Transcripts
1. Lumion Class1 Trailer: Hello, welcome to the curse about Lumen advancing
pretty software, which gives you a
chance to create beautiful renders within reach. Probably many of you after finishing the
architecture project start to wonder how to create
the final visualization. There are always many questions
about necessary assets, how to build the environment, and what settings used to
make stunning renders. Thanks to Act D company, we get Lumen, which
in a few steps, makes most of the work for us without requiring
any special skills. If you are still interested
in how to become a professional in
architectural visualization, this course is for you. Training is divided
into a few categories to introduce you step by step, what the software does and
how to use it at your work. First, we'll start
with freed space. At this part, we'll focus on fundamental movement
in the program and how to use the interface. Then we will go through all
the basic tabs like weather, landscape, library,
objects or materials. The next step will be
the rendering part. Here we will discover all
effects that can make your renders looks like
a pro during the curse. There will be many practice
parts where we will create some interesting
projects from scratch. The curse is dedicated
to both beginners users who just start to use the
software for the first time, and advanced users who already know aluminum and want
to learn something new. Let's start to work.
2. Why Lumion : We will start raining. We find out what the lumum is and why it is
worth to use it. Lumen is software created
by the Act Fred Company. The company's main
office is located in Vermont in the
South Netherlands. Company officially
exists since 2001. The number of employees
are below 50% including many department like purchasing, logistic,
and programming. Lumen is rendering engine, not a modeling software. Native extension is LS eight. If we talk about import formats, then we have D E full name of this extension is
Digital Assets Exchange. This exchange was
originally made for Colada software that was purchased by the well
known company Autodesk. Then we have B X full
name is film box, also belongs to the auto desk. Then KP Freed sketch up
belong to company Timber, recently very popular
architecture software. Then we have DXF data
exchange format. This format was created to move files from auto into free. D Studio Freed Studio is the first name of Freed
Studio Max software. Both programs also
belongs again to Auto desk DW G extension, which means drawing also
belongs to Autodsc. There is also max extension
from Fred Studio Max. We also find free DS files
owned by Autodsk Studios. Autodsk Studio Dos is the first initial version
of Fred Studio Max. I don't recommend to use
DS extension because it's quite old format and it can generate many
errors during convert. One of the last forms
supported by Lumu is BG format extension created by the wavefront technologies
for the programs created by this company itself called
Advanced Visualizer. The last extension,
the KMZ extension, that belongs to Google Earth. That's why Lumin can work with Google Earth by importing maps. When we look at competition, then we must mention about
V. Ray and also Atlantis and twin motion regarding
Artlantis and twin motion. They are both very
close to Lumen. Personally, I don't use
Atlantis or twin motion. I can compare them
directly with each other. But I saw a lot of movie and photo and I observe
other forums. I can only draw conclusion
that they don't have so many possibilities as Lumen when it comes to the final
effects and rendering. They don't have any
chance with Lumon which has better engine and
give more realities. Lumen is sometimes
compared to U four, maybe some of you heard
that for the first time. So the full name is
Unreal Engine Four. Unreal Engine Four is mainly
created for design of gangs. If we compare it with Lumon, we observed that UE four has
better rendering engine. But it also requires a lot
of knowledge how to build the scene environment
and material. Lumon is very often
compared with one program, well known way from house group. I'm going to use U as
a main alternative. I will start with
all pros of Lumon. One of the biggest
advantage is that all visualization take
place in real time. You can notice wind
effect, animation, wave water, and what
is more important, rendering is still
at high level. Lumen has huge library with high quality natural object that includes a lot of
different kinds of plants, trees, flowers or grass. All of them are created by well known company
called Spitrie. This company many years ago designed software dedicated
to three modeling. Next we have Quality
Object Library. Here we have many items
like tables, chairs, cars which are prepared also
by second well known company called Evermotion
who specialized in Fred Database of Fred Model. For Fred Studio Macs, they regularly release new
high quality models or seen Formacs Lumin also allow in a very easy way to
build Teran and landscape. We have the option to turn on very realistic water
during the turning. I will show you it
with all details. The water has wells that are
constantly moving around. It's look very realistic. Personally, I don't know any other program where this
effect would be so good. The next huge advantage is very easy and
inteitive interface. Most of these options are
available on the mind screen. What is more software gives you ability to make many difference. Animation, how this all
look compared to Via. Before that, I need to
start with All advantage. Probably most of you know V
from photo realistic image. This makes VA as a world best known software
to create amazing realities. Some photos look so
amazing that it is hard to tell if they are
really or made on PC. And this is what
every designer expect from final render to
get realistic seen. Vira works with a lot of
popular software such as Fred Studio Max or Maya Sketch up R Head that was
added recently. Revit has probably been cooperative cooperating
with V since last year. Vi can also work as a
standalone version, but it's not so popular. I don't know personally
anybody who would work with it L on his blog and announced that software issues is of
architecture top office. This is good news for people who still contemplate if it
is worth to learn it. As I know from experience, many companies have a lot of byte software that are
not used every day. However, when it comes to V, I'm pretty sure that it is used every day in every
possible situation. V A allow you to use
so called proxy for some as an advantage for some
people as a disadvantage. The advantage of proxy is
that we can insert our self, some high quality models to
not overload our computer. We exchange high quality
models for proxy, it's mean for some triangles that are displayed on our scene. In a simple way, then
we can move around without any problems
and lacks on our skin. Let's we talk about
minus aluminum require high end computer worth more than $3,000 to work
really smooth. Such a computer is rather called workstation instead of PC. Recommended workstation should
be built with processor Intel seven or nine, with eight core as a minimum. Graphic cards below model 1080 will give us a lot
of flux during work. You must remember about
this before buying Lumium, you must verify if your computer will be able to work
with this application. Even we have easy interface like this one in Lumium make
rendering itself is quite hard and we need
to learn program good enough to understand how
each of settings work. It requires learning
and spending a lot of amount of time when it comes
to the final rendering. It's hard to get realities. In most cases, we'll have to try a lot of options
to get good results. Post production will be also needed many times in Photoshop. Personally, I always try to get rendering and used post
production as less as possible. During rendering, we have
always two possibilities. We can render only mine object and all other elements such as three water people, the light. We can just add in Photoshop
in post production. However, for me, if someone
rendered the final scene and then he need to spend so much time in Photoshop
to get final image, it's not a real
modeling process. What we need to know
more in aluminum, we have already predefined
material database. However, personally I can say that they are not so useful. A lot of materials are very
similar to each other. It means that we
need to find and use our own materials to
get good final effects. What is more, There is no photo match option.
This is small problem. If you want to render
some image and then paste it into
other exist photo, it will be hard to compound our scene without such a tool. Lumin has a very large library when it comes to putting
people into scene. Personally, I think
that people in, um, the models of people are
very poor quality and it is more useful to pay someone cut out PNG image in post production than we
models from this program. Very often the final could
look very realistic, but because of low
quality models of people, it could become look
more than fake. If we point minus for V, then I must warn you that
ray is quite complicated. If you want to get
realistic rendering, you need to practice
a lot and make many projects before you
will get good result. Unfortunately, don't have any predefined
materials library, so you need to have
your own material. You need to download them
from the internet or create by yourself and
spend a lot of time for. It has certainly
difficult interface. It is not very intuitive, it has many taps. Very often you need
to check Internet, what some of the
options even mean at the beginning of your study. Rendering time of U
is also problematic. In lumen, you can render
final image very fast, but in a it can sometimes
take many hours. In the newest release will
include Cloud rendering, which help many people
with Slower workstation. You send your scene
to the cloud for render and after a few minutes you receive rendered image. This service is of course paid. Well, definitely
could be a minus. Also. As I said before, many people like proxy
and use them a lot. Personally, I don't like them because finally I
don't see what, what and where you stand on the scene view doesn't has possibility to make
animation himself. Animation is mainly depend
from the software modeling. We are almost at the
end of the presentation and now I will try to sum up everything and tell which
software is best for you. Lumium versus V. Lumum will be mostly
used in project with huge landscape and environment where exterior
rendering is needed. We have a lot of
trees in libraries, so it will be easy to build. Whole scene V will
be rather used with interior rendering or exterior
but with a narrow view. Lumon thanks to mass
placement option will be used for urban design
in very fast way. You can copy and place
a lot of objects. You can place 1,000 of
three in just a few steps. If we are specialized
in interior design and we make rendering in
different time of day, like night, sunny day, or winter will give
us the best result. What I can tell you as a news that recently Corona
render engine received a lot of positive
feedback and became more and more popular because
of quality and price. If you are a person
responsible for landscape and environment and you don't
like any proxyion project, the Ulumu will be your software. Without any dubbs, it is
very easy to make or modify Anitarian or put additional rock or trees or grass with flowers. If we are directly
working with clients and during meeting it is necessary
to make some modification, then it will be quite easy to use aluminum instead of
any other modeling software. Because here we have
real time rendling. From the other hand, if we need high quality image for
some portfolio or bocklet, then V with his Ali will be
as a must in this process. If we need to speed
up some process and our time is ending because
of short contract, the lumin will be
better solution. Thanks to his not complicated
and very fast interface and rendering engine, we have already predefined components just to drag
and drop to our project. Thanks to that possibility, whole design process will take much shorter than in
any other software we. First, we need to find or buy good free objects and
then convert them into proxy and see final result only after long time rendering. To sum up, choose Lumen. If you need speed time modeling
by placing object into scene and you are involved in landscape with three plants, choose V ray if you want
Modeling each object by yourself and you
specialize in interior. Now we can start
discover Lumen and his possibility,
enjoy the curse.
3. 3D space movement: Our training will start
to move in Freed space. Lumen is very specific software and has pretty unique
configuration. To move camera
forward or backward, you have to press
on the keyboard, following buttons for
forward for backward, A for left, or D for right. If we want to move up, we need to press on
keyboard for down click. If we want to change the
direction in which we move, then we need to hold
the right mouse button, Turning the mouse in specific direction to
speed up our movement. Hold the left shift
button on your keyboard, then this movement
will be much faster. If we press the
right mouse button, we see on the right side of
the screen information with keyboard shortcut while holding the Space button and
moving the camera. At the same time, we
have some slowing move. If we again click shift, our movement became much faster. Try these steps again by yourself before you go
to the next training.
4. Weather: Let me start from
describe each of these icon on the
left separately. What do they do and
how do they work? Interface in aluminum is one of the easiest and
very well designed. Lumine options are
located on left side. You can access them by clicking
one of these four button. First one is responsible for the weather and we
start from here. We can set the sun and choose place where
it be on the sky. You can also choose from which direction it
will start to shine, North, south, East or west. You have also possibility
to set up time of day. You can set up
night or sunny day. We have also the ability to
set the amount of clouds. As you can see, if I move
the slider left or right, value will change very fast. But when you hold
the shift button on, keyboard values will
change much slower. Shift button can be also
used in all option. In the aluminum where we have such a sliding bar here I
increase the amount of cloud. The sliding bar
reduce or increase the value from this icon. I increase intensity of the sun. I have also possibility to choose different type of clos together with
their animation. We will be back to
the weather during design, some seen later.
5. Grass: When you design landscape
sooner or later, you will need extra tool to
put grass on your ground. When you start lumum, you will get flat. Teran. I have option to
include grass in this place. If I zoom in, I can
see that there is some grass already
imported by myself. I can make the grass
look taller or shorter. I can also change size of
the single blade of grass. There is also wildness. By changing it, you
will notice that split of grass on selected area
will be also changed. Of course, I can
change the type here. Additionally, I can add flowers
size or type random size. Now I will add another
type of stones. As you can see, we have
stone in some place. This is a problem that
the grass is quite high. We will change it a little down. There are many
elements that you can add to get variety type of your final grass and make
it as natural as possible. This is everything connected
with the landscape. In the next lesson, will jump to the next category.
6. Height: Another option which you will use very often
is landscape. I will move little camera
to get better view. Landscape is used to
build our territory. If we need to build any hill, we choose rice with
hold the mouse button. Our ground will go
up in any place. I click mouse on it, of course, I can also reduce it. I can make this heel
flat at the top. This will allow me to
put something on it. I can do so called ginger. This is very sharp heels or I can change
sharp into smooth. There is also possibility to
change size of the brush. It will allow you to
draw on the bigger area, which is very useful. You have also brush speed
to speed up your work. The more speed we set, the faster any
modification will be done. With the smallest value, we need to click mouse
button very long. With the maximum value, we get the modification
in just a few seconds. Value depends from how much
we need to deform our ground. If we found that
final deformation is not satisfied enough, we can make it last as
it was at the beginning. We can always save our land or we can lower at any
land from other project. Luminu allowed to load any
map downloaded from Internet, but it needs special extension, and it must be in black
and white color only where white points mean
higher position and black is responsible
for lower point. There are a lot of programs
to generate such a map. You can still use Photoshop
or even Google Map. So in the next movie
we'll learn other options located on the left side
belong to landscape.
7. Ocean: Another powerful icon allow you to create realistic ocean. Honestly, Ocean in Lumen is one of the best
I've ever seen. Water and wave quality
is very good rendered. Personally, I never
meet so good water in any Fredy software unless
in Fred Studio Max. But as you know, it takes a lot of extra
time and probably needs some additional plugins to create good shape and
texture of water. After that, you have to work
a lot with final rendering. When it comes to
make wave animation, it will probably take
a lot of time during rendering to get just a few
seconds of final stage. The lumen animation take
place for all the time. We have also options to
change saturation of water. What is more lumen allows
to change type of water, their intensive and turbulence. There is also option
to change turbo deity. Water can be more dirty
or more transparent. It depends what we need. There is also wind direction which change waves
direction too. We can also set
up wind speed and height of the ocean
depending of your landscape, hate you can adjust how
deep ocean will be. There could be a situation
where we have a lot of hole in our ground and we
want to put ocean below our ground plan. With preset color, we can
change more color of our ocean. Second color option is connected
with bottom of the sea. To sum up, building
of the ocean in um, it is very easy. It saves our time together
with good finite results.
8. Paint: Lumen also offer tool to speed up our landscape
design by using brush. Painting is very flexible and in a very short way we
can make any changes. We have different types of
color and many materials. For example, as my basic color, I will choose some
European grass. I will set it as
my default color. In a result, my whole
landscape will change. As a second element, I have selected grave. They simulate some stones. With my mouse and
selected brush, I can put grave material,
whatever I want. As you can see, I can change brush size to speed up painting. It is very useful use
it as you only can. There is also tile size. This size determine the
size of my texture, how would be visible
on the final render. Depending on how the
camera is set up, texture can be very
large or very small. You must know that the
size of texture depend of resolution of
the image texture. With smaller resolution below two K will look not
so natural as F K, but take less space
on your disc, We can make a combination of many texture together to
get interesting effect. You have also
possibility to choose already predefined landscape
with their own color, which are already
placed in lumen. When we have a hills
with flat top, we have possibility to
change texture of cliffs. Very useful when we create a
lot of mountains or peaks. As you can see, you have
a lot of type of cliffs. You can choose this one
depending on your landscape. We have also ability to
change the tile size of our side rocks if you want. You can also turn it
off or turn it on again with this arrow back. You can always undo
your last action.
9. Water: Another icon when it comes to
the Teran is water design. After choose water icon, then we set water area. We can also move it up and down if you want to remove it first, choose Remove icon, then we mark again area which
we want to remove. We can also expand area of our existing water or move
it into another place. Now the most interesting
option when it comes to water, we can choose what type of
water we would like to get. There is mountain water or
with ice, or even tropical. Depending on what
landscape we build. Then we choose
correct type of sea.
10. Object: We will skip material right now, and we will jump
into object tap. We will focus on one of the
biggest advantage of Lumum, which will speed up
our work on project. Lumum itself is a
rendering engine and not allowed to design, building, or any other parts like in normal
modeling software. But he has very large
predefined library with different types of
elements, especially nature. This is what makes lumum
above the competition. If we want to insert a lot of
elements at the same time, we have special tool
called mass placement. As I mentioned before, library with trees is really impressive. Let's start to present it. As you can see, we have a lot of categories like
natural transport. We can also insert
some sound effect, very useful if we have
any mating in our scene. Indoor or exterior elements. People free elements
for outside, many different types of light
and some special element. Of course, we can also
import our own models. We are going to
start with nature First we go into correct
natural category. I choose the natural object. As you can see, there is
a huge list of elements. We have many different types of trees or even many size of them. There is also grass or various kind of
plants like flowers, cactus and also stones. Each category has
individual tabs. As you can see, it is
very large library. There is a lot of possibility to build many different scene. Each visualization
has small men drone. To better illustrate
how big component is, we choose and insert this
one by second click. We insert it again. We can do it again and again. To stop inserting elements, we need to disselect all. Next advantage of lumen is
the view of all elements. After we move camera away, these elements lose
their quality. And thanks to that,
our processor is not overloaded so much. However, if I zoom in again, elements will get a
better quality again. Additionally, we
have the option to move our elements
into another place. First, we need to
click on move object. You have also some short cut
on the keyboard is for move. You will notice that each
element has some point and after clicking on it
by moving the mouse, it also moved the
selected object. There is also displace distance how far we move three
from starting point. Moreover, we can also make
some adjustment of our three. It can have individual
color saturation of leaves. There is option to increase
the size of my tree. I can do it by moving the
mouse here or by using slider. In luminus fault, all elements
are placing on ground. It is very help because everything is
automatically snapped to it. In many other software, you have to do it manually, which takes a lot of extra time. Even lumium do it by himself. There is still option to move all elements above
or below ground. You can do it by changed
value in changed had. It is useful if you
want to better exposure some elements and it is not important to
snap it into ground. There is standard function
for rotate any items, each element has context, many. After that we get access
among to transformation. We can reset the
position or lock it. We can rotate object in the same direction as
other selected parts. You can set the same height or choose place on ground align to align elements to each
other space x, Y. To choose place using
coordinate or set a randomized. I also have something
like advanced selection. I can choose all
identical elements. I can replace them
with some new one. Or I can delay each elements individually or
delay or similar. If I want to delay any object. Normally you need
to choose delay. Unfortunately, in
Lumi you need to choose option called
trash object. That is simply removing
the object from the scene. Now I'm stealing the
trash object option. No matter what I choose
it will be deleted. Now I can under only last action you need to remember
about this because it is very easy to remove
some important model with option without a possibility to under you need to exit from trash object
to work as before. You can also set transparency on the tree and decide how
much it would be visible. To enable or disable
transparency, you need to choose this icon. When you design larger
area of landscape, you would probably like to place many types of tree
just in one click. Then you would like to
use mass placement. When I click on mass placement, I get icon with such a pointer. Holding the left mouth
button and choosing the direction I set
some path On this path, all my trees will appear inside. Now I will show you how to
put many different types of trees by type control
on the keyboard. I can also add such a point which allow me to
modify this path a bit. For example, I
would like to make this path band by clicking later on
particular point, I can set the
corners smoothness. This will change my sharp
edge into more curvature. Okay, I have my trees on path. Now the first thing I must
do is set number of items. It means how much I would like to have this
tree for example. I would like this path
to be very dense, it will be filled in this way. I can set many different
directions for my element. Randomize is something normal when you look at the
real environment. I can also set a
different distance on my path and randomize
offset from guideline. I expand my path to get my
plant in different place. I got a little space here
I can add new items. Now if I click on Place Mode, I can move each
tree individually. I can also modify them. There is also such an
option as selecting. The selection is very handful. If I need to mark a
few elements at once, I do not have to move or
increase each individual. It is especially useful
to copy elements or to set up different dimensions
during selection. You can also set some filters which help you to choose
correct elements on the scene. When I mark all filters on it, I will not be able to choose anything when I have
both trees and cars. And I want to choose only cars, then I unmark this icon. Now I can select only cars, but maybe I want to
select both cars and trees with mark both icon, I can select them together. At this time, my trees don't
have a particular circle. All circles are blue. If I will do anything on one, it will also effect on others. Because I have all these
trees selected at once. By pressing move, I can
change place of whole growth. I can change size, all of them at once scale or reduce size the
same with height. I can of course rotate them, but when you click
rotate, as you can see, they only rotate
around their own axis. What in case if I would like
to turn it around one axis? In this situation, I need
to create grope first. I chose my grope. Now I can rotate them. Normally, I will return to Default Settings if I'm satisfied from place
where I put object, then I click for the Select All. I can also add any new
item to my existing rope. I can edit my group. All the group is
treat as one object. Now I have to come
to play mode here. If I have already opened
up my rope to move it. Now I need to check the
categorical special object. Because I have filter right now, so I can't select anything. You must remember about
choose correct filters. I can remove all entire Growp. We have next categories
such as transport. I have ships to choose, some kind of Carter, which I can modify in the same way as
previous with trees. I have here various effects. I set the effect in selected
place for the volume effect. I need to set the minimum and maximum distance
during animation. If we are zoomed
into this place, the sound effect will be louder. It is an interesting
option when it comes to creating this
animation right here. Regarding the effects, we
have some of fountains, fire smokes, some mist, or some falling leaves. I have various types of indoor elements,
people and animation. We can set a woman who is always moving around when
creating the animation. We will be able to set in
which direction it should go. We also have outdoor items. We have lights which
we can place in lamps models and set
up direction of shine. We can set many different
options for them, for instance, height,
lighting power, or con angle, which
determines when this light is supposed to break down where this light source
is supposed to be shown. Well, if we have light bulb, then we should place
the source there. We can set that, it will only be turned
on, useful for night. We can set how the shadows
should be calculated. We can also import here
various types of elements. At the next part, we will learn something
about the materials.
11. Material Introduction: I have loaded some samples. It is located in course folder. Now we will focus on
material and texture. After selecting material icon and by choosing
interesting texture, we can now paint
with some material. Before we start, I need to inform how to prepare
model for aluminum. For example, I found this
model on sketch up warehouse. However, when modeling, no matter what you must remember to add solid or basic texture in program that you
use for modeling, it could be any texture. It is need to separate
objects from each other because we do not give any
texture or even any color. Whole model in Lumen will
be treated as one surface. To remind you, Lumen is only render grid, not
modeling software. He's only able to replace
some existing texture. We can't choose any
edge or simple surface. This is what you need to
remember before import any element after uploading
a model into aluminum. There is also possible
to update it during texturing process by clicking
importing model icon. For example, if we low at
our model in aluminum. And then we need to
make some changes in our modeling software to add some walls or
modify some detail. Or we will find that
the same texture should go on an
additional surface. We need to edit it in modeling
software and save it in the same localization as before because he's already
loaded in aluminum. To make this update, we
need to click Import Model. Then the model will be updated without texturing it again. In Lumum, all changes
will be automated. Recognized by Lumum, all our texture will
be set automatically. This is very big advantage
and make work nice, especially when we
have a lot to update. After choose element again, we have five taps when it
comes to the materials. The first one are
natural materials like glass, soil, or rock. Second one is the type of
indoor, outdoor custom. And my favorite here, we have quick access to
mostly used texture. I will start from custom tap. In this type we have
special material which I will show you how they work. The first one is billboard type. This one used after
import photo with person or some text
after a plate. Billboard material. This object will be always set perpendicular to the camera, something like auto
rotate by aluminum. The second material is
just simple solid color. We can exchange it for glass or advanced glass where we
can change transparency. Here, we can also make
element invisible very often. After import some detail, we find out that some
details are not necessary. In aluminum, we can delay them, but we can set them invisible. Another texture is landscape. After typed, our model will take color the same as our
landscape from here. In the landscape option. Here we have something
like light map. It gives us
possibility of setting our current texture
when it comes to color, ambient saturation or offset. Here we can use
standard material. If we use standard material,
with standard material, we are able to add our own
texture into aluminum. We need to add diffuse texture. It's mean our base color,
normal, normal map, change our two D
texture into three D, but only during rendering. There is also water material, it will allow you to change
any parts into the water. The last material
type is waterfall. It will change any
wall into water fall. On the next topic,
I will focus on standard material and
on texturing our model.
12. Material Mapping: In this, I will just put
material in my scene here. I would like to be dot, well, you always have to choose
your own material, the best. With high resolution,
with four K as a minimum, they are definitely the best in rendering results.
Here are some root, this element I would
like to be as a water. On this modern
there is no bottom. You can see that
vegetation is inside. This is why I put the
bottom little lower. Thanks to this, you will not
see these plants anymore. Will give a glass here and some reflection opacity
for transparent. And the second side of
glass glossiness to make this element frostiness, to hide elements inside relief. And of course scale, let's be darker, the element will be plastic. One, well we've got
all the material, Remember to click safe. Otherwise, all our
materials will be removed. Now we are going to
take a rendering, but we'll talk about
it in next part.
13. Material options: I will put some wood texture. To add some
additionality option, I need to double
click on my material. Here I can change diffuse
map or add some normal maps. I can also improve the
color gloss is for glow. Reflective is responsible
for reflection. More we put, the more is
reflected by texture relief. For material roughness,
scale for reciz, texture position to move texture in different
axis orientation. For horizontal and
vertical position. Bank for rotating transparency. If I want to make
them more visible or invisible emissive
for light saturation, color specular here is the flicker reduction
very useful because often happens that I have
a surface that includes some other smaller surface
inside with different texture. As we can see with
the camera rotating, this material just overlap. This is why we need to
use flicker reduction. Flicker make that
one of this material will be visible and
second will disappear. We have two more material type I will low ad a
black and white map. In most software, if we
use special texture, black color is treat as invisible and white
is four visible area. We can set this black
and white texture as a standard or as
an alpha clip object. With this option, all black
will become transparent. All white will be only visible. Very useful to
make. For example, grid with lip reduction, we can make invisible
bottom or on the top. Or we can use color of
map alpha emissive, where white will be as emissive and black will be
treated as a blank. We always have the
option to copy any material and paste
them into existing on. Here is also options which
make our texture look like damage by nature and we
decide how it can change. For example, it can be more
gold or wood or stone. Depending on what kind
of material we have, we choose correct interaction. Now we have very interesting
option called edges. As you know in everyday life, all elements that surround us, in fact, they do not
have sharp edge, but it's somewhere
always rounded. From the technical
point of view, everything has rounded
edge, not sharp. When modeling, often we forgot
about it or we bypass it. If we design something, mostly we put onto
the drawing that all sharp edge must be
rounded on the machine. But finally, Freedom
Moonder has sharp edge which is visible on
final render and make our sin more fake lumin can help us with that by making
our sharp edge more rounded. Then in the rendering, you can see that they
have some small radius. I recommend always
use this function for each element even if
radius will be very small. Here we can add some
leaves on wall, caved Iv. Very interesting function.
With good result. I will show you how it's work. I will take one of
outdoor material. Here I would like to make
some V. On the wall, you can see effects
appear very quickly.
14. Rendering Effect: This part I'm going to
tell you about rendering. In rendering tap, we have
three options to choose. Make a photo, rendering a
movie, and make panorama. Let's start from taking a photo. First we need to set up camera. We set up camera with keyboard in the same
way as we move in free. Displace left, right, top down. Here we can click for length. It is some of our perspective. When we set correct position, we click Store Camera. This is our render scene. If we want to go back
to design again, we just need to
click back on Build. Now we can modify
again our scene. I want to go back to the photo by double clicking
on this camera. And I'm going back
to my settings. The first thing to do is choose the right style
of our rendering. We have to choose custom style. Then we need to set
up everything by ourselves or type one of
preset made by Lumen. Realistic interior down
daytime with full brightness, night and overcast with some mist color sketch
which is more colorful. And there is also
some water color, something like the mosaic. I will choose daytime. The next element is choosing
some addition effect. This is place where
we need to make a lot of tests to get good result. Because there are a lot
of type of effects, depending on how we set
all of them together, we will get more realism or not. The first step is
light and shadow. We have here the
shadow reflection, Skylight for natural light, hyper light for some back light. Global illumination for light on whole scene sun and
volumetric sunline. How should the race go in scene Moon if we plan
to do scene at night? When it comes to the camera, here are some typical
effect like exposure for brightness here to make it
more perspective of the view. Motion, blur to blur
elements in motion. Deep field lens flow for reflection to view
through some glass fish. I like in Gopro and tilt shift. Next we have some animation
like mass movement. There are many for
animation here. Sky and cloud mainly
options related to cloud on the sky,
fog and raining. Volume cloud, how
far the cloud will be look like here effect
for airplane on the sky. Snow, wind clouds on the
horizon, or autumn colors. There are all elements similar
to filters that will make our scene look like drawn on paper effect used for
color adjustment. Here we can also
choose, in addition, different types of sound when it comes to lighting
materials and water. Here are some effects how it
would be without materials. Here we have rays of light, image overlay or settings
for color correction. As you can see, there is a
lot of filters and settings. You need to spend some time
and try all of them in work. I will show you how I
use them for our work. We will see how
it's final render.
15. Rendering: For my rendering, I have used
daytime as a main setting. I make this with full light. So the first effect is fog. To hide everything far away, I set up dropping
and brightness. For mist, I always use two point perspective. It will change. Angle of camera models are always
vertically positioned. Sun, he said, paramets
like sky and clouds. Just in my case, I don't
have many clouds at all sharpen for better view edges exposure at 0.5 If you
put too much here, you will get over exposure. So be careful, color
correction and temperature is supposed to be more
blue or more brighter. Tint for more green
color, vibrance, brightness and
contrast saturation, gamma wave limit low. And had reflection I mostly set up for hate. Now I will set up place where
reflection should appear. In my case, I would definitely like it to be here
on the windows, this element would be
reflect all objects, hyper light. I sat for 11.2 Skylight. There is also a second tab where we
can adjust shadows. Mostly I use sharp types, chromatic aberration
for some view effect and depot field. If object is far away, then it will be more blurry. Now it is a good time
to render our work. You have to choose current
shot quality as a print. In addition, we have
photo St if we want, for example, all our
photos can be printed. We are trying to render depending on what kind
of quality we choose. Time render will be different, that's how it looked like. Finally, what we can improve
for the next rendering. Reflect here as well. Trees on the water and
fix reflect in Windows. Texture for Windows
mostly depends if we want to hide or show
what is behind them. Well, that's it when it
comes to renderings here, again, render seen with
some improvements. I have changed
water in the pool, I changed the window
texture and I removed the tree here which was too
far and brought it too much. I move little camera and I have rendered scene with
highest resolution, 7,608 to 4,320 This is
what renderings look like, made in Lumon and here eventually post
production in Photoshop. As you can see, the effect
can be very interesting. And very quickly we have
more elements to learn. Next one, we will be making
of animation in Lumia. At the end, I will show you
how to make one more scene, but mainly we will focus
on creating landscape.
16. Animation: Now we are going to learn how to do animationing in lumen. It is not so intuitive
and don't scir, if it will not work
at the beginning, it takes some time and
practice to do it well. We will start with
import our sample model. As you can see, manipulation
point is far away. This happened when compass or center access in
modeling software. It is also in wrong
position or place. The best way is to
modify and move this point in modeling software before we import it into alum. As I mentioned
many times before, Lumion is not a
modelic software. It doesn't have
any option to move this point regarding
animation in the Lumion, they can be divided
in few types. Three of them are mostly
used in many presentation. To start animation,
we need to jump. Here. We chose recording tab and it works the same
way as taking a photo. We start from the first scene. Second one, I said time for whole animation, for example, 5 seconds. I accept it. This is our
first basic animation. Here we can see typically
move with camera. I can edit this clip, render it, or delayed by double pressing on it if I
would like to edit it. This is what I need to do
here is the first photo, then it is the
second one I would like to have also the third one. Unfortunately, I can't undo it. This one will be my second
photo and then third one, as usually I accept and now
my animation look like this.
17. AnimationEffect: Now I will show you how all
the others effect works. We are clicking
again, take a photo. Let's start from advance. It's the same as standard, but additionally you can add frame key to better
control your timeline. For better adjust move of any
elements near click plane. We can use it in the
following situation. I have a tree here at the
moment it became an issue, My camera exactly in this view, but it's useful from either one. I don't want to remove it, but I would like to show a whole house and
temporarily hide the tree. To do that I need to
click animation and choose near clear
plan. I'm moving him. After a few seconds, the tree just disappear, but only for this animation. Unfortunately, you have to
be careful because it's also cuts through our house
and all other objects. You have to move it
into correct place. I can create a keyframe depending on the
particular second, I will move this clip plane. The next one is
Variation Control. Regarding variation
control, I will show you how it work
with some example. I have a house here and there are some options
called at variation. I can upload here
some other model or the same but with
different configuration. Later by changing
to 123 or four, my present model will
be automatically replaced by other
specified before. During creating the animation, I click Edit and I choose
my house here again, also here I choose
which variation I want. I can also a key frame. After each key frame, my house will be replaced
with different variation. Next one is time warp. It will put animals
into the scene. It will be birds, I will take it a little higher. Birds will fly over
and over again. Birds are flying around
at the same point. There could be a
situation where you need to move camera,
for example. There will be a second
photo here in this place. It might turn out that the birds will not be visible at all because they are a cycle of movement begin in
some other side. Then I have the
possibility here that I can determinate myself in which minute or in which second of my animation birds
should be located. Time warp give you more
control over each animation. The slider is only for
object from Lumen library, but this one is dedicated
for all imported object. Lumen has possibility to
import animation that were made in modelic software like for example
three D Studio Max. Next one is effect
call visibility. We have standard layer like
in many other software, we can add something
to the layer. For example, we can select everything that is
in a given layer. Or we can add elements
to the new layer. Let's do it. We can mark which
element should be visible. We will make such an example. Let's simple a couple of
trees into first layer, then I would like to move
them to the next layer. I can select them and
click on second layer and choose Move Selection
to layer two. At this point, each time
I remove the layer one, my trees will be removed. Also, I can also make
some animation for my layers and decide when them will be
visible on my animation. I do such animation in
which for example here in the first second my second layer just disappear.
This how it's work. The sky drop effect is
for move object down during belt and animate
light controls. To use animate light
controls option Here we will add some
light to the scene. I have already some lighting. We will make a new record. There is light effect
animation. Light control. I choose my light, I can
modify here its color. I will create key frame, I change to such a color. Now with the animation, the color of my
light will change. I will describe one more
effect called shift, which is quite hard
to understand. We are now making new animation. We'll do a photo and
take a photo also here. Very often there is such
a til shift effect that all components besides such
above and below are blurred. It will help to focus our eye on specific place or object
without amount value. You can decide where
blurred will start. You can move them up and down or make it more sharp
or more gentle. Now my animation look like this.
18. Drop: Now I will show you second
type of animation which is also very popular
in this effect. Each element of our
model will drop down from the sky and will
simulate building process. The effect is quite interesting, but it takes some time to
make it in a proper way. As you can see, my model is to treat by lumen as a one part. I cannot choose
individual elements, which is problematic right now. I need back to my modeling
software again and explode my house for
many different parts. Then I need to save it as a
separately file on my PC. After that, I need
to import all file into my lumen sin part by part. I already made it so you can also import them into aluminum. All parts are located
in curse folder. Let's start with
importing them all. As you can see, I
also need to modify Compass in Sketch Up to
have this point closer. It's easier for me to
manipulate with him. I have now all my
individual elements loaded. Now there is other problem because we need to
mount them altogether. Normally, we have two options
to do this incorrect way. We can just manually
try to fit them all. Probably this
method will be very time consumpting
and we'll finish with failure because made it manually will
not be accurate. I will show you second
method that everyone used. As you can see, I did a
small cube here before. On each part in my
modeling software, each element has its own cube. What is more compass is also in the same position
for all of them. As you can see, if I move
any item I need to grab, my cube cube must be done in our modelic software
as I mentioned before, to mount all of them together, I will just join them all
with right context money. I select all my parts, I click the context money
for additional tools. Then I select my house
because it will be my base transformation
align and it's done. Then I click the select All. At this moment, all my parts have been mounted as I expect. All cubes are at the same place. Cubes are small enough and they will not be
visible on rendering. I can also mark them
with blank material. We are ready to begin
our drop effect process. We are going into
movie and then record. Take a photo, Another, take a photo, my animation
looks like this. As you can see, animation
is not smooth enough. Unfortunately, I can see here that there is probably
missing one photo here. We need to insert new photo. We will make a house
from this side. My animation goes here
around this house, which is also not so smooth. It looks like someone was moving camera up and down
with hand to fix it, we can add some more effect. I will add one effect. Well here we have the
scene and animation tab. And we choose camera. I set effect called
handheld camera. The effect make transition
of the camera more smooth. There are also different options when it comes to
the camera itself. Now I chose look at fixed point. I will switch to one, I will choose Centerpoint, and let we taste our animation. Now as you can see, this movement is
now much smoother. This is because
camera is watching for all the time at one point. Now I will add another effect when it comes to the animation, and it's going to be sky drop. At this point, I have to choose which element I want
to drop as a first. But how to choose correct part if all of them are
at the same place, That's what I need to use. Arrow up or down on keyboard. Choose those elements which you want to be the first to help us. Lumion illuminate some parts. The first one will be ground, then let it be
bottom of the pool. Then the water next. Outside furniture,
lamps for the pool, then my interior furniture
at the end walls. My animation takes
exactly 19 seconds. So we can change
it in option now, depending on the
setting of duration and offset animation will be spread in time in
different ways. My movie takes 15
seconds, however, the whole animation
takes only 10 seconds. I will make some
modification and change here into 1.5 second offset, of course, which mean
distance from each other, parts that are
supposed to fall down. Everything falls a bit too fast. We extend it to 4 seconds with greater
distance between them. And duration of whole will take, for example, 13 seconds. I have an even greater distance when you input wrong
value in settings, your animation will finish
before any element drop down. Now it should be correct. This is how my
animation look like.
19. Move: Now the third type of animation is used to move
individual object. I will put this man here. I will try to make him move
from left side to the right. Go into animation. I'm start recording, take a photo, go back. Well, here I go into the type of animation scene and I have
to option called move. I have to choose how I
want to move my object. I can rotate it or
increase its size. I can rotate it vertically
or horizontally. But now I will choose move. I'm moving him by
exactly 742 millimeters. I click back. Now this
is my whole animation. It takes only 2 seconds. I can increase them
up to 10 seconds. Then this man will
go much longer. Now at the end he
will be turning back. Additionally, we have
also option to mass move effect that will help
us to move more enments. At the same time we'll
put cars as an example. Now I'm going to
create new animation. I'm going to Efi. Now I have the same
option as mass placement. I click on my path. Of course I can add different
points to bend my path, as well as in mass placement
that my path will be. With such a wave. I can set here also
speed of cars here. I can set different
directions, for example, together in the same or
different for each one. Let's see how our
animation works. Our cars has been
automatically rotated. One of car doesn't move. This is because he's
not placed on my path. I need to resize my path to
include all cars inside. Now we have final effects. This is very interesting and des effect usually it
is used to create for example round about city
visualization or motorway.
20. Special options: The last step to discuss
our special effects, they are located in
utility tab next to light. The first one is area light, which is used to make larger area of light in
some place if needed. Sometimes it can also
work as portal light. That is very often used
if we want to render some interior and we need to put more
light into buildings, then we put portal light behind. Window. Omnilight is
a point light area, mini put in bulbs. In utilities, we can
add text to our scene. Here we add some words. Depending how far I move camera, the text will be
smaller or larger. Text is located in the
middle of the circle. We can set that. He will also appear
from this place. The closer I move to him, he becomes just bigger. I can set up some frames. Orientation, how it should be directed and
height of the text. The next effect is
reflection control, which gives you ability to adjust reflection on any object. We put this ball into scene. This ball is something
like reflection and meter. It depends where
you put the ball. Then reflection will
be different on any object measure effect, so we can make some measure of our object or distance grid. It's good to move some
elements from point to point. In project units
are set to 1 meter. The distance between this
point will be exactly 1 meter. Plane is for making
section of building. I will show you how to make animation with section
first take a photo. Now we add some effect. We will move section plane, we have an effect with section. We can see all of the room and all objects that are inside. That's all when it comes to
the rest of the effects.