Font Design: Getting Started With Glyphs 3 and Type Design | Adam Greasley | Skillshare

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Font Design: Getting Started With Glyphs 3 and Type Design

teacher avatar Adam Greasley, Logo and type designer

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      1:41

    • 2.

      The Project

      1:48

    • 3.

      Sketching and Inspiration

      1:00

    • 4.

      Setting Up Our Glyphs File

      3:37

    • 5.

      Drawing Square Glyphs

      2:53

    • 6.

      Drawing Round Glyphs

      4:32

    • 7.

      Drawing Triangle Glyphs

      8:16

    • 8.

      Drawing Hybrid Letters

      7:40

    • 9.

      Drawing The S

      2:45

    • 10.

      Spacing and Kerning

      8:01

    • 11.

      Testing and Exporting Your New Font

      4:45

    • 12.

      Congratulations and Thank you!

      0:31

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About This Class

Learn how to create your very own font using Glyphs 3.

If you're new to font design and would like to make your own fonts, join me as we learn how to design and build a professional typeface In this intro to type design with Glyphs 3. 

In this class, we will break the process down into manageable sections; from setting up your Glyphs file to drawing letters, and making reusable components, through to spacing, kerning and finally exporting your font.

Who this course is for

If you are new to Glyphs 3, this class is for you. You will be guided from having never opened Glyphs 3 to designing and exporting your first working font. Some prior knowledge of creating vector shapes in Adobe Illustrator or similar will be an advantage but not absolutely necessary. 

Course Outline

  • Introduction
  • The Project - To design and build your own font. Using your font design a typographic poster.
  • Sketching and Inspiration - Gather inspiration for your new font and make some sketches. This will give you a good idea of how your font will look and how the letters might be made.
  • Setting Up Our Glyphs File - We will run through how to set up the glyphs file ready to start drawing letters.
  • Drawing Square Glyphs - Letter shapes are categorized into shapes. We start with square shapes.
  • Drawing Round Glyphs - Next, we draw the round letters.
  • Drawing Triangle Glyphs - The Triangle letters follow.
  • Drawing Hybrid Glyphs - Using sections from the; square, round and triangle letter
  • Drawing The S - Let's tackle the S, it looks more complicated than it is.
  • Spacing and Kerning - Our final stages, spacing and kerning will establish the flow of our font. 
  • Testing and Exporting Your New Font - Testing, testing, testing! Use your font. Any strange spacing, crashing glyphs and odd shapes will stand out. You will find that as you test you will refine your font shapes and spacing to make it a beautiful and well-balanced font.

You will need:

  • Glyphs 3 (not Glyphs Mini) installed on your Mac. A 30-day trial is available from the Glyphs website. 
  • Sketch pad and pencil. Great for notes and sketching letterform ideas.
  • Graphics software - My preferred is Adobe Illustrator.
  • FontBase (free version) - This is a great font manager and helps us to test our font with Adobe apps.

If you need a little help as you progress through this course, I'm available through the discussion section.

Let's get started!

Meet Your Teacher

Teacher Profile Image

Adam Greasley

Logo and type designer

Teacher

Hi, I'm Adam Greasley a type designer, lettering artist and logo designer based in West Yorkshire, UK.

I design logos, brand identities, and custom fonts for direct clients and in collaboration with creative agencies.

Lettering and typography are usually at the heart of my work, whether it’s a logo, beer label, or custom typeface.

 

Find more about Adam's work at oakfold.co.uk and colttypeco.com

See full profile

Level: Beginner

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Transcripts

1. Introduction: In this course, we're going to make an uppercase san-serif fonts. My name is Adam. I'm a brand designer and I also have an independent type foundry. Ten years ago, I started making fonts. It was after watching the Helvetica documentary where we saw all these foundries and people who were type designers talking so passionately about fonts and how they make them, and what inspires them to make fonts. And that triggered something in my head. I suddenly thought I could also make a fall. Under my foundry cold type car. I've created probably around 20 fonts are far. And these range from geometric sans to brush types. If you go and check out my profile and you'll see some links to those there. If you're a graphic designer or a lettering artist. And in font design to your skill set is a really good addition. This course is for anyone who's new to the glyphs software and new font design. Together. Whilst we're building our font, we'll go through the glyphs software and learn how to use the basic functions. So by the end of the course, you'll have a really good grasp of how glyphs works, but most importantly, you'll know how to make a font pink lifts. The goal is to give you a good intro into glyphs and to get you started on your journey, it's a font design. So I hope you'll join me. 2. The Project: Amen project is to make a font and we're gonna do whilst we're learning how to use glyphs three, as we learn, we will be building our font. Once it's built, what better way to show it off than to make a typographic poster or maybe even a set of type of product busters. What I'd like to see in your posters is, how does your work, how does it look, feel, and act? We'll break this class into easy sections. We're going to start by sketching and planning our font. Once we've got that sorted, we will set up our glyphs file. Then we'll start making our main character set. Moving on to numbers and punctuation. Without full character set in place, we'll look at spacing and kerning and then onto testing. Once we've tested and export, That's it. We're done. We've got our full font in class. Follow along with each lesson. If you want to make the exact same style of font that I'm making, or if you're feeling a little bit more adventurous, create something new. I'd love to see what you come up with. Remember to download the intro part from the resources section below. I've added some cheat sheets and that will really help you get started with learning shock keys. This will help you speed up your process now and I'll try and refer to those keys as well as we go. Don't forget to create a class project. Show us that new font that you've made shows the typographic posters showing off your font. I'm really excited to see what you've done. If you haven't already. Let's get glyphs three installed at the moment, there's a 30 day free trial available on the website. And let's get ready to mx dot 3. Sketching and Inspiration: Before we start designing our form, Let's gather some inspiration that could be from type design books, or it could be from magazines or type specimens, or even just anywhere on the Internet that you've seen some nice topography and do some sketches. Knowing where you want your font to go and how you want your font to be used is gonna be a huge benefit when we're actually designing in Glyphs. There's an intro pack available for you to download through Skillshare. The intro pack, you'll find a sketchpad template with metrics lines already on there. You'll also find a glyphs file, which is pre-med with all the characters that we're gonna be using. And you'll find glyphs cheat sheet with all the shortcut keys listed. So get sketching and when we're ready, we'll set up our first font file 4. Setting Up Our Glyphs File: Let's start by making our glyphs file. First, we'll choose New File and scroll down to Latin. So an unprepared glyphs for check basic and create a file. This font will be uppercase only, so we're going to remove the lowercase. In the left-hand panel. You can go through all the characters that you want to add to your font. In the intro pack download, you'll find the glyphs file all ready to go that's been prepared for this lesson. If you open up Eclipse template from the intro pack, this is what you'll see. Let's give off on them. The information panel. I think alcohol it Adam's sons. The units per m will keep thousand version is just as you change the new version, make sure to add a y-axis and update features. On the masters. We can see our master name. Ours is regular. The way we're going to change to 400. And you can also see our metrics values. For this point, I'd like to use an overshoot value of around 16 units. For each metric. They'll be a border or a margin. 16 units. For the overshoot. There are lots of plug-ins for glyphs. And one that I can't do is show stem thickness. So if you go to Plug-in Manager, you can scroll down or search for sure stem thickness. And then click Install. Obviously I've already got this installed. So once you've installed it, restart glyphs and it will be activated. And what's your stem thickness does is it gives you this visual of how stem is a section. For this one, you can see that this is 146 units wide. You could use the rule at all. But this is an extra thing that you've got to turn on and turn off. Whereas the shore stem thickness tall is always on. And it just makes life that little bit easier. If you can't see the Schar stem thickness working. Just go to View and then turn on Show stem thickness under View. Now let's set up our file and with it saved, we're ready to go and the fun stuff starts. So in the next lesson, we're gonna be looking at making our square glyphs. Remember if you get stuck at any point, I'm available in the discussion panel on Skillshare. I'll see you in the next lesson. 5. Drawing Square Glyphs: It's good to group glyphs by shapes. We have rectangles, circles, and triangles. The reason we group them is because we'll be using elements from those glyphs to remake other glyphs. You should always try and start with a hedge. It establishes width, height, and stem thickness. Will find that the stem from the hedge is the piece that we're going to be copying and pasting into new glyphs most often. For this one, I'm going to use a stem thickness of 160. I'll duplicate this stem to create both sides of the hedge. Using the arrow keys and the stem thickness tool. We can space our stems perfectly. Now let's add the horizontal stem. This will be slightly thinner than the vertical stem. For optical balance. The vertical stem is one-sixth, so I'll type in 150 for the horizontal stem. Using spacebar, we can preview the ship. Now we've made the hedge. We can move on to making the eye and other square characters. Let's copy this stem from the hedge and we'll use that to make our eye. Now we'll make that E, F and L. F and L shared most of the characteristics of the knee. So we'll start with an a. Again, using the hedge. We'll use the hedge stem and the horizontal bar from the hedge. We'll copy that n to the e to see if your node is perfectly in line with the metric line. And it will show either a circle or a diamond. A circle means that it's within the boundary of the overshoot. If it has a diamond is perfectly in line with the e looking good. We can now use the elements from the E to quickly make the F and the Al. So that's our hedge, E, F and L mad, all that's left is a T. T uses the exact same principles as we've made for everything else here. So I'll leave you to make a t on your own. 6. Drawing Round Glyphs: To make our round letters, we're obviously going to start off with the 0. And to find the width and thickness will use the hedge. Using the hedge as a guide, I'll make an oval. For optical balance, it's likely that your round letters will need some overshoot. And this is where our 16 points of overshoot comes into play. Now, I'll duplicate that shape to make the counter of the, oh, I'll resize it to make sure that all the widths, or even selecting both parts of that. Or I'll cut the shape using command and X and paste that back into our glyph. The curves on are at the moment download the best fit curve really helps to even those curves out. The idea behind the fit curve tool is that it uses a percentage scale to change the amount of curve between two nodes. Using Control, Option, Command and numbers one to eight, you can change the value of that fit curve so it corresponds to the dots underneath the percentages on the fit curve tool. We have a little problem with the Earth. It's filled in, and that's because the path directions are wrong. We can see this by the arrows both pointing to the right. An internal should go clockwise. An external should go counterclockwise. There's a couple of ways we can fix the path directions. The first way is to select the path. Right-click and reverse selected contours. Or we can select all paths in the glyph. Go to path. And correct path direction. I prefer to use correct path direction. I think it's best to let glyphs determine which path should run, which we're now onto the sea. Let's bring that in as a component. I'll decompose the 0 and cut a section from the air to form our C shape. Let's make the queue. Once again, we're going to add that as a component, but this time it will stay as a component and we won't touch it. All that we're going to add is the tail of the queue. Keeping the component or means that if we make any changes to our original or those changes will also be made in the queue. Will start with the C to make our G important it as a component and decomposing it once again. We can take the horizontal stem from a hedge and place it into our GI, our line everything up and just make sure that it's all nice and neat and balanced. Using the fit curve tool to keep the consistency all those curves 7. Drawing Triangle Glyphs: In this lesson, we're gonna be looking at triangle letters. For me, that is a, V, K, M, N, and W. I like to start off with an air for my triangle letters. I'll copy and paste the stem from the hedge and then skew that into the perfect diagonal shape. Using the hedge as a reference for width. I'll move the stem of the air into the correct position and duplicate that, and then flip it horizontally to create the other side of the air. When putting two lines together like this, the top can look a little fatter than the bottom. So we bring it in at the top to make it look more balanced and a bit more even. I'll use the bar from the hedge to make the bar on the air and just put it into position. The air looks a little thin. So I think I'll move those outer lines further out and reduce the width of the bar. I want to keep the triangle section of the air as neat as possible, but I still wanted to have some control over it. So I'll join the two pieces together. But with this node in the middle, I want to be able to independently control the left and right angles. And as you can see, by just having one node, that's not so easy. So we can use an open corner like this to just move one section at a time or one line at a time. This is rarely useful for corners where you're having to move stuff quite often. It means that you only move one part rather than two parts. I want this section to be exactly the same as the V. So I'm going to make a component from this piece. So if you select it and then go to component from selection, and then call it something that you are going to remember. And that creates a new glyph. Then if we go to our V, we can add this new component into glyph. Then select that and flip it horizontally. There we have our B because it's component. If we want to change anything for the air, is also reflected in the way I like to have them LinkedIn that way. Just so there's consistency between those two characters. For the W, we're going to use the same component as our starting point. But instead of using the component as it is, we're going to decompose it. So we've got these two components in here now, but we can't move them because they're taking the values from our initial glyph from that component, Glenn. These components are set to automatically align if we want to move them, we need to disable the automatic alignment. If we right-click and go to disable automatic alignment, that will give us full control of movement. So we could just put them together like this. But our font is quite narrow. And so this wide version of w would look odd and out of place. So what we're gonna do is decompose this and squish this n. So it looks more in keeping with the type that we've already made. Next, let's work on m and n. I'm going to use the hedge to make the width of the end correct? Answer. Create the diagonal section. I'll duplicate it, one of the stems and just move over the nodes. This will want to be thinner. So I like to just move the nodes in a little bit more. I think that looks pretty good. So I'm going to copy all of this and use this, the majority of them. But obviously the amnesic be a little bit wider. Not too much wider there. We've just gone outside of the margin. So let's just put some positive margin in there just to make sure that we can see what we're doing. I'm going to use that middle stem, copy it, paste it, and then flip that horizontally and place it. Just, and that's what that check where everything is. Then I want to merge this together. Take out those two nodes at the bottom. Just to make our M shape and add in an open corner there again, it's always good to add in an open corner where there's a section like that. It's looking a bit wide, so I'll just bring it in a touch. The cash should be relatively easy. I'm going to start off with the I don't need the dy. Just take the stem and the leg of the R. And we're just going to use that for the care. You can see that the majority of it is already there. Just me, move this piece up to about the center. Select all, copy, and paste it, and then just flip that vertically or horizontally even. Pastime place. Really good-looking care. I'm pleased with that. To finish this off, I'm just going to merge those two pieces together and add in that open corner. Move this in. And then we'll move that one in as well. Just so it looks like it's really connected. We're making really good progress and we've only got a few letters left. 8. Drawing Hybrid Letters: Next up is hybrid letters. This is where we combine elements from our square glyphs and elements from our round lifts to make some square round glyphs, such as a, D, P, and R and B. I'm going to start with D and using sections from i, and we'll create that D shape. I'll copy and paste that i stem into the D. And selecting only the right-hand nodes from the 0, copy those, and paste that into the D glyph as well. With those in place, I'll realign them. We don't need overshoot on a D, just need to make sure that those are perfectly lined up. Again, using that diamond shape as reference. Will do that for the top and of course the bottom. Then we need to extend this shape on the right to make it into a solid shape at the moment, it's not connected. So we need to make sure that it's connected. And we do this with the pen tool. And that's using the P shortcut key. And just make some lines and connect that shape up. I'll do the same for the bottom. Select in the first node and then joining everything together. And you can see that that ship has now become a full shape. When it's filled in like that, you can see that it's everything's connected up. That's our D shape. With just a little bit of tweaking will make sure that everything is nice and balanced and the correct way. From the D, we can then make a pea shape. I'll copy and paste the D into the p.ball. I'll select this curve and re-scale it to create the curve of the p. I'm using the arrow keys up and down to make all those widths, correct? This is where the shore stem thickness plugin comes in really handy because we can see all those thicknesses as we're moving those nodes. We don't have to turn on another tool in order to see that with a bit more tweaking and refining of those nodes. And we're ready to make that. Essentially the R is just the P with a leg. So we'll add the p. And then drawing. I like, I like to use the rectangle tool. And then just select the bottom two nodes and drag those out. You and J, I'll make from the hedge. Starting with you, I'll copy this stem from the hedge. I'll copy the plus that enter the EU. And then I use the 0 as a guide for the width of the EU. Then we'll build the u using these sections. The bottom of the EU is too tall. And that's because we've taken it from the R. What we want it to do is to resemble more the curvature of the d. And we can do that by bringing the nodes down a little closer to the bottom. And then using our fit curve tool, which is Control Option Command. And I'm using seven. We can make those curves look nice and neat. Once again. To make the j, we can use the u. Copy and paste that into the air. And then we're just going to remove the left-hand side nodes. Chop it just there on an angle. Remove those and they will have our J. For the y. We're going to use our component again. We're going to flip it and then decompose. It. Looks like these nodes and move that into position. Using the stem from the eye. We'll copy and paste that into our y. Center, those two objects. Then I'll tidy up these two nodes and we have a y to make us add. Let's use a t. I'll copy and paste the top of the T and duplicate that to the bottom for the zed. Then copy the stem of the T and use that for the diagram part of this ad. And x can be quite difficult to make. But for this style of font, I prefer to use the diagonal shape that we've already made and decompose it and then scale them down. I'll then copy this and paste it into place and essentially mirror that to make an X. Select everything, make sure that it fits the cap height. A merge it together. Remember to put in those open corners once again. I'll just move everything in so it fits. The rest of the font. Will shuffle these around and make a really nice looking effects 9. Drawing The S: S can be another tough letter, but let's break it down into sections. We'll use a C. We're only using the top part of the sea. So we'll copy and paste it and move these nodes into place. We'll fix these dodgy curves by using the fit curve method. Now let's copy and paste our top into the bottom. Just flip it upside down and place it in the overshoot area. Now we need to join these two pieces together. So we're going to create a link between the top and the bottom. When we have a basic link in place, will group everything emerge altogether. This point, it's a good idea to correct path direction. These blue square nodes show that these can be corners. So what we want to do is double-click them and turn them into continuous lines. This helps with the flow of the letter. Now we just need to move our nodes and arms into place to make a really nice-looking acts. Now we've drawn all the uppercase letters. We have all the knowledge we need to make the rest of our characters. So I'll leave the numbers and the punctuation to you. And I'll see you back here for spacing and kerning 10. Spacing and Kerning: So now we have all our letters in place. We can now start on, spacing is good to use spacing groups. So we'll use the hedge and R and a V, or an heir to create space in groups. For our straight sided glyphs, I'm going to use hedge. For hedge. Let's give this a value of six day. We'll do this for both sides. And an easy way to replicate both sides is using equals. And that will take the value from the left-hand side and use that in the right-hand side as well. Now we can apply the same value, hedge to i, m, and n. So selecting those characters altogether, we can go down to the bottom left and input the values of those side bearings. We're just going to type hedge in both the side bearings values. So we can see here that the sideburns are equal to hedge, which is 60 points. For our round letters will use the R. We can either put in a number value in there and then use our as our standard for other curved letters. Or we can use an equation. I sometimes like to use. Half of hedge. Put an end the equation of equals h over two, which then gives us 30 points. Again, on the right-hand side, equals bar will give us a 30 point value on the right-hand side as well. Just testing those by pressing on hedge few times. We can see how those spaces look. We can apply the values to Q, C, G, zero, and sometimes an S, depending on how close it is to an 0 in terms of the curve. I'm going to use V as our master. But we need to remember to disable automatic alignment through that unbarred the air. And the V. A V has lots of negative space. So we'll give it a small value on the side bearings. We can apply this to the y and to the air, and also sometimes to the w, x, and t. And they let us that how straight and curved sides we can use the value of hedge on the straight side and the 0 value on the curved side. You can of course, just use values for any glyphs that you want. You don't have to group them. I just find that it makes life a lot easier if we have groups on the L. I'm setting this to its own with 16. But on the left-hand side, it has a value of hedge. Because W has slightly less negative space than a V. But we still want to use the V value. We can just use an equation like V plus ten. And that will give us the v-value with an extra ten points. When spacing regularly check against the characters. Press Option Command F to bring up text strings. These are really useful for checking spacing and to see if you've got any missing Glyphs. Similar to spacing groups, we can make kerning groups as well. Let's sell some kerning groups. So for a, I'm going to give this accounting group of air. This might apply to the y or the T as well. And for v, I'll give this a kerning value, our accounting group of v as well. Then between the a and the v, we can make this -20 or maybe more. It might need more than that. If we look at the bottom of our glyphs panel, we can change the blurriness of text. And what this does is it allows us to see the negative space between each letter. So as you can see here, we've got a little bit too much between the a and the v in comparison to the hedge and hedge. So let's just make that minus faulty just to narrow that gap a little more. This is a really good technique just to see what those negative spaces are. Now let's do the other side of the V and the air to match. And obviously this should be a -40. If we type a and V few times, we can see that that spacing is consistent. Now, we're gonna do the W. If we apply the V group value to w, We can see that that pulls it in by -40 as well. However, I think that might be a little bit too much. So let's give this, it's on value, and we'll make that -30. And do the same on the right-hand side as well. Current in groups can be applied to any letter. So let's apply the V group to the y. You can see that that brings through the same values as for the V and the air. So we'll work our way through making current in pairs and kerning groups as we go. Cornyn and spacing protects time and it takes a lot of testing as well. So as we go tests letters and strings of words next to each other and tweak and refine. It's always about tweaking and refining. We can't expect to hit it exactly right on the first time. So we incrementally make better changes and sometimes some changes impact others. But making kerning groups does make that a little bit easier to manage. So next, we're gonna do some testing, will export the font and try out in Illustrator 11. Testing and Exporting Your New Font: We've done a lot of current in and spacing, and now it's time to really give it a test. So we need to go into a letter. We're going to press Option Command F to bring up the strings, the text strings. Now this is where we rarely see how those specimens have been affected. If we need to change anything, go through as many text strings as you possibly can. The more combinations of letters and words and phrases that you can find, the better. Something I always find is when I start using it and typing in Illustrator or InDesign, I'll always find something that I haven't noticed whilst actually making the font. So you'll always just end up going back and tweaking something until you find all those little pieces that you've missed. Before we x-bar, let's add some extra custom parameters into our font. We're going to add and false compatibility check. This, just rolls out any compatibility issues. And also let's add the audit features. Just in case we forget to add features before we export. This will prompt it to do that as we x-bar is a fail-safe. So before we export less of their features anyway, just in case there's anything that needs to be dead. We don't have any open type features or any special characters. So there isn't anything that needs to be updated. But just for good practice will click up there anyway. So now with all the features of dead and double-check on the information panel, we can export our RTF file. Click Export, find where you want to export that to. I like to create an export folder. And then click Open. Be sure that it's postscript. We need to check the RTF. If it's not RTF. If you want to export for web, you can use the WR FF's and the W or F, F2. Before you export, make sure that the removal overlap and auto hint are both checked. And that's it. We've exported our font. And here you can see the Adam sans regular RTF. To install fonts. I really like using font bests. It's a font client. It just means turn in fonts on and off. Just a little bit easier. The font and the font base. Just drag it in and search for your font. Adam's sons, and turn it on using that little dot. The green dot will indicate that it's active. And if we jump into Illustrator, like a text box and search for font, there is knock up the point size and you can see just how good it is looking. Let's try some typing. Time. Adam's sons. If I can spell, then we are proof that this fault works 12. Congratulations and Thank you!: Congratulations, you have just made your very first font in Glyphs three. Thank you so much for taking part in my class. I hope you enjoyed it. Don't forget to add your project to Skillshare. And if you have any questions, use the discussion section in Skillshare and I'll get back to you. But once again, thank you so much for taking my class and I'll see you in the next one.