Transcripts
1. Introduction: Hello everybody. It's
Nicholas and welcome to this curse 3D modelling
with Tinker CAD. If you want to start
in 3D modelling. Tinkercad is one of the
best software to start. Tinkercad. What is this? It is a 3D modelling
software for beginners in 3D rendering. It allows you to work with it's ergonomic online interface. You have a click and
drop system allow you to add a value object. Then this object can be, work, can be transformed, can be rotated, can be scaled with the Association
of different object. It is possible to create simple
3D models such as object, homes, furniture, or
you can even create a design or any type of object. Why to use Tinkercad? You want to start
in 3D modelling. You can use Tinkercad. You want a free tool to
create 3D modelling. You can use Tinkercad. You want an
accessible interface. You can use Tinkercad. You want an agronomic
interface to make your design? Yes, you can use Tinkercad. You don't want to
tools that is to advance and complex
for 3D modelling. Tinkercad is for you. You want to create
values 3D models online. Tinkercad is for you now. So training curves, what you will learn in
this training course. In this training, you
will be able to start with 3D modelling in
the best condition. Ideal tool for working
with the 3D plane. I will explain you
step-by-step how to do it. First, we will see
how to get started with creating an account
and managing design. Then we will see how to work
well on the design part with all the basis to succeed in modelling
with Tinkercad, understand the 3D
environment, user grid, move around so work on very unmanned with a different axes. All features are explained in this chaos minute training
session at the end of the course will allow you to
apply all these features. 3d modelling with Tinkercad.
2. Start with Tinkercad: Let's start with Tinkercad. So the first thing is to do it. You need to go on this website. And after you have the
possibility to create an account. So Tinkercad, it
works with Autodesk, as you can see,
Autodesk Tinker CAD. So first you can take a
gland, so bad website. Here, you place an
object addressed object, combined object to create the
3D modelling that you want. You can also have
some information about different 3D
modelling example. And you can continue. Here. You can change
the language in Autodesk by default
it's English. Start tinkering. Join your class. Don't hesitate. You can also go onto gallery on the right panels and you can find your so many
conceptions in, can be interesting
to have an idea about what you can
do with Tinkercad. So now if I just come back here, you just need to go on
start tinkering nexus. And you need to create a personal account or you
have already an account. So I'm going to go and see it. But you can create
a personal account. I've taught to do this work. You can arrive to
your dashboard. You will have a new dashboard
with root in InDesign. So here it just design
examples that I have created if I
go directly on. So, right, you can have different options
about your account. And here you can create a new conception
of a new project. You can see your design when
you click on this area. And you can also
edit your profile. Just edit your profile. You can change the picture, you can change the screen name, you can tape anything
that you want. Here. It is an email address, but you can manage these
directly on Autodesk. Because if you have an
accountant, Tinkercad, it means that you will have an account also with Autodesk. So you can edit
this and Autodesk. And if you want to
talk about you, how you will use Tinkercad,
you can transact. But here, as you can see, I didn't apply many things on my profile if you have kids, you can also create
new profile like this. It's also possible
if you can have multiple person using
the same account. You can also add other people. When you work here
at any moment, if you want to come back
to the main dashboard, you need to click on the logo
and the icon on the left. And you can come back
to your main dashboard. Here is a 3D design. I'm going to show
you after that you can create a collection and you can Egypt
this, you can eat it. This dashboard with
tourism design.
3. Manage designs: Let's see how to edit
your conception. So you can find directly your recent in designing when
you start like this. So the first thing
that you can do, if you want to
create a new design, you just click on Create
new design like this. And so by default you
will have this name. You have the possibility to
edit your name at any moment. You can come back with Tinkercad dashboard or you can come back to recent design. So recent design, you can see your last designs that
you have created. And if you want, you can click on this
area and you can just change them directly into
design properties like this. And at any moment you
can also come back with sticking Tinkercad
main dashboard. After how you can
edit to design, you can just go, for example, I have this sofa. If I click here, you can have properties
duplicate, delete, but you can also add to class activity and
Add To Collection. Let's first apply properties. You can change the
name just like this, and you have the possibility
to integrate different tags. In this example, I have sofa. I can make a design description. I enter sofa bed description, and you can enter tags. Also. Here I decided to put
sofa, furniture room, and it just drops a possibility if you want your design to
change for public. And two-halves this view in
a discoverable by everyone. So it means answer gallery. And when someone would like to suck something by keywords, he will, he will be able to find your conception
using the tax. So it means this keyword, sofa, furniture, room or house. So this is how you can manage
your, your conception. Let's take another example. I'm just going to click, I'm just going to click on this element, just
options properties. And I can change. Just tip some sink like
not exactly like building, but the example I'm
going to type building. I can make a description. Building, monument. And n tells a tags. For example, coma,
building coma. And maybe more. After I want to show this, you can just click on public. So it means it
just an option and change in terms of tags. It just an options
if you want to publish your conception
directly online. After when you change really
meant don't forget to click on Save change. At any moment. You can also duplicate. I have this element. I can click on Duplicate exists. So now I have copy of hours. If I just come back
to Tinkercad here, I can, for example, just make some adjustment
and cookie or false. And now if I want, I can go and
properties and change. So element. If you want to
delete an element, you just click here. And you can also press Delete. You can create also collection
to create collection your guns or left collection
if you want to classify, you are, for example,
mini design. You want to classify in
different collection. It's just up to you and you
can just stay like this. But if you want, if you have many conception, you want to classify this. You can create collection. So just click on
Create collection, collection number one. Let's create
different collection. Collection to collects urine
three and collection for. After you click on
the Collection. And you can edit to
parameter on properties. And I can change. Let's step a collection
with y-naught table. Like that. I can put inside different
tables, safe change. We can also add a
description if you want. Let's select. Let's do this again. Yes, just table and save change. After I click on the
Collection number to just change properties, I can make some
thing like I was. And just click on Save change, collection Number
three, aged properties. And I can type something
like furniture. And just click on Save change. Let's create a new, Let's take so collection number for Guernsey option properties. And I can tap just
bet and self-change. So now I have four
different collection. And I have the possibility to put design inside my collection. So just come back to your dashboard or 3D
design like this. If I select, for
example, this element, hours can go and see
option Add To Collection. And for example, I can
select hours and move. I have also the sofa. I can change, Add to
collection like this. And it can be
furniture and move. Just like that. You can also put many elements at the same
time in site collection. Just click on Select. And for example, I can take
different element like this. And you will have option
whether you can delete, whether you can
Add to collection. So it is also some things
that you need to know. You can select multiple
element and after you can Add to collection
or you can delete. Just like this. You can also delete two conceptions is my less
conception. You conception. I can click here and just
press Delete exists. So this is how you can
manage your conception. At any moment. You can also click on any
collection of glands. If I just come back on house, I have noticed
collection inside. At any moment you can click and digital collection if you
want or Neizha collection. And at any moment you
can click on one of the design and Add
To Collection. If you want to remove an
element for collection, whether you can change, whether you just
apply none and move. And thanks to that, this element won't have a collection anymore. Just like this. If I just click on furniture, you have this collection
design inside my collection. So I can click Add
to collection. If I want to remove that, I can just click on none. Just like this.
4. Export design: Let's see how to
export your work. First, things that you need to understand
automatically your work will be saved online
because we work on line, or the work will be automatically
saved in Tinkercad. Now, I'm just going to
create a basic object. Just using cylinder
makes something fast. Click on the cylinder and just go left-click
on this area. And I have some options. I can increase the number of sides like this
to have a bit to our Render and drag and move this element to just
four, just like that. Now it's the next step
I'm going to increase. It'll beat size just here. Why not 40? And yes, I'm going to go
again on for just like this, with this point, I will show you all those
things in details. After. The next step, can
select the front view. Click directly on octal graphic, and I can drag and move on. Twenty-five, just like this. Now I'm going to create
another element. So click on cylinder or again, I can just click on
the work plane tools and left-click on this area and position another cylinder. If I just click here on the top, just like that, this cylinder, I can increase the
number of sites. Use my top view and just position in the
center, just like this. So I can zoom, zoom and I
need to check using grid. I think here it's yes, I think it's perfect. And let's just decrease cylinder because
finally it's too big. So I can decrease to ten. Come back to my top
view like this. And now I'm going
to center again. Yeah, it's just here. So it's nice. Now if I go on my front view, I can position my element
just like this first. And click to go out
of the work plane. Come back on the front view. Positions is here. And with this point I can
increase, increase, increase. I'm going to enter 250
and here, just enter two. Yes, 22. Just like this. If
I use my panels, I can see links with
two object we shift and I can apply a
ligament panels. And the things that I can do, it's Click Here to be
perfectly in the rider. So it's okay. I created this shape. It were just too small. Example. I can, if I want
Solexa two-element, we shift and credit
to group who will see all these things in details. Now, I can go on exploitation. So expert, you have the
possibility to export everything in the design or
acidic teach ships, ships. If for example, I just, I have this element and I
just click and ungroup, and I select only the
cylinder in the middle. I can click on Export and Export only the selected shapes. So if you have many, many object in size the
same conception, you can just export something. For example, you have an interior room and
you have a table. You have so far,
you have a chair. You can just expand your table, just the sofa or just
a chair, for example. Here I'm going to
export everything. So just click Export, whether you can use point OBJ, OBJ anomaly in
Suite D4 3D print. We use this. We just need to click here and automatically
take your glands. You can export your work,
translates this project. At the same time, if
you click on Export, you can use SVG if it is for laser cutting
for more precision. So we can walk also
with SVG mode, translate this as V G. Possibility to
share your work by MAs pharmacy is just click on Send to just before
I show you this, if you come back on Export
here just to download element, but if you click on 3D print or you can use one more time. Everything in the design
selected, shaped. And if you have directly
a 3D printer here, I don't have a 3D
printer on now, but if you have, you can directly send to the printer to print your
work just like this. If you want to show
you click on Send To picture of your design, you can find surrender
just like this. And after you have
possibility to. So you can shout to Google
Classroom if you want. But me, I'm going to show
you this share over MAs, invite people and you
can obtain a link, generate new link like this. You can copy a link. And after you can go everywhere, you can go and social network, you can go on the blog, every, everywhere
where you want. And you can just share your work in things too
that people will be able to view your own
design and to change your design will have just to have an accountant Tinkercad. And thanks to that say
we'll be able to agencies.
5. Navigate on 3D plan: Let's explain the navigation. It is very important
in Tinkercad to master navigation
in three-dimension. So we walk in three-dimension, so it means on different axes. And the first
things to do, it's, we're just going as an
example at the cube. So click on the box and just positions of books
like this left-click. And you can take
one of these points and increase soapbox first. So you have different
options on the left. How to zoom in, zoom out so we can
click on Plus, zoom in. You have a shortcut
plus and zoom out. You have also the shortcut
menus just like this. So this is the first
thing that you can do. You can zoom in and zoom
out at the same time. If you want, you can click
on fit all in view here. It depends on the objects that
you want and directly you will fit on object like this. You can adjust same time. Switch to flood
view orthographic. You will have different random. If I zoom out like this and just click on
orthographic taker glands, we have a different render. In many times
orthographic perspective, it will be interesting
to change. Let's see an example. If you turn like
this with a view, I can click on front like that. If I want to work on this area is not really
good with this view. It's not really good with
the perspective view. So I will have to change
for octal graphics, and now it's so much better. I can drag and move my
element in directly here. If I just turn again right, it says view will be perfect. But I can also drag and move
on this direction like that. But if I work with
a perspective view, it won't be really good. I won't have precision. It's going to be more difficult. So this is why in some time
you need to edit that. At any moment. For example, you want to come
back to your basic view. You just click here on View. And thanks to that, you can
come back to your first view. It is extremely useful to
navigate in three dimension. You can have this cube and each time you can click
on one of the view, I can go into the
front view directly. If I turn my tube, I can click directly on
the top view like this. If you click on the
arrow each time, you can just turn. So cube like this to
have a different view. So extremly useful. You can also work on
coronal view, top view, click on this area and
you can go directly on the perspective
view with this corona, just like this or this
perspective view. I can also click here. So really it's very useful
to master also is this cube. So now it's the
things that I want to show you is I can advise you to use a mouse
with a scroll wheel. Why it is useful because
you can zoom in, zoom. I would drag and move
wizard to have to use. For example, zoom-in, zoom-out. I'm just going to
come back here. With the scroll wheel. You can just move the scroll wheel and you
can zoom in, zoom out. Extremly useful exists.
At the same time, if you click on
the scroll wheel, you can move on your
plane like this. Exactly like n tool. On many graphic design software, you just click on scroll
wheel and left-click. You just click on
the scroll wheel and you drag and move like this. At the same time, if you want to say it's not possible
to change the view. So you click, right-click, Right-click on the mouse
and take a glance. You can drag and move on the
space like this and change. So view. So if I make a summary, you use your scroll wheel. You move the zoom in, zoom out, just like this. If you click on
the scroll wheel, you can move on your plane
but on the same view. And if you go right-click, you can move the view. You can change the
view like this with a right-click extremly useful. For example, apply a
cylinder like this. I move my cylinder and I just use my right-click and
I can go in this area. I can use my scroll
wheel to zoom in and click on
the scroll wheel, drag and move like this
and take your glands. I don't use any
sink on the left. Adjust you use cis element. So really the things that
we use the most, Honestly, it is click on the view
directly like this. We use this a lot of time. Sometime change orthographic
view, perspective view, and also use your scroll wheel to master your navigation thing. You can spend a little
time at the beginning just to add object
and to drag and move, and to try to muster perfectly matched up
perfectly so navigation on your 3D space.
6. Work with views: Let's explain how
to work with views. It's very important
to masters of use. So as I explained, when you go on the left, you can find this cube and you can select the view
that you want. So it is extremely useful. So we are going to
come back on view. Let's add an image. So first I can click
on the cube and position my cube on this area. Then I'm going to zoom in here. So things that I'm
going to do it at the same time to create
a cylinder like this. Maybe I'm going to first present
the cylinder on the left and create another cube
just on this area. I can change the color solid
and activate a green color. So if I want to put
this cube on this cube, I need to walk step-by-step. Because if you are not
on a specific view, you try to put the cube here. You can drag and move. And it's not going
to be convenient, as you can see, it's
possible, but not so best. So you need to work
with the view. So first index example, I sit in the front view that I activate
orthographic view. It's going to be
so much simpler. So I can go left-click and drag and move
directly on the left. Now if I turn neater, I want to position this
directly on this area. So I move, I click
on right view, and I drag and move
just like this. And the last step is
to take this print. And thanks to that, I can move my object ANY note to
position, just like this. So as you can see, it's very, very convenient to
work with the view. Let's do this one more time, but this time maybe I
can use the pyramid. So I click on my pyramid and
positions is on this area. First, let's activate
a different color. So the first thing that
I'm going to do if found to patients
appear on it here, I can use front view. I go left-click and drag
and move on this area. Pi knows that
society is the same, so it's simple, but it just show you where
these are basic. Then if I want, I can drag and move just exists. You can Zoom if you want to be sure to as the
maximum of precision. And after I turned a little bit, when I arrived here, I see the XO right view. So it means right. I can click on this element. And severe advantage when
you are on a specific view. If you move your element, it will cause strain
on the right axis. So here I stay on the right axis and I can
drag and move my element. Just takes that
and it's perfect. Now, if I take this cylinder, I want to create a rotation. So I can put this and
apply 90 degrees. I want to position this
cylinder or just on this face. First I work on a
view like this. And I go left-click
and that can cause trend and drag and move, arriving on this area. Then I move little bit. You Solexa, right view. So it means front exists. And now I can drag and move
my object and positioned perfectly here and take
a glance. It's perfect. One more time. So you need ready to
respect the view. If I want to duplicate
this object, you can duplicate with Control
D or duplicate and repeat. If I want to duplicate
this element on the right, I need first to
select right view. Then I can press Control D. I can click on duplicate
one more time. It's convenient
because I stay on the same axis and I can position this here
just like that. So this is why it's
extremly useful. After I will show you that you
have also the possibility. I want to add this element
at the end of the sphere. If you can apply the work plane, and thanks to that, I can position my plane on a face and I can
take this face. I can run time. Why? Because if I click on
my atmosphere directly, I'm going to have so right, exactly, right, this position. And I can, for example, go directly on my bag view, position my sphere, and just, just lazy drag and
move. And it's a Z. One more time like that. Okay. Now I'm going to click here, left-click outside,
Gonzo, right view, duplicate again this element. So Control D. I stay on
my right view like this. So click on the right view. I'm going to stretch
and move and control D. And I can duplicate
this element on the left. And then I can create a flip mirror tool and just
applies a mirror tool. I need to move liter because I want to have
access to the arrows. And click here exactly. The aim is if, for example, on the right, I'm not on this view. You use, for example,
the perspective view. It's not going to be convenient when you will move your elements so many times you need
to work on orthographic. Thanks to Zach. I'm on the top. As you can see, it's not
the best ways of feeling to not be totally on the top. So for this you can click on orthographic and
now it's better and so much more convenient if
I want to move my element. So don't move the object every time on with the
perspective view like this, it's possible you can, but it's not mean
in many example, it won't be convenient. You won't be, you
won't see exactly where you are and
it's not really good. So add, you need to Sing
step-by-step first, I work, for example,
on this view. And I drag and move my
element just like this, then I can turn and walk
on the note down few, for example, to beg view. And I can position my element. And in two-step, It was perfect.
7. Edit grid: Let's see how to edit the grid. So when you start,
you have agreed. And by default just snapping grid option is at
one millimeter. So you can chain to
snapping grid options. If I take a glance on this grid, just use my top view like this. After you can work. Here. I can just stay like
this at the beginning. And as you can see, we have a big square and
we have a division with 12345678910 subdivision,
one big square. This is the main division. After ten subdivision. Inside each subdivision,
it is just one millimeter. I'm going to show you. You can add a cube, position your cube on
this area just like that. And I can change the view just orthographic
and take a glance. This cube, the size
of this cube is 20 by 2020 on each axis, this is exactly
what I showed you. You have ten subdivisions here, plus ten subdivisions here. So you have exactly 20
millimeter with this cube. If I go into corona, you can find directly,
so informations. So ten millimeter
when big square, ten millimeter or
not the big square. You can, if you move like this, you can see that you
snap every millimeter. So I can snap at twenty one, twenty two, twenty three. Now if I change the
snapping option, snap grid, just activate, for example, five millimeter. Take a glance. I'm going to move
here and directly, I'm going to arrive
at 15 millimeter, ten millimeter,
or five because I change the snapping
options just like this. If I reduce the snapping
option to 0.5 for example, and I zoom little bit. I can snap to
enough subdivision. Here. I can go on
19.501919.502020.1521. So we can have more precision
if we add like this. And you can have more
precision again, if you apply 0.1 millimeter and I zoom again just like
this, take your glands. We can have 20.4020
and you can have more, not really precision, but
more specific things. If you want to create
something with really, really specific value, I'm just going to come back and
apply one millimeter again. Just same time you
can edit your grid. When you click on Edit grid, you can change the
unit millimeter. You can walk in
inches and bricks. Me personally, I
work in millimeter. If I click on E Cheese, just click Update Grid, you will have
something like this. So it just the same grid
but you walk in inches. Take again, so buds
or conversion here, let just come back inches. We can walk in, break
up debt just like this. The grid will be different
if you work with that. And you can walk also with, so millimeters in the nucleus, I will work in millimeters. But the preset here
is different types of presets that you can use
fossil grid, just like this. And you can find, you can have different grid if you
change the presets, aged grids, for example, a silly exert update. They could blends a grid is a little different. By default. The default grid,
you can come back in millimeter wide,
100, length, 100. Default grid, it's 200 by 200. Now why you need to be careful? Because if for
example you work with precision, you work 0.5. And here I am, work at, for example, 17.15. After I continue my work, I decide to change
for one millimeter and I add another
cube on this area. Let's select a different
color, like yellow. Now, because here I added the
size with a different grid, 0.5 millimeter, and now I
work with one millimeter. It's not possible
to snap exactly. I'm going to move one millimeter and take a glance. I don't snap. It's not possible because I didn't work on the
same ingredients, so you need to be
careful about that. In this case, I
need, for example, to change, apply 0.5 also. And now I will be able to snap. I can advise you to
not move too much in the same design with different grid sometime
it can be useful, but generally I think it's better to keep the
same snapping option. You can also remove
the snapping. You just click on, off
Lexis and take a glance. If I drag and move, I have released a value. I can position my
element where I want. Generally we use a
grid, a grid snapping, but sometime you can not
use the grid options. So grid snapping options. And in this case you
can make what you want. You don't snap any sink, but it's not a problem
because you can also add object with the grid. So it means if I sit
exists two cube, we shift, I can go into
a ligament panels. I will explain this in details after phase operator
can seek the sprint. The sprint or shades,
Not really good. I'm going to come back. Yes, I can just go and so
adamant panels and I can, for example, select this
point and take a glance. I'm on the front. I can also try, and you can see click here. And you can have this cube
exactly on this cube. Yes, you can. Right-click
meant with so cube. If you use a ligament panels. Also.
8. Use workplane: Let's see how to use
Zoom, what plane tool. So we have a tool,
work plane tool. It's extremly useful. So the first thing that
I'm going to do is to add a box position soapbox
and this area. And maybe I can reduce a
little bit on this direction, take this print and increase this direction and literals
so on this direction. So I created this shape. If I want to position
a cylinder on, directly on this face, if you just go one
left-click automatically, the cylinder will
be positioned on your basic y plane on z
axis at a value of 0. So I will have zen to work
with my view, for example, resists view orthographic
and position the cylinder on this area and then drag
and move this cylinder here. Change your view
may be for front and drag and move where I want. So if you want to earn
time and you have a very interesting tool
and the work plane tool. With this, you can directly
create a new plane. So take your glands
when you move, you can position your
plane on one of the face. It you're also seeing
like a cylinder. If you don't divide
into much segments, you can also use
your work plane. Translates that. So if I want, I can
create a work plane just on this area. And take a glance. I have my basic rock plane and I have now a new work plane. It means that if now I add
a new object, any element, like for example, an adult Q deco glands or cube
automatically will be directly like this. So now let's, if you want
to remove your work plane, if you just click what pen tool and you click outside and
you can come back here. I'm going to remove
this element. At the same time. I want to create a
base of an element. And I want to add two cube
directly on this face, I select my work plan
tool. I go left-click. So now if you take your glands, we have a new work plane. And I can click on my
box tool and I can position directly
on this area exact. Then I can resize. And as you can see, it's
fast, it's convenient. You can earn time to
position your object. At the same time I'm
going to click here, may be reduced little bit size. Not too much. Just like this. And I can take this element and increase
on this direction. Now I can click on this
tool and go outside. Now I want to add an
element on this face. I click on my workbench tool and I go directly on this face, just like this, as you
can see on my front view. Exact. So now let's click on the
wedge tool, Left-click. And I can position
directly on this face. Perfect. We can go on my live view. Walk. He turns this
direction, this direction. And I can pull
something like this and something like this
here with my front view. Yes, perfect. So now I have these two shapes. If I select this cube, shift, select this wedge,
and I click on Group, I can create just one shape. Just like this. Just
only one shape. Now I want to create
a URL on this phase. Click one more time to my workflow tool and
go in this phase. Just like this, as you can see. Now, I can click on
my box tool again, position my box directly
on this area and re-size. Again, press Shift. And Lexis. Yes, I can press shift again. I can increase the size
on this direction. And with my right view. If phi, Yes, with my
right view as I can take this element and drag
and move inside and apply. Now I need to observe right
position gone my front view, move little on this direction, and move later on
this direction. Let's do just
something like this. Maybe I can reduce. Yes, here. I want to cry to Allah. I need to click on
this shape shift, click on this shape groups. And thanks to that, I
created on this area. And it's the same thing here. Click again on the work plane
to left-click on this area. Now I have a new work plane. You can walk like this with
the degrees. It's great. If I click again on
my rectangle tool, I can position the rectangle
directly on this face. Now related to the
same type of work, reduce first this direction, and go on my left view. Position z is here. A little bigger again. Exists. Exists. Yes, just leads to, if I go on my live view
like this, it's perfect. Now I can extend insider exert and I will
be able to critique, but it's not very good. I need to reduce litter
on this direction. And rigid sitter
on this direction. Yes. Just like this,
I can activate here. And yes, just make
something like this. Perfect. Now I click
on my ol element, shift, click on this
element and activate rope. And thanks to that, I created another opening on this area. If I just want to come back, I can click on My
Work Plane Tool. You have also shortcut
and left-click. You can go outside. This is why it's really useful
to use this work plane. You just need to click on this and you can position directly on any face event when
you work with degrees. And after when you add the shapes for new
shapes automatically, it will arrive directly
on your work plain.
9. Use ruler: Let's explain how to
use the ruler tool. So we can find this
tool or Trulia, which was a shortcut. And it is useful to have more
information about space, about the different dimension. If I just click here to box, position the first
box on this area. And then I'm going to reject
the box with a value of ten and just increase on the
z axis with a value of 20. So now, let's take a glance. You have some just basic
information about the dimension. If you activate. So Arturo, you can position
your roller where you want. If I click just
outside like this, I can find information
about my object. So I have ten here, on the y-axis, ten
on the x-axis, 20 and z axes, you observed value
and the base of my ruler is located
on this area. If I go in my top view, you can see the base
of my ruler is here. And it means that between
this base and my object, I have a value of 20. It just activate auto
graphic like this. If I move my object, glenn, so different
value will move. Now, I walked here, I have a value of
0 on the y-axis, 20 on the x-axis. And here I can find the
dimension of my object. Just like this. Now I can make the
choice why not to position my tube dressed
at 0 or to stay like this and to take my
ruler tool and drag and move the ruler tool just on
the base of this cube exists. Now, if I want to create
something different, like it can be a table
or something like this. I can take this print. And if I reduce the equivalence, I'm going to have some
information about dimension. And I'm going to activate 55. I can duplicate using Control
D or duplicate and repeat. If I drag and move, I'm going to have some
information about the space between the base
and this element. And I can drag and move. I can have different
information. And just let's value
of phrase on PR, certainty between this
base and this base. So now I can click
on this element. And if one more
time I duplicate. So I can apply
duplicate and repeat, and drag and move like this. I can find some
information here also. It means that if I apply 30, I will have a perfectly square
table with my four fits. But I can make the
choice to extend lethal, beat this element and position. Why not at for t? I can click here and I
can duplicate again, extend and position this year. It's great because they have many information to
work with precision. And thanks to that, I
can obtain this result. So now the things that
I can do is maybe select for object when you
seek different objects. If I walk on my right
view like this, yes, Just on my right view. When to extend little bit
size to 25, just like that. So really you have information
between your base. And it can be interesting
if you want to make something and be sure
to have the right structure. Now, I'm going to
apply a walk plane because I can say is
that it's a table. I can click on walk
blend tool position my work plan tool on this
face, just like this. And now I can drag
and move again my ruler tool going to top view and willing to make something a
little different. And positions or base just
like this, just here. Because I want to position
the main element of my table, not exactly here, but here. I can select so cube again and directly go on this area exempt. Now we'll X6 ten. So I can click here
and I need to extend, as you can see, I add,
take your glands. One. So I need to extend
12 square like this. If I go into lab on the
right, I can extend. And when I arrived here, 123 stages, so m here and
one to translate this. And it's perfect. So next step you just to be on the front view and
decrease the size. Like for example, I
created this table. If I want, I can
walk with my books and walk liter with a radius. If I want to make
little wounded Kronos, it can be interesting to stasis here and just click outsider
with a well-planned tool. And I created this table. So this is how you can
use this work plane. You can position
things everywhere. Who have information you
need to click on an object. So it mean if I drag and move like this, take your glands. I don't have any information, but if I click on this object, now, I can find the space
from the base of this point. And I can have some
information about my object. If I group all the
elements of my table, I select all the element of the table and activate a group. So now I have just one element. If I want, I can
change the color when not to activate some
gray color like this. Take a glance. If I click now on all my group, I can add some information. I can move my groups. I can position with a base. And one more time
you can use this. Why not? If you go on the top view and you need
to duplicate element, yes, it can be
interesting like this. If you want to remove
your ruler tool, you just need to click on
ruler tool again, left-click. And thanks to Zach
to remove that. And if you press Escape, you can do is activate
totally ruler tool.
10. Create basic shapes: Let's see how to
create basic shapes. To create basic shapes, when you go on the right, you can find directly
is the basic shapes, options and things to that
you have all basic shapes, 3D shapes that you
can apply, etc. So first example,
it is a soapbox, so we can use this many time. You just go left-click and you drag and move your
shape on your space, then you can zoom a little bit. So by default you have options. Here the length is 20, the way these 28 is 20. So you can change the size
just using these elements. So for example, if I want
to have a length of 40, I can just tape for t here. If I want to have
a weight of 40, I can tap for T also. And if I want to ever ate
of just sati, I can tap. So you can enter element, but you can also resize just
using a different plant. Located on each corner, are located also on horizontal
axis and vertical axis. You can also work with the
radius and the number of step. Take a glance if
sidewalk with a radius, I can smooth out all my angles like this to
obtain this type of results. And then you have
the number of steps. What does it mean? It means
that here if I decrease the number of steps and increase
the number of residues, I will have no smoothing edges because I have just
one step like this. But if I increase the number
of steps just like this, I will smooth out my shapes. This is how you
can create element and make some adjustment
with this cube. So now let's press
Delete to remove. It's going to work with
all these type of shapes. You can have options
and you can edit. Let's take the cylinder first. Same principle here. You don't have options for size, but you can just resize
at your convenience here. And also with a different print. You have the number
of sides here. You can find different faces. If you increase the
number of sides, you can smooth your
faces just like this. Here. You have all sorts of
beaver and the segment, segment of men to
work with beaver. Beaver segment will
change nothing. But if you add beavers, take your glands just like this. Now, I can add segment on this area and I can smooth
this area using segment. It means that if you reduce
the number of sides, you can turn this
type or friend. You can add beaver. And if you want to smooth
this area of the beaver, you increase the number of
segments just like that. So you need to understand
different sites, beaver and segments. Next is, so this is how
you can add the cylinder. Every time when you
have your element, you can also edit the color. So you click here and you have different color
that you can apply. You can also add
transparent if you want, and you can change the color. I will show you why, why you need to use sometimes
it will be extremly useful, but in this example we keep
solids. Let's press Delete. It works. Then for every scene, if I click and create
two sphere like this, here is just the
number of steps. So it means you can
smooth out your, your sphere just using
the number of steps. After you just need to
take a different element. If you want to increase, you can change the
proportionality. If I want to create something
like this. Let's continue. If I add just a roof deck again, so I don't have any
options for the roof. It's something very simple. So I don't have more
options for the roof. If I select the con. So currently it's a
little different because you can work with top radius, base, radius eight and site. So top-right juice. Take a glance. It is to 0, but you can increase like this. It's very useful to know
that you can walk with a base radius and
you can decrease or increase at the same time, you can walk with
the H. So here it can increase or
decrease of eight. And if you want to smooth
are the faces, edges, you increase the number
of sight to maximum, just like this here. So depending if it works
for everything is the same. It just that depending
of what you choose, you can have more options. If I silica pyramid,
take your grants, we have the number
of sides so you can increase or decrease. If you increase the
number of side, you will have like a
cons, just like this. If I continue, I can
find a polygons. Apply your polygons. You can change the
number of sides, so increase or decrease. But if you increase to
merge a number of side, so beaver and the
number of segments, you are not exactly
like a cylinder, but you can look splitter
like a cylinder. But you can apply
only until 12 sites. So it's not too much. And if you decrease at
the maximum three sides, you can create a
suite the triangle. One more time. You can work with
a beavers here. And if you want to
smooth your beaver, you increase the
number of segments. Just like this. It works for every sing. So if I take an example
of the tube of the torus, let's take the tube. Here. You can find a radius, inner radius, and
radius outside. So I can click on radius. First. You work with a size. You have worst
sickness like this. So while sickness
increase, decrease. So it's not inner
radius, outer radius, it's worst sickness that we can work in this example
or sickness. Then the number of sides, if you want to smooth, but you can decrease,
few decrease. You can also create a
shape just like this. It's interesting to know. You can even create
just a sweet tea tree younger with in the middle. If I just come back like ten, I can increase also apply a beavers and I can
smooth my beaver, making something like this. If I increase the
number of sides, I can come back with
this type of tube. And if I remove my beavers, yes, I will obtain this result. And the next step
you can increase or decrease the size at
your convenience. So it's okay for all
these basic shape, you can also apply your stamps. We don't have specific options. You can use this gem and
also not specific option. So I show you all
the basic shape. It works the same
for every scene. Each time you take
your glands absorption generally you can
smooth January, you can change, reduce, it can change a beavers. And after you can
also change the size.
11. Create various shapes: Let's see how to create
a values object. So you have the possibility
to add value subject. I show you basic shapes
and you can change. You have different options here with different categories. You can select. For
example, design. Startups can apply
some little number. So if you click on the
letter just like this, they cook lens, you can
make some transformation. This is the letter a and
you can click change color. You can do exactly the
same thing with a number. You can apply your
number just like this. If you click on More Shapes, you can farm more
letters and you can find MOW number or something. And there's things that
you need to know first. Now if I just come back
and start or you can apply criterias and characters. If you want to agree,
mount your design with why not a character. If you want to show the
size of your design, you can maybe add a
character like this. And after no more option, you can just resize your
character at your convenience. You can use the angles and press shift if you want to
keep so proportionality. But if you don't want to
keep the proportionality, you can just drag and move. So different Enders. I've taught you
have more options. You can click on
More Shapes exists and you have more character. Or an image can add a boatload So you have some animals
you want to offend. You can add also an elephant can reduce and some composition. Why not to add this
type of element? Criterion characters
we can reuse also vehicle and machines. And if you want to add wheels, you have different type of wheels or tire, just like this. If you want to create a cow, you want to create a tractor. You can agreement this with
directly this type of wheel. You can use more shapes and one more time you will
have more options. Exist, more options. So you can find also specific
element just like this. If I just continue V
curl and matching, you can find structure
and scenarios. Great. If you want to create
little like a garden, can click on More Shapes. First, let's create two base. I'm going to come
back basic shapes. Just square to rectangle
on this area and increase the rectum girl
with this point, this print. And if I go on my front view, just change for orthographic, I have the possibility
to. It's not perfect. I need to take this print and maybe you
apply a value of two. And why not to change the
position here is trust status. So I can change solely the
cutoff for green like that. Now I can position element if I go into the right silicate
structure and scenery, if I want to add the tree, you have some basic
tree that I can apply. Best things to do here, it's two syllables or
walk pen tool. This part. And thanks to that,
you can directly apply on my green rectangle and Solexa tree and position when she asleep to No.3
position one here. And I can also increase the size or decrease the
size pressing shift if I want to keep the proportionality on
that, just like that. So you have more
options, more shapes. You have a complete roof
also that you can use. You have another type of tree, little different, but you can apply your so this
treats a little bigger. But I can reduce. And positions is here, again. Just like this. And that's it. This is a type of things
that you can find here. He won't tree, you can
find a specific tree. At the same time. If you go, you have all
but you can find options. You have buildings
like this structure, and you can find landscape. So you can find different category if you
prefer to search here. So this is structure
and similarly you can have outerwear. Also if you want to
add snap fit gear. Trust to a galaxies
can be interesting. Now let us come back if I select Electronic Fund and Gibbs everyday object
feature generation, Let's continue fun and
games and more shapes. Also, I can find a
different type of tree. One more time. I can apply this also on
this area just like that. And you can also have
feature collection. Exists. Feature collection, you don't have too much things, but it's useful if you want
to add the sofa, for example. I can click here and
just go left-click. Be careful because in
some elements you can find scanning locked because it is specific things and it's
not possible to Egypt. So size. So here in this example of the middle seat created
by Tinkercad learning, it is not possible to
scale just like this. This shape is size for real component and
can not be scared. So this is a real size. This is why it's not
possible to scale. You can have a plant, our plant. You can have some table, also can position a table here. And T is the same. It's not possible to
scan strange table because it looks like diagonal. So it's a little strange. If I just continue
feature collection, you can also apply
everyday object can be useful if you just want
to add like a laptop, you don't want to create
this by yourself. You can just click
on the laptop. It's really been, I
need to position here, then resize first bet. Scaling is also false or
laptop, as you can see. And if you want to
add just a curve, you can click on the curb. Same principle, shell, you
can resize, it's possible. Just need to be
careful because if it's not possible to re-size, it will be difficult to include this in your 3D modelling.
12. Draw shapes: Let's explain how
to draw shapes. You can add different, two different shapes
for your shapes. And on the basic shapes, you can find these scraper. Scraper. It's useful because you can draw your own shapes. So first, thickens this and you just go on an area
you put left-click. And thanks to that, you enter to this new panel, rides a preview. And here you can
create something. You have different
options. You can draw. You can add the
same time, a rise. And here you have draw shape and you have
a rise with shape. If I just click on
Draw deco glands, I just go left click, create something like this. And now we'd like like
literally like a word. If now I continue on this area, take a glance, I will have
something like this here. And here, just like that. If I go into no diarrhea, I can create another
circle like this. So sometime it's
not really smooth, so you need to be
careful about that. If I just grabbed
something like this, I have this type of render. Now if I just click on Done, take a glance, CCS, what I have created different
elements inside them. I can move. I can also change
the size, just like this. So we can create this type
of thing if you just want to add lag element here. Now, if I just come back on
scribble, left-click again. You have another options, and this other option
is draw shapes. If I click on this, you can go left-click
and tackle glands. You can create a complete
shapes just like this here. And now I have this window. So this is a two possibility
that you can do. You can also come back
erase with shape. And if I just click here, I can erase this part. I can erase this
part just like this. If I just come back with, So drew element and I
do something like this, this is a shape the same. I can apply a rise. I can cut here if I want. Just like sat. At any moment you can click on, you can go and
clear and you will remove all the
different options. So it is something
interesting that you can craft directly when
you have your element. You can also increase, decrease with size or
aged the scribble again. Now let's take an example. I can apply a rectangle. Just put a rectangle. Like if I want to create
a group and increase the size on the direction
and also on this direction. Let's apply a different color, green and make something
little like ten here. And I would like to crap like an element or
a swimming pool. It is possible things
that I can do. It's to use my work plan tool
and click on the face here. Thanks to that, I can
have a walk plane on this area and just use scribble. I can go left-click here. And I will use just
so draw shapes. I can create a zoom
little bit outside and trust make
something like this. And trust close like that. Yes, it's perfect. Now I have this element. I can click on Done and
drag and move on to left, for example here and take a glance I can
create to ponder. The first thing is
that N needs to do, It's to reduce liters the size
I can go on my front view, just activate
orthographic and miss. I think it's nice. And I can go little
outside just like this. Here. Yes. Let's make something like four and go
little outside just like this. Then I can duplicate. Let's first click on Duplicate. Moves over element duplicated
and click on this element. I can apply them.
I can apply all. If I apply all, I will be able to create
a URL using two shapes. So I can click on
the green rectangle, Shift, Click on the shapes. And now if I go and
group, as you can see, a click outside, just like this. I created this. And now I can take this element and drag
and move and come back directly inside to
create my bond exists. There, I can click on Color and activate two
different color. With high cure may have
different type of blue. I can also click on
customs if I want to have something with more
precision here. So as you can see, it's
very interesting to them. Sometime we have the
feelings that we don't have this type of tool and
it's got in Tinkercad. But yes, we can find, if I want to create
some element around, Let's just come back. Click on scribble. I can go in this area
like this. One more time. I can use my arrow tool
and just make some sink like a small bound on this
area, just like this. Then I can click on
Done and reduced size. Why not two positions
is dress here. Click on this area and
activate some different color. Like orange. Just like that. At any moment you can
come back aged scribble. And in this case you can
make some adjustment again.
13. Shape generators: Let's explain the
shape generator will enter little
bit more in details. Because after
intercourse, I will describe in details
some of this shape here it just to see the basics to continue with the
question of shapes. When you go on the right,
you have basic shapes. We have seen the
different possibility and at the end you can find
a shape sharing right tall. It is more shapes
that you can use, but you have more details
on this type of shape. So it means that you
have specific things. Let's take an example. If you click on this area, I can find a soft box. So I can click, left-click position my soapbox. And if I zoom, I have
many advanced option. Phase on parabola.
X dimension exists. I have also y-dimension. After you can walk
with z dimension, you have a war. Take a glance. I can create like a little bit. So let's see dimension. Yes, just like that. You
can create an element with war and you can work with the radius of the
word interests crap, like something like
this that cognates. It's really amazing. You can apply outer radius also. And you can create
a perfect shapes like this with only only water. It can be useful also
if you want to create a base of hours with only well, you can use something like this or you can create any box. Now let's press Delete. So this is the first type of
things that you can crack. You can find asymmetric treat. So I can click on this, just position on this area. So you have many options. I can zoom a little bit. So first, you can
work on diameter, increase, decrease the diameter. You can walk with a pitch also. So we can change on this area. You can also work with rotation. Change the number of
rotation chip scale. You have associates, segments. So you can reduce dressed
like this and take a glance. You can make really, really grid shapes
just like that. You ever saw the tweet
scale dress here. H. Okay. Now let's
just remove that. You can click on More Shapes. You have many, many options. Or if you don't have every
scene you can click on All. You can even create. You have worse with
the different type. Brick wall. Can click on
More Shapes every time. If I just go brick wall and position on this
area, you can craft. It can be outdoor. Outdoor weren't
very interesting. Let's first credit. Let's work with a
different view. It's not really good. Yes, on this view, it's nice. So you can work with the
aid of your work first. You can walk with a wide of
your wall, as you can see. This. After you have many, many options, you
can walk with DPT. Grew to break ratio exists. You can work with ROS, increase here,
number of columns. Also if you want to have very, very small breaks, you can increase the number of columns. Deep noise. You can make
really advance sings. I'm not going to
enter too much in details because you have
many, many possibility. It just to show you that you
have very great options, you can continue
mocked shapes again. Now shapes. If you find interesting
element for you, you can apply on the
right in your favorite. I can advise you to apply
this in your favorite. If you want to critique
Jia basic gear, click on this left-click
and position your gear. Now let's zoom little bit. You can change the inner radius. Let's ease. At the same time to change the inner
radius sometime when yes, with a connection,
sometime it can be little long when you
use this type of shape. You can walk also with
the outer radius. Just like this number of
teeth I addressed by default, forties or so I can increase, increase, increase,
just like that. And eight of T's, you can also work and rigid. So eight, just like this. So now I'm going to reduce
clutter the radius and upturn, see surrender dressed like this. So as you can see, you
have many, many options. I'm not going to show you everything and we
will talk more in details at the end
in few example. If we just come back. So as you can see, you
can apply in February. So every time that you find something interesting for you, you can apply in your favorite. And thanks to that, if you click here favorite, you can find your list. Just like this.
14. Edit colors: Let's see the cross, how to add colors
and aged zoo close. First things to do. Let's add a box on these
RAR dressed like this. I'm going to increase little
bit this box with a value of four t on the x and y-axis
and just 20 on the z axis. So you have this box. If you want to change the
color directly, you can have, you can go and see options and
you have solid click here. You cannot differ on basic scholar that you
can use in presets. So we see all the colors
that you can use like this. You can also apply transparent. If you click on transparent
like this, you can change. For a transparent
element, it's not a URL, but it is a transparent
elements you can change exists. You have also the possibility
to add more colors. You click on customs. And thanks to that you have the color wheel.
The color wheel. You can search first
with the circle, a range of color. If you want something in green, you go first in green. You can adjust same time, take your print inside, and find different value
for the green color. Every time you can go on one of the top-left corner you
have the white-collar. Top bottom corner, you have
some black color and afters a different range of green
and also different ratings, range of gray color between
the y's and so black. Just like this. You can
even enter on color-code if you need to create an object
with a specific color, you can enter a color code here. You can even click
on Show color value. And when you select
a color here, so E and G B mode. And you can work with
a different value between 0255. Just like that. Let just reactivate
basic red color. Now I'm going to use
a Roth plan tool. Left-click on the
top of the box, activate a cylinder and position my cylinder
on this area. Let's increase the
number of sides. It's a maximum, and
click on the color tool. Let's activate, for
example, a blue color. I want to center this
cylinder on my tube. I can first remove. So walk blend tool like this. So select the box
shift Solexa cylinder. We will see that in details
little bit more after, but glands are elegant panels. You have different print. And if I go, for example, on my top view with
orthographic like this, and I want to center, you can click on this
point in the middle and this point in the middle
to work on the axes. When this print becoming gray, it means that you are
totally in the middle of your reference
object, just like this. Now, let's continue. Let's click on walk
pen tool one more time and go left-click on the
top of the cylinder exists. And I would like to
finish with a current. Click on this tool
and I can position directly on the top
of my cylinder. Let's activates the number of sight to smooth the current. One more time, I can select
a range of colors so I can click on the color
tool and take a glance. You can activate every
thing that you want. I can go on customs and
make something exists. Here. Now, something I'm
proton to understand, it's when you group your object. If you grew up your
object, for example, I select every single axes and I decided to create two group
to have just one shape. So things that we'll append
it automatically will take color of the biggest
object like this. And if you want to separate
the color and Rick, Rick in other group and
recover your less color. If you click here, you can just
activate multicolor. Show all colors in group. And thanks to that, you can come back so
you have a group, but even if you have a group, you have every color separated. And if you double-click on any element of
subgroup, you can. You can edit Socolow, why it's very useful. I'm going to show
you an example. Just let's create a basic table. To create a basic table
and when to use a soapbox to position my box on this area. Let's decrease the size
with a value of maybe six. On the top and activate
my ruler tool. Position the ruler tool. Yes, trust on this area. So let's work with
the first element. I can increase first
with a value of y, not just activate
30 going to top. And I can press Control
D or duplicate here, and drag and move
with a value of 40, then I can still
exist a demand shift, this remains a two boxes and
I can press Control D to duplicate and go directly on
the right with a value of, I think something is wrong. Let's come back here. Because this was
duplicated after. So I'm going to do this again. Click on this box, shift, click on this box, duplicate, and drag and
move on to the right, can lead to a value of yes, maybe 60. It's nice. And just add a Cuba
Solexa walk blend tool. Click on this element, just like this on this face. On the top you take
your glands or Cuba and position your cube. Just think this example, I'm just going to position
my cube is just like this. I'm going to show you. Yes, Just I'm going
to create a group. We shift and the four fits. Crato group like this. Then I drag and move my tube, extends a cube and use
my Alignment panel. So I just extends
a cube like this, make your small value just here. And even if I don't
use any of these tool, I don't use a ruler tools. Click on the ruler
tools and escape. So now I can just click
on Group with a Fitz, shift, select subgroup
with the top of the table. And you can activate
a ligament panels. If I go to my top view, I can click on this print. Click on this
print. And now it's perfectly in the
middle. As you can see. Now it's the things that
I wanted to show you. If you activate a color
for all the feet, Let's activate a gray
color like this. And here I can change
the color for y naught some dark blue color, just like this here. Because it is a table. I want to create two
group with everything so acidic and Gretel group. One of the problem is now
I have the same color. I want to recover the
color of the feeds. So I click on the
table on the group, color and activate multi-color. And thanks to that, it's
perfect. I have a group. And at the same time
to have the group, I have two different colors.
15. Position objects: Let's see how to position the object using the right view. So it's very important
to use every time the right view if you want
to position your object. So let's first add a box like this cube and position
my cube on this area. I'm going to increase the size
so I can take this sprint, can take y naught z sprint
and y naught this point. So now if I want
to move my tube, if you just do
something like this, in this view, it's not going
to be really convenient. You won't have much precision. So if I want to move
on the x-axis first, I can apply the right
view, front view. And thanks to that, I
can move on the x-axis. Don't forget to
switch to the right because it fits some
time perspective, orthographic, it's not
going to be perfectly good. So here I can zoom, I can move. And I can also work with
my orthographic view. And now I can move on my
x-axis with precision. Why? Because I work with the front view and
I'm sure to not move on the y-axis
and Rosetta axes. If you are on the
front view here, I'm going to work
only on the x-axis, impossible to work on
the different axes. I can walk on that axis. And if I take this
point like that, but for the rest, I can move on the x-axis. Now, if I want to move
on this direction, y-axis, Let's walk
with right view. On the right view, I can now move on to the y-axis,
just like this. Here. If I want to position a
cube exactly on this front, Let's create a node arc shoe
laces position on this area, activate a different color. So the aim is to work
with the right view. So first I go in front, I click on my cube and
just drag and move on the left until to arrive exactly in front of
the Ozark cube exists. Now, if I want to
position on this area, I need to work with, right view exists, right view. And thanks to that,
I can drag and move. So take your grants
one more time. Because here if I
walked in perspective, view, as you can see,
it's really not good. So change for orthographic view. And now I can position y naught on this anger just like this. Let's see another example. I want to add. I want to add this roof only
on the top-left corner. I click on the Roof tool and
position this here first. First things that
I can do it is to work on left, x's left, you can change the
color and position, drag and move exactly on. These are rare, but
it's not perfect. First I'm going to
walk on front and drag and move exactly
on this Como. No, I work on left
and around left. I'm going to move just here. And at the same time I
can move on to that axis with the black arrow
and take a glance. I can have really big
precision when I do this work. Why not to extend? Trust exists? And if I want to extend
here to this print, I can go on my top view and
extend directly on this. So this is why each
time you don't try to walk many time on this
diagonal view like this, it's going to be very difficult. For example, I have this
element and this element, for example, Alexis
and I walk on diagonal and I want to
position exactly here. It's not convenient because
you work on the zed axis. You won't know exactly
where you will be. You won't know where you are. So this is y. And
if I drag and move, yes, it's difficult to
observe right position. Even if I go here, take a glance, I
don't have precision. So this is why you need
to work with view, top view for example, like this, Zen, I
work with front view. And as you can see
now, it's simple. It's very important to work with the different side
view, top front, right, left to have a
good precision exists. Last example I can click on. You can also position directly element with
walk blend tool. So I want to position the
current on this part. So what pen tool credit
to print like this? Thanks to Zach,
you can earn time because if I apply
directly my current, it will arrive directly
on the right plane, exists on the right side, on the right Z position. And now I can go on my top view. So click on top. And if I move like this,
yes, it's perfect. So this is why it's extremely important to use
these different view. At any moment. When to click on the Blend Tool, click outside to remove. You can come back to the
basic few of you just like this and you can change
perspective are orthogonal.
16. Edit objects: Add the transformation
on object. Let's see how to edit object. First things to do. Let's add a box, let's add a cube like this. The first thing that
you need to understand is when you want
to edit objects. So first, you have different options
depending of your objects. So it means you can work with so ln and white and eight here, you can also tap specific value. If I just come back to
my basic cube like this, you have now, when you take
your glands different print, each time when you select
one of the widest point, you can increase on a direction on different
axes like that. Shape takes this point. I can move on these axes, but also on, also on
the x and y axes. At the same time. If I
just click on this print, I can work on. So z axes, x and y axes, x and y axes. Here I walk on the z axis. You can also, if you want
to walk only on one axis, click on the black point. If I click on this back point, I will work only on this y-axis. If I click on this black
point on the x-axis, and if you want to
walk on the z axis, are in this example,
I need to use a waste point, just like that. All these points, you can change your object
at your convenience. At the same time your object, you can also move. If you move, whether you
use your left-click. If you want to work
on the z axis, if I go on my front view, take a glance front of you. You have this print and you can move in this direction
or this direction. So each time you need to select the small arrow to
move on the z axis. If you want to create rotation, it's possible you have a point, you have different arrows
depending of the axes. So here I can turn like this. Here I can turn also. If you press Shift, you can cause trend
every 45 degrees. So press Shift and you can
constraint every five degrees. I can find all so this arrow, and if I press Shift, I can contrast
constraint 0 degrees, 45 degrees, 90 degrees or more. Just like that. It's exactly the same for
all the types of shapes. If I just apply your
cylinder, same principle, I can reduce on x and y axes. Here I can walk on the z axis. And if I click on
the black point on, on a specific axis,
just like this. I want to move, just click on the black arrow
and drag and move here. Next, next step is I can create a rotation
with my cylinder. Now let's see a
concrete example. I would like to create
a specific object. And let's use a
rectangular crabs, the rectangle tool Lexis, and increase with a value of 40. Now let's decrease. I think 20 is nice. And here can increase to 22. Exact. After the next step is to duplicate these
elements so you can press Control D or duplicate
Control D, like this. And now I have a new element. I can go on my phone view first, just activate orthographic
and dragging, move this element
duplicated Lexus, it trends or color
first for green color, I would like to create a
URL on my first element. Acidic this, this element. And if you click on this point, you can press shift and
you can cause strain. You can reduce the
size proportionally. If you press Alt, you cause you rigid the size proportionally from
the center point. So shift your radiates out
from the center point. I'm going to show
you in a better way. Click on the top view. So click on this point, shift. Your resize
proportionally. If you press Alt, you resize proportionally and from the center point,
just like this. In my example, I'm going to
redo it just two points here. 22 element of grids here, to element of greed and just to element of
grid on this area. And with my bag view, view. Let's drag and move with the arrow and put this
inside just like that. So now I can change for all. And if I change this
element for all, maybe maybe if I
go on my bag view, just to again move liter,
yes, just like this, I can press shift and
select the two element. And try to group. And thanks to that, I
created my array inside. Let's continue. I'm going to create like a box. And Francis, let's
apply the room roof. You can click first
on the work plane to go on the top like
this. As you can see. And click on this element and
position just on this area. So now m is to have
the same color. I can click Presets, Sigma red color, and position
perfectly with my top view. Just like this here. And also on this
area. Just like this. I think it's not perfect. Let's take a glance. I think it's not good. I need to drag and move
them. Maybe later. I can come back on my top view. Yes. Truss here. Now it's not perfect
about the size, so I can just go little. I would first select
just my first element and position just on this area and still
exists second element. And just go here. Yes, I think now it's perfect. Now let's create a rotation. If I create a rotation, I can create something
like this for my element. Before to do this, I
think I'm going to make some adjustments and just create a rotation on this axis and change
a style like this. Yes, it will be better. So let's come back
to the top view. Increase on this direction, decrease on this direction, and decreases so on this
direction, perfect. Now I have a perfect element. I can create a rotation on
the z axis Solexa right view, and create a rotation
like this 90 degrees. Then you can move on the left. And you can take a
row here to drag and move directly to go
exactly in the join point. Let's do the same
thing with her. Silica frozen, read few, duplicate with
duplicate and repeat, and drag and move on the right. Now, we need to make some
little transformation guns, a bag view, and can drag
and move just 1212. It's not going to work properly. So I need to take this print. And yes, one tumor. And after to do this work, you can go up to 82.
No, it's perfect. I can also take some black point on
this area and move 12. I can take this 0.1 to you, snap to green dress to print. Now I have my perfect element. A glance, it is perfect. I can click on the old
tool active at all. And if I come back
to my reg view, just drag and move inside. Trust exists, not totally. You can drag and move. I think this is
going to be enough. And create my URL. Click on All Shapes, click on the red shapes
and activate group. And thanks to that,
it's perfect. Yes, I created my URL and I
have this box just like this. So this is why it
is, it is really, really important to
understand the rotation, to understand your view. It is also very important
to understand how to re-size with your
different point.
17. Flip objects: Flip object, it is
possible to flip object. It can be useful in
many, many times. So the first thing that
you have this example, I have so far here,
it is a group. If I want, I can drag
and move my sofa. And first things to do. Let's go on this area and
activate two new shape. I can click on this shape
and position this here. When I select this
shape, as you can see, elections or color
activate rate, you have the
possibility to flip. So you click on this and you absorb mineral
tool, mirror tool. Thanks to that, you
have the possibility to select where to Meroe. So it means what is the axis. And each time when you
click on one of the arrow, you can observe preview. This is why it's useful. For example, if I sit exists
axis, nothing will happen. It will be exactly the same. But if I click here, left-click, and that's it. I just create my Nero. If I click here, and that's it. I just created my mirror. So as you can see, it's
very a convenience. It's not very difficult. Just exit. If, for example, I want to have exactly the same element on the right to
create a new shapes. I can go on my right view, activate or to refuse. So I can click on this
shape duplicate so I can press Control D and drag
and move on the right. Next step is to click on
the mirror tool like this. Then I can select
the right axis, these axes left-click,
and that's it. I created a new shape. I can then press Shift, select two elements,
and create two groups. Just like this. And I created
these new shapes here. Now, let's continue. I'm going to create a rotation. Click on the rotation tool
and activate just 90 degrees. Let's do the same type of work. Let's duplicate first,
go in this example, I'm going to go
into the bag View. Control D to duplicate
dragon move on the left. And when you arrive here, you have this render. You activate the mirror tool and you can click on this axis. And I created a new shapes hand now I created like a cube. So it means if I select
every sink credit to group, and now I created a group with a base of this
shape, just like this. So this is why it can be useful. Let's take another example. I have this so far and I'm going to click on the
box tool and create like a wall just on
this area exists. Let's make value of ten. Increase exists and
increase also on this area. Here. Let's change the color and activate some gray color. Now I want to put this so far also on the back of the wall. Let's work on right
view one more time. It's very important to work orthographic and right
view in this example. And I can press Control
D, duplicate my group. And when I arrive here, let's activate some Euro tool. Click. Need to work on the right axis
you can find, so preview. So I can click here.
And that's it. It's great. Let's come
back on the right view and address need to drag
and move on the wall. Just like that. This tool is very useful and
you can use this mini time, extremely useful if I
walk on the z axis. It's not useful for
what I want to do, but just to show you that axes, you can click here and
you have this render. I can come back just like
this. As you can see.
18. Duplicate objects: Let's explain how to
duplicate object. To duplicate object. We're going to make
something very interesting. So first, I would
like to click on this cylinder and
left-click position the cylinder on this area. Segments things that
I'm going to do. It's to decrease the cylinder
until a value like ten, Lexis value of ten. And if I go on my front view, auto graphics, maybe
not exactly From View. Just let's increase. So value like this,
increase, increase. And I think you can increase until yesterday
60, it's perfect. Just like that. Now, let's increase the
number of segments of sides and click to
the maximum of sites. Activator color, like
this gray color. Now I can go into top view
and position my element, drag and move just on. These are real. To duplicate this element, you can press Control D, or you can click here,
duplicate and repeat. I'm going to explain why
repeat is and protons. So first click on duplicate
and drag and move on, right? And that can lead to
space of y-naught 25. Why repeat is important? Because when you are here, if you press Control Z again, you will duplicate, will
with exactly the same size. Here I can press Control D, I duplicate again,
control D, N Control D. And I repeated exactly the
same space between 0 element. If you, if you go
left-click outside. Now, if I click, for example, on another element Control
D again, take a glance. Now it is, residual
position is reserved, so now you can drag and
move on 0 elements. But as long as you are, for example, I'm here, I press Control D. If I
don't deselect anything, I can repeat Control
D, Control D, Control D, Control D.
With the same space. I want to create, like a
building, specific building. Let's select all the cylinder first and Crato group like this. Now I have this group and the things that I can
do it to go and my top view and do the same type
of work but with a group. So first press
Control D, duplicate. And you can let a space
just stay on the same axes. You can press Shift to
stay on the same axes. Just led to a value of, I think fear can
lead to value of 30. Maybe 25 is enough. Like this. And then press Control D, Control D, Control
D, N Control D. Perfect. The things that I'm going to do is to click on the top view, select all this element and
craft to gain a new group. Just like this. I can then move my crew
per rod sees a rare. Now let's create two base, select box tool and
create two box, big box. Just like this, increases size and this direction
and this direction and on z direction also rigids. Just with a value like ten. Guns or front view. Click on the group
with a cylinder and drag and move on
the value of ten also. Now I need to center
this element. So click on the cylinder, shift, click on the box, and just
activate alignment panel. And click on this
point to center, and click on this
sprint to center and my daughter.
Now it's perfect. And click on. So base color activates the same gray color,
just like this. Here it was not
exactly the same. Yes, let's activate
this gray color. Now I'm going to go
into the front view. Click on this base and press Control D to
duplicate again control D, and then drag and move
the element on this area. Perfect. Now, next step is to
just create a roof. So to create a roof, I can use these tools, the roof tool, and
position on the top. So first, activate
your work plan tool. Perfect. Click on the Roof tool. Top view and you can
position your element. Yes, just like this. On the left, I need to zoom because I don t have
mini precision. So if I zoom now I can
position perfectly my element. Santa can drag and
move on to write. Zoom also to have the
maximum of precision. Yes, it's look nice. And the next step is to change
the view for right view. I can extend. It's not going to work properly. I need to take the
sprint and extend. Extend, extend. Yes, trust exists. Perfect. The last step, if I go on the front view to drug and
move in this direction, why not to apply for t? Just like this? And take a glance who have
created these very interesting you're
building using. So duplicate element and at the same time group
and a ligament, I can click on the work plane to left-click and go outside. So this is why it is useful. I can select every sink
again, Critical group. And if I try to group, I will have some main color. And in this example, so main color will
be gray like this. If I reduce my group. Let's read you to group. Yes, just like that position, this position, this
element and this area. Take a glance. I can do exactly the same
work with another group. So I can press Control
D to duplicate. And if I press Control D again can lead to
some space like that. And I can select
everything. Again. Why not press Control D, duplicate on this area? I can press Shift to
constraint exists. Most important things is really to understand the principle of repetition,
duplicate, and repeat.
19. Create groups: Let's explain how
to craft groups. Thanks to that, it is
possible to associate object. So first thing that I'm
going to do each to create, to box, position my
books on this area. And let's increase
the size with frothy on this direction and also
40 on this direction. I've taught to do this work. I would like to
create like a base of hours and adult roof. So I can click on the Roof tool. First, I cannot do
plane and then position my roof tool on
this corner exists. And after I can
extend on this area, I can change the view,
activate orthographic. And also maybe here
with orthographic, I need to drag and move. And I can tell the same value
for t. With my front view, I can extend liter. Let's apply 20, like this. Might be 15, it's better. Now, the thing that I
can do, it's de-select. So plain. And I credited
to a demand like that. If I want to create one shape with these two
element creditor group, you see leagues or two
with a frame of selection. Or you can press shift on the first object
and second object. And you can find group here. After I will show you
that it's useful group if you add an element
on all two credit. But just to group, and now I have just one element. As you can see. Why it's interesting because
thanks to that, for example, here, we don't have the
line of construction. And it is interesting. If I want to recuperate
my two colors, I can just click here and
activate multi-color. So it means I have my group, but I have my two
different colors. It's great because for example, here you don't have so
line of construction. At any moment you can
come back ungroup. So you have this icon, ungroup, group, it
is just Control G, ungroup Control Shift
V. If I click here, now I can group my element
and I have again roof, and I have again these base. So now let's take another
concrete example. First, let's add a cylinder. Yes, Just on this area. I can make a value of ten and increase the
number of sides. Just like this. A change of color,
activate blue. Now I'm going to duplicate
this cylinder with my front view so I
can press Control D. And then I can drag
and move on this area. And I'm going to re-size
with my top view. So I can go on top, you
resize and I can press Shift, Enter just same time. Alt, Shift and Alt to stay
to re-size from the center. It's great because
I don't have to position my element again, it's already in the center. Let's extend it like a
value of 20, like this. And let's increase again. Let's do the same type of
press Control D first. Drag and move on this direction. I can check with one of
these views are right view. And then with my top view, I can re-size with Shift
and Alt at the same time. Shift and Alt at the same time. Am I going to create some sink? Yes, just like that. Now, let's extend. Let's go on, for example, to write you zoom
literal, I would, and I created this
element like that. So now it's the things that
I can do if I just apply. If I have the same color, I can click here. Apply different color. Just to show you. Next is, I want to
improved little bit. Maybe I can walk with
a beaver like this, but if I work with beaver
and need to extend, but maybe I can apply your
p-value in this area. Yes, just like that
number of segment. And put this inside. Just like that. Let's select the three
element and Crato group. Root plexus. By default is
going to take one color. Like that. It's interesting, and now
I have just one element. If I want to recuperate
all my color, I can click on color,
multicolor like this. Because I have a group. I can duplicate this group. I can press Control D,
duplicate on, right? And if I press Control Z again, I can duplicate my
group just like this. So as you can see,
why it's useful to create two group just
to associate objects. And after I'm going to show
you that you can create all with this type of group.
20. Create holes: Let's explain how
to create arts to credit hours we can
use also subgroups. The first things that
I'm going to do is to click on the box
tool, create a box. And I can extend little bit
frothy on this direction, for t on this direction. And I can keep a
value of 20 here. Now I would like to create a
URL in the middle of my box. So for this, I'm going to use the cylinder and position
the cylinder in the middle. So first I can
position here, extend. And to really see, I can position exists. You can, for your cylinder
keeps this value with 20. Let's increase the
number of sides. First position in the middle, I can press Shift, select, Go on my top
view Solexa to object, and first go on to
adding ment panels. And thanks to that, if
I click on this point, if I click on this point, I can center my circle
on my, on my rectangle. It looks not very
good, but it's good. It just said, we
walk in perspective. If I walk in orthographic
taker glands, it's perfect. Now to create a URL, click on the cylinder, activate. All like this. You just need after
two silicons are two element and Crato group. So I can select to click here group and automatically
take your glands. We have created on
this element exists. So this is a process that
you can do to create. And it works for everything. If I want to add little around this
area, but not totally. Let's use, let's use a different shapes
Solexa sphere tool. And I can position my
sphere first on this area, increase the number of steps, and decrease little bit
size pressing Shift. Let's work with a
different view, front view positions element
for example, the alpha. And move it. Yes, just like this. It's great. If I go on my right view, think I'm in the middle. It's great. I'm going to create two
liter all on this area. So I can press. First, I select
the sphere active at all. And ceilings are
two-element sphere. And so let's cube and activate critique group dressed like this and take a glance. I have now this element, except this is a process that you can use every time
that you want to create two. Now, let's see another example. Let's create two cube
positions, a cube here. And I would like to
create maybe something like little wounded Krona. If I extend, can go on
my front view first. And it's just like
this. Yes, here. I would like to
create a little like a rounded corner
on this Haryana. And for this, I can
use this process. So first I create a rectangle. First credit to cylinder, it's better like this. Increase the number
of sides like that. And go on my top view. Second things to do. Let's walk again, top you. Yes, just like this,
second things to do, Let's use soapbox tool. Credit to box. Let's decrease
with a value of ten. Cylinder is 20 and I
apply a value of ten, I'm going to position for
one quarter of the cylinder, my rectangle, my cube. And thanks to that,
I will be able to recuperate only these shapes. So position this box on one
quarter of this cylinder. Crato, URL, like this, Nutcracker, a HoloLens on z squared to o on this cylinder. Activate all on
cylinder like that. Perfect. And now you can click
on this cylinder, Shift-click on the cube
and activate group. And thanks to that, I created this element and why now
it's going to be useful. Let change activates
a different color because I can go and this area. First I need to create a
rotation on right taxis. So it means yes, these axes 90 degrees. And if I go and my front view I can, why not positions
angle here, drag and move on. This area I've taught you can change the size if you want. If I activate all for
this element like this, take your plane so I can
now click on this element, Shift-click on 0, the element. And if you create a group, take a glance, we can
make something like this. It's not perfect because
supposition was not really good. So I need to do this again. Go on my front view like this. And I think I'm not totally
on the top. It's strange. I'll maybe I'll problem with
the size of my rectangle. I'm going to decrease
a little bit. Go on my phone view pitch here. Yes, I'm not totally
right on this element. Maybe I can press shift shifts to the eggs
are two-element. Go on the LED panels
and go on this coronal. And now I think it's
going to be okay, right? So let's do this again. Shift, shift and activate all. And now it's perfect.
Take a glance. I created this is wounded
element on this area. I would like to cross
this element with all end with a specific
shape like a style. Click on the Start tool. I think you can create
a plane on this area. First, click on the Start tool
position your style here. Then you can decrease
the size with shift. And position the star, just like that. Yes, it's great. It's position around this area. Let's remove directly, so plain. And I need to cross the
star inside this element. So first I can take
one of these print extend like this, activate. And some principle I can
click on this shape, shift, click on this shape, and just activate
groups like SAT. The things that you need to
understand is at any moment, if you click on new element, you have the possibility
to come back with ungroup. So if you ungroup, you will be able to see, again, you're
two-element group first. So I can see the stars. If I go on Ungroup again, I can see now my Leica beaver
element just like this. So at any moment
you can come back with just ungroup that. You can also, if you
have two element like this and you create a group
with these two element, you can do the same thing
at the same time like this. So you can group 234 element of hours and
after you can remove, you can create multiple
files at the same time.
21. Cut objects: We are going to see
how to cut object. It means to separate an
object in two elements. So the first thing
that I'm going to do each to create an object. So I'm going to go
into the right and activate the polygon tool. I can go left-click here. First, I can increase a number
of Siam going to stay with six and increase the
size on this direction. One of the program, when
you increase the size, you don't have many Precision. Going to just come back with this element and show you
with something simple first. So let's zoom on this element. You can use your top view. I would like to separate into
activate orthographic view. Now create a rectangle. So click here rectangle tool and you can position your
rectangle first here. M is to go exactly
in the middle. So extend the size. You can check with your
front view like this. If you are right. Don't hesitate to zoom. Now. It's okay. Let's change for all exists. So now the things
that I can do it too, select first object shift. So object with all. And I can click on Groups. And thanks to that,
I can separate this element after if you want, and you can just press Control D. You can duplicate
your element like that. And you can flip mirror, activate for example,
this axis, and that's it. You can separate into same
object, your main object. Let's see another example. I can click on my cylinder, position cylinder here first and increase the number of segments and umbrella
of sight exists. Then it's increased a
little bit with a value of 30 and decrease waste 20 here. Then I can press Control D, duplicate, stay in the middle. And you can press Shift and Alt to decrease from the
center, just like that. And let's increase Iturbide
and press Control D again and Shift and Alt at the same time to
decrease from the middle. Perfect. And let's extend
it a little bit. And so next step is to
finish with a curve. Click on the work plane. Glands are top and positions are current on
the top, just like that. On the current,
you can increase. You can increase, maybe yes, you can increase the
number of sides. Go on the top view. With a top view, press
Shift and Alt decrease the size and you need to
position exactly just like that. I think it's really
two big press, Alt and shift first. If I zoom, fink, Yes, it's okay. Let's check with a top view. If I can press Shift Alt. Yes, it's not good,
so now it's perfect. Let's activate. Let's create a group first
with all these elements. So remove walk plane, select all the elements, and create a group like this. Now let's position the rectangle
exactly in the middle. So click on the Rectangle
tool position around this axis first and
extend on this area. You can extend also like this. Now let's work with one
of these view, top view. I need to search
exactly the middle. I think I don't need to use the alignment
panel in this example. I can use my top view
and my front view. So take your glands if I
move, yes, it's perfect. On this shape, this rectangle
activate all like this. And select the two objects. And Crato group. And thanks to that, I
can cut this object. And if I want to have
the same element, I just need to press Control D, duplicate positions
is on the right. And I can click on the mirror tool and
click on this area. Now I have two element, if you will, drag and
move and you passed. So two-element,
take your glands, we have the separation. And if you click on every sink, a new credit to group again. Now I come back to my main
element just like this. But now the difference is I keep this line
of construction. So this is why it's not really, really good to do this after. But you can recuperate
element like this.
22. Create bevels: Let's create two beaver. I'm going to show you how you
can create a beaver pelts. So the first thing
that I'm going to do it's to try to box position these books on this
area and change the dimension we're going
to apply for t. Here. We are going to apply a value
of value of 60, like this. And I'm going to
decrease the size with just two value of
four, just like that. So after to do this work, I'm going to go to my
top view just like this, but turn yes w on this area, let zoom little bean
and position just my element on a corner.
Just like this. Yes and this array, I'm
going to change the view. Let's zoom a little bit and yes, you need to position of a
main square on a coronal. It's going to be perfect to create the beavers
select to No.2, select another
object, wedge object, Left-click, position this here. I need to create a
rotation on this axis. Let's turn like that first. And then let's create another rotation on
this area 90 degrees. Then I can decrease the size. And I can press Shift to
decrease proportionally. And credit to small beaver
with a value of six exists, but you can extend later on. So z axes perfect. Now let's go on the
front view first and position your beaver
directly on this area. Then you can turn to
view the top view. You need to check that you
are perfectly in the coronal. Would like to create a beaver, for example, for our table. If I just press Shift, Shift and credit
to group, firstly, just come back because
I need to add also click on wedge or no
credit press Shift, Shift and credit to group. And thanks to that, you
can create your beaver. Going to show you again, you activate this URL. And after you acidic or Shift, select the other element and create a group and
you can add your viva. So now, if I want to add a bevel on the far corner
at the same time, silica is a top view. Take this element and
first press Control D, duplicate and position
this on the left. Then you need to flip. So activates the mirror tool
and you can flip like this. Then you can select
press Shift and select these two beaver press Control D to duplicate the two
at the same time. Position this here. And then you can flip with mirror and you activate
this axis like this. Now we'll create a group with four beaver suppress
shifts elixir for beaver, Crato group and activate on all these beaver
on all the groups. So it means, uh, for beavers. And now you just need to
select red element, Shift, select subgroup with a beaver, and create a group just
x's, and that's it. After if I want ten, I want to create like a table. I can go on my front view, just extend with a value
of y naught, value of 30. Go in this area,
takes this tool, Left-click and go
on my bottom view. And why not to just
create a cube? One more time exists. Reduce the size to y
naught six, and position. Just one element. I think. About geolocation. Maybe I think it's nice. And upright, can press Control D and duplicate on the corner. Maybe it's not perfect. So I'm going to position
my element just like this. Press Shift, Shift
and Control D again. And position this on this
area? Yes. Just like that. It's great. So now I cried to group
with four fits like that. Crato group. You can extend value like this. And the last step is to
go on the bottom view. Click on this group shift, click on the first element and a ligament panels activate
center and center. And now it's perfect. Then I can finish. My work, can go on a walk plane, go out. And we have created this table. I can change the color if I
want to have this activated. Different color
here can activate to know dark color
also, just like this.
23. Create rounded corners: Let's see how to create room. Did krona, it is extremely useful to understand
this process. So first let's create
two cube like this. Just decreased with a value of, let's activate ten
and increase with 60. And here increase with
for t. Just like that. I would like to create a
rounded corner on this area. Maybe I can increase
20 to see better. But if I take a gland, so but this tour, it's not going to
be really possible because I can take
something like this. But if I position an element, even if I create some
rotation on this direction, may be rotation and
this direction, it's going to be really
difficult because it's not the right
element that I need. And you don't have some
perfect elements here. You need to create. First, click on the cylinder. So first create two
cylinder like this. This cylinder. You can apply the biggest number of sides and go on the top view, except one more time you
can activate orthographic. If you want to create your
own deed kernels element, you need to create a box. And this box just exactly
a quarter of your circle. This box needs to be
secret offshore circle. But if it's bigger like this, it's going to work but
it's not the best. So in this example, the cylinder, I've a
value of 20 by 20. If I take my rectangle, I need to redo it and have
a value of ten like this. If you've seen under
a value of 40, for example, the diameter for t, you need to create a
circle with a value of 20. So here in this example, the cylinder have ten bases. And this element need to as a cylinder of 20 and
this element needs to be ten. It's increased a little
bit. Yes, just like this. Perfect. Now, when
you have this work, you can reach a period,
this small area, and this is the objects that we need to create
rendered coronal. So first i, I click on the
cylinder, activate to all. And thanks to that,
I can cut this part. I can cut this part. It is a cylinder shift,
silica is a cube. And credit to group to
subtract this part. And now I have the shape
that I want to use. Let's activate a different
color to see better. I can create different
type of wounded chromium. First, I can
position my element. Yes, I can position my element. It's perfect directly here, like this. Let's decrease. And at the same time, I can activate all. And now I can create my wounded
kroner, shift, a shift. Select two to object, crowd to group, and take your
glands are yellow, perfect. Wounded chromium. If you want. I'm going to come back. If you want to make something
bigger, it's possible. You just take your object
like this, you increase. We shift for example. And you can position this here. And if I do the same work shift, shift to group, I can
make something bigger. Now let just come back with the first element,
San Francisco. If you want to activate
this on all Kronos, go first on the top view. Yes, go first on the top view. Position your first object here and duplicate Control D.
Duplicate on the Odell corner, press Shift to constraint
on the same axis, and mirror tool. Lexis. Then click on this
element, shift. Click on this element. Duplicate Control D
again, drag and move, stay on the same
axes and till here, and use the mirror
tool like this. Now it's perfect. I can just create two
group with all these, all element group like this. Now, I just need to select my red rectangle,
shift my group. So click on the group first two red rectangle
and credit again to group. And thanks to that, you can activate a beaver. It's not perfect
because take a glance. I didn't position really right. So element on this area, I need to come back. Something is wrong.
Let's come back. Let's select this
beaver and this element and this element
go on the top view. So I need to zoom. Zooms, need to Zoom. I think it's not perfect. Let's walk like this. If I take a glance, nutshell. Precision is right. I'm going to try directly
here first and take a glance. Liter program because I think I didn't position this
element, right? So let's just come back. You can click here.
Zoom little bit. And I think I'm not in
the coronal exactly. So I need to make
some adjustment. Yes. Now it's better. And
if I press shift, shift with this two element
press Control D again, let's do the same work. Sometime it's not every
time easy to have exactly the perfect precision and we need to come
back like this. And if I click here, I need to drag and move on. So on this kroner, let's take a glance. If I click here, shift, shift, credit to group. Yes, I think now
it's going to work. So first, select different element exists, credit to group. Then select the red rectangle, shift CXO group to group. And now it's great, I have already created a group, so I just need to remove that
after n. Yes, it's perfect. So now it's good. I have perfectly rounded corner on my rectangle.
Just like this.
24. Manage alignments: Let's see the ligament. It is very important
to use a ligament because in some situation, it's not very convenient
to use a grid. And this is why you need
to use the ligament. Let's create a box like this. Increase the box. Let's apply your value of 60. And let's apply a
value of 60 also here. Now I can work with
ten on the z axis. Let's see, froze the basics. Create another box. Click on the Blend
tool to positions of box directly the top, like this, and create
a different color, like green color to
create a contrast. Then remove work plane. So this box, I want to position this box on depending
of my audiobooks. So the first thing is
to do you need to, Let's go on the top view. Top view and you can
activate after graphic. It's so much better if you don't apply orthographic
with perfect save, it won't be convenient. Click directly
Solexa to element, the two object at the same time. And now you can work
with alignment panels. You have different point. Depending of your view, you can find some print
on different axes. Let's first work
with a top view. When you click on a point, it will show you where element will be
positioned. As you can see. If I want to position my green, my green rectangle on the, on this corner, I need to click on this print
first like this. And after I have new
point and I can click on this sprint to go on
this comma like that. If I want to position my
green cube on the right, I can click on this sprint, this corner, I can click on
this point, just like that. Now if I want to position my
cube exactly in the middle, you need to serve
some middle point. So you have this
print like this, and you have this
print like this. And I'm perfectly
in some either. Let's press Shift
again ligament panel. When you're print
our gray like this, it means that it's
not possible to drug. It's not possible to change with position because you are
already in the right position. Now, if for example, I move like this, I'm going to have odor
point and take your glands. I can walk also on the z axis. It means if I go here, I can move this
element on the top. If I go here, I will go to
element in my dough like this. And if I click here, I will add a ligament
on suicide axes. So top, middle, and
bottom, just like this. So this is why it can
be extremly useful. You can center your element. And for example, if I
want to create a URL, I can click on this cube
all and press Shift, Shift and just go on group. And just like this. Now, let's just come back
and create the example. I'm going to click on this cube, remove and increase
size with frothy. The things that I want to do. It's to what i'm, I'm going to click Yes, I'm going to click on
the wedge like this. And positions a
wedge here creates some extent and create a
rotation on this area. Just exec, walk
with the right view first and move little
bit to extend. And here move little
bit to extend. I would like to position this element directly
on this area. So things that I can do
first is to press Shift to select two elements and go on my ligament panels. Right view. I can apply and
take your glands, shamans or bottom here. So two elements.
And I would like to replace this top Perfect. Now, I work on this axis. And if I want on this axis, it's okay with this. I need to move
little bit to change again position and put this, for example, on not
on this corona. It's not really convenient here. Maybe I can press Shift, Shift and I can go into
top view like this. Ligament panels. If I click here,
yes, it's perfect. I can apply this on the corona. And now I just need to manually. If I go on my front view, just drag and move. It'll beat. Think I make a mistake
because I need to position my element like
this. Yes, it's better. And drag and move on z's area, apply all shift, shift and
create a group just like this. So this is why it's useful
if I want to push on a cylinder into
neither on this area. First click on the walk pen
tool like these positions, a cylinder like this. You need first to
observe, right view. So love you. It's not good to
have the work plane when you use a ligament panels. So click on the work plan tool. Just like this and
click outside. Playing. Yes, just like this. So now let's go
on the left view. Zoom. Click on the first shape, click on the second shape
or ligament panels. If you want to be in the
middle here I go on the top, here are going to move them. I need to move a little
bit and take a glance. I can go in the middle here. It's perfect. I'm
already right located. If I go on my top
view. Yes, it's ok. So I'm already perfectly if I go on my live
view in the middle, but think, yes, I need
to select this print. And if I select this print, I can go perfectly
in Zoom either. So this is why it's important to drag and move on to our view because sometime
you don t have also print and you need
to move little bit. And now I'm exactly perfectly in the center, just like that. And if I click here
will be on the top. If I complete with yes, I will be on the top. If I come back with my
a ligament tunnels. And moreover, on this area will be on
the top right corner. Take a glance. If I click here, it will be, it'll be different. I can drag and move my view. And if I click here top-left
corner, dressed like this, you really need to
work with a view to just stop few seconds to see what is the point
that I need to use. And after you can work
with the right argument.
25. Save shapes: Let's see how to
save your creation. When you create an object, you can make also a
complete creation. You can go on the
right and you can find your creation and you can
save your creation here. Let's take first an example. I can come back, just go on basic shapes. And let's select the
rectangle tool position. So rectangle tool here. And at the same time, Let's click on the Roof tool. First I can position the
work plane on the top of the rectangle and then
position just my roof. Just like that. I think
it's not perfect. Yes, dragon move
here, it's okay. So now it's the next step. Let's go out of the work
plane and just select the two-element credit to group and go on solid multi-color. I'm going to invert the color and double-click on Cuba like this and create two
different color like blue and double-click on so
roof and activate read. So I created this shape. I want to, I'm going to
make something more. Also. Let's create two cube here. Let's decrease, exists. And let's create something
more with a wedge. Can click on the wedge tool, position this here, and
just create two rotation. I can decrease with
a value of ten. Move like this. And then position is
a wedge on this area. Same principle, I can see
this is a two element. So I can select the
20 minutes we shift and I can try to
group just like this. After I can apply any color,
Let's activate green. If I click on the first element, I can go on the right,
activate your creation. Create shapes exists. And the things that I can do
if I go and create shapes, it's on your shape I can make. Why not to tape just house
exists. Description. You can enter a description, you can also enter tags, tags it just keywords. And if you want, for example, to
privilege this online, everybody could have
access to this element and they will sort
something with Doug. But if you don't want to just change the
name, it's enough. You have also the ship settings and safe shapes like this. I can add the same time,
take this element, create a shape like this. Name of your shape. I can make a cube with
beaver for example. And I can click on
Save shapes like that. At any moment you can
click, Edit and Delete. So now if I just come back
to my main dashboard, just like this with recent
design, for example, I can click on this
sofa, think jerseys. And I can do exactly
the same thing. So it means I can
select the sofa. And after I can go on the right, go on creation and
create a shape. You need to select
the object first and change the name for sofa. Just exists after if I want
can enter description tags. Not going to do this, but it just to show
you save shapes. It's red because I will
be able to reuse this in another composition exists. Now, let's come back. Let's click I created
another element, tinkerers this an exact way
that I can select every sink. Yes, I'm going to
select everything. Make something like this. Click here and go on your
creation, creative shape. I'm going to make phrase
on Pinterest furniture. Furniture, furniture, and
click on Save ships. Exact. But if I want, I can
do the same thing just with this object like that. Or I can do the same thing
with this key if I want, also, because I created a group. Now if I just come back, you can click on
my main dashboard. Just like this. I was working on
project tinkerers. This the things that I can do. Now, if when I start, I have, for example, nursing, I want to create, for example, I can create
two hours and inside. If I don't want to
create again a sofa, I can use one of my shapes so I can go
on the right creation. And then we'll be
able to use one of the sofas that I have
already created. So you just go
left-click and drag and move and you
position your element. I can also decrease
depending of the size. I can click here
and take a glance. I can position this furniture. Trust they exist, decrease that. I can drag and
move this element. I can also drag and
move this element. Exists. M is after to be able to reuse some
shapes just like this. And at any moment you
can edit and delete.
26. Create ground: Let's create a group. So for this, let's use
the shape generator. And you have the
possibility, for example, you want to create
like a garden or if you want just to create
a complete groomed, you can make something with different levels and
the best things to do. It's too shabby
training error at all. And you can find
this at the end. So you need to go on
Merge Shapes exists. After Effects.
Interesting for you, you can add this
in your favorite. It's okay, you have
the last theorem. We can create to ground. So just left-click, position
your elements here. The first thing is I'm
going to do each to resize and make
some sink bigger. Just exists. Yes. So after to do this work, Let's see leak like
literal perspective view. Here it's perfect. You can work with randomizer, so you can have
different render. But yes, you can have
different render with randomizer exists so we
can try and move some time. You need to wait liter to
have the right render. Then you can use smoothness. So you can smooth your render. As you can see here.
It's not smooth. If I increase, adjust, smooth, my render after you have
the value of division. And it's interesting
because if you work with this
value of division, Let's take a glance increase. Then I can use randomizer. And yes, you can obtain
this type of render. It's very great. You can change the number of
division to go into left. And then you can change
smoothness again. Just like this. Let's try
something a little different. The things that I'm
going to do each to increase the number of
division just like this. You don't see too much effect increase
randomizer deco glands. We have this render. But if you want to really
change the liver's, you need to increase
on the z axis. So walk on the z axis, resize. And now you can
find this render. So I can increase little
bit with a value of ten. So now I can see better
randomizer just like this. So you can have
different render. Then you can smooth
your render like that. Are you can apply smoothness. One, you will have yes
trustees type of result. Or you can increase smoothness
to have this random. I just sometimes this is
a number of divisions. So at any moment
you can decrease number of division like this. If you increase, you can really make different things like if you wanted to create
something with montana, you can increase,
increase your value. And after, you can also create
some thing like this here. And walk with a
percentage of division. You can create low poly, little like locally any meant. Using if you decrease
the number of divisions, decreased smoothness, you can create this type of
render like this. Now if you want to
use this for garden, you can decrease, increased smoothness at the
maximum number of division. You can increase the maximum and you can change
a little bit here. Let's decrease. And yes here it's going
to be perfect if you want to create like a garden. After if I just come back, structure and scenarios, Let's activate a
tree on this area. Just like this, maybe I can
drag and move little bit. Dark tree exists. Then I can duplicate, press, click on Duplicate or Control
D position when here, duplicate again. Resize, exists. And let's come back
on structure and scenery credulous
and characters. Craters and characters. If I continue. Yes,
just like this. Why not to add an elephant? To finish this example, I can go left-click
its little big, but I can decrease
it is possible. And position the elephant on this area and move
liter like this. So this is a type of
things that you can do using this ground element, which is a presentation
and interests few clicks. You can create a 3D rendering.
27. Add voronoi texture: Let's see the Voronoi texture. To find Voronoi texture on, just go on Shape Generators. And you can find your
Voronoi in feature on. Just go left-click
first position. Let's see the basics
of this texture. So first you are solid, you can change the
color if you want. Let us come back to orange
color one more time. You can work first with
size of your element. After you can walk randomize. So each time you can
have different type of render when you
drag and move, randomize, just like this. After you have cells. So you can increase
the number of cells or you can decrease the
number of sets like this. You can find a size. Tile size also exists. It means you can
have a number of cells and after you can
increase the tie like this, it means be careful when you drag and move
the tight size. Because you can also work with the different point
between the cells. You can find space
and you can increase, so space. Just like this. Or you can decrease the space. Except the last thing
that you can do it to work with cell eight exists. But you can also
work directly with the sprint. Crack pigs. And possibility to vary eight, you can also create to
ground using this process. Because if I increase like this, take a glance, we can create
this type of render also. And at any moment I can use
one more type randomizer. If you want to create
like a pass in a garden. Let's go back and
activate basic shape. But a rectangle just like this, increases size and this
direction and this direction. And this direction, I can
work with a value of four. For example. I would like to crap, like the paths with light
cure maybe pass with rocks. So I can first click
on my cue position. One of the cube here, activate a different color. Let's activate green and
puts an element like this. Can move at a
position of two here. Extend with y naught
40 on this area. And on this area. Like this. Then I can create a URL. So just activate
all options Solexa to shape that we shift
and control group. And thanks to that, I
created this space. I just want to recuperate my
green color for my garden. Now, on this area, I can use a Voronoi texture. Cake Shape Generators. Voronoi position my
texture on this area. Increase, walk with
the size just exist. I can have a value of two, it's perfect and just drag
and move on this area. Now let's use a top view. The first thing that
I'm going to do it's to increase the number of cells. Yes, grad, something like this. Maybe it'll be tomorrow again. Tile size, don't move this. Work with said spacing with
the shades naturally good, but yes, if I decrease, yes, I can obtain this render. So in my example, let's decrease the spacing. Yes, dress like
that, it's perfect. And I can work with
a different color. Let's activate. Why not? Yes, so gray color like
this. And it's good. So this is an example. Now I'm going to show
you another example. But use, Let's click on the shapes
and erato credit to cube. First, I would like to
create like a fence, a wooden fence,
something like this. First, let's create
the base of my fence. So extend with 60 here, decrease with a value
of trust to an increase on this area with a value
of maybe 40 exists. I'm going to increase with
a value of 80 on this area. And if I walk with this print, yes, Just two is great. So now the things that
I'm going to do is to apply my Voronoi texture. Shape generators. Voronoi position this here
and create a rotation. On this axis. I'm going to extend my texture. But why that can apply? A value of Sui four is perfect. Just go here. Now let's select the
front view first. Activate or geographic
position yes, around this area, then I
can move on the right view. And position just
cross like this. Red element. Just come back to
the front view, zoom and go in center. I can increase the size. And yes, I think it's perfect. I need to position my
texture in the middle. So first that can extend a
little bit on this area. That thing, It's nice. No press shift, shifts Solexa to element I ligament panels and activate this
point. And this point. Let's extend little bit
because it's not really good. Yes, just like this. Let's walk again.
Press Shift Shift six or two element
and see sprints. Yes, admin panel
and this printer. So now it is in the middle. I can click on my Voronoi
takes to walk with randomizer. Change. Can change also. The sense exists. I think it's not
bad. Decrease also. Sell spacing. Yes, I think like
this, it's not bad. Maybe a little too much
cells. Yes, it's perfect. So now let's convert
to all select the two element and
Crato groups like this. And you can have
this render perfect. Now we'll click
Activate two color. If I want to make
something inward, just activates a brown color. I can also click on Custom and make little
change. Just like this.
28. Create pipe: Let's create a pipe. So to create a pipe, we're going to use one more
times will shape generators. And directly in the features
you can find bend pipe. It's great because
you can also create straight pipe using this
dress. Go left-click. And let's work with
the different options. Pipe shape first, you can
work with a different option. You can walk in scrape, you want exact gun or again, octagon laziness and sees the same for the element inside. I use octagon. I can apply your octagon
inside, just like this. So let just come back
with something vesicle. It means circle and
at the same time, so all shape will be also
just circular like this. After you have the otter
pipe wider exists. So it means you can increase
or you can decrease the size just using
this element. Let's enter specific,
specific value with 20. You have the word sickness,
decrease, or increase. Just like this. Let's
apply a value of two. Presenter. You have the audiometer. If I go on my top view, take a glance about
diameter like this. You can change that. And you have the Ben anger. It means that you can choose
the angles that you want, but it's great because
you can also create two circular like this,
almost a shocker. If you just work
with a value of 0, you can create something
straight, just x's. Then you have lead in length
and leaned out, lend. So it can extend to side. Just like these letters come
back on a value like thing. I'm going to walk again
with the bend angle. So let's step one more time. A value of 90, like this. After land in sheer need
to taper the same value. Let's apply 20. Here. Let's apply 20 or
so, just like that. So it's nice. I think
it's a little too much. If I apply a value of ten. Yes, just like this. Now let's create an element. I'm going to make a
rotation on the z axis, just position at 90 degrees. For example, on the right view. Just like that. Now let's
duplicate this element. I can press Shift, Control D, duplicate and dry
and move on this direction. Create a flip. Activate
the Flip option, just like this. Create. And at the same time
turn on this direction. Let's create another flip. Yes, just like that. Now I
can click on this element, go on my right view. Exists, select orthographic
through eigen. Move on this area. And I need to yes, extend a little bit. Now. Yes, now it's perfect. I've taught to do this work. I can Solexa to a
demand, shift to shift. And just let's create
two group like this. It's better. And sings attack can do also is to add an
element on this area. I can click on my bag view. Let's zoom a little bit. And just going to write
activate basic shape first to work plane directly on this face and
create a cylinder. Just laces. Here. This cylinder, I can increase the number of, of, not of segment. It's not really good,
but just upsides. And I think I can position Yes, Perfectly my cylinder
on this area. Now, if I come back to my bags, I can press Shift Alt to
increase the size like this. And then I can go on
one of these view. Work makes him seem like
this with a value of four, it will be great. Let's create another cylinder. Click on the work plane, click outside and
activate the cylinder, a creditor nodal plane first on this phase platinum cylinder, position this cylinder in
the middle with a value of, I think I had a value
of 20 for the pipe. And with the inner radius, I think I need to
enter a value of 18. So I can type 18 like this, increase the number of sites
to URL and puts it inside. Just lazy is not to merge, but yes, dress here. Let's click on the work plane. Click outside. Yes, I need to send to
our first I'm not sure I'm in the center so
I can press Shift, Shift select go to circle or ligament panels and
center like that. Shift, shift and
alignment panel, center with this point. So now it's perfect. Let's press Shift,
Shift select or two circular critique group. And thanks to that, can try to create an opening. It's not enough. So I
need to take my pipe on the right view and
put a little bit inside. But I think it's too big. A glance as it look like, it's too big so I can press Shift Alt and decrease
from the center. So Shift Alt. I'm going to walk differently. Let's create. Yes, Translate Z is S.
It looks nice here. Now I can come back. Yes, dress here and
just press Shift, Shift silica, two-element
credit to group. And yes, Now it's perfect. I can just finish my work. Click on this part, click on this path
pecan this part, silly two-element credit
to group. Activate. A color. Makes for example,
some gray color, just like this here. So this is an example
of bad what you can do using the subtypes.
29. Create thread: Let's explain how
to create a spread. So to create a thread, we're going to use the
Shape Generators also. So Shape Generators
directly in the feature. You can find isometric shred. So this is the first
thing that you can do. Just click here, left-click. And you can create
something like this. After the ponding
of what you do, you can directly start
to increase here, but you can walk also
with a different element. So it means you can walk with, with geometers just like
this increase or reduce. You can walk also with
pitch direction, like sat. In this example, let's decrease. So Peach just exists. After you can walk around
with the number of segments. We increase the
number of segments or decrease the number
of segment like this. If you want to have better
render generic leads, we can increase to smooth. We can increase the
number of segments. Work with. Rotation, can create
more rotation, but you will increase
the size if you create more rotation,
just like this. I can decrease stress here. Type scan. Let's increase a little bit. And you have associate
type segment. Yes, just Lexis. Sweet scale at the end you just
take your glands. So but this render you
can have some sink. Yes. That's it sees what type
of things that you can do. If I just come back and you have the options to
go directly in my shapes, I'll just come back
to basic shapes. If you create an element. Let's use the
polygon tool. First. Let's get to work plane. Let's use the polygon tool and position of
polygon on this area. You can decrease the
size and you can create this type of friend
or I can press Shift, Shift select two elements or
ligament panel and center. Let's position center,
just like this. Now if I go a root
using my work plane, just click here, I
created this element. I can press shift, shift, just select the two
element Crato group. And I can keep the color
in gray. Trust exists. After if, for example, you credit to Cuba, you put a box on this area. For example, you decrease, Let's make some sink
like I think I can keep 20 and position
this element here. I can press shift, shift six
or 20 minutes going through a ligament panels and same
thing I can presenters here. I'm not sure I'm
exactly in the center. Ligament panels and
center on this area. Yes. Perfect. So if I
if I select my Cuban, just activate not
all on the cube. Let's select solids. Let's activate this gray color and drag and moves the
cube on this direction. Yes, just like this. So
it means if I take this, a man that can press Control D, duplicate directly my screw, then I can take
this crew activate. And if I press shift, shift all with a cube, I can create two group. And thanks to that
I can this type of render inside the
cube just like this. So this is the first example. You have also other possibility, if I go on the right, just come back to the
Shape Generators. You can use Spring, but if you
go in mocked shapes exist. Let's continue. So take your glands here. We have the screw thread. We can find with this
type of a leaks. We as this, I'm going
to show you a leaks and put a leaks
element on this area. First things to do, number of Wingdings exist, Let's increase. You have a button will
reduce and a top produce. If you want to have the
same size, you have ten. I can enter ten
here also, so 1010. And thanks to that, I will have exactly the same radius
on the top and on bottom. I've taught you can
work with a number of separation Lexis and you
have your sketch diameter. Let's decrease the
sketch geometry. First. Separation.
Increased separation. Sometimes it's very
difficult because when you use this
type of element, the re-render can
take little time. So sometimes it'll difficult
to have something great. And number of wings. Let's increase a little bit. Let's put eight. If I work with this
print, I can decrease. And yes, perfect, I can create something like
this, for example. Maybe I can increase it
serves a sketch diameter. Yes, it's better.
Dressed like that. Now, the thing that I'm
going to add a cylinder, Let's go back select
basic shapes. Created two cylinder
on this array. I need to put this in
some milder like this. Increase size, I can increase
the number of sites, also end squared,
something like this. Maybe I can put a
cylinder little bit. Stress here, perfect. Let's decrease. Go on the top view. Like this. If I increase little bit the
cylinder, we shift Alt. Yes, maybe Sheets, perfect. And I can create my render. So I click on the elites, activate, all like that. And if I press Shift, Shift, select the two-element
Crato group. Take your glands, we have
this type of render. We have created an
element inside. Just like that. For example. One more time if I want
to finish Schocken, why not quite work
plane on this area? Just choose a polygon position, a polygon like this,
decrease size. I can press shift and
make something like this, maybe a little bit tomorrow. The next step is to first
click on the work plan to go outside and sit eggs are two-element to have
the right to ligaments. So shift a shift. Malignant panels. Take this middle point. Take this middle point, perfect. And if you want, you can create a group and change the color. So I can press shift a shift, just click on this
area to group. And then the next step is to change the
color and activate y. Note this type of color. Yes, Just stages.
30. Create cavity: Let's explain how to
create to cavity. So to create a cavity, we are going to use
subgroups and add every time a shape
with our first, Let's click on the cube. Lexis am going to
increase the size with a value of 40 on this area. Then for t of this,
on this area, and here value of 3040 by
40 by 30 on this element. So things that I
would like to do it to create a cavity inside. So to do this work, duplicate first, you can
press Control D or duplicate. And with this, any man
should drag and move just on the top first nose. The next step is to go on your top view and
activate orthographic. If you want to create
something great, let's first change color. You can re-size directly from the center point to
re-size forms of setup point, press shift, shift. You just resize Lexus. But if you just resize, you will have to use a ligament panels and
it's not the best. So you can press Shift, Alt and Shift and Alt, you can decrease proportionally
from the center point. Perfect. And I can stop
here, for example. After to do this work, you can create a URL
and you drag and move the URL depending of the cavities that
you want to create. Just a little, I can do
something like this. Then I can press Shift, Shift, select, so two objects
and create a group. And thanks to that I created
this cavity, just exit. So this is why you
need to press Alt to re-size from
the center point. If you don't press Alt, problem will be that
it's not a problem, but you will have something
like this, for example. And after you need to search your center and you will
have to press shift, shifts Solexa to object, go into alignment
panels and click on Center and my daughter
dressed like this. So you can also work here. It's not a problem. You can also, if I
select this cube first, I can increase with, so reduce and make
something more like that. It's also possible increase
the number of steps, reduce not too much, but maybe I can work
with around this value. So now it's the next step. Press Control D, do
the same type of work. Dragon move on the top. If I go on my phone,
few firms like this. After go on the top view and press Control
and press Shift, Alt decreased from
the center point. And let's make
something like this. After I can activate all and just position inside the
depending with the black arrow, depending of what
I want to have. Again this time, make
little bit more like here. And if I press, maybe I can extend
shift, shift like this. I can create a group. And thanks to that, credit, the cavity inside here. It's great because
we have smooth the different elements
just like that. Now let's show you also if you
use another type of shape, it can be just a cylinder. So click on the cylinder. And I want to create
two cavities. Same principle, I can
increase the number of sites. First, elections or color or blue and press Control D
first, dress like this. After go on the top view. This is the best
process to use if you want to have something
fast and convenient, press Shift Alt and decrease from the
center point like this. Then you create a URL. And I can put this
inside and press Shift, Shift, select the two
element, two groups. And thanks to that, you can
create your cavity like this. If you want to create
a complete all, you just need to take Israeli
meant trust, totally. Insider exists, shift a
shift and Crato group also. And this time I
created a complete or not totally because
going to come back. Yes, it's not enough. I need to extend Now shift
a shift Gretel group. And yes, Now I have, if I just show you the
same thing using a beaver, let's come back with the
undo action is story. So select this
shape and this time walk with a beaver.
Beaver like this. And so segment. Yes, I had one ship tomorrow. Yes. So acidic this circuit. So increase, as you can see, the increase a beaver and increase the number of Sigma and can do the same thing. Control D, duplicate, Exit. Then top view, Shift, Alt, decrease from the
center point, like that. Credit to all. And I can, oops, it's
not really good. Let's go into front view. And I can go in, say
I want to have a little or I can just put
something like this. Here. Press Shift,
Shift to group. And yes, I created my small cavity inside
and take a glance, I can put an object. Why not? A small
element like this? Press Shift decrease. And yes. Position. Small element inside. Yes. Trust legs that I can why
not decrease press Control? D, duplicate. Let's walk with a top view. It's going to be better. Duplicate, Control D, duplicate. I can position some element
inside just like this. So this is a type of things
that you will be able to do if you want to create
a cavity step-by-step.
31. Add walls: Let's create a world. It is possible with the
Shape Generators to directly create a world for this
click Shape Generators. And when you go on like this directly at the
beginning you can find sweet type world, sweetie. You have also brick wall. And you can find
this other type of Greek word lysis if I just click on the
first world, sweetie. So each time if you want to, you can create, for
example, a garden. And if you want to create
a wall around so caldera, it can be very useful, but you can also create
two base or structure of house or anything
using this element. First thing that I'm
going to do is to create a rotation on this
axis 90 degrees. And if I go on, my front view, can go and just go like this. I think I need to go and
0, yes, it's perfect. Let's edit this war. When are you going
to write first, I can work with a color. Let's activate two
different color like gray. And you can walk with the
aid of the world like this. But you can also directly work
with the different print. You can walk also with a wide, Let's add, reduce or increase. Let's come back at ten. But you can also use
a different point. I'm going to tap ten again. Presenter trust places. You can walk out
with a sickness, reduce or increase the
sickness. Stick out. So you can make some more. Other reflexes, like civilian men can go out
like this. So, so useful. But if you want to
make something simple, you just come back to almost
0 and you have something bicycle legs this let's
make a little bit. Yes, truss here. After
minutes break wider. So this is a minimum
value for the size of a brick wall. Brick wide. It is the minimum for
brick eight like this. And you have the same width, max and max break
eight, just like this. It means if you work with value, the world can reduce or
can increase the size. And that's it. So you can create really something like this. After I can. Why not? If I need to
position this element. If you duplicate Control D and position this here,
grad some rotation. Figure can train like this. If I can press Shift, Shift, I can press Control D.
Duplicate on this area, then activates a mirror
effect just like this. And create a rotation. I think. If I create a rotation, It's not going to
be perfect because mirror effect is not the best. So if I click on
my mirror effect, maybe I can try Lexis and
translates. Try like this. And it's now, It's
good. Like this. This is a type of thing you
can create two hours break out using this
process, for example. Now let's remove that you
have also other type of wall you can use this world each time it is the
same principle, but you can find
different options. Sheets, AZT is eight
and white of your wall. First, let's increase
the wide stress Lexis. As you can see, we have many
space between the break. You can walk with deep dressed like this if you want to add
a relief, one more time. Group to break ratio, here, you add more space. So this is why you can, you can read it at the maximum if you want to have this render after number of rows and
number of columns, also. Just like this. So if you want
to have many small breaks, you can increase the
colon and increase the number of rows to
obtain this type of wall. After you have deep
noise, plasma noise. To change liters a size and size nose shape noise
dressed like this. And that's it. I created
a shape by specific word. If you want to create
like maybe your broader, you can reduce like this. Let's decrease noise first. If I walk again with
row and columns, here, I worked with a number
of froze and I'm going to decrease a decrease my number of rows. Yes, just like that. And I can upturn
this type of render. I have just one rows
and multiple columns. And thanks to that, I can
create to broader Lexis. And you can create
different type of style. Here. Sometime it's little, some type of buds or
render its little long to observe real render
depending of the connection. Just like that. Yes, you can create
two small bowel. They'll just take this last type of words that you can use. This words, it just the
bricks are really different. You can walk also with the
different value, like this. Eight weight eight and
white one more time you can work with DPT. You increase, decrease,
Nexus. Let's decrease. So deep grid to break ratio. So it's the space. If you create something like
that after a few rotation, you can also make something on, directly on the soil, on the ground and make a
presentation like this. If you work on this direction,
It's also possible. Now let us come back 90 degrees. And one more time
you can work with a number of columns,
number of rows. Just like this as you can see. And let's walk again with
crude to break ratio decrease. Guess like this. And after I
can walk with noise or so. So it's okay for that. It's little longer
budget process but you understand you
have sweet type of wall. So first is very
classical world. And after, if you want to
make more advanced things, you can select X2, two 0's.
32. Add curve text: Let's add care of text. This possible to add curve texts using also the shape generators. Generators. You can create
basic curve world's first, you want to go on a
plane directly on this, on this work plane, you just go left-click and wide around. Here I can make text
Sheriff examples. So this is a first possibility
point sides approximately, you can make some
transformation but be careful because some time
with your address man, it's not going to be good. So I need to redo it again. Yes, just like
this, for example. And conduct clock wise text. So you can change if you want, using this one more time. Real time can be lethal lung. Yes, I change this
position after I can find some arc Radius eight and
I can find picture also. So let's increase or reduce
or decrease the radius. And she, I can walk with
eight, also, just exact. So this is the first type of
texts that you can create. You can increase also like this. And yes, it's nice. So now let's remove that. You can also create
with curves texts using custom font text ring. I can go left-click and
position this here. But you have also
other possibility. If you've got an O. Next is
you continue mouth shapes. You can find your
texts ring like this. Take your glands,
I can click here, removes that and I can use the basic texts ring
also translates this. With texturing. It
is very vesicle. You just need to
work with sickness, takes gap, just like this. And we can increase, decrease at your convenience. But if you use just
come back on feature, you have more options. If you use this text. First things to do,
It's to type something. Let's make an example like this. After you have the
inner diameter, so reduce or increase
in audiometer. And you can work
with the Ag degrees. So you can increase your academic grades if
you want to make something more at 160 degrees, or if you want to make
less, just like that. After, if you click here, you can also change direction, create different type of flip. Texts, eight, and use eight to scale can walk
also with a sickness. Just like that. If now I want to create an
effect and address comeback. Go on the basic shapes. Activate a cylinder. Cylinder z is gone. The options increase the
number of sides at a maximum and increase the
size of my cylinder. First thing that I can switch to position this around this area, take the texts, drag and
move in this direction. So depending of what
I want to do first, I can enter number of degrees. Let's work with
150 degrees first. I think 150 degrees
for what I want to do, maybe it's not really good. Let's take 180 degrees legs. It just like that. After I can work with
the inner diameter. So it means I can
reduce not too much. But if I read you,
It's like this. I think it's not really good. Sickness text
eight, OK override. It's decreased a little bit. If I go on my top view, I can try to position
my text on this area. As you can see, it's
not really good. If I decrease the
number of degrees, it's not going to work properly. So maybe it's the
best things to do. It's to work with inner diameter
that exist and to try to find something great to position my later, maybe I can read. You can also work directly
here, rigid the size. And if I read you just say on
the left and on the right, I can have my integration
finger like this can be great. Like perfect. Let's come back on the top view. Yes. Let's work with this. Let's walk resists change. Just like that. I
think it's not bad. Let's come back with a top view. Here. You can turn and
you can see it's not very convenient to
position your text. You need to, if you use
the alignment panel, it's not going to work properly. So you need to try to find the
right thing for your text. Maybe I can extend, hey, truck's not bad. And maybe, maybe, maybe I
can just walk legacies also. After you have this possibility
to create on your text. And if you click on
the two element, you can directly
create two groups. And if you create a
group, you can create an encrustation of your texts
directly on this element. Thanks to that, you can
create also like a curb. I could do this one before, but if I apply a work
plan tool on this area, crowd to know the slender. Just like this, increase
the number of sides. Take my work plan
tool, go outside. Top view like this. Increase with shift and
position this in the middle. Shift to shift and
ligament panels. This point, this point and
credit, just like that. Then drag and move inside and press Shift, Shift cis-regulatory
demand quite two groups. And you can create
a glaze like this.
33. Create circular array: Let's create a circular array. So thanks to that, you can create a repetition of object around a center axis. For this, Let's work
Shape Generators first, mode shapes can click All
and click on Merge Shapes. You have different options. So we need to continue because you can find this at the end. If you can use this mean times, I can advise you to add this
on your favorite. Continue. And let's continue more shapes just like this. So you can find here
circular array. I've taught you
have other options which can be interesting, but this is very
interesting, circular array. So left-click position,
circular array. Let's zoom a little bit. So the first thing
that you need to do, each type of objects that you
want to create t t square. By default, you can
work with a circular, you can work with
a tree younger, you can work with
a custom profile. Also. In this example, I'm
going to show you using circular, circular shapes. So direction you
have pointed inside, outside and a point suit. But here I'm not going
to have many change. I'm going to change
on point inside. And after you can work with
this different parameters. So you can work with
a number of copies. Let's first work
with the top view. And also orthographic view. It's better and increase the
number of copies you need. Just like this. It's great because you will have
perfect proportion. Exact. We can increase, increase,
increase, increase, or decrease just like this after you can
work with the anger. So it means if you all to
work only with the Alpha, you can just enter a value
like around 180 degrees. And you can do the
same thing but only on part just like that. Or if you want to come
back 360 degrees, you have also the size
that could glands, we have a value of ten. You can increase like this. And you can also work
with the radius. So it means you can
extend or radio. It's just like this. It means that really
you want to have a lot of copy sometime you need
to increase the radius. Because if I read through it, I will obtain this type of
frigid so I can increase, increase, increase, and
have a lot of copy. So really it's very,
very powerful. And yes, after, if I want, I can go here, extend
and take your glands. You can create a structure
just using this element. Very useful. Just like that. Let's walk with lethal radius. Here. After, if
you click outside, you will have one
complete element exists. If I just click
outside my shapes, basic shapes, I'm going to show you
all saw something more. Click on the cylinder and
create a cylinder on this area. First I can press shift, increase the size of
this cylinder and position my cylinder.
Yes, just like that. So first thing that
I'm going to do, it's to increase the number
of sides and go like this. And now activate press
Shift syllabus or two element and activates or a ligament to go
center and center. So now my cylinder is
exactly in the middle. Let's activate a different
color, like red. If I go on my top view, I can select my array,
circular array. And let's decrease the
radius, decrease, decrease, decrease until to go near
circular, just like this. After to do this work, I'm going to decrease
the number of copy also. Dress here. Make maybe I can make
around 20 copies. Let's zoom little bit. Yes, I think it's nice. Red budget size. Let's increase a little
bit the size and the radius to try to make
something like this. After legs extend until just
this area and activate. If I go on my top view, maybe I can walk with red juice. Yes, just like
this, It's perfect. You can activate all exists. And now I can create a new
shape if I create two groups. So I select my cylinder, shift, my circular array with R. And if I create a group, take a glance, I can obtain
this type of render. It useful if you want to have an element in the center
and credit to structure. It can be useful
also because you can subtract the nodal shape, the circular array, like this.
34. Create shapes around circle: Let's explain how to create
a shape around a circle. To create a shape
around the circular. We can find the
shape generators. And on features, you can
find fidget spinner. Let's click here. Yes, just like this. So why it is useful first, you can change the color
at your convenience. And after you can change, you can make different elements around with the arm wide first. So here, just to change size
of almonds is direction. So you walk with a wide. You can also decrease if
you want with this value. Next is keep the
professional overwrite lens you can work with
your lens is time. So before it was a wide and now you can increase the length. I'm cold. We have sweet. If you want, you can increase,
let's activate seven. I can just increase, increase with six, but
you can do a lot of mall. And you can create also
this type of shapes. If you increase
really with many, many cont, like that. Let's decrease to eight. Adjust horizontally. You can create some
adjustment on this direction. It means that if you
want to let the space, you can work with arm addressed horizontally and you
can lead to space. Just like this. Let's walk on the top
few images vertically. You can also turn and
crafts style effect. If you want to make
something like this, you can create an
offset with arm adjust vertically exactly
on 0 direction. Now let's come back. I'm going to enter a value of 0. To come back exists. You can rotate our arm also. If you want to create something
little like a flower, like 3D element, any element
you can repeat this process. It can be very, very great. After you have also the
Center on bearing audiometer. So we have your
center like this. You can extend. And bearing
sleeve worlds sickness. Here, we will talk about
element in some either. So I've taught to
do all this work, you can also decrease, increase at your
convenience just using the different elements
after it's classic curve. You can also extend
on this direction. You can also use a symbol. So let's do this again. Left-click position
your element like this. You can find picture
or drag a file here one more time you
can choose SVG file. I'm going to show
you an example. Choose one. And I uploaded this symbol. It is just a plus
symbol, plus symbol. And thanks to that,
you are going to convert this arm
with the symbol. She has this plus
symbol is little strange because it's a ratio. It depends on the arm
wide also that you use. Just like this. You ever
saw the arm length? And depending of
what to choose, yes, you can have surrenders
that you want. So this is a plus symbol. Let's decrease little
bit state along. Let's decrease the arm wide first and just create
something like this. So after with this
symbol it is the same. You can duplicate with M cones. You can, you can make
different adjustment, horizontal adjustment,
or you can also go in this direction and you can
lead to space if you want. And what with a
different element, you can invert rotation just like this around
your center point. So this is a type of
things that you can use with the features by now. It's interesting also because
you can import a symbol. It can be an arrow, or it can be an icon, a different type of things. And you can duplicate around
a circle, just like this.
35. Model table with chairs part 1: In this training we're going to create a table with chair. So just a set with a
table with chairs. So let's first create a table. Let's use directly soapbox
tool and position. So box on this area, I'm going to decrease with
value here of four like this. And on this side, let's increase
with value of yes, if I position here 60, it's going to be nice. And on this area, a value of 60 also, just laces. I've taught to do this work. I can go on my top view, move literally runs a maiden would like just
to add a little beaver. Beaver. I'm going to click on this
element wedge and position my wedge element on this area
need to create a rotation. So first, need to work
on the right axis. Just like this. I need to constraint 90 degrees here.
It's not really good. Let's do this again. Yes, just like that,
I'm going to change my view for orthographic and after creditor rotation and this direction also
with 90 degrees. Perfect. Let's decrease the beaver. So decrease, decrease, decrease. Let just apply your value of six and positions a beaver
directly on this area. For this, you can
use a top view. It's going to be bitter and position exactly
on the coronal. Next step is to create a URL
like this and duplicate. So press Control D, duplicate directly on the left, right here, and credit a flip. Just use the mirror tool and activate this,
this, this flip. Let's select now these two
elements and duplicate again control D. This time
you can drag and move on this area on the table. And when you arrive on the top, you can create a mirror
also and return legs. This is perfect. So now credit to group with
this four-element shift, shift, shift,
shift, Crato group. And if I go in my top view, I can sub strike this
group to my main element. So click on the red,
the demand shift. Click on all elements. And if you create a group, you can add your beaver
legs is perfect. Now I would like to create the fits into crowds
the feet first, I can go on my front view and drag and move the
table on this area. And just, let's take
a value of 40 exits. Now the next step is to create two new plane to work plane directly on the bottom
of the table like this. Solexa, bottom view,
bottom view like that. And just create some
fit for your table. Let's click on soapbox to create a box and decrease
size. Position. My first book on this
area, decrease again. Let's apply a value of four. And to have a good position, I think I need to go
litter on the right 12345 and position this
element like this. After I will send
to all my groups. So it's going to be okay. Now the next step is you
can go on a different view, front view, and you can extend with a value
of exactly 40. Now address come back on the
bottom view and duplicate. So press Control D, duplicate. Don't use too much the grid
here, it's not important. I will center element after Solexa two-element
Control D again, drag and move, just follow the same axes like
this, it's perfect. And now you can select all, each foot like this. Just credit to group. At the same time
activator cooler, you can make something a
little different lysis, this bright gray color,
and it's perfect. So last step is just to
go out of the work plane, click on the work plane to left, click outside, and click
on element like this one. So both terms you, It's better
shift, click on the Group. And if you go into
alignment panel, you can click on this
point and you can click on this print and it's
perfect like that. Now let's just change the color of main part of the table. Click on Solid, and
let's activate. This may be gray color exists. Perfect.
36. Model table with chairs part 2: Let's continue. We have
created the taper. Now, let just crowds the chairs. So first things to do, Let's work on the top view
and create another box. I can position this
box and this area, so I get a value of 60 by 60. So far the table need
to make some thing. Some sing yes, smaller
and just increase. Maybe 40s too much
certify will be great. Just to place 35.
And here you can apply also just on
this direction. 35, like this. I've taught to do
this work radiates with a value of also. And we're not going to
apply diva in this example, but just go on the radius and put a little radius
just to value 1.26. Yes, it's going to be nice. I can apply the same color
that this part of the table. Perfect. Now the next step is to, I can directly add
the feet dragging, move on this direction. On the value of 20
years, 25, like that. And go on this area, create two new work plane
directly on this face. Geons a bottom view exists
and craton odor cube roots. So cube just put a small value
of four positions or cube? Yes, trust on this
area like this. And then press first
before to duplicate, extend with a value
of I need to have my value of 25 legs out and
come back on the bottom view. Control D, duplicate, duplicate
on the right position. This here, press Shift, Shift Control D again. And position this on this area
just keeps the same axis. Yes, Perfect. And
at the same time, credit to group with our fit. Click on group first, then click on Solid and
activate the same gray color, this gray color and just
like that, Perfect. And centers of group
in them either. So click on the group, Shift-click on the base of the chair and activate
ligament panels. Might hear my dog
sheets already. Okay, Perfect. Just click on the
work plan to go out and come back to the
basic block plane. Now let's make just
something simple. Click on this element,
press Control D, duplicate, and drag and move
around on this direction. And then you can
create a rotation. Teach here. Yes,
Not on this axis. On this axis, rotation. Then go into front view, drag and move this element. And you can go on the left, just like this
position solely meant. Yes, I think here it's
going to be perfect. I'm after if you want y naught
to put this on this area. But not sure. Yes,
it can be. Okay. Also, just like that. But I think if I just
go on my front view, yes, I can stay like this, but if you just put inside, I think surrender
will be great also. So you can put this here. Just exists. Let's take a glance. Yes, I think it's nightclubs that I've taught
to do this work. I have one of my
one of my chair. I need first to Crato
group with a table. So acidic that table. Critique Group, Guan color, activate multi-color, and select all the
elements of the chair. Credit to group and directly
activate multicolor. Now the next step is
to work with element. And I want to have folks share, going to top view first, press Control D and duplicate this share
position on this. A real finger can
let z space. Here. I can let stress this space. Let's put the table once. Let's put this here. Yes, it's nice. So now create a flip
with this chair. Activate mirror
kit here, perfect. And everything is
a semi ligament. So click on the
element top view. And I think about the early man, it's nice, but I
need to check nodes, not need to click
here as you can see, to make a correction perfect. And now click on these two chair and credit also rotation, press Control D to duplicate and then create a
rotation like this. And perfect. Because we have the
right-click menu here. If you create a
rotation 90 degrees, you will stay in the
right alignment. And that's okay. I tried to read my set with
one table and four shell. So this is a type of things
that you can do with Tinkercad wizard to enter in
to merge advanced feature. I could match something little more difficult to budget share, but let's stay on
something simpler to really see all the
features of Tinkercad. After if you want, you can
also select every sink again, you can create a complete group. If you create a complete group, he has just keep also
different color now it's nice. And if you need to resize, you can resize every
since we're just press Shift and you can
resize everything. I can even resize Lexis
and take a glance. I can duplicate also this
element and press Control D. If you want to
create some sink like it's not really good. Let's do this again, top view. And let's drag and
move like this. I can press Control D
drag and move again. And yes, you can craft
also like a T race. You know, you can see all this element Control D and you can drag and move here. Yes, it's very interesting. Many, many possibility exists.
37. Model book: In this example, we're
going to create a book. So very interesting things
to do to train them. And first things,
Let's try to box position two cube,
just like this. And we're going to redo it with a value of trust like that. Maybe I can reduce
with a value of eight, increase on this direction
with a value of 30. And it's going to be
perfect for my element. And I can keep 20 z axes. We have a value of eight, x-axis, 20, and y-axis. You can at any
moment exists tools. So if you want to check
something, so take your glands. We have 31 of 20 and
we have eight eggs that let's just click
outside, press Escape. Now let's add an element first
graduate plane just here. And add Arun roof like this. It's going to be perfect
for what I want to do. Position this here and craft a rotation
on this direction. Then we can go on, leave you after graphic, extend with a value
of 30, like that. And at the same time, I can decrease my value just
like this on this direction. And drag and move on this direction with
a value of eight. Now I can reduce or so here
to make something different. Click outside the work plane. And let's take a glance. If I go on my front view, I think it's nice. I can extend a little bit more, but after the random
won't be great. I think for can be, can be good, but even a value of
two can be enough. Yes. Let's walk with a
value of four like this. I can keep this red
color, it's perfect. I can go and solid
red color like that. So now is the thing that
I'm going to do is to take this element press Control
D, duplicate first. And I can change the color, activates some white color. And I can duplicate again. First before to duplicate, let's change the
value proposition, a value of six on the zed axis. And you need to go
inside just like that. And you need to cross the book. So Extend little bit here
and extend it to be here to be sure to us to see
better your render like that. And now after to do this work, you can press Control D to
duplicate, oops, like this. Two duplicates naturally, good. Let's come back. Yes. So click on this element, press Control D, and
drag and move Lexus. Activate. Click on this white rectangle. And if you press shift, shift with the other rectangle, you can create a group. And thanks to that, you can
open the book like this. And now I can position this element directly
inside. Perfect. Now just reduce on
this direction. You can reduce the value of t, so reduced with a value of 28 legs this
proportionally 28. Perfect. And you can also rigid if I go on my front
view like that. Hey, it's not going
to work properly. You need to take this print
and rigid with a value of 19. Perfect. It's okay for this book, we can stop here, But why not to
apply lethal texts? It's a good occasion. And forces. Let's click first on
the work plan tool. Click on this area
and activate text. Click and positions of text. Just like this. It's really too big for us. You can change and tap title and then just reduce the
size with shift exists. Radiates again and position. So element. Yes, trust on the top like this can go on my top
view, it's better. Try to find a good disposition. Maybe I can extend a
little bit. Let's walk. Yes, just like this. Here. Let's come back to the top
view and drag and move. Yes, it's perfect. Now, the things that
I'm going to do, it's too rigid a little bit. Just say on z-direction, just criticized of one. And you can change
the color first. Let's activate wise
and just put inside. Now, duplicate this element, press Control D.
Duplicate Lexis, and we title inside the URL. And click on solar
element or shift, click on the red
rectangle like this. And credit to group to
create a URL on this area. That quick glance now we have, our last step is to take this element drag
and move and just go inside to have a great trend. And yes, it's good,
tight turn, perfect. Now click on what plane tool, volatile
outside, left-click. And just like this. So this is an interesting
process to clutter book. It's not so easy on me, but I think step-by-step, it is something great. You can finish your work
with your group and directly activate
multicolor, just like this.
38. Model hammer: In this example, we're
going to create a UML. So first things to do, Let's work on the right and
CDX or shape generators, we can click on More
Shapes feature. And I'm going to continue. Because you can find
something interesting. Let's continue difference
at two rectangle. Let's continue little bit. Yes, you can find this
element octa gun. So go on left-click
and positions are Tangun around
the middle first. And the things that
I can do it to increase on this direction. You can see a top wide and
you can see bottom while you ever saw the trim top
corner if you want to work, but it's not really good
in the tree top corner. I'm just going to apply
value of one like this. Or maybe I can trim
bottom corner IF2. So trim top corner, let supply to also press Enter. And the top wide, I have 1620. Yes, I think it's perfect. Just go resize. And absolute base
with a value of ten. I can go on my top view, just activate
orthographic position, something here, it's perfect. And let's decrease
the total size and move with a value of 20. Now let's go into
front, front view, duplicate press Control D. And just duplicate this element
on this area credit bureau. Click on Zoom arrow tool, click here and make
something like this. After on this element. Let's reduce little bit
just on this direction. So it means yes, just like that
makes something at just at 16 and create this
type of element first. So now I can press shift, shift cities are two-element
credit to group. And thanks to that I
have just one shapes. So now the next step
is to come back, select basic shapes
and just create a box. You can position
the box on the top, activate Work Plane Tool, click on this area, and activate the
box, just like this. So after I can reduce my, my box with a value of, I think let's try with 1010. I think 1010 can be,
can be interesting. Let's go to top view first. Drag and move to small. I can walk maybe with a value
of 12, like this, perfect. And extended turn
on this direction, extend liter on this
direction also. And go on my front view. First, let's position in my daughter. Yes,
just like that. Now the next step is to
center this element. First I can click
here and go out. And I can change the color
solid, activate black. And I can press Shift,
Shift to select. So two-element gone
to a ligament panels. And I need to click on center
point here and center, I'm already in the
center, so it's perfect. Let's just make some
little modification. And with a box you
can increase little. Just walk with a
number of steps and create something liter wounded. Not with the number of steps. First, the radius
dressed like that, just very little radius. I think you can enter one. It will be perfect tip one. And yes, it's great. Now let's increase mount
these directions or t, and this is going to be nice. Let's center again this element, shift or shift or
ligament panels. And click on this print. Click on this parental. And it's yes, it's perfect. It's okay for these
tools then you can create a group
shift to shift, activate group, like this, and click on color, multicolor. And you can recuperate
this color. Here. It was his great color. If I double-click on. So n can walk maybe
with a brown color. But yes, just like this, there may be great. What's great? Finally, can create a rotation if you want to change the presentation
of your object. You can also click
this if you want. Quite different type of rotation with your object.
Just like this.
39. Model wrench: In this example, we're
going to create a range. So to create a range, first thing that I'm
going to do is to activate the box
tool positions of box on this area
and decrease size. Disease like this. Let's work with a value of ten. On this axis. Let's
extend with a value of, I think AT can be interesting. And here let's apply a value of just maybe two is not enough. You can work with
a value of four, just like that thing. It's a little too long. Let's reduce 70. Like this. Now the next step is to create two
cylinder cylinder. The cylinder tool. Just go on this area. First, increase the
number of sides at the maximum and
decrease the size. For I can enter this
time a value of 60 met something little bigger
in comparison of this. And I would like to increase the number
of sides a maximum, but work also with a beaver, translates this and
increase the number of segments to obtain
this type of render. Now, let's move directly. I can work on my front view. Orthographic positions
is here first. And I can take this
any mantras drag and move from one
anticoagulants I have. Yes, perfect. So if I go on my top
view, I can continue. And the first thing
that I'm going to do, It's too press Control D, but welcome to front
view is better. Like this. You can just create another
cylinder if you want. So click on this
tool to walk planar. Add a new cylinder on this
area, reduce the size. Just like these
positions are made-up, rigids little bit Josiah, think protein will be perfect. And position this element in some either maybe I
can redo it with ten. Let's take a glance. Because after I will have to move this element
just like this. So I need to check
if 14 can be, okay. I'm not totally sure but
let's take your glands. Yes, I think 14, it's okay. Let's come back. Let's position this element
perfectly in the center. I can press shift, shift going my admin panels exist
point click on this print. Now increase the number of
sides for this element. And Crato or positions are
in the middle like this. And a first just before
to create your aura, click outside of the work plane. And just before ceilings, orange element, press Control D. If you go into front view, duplicate first on the
left, just like this. Now you can crack
to suppress shift, shift Solexa to element and
Crato group to generate. So just like that. Now I have this
intimate perfect. I can drag and move and just put this inside
the quick glance, just like this, it's
going to be perfect. Not totally. I need to move little bit. Yes, it's perfect. The change of color. We'd walk with scholar
at the end, it's better. Let's continue with the tub. You take this element,
drag and move. And just drag and
move like this. And on this area, let's click on the polygon tool and position of polygon.
Just like that. Now I need to enter
inside with my polygon. I think I don't need
to create rotation. Maybe I can read
it a little bit. So size, just like this. Pressing Shift. And I can position the element just like
that often it's too big. Again. I think it's, it's perfect. And I can convert to
position this like that. Maybe I can move little
bit on this direction. And let's reduce
the total again. Singularities, It's great. I just need to move the
tail on the left like that. And then you can
press Shift, Shift, select two elements to all
and obtain this result. Yes, it's perfect. So now the things that I'm
going to do each to change. So colognes a different element. Because I want to apply
exactly the same. I can first create
a group like this. And then I can go and
color and activate some great colors is
gray. This gray color. Things is great when we perfect. And if I go on my top
view, take your glands. We have a great range exists. After if you want to make
little adjustments, you can, why not create like an element in the
middle, just like this. And this element can
be just little bigger. You can create an element with a value of five, for example. And if you press Shift, Shift, Gonzo adding man panels, you can click in the
middle just like this. Another little
element like that. And then click on the top view. Radiates on this direction. Radiates on this direction. Just like this. Yes, Lexis and credit
to small element. For example, crossing here. Then put this in the middle. So press Shift, Shift, click here middle, and activate to know dark
color, solid, gray. And you can also create something
like this for your key. But it just an options. If you want to grab
something basic, you can stay like
this. It's perfect.
40. Model flashlight: In this example, we're going
to create a flash light. Let's start with
this flashlight. First things to do. Let's create a cylinder, positions or cylinder on this area and increase
the number of sides. I can create a
rotation like this. And I can decrease. Let's work with a value of ten. And after to do this work, I can move on. So left with a value, I think 20 is not enough. We can increase. Let's
create a value of 30. So now what's the
next step is to position another element here. So click first on the work plan tool positions
or walk plane on this face. And we can use directly the Con tool positions or
con directly on this area. First, I need to I need to
change the disposition first, I need to reduce
with a value of ten, exactly like my cylinder. And after I have to
produce base radius, so it means that I
can change that. My base radius will be ten, but my top red
juice will be more. And let's work with
a top produce. Let's activate 20
to take a glance. It fits, it looks okay. Maybe entrance, come back. I think 20 is too much. Let's apply a value of
16 like this perfect. After to do this work, ledge change also the number of size two, smooth increase. I need to position
this in the center. So press Shift, Shift. As you can see, we have
element, you can try. You won't have precision. So press Shift, Shift,
ligament panels. And you need to select this print and you
need to see details. So this print, now it's perfect and leaves
the work plane, click outside just like that. Now, maybe I can
take your glands. So, but this element and I have a value of
ten, but if I want, I can reduce, may be
66, can be enough. I've taught to do this work. Let's create a new work planar. Maybe if I work, I can stay with ten. It's great. Let's create another walk plane. Click on the Blend Tool, go on this area. Craton odors cylinder
positions or cylinder here, decrease or increase the number
of sides to the maximum, and drag and move. Let's position a
value of ten again. And you need to re-do
it with a value of 16. Because the top of this element of a value
of 16 or diameter of 16. So you need to create or
so 16 on your cylinder. Now TikTok outside of the work plane and do the
same work, shift a shift, select the two
element like that, and go into alignment panel. Click on this point and
this point, my daughter. But as you can see, it's not really going because
everything is moving. So I'm going to come back first, critique group with this tournament credit
to group first. And so now it's better
and I can press shift, shift and now walk with
my ligament panels. And I need to click if I take a glance on this
point. Yes, perfect. And I need to click. If I zoom, I think
at this point, yes, it's perfect. It's
okay for that. After, Let's another element. I can click here, press Control D,
and you click it. You can press Shift to
duplicate on this area. If you go on the
left view like this, you can just resize
proportionally. So click on this element, click on one of these
points and Shift Alt to resize in. So center. Shift Alt, It's not working properly,
it's not really good. So I'm going to yes. Rigids minorly. It's not good. Let's just come back because
if Q is not perfect, so I'm going to reduce your
stress, this stress here. And Crato group with
these two elements. First, critique group
just like that. And position this
element in the center. So press Shift,
Shift or ligament panels and activate
center like this. And center like that. Yes, it's perfect. Now the thing that
we need to do is to go literal, enter inside. You can press Shift to go
inside, like this. Here. At the same time,
you can duplicate, go into front view, orthographic and
press Control D. To duplicate this element. You will understand after what, and take this element
to all, just like this. Press Shift, Shift, select all Solexa main element and credit to group to create
something like this inside. And now you can put this
cylinder just inside like this. You can just reduce the size on this direction, the small value. And you can put inside just
here. Yes, it's perfect. And this element, I
can change the color. Why not activate
some yellow color? The last thing that
I'm going to do is to create a finished at the end on this area and Crato new
work plane just like this. And select just this
element of sphere. Put our sphere
directly on this area. And I need to reduce the
size and other value of ten. Just like this. Perfect. Now you can leave work plane. First things to do,
credit to group shift, shift with this
two-element Gretel group. To keep this yellow color, you can activate multi-color
and click on this element. And you need to position. Let us come back to
pollution in the middle. So press Shift and
adamant panels like this. And we need to work with, let's take again the
sprint legs out. And also this print like this. Perfect. I think with the sphere, I just want to check something. Yes, I don't have
the possibility to smooth small, so it's okay. Now just activate two colossal. First, create a new group again. Translate Z. So complete group. I'm not sure. Yes, they have a group. So yes, click on Show
Group T better color. Let's work with
blue for example. And just click on
this element inside. You have multi-color. I'm not sure about to have
a group with this element. It's a little strange. Yes, I'm going to change a
color, activate blue also. And if I just click inside,
you have this color. Let's activate blue. I think it's not really good. I'm going to do something just ungroup and group and group. Just like that.
Just to click on, this element has changed
yellow, It's great, perfect. Now I activate my
colloids, little stranger, but the color here, It's okay. Yes, perfect. So now I can select
every single crop, my complete groups and just change the color
for multi-color. And now it's okay. Just like this.
41. Model screw part 1: In this training we're
going to create a screw. So just an element with a screw, and at the same time, we can work with a 3D array. So the first things to do, Let's go on the right. I'm going to use the Shape
Generators and shear. I can find this element. Is all metrics read and position just on the
left, like that. First things to do,
Let's increase. I can run my top view, maybe first on the front view. Let's increase a little
bit, work like that. And I created this element again going to write
what quiz, audiometer. I think so diameter I
can change for change, make some seeing
little bit less. And just step a value of ten. After number of segment,
let's increase exists. And pitch. This is a pitch. Maybe I can walk like
yes, Just like that. Maybe not too much. I just like this. It's perfect. So now is the thing that I'm going to
do is to add another element. I can come back basic shapes. And I can use this polygon. First I position
of work plane on the top and position this
polygon just like this. And I can decrease the size. I think you can put
a value of four. And the things that
I'm going to do it to increase a little bit
on this direction. Yes, I think it's perfect. And now also next step is to go out of whack plane like that. And I can press shift, shifts it exists to
element and gone to a ligament panels and activate this print.
And this print. Perfect. Now is this thing that
I'm going to do is to select these two element. Let's zoom a little bit. And Crato group
activate to color. Let's use this gray color. Perfect. So I created my first element. Now let's create an object. I can go on to write
create directly a box, put a box around this area. And with my front
view I can extend. So books and yes, I feel I can make
something like this. Let's decrease little bit. Finger can enter a value of, maybe walk with a value of, see is yes, I can work
with a value of 12. After I position my element top view and go into this array, I think I need to
extend a little bit. I can put a value of 30. And position this here
I can reach Shift, Shift and select my
alignment panels and need to click on this area. And yes, it's great. Now, let's continue. I'm going to duplicate
this element, grown my top view press Control D. Control D. And duplicate
on the right, like this. Press Shift, Shift
city exists to high-demand credit
to group first. And then you can click on the red elementary
consumer group. And we saw a ligament panels. You can go just if
we take a glance, we can go in the
center or exists. It's nice and centered
exists already. Okay, perfect. I can then
take this, a demand change. In this example that
change of color, it's activated or range exists. So next step is to
take this element, go on the front view. And you can duplicate
press Control D. Duplicate this
group just like this. And this, this group on the
bottom, you can activate. And you are going
to understand why, because I just want to
create two orbitals, all with my three. And now if I press
Shift and select first Z's are intimate
shift orange box, I can create a group. And thanks to that, if I take glands, I obtain this result exists. I think it's not perfect
because take glands are yep, surrender for this position. Maybe I can come back
and take this element, go on my front view and
drag and move little bit. So group like this. And let's do this again. Credit to group. And let's take a glance. Yes, Now it's perfect. If you zoom, you can see yes. So thread inside the
hall. So it's perfect. This is what we want to do.
42. Model screw part 2: Let's continue. Now. We're going to take this element.
So take your glands. We have a group as the
things that I'm going to do first is to ungroup like this
and go on my front view. If I go on my front view, let's take the element on
the left and drag and move. You can put this
again on this area. And I would like to craft
something to finish here. This is a reason for which
I can activate again. So polygon, the polygon, we can put this
here and decrease size until maybe
**** and be enough. But yes, take your
glands but location. Yes, it's not really good. I need to go on my top view. Yes. This is exactly the
type of problems that can happen if you position
some elements here. So I'm going to
have more precision and beta2 plutocratic
work plane on this area. And thanks to that, I
want to have this problem and just positions or
element like this. And click on the Roof
playing outside. Now, let's come back
to the front view. And yes, decrease with a value
of four positions is here. Yes, perfect. And I need to
go on my if I turn neater, bottom view, let's zoom
and click on Forest. You can remove the
work plane because it is little problem. Yes, I'm out of the work plane. So first click on this element and Shift-click
on the blue element. And if you go into alignment
panels one more time, I need to change the
position just like this. And Chancellor position
like this also. Yes, it's great. And now
you can one more time. If I want to have some sink, good, I need to duplicate
this element again. So press Control D, duplicate this and click on
this element to activate all. And thanks to that, if
I click on All element, press Shift, click on
this blue element. You can create just
a group like that. If we take a gland,
so bad, surrender. Yes, it's perfect or so on. This area. Take against inside. Yes, dressed like this. So this is an example
of but what you can do. But maybe I have little element. And maybe I'm going
to do this again because I think I can put this element first little bit more inside and
press Shift again, do the same thing. Credit to group. And thanks to that, yes, I think surrender can
be a little better, but it's not perfect because
you open it up here. It's difficult to do better
with using Tinkercad. So now I have this element. I can change the color,
activate gray earth. So if I want, I can go inside front view and position my screw on this area and do
something like this. After. For the rest. If I want y naught two
positions is inside also, or I can, why not
create a presentation? So it means credit to rotation, something like this
and put this inside. If I zoom a little bit, yes, it's not perfect. Maybe. He has just like this. Or you can put this here if
you want, just like that. So after four, this
was just an example. Let's just come back here
and go on my top view. Drag and move. And I can position also on this element or can
dress data exists. I cannot. So why not decrease this element and
this type of render? So Emeril is the most important
things what to show you, how you can work with the different roles that
you can create this type of basic element using
Tinkercad also exists.
43. Model bed part 1: In this training, we're
going to create bed. So let's start. The first thing that
I'm going to do is to create the
base of the bed. So click on the box tool
positions of books on this area. And let's increase the size. Just like this. I'm going to enter a value on this direction of
too little bit less. Yes, AT this direction, just 6080 by 60. And here I'm going to credit
around 20 is too much. Ten is not enough just to
apply 15, just laziness. So this is the
base of this Beta. First thing you
can go in the tub, you activate octal
graphic and you can select to print
with a main grid. It's going to be better
to have more precision. Now, let's duplicate
this element. Press Control D, go on the top view and drag and move on this
direction like this. But rigid the size. And you can redo it like this
with just a value of ten. And then even ten
is little too big, just a value of five. And extend on the
right for this, you can go into top view
and extend on the right. Like this. I think it's fun, it's nice. Just like that. Go into top view again,
position exactly. Again. So main element
and put a value on this area of certainty exists. Now let's put some sync. Let's duplicate this
element first, go on. So top view and press Control D, duplicate and position this
on the other side of the bed. Then with this view, you can reduce little
bit put just 25 exists. Perfect. On this element. I can increase. First, I'm going to increase
little bit more again. Spotify will be better. Go onto right, Texas
elements are ruined roof and you can create a walk plane first and position your
element like this, as you can see, go out of the work plane and then
select your top view. Top view. The first thing
that we're going to do is to extend on the left, just like this extent on right, just legacies and decrease
the size on this direction. And decrease the size also. And this director direction. Perfect. After if you want, why not to increase the
turn on this direction? Let's put 15 also activates
the same red color. Just like this. Yes, it's nice. Now I'm going to
select this element and credit to group first. Activate to color or
like brown color. Yes, but not exactly
this brown color. I can click here on custom
and make some SIM grown. Smaller exists. I expect
if I walk in grey. Finally, maybe I'm
going to work yes, with this type of gray color and the
mattress will be in blue. Can see it's better. Now going to top view or
to walk plane directly on this phase exists to
add the mattress. So continue on the top view and click on the box to
left-click position, for example, on this corner. And I can extend to aim is
to have exactly same size that we have between so top of the bed and the
bottom of the bed. So normally on the left, yes, we have a value of 60 ends, then you can decrease
the size on the z axis. Glands ten is too much. I think. I think
six will be enough. So I'm going to enter
a value of 612, a bitter render just
to play lethal radius. Yes, just like
this. Not too much. I think. Ron sees
value can be great. Let's apply 1. You can exactly tape 1.5
just like this, perfect. That change of
color and activate some blue color like this. Now, I can just go out and remove my
work plane like that.
44. Model bed part 2: Let's continue with this band. So now it's the things that
we are going to do is to create a new work plane
directly on this face. And let's add a
box one more time. So click on the box tool
positions of books on this area. We can use a top view first
to create a position. When autocratic position
1234 on this direction. I have a total of 60. So I'm going to reduce and make a pillow with 25 will be great. 25, just like this. And you can redo it
also on this direction may be a value of 1515 by 25 and reduce the
size directly here. Let's apply your value
of four like this. Now, the next step is to add rounded corners at already
use and this element. And I think in this example we can apply
a value of two perfect. Just like this. You can also work with
a number of steps. And yes, you can increase, literally beats a number
of steps at the same time. If you increase the radius, you can have this
type of render. I think I'm going to increase
yes, more around four. And it's better for this. Now let's go to top
view activator color. Let's make a dark
blue color exists. The top view
duplicate Control D, and position this
here. Just like that. 12341234. I think I can move at
sweet sweet angel middle. I have four. Perfect exists. So next things to do if
you want to crack liter like an element y naught to use the box tool position of bucks
on this area and decrease the size with very low value
of maybe two can be enough, maybe just one, but
try with two guns. A top view. Extend on this direction. This direction just like
to create a blanket. And positions of blanket
just on this area exists. Let's activate a
different color. Let's use, I think I can
reuse these blue color. If I go and preset SAM this
blue color, take a glance. If I go on custom, I can find the color
Kolkata like this. I'm going to copy this
color code goes here, and to go on color
and directly passed. So color-code right-click
past presenter. And thanks to that, I
have the same color. Perfect. Next step. Let's add feet. First, I can create a
group crew outside like this keto group with all the elements so
acidic to every sink. Critique group. Don't forget after to click on
Color and activate multicolor to keep
the different color and go into the front
view. Front view. Click on this element
and drag and move. It'll beat on this area. Like for example, yes, with a value of four, perfect. The next step is to go on. So bad credit to walk plane, like this bottom view. And you can zoom
in a little bit. Just click on the cube. Yes, let's add a cube
on this direction first and decrease the size. Decreases size. Let's make something
not too small. Round at least six. Position an element. I think about the
feet It's going to be I'm going to create multiple feet so I
can go into bottom view. Here if I take a glance or
you have a value of five, so I'm going to redo
it just five by five. Position first fit on this area. Then decrease with four x's. Come back on your bottom view. And I can change the color. Let's activate, Let's activate two black color of dark
gray color, just like this. And I can press Control D
to duplicate this element. And to position this here, saying let's continue,
press Shift, Shift, and then Control D and drag and move in this
direction like that. So then I can take this
feed press Control Z again. And position an
order on this area, for example, can
position once here. I can press Control D. Duplicate position in order just like this here you can
just follow the grid. Shift, shift Control D again, and drag and move
on this direction. Yes, perfect. I
think it's nice if I want to add more
12, I have 12358. I think it can be enough and
take your glands or you have this render great, exists solely to every sink. Credit to group. Don't forget to click
here and activators. So multicolor to be sure
to keep different colors.
45. Model room part 1: In this example, we are
going to create room. So let's create
an interior room. And the first thing is that
you are going to do is to create the base with the war. And for this, I can directly click on this tool and
CrunchBase just exists. Here. I can extend, Let's make something
with a value of 100. And I can extend on this
direction with a value of 120. And then I can increase. Let's make some sync. I think I think this
size will be maybe yes, we can walk with a value of 50. Just like that. I've taught to do this work, just go on the front view. You can activate auto
graphic, press Control D, and duplicate positions where they meant on the top exists. And if you use your top view, you can resize proportionally
from the center. So press Shift and Alt at the same time and
decreased just little bit. Suicide Shift and
Alt. Just like this. And I think it's perfect like
that for what I want to do. And the things that I can
do each to create a URL. And then go into the
front view, drag inside. Just extend it a little
bit on this direction, and go into front view again. And I think it's great. So now it's the things
that I'm going to do is to press Shift, Shift sittings, a two-element and critic cavity like this. And thanks to that,
I have my base. Take a glance. They
change the color. Just click on ungrouped.
It's not good. Yes. So just come back, comes like this and
change the color. Let's activate some gray color. Now I would like to credit, I would like to create openings. So it's possible. Just click on this View, activate a cube like this. First we can resize, just drag and move, and go into front view. Just like that. I need
to go inside them first to just check the
position with the world. So first you go
inside, can reduce it. Or did you just
need to try to have the right position on this axis? A finger exists, it's great. And I've taught to do this work. You can move with one of
these view, right view. And n is two cross working with the top view,
I think it's better. And yes, you can
cross they exist. Next step, credit. You can press Control D to
duplicate at the same time, I will reuse this structure. On the front view. I can extend a little bit
with a value of certainty. Here can go a little bit on the right and squared
something like this. And at the same time I can
press Control D again, go on my front view, drag and move in this direction. And this element will
create a rotation after first growth
of the work plane. And I can also create
a rotation 90 degrees. My bag view and position just crossover here and go
into the right view. Go wrong. For
example, this area, except now with this different, I can cry to group first exists. And click on your
structure, shift, click on so all groups
and activate a new group. And thanks to that, you can
create this type of render. Position is not perfect. As you can see, we
have this element, so I need to change the
position of my group. Let's go into front view. Drag and move from one
and take a glance. We shift, shift. And let's see about so position. I think it's not perfect. Again, I need to
make some change. So let us come back, click here front and drag
and move just one step. Shift, shift, shift, shift
and credit to group. Just like this. And yes, I think it will be great. We have a little offset, but it's great for
what I want to do. So now, the next step, it will be our openings. Let's continue. I can go answer right? And I can find
directly migration. We could we can
create again a buret. We can create two, again a sofa, again furniture but adjust, apply in-migration of bed and also sofa to reuse
in this dApp design. So first I can to
new work plane on the floor and drag and
move my bed creation. I can go left-click. Little long. Let's
do this again. Yes, now it's work. And just go left-click here. Now I can resize, press Shift, make some sync with logical
and position. My bed. I can walk with my top view. Positions are bad on this area. For example. Bet is
little, smaller. Let's increase. Like
this, it's better. Let's increase a little bit
tomorrow. Yes, like that. If I go on my top view
again, it's nice. I'm going to do the same
thing using the sofa. So thanks to that,
it is a good example about how you can
reuse your creations. Just click on the sofa. Sometimes it can be lethal
along with connection. Just like that. Now it's okay. Let's press Shift and
decrease position. This element on this area. Phenol can extend, but just
on the wider, it's better. If I use my top view. Its position just
exactly an extent a little bit on why it exists.
46. Model room part 2: Let's continue with this
room, interior room. Let's just create a basic table. First, I can go on the right. For this table, let's use soapbox tool
positions of bucks on this area decreases size
with just two value of two. And I can extend with
this print a value of 30. And I can keep 20
on this direction. If I zoom a little bit, just add little radius to add rounded corners
just a little bit. Then I can go on my front view and drag and
move in this direction. Let's work with think 15. Yes, I can work with 15. So now what's the next
step is to add fits. And for this, Let's
go into bottom view. Zoom little bit. Let's create first
a walk plane on this phase and use a
cylinder position. A cylinder activates a
maximum of sides and resize. Let's activate a value of two. Also, it's great. Zoom and positions first element dressed on this direction, on this corner point. I think I can use the grid. It's, it will be great. Activates some gray
color like this. And I can extend. If I go on my front view, I can extend with a
value of 15 exists. Let's come back to
the bottom view. And let's zoom. So press Control D and drag
and move on the right. You can use a grid and
press Shift, Shift, select the two cylinder
Control D again, and duplicate until to
arrive at this position. And yes, it's perfect. I can just select this element. Lead change activates
some dark gray color. Already. I can work with
something in black. This time. He can walk, pen
tool, go outside. I have my small table
and Solexa table. Just go on the left and
position the table here. If I go on my top view, I can position the
table on this area, but I need to make some thing because let's work
with a front view. I need to drag and move little
bit. Yes, just like that. You can also, why not create
element of decoration, just really basic shapes.
What does it mean? It means you can create again, a work plan go in this
area and you can, why not create a box? Position is a box here
going to the top view? And let's make something here, activate two different color. Let's walk in black. And you can create like
very basic element, make something like this. For example. Sen. You can press Control
D and duplicate. Go on this area. Resize exists. You can press Control
D, duplicate again, share the same time I scale and decrease size with this value. Let's extend this area and this area and go on my top
view position this here. Just like that. You can work with different livers and try to create some sing later Alexis of element of decoration. Again, if you want, also, add a frame, click on
the walk Pen tool. Click on this area at the cube
again, positions or cube. Let's change the color and
activate this blue color. Cyan I can extend. Go on my top view. So decrease the size
on the direction. Zoom. Extend on this direction. And take your glands can
just add a value of one and y naught to position
on the top of the bed. Just using my tool here, it's not really good. Let's come back. Yes, you can drag
and move press shift if you want to stay
on the right axis, press Shift and take a glance, I can create two little element of declaration
dressed like this. It's cool, I would, except we are going to stop
false for this example, you can also add
decoration if you want. You can create a new
work plane on this area. You can search different shapes. You have everyday
object. Why not? Can put an element? Just for decoration? Scaling is locked
for this subject, so I'm going to remove. If I just try something more
sometime it's way too long. So we're going to stop here. It just an example
that in Tinkercad 3D, you have the
possibility to create basic design of interior,
not advanced design. But if you spend more time, you can add y naught
a cafe, you can add, you can add, for example, here, windows crowds, a friend
of windows with glazes. It's also possible you
can add more decoration. And you can also create
outdoor if you want.
47. Model house part 1: In this training, we're
going to create a house. So it is a very interesting,
uh, trainings also. First things to do, Let's, crowds obeys and base will be just a garden and create
a rectangle like this. Decreases psi of the rectangle. You can put a value of four, it's good and increase the size on this direction
and this direction. Let's apply a value of 150. And here you can extend, just take this 150 and maybe I can decrease a
little bit on this area, 170, yes, I have 100. So t by 150 exists. After to do this work,
let's change color. Click activate a green color. Now let's position element. To create my house, I need to create
a new work plane directly on this face like this. And create two bucks positions
of books on this area. So about the size, if I want to make some scene, career brand, let's
increase on this direction. And let's put a value
of 60 like this. And on this direction, Let's put a value of 3560 by 35. Now the next step is to
increase dressed little bit on this direction, 25, like this. It's nice. Selections
of color activates some gray color first and
gone to the top view. Top view, better to go
to a view like this. Go on orthographic and you
can drag and move little bit. Yes and this area, click
on the Kube Control D to duplicate and
position and no dark cube here and decrease the size. We have a value of 60. You can decrease
with a value of 20. And here you can
decrease with a value of 15 and position this element into my daughter if you want, you
can press Shift. Shift settings are
two-element ligament panels. And just click on at this point, but I'm already in the
middle, so it's perfect. Now is the thing that
I'm going to do, it's to create a roof. So to create a roof, you can use your work plane, position the work plane here, and just use a roof
tool, credit to roof. Then I can first go on a rotation like this
activator color red. And let's increase. Let's go on to a top view. I'm just going to
extend liters the roof one to outside on
this direction, 12 outside on this direction, one to address
user greeter, one. Let's do this again. So 37, yes, 12. And here, one to translate Z, so you extend just with
two square of grades. Yes, perfect. Now, let's create an order. First. You can work
on this direction. Let's increase it, put a
value of 20 and duplicate. It's better to press Control D, duplicate and Crato rotation. Whoops, create a rotation
with this axis like that. You can walk on z direction. I'm going to put
the element with my top view little outside. Let's take a glance. Think exists, it's nice. And let's come back on the
top view. Zoom neater. And she'll need to
be exactly yes, Just on this direction. And if you have
something perfect, Stress, put something like this. Now, I can decrease on this direction and decrease
on this direction. Also. Let's walk with a top view. When you arrive here, just extend for 12 bases. When you are here,
extend for 12 bases. It's nice. Now the next step you can go out and click on
the walk pen tool, go outside like this. As you can see here,
it's not really good. If I go on my top view. It is a great example
because I extend to too much so I can change. And it did snap grid every 0.5. And if I change every 0.5
now I can extend here, it's perfect and I can come back to one millimeter exists. Next step just to
create another element, use this tool, bookstore,
credit, another box. You can position this
here didn't cry to walk plane because in
this example it's fast. And decrease, decrease,
decrease of size with a value of dressed
for activator color, gray color, cones,
the front view. And if you zoom a little bit, you need to position
this element. Yes, just like this
here, perfect. You can put this here and
you just need to Zen, extend with the right point, takes a point in the
middle and extend until to arrive directly on. So flow like this. I think it's too big. I think it's too big.
I need to decrease. Let's just put a value of two. Extend 25. Yes, just like that. I need to come back on my
front view and position. Let's first work
with the right view. Position this here. So perfect first, then front
view and position this here. And let's come back
to the right view. And now I can drag and move. Dress here. They could glands, perfect and come back into
the front view. Like this press Control D and duplicate until to
arrive dressed like this. It's nice. Last things that
I'm going to do, it's to create a nodal
plane on this area. Click on the box
tool position of books just on this corner. Decrease the size
on this direction. Just put a value of
four, it's perfect. And gone to a top view. With a top view
first things to do, Let's create a fence. Activate two different color. Let's use some brown color. You can click here. And why not to go on custom made something
a little different. But the size is two, I am just put a
value of ten exists. Now, let's extend
on this direction. Let's zoom little bit, extend. Go on the top view. Extend just let four millimeter
of space 1234, perfect. Then press Control D, duplicate, dragon, move on
the right, just like this. And then click again on
this element Control D, and this time credit to
rotation on this axis. And position this on
this corner first. And you just need
to extend until to arrive to the other
corner like this. And thanks to that, we
have created our fence. You can create two group with these three brown element
Crato group exists, it's better for the render. And you can also create a group with these two gray
element crypto group. You can create a group
now with the roof. Also, see X12 element of hoof critique group also
exerts a render is better. Click on the Blend Tool. Go outside, exists.
48. Model house part 2: Let's continue. We're going
to add some elements like, for example, a toe
and dressed windows. For this, Let's create a new work plane
first on this area, and click on the box tool
position and adopt box here again and walk with a front view first,
decrease the size. Let's create something with ten. It will be great. And position this element
yes, in the middle. You can find this with in
millimeter with a grid. Puts this just on
floor like that. If I go on my front view. And the next step is to
decrease the TLB, the size, and make a value of yes, 18, maybe maybe 17 legs that. Now let's decrease where you can just put
a value of four, for example, because
we will go inside. My work plane is
not perfect because I prefer to have the
work plane here. It's not a problem.
Let's click out first and activate
two different color. Like C is clear, blue color just like that. Presets. Or maybe I can choose
this blue color. Right? View. And drag
and move just two millimeter in size 12 and
create something like this. Or maybe I can go Yes, one more. Just inside. So
you can decrease, just put two millimeter
and put this directly on this area. Now let's work with a front
view control D and duplicate. Craft a window on the right. Let's just extend it. So dragon moves a view
and extended till bit with a value
of 14 like that. Now come back into
the front view and position this exists. And you can press Control D to duplicate and drag and
move on to the left. Just like that, it's
not really good. Let's click again. Control D. Duplicates on the
left and positions is just on this area. So next step is to select these two window glands are right view and put the two
element directly inside. It's to this again. Select the first window Shift, select the second window. Guns are right view
and drag and move. One, just one inside,
one millimeter inside. Perfect. I'm not going to
develop mercury. Just an example
after you can put odor windows, if you want. Let just go to an element. If I want to create. If I want to create a chimney, Let's just click
on the box tool. And maybe first I can create
to walk plane just yes, on the top, like this here, it's not really good. Let's create a work plane. Yes, it's difficult. Here, It's not possible
to find exactly the top. So let's make something
little different. Credit to box. Just to run this area. Drag and move first and
decrease the size exists. Extend just extend
this direction for t and end position
around this area. Just like this. Yes, perfect. I need to go on my front
view now and drag and move this direction. And
I think it's nice. If I go on my right view, JS move little bit on the left. Yes, perfect. It's okay. Now let's continue. I would like to create, to pass on this
array. One more time. I can select soapbox tool and maybe I can try
to walk print first, becomes a box tool
again and drag and move the box directly
here, decreases size. Let's create something with
just two value of 212. Maybe you can start with four. It's not a problem.
Gone the front view. And I need to have exactly to be able to
go between my two. Yes. Between my two
post like this and yes, I need to extend.
It's not very good. Yes, just like that. I think Extend little too
much thicker glands because of you as
not really good, maybe I can make
some modification. Yes, just like this. Now the next step is to
walk on the right view. But if I walk on the right view, one of the frames that I have, I don't see my element. So in this example
I need to make some transformation and just
put some element exists, extend, and extend until
to arrive with celiac. The top Q and T2 are right here. Now, the next step is to, yes, I think you can work with
just a value of two and just put inside just like that. And after to do this work, activate to crack this or press Control D to duplicate and position and audio elements
here with a color. Now removes the work plane and click on the
early limb and shift, click on element,
garden and credit to group things too that
I created this cavity. And I can go on my front view, take the box and put inside. Perfect. Thanks to that
I can create to pass. And I just need to change
the color or it can be something why not in
brown, trust exists. After you can use directly. You can find structure
and scenarios. Let's use directly or you have different options.
I cannot tree. Credit to walk plane, drag and move a tree, for example, on this area, press Control D, duplicate position in
order here decreases size. Control D position in order
tree on this area you want. You can also change
just proportionality, make some Cindy around. It's also possible. Let's click on this tree
Control D. Duplicate positions here and extend on
this direction. Just like that. That's it. And you can continue
if you want. We are going to stop
here. M protons. We have created this small
scenery with a house. After I could add more details, you can add more details. It just can take
more and more times. So m is just to show you the process not
to take too much, too much time too,
with many details.