Create an Architectural Plan, Section and Elevation Using Autodesk AutoCAD | Yousif Al-Daffaie | Skillshare

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Create an Architectural Plan, Section and Elevation Using Autodesk AutoCAD

teacher avatar Yousif Al-Daffaie, PhD Researcher in Architecture

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

14 Lessons (1h 4m)
    • 1. Intro AutoCAD

      1:34
    • 2. System Requirements

      1:49
    • 3. Interface

      4:19
    • 4. Commands

      1:49
    • 5. Units

      1:08
    • 6. Layers

      5:21
    • 7. Drawing Up The Plan

      13:58
    • 8. Creating and Adding Blocks

      5:20
    • 9. Annotation

      5:02
    • 10. Adding Text and Furniture

      4:31
    • 11. Creating Sections

      6:56
    • 12. Creating Elevations

      3:37
    • 13. Working with Layouts and Plotting

      7:29
    • 14. Phew!

      0:46
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About This Class

AutoCAD is an immense software that has lots of options for advanced users, which makes it overwhelming to get started with as an architecture student. This course goes through the basics of AutoCAD and gets you to create a simple plan, section and elevation in around an hour! The course goes through the following

  1. Learning commands
  2. The Layer system
  3. Creating blocks
  4. Main tools and using them
  5. Adding dimensions
  6. Exporting using layouts

If that sounds good to you, let’s get started!

Meet Your Teacher

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Yousif Al-Daffaie

PhD Researcher in Architecture

Teacher

Related Skills

Illustration Creative

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Transcripts

1. Intro AutoCAD: Hello everyone. My name is user-defined and I've been doing architecture for as long as you remember. Throughout my architectural career, I have used AutoCad almost on a daily basis in firms. We use it from drafting to implementing concepts, and finally, using it to make construction drawings. They'll be used in situ. Therefore, learning autocad from such an early stage in architecture has been integral for me. I literally don't know how I could have done without it. Therefore, I'm making this class to make it as simple as possible for you to get started with AutoCad. So you want to create our own project, which is a simple architectural space with which has two spaces inside it and two doors and three windows. But we are not only stopping a drawing the space, we're also going to create a section and then elevation. But not only will you learn how to draw an, a very passive way, you'll actively learn this command system that really speeds up your workflow, which cuts in half the time that would've taken you to execute a certain task. And also you'll learn how to export using layouts were in which you will lay out the plan, the section and elevation on the sheet, and then have your name and that the title of the sheet and the scale and all the stuff that are conventionally used in architecture. This course will be very helpful for you if you're getting started with architectural end with AutoCad and general. And that will help you cruise through your modules that have to do with creating an architectural plan, with using AutoCad. After this course, you'll be able to create your own architectural plan and execute them in a very professional way at a very quick pace. If all that sounds good to you, Let's get started. 2. System Requirements: Okay, so the first thing we need to look at is the system requirements. There are three things that we have to look at when it comes to the system requirements. The first is the processor. So we need to have a processor that has 2.5 to 9.5 gigahertz. I'll show you how to check yours in a second. The second requirement is the memory that we need to have at least eight gigabytes of RAM. But we also recommended to have 16 gigabytes of RAM. And then thirdly, the storage space. So we need seven gigabytes of storage. Most of the devices, the modern ones, already have all the other requirements set so you don't have to worry about them. On the other hand, for Mac, you're required to have 64-bit Intel CPU or an I7 are higher. And you can check that by going to the upper logo in the top left and going to about the SMAC. And then you will have to have four gigabytes of memory. And they recommend you have a good boss or higher. And they recommend you have gigabytes of free disk space to check your system requirements on Windows, you click on the Windows button and type system. And then it's going to have system information. You just press enter. And then we have this page to check if your processor is more than 2.5 gigahertz. You can go to the processor section here and check how much megahertz you have. So one gigahertz is 3000 megahertz. So in my case I have 3.3 gigahertz. So I made the recommended requirement. And then with the RAM, with the memory, I have 16 gigabytes that they recommended, and I have 32 gigabytes. So this is how you check. And then for the storage, you go to this PC and then check your requirements. Now that we have that out of the way, That's OpenNotes to cut. 3. Interface : But let's launch AutoCad. I have autocad 2020 version. Okay, So you will receive a page like this one and which we just have to click New. And this is the main interface of AutoCad. Yours might be a bit different as these are customizable and this is the customer's issue that I have chosen. So don't be alarmed if yours doesn't look exactly like this. If the top ribbon does not look like yours as well, you can just double-click where it says home, and you can cycle through different options for how the top ribbon looks like. I prefer to have it like this. So their interface of autocad is pretty simple. Although it might seem complicated. It's on the bottom here. We have the command ribbon, in which you can just click and type commands. We will talk about commands in the next class. On the left here, we have one paint or two paints or three panes are four panes that we can customize ourselves. So in my case, I've chosen properties and layers. To change those. You can see that there's lack you arrows next to the properties. So you can click on that and then drag. And you can start to see that it's moved out. To drag it back, you just have to click on this area here. And then you can start to snap it wherever you want. And it's going to automatically move around. So I'll change it to how it was. If you're struggling with space, you can click on this icon which says auto height. And it will automatically hide it for you. And then once you hover on it, it will pop it back up. That is, if you have a smaller screen on the right here, we have an optional pain. Then we will use when we want to use blocks. So we can just close that for now. On the top here we have easy access to autocad is most used commands like line or circle or an arc. So an easy way to think of autocad is kinda like a drawing canvas. And instead of holding a T-square and having a pencil, you can just use that account to draw without having to worry about your pen running out or your t-score not being aligned. Then once we will be using the most in the class are obviously line, arc, move, copy, rotate, mirror, scale, trim, fill it. Dimension, layers, property. So in the Home tab, there is the most used ones and then you can find more details ones when you go to Insert or annotate or view or manage. So because this is a beginner's level course, we will focus on the ones most commonly used, which are the ones seen in the home screen. From now on, I will be using a software that displays my clicks on the bottom right. So if there's something that I'm doing they don't get, please look at the bottom right of the screen and see what buttons I clicked. So if I left-click is going to show in an orange circle and you go to see it on the bottom left. If I click again, is going to show again. So please make sure to pay attention to when I click and when I click again because sometimes it's not a click and hold like this. It's one-click and then one-click. And then if I right-click is going to show in a blue circle, and then everything I type is going to be shown as well on the bottom right. Now that we're familiar with how AutoCad looks, Let's understand its most powerful feature that commands. 4. Commands : The small command ribbon here on the bottom is actually one of the most powerful tools in AutoCad. Now one it's being more and more neglected in the latest years. I personally still use it and I think you should as well, because it saves so much time from going up and searching for your tool and clicking on it. For example, instead of going up and clicking on nine and they're starting to align. We can press L on the keyboard. And then you can already see that there are so many options that you can use. So I'm just going to press space and then I'm drawing a line. The seminary with circles have to press C and then space. And then I'm drawing a circle. So arc, you guessed it a. And then I'm drawing an arc. Now it gets more complicated as you use more commands. For example, copy because it's already starts with a C. And the C is reserved for the circle. So you just have to press CEO and then you press Space to copy. Rotate our own scale as C polyline PL. So you get the point. Basically, you have to click a command, has to type in a command and then press space. You can learn the commands through the Word document I attached with this class, which I will have all the important commands for you to learn. You just have to use them in one project consistently and then they will become second nature for you. So I highly encourage you to take a look at the Command and familiarize yourself with them because they will speed up your work process at least twice. 5. Units: Before we get started, let's make sure that we have the units in check. And this is a habit that you have to have whenever you're starting a new project in general. To do that, we have the command you and and space, which pulls up this dialog window. This window contains the drawing units that you will use in the drawing. I recommend you leave the length type as decimal, similar with the angle. And then the only thing we have to change is the insertion scale. So the insertion scale changes depending on the project. So if the project is very small, you can use millimeters. If you have a medium-sized project, you can use centimeters. If you're working on urban project, you can use meters. Or if you're designing a country, you can use kilometers. However, this project, I'm going to use centimeters because it's easier to wrap your head around it. 100 centimeters is one meter, and then you press okay. And now that you have that saved, we can now start to prepare for the project by creating layers. So I'll see you in the next class. 6. Layers: The last thing we need to do in preparation to start the plan is create layers. Layers that are basically line types that a distinguished line types from each other. For example, if we ever drawn manually, you'd know that exterior walls are joined in a larger thickness then interior walls for example. So to replicate that on AutoCad, we use layers. So effectively each layer is aligned weight that we want to use. So to plan this, you have to know the type of your project. For example, if you're designing a house, you'd have a layer four door. They are for Windows and layer four walls at layer four, landscaping for example. And each layer will have a specific line type and line weight. So therefore, we have this Layer Properties Manager here. You don't have it, you have to press LA, LA on the keyboard. And it's going to come up with layer for me. It's already in there. So it's not going to open it again. I'm just going to drag it and put it in the center of the screen so you can see better. So by default, the layer 0, thus the default layout that comes with AutoCad. So you can start drawing. And we're going to create four layers. And usually I will have its own line weight. In terms of line type, you can only change that if you, if you have overhangs. So you want dashed lines. I'll show you how to do that in a minute. But it's only going to be hypothetical because we're not going to use it for this project. So I'm gonna to click on this little icon here. The three pieces of paper would like a star next to it. So I'm going to press on new layer and I'm going to create a new layer for us. We're going to call the first layer external walls. So I'm going to drag this so it can make it bigger. And then I'm going to change that color to red. So there are certain conventions when it comes to coloring, and each practice has its own, but generally, exterior walls are represented in red. I want it to be a continuous line, but I wanted to have a thick line weights. So I clicked on the line weight here and it pulls up this dialog window. And I'm going to click on zero-point three. So that's the thickest line weight. Now, hypothetically, if I want it to be a dashed line, when I click on the line type, we're going to have this dialog window, the Press on load, and then load the ISO Dash. And it's going to make, if I click on this one, press Okay, it's going to make it dashed. But for me I wanted to be a solid line. So I'm going to click on this and then press Okay. So here we have the external walls. So I'm gonna go ahead and create a new layer and have this one as interior walls. And this one's going to be cn. And it's going to be thinner. So zero-point 15 for example. And I'm going to have Windows, and I'm gonna make that yellow. And we're going to have that as an example, 0.9. And lastly, I'm going to have doors and we're going to change the color to green. I'm going to leave it in the same line weight as the windows. Now you might have noticed these here. So this one is freezing layer. So if you want to create a layer that's frozen, so you cannot edit that. So you can create it, but you cannot edited. Or if you want to delete a layer, or if you want to set one as current alternative, you can just double-click it and it will turn current. So the way you know that it's current, that you will see a green tick next to it. Also, you might have noticed these light bulb, the sun, the lock, and the printer. So the light bulb is actually being turned on and off. So if you try to turn it off while it's currents is going to tell you that it's going to be current and whatever you draws are going to work. So whenever you drawing and you're finding that it's not drawing property, make sure that you have this then the light bulb turned on in a way, and then you have freezing and locking. So there are similar but very different. Locking will gray out the layer so you can see it but you cannot edit it. But freezing. We'll make it invisible so you're not, so you will not be able to see it. And then lastly, we have the plotting, which is if you turn that off, then it's not going to print if you want to print it. So for example, say if you have draft or concept lines or you want to see an altar cab or you don't want them to be printed, make sure you have this turned off so you can see it. I'm not a cat, but the printing outcome would only be the final piece. So these are the layers in AutoCad, not that you get to know them. Create the layers that are relevant to your project. And let's get started by actually drawing the plan. 7. Drawing Up The Plan: All right, so let's get started with the plan. We have to do first is envision what the plan is going to be. In this case, it's going to be a very simple space with two adjacent rooms, three windows and two doors. So effectively is going to be a rectangle. Now I want the length to be six meters and the width to be three meters. Before getting started, we need to first learn the snaps. So on the bottom here, we have this icon right here, and it says snap cursor. If we press on the little triangle next to it, we're going to have these options. So make sure we have and point midpoint, center, intersection and extension checked. Additionally, we have this Ortho Mode, which ortho mode snaps your drawings to be horizontal or vertical. So if you work in a perfect rectangle, you will need to use this. So we're going to do is press M on the keyboard and then click anywhere. So as we can see here, it's going anywhere, but we want it to be a very perfect straight line. So you have to press F8 and we can see it's already snapped. So like I said, I wanted the length to be six meters, so that's 600 centimeters. And I want the width to be three meters, which is 300 centimeters. So now to complete the rectangle, we can do 600. And then we can just click on the endpoints right here, and then press Escape. And now we have our rectangle. Another way to do that rectangle. And I know we can do it as pressing RAC on the keyboard, which stands for a rectangle. And they're pressing Space, right-click anywhere first. And then we can see here on the bottom ribbon, it says, if you want to select the other corner or you can insert the area is going to create a rectangle or the dimension, and this is what we want. So we have to just press D or click on here. But these highlighted in blue, that means if you press D is going to take you to the dimension. So press D and then a space. And then it's going to tell you specify the length. So I'm going to say 600. And then the width is 300. And there you go. It's already created a perfect rectangle to us. So we can just click anywhere now to have the rotation. And then there we haven't. A third way to do it is pressing P L on the keyboard, which stands for polyline. And then I'm going to press anywhere and then press 600. And this time we don't have to press L again to create a line. So it's already created a polyline for us, which is continuous until you click on the last endpoint. So I'm going to aim down and then press 300, and then aim left and press 600. And then aim up and just click on the endpoint and then press Escape. So there are three ways to create a rectangle. The first creates some kind of a unexploded one which has four selectable sides. Meanwhile, the second, third have one continuous shape. So we're going to go with one of the other two. So it's a continuous shape. And I'm going to select the other two. So we're going to click once and then highlight and then click again and press Delete. And here we have it. So the exterior dimensions and now six meters by three meters. Now, we want to add thickness to the walls. So to do that, we have to press on the offset command. Go back to the Word document that I attached with this class and you can view and save all the commands. So I'm going to use the offset command now, pressing on the keyboard and then specifying the dimension which is going to be 3 0, which is 30 centimeters. This is the typical thickness of an exterior wall. And press Enter and then we're selecting anywhere on the rectangle. And then we can either inside or outside. In this case, I'm going to name it inside. Now you might have noticed something that we are now not working with layers yet. So if you have forgotten to apply the layer before you start working and you want to apply it now it's not too late. You can click once and then select it all, then click again. You can click on the layers here, and then click on exterior wall and it's going to apply it for you. Now the next thing is we need to do is do the interior wall. So I'm going to double-click on the anterior wall layer and pressing L on the keyboard. And I'm going, I want it to be exactly in the middle of the room to do that. As you can see, if I'm hovering here, if I have the snap for the midpoint on, so if I have the midpoint snap on here is going to show this kind of shape when you're trying to draw something in the middle and it snaps right in the middle, and it says midpoint. So any line that is drawn here is the midpoint. So I just drew a line. Pressing into the press Escape, and then we have it here. Now, the problem now is that if we want it to be exactly in the middle, this midpoint is going to be in the middle of the wall, so we want it to be offset it left and right. Typically, interior walls are 15 centimeters. So I'm going to offset its 7.5 to the right and then 7.5 to the left, and then remove the one in the middle. And then we have a perfect midpoint wall. So you need to do that pressing of a pressing Enter on the keyboard. And then choosing 7.5, the pressing Enter, and then choosing this and going right. And I'm going left. And then pressing Escape and then clicking on this one and pressing Delete. So you've already deleted it. Now as we can see, we have a little bit of a incorrect drawing here. So as you know, an architecture, there's no such thing as intersecting lines and everything has to be continuous. So we need to trim this line itself is very self-explanatory. Press Enter on the keyboard and the pressing space, and then selecting this, and then selecting this. And there we have it. So now we have the bigger space and we have two rooms. Okay, so next thing we need to do is creating the doors and the windows, which are asking me to do in the plan. So first of all, I'm going to create the wall. And I want the wall to be around 20 centimeters far from the wall, from the inside. So I'm going to hover here and then keep moving the mouse, as you can see, it says extension when it reaches 20 or you can just press 20. And it's going to already create a line at 20 centimeters. Doors are typically 100 centimeters, which are a meter. So I'm going to create that. And then we can leave that here now for now. Now, doors are typically in the middle of the water. Do that, we have to create a line. And if you have this issue is such a snap on the corner, just leave it to somebody the current then slowly move your mouse. So you have to click on the corner and then move your mouse up. And that is going to select, is going to deselect it perpendicularly. So now we can just select this line and then pressing M on the keyboard and then moving it to the midpoint of that line. So now if we delete that line that we just drawn, the temporary one, we can see that the wall is now in the middle of the door. Now the next thing to do in the wool is creating this arc that shows the movement of the, of the door. With that, we have to first specify where the door ends. So like I said, doors are typically one meter. So I'm going to create a line from the starting point of the door and pressing 100 while aiming up. And then it's going to create a line for that for us there. And they became press arc or a on the keyboard and then pressing the first here. Now, one thing to remember that arcs in AutoCad draw in counterclockwise. So make sure, for example, in this case we want the, we want the arc to start here and here. So we cannot start from here and, and here because then it will draw the arc counterclockwise. Instead we're going to go counterclockwise. You're going to start from here and then end here. I hope that makes sense. So next thing we need to do is pressing E on the keyboard stands for end. So if you can see here saying you just specify the second, but we just want to specify the end to pressing E on the keyboard and then selecting the end of the arc. And then the third click, which is the center point is should be in the center of the door right here. And now I can press Escape and then clicking on this line and deleting it. And now we have the wall. It needs some polishing, however, I don't is not usually the 19. It's usually is a rectangle, so we can just offset this. And usually the thickness of the door is not more than five centimeters, similar to press F5 and press and selected and then go left for example. And then just select and then pressing L on the keyboard and drawing two lines on the top of the bottom. And there we go. So now what we need to do is just trimming this wall because it doesn't look right like this. So we need to do is pressing L on the keyboard and then drawing a temporary line. It doesn't matter how long or short, it is. Just a temporary line. And through the midpoint when do another temporary line. And then pressing T r, which is trim. And then I'm trimming this and this side. And then I'm deleting these two lines by selecting both of them and then pressing Delete. And then we also have this line right here. And then I'll go to select the exterior wall. And then just completing this right here. And now we have the wall opening done. Now, something that we have realized now that the wall is actually being drawn on the interior wall layer. So I'm going to select all of that that we've done and then changing the layer two doors. So the last thing we need to do is creating the window. And first of all, we need to change the day or two windows obviously. And then if I wanted them to be, for example, 20 centimeters away from this wall. So I'm going to hover on the endpoint here. And then when it says extensions to click 20 and then go down. So in this case, if it's a bit finicky, for example, for my case, I'm just hovering here and then going back there. But as you can see, it's a bit finicky, so feel free to just extend it beyond that and then trimming it. That's fine. And then we need the window to be around 50 centimeter long, which is a very narrow window. So I'm going to just pressing offset, so on, on the keyboard, and then selecting it to be 50 centimeters. Then it's right there. So we're going to do is pressing L Now to draw this middle glass pane and then offsetting on the keyboard. So it usually isn't. Usually windows are two or three centimeters thick, so I'm going to press three and then name it inwards. Now we can also do it like we did here to make sure that it's right here in the middle. But in this case is going to be an inward facing window, which is fine. In this space. We're aiming to have two doors and three windows. Now we can go back and redo everything. But there are certain ways we can actually use auto cast functionality to really speed up the process of creating spaces like this. So in your projects you will have a much larger scale to work with. And it will take you a long time to draw doors repeatedly. So what we're going to do in the next class is learn about blocks and the ways we can speed up the process by just copy pasting or creating a block that saves an element and then just repeats it on demand. So to do that, I'll see you in the next class. 8. Creating and Adding Blocks: Okay, so the next thing we need to do it, like I said in the previous class, though, we need to create blocks so it can replicate them on demand. No blocks are just a matter of saved copy paste. So for example, if I wanted to have this door around here, I can just select it all. And then select it here, and then press C, O, and then copy it from the starting from here, for example. And then putting it in the mid point here. And then we have it right there. And then we have to trim the wall right here, and that's done. However, safe, safe, we have a large project and then we need to have, for example, I don't know, 50 doors is going to take a very long time to copy paste everything and then, for example, safety forgot to paste it somewhere, so you have to go back and copy it and do it somewhere else. So in a way, we want to have the clipboard after we copy a door saved and we can just use it wherever enter blocks. And this is where blocks become very useful. So we're going to do is select everything in the door. And then we can create, we can just press block on the keyboard. And then it's already is. We can see here in the thumbnail, it's already created a little bit of a well block for us so it can emit door. And then for the base point. So you have to deselect specify on a screen and they're present pick point. And then enter it in a place where you want it to be inserted. So this is where once you insert the block is going to start with this point. This is where when you paste the block is going to stick your cursor on which point you pick now, so I wanted to stick it to this point and then leave everything the way it is and just press Okay. So now if you go on the top bar here and press Insert and then go to block editor. Didn't have this window. And then we can see that our door is here. If you press Okay. It's going to take us to this. If we edit this here now, it's going to edit the blocks there, for example. So if we want to add a line here, so I'm pressing L and then pressing F9, and then choosing from there to here and pressing closed book at it and say, I want to save the changes, as you can see here is that line. I'm going to reverse that. So I'm going to go to editor and then pressing on the door, and then just deleting it from there. So now we can just select any place on the door and they're pressing C 0, which is copy and paste in it somewhere else. So for example here, and now we can just trim. And then that's it. So we can now do the same for the window. So I'm going to select it all. And then pressing Lock and then naming window, then pick points. And it's going to be this one for example, and they're pressing. Okay? So now if we want to insert the window, we don't even have to go there and pick it. We just have to go to the Insert tab and go to Insert. And then we can see both blocks are here. So you can just click on window is going to insert it. And this is where when I told you that the cursor's going to be stuck on. So now we're stuck on the bottom left, like I picked it. So I want three windows, so one here. And then I'll insert another block. One that's around is going to be perpendicular to this. I'm going to hover on any parts of this and then slowly move my cursor up. And then it's already going to snap it to that area. So I'm going to do so this is a three windows and doors. However, I would want to have a window on this side. So I changed my mind. So we're going to do is insert this window and put it somewhere around here. But as you can see, we need to rotate it so well, you guessed it, click on it, press are all space. So the first thing it asks us to do is specify a base point. So keep your eye on the bottom would have been at all times very helpful. So I'm going to click on any point and then it's going to tell you you specify the rotation angle. So and this is where we start to move it around. And we can start to see how is being rotated. So I'm really happy for it to be here. However, because the window is in words facing, this is going to be outward-facing. So for the sake of details, I'm going to have it here. Press Enter, and I'm going to select it, press M on the keyboard to move it, and then move it to save the middle of here. So now we have this. And then we have finished the plan. So we can't do now is go ahead and make the dimensions and the text. And then I'll show you how to insert some furnitures They can just download online. So I'll see you the next class. 9. Annotation: Now five dimensions, we will add exterior dimensions, but you'll get the point of how to do interior dimensions as well. We're going to go to annotate. Now before clicking on dimension, we have to go to the Layer tab and we have to create a layer for the dimensions so we could interplay it's line weight. I'm going to click on New Layer press dimensions. And then we're going to do here is go to where it says ISO 25. It might say annotative TLRs or standards. So we're going to go to go. So we're going to go to Manage dimension styles and then clicking on New, and let's call it testing. They're just going to open this dialog window. So let's close this one for now. Just press Okay for now, and just make sure that we have it selected. And then we can check here that is selected. And then we're going to move the layers and press on dimensions. I'm going to give it another color. So I'm going to say, for example, this CUDA. And then we can now start creating the dimension. So we click on the starting point and then click again on the ending point. And then the third clicks should be where it's rotated. So I want the whole dimension to be on the top. And then the inner dimensions are in the middle, and then in the bottom will be the opening dimensions, just like the architectural conventions. So I'm going to do all of that now. So this will end here and then I'm going to put it on. And then if I press Space on the keyboard is going to have the same command as the previous comments. If you're using the mesh element multiple times after you click just press space and it's going to choose dimensions for you again, we're going to click once here and then another time here. And then hovering up and then aligning it with the previous one. And then lastly we have the opening dimensions. So I'm going to click, click here, and then here. And then, yeah. So I'll do the same for the other ones are now fast forward. All right, so that's done. Though, as you have, may have noticed, we can see that the dimensions are a bit small, so we're going to need to make the test the text a bit bigger. And these are rows also a bit bigger. And maybe remove these guidelines. So we're going to do is go to where it says testing. So you need to click on minors dimension style and then going to modify. So the first thing to do, we need the text to be bigger. So we're going to go to text. And then where it says text tight, I'm going to double it. So let's press Okay and see what happens. There we go. So now it's a bit bigger. The next thing we need to do is make the, these arrows bigger. So we're going to go to symbols and arrows and then increase the arrow size to say, well five again, while we're at it, we can suppress the extension lines. We don't want those. And instead of these arrows, I'm going to click on the architectural tick on the first and the second, and maybe the leader as well. So press Okay. Those press Close because he does this a lot neater. This is a lot more inland with architectural conventions. So now that the plant looks more or less finalized, we can start to add texts or furniture. So in architectural conventions, you either have texts or furniture in a space to identify where it is. To identify what it is. For this course, we're going to use each space, so identify within a certain way, a certain space. So if we want this to be a dining space and this is going to be a living space. We're going to use text to show that living space and maybe furniture to show the dining space. Now, please don't do that in your own projects. This is all new for the demonstration purposes, future AutoCad, but in architectural conventions, you have to be consistent, so you either use this or that. So for the sake of this class, let's do both in the next class. So I'll see you there. 10. Adding Text and Furniture: Okay, so the last thing we need to do now, like I said, is having furniture or texts. So to save them from actually making the furniture and making it into blocks, you can actually just downloaded off a website. Now, multiple websites, the one that I uses DWG models.com. And we can start to type in the search bar, for example, dining. And we can have, we can look for free ones. So that's have this one for example, it says dining sets. You're going to click on Download after you're done noted, just double-click it and we can start to see that. Here they are. So you can start to pick one. Now for our space, it's a very small space, so we're going to try to select kind of a small coffee table if you wish. So for example, let's say this one. So we're going to select it all and the pressing on the keyboard Control C. And then going to our drawing here, I'm pressing Control V. And we can start to see that it's massive. There are multiple reasons why it's massive. It has to do maybe with units or the sheer size of it. So, so we have to first explore its size just to understand how big or small it is. So if we just click on dimension just to get a feel and then click on No here for example, it doesn't have to be accurate. Just have to see that it's well, it says it's 1856 centimeters. I'm assuming they mean deaths in millimeters. So we're going to have to scale that down ten times to make it fit into centimeters. To do with that, we just have to select all of it. And then pressing C on the keyboard to go for, which stands for scale. They're pressing on the center and then pressing one divided by 10. And there we go. That's 10 times smaller. And we can start to see that it's actually 10 times smaller as the correct scale because you know that chair fits through the door and then the table barely does. So. This is more or less realistic for a one to ten scale drawing. So I'm going to put it here, but then I'm going to undo it just to show you something. So now we can see that it's overlapping with the door, so we need to rotate it so that, for example, when you enter the room, you don't hit the guy sitting here and we can move it here was just to show you the idea of rotating. So if we infinity to rotate it, we have to basically select it all. In this case it's all exploded. So we can do is either blocked or group them. So Chris, Control Z to undo what I've just done, and then selecting, selecting them and pressing group. And now we can see that it's all a group. So if we now move it there, you can very freely move it around. So now I'm going to select the other pressing R, o. And I'm going to move it like that. So it's a very tight space, but it'll do. If yours is already working with 90 degrees, press F8 on the keyboard, and it will undo that. I'm going to allow you to roam freely. So now that we've done with the furniture, we can work with the texts. So when a text we can just press texts on the keyboard and then pressing somewhere here. And then the height and have experienced from the dimension and the height 5 is acceptable. But we're going to do so for example, eight. And then just clicking one month's time and then pressing living room. And then let's move that to the same layer as the dimensions. With this one, I'll create a new layer called furniture. And I'll give it a, a certain color. Now in this case, I have set the layer to furniture was not changing the color. So we need to do is going, is crawling up and going bi-layer. And now there should be done. So. So don't be alarmed if you have extra layers that came with their furniture, you can just leave them. Some, in some games they are, in some cases they are undefeatable, so just leave them the way they are. So note that this is done. We can now move ahead and start working with this section and the elevation. Don't worry, this will not take time. I'll see you in the next class. 11. Creating Sections: Okay, so now we need to create a section. I've already created a little bit of a section line to show where the section will be. So first we need to map out what the section will show. So in here, it'll show an exterior wall. And then we will see the window. You will see the middle interior wall. And then we're going to cut through the wall. So to understand where these are located exactly, we need to have a little bit of guidelines and these guidelines will help us understand where everything is located. Another piece of information we need to know is the heights. So for a typical building, the height is 300 in terms of seeding. And then it goes higher and the elevation because there's the thickness for the ceiling and there's the parapet. Similarly, we need to understand the height of the window and where it's located, and then how far it is from the ground. So to do that, we have to pinpoint these for this project. So first of all, we need to create guidelines. So I created a layer called guidelines, and I made it not plausible because we don't want this to be plotted. It will be deleted, but just in case we forget some of them. So we're going to press line while double-clicking guidelines. And then I'm going to press L after double-clicking guidelines. And then I'm going to start creating this line. Going down. So just creating some lines doesn't matter how long they are, but they just indicate the locations of the things that will be important for the creation of the section. And then we have the window. I think it's a bit longer. So like I said, it doesn't matter how long we use R. And I'm going to create the ground land right here. So I forgot one line here, so I'm going to add that now. And now we can start drawing this section. So I'm going to double-click on the exterior walls. And then I'm going to start aiming up and then putting up, putting in the high silk we want. So first of all, we have 300, which is the height of the ceiling. Then we have 30, which is the thickness for the ceiling. And then we have around 100 for the parapet. And the predicate is usually the same thickness as the wall. And then we're going down 100, and then we're going right until the last wall. Then we're going up again to make the parapet. So pressing 100 and then going right 30 centimeters. And then we're going down. But now if we want to do the anterior side of the walls, that's go up by 300. And then I'm going to stop here because we had to create a continuous line with the interior wall. But I'm not going to draw the interior while yet because that would require us changing the layers. So I'm going to continue here. And that's stopping here and then going down. And then I'm going to double-click on the interior walls. And I'm going to draw from the ground to here and to here. So similarly with the exterior walls we have, we will notice that they'll be a predicate that we see here, but we're not cutting through it. So that's why I'm going to continue the line from here to here. Now, the last two things we need to do is the window and the door. We already have the guidelines for the window. I'm going to want it to be a towards the ceiling window. So we're just going to double-click on the windows layer. And I'm going to draw the line from the bottom to the top. And I'm going to continued as a rectangle to offset. So I'm going to press offset. So this is going to be the enemy of frame around the window. And the offset is going to be not more than six centimeters, for example. So now we have this issue here, and there are two ways to fix it. So we can either trim it like we were used to trimming objects. But you can also do fill it, which is this one. Clicking, I click in it, it's already going to solve it for us. So I think this one is going to be easier than theorem. And then I'm going to delete this one because we will only see the cut ceiling. And then for the door, the door is usually to two meters high. So I'm going to double-click on the door's layer, and I'm going to click 9. I'm going to, and then I'm going to press line and go up to meters, which is the height of the typical door. And then fill in right here. And then I'm going to use f the African monitors fit out and I'm going to fill the wall would there so we don't have overlapping lines. And I'm going to create a layer for ground line. And I'm going to change its color to blue for example. And I'm going to draw using learned about ticket and then draw. So now we can safely delete the guidelines. And I think that makes sense, but we need to now fill up this gap with a fill. And to do that, we need to hatch it. So pressing H on the keyboard, it's going to come up is this hatch. As you can see here, there's so many hatching styles. We're going to click on Solid and hover over what I wanted to hatch. And that's doing it. But I'll change it from this layer to 0, for example, because we're not actually, we don't have any other materials to be highlighted. And that's the section done. So we can now go ahead and make the elevation. So I'll see you next class. 12. Creating Elevations: The last element we need to create the elevation and that's inhibition we can do in this space is the Eastern one and it has a door and a window. Now is pretty similar to the section that we have to do it while being almost rotated. Well, we can do is rotate the whole canvas like this. From here. We can select on this and then pivot until we are here. And that should be done. We can do the exact same thing that we've done with the section, but now we have an innovation to work with. So we're going to double-click on guidelines and we're going to create the line, goes down and down. And then for the Windows, well, for the one window, the stair. And with our recreated the ground dice because double-click on ground line there and then create the exterior wall. So the exterior wall, like we said, it's three hundred and thirty and one hundredth. So this almost for me as a therapist and they're going to click here and then click there. And that should be the innovation done. And now we have to add the details. So our windows, our floor to ceiling, like we said. So I'm gonna double-click on the window. So they start from the floor. They go up 300, which is the height of the ceiling. You can see there. And here. We can just copy paste it from here so you can create this and so block and copy paste it, but I'll just do it all over again. Going to offset it six centimeters. And just do the usual that we've done with the section. I'm going to press either fill it or trim. So I'm going to press fit it in this case. And that should be done. And that finally we have the door. So I'm going to double-click on the door and go up to a 100 and then go ride. So with the doors and windows, you can always download them online as well. But I'll prefer to just create a very generic one for now. We're going to create a very small knob and maybe a rectangle in the middle right here. And that's our elevation done. Some very quick, easy process to create a very nice section and innovation. Now that all the drawings are done, we can now go ahead and re-center. It. Makes sure that it's centered properly. And then we can now start to work with exporting. 13. Working with Layouts and Plotting: So it's Export. Autocad has this neat functionality called layout. So on the bottom here you have model they at one layout too. If we click on layout one, you'll start to see this. Yours might look a bit different, but when got to get to the nuts and bolts here. So imagine this as your A3. So if we go to where it says layout on the top and go to Page Setup, you can start to see that there are, they are wanted, they are too few. Quantify layer one. You can select the paper size. So in our case we will use a four. And then I'm going to leave everything the way it is. So I'm going to press OK and press Okay. So now this is a four. And now to change the scale of the plot. So this is what's going to preserve to be plotted. To change the scale of the plot, I'm going to select it. And then on here it says annotation scale. In our case, we need one to ten scale that we wanted to use 12, 10, I'm going to leave it. And the next thing we need to do is make this rectangle only for the plan. So feel free to crop the section and innovation for now we're going to have them later, but for now just crop them. And now we can start to double-check that if we have the correct scale. So if you press D I on the keyboard, press here, and then here, you can see that it says 30. And that should be correct because that 30 millimeter, which means three centimeters, which is the correct scale that we're going to use. So now that we have space on here when we have to also show the section and innovation as well. We're going to create two. So I'm going to click on Insert view right here. And I'm going to select the view that I want. Say for example, the section. I'm going to select it and press Space, and then click here. And here we've got a section is important here. And then lastly, we need to do the same for this innovation. And I'm going to put it in here. So just for sake of and then we can rotate this 90 degrees. And then we can move it. Just for the sake of organization. We could put the section and elevation underneath each other and the plan can be somewhere else. But now we have our problem. We can see that they're not in the same scale. Just to make sure we can click here and the mixture that we select, the rectangle that's around the view. And then press on display locked for press no. And then select annotation style to be one to 10. And it's going to automatically create everything else. And they've said we're gonna do the same for this one. Display locked press snow. And then addition style is one to ten. We're going to all fall away. And then we're going to crop it so that it looks the way we want it to look. So I will want the innovation and the sections to be underneath each other. And TSH. And now we can add some text to it so I can go to the command text. And then right underneath this I'm going to press F8 to make it central 9. And then if it's too big, we can make it smaller. Create we're going to name this ground floor land. And now we can add texts. So we're going to press text and then start here. And then for the height, I'm going to make it around four. And I'm going to select anywhere now to the rotation angle. And I'm going to call this ground floor plan. And we're going to move this right underneath it. So I'm going to press F8 over here, and I can then copy paste this to the innovation section. I can then rename it here. And this is east and innovation. And then in here it's section A-A. Now make sure that if you have section A-A, then you're right on the drawing, this section A-A. So now we can also add the final touches which is drawing a rectangle, for example, on the page right here. And this rectangle will have all the information related to the drawing. And we're going to copy paste this. You can have the name of the villa, the lax. And we can have the, so we can also copy this line. And then start the base point here and then make sure we have that. We can copy this star from here here. So scale one to ten. And then we can have our name. And we can have our student number here. And then we're going to have some form of a North line, which you can download it as a block or you can draw it yourself. And you can have your logo or the module name here. So more or less, this is how you create the layout for the to prepare for exporting. And then finally we have to press plot. And I'm going to continue to plot a single sheets. And we can leave everything the way it is and then choose Adobe PDF right here. And then we can go for this one and make sure that is on portrait or landscape. Then just press preview and see how it looks. There we go. So we start to see that the line weights that we made are starting to show that. You can see that the exterior wall is thicker than the interior wall. But we're just plotting in color to combat that was just press Escape. And then from here, click on monochrome, then try again. And there we go. That looks much better. 14. Phew!: So you have finished creating a plan innovation and a section. And only there are quite simple and generic examples that you're probably will not use for your own case because you want to do more advanced things. But if Theta covers all the bases that you need to know to get started with auto cat. I hope you found this class useful and I can't wait to see what you create your projects. If you have any questions regarding the class, feel free to drop me a question and respond as soon as possible. I hope that you felt that the time spent on this class was valuable and I hope you take it further by furthering your knowledge on AutoCad and more advanced settings in the future. I wish you all the luck in your studies and feel free to check out my other classes like Photoshop and InDesign, Take care.