Transcripts
1. Introduction: Hi, I'm home shoe and this is a complete beginners
course on After Effects. I haven't been using
Adobe After Effects for almost ten years. The clients I worked
for include Adidas, PayPal, Walmart, and many more. After Effects is a
robust tool and you can probably do 1 million
different things with it. If you take a look
at my other courses, there are a lot of different
topics that I teach using After Effects and hundreds of special effects
you can learn online. In this course, I'll give you a complete and comprehensive
introduction to After Effects to help you
get started with this software and start
making animation right away. This course is comprehensive and not easy if you
are someone who is interested in getting into motion design
industry and want to learn how After Effects works
in the real-world projects. This class is for you. It will take you
from zero experience with After Effects to being able to comfortably using the software to make
your own animation. For the class project, I'm going to take you through a real-world project and animated personal
intro and show you how to animate this entire
animation so you can customize it an
animated for yourself. Through this project,
you will be learning all aspects of After Effects
with real-world practices, from navigating to
this complex software and all the different
windows to customizing your own workspace and only working with the tools you need without being overwhelmed. But this massive
program will cover how to make things
move in After Effects. How to take full control of your animation and bring
life to your movements like a professional
will cover how to apply special
effects, animation, and graphics to give its style, let's look how to
animate transitions, how to animate vector artworks, how to easily animate typography to make it
look fun and exciting. Some animation principles
and also how to use simple keyframes and Graph Editor to achieve
complex animation. Tons of keyboard
shortcuts, workflow, tips and tricks that you
can start using right away. Like I said, this class is not easy and it's
for those who are serious about learning After Effects animation and want
to get into motion graphics. By the end of the course, you will have a complete
understanding of how this program works and how
to make your own animation. Once you're done
with this course, you can check out
my other courses and start diving deep into motion graphics and After Effects animation
on various topics. This class is for
total beginners, so you don't need to have any previous experience with After Effects or
Adobe softwares. To follow along, you can
download the artwork that I'm working with in
the resource section. So you don't have to worry about the design part of the process. You'll be using the
asset that I already designed and start
animating right away. This is a complete and
comprehensive class, but don't let it scare you. I'll explain
everything you need to know to get you up
and running with After Effects animation and conquer this program
once and for all. If you have any questions
going through the class, don't hesitate to reach out
and I'll be here to help you. So are you pumped up
and excited to get started with some
awesome looking after effects animation. I can't wait to
see you in class.
2. Getting Started: Welcome to the
class before we get started and even open
Adobe After Effects. I want to talk
about what we'll go through in this course
and the class projects. For those of you who are not
familiar with After Effects or never used any of the
Adobe software before. The program itself can be
intimidating and there are probably 1,000 buttons and
tools you can click on. Each one of them will
do a different thing. However, we will not cover
all of them at once. So don't be so overwhelmed. We'll figure this out
together and I'll give you a complete overview of the program while working
on a real-world project. So you get an understanding
of how animation works in real practices
to be honest, after Effects is the
industry standard when it comes to 2D animation. But it can also do a
lot of other things like calibrating
motion tracking, slow motion, and all
kinds of special effects. In this course, we
will only be covering the 2D animation aspect
of After Effects, which is the foundation
for motion graphics. For the class project, will be creating an
animated intro video so you can use it as a part of your
demo reel or portfolio. You can download
the project file in the resource section
to follow along. The artwork is already
pre-made so you don't have to worry about the design part and can focus on the animation, start animating right away. Another thing, if
you don't already have Adobe After Effects
on your computer, I will show you how to download a free trial version of Adobe
Creative Cloud so you can use it for the project and
decide if you want to keep this subscription later on to download Adobe After Effects, or you need to do is
to go to the browser, type in adobe.com, and then it will bring you to
the Adobe websites. Start here with a free trial. Click on that. For the individual version
is going to be 54, 99 per month after
the free trial. And if you're a
student or teacher, if you have a student ID, you can click on this
version as well. It's gonna be way cheaper, is going to be 1999 per month after the seven
day free trial. After that, you can
just click on Continue. Say if you want to
do a yearly plan or a monthly plan after
the free trial, say if we want to do
the monthly plan, Let's go to continue. Now it's asking you if you
want to add the Adobe stock, which is going to be a
stock footage websites. It's gonna be also a
subscription model as well. It's 49, 99 per month. You can say no thanks. Type in your email and
continue and putting your payment method is
going to be free for the first seven days
and make sure the ones you get is the Creative
Cloud all apps version. You're not downloading
just only one suffer. You're not only
downloading After Effects, after you download this software and then you can install
it on your computer. After you install
it, it's gonna show up on the top bar over here. This is a Creative Cloud icon. Click on that and
then you can go to the top-left corner
here, all apps. These are all the apps you
can download navigating this panel over here and just
find Adobe After Effects. If you haven't
download anything yet, It's going to show up at
the bottom here and then click on Install if
it's after effects. And also you might need
Adobe Illustrator as well. I already have them installed, so that's why it's showing up in the installed panel
over here on the top. So that's how you can download Adobe After Effects
and Creative Cloud. In this course, I'll be using a lot of keyboard shortcuts and it will be reflected on my screen once I hit
on the keyboard. But I will also say mouth so that you know what
the key is pressed. Keyboard shortcuts
are great ways to improve your efficiency and workflow is separately
amateur animator from the professional ones. So if you wanna do it
the professional way, make sure you use a keyboard
shortcut the way I do. And with practice, it will
become natural and intuitive. That's it with the
class project. Once you have After
Effects installed, we'll talk about how to navigate within After Effects
in the next class.
3. Panels : Now let's talk about
Adobe After Effects. Let's go ahead and
open After Effects. This is gonna be the panels that we're seeing first when
you open After Effects, There's a lot of button, lot of function, a lot of tools. But don't be intimidated by
it because not a lot of these are necessary and we won't
be using all of them. So in this class, I'm just going to show
you how the panel works and what they are
as an introduction. So later on you
know where to find the tools you need or
the panels you need. After we opened, After Effects, this is what we see already. Reset my aftereffects
to the default version. So yours should look
exactly like mine if you're using the in 2020 to
Adobe After Effects. The newest version,
the latest version. Right now in the middle
here you can see there is this new composition
and from footage. So this is the
composition panel here. If I click on it, you can see it's highlighted in blue color. Whichever panel we click on, it's going to be highlighted
around the border. So that way you can
tell which panel we're on and what
tools were accessing. Right now, I'm clicking on
this composition panel. This is where the live action
is going to be happening. This is where we're going to see all our design
footage, everything. This is a live preview
of what we're doing. On the left-hand
side, you can see there is this project panel, and this is a manager
of our project. You can actually organize files, import files, do anything. This is like a
folder structure in here where you can just
access everything, all the files for the project. And on the left-hand side
of this project panel, there's this another button
that says Effect Controls. And this actually correspond
to on the right-hand side, effects and presets panel. Once we add an
effect to a layer, the actual effect is going to show up in this
Effect Control Panel. Let's say if we add drop
shadow effect to a text. And over here you can actually adjusting the value
of the drop shadow, like how hard the
shadow is or color the shadow is all the
details of the drop shadow. You can access over here and
change the values over here. On the top here you can see there's a lot of
tools over here. This is similar to all
the other Adobe software like Photoshop, Illustrator, InDesign, where you can access all these different tools
to do different tasks. And you can see right now
only a couple is active. All the other ones are
grayed out because I don't have any files open yet. I haven't created any new
composition or new file yet. I just want to show you
all these panels first in this lesson so that you
know where to find stuff. And after all the tools, we can go down here where
it says Render Queue. And let's click on the button
beside the Render Queue. This is actually our
timeline and layer panel. It says nine right now because I don't
have anything open. On the left-hand side. These are going to be the
layers where you have all the files open and then you have different layers
in this panel here. And these are the timelines. We're going to have the
zero second all the way to whatever, maybe 1 min. This is where the animation, the keyframe, the work is
going to be happening. We're going to animate the
objects within this section, the timeline and using
the layers over here. On the right-hand
side, you can see a lot of stuff
going on over here. If I click on this character, this is where you can
change the fonts, anything to do with
character funds. And then there's this library. There's Preview audio info. And we got paragraph where you can change the
paragraph settings. And then there is this
alignment where you can align things together
or left align, right align, center line. We can also distribute layers. If you're familiar with
other Adobe software, we have all these features
in Photoshop or Illustrator. There's this tracker. These different panels are all little function that you can
use within After Effects. And you can access them by just clicking on every one of them. And you can see this one here, this effects and preset panel. You can search for a lot of
different effects in here, Let's say Drop Shadow, and then you can choose
the stroke shadow one. Another thing is that
you can actually arrange this panel
however you like. Let's say if I click on this setting button here and then go to the
panel group setting. And this is where our
setting is right now, it says stack panel group. If I check off this
stack panel group, what I can do is that I can
rearrange these panels. Let's say the audio. If I don't need the audio panel, I can just click on
this setting and then close the panel, the preview. If I don't need the preview, I can click on the
setting, close the panel. But after I turned up
that stack panel option, what I can do is I can change, maybe put the paragraph panel, click on this, and then drag. And then you can see there's
a couple of places I can put it I can put it down
here at the bottom. And this way I can have the paragraph panel as well as the character panel
open at the same time. And then this alignment panel, I can just drag this
alignment panel, maybe put it down here. And then I can arrange
the size of it, just drag it up a little bit. And now you can see if I
don't need the tracker, I can close it. The Content Aware, I
don't need a closed sets, the library, I don't need it. Close it, and then the info,
I don't need to close it. So right now I got
four panels open. I got the character panel,
the paragraph panel, that alignment panel, and
then the effects and presets. These four panels. I opened the same time. It's very accessible. Whatever I do, whatever I need, I can just go here and then
do anything right away. Based on what you need
within your project. You can open certain
panels and keep it there all the time so that you
can access it very easily. You don't have to click
on it and look for it. It's gonna be very
time-consuming if his clothes all the time. So these are only the four
panels that we have right now. If we go to the window option, you can see under the
Window drop-down, we have the align checked, and we have the
character checked, we have the Effects
and Presets checked, and we have the
paragraph checked. And as you can tell, these are the four panel that we have open on the
right-hand side. And it also shows up in this drop-down menu within the Windows if you want to
turn on something else, let's say if I want to
find the audio panel, I click on the audio
and you can see the audio shows up
over here underneath. I can also hold
this down a little bit to give him more room. All these panels, I can adjust the size of it so that it's more accessible and it's
helping me through my project. Let's go back to the
windows and we can turn on all these different panels based on our needs
for the project. And that's it about the panels. In the next class,
we're going to briefly talk about
the workspace. I'll see you in the next one.
4. Workspace: In this class, Let's talk about workspace. What is workspace? If we navigate to the top of the panels over here you can see there's this default workspace. And then there's learn
standards, small screen library. And if you go to the arrows
on the right-hand side, there's all these
different workspace. The setup by Adobe
After Effects, what it does is actually
saved the layouts to a specific workspace so that
you can access it easily. Let's say if I want to click on this animation workspace and you can see our layout changes. And this layout based on Adobe is very helpful when you
are doing animation. And this is called the
animation workspace. And if I click on
the OLED panels, you can see over here
on the right-hand side, it changes again. It's got all these panels
open and stacked on top of each other so that
you can access all these panels
at the same time. And this is called
the old panel. And if I go back to the default, let's click on the default. And you can see this is the original works with that we set up in
the previous lesson. And it came back to us again. If I go to the Windows
button on top here, and I can go to the
first menu workspace. You can see all these
different workspaces. What I can do is I can actually, one option is to reset
default to save layout. Going to reset the default to
the previous saved layout, which is the same layout when we first opened
Adobe After Effects. But I can also save
as new workspace. Let's click on the save as
new workspace and we'll call this home shoes workspace
or as Toulon say hong shu. And then click on Okay. Now I've got this hong shu workspace. And if I go back to
the defaults and then I go to Window Workspace, Reset Default to saved layout. This is the same works with when we first opened
Adobe After Effects, we lost our four panels and then we got all these
original panels back, which is what we don't want. But then if I click on this home shoe and you
can see we are back to the exact workspace that we wanted that we set up
from previous lesson. If you're doing different
type of animation, let's say if you are doing
character animation, you can set up a workspace as specific for a
character animation. And you got the panelists you need for character animation. And then later on, if you're
doing like motion tracking, Let's say I go to
this motion tracking. I got all these panels open. That's helping me
with motion tracking. This is a tracker and this way is going to be easier for me to work on
specific projects. I can access
different workspaces. And this is about workspace. I would just keep
this whole shoes workspace for now
for our project. And I can also edit on the go If I don't
need certain panels. And I can also turn off
certain panels when I need it. That's it about workspace. Now, in the next lesson
I'm going to talk about how to set up
After Effects files.
5. AE File Setup: Let's navigate to
this middle section where it says New
Composition. Click on that. Now we have a
composition settings. First, we have the composition
name for me all the time. I always name my composition
name to be the main comp. And as you can see,
whatever I type, there's this key casts showing up on the left corner so that
when I'm doing a shortcut, you know what I'm
doing and you know the keyboard shortcut
that I'm using, I will also try to
say it out loud whenever I use this
keyboard shortcuts, but you can always refer
back to this corner here to see which I pressed when
I'm doing something. The main comp is gonna be the main composition
where the working space, where we're going to be
animating our videos. And there this
preset section here. If I click on the drop-down, you can see all a ton of presets that's been made
when you first get started. This can be very intimidating, but don't be because most of the time you won't be
needing all of these. You will only be needing
just one or two of these. And as you can see for
the widths and heights, It's set to 1920 by 1080 pixels. This is a standard pixel size for a HD high-definition video, and the aspect ratio is
said to be 16 by nine. This is the industry standard. Whenever you are doing
something for broadcast or for a screen TV formats is going to be in this
height and width. It's going to be 1920 by 1080, and the aspect ratio
is going to be 69. For Instagram stories,
the aspect ratio is gonna be nine by
16, which is vertical. And you just swap
these two numbers. The pixel aspect ratio. Let's keep it two square. Then the frame rate.
What is the frame rate? The frame rate is, how many frames per
second do we have? Our video for the
broadcast standard is going to be 29, 97. So if you're doing
anything for broadcast, for TV is gonna be 29, 97, that's the standard. But since we're doing social media or like we're
working on online videos. So that doesn't matter
as much we can choose. We can round it up and choose
30 frames per seconds. And for traditional
drawing animation, traditional animation
where you have to draw frame by frame. They typically do 24
frames per seconds. The difference between
24 frames per second, 30 frames per second is that
the more frames per second, the smoother the
animation is going to be. Instead of seeing 24
frames within 1 s, you are seeing more frames. You're seeing 30 frames, which makes the animation
smoother for us. Let's just try to do 30 frames per seconds because
this is where now doing the drawing or a by frame
resolution we can choose from, this is gonna be the
displayed resolution. We can choose full, half, third quarter, or custom. If you have a very large file and it's going to slow
down your computer. If you put it on the
full resolution, you can actually reduce the preview resolution so that when you are actually
working on the animation, it doesn't slow down
your computer that much. For now, let's keep it
at full resolution. And here is a timecode. Timecode. We can
leave it as this. And for duration, our
animation is going to be around ten second. But for now let's do 15 s. Just make sure we have enough time to do
the whole animation. And then you can also choose
the background color. You can choose to
read the blacks, the whites for now let's
just keep it black. After we go through everything. Now we have in 1920 by 1080
HD video is square pixels, the frame rate at 30 frames
per second, full resolution. And then the video is gonna be, the timeline is going
to be 15-second. The background color is black. Let's click on, Okay. Now you can see our main
composition over here. It's already set up and we have a timeline that goes
from 0 s to 15 s. Over here on the timecode. If we drag this
timeline indicator, you can see when
I'm at one seconds, it shows exactly 1 s over here. And this, it's not only 1 s, it's also the 30th frame. If I hold down Command
click on this. It's going to give me a timeline
based on certain frames. So right now we're on
Thursdays, thursdays frame, and then if we keep going, we can animate based
on frame preform me. I always animate based
on the timeline. So hold Command on Mac, Control on a PC and then
click on this again. It's gonna go back to the
second and men and timeline. If we go back to
the project panel, you can see within
the project we only have this main
composition setup. This is the working
space of our animation. And that's it on how to create a file in
Adobe After Effects.
6. Import & Move around: Now that we have our file
and composition setup, let's go ahead and
import our artwork. To import the artwork, we can go to the Project panel on the left hand side here, and then we can
right-click Import File. Let's navigate to
our storyboard. This is storyboard that we
designed for the class. And the bottom here, Let's go to Composition
Retain Layer Sizes. So this is going to
keep the layer within the Illustrator
file the same size as it was made in Illustrator. Make sure you don't check on this Illustrator CC
or PDF EPS sequence. Because if you check
on this one is going to give you a lot
of problem later on. Make sure this one
is checked off, nothing is checked on. We already have the
composition so you don't have to create a new
composition right now. Just make sure we click
on this composition, retain layer sizes
and then click Open. Now you can see within
the project panel we have our STB storyboard composition, and then we have a folder
that says storyboard layers. Within the folder we got all these different layers
that we have in Illustrator. They're all broken up
as an illustrator, so we can animate
those individually. That's how you import the file. Another way you can
import it as to double-click on
the project panel, just double-click on here, the empty space and then it's going to bring
up the window. And you can do the same thing, go to storyboard and
then go to Composition. Retain Layer Sizes,
make sure you don't click on this one
and then click on Open, since I already have it open. So I'm going to
cancel at this time. After I have the
artwork important, I want to organize this
layer a little bit to create some folders within
the project panel to help me organize
the space here. So let's go to create
a new folder here. And let's create a
pre-comps folder which will need in
the future lesson. Now, let's create a outputs. Now let's create a music folder which will host our music. And then let's create
a render comp. So the render comp is
going to be our main comp. Let's drop the main comp
in the render comp, this is going to be the
main working space. And after we
finished everything, we're going to render
this composition. And the pre-comp is going to be the small pre-comp that we
are going to be creating. The pre-comps will host the
small pre-comp that we'll be creating when we're organizing our layers
in the future lesson. And the last one I want
to use as the assets. For the assets folder. Let's just drop this
storyboard layers into the assets folder. Now you can see I've got all of these different assets
within this assets folder. And this storyboard, we can
drop into the pre-comp. And to expand everything. You can see I have
the render comp. This is our main composition
where we'll be working on the animation and
then the storyboard. This is a precomp. We got music, we
haven't imported it, and then we got assets, which has all these
Illustrator files layers. Another way I want to do
output 00, dash underscore. I'll put zeros,
zero and your score so that this render
comp is always on top. Whatever folder extra eight, this render composition is
going to be always on top. And I knew this is gonna be
the one that I'm working in and that will be rendering
after I finished animating. That's how we'll organize
our project panel. After we have it organized, Let's go to the pre-comp. Let's double-click on this STB. This is the composition
that has all our layers. Let's copy all these command a, select everything command C, copy, and then go back
to main composition. I'm going to paste
everything in here, command V. And as you can
see this artwork here, if I de-select, it
shows up exactly like how we designed
in Illustrator. Which means all these layers
are in the correct order. Let's say if I have
the last layer, which is the backgrounds, all the way on top. Because put the last layer, just drag it on top. You can see the
background layer is covering everything
underneath it. This is exactly how
the layer order works, same as Photoshop. Whatever layer you have
on top is going to cover everything below it. As you can see,
the first layer we have is the background, which is the blue layer. Solid color is covering
everything underneath it. If I turn off this icon
here, I can hide it. Once I hide it, you
can see everything underneath it is still
in the correct order. That's just a check on this icon again and then put this layer, drag it all the way
down to the bottom, to the correct place. Now everything is in order. Right now we're selecting everything with the
selection tool, which is the first
tool you need, is a selection tool. You can select everything
within this composition. I just hit Command Z to
go back to the last step. If I accidentally changed the
position of the background, I can hit Command Z, which is undo, is going to
go back to the last stage of the composition so that
I can undo what I did. Just to go back, command
Z is a great shortcut. We're going to use it 1 million
times within the course. Whenever we made
something wrong, we can undo Command Z, go back. So as you can see, once I have the selection tool selected, I can click on these
little elements within the scene to select them
and then move them around. But you can see
once I move them, the screen becomes
blurry and it says adaptive resolution on the
top right corner over there. In order to turn it off. Before we do that,
I need to make sure the stars go back to
their original place. Just command Z, command Z two times so that they go back
to the original design. And then in order to turn
off the adaptive resolution, Let's go to the
button over here, fast preview and then turn off. That's once we have
that turn off, when I click on these
things and drag them, you don't see the screen
become blurry anymore. It's going to show
the final resolution. And the quality is always good. If you're a computer slows down, you can always go
here and change the preview resolution
to maybe half. If I change it to half, you can see it becomes a little blurry. And then if your
computer is even slower, you can change it to quarter, but then if you use quarter, it's a bit hard to see. So for me, I would
always try to use the full resolution for the
preview whenever possible. If my computer is now
giving me a hard time, I'm just keeping it to the
full resolution preview. I can click on the layer. And then once I click on the
layer in the layers panel, that's going to select
the one layer that I clicked on in the layers panel. And let's find this demo reel. If I click on this
demo reel layer, you can see this layer. This is the boundary
of the layer. If I zoom in and then use
space bar to navigate around. If I hold down space bar, I can drag this panel
here and move it around. Or I can commence plus sign, zoom in and then Command
minus sign, zoom out. Right now I just want to
zoom in on this demo reel, Command Plus Command Plus and then hold down
spacebar, drag it down. This is my demo reel. You can see once I click on it, it has a boundary of the layer. So that means the size of this demo reel layer
is like this page. You can see the boundary. It's not taking up
the whole art board. And each one of these letters
have a smaller boundary. You can see it's just the
same size, almost as letter. And then these little circles, the boundary of these
little circles, it just the same size
as the little circle. With the selection
tool selected. I can click on it and then
drag it to anywhere I want. Drag leads to
anywhere I want and make a mess wherever I want. I can always Command Z. Command Z to go back. Yeah, and that's how
we navigate through the layers panel and
also the live preview.
7. Organization: In this class, Let's
talk about how to organize layers panel, and also how to make
pre-composition. Let's go down to the
Layers panel over here, we can see all these different layers that was imported
from illustrator. I got this first one that
says Motion Graphics 2022. This is my text over here. So the way I want
to organize this, I want you to color
label it and also put the same elements into
the same composition. Let's just go through this
from the top to the bottom. Right. Now, I got this text here. I can change this label
color in the front here, click on this and then
maybe change it to red. So this one has a red label. The top circle here belongs
to this top section. And then the base belongs to overhear these trivial group. Right now, what I wanna do is I want to find
this handle here. Click on this handle layer and then hold shift on the keyboard. Select all these other layers. If I go down, I can see these three layers
are selected as well. I just want to move
them all together. Just drag one of them and then you see this
blue line here. I want to drop the four of them underneath this top circle. If I release it, you can see these four layers
all came together. After I have these
four selected, I want to create a
composition that host all these four layers. Composition is like a
folder where you have different layers within
one composition. The way to do that is the
keyboard shortcut is Command Shift C. Once I have these
four layers selected, I put command Shift C, and then it brings up the
pre-composition window. Let's name this handle. Click. Okay, now I have a
composition created. If I go to the Project
panel over here you can see this handle
composition is created over here underneath
the render comp, which is not correct. I need to move this
to the pre-comps. And now we have this
pre-composition within the pre-comps folder. That's our handle. That's good. And the next thing I want to find all these little dots here. One way is I can just
click on the first one that's on top and then hold down shift, click
on the last one. You can see all of these
little dots are selected. I also want to separate the
top dots and the bottom ones. So I need to figure
out which ones are the top ones and which
ones are the bottom ones. I'm just trying to click
through all these. It seems 27. This layer 27 over here that says Layer 27 is
the first one on the bottom. So I'm going to
try to select the 27 all the way to the
top one over here. Now I'm just missing
this middle one. Just hold down Shift
and then click on, try to click on this one. It doesn't work. Well. I'm just created a
creek composition with all these and
then find this one, put it within
Composition I created. After I select all these
dots Command Shift C. Let's name it dots
one on the base. So like dots one base.
Clear now, okay. Now I got the stars. Then need to find
this middle one here. Last one is the middle one here. Command X, cut it and then double-click on
this composition, and then command V, paste it. Now I've got all these dots
within this composition. Let's go back to the main comp. I can hold down this
mini flowcharts and then hold down it and then go back to the
main composition. If I toggle between
this icon here, you can see I can show
and hide all these dots. And I also want to put
this motion graphics 2022 texts within this
composition as well. So I'm going to Command X, cut it, and go
inside here, copy. This is my border over here. Go back to the main composition. Now I want to do a preComp with all the little dots on top. So same thing. Command Shift C dots to the top. That's good. Now we got the demo reel here. These are my name letters and these are the gray rectangle
underneath the letter. This is a black base. So what I wanna do
is I want to group this base altogether
within with everything. So I want to try to
find all these layers. Has got the base blue, not the star, not the top. Yeah, something like this. If I do command shift C, this is a base toggle
between the eye icon. You can see I've selected
everything other than the letters and also the dots. I can group all of
these letters together, which is my name, Command
Shift C, home shu. Okay. Now I've got
a named pre-comp. I've got a base pre-comp. I've got the the dots over here and then
I've got the dots top. I also need to group
the top together. So I need to find the
correct layer, top. These are the top layers. And then the top circle. You can actually hold down command to select the
one that you want. Say if I have these three selected and then I'm
holding down command and there's like this
one so that I got four layer selected
command Shift C. This is going to
be the top click. Okay. I just need to put the top underneath
this one here. So the base is actually
covering the top. Because if I have the top
on top of the base layer, base composition, gonna
show this border. It's going to show this edge, which is what I don't want. You just need to
put it down there. I've got this star here. I can change it to yellow color. I've got two starts. So the two stars are going
to be the yellow color. The three portfolio line. It's going to be
changed to aqua. And then I've got one line here. Can change it to blue color and the grid and the
background color. I'm going to group
these two together into a new composition
command Shift C. Name it background. One thing we forgot after
we worked on everything, we forgot to save the file. So make sure you save the file as you go so you
don't lose anything. Just go to File and
then we can do a Save As go navigate to the layer. I can change it to Animation. Let's do like an intro
animation and click on Save. Now I've got the file saved, and also I need to go back to
the project panel and make sure to move all these pre-comps into the pre-comps folder. Yeah. Now, I've got a lot of pre-comps
in the pre-comps folder. And then still one main comp
in the render comp folder. That's how we
organize the layers. Now, if I toggle
between these icons, you can see we grouped all
of these things together. Later on, we can easily
animate them individually. That's it on this
lesson about how to organize layers panel, and also how to do
pre-composition. And the next class we can start
animating the background.
8. Basic Properties: In this class, Let's start by
animating the backgrounds. To get started, we can
first hide everything on top of the background so that
it's not distracting us. Let's go to the
Layers panel here. We don't need the handle, we don't need anything on
top of the background. So after I select all
these layers on top, I can toggle this icon
here, turn it off. And now we only have
the background and also this line here at the back and also the portfolio text. First, to start with
something simple, let's start animating
the position property of the portfolio text. To get animation started, we can click on the
first portfolio, which is last one,
layer 12 here. Let's click on this
drop-down menu here, and then click on
this arrow transform. There are essentially four
different basic values that you can animate
within the layer. The first one is going to be positioned and then their scale, which controls the size of the layer and also the objects. We have the rotation. Then we have the opacity, which is the transparency. It goes from 0% to 100 per cent for the position is
very easy to understand. Right now, I have the
selection tool selected. And then if I drag the
position of this layer, you can see the position
value is changing. So that's how we
change the position. Let's go back command Z. If we want to change the scale, it goes from right
now is 100 per cent, we can change the scale to
more than 100 per cent, which is going to
enlarge the object, is going to make
the object larger. I can change it to 200 per cent. So that's going to make
the text 200 per cent. Let's go back to 100 per cent. And then if we
have the rotation, when we change the
rotation value, we change it to a certain
degree, like 25 degree. This object is going to rotate from the center of this
anchor point here, where the anchor point is, it's going to rotate 25 degrees. If I put in -25, negative 25 is going to rotate
the other way, 25 degree. So that's how we
rotate the objects. One thing I need to
point out is whenever we change the position
scale and rotation, There's always a base points is based off of this anchor
point in the center. If I zoom in, you can see
this anchor point here. If you don't see
this anchor point, it might mean the anchor
point is not in the center. You can either zoom
out and see where the anchor point is
around your art board. Another way you can center
the anchor point is to right-click and then go to Transform Center Anchor
Point in layer contents. This way is going to put back your anchor point in
the center of the layer. Right now on the top toolbar here there's a pen behind tool. This is the anchor
point to essentially, when you want to change
the anchor point position, you need to select this
tool, click on it, and then drag the anchor point to a place where
you like it to be. Let's say if I have the anchor
point at the bottom here, then when I change the rotation, you can see the rotation is now based off of
this anchor point at the bottom beneath the text
is not in the center anymore. So right now the text is rotating around
the anchor points. If I change the scale property, you can see the text is also scaling based off the anchor
points underneath over here. This anchor point
is the point where these position scale and
rotation value is based off of. Normally we would have the anchor point in the
center of the layer. So we need to do is
right-click and then go to Transform center anchor
point in layer contents. Now you can see this
anchor point is centered, but we still need to go
back to the original state. So I need to command
Z, command Z. Make sure this portfolio
is straight up. Like this. This is our original state. We already have the anchor
point in the center. So that's the power
of the anchor point. Once you are done with using the pen behind tool,
the anchor point tool, you have to go back to
the selection tool, make sure your mouse cursor is always on the selection tool. That way you can navigate
around the area, working space. It's not going to
mess everything up. Now we have this, I already explained
the position scale and rotation to you. And you can see this
anchor point value here. We can also change
the position of the anchor points by changing
the value over here. There's a couple of
different ways to change it. This is one way, but it's
also going to mess things up. So normally we would just keep the anchor point in the
center of the comp. The last basic property
we can animate is the capacity right now
is at 100 per cent. We can change the opacity to, let's say, 40 per cent. So the whole layer becomes
transparent a little bit. And then if I change
to zero per cent, it's going to be turned off. If I change it to ten per cent. You can see a slightly,
but not very much. And I can just turn it on
all the way to 100 per cent, which makes this
layer completely visible without
any transparency. So that's the four
different basic property that we can animate within
Adobe After Effects. In the next video, I'm
gonna show you how to animate these properties.
9. Position: In this class, Let's
start by animating this portfolio text
within the composition. Let's identify the first one. This is the first layer, 12 is the first top portfolio. And let's go down to
the transform and then go to the position to animate
anything in After Effects. This one important rule is that you have to
animate backward because right now
on the screen you can see my portfolio
are all in position. And this is a final
state of my animation, which means I want my animation to be like this at the end, not at the beginning.
At the beginning. I don't want anything
on the screen. I want anything. I want them to
come off of string flying in and then finally
stopped there like this. So what I need to do
is I want to have, let's say, let's go to right now I'm at zero second with my
timeline indicator. I want to go maybe
ten frames forward. Command Shift right arrow. This is ten frames, right now you can see over here timecode ten frames,
ten frames forward. I want to set a keyframe. To set a keyframe
you just need to, to the position property. Click on the stopwatch here. Now it's going to
add a point which is a final state of this layer. So at 10th frame, this is a position that I
need and then go back to 0 s. Now what I can do is
I can drag this layer. Right now I'm holding
down Shift to make sure it's not moving up and down. It just goes straight
to the left. I'm only changing the x
position of the layer. So right now, after I drag this position to
outside the comp, there's this one keyframe
that set automatically. I didn't add another keyframe
myself once I drag it, Let's see, Let's go back. You can see over here
in the timeline, once I click on this and
then I drag it back, There's this one keyframe
automatically set up, which means at 0 s, my layer is all the way outside. And then tens frame
my layer is inside. Let's play the animation. Hold down spacebar. Essentially this
is an animation we have the layer goes
from left to right. This is the animation we got. And right now we only
animated one position, which is the exposition. And then there's value
change from negative 909 to positive 978. This is the only change we
have, the position change. And this is called an animation. However, this is pretty boring because there's
nothing else to it. To be a professional animator, you not only need to know
how to set up keyframes, these are going to be
the linear keyframe, which means there's
no interpolation. Everything is moving
in a linear fashion. The same speed, It's got the same speed,
is pretty boring. Well, what we need to do as
a professional animator, we need to learn how to use
the keyframe and how to add lifelike movement
to the animation. I don't want to go so
deep on how to make the animation a masterpiece. Or there's another
course of mine, this dedicated on how to
use the graph editor and animation principles to make
your animation come to life. You can check out
my other class, but this is a beginner class. I want to keep
everything simple. So right now we're just
gonna do a very simple easing to these two keyframes. What I need to do is I need
to select both keyframes, right-click and my
layer is outside, so I need to drag it up. I just want you to
see what's going on. So I just need to click
on these two layers. Right-click Keyframe Assistant
and then choose Easy Ease. After I choose easy ease, you can see these two
keyframes changed shape. Then if I select the two, turn on graph editor, fit the graph to view. Click on this icon here. You can see we've got an S
curve go-to position property, right-click and then click
on the separate dimensions. Now I have the x position
and y position separated. Y position is vertical
axis up and down. And the exposition
is horizontal axis, left and rights, right now we only have value on
the left and right. We don't have any value
change up and down. So I can turn off
this Y position. Just click on the stopwatch, turn off the Y position,
go to exposition. Now what we can do is we can
add a bit of easing to it, drag this curve,
make it a S curve. So what that does is
Let's see the animation. You can see there's a
bit more easing to it. And the animation goes from slowly starting and then faster. And then when it stops,
it slowly stops. There's a speed change to
the animation we had before. This way you can add a bit more energy to
your whole animation. Another thing we
can do right now is let's go back to
the timeline here. Since I already have this last keyframe
set at 10th frame. I can drag this key point to 12344 frames forward and then
add another keyframe here. I want this animation to
overshoot a little bit. Meaning when it reached the end, it goes over and then
comes back again. You can see this
is my animation, start from left to right, and then it goes
all the way over to match to the right and then
comes back to the left. If I select the three keyframes, go to the Graph Editor. This is a graph regards. So all we need to do add a
little bit of overshoots, okay, that's about it. Only three keyframes. Let's see what the animation
is looking like right now. See that there is this
overshoots that goes too much to the right and then it recoils
back to the left. Once you add that, it's going to give
you our animation more energy and more life. So that's the feeling
I'm trying to make. And this is my first animation. That's the animation
on the position. After I have this
position animation, all I need to do is copy the
three keyframes command C, and then go to the last one. Make sure your timeline
indicator is all the way at 0 s. And I can pull up the
position property, click on the arrow,
click on the transform. One important thing is when
we paste in the keyframe, we need to make sure we separate the dimension of the
position property. Let's go to the
position property and then right-click
Separate Dimensions. Make sure we have the y position and exposition separated. And now I'm only
copying the exposition. Double-click on the
exposition Command C and then go to
this layer Command V. Now I have the exposition value
copied to this new layer, but the y position
stay the same. If I play the animation, you can see these two layers are coming in at the same time. And it bounces a little bit
at the end when it settles. That's pretty good. The last thing I wanna do is to work on this
middle layer here, the short key for
position animation is if you pay P on the keyboard, is going to show you the
position property right away. If you hit T on the keyboard, is going to show you opacity, which stand for transparency. And then if you put S
is going to be scale, and then if you put r is
going to be a rotation. These are very simple
to understand, just the first letter of
that word of that property. So I want to hit P on
the keyboard to bring up position and then right-click
Separate Dimensions. Now, I don't want this line to go from
left to right anymore. I want this line to reverse
to coming in from the rights. One way I can do it is to copy. Make sure I double-click on the exposition and then
Command C, copy the keyframes. Go to this exposition value of this layer Command V. Now I have all three layers
performing the same thing. However, I want to
change the animation of this second layer to be
going from right to left, all I need to do is I need to change the starting point of this animation all
the way to the right. I need to drag from zero second. I want it to come
in from the right. And then when it
recoils, when overshoot, I want it to overshoot on
the left a little bit. And then when it settles, is going to settle in
the middle position. Let's see what the
animation looks like. Let's see the graph editor. Go to the Graph
Editor and on this, yeah, so that's, the graph
is similar to what we have. If I hold down Command T to bring up
the three exposition, you can see it's
almost symmetrical. That means I'm having a similar animation between
the three different layers. Let's play the animation here. See that? So that's the first animation I want to teach you
in this lesson, we only managed to animate
the position property. We only animated the exposition, and we use three keyframes, each layer to achieve
the effects we have now, which is looking pretty good. And that's it for this class. In the next class, I'm
going to show you how to animate opacity in
these three layers.
10. Opacity: In this class, let's add a bit more variety
to our animation, and let's animate
the opacity change of the three different layers. In the last class, if I select the three
different layers, hit on U on the keyboard, is going to show me all
the keyframes as animated. There's only three keyframes
on each layer that's controlling the x
position of the layer. And this is the
animation we got. Next, what I wanna do is I want to animate the opacity
change of these layers. Let's go to the first layer. The first top layer is
actually layered 12th. Let's bring up the opacity. If you hit T on the keyboard, is going to show
you the opacity. However, I want to bring up
both opacity and exposition. So what I need to do is if I hit U is going to show me
anything that's changed. And then once I hold down Shift hit Shift R is going to keep the exposition and show
me the rotation property. Once we have these animate in, what I wanna do is I want
these to flicker a little bit. So let's say if I
have the opacity, set a keyframe on opacity is going to start from 10th frame. Opacity is 100 per cent. Let's go forward ten frames. Then I want to set
the opacity to maybe 20 per cent.
Maybe that's too low. 50% regards from 100 per cent to slowly fading 50 per cent. Maybe, you know what, I wanna do 30% from 130. And then if I want to go
forward ten frames again, I wanted to go to 80 per cent. So what I wanna do is I want this layer opacity to flicker
between 30% to 80 per cent. I want you to do is I want
to copy these two keyframes. Go forward ten frames. Command Shift right arrow,
go forward ten frames. Again, it's Command V. Now have the exact same keyframe
as the previous two. It goes from 30% to 80%
to 30% to 80 per cent. And that's my
flickering animation. If I play this, you can see my portfolio texts is actually flickering
and it might be too fast. I feel like it's too fast. So what I need to do is
drag the five keyframes. After I select all five and
then hold down Option on Mac, Alt on PC, drag the last one. So it's going to space
them out proportionally. Let's say if I drag it
to 3 s, Let's play this. Yeah, that looks better to me. Now. I have three second
animation that's flickering. I just want to copy
these four keyframes, paste them again,
just to make sure I have a even
flickering animation. I'm just keep copying the
keyframes that I have. So the tax is always flickering. See that if I play, this is going to keep flickering all the way to almost 14 s. And this is the effect I want. Through copy and paste, we are able to flicker this text from 30% opacity all
the way to 80 per cent. And then it's just going to Flickr back-and-forth,
30-80% opacity. This is the fact
that we achieved through copying those keyframes. After I have this, I need to select all
these keyframes. Command C, copy. And then I want to apply
to these two layers. Make sure the first keyframe
over here is all lined up. Otherwise, they're going to
flicker at different pace. We actually want them to
flicker at a different pace, but we also want to do
that in a controlled way. For now I'm just going to copy the opacity keyframes
to these two layers. Command V paste. And then if I hit you, you can see all
these three layers have the same exact
opacity keyframes. If I play them, you
can see they're all flickering with the same
speed, at the same pace. Let's save the
project and then S. That's it about the
opacity animation. In the next class, I'm
going to show you how to animate the scale
property of these texts.
11. Scale: In this class, Let's animate
the scale property of these backgrounds
texts to give it more variety to our animation. Last class, we already animate the exposition and opacity, and this is the
look we're getting. Now what we need to do is to
animate the scale property. Let's go to the middle
one first, this time. Make sure we are seeing them
on the screen over here. And let's bring up
the scale property. Hold down Shift and then hit S. We have scale here. For scale property, what
I wanna do is right now, if I change the scale, let's say to 125% is going to proportionally
scale the whole thing up. And that's now what I want. What I wanna do Command Z, go back is to disproportionately scale only
the heights of the text. In order to do that, I need to unlink this constraint property. I need to unlink this so
that the x and y scale is not linked together
so that I can individually change one of them. And as you can see, if I
change this x value of the scale property is going to stretch things out or squash it. However, what we need to do
is to animate the y value. To stretch it out like this. Up and down. Once we have the
animation come in. And I can choose
maybe around 1 s, I want this text to come up. So remember we talked about
the anchor point right now. If I scale the property, is going to scale everything based on the center
anchor point. And in this case,
this is what we need. So make sure we set a
keyframe here at once. I can downscale.
Everything is 100%. Then let's go forward. Maybe Command Shift right arrow, ten frames and then go
for another five frames. Command right arrow. That's for one frame
and then two frames, three frames, four
frames, five frames. Over here. Let's add a
keyframe on the Y scale value. It's changed as
something like this. Drag it all the way up.
That's weird enough. However, that's exactly
what we're looking for. Remember we did a overshoots on the exposition in this time. I also want to overshoot that. So basically as go
back four frames, maybe Command, Left Arrow, 1234. I wanted to go further too
much and then comes back. Maybe further, more like this. Then we need to right-click. And then we need to select
the three keyframes. Right-click on it. Select the keyframe assistance. All the way down. It's outside of my
screen recording, but it's a keyframe
assistant all the way down. The last one in the menu. And then we choose easy ease. We have ease the keyframes.
Let's select the three. Go to the Graph Editor, make sure fit everything
to the graph. And then I want to drag these curves to give it
more energy like this. Let's go back to the
timeline adjusted, and let's preview and
see what it looks like. If I solo this layer right now, it's a bit distracting because everything is on the layer. I want to turn off these two. Only seeing the middle one here. So I want to see
what it looks like. Yeah, it looks pretty good, although it's a bit slow. I feel like I need to
select all three keyframes. Hold down Option on the Mac, drag the last one, bring them closer together. Yeah, that looks cool. However, I might want
to go even further. What I want to do is I want
to add another overshoots. Let's say this one
goes over too much. And then when it comes back, I wanted to come back too much. Let's say right now, the
last stage is to 84. So I want this to go pass to 84, let's say to 64. And then it comes back to 84. What I mean is if I
show you the graph. This is exactly
what it looks like. So the value goes up and then
too much comes back down, and then it comes
back down too much. And then it recoils itself again to go
to the final states. And you can see this
as a bounce curve. It gives a balance to this
layer, this animation. Let's see what it
looks like now. Yeah, that gives more energy. You can see there is a balance. And you can see I only
added two keyframes here, so it gives it a pretty
good balance over here. There's a lot of energy
on this animation now. That's good. And that's what we need
to do is to animate the first top one and
the bottom one. I want this bottom one
to shrink in the y-axis. Let's bring up the
scale property, Shift S to bring up
the scale property. And then make sure we
click on this link here to unlink the
x and y scale. Right now, if I change it, you can see it's changing based off of the anchor
point in the center, which is not what we want. We actually want to scale the property based on the anchor point at
the bottom here. So I need to change
the anchor point. And in this case, in order
to change the anchor point, I need to go back to
these position keyframes, the exposition,
select all of them, and then go to the
pen behind tool. Make sure you grab the anchor point and
then hold down shift, move it all the way down to the bottom baseline
of this text. This way you're not changing the animation that
we already have. But now you can see
the anchor points, if I click on this
layer is already at the baseline of this
portfolio text, and the same thing
goes to the top one. Let's go back, put the timeline indicator on
these exposition layers. Select all three, and then make sure I grab
the anchor points, hold down Shift, and then
put it all the way up. And now we have these two
anchor points changed. One at the top of the texts, and then the other one at
the bottom of the text. Let's go to 1 s. As the scale
of the middle text changes, I want the top and
bottom changes with it. So I already have the
scale property turned on. And then for the top one, for the bottom one, set a keyframe here. And then add the last dates. We need to shrink the text down. Something like this. But also make sure we have this little balance for this
bottom animation as well. I need to go back to
selection tool for now. And then the final state of
the scale property is 25. So at this point, I need to align these
keyframes together. At this point here I want the
scale to change it to 15. And then at this point here, I wanted to change to 30. This is going to give it a
pretty good balance animation. Let's select the four keyframes. Right-click, go all the way
down to keyframe assistant, the last one in the menu, and then choose easy ease. Another way to change
these four keyframes to easy ease keyframes is to hold down the function
key on the Mac. And then F9 is going to change all four keyframes
to the easiest keyframe. Let's go to the
Graph Editor again, see what it looks like. Now, I also want to drag these handles to
make sure I have a smooth S curve to give the balance more energy.
Something like this. Let's go back. And now we can preview the animation for
this little one here. Yeah, you see that we got a bounce animation for the
bottom layer of there. Now we already have this
bottom animation here. All we need to do
it just to copy and paste and make sure I
select the keyframes on the scale property
Command C. And then I need to move the timeline
indicator to one seconds. Click on this top
layer Command V. Now F paste in the scale
Property Animation, and let's see what
it looks like. I don't want the middle texts to collide with the
top tax over there. So what I need to do
is go to this frame here and then make sure
I make this smaller. Change the percentage of the scale property
here make it smaller. And the final state might
need to be even smaller. Another thing I wanna do is
to maybe move the y position. Let's hit Shift P on
the keyboard to times. Make sure there's our y position as some moved up a little bit. So we get even spacing
between these three lines. Something like that. There, this little bounce
animation, that's pretty fun. That's it with how we animate the scale property of
these three texts layers. Now we've covered all three
basic property animations. First, we talk about the position change with the portfolio coming
from left to right. And then we have
the opacity change. And in this class we
added the scale change. The only one missing
that we didn't have for this animation is
the rotation change, which we'll cover in the later lessons
for other elements. Before these three
lines of text. I think the three property
changes are good enough. And it's a great
demonstration on how to use this basic property to
animates and give them energy, bring your elements to life. In the next class, I want
to show you how to stagger these keyframes to get a
more complex animation.
12. Offset Layers: In this class, let me
show you how to stagger these keyframes to get a
more complex animation. We already have
the position scale and opacity difference in. So now what we need
to do is to give them a different pacing so that we can get a completely
different animation. First, what I need to do is to figure out who
comes in first. I want to have this first line portfolio comes in first,
which is layer 12. And then within a short
delay, maybe two frames. Go. For two frames. I want the middle
one to come in. I just need to drag this
layer forward two keyframes. And then for another two frames, I need to drag this
third layer over. And now we have a
staggering animation. Let's see what it looks like. I think it's still too fast. I need more delay
between the three. Maybe give it two more frames. So right now there are
four frames apart. The coming in looks good. But then the scale
property is messed up. We need to realign that as well. But the coming in looks good. And then we have
this almost like a waving opacity change effects. So let's make sure our
scale changes lined up. All we need to do is to move these keyframes to
align with one another. Now I got three aligned and then let's see
the animation again. Yeah, It almost looks
like it's blinking. With the opacity change. Flickering. That's good. If we want to achieve even
more flickering effect, we can delay the keyframes
of the opacity as well. Maybe by a couple of frames, 1234, maybe by four frames. Just go four frames
forward 1234 and then move all these
keyframes over here. So right now the opacity
keyframes are separated, apart for frames
from each other. Let's see what it looks like. Yeah, I like that better. So in this class, I showed you how to stagger the layers by
separating them and delay the animation so that
we get a staggering effects. And also I stagger the
keyframe as well within the layer so that they're not animating on at the same time with the
same speed or same pace. So we get a much more
complex animation. I'm happy with that. In the next class, I'm going
to show you how to animate the lines on the backgrounds with a couple of
different masks.
13. Trim Path: In this video, let's talk about a simple layer effect that we can animate the
lines in After Effects. In the previous class, we have already animated
the portfolio text. Next, let's animate this
line in the background. First, let's go to
the line layer, which is layer 13, that's labeled in
this blue color. We can hide these three layers on top so that they're
not distracting us. Just select all three and then hit the icon in
the front to hide them. Now we only have this
line layer visible. Now you can see this layer
is in Illustrator file is.ai as we imported the file
Australia from Illustrator, well, we need to do is to
convert it to a shape. To do that, we can right-click
and then go to Create. And then there is Create
Shapes from Vector Layer. Click on that. Now we got a shape layer created on top of the
previous line layer, and the line layer
is turned off. The eye icon you can see we
don't need this anymore, so we can delete it, hit Delete on the keyboard. Now we can work on
this line layer, as in a shape layer. Click on this arrow
and then go to Add. This is where you can add a layer effects we want to use
today is called trim path. This is a typical layer effect that we can use to
animate the lines. It's very versatile. We can click on that for now. And then we added a
trim path Effects. Let me show you what
the trim path do. Go to this arrow here. If festival like, you can
see there's a start value of 0% and then the
n value of 100%. If I toggle this 100% and value is only a part of the line
that's left on the screen. Essentially, what
we're doing is we are kind of like a
drawing effects. One, the end value reached 100%, it'll be a full loop. But if I say, if I do like
20% of end results and value, you can see there's only
a part of the line which is equals to 20%
of the whole loop. It's a little bit hard to see. But if I animate this, if I add a keyframe on the n value first
starting from zero. And then we can do ten frames forward command
Shift right arrow. And then we change it to 100%, which is going to add another
keyframe at 10th frame. Now we have two keyframes. We can see the animation,
what it looks like. Play this. You see there's this
line that's drawn on. It's a bit quick. I can drag this further. So it's going to take up
1 s, the whole animation. Let's see what it looks like. Yeah, we can see this
line drawing on this ago. The trim paths effects. You can animate the lines as
if he's drawing on screen. And you can see also
over here there's a offsets value as
currently sitting at 0%. And this offset
value can control the starting point of
the line right now, if I go forward a little bit, you can see the line starts
from the bottom right corner. But if I change the
offset value to say 180, now, the line starts from
the top left corner. And this is what I want. I want the line to start
from the top left corner. So I'll also want to
dial this one back a little bit so that it starts from that
corner right there. Something like this,
maybe 170 degrees. This is what I want. And remember whenever
we have keyframes, Let's just do a
keyframe assistant. Easy ease. The shortcut for
that is function key F9. Just hit Function key F9. Yeah, that works. Let's bring back the portfolio
three lines over here. Want to have that thing. And then right now you
can see the lines are intersecting with
my text layers. That's not what I want. What I need to do is I need
to do a mask on top of this line so that
only the part that's not overlapping with the
text layers are visible. To do that is click on this line layer and then
go to the rectangle tool. Normally when you draw
a rectangle tool, it's going to draw
inside this shape. Let's say if I want
to draw a rectangle, and when I draw it,
It's going to add another rectangle inside
this shape layer. Right now, it's in red in color, but that's not what I want. I don't want to draw
another rectangle. I need to delete that. And then what I need to
do is I need to click on this mask over here
to create a mask. So let's draw a mask here around the same size as the text layer. And then let's go inside
this mass right now the mask is set to add. What I need to do is to
set it to subtracts. One, I set the mask to subtract. You can see everything that
unmasks just now is gone. Subtracting the original
layer with mask, that a draw and then
the only thing left, that's everything
outside the mask. And that's exactly
what I need to do. I just need to have the heart that's not overlapping with
the text layer to be visible. Let's play this animation. And now we have a
line animation here. Although it's not that visible, but it's those simple
details that matters. And that's one kind of mask that I want to
teach you today. That's how we enemy trim paths, effects and draw
a mask on layers.
14. Transition: In this class, Let's
start animating the transition of
this animation. If you remember what
I showed you before, we open the scene with a
very bright yellow color, and then we transition from the yellow color to this blue. So the blue color is actually our end-state of the animation. The latter part
of the animation. To get us started with
the bright yellow color, what we need to do
is we need to change this background
color to a yellow. In order to change it
to a bright yellow, we can hate on this
background layer, go to our effects
and presets panel. If you don't have the
Effects and Presets panel open on the right-hand side. You can go to Windows and then click on this
effects and presets. We need to bring up a hue
and saturation effects. With the layer selected, I can double-click on
this hue and saturation. Now it's going to add a hue and saturation effect to my layer. What I can do is I can adjust this value master hue here
to get a different color. If you don't like the bright yellow that we use
at the beginning, you can choose different one, maybe a purple one
that looks good, or even the pink one
that looks good. So for me, I'm
just trying to get that yellow color that we like. This is a yellow that I want, but the saturation is not there. So I need to dial up the
saturation to make it more saturated and even change the lightness down a little bit. Yeah, that's bright
enough for me. So this is the
yellow color that I like for the beginning
part of the animation. However, as you can see, our portfolio texts line doesn't work anymore
because the color is blue and then it's generating this weird effect as
hurting our eyes. So I need to change the color of the three layers as well in order to change the color
of these three texts, Let's go to the Effects
and Presets panel again. Let's find a fill. Try this, select one of them and then
double-click on the fill. Now it's changed to red color, which is not what I want. I wanted to change
it to a pure whites. And then click on this
filter command C to copy and then click
on these two layers. Command V paste. Now we got a bright white color on top of those three layers. Let's see what it looks like. Yeah, that looks good
because remember we had opacity change
on these three layers. So it's just going to
keep it very subtle in the background when it's
animating the opacity, which makes it very
subtle and nice. I guess. Yeah,
that works for me. Just change the three
layers to a white color. The next thing I wanna do, I want to draw a circle, a dots in the layer to animate the circle coming from the left-hand side to
the right-hand side. And as if the circle
is dragging something to pull everything to the right and then reveal the blue color
background at the end, just like the previous
example I showed you. Let's go to this
top toolbar here. Right now we have
a rectangle tool, hold down the Rectangle Tool, and then click on
this ellipse tool. We can draw an ellipse with nothing selected in
the layers panel. I can draw a less hold down Command and Shift
to constrain the property. So that is a perfect circle. I'm thinking maybe this fake. And then now you can
see the anchor point is not at the center of the circle. Remember I told you how to move the center
point to the circle. All you can do is go back to the selection tool
and then right-click. Go to transform, and then center anchor points
in layer contents. Now we have the anchor point
in the center of the circle. All I need to do is to
animate this circle as name, this main dots me. I want to have this
dots goes from outside. Let's pull up the
position property. Hit P on the keyboard,
right-click Separate Dimensions. I just want to animate
the exposition. When the text comes in. Maybe the header stopwatch at a keyframe and
then go forward. Ten frames, 1512345, 15th reins, go over here that
the circle come in and then stay there
for maybe 1 s. While it's staying
there. I don't want to stay there still. I wanted to travel very
short distance and then go forward another 15
frames, 1234515 frames. Let us shoot out of the frame. Well, this is the
animation I want. However, we haven't
added any easing yet. So what we need to do
is click all of them. Hit function key and then F9. Or you can go right-click. Keyframe assistant, easy ease. This is what we are
doing all along. We need to first easy
ease those keyframes. Right-click Keyframe
Assistant, Easy Ease. Let's see what it looks like. Now. It's got some easing to it. Now bad. But still we need more energy. What I want to do
is select all four, go to this graph editor, fit the graph to view. Give him more as a more
exaggerated curve so that it's traveling faster
with more energy. This is a curve we
have currently, let's see what it looks like. I'm thinking more of
a easing curve here. Let's see what it looks like. Maybe not so much in
the middle. Yeah. I think that looks good. Another way to adjust this one, it might be easier. I want to show you the click on this button here and then
show the speed graph. I think what I want to
do is that's one option. You can choose that option
and I'm going to give you another option that you can use. This might work better. So I want to go to the Speed Graph instead
of the value graph, which is where we were before. And I want to give it more
of a exaggerated curve. Pull this handle all the way in and then pull this
one all the way out, give them more speed. And then even this one here, pull this one in, and then
pull this one all the way. And I'm trying to
make the two graph the same heights to
give the same speed. Some like this. And let's see what
it looks like. Yeah, that's more
exaggerated and see that. That's I think that looks
better than before, but I want to give
it more speed. Like I want to drag
this curve even more. Maybe I can't, It's
already this one. I can still drag it even more. So this one is much faster than this one. Let's
see what it looks like. Yeah, that looks better. I like what it looks
like right now. So the first part, when it comes in,
it's easing straight. And then the one that comes
out, it goes really fast. This is exactly what
I'm looking for. Make sure you go to
the speed graph and then adjusted the
speed graph like this. If you want to know more
about sleep graph f, another course that's dedicated to teaching you exactly
what you need to do with the graph editor and all the animation principles
to have full control, total control of your animation. You can do whatever you like. You can check out my other
course in the profile. But for now this is
a beginner class, so I don't wanna go too
deep into the graph editor. Let's move on. This is exactly what
I'm looking for. I got this circle here. The next thing I wanna do is
I want to add a kind of a, another circle that
goes around it. So that gives a like
a glow effects. So the first thing I wanna
do is I want to change the circle color
to a blue color, to change it to blue
color. And it's very easy. We can use the fill effect, but I want to get the blue
color from the background. So I go to the background and then we can turn the
effects on and off. We can turn off the
effects of that. We can see the
original blue color that we have in the background. Now I just need to
add a fill effect in the Effects and
Presets panel, put it in, fill, and then drag this fill effect
to my main dots. I can use this color picker
to pick the blue color. Now we have the.in blue color. Go to the background
and turn it back on. So we have this bright
yellow at the background. Next, what I need to
do is I want to have another dot underneath this main dots command
D for duplicate, and then change the
size of this dots. Hit S on the keyboard
to bring up the scale, change it to 120%, and then hit Shift
T for opacity, change it to 40% and change
the original main.out to 80%. Now, I have two dots
at the same time. They're traveling together. However, what I want
to do is right now, if I hit U on the keyboard, it's got some keyframes on
the second dot as well. I don't want these keyframes. I just want them to
travel together. If I delete all the keyframes, this main.out two is going
to stay on the screen. But over here what I wanna
do is I want to use a, another oxygen, which is
called parent layers. I want to parent
this second layer. I want to parent the second
door to the first dot. So the second dog is traveling
with the first dots. Let's use this
pick whip and then parent the first layer
to the second layer. Now we have the two layers
traveling at the same time. If I go back to
the non option is very important when you
parent things together. Let's say if I have the second layer and the first
layer position like this, almost like an eye position. If I parented at
this time stamp. These two layers
are going to travel together like an eye
shape all the time. And this is not what we want. So what we need to make
sure is we need to make sure when they are aligned
perfectly in the center. That's why we need to
parent them like this. Choose this pick whip, and then parent to the main dot. Now we have the two dots
traveling at the same time. That's good. The next thing I need to do
is to draw a transition mask. Let's go to the top
layer over here toolbar. Let's select the Pen tool
with nothing selected, I can draw a shape from
the center of these dots. Let's draw a shape like this. Something like this. It's got a sharp points
at the right-hand sides. And then I want to move this
shape underneath the dots, rename it to transition mask. And make sure I parent the transition mask
to the dot as well. So they're traveling
at the same time. Let's see the animation here. Yeah, that's good. However, I need the mask
to cover the whole thing, the whole screen at the
end of the animation. So I need to move this position
property of this main.out even further at the end so that it's covering
the whole thing. Yeah. That's exactly what I need. I feel like the latter
part of the speed is gone. So I need to maybe drag this closer to give it more speed. Yeah. Yeah, that's what I need. Okay. That's good. We have the
transition over here. Remember we need to bring back the blue color as
the background. And in order to do that, we need to add an
adjustment layer, go to layer on top and
then new adjustment layer. Let's choose a hue saturation effects on
the adjustment layer. The way adjustment
layer works is that whenever the adjustment
layer changes, it's going to affect
everything underneath it. You can see if I change
the hue and saturation, It's changing all of the color underneath the adjustment layer. And in this way, we can bring back our blue
color from the background. Remember, something like this? This is our original blue color. We can use the adjustment
layer to bring back the blue color
in the background. And the logic is like this. Right now we have this
transition mask going on. If we have the
adjustment layer in the same position
and the same size as the transition mask
is going to affect everything underneath it to bring back our blue
color in the background. In order to do that, we need to move this
adjustment layer to the left, to the position where
the transition mask is, and then change it, make it bigger than
the transition mask. And the next thing
we need to make the adjustment layer travel
with the transition mask, make it travel with it. And the last thing we
need to do is move this underneath the transition
mask and add a alpha mats. You see over here, this is this track matte option. If you don't have it, you can click on the second button on the left corner here to bring
up this track matte option. Make sure the
adjustment layer is underneath the transition mask. Go to this option here,
hit on alpha matte. And this is what we get. You see that the way
alpha matte works is that we're using the visibility of the first layer to control the visibility
of the second layer. Meaning, you remember, we have this red color
transition mask. Wherever this red
color is visible, we're using that red color to control the visibility
of the second layer, the layer underneath it, meaning you see the shape
of this adjustment layer, becomes the shape of
this transition mask. And the adjustment
layer is still keeping the same function as
an adjustment layer, controlling the color of
everything underneath it, which makes the
background become blue. Again. Let's save the
project in order to demonstrate more on
the track mattes. Let me do a track matte
demo here really quick. Let's put in a solid color. And then let's add
in a demo text. Let's draw a rectangle. Let's draw a rectangle
shape over here. And then we can set the
demo layer to alpha matte. Now we have this
rectangle on top that's controlling
the visibility of this layer underneath it. Meaning wherever this
rectangle is visible, this is going to make the
text underneath it visible. If I move this rectangle down, you can see wherever this
rectangle is visible, it's going to make that layer
underneath the visible. This way, I can control the visibility of one layer
with the layer above it. Another thing you can
do is you can change the alpha matte to
the Alpha inverted, meaning wherever this
rectangle is visible, now you can see the demo
is now showing inside. The rectangle is showing actually outside
because it's inverted. And that's how
Track Matte works. Because using one layer to control the visibility
of the second layer. This is a very unique
concept to After Effects. And if you don't understand it, you can go back and
watch it again, but once you get it, it's actually pretty easy. Now this is our animation here. That's it on how to
do the transition. In the next class, we're going to talk
about how to add effects on the transition.
15. Transition Effects: In this class, Let's add some
effects to the transition. This is the animation
we have for now. I just want to add some wave effect on
this transition mask. Remember we have
this transition mask at the shape of the
adjustment layer. So we need to click on
this transition mask to add a turbulent displace effect, go to Effects and Presets, search for turbulence displace. Double-click. And now you can see we
already got this kind of wavy effect to
this transition mask. Let's adjust some of the
settings here for the amounts. I want to pull it up a
little bit, maybe 60. And then the size, I want to shrink it down
as I'm shrinking the size, you can see the wave
effect is actually moving. I want to animate this size effect like I want to maybe add
a keyframe here. Put a 240. Then when it comes in, before it shoots
out around here, I'm going to change it to 60. So the size of this
transition mask is going to animate 40-60 while the, well, it's traveling
to the right and then something like this. Let's preview and see
what it looks like. It's moving a bit too fast. Maybe I want to change it
back to 40 for the amounts. Yeah, that looks good. That's what I need. The latter part, I
think I felt like the animation is
kinda too quick. I want to pull this
keyframe out a little bit, something like this. So I'm adjusting
the exposition of the main dots to make
it travels slower. So the transition is not that dramatic. This is the animation. In fact, I get, okay, that looks good for me. And then next thing, we need to add some lines. I can go to the pen tool
from the center of the dots, click on it and then click
the outside to draw a line. We can turn off the fill, hold down Option
key and then click on the felt 123 times. And then make sure the
stroke is thicker. I change it to 15 pixels. Now the stroke is thicker. We have one line. And then I'm going to duplicate this one command D
for the second line. Still I want it to come from
the center of the circle. But for this one, with the pen tool selected, I can select this dot
and then I can drag it down to make sure
it's going downward. Now all I need to do is to
parent these two lines to the dots so that they're
traveling with the dots. Something like this. But now it doesn't
have a wavy effect, so we need to add some
wavy effect to it. Let's go to effects and presets. Let's add a Wave Warp. Drag this wave warp
to the first line. And then you can see if I don't
change anything as lying, just going to waive
all the way like this, which is not what we want. We need to adjust the
setting to make it bigger. And then we're going
to keep the sign with and then change
the height to 40. Try to change the
width to maybe 200. And let's see what is going on. Right now, the waving is
going from left to right. In order to reverse
the direction, we need to put this
to negative 90. So that is feeling like it's
going from right to left. And this is the effect
we want to have. Copy this wave warp and then go to the second
line, paste it. This is a way work we get, but I don't want it to
be too symmetrical. So maybe go to the second line. I want to change
the height maybe a little bit more or less. And then change the
width a little bit more. Just give us some variation. I don't want the two lines
to be exactly symmetrical. Now you can see the line
is on top of the dots, so we need to move these two
layers underneath the dots. This is the effect we get. That's good. So the next thing
I want to do is to add some glow
effect to the line, the wavy line search glow
in the Effects and Presets. And then make sure we have
the wavy line selected. Double-click on
this stylized globe has changed the
radius two, maybe 30. And you can see there's
this slightly glow effect around this wavy
line, which is nice. It's adding some more character
to it as copy this glow, put it on the
second one as well. Yeah, That's good. Now we got the glow
line over there. That's gonna be our transition. Another thing is as the DOD
is traveling out of screen, I also want the lines
to move out as well. Right now the way we live is just staying there
in the screen, which is not what we want. So I need to manually change the position
as it's going out. Maybe around this timestamp
here, double-click, select the two layers and
hit P on the keyboard, set a keyframe, and then
go forward as the stops. I want to move this
one down and then move this one up so that
they're outside screen. Like this. If I
play the animation, this is where we get nice. Another thing we need
to pay attention to before we move forward is that remember when we were animating the scale change of
the portfolio text, we did around 2 s. But I actually want
the transition to happen before the scale changes. Meaning when the
transition happens, it's almost like the transition. Bring the text up. So that's affecting the
text to make them move. All I need to do right now is to adjust the timing of the scale. Over here. As the transition comes in, I need to find the
portfolio text. Select all three, hit
U on the keyboard. I need to change
these keyframes, move them forward a little bit so that they're still
staying at the same size. But then when the
transition comes out, I want them to become bigger. Like this. Yeah, that looks nice to me. See, the transition is
affecting the size of the text. Let's play from the start. Yeah, that's exactly
what I need. Command S for safe. That's it for the transition
of the animation. In the next video, I'm going to talk about how
to animate the slot machine.
16. Base of Slot machine: In this class, Let's
start animating the slot machine in the center. Remember we had these
layers turned off so we're not seeing them when we are working on
the background. Navigate to the slot machine
layer and turn it on. Now we got this base here. We've got the top
here and the handle. So for now, let us
animate the base first, I can double-click on this
composition, go inside. And let me move this base
layer to the center. Select everything, move
them to the center. I want to keep it simple. So the way we're going
to animate this is just the scale property
of most shapes. Let's find one of them first. So this is gonna be the
main base blue shape. In order to animate it, I'll pull up the scale property, hit S on the keyboard. Then we need to unlink the x and y scale so that I can
modify them individually. First I want to add a keyframe
and 0 s. Then we can drag this keyframe to maybe 1 s. I want the whole
animation to complete new 1 s and then move
the cursor back to 0 s, change everything
to zeros, zeros, so there's nothing
appearing on screen. Another way I can do it
as I can solo this layer, this dot here,
click on this dot. So this way I can single
this one layer to work with it without
any distraction. So I wanted to
complete animating vertically first and
then horizontally, meaning from zero
second is gonna be zero per cent x and
zero per cent y. And then around half a
second is going to be 100% wide scale and
then 46% x scale. After that, it's just gonna
be growing horizontally. Let's right-click keyframe
assistant, easy, ease. And then let's go to
the graph editor. Fit the graph to view, make sure you're in
the speed graph. I just want to drag these
curves to give them more of a mountain like curves so
that it's going to have more energy
to the animation. Let's try this and see
what it looks like. So what I wanna do
over here maybe is to keep this even
smaller, maybe 20%. So at half a second it's
gonna be 20% x and then 100%. Why? Something like this? Yeah, That's the animation
I like. That's good. And then make sure you
copy these three keyframes and then go to
un-solo this layer. Go to this one, hit S and link the scale and then
paste the keyframes. And then go to the black one, hit S on the keyboard and
linkage command V paste. And then even these,
all these hit S on the keyboard and link all
the scale constraints. Links. Click on all of
them and then Command V. Now we have the exact same
animation on all of them. Something like this. This is what it looks like now. And now I just need
to stagger them. Maybe have this one comes in first and then two frames
later have the very last layer comes in and then have the black one comes
into friends later, one to one. The black one comes in. I want the center
and comes in first. So that everything is staggered. They're not coming
in at the same time. So the center run
comes in first. I wanted to stack or even more. Right now there are five frames. 12345. So I'm, I'm putting in five frames in-between
all these different dots. This, this way we can make
the animation more complex. Maybe six frames.
12 345-612-3456. Yeah, that's good. This is the animation
we have here. That's nice. Alright, that's it with
the base animation. Let's go back to the
main composition. Whoops. What happened since we
have this base layer, underneath the adjustment layer, the colors have all changed. So I need to move
all these layers on top of this transition mask so that we still keep
the original color, the original blue color
of these slot machines. Now I have the animation
of the main base. I need to animate the
top and also the handle. Let's go into the
handle first. Zoom in. It's very easy for the handle. Let's do the same thing. All I need to do
is first of all, I want to have this anchor point to the left
hand side of the square. And then let's animate
the size. Scale property. Go to scale and then
unlink this one, hit a keyframe, go for 15
frames, 1234515 frames. Now we have this keyframe
at the 15th frame and then go back
to zero so I can change the x scale to zero. Now we have an
animation like this. See that? That's good. Now we just need to right-click keyframe
assistant, easy, ease. Go to the graph editor. Drag these curves,
give it more energy, give it more speed
to the animation. Like that. That's good. And once they hit there, I want this blue block to
come up from maybe same side. I can just copy this one
and then command V paste. Now they're coming
out at the same time. So I want to move this blue block all the
way to the back. So there is triggering the purple one is triggering
the blue one to come up. Something like this. Like this. But I don't want to see the
overlap parts, so Like this. Yeah, that's good. We have these two come up
and then we have the handle. I want to have the
anchor points of the handle all the way
at the bottom here. So I can change the
scale property here, go to scale and linkage, put a keyframe, and then change the
White House way to zero. Double-click keyframe
assistant, easy, ease. Go to the Graph Editor. We're doing the same thing. So I'm speeding
things up a little bit because they're all
the same animation. I'm just repeating it right now. All we're doing it
just to changing, animating the scale property and also time them properly so that they come up
one after another. This one comes in and then
we have this one comes in. This one comes in. And then once this
one come in and we can have a scale change. But for the circle, we don't have to unlink it
because we can just have the circle and the median from zero proportionally
to 100 per cent. Now we have the state comes in and then
the circle comes in. And for this one, I still need to change the speed of the animation,
give it more speed. For this circle. I can even add in a
little bit overshoots, maybe change it to 110%, and then back down to 95. Something like that. Give it more energy. So there's a balance
for the circle. I just added in a bounce. Yeah, that looks nice. Let's
go back to the main comp. Once we have. So it's a bit distracting
in the background. So I need to solo this handle, and then I want to solo
the bass over here. These two comes in. I want the base coming in. First as this finishing. I want to move the handle
to the right-hand side. So the base come in first
and then at this point here, the handle comes in like this. Okay, Let's preview
the animation. Yeah, that looks nice. That's how we animate the base of the slot machine
and the handle. Next video, I'm gonna
show you how to animate the top of
the stack machine.
17. Top of Slot machine: In this video, let's
animate the top of the slot machine right now. And this composition,
I have the handle, the base and top isolated. So we're only seeing
these three layers. And now we already have
the base and the handle. Animate it. We just need
to animate the top right. Now, let's double-click
the top composition. Go inside. We can also move it to the
center a little bit. It doesn't have to be exact. We can change the position
from the outside comp. For this one, I actually
want it to have the same animation as the
base, the slot machine. So let's go back
to the base one. I want to see if I can copy some of the keyframes over here. Let's go to the base blue. Copy that. And then let's go
back to the top. For the blue one. Yeah, pull up the scale
property and link it, go to zero second
command V, paste it in. I want to see if this, yeah, that looks good. We don't even need
to do anything. We just need to copy
the keyframe from that base animation
that we did before. And then make sure
all the gray and the black is the same thing
and link the scale property. Go back to 0 s with the
timeline indicator at 0 s. Click on the two layers
command V, paste it in. Now, I just need to
stagger them a little bit so that they're not
coming up at the same time. For the circle, we can
do the same thing. Let's go back to the handle. We can copy this circle
animation from the handle. Select all the
keyframes command C, and then go back to the
top layer composition. We can go to zero second
command V, paste it in. So we still got that
bounce animation going on from the top. I just need to move
it back a little bit so that the
animation is staggered. Yeah, that's exactly
what we need. Command S, save. Go back to the main composition. That's time this correctly. We have the base coming
in to handle come in, and then now I want the
top come in as well. Taught. Just move it back a little bit. So we have this base come
in and then top come in. Yeah, let's play that. We have this slot
machine buildup Command S for
saving the project. That looks nice. Next, I need
to worry about the dots. Let's turn on the icon
and the Solo button here. Remember all these
dots that we have? I just need to
position it properly. Now that I'm thinking about it, I can Command X, cut the dots and put it inside this base composition command V, and then undo the isolation. Now we have this dots layer within this base
composition for the daws, I can double-click and then
go inside to animate it. I want to do very
simple animation. I just wanna do a
opacity change. Just hit T on the keyboard, put in a keyframe, go forward 15 frames, and then make sure
it's going 0-100%. It just say opacity change. Then maybe keyframe
assistant, easy, ease. Go to the Speed Graph. Drag it like this. Yeah, that's good. Then copy these two keyframes. Make sure to paste
it on all the dots. Now they all have
the same animation. Just like a opacity change. Maybe it's too quick. So I need to know
what it's too quick, so I need to move it out
little bits so that is occupying the whole
1 s and copy again, paste it in, so everything
is appearing in 1 s. That's good. Now, all I need to do
is to stagger them. I just want you to
stagger this animation so that they're not coming
in at the same time. Let's try to do four
frames separation between each layer. These two, I'm
holding down shift to select the two and then make sure four frames 1234 and
then hits square bracket, left square bracket
to move the layer to this place where the
timeline indicator is. Then these 21234, this. And then I'm thinking
these two, right? Yeah, 1234 hit the left square
bracket, move them 1234. Change these two. And
then 1234. These two. Then select these 212-34-1234. I want this motion graph
is 2022 coming last. So after we change everything, this is the animation we get. All we did is to animate
the opacity change 0-100 and then
stagger them so that they are coming up
one after another. And that's good for now. Let's go back to
this base animation. Once we have this come in
and we can move the dots, pre-comp forward a little bit. So to time it properly. I want this motion
graphics coming last. So as last das comes in, the motion graphics
will come up. And this is the
animation we get. That's good Command S
for saving the project. We got this one now. That's good. And now we just
need to worry about the dot on the top here. The top here. We can do the same thing
Command X, cut it, and then go to the top composition command
V, paste it in. Try to align it over here, and then go inside. Let's just change the opacity. Just animate the opacity 0-100. And then copy everything,
paste everything. So everything is going 0-100. And now I just need to do the same thing again
to stagger them. To do that, I need to select the first two and then
make sure they're the first one that appears at 0 s. And then make sure I select the second and go
to zero second, go forward. 12344 frames. Move these layers
to this point here. The shortcut with that
is left square brackets. You can move the layer to where the timeline indicator is. Now I need to select
the third one. Move forward four frames, 1234, and then left square bracket, select the next 21234, move forward, and then
left square bracket, select the Next to move forward, 1234, and then left
square bracket. Then select the next 21234
left square bracket, and then select the last
21234 left square brackets. And now you can see the
animation like this. As I have, the layer builds up. I want this to
come in like this. Okay, Cool. That's it. With the dots animation. We now have a complete
slot machine buildup Command S for
saving the project.
18. Handle animation: In this video, let's work on the handle animation
for the slot machine. Let's go back to the
handle composition. Remember we had the
handle buildup. But then after it builds up, I want the handle to slide down. A bad too, just like
someone pushed it so that we can reveal the
name of the slot machine. Within the slot machine. To do that, we can go to maybe 2 s and then make sure
for the handle on top, we can set a position keyframe, hit P on the keyboard. Right-click Separate Dimensions. I only want to change
the y position. So hit wipe position, set a keyframe, and then
go forward. Ten frames. Move it all the way
down like this. After it's being pushed, it's gonna go back up again. So another ten frames and
then move it back up again. Like this. Not only will this
circle change, I also need to have
this bar go with it. So go to the Scale property. For the bar, I need to
animate the scale property. Hate this diamond icon here. Make sure we have a
keyframe over here. And then change the y
scale to negative 64. And then once it completes, go back up to 100 again. Now this is the animation I got. However, it's true linear. I need to change it and
make it more dramatic. Select the three right-click
keyframe assistant, easy, ease, and then go
to the graph editor. I want to drag this one out. So we're at speed
graph right now. Make sure at drag
this one outside. Let's see what it looks like. Yeah. That's good. I want this handle to hang
at the bottom over there. So to make a similar animation, Let's select these
three keyframes. Go to this graph editor. This is not the curve. I want. I want a curve similar
to this one here. I also want to make
sure the stick is not sticking out like this. So I might want to
change it manually. Go frame by frame, like this point here. I just want to make
it slightly smaller. That's good, That's good. That frame is good.
That frame is good. Good, good, good. I'm just going
frame-by-frame to make sure this stake here
is not sticking out. Go back. And even here, this part
here cannot stick out. I have to move it up. And over here, it
has to be connected. So I'm going to move
it up here. Yeah. So I added a bunch of keyframe to make sure
they're connecting. This is animation we got
yeah, that looks cool. Command S save the project. And that's it on how to
animate this handle. In the next video,
we're going to animate the text on the top
of the slot machine.
19. Text animation: In this video, let's animate the demo reel text
on the slot machine. Now I have the demo
reel text icon turned on so we can see
it visible in the screen. Also, I have the Solo
button turned on, so we're only seeing these four layers
that's been soloed. I need to click on this
demo reel layer and then Command X and
drop that into the top slot machine
pre-comp Command V. Make sure I have the
oscillation turned off. So I want to position
this demo reel over here. Now, in this case, we can animate this
demo reel texts layer. I want to show you a very fun
and easy way that you can animate text in all scenarios. This is the number
one go-to method for me when I animate any kind of text that needs to be fun
and Bull of character. So in order to do that, let's go to the
position property. Hit P on the keyboard,
right-click Separate Dimensions, and then we can do the
animation on y position only. Go forward 15 frames, 112345. You know what? I think
we can also solo this one because we don't
have to see the background. The top part of
the slot machine, a solo, this one only. Then add a keyframe
on Y position, go back to 0, s, move it all the way down. So the whole animation is
that this text coming up. I want to add some
overshoots like this. I didn't have better overshoot
and bounce like this. Yeah, that looks good. And then right-click keyframe
assistant, easy, ease. Go to the Graph Editor. Let's make sure we add in
some energy to our animation. Where in the speed
graph right now, just drag a shape like this. So that's going to give more
speed to our movements, but not too much speed. Let's see what it looks like. So I need five frames from this keyframe to this
keyframe and then 1234. Yeah, that looks good. I need to drive these three
keyframes back a little bit. Something like this. Yeah, I like the energy
of this animation. That looks good.
That's what I want. And then the next
thing I wanna do, I want to separate each
letter individually. In order to do that, I need to duplicate the
layers 1234567 times. So hit the layer and then
duplicate Command d1234567. Now I have eight layers of
this one single elements. Now let's click on
the first layer, go to the rectangle
shape, draw the d, and then click on the next one, draw the E, and
click on Next one, draw the M. Click on the
next one, draw the 0. Click on the next
one, draw the R. Click on the next one. Basically I'm
separating each letter. Then every single layer, It's consists of only one liter. Now, if I turn off and then
if I solo each one of them, you can see the first layer
is only one letter D, and then the second
layer is the one letter E. Each layer is
only one letter. The next thing I
wanna do is I want to go to 0 s and then
select all of them. I want to cut the layer
to only one frame. So with the timeline
indicator at one, at 0 s, with all
the layer selected, I'm going to click a
keyboard shortcut option, right square bracket on PC
is also respire brackets. Now everything is
kept to one frame. And then make sure you
select the last one first, hold down, Shift,
select the top one. You have everything selected. Right-click, go to
keyframe assistant, go to sequence layer, and then click on, Okay. Now I have a sequence layer that's coming up on
screen, one frame apart. I just need to drag the
backside of each layer and then drag them all
the way out so that they are occupying
the whole space. Now, let's play the animation
and see what we have. That's exactly what
I'm looking for. It's very fun, springy
texts animation. The next thing I wanna do
is select all the layers. Command Shift C to create a pre-composition
called demo reel, pre-comp, or even
just demo reel. Click. Okay. And next what I wanna do, remember the Track Matte
lesson that we taught before. I just need a track mattes to control the
visibility of this layer. Basically, what I need to do is I need to draw a rectangle, go to the rectangle tool
and then draw a rectangle. Now, I don't want to
solo these anymore. I just want to make sure the rectangle is at
the part where I want the demo reel to be visible when the top of the slot machine
stopped building up. This is a part that I want
the demo reel to be visible. And then with the rectangle
on top of the demo reel, I need to click on
this track matte, set it to alpha matte. Now I have a Alpha Matte that control the visibility
of the demo reel layer. Let's play the animation
and see what it looks like. I need to move these two
layers all the way back. So when the slot
machine builds up, that's when I want
the demo Rio to start animating in like this. Yeah. This is the animation
that I gets. But our shape layer
is not big enough. So I want to hit S
on the keyboard, maybe make this
shape layer bigger. Move it down a little bit. Maybe even a little
bit more bigger. Yeah. Let's see if it works. So we have this demo
reel springy texts animation on the top part
of the slot machine. As full of energy. That's good. That's exactly what
I'm looking for. Let's go back to the main comp and see what it looks like. That's it for this lesson, you can use this
kind of fun texts animation on any kind
of texts you want. This is also my number one go-to text animation
or whatever. I need to do something
fun and springy. In the next class, Let's work on the name
animation on the slot machine.
20. Name Animation: In this class, Let's animate the name animation
on the slot machine. Let's turn on my name layer over here that's
called hong shu. Make sure I have the
isolation icon selected. Otherwise, it's not
going to show up. So I want to move it
all the way here. I also want to cut
this pre-comp and paste it into the base slot
machine precomposition. So Command X cut and then go to the base
and then Command V. Click on this isolation icon. Now we have everything within this composition now that we
can time things properly. As you can see, my
name is pretty long. If you've got a shorter name, you can use the template that I provided within the file to use a shorter version of
this middle section so that you have your name
on the slot machine as well. For this name animation, I need to go inside this
home shoe pre-composition. And I want to do this
as simple as possible. So basically, I'm just going to animate one of them
first and later on I'll just replace the
same animation for all the other letters
to make it simple, let's animate this h first. Zoom in. In order to
make the H editable, I want to put in the H myself. So let's put an H with a text layer and
then make smaller. The font we're using here is called go to Character panel. If you don't have it, go to Windows and then
select character. The font we're using here
is called knockouts. H t, f 69, full light weights. So select this one and then make sure we have
the yellow color. And also we have a slight
outline of black color. Just wanted to see if our
outline is over there. Yeah. Even a gray color outline. This is a color code. So the outline is
actually one pixel. And then make sure we have the anchor point in the center, right-click Transform
Center Anchor Point in layer contents. I just want to make
sure this H is similar size to the one that
I have in the art board. Yeah, that's about it. That's good. And this is my h. Now I can delete
this for now. I'll use this one only. Animate this. I need to copy this
H, duplicate it, command D, and then
move it on top. And then Command D, move
it another one on top, and then maybe Command D move
another one on the bottom. So for h in the alphabets, the ones after h is
gonna be, it's gonna be, I want to keep it in
the center like this. And then we've got G, F. That's based on our
alphabetical order. The FGH. The way we want to
animate this is we want to just animate the H and then have these three
layers parent to the H. Like this. Let's try the position property. Hit P on the keyboard,
right-click Separate Dimensions. This is the final position
of the h. By the way, I want to set a keyframe
for the final position. Go forward, 15 frames, 12345. This is the final position and then the original
initial position. I want the f to be there. Maybe. That's the
original position. When someone pushed the
slot machine handle, I wanted to start rolling. So go forward two frames. Before I moved up. I want it to go down
first to anticipate the movements like
this and then move up. Now, I want it to move too
much like this and comes back. The animation like this. You see that? Let's see if that's
going to work. Right-click. You know what? Function key F9. Easy, ease. Go to the graph editor. Drag some speed graph to make
sure it's got some energy. Let's see if this animation
is going to work. This is our animation for now, let's go back to the base. Move this one further. We got this one comes up. In order to show
the animation only within these little squares, remember, we need to
add a alpha matte. So basically, we need to draw another rectangle similar size to these little
buttons in the center. And then make sure I
set the hong shu layer to alpha mats. Let's see if the animation is going to work
for the first one. Yeah, I think it works. That looks good to
me. Commence safe and then go to home shoe. Again. What I need to do is select the four
layers command Shift C. Make sure I have a composition called H.
And then click Okay, this is gonna be my
first composition. And then right-click go to reveal layer source in projects. This is our h composition. The next thing I need
to do as I need to duplicate this composition
and then make sure I have a couple of
different ones over here to represent the
different letters in my name. Now let's duplicate the
age composition pre-comp in the project panel. Let's do duplication
command D. And then we've got this while
we name it to 0. And then let's do
another duplication. Can put got an n
and then Command D, rename it to G. And then
Command D, duplicate, remain to S. And then
Command D duplicate to H2, and then Command D
duplicate it to you. Now I got all my letters
within my project panel. Now what I need to do is I
just need to drag all these. I got the OH here and then
drag the OH over here. And then we have, let's see the end. Put it here, drag
the end over here. And then the G, where's
my GI tract? The GI dao. Put the G over here,
directly, S down. But the S over there, drag the H2 down. Put this one over here, and then the last one is you drag you down with
this one over here. Now we got all our names. I just need to delete all
these illustrator layer. And you can see
they're all the same. But I need to change, go inside each composition
and change the letter, right? So for this one it's
going to be the 0. And if you want to do
the alphabetical order, you can do the 0 and then the p and M and 0, right? You this and then go
back to the home Shu. For this one, we can
change it to the end. And then for this one
is going to be the g. If you want to do the
alphabetical order, that's fine. You can also do like a random
letter as well if you want. So as long as you have
the name over here, it says hong shu over
here, it should be fine. So I'm going to just change
the necessary ones over here. The last one is gonna
be the u over here. Now if I play the animation, they're all coming
up the same time. However, this is
not what I want. I want them to
stagger a little bit. So what I wanna
do is maybe I can drag them, stagger them. Let's see. When I staggered them, what happens in the outside? Yeah. I still want the letters to be on
top of the blocks. Right? I don't want
the letter to appear. All of a sudden. I think the randomness
works in this case. I like how random they are. Maybe what I wanna
do is just give him more frames so that they're all coming up
at the different time. Maybe give them more randomness. Let me give him more randomness. Let me see what it
looks like now. This is a randomness
that I like. So I need to delay the animation
within the composition. Let's say if I delay
the animation for 1 s, Let's go into each composition and then select all of them. Hit U on the keyboard. Delay. This animation. The start of the keyframes
starting from two-second. Askew, the same thing as
change all the keyframe to 2 s. 2 s. Go back to the G, to the n. Just need to make sure they're not animating from the starts. So I'm changing
everything to two second. Double-click on this one, change it to 2 s.
Okay, that's good. So they're all animating
from two-second. Also want to make sure there's
not a lot of F over there. I can't use that many F. So this one has changed it to w. W has changed it to see
there's too much F going on. It's changed to k. Yeah, let's go back to the base. So when they come in, we got this like this. This is also the timing issue. We need to time them
properly to make sure the center
letter goes in first. So this is gonna be the G is going to be the
first one that comes in. Then the S is going
to be like this. This one comes in.
This one comes in. Yeah. Something like that. Let's try to see if that works. Yeah, that works. Then that's nice. So as the blood comes in, we have the letter
coming in and then after 2 s, it starts animating. Let's go back and see
what happens over here. Yeah, that works. And that's how we do the
center named animation. In the next class, Let's add some extra elements
on the slot machine.
21. Extra animation: In this class, less time
slot machine animation to the transition and also
add some extra elements, extra animation on the slot
machine to make it more fun. If I turn off the
solo icon here, we can see the whole
animation going on. So we just need to time
the slot machine with the background once we have
the transition happening. And then that's when we have
the slot machine coming in. We can move them
forward a little bit so the transition
happens and then we have the slot machine
coming in building up. And then we have the
demo reel texts, and then we have the
animation of the name. Let's save and see
what it looks like. That's how we time.
It. Would just need to move everything forward, the slot machine
animation forward in time to time and
with the transition. That's nice. Another thing I
wanna do is I want to group all these three layers of the slot machine
Command Shift C to make a new composition
called slot machine. In order to know where
it gets started, I want to cut this layer option left square bracket over here. That's the time where the slot machines start
coming into the scene. Next, I want to add
some extra elements on the slot machine
to make it more fun. Let's try a position change to hit P on the keyboard and then go to separate dimensions. So this is going to be the end position of the slot
machine when it builds up. So I want to add a Y
position keyframe. But from the start, I might just want it to go from the bottom over
there and then comes up as if it's being
thrown into the scene. So at this point here, I want it to come all the way
to much come up like this. So from outside of the scene, go up too much and then land into the
middle of the screen. Let's go to right-click
the three Keyframes. Keyframe Assistant, Easy, Ease, and then let's go to
the Graph Editor. In this case, I want to use
the value graph has hit Value Graph and then
fit the graph to view. In this case, I want to have
more of a throne effect. I want the slot machine to
be thrown into the scene and then maybe land
in the center. Accelerating like this,
a curve like this. And then maybe bounce 12345, balanced a little bit,
hold down command, add a keyframe over there. So what I did is I can add
keyframe on the graph editor. Now, I have this timeline
indicator at 3 min, 3 s, 17 frames. And then I can
hold down command, add a keyframe over here. And that's how you
add a keyframe. In the graph editor. I want to drag these curves, make sure I have a balanced animation
for my slot machine. Go forward three frames, maybe add another bounce, just make sure I drag these, just make sure I
drag these handles. Then if the handle doesn't
break up, just hold down. Option key is going to
break up the handle. This is what I want. I also want the slot machine to hang in the air over here. So yeah, I think this kind of
curve works better. If I have the curve like this, I want the slot
machine to be strung up into the air and also hang in the air for
a little bit and then dropped down with
the bounds in the center. Something like that. Right now, it's a little bit too dramatic. I want the balance
to be more subtle. Let's reduce the
size of the balance a little bit and
see what happens. Yeah, that works better. I think Command S for
save and then Shift R. I also want to add a rotation. So when the slot machine
being thrown up in the air, it's going to rotate
first like this. From a negative 30 degree. Wrote it like this. And then it's going
to rotate this way. And maybe do some overshoots. And then 30 thrown
up in the air, turns, land overshoot,
balance a little bit. Let's go to the Graph
Editor, keyframe assistant, easy ease go to this
graph editor and then drag these curves a little bit to give
it more energy. Like I said, I don't
wanna go too deep into the curve in this class because
this is a beginner class. You can, these are very simple keyframes that you can do and follow along if you want to know more about
the Graph Editor and how to make your
animation lifelike. Bring life to your animation. You can check out my other
class on graph editor, how to use Speed Graph, how to use value graph to
bring life to your movements. So that's gonna be a more in-depth class and
you can learn from it. For now. We're just
touching base on how to use graph editor in a
simple scenario like this. So this part is a little weird. I might need to
adjust like this. Or I can delete this one. Let's see. Yeah, I think that works. It's been thrown up and then and then comes up like
this and then drops, bounce a little bit. And then like this, That's what I like. That's good. The bouncing animation is good. And then we have the demo reel comes up as soon as
someone pushes the handle. I also want the whole thing
to kinda wiggle a little bit. So all I need to do is bring
up the scale and rotation, shift S, set a keyframe on scale and set a
keyframe on rotation. Go forward, maybe 123455 frames, and then negative
512345, positive 512345. So I just wanted to
wiggle back and forth. Let's see what it looks like. It's too subtle. Instead of negative five, let's do negative ten. Then five, maybe
five frames chew. So basically I'm doing a
rotation back-and-forth from negative ten to positive five and negative
ten to positive five. And need to bring these
keyframes closer, select all of them and
then hold down Option, bring them closer so that
the wiggle is more dramatic. Yeah. And then after the positive five would do
another negative ten, and then come back down to zero. Let's try this. Yeah, that works. We have the wiggle when
someone pushes the handle. Now, we not only
want the wiggle, we also want the slot machine
to grow bigger like this. And then we want the slot
machine to shrink down to 100% like this. That's good. And then
all I need to do is to add a easy ease go
to the Graph Editor. Make sure we're in the
speed graph this time. Do this. Change the speed graph
to a curve like this? You know what? I wanted to hang in the center a little bit. So that's why I need to, I need to drag this curve
all the way out and then drag this curve all the
way out in the speed graph, makes sure it's got the
most extreme easing to it. This is extreme ease. You see in the middle here
is like a super flat curve. So we got a very extreme
easing to that curve. I see what it looks like. Yeah, that's good. We've got that. Now let's preview
the animation with the extra slot
machine animation. We've got that transition
slot machine comes up, build up, and then you got that. Okay, that looks good. That's it with this class. In the next class, I'm going to teach you how to
animate the stars, as in the secondary animation.
22. Final Touch: In this class, Let's animate the final elements in the scene, which are the stars. Let's go to the Layers panel
and turn on these two stars. We got two stars in the scene. What we can do is very simple. We can just animate
these two stars. Put it out of here, and
then do a rotation. Set a keyframe in the front. And then let's do like
to round full rotation. Let's see how fast
the rotation is. Yeah, that that looks good. I think as two or three
round full rotation. Maybe that's too fast. So let's try keep it to
two full rotation and then double-click on
the rotation word here to select the
two keyframes. Command C, copy and then go to star one command V, paste it in. Now we got the two stars
rotating all the time. And then I just need
to put the first star beneath this slot
machine over here. I also want to animate a scale
change to bring them up. So Shift S for scale, add a keyframe Backward 15
frames and then at zero, so it's going to be 0-100
and then keep rotating. Similar to this one. I want this one to
come in around here. I just paste in the
rotation keyframe that I copied from star one. And then now we got
two stars rotating. Let's see what it looks like. We get to the transition
and then starts coming in. Now that I'm thinking
the backgrounds is a bit distracting. I feel like after we put
everything together, I feel like the background
is a bit distracting. Let's try group these
three together. Command Shift C for portfolio. And then what I can do is I
can change the transparency, hit T on the keyboard,
change it back, maybe change it to 50%, or maybe change it to 75%. I just don't want the background
to be too distracting. Yeah, I think that works better. And we got the stars rotating which is not
interfered by the background. You see, I didn't
put any easing to these two scale changes
which make it very linear. Now I wanna do an
easy ease to it. And make sure I go
to the Graph Editor. I select the speed
graph and then change the curve to
something like this. So there's more energy to your animation.
Give it more speed. Yeah, I think this time it should look better
when it pop up. It should have
some energy to it. Another thing if you want to do, if you want to parent these two stars,
chooses slot machine. So when the slot
machine becomes bigger, the star is bigger as well. Let's see if that works. Maybe. Alright, That's
our full animation. Let's add some sound
to it and take a look. Just double-click on the
project panel over here and then go to our music folder. Hit on this music,
click on Open, and then drag the
music to the timeline. Let's hear the music. Can see what it looks like. We can change maybe
the audio level to negative ten to
make it not that loud. And then at the end, we can slowly fade it out to 50. 50. This is going to be
our full animation. Now let's take a look
at our final animation.
23. Congrats!: Congrats on finishing this
course is not an easy course, but now you've made it. Now you should have a great
understanding of after effects and how to animate
within the software. This is such a great first step. From here, I hope you can finish your project and upload it to the project section
of this course to share with your fellow student
and get some feedbacks. Hope you had a lot
of fun learning this class and feel confident
now with this program, my goal for this
course is to give you a great overview and insight into what it's like to work on a animation project
within After Effects. And it'll give you confidence with this program and inspire you to learn more about motion graphics
animation in general. Please go check out
my other courses. I also have other
classes on topics like professional workflow between Illustrator to After Effects, how to make explainer videos, how to make
stop-motion animation, and also courses I
animation principles, which is the most
important thing if you ever want to become a
professional animator. Again, thanks for taking this class and if you
can drop me a review, it will be really appreciated. If you have any question
going through the class, don't hesitate to ask me, and I'm here to answer all your questions and give
you guidance along the way. Thank you so much for
taking this course and I hope to see
you in the next one.