Mastering Audio Like a Pro - Learn the Secrets of Mastering | Beats By Dj Legion | Skillshare

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Mastering Audio Like a Pro - Learn the Secrets of Mastering

teacher avatar Beats By Dj Legion, Everything About Music!

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Intro

      0:50

    • 2.

      1. What mastering in general means

      0:59

    • 3.

      2. What plugins we are going to need and why

      0:31

    • 4.

      3. Why your tracks need to be competitive

      1:10

    • 5.

      4. What is a limiter

      1:36

    • 6.

      5. What is Compression

      2:18

    • 7.

      6. What is an imager

      1:54

    • 8.

      7. What is a clipper

      2:04

    • 9.

      8. What is saturation

      2:08

    • 10.

      9. What is headroom

      1:47

    • 11.

      10. What measurements we use

      2:25

    • 12.

      11. Loudness war

      0:34

    • 13.

      12. Dynamic Range

      1:45

    • 14.

      13. Digital Clipping

      0:28

    • 15.

      14. Desired LUFS

      1:09

    • 16.

      15. What is important on the premaster

      0:31

    • 17.

      16.Understanding the frequency spectrum

      1:28

    • 18.

      17. Decide what elements are important

      0:36

    • 19.

      18. Analyse

      1:09

    • 20.

      19. Dynamics with Ozone 10

      2:20

    • 21.

      20. Saturation with Ozone 10

      1:56

    • 22.

      21. Imager with Ozone 10

      1:38

    • 23.

      22. Saturation with Inflator

      3:45

    • 24.

      23. Clipping with Sir Audio Tools

      2:18

    • 25.

      24. Add back transients

      3:01

    • 26.

      25. The limiter

      5:26

    • 27.

      26. The export

      0:56

    • 28.

      27. Analyse First

      2:58

    • 29.

      28. Important adjustments

      5:27

    • 30.

      29. Compression

      2:17

    • 31.

      30. Exciter

      2:35

    • 32.

      31. Imager

      3:07

    • 33.

      32. Saturation with inflator

      4:48

    • 34.

      33. Clipping

      2:07

    • 35.

      34. Add back the presence

      4:28

    • 36.

      35. The Limiter

      3:34

    • 37.

      36. Outro

      0:40

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About This Class

Attention all audio enthusiasts! Are you tired of mediocre sound quality in your audio productions? Do you want to take your audio production skills to the next level? Look no further!

This mastering audio production course is here to help you achieve your goals. Imagine being able to produce high-quality audio that stands out in the industry. Imagine impressing your clients and listeners with your polished and professional sound. Our course will provide you with the knowledge and tools you need to make this a reality.

This comprehensive course is designed to provide you with a thorough understanding of mastering audio production. Whether you're just starting out or you're an experienced audio engineer, this course will equip you with the knowledge and tools you need to take your audio production skills to the next level.

Throughout the course, you'll gain an in-depth understanding of what mastering is and why it's crucial for audio production. Mastering is the final step in the audio production process, and it involves adjusting and fine-tuning the audio to make it sound its best. You'll learn about the various processes involved in mastering, including equalization, compression, limiting, and stereo imaging. These processes are used to enhance the overall sound of the audio, making it more balanced, polished, and professional-sounding.

In addition to learning about the mastering processes, you'll also learn about the importance of loudness consistency. In the audio industry, tracks need to be competitive in terms of loudness, so that they can be played on different platforms and devices without losing their quality.

The course will also introduce you to a wide range of mastering tools and explain the specific uses and benefits of each one such as:

- Ozone 10

- Oxford Inflator

- Standard clip

- Neutron 4

- Multiple analyzers

These tools are designed to help you achieve the desired sound and balance in your audio. You'll learn how to use a limiter, a compressor, and many other tools that help balance audio and make it sound polished and professional.

By the end of this course, you'll have a thorough understanding of mastering audio production and be able to produce high-quality audio for your own projects or clients. Whether you're creating music, podcasts, or sound design, mastering is an essential part of the process, and this course will give you the skills you need to master it.

Enroll now and take the first step toward mastering audio production!

Meet Your Teacher

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Beats By Dj Legion

Everything About Music!

Teacher
Level: Intermediate

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Transcripts

1. Intro: Are you tired of having weak quite mixes that just don't stand out? Do you want to take your production skills to the next level and create powerful, professional Southern tracks. Then look no further in this course, I will be sharing my top tips and techniques for making your mixes loud, clear and impactful. You are going to learn from mastering the art of compression using EQ and limiting effectively, we will be diving into the technical aspect of audio production and also showing you exactly how to make your tracks stand out. And the best part, we will be breaking it all down. It easy to understand terms. So whether you're a beginner or an experience producer, you will be able to apply these techniques to your own mixes right away. Enroll now and see for yourself the impact of this course. Let's make some Killer Tracks guys together. 2. 1. What mastering in general means: Mastering engineering means and why we needed mastering is the final stage of the audio production process. It involves making the final adjustments to the overall sound, loudness of a mix, preparing it for distribution and playback on various platforms, such a streaming services, CDs and vinyl records. Mastering can include a variety of processes such as equalization, compression, limiting, and stereo imaging. These techniques are used to balance the levels of different elements within the mix to make the final product sound consistent and polished across different playback systems. Mastering is a crucial step in the audio production because without mastering and mix may sound great in the studio. By men not translate well to the other listening environments, such as the car or the club. Mastering also helps to make the truck loudness consistent. This provides a better listening experience for the listener. 3. 2. What plugins we are going to need and why: In this chapter, we are going to discuss what plugins we're going to use and why. So we're going to use the Ozone ten for a queuing imager and the compressor and the band saturation. And also we are going to use the Oxford inflator saturating the truck and make it thicker. Also, the next step is to use a standard clip to clip the tracks and noise and four, for multi-band transients and different analyzers to see how our tracks translate to the graphic. 4. 3. Why your tracks need to be competitive: Why your drugs need to be competitive. So when it comes to being a DJ, I speak now from personal experience. I have done a lot of DJ sets in my career. And I can tell you 100% something. If one truck is significantly louder than the other, it can be perceived as more powerful and engaging, making more likely to grab the listener's attention and keep them on the dance floor. This is important in a digital sense because the goal from the digit is to keep the Dassler moving and the energy really high. Tract that is too quiet may not be able to compete with the other tracks being played, and may not be able to hold the audience citation. So that means if the track is to quiet, the digit might not play the track again, the conclusion, having tracks that are competitive in terms of loudness is important because it ensures that the audio is audible and playable for the audience the whole time after this quick introduction. Now, let's jump in theory to get an overview of what everything means and why we need those tools that we are going to use later on our practice. If you are familiar with it terminologies, then you can jump ahead on the practice. 5. 4. What is a limiter: What is the delimiter? Delimiter is a type of audio processing tool that is used to control the loudness of a mix. It works by automatically reducing the level of the older senior once it exits a certain threshold, preventing the audio from getting too loud and causing distortion. Clipping, imaginary Limited has a volume knob that has a maximum level. So when the audio signal reaches that level, the limiter will start to reduce the signal so that it doesn't go beyond that point. This is done in a smooth and transparent way, so it's not noticeable to the listener. The goal when you are using a limiter is the audio to be as loud as possible without having any distortion. So let's go here for this example. Now we're going to use the pro L from pop filter just to show you just a little bit what limited data. Let's go and make a loop here. Put it on 149. And we're going to use only the limiter. Right now. I'm going to push the gain and welcome to my music track louder. Now you see here that this is working on minus two points. This is the gain reduction. So that means every try, every time the truck exceeds that zero dB, it, the limiter tries and reduces the truck by minus two point. This is the job limb there has 6. 5. What is Compression: Now let's talk a little bit about compressors. A compressor is a tool used in audio recording and production to control the volume levels of different parts of a recording. Think of it like a traffic cop for a sound. It makes sure that the loud parts and the quiet parts or the right levels, so the audio sounds balanced and consistent. It works by automatically reducing the volume of the loudest part of the recording and increasing the volume of the quietest parts. This creates a more consistent overall level and makes the audio sound louder and more polished. If you are new to audio production, you can think of it like this much and you are recording a song and the singer's voice is very quiet in some parts and very loud in others. A compressor can be used to even out the volume so it's not too quiet or too loud, making the song sound better overall. That's the basic idea of a compressor. It's a tool that helps balance the audio and make it sound more polished and professional. So think of it like also the limiter is kind of compressor. In this case here where I'm going to show you how the proceeds to works. Now we don't have any now we don't have any compression e.g. and I'm just going to put the threshold and the ratio. We're going to discuss about it later, what everything does. I'm just I just want to show you how this thing works. If I put threshold and I say, okay, I want you to start and work from this point. Then we have infused extra. But also we can make the quieter parts like this one here. Let's have a listen how it sounds with an adult. But right now the compressor is not too much. It might not be so noticeable. So this was a quick overview of what compressor is. 7. 6. What is an imager: The next tool that we're going to use as an image or an image tool like a stereo material is used. In other words, trying to control the stereo width of a mixed. It can be used to make them mixed sound wider or narrower depending on the desired effect. In general, it is important to have the audio mono below 100 hz during mass. And because frequencies below 100 hz or not easily localized by the human ear. So there is no benefit to having them in stereo. And also a lot of sound systems play the audio in mono. Additionally, having these frequencies in mono help to prevent phase issues that can cause problems with the overall sound quality. E.g. let's say you have a mixed That sounds great, but you want it to have a bit more width. You can also use a Stellar Imager to increase the stereo width of the mix, making it bigger and more spacious in some frequency spectrum. On the other hand, if you want to focus more on the vocals, you might want to make this sound a little bit narrower so the vocals are more prominent. Today we are going to use the isotope, imagine from the awesome ten. And I'm just going to show you how this thing works right now. But we can make it a multi-band. And e.g. I want to make these frequencies here above six K wider. So I can just go and choose this one here and go onto fourth bond and make it also here. So that is more noticeable in your years. I think you can hear the difference right away. 8. 7. What is a clipper: The next tool that we're going to use is a clipping tool. A clipping tool, also called a peak limiter, is used in audio monitoring to prevent audio levels from exceeding a certain point known as the zero dB fs, which means decibels full scale. This is important because audio that exceeds zero dBFS can cause distortion, which can negatively impact the overall sound quality of your track. The clipper answers that the audio stays within a safe range and prevent distortion. It is important to note that using a clipping tool can also increase the perceived loudness of recording by allowing the audio to be pushed closer to the maximum level without causing distortion. However, pushing audio levels to the maximum can also cause the audio to sound unnatural. So it's important to use the clipping to carefully. Today we're going to use the standard clip from which one is this? From, Sir Audio Tools. This is one of the best in my opinion. And I'm just going to demonstrate how this thing works just a little bit. We're going to see later in detail. And I'm going to explain you why have these settings? Let's also have a optical information here. So right now without the wave from which all good, what does, when it's activated it that we have more here, more consistent waveform is fixed. Now, again, this is what the clipper does. 9. 8. What is saturation: The next tool that we're going to use is such rater. So what is exactly saturation? Saturation works by adding harmonic distortion to the audio, which can create a sense of warmth and depth. It can also make the audio sound more exciting by adding a sense of energy. Additionally, saturation can also be used to other sense of character and personality to a recording making it sound more unique and interesting. There are several different types of saturation, each with its own unique characteristics. Tape saturates, e.g. emulates the sound of analog tape recordings and can add warmth and depth. We're recording the plugin that we're going to use here for the saturation needs to Oxford inflator. I'm just going to take down a little bit the output so that we can compare them correctly. Right now we're hitting like minus. It's figured out how it is withheld. Now we have almost the same gain. So let's check it out how it sees, how it sounds with and without the effects. And to make it a bit more obvious, years where a little bit louder right now. Also you can see here right away that the truck becomes thicker and more powerful. 10. 9. What is headroom: Now let's talk about headroom. I'm 100% sure that you have heard about headroom. Like a lot of times, headroom refers to the amount of space between the highest peak level of a recording and the point at which distortion occurs, which is the zero dBFS, having a sufficient amount of headroom before mastering is important because it allows the Muslim Eugenia to make adjustments without causing any distortion. A common practice is to live a headroom of at least minus six dB before mastering. This means that the highest peak level of the recording should be at least six degrees below zero dBFS. The engineer then can make the recording sound more impactful and powerful, but it also allows for a more dynamic range in space for louder sections to shine. E.g. let's say you have mixed with highest peak at, let's say minus dBFS. This means that the mix is already quite close to the point at which distortion occurs, which is the zero dBFS, as we already mentioned, if you're going to try to make any adjustment to the audio, such as increasing the overall or loudness, you'd likely cause distortion, on the other hand, is the highest peak of the same track is at minus nine dBs. There is a lot of headroom and you have plenty of room to make adjustment to the audio without causing any distortion. If you don't know how to measure this in your truck and you just go and e.g. I. Would suggest this Yulen plugin. This is a free plugin and we're going to always check the short term. In this case, e.g. in my truck, this one here. We're hitting like -6.52 based on the Tropic. So that means we have a lot of headroom for the mastering to be done without any problems. 11. 10. What measurements we use: Now let's get a little bit more technical and now we're going to talk about metering measures that we're going to use in audio mastering. There are several different types of materials that are used to measure the levels of a recording and production. These include e.g. the DB, which is a decibel. Decibel is a unit of measurement for sound level. It is a relative a unit, which means that it compares sound to a different level. Here the B is our reference level and every increase of freely bit doubles the sound level. The other scared that you are going to hear a lot of times is the UFS, which means loudness units, full-scale. Efs is a measure of loudness that takes into account how the human ear perceives loudness can be measured in a short-term or integrated, which is the long term values. Short-term or EFS measures the loudness of a short segment of audio, while long term, while EFS measures the overall loudness for recording. The other measure that we are going to hear a lot of times is the RMS, which means root mean square. Rms measures the average level of a single entity is commonly used to measure the level of recording in a way that approximates the perceived loudness by the human ear. Last but not least, we have also the pig meter, which is also the tropic of that. We'll have already mentioned picked meter measures, the highest level of a single entity is used to prevent audio distortion. Product makes sure that the order doesn't exceed the maximum level, which is zero dBFS that we already mentioned. So these are a little bit more technical things that I've already mentioned, but you are going to need them if we're going to talk about later, the loudness and everything because these are really important. Enforce that you need. E.g. here right now on the union loudest meter, we got the short-term ADFS that I already mentioned. The integrated value if S, which is the long term UFS that I already mentioned. Also the tropic here in the overall dBs, e.g. right now I've got -20.2 UFS, short term, long term, I have minus -20 and the tropic is at -6.5 dBs. You see that the measurement is different. Here. We have the b's. Here, we have your face. Yeah, we have a Liu. And these are the most important things that you need to know when you are monitoring your track. 12. 11. Loudness war: Now let's talk about the loudness war little bit. The loudness war refers to the trend of increasing the overall loudness of recordings to make them sound louder and more impactful than other recordings. This is often done by using a dynamic range compression and pick limiting during massing to raise the average level of the audio, resulting in a more consistent level throughout the recording. The problem with the loudness war is that it can lead to order distortion there, reduction in the dynamic range, which can make recordings a little bit more unnatural and very willing to listen to. 13. 12. Dynamic Range: Now let's talk about dynamic range. I will just give you an example to understand how dynamic range. Dynamic range is the difference between a quiet whisper and the loud shout. This is like a really big difference from volume. Imagine you are listening to a song and sometimes it's really quiet, and other times it's really loud. The difference between those quiet and loud parts, it's called the dynamic range. Samsung's have a big difference between this quiet and loud parts, while others don't have such a big of a difference. Some songs are also are meant to be played really loud, while others are meant to be played more quietly. E.g. here we get two tracks. We've got an RPP and hip obituary and an EDM track. Their dynamic range. I'm going to use the bx meter for this one, and we're going to see that here on the dynamic. Let's have a listen. Let's have a listen and see how much we have for dynamic range here on this track. So in this case, we have an average of -60 beats dynamic range. And let's listen also on the trumpet. Care of the dynamic range, it's much more different because we can also heat away from here. This is a bit more compressed, and so that means the quiet parts are more close to the loudest parts. 14. 13. Digital Clipping: Now let's talk about digital clubbing. Digital clubbing is when the audio signal becomes distorted, get your exiting this maximum level or zero dBFS. But we already mentioned this can happen at any stage of the production process. To avoid it, it is important to monitor the levels of the Odyssey. Now, use clipping tools during mastering and pay attention to the Qin levels of the audio processing tools to make sure that you are not too high and your snow is not too hot. 15. 14. Desired LUFS: I am 100% sure that you have heard e.g. or you have googled how loud the trucks would be for the Spotify services. These are the UFS for all these streaming services typically have a different loudness standards for the audio, that is trim only platform. E.g. Spotify has a target loudness of -14 EFS for streaming, which means that the average loudness of the audio should be at -14 value of S. This is to ensure that the audio, it's consistent in loudness across different songs and to provide a good listening experience up in music, on the other hand, has a target loudness of minus external UFS. And if I am correct, the YouTube users at minus fs, it is worth noting that allow the standards can change over time as streaming services and broadcasts, companies may update this tunnel. So it is important to stay updated with the latest louder standards. Most of the times mastering engineers will be asked to deliver two different tracks. One on -14 ADFS and a one on minus eight l UFS, the minus eight is your face is more for CD and club dates. 16. 15. What is important on the premaster: What is important on a pre-master, the premaster is the final stage of the audio production process. Before the audio sent be mustered. The brewmaster is important because it represents the final version of the audio and it's like the last opportunity to make any changes or adjustments before the audio is finalized. It is important that when we send the track for mastering, the tropic doesn't go above minus six dB s. As we already mentioned, that the mastering engineer has enough headroom to master the track. 17. 16.Understanding the frequency spectrum: Now let's talk about the frequency spectrum of the bit. Right here, I got my plug-in. I'm going to use the AB matrix from Plugin Alliance, and I will just go to play the track. I'm going to separate this spectrum now in four different areas. One is going to be the loan, the other one is going to be the mid low. The other one is going to be the mid high. In the last one is going to be the high. I'm going to say that the law would be this frequency spectrum here, from, from ten, from 10 hz until 250, somewhere there. Now let's go on to low meat. It's going to be in from 250 hz until 800. The other one's going to be the mid height. This is going to be 800 hz, 4,000 hz. One is going to be the height. The ideal spectrum for a truck when it's going to be martyred. I'm going to show you right now, which is going to be like raisins here. Then again, the trunk stolen from me again. 18. 17. Decide what elements are important: Before you start mastering your track, you have to decide which element is the most important on it. E.g. here I got the truck bit, worried. The EDO it is the most important elements there. We've got also NAD and track, where the vocal is the most important. So if you decide, if you decide this way, then it will be easier for you to understand and to visualize how you find the single sound. Now that we have all this information, let's try and apply them. The next chapters are going to be only practice and to see how you can master your truck to the loudest part without distortion. 19. 18. Analyse: We're going to start now with these trumpets. First. Before we start and do anything on our channel, we have to first analyze the track and see what we're dealing with right now. I'm just going to choose the loudest part of the track, which is this one. And I'm going to analyze here and see some information that we already mentioned. So first, we have to see how much is the tropic here. It is below 60 beats that we already mentioned earlier. So that means we have a lot of headroom. One, we're going to master the truck. Also really important here to see the graph. Small spikes here. This muscle times happen when the snare hits. So what we're going to do now, we are going to do, we're going to use a compressor to find these snare and Tammy little bit. 20. 19. Dynamics with Ozone 10: For this purpose, we are going to use now the awesome ten. And I'm going to choose here the dynamics. And I'm just going to find this. I'm just going to compress this more spidery bits. Let's put the ratio on 41 and let's test it out. Here. We don't want a big reduction. We are just going to hit minus one, -0.51, 0.5 dB. But in this case, I'm not going to compress the whole track. I'm just going to use a multiband compressor. So I'm just going to choose above 600 hz, where I'm pretty sure that here somewhere there. This scenario is, if you listen carefully here, you hear that when the snare hits, the compressor is working like really harder. Let's make it a little bit more obvious. Next, let's take it out from solar and listen. And let go and buy puzzles. When I bypass it. Does here this spike. Okay, I think now we are good. We don't want to compress the truck like really a lot as we already mentioned, we are going now on the other tool that we're going to use. 21. 20. Saturation with Ozone 10: When I hear the track, I feel like some high, some highs are missing. So for this purpose, I'm not going to use an equalizer. I'm going to use multiple raters so that I'm just going to push a little bit the high frequencies with the reader. In this case, I'm going to use the exciter. And I'm just going to use for different bands. And I will just find this six k near six K. And I'm just going to boost just a little bit to hear how it sounds. Let's also go and try some other modes here. I like a bit more of the retro mode, how it sounds. It's quite possible within definitely when I use this exciter on the high frequencies, I can hear the high hats like being more present. And to share the truth, I really liked the sound. 22. 21. Imager with Ozone 10: Now let's go on to the next tool. The next tool is going to be here, the image here because I want the laws. This is my personal opinion. I really liked the loss to be in mono. So I'm just going to do again four bonds to learn. Squishy on my lows and I will choose below 100 hz being completely mono. If you want, you can make this a little bit wider. And also the highest I can walk. You have to be little careful because in this case we are talking about a chocolate. Most of the times the jump bits are not so wide us e.g. in EDM track. So I'm just going to break it up. So this frequency spectrum, a little bit down to being more lacking the morning. It's going bypass and see how it sounds with and without the imager. The difference is not so big, but I just want to be sure that these low frequencies are always in mono. 23. 22. Saturation with Inflator: Now our next step is to go here and put the insulator, or is it stirring? This is a really great plugin. And when you want to saturate your tracking to make it a bit thicker. So let's go and listen to it, how it works. And I'll just take also the output will be down because we are going to hit I'm 100%. We're going to get some digital clipping that we already mentioned. As you can see also here, the waveform is changing. So let's go and put it with and without. But we don't want to add the volume here. So for this case, we're going to take the opposite. Because I can see also here some red dots for me read books meets means clipping. Let's go and look and listen to her this width and without inflater. Now our true pig with the inflater is minus seven times. And listen how this, without looking push, we can bring it back a little bit because right now, I suppose it should be the same. Okay, now, let's have a listen how it is with and without the inflater. But we're not going to change any any gang. So we're going to hear that the truck is going to be thicker and warmer. This is like really, really big difference in my opinion. And we are not adding some output on the truck, but we should also hear how it sounds also on the rescue that everything sounds okay. With a inflator. I can feel the chocolate is being glued has been more together. It sounds like one. 24. 23. Clipping with Sir Audio Tools: Now our next step is to use a clipper. For this purpose, I'm going to use one of the best papers in my opinion, the standard clip from Share Audio Tools. And I'm just going here to choose the heart clip. And then we want to have, I will explain to you right now, what is our goal here? Right now? We have this fix Again there. And I wanted to somehow this leg to be quieter and to bring everything together. How do you decide what settings you're going to use? I will show you right now, hover over something. I really love to go on the offline and x 32 because we have more quality. And now we just go and find this sweet spot where the track is being clipped, but we're not going to hear any digital distortion. Let's go and find the loudest part. It's going listen how does now? And also see the waveform that we already mentioned, how it is with the clipper and how it is without the clipper. Okay, now we're at 100% sure that we are clipping this pixel here and we have more consistent sound. Well, so you can see here that we are not adding any volume on the chart. Our goal here is just to take out these peaks that we have in this track. 25. 24. Add back transients: Now our next step is to add some transients that we already catch here. For this purpose, I'm going to use the nitrogen four and I'm going to find this transient shaper. And I'm going to also do it again on the multiband because I want to shape, I want this transient shaper to work only on the high frequency. It's going to choose this. Here. You can see right away that this waveform is changing. It's also tried to put a little bit more down so that we can heal. So this snare cutting through. Nice. It's protecting it. Too much weight on down. I think now they're sweet spot right now it's here. It's minor at 1.4 K. And we're just adding just a little bit transient here on these high-frequency so that the high hats and some part, the high part from the snare cats color mix a little bit better. How it is within himself. List to the rest of the track. Okay, cool. Now our next step is to use the limiter. 26. 25. The limiter: For this purpose, I'm going to use the pro L2 from FAB filter. And our goal here is to have two different UFS that we already mentioned earlier. The one that's going to be at minus eight, minus nine and UFS and the other one is going to be at -14, our UFS. So let's go and start and bring back up the game. It's going over. Do it so that you can hear what this limited does when I push just a little bit too much. So right now it sounds unnatural. It sounds that the volume is going up and down. It doesn't have this consistency that we already mentioned. Anything here. If we hit this minus eight and UFS, it is pretty good because the limiter is not going above -60 -60 beats. So that means the limiter is working, but not so much. Okay, Here we got the tropic, that is 0.01. So that means here we're not going to have this pig is also checked the short-term that we're hitting this minus eight here where you can see it here also, if you want to, if you don't have e.g. this plug-in, if you go in here on your plug-in, their mind, too much e.g. -7.8, I think we should leave it here and plus ten. So that means we are not taking right now. Let's also listen how it sounds on the rest of them. E.g. I. Can use some distortion low frequencies. So what we're going to do, We're going here on the inflater. As I already mentioned. We're going to put down a little bit more flavor and torsion. So right now we don't hear distortion that we heard earlier. It's called check here, the loudness. Okay. You have always to double-check e.g. because sometimes you can just do a little bit more output yonder all the inflator, and you can hear this distortion that we already mentioned. So we didn't want this kind of stuff to happen. So always double-check the final and how it sounds and not always hear the loudest part. 27. 26. The export: So as we already mentioned, now, our next step is to export this truck at minus l UFS and also at -49 DFS. For this purpose, we're just going to take down the gain. Let's go back again here and I'll just push it until we have it. Now you just want to export the chalk. Let's go here on the settings. I would always suggest 44.1, not normalized because this might change the loudness and always the waveform. And you can also choose the MP3 as an output. And I always have the highest quality here. And then just click, Okay. 28. 27. Analyse First: Now let's go into muscle. They didn't check what they get here. But before we start changing things, we are going first to listen to the track and find some things that we want to change before that. So I'm going to play the trunk right now and let's have a listen me and say File and New. And swam through your veins like a fish in the sea. I'm saying give me everything is due when and knocking. Your body. Knows that non-bonding. Guilty in good shape. Okay. Now that we have an idea how the truck sounds, I have to say that from the first moment that I have the track, I can tell that the vocal, it's not so loud the whole time. And we're missing a lot of low end here on this chart. The ideal is to go back to the artists and tell him, okay, you have this small mistakes done and you need to fix them because if I do that here, it will not sound so good. In comparison, what you're going to do there by itself. So let's say, but in this case that you don't have this time, do you, as the artist says to you, do whatever you want. Okay? So what we're going to do, we're going to pause the vocals little bit more in the front. First. The second one is, we are going to boost, also elevates the low end here from the track. And the other one that I think here we need to do is to cut, to do some dynamic occurring on the mid-high, some of the highest because when the truck comes, they sound like too much. Okay. 29. 28. Important adjustments: So now that we have an idea, it's fine. The loudest part here also with the vocals, because in this case, the vocal is the main element from this track. Do you remember earlier when we were talking about chatbots, that the Min element was there to iterate. Here is the vocal, the main element. So let's go and start from the vocal. I'm going to use the awesome ten. And we get the muscle rebalance. And here we get the vocals. I'm just going to push them a little bit. Okay? I think they sound okay Now because we don't want so much, we just want it and just a bit in the front. I forgot to mention that before we start that we have to see if the tropic is okay if our meters are so that we can start, if we have enough headroom so that we can start the Muslim. Right now, I don't have so much headroom here. What we're going to do it as I told you, if you don't have the capability to work, to speak with the artists, I'm just going to gain much this one and reduce the gain so that we can hit like minus six -40 beats the chalk. But as I told you, this is not the best way. The best way is if the artist sends you again another mix with enough headroom. But let's go ahead and work with what we have. Okay, Let's bring bug, also the awesome Tim. Let's put all so now that we brought, the buckets are still a bit in the front. We're just going to EQ the track a little bit with it. An equalizer, as we already mentioned, we have to boost a little bit too low. They're a really big difference for me. I really like the sound. We're not boasting so much electric 2.2 dBs. And let's go and take out some high frequencies. But we're going to use a dynamic equalizer. For this purpose, I will just go here and choose the high frequencies. Overdo it just a bit to hear how it sounds. Right now I think that the truck sounds will be better because we have taken out some high frequencies here that we're really, really hard on the year. One is just being triggered when we have this thread. What we had earlier. And this is what we've got. Now. Another trucks on some more glued and more bodied has more bodied sounds like it sounds like one. 30. 29. Compression: Now our next step is to go and do attract a bit more. We're going to use compressor. And we want to ask just a little bit to build the track. Not so much again, I'm going to let it again on two, on Russia two to one. Its also have a look how it is width and without Isaac the plugin right now, really big difference on. So I can see here from the waveform, the waveform when I got it activated, it is thicker and when it is bypassed, it is not so thick. Now, this brings us that the truck right now has much more power because we boost hear the low frequencies. And we did some enqueuing and also share would do to track together. Right now the compressor is at minus one point and two dBs is the reason why I added here our plus 1.2 dBs. Here we didn't do a name multi-band compression because I wanted to glue the whole truck and note e.g. the high frequencies from a track. 31. 30. Exciter: Now our next step is to use the wears it, the exciter. Because I want also to put back some excitement of the high frequencies that we took down earlier. And let's go and put four bunch here. I'm just going to test some things and hear what sounds better. Okay? E.g. this year, this frequencies from the frequencies from one gay until three K. I just wanted to boost them a little bit. This is not the equalizer as earlier, this is excitement, so that means saturation. And I'm just wanted to test some different modes. I can also test the retro mode, but I find it a bit too much water. Well, this truck I really liked the tape mode. Let's also do some testing on the high-frequency scale. Okay? I think right now e.g. for the high frequencies, the retro mode is the best because it gives much more presence on this frequency. 32. 31. Imager: Now our next step is to use again the budget for its imaginary material. And we're going to do again for bonds. We're going to do again the low frequencies on mono. You can see here from the image that when this line is the whole time in the middle, then this means it is completely mono. When I deactivate it, it's moving. So that means we have a lot of steric stereo information here on this low spectrum. So this is what I didn't want, e.g. this is why I will activate it. I want this one to be like really dark in the middle. Okay? Now let's go to you on this frequency. Now because we are talking about an idiom truck, we want this to be like really epic, really wide. So that gives us the option to boost a little bit, to make it a little bit wider on this frequencies. Let's have a listen how it is with the image and how this without the imager. Find the truck now has a little bit more depth and it sounds much, much, much better. So I'm going to play the track how it, how it is without the settings that we already married to before we go to the clipper. And you can tell me if you like it or not. Really big difference, right? 33. 32. Saturation with inflator: Our next step is to go and use the inflater that we already used earlier. Because we want to make the track a bit more thicker and also a bit more warmer. So let's go and start here. Let's take other clip. I find inflator is one of the best plugins. And you have what's known as small a quick explanation of what every faded does. So e.g. the effect fader here it says the effect fitness, It's the amount of the overall inflator effect that is applied to the program. Output overloads are entirely avoided when the effect level control is set to maximum position 100%. And this is the curve that we want. The curve paid or multiphase the processing characteristics and sonic effects of doing later. So I think 0-50 provide increasing fatness and volume and enhancement. Despite reading of this annual significantly louder the impression of considerably dynamic range is retained. Settings between zero and -50 produce the most subtle changes over a loudness enhancement is minimal, but significant harmonic content is added to produce a richer, warmer sonic character. Let's go and also put down a bit the output and tested how it is on the same level. Right now we have the tropic, we're going to test that. Now we've got -6.5. And let's have a listen how it does with inflator, how much tropic we got here. Okay, From the beginning it's a little bit louder. So takedown output, again. It is always important to A B tests because we want to add some dynamic and we want to add some warmth up. I already mentioned. We don't want to just art to just add some volume here on this chart. This is why I always want to use the inflater. I take down the outputs. That's how we listen, how it is within without definitely 100 times spreader. So let's go and test also notice on the rest of the truck. When they feel guilty and ashamed. Maybe Say again, I think now it's much, much better. So our next step is to use the keeper. 34. 33. Clipping: Do you remember earlier what we talked about the standard clip here. Our goal is to take out these spikes of one, e.g. we want to take out these spikes that we got here. And let's do it with a clipper. And of course, again offline. So D2 times and hot glue gun on loudest part. Okay, you can see here also from the waveform that we didn't have this pigs anymore. And we don't have this distortion. The sweet spot here I find lucky these are the -11 dB, but it won't be saved. You can also try clearly bit between. Now we can still see these pigs, but they are not so much as earlier, but we want to take Donald's this case. Okay. I think that this is what we wanted from the standard clip. 35. 34. Add back the presence: Now our next step is to add some transients back. And this is why we are going to use, again, the transient shape are here for the nitrogen floor. That's just want these frequencies here on the mid loss because there we got also some claps. And the highest cut through the mix. Let's go and listen. First off, let's go and do it firstly here on the mid-frequencies, so the mid-high frequencies. Let's do a little bit too here what we are doing, we got also three different modes here. I'm just going to use the medium because at the one than to be like really, really sharp. You're going to hear right away that this is working because the, these plaques that we got here, the plug, they are a bit more clicky. If I'm going to bypass it and I'm going to play with and without that you're going to hear the difference. S. Have a listen on the plaques. There'll be too much. This is the reason I'm going to take it a bit also down because I've fallen deep. It is a bit too much right now. Let's also do the same on the high frequencies here. Okay? I think right now it is much better. And our next step is to use the limiter. But before we do that, I would like to play the track how this waste what we have done right now and without. So let's have a listen how it is width. And I'm going to play out some bug and forth without. It is important here to note is that the tropic, when we don't have any processing, it is much louder in comparison with the tropic when we are, when we have already processed. But in our ears, the processing that we did hear sounds much bigger, fuller, and warmer. So this is the reason why we do that. This is the reason why mastering happens. It does, it is not only to make the track a little bit louder, it is to make the truck some consistent and like one. 36. 35. The Limiter: The goal here with the limiter is to heat again the minus eight and UFS. And this is what we're trying to achieve. We can also put like higher because right now we have the headroom to walk with it. But I wouldn't suggest it so much because it's not so on so much. Well, let's have a test Let's have a listen and test it out. Right now we are hitting at minus six for four UFS. This is like really loud, but I wouldn't recommend you that. So this is why we're going to take it back. But I wouldn't recommend you that this is why we're going to take it back again and hit the mindset that we already mentioned. Let's have a listen now Hodges, on the whole track, heights on me and say, wait and wait. And swam through your bank is like a fish in the sea. I'm saying if everything is due when and then they feel guilty and ashamed. Baby, I'm saying exactly when you with me. Hi. 37. 36. Outro: Now this is much more consistent that it was earlier. It is like a really big difference. It is like a day, night. This is what I really wanted to show you guys. I hope you heard also from yourself that the mastering is a really important stage for your tracks if you want them to be competitive. Also with other tracks, they have to be mastered and they have to be mastered. Well, I hope with this course I have achieved for you to say that this, wow, this effect. This is now how it should sound. This was my goal with this course. I hope you had some fun. See you on the next quarter's guys. Bye-bye.