Fantasy Maps in Photoshop Part I: Coastlines | Daniel Hasenbos | Skillshare

Fantasy Maps in Photoshop Part I: Coastlines

Daniel Hasenbos, Freelance Illustrator

Fantasy Maps in Photoshop Part I: Coastlines

Daniel Hasenbos, Freelance Illustrator

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5 Lessons (15m)
    • 1. Introduction

      0:40
    • 2. Drawing Coastlines

      2:31
    • 3. Coastal Effects

      7:07
    • 4. Land and Sea

      4:10
    • 5. Final Thoughts

      0:41
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About This Class

Learn to draw Fantasy Maps in Adobe Photoshop with Daniel Hasenbos from Daniels Maps.

Do you want to improve your Fantasy Cartography skills, or not sure how to get started? In this 17 minute class we are going to explore how to use the basic tools of Adobe Photoshop to create a solid base for your very own Fantasy Map!

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I'll assume that you know your away around the basics of Adobe Photoshop and you can follow along with most of the tools without in depth explanations of how they work. Are you not comfortable enough with Adobe Photoshop yet? There's a lot of classes on Skillshare that'll help you familiarize yourself with the program!

What Will You Learn?

  • Drawing Coastlines: In this lesson we'll discuss what tools you can use to draw your coastlines. I'll show you how to make your coastlines look realistic by giving advice on what to do and what not to do. 
  • Coastal Effects: I'll go about a couple of ways to make your coastlines pop out by adding some effects to them. We'll use basic techniques to create an appealing effect and style to help viewers make out what's what.
  • Land & Sea: We'll take a look at how to colour and texture your land and sea to create a solid base for your fantasy map. Again we'll be using basic Photoshop tools and techniques to get the desired results.

Whether you are an illustrator or simply want to create a fantasy map out of personal interest, this class will get you ready to pick up your idea and turn it into something great!

When you've mastered the techniques from this class, continue to my next class in this series: Fantasy Maps in Photoshop Part II: Terrain Features

Meet Your Teacher

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Daniel Hasenbos

Freelance Illustrator

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Transcripts

1. Introduction: Hello. My name is Daniel and I'm a photographer from Daniel Snaps In this class, we're going to use the basic tools off Adobe Photoshopped to draw a fantasy map. We are going to draw coastlines at effect, student. And eventually we're going to color your land and seas. The cool thing about this is that it helps you bring your fantasy worlds to life in a class project. We are going to take the country that you live in and re imagine it as a fantasy world way . We're going to use the tools and techniques we discuss in this class. I look forward to getting start. So let's get started with first, Yes. 2. Drawing Coastlines: alone. Welcome to this video lesson of drawing fancy maps and foolish Oh, we're going to draw a map of the Netherlands because that's where I'm from that start withdrawing the coastlines, zoom in and pick your brush tool by pressing B. Create a new layer called coastlines by pressing command shift and have left just draw over the coastlines and over the borders of tin utterance. We're going to reimagined, metal insists, an island. So we're also going to use the land borders as coach lines. Make sure that you don't draw your coat allies to smooth because it will look bored. Andi, even though some real world countries on regions have very smooth shores, for example, the Western Sure, Fran's real look very unnatural if you do it on a fantasy map, so make sure to avoid a on the other hand, don't make your shores to jagged and actually appointee, because that also will look very unnatural and try to find a nice midway. If you're having trouble determining what looks good cry, study real world coastlines and there we have our coastlines done. You can really draw anything you like. You can go crazy and drawers and many islands as you like. You can go in and draw a couple of late if you want. That's what I'm going to do next. Just keep in light that you don't make your coastlines do smooth or too spiky pointy jacket . You can use these kinds of coastlines on. For example, if you look at Norway, you've got the fjords with very irregular coasts on. If you're trying to show Fjord steps to great way to show it. But don't overdo it and don't do it own places where it doesn't belong. This will it all end? The result will be that people just don't believe it. So I'm just going to go back in, draw a couple more legs, and then we are done with this lesson. 3. Coastal Effects: Hello. Welcome to the second lesson of drawing fancy maps and foolish this lesson. We're going to add effect around our coastlines to make them put out. To do this, we first need to color our land and there's a very easy way to do this. So let your magic one toe right here, or you can press the W key. Now go to your coastlines layer and click anywhere that isn't land. As you can see, a select all the areas that are not land everything outside the coastline. If you have any legs or inland bodies of water that those will be selected. So go back in and select them individually by clicking inside the body of water to make sure that the selection gets close enough to the coastline. Go to select on modify selection and an click expense election and expend your selection by do pixels. Now you need to infers your selection so that you've got your land selected. You can either do that here or you can press. Come on shift. I you won't notice it at first when you're assumed in like this, but we've now in first a selection of only selected our land, creating new layer below coastlines and call it land. Fill it with white. You can fill it from this menu, or you can press shift at five. Select wise Click OK, and now everything is filled. You don't see it because it's actually wide. I like to use a 10 color Onda. Let's hit shift of five again, sure, except to foreground color Commodity to the select. Unless you can see our land is now filled. Everything looks fine and it's probably a small areas that need fixing. But I'm not going to clean it up yet. What we can do now is make a selection of our land, fire or command clicking on the land. Now this select everything on the land layer, and that's gonna be useful later off. What we're going to do now is will create our first coastal effect. So let's create a new layer called coastal arrays, and we're going to expand our selection with seven pixels. Don't we go to smooth our selection, and now we're going to add a stroke to our selection on the coastal rings layer stroke and make sure that it's set to black on. We're going to add a to pixel whites. Drugs set to 75% opacity. And now we've got a noise fact around our coasts. But we don't want to leave it like this, so we're going to do it again. Make sure you still have your selection on Let's expand it again, this time with nine pixels. I like to increase the distance with every ring. It's moving again with nine pixels and at this drug, 50% capacity. And now again expend our selection with 11 pixels. Smooth our selection with 11 pixels and stroke our selection at 25% capacity. And you can create Aziz many rings that you like. This way you can even fill out the entire ocean. I personally like to keep it at around three or five rings slash. Assume out. You concede you've created a nice effect. Roger Coast in some sort of transition from lands to see, and this is very useful. If you were working on black and white maps that you need to show what's land and what's see, let's during the visibility for the land layer, or for, for example, to see how this would look in black and white. There's a second technique that I want to show. You create a new layer. I call it coastal waves, and while we're working on the coastal waves layer, we're going to make a selection of our land layer again by press command. Clicking on the thumbnail. Expend our selection with them pixels, smooth our selection with them pixels and then fill it with white. Make sure you still have your selection at a struggle. That same layer two pixels wide, set at 100% capacity. This creates a nice white ring around your coastlines, But make sure that this layer is put below your coastlines and length layer, where you're working with to coastal rings layer. It won't matter too much where you put it if you're working with this technique. Otherwise the wise off this layer hides the color off the lead layer. So that adds a nice white Ranger. Roger. Coast lives, but that's actually not too different for from what we just did. So let's create a new layer and called his layer waves and then make a selection of the coastal waves layer. But I come on clicking on the fund. Neil now expand that selection with five pixels and feathered at selection with 15 pixel and now fill it with white. Open the layer style panel by double clicking on the layer and at a pattern overlay. I've added to this pattern to the cloth project so you can download it and use it for your Malpass well, or you can create your own. What matters is that it's a wave like pattern that shows waves around your coastline. I am constipated, upper down, so that it fits with the size of your map. That's do it a bit smaller for this one at about 50% and this creates a nice effect around the coastlines, with waves fading out into the sea. We get that fill of this layer to zero so that the white background doesn't show anymore. What I like to do is merge these layers together. Keep in mind, though, that you won't be able to added them later on individually. But for now we're going to merge them by pressing commode E. And then we can lower the opacity so that they're a bit more subtle. We've now created to cool effects around the Kocian ized because you can use to make him put out and at some sort of transition between your land and see in the next lesson, we're going to add some basic color to the land and sea so that we've got a noise base for on that, I'll see you there. 4. Land and Sea: alone. Welcome to this lesson of drawing fancy maps. Further short, this lesson. We're going to add color to our land and sea to really get in character and later foundations for the rest of your mouth. Let's start by creating new layer both land and call it color. Pick a color really suits your map. I'm going to go for a green color. Let's now take a brush to draw with. I'll used its texture, but which is also available to download with the class project. Now let's first make a selection off our land familiar to make sure we don't draw outside the landing into the ocean, and we hide the selection by pressing command age. Now let's slowly build yourself when actually can see the settings for this brush, I said, creating a brush effect as well as using pen pressure for rapacity and they the flow of capacity upset to 25% so you can really build up the color of the month. That way. Assed you can already see gives nice nice texture to the land, and it will make the one blueness flat, but we a round brush for itself. All right, a lesson out at some beaches has felt taken. Eyes light brown color and reduce your brush size, but you can still use the same brush for this. Now pick to your race or cool, because self around brush set it to 100 size. I used your pressure sensitive 50 Sethi opus to very low. Now let's just remove some color around the edges. It's not required, but I like to the look of it just a bit more later on, just like this. Now set the blending mode layer to multiply the capacity to somewhere between 25 50% just like this. For now, it looks a bit pale, but when you start having mountains and forests you don't really living up, this will do just fine. Some final effect that you can add to this is to let layer itself by double clicking Underland layer and opening your style panel and will create an inner glow for the very dark brown Steve settings. I guess my real lower innocently yeah, just looks great so you can use thes settings, but you can also play around with these to see if you can get something that you like and that's our land. Done. Let's now move on to see create a new layer called it. It seemed ticket blue collar and not just color around. Your coast has very short strokes, Teoh to indicate where the ocean is and just let it fatal. Two wines and that's it for just less didn't actually take very long. So let's now move on to our final plots. 5. Final Thoughts: not discussed how to grow coastlines for your offense, and Adobe folks discussed Healthy. Next. You do know this is really a foundation, and in the future will nonsense rivers, forests, skins, cities, really anything. Your offense. That's something for future burnout forwards seeing your last projects and you so much for following along and I'll see you in the next plus.