3D modeling with Tinkercad | Nicolas Forgue | Skillshare

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      2:17

    • 2.

      Start with Tinkercad

      3:12

    • 3.

      Manage designs

      7:40

    • 4.

      Export design

      6:04

    • 5.

      Navigate on 3D plan

      5:30

    • 6.

      Work with views

      6:53

    • 7.

      Edit grid

      6:23

    • 8.

      Use workplane

      7:14

    • 9.

      Use ruler

      7:03

    • 10.

      Create basic shapes

      7:41

    • 11.

      Create various shapes

      7:03

    • 12.

      Draw shapes

      6:53

    • 13.

      Shape generators

      6:10

    • 14.

      Edit colors

      8:46

    • 15.

      Position objects

      5:55

    • 16.

      Edit objects

      10:04

    • 17.

      Flip objects

      4:30

    • 18.

      Duplicate objects

      7:44

    • 19.

      Create groups

      5:53

    • 20.

      Create holes

      8:32

    • 21.

      Cut objects

      5:53

    • 22.

      Create bevels

      5:37

    • 23.

      Create rounded corners

      7:21

    • 24.

      Manage alignments

      8:06

    • 25.

      Save shapes

      6:39

    • 26.

      Create ground

      6:30

    • 27.

      Add voronoi texture

      8:44

    • 28.

      Create pipe

      8:46

    • 29.

      Create thread

      9:53

    • 30.

      Create cavity

      6:52

    • 31.

      Add walls

      8:00

    • 32.

      Add curve text

      7:36

    • 33.

      Create circular array

      5:53

    • 34.

      Create shapes around circle

      5:06

    • 35.

      Model table with chairs part 1

      5:47

    • 36.

      Model table with chairs part 2

      7:28

    • 37.

      Model book

      6:50

    • 38.

      Model hammer

      5:54

    • 39.

      Model wrench

      7:28

    • 40.

      Model flashlight

      9:45

    • 41.

      Model screw part 1

      5:58

    • 42.

      Model screw part 2

      5:10

    • 43.

      Model bed part 1

      5:41

    • 44.

      Model bed part 2

      6:45

    • 45.

      Model room part 1

      8:06

    • 46.

      Model room part 2

      7:15

    • 47.

      Model house part 1

      9:54

    • 48.

      Model house part 2

      8:36

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About This Class

Tinkercad

Tinkercad is a 3D modeling software for beginners in 3D rendering. It allows you to work with its ergonomic online interface. A click and drop system allows you to add various objects. Then, these objects can be worked, transformed, rotated, scaled. With the association of different objects, it is possible to create simple 3D models such as objects, rooms, furniture, or even a house.

Why it is interesting to use Tinkercad

- You want to start in 3D modeling

- You want a free tool

- You want an accessible interface

- You want an ergonomic interface to make your designs

- You don't want a tool that is too advanced and complex for 3D modeling

- You want to create various 3D models

Training course

In this training course you will be able to start with 3D modeling with Tinkercad and master all essentials to create all your 3D models. I will explain you step by step how to do it. First, we'll see how to get started with creating an account and managing designs. Then we will see how to work well on the design part with all the bases to succeed in modeling with Tinkercad. Understand the 3D environment, use the grid, move around the work environment with the different axes. All features are explained. You will have also different projects in the course to train. 

Meet Your Teacher

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Nicolas Forgue

Welcome awesome students !

Teacher
Level: Beginner

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Transcripts

1. Introduction: Hello everybody. It's Nicholas and welcome to this curse 3D modelling with Tinker CAD. If you want to start in 3D modelling. Tinkercad is one of the best software to start. Tinkercad. What is this? It is a 3D modelling software for beginners in 3D rendering. It allows you to work with it's ergonomic online interface. You have a click and drop system allow you to add a value object. Then this object can be, work, can be transformed, can be rotated, can be scaled with the Association of different object. It is possible to create simple 3D models such as object, homes, furniture, or you can even create a design or any type of object. Why to use Tinkercad? You want to start in 3D modelling. You can use Tinkercad. You want a free tool to create 3D modelling. You can use Tinkercad. You want an accessible interface. You can use Tinkercad. You want an agronomic interface to make your design? Yes, you can use Tinkercad. You don't want to tools that is to advance and complex for 3D modelling. Tinkercad is for you. You want to create values 3D models online. Tinkercad is for you now. So training curves, what you will learn in this training course. In this training, you will be able to start with 3D modelling in the best condition. Ideal tool for working with the 3D plane. I will explain you step-by-step how to do it. First, we will see how to get started with creating an account and managing design. Then we will see how to work well on the design part with all the basis to succeed in modelling with Tinkercad, understand the 3D environment, user grid, move around so work on very unmanned with a different axes. All features are explained in this chaos minute training session at the end of the course will allow you to apply all these features. 3d modelling with Tinkercad. 2. Start with Tinkercad: Let's start with Tinkercad. So the first thing is to do it. You need to go on this website. And after you have the possibility to create an account. So Tinkercad, it works with Autodesk, as you can see, Autodesk Tinker CAD. So first you can take a gland, so bad website. Here, you place an object addressed object, combined object to create the 3D modelling that you want. You can also have some information about different 3D modelling example. And you can continue. Here. You can change the language in Autodesk by default it's English. Start tinkering. Join your class. Don't hesitate. You can also go onto gallery on the right panels and you can find your so many conceptions in, can be interesting to have an idea about what you can do with Tinkercad. So now if I just come back here, you just need to go on start tinkering nexus. And you need to create a personal account or you have already an account. So I'm going to go and see it. But you can create a personal account. I've taught to do this work. You can arrive to your dashboard. You will have a new dashboard with root in InDesign. So here it just design examples that I have created if I go directly on. So, right, you can have different options about your account. And here you can create a new conception of a new project. You can see your design when you click on this area. And you can also edit your profile. Just edit your profile. You can change the picture, you can change the screen name, you can tape anything that you want. Here. It is an email address, but you can manage these directly on Autodesk. Because if you have an accountant, Tinkercad, it means that you will have an account also with Autodesk. So you can edit this and Autodesk. And if you want to talk about you, how you will use Tinkercad, you can transact. But here, as you can see, I didn't apply many things on my profile if you have kids, you can also create new profile like this. It's also possible if you can have multiple person using the same account. You can also add other people. When you work here at any moment, if you want to come back to the main dashboard, you need to click on the logo and the icon on the left. And you can come back to your main dashboard. Here is a 3D design. I'm going to show you after that you can create a collection and you can Egypt this, you can eat it. This dashboard with tourism design. 3. Manage designs: Let's see how to edit your conception. So you can find directly your recent in designing when you start like this. So the first thing that you can do, if you want to create a new design, you just click on Create new design like this. And so by default you will have this name. You have the possibility to edit your name at any moment. You can come back with Tinkercad dashboard or you can come back to recent design. So recent design, you can see your last designs that you have created. And if you want, you can click on this area and you can just change them directly into design properties like this. And at any moment you can also come back with sticking Tinkercad main dashboard. After how you can edit to design, you can just go, for example, I have this sofa. If I click here, you can have properties duplicate, delete, but you can also add to class activity and Add To Collection. Let's first apply properties. You can change the name just like this, and you have the possibility to integrate different tags. In this example, I have sofa. I can make a design description. I enter sofa bed description, and you can enter tags. Also. Here I decided to put sofa, furniture room, and it just drops a possibility if you want your design to change for public. And two-halves this view in a discoverable by everyone. So it means answer gallery. And when someone would like to suck something by keywords, he will, he will be able to find your conception using the tax. So it means this keyword, sofa, furniture, room or house. So this is how you can manage your, your conception. Let's take another example. I'm just going to click, I'm just going to click on this element, just options properties. And I can change. Just tip some sink like not exactly like building, but the example I'm going to type building. I can make a description. Building, monument. And n tells a tags. For example, coma, building coma. And maybe more. After I want to show this, you can just click on public. So it means it just an option and change in terms of tags. It just an options if you want to publish your conception directly online. After when you change really meant don't forget to click on Save change. At any moment. You can also duplicate. I have this element. I can click on Duplicate exists. So now I have copy of hours. If I just come back to Tinkercad here, I can, for example, just make some adjustment and cookie or false. And now if I want, I can go and properties and change. So element. If you want to delete an element, you just click here. And you can also press Delete. You can create also collection to create collection your guns or left collection if you want to classify, you are, for example, mini design. You want to classify in different collection. It's just up to you and you can just stay like this. But if you want, if you have many conception, you want to classify this. You can create collection. So just click on Create collection, collection number one. Let's create different collection. Collection to collects urine three and collection for. After you click on the Collection. And you can edit to parameter on properties. And I can change. Let's step a collection with y-naught table. Like that. I can put inside different tables, safe change. We can also add a description if you want. Let's select. Let's do this again. Yes, just table and save change. After I click on the Collection number to just change properties, I can make some thing like I was. And just click on Save change, collection Number three, aged properties. And I can type something like furniture. And just click on Save change. Let's create a new, Let's take so collection number for Guernsey option properties. And I can tap just bet and self-change. So now I have four different collection. And I have the possibility to put design inside my collection. So just come back to your dashboard or 3D design like this. If I select, for example, this element, hours can go and see option Add To Collection. And for example, I can select hours and move. I have also the sofa. I can change, Add to collection like this. And it can be furniture and move. Just like that. You can also put many elements at the same time in site collection. Just click on Select. And for example, I can take different element like this. And you will have option whether you can delete, whether you can Add to collection. So it is also some things that you need to know. You can select multiple element and after you can Add to collection or you can delete. Just like this. You can also delete two conceptions is my less conception. You conception. I can click here and just press Delete exists. So this is how you can manage your conception. At any moment. You can also click on any collection of glands. If I just come back on house, I have noticed collection inside. At any moment you can click and digital collection if you want or Neizha collection. And at any moment you can click on one of the design and Add To Collection. If you want to remove an element for collection, whether you can change, whether you just apply none and move. And thanks to that, this element won't have a collection anymore. Just like this. If I just click on furniture, you have this collection design inside my collection. So I can click Add to collection. If I want to remove that, I can just click on none. Just like this. 4. Export design: Let's see how to export your work. First, things that you need to understand automatically your work will be saved online because we work on line, or the work will be automatically saved in Tinkercad. Now, I'm just going to create a basic object. Just using cylinder makes something fast. Click on the cylinder and just go left-click on this area. And I have some options. I can increase the number of sides like this to have a bit to our Render and drag and move this element to just four, just like that. Now it's the next step I'm going to increase. It'll beat size just here. Why not 40? And yes, I'm going to go again on for just like this, with this point, I will show you all those things in details. After. The next step, can select the front view. Click directly on octal graphic, and I can drag and move on. Twenty-five, just like this. Now I'm going to create another element. So click on cylinder or again, I can just click on the work plane tools and left-click on this area and position another cylinder. If I just click here on the top, just like that, this cylinder, I can increase the number of sites. Use my top view and just position in the center, just like this. So I can zoom, zoom and I need to check using grid. I think here it's yes, I think it's perfect. And let's just decrease cylinder because finally it's too big. So I can decrease to ten. Come back to my top view like this. And now I'm going to center again. Yeah, it's just here. So it's nice. Now if I go on my front view, I can position my element just like this first. And click to go out of the work plane. Come back on the front view. Positions is here. And with this point I can increase, increase, increase. I'm going to enter 250 and here, just enter two. Yes, 22. Just like this. If I use my panels, I can see links with two object we shift and I can apply a ligament panels. And the things that I can do, it's Click Here to be perfectly in the rider. So it's okay. I created this shape. It were just too small. Example. I can, if I want Solexa two-element, we shift and credit to group who will see all these things in details. Now, I can go on exploitation. So expert, you have the possibility to export everything in the design or acidic teach ships, ships. If for example, I just, I have this element and I just click and ungroup, and I select only the cylinder in the middle. I can click on Export and Export only the selected shapes. So if you have many, many object in size the same conception, you can just export something. For example, you have an interior room and you have a table. You have so far, you have a chair. You can just expand your table, just the sofa or just a chair, for example. Here I'm going to export everything. So just click Export, whether you can use point OBJ, OBJ anomaly in Suite D4 3D print. We use this. We just need to click here and automatically take your glands. You can export your work, translates this project. At the same time, if you click on Export, you can use SVG if it is for laser cutting for more precision. So we can walk also with SVG mode, translate this as V G. Possibility to share your work by MAs pharmacy is just click on Send to just before I show you this, if you come back on Export here just to download element, but if you click on 3D print or you can use one more time. Everything in the design selected, shaped. And if you have directly a 3D printer here, I don't have a 3D printer on now, but if you have, you can directly send to the printer to print your work just like this. If you want to show you click on Send To picture of your design, you can find surrender just like this. And after you have possibility to. So you can shout to Google Classroom if you want. But me, I'm going to show you this share over MAs, invite people and you can obtain a link, generate new link like this. You can copy a link. And after you can go everywhere, you can go and social network, you can go on the blog, every, everywhere where you want. And you can just share your work in things too that people will be able to view your own design and to change your design will have just to have an accountant Tinkercad. And thanks to that say we'll be able to agencies. 5. Navigate on 3D plan: Let's explain the navigation. It is very important in Tinkercad to master navigation in three-dimension. So we walk in three-dimension, so it means on different axes. And the first things to do, it's, we're just going as an example at the cube. So click on the box and just positions of books like this left-click. And you can take one of these points and increase soapbox first. So you have different options on the left. How to zoom in, zoom out so we can click on Plus, zoom in. You have a shortcut plus and zoom out. You have also the shortcut menus just like this. So this is the first thing that you can do. You can zoom in and zoom out at the same time. If you want, you can click on fit all in view here. It depends on the objects that you want and directly you will fit on object like this. You can adjust same time. Switch to flood view orthographic. You will have different random. If I zoom out like this and just click on orthographic taker glands, we have a different render. In many times orthographic perspective, it will be interesting to change. Let's see an example. If you turn like this with a view, I can click on front like that. If I want to work on this area is not really good with this view. It's not really good with the perspective view. So I will have to change for octal graphics, and now it's so much better. I can drag and move my element in directly here. If I just turn again right, it says view will be perfect. But I can also drag and move on this direction like that. But if I work with a perspective view, it won't be really good. I won't have precision. It's going to be more difficult. So this is why in some time you need to edit that. At any moment. For example, you want to come back to your basic view. You just click here on View. And thanks to that, you can come back to your first view. It is extremely useful to navigate in three dimension. You can have this cube and each time you can click on one of the view, I can go into the front view directly. If I turn my tube, I can click directly on the top view like this. If you click on the arrow each time, you can just turn. So cube like this to have a different view. So extremly useful. You can also work on coronal view, top view, click on this area and you can go directly on the perspective view with this corona, just like this or this perspective view. I can also click here. So really it's very useful to master also is this cube. So now it's the things that I want to show you is I can advise you to use a mouse with a scroll wheel. Why it is useful because you can zoom in, zoom. I would drag and move wizard to have to use. For example, zoom-in, zoom-out. I'm just going to come back here. With the scroll wheel. You can just move the scroll wheel and you can zoom in, zoom out. Extremly useful exists. At the same time, if you click on the scroll wheel, you can move on your plane like this. Exactly like n tool. On many graphic design software, you just click on scroll wheel and left-click. You just click on the scroll wheel and you drag and move like this. At the same time, if you want to say it's not possible to change the view. So you click, right-click, Right-click on the mouse and take a glance. You can drag and move on the space like this and change. So view. So if I make a summary, you use your scroll wheel. You move the zoom in, zoom out, just like this. If you click on the scroll wheel, you can move on your plane but on the same view. And if you go right-click, you can move the view. You can change the view like this with a right-click extremly useful. For example, apply a cylinder like this. I move my cylinder and I just use my right-click and I can go in this area. I can use my scroll wheel to zoom in and click on the scroll wheel, drag and move like this and take your glands. I don't use any sink on the left. Adjust you use cis element. So really the things that we use the most, Honestly, it is click on the view directly like this. We use this a lot of time. Sometime change orthographic view, perspective view, and also use your scroll wheel to master your navigation thing. You can spend a little time at the beginning just to add object and to drag and move, and to try to muster perfectly matched up perfectly so navigation on your 3D space. 6. Work with views: Let's explain how to work with views. It's very important to masters of use. So as I explained, when you go on the left, you can find this cube and you can select the view that you want. So it is extremely useful. So we are going to come back on view. Let's add an image. So first I can click on the cube and position my cube on this area. Then I'm going to zoom in here. So things that I'm going to do it at the same time to create a cylinder like this. Maybe I'm going to first present the cylinder on the left and create another cube just on this area. I can change the color solid and activate a green color. So if I want to put this cube on this cube, I need to walk step-by-step. Because if you are not on a specific view, you try to put the cube here. You can drag and move. And it's not going to be convenient, as you can see, it's possible, but not so best. So you need to work with the view. So first index example, I sit in the front view that I activate orthographic view. It's going to be so much simpler. So I can go left-click and drag and move directly on the left. Now if I turn neater, I want to position this directly on this area. So I move, I click on right view, and I drag and move just like this. And the last step is to take this print. And thanks to that, I can move my object ANY note to position, just like this. So as you can see, it's very, very convenient to work with the view. Let's do this one more time, but this time maybe I can use the pyramid. So I click on my pyramid and positions is on this area. First, let's activate a different color. So the first thing that I'm going to do if found to patients appear on it here, I can use front view. I go left-click and drag and move on this area. Pi knows that society is the same, so it's simple, but it just show you where these are basic. Then if I want, I can drag and move just exists. You can Zoom if you want to be sure to as the maximum of precision. And after I turned a little bit, when I arrived here, I see the XO right view. So it means right. I can click on this element. And severe advantage when you are on a specific view. If you move your element, it will cause strain on the right axis. So here I stay on the right axis and I can drag and move my element. Just takes that and it's perfect. Now, if I take this cylinder, I want to create a rotation. So I can put this and apply 90 degrees. I want to position this cylinder or just on this face. First I work on a view like this. And I go left-click and that can cause trend and drag and move, arriving on this area. Then I move little bit. You Solexa, right view. So it means front exists. And now I can drag and move my object and positioned perfectly here and take a glance. It's perfect. One more time. So you need ready to respect the view. If I want to duplicate this object, you can duplicate with Control D or duplicate and repeat. If I want to duplicate this element on the right, I need first to select right view. Then I can press Control D. I can click on duplicate one more time. It's convenient because I stay on the same axis and I can position this here just like that. So this is why it's extremly useful. After I will show you that you have also the possibility. I want to add this element at the end of the sphere. If you can apply the work plane, and thanks to that, I can position my plane on a face and I can take this face. I can run time. Why? Because if I click on my atmosphere directly, I'm going to have so right, exactly, right, this position. And I can, for example, go directly on my bag view, position my sphere, and just, just lazy drag and move. And it's a Z. One more time like that. Okay. Now I'm going to click here, left-click outside, Gonzo, right view, duplicate again this element. So Control D. I stay on my right view like this. So click on the right view. I'm going to stretch and move and control D. And I can duplicate this element on the left. And then I can create a flip mirror tool and just applies a mirror tool. I need to move liter because I want to have access to the arrows. And click here exactly. The aim is if, for example, on the right, I'm not on this view. You use, for example, the perspective view. It's not going to be convenient when you will move your elements so many times you need to work on orthographic. Thanks to Zach. I'm on the top. As you can see, it's not the best ways of feeling to not be totally on the top. So for this you can click on orthographic and now it's better and so much more convenient if I want to move my element. So don't move the object every time on with the perspective view like this, it's possible you can, but it's not mean in many example, it won't be convenient. You won't be, you won't see exactly where you are and it's not really good. So add, you need to Sing step-by-step first, I work, for example, on this view. And I drag and move my element just like this, then I can turn and walk on the note down few, for example, to beg view. And I can position my element. And in two-step, It was perfect. 7. Edit grid: Let's see how to edit the grid. So when you start, you have agreed. And by default just snapping grid option is at one millimeter. So you can chain to snapping grid options. If I take a glance on this grid, just use my top view like this. After you can work. Here. I can just stay like this at the beginning. And as you can see, we have a big square and we have a division with 12345678910 subdivision, one big square. This is the main division. After ten subdivision. Inside each subdivision, it is just one millimeter. I'm going to show you. You can add a cube, position your cube on this area just like that. And I can change the view just orthographic and take a glance. This cube, the size of this cube is 20 by 2020 on each axis, this is exactly what I showed you. You have ten subdivisions here, plus ten subdivisions here. So you have exactly 20 millimeter with this cube. If I go into corona, you can find directly, so informations. So ten millimeter when big square, ten millimeter or not the big square. You can, if you move like this, you can see that you snap every millimeter. So I can snap at twenty one, twenty two, twenty three. Now if I change the snapping option, snap grid, just activate, for example, five millimeter. Take a glance. I'm going to move here and directly, I'm going to arrive at 15 millimeter, ten millimeter, or five because I change the snapping options just like this. If I reduce the snapping option to 0.5 for example, and I zoom little bit. I can snap to enough subdivision. Here. I can go on 19.501919.502020.1521. So we can have more precision if we add like this. And you can have more precision again, if you apply 0.1 millimeter and I zoom again just like this, take your glands. We can have 20.4020 and you can have more, not really precision, but more specific things. If you want to create something with really, really specific value, I'm just going to come back and apply one millimeter again. Just same time you can edit your grid. When you click on Edit grid, you can change the unit millimeter. You can walk in inches and bricks. Me personally, I work in millimeter. If I click on E Cheese, just click Update Grid, you will have something like this. So it just the same grid but you walk in inches. Take again, so buds or conversion here, let just come back inches. We can walk in, break up debt just like this. The grid will be different if you work with that. And you can walk also with, so millimeters in the nucleus, I will work in millimeters. But the preset here is different types of presets that you can use fossil grid, just like this. And you can find, you can have different grid if you change the presets, aged grids, for example, a silly exert update. They could blends a grid is a little different. By default. The default grid, you can come back in millimeter wide, 100, length, 100. Default grid, it's 200 by 200. Now why you need to be careful? Because if for example you work with precision, you work 0.5. And here I am, work at, for example, 17.15. After I continue my work, I decide to change for one millimeter and I add another cube on this area. Let's select a different color, like yellow. Now, because here I added the size with a different grid, 0.5 millimeter, and now I work with one millimeter. It's not possible to snap exactly. I'm going to move one millimeter and take a glance. I don't snap. It's not possible because I didn't work on the same ingredients, so you need to be careful about that. In this case, I need, for example, to change, apply 0.5 also. And now I will be able to snap. I can advise you to not move too much in the same design with different grid sometime it can be useful, but generally I think it's better to keep the same snapping option. You can also remove the snapping. You just click on, off Lexis and take a glance. If I drag and move, I have released a value. I can position my element where I want. Generally we use a grid, a grid snapping, but sometime you can not use the grid options. So grid snapping options. And in this case you can make what you want. You don't snap any sink, but it's not a problem because you can also add object with the grid. So it means if I sit exists two cube, we shift, I can go into a ligament panels. I will explain this in details after phase operator can seek the sprint. The sprint or shades, Not really good. I'm going to come back. Yes, I can just go and so adamant panels and I can, for example, select this point and take a glance. I'm on the front. I can also try, and you can see click here. And you can have this cube exactly on this cube. Yes, you can. Right-click meant with so cube. If you use a ligament panels. Also. 8. Use workplane: Let's see how to use Zoom, what plane tool. So we have a tool, work plane tool. It's extremly useful. So the first thing that I'm going to do is to add a box position soapbox and this area. And maybe I can reduce a little bit on this direction, take this print and increase this direction and literals so on this direction. So I created this shape. If I want to position a cylinder on, directly on this face, if you just go one left-click automatically, the cylinder will be positioned on your basic y plane on z axis at a value of 0. So I will have zen to work with my view, for example, resists view orthographic and position the cylinder on this area and then drag and move this cylinder here. Change your view may be for front and drag and move where I want. So if you want to earn time and you have a very interesting tool and the work plane tool. With this, you can directly create a new plane. So take your glands when you move, you can position your plane on one of the face. It you're also seeing like a cylinder. If you don't divide into much segments, you can also use your work plane. Translates that. So if I want, I can create a work plane just on this area. And take a glance. I have my basic rock plane and I have now a new work plane. It means that if now I add a new object, any element, like for example, an adult Q deco glands or cube automatically will be directly like this. So now let's, if you want to remove your work plane, if you just click what pen tool and you click outside and you can come back here. I'm going to remove this element. At the same time. I want to create a base of an element. And I want to add two cube directly on this face, I select my work plan tool. I go left-click. So now if you take your glands, we have a new work plane. And I can click on my box tool and I can position directly on this area exact. Then I can resize. And as you can see, it's fast, it's convenient. You can earn time to position your object. At the same time I'm going to click here, may be reduced little bit size. Not too much. Just like this. And I can take this element and increase on this direction. Now I can click on this tool and go outside. Now I want to add an element on this face. I click on my workbench tool and I go directly on this face, just like this, as you can see on my front view. Exact. So now let's click on the wedge tool, Left-click. And I can position directly on this face. Perfect. We can go on my live view. Walk. He turns this direction, this direction. And I can pull something like this and something like this here with my front view. Yes, perfect. So now I have these two shapes. If I select this cube, shift, select this wedge, and I click on Group, I can create just one shape. Just like this. Just only one shape. Now I want to create a URL on this phase. Click one more time to my workflow tool and go in this phase. Just like this, as you can see. Now, I can click on my box tool again, position my box directly on this area and re-size. Again, press Shift. And Lexis. Yes, I can press shift again. I can increase the size on this direction. And with my right view. If phi, Yes, with my right view as I can take this element and drag and move inside and apply. Now I need to observe right position gone my front view, move little on this direction, and move later on this direction. Let's do just something like this. Maybe I can reduce. Yes, here. I want to cry to Allah. I need to click on this shape shift, click on this shape groups. And thanks to that, I created on this area. And it's the same thing here. Click again on the work plane to left-click on this area. Now I have a new work plane. You can walk like this with the degrees. It's great. If I click again on my rectangle tool, I can position the rectangle directly on this face. Now related to the same type of work, reduce first this direction, and go on my left view. Position z is here. A little bigger again. Exists. Exists. Yes, just leads to, if I go on my live view like this, it's perfect. Now I can extend insider exert and I will be able to critique, but it's not very good. I need to reduce litter on this direction. And rigid sitter on this direction. Yes. Just like this, I can activate here. And yes, just make something like this. Perfect. Now I click on my ol element, shift, click on this element and activate rope. And thanks to that, I created another opening on this area. If I just want to come back, I can click on My Work Plane Tool. You have also shortcut and left-click. You can go outside. This is why it's really useful to use this work plane. You just need to click on this and you can position directly on any face event when you work with degrees. And after when you add the shapes for new shapes automatically, it will arrive directly on your work plain. 9. Use ruler: Let's explain how to use the ruler tool. So we can find this tool or Trulia, which was a shortcut. And it is useful to have more information about space, about the different dimension. If I just click here to box, position the first box on this area. And then I'm going to reject the box with a value of ten and just increase on the z axis with a value of 20. So now, let's take a glance. You have some just basic information about the dimension. If you activate. So Arturo, you can position your roller where you want. If I click just outside like this, I can find information about my object. So I have ten here, on the y-axis, ten on the x-axis, 20 and z axes, you observed value and the base of my ruler is located on this area. If I go in my top view, you can see the base of my ruler is here. And it means that between this base and my object, I have a value of 20. It just activate auto graphic like this. If I move my object, glenn, so different value will move. Now, I walked here, I have a value of 0 on the y-axis, 20 on the x-axis. And here I can find the dimension of my object. Just like this. Now I can make the choice why not to position my tube dressed at 0 or to stay like this and to take my ruler tool and drag and move the ruler tool just on the base of this cube exists. Now, if I want to create something different, like it can be a table or something like this. I can take this print. And if I reduce the equivalence, I'm going to have some information about dimension. And I'm going to activate 55. I can duplicate using Control D or duplicate and repeat. If I drag and move, I'm going to have some information about the space between the base and this element. And I can drag and move. I can have different information. And just let's value of phrase on PR, certainty between this base and this base. So now I can click on this element. And if one more time I duplicate. So I can apply duplicate and repeat, and drag and move like this. I can find some information here also. It means that if I apply 30, I will have a perfectly square table with my four fits. But I can make the choice to extend lethal, beat this element and position. Why not at for t? I can click here and I can duplicate again, extend and position this year. It's great because they have many information to work with precision. And thanks to that, I can obtain this result. So now the things that I can do is maybe select for object when you seek different objects. If I walk on my right view like this, yes, Just on my right view. When to extend little bit size to 25, just like that. So really you have information between your base. And it can be interesting if you want to make something and be sure to have the right structure. Now, I'm going to apply a walk plane because I can say is that it's a table. I can click on walk blend tool position my work plan tool on this face, just like this. And now I can drag and move again my ruler tool going to top view and willing to make something a little different. And positions or base just like this, just here. Because I want to position the main element of my table, not exactly here, but here. I can select so cube again and directly go on this area exempt. Now we'll X6 ten. So I can click here and I need to extend, as you can see, I add, take your glands. One. So I need to extend 12 square like this. If I go into lab on the right, I can extend. And when I arrived here, 123 stages, so m here and one to translate this. And it's perfect. So next step you just to be on the front view and decrease the size. Like for example, I created this table. If I want, I can walk with my books and walk liter with a radius. If I want to make little wounded Kronos, it can be interesting to stasis here and just click outsider with a well-planned tool. And I created this table. So this is how you can use this work plane. You can position things everywhere. Who have information you need to click on an object. So it mean if I drag and move like this, take your glands. I don't have any information, but if I click on this object, now, I can find the space from the base of this point. And I can have some information about my object. If I group all the elements of my table, I select all the element of the table and activate a group. So now I have just one element. If I want, I can change the color when not to activate some gray color like this. Take a glance. If I click now on all my group, I can add some information. I can move my groups. I can position with a base. And one more time you can use this. Why not? If you go on the top view and you need to duplicate element, yes, it can be interesting like this. If you want to remove your ruler tool, you just need to click on ruler tool again, left-click. And thanks to Zach to remove that. And if you press Escape, you can do is activate totally ruler tool. 10. Create basic shapes: Let's see how to create basic shapes. To create basic shapes, when you go on the right, you can find directly is the basic shapes, options and things to that you have all basic shapes, 3D shapes that you can apply, etc. So first example, it is a soapbox, so we can use this many time. You just go left-click and you drag and move your shape on your space, then you can zoom a little bit. So by default you have options. Here the length is 20, the way these 28 is 20. So you can change the size just using these elements. So for example, if I want to have a length of 40, I can just tape for t here. If I want to have a weight of 40, I can tap for T also. And if I want to ever ate of just sati, I can tap. So you can enter element, but you can also resize just using a different plant. Located on each corner, are located also on horizontal axis and vertical axis. You can also work with the radius and the number of step. Take a glance if sidewalk with a radius, I can smooth out all my angles like this to obtain this type of results. And then you have the number of steps. What does it mean? It means that here if I decrease the number of steps and increase the number of residues, I will have no smoothing edges because I have just one step like this. But if I increase the number of steps just like this, I will smooth out my shapes. This is how you can create element and make some adjustment with this cube. So now let's press Delete to remove. It's going to work with all these type of shapes. You can have options and you can edit. Let's take the cylinder first. Same principle here. You don't have options for size, but you can just resize at your convenience here. And also with a different print. You have the number of sides here. You can find different faces. If you increase the number of sides, you can smooth your faces just like this. Here. You have all sorts of beaver and the segment, segment of men to work with beaver. Beaver segment will change nothing. But if you add beavers, take your glands just like this. Now, I can add segment on this area and I can smooth this area using segment. It means that if you reduce the number of sides, you can turn this type or friend. You can add beaver. And if you want to smooth this area of the beaver, you increase the number of segments just like that. So you need to understand different sites, beaver and segments. Next is, so this is how you can add the cylinder. Every time when you have your element, you can also edit the color. So you click here and you have different color that you can apply. You can also add transparent if you want, and you can change the color. I will show you why, why you need to use sometimes it will be extremly useful, but in this example we keep solids. Let's press Delete. It works. Then for every scene, if I click and create two sphere like this, here is just the number of steps. So it means you can smooth out your, your sphere just using the number of steps. After you just need to take a different element. If you want to increase, you can change the proportionality. If I want to create something like this. Let's continue. If I add just a roof deck again, so I don't have any options for the roof. It's something very simple. So I don't have more options for the roof. If I select the con. So currently it's a little different because you can work with top radius, base, radius eight and site. So top-right juice. Take a glance. It is to 0, but you can increase like this. It's very useful to know that you can walk with a base radius and you can decrease or increase at the same time, you can walk with the H. So here it can increase or decrease of eight. And if you want to smooth are the faces, edges, you increase the number of sight to maximum, just like this here. So depending if it works for everything is the same. It just that depending of what you choose, you can have more options. If I silica pyramid, take your grants, we have the number of sides so you can increase or decrease. If you increase the number of side, you will have like a cons, just like this. If I continue, I can find a polygons. Apply your polygons. You can change the number of sides, so increase or decrease. But if you increase to merge a number of side, so beaver and the number of segments, you are not exactly like a cylinder, but you can look splitter like a cylinder. But you can apply only until 12 sites. So it's not too much. And if you decrease at the maximum three sides, you can create a suite the triangle. One more time. You can work with a beavers here. And if you want to smooth your beaver, you increase the number of segments. Just like this. It works for every sing. So if I take an example of the tube of the torus, let's take the tube. Here. You can find a radius, inner radius, and radius outside. So I can click on radius. First. You work with a size. You have worst sickness like this. So while sickness increase, decrease. So it's not inner radius, outer radius, it's worst sickness that we can work in this example or sickness. Then the number of sides, if you want to smooth, but you can decrease, few decrease. You can also create a shape just like this. It's interesting to know. You can even create just a sweet tea tree younger with in the middle. If I just come back like ten, I can increase also apply a beavers and I can smooth my beaver, making something like this. If I increase the number of sides, I can come back with this type of tube. And if I remove my beavers, yes, I will obtain this result. And the next step you can increase or decrease the size at your convenience. So it's okay for all these basic shape, you can also apply your stamps. We don't have specific options. You can use this gem and also not specific option. So I show you all the basic shape. It works the same for every scene. Each time you take your glands absorption generally you can smooth January, you can change, reduce, it can change a beavers. And after you can also change the size. 11. Create various shapes: Let's see how to create a values object. So you have the possibility to add value subject. I show you basic shapes and you can change. You have different options here with different categories. You can select. For example, design. Startups can apply some little number. So if you click on the letter just like this, they cook lens, you can make some transformation. This is the letter a and you can click change color. You can do exactly the same thing with a number. You can apply your number just like this. If you click on More Shapes, you can farm more letters and you can find MOW number or something. And there's things that you need to know first. Now if I just come back and start or you can apply criterias and characters. If you want to agree, mount your design with why not a character. If you want to show the size of your design, you can maybe add a character like this. And after no more option, you can just resize your character at your convenience. You can use the angles and press shift if you want to keep so proportionality. But if you don't want to keep the proportionality, you can just drag and move. So different Enders. I've taught you have more options. You can click on More Shapes exists and you have more character. Or an image can add a boatload So you have some animals you want to offend. You can add also an elephant can reduce and some composition. Why not to add this type of element? Criterion characters we can reuse also vehicle and machines. And if you want to add wheels, you have different type of wheels or tire, just like this. If you want to create a cow, you want to create a tractor. You can agreement this with directly this type of wheel. You can use more shapes and one more time you will have more options. Exist, more options. So you can find also specific element just like this. If I just continue V curl and matching, you can find structure and scenarios. Great. If you want to create little like a garden, can click on More Shapes. First, let's create two base. I'm going to come back basic shapes. Just square to rectangle on this area and increase the rectum girl with this point, this print. And if I go on my front view, just change for orthographic, I have the possibility to. It's not perfect. I need to take this print and maybe you apply a value of two. And why not to change the position here is trust status. So I can change solely the cutoff for green like that. Now I can position element if I go into the right silicate structure and scenery, if I want to add the tree, you have some basic tree that I can apply. Best things to do here, it's two syllables or walk pen tool. This part. And thanks to that, you can directly apply on my green rectangle and Solexa tree and position when she asleep to No.3 position one here. And I can also increase the size or decrease the size pressing shift if I want to keep the proportionality on that, just like that. So you have more options, more shapes. You have a complete roof also that you can use. You have another type of tree, little different, but you can apply your so this treats a little bigger. But I can reduce. And positions is here, again. Just like this. And that's it. This is a type of things that you can find here. He won't tree, you can find a specific tree. At the same time. If you go, you have all but you can find options. You have buildings like this structure, and you can find landscape. So you can find different category if you prefer to search here. So this is structure and similarly you can have outerwear. Also if you want to add snap fit gear. Trust to a galaxies can be interesting. Now let us come back if I select Electronic Fund and Gibbs everyday object feature generation, Let's continue fun and games and more shapes. Also, I can find a different type of tree. One more time. I can apply this also on this area just like that. And you can also have feature collection. Exists. Feature collection, you don't have too much things, but it's useful if you want to add the sofa, for example. I can click here and just go left-click. Be careful because in some elements you can find scanning locked because it is specific things and it's not possible to Egypt. So size. So here in this example of the middle seat created by Tinkercad learning, it is not possible to scale just like this. This shape is size for real component and can not be scared. So this is a real size. This is why it's not possible to scale. You can have a plant, our plant. You can have some table, also can position a table here. And T is the same. It's not possible to scan strange table because it looks like diagonal. So it's a little strange. If I just continue feature collection, you can also apply everyday object can be useful if you just want to add like a laptop, you don't want to create this by yourself. You can just click on the laptop. It's really been, I need to position here, then resize first bet. Scaling is also false or laptop, as you can see. And if you want to add just a curve, you can click on the curb. Same principle, shell, you can resize, it's possible. Just need to be careful because if it's not possible to re-size, it will be difficult to include this in your 3D modelling. 12. Draw shapes: Let's explain how to draw shapes. You can add different, two different shapes for your shapes. And on the basic shapes, you can find these scraper. Scraper. It's useful because you can draw your own shapes. So first, thickens this and you just go on an area you put left-click. And thanks to that, you enter to this new panel, rides a preview. And here you can create something. You have different options. You can draw. You can add the same time, a rise. And here you have draw shape and you have a rise with shape. If I just click on Draw deco glands, I just go left click, create something like this. And now we'd like like literally like a word. If now I continue on this area, take a glance, I will have something like this here. And here, just like that. If I go into no diarrhea, I can create another circle like this. So sometime it's not really smooth, so you need to be careful about that. If I just grabbed something like this, I have this type of render. Now if I just click on Done, take a glance, CCS, what I have created different elements inside them. I can move. I can also change the size, just like this. So we can create this type of thing if you just want to add lag element here. Now, if I just come back on scribble, left-click again. You have another options, and this other option is draw shapes. If I click on this, you can go left-click and tackle glands. You can create a complete shapes just like this here. And now I have this window. So this is a two possibility that you can do. You can also come back erase with shape. And if I just click here, I can erase this part. I can erase this part just like this. If I just come back with, So drew element and I do something like this, this is a shape the same. I can apply a rise. I can cut here if I want. Just like sat. At any moment you can click on, you can go and clear and you will remove all the different options. So it is something interesting that you can craft directly when you have your element. You can also increase, decrease with size or aged the scribble again. Now let's take an example. I can apply a rectangle. Just put a rectangle. Like if I want to create a group and increase the size on the direction and also on this direction. Let's apply a different color, green and make something little like ten here. And I would like to crap like an element or a swimming pool. It is possible things that I can do. It's to use my work plan tool and click on the face here. Thanks to that, I can have a walk plane on this area and just use scribble. I can go left-click here. And I will use just so draw shapes. I can create a zoom little bit outside and trust make something like this. And trust close like that. Yes, it's perfect. Now I have this element. I can click on Done and drag and move on to left, for example here and take a glance I can create to ponder. The first thing is that N needs to do, It's to reduce liters the size I can go on my front view, just activate orthographic and miss. I think it's nice. And I can go little outside just like this. Here. Yes. Let's make something like four and go little outside just like this. Then I can duplicate. Let's first click on Duplicate. Moves over element duplicated and click on this element. I can apply them. I can apply all. If I apply all, I will be able to create a URL using two shapes. So I can click on the green rectangle, Shift, Click on the shapes. And now if I go and group, as you can see, a click outside, just like this. I created this. And now I can take this element and drag and move and come back directly inside to create my bond exists. There, I can click on Color and activate two different color. With high cure may have different type of blue. I can also click on customs if I want to have something with more precision here. So as you can see, it's very interesting to them. Sometime we have the feelings that we don't have this type of tool and it's got in Tinkercad. But yes, we can find, if I want to create some element around, Let's just come back. Click on scribble. I can go in this area like this. One more time. I can use my arrow tool and just make some sink like a small bound on this area, just like this. Then I can click on Done and reduced size. Why not two positions is dress here. Click on this area and activate some different color. Like orange. Just like that. At any moment you can come back aged scribble. And in this case you can make some adjustment again. 13. Shape generators: Let's explain the shape generator will enter little bit more in details. Because after intercourse, I will describe in details some of this shape here it just to see the basics to continue with the question of shapes. When you go on the right, you have basic shapes. We have seen the different possibility and at the end you can find a shape sharing right tall. It is more shapes that you can use, but you have more details on this type of shape. So it means that you have specific things. Let's take an example. If you click on this area, I can find a soft box. So I can click, left-click position my soapbox. And if I zoom, I have many advanced option. Phase on parabola. X dimension exists. I have also y-dimension. After you can walk with z dimension, you have a war. Take a glance. I can create like a little bit. So let's see dimension. Yes, just like that. You can create an element with war and you can work with the radius of the word interests crap, like something like this that cognates. It's really amazing. You can apply outer radius also. And you can create a perfect shapes like this with only only water. It can be useful also if you want to create a base of hours with only well, you can use something like this or you can create any box. Now let's press Delete. So this is the first type of things that you can crack. You can find asymmetric treat. So I can click on this, just position on this area. So you have many options. I can zoom a little bit. So first, you can work on diameter, increase, decrease the diameter. You can walk with a pitch also. So we can change on this area. You can also work with rotation. Change the number of rotation chip scale. You have associates, segments. So you can reduce dressed like this and take a glance. You can make really, really grid shapes just like that. You ever saw the tweet scale dress here. H. Okay. Now let's just remove that. You can click on More Shapes. You have many, many options. Or if you don't have every scene you can click on All. You can even create. You have worse with the different type. Brick wall. Can click on More Shapes every time. If I just go brick wall and position on this area, you can craft. It can be outdoor. Outdoor weren't very interesting. Let's first credit. Let's work with a different view. It's not really good. Yes, on this view, it's nice. So you can work with the aid of your work first. You can walk with a wide of your wall, as you can see. This. After you have many, many options, you can walk with DPT. Grew to break ratio exists. You can work with ROS, increase here, number of columns. Also if you want to have very, very small breaks, you can increase the number of columns. Deep noise. You can make really advance sings. I'm not going to enter too much in details because you have many, many possibility. It just to show you that you have very great options, you can continue mocked shapes again. Now shapes. If you find interesting element for you, you can apply on the right in your favorite. I can advise you to apply this in your favorite. If you want to critique Jia basic gear, click on this left-click and position your gear. Now let's zoom little bit. You can change the inner radius. Let's ease. At the same time to change the inner radius sometime when yes, with a connection, sometime it can be little long when you use this type of shape. You can walk also with the outer radius. Just like this number of teeth I addressed by default, forties or so I can increase, increase, increase, just like that. And eight of T's, you can also work and rigid. So eight, just like this. So now I'm going to reduce clutter the radius and upturn, see surrender dressed like this. So as you can see, you have many, many options. I'm not going to show you everything and we will talk more in details at the end in few example. If we just come back. So as you can see, you can apply in February. So every time that you find something interesting for you, you can apply in your favorite. And thanks to that, if you click here favorite, you can find your list. Just like this. 14. Edit colors: Let's see the cross, how to add colors and aged zoo close. First things to do. Let's add a box on these RAR dressed like this. I'm going to increase little bit this box with a value of four t on the x and y-axis and just 20 on the z axis. So you have this box. If you want to change the color directly, you can have, you can go and see options and you have solid click here. You cannot differ on basic scholar that you can use in presets. So we see all the colors that you can use like this. You can also apply transparent. If you click on transparent like this, you can change. For a transparent element, it's not a URL, but it is a transparent elements you can change exists. You have also the possibility to add more colors. You click on customs. And thanks to that you have the color wheel. The color wheel. You can search first with the circle, a range of color. If you want something in green, you go first in green. You can adjust same time, take your print inside, and find different value for the green color. Every time you can go on one of the top-left corner you have the white-collar. Top bottom corner, you have some black color and afters a different range of green and also different ratings, range of gray color between the y's and so black. Just like this. You can even enter on color-code if you need to create an object with a specific color, you can enter a color code here. You can even click on Show color value. And when you select a color here, so E and G B mode. And you can work with a different value between 0255. Just like that. Let just reactivate basic red color. Now I'm going to use a Roth plan tool. Left-click on the top of the box, activate a cylinder and position my cylinder on this area. Let's increase the number of sides. It's a maximum, and click on the color tool. Let's activate, for example, a blue color. I want to center this cylinder on my tube. I can first remove. So walk blend tool like this. So select the box shift Solexa cylinder. We will see that in details little bit more after, but glands are elegant panels. You have different print. And if I go, for example, on my top view with orthographic like this, and I want to center, you can click on this point in the middle and this point in the middle to work on the axes. When this print becoming gray, it means that you are totally in the middle of your reference object, just like this. Now, let's continue. Let's click on walk pen tool one more time and go left-click on the top of the cylinder exists. And I would like to finish with a current. Click on this tool and I can position directly on the top of my cylinder. Let's activates the number of sight to smooth the current. One more time, I can select a range of colors so I can click on the color tool and take a glance. You can activate every thing that you want. I can go on customs and make something exists. Here. Now, something I'm proton to understand, it's when you group your object. If you grew up your object, for example, I select every single axes and I decided to create two group to have just one shape. So things that we'll append it automatically will take color of the biggest object like this. And if you want to separate the color and Rick, Rick in other group and recover your less color. If you click here, you can just activate multicolor. Show all colors in group. And thanks to that, you can come back so you have a group, but even if you have a group, you have every color separated. And if you double-click on any element of subgroup, you can. You can edit Socolow, why it's very useful. I'm going to show you an example. Just let's create a basic table. To create a basic table and when to use a soapbox to position my box on this area. Let's decrease the size with a value of maybe six. On the top and activate my ruler tool. Position the ruler tool. Yes, trust on this area. So let's work with the first element. I can increase first with a value of y, not just activate 30 going to top. And I can press Control D or duplicate here, and drag and move with a value of 40, then I can still exist a demand shift, this remains a two boxes and I can press Control D to duplicate and go directly on the right with a value of, I think something is wrong. Let's come back here. Because this was duplicated after. So I'm going to do this again. Click on this box, shift, click on this box, duplicate, and drag and move on to the right, can lead to a value of yes, maybe 60. It's nice. And just add a Cuba Solexa walk blend tool. Click on this element, just like this on this face. On the top you take your glands or Cuba and position your cube. Just think this example, I'm just going to position my cube is just like this. I'm going to show you. Yes, Just I'm going to create a group. We shift and the four fits. Crato group like this. Then I drag and move my tube, extends a cube and use my Alignment panel. So I just extends a cube like this, make your small value just here. And even if I don't use any of these tool, I don't use a ruler tools. Click on the ruler tools and escape. So now I can just click on Group with a Fitz, shift, select subgroup with the top of the table. And you can activate a ligament panels. If I go to my top view, I can click on this print. Click on this print. And now it's perfectly in the middle. As you can see. Now it's the things that I wanted to show you. If you activate a color for all the feet, Let's activate a gray color like this. And here I can change the color for y naught some dark blue color, just like this here. Because it is a table. I want to create two group with everything so acidic and Gretel group. One of the problem is now I have the same color. I want to recover the color of the feeds. So I click on the table on the group, color and activate multi-color. And thanks to that, it's perfect. I have a group. And at the same time to have the group, I have two different colors. 15. Position objects: Let's see how to position the object using the right view. So it's very important to use every time the right view if you want to position your object. So let's first add a box like this cube and position my cube on this area. I'm going to increase the size so I can take this sprint, can take y naught z sprint and y naught this point. So now if I want to move my tube, if you just do something like this, in this view, it's not going to be really convenient. You won't have much precision. So if I want to move on the x-axis first, I can apply the right view, front view. And thanks to that, I can move on the x-axis. Don't forget to switch to the right because it fits some time perspective, orthographic, it's not going to be perfectly good. So here I can zoom, I can move. And I can also work with my orthographic view. And now I can move on my x-axis with precision. Why? Because I work with the front view and I'm sure to not move on the y-axis and Rosetta axes. If you are on the front view here, I'm going to work only on the x-axis, impossible to work on the different axes. I can walk on that axis. And if I take this point like that, but for the rest, I can move on the x-axis. Now, if I want to move on this direction, y-axis, Let's walk with right view. On the right view, I can now move on to the y-axis, just like this. Here. If I want to position a cube exactly on this front, Let's create a node arc shoe laces position on this area, activate a different color. So the aim is to work with the right view. So first I go in front, I click on my cube and just drag and move on the left until to arrive exactly in front of the Ozark cube exists. Now, if I want to position on this area, I need to work with, right view exists, right view. And thanks to that, I can drag and move. So take your grants one more time. Because here if I walked in perspective, view, as you can see, it's really not good. So change for orthographic view. And now I can position y naught on this anger just like this. Let's see another example. I want to add. I want to add this roof only on the top-left corner. I click on the Roof tool and position this here first. First things that I can do it is to work on left, x's left, you can change the color and position, drag and move exactly on. These are rare, but it's not perfect. First I'm going to walk on front and drag and move exactly on this Como. No, I work on left and around left. I'm going to move just here. And at the same time I can move on to that axis with the black arrow and take a glance. I can have really big precision when I do this work. Why not to extend? Trust exists? And if I want to extend here to this print, I can go on my top view and extend directly on this. So this is why each time you don't try to walk many time on this diagonal view like this, it's going to be very difficult. For example, I have this element and this element, for example, Alexis and I walk on diagonal and I want to position exactly here. It's not convenient because you work on the zed axis. You won't know exactly where you will be. You won't know where you are. So this is y. And if I drag and move, yes, it's difficult to observe right position. Even if I go here, take a glance, I don't have precision. So this is why you need to work with view, top view for example, like this, Zen, I work with front view. And as you can see now, it's simple. It's very important to work with the different side view, top front, right, left to have a good precision exists. Last example I can click on. You can also position directly element with walk blend tool. So I want to position the current on this part. So what pen tool credit to print like this? Thanks to Zach, you can earn time because if I apply directly my current, it will arrive directly on the right plane, exists on the right side, on the right Z position. And now I can go on my top view. So click on top. And if I move like this, yes, it's perfect. So this is why it's extremely important to use these different view. At any moment. When to click on the Blend Tool, click outside to remove. You can come back to the basic few of you just like this and you can change perspective are orthogonal. 16. Edit objects: Add the transformation on object. Let's see how to edit object. First things to do. Let's add a box, let's add a cube like this. The first thing that you need to understand is when you want to edit objects. So first, you have different options depending of your objects. So it means you can work with so ln and white and eight here, you can also tap specific value. If I just come back to my basic cube like this, you have now, when you take your glands different print, each time when you select one of the widest point, you can increase on a direction on different axes like that. Shape takes this point. I can move on these axes, but also on, also on the x and y axes. At the same time. If I just click on this print, I can work on. So z axes, x and y axes, x and y axes. Here I walk on the z axis. You can also, if you want to walk only on one axis, click on the black point. If I click on this back point, I will work only on this y-axis. If I click on this black point on the x-axis, and if you want to walk on the z axis, are in this example, I need to use a waste point, just like that. All these points, you can change your object at your convenience. At the same time your object, you can also move. If you move, whether you use your left-click. If you want to work on the z axis, if I go on my front view, take a glance front of you. You have this print and you can move in this direction or this direction. So each time you need to select the small arrow to move on the z axis. If you want to create rotation, it's possible you have a point, you have different arrows depending of the axes. So here I can turn like this. Here I can turn also. If you press Shift, you can cause trend every 45 degrees. So press Shift and you can constraint every five degrees. I can find all so this arrow, and if I press Shift, I can contrast constraint 0 degrees, 45 degrees, 90 degrees or more. Just like that. It's exactly the same for all the types of shapes. If I just apply your cylinder, same principle, I can reduce on x and y axes. Here I can walk on the z axis. And if I click on the black point on, on a specific axis, just like this. I want to move, just click on the black arrow and drag and move here. Next, next step is I can create a rotation with my cylinder. Now let's see a concrete example. I would like to create a specific object. And let's use a rectangular crabs, the rectangle tool Lexis, and increase with a value of 40. Now let's decrease. I think 20 is nice. And here can increase to 22. Exact. After the next step is to duplicate these elements so you can press Control D or duplicate Control D, like this. And now I have a new element. I can go on my phone view first, just activate orthographic and dragging, move this element duplicated Lexus, it trends or color first for green color, I would like to create a URL on my first element. Acidic this, this element. And if you click on this point, you can press shift and you can cause strain. You can reduce the size proportionally. If you press Alt, you cause you rigid the size proportionally from the center point. So shift your radiates out from the center point. I'm going to show you in a better way. Click on the top view. So click on this point, shift. Your resize proportionally. If you press Alt, you resize proportionally and from the center point, just like this. In my example, I'm going to redo it just two points here. 22 element of grids here, to element of greed and just to element of grid on this area. And with my bag view, view. Let's drag and move with the arrow and put this inside just like that. So now I can change for all. And if I change this element for all, maybe maybe if I go on my bag view, just to again move liter, yes, just like this, I can press shift and select the two element. And try to group. And thanks to that, I created my array inside. Let's continue. I'm going to create like a box. And Francis, let's apply the room roof. You can click first on the work plane to go on the top like this. As you can see. And click on this element and position just on this area. So now m is to have the same color. I can click Presets, Sigma red color, and position perfectly with my top view. Just like this here. And also on this area. Just like this. I think it's not perfect. Let's take a glance. I think it's not good. I need to drag and move them. Maybe later. I can come back on my top view. Yes. Truss here. Now it's not perfect about the size, so I can just go little. I would first select just my first element and position just on this area and still exists second element. And just go here. Yes, I think now it's perfect. Now let's create a rotation. If I create a rotation, I can create something like this for my element. Before to do this, I think I'm going to make some adjustments and just create a rotation on this axis and change a style like this. Yes, it will be better. So let's come back to the top view. Increase on this direction, decrease on this direction, and decreases so on this direction, perfect. Now I have a perfect element. I can create a rotation on the z axis Solexa right view, and create a rotation like this 90 degrees. Then you can move on the left. And you can take a row here to drag and move directly to go exactly in the join point. Let's do the same thing with her. Silica frozen, read few, duplicate with duplicate and repeat, and drag and move on the right. Now, we need to make some little transformation guns, a bag view, and can drag and move just 1212. It's not going to work properly. So I need to take this print. And yes, one tumor. And after to do this work, you can go up to 82. No, it's perfect. I can also take some black point on this area and move 12. I can take this 0.1 to you, snap to green dress to print. Now I have my perfect element. A glance, it is perfect. I can click on the old tool active at all. And if I come back to my reg view, just drag and move inside. Trust exists, not totally. You can drag and move. I think this is going to be enough. And create my URL. Click on All Shapes, click on the red shapes and activate group. And thanks to that, it's perfect. Yes, I created my URL and I have this box just like this. So this is why it is, it is really, really important to understand the rotation, to understand your view. It is also very important to understand how to re-size with your different point. 17. Flip objects: Flip object, it is possible to flip object. It can be useful in many, many times. So the first thing that you have this example, I have so far here, it is a group. If I want, I can drag and move my sofa. And first things to do. Let's go on this area and activate two new shape. I can click on this shape and position this here. When I select this shape, as you can see, elections or color activate rate, you have the possibility to flip. So you click on this and you absorb mineral tool, mirror tool. Thanks to that, you have the possibility to select where to Meroe. So it means what is the axis. And each time when you click on one of the arrow, you can observe preview. This is why it's useful. For example, if I sit exists axis, nothing will happen. It will be exactly the same. But if I click here, left-click, and that's it. I just create my Nero. If I click here, and that's it. I just created my mirror. So as you can see, it's very a convenience. It's not very difficult. Just exit. If, for example, I want to have exactly the same element on the right to create a new shapes. I can go on my right view, activate or to refuse. So I can click on this shape duplicate so I can press Control D and drag and move on the right. Next step is to click on the mirror tool like this. Then I can select the right axis, these axes left-click, and that's it. I created a new shape. I can then press Shift, select two elements, and create two groups. Just like this. And I created these new shapes here. Now, let's continue. I'm going to create a rotation. Click on the rotation tool and activate just 90 degrees. Let's do the same type of work. Let's duplicate first, go in this example, I'm going to go into the bag View. Control D to duplicate dragon move on the left. And when you arrive here, you have this render. You activate the mirror tool and you can click on this axis. And I created a new shapes hand now I created like a cube. So it means if I select every sink credit to group, and now I created a group with a base of this shape, just like this. So this is why it can be useful. Let's take another example. I have this so far and I'm going to click on the box tool and create like a wall just on this area exists. Let's make value of ten. Increase exists and increase also on this area. Here. Let's change the color and activate some gray color. Now I want to put this so far also on the back of the wall. Let's work on right view one more time. It's very important to work orthographic and right view in this example. And I can press Control D, duplicate my group. And when I arrive here, let's activate some Euro tool. Click. Need to work on the right axis you can find, so preview. So I can click here. And that's it. It's great. Let's come back on the right view and address need to drag and move on the wall. Just like that. This tool is very useful and you can use this mini time, extremely useful if I walk on the z axis. It's not useful for what I want to do, but just to show you that axes, you can click here and you have this render. I can come back just like this. As you can see. 18. Duplicate objects: Let's explain how to duplicate object. To duplicate object. We're going to make something very interesting. So first, I would like to click on this cylinder and left-click position the cylinder on this area. Segments things that I'm going to do. It's to decrease the cylinder until a value like ten, Lexis value of ten. And if I go on my front view, auto graphics, maybe not exactly From View. Just let's increase. So value like this, increase, increase. And I think you can increase until yesterday 60, it's perfect. Just like that. Now, let's increase the number of segments of sides and click to the maximum of sites. Activator color, like this gray color. Now I can go into top view and position my element, drag and move just on. These are real. To duplicate this element, you can press Control D, or you can click here, duplicate and repeat. I'm going to explain why repeat is and protons. So first click on duplicate and drag and move on, right? And that can lead to space of y-naught 25. Why repeat is important? Because when you are here, if you press Control Z again, you will duplicate, will with exactly the same size. Here I can press Control D, I duplicate again, control D, N Control D. And I repeated exactly the same space between 0 element. If you, if you go left-click outside. Now, if I click, for example, on another element Control D again, take a glance. Now it is, residual position is reserved, so now you can drag and move on 0 elements. But as long as you are, for example, I'm here, I press Control D. If I don't deselect anything, I can repeat Control D, Control D, Control D, Control D. With the same space. I want to create, like a building, specific building. Let's select all the cylinder first and Crato group like this. Now I have this group and the things that I can do it to go and my top view and do the same type of work but with a group. So first press Control D, duplicate. And you can let a space just stay on the same axes. You can press Shift to stay on the same axes. Just led to a value of, I think fear can lead to value of 30. Maybe 25 is enough. Like this. And then press Control D, Control D, Control D, N Control D. Perfect. The things that I'm going to do is to click on the top view, select all this element and craft to gain a new group. Just like this. I can then move my crew per rod sees a rare. Now let's create two base, select box tool and create two box, big box. Just like this, increases size and this direction and this direction and on z direction also rigids. Just with a value like ten. Guns or front view. Click on the group with a cylinder and drag and move on the value of ten also. Now I need to center this element. So click on the cylinder, shift, click on the box, and just activate alignment panel. And click on this point to center, and click on this sprint to center and my daughter. Now it's perfect. And click on. So base color activates the same gray color, just like this. Here it was not exactly the same. Yes, let's activate this gray color. Now I'm going to go into the front view. Click on this base and press Control D to duplicate again control D, and then drag and move the element on this area. Perfect. Now, next step is to just create a roof. So to create a roof, I can use these tools, the roof tool, and position on the top. So first, activate your work plan tool. Perfect. Click on the Roof tool. Top view and you can position your element. Yes, just like this. On the left, I need to zoom because I don t have mini precision. So if I zoom now I can position perfectly my element. Santa can drag and move on to write. Zoom also to have the maximum of precision. Yes, it's look nice. And the next step is to change the view for right view. I can extend. It's not going to work properly. I need to take the sprint and extend. Extend, extend. Yes, trust exists. Perfect. The last step, if I go on the front view to drug and move in this direction, why not to apply for t? Just like this? And take a glance who have created these very interesting you're building using. So duplicate element and at the same time group and a ligament, I can click on the work plane to left-click and go outside. So this is why it is useful. I can select every sink again, Critical group. And if I try to group, I will have some main color. And in this example, so main color will be gray like this. If I reduce my group. Let's read you to group. Yes, just like that position, this position, this element and this area. Take a glance. I can do exactly the same work with another group. So I can press Control D to duplicate. And if I press Control D again can lead to some space like that. And I can select everything. Again. Why not press Control D, duplicate on this area? I can press Shift to constraint exists. Most important things is really to understand the principle of repetition, duplicate, and repeat. 19. Create groups: Let's explain how to craft groups. Thanks to that, it is possible to associate object. So first thing that I'm going to do each to create, to box, position my books on this area. And let's increase the size with frothy on this direction and also 40 on this direction. I've taught to do this work. I would like to create like a base of hours and adult roof. So I can click on the Roof tool. First, I cannot do plane and then position my roof tool on this corner exists. And after I can extend on this area, I can change the view, activate orthographic. And also maybe here with orthographic, I need to drag and move. And I can tell the same value for t. With my front view, I can extend liter. Let's apply 20, like this. Might be 15, it's better. Now, the thing that I can do, it's de-select. So plain. And I credited to a demand like that. If I want to create one shape with these two element creditor group, you see leagues or two with a frame of selection. Or you can press shift on the first object and second object. And you can find group here. After I will show you that it's useful group if you add an element on all two credit. But just to group, and now I have just one element. As you can see. Why it's interesting because thanks to that, for example, here, we don't have the line of construction. And it is interesting. If I want to recuperate my two colors, I can just click here and activate multi-color. So it means I have my group, but I have my two different colors. It's great because for example, here you don't have so line of construction. At any moment you can come back ungroup. So you have this icon, ungroup, group, it is just Control G, ungroup Control Shift V. If I click here, now I can group my element and I have again roof, and I have again these base. So now let's take another concrete example. First, let's add a cylinder. Yes, Just on this area. I can make a value of ten and increase the number of sides. Just like this. A change of color, activate blue. Now I'm going to duplicate this cylinder with my front view so I can press Control D. And then I can drag and move on this area. And I'm going to re-size with my top view. So I can go on top, you resize and I can press Shift, Enter just same time. Alt, Shift and Alt to stay to re-size from the center. It's great because I don't have to position my element again, it's already in the center. Let's extend it like a value of 20, like this. And let's increase again. Let's do the same type of press Control D first. Drag and move on this direction. I can check with one of these views are right view. And then with my top view, I can re-size with Shift and Alt at the same time. Shift and Alt at the same time. Am I going to create some sink? Yes, just like that. Now, let's extend. Let's go on, for example, to write you zoom literal, I would, and I created this element like that. So now it's the things that I can do if I just apply. If I have the same color, I can click here. Apply different color. Just to show you. Next is, I want to improved little bit. Maybe I can walk with a beaver like this, but if I work with beaver and need to extend, but maybe I can apply your p-value in this area. Yes, just like that number of segment. And put this inside. Just like that. Let's select the three element and Crato group. Root plexus. By default is going to take one color. Like that. It's interesting, and now I have just one element. If I want to recuperate all my color, I can click on color, multicolor like this. Because I have a group. I can duplicate this group. I can press Control D, duplicate on, right? And if I press Control Z again, I can duplicate my group just like this. So as you can see, why it's useful to create two group just to associate objects. And after I'm going to show you that you can create all with this type of group. 20. Create holes: Let's explain how to create arts to credit hours we can use also subgroups. The first things that I'm going to do is to click on the box tool, create a box. And I can extend little bit frothy on this direction, for t on this direction. And I can keep a value of 20 here. Now I would like to create a URL in the middle of my box. So for this, I'm going to use the cylinder and position the cylinder in the middle. So first I can position here, extend. And to really see, I can position exists. You can, for your cylinder keeps this value with 20. Let's increase the number of sides. First position in the middle, I can press Shift, select, Go on my top view Solexa to object, and first go on to adding ment panels. And thanks to that, if I click on this point, if I click on this point, I can center my circle on my, on my rectangle. It looks not very good, but it's good. It just said, we walk in perspective. If I walk in orthographic taker glands, it's perfect. Now to create a URL, click on the cylinder, activate. All like this. You just need after two silicons are two element and Crato group. So I can select to click here group and automatically take your glands. We have created on this element exists. So this is a process that you can do to create. And it works for everything. If I want to add little around this area, but not totally. Let's use, let's use a different shapes Solexa sphere tool. And I can position my sphere first on this area, increase the number of steps, and decrease little bit size pressing Shift. Let's work with a different view, front view positions element for example, the alpha. And move it. Yes, just like this. It's great. If I go on my right view, think I'm in the middle. It's great. I'm going to create two liter all on this area. So I can press. First, I select the sphere active at all. And ceilings are two-element sphere. And so let's cube and activate critique group dressed like this and take a glance. I have now this element, except this is a process that you can use every time that you want to create two. Now, let's see another example. Let's create two cube positions, a cube here. And I would like to create maybe something like little wounded Krona. If I extend, can go on my front view first. And it's just like this. Yes, here. I would like to create a little like a rounded corner on this Haryana. And for this, I can use this process. So first I create a rectangle. First credit to cylinder, it's better like this. Increase the number of sides like that. And go on my top view. Second things to do. Let's walk again, top you. Yes, just like this, second things to do, Let's use soapbox tool. Credit to box. Let's decrease with a value of ten. Cylinder is 20 and I apply a value of ten, I'm going to position for one quarter of the cylinder, my rectangle, my cube. And thanks to that, I will be able to recuperate only these shapes. So position this box on one quarter of this cylinder. Crato, URL, like this, Nutcracker, a HoloLens on z squared to o on this cylinder. Activate all on cylinder like that. Perfect. And now you can click on this cylinder, Shift-click on the cube and activate group. And thanks to that, I created this element and why now it's going to be useful. Let change activates a different color because I can go and this area. First I need to create a rotation on right taxis. So it means yes, these axes 90 degrees. And if I go and my front view I can, why not positions angle here, drag and move on. This area I've taught you can change the size if you want. If I activate all for this element like this, take your plane so I can now click on this element, Shift-click on 0, the element. And if you create a group, take a glance, we can make something like this. It's not perfect because supposition was not really good. So I need to do this again. Go on my front view like this. And I think I'm not totally on the top. It's strange. I'll maybe I'll problem with the size of my rectangle. I'm going to decrease a little bit. Go on my phone view pitch here. Yes, I'm not totally right on this element. Maybe I can press shift shifts to the eggs are two-element. Go on the LED panels and go on this coronal. And now I think it's going to be okay, right? So let's do this again. Shift, shift and activate all. And now it's perfect. Take a glance. I created this is wounded element on this area. I would like to cross this element with all end with a specific shape like a style. Click on the Start tool. I think you can create a plane on this area. First, click on the Start tool position your style here. Then you can decrease the size with shift. And position the star, just like that. Yes, it's great. It's position around this area. Let's remove directly, so plain. And I need to cross the star inside this element. So first I can take one of these print extend like this, activate. And some principle I can click on this shape, shift, click on this shape, and just activate groups like SAT. The things that you need to understand is at any moment, if you click on new element, you have the possibility to come back with ungroup. So if you ungroup, you will be able to see, again, you're two-element group first. So I can see the stars. If I go on Ungroup again, I can see now my Leica beaver element just like this. So at any moment you can come back with just ungroup that. You can also, if you have two element like this and you create a group with these two element, you can do the same thing at the same time like this. So you can group 234 element of hours and after you can remove, you can create multiple files at the same time. 21. Cut objects: We are going to see how to cut object. It means to separate an object in two elements. So the first thing that I'm going to do each to create an object. So I'm going to go into the right and activate the polygon tool. I can go left-click here. First, I can increase a number of Siam going to stay with six and increase the size on this direction. One of the program, when you increase the size, you don't have many Precision. Going to just come back with this element and show you with something simple first. So let's zoom on this element. You can use your top view. I would like to separate into activate orthographic view. Now create a rectangle. So click here rectangle tool and you can position your rectangle first here. M is to go exactly in the middle. So extend the size. You can check with your front view like this. If you are right. Don't hesitate to zoom. Now. It's okay. Let's change for all exists. So now the things that I can do it too, select first object shift. So object with all. And I can click on Groups. And thanks to that, I can separate this element after if you want, and you can just press Control D. You can duplicate your element like that. And you can flip mirror, activate for example, this axis, and that's it. You can separate into same object, your main object. Let's see another example. I can click on my cylinder, position cylinder here first and increase the number of segments and umbrella of sight exists. Then it's increased a little bit with a value of 30 and decrease waste 20 here. Then I can press Control D, duplicate, stay in the middle. And you can press Shift and Alt to decrease from the center, just like that. And let's increase Iturbide and press Control D again and Shift and Alt at the same time to decrease from the middle. Perfect. And let's extend it a little bit. And so next step is to finish with a curve. Click on the work plane. Glands are top and positions are current on the top, just like that. On the current, you can increase. You can increase, maybe yes, you can increase the number of sides. Go on the top view. With a top view, press Shift and Alt decrease the size and you need to position exactly just like that. I think it's really two big press, Alt and shift first. If I zoom, fink, Yes, it's okay. Let's check with a top view. If I can press Shift Alt. Yes, it's not good, so now it's perfect. Let's activate. Let's create a group first with all these elements. So remove walk plane, select all the elements, and create a group like this. Now let's position the rectangle exactly in the middle. So click on the Rectangle tool position around this axis first and extend on this area. You can extend also like this. Now let's work with one of these view, top view. I need to search exactly the middle. I think I don't need to use the alignment panel in this example. I can use my top view and my front view. So take your glands if I move, yes, it's perfect. On this shape, this rectangle activate all like this. And select the two objects. And Crato group. And thanks to that, I can cut this object. And if I want to have the same element, I just need to press Control D, duplicate positions is on the right. And I can click on the mirror tool and click on this area. Now I have two element, if you will, drag and move and you passed. So two-element, take your glands, we have the separation. And if you click on every sink, a new credit to group again. Now I come back to my main element just like this. But now the difference is I keep this line of construction. So this is why it's not really, really good to do this after. But you can recuperate element like this. 22. Create bevels: Let's create two beaver. I'm going to show you how you can create a beaver pelts. So the first thing that I'm going to do it's to try to box position these books on this area and change the dimension we're going to apply for t. Here. We are going to apply a value of value of 60, like this. And I'm going to decrease the size with just two value of four, just like that. So after to do this work, I'm going to go to my top view just like this, but turn yes w on this area, let zoom little bean and position just my element on a corner. Just like this. Yes and this array, I'm going to change the view. Let's zoom a little bit and yes, you need to position of a main square on a coronal. It's going to be perfect to create the beavers select to No.2, select another object, wedge object, Left-click, position this here. I need to create a rotation on this axis. Let's turn like that first. And then let's create another rotation on this area 90 degrees. Then I can decrease the size. And I can press Shift to decrease proportionally. And credit to small beaver with a value of six exists, but you can extend later on. So z axes perfect. Now let's go on the front view first and position your beaver directly on this area. Then you can turn to view the top view. You need to check that you are perfectly in the coronal. Would like to create a beaver, for example, for our table. If I just press Shift, Shift and credit to group, firstly, just come back because I need to add also click on wedge or no credit press Shift, Shift and credit to group. And thanks to that, you can create your beaver. Going to show you again, you activate this URL. And after you acidic or Shift, select the other element and create a group and you can add your viva. So now, if I want to add a bevel on the far corner at the same time, silica is a top view. Take this element and first press Control D, duplicate and position this on the left. Then you need to flip. So activates the mirror tool and you can flip like this. Then you can select press Shift and select these two beaver press Control D to duplicate the two at the same time. Position this here. And then you can flip with mirror and you activate this axis like this. Now we'll create a group with four beaver suppress shifts elixir for beaver, Crato group and activate on all these beaver on all the groups. So it means, uh, for beavers. And now you just need to select red element, Shift, select subgroup with a beaver, and create a group just x's, and that's it. After if I want ten, I want to create like a table. I can go on my front view, just extend with a value of y naught, value of 30. Go in this area, takes this tool, Left-click and go on my bottom view. And why not to just create a cube? One more time exists. Reduce the size to y naught six, and position. Just one element. I think. About geolocation. Maybe I think it's nice. And upright, can press Control D and duplicate on the corner. Maybe it's not perfect. So I'm going to position my element just like this. Press Shift, Shift and Control D again. And position this on this area? Yes. Just like that. It's great. So now I cried to group with four fits like that. Crato group. You can extend value like this. And the last step is to go on the bottom view. Click on this group shift, click on the first element and a ligament panels activate center and center. And now it's perfect. Then I can finish. My work, can go on a walk plane, go out. And we have created this table. I can change the color if I want to have this activated. Different color here can activate to know dark color also, just like this. 23. Create rounded corners: Let's see how to create room. Did krona, it is extremely useful to understand this process. So first let's create two cube like this. Just decreased with a value of, let's activate ten and increase with 60. And here increase with for t. Just like that. I would like to create a rounded corner on this area. Maybe I can increase 20 to see better. But if I take a gland, so but this tour, it's not going to be really possible because I can take something like this. But if I position an element, even if I create some rotation on this direction, may be rotation and this direction, it's going to be really difficult because it's not the right element that I need. And you don't have some perfect elements here. You need to create. First, click on the cylinder. So first create two cylinder like this. This cylinder. You can apply the biggest number of sides and go on the top view, except one more time you can activate orthographic. If you want to create your own deed kernels element, you need to create a box. And this box just exactly a quarter of your circle. This box needs to be secret offshore circle. But if it's bigger like this, it's going to work but it's not the best. So in this example, the cylinder, I've a value of 20 by 20. If I take my rectangle, I need to redo it and have a value of ten like this. If you've seen under a value of 40, for example, the diameter for t, you need to create a circle with a value of 20. So here in this example, the cylinder have ten bases. And this element need to as a cylinder of 20 and this element needs to be ten. It's increased a little bit. Yes, just like this. Perfect. Now, when you have this work, you can reach a period, this small area, and this is the objects that we need to create rendered coronal. So first i, I click on the cylinder, activate to all. And thanks to that, I can cut this part. I can cut this part. It is a cylinder shift, silica is a cube. And credit to group to subtract this part. And now I have the shape that I want to use. Let's activate a different color to see better. I can create different type of wounded chromium. First, I can position my element. Yes, I can position my element. It's perfect directly here, like this. Let's decrease. And at the same time, I can activate all. And now I can create my wounded kroner, shift, a shift. Select two to object, crowd to group, and take your glands are yellow, perfect. Wounded chromium. If you want. I'm going to come back. If you want to make something bigger, it's possible. You just take your object like this, you increase. We shift for example. And you can position this here. And if I do the same work shift, shift to group, I can make something bigger. Now let just come back with the first element, San Francisco. If you want to activate this on all Kronos, go first on the top view. Yes, go first on the top view. Position your first object here and duplicate Control D. Duplicate on the Odell corner, press Shift to constraint on the same axis, and mirror tool. Lexis. Then click on this element, shift. Click on this element. Duplicate Control D again, drag and move, stay on the same axes and till here, and use the mirror tool like this. Now it's perfect. I can just create two group with all these, all element group like this. Now, I just need to select my red rectangle, shift my group. So click on the group first two red rectangle and credit again to group. And thanks to that, you can activate a beaver. It's not perfect because take a glance. I didn't position really right. So element on this area, I need to come back. Something is wrong. Let's come back. Let's select this beaver and this element and this element go on the top view. So I need to zoom. Zooms, need to Zoom. I think it's not perfect. Let's walk like this. If I take a glance, nutshell. Precision is right. I'm going to try directly here first and take a glance. Liter program because I think I didn't position this element, right? So let's just come back. You can click here. Zoom little bit. And I think I'm not in the coronal exactly. So I need to make some adjustment. Yes. Now it's better. And if I press shift, shift with this two element press Control D again, let's do the same work. Sometime it's not every time easy to have exactly the perfect precision and we need to come back like this. And if I click here, I need to drag and move on. So on this kroner, let's take a glance. If I click here, shift, shift, credit to group. Yes, I think now it's going to work. So first, select different element exists, credit to group. Then select the red rectangle, shift CXO group to group. And now it's great, I have already created a group, so I just need to remove that after n. Yes, it's perfect. So now it's good. I have perfectly rounded corner on my rectangle. Just like this. 24. Manage alignments: Let's see the ligament. It is very important to use a ligament because in some situation, it's not very convenient to use a grid. And this is why you need to use the ligament. Let's create a box like this. Increase the box. Let's apply your value of 60. And let's apply a value of 60 also here. Now I can work with ten on the z axis. Let's see, froze the basics. Create another box. Click on the Blend tool to positions of box directly the top, like this, and create a different color, like green color to create a contrast. Then remove work plane. So this box, I want to position this box on depending of my audiobooks. So the first thing is to do you need to, Let's go on the top view. Top view and you can activate after graphic. It's so much better if you don't apply orthographic with perfect save, it won't be convenient. Click directly Solexa to element, the two object at the same time. And now you can work with alignment panels. You have different point. Depending of your view, you can find some print on different axes. Let's first work with a top view. When you click on a point, it will show you where element will be positioned. As you can see. If I want to position my green, my green rectangle on the, on this corner, I need to click on this print first like this. And after I have new point and I can click on this sprint to go on this comma like that. If I want to position my green cube on the right, I can click on this sprint, this corner, I can click on this point, just like that. Now if I want to position my cube exactly in the middle, you need to serve some middle point. So you have this print like this, and you have this print like this. And I'm perfectly in some either. Let's press Shift again ligament panel. When you're print our gray like this, it means that it's not possible to drug. It's not possible to change with position because you are already in the right position. Now, if for example, I move like this, I'm going to have odor point and take your glands. I can walk also on the z axis. It means if I go here, I can move this element on the top. If I go here, I will go to element in my dough like this. And if I click here, I will add a ligament on suicide axes. So top, middle, and bottom, just like this. So this is why it can be extremly useful. You can center your element. And for example, if I want to create a URL, I can click on this cube all and press Shift, Shift and just go on group. And just like this. Now, let's just come back and create the example. I'm going to click on this cube, remove and increase size with frothy. The things that I want to do. It's to what i'm, I'm going to click Yes, I'm going to click on the wedge like this. And positions a wedge here creates some extent and create a rotation on this area. Just exec, walk with the right view first and move little bit to extend. And here move little bit to extend. I would like to position this element directly on this area. So things that I can do first is to press Shift to select two elements and go on my ligament panels. Right view. I can apply and take your glands, shamans or bottom here. So two elements. And I would like to replace this top Perfect. Now, I work on this axis. And if I want on this axis, it's okay with this. I need to move little bit to change again position and put this, for example, on not on this corona. It's not really convenient here. Maybe I can press Shift, Shift and I can go into top view like this. Ligament panels. If I click here, yes, it's perfect. I can apply this on the corona. And now I just need to manually. If I go on my front view, just drag and move. It'll beat. Think I make a mistake because I need to position my element like this. Yes, it's better. And drag and move on z's area, apply all shift, shift and create a group just like this. So this is why it's useful if I want to push on a cylinder into neither on this area. First click on the walk pen tool like these positions, a cylinder like this. You need first to observe, right view. So love you. It's not good to have the work plane when you use a ligament panels. So click on the work plan tool. Just like this and click outside. Playing. Yes, just like this. So now let's go on the left view. Zoom. Click on the first shape, click on the second shape or ligament panels. If you want to be in the middle here I go on the top, here are going to move them. I need to move a little bit and take a glance. I can go in the middle here. It's perfect. I'm already right located. If I go on my top view. Yes, it's ok. So I'm already perfectly if I go on my live view in the middle, but think, yes, I need to select this print. And if I select this print, I can go perfectly in Zoom either. So this is why it's important to drag and move on to our view because sometime you don t have also print and you need to move little bit. And now I'm exactly perfectly in the center, just like that. And if I click here will be on the top. If I complete with yes, I will be on the top. If I come back with my a ligament tunnels. And moreover, on this area will be on the top right corner. Take a glance. If I click here, it will be, it'll be different. I can drag and move my view. And if I click here top-left corner, dressed like this, you really need to work with a view to just stop few seconds to see what is the point that I need to use. And after you can work with the right argument. 25. Save shapes: Let's see how to save your creation. When you create an object, you can make also a complete creation. You can go on the right and you can find your creation and you can save your creation here. Let's take first an example. I can come back, just go on basic shapes. And let's select the rectangle tool position. So rectangle tool here. And at the same time, Let's click on the Roof tool. First I can position the work plane on the top of the rectangle and then position just my roof. Just like that. I think it's not perfect. Yes, dragon move here, it's okay. So now it's the next step. Let's go out of the work plane and just select the two-element credit to group and go on solid multi-color. I'm going to invert the color and double-click on Cuba like this and create two different color like blue and double-click on so roof and activate read. So I created this shape. I want to, I'm going to make something more. Also. Let's create two cube here. Let's decrease, exists. And let's create something more with a wedge. Can click on the wedge tool, position this here, and just create two rotation. I can decrease with a value of ten. Move like this. And then position is a wedge on this area. Same principle, I can see this is a two element. So I can select the 20 minutes we shift and I can try to group just like this. After I can apply any color, Let's activate green. If I click on the first element, I can go on the right, activate your creation. Create shapes exists. And the things that I can do if I go and create shapes, it's on your shape I can make. Why not to tape just house exists. Description. You can enter a description, you can also enter tags, tags it just keywords. And if you want, for example, to privilege this online, everybody could have access to this element and they will sort something with Doug. But if you don't want to just change the name, it's enough. You have also the ship settings and safe shapes like this. I can add the same time, take this element, create a shape like this. Name of your shape. I can make a cube with beaver for example. And I can click on Save shapes like that. At any moment you can click, Edit and Delete. So now if I just come back to my main dashboard, just like this with recent design, for example, I can click on this sofa, think jerseys. And I can do exactly the same thing. So it means I can select the sofa. And after I can go on the right, go on creation and create a shape. You need to select the object first and change the name for sofa. Just exists after if I want can enter description tags. Not going to do this, but it just to show you save shapes. It's red because I will be able to reuse this in another composition exists. Now, let's come back. Let's click I created another element, tinkerers this an exact way that I can select every sink. Yes, I'm going to select everything. Make something like this. Click here and go on your creation, creative shape. I'm going to make phrase on Pinterest furniture. Furniture, furniture, and click on Save ships. Exact. But if I want, I can do the same thing just with this object like that. Or I can do the same thing with this key if I want, also, because I created a group. Now if I just come back, you can click on my main dashboard. Just like this. I was working on project tinkerers. This the things that I can do. Now, if when I start, I have, for example, nursing, I want to create, for example, I can create two hours and inside. If I don't want to create again a sofa, I can use one of my shapes so I can go on the right creation. And then we'll be able to use one of the sofas that I have already created. So you just go left-click and drag and move and you position your element. I can also decrease depending of the size. I can click here and take a glance. I can position this furniture. Trust they exist, decrease that. I can drag and move this element. I can also drag and move this element. Exists. M is after to be able to reuse some shapes just like this. And at any moment you can edit and delete. 26. Create ground: Let's create a group. So for this, let's use the shape generator. And you have the possibility, for example, you want to create like a garden or if you want just to create a complete groomed, you can make something with different levels and the best things to do. It's too shabby training error at all. And you can find this at the end. So you need to go on Merge Shapes exists. After Effects. Interesting for you, you can add this in your favorite. It's okay, you have the last theorem. We can create to ground. So just left-click, position your elements here. The first thing is I'm going to do each to resize and make some sink bigger. Just exists. Yes. So after to do this work, Let's see leak like literal perspective view. Here it's perfect. You can work with randomizer, so you can have different render. But yes, you can have different render with randomizer exists so we can try and move some time. You need to wait liter to have the right render. Then you can use smoothness. So you can smooth your render. As you can see here. It's not smooth. If I increase, adjust, smooth, my render after you have the value of division. And it's interesting because if you work with this value of division, Let's take a glance increase. Then I can use randomizer. And yes, you can obtain this type of render. It's very great. You can change the number of division to go into left. And then you can change smoothness again. Just like this. Let's try something a little different. The things that I'm going to do each to increase the number of division just like this. You don't see too much effect increase randomizer deco glands. We have this render. But if you want to really change the liver's, you need to increase on the z axis. So walk on the z axis, resize. And now you can find this render. So I can increase little bit with a value of ten. So now I can see better randomizer just like this. So you can have different render. Then you can smooth your render like that. Are you can apply smoothness. One, you will have yes trustees type of result. Or you can increase smoothness to have this random. I just sometimes this is a number of divisions. So at any moment you can decrease number of division like this. If you increase, you can really make different things like if you wanted to create something with montana, you can increase, increase your value. And after, you can also create some thing like this here. And walk with a percentage of division. You can create low poly, little like locally any meant. Using if you decrease the number of divisions, decreased smoothness, you can create this type of render like this. Now if you want to use this for garden, you can decrease, increased smoothness at the maximum number of division. You can increase the maximum and you can change a little bit here. Let's decrease. And yes here it's going to be perfect if you want to create like a garden. After if I just come back, structure and scenarios, Let's activate a tree on this area. Just like this, maybe I can drag and move little bit. Dark tree exists. Then I can duplicate, press, click on Duplicate or Control D position when here, duplicate again. Resize, exists. And let's come back on structure and scenery credulous and characters. Craters and characters. If I continue. Yes, just like this. Why not to add an elephant? To finish this example, I can go left-click its little big, but I can decrease it is possible. And position the elephant on this area and move liter like this. So this is a type of things that you can do using this ground element, which is a presentation and interests few clicks. You can create a 3D rendering. 27. Add voronoi texture: Let's see the Voronoi texture. To find Voronoi texture on, just go on Shape Generators. And you can find your Voronoi in feature on. Just go left-click first position. Let's see the basics of this texture. So first you are solid, you can change the color if you want. Let us come back to orange color one more time. You can work first with size of your element. After you can walk randomize. So each time you can have different type of render when you drag and move, randomize, just like this. After you have cells. So you can increase the number of cells or you can decrease the number of sets like this. You can find a size. Tile size also exists. It means you can have a number of cells and after you can increase the tie like this, it means be careful when you drag and move the tight size. Because you can also work with the different point between the cells. You can find space and you can increase, so space. Just like this. Or you can decrease the space. Except the last thing that you can do it to work with cell eight exists. But you can also work directly with the sprint. Crack pigs. And possibility to vary eight, you can also create to ground using this process. Because if I increase like this, take a glance, we can create this type of render also. And at any moment I can use one more type randomizer. If you want to create like a pass in a garden. Let's go back and activate basic shape. But a rectangle just like this, increases size and this direction and this direction. And this direction, I can work with a value of four. For example. I would like to crap, like the paths with light cure maybe pass with rocks. So I can first click on my cue position. One of the cube here, activate a different color. Let's activate green and puts an element like this. Can move at a position of two here. Extend with y naught 40 on this area. And on this area. Like this. Then I can create a URL. So just activate all options Solexa to shape that we shift and control group. And thanks to that, I created this space. I just want to recuperate my green color for my garden. Now, on this area, I can use a Voronoi texture. Cake Shape Generators. Voronoi position my texture on this area. Increase, walk with the size just exist. I can have a value of two, it's perfect and just drag and move on this area. Now let's use a top view. The first thing that I'm going to do it's to increase the number of cells. Yes, grad, something like this. Maybe it'll be tomorrow again. Tile size, don't move this. Work with said spacing with the shades naturally good, but yes, if I decrease, yes, I can obtain this render. So in my example, let's decrease the spacing. Yes, dress like that, it's perfect. And I can work with a different color. Let's activate. Why not? Yes, so gray color like this. And it's good. So this is an example. Now I'm going to show you another example. But use, Let's click on the shapes and erato credit to cube. First, I would like to create like a fence, a wooden fence, something like this. First, let's create the base of my fence. So extend with 60 here, decrease with a value of trust to an increase on this area with a value of maybe 40 exists. I'm going to increase with a value of 80 on this area. And if I walk with this print, yes, Just two is great. So now the things that I'm going to do is to apply my Voronoi texture. Shape generators. Voronoi position this here and create a rotation. On this axis. I'm going to extend my texture. But why that can apply? A value of Sui four is perfect. Just go here. Now let's select the front view first. Activate or geographic position yes, around this area, then I can move on the right view. And position just cross like this. Red element. Just come back to the front view, zoom and go in center. I can increase the size. And yes, I think it's perfect. I need to position my texture in the middle. So first that can extend a little bit on this area. That thing, It's nice. No press shift, shifts Solexa to element I ligament panels and activate this point. And this point. Let's extend little bit because it's not really good. Yes, just like this. Let's walk again. Press Shift Shift six or two element and see sprints. Yes, admin panel and this printer. So now it is in the middle. I can click on my Voronoi takes to walk with randomizer. Change. Can change also. The sense exists. I think it's not bad. Decrease also. Sell spacing. Yes, I think like this, it's not bad. Maybe a little too much cells. Yes, it's perfect. So now let's convert to all select the two element and Crato groups like this. And you can have this render perfect. Now we'll click Activate two color. If I want to make something inward, just activates a brown color. I can also click on Custom and make little change. Just like this. 28. Create pipe: Let's create a pipe. So to create a pipe, we're going to use one more times will shape generators. And directly in the features you can find bend pipe. It's great because you can also create straight pipe using this dress. Go left-click. And let's work with the different options. Pipe shape first, you can work with a different option. You can walk in scrape, you want exact gun or again, octagon laziness and sees the same for the element inside. I use octagon. I can apply your octagon inside, just like this. So let just come back with something vesicle. It means circle and at the same time, so all shape will be also just circular like this. After you have the otter pipe wider exists. So it means you can increase or you can decrease the size just using this element. Let's enter specific, specific value with 20. You have the word sickness, decrease, or increase. Just like this. Let's apply a value of two. Presenter. You have the audiometer. If I go on my top view, take a glance about diameter like this. You can change that. And you have the Ben anger. It means that you can choose the angles that you want, but it's great because you can also create two circular like this, almost a shocker. If you just work with a value of 0, you can create something straight, just x's. Then you have lead in length and leaned out, lend. So it can extend to side. Just like these letters come back on a value like thing. I'm going to walk again with the bend angle. So let's step one more time. A value of 90, like this. After land in sheer need to taper the same value. Let's apply 20. Here. Let's apply 20 or so, just like that. So it's nice. I think it's a little too much. If I apply a value of ten. Yes, just like this. Now let's create an element. I'm going to make a rotation on the z axis, just position at 90 degrees. For example, on the right view. Just like that. Now let's duplicate this element. I can press Shift, Control D, duplicate and dry and move on this direction. Create a flip. Activate the Flip option, just like this. Create. And at the same time turn on this direction. Let's create another flip. Yes, just like that. Now I can click on this element, go on my right view. Exists, select orthographic through eigen. Move on this area. And I need to yes, extend a little bit. Now. Yes, now it's perfect. I've taught to do this work. I can Solexa to a demand, shift to shift. And just let's create two group like this. It's better. And sings attack can do also is to add an element on this area. I can click on my bag view. Let's zoom a little bit. And just going to write activate basic shape first to work plane directly on this face and create a cylinder. Just laces. Here. This cylinder, I can increase the number of, of, not of segment. It's not really good, but just upsides. And I think I can position Yes, Perfectly my cylinder on this area. Now, if I come back to my bags, I can press Shift Alt to increase the size like this. And then I can go on one of these view. Work makes him seem like this with a value of four, it will be great. Let's create another cylinder. Click on the work plane, click outside and activate the cylinder, a creditor nodal plane first on this phase platinum cylinder, position this cylinder in the middle with a value of, I think I had a value of 20 for the pipe. And with the inner radius, I think I need to enter a value of 18. So I can type 18 like this, increase the number of sites to URL and puts it inside. Just lazy is not to merge, but yes, dress here. Let's click on the work plane. Click outside. Yes, I need to send to our first I'm not sure I'm in the center so I can press Shift, Shift select go to circle or ligament panels and center like that. Shift, shift and alignment panel, center with this point. So now it's perfect. Let's press Shift, Shift select or two circular critique group. And thanks to that, can try to create an opening. It's not enough. So I need to take my pipe on the right view and put a little bit inside. But I think it's too big. A glance as it look like, it's too big so I can press Shift Alt and decrease from the center. So Shift Alt. I'm going to walk differently. Let's create. Yes, Translate Z is S. It looks nice here. Now I can come back. Yes, dress here and just press Shift, Shift silica, two-element credit to group. And yes, Now it's perfect. I can just finish my work. Click on this part, click on this path pecan this part, silly two-element credit to group. Activate. A color. Makes for example, some gray color, just like this here. So this is an example of bad what you can do using the subtypes. 29. Create thread: Let's explain how to create a spread. So to create a thread, we're going to use the Shape Generators also. So Shape Generators directly in the feature. You can find isometric shred. So this is the first thing that you can do. Just click here, left-click. And you can create something like this. After the ponding of what you do, you can directly start to increase here, but you can walk also with a different element. So it means you can walk with, with geometers just like this increase or reduce. You can walk also with pitch direction, like sat. In this example, let's decrease. So Peach just exists. After you can walk around with the number of segments. We increase the number of segments or decrease the number of segment like this. If you want to have better render generic leads, we can increase to smooth. We can increase the number of segments. Work with. Rotation, can create more rotation, but you will increase the size if you create more rotation, just like this. I can decrease stress here. Type scan. Let's increase a little bit. And you have associate type segment. Yes, just Lexis. Sweet scale at the end you just take your glands. So but this render you can have some sink. Yes. That's it sees what type of things that you can do. If I just come back and you have the options to go directly in my shapes, I'll just come back to basic shapes. If you create an element. Let's use the polygon tool. First. Let's get to work plane. Let's use the polygon tool and position of polygon on this area. You can decrease the size and you can create this type of friend or I can press Shift, Shift select two elements or ligament panel and center. Let's position center, just like this. Now if I go a root using my work plane, just click here, I created this element. I can press shift, shift, just select the two element Crato group. And I can keep the color in gray. Trust exists. After if, for example, you credit to Cuba, you put a box on this area. For example, you decrease, Let's make some sink like I think I can keep 20 and position this element here. I can press shift, shift six or 20 minutes going through a ligament panels and same thing I can presenters here. I'm not sure I'm exactly in the center. Ligament panels and center on this area. Yes. Perfect. So if I if I select my Cuban, just activate not all on the cube. Let's select solids. Let's activate this gray color and drag and moves the cube on this direction. Yes, just like this. So it means if I take this, a man that can press Control D, duplicate directly my screw, then I can take this crew activate. And if I press shift, shift all with a cube, I can create two group. And thanks to that I can this type of render inside the cube just like this. So this is the first example. You have also other possibility, if I go on the right, just come back to the Shape Generators. You can use Spring, but if you go in mocked shapes exist. Let's continue. So take your glands here. We have the screw thread. We can find with this type of a leaks. We as this, I'm going to show you a leaks and put a leaks element on this area. First things to do, number of Wingdings exist, Let's increase. You have a button will reduce and a top produce. If you want to have the same size, you have ten. I can enter ten here also, so 1010. And thanks to that, I will have exactly the same radius on the top and on bottom. I've taught you can work with a number of separation Lexis and you have your sketch diameter. Let's decrease the sketch geometry. First. Separation. Increased separation. Sometimes it's very difficult because when you use this type of element, the re-render can take little time. So sometimes it'll difficult to have something great. And number of wings. Let's increase a little bit. Let's put eight. If I work with this print, I can decrease. And yes, perfect, I can create something like this, for example. Maybe I can increase it serves a sketch diameter. Yes, it's better. Dressed like that. Now, the thing that I'm going to add a cylinder, Let's go back select basic shapes. Created two cylinder on this array. I need to put this in some milder like this. Increase size, I can increase the number of sites, also end squared, something like this. Maybe I can put a cylinder little bit. Stress here, perfect. Let's decrease. Go on the top view. Like this. If I increase little bit the cylinder, we shift Alt. Yes, maybe Sheets, perfect. And I can create my render. So I click on the elites, activate, all like that. And if I press Shift, Shift, select the two-element Crato group. Take your glands, we have this type of render. We have created an element inside. Just like that. For example. One more time if I want to finish Schocken, why not quite work plane on this area? Just choose a polygon position, a polygon like this, decrease size. I can press shift and make something like this, maybe a little bit tomorrow. The next step is to first click on the work plan to go outside and sit eggs are two-element to have the right to ligaments. So shift a shift. Malignant panels. Take this middle point. Take this middle point, perfect. And if you want, you can create a group and change the color. So I can press shift a shift, just click on this area to group. And then the next step is to change the color and activate y. Note this type of color. Yes, Just stages. 30. Create cavity: Let's explain how to create to cavity. So to create a cavity, we are going to use subgroups and add every time a shape with our first, Let's click on the cube. Lexis am going to increase the size with a value of 40 on this area. Then for t of this, on this area, and here value of 3040 by 40 by 30 on this element. So things that I would like to do it to create a cavity inside. So to do this work, duplicate first, you can press Control D or duplicate. And with this, any man should drag and move just on the top first nose. The next step is to go on your top view and activate orthographic. If you want to create something great, let's first change color. You can re-size directly from the center point to re-size forms of setup point, press shift, shift. You just resize Lexus. But if you just resize, you will have to use a ligament panels and it's not the best. So you can press Shift, Alt and Shift and Alt, you can decrease proportionally from the center point. Perfect. And I can stop here, for example. After to do this work, you can create a URL and you drag and move the URL depending of the cavities that you want to create. Just a little, I can do something like this. Then I can press Shift, Shift, select, so two objects and create a group. And thanks to that I created this cavity, just exit. So this is why you need to press Alt to re-size from the center point. If you don't press Alt, problem will be that it's not a problem, but you will have something like this, for example. And after you need to search your center and you will have to press shift, shifts Solexa to object, go into alignment panels and click on Center and my daughter dressed like this. So you can also work here. It's not a problem. You can also, if I select this cube first, I can increase with, so reduce and make something more like that. It's also possible increase the number of steps, reduce not too much, but maybe I can work with around this value. So now it's the next step. Press Control D, do the same type of work. Dragon move on the top. If I go on my phone, few firms like this. After go on the top view and press Control and press Shift, Alt decreased from the center point. And let's make something like this. After I can activate all and just position inside the depending with the black arrow, depending of what I want to have. Again this time, make little bit more like here. And if I press, maybe I can extend shift, shift like this. I can create a group. And thanks to that, credit, the cavity inside here. It's great because we have smooth the different elements just like that. Now let's show you also if you use another type of shape, it can be just a cylinder. So click on the cylinder. And I want to create two cavities. Same principle, I can increase the number of sites. First, elections or color or blue and press Control D first, dress like this. After go on the top view. This is the best process to use if you want to have something fast and convenient, press Shift Alt and decrease from the center point like this. Then you create a URL. And I can put this inside and press Shift, Shift, select the two element, two groups. And thanks to that, you can create your cavity like this. If you want to create a complete all, you just need to take Israeli meant trust, totally. Insider exists, shift a shift and Crato group also. And this time I created a complete or not totally because going to come back. Yes, it's not enough. I need to extend Now shift a shift Gretel group. And yes, Now I have, if I just show you the same thing using a beaver, let's come back with the undo action is story. So select this shape and this time walk with a beaver. Beaver like this. And so segment. Yes, I had one ship tomorrow. Yes. So acidic this circuit. So increase, as you can see, the increase a beaver and increase the number of Sigma and can do the same thing. Control D, duplicate, Exit. Then top view, Shift, Alt, decrease from the center point, like that. Credit to all. And I can, oops, it's not really good. Let's go into front view. And I can go in, say I want to have a little or I can just put something like this. Here. Press Shift, Shift to group. And yes, I created my small cavity inside and take a glance, I can put an object. Why not? A small element like this? Press Shift decrease. And yes. Position. Small element inside. Yes. Trust legs that I can why not decrease press Control? D, duplicate. Let's walk with a top view. It's going to be better. Duplicate, Control D, duplicate. I can position some element inside just like this. So this is a type of things that you will be able to do if you want to create a cavity step-by-step. 31. Add walls: Let's create a world. It is possible with the Shape Generators to directly create a world for this click Shape Generators. And when you go on like this directly at the beginning you can find sweet type world, sweetie. You have also brick wall. And you can find this other type of Greek word lysis if I just click on the first world, sweetie. So each time if you want to, you can create, for example, a garden. And if you want to create a wall around so caldera, it can be very useful, but you can also create two base or structure of house or anything using this element. First thing that I'm going to do is to create a rotation on this axis 90 degrees. And if I go on, my front view, can go and just go like this. I think I need to go and 0, yes, it's perfect. Let's edit this war. When are you going to write first, I can work with a color. Let's activate two different color like gray. And you can walk with the aid of the world like this. But you can also directly work with the different print. You can walk also with a wide, Let's add, reduce or increase. Let's come back at ten. But you can also use a different point. I'm going to tap ten again. Presenter trust places. You can walk out with a sickness, reduce or increase the sickness. Stick out. So you can make some more. Other reflexes, like civilian men can go out like this. So, so useful. But if you want to make something simple, you just come back to almost 0 and you have something bicycle legs this let's make a little bit. Yes, truss here. After minutes break wider. So this is a minimum value for the size of a brick wall. Brick wide. It is the minimum for brick eight like this. And you have the same width, max and max break eight, just like this. It means if you work with value, the world can reduce or can increase the size. And that's it. So you can create really something like this. After I can. Why not? If I need to position this element. If you duplicate Control D and position this here, grad some rotation. Figure can train like this. If I can press Shift, Shift, I can press Control D. Duplicate on this area, then activates a mirror effect just like this. And create a rotation. I think. If I create a rotation, It's not going to be perfect because mirror effect is not the best. So if I click on my mirror effect, maybe I can try Lexis and translates. Try like this. And it's now, It's good. Like this. This is a type of thing you can create two hours break out using this process, for example. Now let's remove that you have also other type of wall you can use this world each time it is the same principle, but you can find different options. Sheets, AZT is eight and white of your wall. First, let's increase the wide stress Lexis. As you can see, we have many space between the break. You can walk with deep dressed like this if you want to add a relief, one more time. Group to break ratio, here, you add more space. So this is why you can, you can read it at the maximum if you want to have this render after number of rows and number of columns, also. Just like this. So if you want to have many small breaks, you can increase the colon and increase the number of rows to obtain this type of wall. After you have deep noise, plasma noise. To change liters a size and size nose shape noise dressed like this. And that's it. I created a shape by specific word. If you want to create like maybe your broader, you can reduce like this. Let's decrease noise first. If I walk again with row and columns, here, I worked with a number of froze and I'm going to decrease a decrease my number of rows. Yes, just like that. And I can upturn this type of render. I have just one rows and multiple columns. And thanks to that, I can create to broader Lexis. And you can create different type of style. Here. Sometime it's little, some type of buds or render its little long to observe real render depending of the connection. Just like that. Yes, you can create two small bowel. They'll just take this last type of words that you can use. This words, it just the bricks are really different. You can walk also with the different value, like this. Eight weight eight and white one more time you can work with DPT. You increase, decrease, Nexus. Let's decrease. So deep grid to break ratio. So it's the space. If you create something like that after a few rotation, you can also make something on, directly on the soil, on the ground and make a presentation like this. If you work on this direction, It's also possible. Now let us come back 90 degrees. And one more time you can work with a number of columns, number of rows. Just like this as you can see. And let's walk again with crude to break ratio decrease. Guess like this. And after I can walk with noise or so. So it's okay for that. It's little longer budget process but you understand you have sweet type of wall. So first is very classical world. And after, if you want to make more advanced things, you can select X2, two 0's. 32. Add curve text: Let's add care of text. This possible to add curve texts using also the shape generators. Generators. You can create basic curve world's first, you want to go on a plane directly on this, on this work plane, you just go left-click and wide around. Here I can make text Sheriff examples. So this is a first possibility point sides approximately, you can make some transformation but be careful because some time with your address man, it's not going to be good. So I need to redo it again. Yes, just like this, for example. And conduct clock wise text. So you can change if you want, using this one more time. Real time can be lethal lung. Yes, I change this position after I can find some arc Radius eight and I can find picture also. So let's increase or reduce or decrease the radius. And she, I can walk with eight, also, just exact. So this is the first type of texts that you can create. You can increase also like this. And yes, it's nice. So now let's remove that. You can also create with curves texts using custom font text ring. I can go left-click and position this here. But you have also other possibility. If you've got an O. Next is you continue mouth shapes. You can find your texts ring like this. Take your glands, I can click here, removes that and I can use the basic texts ring also translates this. With texturing. It is very vesicle. You just need to work with sickness, takes gap, just like this. And we can increase, decrease at your convenience. But if you use just come back on feature, you have more options. If you use this text. First things to do, It's to type something. Let's make an example like this. After you have the inner diameter, so reduce or increase in audiometer. And you can work with the Ag degrees. So you can increase your academic grades if you want to make something more at 160 degrees, or if you want to make less, just like that. After, if you click here, you can also change direction, create different type of flip. Texts, eight, and use eight to scale can walk also with a sickness. Just like that. If now I want to create an effect and address comeback. Go on the basic shapes. Activate a cylinder. Cylinder z is gone. The options increase the number of sides at a maximum and increase the size of my cylinder. First thing that I can switch to position this around this area, take the texts, drag and move in this direction. So depending of what I want to do first, I can enter number of degrees. Let's work with 150 degrees first. I think 150 degrees for what I want to do, maybe it's not really good. Let's take 180 degrees legs. It just like that. After I can work with the inner diameter. So it means I can reduce not too much. But if I read you, It's like this. I think it's not really good. Sickness text eight, OK override. It's decreased a little bit. If I go on my top view, I can try to position my text on this area. As you can see, it's not really good. If I decrease the number of degrees, it's not going to work properly. So maybe it's the best things to do. It's to work with inner diameter that exist and to try to find something great to position my later, maybe I can read. You can also work directly here, rigid the size. And if I read you just say on the left and on the right, I can have my integration finger like this can be great. Like perfect. Let's come back on the top view. Yes. Let's work with this. Let's walk resists change. Just like that. I think it's not bad. Let's come back with a top view. Here. You can turn and you can see it's not very convenient to position your text. You need to, if you use the alignment panel, it's not going to work properly. So you need to try to find the right thing for your text. Maybe I can extend, hey, truck's not bad. And maybe, maybe, maybe I can just walk legacies also. After you have this possibility to create on your text. And if you click on the two element, you can directly create two groups. And if you create a group, you can create an encrustation of your texts directly on this element. Thanks to that, you can create also like a curb. I could do this one before, but if I apply a work plan tool on this area, crowd to know the slender. Just like this, increase the number of sides. Take my work plan tool, go outside. Top view like this. Increase with shift and position this in the middle. Shift to shift and ligament panels. This point, this point and credit, just like that. Then drag and move inside and press Shift, Shift cis-regulatory demand quite two groups. And you can create a glaze like this. 33. Create circular array: Let's create a circular array. So thanks to that, you can create a repetition of object around a center axis. For this, Let's work Shape Generators first, mode shapes can click All and click on Merge Shapes. You have different options. So we need to continue because you can find this at the end. If you can use this mean times, I can advise you to add this on your favorite. Continue. And let's continue more shapes just like this. So you can find here circular array. I've taught you have other options which can be interesting, but this is very interesting, circular array. So left-click position, circular array. Let's zoom a little bit. So the first thing that you need to do, each type of objects that you want to create t t square. By default, you can work with a circular, you can work with a tree younger, you can work with a custom profile. Also. In this example, I'm going to show you using circular, circular shapes. So direction you have pointed inside, outside and a point suit. But here I'm not going to have many change. I'm going to change on point inside. And after you can work with this different parameters. So you can work with a number of copies. Let's first work with the top view. And also orthographic view. It's better and increase the number of copies you need. Just like this. It's great because you will have perfect proportion. Exact. We can increase, increase, increase, increase, or decrease just like this after you can work with the anger. So it means if you all to work only with the Alpha, you can just enter a value like around 180 degrees. And you can do the same thing but only on part just like that. Or if you want to come back 360 degrees, you have also the size that could glands, we have a value of ten. You can increase like this. And you can also work with the radius. So it means you can extend or radio. It's just like this. It means that really you want to have a lot of copy sometime you need to increase the radius. Because if I read through it, I will obtain this type of frigid so I can increase, increase, increase, and have a lot of copy. So really it's very, very powerful. And yes, after, if I want, I can go here, extend and take your glands. You can create a structure just using this element. Very useful. Just like that. Let's walk with lethal radius. Here. After, if you click outside, you will have one complete element exists. If I just click outside my shapes, basic shapes, I'm going to show you all saw something more. Click on the cylinder and create a cylinder on this area. First I can press shift, increase the size of this cylinder and position my cylinder. Yes, just like that. So first thing that I'm going to do, it's to increase the number of sides and go like this. And now activate press Shift syllabus or two element and activates or a ligament to go center and center. So now my cylinder is exactly in the middle. Let's activate a different color, like red. If I go on my top view, I can select my array, circular array. And let's decrease the radius, decrease, decrease, decrease until to go near circular, just like this. After to do this work, I'm going to decrease the number of copy also. Dress here. Make maybe I can make around 20 copies. Let's zoom little bit. Yes, I think it's nice. Red budget size. Let's increase a little bit the size and the radius to try to make something like this. After legs extend until just this area and activate. If I go on my top view, maybe I can walk with red juice. Yes, just like this, It's perfect. You can activate all exists. And now I can create a new shape if I create two groups. So I select my cylinder, shift, my circular array with R. And if I create a group, take a glance, I can obtain this type of render. It useful if you want to have an element in the center and credit to structure. It can be useful also because you can subtract the nodal shape, the circular array, like this. 34. Create shapes around circle: Let's explain how to create a shape around a circle. To create a shape around the circular. We can find the shape generators. And on features, you can find fidget spinner. Let's click here. Yes, just like this. So why it is useful first, you can change the color at your convenience. And after you can change, you can make different elements around with the arm wide first. So here, just to change size of almonds is direction. So you walk with a wide. You can also decrease if you want with this value. Next is keep the professional overwrite lens you can work with your lens is time. So before it was a wide and now you can increase the length. I'm cold. We have sweet. If you want, you can increase, let's activate seven. I can just increase, increase with six, but you can do a lot of mall. And you can create also this type of shapes. If you increase really with many, many cont, like that. Let's decrease to eight. Adjust horizontally. You can create some adjustment on this direction. It means that if you want to let the space, you can work with arm addressed horizontally and you can lead to space. Just like this. Let's walk on the top few images vertically. You can also turn and crafts style effect. If you want to make something like this, you can create an offset with arm adjust vertically exactly on 0 direction. Now let's come back. I'm going to enter a value of 0. To come back exists. You can rotate our arm also. If you want to create something little like a flower, like 3D element, any element you can repeat this process. It can be very, very great. After you have also the Center on bearing audiometer. So we have your center like this. You can extend. And bearing sleeve worlds sickness. Here, we will talk about element in some either. So I've taught to do all this work, you can also decrease, increase at your convenience just using the different elements after it's classic curve. You can also extend on this direction. You can also use a symbol. So let's do this again. Left-click position your element like this. You can find picture or drag a file here one more time you can choose SVG file. I'm going to show you an example. Choose one. And I uploaded this symbol. It is just a plus symbol, plus symbol. And thanks to that, you are going to convert this arm with the symbol. She has this plus symbol is little strange because it's a ratio. It depends on the arm wide also that you use. Just like this. You ever saw the arm length? And depending of what to choose, yes, you can have surrenders that you want. So this is a plus symbol. Let's decrease little bit state along. Let's decrease the arm wide first and just create something like this. So after with this symbol it is the same. You can duplicate with M cones. You can, you can make different adjustment, horizontal adjustment, or you can also go in this direction and you can lead to space if you want. And what with a different element, you can invert rotation just like this around your center point. So this is a type of things that you can use with the features by now. It's interesting also because you can import a symbol. It can be an arrow, or it can be an icon, a different type of things. And you can duplicate around a circle, just like this. 35. Model table with chairs part 1: In this training we're going to create a table with chair. So just a set with a table with chairs. So let's first create a table. Let's use directly soapbox tool and position. So box on this area, I'm going to decrease with value here of four like this. And on this side, let's increase with value of yes, if I position here 60, it's going to be nice. And on this area, a value of 60 also, just laces. I've taught to do this work. I can go on my top view, move literally runs a maiden would like just to add a little beaver. Beaver. I'm going to click on this element wedge and position my wedge element on this area need to create a rotation. So first, need to work on the right axis. Just like this. I need to constraint 90 degrees here. It's not really good. Let's do this again. Yes, just like that, I'm going to change my view for orthographic and after creditor rotation and this direction also with 90 degrees. Perfect. Let's decrease the beaver. So decrease, decrease, decrease. Let just apply your value of six and positions a beaver directly on this area. For this, you can use a top view. It's going to be bitter and position exactly on the coronal. Next step is to create a URL like this and duplicate. So press Control D, duplicate directly on the left, right here, and credit a flip. Just use the mirror tool and activate this, this, this flip. Let's select now these two elements and duplicate again control D. This time you can drag and move on this area on the table. And when you arrive on the top, you can create a mirror also and return legs. This is perfect. So now credit to group with this four-element shift, shift, shift, shift, Crato group. And if I go in my top view, I can sub strike this group to my main element. So click on the red, the demand shift. Click on all elements. And if you create a group, you can add your beaver legs is perfect. Now I would like to create the fits into crowds the feet first, I can go on my front view and drag and move the table on this area. And just, let's take a value of 40 exits. Now the next step is to create two new plane to work plane directly on the bottom of the table like this. Solexa, bottom view, bottom view like that. And just create some fit for your table. Let's click on soapbox to create a box and decrease size. Position. My first book on this area, decrease again. Let's apply a value of four. And to have a good position, I think I need to go litter on the right 12345 and position this element like this. After I will send to all my groups. So it's going to be okay. Now the next step is you can go on a different view, front view, and you can extend with a value of exactly 40. Now address come back on the bottom view and duplicate. So press Control D, duplicate. Don't use too much the grid here, it's not important. I will center element after Solexa two-element Control D again, drag and move, just follow the same axes like this, it's perfect. And now you can select all, each foot like this. Just credit to group. At the same time activator cooler, you can make something a little different lysis, this bright gray color, and it's perfect. So last step is just to go out of the work plane, click on the work plane to left, click outside, and click on element like this one. So both terms you, It's better shift, click on the Group. And if you go into alignment panel, you can click on this point and you can click on this print and it's perfect like that. Now let's just change the color of main part of the table. Click on Solid, and let's activate. This may be gray color exists. Perfect. 36. Model table with chairs part 2: Let's continue. We have created the taper. Now, let just crowds the chairs. So first things to do, Let's work on the top view and create another box. I can position this box and this area, so I get a value of 60 by 60. So far the table need to make some thing. Some sing yes, smaller and just increase. Maybe 40s too much certify will be great. Just to place 35. And here you can apply also just on this direction. 35, like this. I've taught to do this work radiates with a value of also. And we're not going to apply diva in this example, but just go on the radius and put a little radius just to value 1.26. Yes, it's going to be nice. I can apply the same color that this part of the table. Perfect. Now the next step is to, I can directly add the feet dragging, move on this direction. On the value of 20 years, 25, like that. And go on this area, create two new work plane directly on this face. Geons a bottom view exists and craton odor cube roots. So cube just put a small value of four positions or cube? Yes, trust on this area like this. And then press first before to duplicate, extend with a value of I need to have my value of 25 legs out and come back on the bottom view. Control D, duplicate, duplicate on the right position. This here, press Shift, Shift Control D again. And position this on this area just keeps the same axis. Yes, Perfect. And at the same time, credit to group with our fit. Click on group first, then click on Solid and activate the same gray color, this gray color and just like that, Perfect. And centers of group in them either. So click on the group, Shift-click on the base of the chair and activate ligament panels. Might hear my dog sheets already. Okay, Perfect. Just click on the work plan to go out and come back to the basic block plane. Now let's make just something simple. Click on this element, press Control D, duplicate, and drag and move around on this direction. And then you can create a rotation. Teach here. Yes, Not on this axis. On this axis, rotation. Then go into front view, drag and move this element. And you can go on the left, just like this position solely meant. Yes, I think here it's going to be perfect. I'm after if you want y naught to put this on this area. But not sure. Yes, it can be. Okay. Also, just like that. But I think if I just go on my front view, yes, I can stay like this, but if you just put inside, I think surrender will be great also. So you can put this here. Just exists. Let's take a glance. Yes, I think it's nightclubs that I've taught to do this work. I have one of my one of my chair. I need first to Crato group with a table. So acidic that table. Critique Group, Guan color, activate multi-color, and select all the elements of the chair. Credit to group and directly activate multicolor. Now the next step is to work with element. And I want to have folks share, going to top view first, press Control D and duplicate this share position on this. A real finger can let z space. Here. I can let stress this space. Let's put the table once. Let's put this here. Yes, it's nice. So now create a flip with this chair. Activate mirror kit here, perfect. And everything is a semi ligament. So click on the element top view. And I think about the early man, it's nice, but I need to check nodes, not need to click here as you can see, to make a correction perfect. And now click on these two chair and credit also rotation, press Control D to duplicate and then create a rotation like this. And perfect. Because we have the right-click menu here. If you create a rotation 90 degrees, you will stay in the right alignment. And that's okay. I tried to read my set with one table and four shell. So this is a type of things that you can do with Tinkercad wizard to enter in to merge advanced feature. I could match something little more difficult to budget share, but let's stay on something simpler to really see all the features of Tinkercad. After if you want, you can also select every sink again, you can create a complete group. If you create a complete group, he has just keep also different color now it's nice. And if you need to resize, you can resize every since we're just press Shift and you can resize everything. I can even resize Lexis and take a glance. I can duplicate also this element and press Control D. If you want to create some sink like it's not really good. Let's do this again, top view. And let's drag and move like this. I can press Control D drag and move again. And yes, you can craft also like a T race. You know, you can see all this element Control D and you can drag and move here. Yes, it's very interesting. Many, many possibility exists. 37. Model book: In this example, we're going to create a book. So very interesting things to do to train them. And first things, Let's try to box position two cube, just like this. And we're going to redo it with a value of trust like that. Maybe I can reduce with a value of eight, increase on this direction with a value of 30. And it's going to be perfect for my element. And I can keep 20 z axes. We have a value of eight, x-axis, 20, and y-axis. You can at any moment exists tools. So if you want to check something, so take your glands. We have 31 of 20 and we have eight eggs that let's just click outside, press Escape. Now let's add an element first graduate plane just here. And add Arun roof like this. It's going to be perfect for what I want to do. Position this here and craft a rotation on this direction. Then we can go on, leave you after graphic, extend with a value of 30, like that. And at the same time, I can decrease my value just like this on this direction. And drag and move on this direction with a value of eight. Now I can reduce or so here to make something different. Click outside the work plane. And let's take a glance. If I go on my front view, I think it's nice. I can extend a little bit more, but after the random won't be great. I think for can be, can be good, but even a value of two can be enough. Yes. Let's walk with a value of four like this. I can keep this red color, it's perfect. I can go and solid red color like that. So now is the thing that I'm going to do is to take this element press Control D, duplicate first. And I can change the color, activates some white color. And I can duplicate again. First before to duplicate, let's change the value proposition, a value of six on the zed axis. And you need to go inside just like that. And you need to cross the book. So Extend little bit here and extend it to be here to be sure to us to see better your render like that. And now after to do this work, you can press Control D to duplicate, oops, like this. Two duplicates naturally, good. Let's come back. Yes. So click on this element, press Control D, and drag and move Lexus. Activate. Click on this white rectangle. And if you press shift, shift with the other rectangle, you can create a group. And thanks to that, you can open the book like this. And now I can position this element directly inside. Perfect. Now just reduce on this direction. You can reduce the value of t, so reduced with a value of 28 legs this proportionally 28. Perfect. And you can also rigid if I go on my front view like that. Hey, it's not going to work properly. You need to take this print and rigid with a value of 19. Perfect. It's okay for this book, we can stop here, But why not to apply lethal texts? It's a good occasion. And forces. Let's click first on the work plan tool. Click on this area and activate text. Click and positions of text. Just like this. It's really too big for us. You can change and tap title and then just reduce the size with shift exists. Radiates again and position. So element. Yes, trust on the top like this can go on my top view, it's better. Try to find a good disposition. Maybe I can extend a little bit. Let's walk. Yes, just like this. Here. Let's come back to the top view and drag and move. Yes, it's perfect. Now, the things that I'm going to do, it's too rigid a little bit. Just say on z-direction, just criticized of one. And you can change the color first. Let's activate wise and just put inside. Now, duplicate this element, press Control D. Duplicate Lexis, and we title inside the URL. And click on solar element or shift, click on the red rectangle like this. And credit to group to create a URL on this area. That quick glance now we have, our last step is to take this element drag and move and just go inside to have a great trend. And yes, it's good, tight turn, perfect. Now click on what plane tool, volatile outside, left-click. And just like this. So this is an interesting process to clutter book. It's not so easy on me, but I think step-by-step, it is something great. You can finish your work with your group and directly activate multicolor, just like this. 38. Model hammer: In this example, we're going to create a UML. So first things to do, Let's work on the right and CDX or shape generators, we can click on More Shapes feature. And I'm going to continue. Because you can find something interesting. Let's continue difference at two rectangle. Let's continue little bit. Yes, you can find this element octa gun. So go on left-click and positions are Tangun around the middle first. And the things that I can do it to increase on this direction. You can see a top wide and you can see bottom while you ever saw the trim top corner if you want to work, but it's not really good in the tree top corner. I'm just going to apply value of one like this. Or maybe I can trim bottom corner IF2. So trim top corner, let supply to also press Enter. And the top wide, I have 1620. Yes, I think it's perfect. Just go resize. And absolute base with a value of ten. I can go on my top view, just activate orthographic position, something here, it's perfect. And let's decrease the total size and move with a value of 20. Now let's go into front, front view, duplicate press Control D. And just duplicate this element on this area credit bureau. Click on Zoom arrow tool, click here and make something like this. After on this element. Let's reduce little bit just on this direction. So it means yes, just like that makes something at just at 16 and create this type of element first. So now I can press shift, shift cities are two-element credit to group. And thanks to that I have just one shapes. So now the next step is to come back, select basic shapes and just create a box. You can position the box on the top, activate Work Plane Tool, click on this area, and activate the box, just like this. So after I can reduce my, my box with a value of, I think let's try with 1010. I think 1010 can be, can be interesting. Let's go to top view first. Drag and move to small. I can walk maybe with a value of 12, like this, perfect. And extended turn on this direction, extend liter on this direction also. And go on my front view. First, let's position in my daughter. Yes, just like that. Now the next step is to center this element. First I can click here and go out. And I can change the color solid, activate black. And I can press Shift, Shift to select. So two-element gone to a ligament panels. And I need to click on center point here and center, I'm already in the center, so it's perfect. Let's just make some little modification. And with a box you can increase little. Just walk with a number of steps and create something liter wounded. Not with the number of steps. First, the radius dressed like that, just very little radius. I think you can enter one. It will be perfect tip one. And yes, it's great. Now let's increase mount these directions or t, and this is going to be nice. Let's center again this element, shift or shift or ligament panels. And click on this print. Click on this parental. And it's yes, it's perfect. It's okay for these tools then you can create a group shift to shift, activate group, like this, and click on color, multicolor. And you can recuperate this color. Here. It was his great color. If I double-click on. So n can walk maybe with a brown color. But yes, just like this, there may be great. What's great? Finally, can create a rotation if you want to change the presentation of your object. You can also click this if you want. Quite different type of rotation with your object. Just like this. 39. Model wrench: In this example, we're going to create a range. So to create a range, first thing that I'm going to do is to activate the box tool positions of box on this area and decrease size. Disease like this. Let's work with a value of ten. On this axis. Let's extend with a value of, I think AT can be interesting. And here let's apply a value of just maybe two is not enough. You can work with a value of four, just like that thing. It's a little too long. Let's reduce 70. Like this. Now the next step is to create two cylinder cylinder. The cylinder tool. Just go on this area. First, increase the number of sides at the maximum and decrease the size. For I can enter this time a value of 60 met something little bigger in comparison of this. And I would like to increase the number of sides a maximum, but work also with a beaver, translates this and increase the number of segments to obtain this type of render. Now, let's move directly. I can work on my front view. Orthographic positions is here first. And I can take this any mantras drag and move from one anticoagulants I have. Yes, perfect. So if I go on my top view, I can continue. And the first thing that I'm going to do, It's too press Control D, but welcome to front view is better. Like this. You can just create another cylinder if you want. So click on this tool to walk planar. Add a new cylinder on this area, reduce the size. Just like these positions are made-up, rigids little bit Josiah, think protein will be perfect. And position this element in some either maybe I can redo it with ten. Let's take a glance. Because after I will have to move this element just like this. So I need to check if 14 can be, okay. I'm not totally sure but let's take your glands. Yes, I think 14, it's okay. Let's come back. Let's position this element perfectly in the center. I can press shift, shift going my admin panels exist point click on this print. Now increase the number of sides for this element. And Crato or positions are in the middle like this. And a first just before to create your aura, click outside of the work plane. And just before ceilings, orange element, press Control D. If you go into front view, duplicate first on the left, just like this. Now you can crack to suppress shift, shift Solexa to element and Crato group to generate. So just like that. Now I have this intimate perfect. I can drag and move and just put this inside the quick glance, just like this, it's going to be perfect. Not totally. I need to move little bit. Yes, it's perfect. The change of color. We'd walk with scholar at the end, it's better. Let's continue with the tub. You take this element, drag and move. And just drag and move like this. And on this area, let's click on the polygon tool and position of polygon. Just like that. Now I need to enter inside with my polygon. I think I don't need to create rotation. Maybe I can read it a little bit. So size, just like this. Pressing Shift. And I can position the element just like that often it's too big. Again. I think it's, it's perfect. And I can convert to position this like that. Maybe I can move little bit on this direction. And let's reduce the total again. Singularities, It's great. I just need to move the tail on the left like that. And then you can press Shift, Shift, select two elements to all and obtain this result. Yes, it's perfect. So now the things that I'm going to do each to change. So colognes a different element. Because I want to apply exactly the same. I can first create a group like this. And then I can go and color and activate some great colors is gray. This gray color. Things is great when we perfect. And if I go on my top view, take your glands. We have a great range exists. After if you want to make little adjustments, you can, why not create like an element in the middle, just like this. And this element can be just little bigger. You can create an element with a value of five, for example. And if you press Shift, Shift, Gonzo adding man panels, you can click in the middle just like this. Another little element like that. And then click on the top view. Radiates on this direction. Radiates on this direction. Just like this. Yes, Lexis and credit to small element. For example, crossing here. Then put this in the middle. So press Shift, Shift, click here middle, and activate to know dark color, solid, gray. And you can also create something like this for your key. But it just an options. If you want to grab something basic, you can stay like this. It's perfect. 40. Model flashlight: In this example, we're going to create a flash light. Let's start with this flashlight. First things to do. Let's create a cylinder, positions or cylinder on this area and increase the number of sides. I can create a rotation like this. And I can decrease. Let's work with a value of ten. And after to do this work, I can move on. So left with a value, I think 20 is not enough. We can increase. Let's create a value of 30. So now what's the next step is to position another element here. So click first on the work plan tool positions or walk plane on this face. And we can use directly the Con tool positions or con directly on this area. First, I need to I need to change the disposition first, I need to reduce with a value of ten, exactly like my cylinder. And after I have to produce base radius, so it means that I can change that. My base radius will be ten, but my top red juice will be more. And let's work with a top produce. Let's activate 20 to take a glance. It fits, it looks okay. Maybe entrance, come back. I think 20 is too much. Let's apply a value of 16 like this perfect. After to do this work, ledge change also the number of size two, smooth increase. I need to position this in the center. So press Shift, Shift. As you can see, we have element, you can try. You won't have precision. So press Shift, Shift, ligament panels. And you need to select this print and you need to see details. So this print, now it's perfect and leaves the work plane, click outside just like that. Now, maybe I can take your glands. So, but this element and I have a value of ten, but if I want, I can reduce, may be 66, can be enough. I've taught to do this work. Let's create a new work planar. Maybe if I work, I can stay with ten. It's great. Let's create another walk plane. Click on the Blend Tool, go on this area. Craton odors cylinder positions or cylinder here, decrease or increase the number of sides to the maximum, and drag and move. Let's position a value of ten again. And you need to re-do it with a value of 16. Because the top of this element of a value of 16 or diameter of 16. So you need to create or so 16 on your cylinder. Now TikTok outside of the work plane and do the same work, shift a shift, select the two element like that, and go into alignment panel. Click on this point and this point, my daughter. But as you can see, it's not really going because everything is moving. So I'm going to come back first, critique group with this tournament credit to group first. And so now it's better and I can press shift, shift and now walk with my ligament panels. And I need to click if I take a glance on this point. Yes, perfect. And I need to click. If I zoom, I think at this point, yes, it's perfect. It's okay for that. After, Let's another element. I can click here, press Control D, and you click it. You can press Shift to duplicate on this area. If you go on the left view like this, you can just resize proportionally. So click on this element, click on one of these points and Shift Alt to resize in. So center. Shift Alt, It's not working properly, it's not really good. So I'm going to yes. Rigids minorly. It's not good. Let's just come back because if Q is not perfect, so I'm going to reduce your stress, this stress here. And Crato group with these two elements. First, critique group just like that. And position this element in the center. So press Shift, Shift or ligament panels and activate center like this. And center like that. Yes, it's perfect. Now the thing that we need to do is to go literal, enter inside. You can press Shift to go inside, like this. Here. At the same time, you can duplicate, go into front view, orthographic and press Control D. To duplicate this element. You will understand after what, and take this element to all, just like this. Press Shift, Shift, select all Solexa main element and credit to group to create something like this inside. And now you can put this cylinder just inside like this. You can just reduce the size on this direction, the small value. And you can put inside just here. Yes, it's perfect. And this element, I can change the color. Why not activate some yellow color? The last thing that I'm going to do is to create a finished at the end on this area and Crato new work plane just like this. And select just this element of sphere. Put our sphere directly on this area. And I need to reduce the size and other value of ten. Just like this. Perfect. Now you can leave work plane. First things to do, credit to group shift, shift with this two-element Gretel group. To keep this yellow color, you can activate multi-color and click on this element. And you need to position. Let us come back to pollution in the middle. So press Shift and adamant panels like this. And we need to work with, let's take again the sprint legs out. And also this print like this. Perfect. I think with the sphere, I just want to check something. Yes, I don't have the possibility to smooth small, so it's okay. Now just activate two colossal. First, create a new group again. Translate Z. So complete group. I'm not sure. Yes, they have a group. So yes, click on Show Group T better color. Let's work with blue for example. And just click on this element inside. You have multi-color. I'm not sure about to have a group with this element. It's a little strange. Yes, I'm going to change a color, activate blue also. And if I just click inside, you have this color. Let's activate blue. I think it's not really good. I'm going to do something just ungroup and group and group. Just like that. Just to click on, this element has changed yellow, It's great, perfect. Now I activate my colloids, little stranger, but the color here, It's okay. Yes, perfect. So now I can select every single crop, my complete groups and just change the color for multi-color. And now it's okay. Just like this. 41. Model screw part 1: In this training we're going to create a screw. So just an element with a screw, and at the same time, we can work with a 3D array. So the first things to do, Let's go on the right. I'm going to use the Shape Generators and shear. I can find this element. Is all metrics read and position just on the left, like that. First things to do, Let's increase. I can run my top view, maybe first on the front view. Let's increase a little bit, work like that. And I created this element again going to write what quiz, audiometer. I think so diameter I can change for change, make some seeing little bit less. And just step a value of ten. After number of segment, let's increase exists. And pitch. This is a pitch. Maybe I can walk like yes, Just like that. Maybe not too much. I just like this. It's perfect. So now is the thing that I'm going to do is to add another element. I can come back basic shapes. And I can use this polygon. First I position of work plane on the top and position this polygon just like this. And I can decrease the size. I think you can put a value of four. And the things that I'm going to do it to increase a little bit on this direction. Yes, I think it's perfect. And now also next step is to go out of whack plane like that. And I can press shift, shifts it exists to element and gone to a ligament panels and activate this print. And this print. Perfect. Now is this thing that I'm going to do is to select these two element. Let's zoom a little bit. And Crato group activate to color. Let's use this gray color. Perfect. So I created my first element. Now let's create an object. I can go on to write create directly a box, put a box around this area. And with my front view I can extend. So books and yes, I feel I can make something like this. Let's decrease little bit. Finger can enter a value of, maybe walk with a value of, see is yes, I can work with a value of 12. After I position my element top view and go into this array, I think I need to extend a little bit. I can put a value of 30. And position this here I can reach Shift, Shift and select my alignment panels and need to click on this area. And yes, it's great. Now, let's continue. I'm going to duplicate this element, grown my top view press Control D. Control D. And duplicate on the right, like this. Press Shift, Shift city exists to high-demand credit to group first. And then you can click on the red elementary consumer group. And we saw a ligament panels. You can go just if we take a glance, we can go in the center or exists. It's nice and centered exists already. Okay, perfect. I can then take this, a demand change. In this example that change of color, it's activated or range exists. So next step is to take this element, go on the front view. And you can duplicate press Control D. Duplicate this group just like this. And this, this group on the bottom, you can activate. And you are going to understand why, because I just want to create two orbitals, all with my three. And now if I press Shift and select first Z's are intimate shift orange box, I can create a group. And thanks to that, if I take glands, I obtain this result exists. I think it's not perfect because take glands are yep, surrender for this position. Maybe I can come back and take this element, go on my front view and drag and move little bit. So group like this. And let's do this again. Credit to group. And let's take a glance. Yes, Now it's perfect. If you zoom, you can see yes. So thread inside the hall. So it's perfect. This is what we want to do. 42. Model screw part 2: Let's continue. Now. We're going to take this element. So take your glands. We have a group as the things that I'm going to do first is to ungroup like this and go on my front view. If I go on my front view, let's take the element on the left and drag and move. You can put this again on this area. And I would like to craft something to finish here. This is a reason for which I can activate again. So polygon, the polygon, we can put this here and decrease size until maybe **** and be enough. But yes, take your glands but location. Yes, it's not really good. I need to go on my top view. Yes. This is exactly the type of problems that can happen if you position some elements here. So I'm going to have more precision and beta2 plutocratic work plane on this area. And thanks to that, I want to have this problem and just positions or element like this. And click on the Roof playing outside. Now, let's come back to the front view. And yes, decrease with a value of four positions is here. Yes, perfect. And I need to go on my if I turn neater, bottom view, let's zoom and click on Forest. You can remove the work plane because it is little problem. Yes, I'm out of the work plane. So first click on this element and Shift-click on the blue element. And if you go into alignment panels one more time, I need to change the position just like this. And Chancellor position like this also. Yes, it's great. And now you can one more time. If I want to have some sink, good, I need to duplicate this element again. So press Control D, duplicate this and click on this element to activate all. And thanks to that, if I click on All element, press Shift, click on this blue element. You can create just a group like that. If we take a gland, so bad, surrender. Yes, it's perfect or so on. This area. Take against inside. Yes, dressed like this. So this is an example of but what you can do. But maybe I have little element. And maybe I'm going to do this again because I think I can put this element first little bit more inside and press Shift again, do the same thing. Credit to group. And thanks to that, yes, I think surrender can be a little better, but it's not perfect because you open it up here. It's difficult to do better with using Tinkercad. So now I have this element. I can change the color, activate gray earth. So if I want, I can go inside front view and position my screw on this area and do something like this. After. For the rest. If I want y naught two positions is inside also, or I can, why not create a presentation? So it means credit to rotation, something like this and put this inside. If I zoom a little bit, yes, it's not perfect. Maybe. He has just like this. Or you can put this here if you want, just like that. So after four, this was just an example. Let's just come back here and go on my top view. Drag and move. And I can position also on this element or can dress data exists. I cannot. So why not decrease this element and this type of render? So Emeril is the most important things what to show you, how you can work with the different roles that you can create this type of basic element using Tinkercad also exists. 43. Model bed part 1: In this training, we're going to create bed. So let's start. The first thing that I'm going to do is to create the base of the bed. So click on the box tool positions of books on this area. And let's increase the size. Just like this. I'm going to enter a value on this direction of too little bit less. Yes, AT this direction, just 6080 by 60. And here I'm going to credit around 20 is too much. Ten is not enough just to apply 15, just laziness. So this is the base of this Beta. First thing you can go in the tub, you activate octal graphic and you can select to print with a main grid. It's going to be better to have more precision. Now, let's duplicate this element. Press Control D, go on the top view and drag and move on this direction like this. But rigid the size. And you can redo it like this with just a value of ten. And then even ten is little too big, just a value of five. And extend on the right for this, you can go into top view and extend on the right. Like this. I think it's fun, it's nice. Just like that. Go into top view again, position exactly. Again. So main element and put a value on this area of certainty exists. Now let's put some sync. Let's duplicate this element first, go on. So top view and press Control D, duplicate and position this on the other side of the bed. Then with this view, you can reduce little bit put just 25 exists. Perfect. On this element. I can increase. First, I'm going to increase little bit more again. Spotify will be better. Go onto right, Texas elements are ruined roof and you can create a walk plane first and position your element like this, as you can see, go out of the work plane and then select your top view. Top view. The first thing that we're going to do is to extend on the left, just like this extent on right, just legacies and decrease the size on this direction. And decrease the size also. And this director direction. Perfect. After if you want, why not to increase the turn on this direction? Let's put 15 also activates the same red color. Just like this. Yes, it's nice. Now I'm going to select this element and credit to group first. Activate to color or like brown color. Yes, but not exactly this brown color. I can click here on custom and make some SIM grown. Smaller exists. I expect if I walk in grey. Finally, maybe I'm going to work yes, with this type of gray color and the mattress will be in blue. Can see it's better. Now going to top view or to walk plane directly on this phase exists to add the mattress. So continue on the top view and click on the box to left-click position, for example, on this corner. And I can extend to aim is to have exactly same size that we have between so top of the bed and the bottom of the bed. So normally on the left, yes, we have a value of 60 ends, then you can decrease the size on the z axis. Glands ten is too much. I think. I think six will be enough. So I'm going to enter a value of 612, a bitter render just to play lethal radius. Yes, just like this. Not too much. I think. Ron sees value can be great. Let's apply 1. You can exactly tape 1.5 just like this, perfect. That change of color and activate some blue color like this. Now, I can just go out and remove my work plane like that. 44. Model bed part 2: Let's continue with this band. So now it's the things that we are going to do is to create a new work plane directly on this face. And let's add a box one more time. So click on the box tool positions of books on this area. We can use a top view first to create a position. When autocratic position 1234 on this direction. I have a total of 60. So I'm going to reduce and make a pillow with 25 will be great. 25, just like this. And you can redo it also on this direction may be a value of 1515 by 25 and reduce the size directly here. Let's apply your value of four like this. Now, the next step is to add rounded corners at already use and this element. And I think in this example we can apply a value of two perfect. Just like this. You can also work with a number of steps. And yes, you can increase, literally beats a number of steps at the same time. If you increase the radius, you can have this type of render. I think I'm going to increase yes, more around four. And it's better for this. Now let's go to top view activator color. Let's make a dark blue color exists. The top view duplicate Control D, and position this here. Just like that. 12341234. I think I can move at sweet sweet angel middle. I have four. Perfect exists. So next things to do if you want to crack liter like an element y naught to use the box tool position of bucks on this area and decrease the size with very low value of maybe two can be enough, maybe just one, but try with two guns. A top view. Extend on this direction. This direction just like to create a blanket. And positions of blanket just on this area exists. Let's activate a different color. Let's use, I think I can reuse these blue color. If I go and preset SAM this blue color, take a glance. If I go on custom, I can find the color Kolkata like this. I'm going to copy this color code goes here, and to go on color and directly passed. So color-code right-click past presenter. And thanks to that, I have the same color. Perfect. Next step. Let's add feet. First, I can create a group crew outside like this keto group with all the elements so acidic to every sink. Critique group. Don't forget after to click on Color and activate multicolor to keep the different color and go into the front view. Front view. Click on this element and drag and move. It'll beat on this area. Like for example, yes, with a value of four, perfect. The next step is to go on. So bad credit to walk plane, like this bottom view. And you can zoom in a little bit. Just click on the cube. Yes, let's add a cube on this direction first and decrease the size. Decreases size. Let's make something not too small. Round at least six. Position an element. I think about the feet It's going to be I'm going to create multiple feet so I can go into bottom view. Here if I take a glance or you have a value of five, so I'm going to redo it just five by five. Position first fit on this area. Then decrease with four x's. Come back on your bottom view. And I can change the color. Let's activate, Let's activate two black color of dark gray color, just like this. And I can press Control D to duplicate this element. And to position this here, saying let's continue, press Shift, Shift, and then Control D and drag and move in this direction like that. So then I can take this feed press Control Z again. And position an order on this area, for example, can position once here. I can press Control D. Duplicate position in order just like this here you can just follow the grid. Shift, shift Control D again, and drag and move on this direction. Yes, perfect. I think it's nice if I want to add more 12, I have 12358. I think it can be enough and take your glands or you have this render great, exists solely to every sink. Credit to group. Don't forget to click here and activators. So multicolor to be sure to keep different colors. 45. Model room part 1: In this example, we are going to create room. So let's create an interior room. And the first thing is that you are going to do is to create the base with the war. And for this, I can directly click on this tool and CrunchBase just exists. Here. I can extend, Let's make something with a value of 100. And I can extend on this direction with a value of 120. And then I can increase. Let's make some sync. I think I think this size will be maybe yes, we can walk with a value of 50. Just like that. I've taught to do this work, just go on the front view. You can activate auto graphic, press Control D, and duplicate positions where they meant on the top exists. And if you use your top view, you can resize proportionally from the center. So press Shift and Alt at the same time and decreased just little bit. Suicide Shift and Alt. Just like this. And I think it's perfect like that for what I want to do. And the things that I can do each to create a URL. And then go into the front view, drag inside. Just extend it a little bit on this direction, and go into front view again. And I think it's great. So now it's the things that I'm going to do is to press Shift, Shift sittings, a two-element and critic cavity like this. And thanks to that, I have my base. Take a glance. They change the color. Just click on ungrouped. It's not good. Yes. So just come back, comes like this and change the color. Let's activate some gray color. Now I would like to credit, I would like to create openings. So it's possible. Just click on this View, activate a cube like this. First we can resize, just drag and move, and go into front view. Just like that. I need to go inside them first to just check the position with the world. So first you go inside, can reduce it. Or did you just need to try to have the right position on this axis? A finger exists, it's great. And I've taught to do this work. You can move with one of these view, right view. And n is two cross working with the top view, I think it's better. And yes, you can cross they exist. Next step, credit. You can press Control D to duplicate at the same time, I will reuse this structure. On the front view. I can extend a little bit with a value of certainty. Here can go a little bit on the right and squared something like this. And at the same time I can press Control D again, go on my front view, drag and move in this direction. And this element will create a rotation after first growth of the work plane. And I can also create a rotation 90 degrees. My bag view and position just crossover here and go into the right view. Go wrong. For example, this area, except now with this different, I can cry to group first exists. And click on your structure, shift, click on so all groups and activate a new group. And thanks to that, you can create this type of render. Position is not perfect. As you can see, we have this element, so I need to change the position of my group. Let's go into front view. Drag and move from one and take a glance. We shift, shift. And let's see about so position. I think it's not perfect. Again, I need to make some change. So let us come back, click here front and drag and move just one step. Shift, shift, shift, shift and credit to group. Just like this. And yes, I think it will be great. We have a little offset, but it's great for what I want to do. So now, the next step, it will be our openings. Let's continue. I can go answer right? And I can find directly migration. We could we can create again a buret. We can create two, again a sofa, again furniture but adjust, apply in-migration of bed and also sofa to reuse in this dApp design. So first I can to new work plane on the floor and drag and move my bed creation. I can go left-click. Little long. Let's do this again. Yes, now it's work. And just go left-click here. Now I can resize, press Shift, make some sync with logical and position. My bed. I can walk with my top view. Positions are bad on this area. For example. Bet is little, smaller. Let's increase. Like this, it's better. Let's increase a little bit tomorrow. Yes, like that. If I go on my top view again, it's nice. I'm going to do the same thing using the sofa. So thanks to that, it is a good example about how you can reuse your creations. Just click on the sofa. Sometimes it can be lethal along with connection. Just like that. Now it's okay. Let's press Shift and decrease position. This element on this area. Phenol can extend, but just on the wider, it's better. If I use my top view. Its position just exactly an extent a little bit on why it exists. 46. Model room part 2: Let's continue with this room, interior room. Let's just create a basic table. First, I can go on the right. For this table, let's use soapbox tool positions of bucks on this area decreases size with just two value of two. And I can extend with this print a value of 30. And I can keep 20 on this direction. If I zoom a little bit, just add little radius to add rounded corners just a little bit. Then I can go on my front view and drag and move in this direction. Let's work with think 15. Yes, I can work with 15. So now what's the next step is to add fits. And for this, Let's go into bottom view. Zoom little bit. Let's create first a walk plane on this phase and use a cylinder position. A cylinder activates a maximum of sides and resize. Let's activate a value of two. Also, it's great. Zoom and positions first element dressed on this direction, on this corner point. I think I can use the grid. It's, it will be great. Activates some gray color like this. And I can extend. If I go on my front view, I can extend with a value of 15 exists. Let's come back to the bottom view. And let's zoom. So press Control D and drag and move on the right. You can use a grid and press Shift, Shift, select the two cylinder Control D again, and duplicate until to arrive at this position. And yes, it's perfect. I can just select this element. Lead change activates some dark gray color. Already. I can work with something in black. This time. He can walk, pen tool, go outside. I have my small table and Solexa table. Just go on the left and position the table here. If I go on my top view, I can position the table on this area, but I need to make some thing because let's work with a front view. I need to drag and move little bit. Yes, just like that. You can also, why not create element of decoration, just really basic shapes. What does it mean? It means you can create again, a work plan go in this area and you can, why not create a box? Position is a box here going to the top view? And let's make something here, activate two different color. Let's walk in black. And you can create like very basic element, make something like this. For example. Sen. You can press Control D and duplicate. Go on this area. Resize exists. You can press Control D, duplicate again, share the same time I scale and decrease size with this value. Let's extend this area and this area and go on my top view position this here. Just like that. You can work with different livers and try to create some sing later Alexis of element of decoration. Again, if you want, also, add a frame, click on the walk Pen tool. Click on this area at the cube again, positions or cube. Let's change the color and activate this blue color. Cyan I can extend. Go on my top view. So decrease the size on the direction. Zoom. Extend on this direction. And take your glands can just add a value of one and y naught to position on the top of the bed. Just using my tool here, it's not really good. Let's come back. Yes, you can drag and move press shift if you want to stay on the right axis, press Shift and take a glance, I can create two little element of declaration dressed like this. It's cool, I would, except we are going to stop false for this example, you can also add decoration if you want. You can create a new work plane on this area. You can search different shapes. You have everyday object. Why not? Can put an element? Just for decoration? Scaling is locked for this subject, so I'm going to remove. If I just try something more sometime it's way too long. So we're going to stop here. It just an example that in Tinkercad 3D, you have the possibility to create basic design of interior, not advanced design. But if you spend more time, you can add y naught a cafe, you can add, you can add, for example, here, windows crowds, a friend of windows with glazes. It's also possible you can add more decoration. And you can also create outdoor if you want. 47. Model house part 1: In this training, we're going to create a house. So it is a very interesting, uh, trainings also. First things to do, Let's, crowds obeys and base will be just a garden and create a rectangle like this. Decreases psi of the rectangle. You can put a value of four, it's good and increase the size on this direction and this direction. Let's apply a value of 150. And here you can extend, just take this 150 and maybe I can decrease a little bit on this area, 170, yes, I have 100. So t by 150 exists. After to do this work, let's change color. Click activate a green color. Now let's position element. To create my house, I need to create a new work plane directly on this face like this. And create two bucks positions of books on this area. So about the size, if I want to make some scene, career brand, let's increase on this direction. And let's put a value of 60 like this. And on this direction, Let's put a value of 3560 by 35. Now the next step is to increase dressed little bit on this direction, 25, like this. It's nice. Selections of color activates some gray color first and gone to the top view. Top view, better to go to a view like this. Go on orthographic and you can drag and move little bit. Yes and this area, click on the Kube Control D to duplicate and position and no dark cube here and decrease the size. We have a value of 60. You can decrease with a value of 20. And here you can decrease with a value of 15 and position this element into my daughter if you want, you can press Shift. Shift settings are two-element ligament panels. And just click on at this point, but I'm already in the middle, so it's perfect. Now is the thing that I'm going to do, it's to create a roof. So to create a roof, you can use your work plane, position the work plane here, and just use a roof tool, credit to roof. Then I can first go on a rotation like this activator color red. And let's increase. Let's go on to a top view. I'm just going to extend liters the roof one to outside on this direction, 12 outside on this direction, one to address user greeter, one. Let's do this again. So 37, yes, 12. And here, one to translate Z, so you extend just with two square of grades. Yes, perfect. Now, let's create an order. First. You can work on this direction. Let's increase it, put a value of 20 and duplicate. It's better to press Control D, duplicate and Crato rotation. Whoops, create a rotation with this axis like that. You can walk on z direction. I'm going to put the element with my top view little outside. Let's take a glance. Think exists, it's nice. And let's come back on the top view. Zoom neater. And she'll need to be exactly yes, Just on this direction. And if you have something perfect, Stress, put something like this. Now, I can decrease on this direction and decrease on this direction. Also. Let's walk with a top view. When you arrive here, just extend for 12 bases. When you are here, extend for 12 bases. It's nice. Now the next step you can go out and click on the walk pen tool, go outside like this. As you can see here, it's not really good. If I go on my top view. It is a great example because I extend to too much so I can change. And it did snap grid every 0.5. And if I change every 0.5 now I can extend here, it's perfect and I can come back to one millimeter exists. Next step just to create another element, use this tool, bookstore, credit, another box. You can position this here didn't cry to walk plane because in this example it's fast. And decrease, decrease, decrease of size with a value of dressed for activator color, gray color, cones, the front view. And if you zoom a little bit, you need to position this element. Yes, just like this here, perfect. You can put this here and you just need to Zen, extend with the right point, takes a point in the middle and extend until to arrive directly on. So flow like this. I think it's too big. I think it's too big. I need to decrease. Let's just put a value of two. Extend 25. Yes, just like that. I need to come back on my front view and position. Let's first work with the right view. Position this here. So perfect first, then front view and position this here. And let's come back to the right view. And now I can drag and move. Dress here. They could glands, perfect and come back into the front view. Like this press Control D and duplicate until to arrive dressed like this. It's nice. Last things that I'm going to do, it's to create a nodal plane on this area. Click on the box tool position of books just on this corner. Decrease the size on this direction. Just put a value of four, it's perfect. And gone to a top view. With a top view first things to do, Let's create a fence. Activate two different color. Let's use some brown color. You can click here. And why not to go on custom made something a little different. But the size is two, I am just put a value of ten exists. Now, let's extend on this direction. Let's zoom little bit, extend. Go on the top view. Extend just let four millimeter of space 1234, perfect. Then press Control D, duplicate, dragon, move on the right, just like this. And then click again on this element Control D, and this time credit to rotation on this axis. And position this on this corner first. And you just need to extend until to arrive to the other corner like this. And thanks to that, we have created our fence. You can create two group with these three brown element Crato group exists, it's better for the render. And you can also create a group with these two gray element crypto group. You can create a group now with the roof. Also, see X12 element of hoof critique group also exerts a render is better. Click on the Blend Tool. Go outside, exists. 48. Model house part 2: Let's continue. We're going to add some elements like, for example, a toe and dressed windows. For this, Let's create a new work plane first on this area, and click on the box tool position and adopt box here again and walk with a front view first, decrease the size. Let's create something with ten. It will be great. And position this element yes, in the middle. You can find this with in millimeter with a grid. Puts this just on floor like that. If I go on my front view. And the next step is to decrease the TLB, the size, and make a value of yes, 18, maybe maybe 17 legs that. Now let's decrease where you can just put a value of four, for example, because we will go inside. My work plane is not perfect because I prefer to have the work plane here. It's not a problem. Let's click out first and activate two different color. Like C is clear, blue color just like that. Presets. Or maybe I can choose this blue color. Right? View. And drag and move just two millimeter in size 12 and create something like this. Or maybe I can go Yes, one more. Just inside. So you can decrease, just put two millimeter and put this directly on this area. Now let's work with a front view control D and duplicate. Craft a window on the right. Let's just extend it. So dragon moves a view and extended till bit with a value of 14 like that. Now come back into the front view and position this exists. And you can press Control D to duplicate and drag and move on to the left. Just like that, it's not really good. Let's click again. Control D. Duplicates on the left and positions is just on this area. So next step is to select these two window glands are right view and put the two element directly inside. It's to this again. Select the first window Shift, select the second window. Guns are right view and drag and move. One, just one inside, one millimeter inside. Perfect. I'm not going to develop mercury. Just an example after you can put odor windows, if you want. Let just go to an element. If I want to create. If I want to create a chimney, Let's just click on the box tool. And maybe first I can create to walk plane just yes, on the top, like this here, it's not really good. Let's create a work plane. Yes, it's difficult. Here, It's not possible to find exactly the top. So let's make something little different. Credit to box. Just to run this area. Drag and move first and decrease the size exists. Extend just extend this direction for t and end position around this area. Just like this. Yes, perfect. I need to go on my front view now and drag and move this direction. And I think it's nice. If I go on my right view, JS move little bit on the left. Yes, perfect. It's okay. Now let's continue. I would like to create, to pass on this array. One more time. I can select soapbox tool and maybe I can try to walk print first, becomes a box tool again and drag and move the box directly here, decreases size. Let's create something with just two value of 212. Maybe you can start with four. It's not a problem. Gone the front view. And I need to have exactly to be able to go between my two. Yes. Between my two post like this and yes, I need to extend. It's not very good. Yes, just like that. I think Extend little too much thicker glands because of you as not really good, maybe I can make some modification. Yes, just like this. Now the next step is to walk on the right view. But if I walk on the right view, one of the frames that I have, I don't see my element. So in this example I need to make some transformation and just put some element exists, extend, and extend until to arrive with celiac. The top Q and T2 are right here. Now, the next step is to, yes, I think you can work with just a value of two and just put inside just like that. And after to do this work, activate to crack this or press Control D to duplicate and position and audio elements here with a color. Now removes the work plane and click on the early limb and shift, click on element, garden and credit to group things too that I created this cavity. And I can go on my front view, take the box and put inside. Perfect. Thanks to that I can create to pass. And I just need to change the color or it can be something why not in brown, trust exists. After you can use directly. You can find structure and scenarios. Let's use directly or you have different options. I cannot tree. Credit to walk plane, drag and move a tree, for example, on this area, press Control D, duplicate position in order here decreases size. Control D position in order tree on this area you want. You can also change just proportionality, make some Cindy around. It's also possible. Let's click on this tree Control D. Duplicate positions here and extend on this direction. Just like that. That's it. And you can continue if you want. We are going to stop here. M protons. We have created this small scenery with a house. After I could add more details, you can add more details. It just can take more and more times. So m is just to show you the process not to take too much, too much time too, with many details.