Transcripts
1. Introduction: 3D Modeling & Printing: Mastering Vase Design in Autodesk Fusion: Hi. I'm Martin. Assistant at trainer maker and senior professional in
the AEC industries. Over the years, I've seen the incredible rise
of free de printing, especially when it
comes to creating standing custom pieces
for your whole. If you ever wanted to turn your creative ideas into
tangible ye catching products, you're in the right place. In this hands on
course, I'll guide you, step by step through
designing and rendering a twisted free divorce
using autisk fusion. This isn't just about
learning software. It's about mastering
a skill that's at the forefront of modern
design and fabrication. By the end of this course, you won't just know how
to use uske fusion. You'll be ready to create
and free the print your very own uniquely
designed laws. Plus, I share tips and tricks to help you work
smarter and faster. Whether you are new
to free the printing, just getting started with utters fusion or looking
to sharpen your skills, you're in the right place. This course is designed for you. I've broken everything down into short digestible chapters
so you can learn at your own pace and
revisit any topic anyti. And here is the exciting part. Your class project is to design and freely print your own ways. Then share a picture
with our community. I can't wait to see what you create and welcome
you to the class. Let's get started and
bring your Ds to life.
2. Laying the Foundation: Starting your 3D Design Journey: Let's kick things
off the right way by saving your project. It might seem like a small step, but it's a crucial one that sets the stage for
everything that follows. Once that's done, you're
ready for the next step, creating your first component. Think of a component
as a container that holds all the essential
details of your design. While it's not
strictly necessary for this particular project, it's a good habit to
develop now so that you're always prepared when working
on more complex designs. For this project, we'll stick with the standard
internal component. This is perfect
since we're keeping our vas design within this file and won't be
importing it elsewhere. Once you've named
your component, make sure to check
the activate option. This will ensure you're ready to dive right into
creating your design. Next up, we'll start
with the sketch, the foundation of your
three D masterpiece. Head to the toolbar on the left and activate
the sketch tool. Choose a construction
plane to work on. Since we're designing a
S that stands upright, the horizontal plane
is the logical choice. For my vase, I'm
starting with a polygon. But remember, this
is your design. Feel free to follow along with
your own creative choices. My vision is a twisted thin
vase with lots of soft edges. And because it needs to be three D printed
without supports, will keep the overhangs gentle. No printing in mid air. I'll be using the inscribed
polygon tool for this sketch. This tool allows me to center
the polygon at the origin, which is handy when
aiming for symmetry. I'll set the dimension
to 200 millimeters. This size will make
the vase too large for my three printer,
but don't worry. It's all part of the plan. We'll tackle scaling in
the slicer later on. Now, my polygon
needs more edges, so I'll right click to
open the marking menu. This shortcut saves us
from having to dig through the drop down menu every time we want to repeat the
inscribed polygon. Autodesk fusion even helps out by snapping to the center
of one of the edges. I'll set the distance to
200 millimeters again. And just like that, we've
got to sketch to work with. We're not done yet, though. There's some refining to do. I'll see you in the next lesson where we'll continue
shaping this vase. Thanks for sticking with
me, and let's keep going.
3. Trimming and Prepping: Getting Ready for the 3D Twist: Now that we're ready
to move forward, it's time to clean
up our sketch. We only want to
extrude one edge, so we'll need to trim
away some of the excess. Let's grab the trim
tool from the toolbar. When I first started
using this tool, I made the mistake of
clicking around like crazy. Don't fall into that trap. Instead, press and hold
your left mouse button. You'll see a small eraser
appear allowing you to smoothly remove unwanted lines without giving your
mouse a workout. As you trim, you might notice some small
symbols popping up. Those are collinear constraints. If you click on one, you'll see its name in the bottom right
corner of your screen. These constraints ensure that certain objects
share a common line. They won't play a major
role in this project. They can feel like the
elephant in the room when they start appearing everywhere.
I wanted to point them out. With our sketch cleaned up, we're all set for the next step. I'm excited to see you in the next lesson where
we'll bring this sketch to life by turning it into a three deform that we
can twist and shape. Let's keep the momentum going.
4. Sculpting the Form: Setting the stage for the Twist: In this lesson, we're taking our sketch to the next
level by extruding it. But hold on, we're not using the standard extrude
tool you might be familiar with from the
solid modeling workspace. Instead, we're diving into
something even more exciting. Click on Create Form to enter the sculpting environment
where you have the freedom to craft
amazing shapes. Like the usual extrude tool
with the shortcut key E, this one is tucked away in
the create drop down menu. But it's well worth
the extra click. Once you select your profile, a menu will pop up. In my case, I've got 24 edges, but your design might
look a little different. As we start extruding, you'll notice options
for the angle and the number of front faces. For now, we'll skip the angle and zero in on
those front faces. To give us a clearer view, I'll start by giving
my vase some height. Now, as we add front faces, pay close attention to the black lines that appear
in the middle of the vase. They're crucial to
shaping your design. In this demonstration,
I'm keeping it simple with two front phases, but feel free to experiment with more if you're
feeling adventurous. These front phases are
the heart of our design, setting the stage
for what comes next. Speaking of what's next, no surprises here, we're
going to twist our ways. Get ready to see your
creation take on a whole new dimension in
the following lesson. Let's keep the momentum going.
5. Crafting the Core: Shaping Your Vase's Form: I. Let's dive into shaping
this vas together. If you're having trouble seeing the front faces or the
lines that divide them, don't worry. You're not alone. You can easily switch between different visual styles using the navigation bar to
get a better view. Now, head over to the toolbar and find the option to ditafm. This tool is
incredibly flexible, offering a wide
range of settings. While it might be attempting
to explore them all, we're going to stay
focused on the essentials, so we don't stray too
far from our goal. Let's start by selecting
the black line that divides the front
faces on the voice. Under transform mode,
you'll see a variety of tools at your disposal to
help you reshape the form. I'm choosing the multi
setting because it offers great flexibility with
its different controllers, making it easier to experiment and find the perfect shape. Next, let's talk about
coordinate space. I'm opting for word view here. Cordinate space dictates the orientation of
the manipulator, and the word view aligns it
with the model's origin, which suits my needs perfectly. When it comes to the
selection filter, I'm going with edge, which allows me to focus
solely on the edges. You can explore other settings, but for this particular task, edge is just what we need. Now it's time to add
some flare to your ways. Drag the handlebar found in the multi transform mode
tool to adjust the shape. If you prefer more precision, you can work with the
scale by entering specific numbers instead
of using the handlebar. Once you're happy
with how it looks, go ahead and right click
to select repeat dit form. For the next step, I'm going to work with the larger
part of the vas. I'll expand my selection. Transform mode multitude makes it easier to rotate the vase, and you can choose
whether to rotate it manually or enter
exact numbers. I tend to gravitate towards logical numbers like 35 or 45. But sometimes an
odd number like 39 can add an unexpected and
pleasing touch to the design. What started as an idea is
now beginning to take shape, but at this stage, our vase
is still just a fin sb. In the next lesson,
we'll bring it closer to completion by closing
it off. Stay tuned.
6. Sealing the Gaps: Filling and Refining Your Vase Design: We're facing a few
challenges with our ras. It's too thin, the ideas are too sharp, and
there's no bottom. But don't worry. We're going to tackle these
issues one by one. Let's begin by addressing the top and bottom of the walls. We'll fill in those
open areas first. This step is crucial
because it lays the groundwork for refining
the details later. Once we have a solid structure, we can easily subtract or modify elements as needed
in future steps. To get started, you want to find the fill hole option in the
modified drop down menu. There are plenty
of choices here, but I like to
streamline the process. I usually open form shortcuts using the keyboard shortcut as, then search directly
for fill hole. It's quick and gets you
right where you need to be. Once you've selected an edge,
the hole will close up. I recommend using the
Claps fill hole mode for this project as it sets up tolls perfectly for
the next steps. There are other options like
reduced star and fill star, but I'll stick with collapse since it does exactly
what we need. After you're done with the top, go ahead and repeat the fill
hole process for the bottom. With that, our utoke fusion
project is moving forward. In the next lesson, we'll
take a closer look inside our boss and decide on the best actions to take
from there. See you soon.
7. Transforming Your Vase: From Form Modeling to Solid Cuts: I hope you've enjoyed your time exploring the form
modeling environment, but now it's time to
take the next step. Let's click Finish Form and dive into some of the regular
solid modeling tools. Remember that Shallow was, we had just a few steps ago. Let's flip on the section analysis and take a closer look. When we flip our
selection analysis, we now see a solid field
model exactly as planned. Now, tog off the visibility of your analysis in the project. Let's enter the
sketch environment. You might be wondering
why we didn't use the sketch environment while still in the form environment. The reason is simple.
We're preparing to perform an extrude
cut operation. Start by selecting a
vertical construction plane and sketching a rectangle. This sketch will help us
remove parts from our as with one sketch at the top
and another at the bottom. Here's something
to keep in mind. To desk fusion allows
parametric modeling, so you can always go back and revisit your sketch
if the result isn't quite what you imagined after performing
the extrude cut. Don't worry about getting
it perfect right now. The key is to keep moving forward and refine
your work later. Now, here's a quick tip. You can use a guiding rail by hovering above
your first sketch. It won't change the end result, but it adds a professional touch and can be handy in
many situations. I fought I'd sneak that in. When sketching, it's
often better to make it slightly larger than the
area you plan to remove. This way, you avoid
leaving behind any tiny unwanted part
during the extion. Now, press the e key to
activate the extrude command. Change the direction
to symmetric, so you capture both sides
of the vase evenly. Fusion will
automatically understand that you're performing
an extrude cut, so go ahead and press ak. Now, we have a flat bottom, a flat top, and a
solid fill body. Everything is going
according to plan. I will see you on the
next lesson where we will start working on
the inside of our was.
8. Perfecting your Vase: Mastering Shell Tools and Infill Optimization: Let's take a closer look
at our section analysis. See that solid blue infill, that's what we need to remove
to achieve the perfect ase. Earlier, we mentioned
that our vase was too in, now's our chance to fix that. By selecting the fase, we want to remove
with the shell tool. We not only get rid of
the unwanted infill, but we also get to set the inside thickness
to our lighting. Think about the advantages
of a fickery a side. It offers better
water resistance, adds a satisfying
heft to the vas, and gives the whole piece a
more stable and premium feel. But there are trade offs too. A thicker wall means a longer three D printing
time, more material used, and ultimately higher
posts in time, money, and where
on your equipment. It's all about finding
the right balance. I'm going to set my
thickness to 4 millimeters. With that done, you'll notice our shell action popping
up in the timeline. If you ever need to tweak it, just right click any step in the timeline to edit
those features. Now, let's explore our
creation from all angles using the view cube in the
top right corner of the fusion canvas. Our voice has a flat cut bottom giving it the stability
it needs to stand firm, but we're not done yet. We've got more design goals
to shek off our list. In the next lesson, we'll dive
into the selection filters where some truly amazing
flexibility awaits, S there.
9. Smoothing the Edges: Advanced Selection and Fillet Techniques in 3D Design: Let's refine those edges and bring out the best
in our ways design. Selecting the entire was
may seem like a good idea, but it won't always get you the smoothness
you're aiming for. Plus, selecting each edge
individually, far too slow. Here's a nifty shortcut. Head over to the
selection filters drop down in the
top right corner. Switch off select and
tick body edges instead. Now, selecting all edges
just became a breeze, saving you from the tedium and freeing up your
time for the fun, creative parts of our project. Next, activate the Pili tool. We have a lot of edges
lined up and ready. The radius you can apply here we is based on
your vases design. My design is tightly
packed at edges, so I need to stick
with a smaller radius. When it comes to corner type, it is all about your style. I switched from rolling ball
to set back for that nice, smooth detail that I personally think adds a
nice touch of quality. Don't worry if you go too big. Fusion is smart and will
nudge you if the radius doesn't fit your design or if the curvature setting
is off the mark. Tweaking your's
appearance is not just rewarding, it's
downright, enjoyable. And who knows Your masterpiece might just be the next highlight
in the project gallery. Let's keep this
momentum going and dive into custom
appearances next time. Thanks for joining me today. See you in the next lesson.
10. Bringing Your Vase to Life: Adding and Customizing Appearances in Autodesk Fusion: Imagine being able
to see your designs in detail before you
ever start building. That's one of the
great advantages of using water desk fusion. Today, we'll make your
vase look as impressive on the screen as it
will in real life by adding a nice
appearance to it. To begin, you'll find appearances in the
modified drop down menu. But here's a tip to
make things easier. Keyboard shortcuts. They're incredibly
useful infusion. Instead of searching
through menus, simply press the A key to open the appearance
menu right away. Simple, listen it. Once you're
in, you've got choices. You can brows through variety of appearances organized
by materials, or if you're after
something specific, use the search function to
find exactly what you need. This was, I'll choose ABS, a commonly used material for free de printing
plastic prototypes. But don't worry. Choosing ABS here doesn't mean you're stuck with it when
you go to free to print. You can still choose
other materials like PLA, if that suits you better. If you want to adjust the appearance to
get it just right, simply right click on it. This allows you to tweak
the settings and explore a range of colors and finishes
until you're satisfied. Once you're happy
with your choice, click done and close
the appearance menu. That's it. Your vase
is looking brilliant. In the next lesson, we
will take it a step further and create a stunning
rendering of your vase. It is going to look
fantastic, so stay tuned.
11. Mastering Vase Rendering in Autodesk Fusion: A Step-by-Step Guide: Rendering in autodesk
fusion is straightforward, and you have both free and
paid options at your disposal. But before we dive into that, let's establish a good routine. It's always a smart idea to
save your project regularly. You'll notice that
each time you say it, the current version
appears on the file name. You can also add a
version description or even mark it as a
milestone, if you like. But for now, I'll keep it
simple and just click safe. Next, we need to switch from the design workspace to
the rendering environment. You can do this easily
by navigating to the top left corner and selecting the
appropriate workspace. Once you're in the
rendering environment, right click on the Canvas and choose scene settings
from the marking menu. Personally, I prefer working with the headlight
when rendering, so I'll switch the
background from solid color to the cool
light environment. The brightness looks
good as it is, so I won't adjust it, but I'm not too fond
of the shadows. To fix that, I'll click on the position button and
rotate the scene slightly. Ground scale is not relevant
in this particular scene, but it might be if
you are working with other environments
in your project. Take a moment to view your
ways from different angles, if you're curious about how the cool lights
are affecting it. For this tutorial, I'll use cloud rendering to
create our image. I'll set the aspect ratio to a classic widescreen format and leave out settings
as suggested. This rendering is
free, but if you're interested in more
advanced renderings, you can use flex tokens
to pay for those. The queue time for this job
is less than 20 minutes, so I'll hit render and take a break while the
rendering completes. The strong coffee sounds like
just the thing right now. I'll see you in the next lesson where we'll review
the results together.
12. Perfecting Your Render: Downloading and Showcasing Your Final Image: There's something special about that moment when your
rendering is almost complete. The anticipation builds,
especially knowing that the queue time was estimated
at under 20 minutes, and in this case, it's already down
in just 6 minutes. The result is looking fantastic and I can't wait to download it. If you're planning to do
some post processing, consider downloading your image with a transparent background. This saves you the hassle of removing the
background later, giving you more flexibility
to work with the image. When you're ready to download, just confirm the details. You'll have the
option to verify or change the file name and pick
where you want to save it. The suggested file name combines the project title with the date and time
which is really handy. It means you can easily
download multiple images and keep them organized without worrying about duplicate names. Here's the image I've
just downloaded. It's turned out beautifully. I can't wait to see your
projects in the gallery. See you in the next lesson where we will go
through the process of exporting the file
so we can set it up perfectly for
our upcoming print.
13. Streamlining Your Workflow: Effortless File Export for 3D Printing: Exporting your file in
utters fusion is a breeze. Let's walk through it together. First, make sure you've
saved your latest version. Once that's done, navigated
the drop down menu in the top left corner and
find the export option. Now, some people might opt
for the three D print option, but I'd like to stick with the export method just above it. It's a good reminder
that there are often multiple ways to achieve
the same goal in fusion. This project, we'll be using an ETL file to feed into our
free Di printing slicer. Once you've selected ETL, you're ready to export
your file. Just a head up. Exporting your ETL file involves a quick transition
through the Cloud, so make sure you're connected to the Internet, and that's it. Exporting is that simple. In the next lesson,
we'll dive into setting up your Free Di
print. See you there.
14. Mastering the Slicer: Scaling, Slicing, and Preparing for Your 3D Print: I. Working with the slicer is an essential part of
the FD printing process. Today, I'm using process
slicer software. But don't worry if you're
using something different. You can still follow
along and get a sense of what the Slicer does
and the options it offers. To start, I'll import our STL file from the drop down menu in
the top left corner. Since my project was
designed in millimeters, I will avoid using the second import option which could mess
up my dimensions. Once the file loads, it appears on the virtual
three D printing bed. As expected, we get an narrower message letting us know the object is
outside the print area. This was planned and mentioned
earlier in the course, so no surprises here. Why did I intentionally
make my vase too big? It's a perfect opportunity to demonstrate how
scale factors work. Imagine a scenario in your future free Di printing
adventures where you need a small prototype
before ordering a larger high end print from
an industrial free printer. I will adjust the
scale factor to 25%. Or you can find tune your
free D print settings, I often prefer to stick with
one of the popular presets. Lower layer heights
might use more material, but usually result
in a better finish while larger layer heights
are great for foster prints. Once you hit size, you'll get the detailed breakdown
in the sized info, showing you the estimated
print time and material usage. The legend in the top
left corner also gives you a clear view of your
freed print breakdown. Finally, export your G code, load it into your
freed printer and enjoy watching your
creation come to life. Thank you for sticking with
me throughout this process. I look forward to seeing you in the next
and final lesson.
15. Showcasing Your Creation and Staying Connected: Congratulations on reaching
the end of the course. You've learned a lot from
sketching to free modeling, and now it's time to
celebrate your achievement. Before we wrap up, I have three final steps for
you to complete that will help you make the most of your new skills and
stay connected. First, chart your project
in the project gallery. I'm excited to see the incredible designs
you have created. Please share a picture of your twisted ways in
the project gallery. You can upload either a
photo realistic rendering or a photo of your freely
printed masterpiece, whichever you prefer. Your work will inspire others, and it's a great way to
showcase your creativity. Two, Follow my profile
and leave a review. If you found this
course helpful, why not share it with
your friends or network. Learning is always more fun
when it's done together, and you might even
inspire someone else to dive into the exciting world of freed modeling and printing. I also have other courses, available hero Skillshare along with a collection of
tutorials on YouTube. I'd love to see you again in another course or
tutorial so on. Thank you so much for joining
me on this creative Yoni. Keep exploring Keep creating, and I hope to see you
again, sylvia. Thank you.