Transcripts
1. Intro: My name's Ross and
welcome to my course, thinking outside the box and they were alive.
This is part one. And we focus on
audio resorbable, the cupboard different ways to creatively use audio
and your trucks. For example, type
stretching with the pitch shift and some convolution reverb,
resolve them. Some granular synthesis resolved been just a little
cool techniques. Take an implementing
your own work. For the start of each video, we'll go through the
technique step-by-step to show you how it's
actually achieve. And then at the
end of the video, like a truck implementation, I just show you how I've used it in the
context of a truck. I really hope you take
something from the course. Something I really enjoyed doing it in part due to
it's all gonna be alright. Maybe, maybe worked for
being created remedy on. If you can, please. Give us a like, give us a sharp, give us some feedback,
would be much appreciated. So with that being said, there's quite a
lot to go through. So I'll let you get on
the course on oxygen
2. Reverse Resampling: Hi folks, and welcome to the first class in the
resampling marginal cost. In the first lesson, we're gonna learn about reverse resampling, which is a super cool
and handy little tip, the hub in your toolbox when it comes down right
in your tracks. Especially for
transition effect. Also felt like
layering up vocals. You can also lay
it up since male with these walks in
quite a lot of things, but at the end of
the day it's all about experimentation
and throwing this technique out and
various different sounds when it comes down to
writing your truck. So the first thing we're gonna
do is we're just going to set it up, create the effects. I'll show you how to
create the effect. And at the end of the class, we're going to implement
it in our thorax and audio just to give
you an idea of how the effect works when
it comes down right in your tracks and hopefully spark some creativity in your shelves. So let's get started. So the first thing
you want to set up, you want to set up
two audio tracks. So if you right-click and
just hit on all your truck. So we need two of them. So for the second one here, we're going to set
this one re-sampling. So we hit the Run button here. And then your arm, the truck. That means any audio that is played will automatically be fed through this channel here, which we can record the
arrangement view here. If you've got your sample park that comes with the course, you've got less than
one and you'll find that the sample
here, come find me. So we'll just drop that on
the resume and the shampoo. And you can see
started a bit late, so we'll just grab
it and stick it on the first beat.
Sounds like this. Let's turn it down
the minus five dB. And the first thing you're
going to grab is echo. Throw up on. You wouldn't set the
feedback up to around 100%. Say the ping-pong, and keep the dry weight
of 70%, that's fine. Whereas if we go to
dynamics and you want to grab a woman artist
to protect their ears. And if we hit play, we nice suit just to echo again, just to get rid of the
echo, switch it back on. If you grab a overdrive. What I wanted to do here
is just grab some of this makes some of the upper
upper frequencies cannot pop up that too
much. Dry weight down. Dr. down slightly. We get a reverb reverb on it to see 2 s. So that's a score like
our effect size up. What we want to do
is record it to audio so we can play
with it some more. So if you just make sure you're re-sampling is set and it's armed,
the thorax armed. And then just come up
here and hit Record. We'll just let that run over 8 bar should we've got
an eight bar loop. Now affect command. We will kick off the
overdrive and we'll keep the rebar ball would just come into the
recorded audio fewer n. We just hit Command J. Then if you just hit
R on the keyboard, NOT reverses the
sample. Now effect. So now if you drag
it across here and have it play just before the vocal comes in, we'll
just play it from there. Really nice. So now I would pull the
feedback down and not one, because we don't need
so much of the effect. Now, pull the throwaway it down. And I find box as well. If you pull it back, a little bit of silence
there before they, before it drops back in. And we will also copy
the reverb from here. Throw up on just slightly
more decay, about 3 s. Let's hear that. So it looks really, really nice when it comes to
writing your trucks. Really smooth transitions
and gives us a sense of anticipation when
the sound is coming. And then you go over so
you get the recognise sound when it kicks in. So let's heat up
a truck scenario. So we will just
open this part up. Hopefully this will spark some creativity in your own session. So basically it seems set up. We've got the vocal seem happen, and we've got the recorded audio which is reversed as
you can see here. And then I've also just
for an extra space, dropped it down here and
reverse that as well. And just kept the echo on it
just for a bit of variation. And I've got a kick
here, some base, and then we've got some
hearts and percussion, et cetera, that come
into this section here. So let's listen
to how it sounds. So that's how it works. It's really, really
nice for a Alden. You could stretch
a good few bars. I mean, not to eat 616 bar, excuse not to sound different way reversed and use an effect. So like I said, it's a
super cool trick to have in your toolbox and it's just
great for transactions, etc. And disjoint and
keep the sections in thrashed and overtime
3. Time Stretching: Hi folks, Welcome to lesson two in the resample
and masterclass. In today's tutorial, we're going to focus on
time stretching, just going through the various
different algorithms you have available inside of
Ableton audio clip view. Once here, we've
got peach tones, texture, read, patch,
Complex and Complex Pro. Each one gives off its
own unique character, has a different
effect on the sound, will go through a
couple of ideas for recording and
manipulating the audio. And at the end we'll
just implement it in a truck just to give
you an idea of what you do with the sound on their progress is sound
from what you already have. So we're just starting off
with what we heard yesterday. We'll be using the same vocal. We're just gonna do
something slightly different to what
we've done yesterday. On the first thing
we're just going to do here is tidy up the vocals. We're just going to
pull on that start marker into the first transient. And then, as you can see here, tidy, It's locked in the grid. Just pull up and then just highlight 1 bar, hit Command J. So if we just highlight
the whole clip and hit Command U brings up
the warp markers here, so we hit play and just
drag out the markers. Will loop. Just
like the markers. It's never going to smash those shoulders, go through the different
settings here. So you can pitch. You've got three
different options here are these give off
different characters. The first one, it's more like a throne Xin shape our SUV press play on the pill box and the number who bought and Dale
bark and the number here. See how it just
tightens up the song. Billie Holiday for
like Shaker Loops can cool the next one. As you can hear,
there's no silence in-between each as the post that as well. Let's just loops. Loops are sound can go
ahead to the next marker. Then same with this one
big set because forward and bark. Very similar. These two byte is slight
subtle difference. Pretty cool stuff.
So that's a beat. So you've got all
the transients here. I mean, you could count on 16th. Uh, we, we hit the 16th. The first order or a fake. Pretty cool. And I
will quote unquote, you get the idea. It's
almost like a Staedtler. Franklin works great
and sustained pods. So I'll speed small bowel. Sounds great. When you hear her
affect assignment, maybe duplicate it out. So if you hit the
times du button here, lots of stretches out
the twice his size. So we just throw that out. There are really cool. And we've got the texture. The flux buttons
like a random button for the star review
wasn't there. The gray. I'm just wasn't there
was a push up the flux. It's almost like a
randomized function. Cooper, I'm a mess about with us texture. You've
got repurchase. Because the audio
stretched out means it comes down in pitch
unless it's warped. But with three patch, it just pushes it
back to the level. It should be really cool for vocal effects or margin
not like reverb and delay or destroy it. It's a bit like a Friday
without infant Jason. Pretty cool. I got
a halt and taper. Take my tape effect. Complex and Complex Pro. These are both
pretty much similar. They're good for
like keeping the car Good for electron and keep
the current stretched. But like I said, always rough experiment and through
the different ones. All of them. And just
finding which one works best for you and which one you like the best sound off to implement in your thorax. So without being said, we've went through this now, just a basic runthrough over. I'm a great believer
in doing so. We just spend our
time and just get into again through what each one does can really
help your workflow. So let's try texture. I like this one where
the bet the bear. So we'll run with this one. And what we're gonna
do is we'll have a resort and track set up, set the resample on
here on the truck. We're just going
to hit Record and then just mess around
with the grain size. As this recording, the audio. Group maybe stretch
it out one more time. Names2 command. We go in here, times two, right? Okay, we've got
BPM limit reached. Know there's a way around this. So if you right-click, Right-click and then
maybe flatten the truck. There aren't means a resets, everything captures the effect and the audios and we've got the standard effect then
there without having their style effect and
the algorithm can. So if you hit time, students
should work for staying. There we go. So
we've got that now. 4 bar will just hit record and we'll mess
around with the green again. So we'll just hit record. There we go to all walk around with that.
I'm happy with that. So we've got beyond the week. You've now got another effect,
time selection effect. So then from there, you
could always go on. Maybe just take that first part. You can delete that command J when you get this
first part here. And then we could
stretch it out. Say twice. Shoes off first part here. Let's get the texture on again. This button here, and we'll get the fridge and just fade
out that last part. Cool. Not just got
another sound effect for our truck. Hi, I'm Sue. We go crop an echo. Strife coordinates. Some reverb, like about overdrive as well, just to be sum of the frequencies ever bought something totally different
from the original. So again, you could
resample that again on another
audio track record, not the audio reverser footprint like we've
done in the first video. There's so much
you can do there, but that's your
time. Stretch them. How you get different effects in different tones and you can change the sounds that you have. Display applying those effects and then using them
your thoughts. So let's go into the
truck implementation now it will switch slot
went off for coming here. And I've got this part here
from the first lesson. And all I've done here
is of time stretched. The first part of the
sound that we saw it, and I've added some
overdrive, an echo, which you're already behind the pitched it down five semi-tones. After that, I just took
this showed a duplicate. Press two times two
button, reverse that. Now we've got up here and it
sounds almost like a horn. It's just sitting in
the original pitch. So here is a quick way. It should be reversed. Here it was like
before it reversed and n sorting of
times it by two. There we go. There. It's
not sound. Zork same. So then times two twice, and then just highway TO
reverse. And there you go. You've got cool. So we'll listen to it. If the whole truck
unless you've got so far legal folks, such a
time stretch resampled. It's another handy to have
in your toolkit is to summarize measuring all the
different algorithms you get inside the audio
clip view and just find the right ones that
work for you and work for the sounds that
you've gotten your truck. Okay. Folks, Take care
4. Pitch Shifting: Hi folks, Russia and welcome to the third lesson in the
resort, but masterclass. In this lesson we're
going to focus on pitch shifting, resorbable. And I'm going to show
you a number of ways and techniques that
you can use in your trucks are using the picture function
inside of audio clips. So we have a lot to go through. So we'll just Kroc all just
like the first two videos, we're just going to use this vocal sample once again here. But this time we're just
going to use the first part. We're going to record
the audio that we need. And then I'll go through
the different steps to take when you're using the pitch shift and functions
and say the audio clip. So if you get your vocal one shot on the
truck or the audio track. Now I've got a reverb
here for switch are old and decays all
the way up to 60 s. We could throw away 100 per cent or switched off the cooler, suspend the filters
on the dance, a offset the high. And we're just going to take the vocal and we're just going to take off thought two parts
and just have the first, the first part here. When you open the vocal app, there's a start point. They are just trim the end just to the
start of the vocal. If we leave our bone, and this is what it sounds like. We're just going to
record a good chunk of audio and user par to come up with some
pitch shift and affects. Usual, if you get the second oldest rocks factory serpent and arm the truck and then just
hit record and press play. Perfect. So we'll switch reverb off on this one.
We'll just turn it off. We don't need it. The next clip, I think what we'll use as if
we use 8 bar from 51, 59. So we just hit Command J R
console with the top section. We can delete this part
and delete this part. Now, we've got an eight bar
and eight bar loop on the B. Just hit the button. There
we go. We've got this. So the commentary on there is two parts. You
can mess around with. A pet should get the pitch
button here obviously. So when we hit play, That's
one way of doing it. You could always arm
another truck got and re-sample it and record will
mess around with the patch, but there's a much better way
to do it if you come into the envelope button here
and you've got clip, clip EQ at mixer. If you click on the
clip button and then if you get the
stroke by Main Menu here you've got the gain and the transposition have you
select Thrones position. And what that does is it gives
you control in the grid to change the transpose
the patch on the sound. I mean, you could do all sorts of things. You could
duplicate that. Which up. So you can, you can do maybe like a rise in pitch effect where you
can just crank up, see 12 semitones, 12, 24. If you come into the span here, you've got the outer envelopes, then just click
this button here. This takes you back
to the algorithms. You can mess around with
the different algorithms. So same again and just give
off different textures. So just like we learned
in the last videos, you can mess around with these, but we'll keep it in
Complex Pro for now. So we've become bark
and the envelope clip. If you go to a transpose. And what I'd like to
do for this effect as I want to use another
function which is pretty handy and say that if we
just zoom in a bit to be Highway 4/16 and
then you right-click. You've got these shapes
here, you can add them. You've got a sine
wave, a triangle, downwards, saw
upward, so square. And then you've got these
different random ones here. That's like an ADSR shape here But why wouldn't you use here as the downwards, the
downward sore? And it's automatically right up at the top. But for a sex. So if you click on the node and bring it right down to zero, then this one here is at -48. If you bring that up to 24, then you're just
going to Highway. Highway it duplicate it out
right across the 8 bar. Like but it sounds like this. So I come back and
equip the comeback and throwing spores just gives you control and gives
you a different, different fields of effects as you're creating the envelopes. But we'll delete that. I think I want to make
it half that size. So we'll just see him again highway it right
quick, downward. So take that one. You make sure all
those who walk down, this one just pull
up again at 24. We're just highlight
that section again and duplicate it out the bars. Now, what I wanna do
here at this last part, the highway, that whole section, and you've got the
nodes at the top. If you prove them up, who say, maybe go with 17 whatnot,
we'll just go with 12. And then just click out there so it gets rid of the highlight. Then if we cool them down, make sure these ones just pull them down
slightly as well. Thanks. Sure. Doesn't
have to be born on. Just experiment with it. Now. What's going to happen
here is we can ramp them up. It should give off a better effect. Throwing up. You can hear the effect. It's
almost like a belt tension, maybe in a break
he could use that. So let's say, let's
grab some effects. Let's do the usual, let's get the overdrive and we
just highway or section we drive down right where I'm pointing. Just mess around with it
until you find something that sounds nice them
or grab the echo. Um, we'll set the
feedback up to about 95. And we'll get pink ball
and keep it at 70%. So you can hear
that fact they are. So it's really cool. And then we get the reverb. It bark separate 3 s. If we change the time to four, she can hear that pitch air
go into the next section. That would be pretty cool
when it comes to wake up. You're going to break down,
you've got that building up. Maybe have our car crash
here are shown Louis, cool, just for, just for our
than tension and release. The AMC debit 200 hz. If we got a compressor on this
side chain from the Keck, soft touch KYC difference The pumping effect seen with the aim of the effect, the tilde tilde effect that
still carries on a pump. Even though it's not playing. Do something about searching. Pull the throwaway
down in the reverb of it. Going up. Not using pitch of
x should come back. And like I said, you've got the envelopes. Then we'll just
start downward and downward short experiment
with the different, the different shapes
that you get. These different ones here,
try there the upward Shaw, I mean, you could
try the square. The sine is just give off different tones,
different timings. For example, here with every, every eighth, eighth notes. Or if we could do like
a polyrhythm type. So you could do every three, every three right-click the downwards and
then it's just going to worry about one without
changing the pitch, so we duplicate it right across. Can you affect my old
tuning these down? 12? Hobbes lost ones up the way and just pull them down. You can get some really
crazy like tension. Tension affects,
it's pretty cool. So that's how you
mess around with the pet shops AT pitch.
That should be sharp. And like I said, you get this to this part here, the patch here, and
then the best part, I think works the best is if you go to the
throne position, function here and just draw
in different patterns, do different shapes,
just experiment. So let's hear it in the
context of a truck. I've done pretty much the same setup here up in the picture forks.
It's got the reversed. So we come up here
and go a clip. Clip transposition does, you can see in this
one it's coming down, it comes down 24 semitones and then just ramps
up here at the end. For a, for an up 24 at the peak. They're showing that self, I've got an overdrive
for some air core, core nodes may avoid percent
feedback through which 44, and then I've got
the reverb but just, just over 2 s decay, then the side chain and the Keq. So what's heater on its own? Certainly it wasn't hard
for the fuel truck. So far. Where it's just play from
here on our bothered like a white noise as far
as just perfect. The goal of the picture. Great, cool stuff. Like I said, it
was more interest using the same shown
from the same source. So we've used not one vocal shortened of just
going right across what, 30, 33 bar would monitor, stretch the truck using one sound but creating different
effects from one zone. So then obviously one
final thing I did here was a two-class shown. I just duplicate.
I've just pressed the button here just for
something different. In the picture section. Just hit the times
du button there. So we put a bark sample there, were just times it by two and it gave off
something different. So I hope that helps,
hope you've learned something from that experiment. Like I saved the
different waveforms, throw recording by
messing around with the patch of like risers
you could arise our pitch. It depends on your
genre of music, but you can have like a
rise in pitch sound off of, you can do in pretty
much any sound. So we'll keep it going
in the next lesson, which we're going to, we're going to focus on granular synthesis
and restaurant, but some granular sounds using what we have
here in the thorax.
5. Convolution Reverb Resampling: Hi folks Ross. Here
are unwelcome. There convolution reverb,
re-sampling clause. So the first thing
you're maybe thinking is what is convolution reverb? Swimming convolution
reverb is basically a method that replicates
like the natural showing the spaces or like specific reverberation
like devices. And by applying captured
Charlotte fingerprints to audio recordings, just making it sound
as if there were recorded in that
space of what makes sense or using that
specific device depending on what you're using. So I'll just give you a quick demonstration to
show you what I mean. Just you can get a good
visual representation over. So if we drop our convolution
reverb or a return track, leave our pro or drop
this down to arc here. If we go back sort or parks, we just quickly grab a heart. I'll do just drop it in here. Then. We come in here and I just cranked up in
the shade over here, so we'll just crank it right up. You'll hear the reverb off onto a lot of basic shirt and you've got
all these different spaces. All these experiments will just give off
different characters, different videos and
different places to boost the experiment or you get some really, really unique paper of weak
effect is really cool. Another thing is short for
the purpose of this tutorial, what I wanted to show you
is you can actually take your own sounds in dropper, enter the convolution reverb. Sure. We were we were
at grabbed this stub, urine dropouts, this one. Now inside the reverb,
the convolution. So we'll crank up
to 100 per cent. No, it wasn't at the heart. You can heat it here
that's shown reverb. Then you can go in and shape. You all different
types of things. Change of position, just
loads you can do with it. Basically, what you're doing, you're just recreating a space by using our sound
that you already have. So keep that in mind for what
would I be damaged here. Obviously, what I wanted to do is take something
from the trochlear, already have more, feed it through the
convolution reverb. So what I want to
do is the base, I want to take the
base sound here. I want a copy up this one. On the convolution. I think we'll take the vocal. So we come back here and we'll just take the vocal, drop it in. Now, if you are simply
the sum of the base, were closer up
again just to keep it tidy. The silhouette. Heat it now you can get
the sound of the vocal. And it's kinda like bouncing
off the actual base pattern. So if we just play
it led loop over and then what I like to do is just mess around with
the settings here, just till you find something
you like the sound off. So keep it 100 per cent where
we just currently EQ first. We've the possession
of it as the mode. I'm going around there. The damp. Now the DOM that
gives off more of a tail See how it says the
case where it's mixing the k makes a show longer and you can
hear the whole phrase. I quite like how like
the tool of it there. So keep that they're
cool, shape. These are rough
experiment nowhere f2, but I don't think I'll be
doing much initiate or not for this specific sound
anyway, you can reverse it. But you can soak them
a cool experiment. So I think we'll
stick with that. I like how that
plays off the base. So it's just going
to give us another texture for the truck. So I think if we go out, we duplicate, I saw 8 bar. I'll do this one. We're going to set it
different this time. We're going to route the audio
from f convolution reverb, prove this one here
or wherever one you've just set up in
your return tracks. Just record from
that return truck. So that's going to take
the effect and record it. And it's all resample
tool audio file here. We are my truck. You see the audio
coming through. Then just hit record. That's cool. So then
we can take that off. We'll just delete that for now. I mean, we're not going to use our game for this demonstration. We'll just delete the
bit or we can just switch it off from here. It's another texture, another layer to
progress your truck even more just gives the listener
something different to listen to and say to the truck. I'll show you what a
truck implementation, but I'll just give you a
demonstration of how I created that by doing
this show right, by duplicate out there
the recorded file. What I've done was a pawn one left in part one,
all the way right? So we'll just rename that left. Right? And we covered each one. Audio effects. Eq, it rolled off any frequencies we don't need, but just copied our
EQ throw up on here. Then what I did was
I got overdrive, usual, just get the same, same effects have been using
at the start. Basic stuff. So we're at about 27% pool that thrive, thrive and more copy
that one on the left. This time just slightly
change the filter. Different position. There we go. Happy with that. So then what I
would do that as I highlight them both command G, knot groups or two of them up. And just rename
texture, texture. So then on the group itself, the oxo group, if you
click on the group, you can process both
the effect at once. So what we'll get
fast as normal delay. We drop all the group. The ping-pong one, feedback
around six day but pill the dry weight down about 23 to a four. Play around
with the phone. Three will just got an EQ it here before the delay. Reverb Sorry for saying they are. I think I'll get
one more overdrive. Let's just do so.
Overdrive. Down here. There we go. And then one final thing I
would do is I will get the compressor and decide
chance that the soft touch. It's not as basically resort and the sound from
the convolution reverb. So when you hear a lot and I
will check in their contexts where we switch that off. And of course, down here, same, so I'll just record
it left and right. Procession, as I said with the overdrive on the group
audit, our reverb delay. And I've got a
Coursera as well with a side chain, a
little bit of EQ, just cleaning up
the sounds that are poking through the peaks here show our boost in the game. For you. Then to me it's like some reverb
at the anti-hero. What you hear the section about Revolve I made on the
group, they are just there. Algebra, a tangible good
at drops back over here. What's you're at in the
context of the truck, what sorts in to the store and just wait for it to
come in and you'll hear how it glues or it just sounds well where everything
else it will have already. Igor, just another,
another sanction, arts more interest,
the progression throughout all of our 16 bar. So I hope I will spark some creativity in your
work for folks. Just to summarize, again,
convolution reverb here, just recreating a
space using our sound, like for example on here that we already hard to be dropped in the vocal fold is
recreating vocal space, reverb terms and then
just using it and other sounds and record an
audio then process. And it was some more
with some effects like delay and
reverb, et cetera. And then just drop it
in your throat for another section and it dissolves and
thrashed one another. That was another 16
bar cross my folks, the more you practice using
these types of effects and recreate and sounds that you
already have in your truck. The West time
you'll spend sample sharpen and then getting
lost in the process. And I'll bring it up one step closer to finding
your own sound.
6. One Shot Resampling: Well, embark forks Ross again, I'm unknown the lesson five and the old jewelry
shop and techniques. And then this tutorial,
we're going to focus on re-sampling in creating
a sense of sound. We're basically
just going to take a snippet from one of
these elements here. We're going to create
our own senses. Sound, add some effects to it, and re-sample and add some more effects just to
fit in the truck here, same process has always folks overthrew the
technique first, show you the steps to take in achieving their,
their end result. And then we'll go into
the truck and we'll do the throttle implementation at the very end. Once again true. Okay, so we'll just crack on
with that and I want to grab a snippet of the
base, the base sound. If we switch it all, will take the snippet there
and we'll just drag that up. The audio track up here. I could switch off for now, close the comment
and a bass sound, and we'll just pull that in at the start marker. It Command J. On the one. I want
to achieve a higher, a higher pitch shown. So we've got this at the minute. So if you committed a clip, if you go to Complex Pro, we're going to times it by two. We're going
to pitch it up. 12 semitones for stars
will share without sound. One more active. More, times it through
again and again, start. More time. Stopped my car. And let's try a
different texture. Which cool tones? Texture. Okay, So
like the tones. I'm, I'm, I'm, I'm, I'm okay. So I want to try something here. I'll show you what
I've done. Like I said later on the truck. Remember, show you how it
works in their throat. But what I did was, um, um, um, um, it's more
like a polyrhythm type. So here we go, 6/16 and
then duplicate it out. We'll keep going till it
gets to go for that for now. I'm I'm I'm I'm I'm I'm I'm I'm, I'm I'm I'm
highlighting them all. And Command J to be currently equipped. And then we go to
the beach mode. Then the first auto pool bark on the tail bark and the number two, we are in this truck
for resampled in crop. You can pressure
section on record. I'm happy with that.
Let's record again one last round and
then that'll be it. Cool. Command J. We've got Lacoste shirt,
tight pluck sound. So if we grabbed began, aren't pay envelope,
dropped the ball, change it to boost. Then if we grab a delay Got some space. Thank Paul. Go on. If you get a grind away, pool the dry weight down 30%. And current with pitch
up, pushed well, because you're like, oh, that sounds there. And one more thing, maillard, as our chorus effect. To be grabbed a course, we'll first shuttle funk. They are blocking the driveway. Saw some movement on the sound. Well, the array you harbor, you've got like a pluck sound. Not just by taking
the shown there, the one-half from the
base pitching up, then using the algorithms
inside the here to find, find one that works
well for the tall. So just to recap, there are two beats originally, **** diode buck and the
number here and the transient then recorded it
for this plucky shown here. Doesn't sound too exciting, but you hear on its
own, but when you hear it in the context of a truck. So done something similar
on an as shown here, if we switch off that
we just created, they're committing to this here. I've called it the poet
pluck, so we solo it. Handy. You can see here I've omitted the fill
or the frequency cutoff. I've automated that.
If we came here, I've just taught me to open
up as it gradually bulge. When it comes in at
this part of the top, I'll let you here in a
second. Just a quick tip. If you hold the Alt button and push it up, you
get the curves. Not just covers
it up, makes it a much more smooth or belt. So let's heat are all in the context from
fall apart. Yes. Well, let's hear it in the
context of the truck will just start it from
this section here. They let it play through
and let's hear what it sounds like. To show off. Gold. Is there another idea
to weigh it up on your show? Another part to another section. That's what another,
another 16 bar just keeps it interesting for 16 bar gears a bit of work left to do in the shown
yet when it comes to the Mexican stage
and all the rest of it, but that's not the
purpose of the tutorial. The purpose of the
tutorials are giving you creative ideas and spark inspiration and
your own workflow. So a coach in the
next lesson, folks
7. Granular Resampling: Hi folks and welcome
to lesson six. And then this tutorial,
we're going to focus on granular synthesis resample. I'm not gonna go into detail about what granular synthesis actually as a whole other
tutorial when itself. But for the purpose
of this tutorial, we're gonna be using
a free Max for Live devices called
glomeruli are two. I'll leave a link in the
description for you, uh, pick it up. If you've not got
access to moksha alive, you can find many
different three granular synthesis
plug-ins online. I'll leave some links
in the description for you to go and pick some up. Pick something up that's
going to give you the same effect of what
I'm about to show here. Let's just get stuck in for the granulate or
to see him again, we're using the same sound. We're grabbing this vocal and we're just going to
drop it in a growing. Then if you commit the
clip P0 will close up, but don't leave that for now. We'll just draw an eight
bar, an eight bar clip, hold down Command
Shift and M knot brings up a bar clip there. Just click and C3 than
Hitler got looped up. So if we play granulate, really right now as you can see, it's stuck in that
one file position. Okay? So what we want
to achieve here, we want this to play all
the way through the sound. So what we're gonna have
to use some automation. So an order again, when you click on this
file position here. And if we just flip that, and if we pick her
up, what we want, if we wanted to play the whole
phrase across the 8 bar. So we press play. She's not gonna make it
through the whole phrase. So you want to boost that up. So they are not would do at that
plays a whole phrase. Then we can mess around with
the different parameters here we can use the grain. So I started doing
something with the grain. Really cool. You could do like 33 different variations over. So read the stoic grain. Whoami it again in a second. But if we duplicate that, she'd have the file position
or made them each one, then for the grain
will just do something like let's put down, up, then down, and then
ramp it right up there. Robert, right down,
up a little bit. Then let's just build it up from this law school just to
see what that sounds like. Really cool. So then for the recruit, come into the grave, you
press the green button here. You get the patch of
sky for me in the past, just put out last one. Last little effect will cry. So he can get off some
really nice sounds. Not always WAF experiment number for the PECC in these parts. So that's the grade and the final position
was probably do something with a spray can
and could walk here So without, basically
it means is it sprays over the duration of the grains, are much more random
and are spread over a farther distance
and the Shogun, so it makes it more
unpredictable, would be the word
way up, push up. What's another one
wants to experiment? And so once you've got your
sound, they are already. Who I would do is just
re-sample and one audio clip. Then you can mess about
with it some more. Who've armed with rock? Record? Tell me how many, how many comments. There we go. So
I've just recorded. You'll do o'clock here. We swapped the law. We've got these affects all
from the previous wife's unsorted
list to eat them. Keep them all. Wondered
why. Some of these. Calvin, nice, One more thing,
we'll just try what? You will get R form. Let's try me enough. Wander over time
just this year lots owns your warm doi dot one. Driver or old-fashioned infarct. Nice fluid or the dry
wet with the build-up. We go. So There you go. Then you could shut down audio
again and you've got that fail the drop-in arrangement
and start messing around. So let's see that in the
context of like I've went from a breakdown type effect, we come into the truck. I've just used it in
this section here. Same idea or the different
parameters there. The final position, the
grain and the patch, grain size and the patch. And then just
recorded it to audio where I've automated like the full art to open up
the sounds coming through. But I'll wait, do
I make our than not phalange and effect? Because there's certain
political just take it. We heat it from
civil go from here. So you go, so really
this really nice. I quite like viola solo, it really nicely like a
breakdown effect is there. Just to add some real space. Bar, Harbor, I'd say granulate. Really want to mess around with for
surreal to cool piece. I kept really handy for creating these types of more crazy, deep twisted them, vocal
effects and stuff. It's really, really, really
cool stuff when you get, when you get into
the swap experiment. And like I said, with the grain, different grain times
and the final position. Just even go into here. If you've got a push Control, artists use their
market to the pH, start messing around
with the effects of art where it'd be just
looped, loop that break. You know what I mean?
Look the whole section and just start messing
around that way. So a lot of fun, it'll be hard to watch
stuff to be explored. So I hope you took something
from art as always. And then, like I said, I'll leave links in
the description. You can pick up another
granular synthesizer, just a mess around with and get the same kind of effect
that we've got here. So we'll see you in
the next video, folks
8. Random Resampling: Hi folks and welcome
back to the next lesson. In this lesson, we're
going to focus on randomly sample the
technique I use quite a lot just for finding different
and unique sounds by using the sounds
that you already have. As always, it takes about a patient's when
you're recording the audio, but you can find some
really interesting sounds and same as usual. I'll just go through the
technique that the end, I'll just show you a
truck implementation just to show you what it sounds like in the context
of our throat. So let's do the sine
we're using here. To sound from the last lesson. We're just going to drag
it highlighted over here. You get this two options here. This brings up a session view, drag it into session
view and throw up all the channel will
just rename it. We'll just drag this across
here just to keep it tidy. Solo it. So obviously
nobody in Session View. So I just find it easier and this view to record
like lengthy, lengthy loops or volume, especially if you've been
working in arrangement. So much easier just to record a good chunk of audio
in the session view. Then you can pick out
the budget you like, and then just drag it back
and arrangement afterwards. So what we're gonna do first, so if you right-click
audio track, then in the audio track, we're going to on audio from re-sample,
which is this one. We play audio coming through here now we're
ready to record. I will just read a record. May be colored it red. So let's grab the device
around the wiser. Like I said, it's a
Max for Live device. If we grab our echo and all we do with
the device randomizer as you hit this mark button here and just click the
header of the audio effect. You can see around
them with changes. The effect or the
parameters on the effects. We've now got this group, so we'll just get a women are
all just for safekeeping. Dynamics. Whether
our proper role, I think, will add
one more effect, will duplicate the
randomizer out Command D, grub, screw up a reverb, Roper all mop, the header and then
away you go how to set up again,
Let's take these off. Some cool, cool Sounds. Good. Obviously we want to
record this randomization. So we've got the stroke wind up. So say UP rocks armed.
Let's just hit record. So I'm going to speed this part of the video on just
to speed it up, it's going to get a bit
boring for you. Thank you. I'm just going to
be watching this get recorded right through. So lots of squat like
almost 68 bar of audio equipment,
really sharp organic. What I did was I
switched on or off, will give us more, some
more character and the sound didn't feel like anything that gave us
more play West Show. And then just change
the time sync, the time setting, and it just give off a
different effect. And then seeing the reverb just mess around with the sizes are recording the
feedback as well. Just play around with
the parameters and it just gives you a different,
different zones. So let's say the viceroy on the tape around the y's effect. Remember it doesn't have
to be an echo or a reverb, it can be anything else. You can go into
phasers, flangers. They had blood reverb,
try the corpus, the spectral resume,
or throw the Vocoder. Anything works in here. And you get different
sounds off of every different audio
effect, obviously. So WAF experiment and work So from there I would just switch off their affected sound. And they will have
this audio loop and I would just
loop through it. This is the part takes
about a patient's. But you can find some
really interesting sounds. If you just loop through it and find something that put you off, I'll just go through it and see what you
can come up with. It's always good to
other crop plan. So we switch it on and we'll
have that playing there. I was working through the
audio loop and just hit play straight away, straight off
the bottle are whitebark. Listen to it. So I will just duplicate
it, drag it across. I'm just maybe
rename it to rise. Texture will just recover. So switch off and we'll just wasn't until like Oh it
rises. So it'd be crop up. Once you get the sound here,
the button here at the side. If you listen to the song,
you'll hear a little pop. A little puppet stock. You hit the fade
button automatically. Pizza fried. And at the
start of the audio clip, pure sorts of Honda of
the half here and it pops and clicks at the end or the start, just
hit the fade button. Let's try to duplicate and let's keep it back where it was and just keep an eye
on complex model. Roll off a warrant. It's odd upon those
are dizziness. Maybe get warm. Just add some more, some
more movement to the sound. There are a lot of texture. You can imagine naught, B naught, or maybe
even a throwback. Look at some points. You can just change
the sound of a heater. Got it. Quite light box or I will draw them with that and then I'll just
come back and the sharpened August over here
and just call it all. We'll just go through
the same sum off, see what else we
can come up with. Maybe throw a pitch it up. Which in the whole
sample up 12 semitones. Two, that gives us
something different. Let's try something with that. So again, same process, duplicate it out across. Keep that one the other stream. They're not just get the
sound right, quick, crop it. Let's roll off a lot
less time which try? Which modulation which get upon, which all this time we'll turn and an ally
for so we'll put buffets, write down shape, cube-shaped
down, mount up, words Let's get a thrombus footnote. We get get overdrive. Dr. overdrive, throw up. Nice, just add another texture, something else, something different,
something interesting. And again, coming
from the same source. So let's keep it going. Let's go through the loop again. I'll let you find something. Another textured
paper, surrealistic, the pitch Bach down. Let's play. Great. Let's do something
with that sound, right, but just crop it. There won't bother
duplicate now it should be the last,
the last demo, but let's roll it right up. High-end. Let's go to the clip but become a
beach mode, one or zero, and then go to 16th notes and then just pay or
bark and the shirt tail block and the number
there, that's nice. Then go and drive a
thrombus, that thrombus on. Then you've got
this option here, you get the transients. This will just help it
pop through the mixer, but more just tightens up, medium Up to thrive. The crunch, wet, grab that. There's enough for all. So you go to split away, come up some really interesting sounds that compliment
each other very well. And just to recap, on the resort, poke at
that device, randomize, randomize their audio
effects you want around the boys accord a beggar
audio loop with I sometimes, so sometimes I'll
record like maybe 400, 500 bar of audio to spend
time going through it, but it's really worth it
in the end when you find little gems hidden there
and no one else has ever used them in their sounds because the chances
of anyone else ever having these sounds
in their music, not exact. Pool of sound or texture
or sound is pretty slim because you're using
the randomization functions. So it's really
cool, really handy. So just like previous lessons, I don't somehow we are, if we come in here just fine, this glitch effects like
a percussive type layer, call this one like
a grumble, grumble, rough upon and dark with a termed an LFO bit
of overdrive. We saw it. Switches on and off. Cost of pink layer, same deal
as before with the beats. Preserve the 16th notes and just dial back in the thrombin. Then we've got this
just a little glitch. So it was like a,
almost like a zoo. So it's just a few, a few
other songs to play with. But I quite like, I quite like the ones
I care about whether there are there shall
be using them as well. But let's just listen to it. I made and the contexts. Take solo off. Just hit play. There you go, some more ideas. We hope you took
something from that. Just again, just
everything's connected. Everything sounds to be elevated sounds a lot
more in thrash them. You can just stretch
out the Crocker bit more or different, different sections and say belted outbreak hard there
from the previous lesson. So this is more tools you have to get folks
almost at the end of the audio section of the
masterclass folks who've got one more or do it and that'll
be the power of echo, and that'll be our final
class before and we won't immediately sampling
techniques, okay? Okay, see you in the
next lesson focused
9. The Power Of Echo: Hi folks, welcome back to the final video in this
section of the course. And this one I want to focus on the echo and just give you an example of the power of
using echo in your trucks. Same as always. I'm going to
show you the technique here. Just go through
everything step-by-step. I will do it how I set it
up with their devices. And then we'll
just show you what I've done here on the truck. On the bottom just to
let you hear how it affects the sound in the
depth they are truck. So let's just crack
on as usual fork. So the first thing we
want to do is glob of sound from the truck. So we'll just as usual get
the vocal for operand. We're just called a tidy up, split it up into three parts. We turn all, come and find me. We'll display it. So if you hit Command
E or Command E again, and just delete the parts, we don't need to hit
Command E. Now we've got these three reports of
the vocal will just come on. Come on. This one here. Right at the start. Then if we zoom right in or find the zero
crossings somewhere, excrete there, Let's
go for that one. Just avoid any Pope's for that. Then this part here, we'll
just roll off. For that. I'm just pop on the bar, the bar and grab
these other two. The next one and bar five. Super command C. I'm again just scroll
right in the sound. Zero crossing. Right there. Let's grab this. Start Walker there. We get started. Welcome to loop. Just drag. It will go see him again. Just tidy up over. Nice. Then we'll grab this one. Drug on a bar nine. Same process will go a lot. Thrones. It doesn't look like it's maybe try something here. Embark here. There. We go. Lock down one. So if we want to
patch them down, so just highlight them all. You've got all three highway and you come in the clip here. This will affect
all three clips or a highway if you just
hold down the shift, especially down, the donkey drops sort of thing
down 12 semitones. We've now got that. We'll go, we'll come up with sound
rule, about 150 hz. Perfect. So then from here, we put all over the three
sections over 12 bar. What that does is
because everything else is looping over all
your average sewing, your crops, your
hearts, they loop over, I leave a number
like four or 8 bar. So this first term here is gonna be repeated
again on Barth are in B25 than embossed 37
as opposed to bar 1, bar five, bar nine. It's
not the same hetero. It's going to sound square,
add more variation. And it's going to make
it so more evolving. Because with effects
that we use, there's a good chance that there will not sound the same
as though they are, even though it's the same sound. So it will just evolve over time. They bought makes sense. So when it gets threatened, the affects side of things, and let's get an echo
on feedback around. I was having a mess
around with it. And I think I've got
104 works pretty well. 100% a ping-pong. And then we'll also get, I wouldn't use a reverb as well. So if we look at the hybrid
reverb, sounds like, Let's try a different organism. Shiver Like the shimmer. So there's a couple of problems. I want a mop, no echo off. It'll go. So there's a thing
called as I'm OK, so Live device
called the XY pad. Let's scrub them fast. Results XY pad.
And we'll get one, duplicate our outcome on the just dropped off
before the head blood. For the hybrid aren't a mop. The k The k time, the shimmer. For the echo. I'm
going to leave that as an edge display now for the feedback there,
but switched off. Again. It's going to be affected
by or before the echo. What we want to do is mark the frequency and the
resonance or getting a grip. We're going to map the
frequency democracy one. The residents to macro to. The reason I want to do this is because I don't want
the residents to open right up like that. I want the resumes
to open around 70%, maybe 65 per cent. To do that, you just press the mark button
here on the rock. Resonance, 65%. That means it's a maximum. The maximum is going to go. So we crank that up. It's not going to go
any higher than 65. When this gets mapped to this. And it starts darting
around the pod, it's not going to
like pick right up. Then the frequency is
simply frequency will mark the frequency and we'll
put the minimums here. 150 were always getting some sound sitting there in the background.
So that's outset. So next, we want these to move. We want these XY pass
Econ, move it manually. But I was just too much work. So there's wear out ways around. We can use a modulators, we can use an LFO. On. More. Duplicate the LFO. Then you mark the x,
you're marked the y. Then you've got these
wave forms here. We changed it to random. And then use a smooth function, smooth out about 21% to an, a 123 per cent, change. The rate slightly. Means, I'm just going to
talk about the XY section. Then. You might see with XY pad
and you mark the frequency. You mop the resonant
from XY pad. You can see the foot are opening up and closing,
opening up and closing. Then you get the
echo off threat, which gives off the tones. So then you get the x y part
here affecting the reverb. So what we want to do here is we've got the
decay in the shimmer, mopped up, isolated the K and
the Chemosh the same again. Now I for proper all duplicate. If we mark there, you can see the decay
and the reverb them up. They're not. Please open the shimmer. Same again, random, random and just change
the rate slightly. Go just a little
bit for the verb. So that's how you set that up. Solely affects pretty much
will my default were well, we'll add a little
echo in a minute, but was just hear that sound. So I like how the
shimmer Sounds. Good. Thank you. Want it to have to shove or
we can use this function here on the left or
to the block the 41%, the shimmer is not
going to rise above 41. She didn't go Keep it there. So that's all set up. I think what we'll do as well, or get another echo, some more space on a wall clock. One final thing I would
get would be all mix. Let me just say chain
it to the Keck. Just imagine having
not sitting in the background too much. The input steady with own reverb off without one. And that one is really cool for
spacey effect. So remember, you can
just experiment with Danny effect and that
she could use overdrive. Again, you get your
phasers and flangers. I'm using the Echo
and the reverb just because it gives
off a real spacey for you as a kind of sound. I like that you could
try something else. So what I'll do now
is I'll show you how I've done it here
on the truck and how it shines through the
truck. Socks. Same idea. I've got the hips
there. And then I've got pretty much
the same set up, come down or switch
on and off for now. And we'll open it up. Hetch, Hetchy across 12 bar. It's just repeated. Xy part of our x y part
here with some EQ, LFOs, Yacco, good analog
co-ops as well afterwards. And I've got the autofill are
so this is the other thing I've got at the end. He felt. So I want to assure you, like things I would do in a situation where you've got this setting
in the background. But then if we click on
open up the automation, they can automate it to open up. Certain parts dislike
for transmission of x, Let's say for our
just before bar, before, they're just
before bar name there. I've set it up to
open up shortly. She you'll hear the
effect once I play it. So we just turn it on and we'll just play
it through from here. And you'll just listen to
how it affects the sound, the delayed sound as accompany
these little rises here. We pull that down, make it bigger. You can see it. There we go. We'll hit play. So I hope you'll learn
something from art folks. Hey, everyone enjoyed
creating the course so far, I hope you've found some color creative
inspiration from it. One final thing I'll
mention is once you get the final effect
exchange set up on your audio track and you've
got the sounds in there. Don't be afraid to
all different zones, zone from the truck just to give a different feel
in the background, you could always do a section where you are different sounds. For example, you could order it out like a base hit in here. Or you can add one of the hearts or something in
here on our co-op. And you'll just get
that echo effect and a background ***** also in cohesive because it's coming
from that same source again. So it's always worth experiment. And I'll see you in the next
part of the coursework, such a creative Mediasite. So looking forward to getting on with and I'll see you soon
10. Bonus Video #1 - Multiple Bass Resampling: Get on folks, so welcome to the bonus section in the
audio resampling class. This is the first of
many bonus videos that are getting
added to the course. I'm just going to keep it fresh every time I learn
something new. Every time I think it's
going to be valuable. I'm just going to
update the courses and just add bonus videos here and there for you to pick up and just experiment with
new techniques. So I've got this base idea here that I want to resample and I want to show you what
I've done and I'll show you the process
for resampling. We'll get more control
over the sound. I'm basically just going to
talk you through the steps of what I've done and
we'll start to resample from the drum rock, and we'll just take
it from there. I've got the drum rock here, I've I've got five
different base loops from similar sample parts. Apart from one, I've
just dropped them. Just experimented with, just listen to the tone of
them, how they work together. And I felt that these
work really well, just takes a bit of
picker and choosing when it comes to picking
your own sounds. But we'll just go
through each effect, each step, how it's set up, and how to go about it. So the first thing
you do is you get yourself a drum rack, then you drop in like your
five loops like I have here. In each loop you want to
set it to slice mode. Now in some of them, depending
on the size of the loops, I've selected a different slice, you can do by transient, beat region, or manual. You come into like this one. This is by transient, but
there's a, it's a big loop. There's a lot of transience. There's plenty there to pick
from, plenty to play with. But some samples like this, for example, is
only 4 bars long. It doesn't give you
as much transients. You can see it's picked up
and sometimes it gets missed. I'd like to put it into
beat or region mode. I've just added more regions
for it to pick up a sound. And it's in mono mode, which meaning I'll just play
once and then it stops. When the next notes played,
you get three options. You get poly, We'll just play the sound through
until it hits again. That's worth experimenting
with as well. We get some pretty
cool results for that, but we've just got
the mono for now. That's pretty much the same
right through each sound. They're all by trans. These are bigger loops in slice mode. Then before each hit each base
line inside the drum rock, I've got a random Midi
device which is on each sound charts
to 70 choice is 24. There's a wide
variety of sounds. It's getting hit scale one, keep it hard and mold
random and that's just the same for each one,
right through. That's basically the
drum rock and how it's set up before
the drum rock. We've got an R, which
is set to random other meaning that we've got the sustained note
here and it plays through. What it does is it's on the
eighth eighth note rate. Every eighth note, it
goes through the chance. Then when the chance plays, it randomly picks
one of the loops, which then Tu loop it plays randomly play a
slice from the loop. Makes sense. That's basically
how it's set up at the end. They're just ordered
some effects. They give it a nice field, just put a dry. So we'll rename that dry. I've just got an audio
effect rock group it up, duplicated it out, all the
effects in this chain. And I've got the dry chain, so we've still got
the dry signal going through and then we've got
the effect on it there. This is how it sounds. It sounds a bit chaotic at the minute, but you'll get the
idea if you hear it. That's what I've got. I've
got a drumbeat going as well. What I want to do is I want to record these notes
here to audio. We're going to come
into session view for this because it's
easier to record a bigger loop to give us more
to play with rooted from. We will sit monitor to arm, switch it off so
we've got the volume from both sounds coming through. And just hit record.
And now it's going to record all the audio
coming from the drum rack, which is all the bases into one audio file. Let's
just hit record. If we could go into the art
and start messing about. There we go. We got 30, 32 bars that are play with. So now we're going to switch, now we're going to
switch the drum rock off and we're going to
put the more to auto, come back into the loop and we're just going to
look through it, we'll find a base
part that we like, that's command and loop. That's over half a bar on behind the well said the 16th notes. There's an idea I like,
so duplicate it out, click crop it, and
we'll keep that idea. Just keep going through, it's like a drive. And can I bases. Keep that one that's
crop it 0000000. Keep one, Duplicate it
out, you get the idea. Just keep getting until
you find wants you to like pitch up down much better, like a darker base. Let's keep that one.
Duplicate it out. Crop it much better in the
deeper region. Let's duplicate that one out. Let's crop it then. Keep going. Now you hear a clicking noises. Hit the fade button here. Clicks coming from
there. But that can be fixed like that. Let's that one, I think I'm going to run
with that one there. Let's drag it across
and drop it in here. Stretch it out. Let's play. It's stutter at the start. Let's come barking at
the sound. Start here. Let's get that sound
sounded a bit more. Get a air. Let's get a drive, let's get the over
drive in again. Chain, cool. So you go folks, you get the idea that some have got that bass sound there, that deep driving can a bass
sound It sounds more unique. It sounds, just sounds different sounds a lot more interesting
than what we had here just by doing that. Other, these different sounds, et cetera, you come up
with something like that. That's what I love
about resampling folks. It just gets a creative, the creative mind going
and you can just come up with some really
interesting sounds. There you go, resuming
some base sound, Have fun with it,
experiment with it. Ask any questions that you've
got to be much appreciated. You give us some
feedback as well. I'll see you in the
next lesson. Cheers.
11. Outside The Box Reverse Resampling Live 12 Edition: Hi, folks. So welcome to the live 12 version
of outside the box. And all the techniques
are going to be similar to the first version, but we'll maybe do slight subtle changes to the processing. So it's just an updated version, same idea, if different sounds. So let's crack on the first one. And the first one is all
about reverse three sp one. And I want to use
this sound here. I've got this phrase. So go. I want to use this
last part here. So let's come on and
J. Consolidate it. Go, go, go. Now, the first thing
you do for routing the audio to sample is
you insert a audio track. So let's do that just so you
get a better understand. Then in case you
haven't done it before. And we do audio from sound, which is this one
and you arm it. So when you play, you
should be able to see the volume come through
here on the right hand side. Go, go. Perfect. So
that's all we've done. So I'll get the sample
here. Let's arm it. Go, go. We're going
to take a reverb. We're going to drop
it onto the vocal. We're going to put
it to 100% wet. The around let's
go for 20 seconds, and we're just going to record
in from bar one up to bar nine and eight and
eight bar sample. The tracks armed. Then
you come up the top P, just hit record on the track, and then I should record in the full effect of the
re sampled reverb. Perfect. Now if we highlight the whole
section, hit Command J, the consolidated.
And commit the clip. And then you're just going
to hit the reverse button down here at the bottom left, hit reverse reverse the sound. Now I want to pull it
in slightly so we've got a little dip in volume
at the end. Drag it across. Now we've got this. Perfect. Now, I wanted to play this
vocal one shot at bar nine. So let's come back
into the sound. We switch it on. Let's pull
the dry down to around 35%. Decay down to around seven. Let's hear it from here. Let's that reverb onto this one. Cool. Now let's do a couple
of more effects on it. Let's get an auto pan. Now let's put the rate. The notes, put it to 1.5. Now listen to how it
affects the sound in the stereo field when
you push the amount up, listen to how the sounds how
the sound gets affected. Now, what it's doing is it's
moving from left to right. And obviously, the more you push the amount up
in the auto pan, the more it's going
to have effect on it. Let's keep it around 60%. One final thing we'll
get as a compressor. We're going to sidechain that to the kick that I have
here and the ideas. Now if we open this
side chain from kick. Now it's going to pump A
minus ten dB gain reduction. Cool. So one final thing. Duplicate it out. Then
the beat here this is, if you duplicate the sound out, let's put it up 12 semitones. We'll pull the volume down. So we've just got
another layer in there added to the
reverse effect. Let's put it down minus ten dB. And if you remember, we've got the auto pan
on here as well, but what we want to
do here is invert it. And what happens now is, we'll do the opposite of
what this one here is doing. So we'll just kind of play
in between each other. This gives off a pretty cool
effect. Let's listen to it. So whenever the
one's playing left, the other one will
play right, then they'll just cross
over each other. And because they're
in different octaves, it won't get affected. There'll be no masking
issues with the sounds in the stereo field because
they're playing at a diff different region
in the spectrum. So it just thickens
up the sound a bit. So just adds a bit of
width and a bit of depth. So that's basically
the technique. One final thing we'll
do is if we group them up, Command T group. Then if we get a
glue comp presser, we'll just glue the
sounds together. Lo this part. And
we can bark group. Put down. Take the release 0.2. Make up around three D B. So that's basically
the technique. Now, what I've done in the first version of outside the box, we've got
an idea going. Let's just hear it in
the context of a track. We'll switch these two off, Let's hear it in the ideas.
12. Outside The Box Time Stretching Live 12 Edition: Video, we're going to take
a look at time stretching. We're going to manipulate
the sound using the different options
we've got here inside of Abletons audio clips. Let the different algorithms. You've get tones, texture, re pitch complex, complex
provo through them. And we'll also use
the work markers just to twist and stretch the sound and just make
up our own versions, just taken from
that initial loop, just to add into our idea. I'm not going to go
through the quantize part, but don't need to go
through this part. We're just going to focus on these different algorithms here. Then we'll do some clip
clip automation as well, just to show you
what can be done with the different tools that you have here inside
of the audio clips. So if you remember,
from the first video. We've got this sample here. Let's bring it
right up so we got a better view. We've
got this sample. You still Audio clip. So first thing we'll do is
if you highlight everything, and if you hit command in
that warps everything. Now you can start
shifting around these different warp markers to start twisting the sound up. I want to move this
very first one here back. I want to take that one. Let's take a bright
back to the start. And just listen
to how it affects the sound when we're messing around with
the warp markers. Now, let's loop it so
we're just loop it. So as bark in the
reverb slightly. C bark in the clip. So. Here how it affects the sound. If what I'll do first is, I'll just start
playing the sound, and I'll just move around the
work markers and just see if can get something
like a pattern, and I think it sounds
sounds quite musical. Sounds okay. I'll fit in with the track. Let's just hit play. It is. It is. It is gone. It is gone. It is so far go. It is so I got It It is so far. So go solve. Stick with that. Now,
let's go through the different
algorithms and listen to how it affects the sound. Let's go to the tones. Is what tones does. It's like a grain, almost
like a granular synth, where you push the grain size. If you listen to the sounds, it just adds little little gray grainy textures
in between each sound. Let's go to texture. I almost got like a corner. So I so Let's go to reptch. I totally changed
like the musical. Like, I almost plays like a melody when you re pitch it, which is quite interesting. I've never noticed it
before when using it. So this is new to
me. And you can hear how it in some places it goes up and pitch in some
places it comes down. Think what it is,
is it depends on the length of if
we pull this in, you listen to this
little part here. I'll probably play a
higher pitch. I think. Yep. So it depends on the stretch because
it's stretched out, the pitch will be a lower pitch, and then when it's
closer together, like so, it'll be
a higher pitch. So you can get some interesting results of that when
you think about it, you can start ether in
your own work markers in making like longer
distances between. Son. Simon. I wonder what it sounds like
if you loop like that part. So you can imagine if
you've got a beat going, you can get some interesting
results for that. So what's the re
pitch. It's a complex. So far. Go. The complex. Have you listened to beach mood? So far go. It's much more stuttery. But if you've got
the complex mood on, it's much more smoother. So far S a complex pro. You listen to complex P. Yes so far go so
far go so far. Go. Cool. So that's a different
types of algorithms. So give off different
textures of the sound. The three pitch one will be
a good firm to play with. But what I did for the demonstration was I
went to the beats mode. Now you've got the different
preserved transients. So what this will do is for
each war marker we have here. We'll get affected by these
little O algorithms here. Now the RO one, listen to what happens
when we pull bat in the sound and listen to how it affects when
it hits each war marker. I still. F stop G G stop. She can get some
interesting rhythms for that. You think
about it as well. It's another one worth
experimenting with. But you can also instead of
transit you go to 16th notes, and it gives a
more stutter stars like starter part effect. Stop fans course you can go
to eighth notes. Stes So, again, you can get some
interesting partners with that. Now, what I love
about Live 12 is. You can now automate
this parameter here, which couldn't be
done in Live 11. But now, if you take
this parameter here, which decides how much the
value is even more means. Is you pull that back. It's. I get a more stutter effect. So you can actually automated. If we go to envelopes. Make sure down at
the bottom here, you get clips
envelope highlighted. Press beat to get the draw top, which you'll see up
here on the top right. Now, if we click on
this, highlighted, highlighted down
here and start doing different ran you'll get stuttered and then maybe have
it play out in the long. Maybe pull it right
back for here. Let's have it up there. Just
try something like that. End of the day it's all
about experimenting. So you could have phrases where the first bar is sttering
then the second bar, like that hit there gets
more and more fouler effect. I. Again, so you get some
interesting results. Then, of course, with added
effects on top of that, you can further
manipulate the sound. So let's go back to the idea and what I've done in log three, what I've done in the idea. And we'll just demonstrate with the sounds in
a track situation. So for the first one here, you go to the time stretch. I'll just get the work markers, and as you can see here, I've just automated the pometer here. I just showed you previously in the technique demonstration, and I've automated it over time to change with a starter effect. So if we soloi and we'll
switch off the delay in Q. Then I'm just
ordering a Q and just took out tame those peaks
that we're coming through. And ad the layer at three mode. Feedback 59 draw at 27, and it's sitting up around
around three killer hertz. It gives a nice vocal effect. It's another texture from
my truck just to build that int row to get
to the main section. Then after that, I just put in the sound and I
loop a part of it. I loop a part of the
stretched the stretch sound. If we put it back down,
go to time stretch. I'll solo it, and I'm going to switch off all these effects, and I'll just go through
each one just to show you what effect
it has on the sound. The same again, tame some of those peaks rolled off
some of the highs. Doesn't sound so
great on its own, but though I done a delay. I did it in three fourth mode. It's playing like a
poly polyrhythm pattern because if you come in the
clip, you can see it's looped. You go to 16th notes. It's looped over 3/16. So it's almost like
a door pattern. I put in a chorus as well. I've also got the auto filter, which I've automated,
open up over time, and it drops here with
that little phrase, opens up in between the phrase, drops again, opens up after that little phrase
the little starter phrase. Such a auto filter, then the reverb, just a space. Re verb is set at
37%, 2.64 decay, and then the auto par is set at 1.5 rate like
we did in the pad and 37.3 just amount to give it a little movement
in the stereo field. One thing I forgot to
mention in the auto filter, I was an LFO at three four rate. So that gives it
another dotted effect. The envelopes opened up to 36.3. It's boosting the res, not much, just a
little settle boost. So I solit on its own. Okay. So sound you can hear that dotted
kind of pay sound. It's got a lot of movement in. It sounds quite interesting. Over time, and you'll
hear it more when we put the beats in.
Sounds pretty cool. So that's the
technique, basically. That's time stretching.
So finally, let's hear it in the
context of a track.
13. Outside The Box Pitch Shifting Live 12 Edition: This video, we're going to
take a look at pitch shifting, just to create
tension layers where you can build
tension by means of a pitch on a sound just for transitioning
into new sections. A cool little thing
to mess around with. You'll get some pretty
interesting ideas from it. So we're going to take a
sound reverse re sample. We switch on the idea. Put that reverse resample
from the first video. We're going to take that sound, and we're going to
resample it up here. Let's just delete
that and start again so we can get a fresh
idea of what we're doing. So if you insert an audio track. You can just go to extension in and select respl
if we arm it. Now we've got that sound. Let's move that out the way. We've got the reverse resample solo And if you look
here on the right, you'll see the meter coming
up. That means it's armed. It's ready, resample and set, and you've got the tracks armed by clicking
this button here. I we just hit the start here. We'll just hit the cord and
we'll resample that part. Now, just tuck it in. Come
on, Jay, consolidated. And select this button here, back the extension in. Take the arm off. Let's
switch the ideas off. Let's just go into the sound. Switch take off, sorry. Let's just work the 4 bars. Be much easier. I'll show you. What you can do with the sounds. If you come on Jay
you consolidate it. I come in to the sound
itself, let's open it up. Now, you've got the
functions here. Remember, last video we went through the different
algorithms, et cetera. This time, we're
going to go to pitch. You click on the pitch
button and go to envelopes. Now we can change the pitch
via automations the clip. Now, you could do loads
of different stuff here. One prime example to do
a rose and pitch effect, if you click on a node at the
first part here, bar one, then click on bar
very last point here. The end of bar four,
click on another node. Then just come in
one, click on a node, and push up. The 12 semitones. If you hold in the option key. I'll just draw like a carve in, and listen to how that
affects the sound. But if you hear how the sounds
affected and beats mode. Every transient it
gets affected and it jumps up and
pitch the transient. So what do you want
to do here is go to complex mode and try it again. Much more smoother,
a complex pro. Then let's try the other ones, may as well. Tons. Text. Go. What's the effect.
So I imagine you had some reverb on it which
sounded a bit better. We a longer reverb. It's all pretty cool
effect. That can work. I mean, you know,
you could pitch it. Actually pitch it
down 12 semitones. Now it's going to start lower. But what you can also
do is put it back up. You can start drawing
in different shapes. So make sure that's
in 16th mode. So a 16th note it's
going to change. You can bring it down.
And you can put it up. Let's go 565. Let's put like maybe
a carve on it. Just start drawing
in different shapes. It's going to affect
the sound over time. The distance is
different as well. It's all about experimenting. This one Posh that
one back up to zero. And if we duplicate it to be highlighted and
duplicate it across twice and make subtle changes on the second second
and third one. Make it more intense over time, and then we click
that one there, and then we'll boost this up. S 24 semis. See how that sounds. So is about chaotic.
We get the idea. Should be doing that. And
if we come back into sound. I click, if you highlight
it, right click. You get the different
wave forms. We'll have to start up to
get the full visual of it. Now you can see the
wave form here. It all up to 40 48. Let's bring it right down 12. **** to 12. Over three 16th, is going to go up and then down. And you Well, then you highlight that section and come on D and duplicate it. You get a different shape. You could do something
like at the end. So now, you've got that LF four effect. Starting
some reverb. Whoo whoo, whoo, whoo, whoo, whoo, whoo, whoo, whoo, whoo whoo whoo whoo. Pretty cool for a
transition effect. Now if we got at the same time we you
heard that can to filter. Open up. Over time, we
could start it low. Woohoo. Just automate the filter cut
off to open up over time. Cool for like breakdowns. Maybe not so keen in the
little rys at the end. But what you could do is
envelopes, go to pitch. Actually make these smaller. Instead of having
the rays at the end, make these kind of
build up. Over time. Make it start small and
get bigger over time. So by the time you get to hear. The different shape
of the shape would be quite more like curved. Like so. That one
down. This one down. I'll just get more intense
as the track progressed. So at that part,
duplicate, duplicate. Let have that rise up
at the end. I think so. 000. See how it gets more
chaotic towards the end, so you can emerge
with some effects on it. That's pitch shifting. That's a technique, experiment
with different shapes, different wave forms you can use as well to get
different effects. So what I'll do now is going to the different ones
that I've done here. Let's read in the last
one. Pitch shift. I've just done a
similar type of effect. I going into the clip. I've done it over eight 8 bars. And we going to the clip. And we go to the
pitch. I've just done this funky type shape. That just builds over
time, just messed it up. That just changes slightly in different regions,
different areas. One part here gets higher. This one's lower at four,
this one is at six. I just like the sound of
it and how it flowed. What makes a difference when you're doing
this type of sounds? These type of textures,
when you're adding effects. So I put in an over drive at 34. Keep the filter down around
420 hertz, Thrive at 28. I'll get the filter delay
within four, three, four, within the
different feedback at 80% on the left and
right, 35 in the middle. Q roll off those low mid areas just to take the muddiness
away from the other sounds. Then I got to compress out
to side chain of the kick. So it pumps in the kick, and it's got minus
ten gain reduction, the thresholds down at 21.5. Let's give it a
listen to hear how it sounds on its own
first, but solo. So it's pretty cool the
filter delay on it. Obviously, the over driver and some more harmonics
in the sound and the pump in the compressors
here in the track. I would maybe have
it in this section here at a final 8 bars there. We've got the re
sampled reverse reverb, and I would probably have it
here building a new section. Then I can margine a new
sound coming in here. We've got a minute break. A new sound we come in. I'll done the automation. That's done the
transition effect to come up to the main part. So that's pitch shifting. Experiment with that one folks, and I'll see in the next one.
14. Outside The Box Convolution Resampling Live 12 Edition: This video, we're going
to take a look at convolution reverb sample
one, and then this one, we're going to be using
sense sensor returns to record out to
resample some sounds, and to do a bit more processing on the resampled
audio from the sense. It's a pretty cool
technique rather than adding some more texture to your track by using sounds that are already in the
track themselves. So as you know, I've
got this vocal phrase. If we make sure that's
turned off and this one, and let's just
listen to the vocal. You. Now, what I want to do
is I want to root the sent to set up into this vocal. Now, the idea behind the
convolution reverb pro and this creative technique is all about taking the vocal itself. And what you do is you just drop it into the convolution
reverb here. You just click and
drag and drop it in. Which I've already done. So we commit the
convolution reverb itself. So I've got the sample in
if we put the side up, we'll take all this
processing off first, and then the reverb
and over drive, and then we'll just
listen to the sound, how it sounds once
you put the send through it and hear the
effect that comes off. We'll put it all
the way up. I can hear it just gives off a tail. Another atmospheric a tail coming off the rever
off the sound itself. It's just a cool cool textual layer to
have in your throat. Spa Comes through quite loud,
so we'll just pull it back. F have it around minus eight dB. Now if we go to the
convolution reverb, turn on the over drive, and
then I'll turn on the reverb. So we'll go back into
the convolution reverb, and I've just went through
the different settings here, which you get in the
convolution reverb. And I've just tweaked
them slightly. I've took the meds out
the higher mid part. I've took that out,
I felt the sound. You see here is
peaking quite a lot. So I've just tamed it
a bit with the EQ. Position stays the same. Nothing done in
the mod, the damp. I've just kind of
attained the lop the high end by
pulling in the three. Again, about the
higher mid region. I've just cut it slightly with
the number two node here. Shape that's the same as it
is. I've not touched that. I've got the dry wet, 100%. The 150%. Now, if you
have the size any higher. Have you listened to
what happens when you push it higher.
Listen to the tail. You So it's okay, but I mean, it could probably
work in different sounds, but loses the phrase
of the vocal. You pull it back
around go to 50%. Find loses it as well, goes kind of higher and pitch, but we just keep it 100%, the predlay put it to 105. Just to give it a little
delay before it kicks in, just to fill in that garter, that space that we've
got after the vocal. Cool. Now in the over drive, 30% in the drive, 100% dry wet. I took the tone right down. Then I get two LFOs and
mapped here to the filter, the both parameters here, one LFOs and the first one and this Fos
and the second one. Rates are at 11 each Cx change
that so it's slightly off. It doesn't do the same
thing over and over. That's put it up
to 16 or 21 even. Right to 11, 21 and
the second one. It's on a sine wave. Then the reverb, 100% wet. Then we've got the
decay at 3.02 seconds. I've took the low cut. I've took the high cut off
the input filter. I just kept everything
else as it is. I haven't changed anything. What's the sound, so
I've listen to it again. You. Now, I'll show you the truck
implementation in a minute, but I'll just give you an
idea of what I've done. Now what we want to do here with the audio track is if you right
click and an audio track, if you haven't one already. And for extension, you
can take the audio from the convolution
reverb pro and arm it. Now, let's take those off. Now what happens now is
that's up to eight point. I'll keep it at eight, sorry. And if you hit play, you'll see that
the reverb design I'll get sent to
this audio track. You So it sent to the struck. So what I want to do here
is, we're just going to hit record and record it
out over the 8 bars. Sofa go. Sofa. Let's just drog it
in, and then we'll hit me and J to consolidate it. Then I want to duplicate
that track out. Let's switch them on.
Let's put them back the extension in. Let's
take the arm off. Now in the second
one. Let's come down here at the bottom here on the left and just hit
the reverse pattern. So now we've got these
two layers to play with. One put the normal, and then
the other ones reversed, which will now bounce
off of this one as well. Just fill in that space here after that first
convolution resample part. So hit play. Now, with this one, we could
do some pitching. We could maybe pitch down five. Sofa. Nice, it gives off
like an eerie kind of field. We go down to seven. So. Quite like that. Cool.
Now in the sound itself. Let's do some further
processing on it. Let's get an over drive. Take the auto filter
off of there. I don't know why that's on
there. Let's go to this one. Auto filter off. We get
the overdrive the sound. So far gone. So far gone. Just booting it slightly. And then this one here.
We've got an over drive. We'll boost it in
a different area. In the frequency up around here. Let's put the drive down. So go. You can really hear that pons coming through when
you boost the high. So. Do we come back in to my ideas. And you can see in this one.
I've used the over drive. I've got the rear bonnet. That's pretty much
the processing done. You can also, we'll
do it with my one. That's the technique where
you record the audio, then you can further do stuff with the effects on the
actual recording itself. But we'll do one further
thing, but we'll do. So this is the two
here that I've got resampled. One's reversed. The other one is the resampled
convolution, the original. So highlight them
both. Click on it. Command G to group it. I'll just rename it, resampled. And when I go on
the group itself, we'll get a glue compressor.
I'll drop it on. Go. So it. We'll released medium
talk, medium release. Let's put the make up up
slightly later around 3.5 D B. Now in this one,
this reverse one, I've pitched it up 12 semitones. So we may mess around with that, but I'll change the
beats mode to complex. Come into this one complex mode. Let's go back in the group. And we'll get rid
reverb. I'll drop it on. Put it into courts mode. I wonder what the shimmer
would sound like. Sounds really nice
in the higher end. It's put the shimmer. Cool. Let's maybe. It's got the lay
on there as well. Pull the frequency
in Ping Pong mode. They went down
around 25 feedback around 25. Let's put the 34. Pull to selves a depth to
that section to that sound. So one final thing we'll get, I think is a compressor
and we'll side chain. Sidechain it to we've not
got the kick in there. So we may have to
create a side chain. So I'm going to
come in here insert an audio track pull
and we'll sidechain. And this is going
to be turned off. So we switch it off. Give it
a color, change it to gray. And I'm just going to grab a kick loop from one
of my sample parks. If we go to loops, go to drams, go to kick loops.
I'll do nicely. For demonstration, anyway. Let's draw it right
through the track. Then let's just got a side
chain setup. It's turned off. It has to be off, or
else you'll hear it coming coming through
the rest of the sound. So I want the resampled. Audio. Let's go to
sidechain So ag. A minus ten dB gain reduction, pull the talk down
ratio up. Cool. Now let's take it off the solo. I think that's all
the processing done. So now let's listen to it from this point here in the track P variations soul fall. So.
15. Outside The Box Resampled Stutter Pads Live 12 Edition: Video, we're going to take
a look at gated vocal pads. Again, these are really
nice for ether depth, and just to add more
textures to your tracks. So we've got the vocal phrase. You so. The first thing
we're going to do is we're going to
grab a compressor. There's a preset inside that Ableton over
here on the left. If you scroll all the
way down to the bottom, you've got a
sustained lead vocal. Just to flatten the
sound out a bit. Now we put this
audio track down, put the resampling.
So we're ready. Ready for recording
in the sound. What I like to do
sometimes is I'll record as I'm doing
the processing, you can actually get a
visual of what it's actually doing the sound itself. If you look at
these little jumps, little peaks at the
start of the phrases. I wouldn't mind
getting rid of them. I just having it more
flat, more sustained. So if the audio track
set to resample, and if it arm the track, We'll just record in the
vocal into the sound, and then just watch
what happens. When we mess around with the parameters on the
on the compressor, you'll just see
the difference in wave form. Just hit record. Sulfa gone. Straight away. You can see Sofa go. You sulfa go. We take the makeup off. You sofa go. Put it back up to zero. You sofa go. You sofa go. Switch the lead
vocal compressor. Sulfa Go on. Sulfa. Sofa. Perfect. So we'll keep the
compressor settings as it is. If we delete the automation that's being recorded and
if you just right click, everywhere you see,
there's a red dot, right click, delete automation. So we'll keep the
compressor as it is. Maybe pull the threshold
down slightly more. Let's delete that audio track. Now, I want to grab a
couple of audio effects. Let's get a reverb. Drop the reverb on.
I put it 100% wet. Take the processing
off in the filters. Take the chorus off. Take the spin off, turn the k. It's got an Q. To the Qate on. It's got a chorus. Yes. Yes. Yes. Perfect. Now let's get an auto pun. So this is the part where we get the star effect
using the auto per, and to do this, all we do is pull the phase
all the way down. Let's change the rate,
but mess around with the different speeds
with the rate. If you take the amount
and push the amount up, listen to the star effect, the fact if you put
it all the way at 100%, you'll hear it. Put the rate. Bark in the reverb. Style a bark in the dryway. See what happens? Yes. Yes. Yes. Yes. Cool. So that's
basically the effect. Now we can resample that and do some further
processing on it. So if we come to the sound, come to the start and
then just hit record. Remember, the resample trucks
armed, just hit record. And if we highlight that
whole part, hit Command J. The console with it. We've
now got a stutter pad. The cool thing with these
is if you duplicate it out, you can stretch out
parts of our track, come into the second one, hit the reverse button. And if we play that. That's a cool part for just before I drop,
maybe in a breakdown. So you can just get
really creative with it. So that's basically effect. Let's do one final
thing you could do. This is all down to taste
at the end of the day, you could either get
another Q on it. You get an echo,
put an echo on it. Get some feedback up to 85%. Th I some reverb in the echo. The K N. A really nice vocal starter parts. You can use just to add depth
of the sections are trap. Of course, remember,
it doesn't have to stop but you have there.
You could do various. You could copy part out
in a different section. Maybe pitch it
down 12 semitones. Maybe use a section
of it like this part here at Command E. Then again, just reverse that part. I could up into back up to zero. Use it as a transition effect. You've got a lot of uses
for that sound itself. Like I said, are
great and breakdowns. I just a in depth of interest
of parts of our track. C. So I'll just show you the track implementation.
Show you what I've got. Let's delete that part
we've just done there. Keep the vocal there, switch
it off, put the idea on. And what I've done
here is scroll down. I've got a gated vocal. I've reversed it here. Also use the cross
fades inside of a able, which are pretty cool for blending different sounds
together, we pull it right in. So I just pull this is
the fade for this one. I'll just pull it all the way back and blend it into this one. So there's not any
clicks or ticks. It's quite handy for that. You've got a piece of audio
that you've joined together, but there's a little
clicks in it. Just split it and blend
the audio together. I can just smooth out a sound. So let's heat it from this part. We'll go back to this part here, and we'll just
play it from here. Buck if you want to
heat it first, solo. We come in to the sound. So I've also done
processing on it. I've got a roll off of lose in the Q. I've
got a phaser flanger. Set flanger, 44% wet feedback around 60 amounts 64, 75 warmth. I've got another
auto par doing the 1.5 rate like we've done
in the sample pads, and it just moves the
sound in the stereo field, just gives it a bit of movement. And then we've got
the compressor, which is side chained
to the side chain. And it just gives minus ten. We minus ten game reduction. So just pumps for the kick,
and just hear it in the bar, pump in an ardenotic in at atmosphere in
depth to the truck. So let's hear it
from here, folks. Go soulful
16. Outside The Box Vocal Melodys Live 12 Edition: In this video, we're going
to take a look at generating or making melodies
from the vocal. And for this
instance, we're going to use a midi track at first. We're going to
drop the vocal in. I'm going to do some
processing with it and just record it to audio.
Cool technique. So let's right click
Insert M track. Now, in the Mid track, we're going to use the
vocal phrase that we have. You may have your own
vocal. That's cool. So you highlight the Mid track. Click on it. And if
you grab the vocal, and just drop it
onto the Mid track. I'll open up able one simpler. So I've got to push ready to go. So you can try
different algorithms. You turn on the what function. You can beat tones. Let's try beats first. Now, I want to use We'll go
through the different parts. Pretty cool. Let's try. I'm going to try the end one. This is the one I
like this part. Sounds pretty cool. And
then if you zoom right in, we'll just make sure it's
on the zero crossing. So we don't get any clicks
or pops in the sound. Cool. I'll do that. That's the sound I
would like to use, what would happen next,
you can shape it. Start having effect. I think what we'll do is we'll
pull a sustain right down. It's a more pluck air effect. Who should decay up
slightly around 830? Cool. Now, if we grab
ourselves on over drive, Drop the over drive
on. Then just play it. Da da da da da da da, ten. Quite like how sounding there. Let's try getting
a delay effect. I think I use delay
on the original, but let's try it
for this purpose. Let's try a filter delay. Obviously, we can mess around the different filters and the different delay
times as well. I think we'll do that after.
We've got a patern going. So let's get the rid re drop
it on before the delay. Pull the Drive in around 28. Let's pull the feed. Pretty nice. So that's a
sound pretty much ready, but what I want to do is let's get the drums on the ghost. We've got some kind of beat. Beat going. So the kick. Let's turn this off in fact. And everything from here down. We'll just switch off for now. Let's turn that vocal off. Nice one. So you're going to right
click Insert Audio Track. We're going to put it to
audio from this time. I won't use the
resample function, audio from number
two and arm Track. We're click on this one as well. We'll make sure they're both
armed, tabling both armed. Hold on the command key and
click on the second one. You can see it switches
them on one at a time. If you've got the
command key off. It just switches between
the two different ones. But if you highlight the vocal, the one you're going
to be using to create the melody first, hold in the command
key at the p one. So let's try just
messing around, coming up with different sounds that are then like a
little melodies and stuff. Let's maybe dial back in the
feedback was a bit too much. In fact, let's change
it to 13 just now. O in the center and three on the left and the
right on the filter delay. Let's just hit record.
We'll just mess around. We'll record in
the middy as well. So we'll have the
mid there as well. And then what we'll do
then we'll further process the sounds that maybe
the delay ptern just to find something that we like
the record out the audio. So let's just run
it over 8 bars, and we'll just record until we find a partern that we like. I like this part.
Put that one off. This one here. I like this part. This sounds in command E.
We're going to this one. That one goes up at E flat. We're coming to this one here. Let's put that one. It's all right. Come
back into the clip. Let's put this one
up the E flat. Is there, and then
put this one down. But we'll mess around
with that one. Let's highlight them all. Come on, we'll welcome
into the grid. Let's drag that across. Let's pull that one down. So let's duplicate that across. Now, let's just play with
that pattern and play with the different effects that
we've got on the chain. I quite like the sound
of that meld there. So then what we do
is commit the audio. So you don't get lost endlessly tweaking
different parameters, et. It's that our tracks armed. We've got the midi information there. Let's just hit record. I'll just leave that there. Let's delete the midi track. So we're now committed
to this audio here, which are fun, let's
just keep resp. Let's keep ding
different effects. Do it. First of all, it's got an EQ on it. Roll off any frequencies
that we don't want. Turn it on it. Hard. It's got another brig border. Let's get more. Let's
get another delay, a normal delay this time. Just put the filter in the there just to
take it away from the notes that are
getting played down here in the mid region. Just adds a bit of effects
up in the top end. Cool. Now we could
duplicate that out. Let's come into the second clip. Let's hit the reverse butter. Let's hear how they
sound together. Let's put it in a complex mode. Let's pull the volume down. Let's try pitching it down. Not killing it pitch down. Keep it where it was,
or maybe go up 12. Keen on that part here. I like how that part sounds. So you could work with that, chop it up, use this part. Maybe have it placed around
different parts in the meld. Maybe take that part. Okay. Cool. Adds a different
texture of the Tx. You go that's creating
your own meldas. That's just a basic
version of it. You could further
manipulate the meloda. You could change, little
key changes in it as well, using the transpose. So if you wish to say, for
example, P second part. Maybe transpose it up. Or even better, you could use the envelopes for the pitch. Could you change the pitch
in this one come down. Well, not keen on
that. Maybe go. The That's about edginess to
that part there, so you could mess around
with that as well. So it's just a basic
understanding of it, creating your own melds
by dropping it simpler, then recording
through effects in another audio clip,
committing to the audio. Then you can always
duplicate it out to re sample using the
reverse function. Another good one as well, is if you duplicate it out, let's come to this
one. Let's pick it up. Let's go up to seven semis. Then just knock the
start marker off. And here how those
two play together. Okay. Cool. Give something else, something different as well to the track. So you can also mess
around with that. I have three different
layers on top of each other. So there you go. Let's hear it. In the context of a track. Now I've got my ideas
here and I've done the exact same is what
I just showed you the technique the Vocals
Get rid of this here. Let's switch all these on. Come on. On. I go. O thing I'll switch
off is the vocal Meld Middy. So I just took the made my
old melody. We sold it. Then I just duplicated it out and we got the
reverse effect. Pretty cool, and it sounds pretty good for the
rest of the track, so let's hear it
split from here. Yes.
17. Outside The Box Turnarounds and spot FX Live 12 Edition: In this video, we're
going to take a look at turnarounds and spot effects,
recapling turnarounds? They're basically at the end
of say eight or 16 bars. You've got a little effect. It's like a transition effect. It turns things around
into the next section. And your spot effects is like little hits you
can use here and there inside for
a groove example, just to have a bit of movement, a bit of atmosphere
of your truck. So we're going to right
click Insert audio track. And we're going to
set it to resample. And then we're going to switch off all these melodic elements. We're going to
resample these sounds. Yes. Switch that one
off, the ideas on. Switch that one off. I think we'll switch a kickoff as well. I think we'll use that. I think we'll come over this part here. Go. It's just hit record arm
the track, and the audio. We're going to hit
record. Record out. We'll go for 8 bars of audio
just so we can use that. We didn't even have
to do the 8 bars. I mean, 4 bars was plenty
plenty to play with. I it in over four. Come on, consolidated. Who? Let's see what we've got here. Now, obviously, turnaround. Let's take this first part here. Let's drag it across. Let's hit zero on the clip
here, mutes it for now. We're just going to work with
this little one here for this turnaround just
before bar bar 17. Let's hear what it sounds
like, then we'll do some further tweaking
if necessary. Let's turn it down. What we want to do as
well is get an Q on it. Roll off around 240 hearts. Now you can hear that phase
help them with the clap. Now, what's cool to do here is if you hit
R to reverse it. Cool. Now let's take all
these sounds, switch them on, see how that sounds for transitioning into that
part of the track. Let's take the kickback on. Let's go to bar 13. Cool, little effect. You could also. So that's
one idea you could save. We could just maybe copy it across this rename
transition one. Let's see what else we
can do. I just part here. It's almost like the base sound. Let's take that.
Let's delete them. Let's come into the base, double click on the clip and
come down here at reverse. No, sorry, and come down here
at the times two function. That just stretches it
out. Let's hear that. Let's put it into complex mode. Let's turn this into
complex as well. Makes it a lot more smoother. Nice one. Let's get
an over drive on it. Next one, let's go chorus. And if you go to presets, we get Chorus base, drop on. Red. Quick like how hot it sounds.
Let's leave it like that. Feedback at 89%. R. R. R. And maybe get a delay on it. Put into two feed around 80%. 99 in pink pole See
that sounds like. Let's go to three. I think we could make up a
bit more posperic so again. I think some re erbonic
a bit of space that would sound really
nice. Let's get reverb. The decay. We put the delay right
before the reverb. Ts better before
it. One final thing we'll get as a
compressor and we'll just Schick to the kick. I'll just sin the side
chain. What I mean? Okay. Side chain. Such on. However, it's got to be
playing for it to be on. Around 17 game reduction. Cool. I wonder how this one sounds with
all the effect on it. Such a layoff. Let's go the Q up way off again. Maybe too much feedback. Let's go 70%. Key and with the effects. It's a different type
of different type of transition effect. Let's group them all
up so we can switch all the effects off and
just hear that one again. Yeah, it's just a
different effect. You could obviously have
that in a different channel. C transition one. Trans two rounds one. Cool. So you could obviously
have that one there. Then use this effect. If the effect on over here before this part Now, let's try using something
else for like spot effects. See if we've got the
sound it zero to open it up and see what kind of
sounds we've got on this. That part there seems
to be layered up like a heart This one. Yeah. I could use two of them. So what I'd like to do in sense. It's get sense setup. Okay,
we've got these here. We've got a long reverb
medium long sign. Maybe we'll try the
long reverb first. He matching the long reverb. Play it near the start here. You something like here, before bar bar five. Play it on the downbeat. It sounds pretty nice. They be something around here. 16th notes. And here. I think this one
needs an Q on it. You can hear low end. Keep the way off. Keep
the compressor on. We'll keep the reverb on it. Let's try that. Higher
up in the drive here. Let's take that. Get back from the start. Over drives back out. I
went down in the reverb. It's better. And this one here, and then reverse it. Reverse. Okay. Go. Then you can maybe
get the sound. See what else we've got on it. Let's pull it down. I listen. Let's switch all
the effects off. Take the three verb off. Let's use that clap
we've got at the front. Let's let it out.
Let's put it to no. A y a cap. It's pretty cool. Get
some reward on it. Because you're using sounds from the truck from
the truck itself. I just everything gels and it sounds cohesive. If
that makes sense. I think that would sound good. The delay on it.
Switch on drive off. Take the reverb off. We've got it on here.
It's got a delay on it. Five, we get an over drive up and it's here
like a high end. Won't mind like a high
end a crunch on the caps. See what it sounds like. To. There you go. Real
resampling for turnarounds. For these like reverse, can have effects that
go into each section. We've also got a
one of the base. We a bit too much in
the chorus chorus base. You tweak with that. But just resale, we have there the drums,
all the drum sounds. Then you can just in
the base as well, some of the bass and
some of the effects textures as well were in there, but it's just good to
be able to cut it up. I just use it to create a
little spot effects and transition effects.
It's got a good touch.