Game Design 110: What You Need to Know when Starting a New Game Design

Lewis Pulsipher, Game designer, Teacher, Author

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4 Lessons (24m)
    • 1. The Four Most Important questions when starting a new game

      6:00
    • 2. Conceiving a game from the nebulous to the concrete

      4:38
    • 3. Nine "Need to Knows" about conceiving a game

      8:40
    • 4. I found it in "the sea of games"

      4:21
12 students are watching this class

About This Class

This is a 20-30 minute discussion of conceiving a new game:

  • This is for beginners – though experienced designers do the same things
  • Games have to start somewhere - the "conception", long before you make a prototype
  • There are always LOTS of questions to ask yourself. I discuss the four that are the most effective, and have most to do with shaping your conception into a game
  • When you create a game, you need to conceive a game, not an idea, not a story, not a platform, not a marketing scheme