Spline Modeling for 3D Printing in Cinema 4D Premium class

John Burdock, Freelance 3D Engineer/Artist

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11 Videos (1h 2m)
    • 1 Introduction

      1:22
    • 2: Before we Begin

      1:46
    • 3 Deciding on scale

      6:37
    • 4 Spline Modeling

      13:53
    • 5: Hollowing out your moddel

      4:12
    • 7: Optimising your model for printing

      3:18
    • 6: Messuring Wall thickness

      3:49
    • 8 Rotating your model for Printing

      2:44
    • 9 Exporting Your model for Printing

      6:05
    • 10 Uploading your model to shapeways

      17:01
    • 11: Class Project

      0:53

About This Class

Hello! My name is John Burdock and i'm so excited and honored to be your teacher for this class :D! In this course, I'll be teaching the in's and out's of spline modeling for 3D printing with Cinema 4D. This is a very indepth course, where we'll be covering the entire process of modeling for 3D printing in detail.

Even if you have never used 3D before, or have never heard of Spline modeling before, this course is designed from the ground up, so anyone from any skill level can attend.

Why take this course?

 I think that one of the best reasons to take this course, is because I feel that spline modeling is one of the most easy to use, and powerful ways of making objects in 3D.

With Spline modeling, you can create very detailed objects quickly, and intuitively. 

Spline modeling also lets you make changes to your creation very quickly. Much faster than standard modeling techniques. 

Here is an example of what can be made from spine modeling with only a little bit of time put into it and work.

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And here is an example of what you can make if you spend a little more time, and also do some sculpting.

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Here is the topics we will be covering :).

1: Deciding On Scale. Its very important to first decide how big you would like your model.

2: Materials. The material you chose is the governing factor in how big or small your model can be, as well as how thin the walls are allowed to be.

3: Spline modeling. I'll show the full process of modeling your first cup using the sweep object and the B-Spline Tool.

4: Measuring. Using the built in Measuring tool in Cinema 4D, we'll check the wall thickness of our model to make sure it's within the guidelines of our material of choice.

5: Optimising. I'll show two different ways of optimising your model so its compatible with 3D printing.

6: Rotating. I'll explain how and why you need to sometimes rotate your model to fit inside the 3d Printers.

7: Exporting. I'll talk about the best file type to export in for 3D printing, as well as show proper saving techniques for backup.

8: Uploading. The final process, uploading your model :D! I'll show how to upload your now finished model to shapeways and check the mesh for possible incompatibility issues, as well as how to fix them and place your first order :D!

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John Burdock

Freelance 3D Engineer/Artist

I'm a 3D Engineer/Artist, what that really means is, I love to make things in 3D, and I do it a lot. 

Aside from my passion to make things in 3D, witch ranges from, modeling, sculpting, rigging, animating, Texturing, and lighting. I also love to teach.

At any given time, if you ask me to explain how to do something in 3D, i'll drop what ever i'm doing and spend the next houre going over it.

This is why I joined skill share :D.

Please messaged me if there is a particular class you would like to see me do :).