3D Icon Design for Beginners: Inflated Icons in Adobe Illustrator | Kevin Moran | Skillshare
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3D Icon Design for Beginners: Inflated Icons in Adobe Illustrator

teacher avatar Kevin Moran, Illustrator & Designer

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      1:02

    • 2.

      The Project

      1:08

    • 3.

      Lesson 1: File Setup & Illustration

      10:52

    • 4.

      Lesson 2: Applying 3D Inflate

      7:28

    • 5.

      Lesson 3: Exporting Final Artwork

      3:01

    • 6.

      Conclusion & Final Thoughts

      0:56

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About This Class

Dive into the exciting world of 3D Graphics in Adobe Illustrator.
This class is designed to be an intro to the 3D capabilities of the application and help you develop eye-catching 3D inflated icons.
What does 3D inflate mean, you might be asking yourself? It's kinda like adding air to your design, making it look rounded and puffy, almost like it's been slightly inflated... and more awesome!:



Whether you're new to Adobe Illustrator or looking to expand your design skills, this course provides a comprehensive step-by-step guide to designing these stunning 3D icons from scratch. You can follow along using the vector artwork provided in the class files, or create your own custom designs.

What You Will Learn:

  • Designing/Illustrating w/ Base Shapes: Learn how to create and combine simple shapes to form the foundation of your icons.
  • Applying 3D Inflated Effects: Discover how to use the Inflate effect to add depth and dimension to your icons.
  • Fine-Tuning: Enhance your image(s) with realistic lighting and shading
  • Exporting and Sharing: Understand the best practices for exporting your icons for various uses, from web to print.
  • Introduction to the 3D & Materials dialogue box in Adobe Illustrator 

Why You Should Take This Class: 3D icon design is a valuable skill in today's digital world, where eye-catching visuals can set your work apart. This class will empower you to:

  • Enhance Your Design Portfolio: Stand out with unique 3D icons that showcase your creativity and technical skills.
  • Expand Your Skill Set: Gain a deeper understanding of Adobe Illustrator's capabilities and explore advanced design techniques.
  • Create Versatile Designs: Apply your new skills to a range of projects, from app icons and logos to marketing materials and web graphics.

Who This Class is For: This class is perfect for beginner to intermediate designers, illustrators, and anyone interested in learning how to create 3D icons using Adobe Illustrator. No prior experience with 3D effects is necessary, but a basic understanding of Adobe Illustrator will be helpful. Whether you're a student, professional, or hobbyist, this course will provide you with the tools and resources to elevate your design work.

Join us in "3D Icon Design for Beginners: Inflated Icons in Adobe Illustrator" and unlock your potential to create stunning 3D designs!
Download the files attached and let's get started!

Meet Your Teacher

Teacher Profile Image

Kevin Moran

Illustrator & Designer

Teacher

Hi there! My name is Kevin Moran, and I'm a graphic designer and illustrator from Toronto. I've been passionate about illustration for nearly my entire life, and I absolutely LOVE creating geometrically precise visuals with bold strokes and vivid colors. My love for plants, coffee, and sleep has made me a super mellow dude who enjoys sharing his creative process with the world.

I've had the opportunity to work with some incredible brands and publications over the years, collaborating with many kind and brilliant people. From editorial illustrations to screen-printed dog portraits, I've done it all and continue to push the boundaries to create even more unique images.

Here's some of my work:

See full profile

Level: Beginner

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Transcripts

1. Introduction: Hello, everybody. My name is Kevin Moran. I'm a graphic designer and illustrator from Toronto, Canada, and in this class, we're going to be creating three D inflated images using Adobe Illustrator. I'm excited to take you through this creative journey as we take your flat designs and turn them into eye popping three D masterpieces. In this class, we'll dive into the essentials of the three D and materials panel, and I will take you step by step through the process of transforming your plat vector. Ito stunning inflated three D designs that are perfect from everything from social media graphics to high quality presentations. In today's digital landscape standing out is more crucial than ever, and adding three D to your designs adds that extra dimension and will make your work more engaging, dynamic, and memorable. So if you are ready to elevate your illustrative game and start creating three D inflated designs, let's get started. I can't wait to see what you're going to create. Oh. 2. The Project: Welcome to the class. I'm so glad you decided to join us. This first video we'll be talking about the project for the class. Of course, there's going to be a project. It's always good to get involved rather than try to passively learn by watching. This way, you'll be actually doing the thing, seeing the things take place, and you're going to be happy with the results, I hope. For this project, I invite you to bring your own vector artwork to apply the three D inflate effect to it. This could be an illustration that you're currently working on. Perhaps it's a type project that you'd like to bring to life, or maybe it's just something you're doing to support your team at work. I have provided resources for the class that you can also download in the project in resources section. Go ahead and grab those. If you don't want to start from scratch and you just wanted to learn how to apply the three D effect, you can work from my files. Along the way, it would be fantastic if you could share some of your progress. That's not only great for me to see what you're working on, but also for you to get some feedback from your classmates as well. This first lesson, we're going to set up our workspace and start playing around with some vector artwork. See there. 3. Lesson 1: File Setup & Illustration: We're on the computer. Ready to go. Let's go ahead and open Adobe Illustrator. Depending on what version you have of Adobe Illustrator, you might already see a cool inflated visual there, which is really cool. You might see something else, but who knows? Once it's open, let's go ahead and hit new file. You can go ahead and set up your artwork at any size depending on what the use case is and what you're going to be using this image for. But I'm going to set mine up at 1,200 by nine. 100. And the reason I'm doing this is just because I think it's the best size for sharing on any kind of social media platform. So it's a little bit wide, a little bit tall, and it should work for everything. You can also go square. So whatever size works for you, go ahead and set that up. I'm going to make sure it's in pixels. I'm going to set this up, make sure the final is called three D inflate. No bleed, I'm going to make sure it's RGB color mode. 72 pixels per inch is okay. Let's go ahead and hit Create. One thing I do suggest before you do get started is to clean up your workspace. By coming up to the top here, you can set up your own workspace, and this will have only the dialog boxes that you want. So you don't have to worry about maybe having just things that are in your way. I always like to suggest that because I do think that it is very handy, and it keeps your workspace fairly clean and it keeps you focused. Let's go ahead and set up your own, but the ones that I'm going to be showcasing here are swatches, stroke, pathfinder artboards and layers because I think those are the handy ones that are really going to be helpful as we are pushing forward here. Now, what I'm going to do here is set up my first image. This is going to be a rocket. I'm going to take you through my process of how to set this up as a bit of a flat piece of artwork before we do take it to the three D inflate stage. So make sure you have one point stroke here. And then go ahead and toggle your fill off. Make sure that's none, so all we're seeing is lines at this point. I'm going to hit L. It's going to bring up my elips tool. Holding down shift, I'm going to make a perfect circle. The reason you're holding down shift is because if you don't hold down shift, you get some walkie circles. Make sure you're hold down shift, drag that out. I'm going to hit V, which is my selection tool. I'm going to grab that same shape. I'm going to hit shift and option. What that's going to do is, it's going to copy that shape over. I'm going to leave that there. I'm going to hit M to bring up my rectangle tool. I'm going to come to the top here and just make a quick box out here that will kind of capture that top part of my spaceship. I'm going to hit L to bring my lips tool again. I'm going to make the window, drag that out here. You might be seeing these pink lines show up on the screen, but that might not be showing up on your end. If it's not showing up, go to view. And make sure that your smart guides are checked on. Getting back to our work here. I'm going to make another rectangle at the bottom. I'm going to hit M. I'm going to make a large rectangle here that, that will kind of break up this lower part here. I'm going to hit L. What I'm going to do is I'm going to make these large fins here that are going to be almost the fins of my spaceship. Now, right now, you're just seeing a bunch of shapes on screen, and this might not make any sense at all. I'm going to go ahead and bring up my path finder here. I'm going to drag it out from here so I can see some of these options here and I can start those bulk pieces that I'm ultimately going to be layering for my flat artwork. I'm going to select those two first circles that I've created. I'm going to hit intersect. And what that's going to do is it's going to leave one path behind or one shape that is the overlapping area of those two shapes. I'm going to grab this rectangle at the top here. Holding down shift, I'm going to select both shapes. And I'm going to hit intersect again, and you're going to see that that's going to ditch the lower half of my body. That's totally fine. I'm going to hit command C. Undo. I'm going to delete that rectangle. I'm going to hit command F, a little handy trick there for you, just in case you wanted to move a lot quicker. Now with this larger circle at the bottom, I'm going to make sure this rectangle is on top of the circle. Actually go to drag it down a little bit more here. You can see that it didn't cover that lower part of that circle. And what I'm going to do is going to select both of these and hit minus front. What that's going to do is just going to leave behind these little fin tight things that I just created. I'm going to hit command C because we need that rectangle back. Command Z to undo that. Delete this circle and then hit command B to send that to the back. And then with this lower rectangle here, I'm going to actually select the body of the space shift itself and the rectangle, and I'm going to minus front again. And you're going to see that that leaves behind a little space shift thing here. Now, I still need to create the fire down at the bottom here. What I'm going to do is I'm going to create a square it on your keyboard to bring up your rectangle tool. I'm going to scale this up. I'm going to rotate this 45 degrees, so it looks a little bit like a diamond. It's centered below My rocket ship here. I'm going to hit command C, command F. What that's going to do is going to copy that same shape on top. And then grabbing the quarter here. I'm going to scale it from the inside. And I mentioned that I was holding down shift and option before. You can see that when you let go of option, it scales from the left edge. And then if you hold down option, scales from the center, I'm going to make it around This size here. And then I'm going to grab my direct selection tool, grab these lower points here and just nudge these down slightly. So it looks a little bit more pointy and then these two shapes almost conforming to each other, but you can see it gets a little bit tapered at the bottom here. Now, grab that first one that you did create. I'm going to double click this to enter an isolation mode here, and you can see I just double click the shape. And I can't select anything else here. I'm going to select that shape. I'm going to hit A. Which is my direct selection tool. I'm going to make a marquee box over all of these anchor points. You can also select them and holding down shift, select them all the same time. Now, you're going to see that these little circles showed up at the corners here. Get a little bit closer. You can see that once you do hover over it, you have a little bit of a curved icon there. That's going to allow you to adjust the roundness of the edge here. I'm actually going to bring it as far as I can until it stops. You're going to see it turned all red here because it basically saying, I can't go any further. I'm going to hit escape. I'm going to select the other shape inside. I'm gonna double click on that one to enter isolation mode. I'm going to do the same thing. Now you can see once I get it, I get that red shape on the outside. You can see that I have this nice even kind of edge around it. Now, I'm going to hit escape to go back to the shape. And here you can see we have our rocket. Now, I'm going to go ahead and add some smoke at the bottom here. Just by a few circles, I'm going to grab the ellipse here. I'm going to copy this over. I'm going to scale this back a little bit. I'm going to move this one over here. Maybe they should be a little bit smaller, like that. I'll delete this one and then copy this one over. Selecting the both, I'm going to just just shift this over and make sure it hits the center of that circle. Maybe a few little random circles might also make this look a little bit more organic. We have our rocket here. We don't need our pathfinder anymore. I'm going to go ahead and just drag that back to our right panel here. Now we're going to apply some colors. You can go ahead and scale this to whatever size you want here. I'm going to make sure it's in the center of my artboard. What you can do is start selecting some of these shapes here and applying colors to them. I'm going to first add a background because I do think that that's going to be helpful to get a little bit more contrast between what is happening on the foreground and then the background. I'm going to add a new layer. Call it B G. While I'm at it, I'm going to also label this layer art. I'm drag this one above. I'm going to lock that up here. Choosing B G, I'm going to select my rectangle tool, hit. I'm just going to drag a shape out here. This could be the same shape as the art board. That way, you can almost guarantee that when you do save the art, you don't have any white spaces on the edge or maybe transparent areas. I'm going to add Phil here. I'm going to just flip this over to make sure it engages as Phil, but I'm going to make this a nice blue, something that is contrasting, and I always change this after. This isn't going to be the final colors that I do choose. I'm going to lock that up. Go back to my art layer, and I'm going to get a little bit closer here and start selecting different colors for the rocket ship itself. For the top part, let's choose something like a blue. For the fins. I'm guessing that that should match as well. I then I'm going to choose the body. May I choose the window first. I'll make that yellow. The body itself could be white. As you can see, we have a layering issue here. That's totally fine. If you need to maybe get that behind, you can either because we have the background layer locked. We can actually make a marquee tool to see where that thing is. A good rule of thumb here is if you want to send everything to the back, you can select everything that is in front because we are missing the window and the tip of the rocket ship. I'm going to control click it. If you're on a PC, that's a right click, and I'm going to go arrange sent to back. Now I have my window and my top portion back with me. With my eye drop tool, I'm going to actually use the same yellow from the window. I'm going to hit I, select that. The outer fire is going to be red. And then for these lower bubbles that I have here, I can go ahead and make these white. I think I forgot is to make these all one shape. You can see that they're all different saps and they're overlapping here. I'm going to go ahead and hit Unite to make that all one shape. Now, great. I need to take my fire. Let's right click that or control click that. Send that to the back. There we have it. Now I'm going to select everything here and remove the stroke. You can see that we still have some black stroke there. We don't need that for this. We're going to make sure that it is flat, and we're not going to need the stroke anyway. Go ahead and hit none. We might want to tune the edges here. You can see it's very, very sharp on all these edges. I think that using that same rounded corner technique that we did with our fire down here, we can do that to some of the edges here. So I'm going to hit my direct selection tool. I'm going to make a mark key box over this edge here, round that off a little bit. I'm going to select this one here, and then using shift, I'm going to also select the other one. I want these to be a little bit more uniform. Inm going to go to the bottom here, make a mark key box this lower edge and round that off as well. If you wanted to know what the values are of these edges, you're going to go ahead and just click and come up to the top here and you can see, this is the radius for the corners. You can go ahead and change it if you want to have some even numbers there, totally up to you. I just wanted to let you know that's where you can find some of those options. But anyways, we have our vector artwork ready, and the next lesson, we're going to be applying our three D inflate effects. 4. Lesson 2: Applying 3D Inflate: Okay, welcome back. We are ready to start applying some three D inflate effect to our rocket. But first, we go to open up the dialog box. L come to the top and click Window, three DN Materials, and we'll get our three D M Materials dialog box. Now, there's three things that's going on here. The object itself, so that's applying the three D effect to your illustration. We have materials, which is going to allow you to add some textures, maybe some looks and feels to the surface of your render. And then we have lighting that will allow you to adjust the lighting within the environment. Let's go back to object here, and there's four different types of three D renders that we can do here. Let's start playing around with these here. First things first. We want to group everything that we want to be three D. So go ahead and hit command G, or you can right click that and hit group. Now when you move these around, it all move together, and when you're applying the three D effect, it's going to apply everything that's within the group here. Let's take a look at some of these three D types here. The first one is plan, and you're going to see it's going to render it on a flat surface. You're going to even rotate this using the little widget that lives in the middle of your illustration. You can also just flip it around and go 360. Once you do rotate that, that can be reset, so you don't have to worry about it getting stuck in that type of rotation or that view. Come down to rotation in your object tab, you can make these all zero again, and it'll take you back to your original view. The next one is Extrude, you can go ahead and hit extrude here. And what you're going to see here is this is going to add depth to your drawing. You're not seeing anything yet. We're going to have to rotate this one again. Here you can see that we are able to add some depth here. It does a bit of a twist too if you want it to maybe one of the edges to be twisted along the way. You also taper it as well, so maybe it has a bit of a jumping out feel to it. The third one is revolve, and I'm going to be frank with you. This one here is a little bit messy because it does do some crazy stuff. Usually a bit of a rotation here. Um But the one that we're all here for is inflate. Go ahead and hit inflate. Let's go down to our rotation settings as well. Make sure these are all back to zero, so we see them flat on. We also don't need to add any depth either because it's going to be the same look and feel to it. You can see that the surface here. If I rotate this slightly, you can see that if I add some more depth to it, it doesn't really impact or change the inflate look and feel that we have on the surface here. Let's go back to zero, this flat on. And what you're going to see first is something that doesn't look too impressive. It looks pretty good, but it's not exactly this polished look that we wanted. Go ahead and click that. And up at the top here, you can hit render with ray tracing, and that's going to render it for its final look and feel. One thing that drive me nuts is the color of the background right now. I think that it's a bit too bright. We need a darker background. So go ahead and select that back color, and let's just change it to Maybe it should be something like a little bit more navy. That looks pretty cool. All right, I feel better. Go back to the art layer here, and now you can see with the ray tracing on, we have a very polished look and feel to our rocket. I think it looks really cool. Now, if we take a look at some of the three D inflate settings that we have, you'd see that they're all at zero or 100%. We want to keep it this way. We don't want to adjust this at all because this is almost like blowing up a balloon here. It can only go so far before it pops. We don't want to adjust this at all, and even if we did do some adjustments and make it look a little bit off. Is a look and feel we want, but we can adjust the lighting. So go ahead and click the rocket and let's go to lighting. And there's some presets here that you can choose from. Right now we're on Standard. If you hit to fuse, it's going to have it centered in the middle of it and it's going to distribute some of those shadows. If you go top left, it's just going to be the reverse of standard. Then if you go to right, it's just going to be a bit lower and a bit harsher of shadows. Let's go back to standard because that's what we want from our render right now. And you can see down here at the bottom, we have intensity at 70, which is basically the overall brightness here. We can go and bring that down just a bit more to about maybe 60. That looks good. And We have rotation, and that is where the light is hitting around the object. If you did adjust that, you could see that it would just move around and same thing if you were to grab the circle here and drag it, you could see that as you are making the light move within your render, you're also seeing that number in the rotation panel change as well. I did like the angle of it because it was that standard look and feel of where the light could come from. Let's keep it at 1:45. Hight is going to be the distance that the light source is and how far away it is from the object. Let's keep that at 45, and I have softness at 40, and this is going to be how the light spread some of those shadows, and it will make those shadows a lot softer. An ambient light is going to control the global light source. We don't want to touch that at all. Let's keep the intensity at 50 here, and we're going to keep shadows off. Now, we're looking pretty good. We have the three D applied. Maybe there are some cosmetic changes you want to make to the paths and shapes and maybe the size of some things here. One thing I would suggest is going ahead and turning off the render. That's going to bring you back to your quick render mode here, and you can go ahead and double click and start making some adjustments here. You can make adjustments to the size of things. Maybe we wanted these wings to be a lot larger. That looks ridiculous. Let's put that back there. You can even make some color changes as well if you wanted to change some of the colors here. I would suggest that you do keep the render off because it might take a long time if you do have it on, depending on how good your system is. Go ahead and make any changes that you need to make here. What I'm going to be doing is, I'm going to rotate this because I think it should be kind of heading up in the air and up to the right here. You can see that I think this looks pretty good, and let's go ahead and put our render back on because this also adjusted the light source here. So it's looking pretty good. One thing I want to do, though, is I want to add another light source. Let's go back to lighting. If everything is great out, make sure you click on your drawing and you'll see everything show up. You can see that we have light one here. If you go down to the plus symbol, you can add another light. It's going to initially just drop it right on top of where the first light is. You could see that your render might get a little bit brighter. Maybe some colors are getting washed out. We go ahead and move this light source. I'm going to move it to the lower bottom here, and I'm going to go to color, and I'm going to adjust it to something that's going to give it a cool look and vibe and a bit more polish to it. I'm going to add a pink here. Let's hit. You can see already. It looks really cool with this kind of pink under shadow here. What I want to do is I want to bring the intensity down slightly. I'm going to bring that to about 50. Rotation, I'm going to make this a solid number just because that bothers me to have so many decimals. In height, I'm going to leave this one at 40 and softness. I'm going to increase this a bit more to about 50. And there we have it. Actually looking and I'm seeing the yellow is getting a little bit washed out here. I can go ahead and adjust the lighting, but one thing I think would be helpful here is if I just hit my direct selection tool, I selected this yellow. Holding down shift, I'm going to select the yellow from my fire. Double click your fill and adjust this to make it a little bit more orange, maybe a little bit lighter. And now it has a little bit more of a polished look here. And I think that the yellow is not getting washed out. So we're looking pretty good. I think this looks fantastic. In the next lesson, I'll show you how to export your final files for different use cases. 5. Lesson 3: Exporting Final Artwork: All right, we are ready to save our final artwork. If you're happy with the results that you see on screen right now, and again, I want to make sure that everybody has their real time preview on, you'll see it at the top right of the three D materials panel. Make sure you have that selected because when you are saving your artwork, it's going to save it the same way you are seeing it on screen. If you have that off, again, it's going to be saving it the way you are seeing it on screen, so it might look a little bit off. Make sure you have that toggled on. Go ahead and make any last minute adjustments that you need to make. If you aren't happy with anything at all on screen and you want to start from scratch, you won't be able to do that from the three D materials panel. You can see that if I select it and I deselect inflate. It still is applied. What you're going to want to do is go to Window appearance, select your image, and you'll see that you have three D materials applied here. You can hit the eyeball to chocolate on and off, or you can come to the trash can and delete it together. But if you are happy with the results that you have on screen right now, go ahead and close your three D materials panel, and come down to your artboards and make sure you are labeling the artboard or artboards that you have available. So when you are saving it, there is no file name confusion and you're not just getting a bunch of just artboard one artboard two artboard three. I'm going to put Rocket enter. I'm going to go back to layers. Another thing you should decide at this point is whether or not you want a solid or transparent background. If you want a transparent background, make sure you toggle this background layer off. I'm going to save my image with the background on. There's two different ways that we can save the image. The first one is to save for web. So go to the top here file. Export save for web. This is going to give you a preview of your final image. It's also going to give you details about the image itself like the size, the percentage, if you are increasing or decreasing the scale of it, that you have it currently set up in the artboard. There's a drop down up here that will allow you to choose your file type. I suggest a JPEG or Ping. A ping would be great if you are using it for a transparent background, and you would be able toggle this on and off. I'm going to go ahead and save mine as a ping. Whenever you're ready go ahead and hit Save. The second way you can save your artwork is file, export Export As, and this is going to show you a simplified dialog box. This is a great process for saving multiple artboards if you have multiple images. Just make sure you have use artboards selected here and all, or you have a range if you want to just select a few of them, and then hit Export when you're ready. Here you have your final artwork. It looks great. It should work for your purposes. One thing to note is if you want to increase the size of the image, you're going to have to go ahead and adjust the artwork, as well as the artboard and Illustrator, as opposed to doing that through the save dialog boxes. Do make sure that your system has enough memory because this is a very heavy process. But there you have it, your final artwork, it's ready to share with your team or ready for you to post online. 6. Conclusion & Final Thoughts: All right, we reached the end of the class. By this point, you're able to create three D inflated images using Adobe Illustrator. You've also learned how to create simple vector images using geometric methods and overlapping principles. I hope you did enjoy what you learned here. It would be amazing if you could post your project in the project to gallery, so we can all see what you've been working on. If you've already shared it online, go ahead and drop the link there too, so we can all check it out and give you a thumbs up. Speaking of thumbs up. If you did enjoy this class, please go ahead and leave me a review here. Give me some feedback. I always love hearing how I can if you have any suggestions on what my next class should be, feel free to reach out to me. I'd love to hear what your thoughts are, what you'd love to learn. Thank you again for joining me on this journey. All the best, stay creative. I'll see you in the next one.