Designing Characters from a Storytelling Approach
- 1x (Normal)
Inspiration from Life7:45
Thumbnailing Your Ideas4:27
"Line-work" Approach: Rough Pass17:27
"Line-work" Approach: Final Pass15:26
About This Class
Explore how Disney Story Artist and Director Leo Matsuda designs characters from a storytelling perspective. In this 10 part class series, you'll learn Leo's approach to designing interesting, unique, and memorable characters that stand out. Focusing on research and exploration, you'll see how your thought process can result in more appealing and complex characters.
Class Projects 5 See All
38 of 40 students recommendSee All
I always created my characters without thinking about their story, so I am amazed at how much better a character design can turn out by simply putting it into a story. What can I say: when you get a Disney teacher, you know you're in for a treat!!
Drawing is such a stress relief!
Leo's class is a step by step process as he explains how to approach a story idea. He explains how design is a significant necessity for a story, but in depth. I liked one of his approaches to obtaining a story with a sense of humor, which was to face "cheesy topics." So far, I like this class. It's fun.
I was born in Brazil and grew up in Sao Paulo. I attended Cal Arts, interned at Pixar and then lent my talents to The Simpsons Movie. I joined Walt Disney Animation Studios in 2008 where I began storyboarding on Wreck-it Ralph. Most recently, I was part of the crew that crafted the story behind the Academy Award-Winner film Big Hero 6. In my role, I was responsible for visualizing and interpreting the director's vision from script to screen. I worked closely with the director, story team and writers to build the structure of the story and create an entertaining film.