Transcripts
1. How to Draw in ANY ART STYLE: Have you ever want to
draw different styles like go from realistic to anime to cartoony
through sponge bob style? I'm going to teach
you how to do that. I'm Enrique, artist
and illustrator. I worked on movies
like the Smurfs and Transformers Three
Dark of the Moon. I'm going to walk you
through how to do this. Let's go through the
lesson plan right now, right off the bat, We're going
to go through the basics, which is incredibly important. After the basics, I'm
going to take you to what is the quality of design, like, what things make design
design and style style. I'm going to go
through that with you in the second video. That's really important.
Then after that, we're going to jump into and take notes on one
specific style. I'm going to pick something, write notes on that style, and walk you through
my thought process. And I want you to
participate as well. Then we're going to do
this with a second style. Then after that, we're going to intermix and draw them
in different styles. You're going to watch
me do it and I'm going to talk you through
the entire thing. You're going to learn so much in this lesson definitely follow, especially if you're a beginner. Let's hop in right now.
2. What is Style?: Okay, let's go over something real quick. We're
going over style. All right, so what is style? I would think of style as the
icing on the cake, right? Let's say the cake, right? You have the inside the
bread, all that stuff. We're going to call
that, you know, the core, core
fundamentals, right? There is the fundamentals
that what that is, the style is the frosting, it's the fancy stuff
on the outside. It's basically basically,
it's good stuff, but it is like the top
superficial thing of it, put some candles on this thing. Here you go. That's what I see style as what's
holding it up, is that good bread? Bread is what's holding it. It would be nothing
without that bread. That is a good way
to look at style. I like to think of style. I would say four
distinct things. Okay, four distinct things. I would say line quality, I'm just going to
write these down. Line quality, shadow or darks and lights,
either way, edges. The fourth to put down
here, proportion. The idea of I'm going to go through each one
and talk about them, but all these together are
essentially design language. The language of the style, line quality, Let's talk
about that really quick. Line quality, thin line quality. Thin lines obviously
goes without saying thick line
quality, right? Things like cartoon things. A little bit more
graphic if you think of something like thin
would be something like, I don't know most things
in animation like maybe Pokemon would be something
like maybe jet grand radio, Jetset radio, maybe
more graffiti art. Really big bold lines meant to just catch
the viewers attention. Immediately, you see a lot
of that in graphic design. And then there's the thin to thick to thin and I'm
going to accentuate that. So maybe like the
same line as thin to thick to thin again. Right. You see that a lot in I don't know what to say
about that, honestly. But that one you can say, I can't think of
a specific thing, but I know there's
a lot of animation. There's a lot of
different styles that use that thick to thin, usually on curves, right? When they curve the corner, it's right, I see that a lot. That's just a couple of
ways to use it, right? There's dotted lines, there's
also all kinds of stuff. Doing each one of these
creates a different mood. It creates a different vibe and just gives a different feel like that's what a lot of these
do, gives you an emotion. Shadows, really quick shadows,
and how you use them, whether it be how little
or how much you use them, can change everything as well. Let's just take a
box right here. Let's do, let's just do another box over
here trying to make it as similar as I can, but it's a different angle. So let's just say with
the top box we have a shadow that uses
cross hatching. And by the way, if you want to learn
about cross hatching, I have a whole lesson on
that. Go take a look at that. That's on here. Let's just
say that has cross hatching, that's a completely
different feel. Let's just say for this one,
let's say the same shadow. Let's say we bold
it entirely in. Just completely bold. All right? Think of something
like Sin City. You know, that's
a huge one where that creates a Film Noir look, where the darks are
incredibly dark. Batman, the animated series, did that a lot and again, creates that mood, gives
it a distinct look. This would be like
traditional comic books from like the '90s. They use a cross
hatching pattern a lot. But that would be an
example of shadow, right? Or how little of a
shadow you put in. Edges, I could say
maybe forms in a way. For example, let's just
draw like a basic arm. Let's see. I'm just
going over here and just using
anatomy that I know. By the way, there's
an anatomy on here. If you don't know
anatomy, I go over every part of the body
to teach you anatomy. Go take a look at that. That's angular. Look, I know there's rounds. Let's just say the
hand is down here, but I don't want to have to draw the hand the whole thing. It's an angular look
like the angular elbow. Little bit angles right here
where the muscle connects. Um, But let's, let's
do another one using a more rounded approach.
Everywhere is rounded, right, Like that's the same arm, but everything is now round. Literally the look is very different, like
the round elbow, just the forms in general, just round, round,
round, just rounded. A lot of those angles just
are not there anymore. And it gives it a more
soft huggable look. Think of something
like sponge Bob when he has the muscle arms. Just a rounded look, which is meant to
look friendlier. And again, huggable, obviously that's not
always the case. But that rounded form
can look bubbly. It can look more exciting. Maybe even something like
Rick and Morty, right? Just a curved look like that, with hardly any edges. Very cool animated look. Let's go over proportion really quick because that affects a lot as well over here. If we go over normal
human proportions is draw a simple representation. Maybe the average human is
something like that we use, the unit of measurement
is heads tall, right? This is about
average proportions. I don't know, 56 heads tall. Like in real life, maybe you look at something like
Batman, the Animated series. Those proportions become
more, if you look at Batman, really thin waist in
proportion to that, and maybe very
skinny legs, right? Like think of Mr. Incredible
from the incredibles. Like these types of proportions. And they make the upper body look bigger, to
look more powerful. They tend to give the
strong male figures that you know, with skinny legs. It's funny like
the dad bod thing. And the skinnier legs make the upper body
look bigger, right? And that also, again, plays into the style
when every character has those proportions
or every strong character has those proportions. That is a very style
specific thing. Even something like
Chibi applies, right? Because that they have baby
like baby proportions, right? Very specific. So proportions in themselves
create that style as well. So I look at line quality,
shadow the edges. Maybe you call these things
different things if you want. And line quality, proportion
shadow edges that together, I think creates the
design language. And I think I've seen that
play out over and over again. And I'm going to show you why. We're going to look at
different properties and know how to study and identifying
what's unique about them. So let's push right into that.
3. The Basics of Drawing: Okay, real quick, let's talk
very quickly about style. Like I was saying
earlier, the cornerstone of style is your basics. You have to have your
fundamentals, that is. So you don't have to have
every single fundamental down. Don't worry about it. But you
have to have a good base. But this video, I'm going to give you a base if
you don't have it. Just a little primer touching
on everything just a bit. And you can explore more through the other programs I
have or anything else. But I'm going to give you
a very quick overhaul of the basics in a short video. Okay, we're going to
run right through them. Number one, let's
go over the head. When you draw a head, I tend
to start it as a circle. I extend it down into an oval, or you can just as an oval, completely fine,
doesn't really matter. I use this personally, it
doesn't really matter. We are pretty much
split in half. I think bipedal, I
forget what it's called. Bipedal means, I think
you stand on two legs, but you're basically two
sides of the same coin. We have some basic
measurements of the head, which I'm going to go
over very quickly. From the front of the
face. We go over here, usually through the top of the hair line right there
at top of the hair line. And then we have the
bottom of the chin. We divide these into
three into thirds. Right here, right here, like so on this third you're
going to have the brow line which is like above your
head, above your eyes. Let's just say your eye
sockets are down here and you have that brow,
that cave man brow. But obviously to
different degrees, that's where the
brow is right here. You have the bottom
of the nose on this. Third, what this is going to do is going
to give you basically a basic way to draw a person and then everyone deviates from
this norm, right? This is just like a
formula to get yourself in the ballpark so that you can start drawing
whatever you want. But everyone's going to
deviate differently. Some people are going to
have a shorter forehead, some pole have a
longer forehead, some people are going
to have a lower nose. It really just depends, but this just gets you in the
area within those thirds. You have the ear on this side, usually you have the ear within that area within those thirds. If we're going to look
into what's it called, if we're going to look
at the side of the head, let's draw the exact
same head to the side. Let's just say there
is the back of the jaw and this is
the neck over here. If we're going to
see the front of the head and the
back of the head, and we're going to
measure those out. Halfway down, let's say
halfways over here. Halfway will be about the
back of the jaw right there. Remember you're
imagining the person looking this direction, halfway. This is actually
one of the biggest mistakes in all of art, so that's why I
want to go over it. People often make
the back of the head too small when the
person is looking to the right or left play.
I don't know what it is. I think it's because we're
so used to looking at the front of people's
faces when we socialize, we don't really see the
back of the head very much, but obviously the
brain in there, there's a pretty big back
of the head, like I said. From the front of the front of the forehead to the
back of the skull. On average, you're going
to get the back of the jaw around this point. You're going to get the ear
around around that point. It's going to be angled back, but the bottom is
going to touch that. These are loose rules,
right? What do you call it? They're not basically ways
that work, they're principles. They basically things
that have worked in the past and that we use them because they've worked so often is not the
only way to do it. There's many ways to do it, but this will give
you a very good base as far as the
measurements of the head. Another measurement
that's very common. Obviously, I'm not going to go through every tiny measurement, you can go look at the
head drawing for that. But these are very important. I think this is the
most important. If I run through very quickly, I'm going to run through
the features of the face. Very common thing would
be for someone to draw the eye like this, right? Like the hieroglyphics. I would say a better way to draw this is a
good way to learn. There is, let's just say the
nose is over here somewhere, but the eye tends to have
a peak right here on the upper inner area and another peak down here on
the outside lower lid. That just makes it
look more natural. Everyone has
different eye types. Again, that's just
a basic formula to follow, a basic principle. Remember that the
eye is three D, and I've talked
about this before. The eye ball sits
in the eye socket. You have skin that
literally wraps this. That's what it is.
It's literally like not to be
grotesque or anything. It's open skin. The eyelid right there's a
thickness to that skin wrapped over it and it almost always covers the iris
and the people in there. And we'll go over those
in a second, right? But remember it's like literally
wrapping around a ball, which is kind of gross, but that's just the way it is. Quick measurements over here
we're going to go through, let's see if you look
at the head shape. That's a shoddy head shape. But let's just say
we look at like a head shape and we have
the eyeballs in there. I'm talk about the
eyeball, right? The entire eyeball, not just
the eye that's exposed. The eyeball, there's about an eyeball's length in
the middle on average, and an eyeball on
the side over here, including the ear
hanging out over there. Five eyeballs across, usually the head with
the ear included. Then when we look at the
eyeball itself, oops, it easy. You're going to have the iris, which is the color
portion of your eyes. This is going to
be a three irises across the eyeball itself. If you zoom in, let's just
say we zoom in over here. We have the iris.
You're going to have the pupil in the center, the black
portion right there. And obviously that
changes sizes, but on average there's about three pupils
length as the iris, right, 3.333 Good stuff if you want to know the
white portion of the eye, that's called the scala,
that's the white of the. If you want to know about that, I didn't even know about that. You don't really need to
learn the names of nothing, You just really need to
learn the shape language. As far as, remember, this is like a drawing tip. Never show. If you draw
the eye over here, you always want to hide some of the iris and pupil over there. Because if you don't do that, if you don't do that, if you
have it right in the center, it's going to look surprised. It's going to like shocked. And that's not what
we're going for. It has to be connected because
usually we all do that. It's almost always covered by our upper lid just a bit. There's no
measurement for that. Again, these are
ballpark measurements. And then you see
how you go observe and you see how people change
according to real life. It's really cool to
do that. You'll start noticing a lot of stuff. Let's go through the
nose really quick. We're just like
rapid firing these. If you have any questions, let me know in the
comment section. Also, I want you to
actually contribute. Say hey, is there anything cool about drawing that
you learned about? Or maybe something
I'm missing is video. Just let me know. Shout out in the comment
section, let's push it. The nose is relatively simple. I tend to think of the nose
as like this triangle wedge. Screwed that up. This
triangle wedge shape. Very simple, right?
Like a block. Like a triangular block. If you were to break it
up even more usually, remember the nose, I think
half bone at the top, like partially bone at the top and then the rest is cartilage. And that's why it
varies so much. You get these very low
hanging noses and older folks because cartilage still
keeps growing in your body. Your nose keeps growing a
little bit as you get older. But right here, this
is the bridge of the nose, we're looking at that. Bridge of the nose to bridge, there's the ball of the nose, then there's the actual wing
of the nostril over here. Then underneath that center
portion is the septum, right? And you obviously on the
bottom you have the nostrils, maybe you have like
that little ramping into the rest of your
face right there. I don't know if
that's called really, but that's pretty much
the way I think about it. That's pretty much
all you need to know. In all honesty, when you
look underneath the nose, if you want to know
about that, it looks something
like this, right? You have the nostrils and then the septum is in the
center, right there. Okay, that might be it
for the nose, honestly. Sometimes there's a little
split on the ball of the nose, but that's the
structure of a nose. The nose is a lot about
what you don't draw, knowing that
structure, so that we don't have to draw it,
is a big part of this. The nose looks like this, but
we learned the structures. There's like a little bit
of a bridge there and you can decide whether
to draw it or not. So let's move on to the mouth. The mouth is pretty
simple at ease. You can either draw
straight line, but As far as the lips go, If you want to break those
up into simplistic shapes, usually go something like this. It can be a upside
down triangle in the center with two
triangles next to it. Then the bottom usually
has two of these fat pads. Just learning that
structure is good. You can see it. You're learning this structure
there to omit stuff. Right here, maybe
at the bottom lip, you do something like this. It's like this subtle
curve at the bottom. Looks like Timmy at the bottom of when you learn
the structure of it. One thing I forgot to
mention very fast, just very quick note
on the eyeball. When you turn to the right
side, it looks like that, like completely to one direction looks like something like
like a Pac Man symbol. Things turn, same thing
goes to the lips. The lips are pretty
simplistic, right? They're looking
that way. This is the upper lip and the lower
lip down to the chin. Let's go over the
ear really quick. The ear is a mark. Okay, question mark. Ready here. Let's just say there's
the bottom of it with a letter Y in it, right? That's the structure.
Remember that question? The letter of Y in
it. Let's say that's a question mark shape
on the outside, pulling in a little bit. You got that Y right
there. Maybe you have. I think that's a tragus. Is it right here?
I can't remember. Maybe a line right there.
People don't like drawing ears. It's just something you
got to learn, though. A lot of people
don't like drawing the ear. They just
think it's boring. It is boring. I'll be honest. You can draw like a different
kind of ear. Nobody cares. But that's the
features of the face. All right, we're just
going through these, let's go over quick proportions
of the body very quickly. The body, and I mentioned
this a little bit earlier. The unit of measurement
we tend to use for the body is heads tall, right? We use the measurement is the measurement we use is how many heads tall
is the figure, right? They use like, okay,
there is a head tall and then we go down and
down and down about. It's one head, two
heads, three heads, 45. It's usually about
six heads tall, I think in real life and
then like in comic books, they tend to exaggerate
it, that style itself. Like Superman and
Batman, they're probably like eight heads tall, a bit of a smaller head, and it makes our body look huge. Obviously, that changes based on real life circumstances,
people who you're drawing. But as far as drawing
the body goes, always think of it
in simple shapes. We have our little
dummy right here. If I was to draw the arm,
let's just say bending, I tend to start my
figures in sketch form. I tend to think of
this triangular shape. I think of the spine. I try to find the spine, find where my
head's going to be, maybe I have my triangles for the shoulders right there to see where that's going to be. I usually put like a
circle for the pelvis, or you can draw square for
the pelvis, either one. After I found the spine, maybe go down to the leg, I may find that other leg,
Wherever that is. Then I'll draw the arms
almost like you're literally just drawing like a slightly fancy stick figure. That's how I go about
everything, right? Look for the spine,
find that one leg, wherever it goes,
find that other leg, shoulders, whatever
direction that may go. Oops, that's too long. Then I do my fancy
stick figure from that. I like to think of the arms
as very simple cylinders. So you know what I mean
by cylinder, right? For example, if I have this arm, let's just have this arm. And I'm going to
this arm right here. I'm going to pull it over
so we can look at it. I think of it as two segments. I'm thinking about it
as like these long like pringles cans or something.
Why do I do that? The reason I do that is because everything has like
a depth to it. And you want to feel
like it's there, it's got a structure to
it, and it's got form. And it's a lot easier to get them to imagine them
there if they're tubes, because that's the
simplest thing. Then above this, you can
go over like anatomy. Which I'm not going to go
over anatomy at all in this. I don't think it's 100% It's definitely
necessary eventually, but I think at the beginning
you don't need to learn it. But then I put the
anatomy over that. I already have an object there. It's close to the shape I want. The arm, right? Let's just say the hand is over here, whatever. Okay, I have those tubes. They're close to
the shape I want. They're the thickness
and length that I want. Now all I do is throw, like I do is then I start applying my anatomy
knowledge onto this. And then over that you can throw like clothing if you want. The purpose basically is to get that base to get
that stick figure. And by the way, I'm doing this
in marker to demonstrate, but you would do this in
pencil pretty lightly because then you'd have to
keep erasing and stuff, right? Because once you have
this scaffolding here, it's very similar to when
you build a building. When you build a building you have the scaffolding, right? All the ugly stuff. It's
not even that ugly. It's just like a lot
of wires and stuff, a lot of pipes, light pipes. And then they start building
cool stuff on top of that. And that's literally the way, you know, you kind
of build a figure. You build it in the same way,
especially at the start. I know later on you can go in and just kind of
whatever doodle around. But at the start, literally you're building
and as you go in, you start erasing things again, When you're using pencil, that's literally how I do the figure as far as
the figure itself. Again, just to recap, I like to do that egg
shape maybe again, or the oval for the head. You can draw that triangle because I like
having the direction of the shoulders
where they're at. If you need more detail though, throw the rib cage in there. Guestimate where the rib cage is going to be if you
want and or instead. Again, remember these are
principles not rules. You can always just come up
with your own shapes too. Some people, like I was drawing like a
sandbag man or something. Or you can do like a thimble. I've seen this for
the pelvis area. Things like a twine thing. It doesn't really matter what you use. These are
just suggestions. I like using this or the circle. Then again, fancy, fancy stick figures.
Those are, there you go. Fancy stick figure, and then
you start adding on to that. I hope that makes
it a lot easier. Because actually you got to practice this stuff too
if you don't already. Because that makes it so
much easier. So much easier. Let's go over very
quick, lightly. I'm going to touch
on perspective, just so you know about it, is going to make a
lot of things easier. Okay, let's go over basic
perspective, right? Let's look at a box quick. I got a box right here. It's a box, it's a cube. And we're looking right at
the top of that box, right? We see one plane.
This is a plane. This is a different plane.
This is a different plane. It just means the side of it,
we can only see one plane. Okay? But if I
tilt it like this, how many planes do we see now? We see two, right? I see this one and then
I see this one, okay? Same thing, goes right here, same thing, goes right here. Actually, right here. Let's say we do
something like that. How many planes do we see? Now we see three planes. Um, so that's basic
stuff, very easy. So how do we know whether we're looking at the top of something or the bottom right? It's whether we see
the top plane, right? We're looking at
the top of this or we're looking at the bottom. Okay, let me show
you that concept on drawing here in
very basic terms. Let's say one point
in perspective, We have a vanishing
point which is basically our line of sight, our vanishing point.
A horizon line. Forgive me, horizon line, which is just really
where our eye level is. Horizon line. It was put like H L. If we
were to have a box below, let's just have our cube here. Below the horizon line, we see the one
side of it, right? But since it's below, our view is below our site, we're
going to look at what? We're going to look at
the top of the box. Because we're looking
over the box, we're going to see
the top of it. I put a vanishing point. I didn't talk about
that vanishing point. We can put it anywhere on here, but it's basically
basically where it goes. So far away we
can't see anymore, becomes smaller and smaller. Like when you see train tracks, it looks like they're coming
together at the very end. So we'll put our vanishing
point over here, which is pick one, this is one point perspective,
that's what that's called. And I'm going to aim my line that direction of my cube over there. Let's say over here. These three are going to
be aiming that direction. We can see the top of it and it's a little bit
to the left of us. We're going to look
at this side as well. This line since is one
point perspective. This line and this
line see these lines. Everything aiming
downward actually like these lines to these lines aiming downward are
parallel. Parallel. Parallel means that
these lines will go down and they will
never touch ever. They're not angling a
little bit like this. Like they're going to
eventually touch at some far off vanishing point that we
can't see off the paper. It is literally parallel. They will never touch flat. Same thing goes for these
two lines right there. Same thing in one point, perspective two, Let's go over here just
so you can see them. Those two will never touch. There's no far off
point off the paper, but this one, we're only messing with one
point perspective. We're messing with
one of these things. These will come together
at this point eventually, but I'm going to add
more lines right there. Just straight down, boom, straight across, Boom, right there. We're
going to have our cube. That cube is in one
point perspective, meaning they're a little off right there,
eventually going to touch. At this point, they're all
angled a bit, very simple. That's below anything above. The closer this gets. So for example, the closer
this gets to our horizon line, the smaller this
is going to get. Let's just say we have
our cube right here. This is one point
perspect, we're just seeing that one
side a little bit. Then we're going to have
that same perspective. They're still going
to go off that way. It's going to be like a sliver, that top area right there still
to the left of us though. We're going to
pull down and then straight over here
for that parallel. We're only going to
be able to see like a see that we'll see a
sliver at the top of that. It gets to our line
of sight right there, our horizon line it gets. And then the more
downward it gets, we're going to see more of it. Look for that stuff in nature then when it
goes above here, obviously it's a
complete opposite. Let's just draw a
small one here. Let's just say it's
disappear over here. Right now we're going to look
like a Mario box, right? We're looking up at it, that's one point perspective. Just want to touch on
that. It's very valuable. I'll come back to
this for the reason that I'll tell you in a second. Let's go over two point
perspective very quickly. Horizon line, right?
Just our line of sight. Two point would be
there's a point right here and there's
a point right here. Two points. Now we have our box. Normally they usually
display this at two angles. Like we're looking at
the corner of the box. That's almost always how it is. Now we're messing with
two dimensions here, right, originally. The others are horizontal. It's not that anymore.
We're messing with two out of three
directions here. Anything going that direction, I'm going to put to that
anything in this direction. But up and down is still flat. Let's just say over here, it's fun to do this
stuff, honestly. The up down parallel,
hopefully understand this. If you don't understand this,
let me know the comments. Or I can probably explain
it better in the comments, let me know. Say hey, what's up?
This makes sense. Write me in the
comments that really helps me understand
who's understanding. Because this is probably the hardest lesson
of the whole thing. I think this is going
to be a cake walk. It's probably the hardest and the longest lesson
in the entire thing. You have a box like this and
it disappears over there. The closer these get, the weirder it gets. Let's just say you have
vanishing points over here. You have a box over here
we're looking up at. It's going to get way weird. I think it's like
photographers know about this. Dan's going down in that
direction. Let me see. It gets more, I think
wide angle ****, I can't remember what basically it takes on a different look. The closer those come, see
how it's getting warped, it's this bizarre look. The closer they get, that's
two point perspective. The reason. And this is what I want you
to practice, okay? In reality, when we
start drawing on paper, we start doing figures, we
start doing any of this stuff. When we draw something like in a box or something like that, the thing, those
vanishing points are going to be
way off the paper. They're hardly ever on the paper. They're
going to be way off. We have to imagine them, if I draw something like this, and maybe I do something like that and it's
slightly coming together, the vanishing
point, so far away, I'm going to have to
just imagine it in my mind's eye and adjust. That's why you should
practice cubes. It starts giving you
a very good idea of general dimension. It starts to help out so much. Right here, I'll be like, okay, so this is going way off there. That's going way off there.
See the vanishing point will not be on the paper. I have to angle
that slightly right there over here.
Something similar. Almost every drawing you do is going to be
something like that. That can be a box that can be, you know, you adjust
to it, right? Let's just say that's the top
of Adas, like crummy chair. But using that box and also
try to think in three D, maybe find the other
parts of that box, right? You'll know where the chair
leg sits in the back there. You can draw an extra
thickness to this chair. That's the thing you're
using, these boxes. And you're going to
use them everywhere. And I mean everywhere
you're going to use it, you're going to use these boxes constantly for stuff
in the background, even sometimes human
heads in a way. You know like you're
starting with box shapes, this box, the cube. Learn that like practice it over and over
and over and over again because it'll make
your drawings solid. Like this is a good
example, right? Imagine this is a chair,
and now we know where the back leg is going to
be, somewhere over there. Or maybe you feel
it's peeking out over here, we would know it. It's going to make all
your drawings look more dimensional of
anything standing there. Maybe like a creature
standing on all fours. You'll know, you'll put them on a flat ground and you'll
be able to figure out where that back foot
is because you know generally how to put stuff in generally decent perspective. A lot of it is eyeballing it. Like understanding
that concept that we talked about
and eyeballing it. Three point perspective. I don't even think you really
need to do that. That's only made for
huge buildings, right? Like spider man stuff.
Huge buildings. You're looking at it from above. It was only made
for like airplanes. And looking up at skyscrapers, I believe that's
where it came from. We really didn't use
it much before that. But any I was trying to drop my crummy three
point perspective. I don't think you
need to learn that, but that is a good
primer for the basics. The figure, learn
the perspective. If you need to go into depth
into any of that stuff, I have lessons on it over here. But absolutely, I hope this
is a good primer for you. Let's start moving into
the actual juice of this.
4. PAPER MARIO ( Style Study #1 ): Okay, so let's go over
the exact way I do this. When I go over like a style, you're examining a style
you're analyzing, right? I'm going to write this out. So looking at something
like Paper Mario, right? How would we take a look at that style with the stuff that we had talked about? Right off the bat, I would
look at very thick lines. So I'd write that
down in my notes. Take a note of that thick
thick lines, right? There's thick lines going on in there and obviously more so on the outside of it when I look at it because the inner
lines are not as thick, but generally those
are very thick lines. The long dots for long
dots for eyes, right? That's very unique to
this style, right? They look like coins
almost, right? Which is probably
purposeful, I'm not sure. Just a lot of rounds
all over the place. Just the edges are very rounded. I'll put maybe rounded edges. It's colorful but I'm not going to deal with
the color in this. I'm dealing more with
the design language. When I look at it
closer, everyone's got like B proportions. Those are things that
stand up to me and things that I think are
very unique about it. Again, let's go over them. Thick lines that are used within linear format long
dots for eyes. The eyes are essentially these ovals or
whatever you call it, like these elongated
ellipses, rounded edges. What else then the
proportions, right? It's like a one to two
heads height going on. That is what I see as far, the uniqueness of this style. Right. Let's go into
the next part of this. If you notice
anything, by the way, I want you to tell me, hey, I noticed this
part of the drawing. Let me know because
that helps out as well. Yeah, if you mentioned something
in the comment section, that really, but that's kind of how we're
analyzing this style.
5. POKEMON )Style Study #2 ): Okay. So we have our notes. Let's go over Pokemon
style as well. So that would be
paper Mario style. This is what I do with any
style. Right. So paper. Let's go over, what was it? Let's put on another
page. Actually, let's go over Pokemon style. Right? Pokemon, right. Pokemon, right. We
would look at it. I mean, as far as
the animation goes, obviously, it's
animation. It's specific. I would say thin lines,
relatively thin overall. That's one. You just jot
them down like that. Looking at it, what do we see? I would say average
human proportions. I would say proportions. All right, the
nose looks like a. And I know that,
obviously it's anime. But when you lose, don't know how says, I don't want to write this in my notes but let me go down. It looks like that check doesn't really show the
bottom plane that often. Sometimes it does, but
like in Dragon Ball, you'll have almost
every nose show that bottom plane right there. And like same thing that you
look at like Cowboy bop, you look at other anime. But for Pokemon, I don't
really see that that often. Sometimes there's a shadow
on the right side of it. But usually I see
just kind of like, so I would say check mark. By the way, if you
notice anything, I want you to actually put
it in the comments as well. Let me know in the comment
section, I'll look at it. If you notice something
about the Pokemon style, that would be one
thing to analyze. Let me see, what
else will I look at? This again, also
slightly rounded edges, not as round as paper Mario, but slightly rounded forms. I would say all
the hair is spiky. Spiky hair. That's,
that's a cool feature, but that's what I noticed. Like I said, I want you to point some out and put them
in the comments. Put in something
I didn't mention, just try it and they'll
probably give me an idea. Let's move on to the next
step where I'm going to actually give each
other, each other's style. We're going to draw Mario in the style of Pokemon
and then somebody from Pokemon style of
Mario. Let's move on.
6. Draw Paper Mario in Pokemon Style: Okay, let's draw Mario
in the style of Pokemon. I'm going to take some cues
from that. Let's get started. First thing I do right
here, I'm going to draw the upper half
of Mario's body. When I'm thinking about
it, let's talk it through. I'm going to start with
the hat line up over here, going to make it look
like that top of a more realistic hat down like there over here. Now I'm going to draw
like a thin line instead of the circle
for the insignia. I'm just going to put
like the M across there. Going to draw line across for
the front of the hat there. Obviously, the brim of the hat. Let's draw the front
of the brim line out. Thinking about thinner lines, a normal right here curve. Then it's going to pull a round
of the front of the area. Going to draw a thin
line right here for the change in that
little edge right there. Then over here I'm going to
just straight up draw an M on the front as opposed to
doing the circle insignia. I'm going to pull, well, I'm going to find the
eyes right there. So I'm going to go over
here and I'm going to find the tombstone shaped eyes. Line up, it's going to go
underneath the hat there, line down, over here, line up, line down, maybe pull a little bit longer. Little bit longer. I'm thinking, keeping in mind the
stuff with the eyes, Line over here,
underneath there, and line over here. All right? So we've got
the tombstone shaped eyes. Now I'm going to go
in there and draw the iris right there. Go over here, over here. Circle right here
for the high light. Circle right here
for the high light. And then draw the
people in there, the right on, okay, going to go bowl down the side
of the hair a little bit. Zig zag, right there for the
sidebar. Keep mixing it up. Curve right here for the ear, it's going to be a little
bit longer because normally Mario's ear is pretty
much an exact circle. But I'm going to draw
Pokemon Ear line over here. And then another line right there for the
inner portion of that line, back of the hair. I know we should draw the
check mark for the anime nose, but he has a really big nose, I think I'm going to
just change it up. I'm going to make it
thicker than normal, so I'm going to draw
a line out here, down a bit, curve back, and then draw like a
slightly thinner line there, like it's a big flat nose. I think that would
be a better idea. And then we're going to go over here and draw the mustache. And remember one thing I drew is a lot of people
with facial hair, they have spiky
ends of the hair. Facial hair or not. I'm
probably going to go over here and draw a
line out like that. And then down here, and I'm going to continue
to take that over there, curve a line up across, go over here, the front
side of the head. He's got his mouth right here. He's making an
expression like, hey, what a line right
here for the tongue. Don't forget, by the way, if there's any other attributes you think or maybe some ways that
you would have drawn him, you can also, like I
said, this is good stuff, give me your ideas and the comments that
really helps out. It's definitely a big deal. I like hearing your thoughts. Then we're going to pull back, curve up and then we're going to find the back of the
job pulling up there. So far, so good. He's got a little bit of hair
sticking out the back. So I'm going to go maybe right there sticking out the back. All right. Pretty good. I like it, I like it a lot. Have a little bit of the
eyebrow sticking out here. Nothing wild though because
style of drawing tens, I don't have it through the hat because sometimes you
see that a lot, right? Then we draw maybe
a little insignia like line here for the cheek, very thin line, maybe
like a Z shape or a line. Cool, cool. Just give him a neck
line down here, line down here for the neck
curve across the neck. Find the front middle portion on here for the center
of his suspender area. Circle here, circle here. Line up right there
for the suspenders. For the edge of the
suspender line up over here. Again, keeping it generally relatively line line over here
giving him a neck, right? Because there is no necks in, in what's it called
in paper, Mario? There's really no
next at all, I think. Correct me if I'm wrong
by the way. I'm not sure. Line out, line around here, down right here, up
down, right there. The side of the body down here. The side of the
body out over here. All right, we're just going
to do the upper body. This is pretty good, but what
else can we add to this? I want to put a bit, little bit more realism
into the overall. So I'm going to
draw this kind of pocket thing that they tend to have in the front
of overalls, right? And maybe a thin line right here for the color
of that shirt. And that is it, that is Mario in a
Pokemon style keeping in, you know, a theme with that. Yep. Let's move on to the
next thing and like I said, I want to hear your thoughts
in the comment section. I really want to hear
it. Let's keep going.
7. Draw Pokemon in Paper Mario Style: Okay, so let's go into drawing
peach in a style, right? Draw something from
Pokemon picking Pau in style of Mario paper, Mario. So right now we're going
to analyze what are Pau's normal proportions, right? Normal proportions for Pka got like that ball for
the head generally. And they have an elongated body, like pretty elongated, Probably about 1.5 heads
tall, in my opinion. If you take pechos head right, ears are pretty long, right? They're like these tube shapes. I don't know what
they look like. They look like
tortillas or something. I don't know, like tacos. Then he's got the
feet sticking out and his arms are pretty
short in themselves. How do we draw him in a
paper Paper Mario sense? I would say we're going to
make his stature smaller. First of all because
Paper Mario, it's pretty much like
two heads tall for sure. Statute be more cut, maybe something like this. Almost like a snowman shape with probably pretty similar length in limbs for the most part. Maybe even a little bit shorter, but that's the way and also going to make
definitely the ears shorter that you understand the difference between
the proportion right off the bat, how
different that's going to be. Let's do that now. This is just not visual notes for myself. I want you to do this too. Just visual notes like, okay, this is what I'm going to
do, looks like a piglet. Now, now I'm going to go over another paper and start drawing the way I
think he would look. You can keep the other one
around if you want four notes, but you don't really need it. You can just go with it. Let's already start that. Okay. Right off the bat. I'm going to start 1 minute
right off the bat. I'm going to start
with like this. I'm going to start
curving over here, side of the cheek, curve up. Head is going to be pretty
close. Leave that open there. Curve across the
top of the head, leave that a little bit open
for the ear on that side, down over here on this
side of the head, cool actually for the arm. I'm going to go line line, similar shape but again
this is two heads tall. It's going to be right
here on this side. I'm in the back there. And have his other
hand, like right here. Again, small arms, but that's
similar all over the place. Let's go into his ears. Over here in his ears, E, for the most part in proportion, generally curving
back right there. Now this is going to be off, keep it in about similar length, line over here, Fill it out. Line over here, fill it out. We set if you want. You can also draw
like a line over here to show it in the back. Actually, let's wait till the face fingers generally
are going to be the same. We're going to draw, boom. Maybe three. B three right there, coming there. And then the other
one coming out over here in the tail
it's going to be and squat right here and it's going to be
pretty big proportionally, so it's going to go over here. Huge fan shape at the
back, downward here. Out down here, right
on. Let's go over here. Now the mouth is going to be
relatively the same mouth, going to draw a little
bit lower on the face. I'm going to draw curve, another curve right there. By the way, if you notice any other details you
think should go in here, please write them
in the comments. It's going to help
a lot. I want to, I want to have a conversation
with you in the comments. Maybe some ideas or
feedback as well. Because the cool
thing is you can do different versions of
this characters, right? This is our brainstorm idea. Like our brains,
this is a design you're reflecting over there. Okay, tiny nose still
line like that. Eyes are going to
be very different, so the eyes are going to
be elongated right here. And I'm going to fill it in, no highlight right
here on this side, right here on this side
circle for the cheek. I'm going to draw that a little
bit bigger, right there. And then over here on
this side, right on. Then a couple of the designs on his back line right there. It's just like a V shape. What is this missing?
This is missing the thick line on the
outside of the shape. Okay, so first off, right
here, go draw this, fill that in, make it dark, right there at
the end of the tail. It's just a color
thing, but let's draw a thick line on the outer. I forgot the little toes. This is in the design
language, right? Paper Mario has a thicker line on the outside of
its characters. That's what I'm going to
do. I'm going to make sure it's a bit thicker. Quite a bit thicker. You can always judge
for yourself how thick, but we're taking this again, the design language from one,
putting it to the other. If you have any, maybe
other cartoons you want to cross or like trade styles, throw it in the
comments section. Maybe I'll make an extra add on. Just throw them in there. Anything you can think about, I'll see if I can do it
and we can go over it. Maybe study it. Or if you want, I could probably
just keep adding to this lesson if you want, but definitely let me know. All right, and there you go. That is it. That is Pikachu
in the style of paper, Mario. I think it looks pretty good. Honestly, I don't know if I'd
change a lot, to be honest. I think a lot of it
looks pretty dead on. That's the way I
would see him if you moved him into that other game. Now let's go do the reverse. Let's go find
somebody from Mario and put them in a Pokemon
style. Let's move on.