Storytelling through Character Design: Concept Art in Procreate | Gerrell Brown | Skillshare

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Storytelling through Character Design: Concept Art in Procreate

teacher avatar Gerrell Brown

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      2:34

    • 2.

      Class Orientation

      1:38

    • 3.

      Brainstorming and Developing Your Concept

      5:36

    • 4.

      Let's Establish the Sketch - Character Design

      8:54

    • 5.

      Sketching Composition & Developing Story

      7:42

    • 6.

      Finalize Line-Art

      9:19

    • 7.

      Basic Cel Shading / Light Source Direction

      7:39

    • 8.

      Coloring & Shading / Define the World

      6:13

    • 9.

      Color Details / Smoothing Cel Shading

      10:22

    • 10.

      Final Details / Last Hard Part

      12:44

    • 11.

      Finishing Touches: Background & Effects

      9:19

    • 12.

      Detecting Issues / Saving Project

      4:19

    • 13.

      Conclusion and Congratulations

      1:35

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About This Class

Character design helps you realize your ability to become a storyteller by injecting emotion in your illustrations. Allow your art to do the communicating and dive into the world of concept art.

Come along as Gerrell Brown, also known as his internet moniker; BONESofBURIED™ , guides you through the process of describing your emotive concepts through the power of  storytelling using visuals alone. 

In this class, you will gather and narrow down your thoughts, plot out the possible paths to pursue, begin applying visual drafts while establishing composition, choosing appropriate color palettes, and skillfully applying the finishing touches that will push your pieces to a new level of technical understanding.   

You’ll learn how to: 

  • Sketch  and establish composition with crude versions of prominent details 
  • Technically Apply lines to character(s) and environment 
  • Choose Colors through experimenting with simple overall palettes 
  • Define Your Character with cel shading and assign colors to costume 
  • Define Your Background with cel shading and assign colors to environment 
  • Detail small areas and add effects 
  • Question if final results achieves goal and make appropriate modest changes

By the end of the class, you will have an eye-catching full color conceptual illustration.

Meet Your Teacher



Hello, I'm Gerrell Brown, also known as BONESofBURIED online. I'm a graduate of Cal State Northridge and an active freelance illustrator. Under my internet moniker, I've gained a small following, but as an independent artist, I have built a respectable resume. My specialty lies in depicting attractive color combinations and lively character designs. My talents have allowed me to work on projects from the UCLA theatre department, recording artists like rapper C-mob, an award-winning book at The Taste of Soul, and a litany of various works and collaborative endeavors. My goal is to simplify tricks of the trade to allow artists of all levels to reach their full creative potential through visual media. 

See full profile

Level: Intermediate

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Transcripts

1. Introduction: Welcome everybody. I'm Dr. Brown, but I go by bones and bearing online. I'm here to help teach you how to create art that appeals to your audience's feelings so that they'll stick around a little bit longer. It's this next level step of attachment that will not only stop them or force them to pay attention, but keep them coming back for second, third, fourth visits to relive that magic that they noticed the first time. My goal for you is to infuse your characters and composition with emotion, storytelling and other bold characteristic choices that will help give you a blank canvas life. I graduated from Cal State University Northridge. And ever since then I've done countless freelance illustration jobs. Then includes books, comic books, album, cover art, band merge in, the list goes on. Anyways, if you're interested in breathing life into your pieces, then this is the perfect class for you. Come along, you experienced the pillars of character and concept illustrations. Because if art is world-building, so if you create a character in their natural environment, then the audience will immediately get a sense of the story behind it. After all, a character and settings as emotional undertones to art. In this class, you'll learn how to achieve lively poses and expressions through line art, the motions of various color schemes, clever composition mechanisms. How to define your character and background. Then finally, add in those final details and effect. You'll use this sculpted the skills here to create a beautiful concept piece. And then you can apply those techniques elsewhere, e.g. in understanding your favorite media, and then you can apply those in future work. Also, you can apply them in developing your own style and use them in future pieces. This class is great for intermediate illustrators. But if you feel like your mom that begin or end of the spectrum, then you can go ahead and download the starter files and follow along. But if you feel like you're on the more advanced end of that spectrum, then go ahead and start your piece from scratch, but still follow along with the class. If you want to start wowing your audience is simple. All you have to do is to into my class. There'll be making splash and practically no to us. If artists designed to make you feel and why not push the limits through your own creative decisions? Matter of fact, I got a few secrets that I could show you that will definitely help you out in any department. Come along. 2. Class Orientation: Welcome to orientation. Everybody, find your seats, everyone. This is video number two, class orientation. In this class, we're going to create a project that is going to help you realize your ability to become a storyteller through art. Now, we're going to use character and theme. Character personifies the blank canvas while the sets the mood. Baby. Remember, anyways, you spent a lot of time in your art, right? So if you can create a narrative around your piece, you'll help your audience spend more time on it. Now that's what I call a job well done. Now that we got that understood, Let's talk about the supplies will be needed. Number one, a writing utensil to open canvas. Three, a note-taking app for a location to save those images will be collected. Now, I'll be demonstrating with an iPad and Procreate. But if you don't have Procreate, you can just use the same techniques on any app like Photoshop, Clip Studio Paint, et cetera. On either a non-displaced wakeup tablet, display tablet, or just traditional medium, if that's all you have access to. Now the beginning stage of your project can be a little bit daunting because the canvas is empty. The possibilities are endless. But on the flip side of that coin, you have all this opportunity to explore different options that you may have not explored in the past. So that being said, go ahead and find the enjoyment in every step of the process and don't make it a labor thing where everything is, you know, this, this test as draining you, enjoy it. Have fun, and I'll see you next video. 3. Brainstorming and Developing Your Concept: Welcome back to the classroom, everybody. This is video number three, brainstorming and developing your concept. Yes, we're going to take all those beautiful ideas. And then the first step I'm going to ask you to invert your eyeballs and look into your mind. Yes, we're gonna go ahead and create some little sapling fetus ideas. So first things first, I'm going to actually use an app for this. You can use a document, you can type it out and you can write it on pen and paper. Or you could just go ahead and use stone and chisel like the caveman, Hey, we don't discriminate in the classroom. So let's get into it. We're just going to type out some ideas that surround our concept and things that we want to include. So I'm going to have mine be in the future. So it's gonna be future related, let's say like post-apocalyptic vibe to it. We're going to have like rust colours involved is gonna be a lot of mechanical aspects going on. We're going to have sky, I'm not sure where, but something they incorporate in there. We're going to have a flying device. I'm not sure how that's going to work. We're gonna do earth tones. Earth tones. Let's see ragtag, we're going to say that that might change. I might make it a little bit more put together, but for now, it's going to sit like that. It's going to be sunset. Sunset, Let's see, brown, maybe it's gonna be dirt or sand, say, and clouds. Okay, so that concludes this step. You can go ahead and write down as many ideas as you want. This is where I feel like I'm, I'm said here, so we're going to leave it there. And this next step is going to be a harder one. So I need you to listen closely, okay? So you're gonna have to resist those hilarious and funny memes. That's right, folks. We're going over to social media to gather reference. But trust me, it'll be worth it. So here you just look at your favorite art and you know, you can actually search for a particular artists or you can just scroll through and just come through it by chance. But I went ahead and opened up my Instagram, whatever. So I actually went took the truck or I actually skipped a step and I actually created a folder just for you guys. Okay, now here are the references that I gathered through Instagram. So now you just take screenshots and or save them. So we're just going to take screenshots. Okay folks, so that's all I have for my Instagram references. Here's a few quick run through of alternate methods. You can actually go to Pinterest just as well and just find some ideas that interest you. And you could just go ahead and screenshot them directly or save them however you wanna do it. As long as it pertains to your idea, whether it, I suppose, color, et cetera. So just take a few screenshots. And also you can do Pinterest or you could just do it the old-fashioned way. Just go straight to Google, okay, and just search up whatever. So let's see. The first thing that comes to mind is metal slug. So this, at this point is ancient history. I know we said actually have to go to arcades and putting coins to play ancient video games. So Partner history, so just take some more screenshots again, doesn't have to be the highest quality. Boom. I always liked the colors. Everything is like earthy and the mechanical things are really round and always found it interesting. Okay, With that being said, now we're just gonna go straight to our gallery. Or if you have a separate folder where you typed a mat or however you wanna do it. Just have all your files or your images in a central folder. So we're just going to go to our images, okay? And we're just going to go and gather them all in the same folder. So I'm just going to select them. But this step is important because these ideas can leave in mind. So just make sure you save them and have a visual representation. Don't be afraid of the references. Isaac Newton said, if I've seen furthest because I've stood on the shoulders of giants now, that's the man that created physics. We're only doing art people, so save as much as you can and use other people to your benefit. Okay folks, now, that's the end of this step. I hope you found all the beautiful images that you're going to use. Don't. I said 15, but again, it's free. Inflation has touched everything set of references. So just get as many as you can while they're still free. Enjoy that free gift. We are going to begin to prime our minds for the next sketching phase. So just think of how you want to approach it. You know, prepare your desk, knock away, or go ahead and trash the KitKat wrapper is the chick filet drinks that you have lying around and make sure your desk is nice and clean. Okay, people see you on video four. 4. Let's Establish the Sketch - Character Design: Welcome back to the classroom everybody. This is video number four, aka let's establish the sketch character design. So now we begin the sketching phase of our project. Here's where you'll make all those loose decisions that will affect the overall shape and the silhouette of the character. First things first, we're gonna go ahead and open up a canvas. Make sure you have your Canvas. That is landscape. I'll explain in just a minute enough to fit three characters side-by-side. I'm gonna go with 12 80 by 720 because I feel like that's that's a good starting point. And second thing you want to make sure you have those references handy. You don't have them on your iPad. You can either drag it from the bottom and hold your finger on the photos and put them to the side and make sure you access that folder with the with the Skillshare or with the references that I created or that we created together, I should say. And you can have them side-by-side like that. But for the purpose of this video, I'm actually going to have them on a separate monitor. So and and after you have those references all set up, you're going to make sure you go into this. Keeping in mind that these are gonna be loose, loose designs and very varied in shape and costume designs. We're not getting in there and oh, he has a different he has a he has a different lines on his shirt on this one. Maybe he has three marbles in his pocket and then he has two marbles in this bag. Now we're going big. We're not adding freckles. So keep the, keep the main aspects of the costume in mind. Poses. Six total two different layers of three each. And each pose is going to have a different posture. A couple of notes about the poses and postured. Well, the poses is just gonna be three-quarters neutral. As you can see here. It just neutral. But the body type and posture is going to determine what characteristic your character or what personality or character has. So this first character, more meek, it's probably going to have like, you know, she's like just slender, just consistent, pretty much body from, uh, from top to bottom. And the second one, a little bit more triangular in the shoulders, is going to be maybe a more powerful character. I said neutral, but I gave her like a little more powerful stance. Just bigger, bigger features total. And for the third character, the third posture or body type, I just gave something that's like somewhere in-between, like some type of middle ground. And the first. And now we're getting into the actual character or the costume design. Now, keep the costumes varied as possible. Again. A couple of notes about costume. If you have like more rounded features on the costume, then that might suggest a character is more playful. And you know, you might have more sharper edges on a character dislike evil or more nefarious or something like that. And then you don't have to adhere to these 100%. But it's just like a trigger, like when we see certain things, our mind automatically goes now with me, I'm going somewhere in-between since it's going to have a lot of mechanical, which a lot of mechanical stuff is like straight age, stuff like that. And armor is like straight age two. So somewhere in-between, I think is fine for my particular project. I didn't want to have I don't want it to have some skin may be exposed, but I didn't want to have a lot of sharp edges. That's one thing I didn't want to have because I didn't want my character to seem like some type of villain or something like that. The reason why we have them side-by-side is so that we make sure we can do different character design changes each time so that we don't cross those same bridges. And we can make sure that we're not doing the same design with the immediate visual reference right next to it. Okay folks, so as you can see, I have two layers. Each one have different character designs. We'll go ahead and narrow those down, but we have a good roadmap of where to go based on here, as you can see, none of them are mimicking each other, but I'm gonna go through, see what See which of the designs more fit and my vision. And then we're gonna go from there. Keep in mind this is the lab phase. So again, variety of designs and just experimenting. And next will be narrowed down our character with what they, with these experiments and further developing the one that we choose. Okay, so now that we have our six characters, I'm just going to go through and point out the elements that I liked. So the first design is kinda what I had in my head. The main things that are going to want to keep here give me just a second. I'm going to want to keep this jacket. Don't want to keep the jacket. I'm going to want to keep I also like the way the top was, so we're just going to take note of that. And I liked this little thing. And thus that still remain elements I like. So the second one, I like the height of the boots there. Other than not really the style I was going for here. I kinda like the shape of the boots. Okay? And then I kinda like these, these, these like repeating kind of armor pieces which I might include. And also the belt is pretty interesting, so possibly at that. So we have that. And now let's see what we have on our other design, on our other set of designs, I should say. So here I like the thighs. That kinda units our thing. We might see that again, I kinda like the height of the boots. I do like the overall, although I don't think are not the overall is the little harness thing. Although I don't think I'll use that. And this one, I like the hair. I like the shorter style, which I think I might go with. And again, we have those, those kind of repeating armor pieces on the legs. That being said, let's go ahead and draw our final character or yes, or final design. Here I'm just going through and combining all the previously mentioned elements that I liked into one singular design. Okay, As you can see, this is the character that I chose. We're stuck with a few of the, To be honest, I ended up choosing a lot of the elements that I, that I had from the first design. A few other things I learned as I sketched the other costume. So do the same and come out with your final design. And then we're going to use that for the next step. See you on video five, sketching and developing the store. 5. Sketching Composition & Developing Story: Okay, welcome back to the class, everybody. This is video number five, sketch in the background and developing the story. So this is the point where we're gonna go ahead and decide on the framework of our final illustration. So this is what I like to call the lights camera action phase of the drawing process. Yes, your character is going to be striking. It's best model polls. And you're going to just make sure that pose communicates a feeling. So right now in my head, I have a couple of feelings. I think either want to have her maybe like looking into the distance and maybe like dreaming or daydreaming. Or I want it to be like maybe uninterested slightly, but I wanted to meet her posture be like slightly slouched, like There's a big expense spillover. So we're gonna go on that. So let's go ahead and find our layer with our character that we decided on last video. We're just going to, if you're using iPad, I swipe down with three fingers and then you're just gonna go ahead and copy. Now we're going to go ahead and create a new layer, a new file, sorry. So let's see, I'm going to just make mine let's see. Let's just do eight-and-a-half by 11. Okay. Eight-and-a-half by 11. And that is 300 DPI. Okay, so we have our canvas. Now we're going to swipe down three times or with three fingers again, we're just going to go to Paste. And then we're just going to keep our character up in the side just so that we can remember what she looks like, what some of our more important elements were. And we're just gonna go ahead and create another layer. So you don't really, and I know I, I, I made mine in this in this portrait format, but it can be whatever format you want. You can have it in landscape. If you want to really showcase that background, you can have it this direction or you can have it this way. The choice is yours. Sometimes I start this way and then I ended up, I ended up, I'll end up having a background that I really want to show off. So I'll change it like this. So it just depends. Now, it's important when we're sketching, don't get married to any sketch if it's not coming out right, just scratch it started again. Usually you'll create a better design or a better oppose a second time. But sometime you gotta, you're warmed up a little bit, so don't sweat yourself. At this point, you'll notice a couple of things. One, I'm searching up a few additional references for my character. And the second thing you'll notice is me nibbling on that and knowing hanging on the side of my finger. Anyways, there's no shame in looking for extra references. If you need some, go ahead and search whatever whatever emotion or pose or something like that. I just searched board posts and I came up with some useful information off of it. So don't be afraid to search for more references. Okay, as I'm sketching this, we're going to talk for a brief moment about poses. Now the poses determined by the posture of the character. What is it motivated by, and what environment are they? So a few emotions you might be trying to convey is board, which I went with. So when you think of bore, you think of slouch posture uninterrupted and not really focused on anything in particular. Excited is gonna be like a big poles. Postures up, expressions are wide. And when we talk about anger, we're talking about slumped posture. Typically things are tight to the body like your limbs might be tight, fist might be clinched, and your face might be tight as well. We're not doing faces right now because there's too much of the details. But let's move on to surprise. Now, surprised if you're surprised, you're probably knocked off balance. You're facing a surprise most likely because it happens so quickly. Now, obviously there'll be a little bit of overlap with some of these. Some of the poses might be a little bit similar, but it just will depend on what your character is doing. Don't forget. You can always google whatever emotion you're trying to depict. And there'll be millions of images right there for you to take inspiration from. Okay, now that we got our pose, we're gonna go ahead and just make a new layer. We're just going to title that. We, We're pretty sure on our pose. Let's make sure we delete some of these other layers because especially Photoshop is limited or not Photoshop Procreate is limiting the layers you can use. So we're just going to delete some of those layers that we don't need or that we were using to try to figure out our pose. Oftentimes the poles can take it can take a significant amount of time, so don't, don't expect yourself to nail it on the first try because, you know, opposes kinda difficult. So let's go ahead and lower the opacity down just a little bit. Then we're just going to make a new layer and let's just title this. We're just going to put BG in the back. Bg for background, delicious type character for the character layer. Okay, So background, this, we're just going to try to figure out, you know, degree at how our character is going to be stained and the perspective of things. And just like some of the bigger aspects of it of our design. So I'll usually like doing like the squares around the feet just to figure out both feet are in different perspectives. As you can see. You know what, for the purposes video, let's just go ahead and put them on the scene. The same grid here that we don't get too complex in perspective. Right now. We're just doing a very simple, very rudimentary background. Just making sure everything makes sense. Making sure that it's relatively in perspective. Making sure that the character's interaction with the background makes sense. And just make sure it fits composition wise. So we'll revise it later in later steps. Thus why we're doing this in the sketch phase, because we can afford to make a few mistakes and inconsistencies that we can fix later. And there you have it. This is the start of our sketching phase. This is how it's going to be. I'll go back and add details on the, some of the background elements, refine them. But this is the breakdown of how everything is. I got my character in the polls on what, and then I got the background to how I want. So now, just start to remember the feeling that, that brought you to this point. Like think of, think of all the ideas, the colors and stuff like that, and come up with the mood and stay consistent with the poles as well. And see you on the next video, which is VDO six, which is finalized line art. Get your sketch in line. 6. Finalize Line-Art: Welcome back to the classroom, everybody. This is video number six, aka finalized line art. Get your sketch and line. Yes, this step we're gonna go ahead and use what we previously established and we're just going to build on top of that. We're gonna be the drill sergeants of line art. That's right. We're going to go ahead and just define all those scratchy areas and, and, and undefined places and make sure it's all streamline and smooth. We're gonna do that for the environment and the character. Just a cleanup phase. You can think yourself as a drill sergeant or cleanup crew wherever wants, suits your fancy. So first things first, we're gonna go ahead and talk about what I have here on my screen. If you don't recall last video, I didn't have quite as many props in the video, so I went ahead and I just took some time and added some stuff. As you can see, the prompts are based around the character. Real quick. Before we lock in on the line art, we're going to briefly talk about composition and a few ways that you can redirect the audience's eye to the focal point. So firstly, you'll notice the pose of the character. It goes up through the foot and to the hip and backup to the face and hands. And secondly, I have this framing element, these bars, they serve to frame the character. And I have these jet engine is aimed back at the character. Now you might notice the shape of the fire is a triangle. Triangles are perfect ways to direct the eye as you go, you'll find ways to add subtle triangles in the back. Make sure you'd be settled. Don't be too obvious and framing the character make it seem natural as the background elements would appear. And lastly, I have this, this item or the spacecraft's. Now if you look, this one's in the back. This one is also in the background foreground. So it goes back and this swirl shape to redirect the eye. Obviously as we go, we'll add more elements in the line art as we see fit. And let's get back to the liner. Okay, let's briefly talk about line art and the variation in line art to make your drawing look way more dynamic. To do that, I drew this beautiful toaster for you guys. Now before you start to think, Hey, teach was revolve this toaster business, I thought we were talking about line naught, rest assured, let's get right into it. So when we're talking about the age of an object represented in purple here, that, that's all the age of the toaster. That's the second branch that's coming out. That's this other form that's coming out here and the dial, all of that is gonna be the darkest of the line are in that represents the age of an object. Now, secondly, we have the more subtle ages, which is the, you know, the creases, the creases that are in the interior of the object. These dials, everything that's represented in blue, That's gonna be the second layer of dark, of thickness in the line art. And lastly, we have everything represented in red here. So that's all the subtle, the most subtle details. So when we have rounded softer edges, that's everything here. All of this, that's all going to be the lightest line art. I have some creases here for the burn marks and the crust as well. That's gonna be the lightest. So that being said, we're gonna go ahead and reduce the opacity. I have it. I have my character layer and I have my background layer. And we're going to look at, we're going to open up our character that we drew in video four. And we're going to use that as a reference to make sure we get all the little details that we forget. Now we're going to add stuff as we go because our schedules and perfect it was it was relatively, relatively quick compared to what we're gonna be doing now. So just have that up there as a guide and also don't forget about your references. If you find you didn't full enough references. Again, just pull up, pull up some references. If there's something in mind that you maybe have a little tricky, that's a little bit tricky for you to draw. Go ahead and pull it up on the internet and just look at it. Look at it as a guide and reference in the background and add it to your collection if you may. That being said, we're gonna get right into it. We're going to use this line art brush and we're going to go to two. I usually like to use skinnier skinnier brushes that way. I can color them and it just makes it a less messy and a little bit more as to the realism a little bit. And I like, I like that line between no realistic stylized, thus where I live at. Okay. And before I start, I would like to say I just I never really liked to start with the head for whatever reason I find. Sometimes I just make the hair too big or too small if I start at first. So I'll just I'll jump right into the baggies item, which I feel like is the best choice because that item will probably be covering some of the other elements that you, that you had in your design. So just go ahead and do if you have any baggy elements, just put that on first. I feel like it will make your life a little bit easier. You want to make sure you keep those lines free. Make sure you work on those areas that that's giving you trouble. Go back. And if it's not going away, erase it and start again. And I'm gonna be, I'm gonna be advocated doing that. Like don't stick around with the work and try to build on it and just erase it and start again. Chances are your mind has download that information will come out a lot faster the second time around. So the hair, I kept it light and light and fluffy. Kept those lines very, very loose and lively. Everything about the line or in the jacket. You may have noticed I've changed it up a few times. The first time I made the wrinkles, little bit too many wrinkles to close that I will indicate like a looser garment. I wanted to make sure it was like a jacket. More rigid, kinda starts to look. So when I went back in and redefine those, added some little more details here and there. Now all I need to do as a background, I don't, I no longer need to keep my character in the back because everything has been defined at this point and we're just going to start adding all that. Really. We're going to go in at the line art for the props and so on. Now this needs to be said when you're doing the backgrounds, you want the line art to be less, less, less thick and decrease the line weight of it. And you just want to make sure everything that perspective, so makes sure everything, make sure you can erase whatever is overlapping. By doing this, you want to separate the layers, then go back and then erase whatever line is interfering with, with the element that's in front of it. At this point is important to note that you make sure to flip your canvas after each major step just to verify that there's nothing wrong. And this will help you get a different perspective and be able to detect any issue that may have occurred. So all you gotta do is click settings, go down to Canvas, select Canvas under Actions, and then go to flip horizontal. And then from there, you'll be able to see if you have any issues, make sure you make some corrections before moving on. All right, as you can see, I finished my line art. I went through and added those details on those aircrafts in the back. And then I went ahead and made a lot more equipment on that deck that she's standing on to make it look workable like it could exist. And don't don't forget if there's not a detail on the sketch. Don't hesitate, just slap it on there and keep ad and as you go as well, this like if something belongs, go ahead and add a later step if it needs to be there. And what fascinated me about this is that it's in the future and it's dealing well as futuristic technology. But she's also a board. So I feel like a lot of people can relate with that because we might take for granted that technology we deal with on a daily basis. But ultimately, the monotony of it can get can get tired. And I felt like I was pretty successful in the mood I wanted to capture, are captured the boredom. And I'm gonna go ahead and carry that to the next step. So keep in mind whatever that you establish here. And then we're gonna go ahead and reinforce that with, with color on the next video, video seven, communicate and move through color theory. See you there. 7. Basic Cel Shading / Light Source Direction: Guys, we made it to the step where we can start colors in there. So in this state, we're going to apply a overall color to depict the mood moving forward. So what you're gonna do, you're gonna go down to, you're going to open your piece up and then you're gonna go to the background color or the bottom mostly or whatever one you have. And we're going to create a new layer as well. We're going to call that light source, okay? Light source spelling when out of whack right there for a second. It's all good. Okay, Now that we have that, we're going to just briefly talk about about the different moods and the different genres that you can depict, whatever based on the colors you decide. So firstly, we have a pink and blue. So maybe we're talking about the future and sci-fi. So we're thinking about blues are a lot of neon pink and neon purples from LED screens. And maybe we're talking about fantasy green trees, but I'm forest, maybe golden symbols from the sunlight. Then when you're talking about earth tones, the grazed or rust, does. We're talking about post-apocalyptic. And then when we're talking about rave with black, when we're talking about horror, horror this scary, we need blood and we need more darkness. And then we're talking about blue and green. We're talking about a denture. You have blue skies, green, get green grass. What more could you ask for? You know? And then when we're talking about suspense and kinda mystery, we're talking about grains. Okay, That can also coincide with, with horror as well, but we'll just stick with what we have there. And then we're going to talk about moods as well. When we're talking about moods, look, we'll say blue for the first example. So blue is going to be more relaxed. Okay, and then what we're talking about raids were thinking about agitated, agitated, that's the mood. You're going for, like fire stuff that's like volatile. And then when we're talking about green, we're talking about lively. So think trees, all that good stuff and purple can also, it can overlap with blue a little bit. Is it can be for more relaxed, but it's a little bit more mysterious as well. Then if we get to the other step and we're talking about complimentary colors, these are just tools you can use to make your piece pop. Okay, so those combinations just naturally attractive to our sensibilities. So first we have red and green, okay? And then we have purple and yellow. And lastly we have blue and orange. Now when we use those, it's automatically going to attract the audience whether they like it or not. Okay? And remember, you can mix and match with these principles and portray something more complex than the basics. So let's get back to what we're doing here. So we have our line art that we created through the steps that you follow. Then we're just gonna go to the background. Go to the background. We're going to choose, we're going to choose an overall colors. So mine is gonna be a lot of grays. It's sunset, so it's going to be bluish gray with orange as well. So we have that. And then we're gonna go to our light source one and we're going to just look for a color now, don't be, don't be discouraged if you don't find the color that first, the first try because we're just experimenting as well here. I have a gradient brush. You can, you can you have gradient tool if you're using Photoshop or wherever you can use that. But I'm gonna go with the gradient brush. So I'm just going to see how it's looking. And we're just gonna kinda paint that in. Okay. So I felt like we landed somewhere where we want to be with regards to this drawing. So now we're gonna go ahead and make another layer and we'll just, we'll just name this, will name this as silhouette. Just going to put sale. Okay. Because I don't want to expose myself for having bad spelling. I think there's an H in there, whatever. We're just going to put seal. Okay. So we have that. And then we're gonna go and we're just going to pick the main color of of her everything in the foreground first. So earlier, if you remember, I was talking about I want to rust color, so I'm gonna go with that. And from there, we're just going to go ahead and pick the brush. The brush that I will be that I'll have for you guys. And we're just going to paint, we're just going to color all of the foreground elements. Okay? So for those of you who like coloring books, this is the therapeutic part. Okay, once that we've colored are back our foreground, we're gonna go ahead and do the same thing. And we're going to, we're just going to title this character. So just title it CAR or C-H-A-R. And that'll be good enough. From there, we're just gonna go ahead and do the same thing. We're going to choose a different color. You could kinda think of the skin tone that you're going to go with. Okay. We'll say I'm not sure what skin tone, so we're just going to pick a color that's easy to color with. Okay? So we're going to keep this simple. And keep in mind you have a lot of tools at your disposal. You can use that selection tool if you're using a digital drawing app. Or you can just, you can just paint them in and then whatever's easiest way, if you're using Procreate again, drag the color picker icon over the empty areas and it'll fill it in and make sure there's no openings in the outline. And on the next step, we'll we'll go through and we'll actually get into the details and in each, each area of the drawing and how to choose the colors. So for now we have the dominant colors and that's what we're going to go with. Allow this to form the rest of the way the colors are going to come out. Okay? And with that being said, I'll see you on video eight, coloring and shading to find your character in their world. Okay, See you there. 8. Coloring & Shading / Define the World: Welcome back to the classroom, everybody. This is video number eight, basic cell shading and light source direction. So what we're gonna be doing now, we're going to start to block in those areas that define it in a 3D space. Now I'm talking blocks, I'm not talking Legos people. I'm talking about getting there with the shading or cell shading for now. And then we're going to start to define where our light sources. So first things. First, you're going to go ahead and decide where is your most dominant light source. Now, if you notice my piece, it has, Has the Sun that set and below, but it also has this blue area up top here. And it also has a couple of other things, but we're gonna make the blue be the dominant light source. So based on that, we're going to have everything below, everything below it be influenced by it. Okay? So let's see if we were to, I'm not exactly 100% sure how I'm going to do it. I think I might have it coming from there or I might have it more coming from, from here. Might, yeah, I think, or maybe even we could do it from the Psi. Let's see. I think I might go there with it. I might go there with it. But anyways, we can decide as we go. But for now we have that established and we are going to get to it. So let's decide on the color. So the color, as you can see, the main color that's, that's, that's gonna be affecting the light. And dark is probably going to be blue. So we're gonna go ahead and pick a dark blue. We're going to pick like a dark and saturated blue. We're gonna go ahead and create, we're going to create another layer. And then we are going to create it as a clipping masks that way, anything below it is going to have that is going to take on that color. Okay? So the brush, we're going to use a Renault, use like a line art brush so you can go ahead and pick the liner brush and then just change the size of it. And we're going to go ahead and decrease the opacity to maybe around 20 or something like that. And that's what we're going to use for now. Now to define the shadow areas. You know what? Let's go ahead. And for this purpose of this demonstration, we're going to use one of these to define the light source or the direction of the light source. Okay? So let's say the light source is coming from there. Okay? We're gonna go back over to our solution. Let's go ahead and title that cell shading. Okay? And let's see how this looks. So an area is going to basically, you're gonna go in and go ahead and start to define everything like this. So the areas that are receiving the most amount of light are not going to have the layer of cell shading on it. And the layers that are receiving more, they're receiving more light, are gonna be shaded. So this what we have here, if our light source is coming from there, that that plane of the arm is going to be receiving more light. And we're just going to go ahead and do the dark areas that probably wouldn't be receiving nearly as much light. We're going to do those as well, dark. And then we'll go back in and erase as we, as we need to define areas that are in the dark that might have a little areas that are receiving some light. So this is what we have as you can see, its influence or the, the light source is coming from up top up there. So everything started to take form. Okay. And you're just going to start to define those folds in there. And basically you just get to the whole piece and you start to define everything based on that. So I'll come back when we're, as we progress in this. And it's important that we go in and we define the big areas first and then we go back and do those details. Now I know in the beginning I'll show in the demonstration and I kinda, kinda got stuck in the details, but this is how, this is the process of what you're actually doing. You're going in and make sure you define all the bigger areas that are going to have some layer of shadow to it first and then go and smaller and start to break down the areas. Okay, here you may have noticed a couple of things have started to take place. The first thing is that we have a basic understanding of the colors of the silhouette. Now that applies for the background and the character as well. Also, we have an understanding of the direction of the light source and how our light source, or dominant light source has to say, are affecting the character and the items that are being influenced by. Next, we're gonna go ahead and break down each little individual element. We're going to say, okay, we want the hair color, we want the bars, the scholar, we're gonna get down and really get detailed and distinguish those items from the flat colors in that they are now, something to keep in mind is that the silhouette colors are going to influence the colors that we select for the individual items. Okay, see you on video nine. 9. Color Details / Smoothing Cel Shading: We're going to step away from that beautiful creation for a second. We're just going to visit our good old friend, Timothy, the toaster. He's back with another lesson for you guys. So let's talk about backgrounds and how to pick a color, colors to based on your background. So we're gonna go to the background, we're going to decide what color. Let's say. Let's use a red. Now remember the reason why you chose the color. We chose red because let's say Timothy to toaster, burn the house down. He is a fire hazard after all. So we have our red background, right? And up underneath that layer, let's create another layer, and let's go ahead and create a silhouette. Now, we're going to pick a color based off the toaster, so it's gray, so we're gonna go with just less saturated pink. Okay, so we're gonna go here and paint it. Okay, so we have our toaster, okay, now we're going to make a braid color. So using that same thing, we're going to go ahead and we're going to look at this and we're going to say, okay, this looks pretty great, but it's also looks a little bit brown. So what we're gonna do, we're gonna go select that color and we're going to go up to the sliders and we're gonna go to adjustments, the magic wand. Then we're gonna go to adjustments and are hue saturation. And whatever. We choose, a hue saturation and brightness. And then we're just going to, we're just going to play around with the colors until we can try to figure out something that looks a little bit more gray and a little bit more fitting. Now, it might depend like how saturated the background is. So we're just going to leave it right there, just a little bit more gray. And then we're going to make another layer. Now. Then we're going to use this gray to base our brown office. So what do we know about Brown is that it has a slightly more yellow or yellow in it than than grade does, right? So we're going to just bring it over a little bit and we're just going to give it the visual eye test and see if it checks out and where we are. Our hypothesis was correct. It did check out. So we're gonna go ahead and color that toast. Okay, and then let's give it a little bit of variety. So we want to choose a black color for, for this handle. Now when I say black, we're not just gonna go straight to the black and just put it on there because then it's going to look like a dark hole and astronaut or a black hole. And that's not what we're going after. We're gonna go after a realistic dark color, okay, So we're going to sample that color again. Then we're just going to go down a little bit on that color picker and choose a darker color. And again, we're going to see if it checks out. Now this came out a little bit more brown, we probably would have hoped for. So let's see. So that's a little bit brown. We're looking for a black. So after we paint that and we're just going to go back up to the adjustments that we're going to go down to Color, Color Balance. Now, what did I say? I said it has too much brown in it, so we're gonna go ahead and see how it looks if we add some blues and we're going to click Color Balance at the bottom right. Then we're gonna go to shadows. Then we're going to put a little bit more blue. I didn't, I didn't highlight the highlight just the handle. So here we're just going to start to push those blues around the cyan and blue to see if we can get a different result. We're gonna go back to hue saturation and brightness and just lighten it up a little bit. And I think that's great enough. Now as we can see, as everything has developed, we see our toaster is a little bit more brown and we hope so We're gonna go to color adjustments again. We're just going to maybe take down the saturation just a little bit so that the toast looks brown. And then, and then toaster looks great in comparison. So let's sample that tells color. Now we're going to go ahead and give it the crust. The crust will be simple since we know it's in the same color family, we're just going to go select a slightly darker color of that brown and we're just going to go ahead and paint around it, the crust area of the brain. Okay, so our toaster is starting to pan out here. I think we want, I think I forgot the little knob right here. We're gonna go ahead and make that black as well. Use this black down here. Here. Here. I'm going to come up in here. And we're going to say, these are black as well. The little great stay, heat up the toast. Okay? And then we're just going to make another layer, okay? Then. We're going to choose what we do for the, for the shadow color. So we have, we're going to always go very saturated, okay, very saturated on the lighter side. Then just go ahead and knock down the opacity a little bit, create another layer clipping mask if you want to. And then we're just going to, we're gonna go to Clipping Mask and then we're just going to lower the opacity down to maybe about 20:30. And then we're going to see how it comes out. So that's a little bit to, to orange. So we're gonna go a little bit more purplish. See how that comes out. That's not what we're looking for. Let's see. Let's try a little bit blue. Now you can, this is, the whole thing is a experiment like you're just going through seeing what works and what doesn't. So we have our color that we're going to use for the shaded areas. And we're just going to go in and paint all those areas really quickly. Okay, so this is where we're going to leave it at. This is just a quick example of how to how to do the color because I feel like I forgot a few things and we're going to leave it there as you can see us in perfect harmony with the background. There's enough red in it to make it believable like it could exist. Okay? Okay, Now we're just getting into applying all those concepts we just learned on our toaster. And we're deciding on the colors that we need to make our character work. Okay, So at this point, I actually skipped ahead, added a few colors, added a couple more background elements. Just trying to make it more interesting, I actually changed the direction of the light source to a more side angle on her left side because I felt like it was just more interesting. Now, if cell shading is more of the vibe that you'd like to go for in your art. You can go ahead and leave, leave at this point and proceed to video ten. But if it's not, then you can stick around and we're gonna go ahead and take that smudge tool. And we're going to soften up some of those edges that are less hard, like the legs are. Some of the smoother areas keep the cast shadows with a heart age though. And as you notice, I'm gonna go ahead and I'm gonna go ahead and sample that same color here. Okay? Because some areas you might, you might be able to hit better if you go ahead and pick the inking brush and go in and soft and back hard enough those layers again. Now typically those will be the layers that are for cast shadows. Cast shadows usually have a slightly harder edge to them. So to give it that little dynamic effect, just go in and go ahead and ink and those areas that are, that are defined by the cast shadow. Okay, So I softened up some of those edges. Keep in mind, there's a lot of hard edges as well, especially on clothing. Reject cloning to be specific, you are a lot of hard edges. So again, no smooth out everything keeps some stuff hard and crispy and keeps them a little bit softer. And now make it a lot more dynamic, a little bit more realistic. Now let's compare it to the original. As you could see, definitely softer and softer approach will definitely come in handy on the next step. As you can see, our characters finally starting to take. This is like the meat and potatoes of the character is done at this point we have the breakdown of everything. We just need to ask some more details, make sure that the background appears is as it's in the background. Not just depth wise, but Shadow wise and sharpness wise. Maybe let's say we want some rim light. We're going to add all that in the last step, but we'll do all that on later videos. This has been V0 nine, and I'll see you on video ten. 10. Final Details / Last Hard Part: Welcome back to the classroom, everybody. This is video number ten, final details, aka the last hard part. It's all downhill from now. So you can just think of yourself as an artistic bobsled or, you know, I'm saying you already climbed the mountain now it's all downhill. And before you look at the video and let's say this is 15 min long here, obviously lying. Rest assured, these concepts, I promise you are not as complex as the last ones, and they're just those finishing touches like the frosting on top of a cake. Not quite the sprinkles, but the frosting. Okay, now that we got everything that we need, we've got the background and whatnot. We're going to focus on a few different concepts. The first one, ambient occlusion, that's basically where light is less likely to reach. That adds detail. We're going to also add those highlights as well. That's very important. That will definitely give it an extra dimension to make it more 3D. And then we're going to have a reflective layer of like wherever light will be reflected, especially if there's a light or something that shine and it's a highly reflective area, then that light is going to be bouncing everywhere. Then we're going to have one for rim lights now that, you know, if the light is just catching something just on the age. And then we're gonna go ahead and add at the gradients on some of the shadow areas that includes some of the cast shadows were received these and a few other areas that'll help just push things forward or push things back into the background. Maybe we have our colors that we're going to shade it, our character, and we're going to start with the character. Let's just sample that color and see what we have here. Okay, It's a blue. We have that. So we're gonna go ahead and create another clipping mask layer for that. Just darken it just a little bit. And you can bring the opacity down a little bit to like 79 or something. Go ahead and pick the inking brush and then go in and put in or that's probably too dark. So I'm gonna make that a little bit lighter and then just go in on those areas where where light is most likely not gonna be reaching. So just darken in those. Now keep in mind some of these areas where light is less likely to reach. We're going to go back in and blend those out to make them, to make them make sense. So go ahead and pick that blending tool. You can pick, you can pick the soft brush and go ahead and blend that in to make it make sense. Now, listen here, we're going to talk about the cache shadows real quick. So you might remember that we talked about leaving them with a hard edge. So we're going to keep that, but this time we're just going to reinforce. So let's just go ahead and draw a line around the area where the cast shadow will be, will be influenced. And so we're just gonna do that. Okay, and this is the cast shadow from her body. Now we're going to go ahead and pick any rate the erase tool. And we're going to go in and erase just a little bit and make it make it look like it's a separate shadow from the one on her body. And basically that's how you create the cast shadow effect. And just do that for all the areas where that applies. We're gonna make selection where we don't want to, where we want to focus on one area and don't want to rule. We have around it. Moving on to highlights which are going to want to do is pick the color of your dominant light source. For me, I had the sky, so I'm going to pick a light blue, pick a light version of your color, and then just go ahead. And painting the peaks of those forums. So by the peaks, I mean that if it's a rounded object, this is gonna be the object that is closest to the light source. Now this goes for the most reflective surfaces. Other areas that are more Matt are not going to have this much of a highlight on them. Alright, so you're going to want to have an undertone for a character. So go ahead and pick a reddish color. I'm gonna go with like a reddish purplish color. This is going to be for the blood all all skin has some degree of translucency just depending on how pill you are, will determine how much does show up that darker, you'll see less of that. So anyway, we're going to go ahead and pick a soft airbrush tool are soft airbrush tool and we're gonna go over those areas where the light is hitting and it's really exposing those layers of the skin. So make sure we just go around the highlight a little bit. Then we're gonna go to areas that we'll have more blood and more thin skin, skin like the nose, the cheeks, the side of the face here where the light is hitting other areas like the knuckles will be examples, the knees. And then just experiment with it. Bring the opacity up, bring it down and see if it makes sense. You might even have to go to adjustments and change it up to make it fit perfectly in your color scheme. Let's go down to our background layer or background, whatever. And then we're just going to make a clipping mask that's bound to that. Let's just put that on the top. Now, a lot of these areas you'll notice, like for instance here, you'll notice I put like a hard edge and just left it there. So we're going to take the brush that the edge controlled brush, and we're going to follow that all the way down. Now hold your finger on, on it and it'll snap. Now, that illustrates the reflective quality of it way better than if we just, we just shaded it smooth. Now it depends on what type of reflective things you're working with, but that's what we're working with. Maybe that's too intense of a highlight, so we'll go ahead and knock it back a little bit. And as everything else, we're going to experiment with that as we go. But moving on to quick, quickly about the line art. Now, as you can see, there are some areas that as we get more and more detail, we don't really need, like for instance, the knees. We can just go ahead and erase that. You'll notice these line arts are the same color from everywhere now, some areas they match up well, some areas they don't. So for the areas that you don't, you just go ahead and sample that color. We're just going to make a slightly dark click on your character line art layer and then just go to Alpha Lock. Now alpha lock will keep all the color bound to that layer no matter if you're painting outside the lines are not. So we're just gonna go ahead and find a color that's not too crazy. Sample a shadow color, just go a little bit darker. So this really describes the hard light that's going to be just hitting the age of an object. Just to create again that frame, which I always enjoy adding. I want to talk about creating a rim light to frame the character. Okay, so go ahead and take your inking brush again, one of our best friends, We're gonna go ahead and pick. We're going to create like a light source in the back. We're just gonna go ahead and sample that color. And then go ahead and bring it up or bring up of a brighter version of it. And then you're going to take that same color. And you're going to take it over to your character, okay? You're going to put a layer of it on top of all the rest of them. And then you're just going to paint the age of her face. And then we're going to talk about reflective color. Now, we have a pole right here and this area, we have this ground, which is metal, which you'll have a lot of reflection. So what you'll do, you'll just sample that color. Just make it a little bit brighter and a little bit more saturated, which will make it a little bit more fun. And then you're going to pick like say like either airbrush or the medium hard brush and you just go through and just paint like a slight, slight depiction of that reflective light. Now, as you can see, that's already put in her directly in the world. All those things we're going to go through, recycle these concepts, re-apply them, and then we'll come out with a product. After that. We went and we reapplied all those steps that I taught you. And we got to this point that we are on now and everything is looking pretty good. If we if if that step was the icing, they're all we need to do is add a couple of sprinkles on there. We need to go ahead and write some fancy swirly cursive names on there, put some candles on there, I said it off. So we're gonna leave this right here, and I'll see you on the next video. 11. Finishing Touches: Background & Effects: Welcome back to the classroom, everybody. This is video number 11, finishing touches slash background and effects. Now, before we get started, I just wanted to make a note that I actually did do a couple of things off camera. I just went ahead and apply some of those concepts that we described on the background and just added them everywhere where I felt like they belong. And also you might have noticed the highlight. The main highlight has changed. I decided to go with the sun being the main light source. Just felt like it made more sense given the position where the sun would be and just basically how she's being hit. So I felt like that make sense. So I went ahead and changed it, gave it a little bit more yellowish red, and I just apply that everywhere. So without further ado, let's go ahead and add the cherry on top of this, Andy. Alright everybody. So we went through and we tinker around and we applied all of those same principles to every little element on the background, trying not to miss out on everything I may have missed out on a couple of things, but I tried to cover all of it. But anyway, anyway, you hit this point where you've got a few layers. If you're using Procreate especially. And then you go to make another layer and guess what maximum limit reach procreate trying to hold you back, man, we're not going to be held back. I think it's a memory issue or something. I think the size of whatever processor or whatever isn't big enough to support a more layers. But anyway, we're not going to let that hold us back. So this what we're gonna do, we're gonna have our layer that we're working on and we're just going to duplicate. So we duplicated the layer and then we're going to, we're going to use one layer to focus on the character, okay? And then we're going to use one layer to focus on the background. And when we're done, we're gonna go ahead and merge those together. Then we're going to work from there. But this is just a little work around and I found on or that I found while using Procreate since I'm used to, I was previous to this, I was used to use in Photoshop where, you know, you have infinite layers. So here we're going to focus on the character. Let's go over here to the background because I think the character is pretty set up the way I want it. I might add a couple more things. But for now, we're going to focus on the background. So we go to our, our, our file with the background. And we're just going to merge all those character layers together, okay? So you can just group them, highlight them, group them, and then just flying. Okay? And we could do that same. We can even merge the character line art on there. That way it can just be all on one. Now we can just focus on the background and add all those extra elements that we need. So a couple of things that you might have noticed is that everything's pristine, clean. We want a little bit of distress. So we're gonna go ahead and add little things like maybe bandages rust, maybe there's some oil spots. So we're just going to add those imperfections and it just makes it a little bit more realistic, looks a little bit more lived in. Okay, now that we got that, let's add some lights. We got a light shining right here. We got another light source here. We've got some light, light back here. So we're just going to bring some life to those. And also yeah. And also we need to push start to, start to focus on pushing everything in the back. There's something called atmospheric perspective. As you move further back, the layers of the atmosphere will start to become more apparent and then things will start to get blurred out. So this will be a little bit more or not blurred out, but things will start to lose their color and they start to take on more of the color of that atmosphere. So we'll focus on that in the lights for now. So for the atmospheric perspective, just go ahead and create a new layer over the background layer. We're going to pick a dark bluish color, since that's the theme we're using, we can always change it. And then we're just going to take our airbrush tool. Okay. Go ahead and take the airbrush and go ahead and lightly paint in those areas that are receding in space. The further back will be a slightly darker. Now we're going to take our selection tool and just erase some of those foreground elements from our, our, our layer that we just worked. So let's make another layer underneath. Let's just call this layer clouds. Okay? We're just going to sample some type of bluish orange color. Okay, So we're going to get on our same layer with the silhouettes. And we're going to focus on the spaceships this time or the aircrafts, whatever you wanna call them, highlight. We're going to use that first one. Let's go ahead and sample a color from the back. We're going to pick the media, or we're gonna pick the gradient brush or our airbrush as have it labeled for you. We're going to start to do color and affects. Pick the airbrush. And let's see the airbrush. And then we're just gonna go over some of those areas that are emitting some light. And then we're going to want to have some of that on our character. So yeah, we're just going to hide the character and save the background. Okay. Go ahead and save it as a PNG. Now we're going to go back to the file where we're focusing on our character. Now we're going to import our photo that we just saved. Then we're just going to move it at the bottom, below our character. Okay? Then we're just gonna go in and start to, start to make some corrections on the character, to make it, to make it match with the background a little bit more. Okay, so we have the cake with the sprinkles. Now it's all about presentation and ask next video for now you're done. Go ahead and pat yourself on the back. This is pretty much it. We just need to pretty much box it up in one of those fancy cake boxes and send it off. And we'll see that next time. So I'll see you on the next video. 12. Detecting Issues / Saving Project: Welcome back to the classroom, everybody. This is video number 12, detecting issues and saving. Can you believe it? We made it through all those steps and all those hard hard notes and all of that to the point where all we're doing is just detect an issue, is making a couple of corrections and save it. Simple. Okay, so let's take a look at our piece and see how we're going to go ahead and make those detections. So it might always look good, okay, first you look at it all that labor, so it looks good. No doubt. But this is something I like to do throughout my process. And at the end, especially, we're gonna go ahead and click the Settings and we're going to go to a Flip Canvas. Now, for whatever reason when you flip it, you can see it from a different perspective. And then you get like a new eye to see some issues. Now, let's see the thing that stands out to me for my piece is this reflected light right here. It's not really looking right. Some of the directions are off, so I'm gonna go ahead and make that correction. And you can go ahead and detect however many issues you need and make the correction. But for now this is what I'm going to do. Okay. So you went through and you correctly however many issues you detect it. So at this point, all we're gonna do is flip our Canvas back to our intended view. When then we're just gonna go ahead and hit that wrench up top or save file, save as whatever. And then we're just going to go to Share. And then PNG. Now once you hit PNG, go to Save Image. Next, we're gonna go ahead and open our image folder. Okay, so that popped up right there. We're going to hit this square of top, at the top right. Then we're just gonna go click Procreate. Now it's going to send to procreate now it's not going to immediately or automatically take you to the app, so you have to just manually click Procreate. Now you'll notice it's importing. Okay, now you might be wondering, where did he go? Disappeared. Where's, where's the image? I just say, fear, not all you gotta do is sit gallery. Go back to the main, the main gallery and wallah, there it is. So go ahead and click on that. We're going to duplicate that layer. Take a look at it. Okay, then we're gonna go ahead and hit the file again, or we're going to hit the adjustments, then we're gonna go to Curves. Okay? Now, now you're going to adjust the darkness and lightness. The bottom-left is the darkness. You can kinda see where, where it starts to, where it starts to change color. Now you don't want to go to that first uptick because then you'll start to destroy your image. You want to go a little bit somewhere behind us. So we're gonna go into middle. Then we're going to take the light and then we're gonna do the same. We're going to just enhance it right here. And as you can see, it shows you which colors are enhancing, like the blue, the rate. So we're gonna go like here, I feel like this, where I want my image to be. Now, watch this. We're going to go ahead and compare the two. Boom, boom. I'm saying, boom, boom, night and day people, this just enhance the image. Now this is the last step. You cannot forget it. So you did all this work. You want people to see it now you're just going to make another layer go down and just kindly sign in or sign your name or your tag or whatever, because we want people to see what we've done and it'll go back to ourselves. Okay, So if, if it appears anywhere is definitely us. So I'm gonna go ahead and write my tag here in the back. Okay, so we sign our piece and we're ready to go. Okay, Next time we're all we're gonna do is celebrate on the next step. So hope you guys enjoyed this quick little video and I'll see you next time on video 13. 13. Conclusion and Congratulations: Welcome back to the classroom everybody. This is video 13, conclusions, aka congratulations. Yes, unfortunately this the last video, and although I'm sad to see you go, I definitely wanted to congratulate you for making it to this point in the class. If you have a celebratory dance by all means, get up and do it because you of all people deserve it. I've shown you that never before showing methods on how I gathered my references, how I sketch, how I add those beautiful colors. Make those last minute touches, and how they corrections to my work. And hopefully we shared a couple of labs because there's always fun to behave when you're doing arts. Let's go ahead and continue this conversation over to the project gallery. There you can go ahead and upload a work in progress. If you have a burning question, you need to be answered. It'll be answered there. And even if you have a project you're really proud of and can't wait to show off. Also upload it there for any future updates on my my personal work or potentially future classes. Follow me on my social media at bones are buried on Instagram, YouTube, and Twitter. Thanks for taking the class. This process is tones that has taught me a lot about my own personal workflow and how I organize myself. So I've learned probably just as much as you've met. Thanks again for taking the class and until next time, Goodbye. That was a good one.