The Ultimate Guide to 3D Scanning - Scan Objects With Your Phone! | Smeaf | Skillshare

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The Ultimate Guide to 3D Scanning - Scan Objects With Your Phone!

teacher avatar Smeaf, 3D Generalist and Tutorials

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction To The Class

      1:43

    • 2.

      Lighting and Photographing Your Object

      5:06

    • 3.

      Reality Capture Setup + Image Alignment

      4:24

    • 4.

      Mesh and Texture

      1:16

    • 5.

      Exporting Your 3D Scan

      3:28

    • 6.

      Trouble Shooting

      3:11

    • 7.

      Outro

      0:31

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About This Class

In this Skillshare class you will learn the basics of Photogrammetry and 3D scanning with Reality Capture!

Photogrammetry is an industry-standard practice, but with the technology of today, anyone and everyone can join in with this amazing art form and start creating 3D Scans using nothing but their phone and some free software!

This series of videos will take you through the basics and fundamentals of Photogrammetry, lighting, and photographing your selected object with your mobile phone and the software Reality Capture!

Your project will be to create your very own 3D scan of an object in your household or from outside in your garden using traditional workflows. I will guide you through each step of the way and at the end of the class, we will discuss troubleshooting common errors.

No prior knowledge is needed for this class, I will walk you through each step in detail!

The program needed to follow along with this class is Reality Capture.

Meet Your Teacher

Teacher Profile Image

Smeaf

3D Generalist and Tutorials

Teacher

Hello, I'm Smeaf!

I create tutorials online and have been creating as a 3D generalist for over 5 years now.

Having graduated from SAE Institute Brisbane with a Bachelor of Animation & 3D Modeling in 2017, I felt that the education system gave me a rudimentary understanding of basic concepts and software.

However, I didn't feel that I had received the "Bachelor's" level of knowledge I thought I would finish up with.

This is a constant with me, feeling that I need to continuously learn and evolve, and i'm not alone in this mindset.

3D and the VFX industry as a whole are rapidly expanding and developing, so it sometimes feels hard to be up to date with common practices. That's why it is imperative to continuously learn and compo... See full profile

Level: Beginner

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Transcripts

1. Introduction To The Class: Photogrammetry is an industry standard practice within the 3D space. It is the art of taking hundreds of photos and stitching them together in software to create a photorealistic 3D model. And with the constant evolution of technology, anyone and everyone can now join in on this practice and create some amazing results with just our fern and some free software. Hey everyone, My name is Smith and I'm a 3D artist with over five years of experience within the creative industry and as a freelancer. In this class, I'm going to teach you how to get started with this awesome art form. Your class project will be to create a 3D scan of an object either in your household or from outside in your garden. In this class, we are going to cover the very basics of photogrammetry and 3D scanning. Once the basics are done, I'll teach you how to 3D scan your selected object and the best lighting conditions to scan your objective. After that, we'll head back inside, input all of our photos into a software called Reality Capture and begin learning about the software and how to create our 3D scan. A quick disclaimer, Reality Capture is a free piece of software so anyone can use it. However, if you want to export your 3D scan, it does cost around one to $2. Using reality captures pay per input system. If you just want to learn how to create 3D scans using photogrammetry techniques, this class is for you, all of the steps involved in this class will still be actionable for free up until you want to export your 3D model. By the end of this class, you will have a greater understanding of photogrammetry practices and a 3D scan to add to your portfolio. I hope you come along for this short class. And with all of that said, let's get started. 2. Lighting and Photographing Your Object: Welcome to the class. I'm glad you could join me. Let's jump straight into it and start off with selecting an object. I've selected this apple, but you can select any object you want. I'd recommend starting with something small, like a piece of fruit or a rock from outside in your garden. Once we're more confident with the process of 3D scanning, then we can move on to bigger objects. Now let's cover how to take photos of our objects. The best lighting conditions folder. For lighting. We want to ensure we're photographing in either a shaded area or in a controlled area with soft bounce light. The most ideal lighting conditions would be Ann Arbor cost day under a shaded area or a tree, giving you an optimal lighting. This is a very important step and we don't want to take Alfreda graphs in direct harsh sunlight. If we do skip this step and don't get the correct lighting, we will be baking in the harsh sunlight into a 3D scan. And this will make it more difficult for us to put these 3D objects into any scene that we want. Okay, so now that we have our objects and our lighting setup, we want to start taking efforts to stop. I want you to set your foreign camera to manual. We don't want to have our camera use automatic settings as we need each photo to have the exact same data for the best possible skin. If you don't have manual settings on your iPhone, you can download an app from the App Store to allow you to set manual settings. There's quite a few apps on there, and I found the Yammer app to work the best for me. If you're using Android, don't worry, you should be able to set manual settings directly in your camera app. The early setting that we'll have as automatic will be the focus or the focal length. The rest I would recommend playing around with. The main settings we want to adjust. Here are the white balance, the ISO, and the shutter. Let's do that quickly. For the white balance, find something that is white and well-lit, heavier camera or with a white area and press the left button. This will lock the white balance for all your images moving forward. Now in the exposure settings, Let's change to the custom tab and set up the shutter. Shadow is the speed at which the camera closes. A fast shutter speed creates a shorter exposure, meaning the amount of light the camera takes in. And a slow shutter speed gives the photo a longer exposure, which produces blurry images. With this in mind, let's choose our shutter speed. I find that one over 52 works best for my photos. But feel free to experiment with this. Once your shutter speed is set up, let's change the ISO setting. For the ISR. We want to move the slider until I object is well lit. The ISR is the cameras sensitivity to light. And it describes how much light it should let into the image at any given time. The love of this ladder, the less likely there will be, and vice versa. Alright, so once your camera settings are set and locked in, we can begin taking photos of our object. I've prompt my object up on a bar stool under a shaded area so that I can follow the shape of the object easily. I'd recommend finding something similar to place your object on and something that is about waist height so that you don't have to bend over too much. Once done, we essentially want to take photos following the shape of our objects at various levels of elevation. For my apple, I'll start at level with the object for my close-up or detailed distance. And I'll snap a few images on the way back to the wide distance of the object. This ensures that there's enough overlap of images so that AF photogrammetry software can agree on the position the image was taken at. Once. I'm at my wide distance, I'm going to take a small step left, making sure to keep my distance the same from the object and snap a shot. I'll move another small step and take another shot. I'll do this all the way around the object until I've done a full 360. I find ten to 15 images per quarter of the object is generally good and gives a great amount of detail for the final result any less than this and you may not be getting enough data to generate a clean 3D scan. Once I've made it back to my starting point, I'll elevate my camera angle slightly, making sure to keep my distance from the object it, and repeat the process. Once complete, do another pass from a higher elevation and continue this until you're almost shooting photos straight down on your object. This process can take some time and you might think that you're taking too many photos, but chances are you probably aren't taking enough of them. The only way to find out is to finish off your photoshoot and input them into reality capture, which we will jump into doing in the next lesson. 3. Reality Capture Setup + Image Alignment: Alright, now that we have all of F furthers ready for input, we need to download the software, reality capture and install it. Reality Capture is free to use up until you want to export your 3D scan, which we'll talk about later in the class. Let's start off bad downloading and installing Reality Capture. First, let's open our Internet browser and Google Reality Capture. The first option should appear as Reality Capture or capturing reality.com. Click on that and it'll bring you to this page. So let's navigate to the Download Now button. And this will start a download of the dot EXE installer. That download is complete, just follow the installation steps and choose a folder for the program to install. Two. Once done, click Finish and locate reality capture in your Windows programs. So now that we are in the software, we need to activate reality capture. This will ask you to create an account. You can choose to sign up through Facebook or Google. I've gone ahead with Epic Games. But you can use any of these options. Once your account has been created, you'll be met with this screen, which is the paper input system. This allows us to use the program freely and as much as we want until we want to export out 3D scan, which is very useful. For reference. Older scans that I've made in the past are around $1 each. So it is very cheap to export. Once you are satisfied with your scan, just click the two checkboxes and hit Activate. Once done, click Next through the on-screen windows and you will be met with the viewport. Up the top right, you can change your screen layout. I like to work using this layout here as it gives me more space to work in the 3D viewport. To actually navigate the viewport. Left-click will pan or move you in space through the scene. And right-click we'll rotate your view. Alright, so now let's import our images. Simply load them off of your phone into a folder on your computer. Then select all your photos by left clicking your first image, and then shift left clicking your lost image. Then you can drag and drop your images into this side panel here. This input process, it shouldn't take too long. And you can view your images by clicking this plus icon. Wonderful. So now we want to align our images. Let's go to the Alignment tab and click the Align images button. This process should take about five minutes, depending on your computer. Once the software has completed processing the images, you will have this awesome point cloud representation of the 3D model. Each of these white boxes are actually a representation of the image being referenced. If you click on any of them, it will show you the image on the right-hand side as well, which is pretty cool. You'll notice a light gray box around your object. This is the reconstruction region. And we want to control that. Left-click in the viewport and head over to the Tools tab and click this set reach construction region. We want to tighten this down around our model. Don't need this excess stuff. Just the object that we're scanning. To do this, you can use the number pad one through seven to align your camera to the sides. This will make the process a bit easier. It actually tighten the box down, just start by clicking and dragging the green, blue, and red circles just to match the dimensions of the object. Here I've pressed for on my number pad to go to the side view to get this reconstruction region as precise as possible. Once I'm done, I'll press it one on my number pad to go back to the normal view. Now that we've set the reconstruction region, we're going to create the mesh in the next lesson. 4. Mesh and Texture: Now to create the mesh, Let's go to the mesh model tab and click the normal detail button to create the mesh of our model. This process can take quite some time depending on how many photos Reality Capture needs to process. This takes about ten to 20 minutes for me on my current setup. Once this process is done, we now have a workable mesh, but it's lacking a texture. While in the mesh model. And if we are happy with that result, we can click the texture button. And this will apply a texture to our model based on all the images we have fed into the program. Now we have a complete 3D scan that's ready for export. Just quickly. You should see on the left-hand side, a control point has appeared. If there is more than one compartment. This means that you may have rushed the photos. You may not have taken enough photos. You got impatient and change the camera angle too harshly. Not to worry though, this can be fixed and we will go over the steps on how to fix this issue later in the class. For now, if we're happy with that 3D scan, Let's go through how to export LEDs or level of detail in the next lesson. 5. Exporting Your 3D Scan: Now let's export our 3D scan using L RDs, or level of detail that we can use this asset and any 3D program we want to. Leds allow us to export multiple versions of our 3D scan at varying levels of detail. So for example, an LOD of one would be a highly detailed version of the Apple and have a lot of geometry and vertices. Whereas an LOD of five would be a low resolution version of the apple. And it would've have very little geometry and bad disease. This workflow allows you to optimize your 3D environment and choose which LOD to display in a particular scene or a camera shot. There's no use in having a 3 million polygon apple that is way in the background of a scene. As that'll just chew up all of your processing power on your computer. This is a standard practice and it will help you when you are populating your 3D environments in the future. It actually exploit our LEDs. Let's head into the exploit section of the mesh model tab and click the levels of detail. This will open a window and ask you to name your 3D scan where you want to put it. I would suggest just creating a new folder by you keep your 3D scans for future reference and click the Save button. Now that we have this saved, another window will pop up and ask you to put in a few parameters. So we just wanted to focus on just a few settings. First of all, the model count. This will describe how many LEDs we want. I usually go with five. So I'll change this to five. Everything else in this section, I will leave as is, and move on to the mesh settings dropdown. Here I want to change these safe mesh by parts to know. Just click this drop-down and click No. And for the format version, dot OBJ is fine. I'll make sure that this is wavefront dot OBJ. And move on to the texture Options drop-down. Here, I'll make sure that export textures is set to yes. The rest of this we can leave as is and hit the button. Now if you're not yet logged in, you may be asked to login just to confirm the export and utilize the pay per input system, which is runoff of credits. To do this, after looking in reality, capture will ask you to buy some credits to fund the export of your 3D scan. The smallest amount you can get as ten US dollars. And honestly that's more than enough. This should get you through at least ten to 20 skins, depending on how many photos you are processing. Once gone through with their secure payment system. The credits will be funded to your account. Once you confirm the export of the LEDs, Reality Capture will begin processing them for you to the folder that you specified. Awesome. So now we have the dot OBJ files that we can use in any 3D software that we choose. Now that we've covered all of the main points of photogrammetry, let's talk about troubleshooting and fixing bad scans that have multiple compartments to them. In the next lesson. 6. Trouble Shooting: All right, So as mentioned previously, if you happen to get multiple components during your image alignment stage, this means you may not have taken enough photos. You may need to retake blurry photos, or you may need to manually set control points. This is by far the most tedious process of photogrammetry. And this is why we need to put in the work while we are at the location where we're taking the photos initially. If you can, the first step would be to go back outside and retake a set of photos and start the whole process from scratch. This time taking the time to get as many photos as possible and as many angles as possible. If there are just a few blurry photos that are failing, you can go and retake those photos from that angle as well and re-import them to Reality Capture. If retaking photos isn't an option, then you'll need to set control points manually to do this, open the control points drop-down on the left-hand side and click the Create button. This will create a control point named 0. What we essentially need to do is drag and drop this control point onto a small mark on the object that appears in other camera angles. So this will help Reality Capture, bridge the gap and fix your scan. To do this, let's go to the top left and change our layout to the bright layout option. Just so we have a couple of more boxes to look at images and set control points on. If you have any blank views in this layout, I generally find a line of images that share the same position and angle in the 3D viewport, and click on the small white box. This will then highlight the image in the left-hand side. And I can drag and drop that image onto one of the boxes. I'll generally repeat this process until I have three or four to work with. So now we just need to find a small mark that is visible across a series of images and set control points on it by dragging and dropping them onto the mock. Here I've added just a few of the same control point onto a small dot on my Apple. You can see Reality Capture is automatically found that spot across other images as well. You just want to click these images and check to see if they are correct. If they are, click the green button to add the control point. If not, just ignore them and continue the process. To finish this whole manual reconstruction process, you will need to create at least two to four control points across all of your components to get a successful merger of your control points. Once you've done this process of adding the control points in for each component, you can come up to the Alignment tab and click Match compartments. If it's a success, you'll be left with one component. If it's a failure, you'll have multiple components again. And you'll need to delete them and repeat the process. If you need to delete a component, you can just hover over it with your mask and click the red X. 7. Outro: All right, So thank you so much for joining me in this short photogrammetry class. I'm glad you made it all the way to the end. Hopefully now you have a better understanding of photogrammetry practices and have an awesome 3D scan for your portfolio. If you want to. I'd love to see what you create. So please send me your creations on Instagram at Smith scopes. And please leave a review on this class if you enjoyed it. I'll see you in the next one.