Modeling from Photo Reference in 3ds Max ( English ) | CJ | Skillshare

Modeling from Photo Reference in 3ds Max ( English )

CJ, 3d Artist | Teacher

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18 Lessons (1h 18m)
    • 1. Introduction & overview

      0:43
    • 2. Studying our photo reference

      0:56
    • 3. 3ds max scene setup

      5:41
    • 4. Using camera match script

      4:47
    • 5. Starting with modeling

      4:00
    • 6. Modeling the window

      4:10
    • 7. Modeling the doors

      2:50
    • 8. Chair modeling with geometry

      7:28
    • 9. Adding detail to chair

      5:17
    • 10. Modelling pillows for chair

      3:37
    • 11. Using simple geometry to model sofa

      6:46
    • 12. Adding details to the sofa

      3:44
    • 13. Tips for modeling objects

      3:48
    • 14. Discussing materials and textures

      4:03
    • 15. Lighting and rendering process

      5:36
    • 16. Post production process

      6:59
    • 17. Matching colors in Photoshop

      2:27
    • 18. Finalizing post production and compare

      5:04

About This Class

In this course we'll learn how to recreate an interior scene in 3ds Max based on photo reference. This course will mainly be specific to modeling techniques, which can be used to create any kind of scene. Mostly modeling work in interior design projects, are based on plans and photo references. So when you are in need of unique furniture models, proper dimensions in a scene, or you would like to add your models to a real image, it may be a problem at first, but we'll focus on discussing many techniques to solve the issue. By the end of this training, you'll be able to expertly model a scene in 3ds Max from photo reference.