Transcripts
1. Course Trailer: Hi everyone. I'm Brian Holland, a post-production professional
for over 15 years. Today I'm sharing a
technique to make a Ferris wheel
type of animation. With this animation, I'll
show you how to balance the x-axis using only
two expressions, no keyframes and no cameras. I'll also cover copy and pasting icons from Illustrator
to After Effects. And we'll give you some tips and tricks for
working with paths. Beginners and
intermediate animator should have no trouble
following along. So let's get started.
2. Copy & paste icons from Illustrator: A client may send you a lot
of Illustrator files that are filled with icons they
use for their branding. So I'm gonna go over
here and click on the avatars Illustrator file and open that one up because it has a lot of characters in it. A mic over here and select
this punk guy or girl here. I mean, I need to expand it out so that it's not pixelated. And after effects, I think the default for
Illustrator may be this. If you want to use pixels, you want to make a
new preset here. And you want to make it
1080 pixels by 1080 pixels. For HD, I use this for icons in HD. It's
never been a problem. You don't need to
worry about CMYK. We're just copying this
out of this Canvas. So you create this. And then I'm gonna go over here, make sure you copy Command C and Command
V. Paste them in. Then over here and the size, make sure it's locked. And you want to make it 100. That'll make him 1000 pixels
across and the height here. Then you want to go
into aftereffects. I'm just delete this out here. I'm going to make a
new composition here. Make your composition size the same size as the canvas
you created in Illustrator. That was 1080 by 1080. Click. Okay, we're going to call this composition
for this punk guy. We'll call him rooster. And want to make a new, this is right-click or
control-click on the Mac. And you want to make
a new shape layer. Then I'm going to
toggle right back into Illustrator Command a to
select all command C to copy. Then a minute Command
V on the Shape Layer. Now, all of this does, if you look at it, it's nothing. What it did was it pasted
all of this into masks. What you wanna do next
is you want to open the shape layer by clicking the triangle next
to the shape layer, then opening the masks folder
can't really use this. You want them into paths as they are paths
and Illustrator. But the reason you
want to paste this in is because it gives you a count of how many lines are in that Illustrator
file without you counting them are looking
at an illustrator. So it says here
I've got 13 masks. That means I need 13 paths. So you want to delete masks out. When I highlight content. You need to select
this down here. You need to expand the
layer switches pane. Then you want to click Add, and you want to add 13 paths. So I'm creating more paths
by just duplicating path one by pressing Command D on the keyboard and just making 13. You're going to highlight all of these and you're going
to expand them out. Then you want to go
on the path layer, and I guess we could call it, you want to highlight each path. Then you want to command
V to paste that in. So what happened here was we
pasted all those paths from Illustrator into individual segments
here on aftereffects. But look, it looks blank. That's just because we don't
have a stroke added here. And then you put
the stroke here. We'll putting this
stroke up to 15. And model tough. Look at that. I like to do round caps. See his smile here. How it was squared edge with the butt cap to round
cap looks better to me. Also, line joints. You can maybe see
that on his v here. But I I kind of like
rounding things out. Actually, it didn't make much of a difference at
all on this one, but Ally icons it will. So now we have a shape layer in here
filled with all the paths, not taking up a lot of space. And just one stroke. And here you go. We have a punk here, and we copy and pasted
from Illustrator. Copying and pasting paths
from Illustrator into After Effects in this way is
a much faster way to work. And it takes up a
lot less memory and your after-effects file, especially if
you've got a lot of icons you're working with. It's also a lot less confusing. Everything's organized a lot simpler in your shape layers. Let's go back. We need a five icons to go
around this punks head. So we'll go into Illustrator
and we'll go into Finder and go down
to well organized. So we go into
holidays down here. We'll open that up and
we'll grab the bat. We're going to go back
to our untitled tab now, delete the punk
out of the canvas. Then Command V, the bat in here. And we'll go back up here and we'll do
the width that 100. And this you can see here
it's just one path, right? Let's go into After Effects,
what you have to do, new composition here, that
then you make a new shape. Since this is one path, you can just put that in there. Command a, select all
command C for copy. Then go into After Effects. And you can paste that here. And you want to put
in a stroke here. And we'll do 15. And again, I'll come in here and just round
them out a little bit. See you can see here on
the joint really pointy, round it out there. So now that you
know the flow here, we're gonna do four
more of these. And I'm just going to fast
forward through this footage.
3. Add color to icons: So now we have all
the icons in here. It's by the grim reaper, Fang, Brewster, and bat. So what I would like to do now, I'm going to double-click
on Brewster him. And I want to just add in
a few colors into him. And I want to separate
some of these paths. So what I'm gonna do is I'm going to just select these and drop them down to make it
a little easier to see, we can also bring
down Transform. So in order to do this, we need to figure out where which one of these
paths is his eyes, which is mouth, what
does Hare and his shirt? Because I want to colors hair
color and I wanted to do his his v neck shirt
here, another color. In order to do that. Let's see. Okay, so that's his
mouth path one. I'll just label this mouth. You press Enter, type in whatever you want
to type in return. So that's his mouth.
Let's see what this is. This is one of his eyes. This is another one of his eyes. So whenever I have his eyes, I'm going to have
a moving together. So what you wanna do is you
want to go over here to add, going to make a
group empty, okay? And we can call this group, we'll call this eyes. Then we'll move up
the eyes up to here. And 23, we're going
to select both hold down Command
and select both, and then drop them both in here. So you've got his eyes, they both go away and his mouth. Okay. So now I want to
get into coloring. So I'm going to go
in composition, you can go to compensate
distance settings here. And I'm going to make the
background color white. Course, the stroke is white
so you can't see anything. But if you slipped
select over here, I'll make because
lines this color. So we've got a stroke, all these paths are coming down. They're hitting the stroke
and they're coloring it. So let's move on. I want to color his hair now. Okay, Let's find each
spike. What's this? This is this face. So path five, okay, that's a spike there. This one, that
one, and that one. So five through nine
are hair spikes. So I'm gonna go over here
and make a new group. I'll call this hair. And I'll bring that here and I'm going to select
five through nine here. Move that into here. So now it's hairs in one group. What I'd like to do now, I want to add in a fill to
make the hair color pop. So I'm going to add here, I'm gonna go into add, as long as you're on this group, you want to add fill. Okay, there we go. And I'm going to make
this fill color. You can go over here or
you can go into here. And we make his hair yellow
or orange, whatever that is. But it does look a
little wonky here. The strokes are a little out. There, just doesn't
look very good. So that's because all
the user hitting, all these paths are going
and then they're hitting this stroke here and
displaying but the, but the fill is coming in first and the fill
is over the stroke. To Aleve this problem, you want to bring the hair
below the stroke, right? So if you bring it here, then the hair is here, but we have no stroke now
because the stroke is above. So what you wanna do is
get in the hair here. And let's put a
stroke in the hair. Alright, that's good. So this little group here
has its own stroke and fill. The stroke though is white. So let's change
that to this color, but it's only two. And remember we made
these 15 pixels thick. So now everything is even. All of the hair, all the strokes are even. And we have colored
paths in here. What I'd like to do is I'd
like to change this V neck, this I'd like to have a
little shirt here color. It's a different problem. Let's see which one it is. It's not this. 12. No, Is it 11? It's 11. So 11 here. Now it's not as simple because if you notice if
we take off his shoulders, wears his shoulders
number number 10, you'll see that
it's not connected. And if you go over here, we make a new group and we'll
call this group V neck. And then you want to put in, we'll put the path in there. And well, we can't see anything because it's actually
outside of the stroke. You can put it back up above
the stroke and it's there. But if you put in a fill
like we did last time, it cuts across and then well, is it 10 here? You see, we've got a little
cut here. I want it to go. I want it to blend in
with his shoulders here. I'm going to hide that one. Let's go into V neck. Now. You've got the path here. You want to select one of these, a select outside of it. And you want to select your pen. Ok, select, uh, one
of the anchors. Then press the arrow or VI, and select the other anchor. What we wanna do is we
want to connect these, how you connect paths
in After Effects. You just go to layer and you want to go mask and shape path, and you want to click
that to be closed. So now these two are closed. But again, it's outside, right? So you can just add in. You can go over here to
your Pen tool and you can click over the path
and it'll add a plus. And then you click click here. It's still a little weird. So you want to click on Convert, and that will round it out. And you can kind of eyeball it. And still it's outside of it. So let's bring this
outside of the stroke, will go underneath the hair. So now we have a
no stroke on here, but we'll do what
we did last time. We'll go over here. We
can just enter the hair. We can get a copy
the Stroke command C and then Command V into there. And it's still a little weird, but that's just because
you want to bring the stroke above the fill. And now we can put
the head back on and let's change the
color of the V neck. I'll drop into the VNet group. I want to select from
my color palette here. So we'll go over here and
make a shirt, a light blue. And everything looks kosher. I really like how
this is turning out. I like how the icon
has some fill, but it has only two colors
and it's pretty minimal. And then it has the outlines. It's a nice, polished look.
4. Put icons in a container: What I'm gonna do is put each
icon and it's in container. So I'm gonna go down
here and create a new composition, 1080 by 1080. And we'll call this SARC bat. Okay? And we have white here. Yep, that looks great. We'll click Okay. Then you can come up here. You want to select
it as a circle. And the fill. You can select
whatever color you'd like, of course, but I'm going
to go with an orange here. And then you just go
over to the circle here. And you clip, you double-click, and that creates a
shape right over here. Then you want to take your bat, move him over the shape. And we're going to scale
him down a little bit. And we're going to
shift P for position. And we'll move him
a little bit up, right-click or control-click on the shape to get
the dropdown menu. Or I want to have
the same line color as our punk had in
the other ones. So we'll go to layer styles
here, Color Overlay. And we will, it always
defaults to read like this. And that looks
pretty good to me. So in order to save time, I'll just duplicate
what I did here. Press Command D or
Control D on the PC. I'll do Sir, fangs. I'll double-click on fangs here. And drag that here. And I'm going to highlight bat, click U 2 times. When you press U, U, it drops down
everything that you've modified on that comp or shape. Highlight, transform,
highlight, layer styles, copy, and then paste
over the fangs. And then we can
delete the bat here. And we're going to move
these things down, S for scale, make
it a little larger. Then we'll go and
we'll do the same for the next three, I guess. We'll go, sir Graham. And we'll duplicate that. We'll double-click on that. Click the grim reaper, drag him in over here, highlight things w,
transform, copy layer styles, paste over and delete
your fangs here, he's a little big so
I'll scale them down a little bit and move him up. I hold down Shift
and the arrow up. If you hold down shift
that does 10 pixels up. And then we'll do
duplicate cert Graham. I'll do spiky here. And double-click that. Click on your spiny,
drag them in. You, you highlight
transform, highlight, layer styles, copy, and
then paste into spiky. That looks good. And we'll go and we'll duplicate one last one, src for Voodoo. Double-click that
drop in your voodoo. Here. You, you highlighted transform, highlight layer styles,
and paste it into here. And I'll move him
down a little bit. Scale is light. And now we have all these icons in their own
little circle container.
5. Align your containers: Let's have these icons and their containers spinning
around but not rotating. I'm going to make
a new composition. And we'll call this
circle of fear. Then click on create a shape. Make sure you click
over here and the project double-click here, and that'll land a circle
right in the middle there. You want to click S for scale. Let's bring it
down a little bit. Then I'm going to go
over here into Effects. I'm going to go and get the radial wipe amps
got throw this on here. And since we have five circles. So let's make this
a different color. We'll just do like
a whenever color, green, whatever that is. And we put that effect
with the radial wipe. Now since we've got
55 into a 100 is 20. So this transition
wife goes up to a 100. So you just put this
at which quantity. And then you can grab on to your circles. You
can grab the circle. Here. You can scale it down. So what I'm gonna do is make the opacity down to
50 just to align it. So I want to put the center right at that
corner, right there, right. Okay, circle bat. Let's do circle things. So I'm going to click
you, you transform, I'm going to copy and I'm
going to paste that into the pharynx and I'm going
to put that at this one. Okay. Then I'm gonna go to the gram. And we can put that here. And I'm clicking Command V to
paste the attributes here. And that puts it there. Let's go into this shape. Move that down to 40, 20 more percent and we'll
grab the gram here. I'll put him here. This is an easy way
to get this all to a line really quickly. And then go to here, we'll click on 60 here. And we'll do spy ID here. And we'll paste the
attributes onto that. Okay? And then
milgram voodoo paste. Let's go here and go to
the controls and go to 80. And voodoo is here. So we'll put him here
to make it full screen. Press shift forward slash. Ok, so you can just hide this. All these are here. Now, one thing you need to do, Let's put in a new
null and the center. I'm going to press the Y key and bring the anchor point and
the center of the null. And then that makes it easy
to go over here to a line. Keep it right in the
center between everything. Pick, Whip these onto the null. And you know what? Let's, let's bring up
the press T for opacity. Bring this up to a 100. And you can click rotate. And they rotate. But, you know, they're
kind of getting dizzy. So they don't because they're
not keeping on their plane. So let's take off these. Let's select this to none. I'm going to show
you the next step. So what you wanna do
first for the center, you want to call this
null center pretty easy. Then you want to
make a new null. This one here. We'll put it over the bat. Then you want to
move it over the bat and the timeline area just
to keep it organized. Then we'll duplicate that. Put this one over the fangs. We'll put this right here. Will duplicate this and
put it over the gram. Duplicate again. We'll put this one over spiny, put this right over spotty. Duplicate this again. Remember it always
helps to have snapping on to get these nulls
right over your comps. And so every single
one of these has its own PNL above it.
6. Add expressions: I have these
expressions written out for you so you can just
copy and paste them. You can download it from
this project and Skillshare, I'm going to call each
one of these null icon. And I'm going to copy this and just put it and
paste it over every single one of these
nice and orderly here. Then you want to link all the null icons
to the null center. So pick, whip it to the center. This center here is going to
rotate everything around. You want to make everything
in here, just make it 3D. So click that box because
you want to get the 0 to one and you want your
rotations divided out. And the null icons, you can click R
for rotation here. Then you want to hold
down Option and click on this timeline here where you
can enter in type hyphen, then type T H. And this should pop up
and then press Enter. And it should select in Type C, OMP or just C and it should
just pop up and then you can just enter it in dot layer. Okay, then it puts in that
you want to put in quote, in ULL Space, Center, quote and trans form
dot z rotation. Enter. This here is connecting
to this centers 0, 1 and keeping it at a
even horizontal plane. And you want to put this in, sit every null on here. So click on R here, click Option and
the z, paste it. Right here. Click our options Z, paste in. Our option Z, paste our
options, and paste. Here. Let's just close
down everything, select all, and hit
you, close it down. So you want to connect
each one of these, each comp to this null icon. Then after that,
select every comp, then hit R on the keyboard. And then we're going to put in the x rotation,
hold down option. Click the timer, and then click hyphen this comp dot layer. And then in here you
put null center, just like last time, whatever name you put here
has to be here in the quotes. And then go outside
the hyphen and hit dot trans form
dot x rotation. And that's it. And then you want to copy this. And you want to put
that in the x rotation of every comp here. Option click on the
X rotation timer and paste the code in. Okay, I'll do a demonstration, highlight the center and all, and press R to bring up
all the rotation values. We're going to spin this
around using the z value. And look, everything is
on an even playing here. So let's just set this to 0. What I like to do, I don't like to see, so I'll click all these
nulls and hide them. And click the dimer to make
our keyframe. Click here. And we'll do it four times. And let's just see what happens. See how it works. Pretty good. Could be slower. Let's
go, let's make it two. It looks wonderful. And there's no warping
because we're not using the camera and
using auto orient. Auto orient can make these containers go
like egg shape or any shape you're using
to do this or any text or anything can kinda get
warped by that camera lens. And this technique won't
allow that to happen.
7. Add swirls: We have these spending. Let's go ahead and do
the finishing touches. Will put the punk guy
here in the middle and we'll press S for
scale, bring him down. I'm certainly not in love
with the space between the containers and the
punk in the middle. So let's space them
out a little bit. You can go over here,
you can click Scale. Let's move these out
a little bit here. What I'd like to do is just bring down the size
of each one of these icons are a little big. Maybe something like this. Okay. So now that, you know, they're kind of
spinning around him. And we have this here. Says duplicate this circle. Press U, you get all,
open up everything. Let's just delete the effects because we aren't
going to need that. And we're going
to need a stroke. So I'll click this on a minute. Hide the fill. And the stroke will make it the same colors
as shirt here. And what I like to do, although we're going to
thin this out later, make them a little
thicker just so I can see what
everything looks like. I'm going to scale
it out a little bit. So it's more in the center
of these icons circles. Okay? So what we'll
do is we'll add trim paths and we'll
set the start. Maybe. Well, first of all, you see how it, it
has a flat end here. Let's go into the stroke here and just make
it a round cap. All right, I think the
start could be around five and this would be a rather just make it
the eye around 15. Maybe 15.5. That's good. So what we'll do is you
want to animate these, these are going to draw on, there's going to be one between
each one of these, right? So we'll have them trim path on. That's how we'll animate this. So we'll click, an end user
will click the keyframe here. We'll go, we'll just go
with a second just to make it using click and here. And at the start, if you want to make it go away, you just click five because
that's where it started. Now remember that this should be included up here because look, it's not spinning with
the rest of them. So put it back at
0 and we'll pick, whip it up to Bruce, up, not Brewster, up to null center. This will rotate
everything around. Select both keyframes here, and go into easy ease. So this one's going
to come on like that. What I'm gonna do is I'm
going to duplicate it. And we'll do the next one. We know what, It's easy. You start at one because
it's expanded by then. We'll click UU here and just
push this up and down here. And you can get the offset here. And then we'll do another one. You do an offset here. And another one. And an R ofs right
about there, right? You had an offset and
the trim paths. Okay. So I'm going to go and select to a for all and just
click U to collapse. These to me are a bit big. But let's, let's see how
it's looking so far. So it kinda does that. I like to stagger things out. So we'll go 10 frames stagger. We're gonna go over
here on the timeline, and we're going to stagger
each shape by 10 frames. This will make them appear on, at a different time and it'll give it a better
look in the end. See how this works. And it looks pretty good. So let's bring these
down to reasonable fat. It's mainly that's even
too fat. Is codify. Yeah, that's that's pretty good. Okay. This punk guy here with take him was just hide
him for a second. Let's make a duplicate
of this one. Push, this one will
push this all the way. You can just press this bracket here to make it
go all the way to the end. Let's click Scale. And this one here, let's make it smaller. Let's make this color
and make this a yellow. Okay? And then I'm gonna go ahead
and make it kinda fat. We'll just make this at 0, take this off or
will keep it on. But let's just start it
at 0 and end at a 100. So that's kinda there. Let's click here the timer, and click this at a 100. And let's push this keyframe back a little bit here. So that looks pretty cool. Something like this
will make these a little bit easy ease here. And we will, I think that this could
be a lot lower Liga 20. And I would like to do
another one of these, scale it up Even like this size. And so let's go ahead and
collapse all these layers. Select all Empress, you yield. There's no wrong or right
way to do anything in After Effects is so many
different ways to get the same solution. This is the big one was
small and I'm just going to name this circle, radial. And just kind of put
this away down here. We don't really use that. We'll start with the large one, so I'll make this 1 first Move. This will go up 10 frames here. Actually. So that's our scene. These to happen there. This guy. Now it would be cool to have him pop on after these circles. So these kinda go like that. Put his endpoint here. We'll go into him. And what's cool about
the way that we set this up is that we can
trim paths here. And we can set an end here. And we can go 1
second into here. And we'll set this to easy ease. And we'll start this at 0. And that's not really getting all the paths trimmed to include this hair
and everything. We could just put
that down here. So then you've got like
this kind of luck. We're kinda draws on the, I kinda like how it's
turning out with the colors. You can also do, which is cool. You can do it individually. So each part comes on like that. But we'll do it simultaneously. If it gets a little
more interesting. Where we have him here and will press I to go
to the endpoint here. Will scale them, will
click scale here. Then we'll go to one, 27 just a second. And you know, like
I'll click are here. And I'll click shift and
asked to see the scale. I'm going to click
the rotation timer. And I'm going to click there. I'm going to turn him
a little bit this way. We will also start
the scale around 0. Right here. I'll have him pop
out a little bit. He say, the end, the end scale is about 31. So let's just do 34 here. And again, we're going
to set it to ease. Looks like looks like that
circle comes and he pops it. Maybe push it back a little bit. Okay. Let's have all
these icons pop on. I'm just going to label
them yellow circles. These are kinda like
transitional things. I want those to come
on first and then I want these icons, the pop on. Let's go over here. All these circles are
connected to these null. I'm going to click
the scale timer here, and I'm also going to bring
this to one and hit it again. And then I'll just say 0 here. We'll make these eaves as well. Where do these ys out to? 79? So right here will have
a pop-out to about 83. So what you can do with this, if you're back at 0 here, I'm going to just
go to each null. If I copied and copied
the scale here. And you just collect,
click each null, not the center, but each
icon, and click that. Okay, so let's see here we
have them all popping on. It's kind of a mess though. So let's kinda like
move that's going to just shift things
around a little bit. And things will look
a lot smoother here. So first things first, let's start with the bat. And I'm going to move
everything around here so that it everything kind of
starts after the yellow, after this yellow outer line. So that's about there. And move this over here. And bat comes on and then
and then we'll do the mouth. And I'm just going to move this into place here, slide it over. Grim reaper, move
this guy over here, and we'll move them both here. Spd is the hair shine
to keep it sorted. And then voodoo is next
last one that goes here. So let's see how
this is animating. All right. It looks pretty cool.
8. Animate paths in icons: Another cool thing we
could add to this. Let's have him smile
and blink around. Let's see how that looks. After he gets drawn on. We have is the eyes here, right? So if you open the full, the group here, you've got EIS. And we can click Scale
will go up ten frames. So we'll go 0, 1, 24. Okay? So I'm just going to add
another keyframe here. And, and then the
middle one I'll do, I'll make them squint. So I'll unselect that
and I'll only do the vertical at 0, 0. But look, it's like, it looks like they're moving. So what that means is with this, see this anchor point click lie, and just move that
right middle there. And what we can do
is click 0 here. Let's see, well that looks okay. So let's see if he's blinking. Awesome, looks great. So we can copy this and we can have them
blink a few times. Kinda cube. I'll pay. I'm just
copying the keyframe and I'm just pasting and you just paste
them a bunch of times. Alright, that's cool. Let's also have these eyes. Let's have a move
a little bit too. So when he gets drawn on, then he is the position
can kind of change. You can move, will
put a keyframe there. We'll do the same thing, will go up to a 128 10
frames over and push that. And so when he's here in the
middle tab and look right, wrongs up, horizontal
MOOC, look over here. So we'll select these keyframes. If you hold down
Option and Shift, you can move, move over the
keyframes really easily. These eyes, they need to be used because that just a little bit
with a little robotic there and blinks two curves. And what we'll do is we can
put another position here. I'm going to copy
this keyframe here. And then I'll just throw
that here. Looking back. And then maybe we'll have them. He's blinking a little bit. How blink again. We'll do a position here and we'll have him
move up this way. And he's blinking, moving back, blinking, moving, looking over. We'll have them re-center. So I'll just throw
in a keyframe here and then I'll paste
the keyframe there. So looking back and it might be interesting where
his mouth is here. So I'll show you how to
animate these paths. You know, you have in blinking. He's looking around blinking. So maybe Winnie, maybe
when he looks over there, he gets a little sad. So we'll bring this
up ten frames to one. And all you have to do is you can move this here and move
that like that. And maybe he has like
a smear like that. Let me look over there. And then you can click
another keyframe here. And then you can be like, Oh, well when I bring this up here, when he looks like he looks over there and I'm sliding
this keyframe along here. But when he looks over there, so I remember I copied the smile key for the original keyframe
from the smile, right? I went over here
and I copied it. And then I'm just going to
paste it here on the path. And it goes right back to smile. So he's like, Oh, look, oh, didn't like that. Oh, that looks good
over there. Like That. Oh, OK. And you can play around
with stuff like that. The eyes, the blinking
is pretty cool, so it's really easy to do
to put another one here. Give them some life here. He likes that. Okay. But what happens when he looks over there again and he
was looking over here. Let's copy these keyframes. And we'll throw them here. After he blinks here, he blinks and money
looks over there. We'll go up to his mouth here. We'll copy that frame
and we'll put it here. But we'll move that over
here and tighten it up. Make the keyframes
closer together. Option Shift. We'll move you, move your keyframe
back 10 frames. So Let's see how this, all this kind of works together. Let's throw this into
a HD size main punk, and we'll just call it 1080. Now, how high it is. And we'll throw the
circle of fear into here. Oops. And then we'll just use
drag it onto there. Now, this size here is wrong. Should be 1920 by 1080 and we'll just make
the background white. And there you go. Cute stuff. All right, So that's kinda it. I wanted to show you
how to make one of these rotation things
that move around. How to really work with paths. Getting them from Illustrator
into After Effects, having them draw on. And really understand
the inner workings of how password between Illustrator and after
effects and how to make things rotate and just
cold, they're x-axis. All right, Well,
thanks for listening and I hope to do
another one of these. You'll see how much time I have.