Game Design 110: What You Need to Know when Starting a New Game Design | Lewis Pulsipher | Skillshare

Game Design 110: What You Need to Know when Starting a New Game Design

Lewis Pulsipher, Game designer, Teacher, Author

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4 Lessons (24m)
    • 1. The Four Most Important questions when starting a new game

    • 2. Conceiving a game from the nebulous to the concrete

    • 3. Nine "Need to Knows" about conceiving a game

    • 4. I found it in "the sea of games"


About This Class

This is a 20-30 minute discussion of conceiving a new game:

  • This is for beginners – though experienced designers do the same things
  • Games have to start somewhere - the "conception", long before you make a prototype
  • There are always LOTS of questions to ask yourself. I discuss the four that are the most effective, and have most to do with shaping your conception into a game
  • When you create a game, you need to conceive a game, not an idea, not a story, not a platform, not a marketing scheme





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Lewis Pulsipher

Game designer, Teacher, Author

Dr. Lewis Pulsipher (Wikipedia: "Lewis Pulsipher"; "Britannia (board game)"; "Archomental" ) is the designer of half a dozen commercially published boardgames. His game "Britannia" is described in an Armchair General review "as one of the great titles in the world of games." Britannia was also one of the 100 games highlighted in the book "Hobby Games: the 100 Best". He has over 17,000 classroom hours of teaching experience including teaching video game design and production, and over 20 years...

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