Transcripts
1. 00 Course promo: Hi guys. Welcome to this course. Creating a phone 3D
island using Cinema 4D. What makes these costs? One is that we are
not going to be using any plug-in accepted
tools provided by Cinema 4D and is
going to be amazing. Now going to start
with modelling, blocking out our illustration and using box modelling methods. In hiring details. We are gonna be lighting
up our scene using Cinema 4D standard on fiscal
rendering engine from Dell. So we're going to
render our scene. These calls is a
foreign cost to get on. And I don't want you to miss
out on Dietrich switch. I'm going to be
sharing these thoughts with no further ado. Let's get started.
2. 01 Modeling (Blocking out the basic shapes): Guys, without wasting our
time, Let's get started. We're gonna be starting, we're going to put
these polygon and also design a setup that
is very, very simple. Just follow along.
First, get started. We're going to start
with a simple cylinder. We are going to reduce
the moment we don't need. Any segment. Can be our first one. Increase the size of the tube.
It wouldn't come through. New one. Increase the size. Control against create new on Christmas size, reduce the size. What we are doing is
that we are trying to block out our view. Axel get close proportion
to the reference. I do advise you watch any of my previous classes is that
start with a reference. And if you don't start
with the reference, at least make sure
you get this issue. When you start, you
start with something. You able to know
what you want to do. Because if you don't do that, sometimes Cinema 4D or
3D generally can be for strictly using a little house on the model that
you're unable be satisfied at the end
of it because there's no exciting goals
in getting started. Just follow along. These are the set
of Salinas polygon. Quick things a little
bit easier. Right? Phosphate. I think we can flow
or this moment, just critically it flow or not. So I think it best forced
to create a new camera. The focal length to one to five. Welcome to get the
right proportion. I think. Just keep on block in. You're comfortable with these
beautiful send-off body sometimes is that make it
easier for you to size, scale your, your, your
object in the object mode without nondestructive
manner before you move to the internet. This is easy, this is simple. You can get creative
with your own, those enough to look
exactly like mine. Just find something
you're comfortable. We love to use. Let's add by ordinary lift
multiple in landscape. Rather than to reduce the cost, We just want to use it as a simple light drug. Lots of windows a little bit. You want to change
the seed can come in your landscape
company around which different one or two,
few comfortable with. I think this one much
outdoor reference to V2. Just for you to see if just clicked on dark
control Hess on, you come to the file. You saved through yet. You can save yours to whatever
you wanted to save it to. Wherever we call him mine. I'm going to save it. You can save yours
to revert file. You want to save your stupid monkeys component to save because you cannot tell. Anything can happen. Boom. Let's continue our block out on the create the shape. Just keep on playing
with your ship. You personality who can add
different objects to yours doesn't necessarily
have to be exactly like the one on the reference. And that's the beauty of you get any reference and
we get a reference. You can easily
play along with it without a problem of volcano. No particular goal to work with. Another new one. I think we are able to lock it out by following the reference. Now. I think I'm loving it. In the next episode we
are going to be moving into the edit mode
and we're going to continue with our model. We're gonna be adding a
little bit more details. So see you in the next
video. Thank you.
3. 02 modeling (details using box modeling method): Guys was to add more degree. We go South to click on
the object on the table. By pressing C, you can click
the boat in the table. Coat and coat. Hokey, which you can do the same with
a lot of objects, unlike together and
just make them edited. What was just come to
the polygon section? To be too much to the editor. Click it to see that it is. You're comfortable with. If you select it as a loop. By the easiest way
to select as a loop, just to use the shot
clock you held. You would select a loop. Then you connect. Three. Check. You. Select Quick trillion. We could use the same thing. Doesn't necessarily that you
get stuck with the camera. Can just leave it. At least you can easily make it easy to be quick so that wound, which are important. So you can just repeat the
procedure which following the extrusion then needed to make sure we weren't
born in Deep Blue Jay, I can just see editable polygon. Line year's. Click here
and drag this downward. Just to ship it. We also did before, make it to the credit. Just going to be the top
of the plunk Gladys. The chorale for you to
avoid moving your camera, just add a tag. Can find it in the rigging. Even if we are using the wrist sensor for the alternate five, you're going to find
it at rigging tags, protection, get inclusive. Thank you. It's time for us
to walk on these faults. They select the all
polygons to the left. Doing that symmetry. Wherever I set off
for the mural, the order these objects
to the other site. By going to Image anodyne. Able to easily create
symmetric increases size. Depends on how you
wanted to be like. It doesn't have to
be same like mine. Think it's time for us too. I'm taught the ts, ts, ts. And the only thing we just
need to just a simple cube. Delete. Watching these. You want to scaling Cinema 4D. Let me set the
example and you add a new object. You come to scale. When you want to scale. The scale to 0,
you get down to 0. You'll be unable to scale it
the right proportion again. Just make sure that when
you add a New Hope, you want to scale it
down to the nearest one, then you kill it. Again. That at least you're able to get the right proportion
you are looking for. I didn't put some of it
was also working on that. The only able to read skill for tuition fees. Simple one. Let's leave it like
that at the moment. It's important to
start renaming up. To continue, welcome. Copy these three. March our reference. Just drop these. I think I'm 1.5. By going
to think I'm working with these forced to create multiple drug in it both will be unable to
get the exact skill. Sometimes the best introduce, just want this to be a long,
these blood capillaries. The easiest way to select
this args object on. Make sure you click hold shift, you can shift is going
to make it blue. Now each side of the cube it out what is
going to be along that axis. So we're just going
to drag this inside. Cleaner, going to
change it to 3131. Just going to reduce the size. It just sounds like you can drag downward symbol on it is I live fact that
didn't want to unmute. This is gonna make our job a
lot easier with an increase. These two are congruent. These call it the plank. You can call it the value
you want to call it. I'm going to be blank. Belong, we can do the same also. Let's finish these details. Copy you went over the cube. Is okay. On it. We use the same method
that we used earlier. You can just copy
these clonal polygon, I mean, the Cuban
drug, this one inside. We are going to
switch it from these two just to 11. Just use the number that I use. And also can increase 31. Easily with just simple closed-box weekend,
we were afraid. It doesn't ask to be exactly
as I repeat yourself to something to work with. Nice to enforce to do now, fitting Boolean it
up inside the post. To do that, you just have to use the boolean true cinema 4D. It is simple. But we
have to create the ship. Ship on. Create cylinder. Again. Flip beat to the Xerox's grid. The first one just
wouldn't need the segment. Also, we can increase
the segments that since we are not going
to be dividing our, our Ireland, it is portal false to use the highest segment. Bulky we did. The nesting do. Just to make it editable. Select, select the middle one. Then you click,
you fill selected. You can easily delete. Delete these. When you
click this last line, if yours is not being selected, control click on it. And shrewd along that oxygen. Just simple I that we are
able to create symbol. These ship that we
are going to be done. Now false to coat this
ship out of the Boolean. Boolean is easily find if
we click yeah, degenerate, those are going to be
finding Boolean Odeon hot for the currently
selected objects. When we dragged in
this one inside. Flip it. Now if you notice, you notice
that the object is only would be quit that ship out. The reason is because
for you to get out, you make sure that these well, there is no speed on what
I meant is that you do notice is there is this PCM. We need a polygon to afford it, unable to amend the Boolean, be able to see that complete or so for
you to just fill these old congeals, right-click. You're going to find our
closed polygon hold. Another exist. Just right-click, going to sit, close. Shot got his MD. We were able to actually
review on switch, treat on the Boolean. You set out very easily. Also, this is easy,
this is effective. This is the one way to introduce metadata
much our friends. We'll notice that one on Mickey, particular change can
do so easily. We doubt.
4. 03 Modeling(creating details using voronoi fracture): Welcome guys. Let's continue
to add more details. Little island. Continue list. Create these rock falling. It is so simple mixture. You'll make file it could be 30 tibial fracture year on holding easily
through our 40s, able to come onto all
these croc compliment it will enable the cooling. And because it's a generator, we're able to add an effect to just simply hard parts effect
by holding Alt Enter point. It would give us this
beautiful Python defined think we can not the formal site. It depends if you notice that it will be
visible just to create these run sheep
farmer economic union that smoke. So both it is not the most for the drug these TSCA. Let's create these steps. Let's just add the
cloner, make it linear. Just let us look at it from
from the false aspect. You're only able to switch
to your front perspective, can come over here and click
from the display lines. For the query did
teach to linear. Now 40 created dispose
off the default. We need. We need these pieces
into bit closer. I think we need four. I can make it like five. Make it, you will see this line. To move this along. This, along the y and the
x-axis is just simple. This is just simple. We're gonna want to drag
this little switch back to the boxplot to create that simple. Now let's create a column. That crack effect again. Simple access. Simple test for these simple, we just select the cube. Part of facto. Quickly reduce the strength. Minimum. I want us to quit ruled using
supplying from the gun. Continue to lead to which forced to create that
ruled like this. Font zeros. That is amazing tomb we'd
yourself to use these blanks using
the paint black. When you select this
plane supplying, at best sometimes too. This is mixture you
switch to the top view. Can also switch. Find something that
you're able to work with. I'm going to be making the
mile load from this place, then it's going to cost them. Over here. You can make yourself a
little bit different. It doesn't matter,
has to be the same. Similar protests can
leave it as per share. So we'll click. Make sure you create
As lead to possible, as lead to cause us possible. You may not see your home. I believe it's because of the low and the high
land. On height. Both of these we
would see clearly all we're using the mall mall. Different approach to
create your own shape. Cannot hide the camera. Click on drug, doesn't
matter, really sharp. Just want to get that dot
that ship forced to more, more smooth and more like
we want it to be. Pink. Click these sheep here. Select click and drag it up. One of the tibia, right? If it isn't Ohad, You continue to soft
tissue to create that soft population will
come like Photoshop. This is easy to drag these up. Looking at it from the camera. Come pick this drug
does likewise. These also can be up to S1 down. You can click any
of the displaying. Just adjust the slider. Think we're able to get the you don't want a
particular supplying, you can just delete select
and delete Dropbox. I think I'm going
to be working with the ship to the
spline can be used even when you're going
to be animating these displaying very important
to congeal colleague, the road supplying
foster create that road. Road just in another spline. Because we are gonna be
using concrete rectangle and make it smaller
like m by two. I'm going to sweep it. When we're using shoot for
a trip to walk you needed profile and other part will create is going
to be our plot, is going to be our profile. It would do easily create road easily recalled. Probably. Still edit Spline
so that you can get the right orientation
you want to go. He's getting at least
I can do later. I can even make it
a little bit wider. We can quick same code, just repeating the same, the same process, come into Boolean. A shape. Make it without the Boolean. Drug, can just flip it. Having false too
hard. Route truck. Monday marked with these. Also easier. Since we already had on
these blind as new jaw, your profile being used
on the short-term. Before we do that, I think
we can call me I clicked is to use the shape to the
extract only want model path. But Kelly, just change the injuries
back toward orientation. Still can make it smaller. We got to write the proportion and extrude. This. Make it easier. So without converting
is blind to mesh, can just play along
with the desired chip. I think we are getting
includes how to reference.
5. 04 Modeling(finalizing modeling): Welcome guys. Let's
continue to add more details to Ireland. I think the next thing I'm
going to be doing is just to create another layer of road. Just going to create Franklin. I'm just going to
control drag that. To make this one. Just going to call it the piece. I'm going to be reducing. It. Still won't go on forever. Just rounded. To quit smoking. You can explain attorney-client going just increase the
angle or reduce it to you, reduce the hunger
on the outside. It's going to make
it more smooth. We're going to reduce
this to tempo. I'm liking this. The next thing is
just to create these. The easiest way to do that too, just to create queue
size, we wanted to be like three by three. This can be heard deterred leak. It doesn't have to be slice. These we're gonna be
doing, we're going to be cloning this report. Create our cloner again. What we agreed to create, create an outfit stuff,
what is going to act? So what we want to
use to congest, easily drag these to explain the root, explain,
introduce object. In a way unchecked, aligned. You can drag these. I think the best way
sometimes to do DC's, make sure that you
duplicate the road splint. The reason is because
when you get the road, explain that we have now we want to use the axis of
this root supplying. In the middle of this olive
we tried to change eat. We are going to be moving our
route along with also just, we'll create our own
spline just by control clicking or control one, unclick it outside outside
the pool by clonal on Luna just going to root
supplying due to conflict Luna, root of spying on just this one downward fund to make it morphic, make it more fiddling. We can conduct group
altogether. Just group, it. Rolled. And the lesson is just
to increase the current. You can come over here. Are the optic glue not top, and just start increasing it. So beautiful thesis, this
was really fun to do. Taps. Now when you just
want to animate this, going to be so much
easier, too hard. The truck can do it
again using the cube, just making it 32 stop can see an increase in disease. I think they're going to
be using the cloner again. Using the object,
going to be using the spline for it. What we're going to be using
the existing one to all of the root because the
IND same location. Drug, former one. Sorry, I think I
drag the wrong one. We can see it clearly. So you can click on
the cloner and drag it along with the give them. Just on check. Check these. I'm going to be using
the outline this time. Reducing easily. We are able to create the truck. We're going just smoothing
up Christy, y-coordinate. Just make one it rename it to create
more reason to do so. I'm going to be adding
these detail also. Can be done with the island. I move to the next Boolean year. Select the line. Same thing with
heat would explain what we're gonna be using
the sweep we need to use. So I'm gonna be using this using this power profile
just to Chris this arch. We're going to be
using these posts to be able to do that easily. We need to make cinema 4D
Tom this age to explain. It is simple thing that
semaphore we can do for you just by right-clicking. And just to split synarthrotic, we create that for you easily. Get to the site. Just going to be using this as our estimate for us to just take this pattern
created the profile. The profile is the rectangle. I just wanted to be closer
to making these one by one. Let's go talk sweep,
drug, switch it. Considered easily we can create these aren't easily. You can do the same
for the other. To create that lead to details. Yeah, this moment we are
done with modelling. I think we can also model our
three starting from here. This can be a little
bit easier and faster than Cinema 4D so that
we can have that oxo. I think we can
group all these and call it a landscape. It's important to name
your object and organize. The reason is because when you're working
on a large project, we would know what is what. You would get, the
necessary objects, you need it on time. So you only waste time trying
to figure out where what he is going to be
creating the history, I think it was simple
cylinder and the sphere. We create a simple cylinder. Let's drag it out yet. Clearly. I think one is okay because we are going
to be tip during the top. We're going to create a sphere. Then also that it can print. C max is just a simple tree
we are going to be using. But you can make yours
a little bit complex. The model is what I'm going
to be using these simple, simple result for you to eat. You can use a deformer. Simple simple deformer
selected, just simple deform. Can see teapot, an old shift, both shift when you click on it. So that's at least it
will present these as a child. We increase
the strength. You can see that it uses to
make depend kind of trees. Without tom printing would
teach original shape. So I think we now make our query congruent,
get NGOs choline. Going to increase the size to sometimes got two are gonna be using these
tree, populate our sin. Dr. Mcdade, friend. You can work on your son, add more details on the flower. You can really make it your
own whom see you in the next.
6. 05 Adding trees using the hair generator: Guys, I think it is
time for us to populate our scene with our threes are not supposed to
be able to do that. We'll first have
to create an area where we want those
trees to appear. This is very important
because, for example, if you want to be
doing it personally like moving the tree one after the other and on
trying to place it randomly. It can walk part is going
to be a lot of work. And so we are going
to be using the year. We are going to be
making the tree and x dots are supposed to do that. That means our object
x to be one object. For example, being
separated like this, you have to combine it as one by I think I'm
going to remove it by now because I'm going to make sure that
I solved divide these, my sphere to 24 or even 36. Lethal. I can duplicate this so
that it is any arrow. I can go back to the theory. I can just make decided
to select both objects. You can right-click and
delete posts on objects. I can just remove it from
these no colleague, our S3. Another thing you
have to do is just to create the region where we want our trees to be projected. Based on this reference. We want it to be
projected on top of someone talking of years, some deer muscle, yet so forth. To create that means we have
to create the polygons. And the easiest way to go
about this is just two. Go to the, to the object itself. Just select the region where
you want it to be projected. I want this region or
the total this region, but I don't want it to be
another small island iso. First of all, I have to just separate this polygon
from the original one. So it is possible
also to just select it at once on target selection, both because we want to project it on different
places to get, I think it is wise for us
to separate the source, for us to separate each. Just have to press U. And you're going to see you. You learned. Again. If you want to
select this region, I can just use UL, want to split it, you
alter my 40 are separate. This polygon for force. This is it easily, so we won't do that to
lots of duplicated. I want arm CD, the trip rejected upon I
don't want it over there. I don't want it to just one. You'd beat. I think. I'm just going to be
using these radian. So for me to do data, you again, it's best
when you are depleted. Concretes, simple folder
where you want it to be, maybe somewhere around there. Just group it on choline lung. I think that's gonna
be gonna be okay. So just next one that we just have to be
kept so that at least you make sure you now that I
know which one I moved. So conduits for these areas. So make sure that you
are indeed polygon mode. Just select the three region. Not necessary for you to celebrities because we
are not going to be seeing several memory
of your computer. It's best to just select
the specific 0.1 so you drag it to our Freeland. Nice thing we'd go. Also, I just want to select
some region. Converse. Get out of our camera. Welcome to see. I wanted to be solved, used to be earned. Is okay. You can practice one of these is our land will
want to do a projected, you could see separate polygon. And on the nest and
forth to is just that we need to subdivide it. Subdivision is important. Why? Because d here is going to identify
how many polygons. And you see it is not
enough polygons in each. So before we sub-divide it, I don't want, like I said, area. I don't want to be let
me isolate the slide. You can see it better. I don't want my island. Yeah, I don't want to reproduce
in-between the split. So wooded area just before we just invert it, then delete it up,
pull it on there. Make sure that you polygons you want other one you selected. Unforced to sub-divide
this conservatory polygon. Your suppress us. I'll see that Fourier
ports to sort it by I think four times x. So for this, another call, combine these by right-clicking, then connect from
plus delivered as a single object is very important that we make
are three single object. We make. We wanted to
be on a single object. Code in SF wants to do
now is just do heartily. Welcome into Simulate. Go to the object and
hot hair follicle. You have to create
a object here. When you come to the hair. Think I can drag this one
out so that when you come to the oranges on
practice rendering, render here because you
press down too hard, girls going to render out. Fine. We don't need
that. We want it to be something else
called degenerate. Uncheck this. When you check this here again, make sure you go to instance. For the whole object. You can use objects, which is the tree that you
want to add that tree, the objects, but we won't
able to see it yet. Why? Because the first we
have to necessarily have to do is make sure that
Cinema 4D, the ICT, just to necessary I want concurrently
reduced to 1 thousand. See now that it forming both the size is
not what we want. We want it to be more
gun similar to that. So you'll notice that it's not an object from
affording we create a material on this yellow area is what you're gonna be using to control your head size. Don't worry about the color
because that doesn't matter. Because we're gonna be keeping the size of everything
about the year we make. The object that we're
going to keep everything. We're just going to
keep the texture ear instead of rewarding ourselves with the
color of the year. So we are going to come
here to thickness. And if you'll notice here,
it's stated yet at the root, funded it steadily at that is the root and you just have to increase the size to
put it on too long. Because C dot tomorrow for
the airport to create a lot of what we need to meet. Just make it procedural. Told you want to make any, you can read a book and
just reduce the egg. Maybe unready spoke. See that each, throw it in every of the land
that we select, we can even put out
at least it can. One amazing things about it
is that if we move the land, who can move the position? If you notice that
we wanted to be in. That's the reason why it's
important to just to separate the really amazing street
edit collection come to degenerate. The guides. These are the
guides, the numbers. These are not your scene. You can change it. You can change the root room from polygon two polygon area. The root of the dot, dot, dot is what you just need to keep in mind. You can just If you want, or
even just make it. This doesn't really
count like calm. Mean. That really controls. Use the right to
control the eye. You can see. Not amazing things
about this is that with material we can
control the length. Also. Come to the material, you click the material, we can randomize it like a
100% those given towards 25. That variation. This is an eye for the,
it needs random sizes. Dixie is amazing. Instead of worrying,
you're saving, undoing it pastel, you'll
save multiple is all around. Trying to get it all together semaphore to do all
those artwork for you. And it is amazing
because it can go back to it anytime
and just flip on mechanic correction
or to feel like making how you create
your degenerate your trees using changed the CT. Find something that we love will reduce some of the trees that you see generated coming in plus three and our
LAN to get congested. In some of the fees
that you see that are intercepting the minimum
spacing in-between, they're going to increase
the space in the Tokyo. It's not what I want
you to increase. The spacing between the hairs will look a little
bit more spaced. Notice that song still have
to configure your landing in. Important when you let me isolate
increase though we notice that going from
easy fix to do this, just make sure you
come on New York, delete those polygons
and we know that this is maybe your island. You can just delete it.
You can see that it's not for multiple you update. Except I think the TAs are on the air and just
gone from there. They reduce social reform. We just updated that. This is just an
easy fix to think. We are ready to
move to shorting, unlike in because
we're gonna be doing this with only standard. We're not going to be
using any thought about the rendering
software for these. Nothing that really
make it more pleasing. I think we can add more details. It depends on you. I cannot more deduced by by adding it before that
to create this small, a beautiful soft edges, come in, can just click the B52. The pharma industry to
make any correction. Because these editable, the reason why you use
formulas is because the unknown disruptive video in the hedge mood after you
exit cannot edit it again. That's why when you
use the format, at least anytime
you can come back and make the collection
that you want. And you can even copy
the former plus into this really great
soft those dots. We can make sure to delete them. This is going to give it more. We ship, Let's calculate shape. It's going to just copy the bevel and just make it the tide of these
lots and inner ear. Think I'm really liking the way things are
really pointing out to be this creative experiment, the more you want, you can just play around
with the hair that you also be able to rename it. I'm not going to make this editor widget
because I still wanted to do play
around with it. So I think we are done
with the modelling and the thumb details
that we need to show. I think in the next course we're going to start with material. The lighting industry is
going to be very necessary. And the next thing we
are going to be doing. So see you in the next one.
7. 06 Lighting with cinema 4d native lights: Guys, welcome back. In this episode we
are going to be lightened the scene
using Cinema 4D native. Lighten. It's an off-board
rendering agent. The two types we have physical
and we have standard. Both. Good, they did. They
also can deliver an amazing result without using a third-party rendered
Angelica Octane redshift or even viewing. Let's set up our light. We're gonna be using
the sky object. This object is going to have
post lighten up the scene. Altogether. I'm gonna be using a tree
lighting setup also. Let's create a sky object, can create skier disguise already applied our sin
if you see when we had our sky every day everywhere and we have to create this material that I wanted to use,
the gradient material. I'm going to come over and
create my simple semaphore, the new default material
to the material Tabia. And I'm going to call it Sky. I wanted to make it a gradient. For that. I'm going to click come to
the color and the texture. Boring. I'm going to be, I'm
going to select gradient. So it is possible for me, yeah, I can just pick my color from
here, create my gradients. Different sheets online
and just increase. Sheets are the ones. Let me just differentiates. Use these unintuitive. Definitely what I wanted to use the gradient presets in the cinema 4D
librarian to use that. Come to your content browser. Select preset. The easiest way is just to sort out because
cities more bigger or Control N with drug
D. So you can see, I'm going to search
for gradient. Gradient is going to
look into my folder. Every good then you're
going to see ingredient. You go download the library,
content browser library. You're gonna be seeing these. So I can look into
different gradient. So there are different
types of gradient here. We have the one over flame, we have the one over the
full colors, the rainbow. We have the one dot simpler than this one comes
along with Cinema 4D. But I'm going to be using these sky gradient and
to use that mixture, you on the call load,
your ingredient, drew OK. These on top of these probably
easily identify that. If it is Another one is also going to
identify it at once. So this is a lifesaver. I mean, this is just simple. Then we are going to
change the gradient type from your different types
onto the more radium won. Are you most circular
on E2 is print. Another thing we can
do is that we go flip it involved the gradient, if that's what you want. What are mucky with
the one that I have? After these, we are
going to apply these to our sky material. From there we can denote
power, our lighting system. Again, you notice change
the contents to 300. It was in before. I just change it to 300 and I resize my come out to fit it so that similar proportion like the reference that we're using. I think the next
thing I'm going to be doing now is that
I'm going to be adding my my life to do that. Come to the light and
Angeles drug this one out. Consider different type of
light I in Cinema 4D we up to the normal urea light, the area like the Omni light, the IES, you target this
port and different to one. So I'm going to be
using the light. I'm going to be using
the Helio light only. So I need this one to
lift up this scene from the buck to do data
winter dragging. I think I'm gonna make
it a little bit bigger. Follow along. This one
is going to like objects in from the back or from
the rim. Rim light. I'm going to drag another one we didn't control to
create another light. This one I want it to light
up the scene from the copier. I can easily just repeat it. I can just leave it
and just creating a target is also important because when you
create the target tab tag, you can drag any object. For example, if a
drug a null by create a node in the center
of my scene and I dragged out into the target tag. This null, I can
just call it drug. Include it into the and you see that the light
automatically target this. And I can easily move it
by moving the denote. This is very important. You'll go back to my sin. I can pick these so that it won't be Cinco de
camera, just routine. I think I, for the last slide I'm going
to recreate the end is going to be from the plus to
give it a little bit hollow. So it's going to be
recording this one also. Leads, can also use the
NOL for these libraries. I'm going to change the
color of the lights. This one I wanted to
be like the song. I can come here and use
temperature if yours is not, to just make sure you check
the temperature if you drag it chronicity slide from gonna make it a
little bit like this. On this one I just
wanted to be something like complete with
something like these. What I'm going to
reduce the intensity. We check our our senior, we just click Render record is going to use the
automatic render. I mean the standard render. If you notice, we want to apply any certain materials
so we cannot identify our balances in the
middle is some major tricks. You can use this to create a standard materials
to be applied to all of these things. One way to do that is that you can then apply the material. So it's like let's create
the standard material and just call it the
four. For three. We can just increase it more and just remove
the specular. You can try to apply this
one after the other book. That's gonna be a lot of time. Try to group your object
and apply it at one. That is also possible. But I'm going to
use another method. I'm going to come to
the render settings just to just come back to the material variety
and check it on. And somebody's going to ask you the default material that you want to apply to everything, the customer material
going to apply to a bit. So we can drag these into
the coastal material. Drag it to the cost of material. Do you don't see it, but
it does apply each tube, all of the scene. It will click rendering,
render again, you can see that it is
different from the previous. We wanted to exclude some material like describe
that we have already created. So you can just drag
this to the excluded. When we drop this to exclude, Singapore is going to
identify our sky material. Then we're going to
just render this again. May not shown very
well at the moment. There is another thing
we need to create also. I also wanted to create
another material is another base material. Just wanted to be like this illustration like
the whole ocean. I'm just going to create a new, a new default material. Objects are many the
color picker here, I'm just going to pick this. Maybe blue. I'm just going to drag it on. I'm going to drag
it on the floor. That's what created. If we click on Render again, nothing has changed
because we are yet to add these as ascriptive. So we're going to exclude
this window to exclude these. You can see that these are
a little bit added up. I don't want this shadow here, so I'm going to drop
these backboard. Since this is area light, the big ideas, the software
each Sharia is going to be. We'll see that is becoming
more and more beautiful now. We can just make our
lead to friction or just lucky like that. There is a ton that
settings standard rhetoric can be useful to some extent. But if you want to
work with results, you have to switch to physical. Physical do take lots
of time and it takes it lots of load from your CPU. Load term. Kinetic grids more credit. Because some futures like
death or feed motion blur, you cannot do that
with standard. So you choose physical. You can see those options here. So we're gonna be using adoptive and we're just
going to go with medium. We're going to click on
global illumination. Global innovation is important because it's going to
allow the light to bounce. Light bars is going
to create more. Just put it as a
default at the moment. So you see the difference now, when we click on the
Global Illumination is good to calculate the light. You can see that T
started making more, most saints dump before the light started
reacting together. That's the beauty of
using Luba illumination. Light up your scene. You can see it takes more time because they're
using fiscal now. Since this is still
the test range of new customers
stick to standard. Consider standards
work more phospho also on the previous one. Because these are starting
to walk faster, physical. So this is how you lift up your scene in Cinema 4D using the standard we are going to, when we started
creating our materials, are going to uncheck
these material variety. Going to lots of similar
materials to auto and sin. I think things getting
wrapped up now. See on the next episode.
8. 07 material: Guys, we're going to be
creating our materials now. We are going to be using
a lot of materials, data in the public content
library. Content browser. Because not only they are
going to become more faster, they are going to
oppose to walk from songs existing work because
apart from it being easier, there's also make you to break down some materials and
some existing material, not your own custom
settings to eat. So we're going to be looking at, you're gonna be such materials
from the Content Browser. Go to the browse over here on the object looks show you
select the Content Browser, then you such for materials. And I'm going to be using
this material for the grass. Also you can such different routes. Ready can just search for. Most. Tao also. Got a
three ones are gonna be using the rest are going to create our sense to create your own
material condition. Double-click, double-click
on the material. Can just correct the degree for you to learn more
about materials. I have another
course that I did. I think introduction to 3D
composition uses Cinema 4D. I think I explained
about materials. They can check that out also. So you can just make
more materials. Just add this one. You must note that when
you are having materials, make sure you're holding
it to the Boolean. Not sorry, I just edit via you're just adding it
to a single element because this condition
to middle element, the one we use as a prologue. So we have to add it up as the Boolean on top
of the Boolean. So on also think
it's like an island. Ids also on the grid. Our material default sound
again, continues the gradient. We can pick our son just
unable to have these. If we have the reference, can just drag it into
the objective viewer here for two years
and just look for it. Just drag it inside. You can drag it inside. Welcome. Pick your colors also. I have it already, please. Dso. I'm going to
pick the color. I'm just going to make
sure that I correct it to my own liking. This moment I can just put in some bump going to
be adding the noise. So that at least to create these much continually noise seed, going to be adding these
two for the trees. I'm going to be adding
these material for the, for the branches, upward stem, which is going to
be a simple Brown. Look for the trees. Remember that we hide our tree. We already told Cinema 4D materials plot
degenerated that keep the materials so you have to make sure that
we are applying that material to the retreat
object that we are using. First two adult material. Just good to the object mode. Select polygons. We don't need this to get a reselect polygon year
for the branded select. Select connected, UW, going to select our
polygons that are connected. Get up. We're just going to add not career considered
automatically. And also we can just
put the edit again. You'd select. Then we're gonna be adding these displacements, the easterlies effect, so we can hide our
main tree again. So now you had your material, you can be flexible. You create what, three
or four different path. I can add these over yet. I can just create a more
darker gray retract. I can just create
the yellow column. Just drag it. I can just
reuse some of the materials. Some of the materials. We are going to continue
by just adding materials. You also can keep
on doing yours. You can follow the
way I'm doing. Over here. I think I'm gonna be adding that wood material. Just going to drag it on
top of dots together. And also to create
this light because it took us if different
mycorrhiza are headed over here. So we are going to be, we're just going to
select particular area. Look at the highlighted again, go to the Edit mode,
select the highland. And we're just going to select region line here. I'm just going to
add material to it. Apply. Going to make display this, this line different
from your them. The reason why it leads to creating these
different effect, the cost only the full before we do that to plan
applied before. Then the material that was
one way to go about it. To create that effect that
we are gonna be written as the goal for this library. And just look for
a gold material. Good material and
specularities is cinema 4D gold matter
because if you use another another software
is not going to identify. It's not hard, it's not going
to identify it as its own. Control. Click on these
materials so that is concrete, the good materials. Then you can delete
that object later. Well suited to increase
the roughness. You increase the roughness. Going to reduce the reflection. I said ileal so that we
can create that effect that just make sure that we
can just delete these first. Make sure that we, we
apply this bevel to ship. To do that is just simply
just select the cylinder. Goes said the current
state of the object. What is going to create? To create new copy? What would the applied one so we can hide this woman wants so that in case you wanted to go back and make any correction, Zach have something to work on. We are going to, another easiest way to make
this really work. After you have applied it is
that you come over to the, to the Boolean tool and
you select UL for loop. You can even grow your
selection by pressing you. Why you agree or selection? Selection, Greer selection. Like this is the place
you want to apply that material you
can then apply. This is the simple way to agree, but if you want
to add the grass, it aggressing, go back
to the selection. Select this area in the
grass parameters here, we can just increase it. You can use a simple green door, but Moche using these node, these materials can
just come over. Then. You can apply. As soon our body is going to
apply the material. You can change the UV light like something a
little bit more loose. We can see that gets
started adding up fast. Repeat the same process
for the other island which I'm doing right now. Guys, to continue. When we finish multiplying the materials to the grass here. On, if I click Render by click
Render to make it faster, I'm not going to be using
global elimination, so I click Render. You'll notice that it was
too, I mean, cleaning. There's the lack of shadow here. We can do that by adding
ambient occlusion both that is going to take the shot is going to be
on almost everywhere it is, intersect and it can walk. If we increase the samples, what is going to take
a lot of more time? So the easiest way to do it is a simple way is just our
light as to have shadow. You come over here,
you'll notice that there is a shadow again. In my own life, I can
just add an area shadow. Room one I'm going to be adding
is soft one to this one. I'm not going to be
hard in any shadow on this important without even
using a better solution. You can even see that the
sense that I'm making more, most things on it is thread
to make more and more phone. I think there is no one
way to do these lightning. You just have to
go back and forth who sit ins that
really works for you. So time, go through it and find the lighting setup
that really work for you. Reduce these, make these on more light. To see fy, dy again, global illumination
on this time. Both global illumination,
you can see that it's mixed the scene. Every light walks to get under get lit up as
we want it to be. I think I'm going to change
these, my wood material. I can create wrong wood
texture personally. I can just copy these. Shudder. Going to copy this
Sheena on all patients. This shadow. You can see that the front just
continue to the top form. If you don't want
to render it all. Again, Render can use the
render region that is going to. Now, you can see that I think
I loved the small things. These are the process you
can go through back and forth just to make things that really
works for your scene. The next episode we are
going to be wrapping things up and see you there.
9. 08 fine tuning: Guys, in this
episode we are gonna be adding some few details. Gonna be out in another model
which we are not going to be modelling year because you're going to
import it inside. Which is the color that you see. To do that is just simple file
attached to your download. You're going to
find the shortest simple and you can
just import it in. When you import it
into Cinema 4D. Ttn. False to make sure
that it gets aligned. Chris blind, he tried to our
main align it ourselves. We are going to find ourselves nots between the EU
will reduce the size so that look a little bit
closer to reference. It's going to be difficult
aligning it to display. And so what we just have to do is just to use
your language blank. When it comes to animation, you can just align
to supply talk. We are going to be
using the same spline that we use to create the road. So this is mine under the root. So I'm just going to
go to these tags, click it and drag the app into
year two displaying path. So it's not really
as I dropped it in, I move the position you can see get automatically
aligned to DES, can just click on the tangent. Because even if I
wanted to animate this, it is easy to animate. I can just animate
this coefficient. I can get very good
result a little bit. So I can just reduce the size. Elite him can reduce the size. I also cannot
moment like Elliot, you can just search for
I can look for copying. Yes, I love this one. Can we use I can just
drag this on inside. Apply this material. We'll create another one. This looks like a tire. I could play on material
to want to eat. Do you want to apply this
one to create another? Just to create these
rally pipe material so I can even come by, you increase the
transparency to reduce the color to something
needs to be 2. Third, can just apply
this to the glass. You can can you just go
on and we call it broke. Your materials are
to be so important. So you can just
collect the materials. You can hardly to layer,
create a new layer. So you create a new layer. Call it car. With these, we can make our editable. We can create variation. You can see here that we
can duplicate it so that in case we really didn't
need, go back again. So we can just make it editable. Store can select
individual tree is really just to let everyone, isn't it? We can just select it, all ones. Just get selected connected. We use sunlit connected so that anyone that is
intersecting select, you. Select Connect u w, u w. You have to create the ratio. Not going to make our senior little bit
more more phone on. Mobility, the ability to lead. You can move some crease
that you notice that crease, not what I'm doing. I just wanted to look a little bit deliverable
to your copy. You also can duplicate
the materials. The most material,
some current settings, and tried to apply it
only to some few trees. Like this one is wrong. The drug it, right? So it's going to create a
little bit of variation. I'm going to make the senior
little bit more interesting. We're gonna want to check out our leaves. Try different kinds of simple random. Again. I liked that cup for the exact moment, right? We use red board. I
think I'm gonna be using these to easily
replace the material. What you just have
to do, just start new material on top of these four is going to replace
that one is dumped lead. So I think we already get are saying we
want to set up the rendering. We're going to just select
the rendering sides. We are going to be going with 1920 by 12 on rate. And interesting please. My camera. My camera. Also I can
switch to physical, but I'm okay with standard yet
I just going to change the anti-aliasing best that they'll be sharp on the market hedge. I just have to do is
just to make sure that BY select a path where
I wanted to save these. And if you don't select
the part to save these, you can do that later. Select the format. Because I want to do that later. So I don't need to
save it again to just click render to picture
viewer has been to pop up on. Now as you can see, the rendering is almost done. Who minute, 21 seconds. Just by using the standard
rendered you can use. You can use the physical
to get Markowitz result. What are Moche with the
for you to save it, you just have to come
over and just press Okay, and considerate
anywhere that you want. And we are using more
recent cinema 4D, x and L for 25. You can easily picture from. Now we are using more recent
version of Cinema 4D. You can even go into
Photoshop using the Cinema 4D magic bullet. This is an amazing way
to even edit your free. I believe you have learned
something from this. Real I'm gonna be adding the animation
Bono's cost to distribute. You'll want to animate this. And now you can do these are simple and
as fast as possible. Yes. Yes. Thank you.
10. 09 Conclusion (Bonus animation): Guys are, this is
the bonus video we're gonna be talking
about auto animates. This. Just going to be sharing some studying tips in
creating the animation. To animate this all to create a similar
animator like this. As you can see, the
residuals get unraveled and zoom up to create
this simple animation, I'm just going to show you certain things that you
just need to automate. And to set a key frame on. It depends. You first have to decide on how long you
want your animation to be. Most animations are usually the forefront per second and to change your project settings, primary is by
pressing Control D to 24 default one is always
you have to change, reform. And also here you
have to make sure that your output is 24. Get started. Only just
have to do is just to set different keyframes. Now the Fed different keyframes. It is easy, it's not 40. Just have to know
that if we want to create a five seconds animation, just press four times five. That is 123, and
that's what account is it 24 frames to do,
make it easier? The first thing is that you have to decide on what aspect
you want to animate them. Like I unlimited the islands. What I did was that I moved to move all of these
in it apart from the last keep these all of these
and I'm animating all of these could really increase. Total is going to be including all of these
atoms mortgage done. Make sure that I set I can just animate them at
once to get that boat. Didn't do it at once like that. I make sure that I
do it individually. For example, I make sure
that I grew up every of these trees that I
deem into one group, this ONE also into one group. It's this into one
group, into one group. So when I went to admit I knew that individual is
animated on itself. So let's quickly do this one. The top one here, because
we have this island. The first one is the
tallest one. Select. Ungroup it with one. Concrete island, one. You want to include this. Also, we can even
include the trees. Since we are already
make the trees editable, could just select
it all at once. Can just easily select
only those trees here. Holly are put to select
those trees congruent. I think you'd select
this guy and the like to get that one out. I never wanted to even include route truck by merely
selecting everything at once. Can just drag the rest out. One. I'll start grouping this one. I know you've been
on Edit disease one block to the camera. I think I've moved the camera. That's why you have
to click on it. Go back to the camera. Animated like from frame 0, because I don't want it to
show for it in print 0. So I wanted to already be
reviewed from a to form. I can just come
back to the island. Just keyframe or the
disposition to coordinate, position of the coordinate. Then I'll go back to frame 0. Make sure that I drag it down. Perimeter again. So if
I started at play and this consists slowly
rising, slowly, slowly. Yeah, exactly. That is it. So we don't want to
edit the keyframe. I can easily just
go to the F copes. Just wanted to be, be abrupt when it wanted to start even I can
edit the keyframe to like, okay, you can drug dot t2. I can just see it rising. Those are indeed the island. The rotation for these, I just keep frame rotation. So for example, if I
wanted to frame AT, I wanted to keep on rolling. I can thanks. Five claims, 1800 times. So we just keep on
rolling even after. You can see it is emitted
one after the holder. For this real, this road. It is easy because it is, It's still degenerate or steel horns yet to be applied to it. All I did was I came, I animate the start
Group growth. These are because I want
it all to be at a 100 by by each frame so I can just make it
started with today. And so I'll go back my hair. I can make it make it a 100. If I play my unlimited again, you can see that it started. Another same thing that
I did for The Bridge also does just the simple
breakdown of the animation. The same, the same
procedure is useful. This is one's plugged. Let me, let me do that
again so that you can see how simple this does. Make sure that these keyframe, the position, the
coordinate on this time. So I just dragged this. I'm only using the web is not necessary for me to
even keyframe the rest. Okay, let me do that again. So I can uncheck this one. So I keyframe the y position. Then I come over here to the 0. Can everyone let just want
to start by the stream yet I drag this one up. Like keyframe it. When
it's enough body, everything just
started unraveling. It is only just everything
comes together. These three are so
Kong's download. And I did also for the linear, the car was unlimited
easily by just using these position of display. I wanted to be at 0
position by this key frame. At a startup, these I can
let it thoughts on emission. 100. Bleed. The animation again. Everything started
moving to each place. And the council is
something that is simple. And you also can do an
IV, you're done with it. Make sure you come to the
power option here to output. I make sure that you
select all three. When you want to. Make sure that you'll see
you've already created file seven parts to your file so that semaphore, we can save it. You can save it as
an image sequence or can it will save
it as a video. This is very simple. I see that you have
already learned something. If you have any questions,
please let me know. We boot my best to
explain it in details. Thank you very much. See you later. Before
I finish everything. I want to talk a little bit
about the class project. Your class project may be doing the exact same
things that I do here. Or you can do something
different like in the high land, you may include
some awesome houses are some simple things that you want to create
on your phone. Just leave it to
your imagination and make sure you practice. Because remember, practice,
make Spofford through. When you keep practicing, you get to know
everything one, study. So thank you very
much for watching this course and see you later.