2D Backgrounds: Create Stunning Scenes for Your Animations | Toniko Pantoja | Skillshare
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2D Backgrounds: Create Stunning Scenes for Your Animations

teacher avatar Toniko Pantoja, 2D Animator, Character Designer

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      1:22

    • 2.

      Getting Started

      2:20

    • 3.

      Understanding Perspective

      8:24

    • 4.

      Researching and Thumbnailing

      9:39

    • 5.

      Rough Sketching Your Idea

      8:20

    • 6.

      Creating Your Clean Lines

      3:47

    • 7.

      Adding Color

      10:18

    • 8.

      Adding Lights and Shadows

      10:19

    • 9.

      Final Thoughts

      1:04

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About This Class

Ready to design a world of wonder? Create dynamic and exciting scenes that will take your animation to the next level!

Stepping into a world of dragons, trolls, and talking dogs is just an average day for animator and story artist, Toniko Pantoja. Over the past decade, Toniko has spent countless hours developing captivating characters, directing animated shorts, and collaborating on blockbusters like How to Train your Dragon 3, Trolls, and Croods 2. Toniko’s technical precision and unique animation style has captivated millions of viewers helping him build  a community of over 335K on YouTube and Instagram. 

In this class, Toniko draws from both his personal and professional experience to help any animation student build the world their character will live in by developing scenery, designing sets, and crafting realistic backgrounds. With Toniko by your side, you’ll discover how to create an eye-catching background that your animated characters can interact with and perform on. 

Together with Toniko, you’ll:

  • Ground and solidify your background using the horizon line, the one and two point perspective and vanishing points
  • Use references to build a background that works for your story
  • Make a color palette using your reference photos to add realistic color to your piece
  • Create dramatic or subtle lighting using shadows and highlights
  • Adjust your animation using Photoshop tools like blend mode, opacity, and Gaussian blur

Plus, you’ll get insider access to Toniko’s own work and how he goes about building a background as a full-time story artist.

Whether you’re looking to create the background for your first-ever short or improve your ability to create a realistic setting for characters you already know and love, this class will leave you with a lifelike background that your animated characters can walk, live, and belong in. 

Basic animation knowledge, a general understanding of Adobe Animate, and illustration skills will help streamline your learning process in this class. To follow along with Toniko, you’ll need a computer, Adobe Animate, and a drawing or graphics tablet. If you don’t have a tablet, you can also draw within Adobe Animate using a mouse. To continue your animation journey, explore Toniko’s full Animation Learning Path.

Meet Your Teacher

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Toniko Pantoja

2D Animator, Character Designer

Teacher

Toniko Pantoja is a 2D animator, character designer and storyboard artist. His clients include Dreamworks Animation, Netflix Animation, Skybound, Amazon Studios, Cartoon Network, TONKO House, Studio La cachette amongst many others. He has worked on notable productions such as Invincible, How to Train your Dragon 30 Wish Dragon, The Croods 2, KIPO: Age of the wonderbeasts, PIG: The Dam keeper Poems, The Adventures of Puss in Boots, Trolls, Clarence, and other projects that are not yet disclosed. Although someone in the industry, Toniko views himself more as an independent animator and develops original projects of his own. Toniko has an online presence and youtube channel where he talks about his journey.

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Level: Beginner

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Transcripts

1. Introduction: In animation, creating backgrounds is important because we need our animated characters to stand within a world. Hi, my name is Toniko Pantoja and I am an artist within the animation industry. I worked on production such as, How To Train Your Dragon 3, Croods 2, Kipo and the Age of the Wonder beast amongst others. The importance of having a background is to give our character a world to live in, a world to interact with, and just to establish a stage for them to perform. In this class, we are going to paint background specifically for animation. First, we're going to talk about perspective and understanding the horizon line, the one-point perspective and the two-point perspective. Then we're going to move towards grabbing our inspiration and references. Then coming up with sketches to come up with different compositions, layout, stages for background, and how to get that fully finished with color, lighting and shadows. I'm going to be using Adobe Photoshop as a software, and you might need a drawing tablet. If you're ready to start painting backgrounds, let's get started. 2. Getting Started: Hey there. We're going to be making a background for our characters and animation. Backgrounds are highly important. Think about it like you need to build a world that a character lives in or let's talk about in a film production type of sense, you need a set for your actress to perform. So an animation. We need to draw out and build that world that our characters are going to be living and breathing in. By the end of this class, you're going to have a finished background that you can use for a character animation that you've done previously. This class is for anyone who wants to learn how to make backgrounds or anyone who wants to learn how to design sets and just scenery, and an introduction to environmental conceptualizing. So will learn this process step-by-step and I'll walk you through it. I'm going to first talk about the importance of the horizon line, one-point perspective, two-point perspective. Then after that, we're going to research inspiration and references of the types of backgrounds that we want to do. From there, we're going to rough thumbnail, different types of backgrounds, whatever seats best for, let's say, your scene, your background in an animation point of view, maybe matching your storyboard. Then after that, we're going to clarify those boards with cleaner drawings until it's ready for coloring. I'll talk about how I color my backgrounds using Photoshop. What you will need is, of course, a computer. I'm going to be digitally painting. So a computer would be a good requirement. Some of you might be painting things traditionally, but I'm going to be using a computer. As for my drawing tool, I'm using a display tablet, meaning this tablet has a screen. You can also use normal graphics tablet where it's a pad and you're using the screen as a reference. As for the software of choice, I've used Adobe Photoshop for my backgrounds, for animation, just because I can set layers. I can have foreground elements. I can have background elements. Photoshop is great for that, especially when it comes to compositing. Get your station ready, get all your setup ready, and let's get started. We're going to make backgrounds. 3. Understanding Perspective: So before we actually start painting backgrounds or making backgrounds, I need to talk about perspective and vanishing points and horizon lines. And these are important because they keep the backgrounds grounded. So I'm going to make a new layer and I'm just going to draw our little viewfinder, our screen. This is just going to represent the size or the illustration size. So the horizon line is also known as the eye line. It's where the ground and the sky meet. So I'm going to write that down, sky and ground. So the reason why this is important is also to keep everything consistent, especially if we want to place our character in certain spots. But if I move the horizon line up or down, so if I move it up, it's as if we're looking down on the ground more so than looking up. And if I move the horizon line up, it's as if we're looking up or more towards the sky. And with that sky or with that horizon line, now we can start figuring out our perspective points. So I'm going to do a little demo on the one-point perspective. So the one-point perspective, imagine that you're in the middle of the alleyway and you're looking straight down towards the alleyway. It's where everything is going in the same direction in terms of the angles of the walls. So I'm just going to show you what that looks like using the one-point perspective, then I'm going to indicate that vanishing point. So in a one-point perspective, it's just one point. And in Photoshop, I'm going to select a line tool so I can draw straight lines. So you're going to click down and hold on the Rectangle Tool and hit Line Tool and then you're going to make sure to switch shape, this setting from Shape to Pixel. And the reason for that is so that it acts more like a brush than a vector shape. And with vector shapes, it's going to load up all these options for masks and we don't want that. We just want to treat it like we're painting something. So now that we have pixel set on, I'm going to draw a bunch of lines all vanishing to this vanishing point. Now with these lines, we have a reference or a guide to draw our walls, to draw our floors, and to keep everything angled to this vanishing point. So on a new layer, and by the way, it's making a new layer, make sure your layer window is open. So go to Window, Layers, and there should be a tab here where you can see all your layers. Press this plus sign over here to create a new one and I'm going to show you that with vanishing points, and if I just draw let's say the sidewalls of our alleyway, we can now use this guide to make everything feel a lot more grounded. And notice how our walls are going towards this vanishing point. Now we have a reference of drawing our windows towards the vanishing point so it keeps everything solid and grounded and consistent. That's an important word. So we can have our character walking on this plane level. Now I'm going to do a demo of the two-point perspective. So what that looks like is imagining we're at a corner of a street and we're looking at the other corner across the street. So I'm just going to draw my horizon line again and now I'm going to indicate our two points. So you can put this anywhere. I like to put them really far apart because if we put them really close, we're going to get a fisheye effect. I'll show you how I usually do a two-point perspective. So let's say I choose one vanishing point to be somewhere out here, and then another out here. So this is one and this is two. Next, I'm going to draw some lines. So now from here we can get more dynamic backgrounds where let's say we establish the top of our building. And again remember, at anything above the horizon line means that we're looking up. Anything below the horizon line means we're looking down on the ground. And that is going to affect the way we draw our buildings, matching the horizon line. So now we have a bit of depth. And depending on what you're building, right now I'm just building a few boxes, let's say I want to build a little shack right next to this. I'm going to indicate a vertical line to figure out the height of that. And to get this side of the wall or the side that's facing towards the left side, I need to reference vanishing point 1. So you can even draw a line if you want to to help with that. But I already drew those lines, so I'm just using the references that I drew earlier to help me guide through that. And then if I want to get this side of the wall, the walls facing to the right, I'm going to use vanishing point 2 as reference. So now if we want to have our characters walking through, maybe this way or that way, at least they feel a lot more grounded and the scene feels a lot more solid. So using my vanishing points, I can just finish the rest of the background. And again, anything facing left, I'm going to refer to vanishing point 1. Now, something that I really want to quickly show and the reason why I spaced these vanishing points so far away is if I put them really close, you're going to get a fisheye effect. Or if we're talking about like camera, if the lens is super short. So let's say I draw my background and I put two of my vanishing points very close to each other. So even something like this is quite close. So if I draw my lines, now we're going to get a really exaggerated foreshortened corner, a really foreshortened background. So notice how everything just feels really cramped. So again, if I were to draw my buildings using this guide, and by the way, I hold shift to either draw straight vertically or straight horizontally. Notice how everything now just feels so much more exaggerated. And in most cases, I probably don't want something like this where it's just way too stylized. So if you're doing backgrounds, make sure your vanishing points are far away from each other. So I recommend you need to practice one-point, two-point perspectives. Another practice that you can do is take live-action pictures or real-life pictures and trace over it to find those vanishing points yourself. Reverse engineering a picture, that's another way to learn perspective or understand perspective. Now, I want you to practice this so that when we talk about backgrounds and illustrating backgrounds, we now have a foundation on how to make those backgrounds feel a lot more solid and feel slightly more technical. So join me in the next lesson. We're going to start thumbnailing and taking inspiration for background ideas and just to figure out what background we want to do. 4. Researching and Thumbnailing: In this lesson, we're going to be researching for our backgrounds. I think research is important because not only do we want to gain inspiration of what we're trying to do, but we also want to have a little understanding of what we're trying to accomplish. I might have an idea of what, let's say, an armor looks like or what a place looks like. But if I really want to get the specificness and the more accuracy of something, I want to reference it. By looking at references, I'll probably find things that I didn't even consider that makes something authentic and that's an important word that we're looking for. In another previous Skillshare class, I did a character design class and I want to utilize the characters that I designed from that class as inspiration for these backgrounds. I want to show you what those characters are. These are the characters that I'll be using. As you can tell, we have medieval Japanese characters. We have a samurai, we have a wandering Ronin, and for some reason, we have a robot. In this context, the robot is a time traveler that ended up in medieval Japan. The background that I'll be using is set in medieval traditional Japan and the scenes that I'm thinking is more on the rural side of things. The reason why I'm choosing rural elements is because things like nature, things that are more organic are much more fun to draw. They're more expressive and they don't require so much planning. It's a great start if you're just trying to do backgrounds. I'll have some elements of stuff that is traditionally Japanese medieval. For these backgrounds, I'm looking for a Japanese shrine in the forest. I'm going to type in Japanese Shrine and I'm going to just put forest for now. Then I like scenes that feel a bit haunting and atmospheric. I think this could be a really fun scene to try and paint an actual house or an actual building. This is something that's pretty good. When I'm looking at references for backgrounds, I'm thinking about color, I'm thinking about lighting information and composition, and I'm also thinking about just the mood too. Some of these images have very well-lit or very sunny shrines and then some are more foggy, atmospheric, or just dark. It's good to get a bit of variety just so that you can gain a bit of inspiration. Now from this, I can start thinking about compositions and I can thumbnail my backgrounds on the side. I'm going to do that in Photoshop. I'm going to hit "New" and I'm just going to create a new file based on a preset of a paper. I'll show you different ways on how to do a thumbnail based on different approaches that I've worked with. I'm just going to draw a frame. I think it's a good start to figure out where your horizon line is. I'm not going to think about vanishing points. I'm going to try and eyeball it. We have a shrine or an arch of one. Again, just eyeball the idea right now. I do a lot of sketching outdoors or drawing. So I can have a sense to make my small thumbnails feel a bit more believable. We can tell that because this is above the horizon line, we're looking up on this shrine. Then we have, let's say stairs going down this way. Or just to create visual interest, I'm thinking, you know what? What if we just continue this path that we have just to make it more visually interesting? The way I think about composition and visual interest is think about where you want to lead the eye. I like to pretend I'm in the scene and I'm thinking I'm walking up the stairs. I want to think about it that way where I'm making these big shapes and I'm drawing them in a specific form or way to lead the eye. All of this is just going to be things on the site like trees, rocks, bushes, and everything that's organic. Above here we have our sky. But according to the references that I find, it's always surrounded by leaves and trees. I'm just going to indicate that by shading. That's one idea of a thumbnail. I'm going to put one. Another one that I can do, and this is something that you can try too, is just doing it based on shape. What if, let's say, I don't really have anything specific, but I have an idea of the composition. You can draw with a really thick brush if you wanted to just to play around with shape language and all that. I'm thinking, you know what? Maybe there's a waterfall on the background and then there's a shrine here. It's all alone in a rock and then here's our ground, and here's some rocks and trees far in the background. Maybe you're someone that also thinks about it in terms of just really bold shapes and compositions. If you want to, you can even just use values. Values just describe brightness levels, things going darker and things going brighter. You can even do some low-key toning just to be able to find the compositions that you want. I would say just keep playing around with them. I'm going to keep making a few more because I don't really have a super clear idea in what kind of background that I want. Here, now let's do a thumbnail where we're following a very simple one-point perspective. I'm going to draw my horizon line. Maybe we're looking down on the ground and I'll just draw a line like that and I'll draw a dot. Then I'll just roughly sketch out my vanishing points. There was an image that really inspired me for this approach. I'm looking at this picture. I really like us looking down and things vanishing downwards. It's a very straight head on composition. I just got inspiration from that. We're looking at a pathway and then maybe we're highly above the shrine or the arch. It's below the horizon line. We're really high up at this point if we're looking down on the shrine. Then over here are just rocks and concrete and just more rocks all going towards a vanishing point. This is just like our road. Maybe we can make it a bit more organic by putting a bit of asymmetry, decorating with broken paths, maybe some overgrown leaves, and then this whole area is surrounded by trees and nature. What if maybe instead of a shrine, we have a little shack or a little house and maybe we're looking up on it. Let's put our horizon line down. I'm going to put my vanishing point somewhere outside of the box that I made and try to grid that out, try to draw our vanishing lines towards those points. Then using that reference, now we can maybe draw the top of our house or our little building using our vanishing points as a guide. Maybe it's sitting on a bunch of rocks. The great thing about boulders and rocks is that I don't have to be super precious about things like angles and being really technical. I can still draw very organic shapes and still get away with it. It's good to think about horizon lines to indicate if we're looking up or down on an object. Think about that stuff. I think I'm going to wrap up my thumbnail drawing here. I might go with number 4 because that could be interesting to do. Now I want you to explore thumbnails around 2-5, just to play around with composition, to experiment with your vanishing points and your horizon line, and to experiment with shapes, different compositions, and different layouts. From here, we're going to select one thumbnail and use that as our main reference to figure out our rough drawing and to figure out what this background actually is. 5. Rough Sketching Your Idea: Now I have my thumbnails done and ready. It's Japanese shrine force. I've done multiple versions of it as you can see. By the fourth thumbnail, I've decided this is the one that I want to move forward with. I like the composition, I like the setup for it. What I'm going to do is using the Lasso tool, I'm going to select that piece and make sure you have the layer selected with the drawing. I'm going to hit ''Edit'' and ''Copy'' and then I'm going to make a new document following the same resolution. I remember using 8.5 by 11 inches, the letter one. I'm going to be working in a landscape. I'm going to have to rotate it clockwise. I have to rotate it by 90 degrees. I'm going to image, image rotation 90 degrees clockwise or counterclockwise. We don't really have a drawing there. Then I'm going to create a new layer and then I'm going to paste my thumbnail. I'm not going to do anything like this where I fill the page completely with the thumbnail because again, I want to be able to see my vanishing points. Using this, I'm going to shrink it down and I recommend you to use a pretty big resolution because we're going to be zooming in and out a lot. Again, it's really up to you, but I like to keep things spacious. This Canvas size right now sits at, and I'm going to look at the pixels, 3,300 by 2,550 pixels, I can work with this. I usually work larger because maybe I want to do 4K or 6K, but let's work with this for now. From here, I'm going to create a new layer and this will be my frame or my viewfinder. Then I'm just going to try and draw a rectangle matching this. You can even hold Shift to draw those lines. I'm forced to draw only vertically or horizontally. Everything inside this box is going to be our actual background. Now I'm going to create a new layer, and this is going to be our horizon line, horizon. I've established in the rough thumbnail that the horizon line is somewhere near the bottom so this indicates that we're looking up. Maybe move it a bit upwards. There we go. I'm going to turn down the opacity of my rough drawing and to do that, click on the layer with the rough drawing or rough thumbnail and just turn it down. I want to make sure I said I draw my grid or my perspective lines. Using the line tool again, I'm just going to keep drawing. You can draw it freehand. I will just select a brush. I like to hold my pen like this just to allow me to be loose still. This is how I get more loose and fast drawing. I'm still doing that and I know that this structure is sitting on top of a bunch of boulders. I'm just going to lightly draw a bunch of boulders and you can use reference of actual rocks and things like that. But right now, I'm just going to lightly draw rocks as I think of how it will look like. Now if you're using a mouse or if let's say you're not comfortable drawing with a pen, you can also use a line tool like I did for my perspective lines and just click and drag. Maybe set the width of your line here if you're looking up the weight and then just click and drag just so you have a rough idea of the background and then I'm thinking there's going to be some road that matches with the vanishing point and maybe it just keeps going. Maybe we have a bit of steps. I'm just going to draw a very basic path for that, and the style that I'm going for is grounded because of the perspective. But I'm also thinking about making it more graphic or stylized. By this point, because the shapes are organic, I'm not too worried about making things match the perspective. Unless I'm doing something that's like a building or a house or anything with like straight walls, that's when I'm thinking about perspective and vanishing points. We have a little structure on the top, and I'm just going to draw that. I think it's best that I have my references on the side just so that I can have something to draw with. I really like the shapes of this one or maybe even simpler. Let's go with something simple for now. Let's go for something like this. I'm going to make it match to one of our perspectives, our vanishing point, Number 2 over here. I'm going to still roughly sketch it out. I'm not yet really precious about the form, but I will do a little rough sketching to give me an idea of the alignment and the shapes that I'd like to use. Now you can see that I'm using the perspective lines that I made earlier as a guide. I know that I want these two stands to be even with each other or to match each other. I want to make sure that they're on the same line or the same plane. Anyways, I'm being very rough right now. It's fine because I really just want to get the shapes done and ready before we clean it up even more. If I really wanted to make this dimensional and as thick, I could give it more depth using one of my vanishing points. I can revisit this bit later on. I want to figure out the trees in the background. Sometimes I like to use a different layer to focus on different parts of my background. Again, I'm being rough. I'm going to be really loose just to draw out shapes for what the trees could look like. Sometimes I had to flip back and forth to see what made the previous or the first take really good. I noticed that it was a bit more elevated. Let's see again. I noticed that it felt a bit more uniform like things weren't just poking out, like maybe I can add a bit more structure to make it feel like it's all connected. I'm just going to keep adding more information so that when I feel ready I can start tidying it up. Once you've done a rough that seems reasonable to you, that seems like something that you're satisfied with, then we can move forward with tidying it up with more bold strokes or even with straighter lines, not a sketchy and more precise. I'm going to continue flushing this out, and once we're ready, and once you're ready, we can start tidying the drawings up in another layer. 6. Creating Your Clean Lines: Next I'm going to make this joint a bit more tidier and a bit more cleaner. Let's begin. I'm going to turn down my rough drawing layer, let me rename that rough. My reference is still open, so I can still have a reference of how I want the background to look like. Then I'm going to turn down the opacity of my rough. To do that, I go to my Layer window and I select my layer and turn the opacity down on the upper-right to, let's say something relatively low, like 10%, at least I can still see it. Then I'm going to create a new layer and this will be my clean. In animation terms, there's a stage called tie down, which is right in-between clean and rough. But for this case, I'm just going to go straight to a clean-up stage. There's so many ways you can do this. For organic shapes like rocks, I could just draw it by hand. As you can see, I am being more gentle, more careful, and just a bit less messy and gestural like this. I'm being a lot more precise and deliberate with my strokes. One habit that you might want to try and do or practice is just to make a single stroke for one thing. You can tell that I'm still being rather loose, meaning that I'm not overly describing my drawings, meaning that I'm not drawing every texture or drawing every part of the drawing. I'm still keeping it rough and loose. Again, looking at the references that I found online, and I notice there's a sign on top of here. I'm just going to make those shapes. But I'm also going to play a bit and maybe add a bit of a roof or a small structure on top of it, just to create more of a interesting shape language. Then I'm going to keep going. Now I'm just going to draw the trees in the background. Again I can always switch back and forth. When I erase parts of the trees, I'm not affecting my other drawings and when it comes to my reference, I've loaded multiple references, so I can always flip back to the reference that I want for a specific tree that I'm going for. If you want, you can draw in the textures of your tree. I encourage you to keep cleaning up your background, your rough drawing, into something that's a bit more clear. Join me in the next lesson. We're going to color our background. 7. Adding Color: Color is important because it can help describe the time of the day or the type of mood, or even expressive stylistic choice. Colors are more romantic, colors are more earthy. Again, that's all really up to you, but I think has really helped sell the world for your backgrounds and you're set. How do I select colors? Well, I can actually choose colors from the color wheel, from the color swatch. In Photoshop, if you click your color selection, you can choose your colors this way. But you know what? Let's say, I can't choose colors right now from imagination and that's fine. You know what? I'm going to heavily rip and steal colors off from my reference. I'm going to turn pictures of my references into color swatches. I'm going to click my image from my folder and drag it into Photoshop and it's going to create a new layer and put it into Photoshop. I'm going to zoom out because this picture seems pretty high res. I'm going to shrink it down. I'm thinking of another background that I really like the colors. I know I want some deep reds or some vibrant reds. The reason why I'm selecting something like this is because red is such a strong color. Notice how it just sticks out with all that green so I want some of that. I'm going to choose one more. I really like the dark colors of this reference. There's many ways that you can break this down into very simple colors because I see this and I'm like, there's so much colors in each of these pictures. When you import your image as layers in Photoshop, it's going to turn it into a Smart Object, which is like this whole layer, we can make changes without applying big changes to the image itself. What I'm going to do is I'm going to right-click on the layer and you can tell from the icon that this is a Smart Object. I'm just going to right-click on that and hit rasterize and this will allow us to edit it. I'm going to rasterize this image. I'm going to turn this image into a color palette. Something I learned in school as a filter called crystallize or you can use mosaic. It should be under pixelate. Yes. If you go to pixelate and you go to crystallize and you can see that now it's turning my image into little triangles. I want to make that bigger. Now it feels like its own color palette. The reason why this is important for me is I can select the eyedropper tool. It's up here, or you can hit I. I can just select the color that I like and pick it out and just use that as my color. Next is this one. Another way you can turn this into a more simplified color palette that I personally like is I go to filter, I go to filter gallery. One of my favorite ones is called cutout and as you can see, it's simplifies the image to only a few levels of color and value. I want to maybe bump it up to maybe eight. Actually no, seven was good. Make it more simplified so I can see the colors. Again, fidelity just describes how close you want it to be in terms of the detail of the image and then the simplicity is more about how many colors there are. Cool. Maybe something like this. Actually I like that. I can still see a resemblance of the image. I'm going to hit "Okay". That can also be another color palette. For this one, I could also just do a normal pixelate, mosaic, just like another censorship tool. Now I have my color palette. Under my clean drawing, so the clean foreground and a clean background, then I'm going to start making big shapes. I like to start with a neutral color for the background, so I'm going to select the whole thing and the layer below using the rectangle tool and I'm going to choose something that's a mid tone, so a mid tone green. The reason why I choose this is because it's the dominant color of all the references that I'm looking at and it'll be the dominant color of my background. I realized that some of my clean lines, some of them are green. I just want to turn it into complete darkness. Select that layer, go to image, go to adjustments, and go to brightness and contrast and I'm going to turn down the brightness so everything feels dark. You can even turn on legacy mode, which is an older version of how Photoshop dealt with this option and it's a lot more exaggerated. I'm going to turn that down. I'm also going to turn this one all the way down too, crank it all down so I can see the lines. You can grab the Lasso Tool or Polygonal Lasso Tool. But let's start with the Lasso Tool. With my tablet and the Lasso Tool, I'm going to focus on the foreground element here and I'm going to start selecting everything around it. By holding Shift on your keyboard, you can actually start building things the more you select. By holding Alt, you can deselect stuff. Instead of having to think about, I got to get this all perfect and got to do it in one go, you don't have to. By holding Shift, I can do that one step at a time. Right now I'm just focusing on the ground. Then from here, I can even select a color of my choice here. Maybe something more earthy. Let's go for something here for now. What I can do also is select random colors of my green and start brushing away. To me. I like to feel it out like, up here is the grass and then I look at my color palette and the background go, maybe this part is going to be rocks or something maybe lighter. Maybe down here, it'll be more rocky. There will be rocks here and then maybe over here, it'll be more muddy. Now, I guess I'm going to move on to the shrine. I can clean this up if I want to, but I want to think about the shrine. Remember, if I turn off all these layers and turn on my paint only, this is what it looks like without the line art and without any other layer attached to it. I notice this thing is transparent, so I'm just going to fill that out quickly and maybe just add a bit more texture or just color. But even without line art, we're getting something that feels a bit more finished. I'm going to click or hold down my Lasso Tool and select Polygonal Tool. Something like this is useful if you're, let's say painting with a mouse. Instead of having to sketch it out, I can just hover my mouse over part and tap it once I feel satisfied with where I'm landing. Check it out. I'm basically creating the shape and the silhouette for this little structure. Because I know there's some holes and openings on this building, I'm going to hold Alt to subtract a selection of some of this structure. Then from here, once I close that, I'm going to select my paint bucket tool, select the deep red color from the shrine, and hit "Enter". Now we have a shrine or the building with shrine and I can even add some of the colors from the cut out tool that I use where I can add a bit more rust or I can add a bit more aged wood. But I feel like that could be distracting so maybe even something more subtle or maybe a lighter pink could do. Again, this is just for now and we're not really thinking about things like shadow and light yet. We're just thinking about what this thing will look like if there was no light and shadow. It's plane mirror color. But looking at the background now, notice how the red just sticks out. That's what I want. I'm going do the same thing with the structure in some of that shrines. I'm nearly done with this background. Now, I'm going to continue adding a bit more color to the far background, and I want you to do the same thing with your own backgrounds. Join me in the next lesson. I'm going to continue flushing out my local colors for my backgrounds and once we're ready to add more specific lighting and shadow information using Photoshop's blend modes for their layers, then we can move forward. 8. Adding Lights and Shadows: In this lesson now, I'm going to start applying light and shadow using Photoshop's layer blend modes. Now this part can be really, really fun because I don't really need to do so much effort in thinking about my color choices. It's really just about big shapes and playing around with just opacities and things like that. As you can tell, I added a bit more detail or a bit more colors in my background. I'm going to create a new layer and I'm going to select a relatively bright color. Let's go for something not too bright. I would say, let's go for our light green and then I'm going to change my blend mode into something add or screen. You know what, I'm going to choose Add. What this does is now with that when I draw, it's like I'm applying an add blend mode to it and I want to show you a bit of that blend mode because let's say I draw normally and this is what the normal color looks like, now with different blend modes, you can use that same color to dark in it. You can use that same color to lighten it. I'm going to maybe, I'm imagining in some of these backgrounds there's little spots of light hitting the scene because of the leaves in the trees. We see like little dots or a little specks of really strong geometric light. You can create a new layer. Select the Lasso tool to make a big shape. Maybe have a really big dramatic light that looks like this or in that shape. I'm going to choose a different color though. I'm going to choose maybe something like this and then I'm going to apply a screen. Let's go for something. This is so dramatic, but let's say linear light and it looks too bright, I'm thinking about those light rays. You can even turn it down with the opacity. I could even use the Lasso tool to define more and more lighting information, more geometric way. Let's do that very, very quickly. Okay, and then I want to show you something really cool. I'm going to do that. What you can also do is with this layer selected, you can hit Filter, Blur, Gaussian Blur, and then crank it up so it feels there is a bit of a gradient C. Then I'm going to turn it down a bit. Now personally, I prefer styles that are a bit more opaque, not as something like this, but again, you can always fix it. Hand-drawn style if you wanted to. Sometimes you can use pen pressure sensitivity. What I mean is by hitting this button up here next to the opacity, I can draw based on my pen pressure. Instead of just drawing without the pen pressure for the opacity, the lighter I draw, it's more transparent. The heavier I draw, it becomes more opaque. Again, the same thing can be applied. I'm going to turn this down a bit. The same thing can be applied to shadows too. Let's say I want some shadow information on the ground so I can select my lasso tool and fill the contour. Let's say, I want some shadows here, I want some shadows down here. The way I'm thinking about shadows is based on the surface. If the surface is facing away where the light is supposed to be, that's going to be darker and I'm using a more opaque cell shaded style and you can even describe a bit more by adding a bit of shapes. I'm using the Lasso tool to select those shapes before I fill it. Okay. Maybe there is some back here too. Oh, yes, I forgot to apply that to my shrine so I think everything under the light is going to be darkened. I'm going to select those. Things like under the roof or under a plank that will help describe the light. I'm going to choose maybe a darker color for this or a mid dark, let's say something like this type of brown. I'm color picking. A warmer type of brown can do maybe just something more subtle like a gray brown. Then I'm going to select my pink bucket tool and hit one of the sides. But now we just get these shapes. With the blend mode I can use it to add a blend mode like multiply. This is actually a tool or a technique that a lot of studios use when it comes to painting backgrounds. Then even though it's opaque, I can go back with my eraser tool and start cleaning things up or maybe even just adding more gradient C, describing the form of bit more, just customizing it just a bit more. Or maybe I can select my brush tool again and start painting some more shadows manually to get something more specific. You know what? I'm going to wrap this up pretty soon actually. I can even add some to some of the stairs if I want to really give it a bit of depth. I can even adjust how intense the shadows are using opacity. But one thing that I want to show is, let's say, for this one, I want to make it bloom or give it that radians. I can select the layer with this blend mode. With these white blotches, I can duplicate that. It's going to intensify it, but that's not the point I want. What I want to do is go to Filter Blur, Gaussian Blur, and just give it a bit of that bloom just so that it feels like there is light shooting off of it to give it that sense of atmosphere. This is why I really love using Photoshop's, blend modes. You can find different types of brushes. You know, there is a lot of brushes for textures, there is a lot of brushes for that too. I can select to multiplying and maybe hand draw some of those layers. Let's say I create a new layer and I'm going to go back to my normal brush and I'm just going to draw a silhouette or maybe a shape. Maybe a little tree. That's it. Yeah. Maybe a little tree and give it a bit of leaves and all that. Maybe darker leaves will do and just a bit of something like that. What I like to do in Photoshop, let's say I need to make many trees, but I'm just too tired to draw all the trees. I can duplicate this tree and then I can enlarge it if I want to. I can skew it and distort it so it feels a bit, there i's a bit more variety. Maybe distort might be better. I'm going to distort it just to give it a bit of variety and then I can hit Enter and I can just from here modify it to make it look like it's a completely different painting. Maybe darken it a bit. I'm doing this in a separate layer, but the same thing goes with the texture on the road. I'm just going to draw a really flat texture. This being the road and then I'm just going to give it a bit of patterns and bricks and what it looks like if I'm looking at the pathway, looking at it straight down, maybe give it a bit of different varieties in terms of the rocks. I'm just adding a bit more texture in detail on this path and then what I can do is I can select this drawing or this little layer that I did hit Distort and I can make it match to the perspective of my ground. These are alternate options that you yourself can do. Even though it doesn't look as good, I can always turn down the opacity, use a different blend mode, adjust it a bit. Maybe it could work with a bit of darken or multiply. Turn it down. It really is just about experimenting and playing around with it. I think what I have is pretty close to finished background. Maybe the light, the line art that I had earlier, it's probably distracting to me so I can probably select my clean lines, turn down the opacity so it feels a lot more painterly, it feels a lot more universal. Last thing I'm going to do is I'm going to wrap up my background painting, make it even more polished or finished, and then I'm going to actually save it into an image and bring that image into Adobe Animate, where I'll put it right below my character animation, just to see my character walk around in this painting. 9. Final Thoughts: Hey. You've reached the end of this class of painting backgrounds. Right before we wrap up, I really want to show what I just did just now. In a previous class, I animated a character walk cycle, and now I just quickly imported that background into my animation to see how that looks. Now we have a character walking around in our shot. I can always animate the camera if I wanted to in Adobe Animate just to track it. But there we go. It's a character walking in a background. This is the point of this background class. It's me painting a background for our characters to walk and live, and perform in. We've created a world for our characters. I want to see your finished backgrounds, your finished paintings and finished colored backgrounds. Please upload it to the project gallery. I'd love to see it. Keep on going, keep making worlds, keep making places for your characters to live in.