunch of chords
in it? Is this a melody? Is it a single note
thing, or is this drums? Is it drum patterns? Now, this was just one note, so I'm just gonna
say it's a melody. And there I found out
what note it was. Now, before you get too
excited and say, Oh, that means I can
take a whole track and dump it into a mini track, and it's going to figure
out what it is for me. Mmm. Yeah, kind of. This is not exact
science quite yet. If you do this with something
really complicated, it's gonna get in the
ballpark and help you figure out what it is, but
it's not going to be perfect. So I wouldn't use this as, like, a compositional
tool, really. But it can figure out the pitches of relatively
simple things. Let's find something else here. Let's find like a riff. Okay, that's a good one. Okay, let's hear
this whole thing. Okay, now, my guess if I copy
this and put it up here, tell it melody, it's
gonna be pretty close. I think this will actually
be pretty dead on. Let's put an instrument on this. Instruments. Sure. Little road sound.
Okay, now let's hear both of these at the same time so we can tell how close it is. Y, got a little extra
something there. That was weird. But
so pretty good. If I did this with, like,
a chord progression, though, let's find
that. Okay, sure. Let's try that. So here's
two guitar chords. Sounds like this. Oops. Okay, let's take it up
to midi, say harmony. And this will
probably get close. Pretty good. So anyway, it's not perfect, but it can
do pretty good sometimes. So remember, if you want
to trigger this thing, this asking you what's going on or what
you want me to do, the conversion tool here, you need to make sure it's
firmly a midi track first. So put something on that track, put an instrument, a sound, a clip, something so that it doesn't just convert it over
to being an audio track. Okay, let's move on.
59. The Piano Roll Editor: Okay, let's go down here
to the piano roll editor. So to get there, I'm going
to go to any Mi clip, and I'm going to double click on it if it's not already open. If I want to see more of it, I can grab the little dark bar here and click and drag
to make it nice and big. Now, you can scroll
up and scroll down in here just like before. You can put your mouse up here and do the click
and drag thing. You can also do it over here on these notes to zoom in that way. Okay, so this is called
the piano roll Editor. If you've never seen
one of these before, this is kind of emulating
an old school player piano, if you've ever
seen one of those. They were a piano that had that you would
pump with your feet, and it had air in it,
and you would punch out these little holes on
this paper that would spin. That's what your
feet would pump. And if air could get through the little
hole, it played a note. Were called the roles
were called piano rolls. And those pianos were called player pianos or sometimes
they were called pianolas. Look it up. They're fascinating. You can still find
them here and there. So that's kind of what
this is modeled after. Now, this model of the piano roll Editor is
not unique to Ableton. You'll see this in virtually every professional
audio tool everywhere, even non professional
audio tools. If you want to represent notes, this is just how
everywhere does. So each one of these
lines is a note, okay? So it has a start and an end. We can grab the ends
and shorten it. We can grab the start
and shorten it. So, let's tidy up these
cords. Let's make them. So they all start right on this measure one beat
two line right here. So I'm just going to tuck
these in a little bit. Now in that one, instead
of tucking it in, I slid the whole thing over. That's okay. I can do that, too. Let's make these end
right on beat three. I'm going to drag them
right up to the edge there. Okay. Looks good. Let's do it with this one, too. So I've got these two
kind of stray notes here. I'm just going to
click on that and press Delete and delete. I can select all of these. I can use the arrow keys to
move backwards and forwards. And I can use shift arrow keys
backwards and forwards to extend the length of it or reduce the length of it
just going forward and back. Okay? So now just
normal arrow keys back. Do that with this one, too. And it's just going
to help me get it right on the line quickly. Now, some other things you
can do with arrow keys. The most valuable
arrow key for me while I'm actually producing music
is if you click on a note, you can move it to a different
note by going up or down. That's really handy. But to me, the most valuable
thing is shift up, we'll flip it up an octave. Okay? So you can say, I like this whole thing,
but it's too low. Let's make it an octave higher. Shift up. Okay? Still
too low, shift up. Down, down. So you
can move things by a whole octave that way,
and it's really quite nice. Okay, let's set
this to end on beat four or sorry, on measure four. So I'm just going to drag
the ends of these in. Now, if we want
to and we got the stray one over here, I'm
just going to delete. Okay, so let's just hear this now. Pretty. Now, if we want to adjust
the volume of this, volume in terms of midi
is called velocity. And we've got velocity
controls down here. This gives us some control, but the real Velocity settings
are these dots right here. They're a little hard
to see, so I'm going to grab this bar above it and just
click and drag to make it nice and big
for us right now. Okay, so every note has
a corresponding dot. So if I select this
one, that's that dot. I like this one, it's that dot. Okay? I can click
and drag to move it. Okay? Now, in the simplest way, velocity just means the
volume with the bottom here, one being very, very, very quiet and the top 127
being as loud as it can go. Okay, so if I wanted this
whole chord to be quiet, I could drag it down here. And you'll see the color
kind of change of the note. That's a good indication
of the velocity. So this is a little bit
darker purple than this. Okay? If I want everything to be louder, I can go up there. And if you've got a
situation where like here, all these notes are slightly
different velocity, and you just want
to even them out. You can take them all and just smash them to the top and
then pull them back down. That makes them flat. But also, if you want to just totally randomize
your velocity, you can go down here
and just it randomize. And now they're all random. So this isn't what
I'd want to do here because in this case, that means some
notes in this chord are going to be quiet and some notes are going to be loud, which isn't going to be a very
good way to make a chord. Let's hear. So, like, different notes are
gonna stick out. But I do like
randomization features. So let's smush that all back to the top and then just
set it right around. Okay, one other important
thing I want to show you in the piano
editor before we leave here is this little
headphone thing here, okay? Now, what that means is that is just like this one
from the browser. Remember in the browser,
what that meant was, I can audition clips, right? If it's on. Here, if I turn it on, I can audition notes. So if I move a note around
I can hear it, right? If I add a new note. Okay. I can hear it. If I turn it off, when I make stuff,
I won't hear it. So it's probably a good idea to turn that on so that you
can hear what you're doing. I almost always have it
on while I'm working. There's really no
reason I can think of to turn it off unless
well, there is one. Like, if you're doing
this, select all, and you're going to transpose this up with the arrow keys. So I'm gonna use an arrow
key and I'm going to move it up a half step. And then, again, That's not a great sound. You might
turn it off to do that. But otherwise,
Otherwise, keep that on. Okay, so there's a
whole bunch more to the piano roll editor, and we're going to go
into more of those things in the next five or
six videos here. A lot of these things
are new in Live 12, like the Transform
and generate tools, which I love, super fun. And some of them are just modifications of
what we had before. And that is true with
this scale tool. So let's go and
talk about how to use the scale settings and the key aware features of live.
60. Scale and Fold: Okay, so I think we pointed out this box up here when we were
looking at the transport. This is our global
key setting, okay? So this says, we're
in the key of C major. Let's change it. Let's say we're in
the key of let's do, I don't know, C minor, okay? You got all these
different modes here. Mode is a weird word, but it kind of works for
all of these things. Not split hairs on
that at the moment. Let's just go to minor,
and then we can set a key. So C, C minor. Now, you can turn
this little dot on or off this little symbol here. Okay? I'm going to turn it on. So when it's on, what that means is that
this is our key, okay? C minor. It's kind of like posted in the clouds.
C minor is our key. So any clip or device that is capable
of dealing with notes, can reference that, can say, wait, what is our key
looks up at the clouds? Or key is C minor. Okay. And then it can stay
within that key. Cool, right? So if I go to this clip, okay, I have this turned on. So this is in C minor. Now, that doesn't mean that all these notes have
to be in C minor. It doesn't mean
that at all. We can go outside of the
key all we want. What it means is that the
notes it's making purple here, are in the key, okay? But the notes that are kind
of light gray, dark gray, whatever you want to call it, are not in key, and I
can still use them. Okay? If you know anything
about my music theory content, you'll know that my motto is, if you 100% stay in
a key all the time, you'll write a lot
of very fine music. But virtually nothing brilliant. If you experiment with
going outside of the key, yeah that's where you will find some really
brilliant moments. So stay inside the key all
you want. That's great. But experiment with going
outside of the key. Now the way we have
this setup now, scale is on, so it says, We are in C minor. I've got some notes like this
one that are not in key. That appears to be the only
one there it is again. So I could leave that
there or I could change. And what I'm seeing here in my piano roll editor
is all possible notes, not just the notes and key. If I wanted to turn off showing me the
notes that are in key, I could go here where it
says Highlight scale. C turn that off. Now I'm just seeing black and white notes. I'm still seeing the key kind
of on the notes over here, but it's just showing me
black notes and white notes. If you look at a piano, there's keys that are black and
keys that are white. That's what it's
showing me here. So I'm going to turn the scale
back on. Highlight scale. If I want it to hide all the notes that
are not in this key, not in this scale, without going too deep
into music theory, key and scale are the same. So if we're in the C
minor key or scale, and I want to hide the notes
that are not in key so that I'm just working
within that C minor, I can hit scale here. Okay? Now it's showing me
only the notes that are in C minor and this one
because I used it. If I get rid of
that one, actually, let's highlight both of
these and move them Okay. Now if I hit scale again and
again to kind of reload it, that note is gone because
I'm not using it. So it'll show out of key notes, but only if you're using them. So now that I'm using it, this is only showing me
the notes that are in the key of C minor,
my global key. Okay? And you might be wondering what this
fold button does. It takes it a step further and hides all the notes
that you're not using. Okay? So now it's only going to show me the notes
that I'm using. This fold thing is useful when you're programming
drums, primarily. I haven't found use
for it otherwise. Okay, and if you're asking, what happens if I change
the key here? Let's go to D minor,
okay? Everything shifted. My notes don't shift.
Okay? So now I've got some notes that are
out of key probably. Yeah, here's one. These but I also changed
my global key up here. Okay? So if you change
it here and this is on, you're going to change
it up here globally. But just remember, it
doesn't change the notes. It just changes what's
on your screen. You can adapt your
clip to the notes if you want to. Okay, moving on.
61. Quantizing: Okay, let's talk
about quantizing. So quantizing is maybe
something that is on your mind that is the ability to
rhythmically fix mini notes. So we play something
in, we play it sloppy. How can we just magically tighten it up and make
it block onto the grid? Is there, like, a
key we can press that'll just magically do
that? Actually, there is. It's two keys, but
you can do it. So let's look at these. See how these notes are not
perfectly on the grid. Let's doom in a little bit more. Okay? No quite
perfectly on the grid. Let's select them. And
let's tell it quantize. Quantize means look at
each one of those notes, find the closest point
you can Find the closest, grid marker, like vertical
line here and snap it to that. So if I do this, I've selected these few notes, and I'm going to press
the magic button, which is Command U for quantize. Do not make the mistake
of doing Command Q for quantize because Command
Q means quit the program. Don't do that. Command U is
what we use for quantize. So command and then watch the
notes on the screen. Boop. They just click
together quite nicely. Okay, so you can use that for
everything. I could select. Command U, Wink and I
could get it tight. Now, what that's going
to do is move it to the closest grid spot, okay? So if I'm going to undo that. Okay, so now I'm
back unquantized. If I go in here and now I do it, see this one, it's
just going to move it over to right there. All right, watch.
Bronk. So that's very, very different than
doing it out here, 'cause this one,
it's going to move it all the way back to here. So the grid resolution
does matter. Now, luckily, there's a
way for us to adjust that. And one way is to zoom in
and zoom out of the grid. But we can get a little bit more control by going over here, go to transform and then from
this list, select quantize. Now you can say current grid or like quarter note
or eighth note, 16th note, 32nd
note or a triplet. You can also say quantize the beginning of the note
or the end of the note, which can be important
sometimes or both. Okay, so now we
have quarter notes. Every note begins and
ends on a quarter note. Okay? No, you can see this kind of radically changes our melody, so that's not
actually what I want. And you can also tell it to have a little bit
of flexibility. So if I do this and I
turn the amount down, you can see it kind of
breathing a little bit. And what that is, is at 100%, that's going to make it
exactly on the grid. If I dial that amount back, it's going to let it have a
little bit of flexibility. So it's going to
give it a little more natural feel, okay? So quantizing, tighten up your sloppy performances or just make things fit onto the
beat a little bit tighter. Now, this menu, this transform
menu is a new thing, and I want to go over that next. This gives us all kinds of
interesting tools that we can use to help us just kind
of generate new material. It's kind of wild. This Generate button, this really lets us
generate new stuff. This lets us take
the transform option lets us take what we have and, like, spin off into weird directions and let Ableton kind of write music for us. So let's play around
with that for a minute.
62. MIDI Transform Tools: Okay, let's do some fun stuff because this is
really kind of fun. So if we go to this
transform tool, you have all of these options, and these are just ways
that I like to think of these as creative seeds. So you can take something
you've got like this melody. And remember, this melody, we got from this clip, which was just a sample, right? We turned it into this melody,
which sounds like this. Okay, cool. So now let's turn it
into our own thing. Let's take it. I'm just
going to select all. What the heck. And let's
do something to it. So our peggit means we're going to play
notes one at a time, and we can kind of tell it to if on that and play with it. That's more of a tool for
if we have chords, though. We don't have chords here.
We just have a melody. So let's go to connect. We can say spread. So it's going to add notes here in between the
notes that we have. And we can say kind of
where we want them to go. Density, do we want to fill
up all the space or not? Rate. This is going
to kind of make smaller faster notes or longer shorter notes,
depending on what we do. And tile, I think this is the amount of overlap
between notes. So let's say, I don't know, spread, somewhere around there. Density, rate,
something like that. Okay? Now here's what we have. Now, it's adding
all kinds of notes, but because of the key stuff, because it knows
we're in D minor, it's sticking to D minor, right? So all these extra notes, like, kind of fit and are making kind of a cool kind of blues groove here.
It's kind of wild. So connect Ornament means
take the notes I have and add a little flourish
here or there, right? So with ornament, I could say, add a grace note here or there. Now, I've got everything
selected, so it did it. You can see, like, it added these little stutter
notes all over the place. This is gonna sound wacky. Okay. I'm gonna take that off. Um, if I went to like High, it's gonna add a little note
before or a little note after That's a little intense. So for that, you
want to do it on just like a couple
notes here or there. Let's look at quantize
we already know. Recombine. This is kind
of a head scratcher. So what this is going
to do is it's going to separate our pitch
and our rhythm. Let us shuffle things around, and then it's going to
put them back together. What it kind of looks like, if we drag this
rotate thing around, it looks like we're the
notes we have are on a loop, and we're going to
rotate through it. See watch. So you can see
it kind of going this way. Now we'll go the
other way. So it's keeping the notes the same but changing the rhythms apart. It's kind of confusing, but you can get some
interesting results that way. Span is going to give us
different articulations. If we want all of these
notes to be short, we're going to say staccato. Now it's just ding Okay. Tenuto means the length
that they're written, the actual how they're written. And legato means stretch
them out a little bit more. Let them overlap. So, in this case, we can't
really hear difference between Tenuto and legato cause we don't have a lot
of overlapping notes, but Strum Strum is really great. Let's use strum over
here. Watch this. Um one thing I'll point out because it just
happened on accident is that we can we do have a
pencil tool that you can get up here or you can command
B to get a pencil tool. Y B, I don't know, because P was print. And with that, you can draw mini notes just kind
of freely if you want. So you can toggle
it on and off with the letter Command B or
with this tool up here. Anyway, so check this out. I have this cord, right? And
it just starts like this. What if I wanted to simulate we're kind of
strumming that cord. We can take this strum
transform and just goop. Look at that. Look
at what it does. Now let's hear it. All right. This actually looks
really simple, but if you try to just
make it sound natural and, like, roll it like that, it's actually really tedious to, like, slide your midi
notes over just enough. So, this is a huge, huge help. So yeah, strum. And time warp, this does all kinds
of weird stuff. Let's go back to
our melody here. This is you can kind
of think of this as the rhythmic speed. So if a 16th note or the
short notes are fast, and these notes are short, what we can do is say, put a bunch of short notes
at the beginning and long notes at the end. So squeezed all of that stuff into there and
stretched all this stuff out. We can also make a third point and say I want
fast stuff in the middle, slow stuff on either side of it. So slow stuff, slow
stuff, and fast stuff. This gets really
kind of bizarre. Uh, Okay. Let's hear it now. Weird. But all of
these things are taking that melody and
just transforming it. Maybe none of these landed
right where we want to land in terms of what
we want for our track, but all of them are going
to give you a new idea, spur your creativity and get
you working with an idea that is now yours because
you've modified it, you've turned it into
something that is your own. So they're really fun to
play with, if nothing else.
63. MIDI Generators: Okay, similar to the
transform operations, we have generate operations. Now, these are super fun. Let's do this. Let's go. Let's take that, move
that over there, make a new mini clip. Let's make it I don't know,
a couple of bars long. Okay. Turn loop off. Sure. Okay. Now, let's
just make something. So I've got no
notes on this clip. Let's just say
make me something. So I can say, make
me a rhythm, okay? I can say I want, you know, this many steps, this
kind of a pattern. Density. Like is it really full, kind of empty, something
in the middle. Now, this pattern thing,
what I'm what I'm pretty sure this is is they've
taken a number of steps, so that's number
of grid steps here by the density and calculated a number
of possible patterns. In this case, there are
69 possible patterns, and you're just
kind of scrubbing through possible patterns. Okay? So, think of this as something you might use for
drums or something like that. You can add some splits to it, so you could say,
like 39% of the time, it's going to split
in half and give you double You could shift it
left or right, if you want. You can do some velocity
and frequency control, too. So this is not
particularly brilliant. Here's what it sounds
like. But sometimes you're working on
something and you're just like I just
need, like a rhythm. Spit me out a rhythm that
I can start playing with. If I was like,
programming high hats or something like that, this
is wonderful for that. But let's keep going. Let's say, now, these next
three seed shape, and stacks. Stack is the word they're
using for chords. Shape is the word they're
using for melody type things. And seed, I believe
is just giving you a It's like
spraying on a canvas. Like spray paint
just on a canvas, give you some place to start. So we can say, the
range of pitches, this is E flat two to C five. Let's make that a
little smaller, maybe. You can see all these pitches
that have just come up. Duration, long notes
and short notes. Let's make some
more longer notes. Velocity, you know,
a randomized range. So it's going to
basically randomize, make some notes in this area. Now, if you want this to be
more useful melodically, let's make a smaller
range for our pitches. Okay? A little bit more. Alright. I'm going to take these our initial rhythm
out. Let's see what it made. Okay, that's cool. You know, what I could do
is now that I have this, I could take this and I
could go to transform, and I could say quantize, start and end by 16th. Yeah, let's make it rigid. And then span staccato, connect, you know, and I can really start doing
even more to it. Ornament, quantize, recombine, kind of move it
around. Now, let's hear it. It's getting somewhere. Anyway, back to seed. So seed shape is going to
generate me a melodic idea, and I can just draw
on here and say, Okay, that kind of a thing. And now I can adjust the rate, the tiling of it, meaning the different
rhythmic ideas. Density leave some holes in it, and jitter is just kind
of randomness, I think. So here's a brand new melody that Ableton just
created for me. Cool. Let's go to
the last one stacks. Now, this is cords. This
one is a little bit weird because I haven't quite figured out exactly how
these symbols work. But I can say root
and inversion. And then I can select one of all of these
different symbols. And, you know, here's my chord. Go back to more simple
chords down here. So you can experiment
with it and end up making some
really cool chord. So all of this generate
stuff is new in live 12, and it's kind of just wild.
So play around with it. I'm going to make a
whole class, I think, on writing music with this, I'm going to try to
make a whole track just with this generate
and transform stuff. So keep an eye out for that. I'll do it soon, I think.
64. Velocity Editing: Okay, we looked a minute
ago at velocity editing, but there's a couple
more controls related to velocity that I
just wanted to show you here. So let's go back to our
crazy invented malady here. And let's see what it did with
the velocity. That's cool. So if we look down here, we've got a couple more controls. We can randomize the velocity. I've already showed
you that and we can give it kind of some limits. So I believe this is
setting an upper range, so we can say,
don't go above 101. We can also set a ramp. Now, this is a new
thing we can do. So we can say ramp
the velocity up. This kind of takes
the place of, like, a volume fade, but just
in the midi world. So we could say, you know, start at one and go up to 64. So if I did, like, select all, and then I said, start
at 17 and go up to 107. This is going to kind
of ramp them up. This is a little easier than
just drawing the velocity. And I can say deviation, like, give it a little bit of
randomization, right? So that means that
the velocity we get is going to be in
this range somewhere. So adding this little bit of randomization can make it a
little more human, right? So if I did this, then we're going to get a
more natural sound. When a person plays this kind of a keyboard or any
kind of instrument, you know, they don't play exactly the same
velocity every time. Unless they're a robot. So to make a more natural sound, add this deviation just so that it's nothing that you would really notice
if listening to it. But unconsciously, it'll make it sound a little
more natural and human. Well, they're playing
inhumanly fast, but if they were playing something more
natural and human, uh, adding this would give it a little more
control over that. Now, there's another
thing built into the piano roll
editor that gets us some cool opportunities for more of that kind of
chance and randomness. So let's move on to a new
video and talk about that.
65. Chance Editing: I think for this one,
I'm going to load up a drum kit because the best kind of use case
of this is in drums. And here's what we got. A slow
it down just a little bit. So my global tempo
up here is gonna slow everything down. Okay. Now, when I loaded
in that midi clip, it brought with it a drum kit. I can shift tab over
to see that drum kit. It's over here. It's cool. On the MI grid, I
have this high hat. Okay? So for some reason, this clip has the grid off. So let's turn it back on, and I want to look at 16th notes. I'm going to add 16th notes all over the place
in this high hat. I'm just going to
add a ton of them. Not every 16th note, but I'm going to do
some patterns here. Okay, cool. So now I have all these 16th notes.
Let's add a few more. Okay. So here's what this
drumbeat sounds like now. Okay, cool. A little stumbly over there.
Let's clean that up. Okay, so let's make these high hats sound
kind of natural. First, let's do a little bit of variation in our
velocity with them. So we can go, let's take
them down a little bit. And then vary our
velocity like so. Okay, that's a nice start. Now, I'm going to click this
little arrow down here, this teeny tiny little arrow, and I'm going to say
show lane velocity. I'm already looking at that. Let's add chance. Okay. So now we've got
this other lane here. I'm gonna make that
nice and baby. Chance means like probability. Like, what are the odds that
each of these notes are going to play at all? Okay? So I can go to Chance and
I can just say randomize, if I want, right? Or I can just say, smash it up to the top and
then bring it back down, say, 50%, okay? So for any of these notes, there's a 50% chance that
it's gonna play at all. And when it does play,
it's going to play at this velocity or in
this range of velocity. But with something
like high hats, this is now going to give
me kind of a cool flavor. It's going to randomly choose every time it plays through. So this is really almost
never gonna loop, technically, because
the high hats are going to always be changing. Let's listen. Okay. Here we go. So it's just
going to keep changing. If I want more, I can raise
my chance probability. Right? So this chance
improbability is really fun. It works kind of the same as velocity in terms of these
controls we have for it. But it really can liven up a rhythmically repeating thing by just having it drop
out every now and then. You can do some fun stuff like
grouping things together. Like, let's say I
wanted this whole bar of high hats to either
play or not play. So in that case, I could say play one and
group them together. Now I have one velocity
control for all four of those or one chance control
for all four of those. So they're either going to play or they're
not going to play. Um, in this case, I don't want that, so
I can ungroup them. And now I get four chance
controls for them. So experiment around with
this chance thing and randomizing it, it's really fun.
66. Session Deconstruction No. 3: Okay, let's look at a track.
This is a track of mine. This came out on an album
a couple of years ago. The finished version of the
track is called Time givers. You can see the session is
called ten Version two, because when I was
working on it, this was the tenth track that
I worked on for that album. I chose this one right
now because it's got a whole ton of
mini tracks in it. If we go forward, all
these green things are midi actually
in the red one. And there's more
down here, and it's just a whole bunch
of midi strings. So, like, virtually all
of this is strings. So the way I made
this was really I think I made this
opening kind of riff and then I put some
string samples on it, and then I just started adding layers to it in
different tracks. So a lot of these tracks have the same string scenth on them. Uh, but I just kept building it and building it with
more and more stuff. And then there's
some keyboards and some pads and some bells and things like
that that come in. This rhythmic loop. You can see down here, there was a couple other drum
loops that I tried, but I muted them out because I didn't like them, but
they're still sitting here. Here's where they do come in into some
loops that I did like. So I'll hit play
on this, and then I'll just kind of scrub around. It's kind of annoying to not
be able to see everything, but you'll get an idea
for what it's like. Just remember, it's
a ton of midi stuff, a ton of different instruments.
67. Freeze and Flatten: Okay, one more thing that's an important concept in life that we just haven't touched on. That is, sometimes we want the ability to lock
down a track and say, This track is the way it is. Now, there's a whole bunch
of reasons for doing that. But the two most important ones are you are either
sharing this track, like sending this whole
session to someone else, and I'll talk more about
that in just a second. Or your computer is
just running too hot. Look, if you look up here, we see this 1%, right? That 1% is telling us how hard
our processor is working. We can click on it and get
a little bit more info, but if that's getting up pretty high and your computer's
starting to go slow, then you might want
to do this trick. And what this trick is called
freezing and flattening. It's going to do is
it's basically going to render a MIDI track as an audio file or render an audio file with
out all its effects. So in other words,
it's going to put all the effects into the clip and then
turn off the effects. So it'll sound the same, but you won't be able to make
any adjustments anymore, okay? So here's how we do it. We just go over to the
track, control click or right click freeze track
or freeze and flatten Track. If you freeze the track, that's going to
disable MIDI stuff. Effects, instruments, anything. And it's basically going to
be a temporary audiophile. You can kind of
see that it turns blue because it's frozen. And this is like there's, like, a hidden audiophile
that was just created. The reason you might want
to freeze something but not flatten it is you
can unfreeze things. I can unfreeze it, wake it up. But if I flatten it, it's going to turn it
into an audio file, and I can't go back, okay? So I mean, I can kind
of undo it right now, but once I get further
down the road, I can't go back from that. But it's going to be kind of rendered
as an audio file now. If I go to my audio file and they have effects
and things on them, and my computers
running really slow, so I might want to render those effects onto the track and then turn off those effects. That'll help free
up your computer. Okay, so freezing and flattening is just kind
of how we do that. Different programs call
that different things. They might call it
render in place. They might call it print. Like printing the
audio is like a thing. It's a weird term,
but it is a term. In live, we call it
freezing and flattening.
68. Collect All and Save: Okay, so let's go down that
road a little bit farther. Let's say you want to share
this session with a friend, okay? Not this track. Like, you've made a track,
you like the track. We're going to render
that track out. And we'll talk about
how to do that next. If you want to share a session, like everything I
see on my screen, then there's an extra step
you want to do to make sure that the person
you're sending it to is going to
be able to open it. First, you're gonna
want to make sure they have the same
version of live. In our case, Live 12. But then there's this
extra little step. And in order to
explain that step, let me explain kind of briefly how Live puts together
the Ableton set. So when you have a
session like this, what Live remembers, what it's keeping track of
is kind of like a map. It's a map with spider webs
all over your hard drives, and it's looking for all of these files that you've pulled
in here, like this one. Not necessarily these
mini files we made those, but these audio files
and anything else you imported into your session. So it's got these kind of fingers all over
your hard drive, and it doesn't make
a copy of these. It just remembers where it is. So it knows that for this file, it's got to go into
one of my hard drives, a folder, another folder, another folder, and that's
where this file is. That's how it's
keeping track of it. So if I send this session to somebody and they open it up, what it's going to do
is it's going to open this file it's going to get to the spot where it's
trying to load this file, and it's going to say, Hey, this is on the
Michigan hard drive, and that's not connected to this computer because it's not. So the other persons not going to be able to
open it because they don't have the same files that I have, and it's
going to look like this. It's just going
to get grade out, and it's going to say session or clip deactivated,
it's going to say. So the way we fix that is
before we send it to them, we're going to go to file and
then collect all and save. What this is going
to do is it's going to remake that map with all those spider
webs going everywhere. And it's just going
to take everything we're using and save a copy of it into a folder. And pack that all
together as our session. So we want to say
files from elsewhere. Yes. Files from other projects. Yes. Files from
the user library. Probably safe to do. Files from factory packs that
you can usually leave off. If you turn that on,
it's going to make some of your sessions really, really big if you're using,
like, big libraries. So I tend to leave that off unless I'm sure that I need it. And then you say, Okay, and it's going to
take a second to think and then you can
save that session, and it'll make a folder
that goes along with your session that'll have
everything you need. So then if you want to
send that to someone, send that whole folder. That's what they need
to be able to open it. Okay, last thing, let's talk about rendering out your
track when it's done.
69. Exporting: Okay, so we've made a track. We're happy with our
track. It's super cool. Let's export it
as a wave file or an MP three file or
whatever we want in order to send it to our friends or upload
to the Internet. So if you're not sure what
type of file you want, we basically have two options. Full quality big
deal audio file. That would be a Wavefle or an AIF file or small
compressed file. That would be an MP three file. Those are really our
two options to export. If you want to post this on social media or email it to someone or something like that, you want an MP three file. If you want to
upload it to Spotify or Apple or, more importantly, send it to a mastering engineer to master that track, then
you want a wave file. Luckily, we can
make both at once. So in order to do this, first
thing we're going to do is select the region
that is our track. Now, most of the
time, that's going to be beginning until the
end of your track, right? So you select the region. Sometimes it's easier to put your loop brace over the region. So let's say this is the
beginning and this is the end. Now, we're not going to loop it, but what we can do
with the loop brace, it's just a handy way to select everything within an area, okay? So this is what I want to
select. This is my track. Doesn't need to start at the
beginning of the session, although that's usually
easier to deal with. Okay? Make sure
nothing's soloed. Make sure everything
is when I hit Play, we're going to hear everything
that we want to hear. Okay, once we have that all set, we're going to go to
File, Export Audio Video. Okay, so rendered track, what are we listening
to and rendering main? The main track. That's
this one down here. That's everything
that we can hear. So that's almost
always what you want. Here's our start and end points. Rendering options. You can do these
things if you need to. If this is a rough mix, you may select normalize, that'll make the whole
thing a little louder. But if you've really
worked on your mix, you want to turn
that off probably. Sampling rate should be the same as what you're working at. So you can see up here,
it says 48.0 kilohertz. So sample rate here should be 48,000 kilohertz. It
should be the same. Okay, now I have three
export options here. PCM is that full quality big deal audio
file we talked about. So encode PCM. If
you turn this off, then it's not going to make
that full quality audio file, and it's just going
to make an MP three. That's fine. You can do that. If I do this, it's
going to make both. So I'm going to set wave,
bit depth, 16 is fine. Di options. You can either leave this at none or if
you want to be fancy, you can do POW minus R one.
That's what I always do. This just helps suppress any kind of glitchy
things that might happen. We can talk more about dithering in the recording section, but don't worry about
it too much for now. Okay, MP three, I can have
it make an MP three or not. And video, I can have
it make a video or not. Now, in this case, it's
not letting me make a video because there's
no video in this thing. It doesn't have anything
to put in video, but you can import a
video file into live. If you're doing, like, a film soundtrack or
something like that, that is a handy way to do it, and then you can export a video. But there's no video here, so we're going to
leave that off. Okay? Then we say export, it's going to ask
us where to put it, and it's going to make those two files for us.
And then you have it.
70. What Comes Next?: All right. So we've reached the end of the first
part of this class. Now, this class is a
big series of classes. So there's six or
probably actually this time around seven
classes in this series. So what I would recommend you do next is the next
class in the series, and that is called
recording music in Live 12. So we're going to focus on
recording audio and MIDI. For that, I'm going
to be walking through some guitar stuff,
some vocal stuff. I might even take
us on a field trip to studio I work at
from time to time. So it's gonna be a lot of fun. I really like that class because I teach that class
at a university, so it's kind of so it's something that I'm really excited to teach every
time it comes up. So please check that out, and let's move on couple more things for
you as we wrap up.
71. Part 2: Introduction: Hey, everyone. Welcome to producing music
with Ableton Live. This is the third class in my big giant Ableton
Live 12 series. You don't need to have
taken the first two. However, I'm going to
assume you know your way around live a little
bit at this point. In this class, we're going to
focus on just making stuff. Start by getting comfortable
with the arrangement view, and then we'll work on
making a track together. Then we'll move on
to Session View, and then we'll work on
making a track together. We'll focus on beats
and what goes into making a beat and what
I look for in beats. We'll talk about the Ableton
synths that are built in. Then all these new MITI
tools that are in Live 12, there's all these new
tools that will let you just generate things. So you can come up with
a chord progression, and maybe you don't really
like it all that much. You can click a couple
buttons and have Lives say, Let me see what I
can do with that and have it generate more
material for you. It's hugely valuable
and really cool. And then we'll close out with some extra techniques
like side chaining, routing, busing, resampling,
things like that. Before we wrap up, I'll leave you with a bunch
of different sessions in this class so that you can have something to get
started with and play with. They are completely yours
to use however you like. So, let's dive. I can't tell you how many times. I've been like in the weeds, working on something and
I, like, programmed, like this complicated beat
only to realize I was like, think working on
quarter view and arrangement view have different, like, content areas, but
they share a mixer, okay? So that to really kind of make these more make these groove a little bit better and make them feel
a little more natural. Two of them you already
know. I remember back when I was
learning how to use Session View and somebody showed me this thing
that I'm about to show you and it just went click and everything made sense
about Session View. So let's do it.
So first all day.
72. What We Will Cover Here: Alright. Let's dive in. So here's what we're going
to cover here in this class. So this is the second in my
big huge series on Live 12. This one, we're going
to focus on recording. That means recording
audio and Mi. So we're going to dive in deep to a bunch of tricks to
make your workflow really smooth when you're playing in midi stuff like on a keyboard or a midi guitar or
some other things. I'll show you a whole bunch of midi devices when we get there. And also what you need
to be able to record microphones and
acoustic instruments, your voice, everything. We're also going to focus
a lot of time on warping. Now, warping is live's
internal engine for synching up time. Okay? That sounds like
big and ethereal, and it kind of is, if
you think about it. But what this means is that we can record something and then adjust the time
to make it fit. It also means that I can drag in two drum
beats into Live, and Live is going to
automatically figure out what tempo both of
them have been created at, and then it's going
to adjust them both to play in time with each other. It's automatic time sinking. Now, there's a lot that
can go wrong in that and a lot we need to understand
about it to really use it. So we're going to spend a lot of time on that
in this class also. So we're going to start
with audio recording. We're going to talk about
hardware interfaces, all of that stuff. Recording, comping,
doing multiple takes. So let's dive into
it. Off we go.
73. Introduction to Audio Recording Fundamentals: Okay, so recording. Now, some of you may know who have taken some
of my other classes. I run a recording
studio that it's an Ableton based
recording studio that's part of my
university position. So this is kind of
especially up my alley. Now, we're not going
to go into all of the really fine
details of recording, like how to mica Cello
and all of those things. I do have other content that
is that focuses on that. But in this class, I really
want us to focus on Ableton. However, in order to
make the most of it, we do have to step outside
of Ableton for a little bit first to get comfortable with some of the hardware that we're going to need to
connect to Ableton. So we will talk
about microphones. I will do a little
shopping guide on a few different
things telling you what I would
recommend you buy for the different situations you're in and what you need to buy and what
you don't need to buy. So first, we're going to go into some of
that hardware stuff, and then we'll kind of circle back to connecting
it all to lives. So let's start with a thing that most people don't realize is something that
they're going to need, and that is the audio interface. So, let's talk about that first.
74. Hardware Needs: Okay, so what is an
audio interface? I can explain this a
few different ways. First, if we look at Live
and say, audio input device, and audio output device, it's looking for our
audio interface here. Now, now, your computer has
a built in audio interface. So that's why we can select there like your
headphone out or whatever. So what is an audio interface? This is the converter, okay? Another name for
it is a converter. So your computer makes
digital sound, okay? So it does everything in
the digital round, okay? And that's great. Everything we're doing
here is digital, okay? Digital is ones and zeros.
Okay? Now, that's great. Computers can hear ones
and zeros really well. The problem is, our ears
need to hear analog sound. You as a human being, presuming you are a human and AI has not taken
over the world yet, you cannot hear digital sound. You need to hear analog sound. Your ears can only
hear analog sound. So we need something
that can convert digital sound to analog sound
so that you can hear it. And the opposite is also true. If I'm going to sing
into this microphone, if I'm just even going to
talk into this microphone, I can only produce analog sound. I cannot produce digital sound. But the computer
needs digital sound, right? It needs
something digital. So I'm going to talk
into this microphone, and this microphone is going to go through this cable here, and this cable can only
carry analog sound. It's going to go, and it's
going to go down this wire, and it needs somewhere to be converted to digital sound so that the computer
can deal with it. Okay? So an audio interface is something that does
that conversion for us. It converts analog sound to digital and digital
sound to analog, okay? Go back and forth so that we can hear what the
computer is doing. Now, it would be nice if
it was as simple as that, but to make things a
little more complicated, that conversion can be done really well and it can
be done really poorly. That's why we have
different audio interfaces. Some of them are
really expensive and they do it
really, really well. Some of them are
really cheap and they don't do it really well, and the sound suffers
because of it. So there is an audio interface built into your
computer already. If it makes sound that you can hear, there's one in there. Your phone has one in it because it produces
sounds that you can hear. But the one in there is
a little tiny microchip, and it's not the
highest quality. If we want to do something
with higher quality, we need a dedicated box. That looks like this. This
is an audio interface. Okay? More on that in a second. Now, there's another reason we might want to have
a dedicated box, and that's so that we
can plug things into it. For example, here is
a microphone, okay? This is a standard microphone. The output of it
looks like that. It's got three pins, okay? Now, Look at your computer. Lo all over your computer. Do you have an input that
has three pins like that? You don't don't have an analog microphone
input on your computer. No matter what kind of
computer you're using, I guarantee you don't have one. So, we take a box like this. It has a whole bunch of
inputs for a microphone, and then it has an output
to go into a computer, USB, USBC, whatever, right? So this can do the
conversion for us. We can plug in a whole
bunch of microphones and it can do the
conversion and send that digital signal to
the computer. Okay? So that's why we need
one of these boxes. Now, there are USB microphones that exist where
it's a microphone, and then it goes it
has a USB output, and then you can plug that
directly into a computer. Those exist, and I used to make fun of them and say
that they're garbage. But I've listened and played around with a few of them in
the last couple of years, and some of them are actually really good. I'm not gonna lie. Some of them are good.
What that means, though, is that they have the converter built into the microphone, okay? Which means it's a
tiny little converter. It's not going to be that great. Um, but again, I've heard
some really good ones. So if you want to do
that, that's okay. That is a cheap way around
buying an audio interface. So that's what an
audio interface is. Now, let's talk about
if you need one or not.
75. Do you need an interface?: Okay, do you need an interface? Maybe not. There's a possibility
that you don't need one. If you're planning on running a recording studio where you're going to record a whole
bunch of instruments, yes, you definitely
need an interface. But if you are in a home studio, if you're in a home setting
where you're on a laptop, you're on a desktop, whatever, and you don't plan on recording a whole
bunch of instruments, then you might not need one. Okay? So let's separate this
into two different issues. The first is for recording, do we need an audio interface? And the second is for playback. Do we need an audio
interface, okay? Because an audio
interface handles both. So let's talk about recording. If you're going to
record a microphone, a single microphone,
one at a time, like, you're a singer and you want to just be able to lay
down some vocals, you might not need
an audio interface. You could get a good
USB microphone. And you might be fine with that. That's actually
kind of fine. Let's say you're
a guitar player, and you want to record some
guitars from time to time. You probably do need
an audio interface because you need to be
able to plug your guitar into it or mic up guitar
amp or something like that. And that's really
going to require an interface of some sort. However, you could
get a really small and cheap one and be just fine. Let's say you are a producer and you have no desire
to record anything. In that case, you don't you could be
just fine without one. You might still want
one for playback. We'll get to that in a minute. But when it comes to
recording, I probably, other than the guitar
stuff that I do, I probably almost don't even need one because
I have a studio. So if I'm really
going to record, like, a string quartet, I'm going to go to my
University studio, do it, bring the files back
here, and primarily edit. In my home studio here,
I'm primarily editing. I might lay down a guitar
track or a violin track. There's my violin, on occasion. But most of my recording, I'm going to do at the
studio and then just. But okay, let's talk
about for playback. So you can probably plug
headphones into your computer. And if you're only
going to be working on headphones and you just
want to plug right into your computer,
that's pretty fine. There's really nothing
wrong with that. You can get by without an
audio interface just fine. Let's say, maybe you have
a nicer pair of speakers, and you want to
plug your computer into those nice speakers. You could get one of
those funny cables that is a little headphone jack. We call it an
eighth inch jack or we call it a mini jack or there's a couple of
different names for it, but little headphone jack. On one end and on the other end, it splits and is either
a quarter inch LR, or whatever you
need to plug into your speakers. You
could do that. The quality of sound you're
going to get is going to be lower than if you had
an audio interface. But how much lower? Like, like a really
small amount. Let's be like super honest
here, a really small amount. So I have really nice
speakers in this room. I have focal I can't
remember the model number, but these focal speakers.
They're right here. They're just out of frame. So if I just plug the headphone jack of my computer into them, they're still going
to sound really good. But not as good as if I go
through an audio interface, because the conversion of the digital signal to analog before it goes to those,
it's going to be better. So the way I have it set up is I have an audio interface here. Mine, the one that
I'm actually using is Universal Audio is
the name of the company, and the model is Apollo
Twin. It's a small one. I can only plug in
two instruments at a time for recording. That's fine. That's
all I need here. And then my speakers
are plugged into that. Okay? So when I go to Live
and I say audio input device, thing I'm using to record, it's Universal Audio
Thunderbolt. That's that box. That's my Apollo twin. When I say audio output, that's the thing
I'm listening for. It is also that box. Okay? Because my speakers
are plugged into it. It does all my conversion
for me. And that's typical. This one is the one
I used to use here, but I switched it out
for the Universal audio because I
disliked it better. But this is an Apogee quartet is the model number here.
This is a great one. This is a really nice
box. I really liked it. It has a bunch of
inputs and outputs, and it works really the same. So do you need an
audio interface? You don't you probably don't need one, like italicized need. But it will make things sound
better very, very slightly. And if you're recording, you probably do need one unless you're just
recording one microphone. So if money is no object,
get an audio interface. If money is an object, get a cheap audio interface. And if you can't afford to buy anything
extra, that's just fine. Don't use an audio interface.
You'll be just fine. Now, assuming you do want
to buy an audio interface, let's talk about
what you should look for and how much you should
plan on spending. Okay
76. Audio Interface Buyers Guide: Okay, if you are going to
buy an audio interface, here's a couple of
things to keep in mind. First, in general, I find that with audio interfaces,
you get what you pay for. In other words, the
more expensive ones are generally worth it, and the cheap ones
are generally fine, but they're not as good
as the expensive ones. So here's what you
should look for. First, make sure that it has what you need to
connect to your computer. It has USBC, it
has USB, whatever. Whatever ports your
computer have, this is probably more of
an issue for us MAC people because our ports keep changing. Second, make sure it has
enough inputs, okay? So think about the biggest thing you plan to record in your like home studio
or your setting, okay? So if you want to
record a rock band, you need to be able to plug in a bunch of microphones
for the drums. And then, so let's
say, I don't know, five microphones for your drums, and then guitar bass and vocals, if you want to do
everything all at once. Okay? So it is very common
to have an interface that has eight inputs and
then multiples of eight. So eight and 16 and 32. So if you want to
record a whole band, get one that has at
least eight inputs. But if you want to record
a bunch of vocal tracks, you really only need
one input, okay? So when we talk about
number of inputs, we're thinking about how
many things we want to record at the same time, okay? So if I want to lay down a
vocal track, a violin track, and a guitar track,
but it's all me, I really only need one input because I'm only going to
do one of those at a time. I can layer as much
stuff as I want. But the number of inputs means how many things we're going
to record at the same time. If you go into a big studio, they're going to have 64
or 128 inputs available. But here what I use, I have two inputs available. This unit, this is the
one that I have here. This is the back of it. I have two lines input. That's all I need for
what I'm doing here. So I can record a mic and
a guitar at the same time. It's great. Or two microphones
at the same time. Okay, so think about how
many inputs you need. Think about how many
outputs you need. In most cases, you
only need two outputs. You need a left and a right
for your two speakers. Maybe you need a
headphone output also. This has four outputs. I've got two line outs
and two monitor outs. So my speakers are
connected to monitor outs. If I look at the front of this, I also have a headphone
out right here. There's another input that
is guitar specific here, or it's just really
an instrument input. Any instrument would
do. If you wanted to plug directly in to the
interface, you could do that. And then the thing
I have on top, another thing to consider is just if this thing is going to sit on your desk,
what controls you have. I have a big giant volume knob. It can either be my input if I hit this preempt
button or my output, meaning, like, the
volume of music I'm hearing if I hit
this monitor button. Sandy. I just need one big volume
knob is all I really need. This Universal audio
is really nice one. Okay? This is a really nice, a high end but small unit. And so it's about
1,000 bucks. Okay? You can get much
more expensive ones and much cheaper ones, okay? If you want to go if you want a really
nice one that's not so expensive but has
a lot of inputs, check out the company Mark
of the Unicorn or Moto MOTU. I really like their stuff. They're less expensive but still really quite nice things. Now, I will also tell
you the number one unit that people are buying
right now that I see students buying
and they're loving. They're really affordable
and they're really reliable and they sound
great is this one. The focus right
scarlet two e two. Now, this two e two is kind of almost standard
Normenclature now. Two inputs, two outputs is
what that's really saying. So here's a unit.
It's got two inputs. It's probably got a pretty on
the back Look at the back. Yeah. So it's got
two mic inputs on the back and two line
inputs on the front. That means just like a
guitar kind of cable. It's got a big volume knob and some settings
for your inputs. It's got let's look at the back. It's got two outputs. It's pretty simple. It's
got looks like USBC power. No thrills. But this
one sounds good. It's reliable, and
it's 200 bucks. These are really
popular everywhere. I see them all over
the place right now because they have
these red casing. So I see students
carrying these around. We've bought some of
these for some of the smaller rooms at the studio
that students are using. H. So these are great. You're not really going to find anything cheaper than this. There are bigger
versions of this. Like, there's a four i four or a four e two.
I can't remember. So something to consider. If you want to buy one, and the max you can afford is 200 bucks, this is a
great option for you. Now, I'll just add here the website I am on
is sweetwater.com. I do not have any
affiliation with Sweetwater and get no kickbacks from what you buy from them. So just saying. And I'll remind you, you
may not need an interface.
77. Hardware Setup: Okay, really quickly, let's talk about how
you set this up. So let's assume you've
got an interface, and you want to set
up a microphone to go to it and speakers
to go out of it. Here's how you're
going to set that up. So you've got your computer. Let's say you've got a speaker
here and a speaker here. Okay? So these are
your speakers. Let's just put whoops. Speaker Bring to front. Okay. Speaker Speaker, okay? We always want two speakers. Just don't look lined up.
They should be the same size. I don't know why one's
bigger than the other. That's weird. Doesn't matter. Okay. I'm not a graphics person. I'm really, like,
a sound person. Okay. So now let's
go to our interface. Interface. So the
first thing we're going to do is we're
going to connect our interface to our computer with whatever it
needs, probably USBC. I wouldn't at this point, buy anything that's not
using USBC, or faster. Um if anything is
old school USB one, you might find some used
gear that's using USB one. That can be okay. That's pretty dicey. It's just not quite fast enough. But if you only have one
input and two outputs, meaning like one microphone
and two speakers, you could probably be okay
with an old school USB one connection as long
as you're not doing, like, a whole bunch
of tracks at once. USB two and anything faster
than that is just fine. Okay, so now we're going
to go to um, audio output. This may also be called Monitor Out or
something like that. Um, usually be labeled
left and right. I'm going to make this smaller, just to make it
easier to fit. Okay. So you'll see two outputs named audio output, left and right. So we just need to connect
our speakers to that. So the input on your speakers. So remember, whenever
you're connecting cables, out goes to in and
in goes to out. So this says out this. This will need to say
some sort of input. F. Some sort of input and
some sort of input. Okay, so now our
speakers are connected. Now you will have a mic or line in. A mic is going to be
that three prong thing, and a line is going to
look like a guitar cable, like a single cable. If it's a mic, you can plug
a microphone right into it. So let's say this is our Okay, so we can plug a mic right into that right on the same box. If it's a line input, a guitar cable, you can
also plug that right in. You might want to go
through for both of these, you might want to go through
a pre amp or something. First, if you want
a better sound, you don't have to, but you can. For my microphones, if I'm
just talking like this, this microphone is going directly into my
audio interface. My guitar goes through
a preamp, though. We can talk about preamps later. It's kind of like a extra thing that makes the sound like
a little bit better. Okay, so that's
really all we need. Then in Ableton, we
would just need to make sure that in our settings. Our input and our output device is set to whatever
our audio interface is because here it is acting as both our input and
our output, okay? Then you should be good to go. That's everything you need.
78. Microphones: Okay, let's talk
about microphones. So again, I could talk
for hours and hours about different types of
microphones and what you might want to get and
might not want to get, but we don't have time
for that in this class. So instead, I'm going to go through the super basics
about microphones. In the next video, we'll talk
about for your situation, what you might consider buying. So in short, there
are three ish, different types of microphones. There are dynamic microphones, condenser microphones,
and ribbon microphones. Ribbon microphones are a
pretty specialized thing, and unless you're building
a whole recording studio, I would not worry about
getting one of those. They're fragile. They probably don't do anything you
can't do with the other two in a very basic way. So don't worry about ribbon
microphones for now. So dynamic microphones
look like this. If you ask a 5-year-old to draw a
picture of a microphone, they're probably going
to draw this microphone. This is a dynamic microphone. What a dynamic
microphone is good at is just screaming into it. W. It's good at loud
stuff, quiet stuff. It's very versatile, and
they are not very fragile. You can, you know,
drop this in a bunch of in a cup of beer,
and it'll be just fine. This microphone is
called an SM seven, and this is actually kind of
a fancy dynamic microphone. But this microphone
is called an SM 58. This is actually, kind
of a different version of it, called Beta 58. But basically, an SM 58 is the most standard microphone anyone has that exists anywhere. These are great
live microphones. And these are great for recording if you're
recording vocals, especially if it's like
a rock vocal, a rap, or Anything that's not, like, a super delicate, like maybe an opera vocal, I wouldn't record
with one of these, but most pop music vocals,
these are great for. They're great for drums. You know, put this
on your snare drum, on your high hat, on your kick drum.
They're just great. But when it comes to a
very delicate sound, you might want something that
is a condenser microphone. This is an example
of one. There are 1 million different kinds. This is one that I like because
it's rather affordable. This is Audio Technica AT 20:20. It sounds great. It's
relatively cheap. These are like, I don't
know, maybe 100 bucks. But it is a condenser
microphone. It's going to be more sensitive. It's going to pick
up more things. I used to use this as my vocal microphone for
recording these lessons, but I stopped because
it's too sensitive. I live kind of near the airport, and you would be
able to hear planes flying overhead all the time. Whereas this one is less
sensitive to sounds around me. So it doesn't pick
up as much around. But if I'm recording, like, a lllo or any
stringed instrument, really, I'm going to use
this kind of a microphone. This is another example of
a condenser microphone. This is what we would call a small diaphragm
condenser microphone because it's the part that actually picks up
the sound is small, and that's going to make it good at higher frequencies,
more delicate sounds. This is actually a super
expensive microphone. These are, I think,
maybe $100 apiece or so. This is $100 a piece. And this one, I think these are like $150 a piece right now, maybe 120, somewhere
in that range. So dynamic and
condenser microphone, the two main kinds
of microphones. If I'm recording, like, acoustic guitar that
doesn't plug in, I'm probably using
this microphone, maybe two of these microphones. If I'm recording
an opera singer, I'm probably using a
condenser microphone. If I'm recording a rock singer, SM 58 all the way.
79. Microphone Buyers Guide: Okay, I'm going to give
you a couple scenarios, and then I'll tell you about what kind of mic I
would buy in that case. First, you have like $150 you can spend on
microphones, and that's it. That's the absolute top. Then hands down, no question. By an SM 58. You can use it on
a ton of stuff, and it will never
go out of style, and it will probably
never break. So you could have that laying around for
the rest of your life. It'll be a good investment. Okay, option two, you have about $300 to spend
on microphones. I would get one SM 58 and one of these Audio
Technica AT 2020s. Like I said, this gets you
a condenser microphone that sounds good and
is at a great price. Okay? There are way more expensive and fancier condenser
microphones. But this one is just a weird little model that
is cheap and sounds great. I love these things.
I have, like, four of them that I use
on stuff all the time. So that's what I would recommend if you
have like 300 bucks, and you want to start building a little arsenal of microphones. Okay, let's say you
want to be able to record vocals at your
house in your home studio, and you have unlimited
money, the same advice. One of each of these. This for your more aggressive vocals. Then if you're going
to do something really delicate, maybe
have one of these. But if you want to record vocals and you only
have 150 bucks, this is really all you need. This is let's say you want to record vocals and maybe you want to do like
podcast stuff. Podcast stuff, voice over
work, anything like that. The kind of hip thing
to do right now, and for a kind of good reason, if you watch video of people
talking on a podcast, they're using one
of these a lot. This is the very
fashionable microphone to use. This is an SM seven. Like I said, I think this is an SM seven B I don't remember the price
point on these right now. I think it's around
$200, so it's not crazy. They're a great microphone
for dialogue for talking. They're a great vocal microphone
for singing in general. They really filter out
background noise a lot. Um, so if you want to do podcast stuff
and have 200 bucks, this is a great one to get. Now, if you're not going to
get an audio interface and your only option is a microphone that is
a USB microphone, then I have a hard time with recommendations because
I don't have a lot of experience with
USB microphones, but I do have experience
with this one. This is the Blue
Yeti microphone. The thing I really liked
about this one and the reason I bought it is because it does have
a analog output, so I could use my audio
interface if I wanted to. It's got this special
five pin thing, but it comes with an adapter
cable to get it into a normal XLR three pin cable. But it also has a USB out. And it sounds pretty darn good. This is a condenser microphone. It's very sensitive. It's
gonna pick up a lot of stuff. So it's a great, like, room mic. Like, if you just want to record everything that's
happening in a room, like a band rehearsal
or something, this is a really
good one for that. The blue company actually
makes really great mics. They have a really cheap
version of this called, like the Snowball or
something like that. I think I have one
somewhere, actually. Those are, you know, not so good. But
this one's great. Okay, so that's my
mic buying advice. Something like this one that I held up, don't buy one of these. The only reason you should buy one of
these is if you have a recording studio
and money to burn. I'm sorry to say. They're great, and
they sound great. But if you've got a home
studio and you're recording a few instruments
here and there, you don't need
something like that. You need, you know, 150
bucks for an SM 58, and you're going to be up and running and
doing just great. Okay, let's get back to live and talk about how we
record stuff in live.
80. Setting Up Tracks to Record: Okay, back to live. Let's set up a track to record. So I think first, I'm going
to go to a new session. Let's not save that one. Okay, now, we could do this in Session View or
Arrangement View, and in fact, we're going to
do it in both in a minute. But just to keep things simple, I'm going to start
with Arrangement view. So the first thing we need to
do is find our audio track. So remember, we
have two Mi tracks here and two audio tracks here. So if you want to
make more tracks, remember that it's
Command T to make a new audio track and Shift Command T to
make a new Mi track. But what I'm going to do here is just for the sake of simplicity, I'm going to delete my track. I'm going to delete
this mini track. I'm just going to click
on the header over here, hit Delete and delete. I have one audio track. That's all I want for
right now. You don't have to do that.
It's just cleaner. And now we have to go to our
inputs and outputs section. Okay? So inputs. I need external
in because I have a microphone from
outside of live that is external to live,
and it's coming in. Okay? I could configure
that if I need to, but I so now it
says from external, meaning that it's looking at my audio interface
because that's what I told it in the settings
was my input interface. It's looking at the settings, and it sees three possible
things that I could do. I could use the
first input on it. I could use the
second input on it, or I could do a stereo track where I use both
inputs one and two. So let's talk about stereo
track really quick. A stereotrack is going to
record two things at once, basically one for each speaker. I might want to do a stereo
track if I was setting up two microphones
like this and I was talking into it and wanted
to record both microphones, that wouldn't be a great idea. But I could record
them as one track, two microphones as one track. Maybe I'm recording,
like, drums, and I'm putting two microphones over the top of the drums, just to get the
ambience of the drums. That could be a
good stereo track. But if I'm recording a
single sound source, something that is
just one thing, like one microphone or
one guitar or one banjo, then I probably almost
always want to record it mono meaning not stereo. So mono means just
the one input, okay? If I record myself
right now stereo, what it's going to
do is it's going to record this mic on channel one, and then channel two is
just going to be empty. So you're only going to
hear my voice on one side, and it's just kind
of annoying to deal with that.
So don't do that. One microphone means
just one channel. So I could use
channel one or two. We can see here
that my microphone, this microphone is coming in on Channel one. So let's
select channel one. Okay. Now we see it
coming in there. Now, that little level meter
is just impossible to read, right? It's just so tiny. There's nothing there. Think of that as just kind of
like a signal indicator, just to show you that, like, yes, there is
signal coming into. Okay? So my input is set up. I'm listening to the right
input of my interface, and it is this microphone. Now let's look at our
outputs at the bottom here. Main, this track, I
want to come out main. That's going to send it
to my main mix down here, okay? And that's great. We'll leave that just how it is. Almost always you want your output to say main
unless you're doing something with groups or something like that. We'll
talk about that later. Okay, now, before I record, pro tip, rename your track. So I'm going to just
click on it and press Command R. That's
going to say rename, and I'm going to
rename it what it is. And the reason for that
is that once I record it, it's going to make a clip, and it's going to name
that clip like Vox, if I set it upright. If I don't rename this track, it's going to record that clip and it's going to
call it Audio one. And I'm going to
record another thing, and it's going to
call it Audio 11. And then it just gets confusing. If I rename the track first, it's going to more
accurately um name the clip. Okay, so next thing to deal
with is monitor modes. Now, this can be a little
bit of a head scratcher. And I think we
talked about monitor modes in the first class, but let's devote a
whole video to it here because it can be kind
of a dangerous thing. So let's go a new video
and work through that.
81. Monitor Modes: Okay, monitor modes. So here's what these say. Basically, what these are
controlling is routing your microphone or whatever your input is that
you're recording, outing it through live and
to your speakers, okay? So what we're saying here is, do you want to hear that
microphone through the speakers? If I say off, I'm saying, No, I do not want you to play this microphone
through those speakers. Okay? If I say in,
I'm saying, yes. Route that all the way
through the speakers. So here I go, now I'm doing it, and I'm going to
turn it back off. The reason I only did that
for a split second was because that's how
you make feedback. Okay? And feedback
can be really bad. It can hurt your ears. It can actually
damage your ears. It can damage your speakers. I can damage your microphone. So what feedback is in this case is the speakers are playing what's going
through the microphone. So it's so the
speakers make sound. The microphone picks
up that sound. The speakers play that sound. The microphone picks it
up and it goes in a loop, and it gets a little
louder every time, and it just goes,
That's feedback. So if I always makes feedback,
why would anyone do that? Well, there's a very
good reason. If I put on headphones,
it wouldn't do that. It wouldn't make feedback
if I put on headphones. And there's a lot of
time where you need to hear what you're doing. So if I was singing
along with the track, I might want to hear this
vocal through my headphones. So if I could do that,
that would be great. But since I don't
have headphones on, I'm definitely not
going to click that I. You can think of this in in the input monitoring as
your headphones button. If you're wearing
headphones, turn that on. It'll be great. If you're not wearing headphones,
don't turn that on. Now, that leaves us with auto. So auto means that it is going to route our
microphone through our speakers when we are recording or when
we're armed to record, but it's not going to do it
when we're playing back. Okay? Like, right now, our
track is not armed to record, so it's not playing through. If I turned it on, if I armed it to record, now it's playing through, and now we're in danger
of feeding back. So we're gonna stop
that for a second. So if I just want
to record my voice here in my home studio and I don't want to
put on headphones, I'm going to leave this off that I'm going to
arm it to record. Now you can see I've
got signal here. Right? It's coming up,
but it's all great out. So that tells us that this track is seeing my
signal. That's good. But it's great out, meaning, which is telling me
that I can't hear it because monitoring is off. But it is going in there and it's not playing
through my speakers. So, in most studio settings, leaving it on auto all
the time is great. But for me, I'm going to
leave it off while I'm recording for now so that I don't have to
put headphones on. So that's what your
monitor modes do. Okay.
82. Latency: Okay, one last thing
before we get into actual, like, hitting the record button. I know, I'm talking too much. Like, just let some make some
music. Jay, that's cool. Okay, but there's one
last thing that I want to tell you about,
and that's latency. What latency is is, if I set this to Auto so
that it's playing through. So I'm in danger of feeding back right now, but
I just want to do one thing. I'm going to clap my hands, and then I want to see if I can tell the difference between when I actually clap and when I
hear it through the speakers. Okay, so I couldn't hear it. You probably could, because the screen capture
software adds, like, a lot of delay,
a lot of latency. But this is what I'm
testing for is latency. Latency basically
means, how long does it take for something to get through my microphone,
down the cable, into my audio interface, converted, sent to live, Live deals with it, sends it
back to the audio interface, converts it again, and
sends it to my speakers. Takes a bit of time, actually. And if it's much more than
15 to 20 milliseconds, you're going to hear it. Technically, I think we
can hear things that are anything longer than ten
milliseconds, you can hear. But you can kind of live with it for ten to 20 milliseconds. More than that, it's really
frustrating to work with. So if you have that problem, if there is a lot of latency,
that delay happening, it doesn't matter too
much for just recording, because if your
recording is 20 seconds, 20 milliseconds behind,
that's kind of fine. That doesn't really matter.
If you're trying to play along with
something that's already in the track, it can matter. And if you need to hear
yourself while you're playing, it can matter a lot
because you're going to hear yourself delayed
by 20 milliseconds, which is going to make you slow down and it does weird
things to your brain. So here's how to fix it. First, we're going to
go to our preferences. Okay, you can go to audio, and we have this whole
latency setting here, okay? Basically, what this
tells me is that my overall latency is
26.5 milliseconds. It means my input
latency live thinks it's about 14 milliseconds, and output is about
11 milliseconds. So, you can do some
messing around here. So this buffer size
is our big tool. If we make it smaller, the latency will go down. See, now it's down to
seven milliseconds. But it's much more
taxing on our computer. Our computer may
slow down as well. So we have to find a balance between how
much of our computer we can monopolize with this and how much latency
we can live with. So you're going to have to
experiment with this to get. Just right. This driver
error compensation doesn't really do anything. What this does is just it just kind of adjusts these
numbers to be more accurate. So if you do some
tests and you know that your interface
actually only has, you know, two milliseconds
of latency on the output, then you can put that in
there and it'll adjust it. But it's not really changing the latency at all.
Is my understanding. It's just changing
the number. So here, I'm going to take it down to
32 samples of a buffer size. That's going to drag on
my computer, you know, like just sitting here,
it's at 5%, right? If I take it back up to, like, this many, you know, 1024 samples of a buffer size, just sitting here, my
computer's at 0%, right? So, the smaller this is, the less latency you will have, but the harder your computer
is going to be working. So What you're going to need to do is the first
time you do this, if you feel latency is an issue, it might not be an
issue for you at all, but if it is, come here and play around with
this buffer size thing. See if you can get it tolerable by playing with the buffer size. If you can't you might just
need a faster computer. But probably not. You can
probably make it work. Don't worry. You don't need
to buy a new computer. Okay, let's record some stuff.
83. Tracking in Arrangement View: Okay, let's record something. So I'm all set up to record
my voice here on this track. Okay? I'm armed to record. When monitoring is off. I can see my signal here,
but I can't hear it. Perfect. So let's
record something. I'm going to put my cursor
where I want the recording to start. Then I'm
going to record. Now, here we go. So you can see my
signal coming in here. Nice and healthy. You
can see the track I'm recording on.
Everything is good. So now I've recorded
a little snippet. I can go back and
hear it by just putting the cursor at the
beginning and pressing play. Record. Now, here we go. So you can see my
signal coming in here. There it is. Everything
looks great. If I want to continue recording, I can set another point
and just hit record. And now I'm going to pick
up right where I left off. Ha Okay. Great. Now, let's say
that this was good, but now I want to record another track.
Okay? Easy enough. Let's make a new
track Command T. Okay, in this one,
we're going to say, listen to input one. I can rename this. Let's call this Vocals two. Arm this to record, and it automatically
unarmed that one, and I can do it again. Now, if I record here, I'm going to hear this
while I'm recording. Record. Now, here we go. Now Track two. Nice. So this is vocal
track I'm recording. Okay? So we heard this one
while we recorded this one. Now, if I didn't
want to hear that, I could easily just mute that track while I'm recording this one.
That would be fine. I could also deactivate
that clip with the zero key but easier is just to mute what
you don't want to hear. Now, you might be
wondering if that causes any bleed issue. Bleed would be the
playback sound coming in through my microphone. And yes, that would
create a bleed issue, and it is not the
best way to do it. The way I just did it,
or I recorded this while listening to this I would really need to be
wearing headphones to do that correctly so
that there would be no bleed because then
this would be in my headphones and not get
picked up in this recording. If we just listen
to this recording, we might be able to hear
this track. Let's find out. Now, here we go. Yeah, it's there. It's really
quiet, but it's there. Okay. Let's talk about click Tracks and then
multi track recording.
84. Click Tracks & Metronome: Okay, let's spend a minute
and talk about the metronome. The Metronome is up here. It is these two little dots. If I click on it, it's
going to turn it on. And now when I press Play, we're going to hear a metronome going at our session tempo, which is 120 beats per minute. Okay, that's what our
metronome sounds. If I click on Little arrow next to the metronome,
I've got some options. I can do a count in where meaning if I hit
record on something, it's going to do 1 bar before it starts recording
or 2 bars or 4 bars. I can change the sound
to these three things. They're all fine. And I can change the
rhythm a little bit. I can give it like
a triplet feel, half time feel, a
few other things. I can say, turn it on only when we're
recording, whatever. So if I did, like, a 1 bar count in, it's gonna look like this. So I'm going to hit record and record on this vocal two track. Ready? Go. Yo, now
we're recording. See, I counted four and
then it started recording. This can be really
useful, especially when I'm recording my
guitar or something, I might set that to 2 bars
so that I can hit record, grab my guitar, get all comfy, and then hit the downbeat
right where I want it. Now, if you want to adjust
the volume of the metronome, this is something that is
surprisingly tricky to find. It's buried in a
really weird place. So let me show you where it is. First, you can only get
to it in Session View. So we go over to Session View. And we go all the way down to our master channel down here and what looks
like the solo button. This is actually going to
be our metronome output. Volume. Okay? And if you want to do something
weird with the outputs, it's this Q out here. You can say, I want
that just to go to my left speaker or my right speaker or
something like that. Okay? But you can only
get it in session view, as far as I know, anyway. So that will now go
to our headphones. If I turn on headphones
and I record, I'm going to hear the
metronome in my ears, and it'll work just
like a click track. The metronome will
follow any time changes, meter changes, tempo
changes, anything like that. So it's very easy to work with. So that's where
your metronome is super important for
when you're recording, trying to stay on a beat.
85. Multitracking in Arrangement View: Okay, let's talk about
multitracking in arrangement view. So multi tracking means we're going to record multiple
things at a time. Now, I only have two inputs
on my audio interface, so I can only record
two things at a time. If you have more,
you can record as many things at a time
as you have inputs for. Okay? So let's do it. So I'm going to make
a new audio track. I'm going to make two
new audio tracks. This one will be Jay
vocals. That's me. This one will be guitar. Okay? So I'm going to
set this one to be my microphone, which
it already is. I'm going to set this
one to be my guitar, which is plugged
into Channel two. Okay. Now I have
this track solos. I need to turn that off. Now, here's the trick. You'll notice if you just
click on arm to record, you can only click
on one at a time. So the default here
is that you can only record one track at a time. However, there's a
quick way around it. I'm going to hold
down command and click Record on a second track. I believe it's Alt,
I think, on a PC. So now I'm set up to record
vocals on one track and my guitar on another track
through a different input. Input two. So let's try it. Okay, little check of my guitar. It's there. It's a little loud. Remember, you don't want
those meters to turn red. That means you're
getting too loud. So I want to stay
right in that range. I got a nice good signal. Okay. So let's record. I'm the world's worst singer. So I'm not gonna sing anything. I'm just gonna talk. Yo, now I'm talking. Okay, that's enough of that. Neat. We did it. Okay, so we can hear that back. I'm going to turn off arm to record here so that we can
hear what we're doing. I'm the world's worst singer. So I'm not gonna sing
anything. I'm gonna talk. Yo, now I'm talking. So weird. Okay, but it worked. So that's how we
multi track record. Okay, so next, let's go
into how comping works.
86. Comping: Okay, let's talk about comping. So comping is the
term we use to mean, like, doing multiple takes. Sometimes this is
called, punching in, although that's
slightly different. But really what comping
is is it's recording a bunch of takes and then editing together a perfect take. So let's do that. It's
really easy to do. So let's go out here and maybe just so that we don't have to hear my voice anymore. I'll do this on guitar. Okay, so I'm going to record a little chord progression
and then screw it up. So let's turn on the metronome. I'll go out to here, arm
this one to record, and go. I should probably figure
out what I'm gonna play. Okay, here we go. Okay, so I can see that that
recording was quite quiet, and I could feel that it was
all over the beat, right? So let's do it again. Okay? I'm just going to start
right at the same spot and record that same thing again if I can
remember what I did. Okay, that's pretty good except I kind of
flubbed the ending. So let's go right around. Well, let's do one more take. Oh, that last chord. Okay, let's get just
that last chord. So I'm gonna jump in
right near the end. Okay, that time I played the totally wrong
chord, so let's do it again. Mm. Okay. So now I have a bunch of takes, and it looks like I was recording over each take,
but I actually wasn't. All the takes have been kept, and I just have to
sift through them. Okay? So in order to
sift through them, I'm going to go to the
track header here. I'm going to control
click or we click, and I'm going to say
showTnes down here. Okay. Now we see all the
times I played through. Now, if I remember
right, my second take was good for about
the first half. So I'm going to highlight
that and press return. Okay? Then my third take was
good for the rest of it, except for press return, that very last chord, which is going to be that one. Okay. So now what we have up
here is the composite take. All of these put together. So if you want to take just, like, one beat of something, just highlight it
and press return, and it's gonna sneak it
into that composite take. Okay, I'm just gonna hit
Undo to get rid of that. It does a pretty good job at cross fading to make
this sound smooth. I don't know, but you
can always tweak it. So let's hear what
it put together. Okay, pretty good. I can
turn off that metronome. Here it again, these changes. Okay, probably
adjust that entrance with the volume a little bit. But more or less, it's pretty good. So this is really smooth. So if we're happy with this, we can go back
here and just say, turn off show take lanes, and there we have our track. Or if we're not happy with it, we can keep layering
more and more and more and we can have an infinite number
of takes, I think. So it's a really great tool. Now, this tool was
new in Live 11. So it's not new to Live 12, but if you have
something older than 11, you won't be able to do
this. It's very smooth. It works great.
87. Overdubbing / Punching In/Out: Now, I mentioned a minute
ago that this is kind of like punching in if you're
familiar with that term. But comping is a
little bit different. So let's actually look at
how you would punch in. It's pretty easy to do.
Here's what I'm going to do. Just for demonstration purposes, I'm going to combine
this into one track. Okay? So I'm going
to hit I'm going to highlight it and
press Command J. What that means is render
this as a new clip, okay? So this is just going
to make a new clip. It's going to merge all the
different segments together. You don't have to do this.
I'm just going to do it to make things clean
so I can see, okay? Now, let's say, right here, I screwed up, okay? And I want to punch in. Now, if you don't know
what this term means, in the old days, we had, um, when you were recording, you might do a
take of something. And then if you screwed up like one note, you could
do a take again, and there was a
little controller, and you would hit record right
when you got to the spot, and then you hit it
again to stop recording. And because sometimes it was just a really
short amount of time, people got really kind of tense. So they would kind of
punch this machine, and they called it
punching in and out. So you might do this
whole thing again, and then we're only going to
record for this little bit, and then we're going
to get out again. So here's how you do it.
These are punch in markers. So what I'm going to do
is I'm going to take my loop bracket here. I'm going to put it
around what I want. But up here, instead
of saying Loop, I'm going to say punch
in and punch out. I can have it loop also, but I don't need it to. So when I hit record now, it's not going to
record through this. It is going to
record right here, and then it's going to stop recording when we get past it. Okay? So let's do something
completely weird. Okay, here we go. So I'm playing. It's not
recording. Now it's recording. Alright, now it's up. Okay? So I just recorded that one spot. I didn't hit anything. I just set up the bracket, told it to punch in and out. And then I record right here, and it starts recording
right on that spot only. Now, why would you use this
over the comping method? To be honest, I
would really only use the comping
method at this point. I haven't used this punch in
punch out thing in a while, because comping is
just so much better. I can just play and then
pick my favorite stuff. So there's not a huge
need for this anymore, but if this is how you want to do it,
then that's totally fine. It's still possible to you. Okay? If we want to hear the
ugly thing I just created. Brilliant. Okay, so that's punching
in, punching out.
88. Tracking & Multitracking in Session View: Okay, let's do tracking and multi tracking
in Session view. So when it comes to
recording, Session View works a little bit differently. So you'll notice that
in our clip slot grid, we have a little square
next to all of our slots. Square means stop,
just like up here. Stop. Okay? Now, I don't need to stop
anything at the moment, but you'll notice that my
guitar track only has circles, and that's because
it's armed to record, and it is all set up to record my guitar because that's what we were just
doing with this track. So if I click one
of these circles, it's going to start recording. And then I hit Stop. Okay? It's as easy as that.
I just recorded this. If I double click on this clip, you can see there's that strum. Okay? So I could record more. I could record
another thing. Sure. And another thing. And another thing. I don't
even have to stop one. I can keep going all day long. Okay, cool, right? So
I've got all these clips. Now, let's unarm that
and we can launch them. Okay? We can obviously
tidy them up if we want. We can say, you know, start right there or so. We can tell this one
to start up there, can do all kinds of
funny stuff with them. We'll get into that more when we start talking about really
kind of producing with stuff. But and but recording in Session View is actually
really, really easy. Multi track recording works the same. We can record there. I can command click
and record here also. Just keep in mind your
monitor settings are up here. And you may have asked yourself earlier and I didn't address it, but does the monitoring
matter on my guitar? Not really. I could leave it on. I'm not going to create feedback because it's not a microphone. So I could leave it on if
I wanted and hear things through my speaker as I'm
playing. That would be fine. Anyway, so mind your
monitor settings. Once I'm all set up here, I'm just going to hit
record on both of these, and then they're going to
start on the next downbeat. This is kind of how
Session View works. In that there's a
global clip launch, and it's this button right here. So that means that
new clips are only going to launch on a bar, okay? So if I click Record, it's going to wait
till the next bar to actually start recording. Even though my metronome
is making us do that, too, this is what it's
actually going to do it. So if I wanted to
start recording, right away, I can
set that to none. But having it set to 1 bar is actually really
good because that gives me time to click both of these before the end of the
bar so that they launch at the same time and start
recording at the same time. So, otherwise, recording in Session View is virtually the
same as arrangement view. And in some ways, it's
actually easier and more efficient because we can just keep hitting these
buttons all day long.
89. Effects: Okay, a quick word
about effects. Let's go back to
Arrangement View. Now you'll see
everything's grade out because that's how
Arrangement View works. It says, You are working
in Session View right now, not Arrangement view, so
everything's grade out. And I need to say, I would like to take back
over Arrangement View, and I do that with
this little button. Okay? Now we're saying we
are in arrangement view, and Session View is
effectively muted. So effects. If I want to put
effects on this track, the way that signal
flows in live, is that the effects always
come after the recording. So if I was to put effects on this track before I recorded, those effects would
not be in the audio. I can add effects later. Okay? Let me explain that
a little bit better. Let's say, let's do it. Let's go to Audio
Effects and echo. And let's put it on this
track. No, wait. Even better. Let's put it on
this track, okay? So now we're going to hear my voice through
a bunch of delay. Okay, so I'm going to
record it and you'll see. Check one, two. Here
is my voice through a whole bunch of delay
and blah, blah, blah. Okay. So I accidentally left that one recorded.
Arm to record. That's fine. I'll
just delete that. Okay, so here's what I just did. Check one Check one.
Check Here my voice a bunch of delay Neat, huh? Okay, so the question is, is that delay in this audio? Right? The answer is no. Because this recording happened, and then it went down here and added the effects
and then to the output. In other words, I can turn off that delay and
we won't hear it. Check one, two. Here is my voice through a whole bunch of Okay. So the reason I'm
pointing this out is to tell you that you
can add effects later. If you add effects to a track
that you're recording on, that's great. You
can totally do that. But just know that you can
modify those effects later. They're not printed
into the audio. So I can take my guitar here, which has the blandest of tones and put on a
guitar amp emulator. So this is a plugin
called guitar rig that just has kind
of amp emulators. Let's do styles. Um here's like a Prince tone. Okay, we'll put Prince's
tone on this guitar track. The world's worst singer. So
I'm not gonna sing anything. I've still got that
big delay on it, too. Yo, now I'm talking. It's like the Purple Rain tone. Anyway, so I can add
that after the fact. The effects do not need to be on the track before I record it. They can always be added after. Okay, let's move on.
90. A Big Recording Session: Okay, before we move on
from audio recording, I thought I'd show
you a project, recent dish project that I did. So, this was a project
I did not here, but in my university studio. What I have here is a jazz band, like a big band. So one thing I've set up here that we haven't
talked about is groups. So I have a rhythm
section group. The advantage of there being this big group
here is that I can close it and just tuck away
all those tracks, right? Here's saxes, here's brass, here's a bunch of midi stuff. So if I look at the
rhythm section, so to put something in groups, you can just actually
select by using Shift Click to select a bunch of things and command
G, like group. And that'll put it into groups. You can see this drums
is another group. So you can have
groups within groups. So here are all the drum mics. Okay. So this was a big project because we had to record the rhythm section, and then the saxes,
and then the brass. And then I imported all
this midi stuff just to reference so I could go through and clean up the
pitches, like, a lot. So I just got the
score as a MIDI file. And those mini tracks
aren't doing anything. They're just there so I can see what note is
supposed to be playing, and then I can help tune it. This was a big, big project to get it sounding really good. So here's a little taste. So this is a really early
version of this before I really got in the
weeds to edit it. But you can kind of see what I'm doing
here with comparing the MTI to the recorded notes
to help me adjust them. So this was a big project
and a big recording session, but this is what a big recording session can look like sometimes. But
91. MIDI Recording Fundamentals: Okay, let's transition over
to talking about MIDI. Now, MITI works a lot different
than audio recording, primarily because when
we're recording MIDI, the thing we need to remember
is that MIDI is data. It's ones and zeros, right? We don't really
need to go through an audio interface for MIDI
because it's already digital. Like, if I press if
I press a note here, it sends a message to
the computer that just says note number 60 was pressed. And how hard I pressed.
That's all it says. So my computer then has to
take that information and say, Okay, note number
60 was pressed. What do we do with
that? If we're connected to an instrument, then we know, Okay, make that note sound, and
that's easy enough to do. So it's not analog, anything. There's no if I look at a
mini controller like this, there is no audio going
down this wire, okay? This wire is USB wire. There's no sound in that. This keyboard can make
zero sounds, okay? This does not make any
sound at all except for the plastic
hitting together. Does not transmit any sound, I should say, to the computer. Okay? All of the sounds
are in the computer. Mi keyboards, just send note
on and note off messages. And they can send a
few other things, too, but they don't but primarily,
that's all they send. Okay, so this section, we're going to go over everything
you need to get set up. To be able to input MIDI
stuff to record MIDI. We'll look at a
bunch of different MIDI controllers,
midi instruments, setting everything up and then a couple tricks that
are built into live for having a really
efficient workflow, including automatically recording everything
you do all the time. It's a little freaky.
But I'll show you. Trust me. Okay, so let's dive in and talk
about our hardware needs for MIDI recording.
92. Hardware Needs for MIDI: Okay, so when we talk about midi recording and midi hardware, what we're really
talking about is some kind of midi
keyboard, right? Now, here's the thing. When we think about midi keyboards, we tend to think about
things like this, okay? Now, there's a lot
going on here. What we have here is a
piano like keyboard, okay? So it's got the piano keys
that you're familiar with. It also has some
pads and some dials. Okay? These can be mapped to do a whole bunch of
different stuff. We'll come back and
talk about those later. The keyboard part is what's
going to play in notes. What's interesting
about this is that most MIDI controllers look
like a piano keyboard. And the reason they do
is because most people know what a piano
keyboard does, right? But other than
kind of tradition, there's no real reason that your midi device needs to
be a piano shaped one. They have midi devices for virtually
everything if you want. You can find midi guitars. You can find midi saxophones,
mini violins, millos. So a keyboard is probably the most versatile thing
because we can just kind of flop our hands on it
and do whatever we want. But if you are skilled
with another instrument, you should totally get a mini controller that is
that instrument, you know? Like, do what's comfortable. I'll show you a midi guitar in a couple of videos from now. But back to hardware needs. You need a mini
controller of some kind if you want to do any kind of
mini recording and playing. Okay? So so this is one. These the good thing about
these mini controllers is that they are made of plastic. They're relatively
cheap, you know? Like, this one is, this is, let's see,
novation launch key mini. And I don't remember exactly, but it's probably about
100 bucks or less. Are not designed to go on
tour and be on stage, really. They're kind of cheap
plastic things, and they don't need to be
anything bigger than that. I showed you earlier the
Rolland seaboard that I have connected to this computer.
That's a fancy one. That's like a really fancy one. This is a cheaper one. Um,
so don't get anything fancy. If you want a piano like one, all you really
need is some keys, and then you can decide if you want the keys to be
full size piano keys. Do you want them to be weighted keys so they feel like a piano? Most of these are not going
to feel like a piano. They're going to feel
like pieces of plastic. And that's kind of what
they're designed to do. If you want one that
feels like a real piano, then you're going to be
spending a little bit more. But when you're
programming drums, you don't care if it feels
like a real piano or not. This is really our only piece of hardware that we need is
some kind of minty keyboard. We don't need an
audio interface, although an audio
interface may help you. And I'll explain that
in just a second. Actually, I'll explain
that right now. So when we plug in one of
these to our computer, here's how we're going to do it. If you have one like
this or anything that's new Ish in the
last five or so years, it's going to have
a USB output on it. This one, where'd it go? Right here, USB. So I can plug this in just with USB. That's
all I need to do. So a lot of audio interfaces have a USB port for this reason. You can plug it
into the USB port on the audio interface,
but you don't need to. You can put it in any
USB ports just fine. But if you have anything older, like a bigger keyboard
or something, it might have actual
midi outputs on it. So I was looking
around my studio for something that has old
school midi outputs. And the only device I could find quickly
accessible was this. This is a novation remote zero. So this has no keyboard, although they do make a
version with a keyboard. Just controllers.
So it's faders. So you can map this to
the faders on the screen. It's got some drum pads and some dials that you can map
to do different things. I used to use this as a
live performance tool. But on the back, you can see
that it has where are they? Here, these are MIDI
outputs and inputs, okay? So they have this
five pin connection. So I can't easily plug
this into my computer. So if I really wanted to use
this with the MIDI ports, I need to get a MIDI cable, and I need to have a box that converts a MIDI signal
to a USB signal, okay? I can get a cheap little
box that does that, or a lot of audio interfaces
have that built in as well. So something to consider when you're buying
an audio interface, if you want to use an
older keyboard like that, you're going to need one
that has mini ports. Now, luckily, this one has both. It has Mi ports and
a USB right there. So I can just plug
this in with USB, which is how I used to use it. So we really just
got to plug this into our computer, and
then we're good to go. There's some setup stuff
we need to do in live. So we'll do that
in just a second. But I want to go into
another kind of, like, like, buyer's guide thing, and also show you how mini guitars work while
we're on the topic, 'cause I happen to
have one right here.
93. MIDI Guitars: Okay, I'm gonna talk to the guitar nerds for a minute here. I say guitar nerds
affectionately because I am obviously
one of them. But if you're not a guitar nerd, this should be
useful to you also, just to know that
the vast different kinds of midi controllers
that are out there, they don't all have
to look like pianos. So when it comes
to mini guitars, there are really kind
of three products on the market right now that
are interesting to me. There's a ton of
products on the market, but these are the ones that
have caught my attention. Um, the wackiest
one is this one. This is made by a company out in Nashville called Artifone they call this the instrument O. This is This is weird
because if you can see it, it's got no strings, but, like, just kind of a rubber fretboard and string
feeling thing. So it's pressure sensitive. You can play it like a guitar. You can play it like a drum. You can even use an app. Like a phone and bow it virtually and treat
it like a violin. It's quite versatile. It's weird and quirky. I've goofed around
with it, but I've never really recorded
anything with it. It's not quite as
responsive as I would love. But I kind of dig the
design of it. It's cool. It's got a little
speaker built in, so you can do some stuff with it if you connect it to a phone. Another one is made by a company called Zivix which is actually here in
Minnesota, I think, still. This is called the Jam Stick. You can get these. These are kind of all over the
place right now. This is an early This is
actually like early prototype. Don't tell them I still have it. I did some work for them in the early days of this product. The thing that's
cool about this is that it has real strings, and they're just muted so you don't really
hear those pitches. And then you just
play like normal. And all the sensors and
everything that it needs to make the MIDI data
are in the fretboard. I think they're
infrared, actually. So it's really responsive, it's really accurate,
and they have a full size version of it now. They have a full guitar version that I haven't played
around with yet. But that looks really cool because it gives you
the real feel of a guitar. Like it's real strings. But at the moment, my
favorite midi guitar device is this. So, this is a normal guitar. This is just any electric
guitar, you can put this on it. This is a Mi pickup.
And what's super cool about this is that this
is a wireless midi pickup. So this is the
Fishman Triple Play, which is the best
one that I found. So what happens is, this is kind of the brains
of it right here, and it goes through this wire, and then there's a little
pickup right there. That's the actual MIDI pickup. So what that pickup has to do is figure out what
note I'm playing, so it has to do kind of
a lot of computation. Convert it to a midi
signal and send it over Bluetooth to my computer. It's weird. But it
works really well. So I have it
connected right now, and I have it set to a piano. So you can see in live, it's coming in here, and
there's a piano sound on it. So this is the benefit of, like, mini recording, right? Like, if I want to play piano,
I could just play guitar. Like, you can hear it kind of stutter a little bit sometimes. You can clean that
up in the midi, but it's actually pretty. It's, you know, pretty
responsive and pretty fast. So I can just map my
guitar to a piano. If I want to do
something different. Let's say I want
to map to strings. Let's go to orchestra strings. Let's say Cello. Okay, I
want to play the Clllo. Sure. See, it's, like, really responsive and really
nice. They can play chords. That's great. So I'm better
at this than I am at piano. So sometimes I enter
notes this way. Um, most of the time I
use the piano because I can't play piano enough
to do what I need to do. So there's a ton of different
mini controllers out there. There's, like,
literally tons of them. Okay, so let's do another
little buyer's guide segment, and I'll show you
what I would buy, depending on what you're
interested in doing.
94. MIDI Controller Buyer's Guide: Alright, let's talk about
what you should get here. So if you're going to
buy a mini controller, the things you need to
think about are really how big you want it to be and how many extra buttons and
things you want on it. So this is the one I
was just holding up. You know, it's got
two octaves of notes. And maybe 16 pads and eight knobs and a
couple of other things. So that's small. You're never gonna play
piano on that, right? Like, but you can
put in a melody, you can put in a drum beat,
you can put in bass lines. It's kind of perfect
for a small studio. So there's a bunch of different companies
that make these. These novation ones,
the novation ones, I find to be really reliable, really solid and
very affordable. I've just been a fan of their Midi controllers
for a while. So I like this one for just small little
stuff. This is great. You know, it's 100
bucks. It's great. You don't need to spend more
than 100 bucks on this. They also have bigger ones. Here's a 37 key one. So it's exactly the same, except it's got more keys. So, you know, this one's
200 bucks, 41, 49. Okay. So this is the novation launch key line. All
of these are great. This is a different line. I have one of these, and
I took it to the studio, but I've been kicking around
one of these for years. I think this is
also a launch key. It's a launch key 49
with weighted keys. So it's a little bit fancier. But seriously, I've had this exact keyboard for
probably five years, and it's, you know, gotten thrown around and
all kinds of weird stuff. And it's super solid. So these innovation
ones are great. So that's what I'd recommend. You know, go to this
one and just say, like, do you want a little tiny
one that you can just play in some notes or
something fancier. Now, if you want to
look at different kinds of MIDI controllers, could look around Amazon, but you might want
to look around some other music
specific websites to find some of the
custom controllers. And here is that Mi pickup that I like the
Fishman Triple Play. It's a bit expensive for 30. But it's really the
best midi pickup for a guitar that
I've ever used. It's really solid.
It works great. So I highly recommend that. So those are my recommendations. If you're gonna buy
something, buy one of those. There's really no reason
that you need to spend much more than 100 bucks on a good midi keyboard that you can do
everything you need on.
95. Hardware Setup: Okay, let's get our MIDI
Controller to talk to live. This is super easy.
So we do need to go to settings or
our preferences. And what's cool about this is that if everything
works right, you should only have
to do this one time. Once you set up a keyboard, it's set up for good, even if you unplug it
and replug it in later. Okay, so we're going to
go to preferences that's up in your live menu
and on settings, or you can press Command or, I think, Alta on a PC. Okay, we're going to go to
this Link tempo and MIDI tab. Okay. And then we're
going to go down here. So we have two different
chunks of stuff here. We have this MTI, where we see all these
drop down menus, and then we have inputs
and outputs, okay? So in MIDI, what we're
really looking for here is any kind of
control surface, okay? So, like, the push is
a control surface. I don't know why it doesn't
see my push three right now, but it still sees my push two, which is not plugged in, which is why it's grade out here. Okay? Here it sees
the launch key mini. So let me define
control surface. Control surface is
something like this that has a bunch of
controllers on it. It's a little different
than a mini keyboard. However, a mini
keyboard could be both. So like this one, This
one has mini keys, but it also has some
controller things knobs, faders and things like that. So it can be both. If I just want to play notes, then I'm going to go down
to this input section. So if you're setting
up a control surface, you need to make sure
it shows up here. It might require you to install some drivers or something
like that on your computer, A software that came with it. So you're going to
look for it here and set up input and output, select the same thing
all the way across. But for your average run of
the mill midi keyboard, okay? So here's where you
see my push three, my Fishman Triple Play,
that's my Mi guitar, some other USB MDI interface
that it doesn't know about, and my two eboard controllers. So you don't see this one because it's not
plugged in right now. So I'm going to plug it in,
and you'll see what happens. This is how easy this can be. So I'm going to plug this in with the USB cable
to my computer. And if we look down
here, there it is. No edits there, just popped
up. Okay, so here it is. It shows up twice, and a lot of keyboards and things
will show up twice. We can kind of open it
and see some settings, but we shouldn't need to
go into there at all. So once it shows up, and again, it should
show up automatically. Really, any keyboard that's USB should show
up automatically. If it doesn't to see if there's any drivers or any software that needs to be installed
for that keyboard. Most of them won't need
anything at this point. Okay, so now we're going to go over to all these
old checkboxes. First thing you want
to do is make sure the first check box under
Track is turned on. Okay? So turn those on. The rest of these, you
don't have to turn on. What the track setting
is going to do is say, this can put things
into a track. In other words, this thing can play notes. That's
what it's allowed to do. If we go to sync, we can say, This thing
can control the tempo. If we turn on remote,
we're going to say, this thing can control the transport of
live, essentially. Like, if your keyboard has a play stop pause button on it, you can turn this on, and
it'll be able to control live. This keyboard, this
novation launch key doesn't have a play stop pause, so I'm
just going to leave it off. And MPE, MPE is kind of
like a high resolution MI. Some keyboards can do
it and some can't. These board ones can do
it, so it's turned on. The Ableton push three can
do it, so it's turned on. This launch key cannot do
it, so it's not turned on. So if your keyboard is
capable of it, turn it on. We're going to talk more about
MPE in just a few videos. So just kind of hold on
to that for a minute. I'll show you what
MPE looks like. Okay? Now, whatever
settings you do there, you might as well do the same
settings for the outputs. So launch key, turn on track. I probably don't need
these other ones. I'm not sure why they're on. And that's it. So
now if I unplug this keyboard and then
plug it back in later, the same information
is going to come back. And then also remember, I think we talked about
this in the first class, we have in the live
interface this special little tiny
square right up there. That little square has one function and
one function only. It's going to light
up when it sees any MIDI information at all. So when in doubt, plug in your keyboard, smash your fingers on the
keyboard. So there we go. There is that light. Okay? So
always just look for that. It's a really quick way to say, I MIDI working? Yep,
MIDI is working. So that's your setup. It's
actually really quite simple.
96. Chase MIDI Notes: Okay, there's a
weird little problem in midi sometimes that can
come up from time to time. And there's a kind of a
strange setting to fix it. So in this video, I just want to tell you
what that weird problem is so that you know how to spot it and then how to fix it. So if I make a mitilip I'm not even gonna
record something now. I'm just gonna, like, put it in. Okay. Here's a midi note. Okay? And I think I still
have a piano loaded now? Nope, I have a chum.
But that's great. Okay, let's not loop
it, let's just hear it. Okay. So what a midi note is is it's really two like
messages from the keyboard. It says, When I play
a note, it says, a note has been pressed and then the velocity at which
it has been pressed. So the volume. Okay? And then it doesn't say anything else until
I lift up my finger, and then it says that note
has been lift up, sort of. So, nothing's happening
in this area. It's just waiting for
the note off message. So if this was to happen, watch closely what
I'm about to do here. So here's the
beginning of the note. That's where that message is
that says, I played a note. So if that goes back, okay? Now I'm going to start
playing from right here and stop playing
there, what's gonna happen? Nothing. We're not going
to hear that note because we didn't get
the note on message. We didn't get the part
of the message that says a note has been played. This used to be a
really big problem, and it still is a problem if you don't if you're using a DA that doesn't know how
to compensate for that. So what we need to do
is get the start of the message over the
start of the clip. Now, you might think,
well, that's really obvious, but watch this. What if I was to do
this? Boom, that's all it takes. I'm not
going to hear that note. Alright? It looks perfect, but I'm not gonna hear
it because the start of that note is just a hair off. Okay, so the solution is go up to Options and
then Chase MIDI notes. What that means is that Live
is going to kind of figure out what notes are happening
and make their sound anyway. So now we'll be able
to hear this note. Just be sure that Chase
Midi Note option is on. Once you get into doing more
complex midi sequences, that will be something
that drives you nuts if you don't have that
Chase Midi Note setting on. So leave that on.
97. MIDI Signal Flow: Okay, next, I want to talk a little bit about
MDI signal flow, how MIDI travels around within
live once it gets there. This is important, especially
when it comes to effects. Okay, so I have a
midi channel here. So when I play my little
novation launch key mini here, it's going to come
into this track. And the reason it's
going to come into this track is because
here on my inputs, it says, All s. That
means it's listening to all mini devices that I have connected
to this computer. Any of them are going to come
in on this track right now. But they're also going to
come into this track, right? The reason that I know
they're going to route to this track only is because this one is arm to record, okay? So that means that
this is the only one that is going to accept
the MIDI data coming in. Okay, and it's got Callos on it right now, which is great. Okay, so the MIDI notes come in and they go into whichever track
is arm to record, whichever MIDI track
is arm to record. Now let's look down
at device view. So I have an
instrument here, okay? This whole thing is this particular instrument.
It's a long one. So we can see over
here the dots, right? I think I've talked
about these before. These dots mean it's data. It's just numbers going in. Right? But on the other
side of the instrument, we see an audio signal. Right? That is audio data. So this instrument is
converting MIDI data, the dots to audio data, the sound levels, okay? So from here, our
audio signal now goes out and then over to
the main audio track here. You can see it coming
in right there. There it is. Okay? Now, let's go back here because I want
to point out two more things. If we go to Midi
effect and we put a MDieffect on this track, let's say our peggiator. Okay, I dropped it on the track. You can see here here's our MIDI dots and
here's our MIDI dots. Meaning the arpetiator needs to deal with MIDI information. It can't deal with audio. So we can put as
many MIDI effects as we want on this track, but they must come
before the instrument. Live is going to do
that automatically. If I try to drag
this out over here, it's just going to say no
and put it back over there. So midi effects
need to come before the instrument because
they deal with MIDI data. Audio effects If I put an
audio effect on this track, it has come after the
instrument, right? Because audio needs to come
in and audio comes out. So audio effects can go
after the instrument because we have essentially
an audio signal after that. It's kind of a cool sound. Okay? So media effects
before the instrument, audio effects after
the instrument. But either way, at the end
of this chain of stuff, no matter how many
things are in here, this signal goes up to our
main or our master fader, sometimes referred
to as the two track. I like to call it
the master fader. That's just what I learned, but all of the above are true. Okay, now let's start
recording some stuff.
98. Recording MIDI in Arrangement View: Okay, let's record some stuff. So here's what
we're going to do. We've got this one track
set up with my novation. It's got Cello sounds on it. Let's delete this echo
and this arpeggiator. Okay? All right. Perfect. Okay, I'm going to go up to this fifth bar
here just for fun. I kind of have an idea what I'm gonna do with these
first few bars, but I'm gonna put
my cursor here. I'm going to start my metronome. I'm going to give
myself a 1 bar lead in with the metronome. And I'm going to turn
the metronome on. Now I'm just going
to play some fun. Like, I'm just going to noodle around in C major for a minute, I think, and play
some alloy stuff. And then I want to try to add some drums to it, and
we'll see what happens. Okay, so I don't have to worry about my
monitoring really at all here because there's
no microphones that are recording into live. And the MDI signal that's
being sent is just midi. It's not there's no danger
of it feeding back. So that is super easy. So I've got this
armed to record, and now I'm gonna go to my
big record button and hit it. Okay. Neat. That was cute. Let's go do another track here and let's put a
drum machine on it. So I'm gonna hide
my filters here. And let's see what
we can do here. Now, I'm going to play in drums. So when I'm auditioning
drums right now, I'm really just listening
for the sounds, not the pattern
that it's playing. Well, let's go down on the ways. That's cool. I'll do that.
So I'm gonna throw that on this keyboard
or on this track. Now, I have a drum
kit, so now I'm gonna play some notes and find gonna find my drums. So you can see if
you look down here, you can see what
notes I'm playing. Like, there's no
drum sound there. If I play a lower
note, lower note, lower note, now I'm
getting into the drums. So on my keyboard, if I want to get to the
majority of the drums, I need to go down in octave with the octave button
on this keyboard. Alright. Okay. So let's try to
record some drums. This is gonna be
a little sloppy, but 'cause I'm gonna try to hold the keyboard up so you
can see what I'm doing. Okay, so I found that my main kick and snare I
want is here and here. Okay? So let's try to record
a beat with just those. So I'm on the next track. It's arm to record. Let's try it. Okay, it's Space Bar
to stop. Not bad. Wasn't perfect, but not bad. Okay, I sure wish I had
some high hats in there. So let's find some high hats. Okay, this is my best high hat. So I could overdub
on this track. Okay, so the way I'm
going to do that is I'm going to record right
on top of this track. But if I just hit record
again a second time, it's going to
overwrite what I have, okay? And I don't
want to do that. So instead, I'm going to
click this little plus sign. Okay? That means midi overdub. So now that means that we're
going to keep what's there, and I'm going to add more to it. So let's try recording now. So I'm just going to
play in a high hat. And all the way through
this, basically. Actually, maybe
I'll have it enter right here with
the rest of this. Okay, a little sloppy. So let's go in there and
let's just select all of those and command for quantize. Okay? I should make
it a little tighter. And maybe I actually
quantize everything. Okay, now let's hear that. And we'll turn off
the metronome. Let's turn our high
hats down a little bit. I'm gonna select them
all and then just grab the high hat velocity and
pull it down a little bit. That was a weird
quantize here or there. Okay, neat. So I recorded Cello
pad thing and some drums. Great. So let's move on.
99. MIDI Takes and Comping: Okay, let's talk about comping and take lanes in
the midi world. So what you just
saw me do was use the overdub functionality
to be able to play more midi notes and add onto a mini clip
I had already made. It's like recording two things, but keeping both of them,
compiling both of them. Now, that's not comping
or overdubbing. Let's do a comping
experiment here. So let's take my drums,
and let's just try to do something really simple, but I'm going to screw it up and then we're going to overdub it. In fact, let's do this. Let's take 2 bars.
Let's loop it. So let me hit Command
L. So I'm just going to record these 2 bars over and over and over
and over and over, okay? And then we'll see if we can
piece together a good take. So this is going to work
basically the same as it works with audio. Here we go. Okay, let's keep that last one. All right, so I'm going
to go here and I'm going to select Show Tans. And here's all my takes at
that, right? So let's zoom in. Okay. And the last one
was kind of the best. But let's say I liked this
and this and this and this. Okay? There's my composite
all put together. This is going to be weird. Okay, I just grab random stuff. But really, what I liked was this one all
the way through. So let's return on that. And now I have the best take. Cool. So what we have here is essentially
the same thing as in the audio realm, right? We could just record
and record and record, go through and splice together the best take by
showing the take lanes. You can see that it showed the take lanes for the
couple times I did this, but it's not showing them
separately of overdubbing. Here's one with the overdub
and here's one without. So it's just showing
my two takes. Great, so I'm going to
hide those take lanes, show take lanes, cover
them up and move on. Okay, next, let's
talk about capture. That's the spooky thing where it just kind of tells you
what you were just doing.
100. Capture: Okay, has this ever
happened to you? You're playing around on your mini keyboard or
your guitar or whatever. And you find something
that's cool. Look, where was that clap? There it is. And you're like,
Cool. That was great. But I got distracted,
and I lost it. I forgot what I was doing now. Or you figure out some harmony, and you're like, Oh, I got it. And then you can't find
those notes again. Watch this. This is
gonna blow your mind. See this little square up here? This is called capture. If I just click on it,
it's going to say, Hey, here's the last couple
things you were doing. So here's that beat. Right? It's just like magic. It's like it's always recording Mitt behind the scenes
and just not telling you. So if I went up here and I said, That's cool sound. I liked it. Ah, shoot, I wasn't recording.
What am I gonna do? Oh, hit capture. Boom.
There's what I just played. It's, like, magical and awesome. So don't forget about that. There's nothing to set
up or nothing to do. Just remember that if you're noodling around on
a mini keyboard, and you aren't recording, you can always hit that
capture button and get the last chunk of stuff
that you were playing. It's almost creepy,
but there it is.
101. Recording MIDI in Arrangement View: Okay, let's go over to
Session View and see if we can do the same
types of things. So remember, we have basically
the same mixer here. So we have the same lllo
section as loaded up, the same drums are loaded here. So if I want to record
in Session View, I'm just going to
hit one of these record buttons and
start playing. Gorgeous. We're gonna
record another one. Just hit another button.
Hit another button. We can go on all day.
Really simple works just like audio recording. If I want to switch
over to this one, we're gonna switch over. Our arm to record is gonna
come with us in this case, and I can just play some drums. Okay, weird. But
you get the point. Okay, so super easy. Everything
comes right with us. We just sit record and on a mini track, and
we're off and running.
102. Velocity: Okay, let's talk about velocity
and editing our velocity. Now, I know that we looked
at this a little bit already in the first
class in this series, but I want to go into a
little bit more detail here. Well, it's in context
of med recording. So remember, the
velocity is the volume. If I play a note really
soft on my keyboard, it's going to send
a low velocity and therefore play a quiet note. If I play a note really hard, it's going to play a loud note using a loud velocity.
But I can change it. Let's go to this one. So let's look at
one of these clips. If I go down here,
I'm going to grab this little bar and
make this bigger. This is my velocity, okay? So why are they set
the way they are? Because this is how
I played it in. I recorded the pressure
of me pushing every key, and this is how I did it. A. So I can do a few
things with this. First, I could level them out. If I wanted to
just flatten this, what I could do is
select them all. I'm just going to
click in this area and then select Command A. So they're all highlighted. So now I can grab one of them. It doesn't matter which
one and pull them down or pull them up
and move them around. But if I want to just
flatten them out, the fastest way to do it is just to smash them all up to the top and then
pull them back down. Going to, like, set them
all to the top top top, and then you can pull them down, and now
they're all even. There's not a great reason to
flatten them off like this, especially if you want them
to sound natural and human. This is going to not do that. It'll be subtle, though.
So I'm going to say undo, go back to the way I
naturally played it in. Now, another thing
I could do here is give them a variation amount. So if we go to this deviation, I'm going to select all again, and this deviation, I'm going to turn up a little bit here. So what that's going
to do is each one of these is going to play
within this range now, okay? So it adds a little
bit of randomness, and that can add a little bit of humanization and
natural sound to it. So I've been having
a lot of fun with this deviation thing
lately so that it just gives it a little
more expressivity. Again, very subtle. But it's rather nice. I can use this ramp
feature just to say, here, I'm going to turn off
deviation for the moment. With this ramp, I
can kind of say, start low and go high, you know, or the opposite, high, start high, go low. I can do just kind of, you know, ramps with it,
kind of give it direction. And then, of course,
if I really just want to annihilate the
stuff I played in, I can just hit randomize here and I can keep hitting
it over and over, and it's going to send a random velocity to all the notes. This can be fun if
you're just trying to switch things up and come
up with some new idea. So something to play with. Now, I should have
said it earlier. If you don't see your
velocity window here, the place to get it
is down here, okay? This tiny little arrow, click and then say
Show Velocity Lane. Okay? So, now that
we've done that, let's go to the Chance lane and play around with
that for a minute.
103. Chance: Okay, let's look at
the chance settings. This is really fun.
Okay, for this one, let's go over to that
drum track I made. So I'm going to go back
over to Arrangement View. I'm going to click my back
to Arrangement button, and let's go here to this one. Okay? So here's
that beat I made. This very boring,
uninteresting drum beat, okay? Let's start it up here. Okay, so I'm going to
take just my high hats. I'm going to highlight
them all up here, and that's going to also
highlight them down here. Okay? So we can see the
velocity where I played them. They're kind of all over
the place, which is fun, because that's how
I played them. But now let's go to Chance. And let's take those ones
that are from the high hat, only the high hat notes, and pull Chance
down to around 50%. There we go. Now,
what this means is that for those high hat notes
that are now down to 50%, you can see
everything else is at 100% down in chance. Okay? What that means, this has
nothing to do with velocity. This means that
there's a 50% chance that those notes are going
to play at all, okay? So imagine that every time one of those high
hat notes comes up, okay, the computers basically
rolling a two sided dice, and it either says play
or don't play, okay? And it's just going to
do that. It's going to be different
every single time. Okay, let's hear what it did. Okay, that's cool. If I want a little bit more, let's
raise the chance. I like it more sparse. Okay? So there's holes in
it, and that's kind of cool. So once you start programming more
stuff and recording more stuff and building
up whole tracks, you're going to find
this to be really useful that you can create
kind of a system almost where there's
a clip that has some notes that happen
sometimes but not always. It's really fun to
play around with. So explore that chance
showing lane here. Of course, with Chance,
you can also randomize it, just kind of set everything to a single
value if you want. You can group things together, which would be the usefulness
of that let's say, for this bar or let me give
you a more useful one. Let's say I'm going to zoom out, and let's just say that all
of these snare drums, okay? I want Live to decide whether or not to
play that snare or not. But if it decides to
not play the snare, I want it to not
play any snares. I want to leave off
the snare track. Okay? I could do that. What I do is I'm going to
go into the chance lane. I'm going to highlight
those snares. I'm going to say, play all
to group them together. Now I have one chance thing
for all of the snares. And if I want to undo this,
I can just hit Ungroup. But now it's gonna decide
to play the snares or not. Okay, decided to that time. Let's try again. Okay, this time, I decided not to
play this snare. So that's how you can use
grouped notes together. Okay, let's move on and talk
briefly about MPE stuff.
104. MPE Editing: Okay, MPE is a really
interesting thing. It got added to live in Live 11. And so it's kind of in
its second big generation of it now with Live 12. And earlier I said it's like
a high resolution MIDI. That's basically true. Now, not everything
can use MPE right now. Only some MIDI controllers
are capable of MPE, and only some instruments
can do anything with it. So if we want to take a
look at what we've got, we can go up here and we
can go over to the MPE tab. And now, before you ask me, what does MPE even stand for? I don't remember. I'm not actually sure,
and I think that there's actually even some debate
about what it stands for. I like to think of it as, like, super MIDI. That's
what it stands for. So it gives us a
couple new controls. So in the MPE tab, we have these two new lanes, kind of like velocity and
chance that we saw before. This one is called
slide and this one is called pressure. I can see more. If I go here, I can
also see velocity, which we've already
messed around with, so we know that it has
velocity and release velocity. Now, all of these things are only relevant to
some instruments. I can't make anything in the slide lane because this instrument doesn't support anything in the slide lane. If you go to an instrument
like wave table, you'll see that it has a lot of controls that say MPE on them. So those are going
to give you some of these extra controls
that you can play with? Some of them will add really nice versatile effects to
what you're playing in. It can make it much
more expressive. That's the whole, I don't know if that's
the whole point of MPE, but that's the most
interesting thing about MPE to me is that there's a lot more expressiveness in the keyboard when you're playing through something
that supports MPE. That's why I like these
Rolland eboard keyboards 'cause they do support MPE. So, play around with it. I don't want to spend too
much time on it right now. We'll look at it again once we start deep diving
into the instruments. But if you want to poke around, this is where you would find
it in the midi settings.
105. Recording Automation: Okay, one last thing about MIDI recording
before we move on, we can record automation
with a MIDI device. Heck it out. So what if I wanted to use one of these knobs
to record automation? I can totally do that. So
here's how I'm going to do it. Let's say this track here, this little drums
thing right there. Let's get rid of this
and just do that. So what I'm going to do
is turn on this button. This is automation arm. So this basically means I'm about to record
some automation. Okay. And if we're going to do it over top of a clip that
already exists, we should turn on
overdub as well. Okay? Now, I'm going to go into the automation mode so I
can see what I'm doing. So I'm going to
press the letter A or go to view automation. So I can see all this
automation stuff, right? So now, let's decide what we
want to move around here. How How about just
this drum bus amount? We're probably not going to hear anything, but that's okay. Okay? So with all of
these things turned on, I'm going to hit record
and watch what happens. As I turn this knob, I am recording automation. Okay. And now I can play
it back, and it's there. You can see that automation
moving down here. Now, you may wonder, how did I get that knob on
that keyboard to control this? What's happening here is that
this group of eight knobs, you'll see this all over live. This like eight knobs in a
little four by two grid. You'll see that everywhere.
And you'll see on all kinds of devices a set of eight knobs. And what happens is, if you have eight
knobs on your device and one of these eight
knob things show up, most of the time, they're
going to automatically map, they call it automp to the
thing on the screen, okay? So I can just turn these and they're
automatically configured to control that set
of eight knobs. So that's how I just grab
something and it turned something and it worked
for that instrument because of that
auto map feature. Now, you can change
that mapping, and we'll talk a lot
about that later. So file that away
for the moment. Okay, let's move on.
106. MIDI Generators: Okay, before we move on
to the next section, I want to point out one kind of cool new thing that's here that we haven't
talked too much about, and that is in a mini clip, you've got these transform
and generate buttons. If you open these up,
there's all these tools, and this is all new in Live 12. You won't see this if you're
in a 11, ten, whatever. Um, there's all these tools that are effectively helping
live create things for you. So with the transform tools,
if you've made something, you can go to these
transformed tools and say, Make something different,
mess it up. Transform it. Or if you don't have anything, you can go here and just say, make a core progression for me. And, you know, like, kind
of randomize something, and it's going to
stick to the key and make you a chord
progression, right? It's pretty wild. So these generate things
are just going to, like, generate music for you. I've had some really
good experience with them just using them as a way to create something
random and then kind of sculpt it and play with
it and make it my own. They're really great. So there's a bunch of different
options here, and I just want to point out that we will go through
how to use all of this, all of the transform
options and all of the generate options in the
next class in this series. In Part three, we
get into a bunch of MITI tools where we will go over how to use every
single one of these. I'm thinking about
making a whole class just based on, like, Let's have Live create
something for us, but I don't know if I'm
actually going to do that. So more details on these in
depth in the next series. For now, I want to move on and
talk about tuning systems.
107. Why We Care About Tuning Systems: Okay, in the previous class, I talked about this
tunings bit here, and I want to go into
that a little bit more. Now, how does that fit into
recording? It doesn't a ton. It's just that there's no
great place to put this in my whole scheme of
all of these classes. And so I wanted to
put it here just to get it into your head while you're starting to think about
producing music with live. So just a few videos on this. I'm not going to go into
insane amount of detail on it, but so first, why
do we have this? Why would you want to
retune your whole system? So let me explain what
this is one more time. If you look at a piano, you don't need to know
how to play piano for this to make sense. So we have 12 notes
to the octave. It goes here, and then
the next black note. And then white note. And then black note, white note, black note, white
note, black note. Oops, backwards black
note, white note, black note, white note,
and then white note again. These are the same, This
is hard to do in mirror. These are the same note
but an octave higher. Okay? So all you really
need to know is this one is called C and this one
is called C. Okay? These are both Cs. There
are 12 notes per octave. So we take the span of
an octave and we chop it into 12 equal notes. This is a system
that we've used for the last several hundred years
called equal temperament. And the system we used before that was pretty close to
it, almost identical. But if you, you know, listen to people who perform music in a period way, meaning, like, they perform music exactly like Vivaldi would
have heard it. It's going to sound a little bit different because
the tuning system was very slightly
different back then. But anyway, um, our
system of doing it, equal temperament
is not universal. Not everywhere in the world
uses equal temperament. So this idea that we can
change our tuning is something that is really exciting if you make music in a culture that doesn't use the same equal temperament system that we have. So this really kind of opens up the use of live to
people from all over the world who may not have had an interest in producing electronic
music before because there was no way for them
to do it without doing really weird stuff or making music that was in a system
that was very foreign to them. But also people that are, you know, that have
grown up, you know, hearing the equal temperament system like most of us have, a lot of those people
have been experimenting with alternate tunings
for a long time. Someone like Apex
Twin for years, has done things where
he's retuned some of his synthesizers to
get different notes. Um and that's why when you
listen to some of his music, some of those keyboards
just sound off in a weird, kind of disturbing way. And that's because he's tuned to a whole
different tuning system. So it's really cool, that we can just change it. It's wild, and it's gonna do
amazing things for music. So, let's talk about how you would change it if
you wanted to do it.
108. Changing Your Tuning System: Okay, so here's this
little mini cliff that I just made in the when I was talking about
mini generation. Here's what it sounds like. Let's slow it down a little bit. Okay, yeah, pretty. But
let's go to tunings. And let's say One of these ones. How about this 14343
notes per octave. Okay? So we normally split
it by 12 notes per octave. This tuning has 43 notes
per octave. That's a lot. So I'm gonna double click on it. Okay? Now you can see, everything spread way out. Black and white keys are gone because none of them are
black or white keys. The names of my notes
are all strange. Now, and my chords are going to sound
completely dissonant, because now I'm in a whole
different tuning system. Let's hear it. See it See it instantly sounds
like AFX twin to me. It sounds like the
selected ambient Works album of AFX Twin. So there you go. If you want to do that, you're more
than welcome to. So how I did it was I just double clicked on
one of these Okay. Now, there's a lot
of information that's in the names of these. So if you want to
get deeper into it, I don't understand where
these names come from. The number they
seem to be naming these by the number as being
number of notes per octave. So 12 is normal, but there's a whole
bunch of different ways you can divvy up those 12. Mean tone, Quintal WT
probably means whole tone. And then you get into
some of the bigger ones. Some of these down here, I don't know what
all these mean, but if you like exploring this stuff, you're
welcome to do it. So down here is where I have a little bit more
information on it. If you don't see
this lowest note, highest note, you can open
it with this little arrow. So it's pretty wild. If we want to get rid of it
and just go back to normal, we can just go to this tunings
window and press Delete. Okay? And now we're
back to where we were. And after I do that, it's not like my chords go
right back to where they were. They're kind of forever
altered, right? So now they sound very strange, but at least they're
tuned normal. Right. So I'm gonna have
to rebuild that mini clip. So if you change the tuning system with
this method, it is global. It is changing it for
your whole track, okay? So that's what you
need to keep in mind. Now, you might be
thinking, Can I make my own tuning system, and, like, invent a tuning system and be
weird like Richard D James? You can. Let's talk about it.
109. Making Your Own Tuning System: Okay, if you want to find out more about
each of these tunings, you can load one up and then
click on this button here. This will take you to
an Ableton website that'll explain a little bit
more about those tunings. Now, after you do that,
when you're on that site, there is a link that'll take you to a place where you can
make your own tunings. So each of these tunings, you'll see that these
are ASCL files. This is Ableton's version
of a standard that has been created a long time ago
called Scala Files, SCALA. This is like Ableton
Scala Files. Follow this link
and then it'll say, give you the option to make your own using an online tool. So here is Ableton'sOline
Scala preset. So With this, you can
design your own pitches. We can hear them, and I think this tool is still being
developed a little bit. But if we go to code, you can see that each note is represented here and you can start
playing with it. This is equal temperament. There are 12 notes per octave. You can get those
here, but you can change them and then you can export this and
bring it into live. It's pretty cool. All you have to do is start
monkeying around with these. Let's say, D sharp, I didn't want to be 300 anymore. I wanted it to be 22. Okay? Okay, I still
sounds pretty normal, but if we monkeyed
with this enough, it'll start to sound
really quite different. So, play around with that
if you are interested in building your
own tuning systems.
110. Intro to Warping: Okay, it is time to
talk about warping. This is one of the biggest
capabilities of live. And in fact, I think it's probably the thing that
put Live on the map. Like if you ask me to list the five most important
things Live could do, warping would be one of them. So what is warping? Warping is the process that we use and the
tool that Live has that lets all of the clips that we put into a session
play at the same tempo. Okay? Let me demonstrate. Okay? So I have here a bunch of
drum loops, let's see. Actually, let's grab that one. Okay, well, let's
grab this one first. Well, let's find something
lotto like that. Okay. Sure. Let's
use both of these. Okay, so here's this one. Okay. That's gonna
loop forever, right? That's cool. That's great. Okay, let's stop that
one. Let's hear this one. Okay. Fast. Okay. Alright, let's leave
it as super fast. So the idea here is
that I could pull in two drum loops that are
at different tempos, and Live is going to
do the math and say, Whatever tempo these things are, I'm going to play them
both at my session tempo, which is this tempo of 95, which means that no matter
what I pull in to live, assuming it has figured
out the tempo correctly, it is going to
play them in a way that they can blend together. So let's hear them
at the same time. Here we go. The fastest. It's the fastest. It's the fastest. It's the fastest.
This one is frantic. This one is frantic, but they're blending together
just fine, right? Like, they're both
playing perfectly fine. This one is double
time of this one. Now, this is a great example because what this
is showing us is that life has to figure
out the tempo of the clip. And in this case, it figured
it out at double time. That's fine. But I can go into the warp
settings and tell it, you're doing it in double time, so I'm just going to
hit this X two and say, it's actually double that. Okay. So now it's at a better time. Okay, so now it's less frantic. It's more in time. But what it's doing
is Live saying, Okay, the BPM of this clip, Live thinks it's 148.85. Okay. But if that's correct, it knows how to do
the math to get it to play at our session tempo, which is 95 BPM. Okay? Same thing with this one. It says, This one is 120 BPM, but it knows how to do the
math to get it to play at 95. So both of these are going to play at 95, and that makes them. Okay. That also makes for
an awful lot of bass. But let's find something melodic and see if we can get it
to work in there, too. Let's say, guitar riff. Let's find something. Sure.
Let's put that right there. Okay. Let's see if it
warped this correctly. If it did, then it's
gonna fit right into this groove, just fine. Okay, so it warped it
correctly. It fits. It's cool. So that
is what warping is. Warping is the way that Live knows how to make
everything play in time. Now, the trick to warping is that live isn't always right. And so it gets pretty
complicated when we try to help live and get it to warp
something correctly. And that's what we need to learn how to do in this section. There's a bunch of
settings that we can do to help live, learn how to warp. There's some techniques
that I'm going to go over on making sure
something is warped right. And then there's some
really fun things we can do by warping something incorrectly and
making some crazy sounds. So let's get into it.
111. Transients: Mmm. Okay, so when we pull
a clip into our session, whether we like it or not, Live is going to
try to figure out a tempo for that clip, okay? There's no way to stop
it. Live is going to say, that clip looks like
it's about 75.88. That's what it
thinks the beat is. Now, how does Live
figure that out? What it's going to do is it's really going to look
for transients. Transients are like
the attacks of notes. So if you just look
at the waveform here, you can see this is obviously
a transient of some sort, and this probably is
this probably is, this probably is,
this probably is. And it's going to
try to figure out if that each of the
transients that it sees is a kick or a snare or something that belongs in a downbeat and it does this
for more than just drums. I'm just thinking out loud. But and it's going
to do all kinds of complicated analysis based on where the transients are and
where it thinks they go. You can kind of see the
things that it thinks are important in these little
gray little arrows, right? That's where it says,
Hey, that's something. Now, there's a way to
say, that's not quite right, and we can change it. We'll get to that in a minute. So transients, things that
have definitive transience, Live is going to get
right more often. In other words, so let's
look at this one, okay? This is nothing but transience. You see, it's an attack and another attack and another
attack and another attack. Okay? So Live is going
to see this and say, Okay, these are quarter notes, they're dead on, right? So it's going to get this
perfectly right every time. Anything that just
has something so clear where we just see
these attack points, you know, I saw a few other attacks
here, but that's okay. It's not enough to
mess around with it. So you can see this one, it
thinks the BPM is 120.00. If you see a clip BPM
that's a number 0.00, it's probably perfectly right. I live comes back with a BPM, that's like 140.85, it's probably a little off because no one made a beat
at 1:40 dot 85. Unless you're analyzing
like an acoustic drummer. Acoustic drummers, real humans do play at fractions of beats. But this one's
probably a tad wrong. This one, too, it says is
75.88, that's probably 76. So if you have something that is made up
primarily of transients, like a drum beat or
something like that, it's going to be easier for live to guess the right tempo.
112. Session Tempo and Clip Tempo: Okay, this works in
both Session View and Arrangement
View, by the way. I'm just using Session
View right now to give have a little bit of
fun with Session View. However, I'll switch over to Arrangement View in a minute. But this warping
works completely the same both in Session View
and Arrangement View. Okay, so we have our clip
tempo here, this BPM, okay? We can divide it in half to half time it or
X two to double time it. Okay? So in a clip like
let's go to the guitar one. If I get X two, it's gonna sound like it's
going half time. And you can hear how it starts to get a little glitchy
when you do that, right? The reason is the farther away this tempo is from
your session tempo up here, the more kind of glitchy
it's going to get. The more it has to
stretch it out, the more artifacts that are
going to get introduced. Artifacts are basically when
your computer is, like, guessing because there's
not enough information. So when we really
stretch it out, we start to get
artifacts like that. Okay? So let's go back
down half again. And similarly, we
start to get something that sounds unnatural,
some of those artifacts. That has to do with
the same reason. 37.9 is quite far away from 95. So either direction, the farther away we get
from our session tempo, the more unnatural
it's going to sound. Now, if you want to change
the tempo of something here, what you want to do is
not change it here. Okay? This is not
a good place to change the tempo
because it's going to mess up all your warping. You
want to change it up here. If you want to say, I just
want this track to go faster, you just change it here, and then the beauty of live is that it knows
how to do the math. So if I say 103 BPM, it's going to play all my clips, my whole track at
1:03 BPM, okay? And it's going to adjust
everything for me. So if you're in a situation
where you're saying, I don't want live to play
it at the session Tempo, I want Live just to play that audio file, how
I brought it in. It was perfect where it was. This happens to me, like,
kind of a lot, right? So let's say this guitar thing was exactly where I wanted it, and I don't want this warping
to happen for this clip. But I want warping to happen
for these other clips, okay? Then I'm going to
leave these two alone, and this one, I'm going
to turn warping off. If I turn warping off, that means ignore
what Live thinks its BPM is and ignore my session tempo and just play that clip when I tell
it to play that clip. That's all it does. So to recap, the farther away your clip tempo is from your session tempo, the more kind of distorted
and glitchy it's going to be. However, I will talk
about something called warp modes in just a video or
two that'll help with that. And thing too that we
learned in this video is, if you don't want
live to do that. If you don't want live
to warp your clip, you just want that clip to
play exactly how you have it. You can turn off warping here.
113. What if something warped wrong?: Okay, here I have a beat
that I've just imported. This is an audio file. Um, I imported from my library. It's just a rock groove
loop, and let's hear it. Okay, this is not
warped correctly. This is wrong, and we
need to fix it, okay? So let's do that. First, how do we
know it's wrong? There are three things I'm gonna look for to
tell me that it's wrong. First, I'm going to look at
what Live thinks it's BPM is. If it's not a whole number or really close to
a whole number, like 88.99 going to assume it's probably off
at least by a little bit. Now, this is pretty close. I mean, this might be 89 or
so, but I don't think so. I think it's more off than that. So that's thing one. Th two
is I'm going to count it. So this, like
almost all beats is in four, four or four time. So I'm going to find what
feels like the downbeat, and I'm going to make sure
it lines up on a downbeat. Now remember, downbeats
are these numbers one, two, three, four, okay? So what feels like a
downbeat would be Boom. One. One. Okay? And they're not there. So, like, this transient right here feels
like a downbeat. Like, that's a downbeat. And this, I think,
is a downbeat. One, two, three, four, one. I think it's actually
this. That's the downbeat. So those are not the numbers that I would
expect them to be, so that's probably not right. The third thing is we can
turn on the metronome. Okay? The metronome is always going to play at
our session tempo. So if this is warped correctly, the metronome will be like
right in line with it. So let's listen to this with the metronome on, and
it should be just, like, rock solid
type. And it's not. You can hear the
metronome is All right, the metronome is not
lined up with this. So that's probably
the best indication that this is all worked wrong. Now, there's kind of a third or a fourth thing, and that's that. The name of this clip, the name of this file
is actually 95 BPM. So we know that it's tempo. The clip tempo is 95 BPM, and Live thinks it's 88. So we know Live is wrong. Cool. So now that we firmly believe that live
is wrong, let's fix it.
114. Warp Markers: Okay, so we're going to look
at our warp markers, okay? So these little
gray lines up here these little so these
little gray arrows up here are kind of, like, suggested warp markers. These are the transients that live thinks are important, okay? They're not really
doing anything yet. They're just kind of
there for live to say, Hey, this is probably
a transient. Um, if we want to turn it
into an actual warp marker, we're going to
double click on it. So let's go to this one. Okay? I think this
sounds like it should be on this beat three, okay? So I'm going to double click on this
suggested warp marker, and now it is a warp marker. So now that it's
yellow, it's real. You can see I already have
one other warp marker. There's one right at the
beginning over here. It's kind of tucked
away, but it's there. Okay, so now that I
have this warp marker, I can click and drag it
and watch what happens. Everything slides around
on the grid. Okay? So, this was right here. I think this goes right there. So now everything before that
has kind of slid around, and everything after that has
kind of slid around, too. So maybe that fixed
the whole problem. We maybe, maybe we got lucky. Um, so let's hear it against
the metronome and see if that fixed it. Nope. So we still have
more work to do. Next, let's look at
the beginning, okay? I know something's wrong
with the beginning because we have this little
gap at the beginning. A lot of the time, if you
import a file to live as a clip and it has some kind of gap at
the beginning of it, like, even a fill or
silence like this, that's going to throw
off the warping. Okay? So it's a very,
very common thing. Luckily, there's a
very easy fix for it. So this is my downbeat. This is a little fill
leading into it. So I'm going to double click
to make that warp marker. Now I'm going to do a very special thing that you can only do at the
beginning of the clip. I'm going to control click
or right click on it. I'm going to go down to
my warp settings down here and I can say set 111 here. That means this is the
first beat of this clip, first beat of the first measure. Okay? I'm going to say,
I'm going to click that. Set 111 here. Okay. Now it says, This is
the beginning, okay? Now, this little arrow up here, this is our play start marker. Okay? So when I start this clip, it's going to start from there. But this is our loop brace. Okay? So, most of the time, you
want these to be the same. So I'm going to tighten
up our loop brace here so that it also
goes to the beginning. Okay, now let's see how that sounds against
the metronome now that we fix the beginning. Okay. I kind of felt
like it started good, and then it drifted away. That's how this works
a lot of the time. So the next thing
I'm going to try is I can see that this I had put on Beat three,
but now it's gone. Now it moved forward
when I adjusted this. So let's get rid of
this warp marker and see if Live kind of
figures it out from there. So I'm just going
to double click on that warp marker
to get rid of it. Okay? Now let's listen. Okay, we're still wrong. But let's recap what we did. First, I found, just a big, significant beat somewhere,
and I tried to line that up. And that didn't
solve our problem. Okay? So then we went
to the beginning and trimmed out the silence at the beginning by
saying set one, one here. That helped a good bit. Now, in reality, that's
what I would do first is go and make sure the beginning starts
right on a downbeat. So then we got rid of
this warp marker to see if that tightened things
up, and it did not. So now we need to go through and create more anchor points
for our warp markers. Okay? Let's go to a new
video and start doing that.
115. Locking In Beats: Okay, so what I'm
going to do now is I'm going to go through, and I'm going to try to latch on to any significant beats, and then I'm going
to adjust them with warp markers to make sure
they're on the beat correctly. Every time I do that, Live is going to kind of renegotiate what it thinks
different things are, and it'll get closer
and closer every time. Key to this is to remember that the more warp
markers you use, the more you are degrading
the sound, okay? Every time we put a warp marker, it's asking Live to, like, shift time
around in this clip. And the more you have,
the more likely you're going to get artifacts
and weird sounds, okay? So if you want things
to sound realistic, you want as few warp
markers as you need. So let's see if we can find the moment that is
this beat three, okay? So here we go. I'm going
to turn off the metronome. And listen. Yeah, I still believe it
is this kick right there. Okay? So I'm going to take that. I'm going to make my
warp marker on it, and I'm gonna push it forward. Okay? Now let's hear it again. Okay. So what did you hear? You heard this sounded slower, and this sounded faster because it's trying to smoosh all
of that into that beat. So it might be that our first half is right and
our second half is not. So let's find another point in the second half
that we can do. Let's try to find what
goes on beat four. See if we can find that. Okay, I think it's this
high hat hit right here. Now, the way I'm figuring this
out, I'm just counting it. I'm counting one, two, three, four, one, two,
three, four, one. And I see that this high hat
is happening right here. If that's too hard, remember,
you can slow it down. You can just use
the session tempo, slow the whole thing
down like a lot. And it's gonna sound
kind of weird, but it might help you locate
what's supposed to go where. So I'm looking for the start
of the fourth measure here. Three, four, one,
two, three, four, one, two, three, four, one, two, three, four. Okay. So I think it's this. Now, there's not an
automatic warp marker here. Oh, there is. There is an automatic
warp marker here. If there wasn't
doesn't really matter. You can make warp markers
anywhere you want. Just double click
and you'll make one. There doesn't need to be one of these gray warp markers here for you to make a warp marker. You can
do whatever you want. Okay. So I'm going to pull that forward to
where I think it goes, which is the start of beat four. Okay? So now that I think
we're going to hear, I'm going to speed back
up my tempo a little bit. What I think we're going
to hear is that it's going to sound good all the
way to this beat four, and then it's going
to get really fast and strange
at the end here. Let's find out. Yeah. I got a little
strange here. So, I think that we have to find the downbeat
of the fifth bar, which I think is
early, and that's why. So let's try it again.
One, two, three, four, one, three, one, two,
three, four, one. Okay. I think this is the
downbeat of the fifth bar. So I'm going to push that
over to the fifth bar. Okay. Now let's listen to this with the metronome
and see if we got it. Here's our metronome. Good. So, now that
is all correct. We use one, two, three, technically, four that very
first one warp markers. That's good. That's not bad. So we just did the downbeats. Now, if this didn't fix
it, I would go in more. I would say, Okay, let's try
to find, you know, this one. And or let's try to find
beat two and three and four. You know, I've worked on tracks before where in order to get something
to warp perfectly, I had to go down to
the eighth note or even the 16th note and lock
every single one of those in. You don't want to do
that. You want to use as few as possible.
So this is great. Now, we could go in here,
and we could see that, like this measure two, if I zoom win, that's not on. I could double click, nudge that over and get
it on if I wanted to. But I don't need to do that. Like, it's close
enough for my ear. And again, the fewer warp
markers, the better. So I'm going to double
click that one to get rid of it. Cool. So before we go, let's
take a peek at what our clip tempo is, according to Live, 94.9, okay? We could safely round
that up to 95 and say, like, you know, we're
basically 95 here. If we go back to our
name, it says 95. So we're right in the ballpark. It's a little off, I think, probably from some of
these very fine things, but those won't matter
very much at all. So this clip is good to go.
116. ASD Files: Okay, I have a little
experiment I want you to do to understand the next
concept. Take a file. A file, but take it right from
your desktop or a folder, not from the Ableton browser
and drop it into live. Here's a guitar take I did for somebody else's
project the other day. So I'm gonna bring it into Live. And what's gonna happen right away is that Live is going to generate in the same
folder that that was in this thing
called an ASD file, a version of that
file that is an ASD. Okay? What is that? In fact, I could
go to this clip. And if I find it in my browser, and then I say, Show and
finder it takes me to here. Here's all my groove files. Here's that file, and
right underneath it, ASD file of the same file. So what are those
weird ASD files? After you do this
for a little while, you're going to find
ASD files floating all over your hard drive. ASD files are where Live stores
all of this warping data. Okay? So, if I brought this
file back into Live now, it should remember
how to warp it because that ASD file is floating around,
and it can find. If I went through and deleted
the ASD file for this, it's going to reset my warping to what Live initially
thought it was. So those files can be
important if you have manually warped a file and you want to retain that warping
information. Don't delete those. It's important to
know that you need both the original audio file and that ASD file for live
to remember the warping. That ASD file is a very,
very, very small file. It creates I just has a
little bit of code in it. It does not have audio in it. It's not an audio file. It is not a version
of your clip. It is just a file with some numbers in it that kind
of says where things are. And also, be careful when you're
moving those files around. It can be kind of
annoying to have those little ASD files
all over the place, but just remember that
if you move them, then Live will probably
lose track of them. So that's why it helps to keep your samples
organized before you load them into Live so that these ASD files stick
with their original one. In the browser, you won't really see them
very much popping up. But throughout your system, you may see these
ASD files all over the place, something
to keep track of.
117. Warp Modes: Okay, there's one other
piece to the puzzle here. We've looked at warping these
and how the more warping we do of a track the more
glitchy it can get, the more degraded
the audio can get. There are some things you
can do to help with that, and the biggest thing
is called warp modes. So let's look at them.
So if I click on this, I can go over here
and I see warp is on. So now, here it says Beats. And there's a couple of
different options here. This list is our warp modes. The way to think
about this list is, what do we want to preserve? What is the most important
thing about this clip? Now, in this case, beats
is set by default. I almost I believe all of live, beats is going to be default. When you pull in a clip,
it's going to say beats. It's not going to try to
figure out what it is. So beats basically means that if it's gonna
glitch out on something, it's going to try really hard
to preserve the transients, these attacks use that's the most important
thing in a beat. Sustained tones, the area
in between the attacks, it's going to let
the degrading stuff happen there if
it has to happen. Okay? So on any
sustained sounds, that's where it might
get kind of glitchy. Okay? So I'm going
to try, let's see. Let's take this
down to halftime. Okay. If I listen to it at halftime, we're really warping
it a lot now. Okay? You can hear in these
sections and like this one, where it's not a transient, it's really kind of
glitching a little bit. Right? It's like, h. It's like, I'm trying to
stretch things here. But that's cool because it's
keeping our transients. The beats keeping that going. Okay, so let's say we were working on something
where we did want to preserve the ambient sections more than the rhythmic sections,
the transients, right? So we're going to sacrifice
the transients in order to keep some of the
sustained content. That's going to be
the tones warp mode. If I play this through this one, you're going to hear these
might sound kind of okay, but the attacks here, the transients are going
to get a little funky. M. Okay? It sounds a little
funny in this example, but if this was like somebody singing or something like that, this would sound way better. Okay, let's go to the
next one texture. This is for, like,
if something is a pad or an atmosphere
or something like that, it's going to do what's
best to preserve it. What you're really doing with these different warp modes is giving live a clue
and just saying, Here's what this is, to
try to help me out here. So this probably isn't
in this context, go to sound wildly different
than the tones one. Yeah, that's not
gonna sound great. Beats is gonna sound
the best probably here. So texture can also be good
for if you have, like, a whole track, but it's not the best option
for a whole track. There's a better one. I'll
tell you that in a second. Re pitch is kind of
a different animal. It almost doesn't belong in
this list, but it's here. So I'm going to tell
you what it is. Re pitch is classic, the old school way that
we changed the speed of something was by slowing it
down and speeding it up. And when we did that, the pitch would go down and
up with it, right? Imagine you've got
a record, right? You want that record
to play slower. You're gonna put your finger
on the record, right? And the pitch is
going to go down as you slow it down, right? Re pitch basically is
going back to that. It's saying, like,
adjust the pitch the same way you adjust
the tempo, okay? So it's going to if you
warp something a lot, it's going to be the pitch is going to
go all over the place. This is really kind of more
of an effect than anything. I haven't found very few times have I found a
really practical use for this, but it's kind of fun sometimes. So it's gonna be really low 'cause we're slowing
it way down. Right, so it can
be kind of funny. Okay, then we get
to the last two, complex and complex Pro. So these are best
for full tracks. If a track if you pull in, like, a whole song that's
already mixed, complex or complex Pro. Here's the difference.
Without getting too much in the weeds on these Complex is good for whole tracks or
complicated things. Complex P is better
for everything, but it's going to eat up a
lot of your processor speed. So I could select
Complex Pro here. But if I had, like,
20 tracks and I was all I was doing Complex
Pro on all of them, I'm going to crash my
computer, probably. Probably not. But I'm going to slow my computer
down a whole lot because Complex Pro requires a lot of juice. It's
going to sound the best. Right? It's pretty accurate, but I can only have a handful of tracks
doing that at a given time. So if you need to use Complex on a lot of
tracks, use Complex. If you've only got it on a
few tracks, use Complex Pro. Okay. So always start with these top three and see if you can
get away with using those. If it can sound really good with any of those, then
you're in good shape. If you need something extra, go down to Complex Pro. I hardly ever use Complex, and I hardly ever use re pitch. So those are kind of the four that I go to use all the time.
118. "Printing" Warp Settings: Okay, so that usually leads
to the next question. And that is, what
if I set this to Pro to Complex Pro I had
a lot of warping in it, and it's slowing
down my computer. Is there any way to just write the warping into the audio file so that I can turn warping off, and my warp settings
are just in that file. That file is just no longer warped at all because
it doesn't need it. Yes, there is a way
to do exactly that. Okay? It's actually
super crazy, easy. What we're going to do is we're going to
click on that clip, we're going to press Command J. And what it's going to do is basically like, print that clip. It's going to make that
clip with all its effects, all its warping, everything is going to be written
into that file. Okay? So now you can see the warping on this
clip turned off. It's still warped, but I
don't have any warp markers. My warp setting
went back to beats. If I had any effects
or anything on it, those are going
to be now written into the audio file, okay? But now it's going to send it. Let's go back up to a
non ridiculous tempo. Or let's go back to our
actual double time. So it sounds pretty good, and now it's written in there. The only real reason
to do that when you're working on a track is if your computer's
getting bogged down. If your computer's
getting bogged down by stuff, you
can totally do that. Do that Command J. It's
called Consolidate. If you go to the Edit menu,
you'll find it in there. But it's a way to basically
take all your edits, everything and just say, Okay, new clip with
all this information. Just put it in there. So it's a handy trick. Yes.
119. Warping Beats: M. Okay, so warping can be hard. It can be a tricky
thing to figure out, and it's not the easiest
part about using live. So I want to do it
a little bit more. Let's do a couple more, and I'll just walk you through my process on
what I'm going to do. Now, before we do these, I want to point out one thing
is that a lot of the time, Live is going to warp
things correctly. Probably, I'd venture to say
the majority of the time. It's not like 99%
of the, though. It's probably, like, 80% of the time, depending
on what you're doing. So I'm going to
pull in clips that are intentionally warped wrong or I'm pretty sure
are warped wrong, but just know that, you know, the majority of the time, things actually go pretty
well with this. But I'm going to create
some problems for us, just, you know, learning opportunity stuff. You
know how it works. Okay, so let's do another beat. So this one I think is
going to cause us problems. So it's short. Warp was turned off by default, which is surprising.
So let's turn that on. Okay, we'll take a look at it. And let's loop it and
turn on the metronome. Okay. So what I see here, first of all, I see a
weird amount of time. So mmm. This should be two
beats long, okay? And it's more than
two beats long. It's hanging over
by a little bit. So that's a problem. So let's tighten our loop
to two beats and then here. Okay? Obviously, that's wrong. So let's see if we
can figure this out. I'm going to slow down
my tempo a little bit. And let's see. We don't have very
many transients here because it's so short. So let's see if we can figure out where this big
one right here goes. Oh, this is going
to be a tricky one. I always make these examples, like, really hard for myself. But, okay, so well, let's let's double time this
so that it's a full bar. And then this will be
easier to deal with, and then I'll undo
it at the end, okay? So crack. Boom, crack. That's what I want. So, this crack should
go on beat two. Boom, crack, okay? So I'm going to make
this warp marker and tuck this back on beat two. And then this I think
should go on beat four. Okay? So boom, crack,
boom, boom, crack. That means this kick should
go right on beat three, and this kick should go
right on the end of three, which is right in the
middle of beat three. Okay? Now, that makes
some extra space at the end here, but that's okay. Let's hear it. A. Okay, now let's get it back to the tempo we thought we were at and loop just two beats
and see if we got it. Okay, let's our metro dome. Okay, great. So with this one, I warped all the transients because there was
only five of them. And in order to really wrap my head around
what's happening here, I slowed it down to halftime and then locked everything in based
on where I think it goes. Now, what can be kind of
fun about this is that there is some kind of
subjective work here. Like, it could be
that this kick goes on the last eighth note. Like, if I want that kick
on the last eighth note, sure, put it on the
last eighth note. Stretch it out. Go there. This area might
sound kind of funky, but at this tempo, maybe not. Right? You can make some
cool patterns this way. Maybe we want this kick
to be like really fast. See, this is where the kind of compositional
arrangement comes in. We'll do more of that
in a few minutes. But for now, I think
we got this one. It really takes an ear and it takes some practice
to get these, but that's how we do it. Okay, let's go on
and do something that's a little more abstract. This is where things
get really hard.
120. Warping Abstract Clips: Okay, let's try warping something
a little more abstract. So I grabbed this little
kind of organ riff here. Oh, let's turn off
the metronome. Okay, so where do these
last two hits go? Do they go right on the beat? So, this one's a little late, and this one's a little early, or do they go on the 16th note? What about this? Is this early? Should that go on beat
two? I don't know. There's really kind
of no way to know. In a clip like this, you can kind of
feel it, and, like, where this is landing right now is actually probably
pretty good. But you really need some context for where you want to put
any of these notes because warping is not only about
finding what's right, it's also about finding where
you want the thing to go. If I want these to
be in a weird place, I can put them wherever I want. So in order to really feel where these go, I need contacts. So I'm going to put some
kind of beat on this. So let's just go to Okay. This is a mini clip with drums. Sounds like this. Okay? Now let's hear that with our keyboard if and see
how it sounds right away. Okay, so now in this context, I want to change
this quite a bit. I want this to be I want the second chord to be right on the second beat. Now, this gives me the opportunity to point
something else out. I'm going to undo what I
just did with Command Z. So now if I drag this
over to beat two here, watch what happens to this whole chord that's in Beat one. Right, it gets stretched out. If I don't want that
to get stretched out, what I can do is put
another anchor there, okay? Consider so with
that warp marker, what I'm doing is just
saying this part is fixed. Everything prior to this,
I don't want to mess with. Now if I drag this
warp marker out, I'm not gonna affect
what comes before it. Okay? So there's that. And now, this one, I think
I want right on Beat three. So I'm going to do the
same thing because I don't want to mess with
what's before that. Okay? And this one. Let's try putting this one on the
end of three, okay? So let's hear it now. Okay, I actually want this on beat four. I changed my mind. Yes.
Okay. That's a cool groove. I could get into that. Let's
say I don't want this gap. I could pull this over here and see how I can
get that to sound. It's a little glitched out. Maybe not so far? Yes. Yes. Okay, well, let's
try changing to tones, see if I can get that a
little smoother. Oh, yes. So by changing the tones, it smoothed this little gap. There was a little
tiny glitch there, and we got rid of it with tones. If that didn't get rid of it, you can kind of juice up tones
with some of the settings. Grain size is going to
make it sound better, but also it's going to eat up a lot of your
computer processing. So you can mess with grain
size if you like tones. Okay, now let's talk about
warping whole tracks.
121. Warping Tracks: Okay, I'm going to pull in
a whole finished track. Okay? This is a This
is a student of mine. His track. I don't think
he'll mind me using it. Okay? So I'm just going to drop this
right into my session. Solo this track. Okay, now, you see how it took a second
before it was enabled? That was live doing
its analysis. So you can see this
is a full track, and all of these little
tiny ticks here, those are the warp
markers where it says, something's going on, so this is going to
be a tricky one. Now, the first thing
that I want to tell you about warping whole tracks is that there is a setting in live. If we go to our
preferences and we go to record warp and
launch warp settings, there is Auto warp
Long samples on. You can turn that off
you would turn this off if you're constantly
loading in whole tracks or, like, long things, whole tracks. And you don't want
it to warp them. You can turn that off, and
then it's just going to open a track like this, and it's not going
to warp it for you. That's actually, kind of beneficial sometimes
because most of the time, if I'm loading in a whole track, it's to do a
mastering project or something like that where
I don't want warping on. But I'm going to
leave it on for now. You can also do this. Where you can say
warp short samples, and I always leave
that set to Auto. But there are some
controls for that. You can say default
warp mode, beats. You can adjust that here, too. But let's go back. So it
warped this automatically. Now, is this correct? Did it warp it correctly? Without even listening to it, I'm going to take a
guess and say that, surprisingly, I think it
did. And here's my clue. My clue is that there's no
silence at the beginning. I see a new section here, like the waveform changes here, and it's pretty much right on. Same thing here and
same thing here. Like, I see things happening right where they're supposed
to happen, kind of. Like sections are lining up. So I think this actually
warped pretty well. So I'm gonna turn
on the metronome and listen to the
beginning of it. My Okay, so so far, it sounds right on. Whenever that happens,
I'm always tempted to jump to the end
and see if it's still right on because if something
is off by just a little, it can slowly drift
further and further away, by the end of the track,
it's going to be way off. So let's go out to here. Still sounds pretty
good. So this is actually warped pretty
great. It's right on. So let's assume that it's kind of d because I want
to show you a few things. So let me go to, like, this point right here. If this was warped wrong, then one thing I
could do would be to lock in this intro part, get it exactly perfect. And then you can
see, like, okay, now it thinks it's 68.49
right here, it's 69.56. So if I think this is perfect, then I can click
on a warp marker and go back to these
settings and say, Warp from here,
that'll say, redo it. Like, rethink your
way through this. Now that I've warped a
little bit of it for you, sometimes you can
get closer there. You can say warp from
here starting at 94 BPM. That's what Our session
tempo is 94 BPM. Warp from here straight,
warp 94 BPM from here. And I don't really know
what the difference between these two are to be
perfectly honest with you. What I almost always do when I come here is just
say warp from here. So I say kind of redo it
and warp it from there. You can see now it
added all kinds of warp markers based on
what I did back here. Okay? So in this case, I think I actually may have,
screwed it up. In most cases, that will really help and keep you from having to go through
the whole track. So warp a little bit in
the beginning and then say warp from here after you're pretty sure you've got
the tempo really locked in.
122. Warping Vocals: Okay, next, let's talk about
warping a vocal sample. This can get tricky, because just like the other
the keyboard one we did, vocals by themselves are
really hard to warp because you really need a pulse to know where you
want that to sit. So here's a kind of vocal if. Let's turn the metronom off. Oh Okay. Um, let's loop that whole thing, and let's put it
against this drumbeat that we pulled in a minute ago. Oh. Okay, so that, you
know, that works. Oh Oh. Or we could change it. Um, I could say, you know, I want that to fall
right there and then give me a little more on
the beat if I wanted to. Okay, we've got a little kind of glitchiness in this area, so let's go to our warp mode
and change it to tone h. Okay, that's cool. Now, two
things to point out here. One is that now that I've
warped this to our tempo, it'll fit with anything else that's warped to
our tempo, right? Which is everything
in our track. Meaning that if I wanted to put this vocal on this
Soul Survivor track, I super could. Let's just see. I don't know what's going on
in this particular moment, but let's find out. Mm. So one. All right. Cool, which brings me to
0.2 that I wanted to make, and that is that
while warping will make all of your clips play nicely together
in terms of tempo, it will not automatically make them play nice
together in terms of pitch. Okay? So if I wanted this clip to be in
the key of this clip, then I need to adjust
the pitch of this and play around with
that a little bit more than what I'm doing now. It's not quite in the
right key right now. So warping will do nothing to help you get
in the right key. It's only going to help you
get in the right tempo, okay? In order to get
in the right key, you got to use your ear. Figure things out and adjust
your pitch down here. Okay, let's move on and talk
about how we can use warping as a tool to generate
ideas and generate, like, musically
interesting new material.
123. Warping for Editing: Okay, let's do something
fun with this vocal thing. So Like I said before, we don't need to warp
something correctly, right? Like, the way we
pulled this clip in, it was pretty fine like that. It was a little kind
of melesmatic thing, and we could line it up to fall on a downbeat,
and that would be great. But we can also kind
of make it our own by, like, playing with it a bit, making notes fall
in different spots, and making it something
different and unique. Okay, so here is a
totally different clip. And this will fit more
or less into our groove. Let's hear it. It sounds a little sickly, 'cause it's like, drifting
between notes a whole lot. But it kind of works. Let's take that same idea and go back
to this drumbeat, okay? So let's say in this clip, I wanted it to go halftime. Okay. And I want to rearrange
the beat a little bit. I want that to go
there, that there, that there, that there. Let's say this goes on beat two, but let's say I want
it way back here. And then we'll put nothing on
beat two. This goes there. Beat four we'll put there. So I can kind of create a
whole new beat this way. There. Okay, you hear those, like, glitchy things? I
kind of like them. But if I didn't, let's go to Complex Pro and see
what that does to this. That's cool. I mean,
we're stretching this out so much and we're messing
with this so much. It's going to be very glitchy. So let's go back to Beats. I kind of like it.
But, you know, design your own beats
by using warping. Design your own melodies,
rhythms, whatever you want. A. That's cool. So don't be afraid to kind
of go nuts with your warping if you want to make
something that is your own, move transience around, find
your own sound within there. It can be really fun to
do. Like, watch this. I'll take a piece of this track. Let's take Let's take, like, these two beats. Okay. Cool. Let's see if we can find something
in here and let's be fun. So take this. M. Make award point,
stretch that out. There's not much here, but maybe I can make
something glitchy ha. Cool. What happens if
I put that on Complex? So, you know, you can really have fun compositionally
with this, as well.
124. Warping for Sound Design: Okay, so if we take that same
idea and go to extremes, you can get some really
cool sound design effects. Let's go to this. Let's go back to
this vocal thing. And what I'm going to
do is, let's do this. I'm going to consolidate it. So Command J. Okay? Now we've got some kind of fun stuff here. And now I'm going to
take it and just see if I can get something
really glitchy in it. I'm just going to stretch
this way out here. Okay? Let's open
that up. Okay, cool. Alright. So now this
is crazy glitched out. Okay, let's hear it. Oh. Okay, cool. Now, let's take that to texture. Oh Lower the grain size. Lower the grain size, the
more glitchy it's gonna get. Okay, great. I'm into that. So, let's consolidate
it again. Okay? Now, all that glitchy
stuff is here. Right? Like, that's printed
into this file. So let's take it, and
let's glitch it even more. Let's try. Texture. Ooh. See, that's a weird,
freaky sound. Okay, so let's consolidate that. Again, let's chop
off the beginning of it just deal with this
middle part, okay? So now we have this clip
that is just this. Okay? That's a pretty
useful sound to me. Next time, I'm working on this Sci Fi podcast that
I've been working on Um, this could be a good
effect for me to use. So I just turned that vocal into something totally
different using warping. I made a sound design effect
by stretching it out, consolidating it,
stretching it out, consolidating it, stretching
it out some more. Whenever you stretch
sound out far enough, you always get weird
glitch things. There's just lots of
amazing stuff buried into a sound file if you pull it
apart enough to find it. So kind of a weird technique, but it's really fun, and
I do it all the time. So have fun with that.
125. Grouping Tracks: Okay, I want to circle back around to this big
recording session here because I just
want to talk about organizing your session
just a little bit, particularly how we
do these groups. You may have seen this as
when I opened this before. So basically, you can
select any tracks that you want by clicking on one and then shift
clicking another one, and then Command G. That's going to turn
them into a group. So here's the group I just made. Then I can go Command R on
the group and rename them. What do we have here,
Base, guitar, and guitar. So I'll say base
and guitar. Okay. There's a couple
advantages to doing this. One is just to organize your session so you
can see what's what. You can see how I did it here. I've got rhythm section, saxes, brass, a whole ton
of midi stuff, and then more midi stuff that I didn't put
in the group yet. But if I wanted to, I could easily take this
track. Let's open this MIDI. I could take this track and drag it up into Al Midi,
and now it's in there. So I could do that with these, all of these, if I wanted to. In fact, let's do
it. I should be able to go down to the bottom and shift click
to select all of those. Click and Drag to
move them up there. And now they're all
in this all midi tab. Okay? So now here's my
whole session, right? I have this big, huge session just narrowed down
to four things. So when I'm ready to
work on the saxes, I can open up the saxes
and get to work on them. When I'm ready to
work on the brass, I can get in there this way. And the rhythm section,
I can get in this way. Within the rhythm section, I have more groups like drums, bass and guitar, et cetera. You can have groups
within groups. In fact, you can have groups
within groups within groups. Someone in one of the Ableton trainer forums
tried to figure out how many groups you could go deep on groups within
groups within groups. And I think they got
to, like, 1,000 and um and it still works just fine. So you can make groups within groups until your
heart's content. If you want to
ungroup something, I think it's Shift
Command G or you can just Control click
and go to Ungroup. Yeah, Shift Command G. So grouping tracks is super helpful when you've
got a big session going. Even when I'm
producing something, not recording, but I'm just working on building
an electronic track. I'll group my drum stuff, my synth stuff, my bass stuff, and then my live stuff, like guitars or whatever into different groups so that I can focus in on them as I like.
126. Audio Effects in Groups: One more thing about
groups is that actually, once you create a group, you can put effects
on that group. So so here's my
drums, for example. Okay? So my drum group has all of these different
drum tracks in it. But when I make the group, I get an activator
for that group, so I can turn off all
the drums if I want. I have a volume for that group, so if I want the drums to all be louder, I
can mix it there. That's not a great idea,
but you can do it that way. I've got different
sends I can use. But most importantly,
I can put effects on all the tracks in that group by just
putting them here. Effectively, this
is like routing, another kind of bus sort of. So you can see in my drum track, I put the glue compressor on that track so that there's some compression happening
on all of these files. In fact, I did that
on all of these. So if I go to the saxes, they have a compressor,
brass has a compressor. So that can be
really handy to do. When you're working
on a session, putting your effects on a group rather than
on individual tracks, depending on what you're
doing, that might be useful. It might not. But
in recording these, I wanted the same kind
of compressor on, like all my saxes. I did a bunch of effects
to each track as needed, but the compression is all being handled on the
outside in the group. So something to keep in
mind while you're working.
127. Linked Tracks: Okay, one last organizing
thing is linked tracks. If you're working on something
and you say, for example, this Trumpet one
and Trumpet two, I want to make sure that
those don't fall out of sync, and when I edit one of them, I want to edit the
other one of them. Okay? So I'm going to
move these right next to each other for the moment
so we can look at them. Trumpet one, Trumpet two, okay? So I'm going to do is I'm
going to select both, and then I'm going to
go down here and I'm going to select Link tracks. Okay? Now they get a
little thing there, okay? Now watch what happens.
If I move these tracks. If I move this one, I'm
moving the other one, right? If I select something
in one of those tracks, it's selecting it in both. If I cut something,
it's in both. If I draw a fade in one of them, it gets drawn in both.
These are linked. You can link, like, tons of
tracks together to do stuff. You can even warp this way, which is sometimes
really useful. See, it says, To
audio class with different warp markers
are selected into tracks. If I hit reset warp markers, it's going to get rid of them, but then it's gonna let
me warp these together, which can be really useful. I don't want to do
that now because I've already warped
these a whole bunch. I can change some
settings around it. I can change the volume of
both of them at the same time, the pitch, anything I need to. So linking things together that you need to stay together
is a really important tool. To unlink them, I'm
going to select the same two tracks and
just go to unlinked tracks. Okay? Now they're separated. All right, so explore
linked tracks if you ever need to keep a
bunch of stuff together.
128. End of Part 2! What Comes Next?: Okay, we've reached the end
of part two of this class. So up next, in part three, we're going to go
into producing. So producing music with live. We're going to go way deeper on everything that we've
already talked about. We're going to
talk about writing whole tunes with
Arrangement View, doing the same
with Session View. We're going to drill down
deep into just making beats. We'll really focus on
that in that section. Working with synthesizers,
all those cool new Mi tools, the generative stuff
that I mentioned. Get into working on effects and then some advanced
production techniques like side chaining and
all that good stuff. So, I'm really excited to
start working on that, which I'm probably
going to do in, like, the next hour or so. So, dive in. Hopefully, it's already out. But that is what comes next in this giant Ableton
Live 12 sequence.
129. Part 3: Introduction: Hey, everyone. Welcome to producing music
with Ableton Live. This is the third class in my big giant Ableton
Live 12 series. You don't need to have
taken the first two. However, I am going to
assume you know your way around live a little
bit at this point. In this class, we're going to
focus on just making stuff. Start by getting comfortable
with the arrangement view, and then we'll work on
making a track together. Then we'll move on
to Session View, and then we'll work on
making a track together. We'll focus on beats
and what goes into making a beat and what
I look for in beats. We'll talk about the Ableton
synths that are built in. Then all these new MITI
tools that are in Live 12, there's all these new
tools that will let you just generate things. So you can come up with
a chord progression, and maybe you don't really
like it all that much. You can click a couple
buttons and have Lives say, Let me see what I
can do with that and have it generate more
material for you. It's hugely valuable
and really cool. And then we'll close out with some extra techniques
like side chaining, routing, busing, resampling,
things like that. Before we wrap up, I'll leave you with a bunch
of different sessions in this class so that you can have something to get
started with and play with. They are completely yours
to use however you like. So, let's dive. I can't tell you how many times. I've been like in the weeds, working on something and
I, like, programmed, like this complicated beat
only to realize I was like, think working on
quarter view and arrangement view have different, like, content areas, but
they share a mixer, okay? So that to really kind of make these more make these groove a little bit better and make them feel
a little more natural. Two of them you already
know. I remember back when I was
learning how to use Session View and somebody showed me this thing
that I'm about to show you and it just went click and everything made sense
about Session View. So let's do it.
So first all day.
130. Introduction to Arrangement View Editing: Alright, here we are
in part three of my giant Ableton Live
12 course series. So this section is all
about making tracks. So we're going to focus on
producing music with Live 12. So we're going to start in the
arrangement view timeline. Now, if you've seen
some of my other sections of this series, then you know that I kind of lean towards
the arrangement view, but Session View is just as
good for producing music. One is not better
than the other. In fact, I use Arrangement
View most of the time, but sometimes I'll
make a track in Session View just because it makes my brain work
a little differently. I know a lot of people who work exclusively in Session View. So if you're more comfortable in Session View, don't worry. We're going to work in both in this class because it's important to know
how to use both. But we're going to start
in arrangement view. So this first chunk of stuff will be a little bit
of review if you took part one of this series. But I want to make sure we're
all on the same page with our general editing functions. And then we'll
start talking about building tracks from there. Okay, so let's dive in.
131. Timeline Commands: looping, locators, and key commands: Okay, let's talk about our
general timeline commands. Now, I'm not a big proponent of memorizing 1,000 key commands. You can navigate live almost entirely through
key commands now, but I really don't like spending time
memorizing key commands, so I try not to give
you too many of them. But there are a few that are super super helpful for
navigating live very quickly. So let's go over a few of
those as it relates to the arrangement
view and editing. So the first is just
kind of what I call our Microsoft Word
key commands, right? So if I click on a clip, we can do copy Command C, V or Command V to paste. And if you're on a PC, it's
what is it Alt or Control? I can't remember. But C to copy
command V to paste, we can Option click and drag is my all
time favorite thing. That means leave a copy where
it was and make a new one. It's like pulling a clone out. I use that all the time. So copy paste. Option, click and drag. Let's talk about looping. If we want to loop a
part of the arrangement, we just highlight something. Doesn't matter if it's
got a clip on it or not, but whatever we highlight
is going to get loop. So Command L is going
to turn on looping. And no matter what
I highlighted, all tracks are going to
play in this loop, okay? This is our loop brace. We can move that around
wherever we want. And lastly, let's do um ocators. These are little locators. You can see their tiny
little play commands because you can click on them, and if I double click on them, it'll start playing from there. But they're great for
just leaving yourself little notes while
you're working. I use them all the time. As you can see, in this
track that I just started, I put, you know,
maybe a violin solo here and bring that
arp thing back here. So to make one of
these locators, we're just going to
control click up here in the timeline and add locator and then say
whatever you want to say. This part, whatever. If
you want to get rid of it, control click on that locator again and delete or you
can just hit Delete. So locators are super cool. You can move them around by clicking and dragging
on the flag, and you can double click on them to start playing from that spot. Cool. Remember that if we select
a section of a clip, we can copy from
within it and paste. Same thing with audio clips. As long as we paste onto
the same kind of clip. So if you're copying
from MIClip, you need to paste
onto a midi track. If you are copying
from an audio clip, you need to paste
on a audio track unless you want to do
the conversion thing, which we went through a bit on the first class
in the series. Okay, so those are our kind
of main big picture commands. I just want to get in
our head right away. Next, let's talk
about some things we can do to an audio clip, in particular,
reversing and a couple other ways we can modify clips.
132. Modifying Clips: Reversing, Warping, and more: Okay, we have a couple
tools to modify clips. Let's take a look
at some of those. So if I click on this clip, let's solo this and
just hear what it is. Okay. Neat. Now, if I go
to the clip view here, let's loop just this. If I go to the clip view here, there's a couple of
things I can do that are just fun creative tools. The first down here is reverse. There's just a big old reverse button sitting right there. That can be really
interesting if we're trying to modify a clip, come up with some new ideas, do something
interesting with it. I use that a lot. This Edit
button is interesting. If you click on it,
it's going to say no sample editor application
has been selected. This is for, like, if we really want to get
down in the weeds and, like, do some very fine
tuned editing to that clip. We could open a
sample editor and it used to be really common that you would have a
separate program that was, like, your, like,
scalpel type tool to, like, really get into away form. There was one called Peak. There was one called
Sample Editor. There were a bunch
of different ones, but it's really fallen
out of fashion now. Like, I don't even
have one set up. So I never use that. And I never really
find a need to. There's a lot that we
can do right in live. So that's kind of a legacy thing that I don't think
is around anymore. Another cool thing we can
do is with the BPM here. Now, this is a warping trick, and we talked a
whole bunch about warping in the last class, but I won't go into all the
details about warping here, but if you want to do a quick kind of crazy warping thing, you can divide the speed
by half or double it. So this is going to make
strange things happen. Let's pull this out here
and then double it. We're still backwards. Which
is actually kind of cool. But let's reverse it so
that we're going forward. With half speed. Go back up to normal speed and
that double speed. Okay, just some fun
things we can do. I like to play with these. Here we go. Lastly, while
we're in this area, gain, we can just crank up the
gain of a clip right here. But please don't do that. This is not a good way to do it. You could do it here if you just need to add a quick
boost to a whole thing. Like, look at this
little G minor arpeggio clip I have here. Okay, sure. In this one, I could go in and just give
it like a little boost. That's probably fine. But the majority of your volume, you should try to use either your track audio or the clip fades or
automation for them. There's a couple other ways, and we'll talk about that
when we get into mixing, but this tool down here, this gain is kind of
I think of this as kind of a last resort when we just need
another big boost. So try to avoid using
that at all costs. The reason is you're
very likely to clip by doing this, which
is what this is doing now. It's gonna be all
distorted and nasty. And it's also just
kind of easy to lose track of your
boosting here. So it's just not a great idea. This pitch control down here, however, is fun.
Go nuts with it. You can see I've already done some pitch control
because I wanted to play around with
this sample and it was not in the right
key, but it was close. So I just used the pitch here. But this pitch is
very responsive. So that's a fun tool
to mess around with. Let's get back in the right key. Okay, just some kind of ways to get us started with some
quick modifying of clips. Alright, let's talk
about clip fades.
133. Clip Fades: Alright, I like to think of
clips as having six corners. You've maybe heard
me say this before. But let's go down
to this clip here. So we have these four corners, and then we have two corners at the top of the header
part of the clip, and they all do
different things. So the header part of the clip, if I put my mouse over it, I can click and drag to
pull out more of the clip. Now this is either going to just expose more of the
clip that I've hidden or it's going to continue to loop the clip if
it is set to loop. Okay. Let's go back. The same thing is going to
happen on the left side, where if I pull back, it's going to expose
more of the clip or loop it if it's set to loop. Now, the corners here are
going to trigger a fade, so I can fade that way. And now I get this point in the middle where I can kind of craft that fade a little bit. And this point at
the end where I can control the fade
a little bit too. Okay? Same thing on the right. I can do a big long fade, craft that fade with
this extra point, and adjust it with this
point on the right. Right? And always remember, of course, Command Z undo. Command Z is going to
be your best friend as we start making tracks, which we're going to do
in just a few minutes. Okay, a few more editing tools. I just want to get us
really comfortable throwing clips around, flipping them backwards, moving them around, chopping them up. And then we're gonna dive
into working on a track. So next let's talk
about split and join.
134. Split and Join: Okay, another kind of often overlooked thing is
how to split up a clip. No, I end up spending
a lot of time doing this because I like
little glitchy things. So there's a few
ways we can do this. One is that we can
just kind of highlight something by our
grid resolution, which in this case,
is a quarter note. So I can grab a quarter note, copy it, go to a new track, and paste it, right? So I can grab little
things here and there. If I want to do more,
I can zoom in deeper. Now I'm looking at 64th notes, so that's much finer. So that's one way
is you can just highlight little bits
and do it that way. But if you want
to split a track, you have two options. Like, if I want to cut a
little piece of this out, I could put my cursor
somewhere and press Command E. That's going to just
kind of slice it, right? So now these are separate. And if I want to do it again, then I just cut out this little piece and I can move it around. Or I'm going to undo that. One thing that I do,
which is actually, faster in a weird way is
just delete something. Like, if I want to
cut these two apart, just highlight
something, delete it. And then if I just drag this back out, you won't hear that. It'll go right through it. But
they've been cut into two. So Command E or just delete
something from within it, and you'll get a slice. Okay, so I could just go
Command E, command E, command E, and just chop
this up all over the place. Move these little slices
around 64th notes. This will be frantic and
kind of neat, maybe. Let's hear it. I'm going to solo just this
track. Here we go. Cool, sort of. Whatever.
I'm going to undo all that. Now, if you want to rejoin them, Here I have all these
slices all over the place. Rejoining them is super easy. We looked at this key command
earlier in the other class. What we're going to
do is we're going to select the whole clip, everything we want
to be in one clip. And this could even go farther. I could select both of
these two clips, okay? And Command J. Command J means consolidate. Now, what this is
going to do is it's going to rejoin
everything together, but it's also going to
kind of print the track. So if there's effects, if there's warping,
anything like that, it's going to save it into
the clip, okay? Command J. Um, so now it's one clip. So I often do this. This works on mini tracks, too. Mi clips, too. So
if I have something like there's nothing
really great here. But let's say, um, let's say this baseline, okay? So this is a baseline. And let's say this base clip, I'm always going
to do this twice. Okay? And so I
don't want to have to copy this twice every time. I just want this to be one
clip because that's the full, statement of this if, okay? So, sure, I'm going to
go through Command J, merge them into one clip. Okay? Now I can just move
this whole thing all over the place, and
it's nice and easy. So Command J is consolidate. That means reput it back together or put disparate
things together, and Command E is to
break them apart. One more thing about
consolidating, you can consolidate
with empty space, too. Like, let's say these
little swoosh things, I can consolidate this, and it's going to
make an audio file that fills up that space. So I'm going to hit Command J. Okay? So there's my swoosh, bunch of empty space,
and another swoosh. This could be
useful if I want to put this somewhere else and
I don't want to have to, you know, really dive
in there and figure out how to line up
those swooshes. This will make it a lot
easier to line them up they're lined
up correct here. So if I copy and paste them somewhere else,
it'll be fairly easy to do. Okay. Let's talk about something that I haven't
talked about yet, and that is using the finder.
135. Drag and Drop: In part one of this series, I spent a lot of the
time talking about the browser and about
how you can make your way through the browser and find everything you
need, and that's true. The browser is the thing
that's going to make you more efficient than most people if you really get
good at using the browser. But one thing I didn't talk about is that you can
just use the finder. You don't need to drag
things in from samples. Like, if you go down to samples and you say, Okay, I want, like, a Naso a Sure. I want that Naso, yeah. Sample. I want that vocal
sample in here. You can drag it in,
and that's awesome. But you can also just drag
it right in from the finder. If you have like, here's some little buzz. Cool. If I want to use that, I can just drag that right in. Okay? We should probably
drag it down to a new track, but it is right there. There it is. Okay? Now, this could cause problems. If you drag in a whole bunch of files from all over
your hard drives, you're going to it's possible that Live starts
to lose track of them. So you're going to want
to do a collect all and save fairly often. That's going here to file, collect all and save. That's going to wrap
up all of those things and make a copy of all those clips that
you've pulled into live. And put them into
your session folder so that live doesn't
lose track of them. So if you're pulling
things in from the finder, get used to doing that. I'm going to talk a
little bit more about collect and save
in just a minute, but I wanted to just
get into your head that not everything has to
be done with the browser. You can just drag stuff
right in from anywhere on your computer into
live if you want. So keep that in mind. Okay, a couple more things.
136. Automation: So one of our most
powerful tools for making interesting
music is automation. Okay? So let's look
at automation again. Remember that automation is just changing a
parameter over time. Okay? We can set our volume. Let's do it with this
track. Let's zoom way out. Here we go. We can
set our volume of this track to be quiet
or loud if we want. We can look at our mixer
by going down here. We can pull up a mixer. Let's make a little more room. Okay? So here's our mixer. This track is right here. So I can pull that
volume down or up. That's all fine. But what if I wanted to start
quiet and get louder? Even just a little. That is what we need
automation for. So in order to do automation, we need to go into
automation mode. You can get that either by
pressing just the letter A, or that might not work if you
have this mini keyboard on. I'll just cause problems. So you can either turn that
off and then just press A, or you can go to view
automation mode. Okay, and with automation, we get all of these lines. Okay? So in order to
automate a parameter, anything, click on it. Okay? So if I want to automate the volume, I can click here. Now that line is volume. I can also click down here. Okay? So let's say this is my volume. I'm
going to make a point. And then at this point, I want my volume to be Okay, now that volume is going
to get louder over time. Maybe I don't want
it to be so extreme. I can do that. And if I
want it to be curved, put my mouse over it till it
turns dark, just like that. Hold down the option key and
then click and drag and I get nice curves if I want that. Virtually any parameter
can be automated, okay? So I can automate my panning. I can automate any
kind of plug in. Let's go up to my
instrument here. Here I have this
instrument on it. If I want to this
filter envelope, if I want to automate
this filter envelope, I can do that. I just click on it once,
and then I do it like that. And now, as I play it, you'll see it change over time. Anything that is automated gets a little kind of pinkish dot. That just tells
us that parameter is being controlled by
something else, okay? Let's look at what
happens here. He goes. Okay, not a dramatic
effect there, but, um, it works. Okay. So anything you
want to automate, just go into automation
mode and click on it. You should see it show up
here once you click on it. In automation mode, you'll get these double dropdown menus. This one shows us the device, and this one shows
us the parameter. So Dark Poly pad has these
parameters available to it. Okay? I can also
just go to, like, the mixer, and then
I get panning, volume, cross fade,
reverb and delay. Okay? So there's a lot of different things you
can get access to. Automation will be
the thing that makes your tracks go from
good to great, okay? If you get really good at automating and doing the fine
detail work in your track, that's where things start
to sound really good. So it's very important to get comfortable with automation. Okay, there's a
couple things that are actually really kind of hard to automate and that people ask me
about all the time. One is the tempo
and the other is, like, time signature
changes and things. But if you want the tempo to go from a tempo to another tempo
over an amount of time, that's actually kind
of tricky to do. It's actually easy. It's
just really hard to find. So let's go to a new
video and do that.
137. Tempo and Time Signature Changes: Okay. If you want to change
the tempo of your track. So our global tempo is up here. Everything is going
to run on that tempo. And you can automate the
tempo. It's a little weird. So you can either control click on the tempo
and say, show automation. But sometimes it's not
clear where that comes up. The tempo automation is
in our master track, our main right here, okay? So if I go down to Main
and I select mixer, I can say song tempo. Okay? So my range is 60 to 120. So 87 is my tempo. I can go up to 200. So yeah, that's how
you do it. If you want to do a sudden change of tempo, this is how you do it. You just make a point
and change it like that. And you'll see our tempo
jumping all over the place. It's not solo. Boh. Crazy. Alright,
let's chill that out. Now, if you want to
clear all automation, like I kind of want to do here, I can control click on the parameter and say
delete automation. That works for basically
any parameter. Okay, now, time signatures. You cannot automate time
signature changes. It's weird. But if you think about
automating time signatures, that's kind of a head
scratcher anyway, you wouldn't really
want to do that. Live deals with times with time signatures
in a weird way. Like, if I double
click on a clip, you can see what the
time signature is here. Live says it's four or four. I change this, like, Okay, now it's 416. Sure. It's going
to sound the same. Live doesn't need
time signatures to tell it how to play notes. All the time signature does
is change our grid, okay? So, now you can see we've got four quarter notes
here for some reason. Let's go back to four,
and let's do, like, a five, four. Okay? Now there's five quarter
notes in the grid, but my notes are still
in the same spot. They didn't adjust to
a new time signature. So all time signatures
really do here is tell us is change the grid so that we can see where
we are. That's really it. That being said, if you want to change the time signature, it's a little
different than Tempo. You're going to go up here to the same spot that we
use to put locators in and you're going to right click or control click and say Insert
time signature change. And then you're going to type a number slash
another number. It can be whatever you
want. 16 37 time. Okay? That's weird. That's the
weirdest time signature that's ever existed.
But there it is. I don't even know how
you'd count that. But again, this time signature, it's not going to
change any note. It's gonna say It's
going to sound the same. It's just gonna change
your grid all around. Okay? So let's delete that. So that we're
back to where we are. So tempo automation, and setting different
time signatures. You can set as many time
signatures as you want. You just can't create
a time signature, another time signature, and
draw a line between them. Really wouldn't do
anything anyway.
138. Downloading and uploading a session: Okay, last thing
in this section, I just want to remind you that the way we have to
share sessions, I'm going to be sharing
a few sessions with you. And what I'm going to
do is I'm going to take the session that we're
working on and go to file, collect all, and save. Now, like I just
mentioned a minute ago, this is going to pack up all of our files from all over the
place and make a folder. Okay? So when you do a collect all and save, you're
going to want to do this. Whenever you're going to
send a session to somebody. This is going to pack
everything up and make sure that they can open it. It doesn't guarantee they have all the same plugins or instruments or
anything like that. But it does at least guarantee they have all the right files. So I would recommend selecting these first three
files from elsewhere, files from other projects, files from your user library. Turn those on yes. Files
from factory packs, this is going to make your file really big if you turn it on, if you're using a lot of stuff. So I usually leave that off, assuming that everybody has the kind of main factory packs. But you can turn
it on if you want. Okay? So if I click Okay, which I'm going
to do, it's going to save everything
into a folder. And that folder looks like this. Okay? So when you
save something, you're going to get all of these folders that have
a bunch of stuff in it. So next I'm going to turn
this into a zip file. For me, on a Mac, I can just control,
click and say compress. Okay? And now I
have that project. I should probably give
it a better name than untitled project, but
whatever, you get the point. Now I can send this to someone using Dropbox or
Google Drive or whatever. And it should open the same
as I've been using it. But without that collect all
and saves step, it won't. So when I post projects
in this class, they're going to look like this. They're going to be a zip file. When you get them,
you're going to double click on that zip to open it, and then you're going to
have all of this stuff, and you're going to
open that session. Cool. Okay. Enough talking. Let's make something.
139. The "Right way" to make a track in Live: Okay, in this section,
let's make a track. But to be more honest about what we're
actually going to do here, let's start a track. Let's make just the
beginnings of something, and I'll show you my process, what I like to do and how to take advantage of these things that we've
just talked about. So what we're gonna
do is we're going to put something together, play around, be creative,
have a little fun. And then we're just going to
do that for a few videos, and then we're
going to go back to learning how to do more stuff. And then we'll make
another track, okay? So sometimes in my
university classes, I get so tired from, like, talking about making
music all day, and I just want to, like,
shut my mouth and make music. So that's what
we're gonna do now, except I'm not gonna
shut my mouth, unfortunately, 'cause I'm gonna talk you
through what I'm doing. So, first and foremost, what is the right way to
make a track in live? I am intentionally
kind of baiting that question because the
answer is that there is none. Anyone who says, This
is the correct way to do something
in live is lying. There are 100 ways to
do everything in live. It's a very versatile program, and there is literally
no wrong way to use it. I've seen students do
things that to me, are bizarre because they didn't know how to do the
more complicated way. And they end up
with amazing music. So no matter how they got there, if they ended up with amazing
music, they did it right. So don't let anyone ever
tell you that there is a right way to use live or that there's a right
way to make music at all. The way that you do
it is the right way. So I'm going to show you my way. I'm going to show you how I start to put
something together, and you're welcome to use that. But if you do something
different, that's fine. Okay. Let's dive it. And
140. Where to start?: Okay, where do we start? For me, the answer to that question depends
on what I'm doing. So, I always think
about, like, who's boss? Like, who's the boss of this track that
we're about to make? If I'm working on a podcast, then the director
is the boss, right? So I've got, like, a structure
to work with in that case, and I'm not just totally on
my own to do whatever I want. If I'm working on a
film or TV project, there's a boss, and it's not me. So my role in those cases is to start from not zero, right? Like, I've got a
script or I've got actors dialogue or a movie
or something to work with. But in this case, I
have a blank slate, and I'm gonna make music for me. So who's the boss? This guy. Okay, so I'm the boss, so
I can do whatever I want. So, what do I want to do? Well, I'll tell you
what I want to do. I want to make Synth Wave music, because that's what I'm
super into right now. I'm about two thirds of the way done with a big
Synth Wave project, and I'm really into it. I'm
really having fun with it. So if you're not familiar
with Synth Wave, it's like, really synth heavy
and very, like, uh, futuristic 80s vibes. Think like cyberpunk,
that kind of thing. So, I think I know where
I'm going to start. I'm going to search my
browser for Synth Wave, because I know that
there's this audiople of this drum loop, that's
what I was looking for. There we go. Very simply drums. Okay, so I'm going to throw
that drum loop on here. And I'm just going
to start with this. I'm going to put this on here. We might not even
use it in the end, but we're going to start by playing with this a little bit. So probably from this, I'm going to build some
chords, a bassline, maybe some sound effects, some other scents, just seeing if I can make
a groove out of it. I'm not going to worry
about the arrangement, meaning, like, the structure
of the song for now. I'm just going to try to
get something going that feels like interesting music. Now, do I always
start with the beat? No, I don't, actually. It's fun to start with the beat, but sometimes I just start with a sound like a sample that's inspiring
me to do something. Sometimes it's a synth. Sometimes it's the
beat, but not always. Okay, so I think this beat needs a little bit of work before
we dive into using it. So let's chop it
up a little bit.
141. 13 ChoppingUpTheBeat: Okay, let's listen to this loop, and then I think you'll see
what I want to get rid of. The end of it is a little wacky. Okay. So first, I want to know if
this is warped correctly. And I can tell that it
is because I can see things lining up on the
beats that I expect them to. But if I want to be super sure, let's hit our metronome
and just listen. Pretty good. Okay, so now to get rid of this crazy fill at the
end, I can do two things. I could just chop
it out, select it. I'm going to press
the delete key and then replace
that with something. I could replace it with basically the last part
of the first time through the loop. So I can go there. I stretch it back.
See how that sounds. See, that works just fine. Another thing I could do
would be to just smoosh this down to a four bar loop rather
than an eight bar loop. This is going to
be exactly what I want. I'm gonna let's loop it. Okay, the only thing I
don't like about this is that there's all
this reverb ringing, and then when it circles
back around, it's just dry. So that's kind of unfortunate. So maybe I will
stretch it all the way out and see if I can go back to that first thing
we tried and just paste in the end of
the other loop. Oops. Let's go there, add that. Okay, let's loop this and see if when it goes
back to the beginning, if it still feels dry. It does. I think
that's just in there. So let's go with this. It works. One thing I'm going to do just to make my life a little bit easier is I'm going to recombine this into one file so that I can drag it around
a little bit easier. But as I was saying that,
I had another idea. I wonder if I could replace this kick with one
that's full of reverb. Let me try. Like this one. Could I put this? Because the deal
is that this one has all the reverb on it, and the silence here is
what we would call wet, meaning there's there's still decay from that snare
drum happening. But here, it's just flat. So let's try taking this one. Actually, this one might be better because it's got
a little bit more time. Yeah. Let's take that. So copy. I'm going
to go here, V. Okay? So I took this kick drum and put it here so that
it was more wet. Let's hear it. Mm. Let's hear circle around again. See, that works
really well, okay? So now I'm happy with that. Now let's combine it together. So I'm going to select
everything here. I'm going to hit Command
J to consolidate it. Alright, now I have my new loop. This is one clip, and it is exactly how
I want it. Great. Let's try to add some harmony. And
142. Harmony: Okay, let's see if we can find a harmony that works on this. Now, if you're not familiar
with writing harmonies, we can't go into all of music
theory in this one video, but I'll encourage you
to check out some of my music theory
classes or my book. So here's what I'm gonna
do. I have a habit of I don't really want to deal with sound design while
I'm working on the track. In other words,
I'm going to throw a grand piano on this track. And I'm going to write
I'm going to work on my harmony with a piano sound. Once I get it to where I want, then I'll start
messing around with finding a good
sound to go there. But I just like working with
pianos. It's just easier. Okay, so let's do a chore progression.
Turn off Loop. And let's just start here. Okay, so I'm going to do
a pretty simple harmony. Let's do Let's do C minor. So I'm going to make a C. Let's hold each of these
for a bar for now. So now I just need
to make the chords. So C E flat G is going
to be a C minor chord. Let's maybe jazz
this up a little bit by putting this note
down on octave. Okay. Okay, cool. Now, maybe I'll shorten this clip so this
is just that C minor. I could even name it
right now. C minor. Okay? Now, let's
make another clip. So I'm just going to
copy that C minor. Okay, so let's make
another chord. I think the chord I
want here is going to be like a major four chord. So let's go up to A flat, which is G sharp. So we're going to go
a flat, C, E flat. Okay, and then let's
drop this note down just because I like the way that that
sounds a little bit better. Okay, now let's
make another chord. Oh, let's rename
this one A flat. Shorthand here is that
if it's a minor chord, you put a lowercase
M. If it doesn't have any lowercase M after it or anything else,
it's just a major chord. Okay. Now, here, let's do
an E flat major chord. And you might be thinking,
Where am I getting this? Where am I getting these chords? I know the kind of sound I want here is a
progression that would be like a 1637 in minor. If you know anything
about music theory, that might make some sense. It's just something I
feel like trying out. So I'm kind of just playing
around with chords, and I'm going to keep them
as separate clips so that I can move them around if
I don't like the order. So let's make an E flat. So E flat G, B flat. Okay. Let's take this note up octave maybe this note up in octave too.
Alright. That looks good. We're gonna call that E flat
major, and then one more. And we're going
to call this one. This is gonna be a
B flat major chord. So it's going to
look like a sharp, whoops, B, D and F. Alright. Now I'm
looking up here, and I just want these to work kind of just to flow between each other
kind of well. So let's see. I could move that note up, leave it down, but I
will move this one down. Okay, so let's hear it now. Remember, this is just piano. Okay. It's not bad. Let's loop just this first
half so we can try to Okay, I kind of like it. I like it in this order. And so I'm going to turn
this into one clip. So I'm going to
join this together with Consolidate Command J. Okay? Now we have one clip. And so now I can look
at it a little closer. So let's what I'm going to
do now is called voicing. So I'm going to
stretch this one out. I'm just going to try
to make the path of least resistance between
all of these notes. Okay? So let's take this one
and go down an octave. That makes this to
this kind of nice. None of these
connect super well. Now I'm going to add some notes in here that aren't
really part of it. Like this. So I'm going to add this note. I'm just going to stretch over. Maybe this note, I'll
stretch over too. Okay, you're not really
gonna hear that very much in the piano because the piano
doesn't sustain a whole lot, but once we switch it to
a synthesizer, you will. Okay. So I think I'm cool with this chord
progression for now. Let's go to find a
sinth to put on it.
143. Sound Design: Okay, so I want to answer
two questions first. One is that why didn't I start at the beginning
of the track? Why didn't I start
way back here? I don't know, actually,
that's just a weird habit. You don't need to start
at the beginning. Sometimes I just like to
have some space to work, since I don't think this is going to be the
beginning of the track. So I like to jump in in the
middle and then kind of pull it apart from
that and work on the arrangement of
the track later. So I might go back
to the beginning. Later. But even if your
track doesn't end up starting at the beginning
of the session, that's kind of fine. You don't need it to. So it's just a habit. You can start
at the beginning if you want. Second question is, um, should we do more piano stuff before doing the sound
design? Normally, probably. Normally, I'd probably do a little bit more harmony work before I switch to sound design, but I kind of just want
to show you my process. So we're going to go to
the sound design step now. So sound design is just a fancy word for synthesis and playing
around to synthesizers. That's all it really is.
So we're going to pick a synthesizer to go on this
that fits the sound I want. Now, this can be a big problem for some
people because there's so much stuff in live
that you can just end up digging through Syth
patches all day long. And it can be what's that word? There's a term for this, like
paralysis of ideas, right? You can have so many ideas. So many different
things can sound cool that you're like, I
don't know what to do. There's just too
many options, right? So that's where collections
comes into play, right? So I can go here and go to SIT. I can even close up my filters, say, What's gonna sound cool? You know, I know this
DX seven library that I have sounds great for
synth wave stuff. Now, I kind of don't
want to use it because I should use some of the Ableton instruments because that's what we're doing in this class is learning
how to use Ableton. So let's go to drift. Drift is a new instrument. We'll go over, like, how this works in a lot
of detail later. But let's just look at some
of the presets for now. That's pretty cool. So if you find yourself in the
position that I am in now, where you're just going through a whole bunch of presets and saying, You, what's
gonna work here? Instead of doing that, try putting into words the sound
that you're looking for. I'm looking for a dark sound with some motion to it, okay? Kind of like that. It's a dark sound. It's got
some motion, some wobbliness. Let's try it. So
I'm just gonna drag that over onto this
track, and let's hear it. Okay. I like it, but this instrument
is a slowly evolving one. And my mini clip is designed for piano where
it's like, right on. So I need to slow down my
chords, which is easy to do. If I double clip,
click on the clip. Select All, and then
X two, open it up. Okay. Now each chord
takes twice as long. Okay? If you didn't
see what I did there, I just went into the
piano roll Editor, Command A to select A, and then X two just stretched
it all out for me. Okay. Let's open up my loop brace a little bit longer
now let's hear it. I like that. It's still not letting the whole thing
speak as much as I want. Let's try going up and octave. I'm going to hit Command A in the piano roll Editor
and then shift up arrow. Now let's hear it. Okay. I kind of like
it, but we need more. I need more definition
on that harmony. It's a little too ambient. So here's what I'm going to do. I'm going to
duplicate this track. G to go over here, control, right click or Command click Duplicate. Now I
have that same track. Now I'm going to put a
different instrument on this one. Ah. What's that? I'm gonna solo this
one. Actually, no. I'm gonna mute our other one. That's a little bright,
but I don't hate it. So I'm going to keep that
one and do one more. And you know what
I'm going to do? This is gonna blow your mind. I'm going to go back to piano. For this one. Because
here's my logic. What I'm thinking is this
adds a cool texture, this adds a cool texture, and this is going to give some
definition to our chords. So I'm going to take this
one back down in octave, maybe even No, just. All right. Now,
let's hear them all together and see what we've got. Okay, I really sort of don't
like this middle one now. So let's try one
other thing on that. Let's go back to instruments. Still looking at the new Meld. Let's try that on this one. Do. Okay. It's getting somewhere. It's like a power balld. But it's got potential.
So the thing that I feel like this is missing
right now is a baseline. So let's go to that. O.
144. Bassline: Okay, you want to
know the easiest way to make a perfect baseline? Take your chord progression,
duplicate it again. And then we're going
to go into it, and we're going to get rid of everything, but
the bottom note. Boom, there's your bassline. This is going to fit with
those chords perfectly. It's not going to be the most dynamic and interesting
thing in the world, but if we're just looking for bass notes to hold down the harmony, this
will work great. So, let's find a cool bass. Okay, let's think
about what do I want? What kind of sound do I want? Let's go to the meld instrument. Mm I want something
with some motion to it. Wow. I kind of like
that for a synth. Let's go to try that. Alright. This one's good and got some matrix stuff going. Let's see what it sounds like. Alright, this one clearly has some fun tuning
things happening, and that's not gonna
work for me right now. It sounds like just
really out of tune. Wow. Let's try that one. Okay. Some of our tuning issues might be coming from
our synthesizers, but let's try one more thing. Since we're just
working with presets, I'm going to go
down to wave table. This has some really
good bases in it. Dig this. Let's try that. No Okay, this has got potential. I kind of like it. I like how kind of crazy and frantic it is. Let's try one more. Okay. This is kind of cool. I like this. I'm going
to go with this. So now I'm feeling, let's do one more layer on this and then we'll
move on to other things. Then we'll come back to this
track again later, I think. I still want this harmony to
come out a little bit more. So I think let's just put some strings on it
and see what happens.
145. Strings: Okay, so for strings, I'm going to take one of
these and duplicate it again, but I'm going to
pull it down here. Okay? I'm going to
rename it Strings. Okay? Now, let's find
a good string library. If I go to Pax, I
have the Ableton one, which is called
orchestral strings, and they're pretty good. I have other string
libraries, too, but I'm going to try the
Ableton string ensemble here. So I want long slow notes. That's going to be a legato. Okay, pizzicato is
going to be plucked. Staccato is going to be
short, Tremlos gonna bet. So we want legato. Okay. Now, I might need to mess around
with the octaves on this to really get this to speak well. I want a fairly tight ensemble, so I'm going to move these
low notes up an octave. And now let's hear it. Let's
just hear the strings. Okay, I don't love that.
Let's go down and knock it. Right there. And let's hold off on that note. My gut was wrong. Let's take out that note. Okay, that's nice. Let's
hear it in context. Okay. Now, I might not want all these things happening
at the same time, but they all work. So what I might do is put together an arrangement
where, you know, maybe this starts and
then that comes in, this comes in, and
then we go to this. And then that's where
the baseline enters. Maybe strings happen
in the beginning and in this part, and
then we add that. So now we've got the start
of a short arrangement. So let's hear what we've got. Okay, so it's not the most brilliant thing
I've ever written, but it's a start to something. Okay, let's move on to
some more new stuff. And
146. Introduction to Session View Editing: Okay, let's go over
to Session View now and get a little bit more comfortable with producing
music in Session View. Okay, so I'm going
to hit Tab key, and now we're over
in Session View. Now, remember what
I told you before about one of the most important concepts
with Session View, and that is that
Session View and Arrangement View have
different content areas, but they share a mixer, okay? So that means that all of these tracks have the
instruments on them. Like this one has
the strings, right? And this one has
this synthesizer, and this one has the piano and the other synth
and the other synth. Okay? They don't have
any of the clips. But they have all
of the settings that we had over in
Arrangement View. Now, just because
they don't have the clips in Session View doesn't mean that we
can't get them, okay? There's an easy way
to go get them. We'll do that in just a second. But I want to put this
in your head first. As you're working
in Session View, I want you to be thinking about each one of these
little clips slots. Okay? Imagine these are each a little spinning
record, okay? So you've got all these
little spinning records going all over the place. Okay? Now, you want to do
two things with those. First, is you want to craft what that spinning record is and making sure that it is
exactly what you want. Then you're going to drop the needle on it
whenever you're ready. So we're gonna have all these little spinning
records, and we're going to, like, pull them in as
we want them in, okay? So let's do it.
147. Moving Clips to Between the Views: Okay, so let's go get some clips from the arrangement view, okay? There's a few different
ways you can do this. Obviously, we can just pull things in again if we wanted to. Like that drum loop, I could do search
for Synth Wave in A, sample piano keys. And
there it is, okay. But remember, I kind of
cut it up and changed it, so it would be easier
just to go get it. So here's what I'm gonna
do. I'm going to hit tab. Here's that loop. Now I could hit Copy. Okay? So Command C, copy, go over to Arrangement View, go to the same track and
type Command V for paste, and then we're going
to bring it over. Okay? That's one way.
Another way is just to click and drag like
we're going to move it. And then while I'm holding
it down, don't let go yet, press tab with your other hand, and now I still have it, okay? And I can drop it
in right there. Okay? It's all the same. Same thing with midi clips. I can grab this mini clip, hold on to it, hit tab, and I can put it
on a mini track. Now, remember your instruments
are on these tracks, so it's gonna matter where
you put it. But there it is. I can play it. If I want to stop it
If I want to stop it, I'm gonna hit this stop
at the bottom here, okay? Let's actually talk about the playing and stopping
of clips for a minute.
148. Playing And Stopping Clips: Okay, this deserves special
attention because it can be confusing and it can
be a little frustrating. So if I play a clip, okay, I hit the little
play button on a clip. Okay? Now to stop it, I can press Space Bar if I want. Now, this can actually be
kind of problematic because sometimes you might stop something and other
things will keep going. See, I just started this clip
and my drum clip took off. Okay. So to stop the drum clip, I'm going to hit that, but
now this one's still going. Okay? So I'm going to go down here and
hit Stop down there. Uh, so here's what you
should keep in mind. Space Bar will stop everything. Okay? But when you restart, when you start up again, it's going to start all the clips
that we're just playing. It's going to start those
playing again, too. If you want to stop
clip individually, you can hit the stop
button underneath it or actually any stop
button in that track. Or if you don't see one, you always have one down
here at the bottom. Or if you just want
to stop everything, there is a kind of master stop everything button,
and it's right here. Okay? That's just going to hit
all your big stop buttons. So stop all clips. And, of course,
you can always hit the big stop button at the top, too, but that will function the same way that your
space bar functions. So just keep that in mind. Those are our kind of
main stop buttons. They're kind of peppered all
over the place in a way. It's kind of strange, but
you'll get used to it. Trust me. Okay, next, let's talk about the behavior
of the clip slot grid here.
149. Clip Slots and Scenes: Okay, so here's how the
clip slot grid works, okay? So this whole thing is
called the Clip slot grid. We can play one file at
a time vertically, okay? So only one file per
track can be playing. Let me demonstrate by loading up a few
different drum loops. Sure. Sure, maybe one more. Sure. Okay. So if I want to play
this drum loop, I can play, and that's great. If I want to play another one, I'm gonna get played
right underneath. Okay. Now, it's going to have warped all of these, so
they're all gonna be in time. That one was, like, kind of
double time, but whatever. And they're always
gonna launch on the downbeat or on the
global launch setting. That means that there is a
setting called Global Launch, where you can say, only launch on a downbeat
every bar. Okay? So if I click this one, and then I click another one, you see it blink
for just a second? It's waiting for
the next downbeat, and it's only going to
launch on a downbeat. That makes it so you can kind of navigate through the clip
slot grid all you want, and it's going to keep you from, like, launching in a weird
spot and losing the beat. It's always going to
launch on the downbeat. Gonna keep you tight
in the groove. If you want to change that, this little setting right here, this 1 bar, that is your
global launch setting. Okay? So we can say only launch something
new every 8 bars. If you're doing, like,
a really long set and it's complicated and you're launching clips all
over the place, maybe you just want to chill
for a part of it and say, every 8 bars is when something
new is going to happen. Keep it easy. Or
you can say none, and then things will launch
right when you click them. Dangerous. Or you can say, you know, every quarter note, every eighth note,
whatever you want. Okay? I'm going to
leave it on 1 bar. Okay, so only one of these
can happen at a time. I can't launch I can't play two at once
in the same track, okay? That's true for all tracks. But I can play as many as
I want horizontally, okay? So let's say, whoops. Let's say I want
to play this clip, this drum groove, and
this chord progression. It's cool. Now I want to switch to
a different drum group. Kind of a dt. And let's say there's more stuff here.
Here's our strings. Okay. So maybe now I want to
add in this play the sinth. Maybe the strings. A This is our baseline. I put the core
progression in it. So I can move around and launch as many as I
want horizontally, but only one at a time
vertically, okay? Now, on top of that, if I want to launch a whole
bunch of stuff all at once, let's say I want to launch
everything in this row, okay? The row is called a scene, okay? And I can launch the
whole row all at once by going right here. Go to a different scene. Okay. Now notice
that when I launch I I launch this first, then
I go to the second one. It's going to launch
the Stop button, right? So it's going to stop anything that doesn't
have a clip going in it. It's going to hit
the stop button. If you want it to not do that, you can select some
stuff and say Command E. That's going to
hide the stop button, so that this one will now
continue playing as I launch. See how this one
just keeps going? Because there's no
stop button. No one told it to stop, so it's
going to keep going. Now, this is how people very
often navigate Session View. They go to the scene and
they change the name. So it's do Command R and S intro Command R Verse chorus. First two, whatever. Okay?
So now we go to the verse. Launch the right
there. First two. So launching by scene, which is the row is
how it's often done. But again, don't forget. You can do things
however you want. Okay, let's move on.
150. Setting up loops: Okay, let's talk about
setting up one of these clips so that it is exactly
how we want it for our imaginary,
little spinning record. Okay? Let's go
back to this clip. So let's stop everything
and hit play here. Okay, this is familiar to us. We've already
messed with this. Okay, so first, let's
make sure this loops. So a lot of things
in session view, by default will loop. But because we pulled
this over and it wasn't set up to loop in
arrangement view, it's not set up to loop here. So in order to get it to loop, all we have to do is
turn on loop down here. Okay? Now it's going to loop. I'm going to turn it down a little bit so I
can talk over it. So we have some of our
same settings here. We have warp settings,
you know, pitch volume. This should be
familiar to us by now. We also have these
launch settings. We can do some special
things with how we launch this clip. We can say, use our
global launch setting. That's what this global
thing means here. Legato means that if we
launch another clip, it's going to pick up
where this one left off. You can adjust the velocity and we can set a different
type of launch method. Trigger means we're going to hit it and it's going
to start going. Gait means while I'm holding the play button
down, it's going to play. But as soon as I let go,
it's going to stop playing. Toggle means I'm going
to press it once to start it playing and
again, to stop it playing. And I'm not sure how
repeat is different than trigger just
with a general loop. But, okay, so what if I wanted this
to loop only half as long? Okay? What if I wanted this
to be just a four bar loop. Okay? All I have to do
is find my loop brace, which is this and pull it in
to be half as long, okay? Okay. Now, what if I want
this to have a little fill? What if when I launch this, I wanted to go Tahom, bah, boom, a and then start
on the downbeat, right? Here's what I can do. This
little arrow right here, this means, where is this gonna start from when I
launch it, okay? So, 99% of the time, we leave that at
the beginning, but it doesn't have to
be at the beginning. I could put it right here. Let's put it right here. No, I take that back.
Let's put it right here. So now when I launch this, we're gonna hear beat
four and then beat one. Or, sorry, we're going to
hear the fourth measure, and then it's going to go
back to the first measure, and then it's gonna loop
throughout the whole thing. Okay? So when I launch
it, watch what happens. Right? So that's a way to get a little fill in the
beginning of it. Okay, I'm going to move
this back to the beginning. So I can make my loop
as short as I want. Here's just 1 bar.
Sure. Extend it open. One thing you'll notice
in session to you is that we have this
little pie right here. That's just kind of
a visual cue to tell us when the beginning of the
loop is coming around again. If I make it longer,
Now you can see it. So when you're performing
and you're doing a bunch of stuff all
at once on stage, these little pies are handy to tell you when the ending
of the loop is going to come and so that you're ready to do the next
thing that you plan on doing. Okay, let's talk about setting
up some strange loops, like a loop on beat two. This is a good way to understand how Session View actually works.
151. One-Shot Looping: I remember back when I was learning how to
use Session View, and somebody showed me this thing that I'm
about to show you, and it just went click and everything made sense
about Session View. So let's do it. So first, I'm going to find a kick sample. Sample one shot. I just want to thump. Okay? Not bad.
Let's do this one. Okay, I'm gonna throw that somewhere. How
about right there. Okay, here's my kick. Okay, now, that is a very short sample. If I loop that sample, that is basically useless. Okay? Now, I can't loop it right now because that
sample isn't warped. I have to turn warping
on to loop it. So if I loop it, it's just
going to do this. Watch. That's not very useful to me. Okay? I want that to
be in time, okay? So I want that to be on
a quarter note, Okay? So now, in order for that to
be a perfect quarter note, I have to make sure
that the length of this loop is a perfect
quarter note, and it's not. So let's take let's
make this loop longer. See, I can loop the
empty space here. Now I can get here, and now this is a quarter
note, one to 1.2. Okay, that is a first beat. Now if I launch this, now
it's a quarter note. Okay. Now, this might be all you need. That's what's kind of cool
about this, is that, like, if I have this hook going, and I just want a pattern that is just, like, a solid kit. I see one kit, set it to right? I don't need a whole loop
here if it's just one note. Okay? So let me
set this to loop. Okay, now, but what if I
want it on every other note? Okay? That's easy enough. All I have to do is
stretch this out, right? 'Cause now it's going to go
kick, nothing, kick, nothing. And that kick, because the
loop length is two beats, it is going to be
perfectly on forever. I could let this
play for 20 years, and that is never going
to fall off the beat. It's just gonna be perfect. Okay, now, what if I want
to do the same thing? But I want the kick to be on Beat two instead of beat one? How do I do that? Think
about it for a minute. To do this, I put
silence on the back. So if I want this
to be on beat two, I need silence at the front. So watch this. What
I'm going to do is I'm going to take
my loop position. I'm going to type
in negative one. Okay, now I'm at a whole
bar in the negative. That's not what I
want. So I just want these two beats, okay? Here's one and
here's negative one. So we're going to
start. We're going to move our start position back. Okay. And our end position forward end position isn't
really going to matter here, but I like to move it out of the loop brace
just to be safe. Okay? So now we're
going to start here at negative 1.4 and play one. Now it's gonna be on Beat two. Okay? So you can go negative. Alright, so hopefully that
kind of opened your mind as to what we can do
here in Session View.
152. Clip Envelopes: So what about automation? You remember that in
arrangement view, we could draw a line. We could say, I want this to
get louder over time, right? And we would say,
start here and here and draw a little line
using automation mode. We don't have
automation mode here on Session View.
We don't need it. So here's how we do
automation in Session View. Let's go to a clip.
Okay? We have two tabs up at the
top of our clip view. We have sample and envelopes. Now, we're going to
go to envelopes here, and we see automation
and modulation. And here we see automation. Now, envelopes in this setting, envelope kind of means
repeating automation, like automation that kind of comes back around
over and over and over, which is what our
automation will do here if because it's looping, you'll see the term envelopes used a lot more in synthesis. So when we get into the
heavier synthesis stuff, which we will be doing soon, that term will make more sense. For now, let's just think of
it as a looping automation. So here we can
automate something. We can say, mixer track volume. Sure. And we can say, this is going to start really
quiet and get really loud. If I make another point. Cool. Now, if I play this clip, Okay. Cool. Now, we'll come back to this
modulation setting later. We don't need it right
now. Just remember that anything you can
automate is going to show up here and remember
that you can switch to a different automated parameter just by
clicking on it. So here's our panning
and our mixer. If I click on that, our
automation goes to panning. Okay? So I can pan things
around all I want. Now, what's tricky about this
is that we have to remember that our automation is
going to loop back. So in this case, what's going to happen is my panning is going
to be right here, and then it's going
to loop back, and it's going to
jump to down here. It's going to be like
really kind of strange. Well, we're not going to hear it because of the
volume automation, but the volume automation
has the same problem, right? We ramp up, and
then we jump back down to nothing
because it's looping. So we could avoid that
by just making sure we start and end in the
same place like that. Now it won't be so jerky, but it's not very
interesting musically. But there is one other way we can kind of play
with this idea, and it is through this button
here, linked and unlinked. So let's go to a new video and talk about unlinked automation.
153. Linked and Unlinked Automation: Okay, this concept can
be a little bit like, like quantum physics, kind of, in a way that it can mess
with your head a little bit. But basically, here's the deal. What if I had you've probably heard this
before where there's, like, a pattern that's happening in a
track, and it, like, there's a filter on it, and it slowly that filter slowly opens up over a
long period of time, and it gives us this
big energetic moment. Let's do that. So here's
what I mean by filter. If I go to Effex, we'll
do this more later, but I'm going to go to I'm going to go EQ
eight on this track. I'm going to turn off
everything except one band, give it some resonance,
and we'll do that. Okay, so what I want to automate
here is this frequency. Okay? So I'm going
to click on it. Then I'm going to go
over to our clip view and make sure EQightFrequency
A is selected. Okay. So now what I can do is say it's closed
and it's open. Okay? Here's what
that's going to do. Okay. We'll talk
about how to use EQs and what they're
actually doing later. But what I want you to
understand is that right now, this is cool that this
is happening over the course of a loop of, you know, 4 bars. That's cool. But what if I want it to happen
over the course of 8 bars or 16 bars
or 32 bars, right? I can't do that because I
got my loop is only 4 bars. That's where this unlinked
setting comes in. So I'm going to click
this Linked, unlinked. Okay? Now we see this is the length of our
loop. That's cool. But I can also say I can say length and make
this way longer. Now, basically you can imagine
that that clip is looping, one, two, three, four, five, six, seven times. Let's make it eight
for good measure. So now I can say that parameter is going to
go over eight measures. Okay? So now the clip
is going to loop, and this automation is
going to start going. And then the clip is
going to loop again, the automation is going
to continue continue, and it's going to continue over many cycles of the loop
before it starts over again. Okay? So let's check it out. Let's go look at the So
now it's going very slow. So we're halfway now. Maybe I shouldn't have
made this so long. Oh, my panning automation
is still in there, still chumping around because the panning automation
is still linked, right? So it's still a 1 bar
loop of automation. So not everything has to
be linked or unlinked. Okay. And then it
closes up again. So this parameter is unlinked. But if I go back to
mixer and my panning, this one is still linked. So it's going to repeat
every cycle of the loop. Okay. So let me say
this one more time. When we're unlinked,
we are not bound to the length of the loop
with our automation. Our automation can be
as long as we want. But when we're linked,
our automation can only span the length of
one cycle of the loop. Let's look at that
on our kick here. See, this is I'm going to
switch this back to being every two beats on the beat. Okay. Now let's go here. Now
our automation is gone. Now I'm going to
say the length of this will say, I
don't know, long. So now I can change
this over time. So these automation settings
stay with the clip. So if I go to a new clip, even if it's on the same track, it doesn't have that automation. The automation, whether
it's linked or unlinked, stays with the clip,
not just on the track. Okay, let's move on. But
154. Tempo and Meter Changes: Okay, a couple more sort of utility things in Session View. What if we want to change the time and meter
in Session View? We're going to do that in
the scene launch, okay? We can say when I
launch this scene, I want to change the tempo. I want to launch this scene,
I want to change that tempo. Here's how we do it.
If you're in a clip, so we're going to go over
to these scene launches. And when I click on one, you
might see different things. But what we want to see is this. If you don't see that, click the main heading in your main track
here and then go click on one of your
scene launch buttons, and it should come up. There we go. Okay, so we
can say the tempo here is, you know, let's say we
want to go down to 108. Okay? Now you can
see that this clip, the play button on
this scene launch turned this, like, teal color. That means that there's, like, tempo automation
information in it. So this one, let's say, goes down to one oh four. Sure. Let's say this one is going to change
our meter to 34. Now, again, that's just going to it's really just going
to change the grid, but it can be
valuable depending on what you're doing. You
definitely want to do it. If your music is actually in 34 and you want to
launch on downbeats, you need to make sure
that Live knows that. So now you can see, if you
look at our global tempo, if I launch intro, it
goes to one oh eight. If I launch verse, it goes back to stays at one oh eight
because it doesn't have there. This one drops down
to one oh four. This one stays at one oh
four, but switches to 34. So what we realized is that
this one doesn't do anything. It doesn't have any
tempo information in it. So if you start putting tempo and meter changes
in one scene launch, you should get in the habit
of putting it in all of them. Just so that if
you jump into one, it is set to the right
tempo and meter. Because if we don't give
it any information, it's just going to keep doing
what the previous one was. So it's a good habit of
if you're going to change the tempo or meter in these scene launches,
do it for all of them. Cool. Okay, a couple
more quick things.
155. The Back to Arrangement Button: Okay. You may remember we've
looked at this before where if I've been playing around in Session View and I go
back to Arrangement View, this is all grade out, right? That's intentional.
That's by design. So I want to go over this one
more time while we're here. What this means is
that Live is saying, Hey, I can only play Session
View or Arrangement View. At a time. And if you tell
me to play something, I'm going to play Session View. That's what it's saying. So it's giving me this
orange button here. This orange button here is
called back to Arrangement. That means, hey, I'm
done with Session View. Let's listen to
Arrangement View. So if I click on it,
everything comes back, okay? Until I go over here again, and then I kind of can take control of stuff all over again. And now, if I go back, these two tracks are great out because they're the
only ones I touched. So these two tracks are not going to play from
Arrangement View. They're going to play
from Session View. So if I want to
take those tracks back to arrangement view,
I can do two things. I can hit back to arrangement, and that's going to
bring everything back. Or I can just click these little arrows here and that's going to bring them back. And now our back to
arrangement button goes away because we're
firmly in arrangement. Don't forget about that
back to Arrangement button. I can't tell you
how many questions I get from people
who are saying, everything in my arrangement
view is grade out and I can't hear it.
What's going on? What did I do wrong?
And they start digging through their settings and trying to figure out
what's going on. That's not the problem. It's just that orange button. Click that, go back
to Arrangement view. Live just wants to
know what you want to listen to. That's all
that's happening. Okay, now let's talk about
recording to arrangement.
156. Record to Arrangement View: Okay, let's say I'm
working on Session View. I've made something cool, but now I want to, like,
capture it, right? I want to capture
my performance of it in a way, because I'm
going to go through. I'm going to launch some scenes, I'm going to do some stuff. And I want everything I
click to be recorded. So what you're going
to do what you're actually asking to
do with that is, can I record what I do into
the arrangement, right? And use Super Can? Let's do it. So I'm going to go over
to the arrangement view, and I'm going to start way out here because I don't want
to record over that. Okay, so I'm going to put
my cursor right there. Now I'm going to go back
over to Session view. I don't have to arm
anything to record. I'm just gonna hit record. Okay? Now I'm going
to start playing. Okay? Well, that's ramping
in. Let's hear that. Okay, maybe let's launch our verse Oh, I had
this track solo. Let's solo. And let's
launch our next set. I like this so much. Now, maybe, let's just
launch this kick. And this stop that, launch that.'s adjust the volume for this a little bit. Let's go. Okay, so let's just say
I just recorded a whole, you know, 20 minute jam. Now I can go over to Arrangement View and see I just recorded
everything I did. I'm going to hit back
to Arrangement View. This is everything that
launched and when it launched. We can even look at when I started messing around
with the volume back then, if I go to automation
mode, there it is. That was me messing
around with the volume. So everything recorded
when I launched it. If I hit play on
this, it's going to sound exactly like it's going to exactly like it did when I was just playing
it in Session View. So this is called
record to Arrange. You don't have to do
anything special. All you have to do
is in Session View, hit your global record
button, and then start going. And it's going to record
it to Arrangement View. This is actually really
fashionable to do lately, because what we see a lot
happening is deejays, like big name dejas
going on stage, playing like a two hour set. Using Session View and recording it to
arrangement, right? And then they get offstage. They might go back
to their hotel. They're going to tidy
it up a little bit. Maybe they'll be
like, Oh, whoops, I accidentally started something there before I was ready. You know, this is a little
early. Let's stretch that out. Let's make sure this comes
in right where I want it to. Maybe put a gap here
because it sounds cool. So just maybe fix
it a little bit. And then export this, post it to SoundCloud, you know, literally an hour
after their whole set. So that's how you do that.
It's a pretty cool trick. Okay, um, that's enough
Session view for now. Keep playing with it. Session
view is like an instrument. It really requires practice. So keep it going. Keep
working with it and practicing with it if you're interested in working that way. Now, if you want
just something to practice with, I'll
give you this session. There's nothing
particularly brilliant in it, but you can have it. And maybe it'll be a starting point for you to
do something with.
157. Beats!: Alright. Let's make some beats. Now, in a way, this section is a little strange because
everything that we're doing is about
making beats in a way. I mean, it's about making music, and this is just
another term for music. So everything that we're doing in all of these classes
should be contributing to your ability to make great music and make great beats or soundtracks or
whatever it is you make. But in this section, I want to focus on drums, okay? So the modern term of a beat
means like drums with means, like, basically, like
an instrumental track, really, or a short loopable
instrumental track. But what I'm really
going to focus on here is drum programming. And then in the next section, we're going to focus on synths and adding
more layers to it. So we will make kind
of a traditional beat. But we're going to
focus on drums here. So we're going to go
through some techniques for drum programming here. Remember, you can do
whatever you want. There's no wrong way to
make stuff with live. So I'm just going to show
you some techniques here, some techniques that I use, some techniques that other
people use that have showed me and different tools that Live has that make drum
programming a little bit easier. Okay, so let's dive
in and talk about techniques for
making killer drums.
158. Terms and Definitions: Okay, before we dive into Beats, I want to get us a little
more comfortable with the grid and revisit
this one more time because it's going to
get really important. So what you need
to be able to do is look on my screen here. What am I looking at here? What do each one of
these numbers represent? You think, you know? If you said a measure, then
you're correct. Each number here is
one measure or 1 bar. Okay? What do each of
these blocks represent? What is this in
relation to that bar? If you said one beat,
you're correct. If you didn't say one beat, then I'm going to
explain it again. Okay, so let's look at Y. Remember that the
whole number 17, 18, 19, that is the first digit
in this three digit number. So 17 means 171 dot one, bars, beats, 16th notes. So we are on bar 17, the beginning of it, one, one. If I go here, we're at 31, 1731. That means the 17th bar, the third beat and
the first 16th note. And we're not seeing
the 16th notes here because we're
not zoomed in enough. So let's go in deeper. Now we're seeing the
16th notes, okay? So one, two, three, four. Okay? Then it starts over.
One, two, three, four. Okay, so these are going to
be kind of important because we're going to be making a pattern in
four bar chunks. Usually, sometimes
two bar chunks, sometimes 1 bar chunks. But we're going to need to
go through here and say, Okay, what's happening
on Beat four? What's happening on Beat three? What's happening on Bet three. So getting comfortable with the grid and what you're looking at is going to
be really important. Don't forget about this
little clue down here. Okay? This shows that my grid is showing me quarter notes. That is these quarter notes. I can't tell you how many times I've been like in the weeds, working on something,
and I, like, programmed, like,
this complicated beat only to realize I was like, thinking working
on quarter notes. But I'm really looking at 1024th notes because I wasn't paying
attention to the grid, and then I hit play
and it just goes, and it's just impossibly fast. Okay, so pay attention to
where you are on the grid. Otherwise, you're
gonna have to kind of remake everything. Cool. Time saving tip. Okay. Let's
go into some techniques.
159. Working with Loops: Okay, so we're going to start by using existing loops
and chopping them up. Okay? So here's a fun
little time saving tip. If you want to
find a whole bunch of loops on your system, you could search through
here and find drum loops. Like we could go drums
and then go sample. And these are going
to be some drum hits. So fills, some single
hits, whole tracks. But if you want to
quickly find drum, just like drum loops, here's
something that I always do. Most of the time, if a
drum loop has been kind of professionally made and found
its way onto your system, it's going to be called some creative title
for that loop, and then it's going to
say the BPM in the title. So it's going to
say, like, like, burnt Cookies loop 110 BPM. So if you just search for BPM, you're going to find a whole
bunch of loops drum loops. And some other stuff. Okay, so let's just
find something kind of interesting here. Wow. Okay, so I'm going to
drag this one in here. I'm just going to work
with audio loops for now. So what do we remember
about working with loops? If I drag it in and it perfectly fills
some amount of measures. So in this case, two measures, and it goes right up
to the end, right? It's like, kind of perfectly
in a two measure box. Then we can kind of guess
that it's warped correctly. When you see something that
looks like that, like, it's more than two
solid measures, then it's probably
not warped right, but this one is
probably warped right. So let's turn on our
metronome and double check. Cool. That sounded
pretty good to me. Alright, so we got a loop. What can we do with this? The most fun thing to me about this is chopping this up and trying to make
it our own in some way. We could just use
this assuming this is a royalty free loop or a loop
I paid for or something, I could just use it as it is. There's nothing wrong
with that as long as, you know, you've purchased
it and it's cleared. But sometimes it's nice
to make things your own. So let's see how
we can turn this into something that
is unique to us. And the first way we're
going to do that is by chopping it up and
putting it back together.
160. Chopping up loops: Okay, so what I want to do here is chop this up by
transient, okay? That means every attack I'm going to make
into its own clip. Now, there's a few
ways to do this. There's kind of a manual
way and an automatic way. I want to show you
the manual way first just so that you understand
what we're doing. And then I'll show you
another way to do this. Okay? So in order
to chop this up, I just need to get the
cursor as close as I can to every attack,
every transient. Now, this one, looks like I'm not going to be able
to get right on there, but what I actually want is not that quiet part,
but that loud part. So I'm going to go right
there and command E to cut. Okay? Here's a little transient. Let's grab that.
There's a big one. That might be one. Why not? That might be one. That looks like one. That looks like one. I'm just kind of eyeballing it. It's putting little slices. I could go right there,
but same thing there. Alright, that's all of them. Okay, cool. No, I kind of
feel like this is one. Let's grab that one. And there was another one over
here, that one. Good enough. Okay. So now just
using Command E, I've chopped this all up. Now, it's still gonna
sound the same. I haven't made any changes
to it yet. Okay, cool. Let's loop these 2 bars, okay? So I'm just gonna
select that whole area. Both those bars command L to loop. Okay, cool. Now, let's piece this
together our own way. So let's say I kind of want that so I'm going to move
this onto a new track, another audio track, but I'm going to kind of
shuffle things up. So what do I want where? Let's take these small
little quiet things and put them let's zoom out so we're looking so we know
what we're looking at. So I'm looking at quarter notes where the numbers are, okay? So this is a quarter note. This is a quarter note, but
I'm actually going to put this maybe halfway through
the previous quarter note. Let's grab this. I'm going to do this three
times on the three 16th. Okay, so this is the first,
second, 16th, third, 16th. Might be kind of cool. And then let's grab this on beat four. Maybe this on the second
half of beat four. And then that that maybe that. I'm just kind of
randomly placing stuff. If it doesn't work,
I'll adjust it. Let's copy that
one over to there. I put that there. Sure.
Okay, now let's solo this second track and
listen to what we just made by kind
of almost randomly, not totally random
because I kind of can see where the big beats are, but I'm really just
moving stuff around. So here's our first shot at it, and we'll see where we landed. Okay. Um, I don't think I
like this beat here. So I'm going to copy this
because I liked this thing. Let's put this right there. Let's take that out and
put that right there. Sure. That's not bad. That's how it works. Okay, so that went pretty well. I'm kind of liking
what I have here. Okay? So let's go back
up to this track and delete that extra stuff
that I didn't use. And let's say this
is my new track. That's great. Now, I've made this
drum loop kind of my own in some ways. Now, there's a funny little
trick that'll work a lot of the time to, like,
supercharge this. So let me show you
how that works.
161. Consolidating & Doubling: And Okay, so I'm going
to do two things. The first thing I'm going
to do is consolidate this, which is going to turn
it back into one loop. Okay? So command so I'm going to select what
I want, Command J. All right. Now we have R loop. What I could do now is export this and give it a
name like my loop, right? And add this to my arsenal of loops that I've made,
drum loops that I've made. And that's cool. I can do that. But what I the second kind of trick I want to do is I'm going to take the
original loop back in. Okay? Now, I'm gonna play
these at the same time. I'm gonna combine these
together and layer them. The only thing I'm
gonna do that's different is, let's
solo this one. And where that kick hits,
I'm gonna cut it out. Okay, I think that's a kick.
This might be a kick, too. Let's see. Okay,
I'm gonna cut out. That kick. Okay, I'm gonna cut out this kick
and cut out this kick. Okay. Now, so let me explain
what I'm doing here. So this is our loop
that we just made. This is the original loop, and I'm going to layer this. I'm gonna play them
both at the same time. But if they both have
that big kick sound, it's just going to
be too much kick. So I'm going to get
rid of that kick, and now I'm going to
play them both at the same time and
see what I have. Okay, I'm going to
turn the original one down quite a bit so that
it feels like macho. I like it. Okay. So now let's consolidate
this top one. But I need to consolidate this as a full two measure loop. So this isn't going to do it. Okay? I want this to be a
full two measure loop so that I can easily move it
around and play with it. So if I just do this, it's going to be this I don't
know, eight beats or so. But that's not what I want. I need this whole two bar loop. So I'm going to highlight
this whole 2 bars, and now I'm going
to hit Command J, and now it is a
full two bar loop. So I can play these
at the same time. Okay. Now, you might say to yourself, C I consolidate these
two things together? You can't do that.
Consolidating only works on a single track. I could export these
as one thing or render them or record them onto a new track and make a single clip that is the
two of them together. However, I don't want
to do that right now because if I'm making
a track or something, I might want the ability
to do something like this, like have have this
one come in and out. So I kind of want to
keep them separate so that I can play around with
the density of the beat, it being more dense
when they're both in, and less dense when
just one of them's in. I might even want just this
beat by itself, right? So now I have the
possibility of three beats. This one solo, this one solo, and then the two
of them together. Okay, a bit they're subtly different,
especially these two. But still, they're giving me
more material to work with. So experiment with this. This is a technique
that I use a lot. It's just kind of a fun way
to get some new ideas going. So like I said, this
method of cutting them up using Command E on the
transients is one way to do it. There is another way
to do a similar thing. And let's learn that now.
162. Slice to New MIDI Track: Okay, let's do this again
using some middy magic. Okay, so I'm going to actually leave this alone because
I kind of like it, but I'm going to take
our original loop again. Okay, so I'm going to
take our original loop again and go out here. So here's again. So what I'm going
to do with this is a technique called
slice to New Mi Track. Okay? So basically,
what we're going to do is we're going to ask
Live to chop this up, and there's a few
different ways it could do that. I'll show
you that in a second. And then put it into a midi instrument and let us use it that way. Okay,
so here we go. In order to chop it up, we're going to control click on that clip or right click and we're going to go down to
slice to New MiTrack, okay? Now it's going to
say, how do you want to slice it? By transient? That would be what we just
did automatic or manually. So if we say slice by transient, it's going to take
every attack point and turn that into a new
clip, just like what we did. And that might be best
for this particular clip, but we have a few more options. We could say by warp marker if we did a lot
of warping to it, which we didn't, so that's
not a good option here. Every bar, that's just going
to give us two samples. That's not very good. Or we
could say every half note, quarter note, eighth
note, 16th note. Quarter note would be the
best one here because that's where I see the beats
lining up the most. But that's not great for this. So I'm going to go transient. And then there are
these slicing presets. I always just use the built in. Okay? And this says the
current clip region is eight beats long. This will result in 21 slices. Cool. Let's say Okay. Okay, now here's what
is going to happen. It made a new mini track. It's right here. We can open
that up with this arrow. And now it looks like it's just playing through a
bunch of notes. But let's examine what
this is a little bit more. Let's double click on this and open up this mini clip.
So here's what happened. So you can see here,
it says slice one, slice two, slice
three, slice four. So what this is doing, it
looks like it's just going up and playing like a big
weird scale or something, but it's actually
playing through the whole one slice at a time. And the slices are
different lengths. So this shows kind
of where they are. So we can see we can line up. We can say, like, this one is probably that big
hit right there, right? This one is that
first kick sound. So if I solo this mini
clip and play it, it's gonna sound more
or less the same. Right? Blue bit. Okay. But this means more than that because there's a few different things
I could do here. First, I could just very easily
rearrange this by saying, Okay, I want this here, this there, this there, this, there and just start playing around with moving things
to different spots. I can, you know, literally move
anything anywhere. I could put this
here if I wanted. Okay? Let's I'm just randomly
shuffling things around, but okay, now this
is what we have. Okay, it's like, super
frantic, whatever. So one thing we could
do is move around the midi notes and create
our own beat that way, that's pretty similar
to what we were doing before when we just manually
chopped up things here. The first time. But another thing we could do is just play this in with
our midi keyboard. So now I'm using my midi
keyboard to play this in. If we look at the instrument, this is what's called a
drum rack instrument. Each of these little dots
is a slice of that clip. And I could find tuning. Right? If I double
click on this, I can see what it found. And I could adjust it and change it and do
things if I wanted to just volume, whatever. We'll go more into how
this works shortly. Actually, I think
in the next video, but this is a mini instrument. I can play it with my keyboard. So I could just play and but there's yet a
third thing I can do. Let's go to drums
clear out our search. And let's just find a clip that is a drum pattern. Okay. Now, remember
how MIDI works, right? Like these midi clips
are going to be drums, but they're just
midi notes, right? Okay. This one's cool. Let's take it. If we put this clip
on this track, it's going to do this drum
pattern through these sounds. In other words,
we're going to play this pop rock straight pattern
using these crazy sounds. So here's what that sounds like. Okay? Not very interesting. Let's find another one.
Let's try this one. I kind of like that.
Actually, if we put that over top of this beat, which was the one we sliced up, we get some kind
of cool results. I kind of like that. I
kind of like that a lot. That's Lupus. Okay. Now, that's a far cry from our original loop,
which was this. Right? So by doing that
slice to Numidi track, we've really changed it up and created something
completely different. Okay, let's go back
into this drum rack. And let's explore how drum
racks work a little bit.
163. Working with Drum Racks: I see. So a drum rack
is a mini instrument. It's designed for drums, but it kind of
doesn't have to be. You can do anything
you want with it. But we get these kind of pads that show us
what's happening. So in a case like
this, we made one by doing the slice to
new midi track, but we can just make
one from scratch, and we'll do that in just a
second in the next video. For now, I just kind of want
to explore what's here. What we're seeing is a
few different things kind of all at once. So here is where all of these boxes is where our
samples are stored, okay? We can play them by
hitting this play button. It's a quiet one. Or am I muted? Yes. Okay. We can mute it, so this one
never plays or we can solo, so only this one
plays, it's cool. If we double click on the slice, we can see effectively
what we have here is another midi instrument. This is a midi instrument
called a simpler. It's basically just
a tiny sampler. And so Live has loaded this simpler instrument onto every one of these slices, okay? So they all have a simpler
instrument on them, and and they all contain a little piece
of that drum loop. So there's a lot of things
I can do with simpler. We'll go into, like, the deep
dive into the simpler and, like, what every
dial means soon. Don't worry about that. But I also have these dials out here. These are called macros, and we're going to
see these all over the place once we start
getting into instruments. But these are some controls are going to affect
all the samples. Okay, so loop length,
start offset. I can kind of squeeze
forward where the sample starts and stops. This set of four, we're
going to see a lot. Attack, decay,
sustained release. This is a very common thing
that you'll see everywhere. This just kind of has to do
with the shape of the sound, how long it sustains, whether it fades out or
just comes to an end. Does it fade in or just
start right on it? So we can kind of sculpt the sound a little
bit more there. Again, we'll do a ton of this when we get
into sound design. So one kind of tricky thing
is that if you want to play this with a midi keyboard,
you have to look here. So this is basically
the range of your whole midi keyboard as if it was all done in
these little blocks. So if I did this, Okay? I'm playing a midi note,
but I'm not hearing it. And here's why. I'm playing
a midi note down here. It's too low. These ones, the lighter gray color, that's where there's
a sample. Okay? So I need to go up higher. There we go, to get to
where my samples are. Similarly, you might play
some notes and be like, way too high, okay? So if you're playing notes
and you're not hearing them, Make sure that you're
playing in the right range. Look at this little grid to see where you are, and
then you can go down. Now, here's a pro tip if you're
working with a drum rack. Rename your slices, okay? And this is why.
Watch this. Okay? This is some kind of kick. So I'm going to go here.
I'm going to do Command R, and I'm going to say kick. This is kind of nothing. And when you do this
slice to new Mi clip, you're going to get some
of these nothing samples. So I'm going to rename these and just call this one dash dash. That's kind of neat. Let's
call this quiet kick. Okay, and this is a bright kick. This is, like, almost like a finger snap sound.
Let's call that snap. Okay, there's our snare. It's kind of neat. It's almost like a gunshot. Let's call it a gunshot.
That's kind of nothing. Okay, let's just go
with those for now. Normally, I would go
through all of them. Um, if you have more, you can scroll up and
down through this, which is what I was
just doing here. Okay, so I've renamed
these bottom eight. If I go into a mini clip
and look at the notes here, they all just say slice
21, slice 15, whatever. But the ones I renamed
show up correctly here. So that means if I'm
going to make a new clip. So up here, I'm going
to double click. I'm going to make
a new drum clip. And let's make it
a little longer. Okay, now I can kind
of see what I'm doing. Now I see kick snare, do this gunshot thing. Maybe gunshot, quiet kick, snap. No, that's bright
kick. Snap. And maybe I want to do that
whole thing twice. Command D, slide it over. Okay. Let's see what I made
there. This might be nothing. That's kind of neat, actually. Let's loop that. Well, it's a little happy, but I works. So now I'm just making
more stuff with this same crazy clip. So you can see why renaming
those slices is valuable. Like, I know I don't want to
use this one or that one. Now let's talk about
making a new drum rack. Let's say you just want to make your own drum rack from scratch. You can totally do that. Let's go and talk
about how to do that.
164. Creating your own Drum Racks: Alright, let's start from
scratch with a drum rack. Let's go let's go
down to a new track. Let's just make a
new midi track. So Command, Shift, T, New MiTrack, okay? Instruments, drum Rrack. Just go to drag an empty
one onto this track. Okay? Empty drum rack. Now we just see
all of our blocks, but there's nothing
on them. Okay? So what we can do is we can drag a sample just right
onto these spots. So let's say I want to go kick. Okay? Let's clear our search, go to A, and then say kick. And let's find an audio
sample one shot, kick. Okay? Let's find
the kick we want. And let's build a drum kit. So let's use this 90s kick.
I'm gonna put that here. Okay? So now it automatically loaded
that simpler device that I was talking about before
and put that sample in it. Okay? So here's what
it sounds like. Cool. Let's find a snare. That's cool. Put that
one right there just so. Let's maybe do another
snare. Snare grit. Sure. Put that one right there. And let's find a few
different high hats. That's cool. That's cool. That's cool. That's cool. Okay. So I just
made a drum rack. I could save this
drum rack as, like, my cool drum rack if I hit this little save
button right here. But now we can make
something with it by programming on this
track or we could actually just grab this mini
clip and say, Cool. Now let's hear this
beat through it. Okay. Why does that
sound so random? Look at these pads up here. There's all kinds of
things that we don't have, and we're not lining upright. So let's see here.
So we've got kick. We're using the C sharp. Let's move that up here. Anything we're not using,
I'm just going to move up to a note that we are using or down to a note
that we are using. Okay, let's take all of these
and just move them down. Sure. Okay? Ooh, looks like
I missed some. There we go. So these notes aren't sounding because we haven't
put a sample there yet. So I'm just gonna move them down to where we have samples. Okay? Now, let's hear it. Okay? That's a mess. Let's quantize that. Command U. That didn't help. So, we might have to make
our own for this. So let's make a new mini clip. Let's take it out
to be 2 bars long. Okay. And let's put our
kicks on our downbeats. Let's just do, like, a four on the floor kind of thing here. That means, like, a
kick on every downbeat. Let's do our snare here. We'll just do kind of
almost a techno thing here. And then I'm just
going to kind of randomly do a whole bunch of these high hats I like little ticky sounds
happening all over the place. Okay, I'm just
going to copy this. Do it again there, maybe
adjust it like that. Okay. Let's hear that. Okay, well, that's
not bad. I kind of accidentally made
some weird syncopation with one of these high hats.
Which is cool. I like it. Okay, so making a drum rack
from scratch is super easy. You can drag whatever you
want on it. Watch this. We could even go back up
to our original drum clip. And say, I want to
add this snare drum. I'm gonna copy that
and paste it out here. Let's tear that,
make sure I got it. Yeah, I want that snare. So okay, cool. So I just copied it and
pasted it out here. Now let's go down
to that drum rack so I can see this grid. I'm just going to grab this
beat and plop it right there, not this beat, but
that snare hit. And now I have it.
In my drum rack. So you can take
anything from anywhere and put it inside
that drum rack. Now, you can get even more complicated with
drum rack by adding more things to this. But let's leave
it there for now. We're gonna go deeper into the drum rack once we get into instruments
and sound design in, I think, part five of
this series of classes. So hold on to that. But now you know everything you need to know about
the drum rack in order to start making
really cool drum patterns. So, play around with
it. Have some fun.
165. Recording/Writing Drum Racks: Alright, let's reinforce what we already know about recording MIDI and apply that to our cool new drum rack
that we just made. Okay? So let's say I
want to play something on my keyboard and record it. Okay? So first, I'm just
going to I'm going to kind of fiddle around
to find my notes. Okay? As I can
see, I'm too high. I'm going to hit my octave down button on my MIDI keyboard. Still too high, Octive down. Still too high. Octave down. There we are. So let's see. Okay, so first pass through, I'm just going to
do kick and snare. Okay, so let's go out here. I'm going to record
on this track. Do I have my Metrodome set up to give me 1 bar count
in? Let's turn that on. Okay, here we go. Whoa. Let's slow down. I'm about to play keyboard here. Let's go down to actually, let's go down to really slow. Let's go down to 82, okay? Because one of the
awesome things about Mitty is I can record as slow as I want and then speed it
up and make it really cool. So here we go. Okay. So kind of turned
into kind of a weird, like, old timey waltz kind
of thing, but that's okay. Now let's overdub on it some
of those high hats, okay? So if I click this plus, now I can overdub
on top of this. And what I want to fun is
all of these high hats. Let's see. Okay, so I'm going to
use these three notes. And I'm gonna do
something weird here. I'm just going to kind of hit these notes as fast as I can, and then we'll quantize them
to make them sound good. Here we go. Okay. So that looks like a mess, but let's see if we can fix it. So I'm just gonna go
to these high hats. I'm gonna do Command
U to quantize them. And then let's turn and then
let's hear what we got. Okay? Something went weird
there with my kicks. Okay. Let's take
all my velocities. I think my velocities
are just really strange. Let's crank those up. Okay,
let's tighten up this one. Okay. Yeah, not bad. But recording, overdubbing, the
midi overdub here. All of that works
great with drum racks. Okay. Let's move on. Okay.
166. Using Take Lanes: One last thing about
recording drum racks. Don't forget that you still
have take lanes when you're recording midi or
any drum track. So I can go to show
Tanes and I can see the different passes
I made of this loop. And I can kind of
go back and say, like, this one was the best. But I'm going to get rid
of my overdubs there. So I kind of have to keep my overdubs on there
if I want them. But if I don't want them, I could easily just
go here and say, I want that and use this kind
of like a rewind button. So I want that and then lay my overdubs down in
a separate track. This can be handy sometimes. So if I duplicate this track and I just delete
this other stuff, then in this one, I just
focus on those high hats. And I do copy,
paste, paste, paste. Now I have the high
hats as their own clip, and I can control them
a little bit better. This is sometimes
better, not always, but sometimes because I could maybe put delay on this
or something like that. And it'll probably sound
a little bit better. Okay. This needs some work, but it gets you the right idea. Explore what you have in your take lanes if you're
not happy with it, and separating elements into
separate tracks can be good. You don't have to do that, but sometimes it can be good
for putting effects and things on parts of your beat.
167. Hi-Hat Variations: Alright, while we're
here, I want to get a little more life out of
all of these high hats, and there's three things
that we can do to really kind of make these more make these groove a little bit better and make them feel a little more natural. Two of them you already know, and one of them is new. So let's do the two that you
already known right now. So the first is play
around with our velocity. Okay? So let's go
here and select all. Here's our velocity, and
let's just randomize it. So I'm going to hit randomize. Now let's hear these high hats. Okay, while we're at it, let's tighten up this. So kick snare, snare, kick. Let's get rid of
that. Snare snare. Maybe we'll do a
little extra kick here and then here. Cool. Okay, now, back down
to our high hats. So just by randomizing
our velocity, it's actually giving them
quite a bit more life. I have some that are
kind of sticking out this one, right? So let's just pull
that one down. Give you a few of
these higher ones. Right now, it's like, suddenly, you just has so much more life. So I'm gonna leave that
just like that. I like it. Okay, so that's
thing one. Th two that you already know is chance. Let's take our chance parameter. So let's select all. And then
let's move our chance down. I don't want it to be 50. That means there's a 50% chance that any node is going
to play or not play. So let's move it back up to, I don't know, 77 75. That's good. That
means, basically, there's a three
out of four chance that every note is gonna play. Actually, that seems a bit
high. Let's go down to 60. Okay. So roughly a
one and three chance. Okay, let's hear that. Okay. That's a little thin. Let's turn that back up to 70. Okay. I really want to
crank up my tempo now. Cool. We're developing
a good group here. Okay, it's going somewhere. It's kind of interesting. If you don't like
that chance thing, you can turn it off just by smashing these back
up to the top, and then it's effectively off. So I'm going to take it and pull them down
to just maybe, like, let's go back to our 80% 79
close enough. Okay. Cool. Now, now that I hear
these high hats, this isn't the third thing
that I want to talk about, but I'm just kind of feeling that these could use a
little bit of delay. So I'm going to put an
echo effect on them, and I'm really going to
kind of turn it down. I don't want very much here, especially not in the feedback. Okay. Yeah, that's
feeling pretty good. Now, especially when you've got this chance stuff happening, a little delay? I don't know. I just feels really, really
warm and nice to me. Okay, now let's go on
to the third thing, and that is the triplet grid.
168. The Triplet Grid: Okay, we're going
to talk about doing something kind of strange
to our grid here, and it's called a triplet. So if you know
what triplets are, hang on for just a second. I'm going to explain
what triplets are. So what we have
let's zoom in here. So what we have here is bar three and bar three,
beat two, okay? So in beat one, there are
four 16th notes, okay? Four. Alright. So that makes
sound like this. Daca, deca, Tecatca taka, taka, Tecatca taka, taka, taka, tack That's one,
two, three, four, one, two, three, four, one, two, three, four, one,
two, three, four. Every beat has four
16th notes in it. That's most of the
time what we want. But if you want to
do something fast and rhythmic and a
little bit different, you can switch that to
having three notes per beat. Okay? That makes 1.2.3.4. Or in other words,
one, two, three, one, two, three, one, two,
three, one, two, three. Now, if you program a
whole beat that way, you're going to end up
in a waltz, one, two, three, one, two, three, one, two, three,
one, two, three. And that's neat if you're like, in old timey Vienna and you want to write waltzes. That's great. But if you're doing
something like this with high hats or any
kind of rhythmic thing, switching over to triplets
can be really cool. A triplet is when we have three beats in
the space of four. Okay? So there's normally
four beats here. If we put three,
it's rather nice. So let's do it.
Let's find a spot where we think it'll
work maybe here. Okay? So what I could
do is get rid of one of these and take this and
space it evenly over three. Beats, and I kind of just
have to eyeball it, okay? That kind of looks right, but there's a better way. The better way is Command three. Now we're looking
at triplets, okay? And you can see here I was a little off with that second one. That's pretty right on with
that third one, though. Okay. Now you're thinking, I see
more than three there. It's right because
we're looking at 16th notes now. But
so we have six. One, two, three, four,
five, six, okay? So this is still a triplet grid, and it's a triplet grid
for everything, right? So I'm gonna adjust
these to be triplets. Maybe I'll do it with
the next bar, too. I'll do something a little
different there. Okay? Now, if I get out
of triplet mode, which I can do with
Command three again, you'll see that it looks
like these ones are off the grid, right? Because they are. They
are off the grid. They're on a triplet grid, not an eighth note grid
or a 16th note grid, which is what we're
looking at here. Okay? But they're going to add some kind of fun and
different variation. They'll probably throw off
our delay a little bit. We might have to turn off
our delay for this to work well, but let's try it. Yeah, let's turn off that delay, and we'll be able to
hear him a little bit better. Okay, let's try now. You hear that? Two, three, four, Tata, ta, ta, ta, ta. I'll increase the
velocity of that first one. I like that. Okay, cool. Another
thing we could do, I'm going to make a
new version of this. I go to a six tuplet. Six tuplet is going to be six
notes in the space of four, and that's going to
be double a triplet. So I'm going to go
back to the triplet grid with Command three. You can also get to
the triplet grid by control clicking and going
to triplet grid right here. Okay? So if I want
to do a six tuplet, I can go just each one
of these little things. Get rid of that one. Okay.
That is gonna be a six tuplet. And it's gonna sound
like, What do you do 456? That sounds weird,
out of context. Let's hear it. Okay, these
didn't work very well. Let's go up there. Uh Okay. These are a little bit
harder to get them to work. Sometimes they work better if you're just doing
the same sound. So it's going What do you ph. So what I could do
here is take all of these, put them there, and then use this ramp tool to go like that
with the velocity. So now the velocity is going to go it's going to start
quiet and then ramp up. That'll make a nice little riff. Right? So let's loop this, you'll feel that a
little bit better. Oh, and we got to
get our chance. I'm going to turn chance
off for those. There we go. Cool. So to recap, what we did is we turned on the triplet grid
with Command three, and then we used
16th note triplets, which is effectively also
called a six tuplet. And we filled into space
on the triplet grid. If we go back to
our normal grid, we can see these are
all off the grid, but that's okay because
they're on a triplet grid. And then we highlighted
these notes and then used the velocity ramp tool to create this arc so that they start quiet and then just
kind of ramp up in volume. It's kind of a cool
little subtle fill. If you're into, like, trap
or anything like that, then these kind of
frantic high hats are going to be
your best friend. So learn a lot of tricks
for doing different styles of Things with your high hats.
169. Arrangement: Okay, so now that we've
made a few things, let's try to organize
this into something. We're not going to get a
full track out of this, but I want to make, like, a few beats that you can use. And then I want to
give you this session because maybe it's
interesting to you. Okay? So there's nothing on this or this, so I'm going
to delete those. Let's see. Something
there, something there. I think this we wanted there. Let's take all this and
just, like, scoot it over. This was nothing. So I'm just kind of
moving stuff around so we can have sort of one long and
frantically evolving beat. Now I'm going to make a
few more variations on it. Let's take this. No, let's take this
and put it here, and let's double it with this
first crazy one we made. That one, I think, is
going to be my favorite. And then maybe we'll do
our very original beat. Okay. Turn off loop. Let's just hear all
these variations that we ended up
with. Here we go. Oops. Still soloed. Okay, here we go. Alright, pretty cool.
This one right here, though, that's the jam. I could listen to that all day. It's It's Cool. I'm just going to leave a
little locator there and write. This one is the jam. Okay. Now, now I'll give you
this little track. Maybe this is useful to you. You're welcome to chop this up and do whatever you want
to it and play around. But let's take this beat, especially this beat,
but maybe a few of the variations and
keep developing it by adding some
synth layers to it. So I'll give you this
and then we'll keep going and build on it even more. And
170. Introduction to the Live Synths: Okay, in this section, we're
going to start looking at the different
synths within live. That is to say instruments. So these instruments are all
the different synthesizers, samplers, sound making
things of live. We are going to go really deep into using all of
these when we get into the sound design
class in this series. But for now, I just want to get us comfortable making
some music with these cents without knowing
what every single dial does. We already know the drum rack, so we're off to a good start. So I think what I'll do
is I'm going to take this clip or this drum pattern. These three things. I'm just gonna put
them out here. And then I'm going to, you know, paste them a whole bunch so
I have some room to play. That was just Command
D for all of that. Okay? So now here's what we got. I kind of love this groove. I'm like, super into
it. Okay, great. Let's So for each
of these synths, they each kind of
do their own thing. You can kind of ignore for
the moment, these DS things. The Those are Max
for Live devices, and they're a little different. We will look at those, but
hold off on those for now. Our main instruments
are these other ones. And each one of these
have their own kind of thing that they do
particularly well. However, they are also
really versatile. So I couldn't go
through and say, like, This one is good for bass lines, and this one's good for leads, and this one's good for pads. Like, I couldn't really
say that because they're all kind of good at everything,
or at least most of them. But they do kind of have
different characteristics. Like, collision is particularly good for percussiony things. Electric is particularly
good at electric pianos, roads, organ, that
kind of sound. Tension is good for, um, string like things. So let's load one up. We've got two ways we can
load up one of these cents. Let's go to wave table. Okay? Wave table is probably one of the most complex cents we
have, but that's okay. I can just drag a wave
table right on a track, but I don't want to
put this one here because I do have
this percussion here. So I'm just going to
drag it down here, and it's going to make
a new midi track. There it is. I can open
it up right there. And there's no MIDI
information on it because I just dragged
an instrument on it. I didn't do anything else. So I didn't make any material
for that instrument yet. Now, remember the way
MIDI works in that every track every midi track can have an instrument on
it, only one instrument. So if I was to put this
instrument on this track, it's going to get
rid of my drum rack. Okay? So that's why
I made a new track. So the next thing
I'm gonna want to do is make a mini clip. I just double clicked,
make some notes. I can start experimenting with different settings in the instrument, in
this case, wave table. So let's put something here. Let's do F A flat C. I'm just going to make
a little F minor triad, and we'll just hold it
for this whole thing. Okay, now let's play it. Okay, that's really long. Let's cut that in half or more. Let's just go to there. And then maybe we'll do another cord. So I'm going to highlight
those Command D. And then let's go to FHRpGSharp. D, let's do that. That's kind
of weird. Let's try that. That's a weird cord. Okay, it's a start. Now, let's maybe make
another one and we'll go G chord. I'm just kind
of using music theory to sort of decide what
notes to pick here. Okay. Let's try that. So here is my weird
little chord progression. Let's done. Okay, that's fine. We'll just play
with that for now. But now, let's experiment
with different sounds. That one that we have
is pretty bland. Let's see if we can
find something with a little more rhythm to it
and a little more excitement. So let's explore just
the different presets that we can have. But
171. Exploring Presets: Okay, so we made
some mini notes. Let's look at what we
have to play with. We can program wave
table all we want. I'm going to hit Shift Tab and get me back over to Wave table. This is a complicated
instrument. I can build all kinds
of crazy stuff here. But since we haven't really
explored how it works yet, let's start by just playing around with some of our presets. So if I go here to wave
table and open this up, we have all of our different
presets here, okay? So I could say evolve organ. Here's a little preview of
it. Let's try that one. Okay? So I just drag
that preset right on the track we're good to go. Okay, this is interesting. So this particular
preset is monophonic, meaning you can only
play one note at a time. That setting is right here. So let's turn that off so that it can play
the full chord. And interestingly, the pattern that this one is set
up to do is a triplet. We just learned
what triplets are. You can tell because
it's going one, two, three, one, two,
three, one, two, three, one, two, three,
one, two, three, one, two, three, one,
two, three. Triplet. Actually, it's a little
off of a triplet, but it's close to a triplet. Okay, I don't really
like that Synth anymore, so let's keep exploring. Remember that we
have this up here, which I believe
was called sounds, and I renamed Min Synth Presets. This is like all of our presets. So let's try searching for
what we're really looking for. How about rhythmic. Let's just say
rhythmic, rhythmic. And now I'm going to go
here and say sounds. Maybe a pad is the
kind of thing I want. Rhythmic pad. It gave me two. That's cool, too. Let's try that one. Now,
what instrument are these? Before I drag this
onto our track, let's explore this a little bit. Which instruments are these? We don't really know just by
looking at these presets, we don't know what instrument
they are. Does it matter? No, it doesn't matter at all. I'm going to drag this
preset over onto this track, and it's gonna
switch my instrument to whatever it needs
to switch it to. In this case, it switched it
to an operator, okay? Great. So my wave table
instrument is gone, and now I'm on an
operator, and that's fine. So when you're working
with these presets, live really doesn't care what instrument you
have on the track. If you drag a preset for a different instrument
onto that track, it's just going to
switch you to that other instrument,
which is great. Makes things easy. Let's
hear what we got now. I like this one. Okay, that's got potential. I want to leave
this one on here, but I also want to
keep experimenting. So what I'm going to do
is duplicate this track. And then I'm going to take
this and go over here. Move my loop brace over here. Okay. So now let's
experiment with this one. So let's see what Let's see
if we like this rhythmic. Your rules. You rules. Kind of. Kind of do like it. Um, let's do a third one. Move my uprese over again. Alright, let's try
not PAD but keys. Is that the same
one we just used? How about ambience and effects? Not really wild
about any of those. How about tar and plucked.
That's kind of interesting. Let's go back to piano.
Kind of like that one. This one monophonic also. So, this one's monophonic. It's not really
getting what I want. Let's try. Okay. Let's try
switching our word to piano. Find various pianos.
Kind of like that one. So we'll use this
one just to accent. I need to rearrange these
notes a little bit. Okay. I just want to spread
the notes out a little bit to get a better
voicing for the piano. They'll sound a
little bit better. Okay, so I've experimented
with presets, found three things that I liked. What else can I do with this? Let's experiment
with layering them.
172. Layering Synths: Layering sinth is one of
my favorite things to do. It's like, quick and dirty
sound design in a way. We can take multiple
synths and layer them to make something
new and unique. And it's a very simple
technique, right? So let's go back
to this first one. Okay, that's cool. Let's
check out what this one is. And let's check out
what this one is. Okay. What if I did all three
of these at the same time? I'm going to need to
balance them a little bit. I want a little
bit more on that. I think a little bit less
on that. And let's try it. Let's loop this section. Okay, it's cool. I'm kind of
into it, but you know what? It's just missing is a bass. So let's find a cool bass sound. Wow. Wow. We could try this. I don't think it's gonna
work, but we'll do it. Okay? So I just made a new track with that base sound on it. I'm going to take
this, both these clips, copy, and paste. Now, a good base sound is
going to be monophonic or at least a good base line
is gonna be monophonic. So in this case, I can just
delete those two things. Take this down an octave. Wow. Two octaves. So go to highlight these two. Press delete.
Highlight these two. Shift arrow key down twice. Wow. Let's hear it now. Okay, that base that's a
little too much for me, but I'm okay with it for now. Let's maybe arrange
this a little bit because we could
take this baseline, duplicate it, and then
maybe in this next one, we have just these three And then if we want to maybe we want to make way for a verse, so we're going to do just
these two or something. When you're layering synth, there's just a lot of variation
you can do because you've got all these different
elements to the sound. Now listen to the start of
an arrangement that we have. Maybe here, the baseline should come out. Okay. So we've got some interesting
things started, right? Now, what I'm kind of
tempted to do is put arpeggiator on this or use some of our new MITI tools to transform and come up with
some new creative ideas. So let's start fresh
and go over to exploring those new transform
and generate tools. That's these down
here where we can really have live make some stuff for us.
This is really fun. But before we do that, I want to give you
this session again, but it's gonna require us
to freeze and flatten. So let's talk through why we
need to do that right now.
173. Freezing and Flattening: Okay, we know now what
freezing and flattening is, and here's why I'm
going to do it. These Cyth patches, if I
just send you this session, and if you have the
same version of live that I do with
the same Syth patches, this will sound great. But if you don't will sound
probably like nothing. If Live can't find
this synth patch, it's going to just
not play that clip. And so when you've got a lot of mini clips and you
want to make sure that it gets played correctly. You want to flatten them so that it sends
it as a wave file. So I'm going to give you
this session as both with these flattened and with these out with these just normal. Okay, so let's flatten these. So I'm going to
go to this track, Control click and go
to freeze and flatten. That's going to turn
this into an audio file. Okay. Same thing here,
freeze and flatten. And you'll notice
that like this one, it went longer
than the midi was. It's because the
sound just trails off and it wants to
capture that sound. Um, Now, you may notice that I have to freeze and flatten
an entire track. I can't do this
just for a segment. Like, I can't just, like, say, I just want
to flatten that. It's going to be
the whole track. Okay, let's do it
with this also. Basically, I'm going to do
it with all my midi stuff. Okay. This one also and this one. Okay. So now, if you don't
have the right patches, anything like that,
it doesn't really matter because we're just
gonna be playing audio files. So you just need to make sure that you get the
right audioples. So I'm going to
save this one and then I'm going to make sure I
do the collect all and save step so that you get all of these audiophils
with it, okay? So play around with
this if you want. But this is a great case for doing the freeze and
flatten process.
174. Transformations: Okay, up next, I want
to go through some of these new MIDI tools
that are here. There's a whole bunch of new things that are going
to give you that are designed to help you
create new ways of generating midi notes
that'll both help you get around if you're if you're
not so savvy at music theory, and also just if you're looking for a
new idea, say, like, generate a new idea and see what you think of it.
Uh, they're really fun. Some of these tools
we've seen before, if you've ever used,
like notation programs like Sibelius or
something like that, some of these types of
things have been around in those for a little while
things where you can say, like, Here's a melody, shuffle the notes and come
up with something new, kind of a randomized
type of thing. So they're not all entirely
new to, like, the world. Some of them have
sort of existed, but I've never really
seen any in a da before, and they're super
fun and super handy. So in order to get these things, we're going to look at some of these new windows in
our clip view here. Okay? We have launch controls. This will be all
pretty familiar. I don't think there's
anything wildly new here, our follow actions
and stuff like that. But here we have some
pitch and time controls. Here we have transformations, and here we have generate, okay? So we're going to look
at all three of these in this section now.
So let's dive in. Let's look at stretch
and transpose first.
175. Stretch, Transpose: Okay, so let's start with
a fresh mini clip here. Now, for stretch and transpose, these are all pretty easy. So I'm just going to make a nice little F major chord here. Sounds like this. Pretty. So I'm going to go to this pitch and time
window and open that up. Now, there's a few
things we can do here. We can fit it to scale
if it's already not. Now, my scale, you can see
right here is C major, and that's getting it from
the global scale up here. So I can fit it to scale
if it's already in there. I can invert it if it's not. I can highlight some notes, and then I can actually
just click and drag on this box to transpose it, if I want. That's kind of neat. This inversion tool, I'm not really sure
what this is doing. It's not doing anything
at the moment. Typically, what an inversion tool would do would be to take, like, the lowest note and put
it at the top, like that. So I'm not really sure
about that at the moment. Maybe that's still on its way. But if we want to do a little bit more
mathematical transposition. Okay, so if I select this chord and then I just
start dragging this up, you can see what
it's adding, right? It's adding a whole
nother version of the cord on top of it. Okay? And then if I click
out of it, we have it. Okay? I'm going to undo Cool. So we have new ways of
adding more notes to it. And, you know, these are all going to fit within the
scale if we want it to. And so they're probably all
going to sound pretty good. Now, for stretching, we've
got a couple new tools here. This just simply we can
just dial this up or down and make our
notes really long. We can also X two, X half. Whatever we want. There's
also this new feature, which we'll see in a second. But if I click and drag on
the darker bar up here, this actually might not be new. I just never noticed it before. But what I can do
is now I've got these two points that kind
of look like loop points, but they're not, and I
can click and drag on them and put them where
I want them to go. And it's going to extend
everything in that bracket. Okay, so some handy
tools for just transposing and adjusting the
timing of our mini notes.
176. Humanize: Alright, up next is human eyes. Now, this is almost funny because the old days,
we had human eyes. Human Eyes was a button that I don't know if it
was in Ableton, but a long time ago, I used to use Digital
Performer as my main Dd. This is like forever ago. And digital performer
is a good program. And it had human eyes in it as a function. I
don't know if it left. There was a while
where everything had human eyes in
it, I feel like. And then it went away, went
kind of out of fashion, and now it's back, which is
great because I missed it. Here's what human eyes does. Let's take something like this, and let's make this like
just totally on the grid. Okay. So now this is
exactly on the grid. I'm going to select all of this. Now, here's humanized, and
I can give it a percentage. Let's, like, move it
around a little bit. See, you see what's
happening here? Everything's sliding
off the grid just a little bit as I move this
humanized button around. Now, why is that? So
let's put it at 12%. Oh, and I turned it off.
Humanized. There we go. So now if I zoom way in, you can see, like,
this E is early. Um, this F is late. Things are not
exactly on the grid. They are, you might say, how a human would
actually play it. Humans are not robots.
When we play stuff, we're not perfectly on the grid, and that's what makes things
sound natural and cool. So Um, this is very subtle, but it'll go a long way
in certain situations. If you have, like, a piano line that you want to
sound very realistic, then Put a little bit
of this humanize on it. Not too much, just a little bit. That'll make it feel
much more natural. Drums Oh, man, drums for sure. If you have a drum pattern that you sequenced in the Midi grid, and you want to give
it that natural feel, if it's feeling too
robotic to you, select all the notes, dial
in a little bit of humanize, and it'll give it a much more natural feel almost like you
played it in on pads. So it's kind of funny, right? Like, we call it humanized, and what we do is we
basically make it sloppy. But you only have to make
it a little bit sloppy, to make it sound
like a human plate. So very powerful tool. Use it on a lot of
stuff, just to touch. And it'll sound
much more natural.
177. Transform: Arpeggiate: Alright. Let's get
to arpeggiate. Now I'm going to close this
little pitch and time window here and open Transform. Now, I've got a whole
bunch of options here. I'm going to go
through most of them. Right now. Let's start
with arpeggiate. Now, you might be thinking. Hey, we already have
an arpeggiate thing. We have a Midi effect
called arpeggiate. What happened to
that? Still here. You still have it, and
it still works the same. Except it's got actually a
couple new bells and whistles. But this is a little different. The main difference between
the peggiate media effect and this arpeggiate is that
the apegate media effect, you can put it on
something and it's going to arpeggiate it, which maybe I should define. What arpeggiate means is, if you give it a
chord, it's going to play it one note
at a time. Okay? So if I give it this, it's going to play this. Okay? That's pagiating it.
Playing one note at a time. With the MIDI effect,
that's gonna just happen. But with this, we're going
to be able to write it into the midi clip so we can see what's happening and
have a little more control over what's happening. Okay? So, um, let's
take a look at it. So first of all, the style. Now, this is actually the
same as our midi effect. So we can say go up, go down, go up, then down, go down then up, go up,
blah, blah, blah. And then some weirder ones, C and diverge, pinky up, pinky down, thumb up,
thumb down, play order, random, random,
other random ones. So play around with these. There's some fun stuff here. You can find some fun patterns. Let's set it up and down. Okay? I don't know why
it repeated, well. Okay, so what it's
doing here is it's going to go up and then down, and it's going to
repeat the top note. So the way this is going
to work is it's going to arpeggiate for the duration of the notes that
you gave it, okay? So I'm going to undo this.
And then I'm going to say, I'm going to take these notes. I'm going to do
this trick again. And I'm going to stretch
these out to be, I don't know, a full
bar long, okay? Now, I'm going to arpeggiate. So let me talk about these transform
controls here a little bit. They're a little different
than you might expect. So when this is yellow,
and it says transform, that means it's
kind of doing it. And if I change anything, it's going to apply right away. But if I want it to So
anything I change, like, if I adjust any of these dials, it's going to snap into all
of these settings right now. If I just wanted to do the settings that are
on the screen again, the best way to do it is with this little button here. Okay. So now it's doing. Alright, so I'm going to undo that because I want to walk you through
some of these settings. Okay, let's do these two first because
they're the easiest. Right? What is each
individual note going to be? A 16th note is what I
have it set to here. I can make it longer
or shorter, right? Cool. Not a 12th note. Let's go back to 16th notes. And then gait is going to be the length
of the note, basically. 100% is going to fill the whole duration
of the 16th note. I can make it shorter if I
just want short notes or I can make them longer
if I want longer notes. Okay? But I'm going to
set that right to 100%. Okay, now, steps and distance. This actually, I had to, like, really work on this for, like, a while to really understand
what's going on with steps and distance because
there's no manual yet. So here's what it is. Steps. This is both these two buttons are going to add notes to the chord, okay? They're going to
transpose and add things. Okay? So if I take
steps down to zero, we're going to add no notes. Okay? It's just going to
be the notes that I put in F A and C. Okay? It's FAC, FAC, all the
way up and down, okay? So the number shown here is how many notes are
not in the chord? How many notes do I
want to add to it? Do I want Ableton to add? So I have zero right
now. Let's say one. Okay. I have one note. So now there's going
to be one note somewhere that's not in
the chord that it added, and it's going to be this
E it added up at the top. Neat. So, how is it
deciding what note that is? It's with this distance thing. So this is determining
the interval of the chord tones or of the notes that
it's going to add. Now, again, it's going
to stay in the key. If I ask it to, which I have
done by turning this on. So now I can add all
kinds of extra notes. I can say make ten extra
notes, crank this up. Let's take this up to something so we
can see all of them. See, now it's adding all
kinds of extra notes, and this actually makes
kind of a cool effect. Right? Let's change our pattern. Let's make less. Okay? So we went from that
just an F major chord, just three notes to
this crazy thing. So we can a little about
we'll get back out. Okay, let's go random. Oh, and with this distance, you can go negative, and
it'll add lower notes. Cool. So it's all over the place. So that is what our
new supercharged transform arpeggiate
option does. Cool. Alright, so let's
look at another one. Let's look at Connect.
178. Transform: Connect: Okay, let's talk about connect. This is actually
a really fun one. And if you've watched any
of my music theory content, then this might be familiar to you because I talk about doing this kind
of thing all the time, where we might make
a re progression, we want it to sound more
natural and symphonic. In order to do that,
we're going to, like, connect the dots
a little bit, right? That's exactly what
this is doing. So let me give you
a simple tutorial here, and then I'll try that. So transform, select, connect, and then we've got
some options here. So I have this little
almost just a scale here. Sounds like this. A little
creepy little scale and sort of F. Not really. So Connect right now isn't going to do anything
because it doesn't have room. What it's going to do is
it's going to try to add a note between the
notes that I select. So I'm going to
select all the notes. And then I'm going to make
them a little shorter. Okay? Now I've got a space
in between each note. So now I can say, add a note. Put a note in between each note. And now I've got some controls
to tell us where those go. So density, I'm going to say 100% because I want all
of the gaps to be filled. Spread, I can kind of say how far away that
note should be, that extra note
that it's adding. Right, what kind of note is it? I could make a shorter
note, a longer note. I have 16th notes here, so if I add a 16th note, it's just going to
automatically do it. And then I'm not exactly
sure what tile does yet. I think if I make a short note, we'll be able to see it. Okay, so it's stacking the
notes in different ways. But if I have this set to a 16th note, it
has nothing to do. So here's what I made now. Okay, let me play
spread a little bit. And the rates. Little
swing in there. Yeah, super weird stuff. Okay, so it's pretty cool.
Uh, let's go and try my little string thing.
We'll see if it works. Okay, let's give this a try. So what I've done in the
magic of editing there is I made a fairly simple
little chore progression, 1625 in minor. If that means anything
to you, if it doesn't. And then I loaded up kind of my favorite little string
library at the moment, which is the Cinna strings solo. So this is not a big
orchestra sound. This is a small chamber
orchestra sound, but it's really quite nice.
Here's what it sounds like. Okay. Cool. Now,
let's try connect. So here's what I'm gonna do. Let's take the top
two voices, I guess. Just the top couple of notes, and let's make some room. So let's go like that. Okay? Now, let's say
connect. Oh, interesting. Uh let's go down to just A half note. Now, that's interesting.
It's adding a few notes. But let's see what it did. Uh, it's not bad, actually. Um, let's give it a little more variation
ability here. Not bad. It gives me something I can work with and I
can play around with. Let's try taking all of these and making them
smaller and just tell it, add another chord in between. Let's see what happens. Alright. That was pretty
impressive. Cool. So it just made a whole new
chord progression for us. That's wild. Let's change the spread a bit. Let's
see what happens now. I rather like that. Um,
it's not perfect, you know, I needs some work, but okay, let's try one more thing just to push the
extremes of this. Okay, so here's my original one. I'm going to select, A,
I'm going to go down to a quarter note. Set this to a quarter note. Tell it to fill that up. Oh, I want a whole
bunch of corn. There we go. So this is
what tile does, I suppose. Okay? So now I've
got a whole bunch. I think I want the spread to be smaller so we stay
within an octave. Okay? Mm. That's okay. Alright, so now
I gave it one cord per bar, and it's gonna make
three more cords per bar for this whole thing. Let's hear it now. Pretty cool. Let's take all these
super low notes that it made and just
move them up in octave. Interesting. I feel conflicted about this because
this is so cool that it's gonna people are going to do this
instead of learning how to do music theory,
but probably not. It's cool. You should do it. So yeah, that's wild. That's the connect feature.
179. Transform: Ornament: Okay, the next one
is a little more simple. This is ornament. So if I select
ornament down here, it gives me basically
two big choices, a flam and a grace note. The main reason to
use those two things, flam is going to be more conducive to doing
with percussion stuff, primarily drums,
and a grace note is kind of the similar
thing, but with pitches. So a flam is like on a
drum set, like, let's say, on a snare drum, you can hit the drum with a
stick, that sounds cool. But if you hit it with two
sticks at the same time and one is just a little bit
in front of the other one, it goes like that, but that was exaggerated. In real life, it would
be like, like that. That's a bit of a flam. A grace note is
like an ornament, which is what these
are called, which is what this transform
effect is called. So a grace note is when
you've got a melodic thing, but you add a quick little note before the note that
you're going to play. So here, it's saying, do you want the
pitch to be higher, the same or lower? And then you can say
the number of pitches, the velocity, the position, and the chance that it plays. So let's take I'm going to go
back to this little melody. Let's speed it back
up a little bit. Okay, let's take this D. And let's add an ornament. Let's add a grace
note that's higher. Okay? You can see it's got a little titer doot before it.
That's what we just added. The tue Dot technical term for
titer Dot is a grace note. Tardos Okay. Yeah, that's cool. It's a grace note. Um, if you want to get really into the nitty gritty
young grace notes, um, this is a type of ornament. There's names for
all of this stuff. I think this one
is this a mordant? No, it's close to a mordent
Anyway, it doesn't matter. Let's just call it grace note.
180. Transform: Quantize: Okay, let's talk about quantize. So maybe you already
know what quantize is. That is when we have notes that are not
perfectly on the grid, and in the past, we could
use Command U to quantize, and we can still do that. But if we want a little
more control in our clip, we can go to transform
and quantize. So our options here
are the current grid, which is going to be, you know, what I'm looking at here. Or we can say quarter notes, eighth notes, 32nd
notes, 16th notes. So we can adjust
things that way. We can add triplets, which can be really handy if
you're programming, like, really delicate stuff,
really complicated stuff, like maybe some of those, like, trap beat high hats or
something like that. Flipping over to triplets
really quickly is really handy. So this is a good way to do it. So now you see we've got eighth note triplet, 16th note triplet. They're a little different now, I am at the moment, adjusting the end notes, ends of the notes. So I can do start end or both. So if I do start notes and end notes, it's
going to look like that. They're going to stay
really uniform triplets. And then we can say
the amount so we can, you know, have a
little flexibility. This is in a way, quantizing is, like, the
opposite of humanizing, right? Like, it's undoing
humanizing, basically. It's going to make you
more on the grid where humanizing is going to take
you more off the grid. Okay, so you can think
of human eyes and quantize as kind of two
sides of the same coin. They're opposites in a way. But more or less, it
works the way that quantize works in the past. Just gives us a new
kind of interface and some kind of easy control to
see how it's going to work. Cool. Let's move on.
181. Transform: Recombine: Okay, let's go to recombine. Now, this one is really interesting because this
is a really powerful tool, and it took me a
minute to figure out why we're calling
it recombine. So just kind of hold on
to that for a second. I have a theory,
but we'll get to it in a minute. Let me show
you what it tells first. So first, we can choose which parameter we're going to affect pitch,
length or velocity. Let's just look at
pitch for the moment. Now, imagine this little
melodic thing is, um on like a scroll, kind of. And we can kind of scrub through its alignment with
this rotate feature. So you see this F
is the first note. If I go over by one, now that F is the second note. Okay? If I go over by two, so the F keeps moving over. And what was the last note
becomes the first note. Okay? So I can
really kind of scrub through the orientation of this, the first and last note. Okay? So that's cool. Now, if I do it with length, it's going to keep
the pitches in the same spot but
change the length. Now, right now,
that's going to do nothing because all the lengths of my pitches are the same. So let's take this last one, whoops, and make it
a long note, okay? Now let's take length. And now you can
see that long note kind of scrubbing through there. So that can kind of show you what length is doing
in a weird way. So now it's the D. If
I go back one more, it's going to be the F. So
it's applying the rhythm, the length of the note,
to a different note. And the same thing
with velocity. All my velocities are the same right now. Let's randomize them. And now, if I scrub
the velocity, they're all changing and
the note length still. And we can say the pitch.
Let's do all at once, right? So now everything's just
kind of shuffling around. Now, if I want to, I can
also just hit shuffle and just have it
shuffle the notes and rhythms around
and velocities. Or I can say mirror. So what's up, go down, what's down, go up,
what's long, go short. Whatever. Mirror
image of everything. Okay? Now here's what I got. Something totally different. Cool. So this is really cool. Okay, so why do we
call it recombine? What I think the
logic here is that we're going to take
notes and rhythms, separate them,
shuffle them around, and then put them back together kind of and recombine them. I think that's why
they're calling it that. Um, I may have called it
like rotate or shuffle, actually, would have been a good name for the whole thing. It's a feature here, but, um, it's also like what
everything is doing. So that's recombine. Another great tool to help
you just generate new ideas.
182. Transform: Span: Okay, up next is span. Now, this one really
has to do with the articulations of the note, and it gives us
three options here. So legado means connect
notes together. Let one note drift right
into the next note. Tenuto means let
each individual note play for its full length. And staccato means
cut things short. So it's got a nice
little graphic here showing you the actual
musical symbol, which I love. So let's go back to
our orchestral sound to hear the difference
between these. Okay, so you can see when I kind of crank this
up what's happening. Like the ends of the notes are drifting a little bit
longer to connect. I wouldn't really want
to do it that much, but I might want them
to overlap the hair. Variation is gonna get you just a little bit extra little. If I go tenuto, It's gonna let me just
kind of control the ends of the notes
up to the next note. And staccato obviously
is going to make everything. I can
make it shorter. A little bit of wiggle
room for variation. Okay, so three quick
articulations, we would call that in the
more performance world. Handy for really crafting
your midi notes.
183. Transform: Strum: Alright. Up next, strum. Now, this is a
handy little tool. It does one thing, and it's
super obvious what it does. If I just do it, you'll get it. So if I load up Strum,
we see this, watch this. Oop. Poop. That's what it does. Um, it's, uh, you know, strumming, like
strumming a guitar. Um, so here I've made a
chord using our synth, but this is how a guitar would voice like
an E major chord. Okay? So it doesn't sound
like a guitar, but these are the notes of a guitar when a guitar
plays an E major chord. So let's strum it. Let's put a little bit of
phalange on that there. Put a little bit
of angle to that. Right? I kind of rips right
up like a guitar would do. Okay, let's look at it on
our um orchestra thing here. You know, you can
really see what it's doing when I do that. But let's just do
it a little bit. Now, this isn't going
to sound very good, and this is something
you have to consider when you're
doing the strum. Because these notes, with this kind of orchestra
sound that we have here, these notes take a
second to speak. So we're probably
not really going to hear it all that
much, in this case. Let's find out. Yeah, let's do a
little bit more. You kind of hear it. Let's go back over to this one and do it as
extreme as possible. Yeah, that's cool. Neat. You know, I've spent
a lot of time just, like, nudging things around little by little to get to
make this sound. And this just gives us our nice, really easy effect to do it. So it's gonna save you a lot of time if you like
this kind of effect. But
184. Transform: Time Warp: Okay, two more. Time Warp. So, this one is kind
of kind of wild. This kind of a head scratcher. But the intent of
this one is you see how I have here all
notes are equal length. This is going to give
us some flexibility to change that kind of wildly. So with this little grid here, think about this is the
beginning of this clip, and this is the end
of this clip, okay? And then higher is faster. So if I move this up, that means the durations
of notes on this side are going to be faster than
on this side, okay? If I move this
down, they're gonna be faster over here
and slower over there. But I can also add
a third point. Now, they're going
to be faster in the middle or slower
in the middle. Okay? So it's, like, really
kind of wacky. Now, you might think, Well, isn't this just
throwing everything way off the grid? It is. But I could also just
turn on quantize and then now everything kind of snaps to a grid. So
it's still there. So let's take a listen to
this now that so I've made it basically start at
the same speed and get faster rhythmically,
not tempo. The rhythms are shorter. So it's different than just
speeding up the tempo. And let's see what happens. Down to where you started. Okay, weird. So this
really lets you treat time like a rubber
band with your midi notes. Um, it's kind of wild.
185. Transform: Velocity Shaper: Okay, last one, in this whole big section
of transformations, kind of is under its
own little heading because it's actually
a Max for Live device. But it all works the
same. You don't need to worry about the Max
for Live stuff at all. It's just here. So this
is a velocity shaper. So let me open our velocity a little bit more so we can
see what's happening here. And it's pretty obvious, right? You can see this arc and what the velocity
is doing, right? We can move it around and just kind of see
what it's doing. So, you know, we can
really kind of craft our velocity to do
what we want here. We can make more points on this line by just
clicking on it. Um, you know, it's
a velocity shaper. It is exactly what
it sounds like. But it's giving us
a lot more control over our velocity
than we've ever had, which is quite
enjoyable. I like it. You can set a loop here so that it's going to go
through this a few times, in this case, six times. So it's kind of hard to
see what it's doing. But if I send it down to
two, maybe we can tell. And let's go like this. Okay, so we can see the
arch, and it's going down. It's there, and then it
starts over again here. So it's going through this
pattern twice in this case. So pretty cool way to really
sculpt your velocities. A handy tool. All right. Let's move on and
talk about some of the midi generators in Live 12.
186. Generate Ryhythm: Okay, let's move on to
these mini generators. Now, these get really exciting. So to get to it, we're
going to go down to this Generate tab
and open that up. Okay? And now we've got
a bunch of options here. So I'm going to select Rhythm. So the difference with these is with the
transform objects, we're going to start
with some music or some notes in our Midi grid, and then it's going
to transform them. With generators, we
don't need anything. We can just say go. So here are some settings. I'm going to hit the
regenerate button, and there we go.
We made a rhythm. Um, so here's what
our settings are. Our steps are the number
of steps in the pattern. Now, that may include
empty steps, right? It's not going to put
something on every step. So in this case, there are six steps
to the pattern. So that means in our case, so one, two, three,
four, five, six. So this is where it
starts over again. So you can kind of see that
it goes note, not a note. No, no, no, note, note. So note, not a note, no, no, no, note, note. So that's the pattern. There are six steps to it. I can make it, you know,
longer if I wanted. You know, 16. It's cool. Let's do that, actually. Let me make my loop a
little bit longer here. Okay, so now in this clip, the pattern isn't
going to repeat at all because there are
16 steps one, two, three, four, eight, 12, 16 in this whole clip. Okay, so density, how many notes are going to happen
within that pattern? Okay, so if we say 16
notes are going to happen, then they're all going
to be on because we have 16 steps and 16 notes. If I say eight, then about half of these are
going to have a note in it. Okay? And then this pattern, this is, I believe this crazy high number we're seeing now is a number of possible patterns that
could happen, right? And it's like, you
know, 6,000 and some. So we can just kind of dial through here until we land
on a pattern that we like. Right? Cool. So this is just generating a
rhythm for us, right? So if you're like,
Oh, I need a rhythm, let's say you're working
on, like, high hats, and you're like, Cool, I need some cool high hats, and I want them
fast and frantic. Let's set this to
a 32nd note and, you know, crank up
our density a bit. Cool. That'll be good. All right, I'm going to
go back to a 16th note here. There we go. Alright, we can
also do some stuff like splits. These are fun. So let's say like I don't know, 20% of the notes
are going to split. That means they're going
to be a doubled rhythm. So you can see one just
happened right here. So it's split that
into two notes. So that's really going to add
a lot more variation to it. Shift is going to
rotate just like we saw earlier in one of
the transformations. So if I turn this up, we can see it's just kind of
rotating around. It's actually easier to see if you look at the tiny
Mi grid down here. Watch, keep your eye on that, and you can kind of see
what shift is doing. It's just kind of
shifting it on the grid. Let's take that
back down to zero. And then we've got some options here with velocity and what
frequency it's generating. So it's pretty handy just for
generating rhythms, right? Great for drums, great for anything once you put
some pitches to it. So you might say, Cool, let's do some stuff like
that, and that and that. You know, and now
you're generating some kind of cool melodies. There. Let's hear it. Oops. Okay, nothing to write
home about out of context, but a very handy tool if you're just looking
to generate some stuff.
187. Generate: Seed: Okay, let's go down to seed. Now, seed is a weird word
that they've used here. I think they're
trying to avoid using the word melody because you could use this for so
much more than a melody, but that's also kind of
what you can do with it. So this is really
actually quite simple. So we've got three parameters, pitch duration and velocity.
So let's say pitch. Let's go to C three to C four. I want this whole thing to
stay within that octave. So I'm just going to
set this to C three. Actually, can just click
and drag right here. There we go. And here, I'm going to go to C four. There. C three to C four, okay? Just that octave. Okay? You could already see
it generating some stuff. So let's say duration. I want 16th notes and
up to eighth notes. Sure. Velocity. I want a
pretty stable velocity. So let's say, you know, up there. Now, voices. Voices is an
interesting term here. You can think of
voices as, like, how many things are going
to happen at the same time? Like, if someone was
going to sing this, how many people would
it take to sing it? That's an easy way to
think about voices. So, one means there's gonna
be no overlapping notes. Let's go up to four just for
fun, see what it generates. And then density. So at 62%, that means we're gonna have 62% of the area filled with notes. I want to actually fill
that out quite a bit more. Let's go to 100%. What the heck? Alright. Here's what we got. Now, remember, we're all
within a scale here. We're all in C major because
of this up here and up here. So looking at that first card. We'll see what it did
here. Let's take a listen. That's weird. It's a bit. Let's make some longer notes. Let's go up to just 16th notes. Now, just out of curiosity, well, let's hear
it one more time. Then I'm gonna try
one more thing. Now, this is interesting
because what I heard here, in addition to some stuff
I didn't like, I heard, um I think that's what I heard. The last two notes
might be wrong, but that's a cool little
melody that's buried in there. Did you hear that in
there? Here it is again. That's pretty cool. You know, let's take this entirely Ableton created melody, and let's put it in my strings. What do you think
it's gonna sound like if I put it in the strings? Listen. Pretty cool. So we can do some interesting
stuff with this generate. If you're working and
you've got a deadline, this is a good way to get
started with something. If I was working on this, what I might do is get rid of this get rid of some
of these other notes. Oh, maybe extend that out. Make sure we really hear
the things I want to hear. I lost that note. It's a great place to
start for something really interesting. So seed.
188. Generate: Shape: Alright. Up next, shape. This is another
melodic kind of idea. So we've got right here, it's kind of hard to
see, but right here, we've got some presets
for directions. So we can go flat, up down, up down, arc down. So if we go flat, we're going
to make just flat notes. But we can also say, whoops, here, arc up. Cool. So obviously, you can see exactly
what this is doing. We make an arc and it's
going to make an arc, and it's going to conform
this to our scale. That's gonna be great. We can also just draw on
this little window and just do this kind of
stuff thing. That's neat. We can define our pitch ranges here so we can say if we don't want it to go so
high, can do that. Now, we can change the rate. This would
be like our rhythm. Tie seems to mean that some notes will hook together and we'll get
some longer rhythms. Like if I turn it up
just a little bit, get this note connected together in making
one longer note. So I'm going to turn
that up a little bit just to add some variation. Density, 100%, there's
going to be no gaps. We're going to have a
note on everything. But if I turn that
down, there'll be some gaps in it. That's cool. And Jitter Jitter tends to mean, I think, in this context, kind of like glitches,
like getting outside of the pattern. So if I do this, let me
just go to that flat thing. And then I crank up Jitter, we're going to get some
notes that drift out of it. So think of it like, you know, a glitch kind of thing. Randomness adds something cool. Let's do that. Okay, here let's
see what we got. There you go. Just completely
randomly generated. Not a bad place to start for a little violin
solo. I got to say.
189. Generate: Stacks: Okay, next, we get to stacks. Now, stacks means chords. So let's just
generate some chords. Now, interestingly, and I
probably shouldn't say this, but in a very early version
of the Beta version of this, this was just called chords. But they must have had
an internal discussion. And they said, You
know, technically, what we're generating
here is not chords. It's stacks of notes
because not all of these are functional harmonic
chords, which is true. It's splitting hairs.
They called it stacks. Let's call it stacks, but
this is generating cords. So, here's what we have. We have all these shapes.
Now, these shapes are really quite interesting. So, I haven't figured
out yet the correlation between these diagrams and the actual shapes and
what it's generating. But this is a major cord. So let's make it. So here we go. So I said, root is C
inversion is zero. So I'm going to make it. And now we're going to have
a C major chord. So all we need to do
really is set a root and then a shape and
maybe an inversion. I'll show you. So let's
make a second chord here. Okay? So now I have two chords. With this second one,
let's say the root is E. And let's change the shape. Okay? That's a minor
chord. I don't know why. I don't get it, but you've got these other ones that are
getting at of interested. They're going through
different us, and they're fun. Okay, now you see how this
is stacked really high. What an inversion
means in, like, music theory world is
the order of the notes. It's not going to
change any notes. It's just the order
of the notes. So if this sounds like
too big of a leap from this to this Right? It's like, way up high. So let's change the inversion. Okay, so that stacks
all the notes. Now let's move the root
down an octave to there. So, now it's right in the same
thing, in the same range. So the inversion just changes the order of the notes
through octaves. That's all it does. So now I got something kind of cool.
Let's add another cord. Let's add two more
chords, actually. So with this one, let's
say the root is A. And let's change the shape to Let's go here.
This is rather nice. I'm gonna adjust that inversion. What's nice. The fourth one. Let's go That's cool. Maybe I'll take that
inversion down there. Alright, now we have a An Ableton invented
chord progression. Let's hear it. Okay. Pretty cool. It's a
nice chord progression. Alright, we can
change the duration of the whole segment if we want, or each individual cord
say this cord is short. So clicking on each one of these adjusts it so we can
make them different lengths. And then offset is
just going to kind of push it to a new spot. Okay? And of course, you
can also just, like, click and drag and move stuff
like the old fashioned way. That's just fine, as well. So that's how Ableton can write chord progressions
for you. Pretty cool.
190. Generate: Euclidean: Okay, let's go to Euclidean. So again, this one is
listed under Max for Live within the Generate Menu. That means that it's
designed using Max for Live, it also means it's
probably going to be a little weirder,
and it definitely is. So so far, with this, I've only been able
to really generate, really dark and creepy things, but maybe that's great. So what we can do is we've
got these different patterns. We can click on this
circle and make different things just in
the center of the circle. We've got so there are
rotations around a circle. We can turn off voices here. We can go to these voices and specify kind of
what note they are. Um, and we can shift the
whole thing up or down. We can give each
note a velocity. Okay. And basically, this
is what it generates. Um, it's weird. Pattern. So a lot of the same controls, just a very different
kind of way of doing it. What's interesting
is that I don't think this is just
choosing notes for us, and it's more than happy
to ignore our scale. Because we can just set
the notes that we want, but let's force it to be
in a key. There we go. It's too full density. 16th notes, 16 steps. Sure. Can see what this
would be good for. This would be good for
if you have one chord and you're going to sit on
that chord for a while. And you just want
some rhythmic things you can do with that chord. You could dial in
that chord here, let's say, G. Let's take that
up a little bit, though. Let's say E. Let's just
make a E minor chord here. E, G, B, and then another
E. So really simple. Okay, so I'm setting
in an E minor chord. Ooh, so I want this be down
in octave. Sure. Okay. Now I can go here and just
generate patterns and ways to, like, keep this interesting. It's kind of like
arpeggiate in that way, but just a little more
dense and complicated. So interesting effect. I could see finding
a use for this.
191. Basic Audio Effects: Okay, in this next section, I want to start
talking about effects because we are talking
about producing music here, we need to deal with effects. So we're going to go into a disgusting
amount of detail on all of the live audio
effects here soon. And I think the fifth
class in this series, yes, the fifth class. But I want to
introduce you to them now and give you kind of a big view of what we have and how we
typically apply them. All of the effects that we have, we can kind of group into three different
categories, okay? They are dynamic effects, that would be effects that mess with the volume in
some way or another. The second is pitch effects
or frequency effects. Those would be things
that mess with the frequency content
of our sound. And the third would
be time effects, effects that mess with time, like delays, things that
add time, things like that. There are a couple other
effects that we have that don't really fall
into any good category, like, like some of these utility ones
and things like that. But the majority of the
effects that we have fit into one of those three buckets. Now, there's no right or
wrong way to use effects. Put them on as your
heart is content to do. However, if you want
a starting point, a very broad rule, and there's more exceptions to this rule than
there is the rule. But a good place to
start would be to use them in that order, okay? So put your dynamic
effects first, put your pitch effects, second, and your
time effects third. If you're putting all three
of those on a single track, that's a good order
to start with. But the order does matter. The order will change the sound. So, let's mess around
with some effects. I think I want to play around
more with this high hat and some of this faster stuff and see what happens if we
put a little delay on it. So let's look at some
of the effects we have and how they fit into that.
192. Applying Audio Effects: Okay, let's just take a look at what we got here
as a little reminder, going back to this loop
that we created here. Okay? Right. Okay, so
here's the whole thing. Okay, I think I'll go here and see if I can liven
this up a little bit. So let's see what's
on this track. We have this drum
machine that we made. Now, what's interesting
here is that we can route effects
within our drum rack. If we go over here, click this and then say, send in return, we can do some internal audio effect routing right in the drum rack, but that's not what I
want to do right now. We'll do that later.
But right now, I just want to put effects
on the whole track. So what could I
do to this sound? First thing is that
it's awfully quiet. I could just turn the
volume up down here, but that's going to
adjust the volume for just this slice of it. So let's try putting a dynamic effect on
this whole thing. So our biggest dynamic
effect is a compressor. Now, if you don't know
what a compressor does, it basically smooshes the sound, compresses it, and then
boosts the whole thing. So it takes away some
of the quietest stuff and the loudest stuff and levels them out, but then it
boosts the whole thing. So it gives the perception
that everything is louder. We'll go into a lot more
detail on that soon. Don't worry. But let's see what we got here. Let's turn on
makeup. Okay. Now we got a lot more volume out of it. That's cool. Okay? Now I could do
something like a delay. Delay would be a time effect. Let's do something
simple like this. So when I add effects, I'm just dragging them right
onto the track in this case. There are cases
where we'll get into routing within the track
using SensinRturns. But for now, I'm
just going to put my effects right on the track. I'm going to adjust
my settings here. That's home on my
speed. Turn the wet up. Remember, if you haven't
encountered this before, dry wet means that if
we go all the way dry, we're going to hear
all the signal without any effects
on it at all. If we go all the way
wet, we're going to hear nothing but the effects. So normally, we want that
somewhere around in the middle. O. Okay, let's get on K. Okay, so that's adding a nice
little layer. I like it. Now, if you want to mess around
with your audio effects, you can change the
order easily just by click and drag and
move them around. In this case, I don't think the order is going to have
a big change on the sound, but there are cases where
the order matters a lot. So I just want to introduce
effects right here just to get them on your
mind, in your head. And also to help us
through the next section where we're going to
talk about things like side chaining in just a second. But before we get over to that, let's talk about automation and how we can automate
these effects.
193. Automating Effects: Okay, we've looked at automation
a few different times. We know that in order
to automate something, we need to go into
automation mode and then just click on
that parameter. And everything basically is the same when it
comes to effects. So let's go into automation mode by pressing the letter A, or you can go to view
automation mode. And now on this track, I could go down here and say, Let's say this delay
and the dry wet amount. I can just click on Dry Wet, and then you can see that I switched me over
to that parameter. Now, this is an interesting thing that can happen sometimes. If I just take this
and pull it down so that I can ramp this up, that. Maybe that's what I want to do, but notice what happened. This was being affected
by that delay. I'm going to undo,
undo, undo, okay? So the delay was
on for back here. Now, if I wanted that on, before I make this
point and pull it down, I should make another
point over here just so that I don't mess with anything prior to what I'm
doing now, okay? So with that point
there, I can smash this down and then build it
up like I wanted to. And sometimes just to be a little extra, I like to do this. Um, just to I don't know why. There's no good reason for that. It's just what I do sometimes. Okay, so now we're going to automate the dry wet
amount of our delay. Let's hear it. It's gone. Cool. So note your little double
drop down menu here. We always have
device at the top, and then parameter
at the bottom. So if mixer is our device, these are available
parameters in the mixer. The now, I have a
ton of devices here. And the reason is
that every slice of my drum rack has all of
these devices, right? Because it's a whole
simpler instrument. So I can go through and
say, Okay, slice 14. This is another good reason
to name your slices. So let's say here's
that slice one kick. If I want to automate
any of those parameters, here's all the
available parameters that I can automate
on that device. But if I want to go to my delay, I'm going to go all
the way down here. Eighth groove is the
name of my delay preset. So now I can see that dry wet is automated because it's got the little pink ish Dot, and I can automate anything
else that I want that's here. Or you can do the
much more sane thing of just click on the parameter
that you want to automate, rather than digging
through these lists, which can be kind
of a nightmare. Okay, great. Let's move on and talk about some advanced
production techniques.
194. Introduction to Production Techniques: Okay, up next, we're
going to talk about a few more techniques that we haven't been able to
get into this class yet. And there are things
that people ask me to learn a whole bunch. Now, all of these things are things you can do for
different musical effects. And in the right context, they'll add a lot to your mix. But you don't need
to use any of these. I see a lot of
egotism going around, especially online about effects like side chaining
and things like that. Maybe you've heard of side chain but people
always come to me and say, Oh, it's just not
right unless unless I set up a side
chain on this track. And I completely disagree. It's right if it sounds right. So don't think you
must use any of these, no matter what anyone told you. If you've got your
track sounding good, then you've got your
track sounding good. And you don't need to do
any of this fancy stuff. But if you find a good musical purpose
to do these things, then you can do them. So let's go a new them. We're gonna talk
about side chaining. We're gonna talk about routing,
busing and resampling. Okay, so let's do it.
195. Side Chaining: Okay, so what is side chaining? Side chaining is basically using one track to effect
another track, okay? So there's a lot of different ways you
can do this and a lot of different effects
you can use it on. But the most common way this is done is
with a compressor. So let's go to one of our
synths here. Let's see. Not that one. Maybe
not that one. Something with some sustain
to it. So maybe this one. Yeah, that'll work. I'm
going to turn it up a little bit. We'll do it on there. So what I'm going to do is put a compressor
on this track. Okay? Now, remember what I just said about what a
compressor does. Compressor is going to squash or compress the signal
and then boost it. But it's going to squash it based on some parameters
that we tell it. And what we're going
to tell it here is squash the sound based on
the volume of another track. Okay? So first, let's set up this just to
do kind of a lot. Ya Ya all the way wet. Sure. That works.
Whatever. Now, we need to set up what's
going to control it. So the way we do
that is our side chaining settings are hidden in this little arrow right here. So if I open that up, we can select what we're going
to side chain it to. You can choose whatever
you want here. You can choose a
different track. One thing that I like to
do is side chain to, like, rhythmic things, and
you can actually make, add a lot of rhythm
to this track. But the more common way to do it is to side chain
to your kick. This is like side
chain one oh one. This is what people
do a lot of the time. So let's listen to this beat. Okay. That's not what I
want. Let's do this one. Okay, so I want this kick. I want this four on the
floor kick that we set up. But I don't want to
side chain it to everything else. So
here's what I'm gonna do. I'm going to
duplicate this track. I'm going to go in
here and I'm going to get rid of everything
that's not the kick. Okay? And now I'm going to delete all the rest of this and just
duplicate this out. Okay, so now what we have
on this track is just this. Delete this just so I
don't screw that up. Okay, cool. Just a thump. Alright, so now let's go back to where we're
side chaining. Alright, we're going to
select side chain input from. What's the name of that track? Five drum rack. Okay? F five drum Rack. All right. We can
say post effects. We can say post mixer. Those are settings that'll
affect our volume, really, but in our case,
they should be fine. So let's hit it. So now we see that
line right there. That's our kick coming in.
And let's pull this down. Okay, so now that kick is really affecting our volume, but
we're not hearing it yet. Let's solo this two and listen. You feel that that
pulse in the Syth. Basically, what's happening
here is we're telling live that when these two
sounds are happening at the same time, the kick wins. So use the compressor and scoop out the volume
every time the kick hits. So the kick hits and
the Syth goes down, and then it comes back up,
and then the kick hits, Synth goes down, and
it comes back up. That's what makes
that offbeat feel. We can even mute the
kick and not hear it, and we'll still get
the effects of it. You feel that? So you've heard this 1,000
times every in, like, tons of pieces of maybe
primarily dance music where it's just got that, like, feel to it. And that is a really
aggressive side chain. So it has this effect of, like, almost being nauseous in a way if you use it
really aggressively, but you don't need to use
it really aggressively. There are a lot of
very subtle things you can do with a
side chain that are really helpful to your mix. And when we get into mixing, we might even hook
up a side chain to help us get certain aspects
of the mix under control. So you don't have to do it as aggressively
as I'm doing it here. Let's listen to this
in the whole context. That kick. A lot of kicks. So you don't even need to hear the thing you're side chaining to if you
don't want to. I just wanted us to have
a gaff on the floor, really straight kick
to side chain two. So, to sum up, if you want
to side chain something, take whatever you
want to side chain. It should be something that's
got some sustain to it. Put a compressor on it,
open this little arrow, click side chain and select
what you want to do. You can do a little adjustment
to the signal here. There are other effects that
will let you side chain. So when you see
this little arrow, sometimes it's going to have
side chain controls in it. So keep an eye out for those. But that's how you side chain.
196. Routing & Bussing: Routing. Okay, so let's take a step back to where we talked about
the signal flow of live. Let's use this track
as an example, okay? Okay. So this is an audio track. So this track is going to play. And then it's going to go
through any effects down here. And then our volume here, and then it's sent to our
main track or our master. Now, we can kind of interrupt that flow with routing, okay? So these little negative
infinity things. So let's talk about
how this works. We have, by default, set up into a default session, we have two Return tracks. Those are these down here, okay? We can make as many
of these as we want. We just have to go to create
and insert return track. Okay? Now I have three. Our new one is called C return. Now you'll notice when
I made a third one, a third negative infinity
popped up on all tracks. Okay? If I make another one, Great, insert return track. A fourth one pops up on all tracks and a
fourth one down here. Okay? So I can send this signal down
to any of these if I want, by just turning up
some volume here. Okay? So let's say
I want to send this to my A return track. Let's give it some volume.
That's how much volume is going to get
sent there, okay? Now, my volume is
still going to go out normally to my master track. But it's also going to
go to this return track. Okay? So why would
I want to do that? The reason is I can put some effects on
these return tracks. So this one by default,
has reverb on it. So this is a cool trick
because let's say there's a bunch of different
stuff that I want reverb on throughout my session. I can put a reverb effect
on any track I want. But if I want the same reverb
for all the instruments, I'm going to have to keep
track of what my settings are, what my dial is on all the different tracks
that I put that reverb. Or instead of putting a
reverb on all these tracks, I could just send some
of the signal for all the tracks that I want
to have reverb, let's say, these top three down to this return and then
put my reverb there. Okay? So now this track has
nothing but reverbed tracks. Okay. That's solo, just my reverb. It's kind of neat. So this track is
nothing but reverb. So now I can blend that in. It makes it a little
easier to control the mix this way
for some things, and it makes my reverb
really consistent. So times when you would want to route your signal down
to a return track, we also sometimes
call these bus tracks is primarily when you're doing a lot of time based effects. Time based effects are good
on these return tracks. Reverb is a type of
time based effect. Delay is a type of
time based effect. But you can do
whatever you want. If you want to take this delay
one and put, I don't know, a bunch of delays, amplifier, some distortion,
whatever you want. Make a big crazy effect
and then say, Okay, I'm going to send all of
my sinth to that one. Okay? This one is return B. So all I have to do is
turn up the second one. And now, all of these
are going to go through this crazy chain of effects, and it's going to sound crazy. Okay. I kind of like it, actually. It's kind of a cool
sound. So that's how we route to
these return tracks. You can make as many
of them as you want. These two new ones that I
made are going to be empty. They're just sitting there
called return tracks. I'm going to get out of
automation mode here. But I can put whatever
I want on them. So when we work
with more effects, we'll find more uses for these, but we'll see these in
action a little bit more. But if you want to
experiment around with them, you send audio to them just
with these little dials, or if you want to pull up the
mixer, they're these dials. So you send A, B, C, and D. And if you're wondering
how I just pulled up the mixer, it's down here. So we can send whatever we want. Here is those four
return tracks. And they can be really handy for routing sound
around your session. Okay, let's talk
about resampling.
197. Resampling: Resampling. We've kind of
been doing resampling for a while throughout
these courses because there's that command J thing that we've been doing where
we consolidate something. That's kind of a
way of resampling, but it's resampling
just a single track and on a single track. Resampling basically means
taking what we have, the sound of what we have, and processing it
as its own thing. There's a few different
ways we can do it. You could say, like, this beat. I want to capture this
beat as a single clip. There's a few ways
I could do it. I could first I could
flatten all of these, but that only gets me
kind of halfway there. I want them combined
into one clip. I could export. I could solo these
clips these tracks and then go to File Export and export just these and
then import it again, but that's a bit cumbersome,
but it would do it. So all of those ways will work, but there's one other
that's just kind of easier. Let's make a new track, a new audio track because I want this to be an audio clip. Okay, so I could go here to my new audio track
and just say resampling. Okay, now what
that's going to do is it's going to grab hold of our main output and
record it all into this. So I only want to hear
things that I want in that. So I'm going to solo this beat. I'm actually going to leave
off this little kick, and then I'm going to
go here and hit record. Oops. I forgot to
arm this to record. Okay, so I'm gonna
arm this to record. Then I'm going to put my cursor where I want it and hit record. Okay. So now I got it. And if I solo this, it's
gonna sound the same as if I had all of
these three soloed now. So why would you
want to do that? Sometimes I find this to
be a handy thing to do. If I want to do
some, like, quick, glitchy stuff, and I just want to make this sound strange for a second and
like, chop it up. But maybe you want to
do that or whatever. Let's take that and I
duplicate it there. Sure. And then cut that out. For 1 bar, it's going
to do this crazy thing. Maybe I want to take these out. Now if I play the
whole thing through, it's going to sound like these are still in but
all glitched out. Like so. Solo vis so we don't hear our crazy sent. All right, so that's what
you can do with resampling. You kind of smooh
everything down into an audio file and then play
around with it that way. There are some times where
that's really useful. So now you know how to do it. Okay, I guess I'll give you this session again
if you want it. It still does have
that side chain setup. So if you want to pick
apart how that was put together, this
might be useful to you. So I'll post this again, and then we'll move on to
wrapping up this section.
198. What Next?: Okay, that brings
us to just about the end of class
three of the series, focusing on production
techniques. Coming next is class four. And in this next class, we're going to focus on
sound design and synthesis. That means we're going to learn to use every single one of these instruments and how to make the sounds that you
want to make with them. We'll also be learning
some basics of sound design principles
about how synthesizers work so that you can apply
what you learn about how to use these different
synthesizers to any synthesizer that you see. Including a cool big
old analog synthesizer, like that one I have right. Oh, this is hard to
do backwards there? I have a sound design
curriculum that I've been working on for a long time and I'm
really proud of. So I think you're gonna be a master
of sound design by the end of that class. So please join me for P four, sound design and synthesis.
199. 76 WrapUp: Okay, that brings us
to the end of P three. We're like, almost
halfway through this whole long series of
mastering Ableton Live. Hopefully, they're
not sick of me yet. Thanks for sticking
with me this long. If you are sick of
me, I totally get it. I'm getting a little
sick of me, too. Hearing my voice just
talk to a screen in an empty room is not
for the faint of heart. But I just want to say thanks for being
a part of these classes. Thanks for watching them. I do have a good
time making them, even though I'm a
little condescending of myself from time to time. Uh let's press on. I'll see you in the next one.
It's probably out already. Thanks for being here. Thanks for being
awesome. Keep on making awesome music. Bye.