Create a 360º Illustration In Photoshop CC (2016) or other softwares | Taylor Ackerman | Skillshare

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Create a 360º Illustration In Photoshop CC (2016) or other softwares

teacher avatar Taylor Ackerman, Studio Looong | Illustrator and Designer

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

11 Lessons (28m)
    • 1. Introduction

    • 2. Project Overview

    • 3. Resources

    • 4. Perspective

    • 5. Cube Maps

    • 6. Planning Your Scene

    • 7. Rendering Your Scene

    • 8. Equirectangular Panoramas

    • 9. Editing Metadata

    • 10. Sharing Your Image

    • 11. Final Thoughts

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About This Class

In this course, students will use photoshop and illustrator to create a 360º panoramic illustration. This class will teach students about the basics of one-point and equirectangular perspective, planning and drawing a 360º illustration, and publishing 360º content.   Students will use their skills to create a panoramic 360º seascape. This class is geared toward students who already have a basic understanding of digital and tactile illustration techniques and are looking to take their skills to the next level.

This method will work for photoshop versions CC (2016) and older, If you are using Photoshop CC (2017) or newer, I'll have a new class coming out soon with some cool new techniques!

Meet Your Teacher

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Taylor Ackerman

Studio Looong | Illustrator and Designer



Hey, I'm Taylor, the illustrator and designer behind Studio Looong. I have been a full-time graphic designer since graduating from college in 2015, but my love for art  goes way back to when I was a kid and my dream job was to be a cartoonist and guinea pig breeder.

While I may not quite be a cartoonist and my love for rodents has wained immensely, I still think I'm living the dream. Today I work 9-5 as a Strategic Design Specialist at the University of Illinois and 5-9 as an Illustrator from the home office that I share with two very long dogs and one giant tortoise.

Looking to the future, I want to continue growing as an illustrator and pursue my Master's Degree. I want to create work that is graphic and exciting but also educational. My goal i... See full profile

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1. Introduction: Hey, I'm Taylor. I'm a graphic designer and illustrator, and I've put together this course to show you how to create your own 36 degree illustration using photo shop. In this course, I'll walk you through making and publishing your first piece of 3 60 degree content. I'll show you the tools you need and walking through a special one point perspective drawing technique that will help you create a realistic space. I will share some tips on planning and rendering your scene. Finally, I will walk you through preparing and uploading your content to 3 60 degree panorama of yours like those on Flicker and Facebook. This classes for students who are new to 3 60 degree drawing but have some experience creating their own illustrations. So if you're ready to bring your art to a new dimension, this classes for you 2. Project Overview: techniques we go over in this course can be used to create any 3 60 degrees seen you can imagine for your class project, I will be showing you how to apply these skills to create your own immersive Seascape. The organic shapes of coral and fish will give you an opportunity to practise the techniques I will cover while giving you a little more flexibility than trying to render a scene with a lot of rigid shapes and precise angles. But if the ocean isn't for you, feel free to get creative with your scene and posted in the project galleries that everyone can see and learn from what you've created. 3. Resources: before we dive into our 1st 3 60 degree illustration. There are a few tools, and resource is you will need. I have included a high rez Basic cube map template in the resource is section below. Download it and use it as a starting point for your illustration. You will also need a version of Adobe Photoshopped. If you do not have Photoshopped, I will walk you through some alternative resource is at the end of this video. Along with photo shop, you will need to install flaming pairs flex if I to plug in for panoramas. If you enjoy illustrating 3 60 degree panoramas, I would like to continue using this method. You will need to pay for this software, but for this class, you can download the 30 day free trial to download and install the plug in goto flaming pair dot com and click on the free trials tab in the top navigation scroll down to the second option. Flex if I to and download the correct plug in for your operating system when the package has finished downloading, open it and drag the flex ified to folder into your photo shop plug ins folder. Find this by navigating toe where your copy of photo shop is installed. This is in the application's folder for Mac users in the photo shopped folder. There should be a folder marked plug ins. This is where you want to drop the flecks of five folder. If photo shop is open, you will need to quit and relaunch it for the plug in tow load. We will cover more about this plug in in later videos. The next tools you'll need are your favorite illustration. Programs and tools. When I illustrate, I like to start out with pen and paper. Once I have a sketch of my ideas, I moved to Adobe Illustrator and Adobe Photoshopped to refine and finish my art. Feel free to use your preferred programs and methods to create your illustration. The final resource you need is the ex MP Rob data template for 3 60 degree images. I have provided it in the resource is section of this class. Download it and keep it on hand for the editing metadata part of this class. If you do not have photoshopped, you can still use the techniques covered in this class to create your cube map. illustration and then use alternative methods to convert your cube map into an equal rectangular image. There are a few free online panoramic converters. I recommend trying 3 60 toolkit at 3 60 toolkit dot com. You will need to make sure that you're finished. Cube map is saved out with the perfect 3 to 4 ratio, or the program will not be able to process it. Now that we have gone over the tools and set up, let's get into creating your 3 60 degree illustrations. 4. Perspective: To achieve a realistic sense of space in your panorama, you will need to use one point perspective. Drawing techniques. If you're already familiar with one point perspective drawing, feel free to skip ahead to the next video, where we will go over cube maps and how to apply one point perspective to them. If you're new to one point perspective drawing, download the worksheet from the resource is section below and follow along with this video to practise the skills you'll need to know. Perspective. Drawing may sound a little intimidating at first, but once you understand a few simple rules, it's really easy and can be fun. For this project, we will be using the simplest type of perspective drawn, one point perspective. All perspective drawings Start with the horizon line. If you go outside and nothing blocks your view, The Horizon line is the point where the sky meets the ground. In one point perspective, things that travel away from the viewer or perpendicular to the viewer all converge at a single point called The Vanishing Point. You can put the vanishing point anywhere on the horizon line, but for the purposes of staying consistent with our Cube map. What's place it in the middle of the horizon line. If you want to draw road going off into the distance, both sides of the road need to meet up at the vanishing point on the horizon line, forming an upside down V shape. Things that travel parallel to the viewer or left to right should never touch the horizon line or the vanishing point. They stay an equal distance from the horizon line as they go across your drawing area. Let's have an intersection to the road to demonstrate how lines moving left to right should look. Surface is facing. The viewer are drawn using their true shape. In this example, the front of the box that faces the viewer is a square. The sides top and bottom of the box travel away from the viewer in space. Therefore, they should travel towards the vanishing point. If you extend the lines that make up the top and bottom edge of the side of the box, you will see that they both meet at the vanishing point. Depending on where you draw your box, you will see different sides of the box. Objects above the Horizon line are drawn as if you are looking up at them, meaning you can see the bottom of the object. Objects drawn below the horizon line are drawn us if you are looking down at them, meaning you can see the top of the object objects exactly centred on the horizon line or dramas if they are at eye level, meaning you can see neither the top or the bottom of the object. When drawing a circle in perspective, start with the square plane. Divide the plane into quarters. Put a dot at the point where each dividing line meets the edge of the square. Divide each quarter into corners again, then draw an X in each corner of the box. Put a dot in the middle of the X by drawing gentle curves, connecting all the dots you will get in the lips that aligns with the perspective of the page. This is only the basics of what could be done. With one point perspective. You can create more complex shapes by combining and dividing planes, curves, cubes and circles. Play around with some shapes of your own on the perspective, drawing worksheet and show your classmates in the project gallery having a good understanding of one point perspective will help you construct a three D seen that mimics the rules of real space. 5. Cube Maps: Once you're feeling comfortable withdrawing one point perspective, it is time to move on to the cute man. I have provided you with the high rescued map to use as a starting point, so make sure that you've downloaded it from the resource is section of this class. A Cube map is a series of six square, one point perspective grids that represent different sides of the viewer. If you were to cut out and fold up the cube map, the viewer would be suspended in the middle of the inside of the Cube. The square in the center of the cross represents the front plane or what the viewer will be facing when they're dropped into the scene. The square directly above that will be the top of the cube. The square below the front plane will be the bottom of the cube. The squares to the right and left of the front plane will be the left and right sides of the cube. The square, all the way to the right, will be the back of the cube, or what will be behind the viewer when they're dropped into the scene. Onley the front back insides of the Cube map have a horizon line. Each side has its own vanishing point. You will notice two overlapping grids on each side of the cube, one that is parallel with the viewer and another that converges toward the sides. Vanishing point, if you are drawing something that is on a single side of the cube, used the one point perspective drawing techniques covered in the previous video. When you cross from one side of the cube to another, you will want the shape that you're drawing to continue uninterrupted by the sea. Any line that is following the flat plane parallel to the viewer on the first side will need to bend to follow the plane that is converging toward the vanishing point on the second side of the cube. Any line that is following the grid that is converging toward the vanishing point on the first side will need to bend to follow the plane parallel to the viewer on the second side of the cube. Since the cube map will eventually be transformed into an image where all of the sides or stitched together, even though some of the sides aren't touching now objects that bleed off of the edge of a side of the cube will need toe lineup. For example, if you draw a line running off the left edge of the top of the cube, the line will need to come back into the map in the correct spot on the left plane, you can use the guides on the cube map tow line these objects up so that they stitched together with no flaws. Now that we've gone over the technicalities of perspective and cube map drawing, let's get onto planning your Seascape. 6. Planning Your Scene: When I start planning my 3 60 degree illustrations, I find that the easiest way to start is with pencil and paper. It may help to start brainstorming a list of things you would want to include in your Seascape. Fish, coral, seaweed, sharks and whales are a few ideas to help get you started. This list will help you achieve a good variety of objects. One. Sketching your scene. Next, print out the cube map or just sketched the six squares to rough out your composition. At this point, I don't worry about getting the correct perspective or rendering things in detail. I just concentrate on the basic shapes in creating a dynamic composition. When planning, your Seascape include objects that are in a variety of positions. Depths and sizes. Use overlapping and scale to create a deep. Seen. Your coral reef should be flourishing with fun things for the viewer to explore. If you aren't feeling confident with Cuba, Matt Perspective. Use rougher, uneven objects like rocks or coral to bridge. The gaps. Challenge yourself to include objects that overlap the plains of you. This will give the viewer the feeling that they're in an ocean as opposed to a fish tank with four corners. Put your one point perspective to use by, including something like a sunken treasure chest or a diver in a shark cage. Make sure to use the tricks we've learned with the cubes and the horizon line to show the bottoms of the fish above the horizon line and the tops of the coral and kelp covering the bottom of your scene once you have a sketch that you like, uploaded to the Project gallery for feedback. 7. Rendering Your Scene: When you're happy with your sketch, it's time to start rendering your final illustration pick up your favorite tools, whether that be software colored pencils or paint and get creative. Here are a few tricks I use when creating my illustrations. Stick with the color scheme when drawing a coral reef. It's tempting to use every color available to you, but all those colors can be distracting for the viewer. Normally, I try to stick to 3 to 5 colors when creating an illustration. But for this subject, try putting together a pallet of 8 to 10 colors that look good together and stick to using those. Make sure you include a few different blues so that you have plenty of options when rendering the water. If you would like to use my color palette, it's available for you in the resource is section of this class. Make sure that you're drawing all the way out to and a little bit past the edges of the cube, leaving a little bit of a color bleed. One sure that you are not left with little white lines around the edges of each side of your cube. In your final image, use your own style. The great thing about 3 60 degree illustration is that it's not a photograph, and it doesn't need to look like one. If you want to make all the rocks and you're seen speckled with green and purple dots or give all your fish hipster facial hair, now is the time to do it. Have fun and put your own flair on the drawing. Here are some examples of what other artists are doing with fish and Seascapes. Honorable. It is important to note that in the end of this step, the grid lines of the Cube map should go away. If you were drawing or painting, you're seen by hand. This means that you will need to transfer your sketch onto a grid free paper before finishing up your illustration. If you were working in a program like illustrator or photoshopped, make sure that the grid is on a separate layer from your artwork, and once you're done using the grid layer, turn it off. When you're finished, you need to save your cube map out as a high resolution Jay Peak. - It's 8. Equirectangular Panoramas: When your cube Memphis complete, it's time to get it into a form that panorama display APS will read as a 3 60 degree image . While there are a few image formats that will work, the one that is currently most popular and widely accepted is the equally rectangular, panoramic image. This image format bends the cube map into a rectangle with a perfect 2 to 1 ratio that panoramic viewers can recognize and display. In orderto work your cube map into an equally rectangular panorama. You will need to open your cube map in photo shop. Make sure that when you open the document, it is an RGB color space and eight bit color. If at any point you change the cropping of the image, we need to change it back. Now make sure that the image is Croft, right up to the edges of your cube map planes with no extra room or bleed on the top bottom far right or far left edges. Next, go to filter flaming pair flex ified to this will bring up a window with a lot of options. Leave all of the options in the top section as it's go to the section under the tabs lines and background color options. Make sure that the transparent gaps is the only box checked under that. Find the input drop down and select horizontal cross. This is the kind of cube map we have been illustrating on in the output. Drop down. Choose equally rectangular. After that, the plug in should load a pretty accurate preview of your new panorama. If I went well, the image should look like a large warped illustration with a white bar above and below it . There may be a few little stitching imperfections like this little white line in my image. He's can easily be fixed. If your image looks all jumbled up and they're huge holes in it, you're cropping was off. Import the provided cube map template late over your artwork and make sure that the cropping is just right. If all looks good, hit OK. Then use the cropping tool to carefully remove the white above and below the image. Congratulations. You've made your first equi rectangular panorama. Upload your finish panorama to the Project gallery so other students can see how it turned out. 9. Editing Metadata: Now that we have changed our illustrations into a piece of 3 60 degree content, we must let the programs that process the image know that we want it to be viewed in that way. This is where metadata comes in. Photo metadata allows information to be transported with an image file in a way that can be understood by other software, hardware and end users, regardless of the form, in order for our image to be recognized as a 3 60 degree image. When we uploaded toe websites with panoramic viewers like Facebook, we have to go into the metadata and change some things around. Luckily, the confusing part has done for you, and I've provided you with an ex MP template. Put it somewhere easy to get Teoh, such as the desktop of your computer in photo shop, navigate to file file in. So this will bring up a new window on the sidebar go down to the last option Raw data. This is your images. Meta data at the bottom of the window in the drop down menu. Choose import navigate to the ex MP file and she's open. Photo shop will give you three import options you want to choose the one that reads, Keep original metadata, but append any matching properties from this template, then hit. Okay, depending on the size of your window. You may not notice any changes to the text in the raw data window, but a few lines of data have been added. Hit okay and close the window. Next, it is time to save out your image for use online When saving out your image, make sure to use the file save as command and choose J. Peg there, even though we will be uploading to the Web. The safer Web function and photo shop will erase some of the images metadata to allow for a smaller file size and quicker upload. This is normally fine, but we need the metadata for the Panorama readers to be able to process our illustration. 10. Sharing Your Image: Now that you're 3 60 degree illustration is finished and ready to go, let's talk a little about where you can upload and share 3 60 degree content. Facebook has a Native Panorama viewer. You can access it simply by creating a new image post. If you upload a correctly formatted image, Facebook will automatically pull it into a viewer. On desktop, viewers can click and drag to navigate the panorama and then Facebook's mobile app. Viewers can use the gyroscope in their device to swipe around the image in real space. Flicker also has a native Panorama viewer, its advantages that it's a little bit larger than the one on Facebook. It also gives you the option to share your image to Facebook, Tumblr, Twitter, Pinterest, getting in bed link or email your panna to a friend. When Flicker exports the image, it's only exporting the flat panorama. It does not export any kind of 3 60 viewers. By choosing in bed, you can get a tag that can hard code into a Web site that will have the 3 60 degree viewer . YouTube is a great place to share 3 60 degree video content, but they do not currently support 3 60 degree image content. Kula dot co is a community designed specifically for sharing 3 60 degree content. It has many of the same features. This flicker, including a more robust embedding tool and the ability to share on Facebook or Twitter momento. 3 60 dot com is another site designed for sharing 3 60 degree content. It is currently still in beta. You can upload images and share them with the community. Share them on Facebook or Twitter and share or in bed a link. The difference between momento 3 60 the other platforms is that momento is currently working to make it so that when you share content from their site instead of pushing the flat image with a link to the viewer, it will actually embed a piece of interactive content. They're still working out some bugs with their social sharing options. But this is a great feature, and it's also how you can upload your finished panorama to your skill share project. Create a momento 3 60 account. It's free, upload your finish panorama and choose Thean bed link option from the chairman. You by copying the provided link and pasting it into the link option. In your class project, you will get an interactive three succeeded re panorama embedded right into your project page. Instagram doesn't currently support 3 60 re content, although their CEO says they're working on it. You can use APS like insta pan to create video that will pan through your images, but the motion may appear a little forced enduring. I like to export the four sides of my cube map a separate images and use Instagram's new image, Siri's post, to make it so that viewers can thumb through my image from left to right flex. If I to also has some different export options you can play around with that will not. Interactive can be a cool way to show off your Seascape on instagram. Now it's time to upload your panorama and share with the world. Use momento through 60 to embed you're finished. Panorama in your class project 11. Final Thoughts: thanks for taking my course. I hope you enjoyed creating your 3 60 degree illustration. Interactive content is quickly growing in popularity online, and this is a great way to start creating your own interactive content. Keep going. The more you practice, the better the seams, corners and perspective of your drawings will look. Push yourself to try more structured spaces and most of all keep having fun and being creative. I look forward to seeing all your class projects. If you have any questions, let me know on the form below. If you really enjoyed this class, I encourage you to join the Kula and Momento communities, share your work and reach out to people who are creating work that you enjoy. Thanks again for taking my course.