Animation of a Knight
Thanks to István Szép, I spent the last 4 days giving life to this little fellow.
I really enjoyed each minutes, even the frustrating ones, and it comforts me about creating the graphic part of a video game.
I spent an entire afternoon to do the walking one, and then discover your video about making the walk. I was really happy to see that I did almost exactly like you, before watching you.
I think the dying animation was the most complex, because the whole body ends up rotated at 45°. And every parts should move accordingly. So I "treated" myself by adding the sword animation.