7 Handmade Texture Tricks - Skillshare
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7 Handmade Texture Tricks

7 Handmade Texture Tricks

Design
Andrew Fairclough

Andrew Fairclough

Andrew Fairclough: Illustrator & Designer.


Create your own handmade textures to set your work apart. Learn 7 tricks to make custom textures you can use over and over again to give your work depth, warmth, and grit.


Want a full look at the behind-the-scenes process? Check out Andrew's Skillshare class True Grit: Handmade Textures & Halftones for Designers & Illustrators to start making and sharing textures of your own!

Andrew Fairclough

Andrew Fairclough: Illustrator & Designer.

Andrew Fairclough is a Sydney based Illustrator, Designer and founder of Truegrittexturesupply.com After a misspent youth completing a Business Degree, Andrew moved on to designing skate and snowboard graphics in between bouts of self-instruction and full time work in a design agency. Since then he has worked for a wide range of international clients including GQ, ESPN Magazine, Amex, Penguin Books, Billabong, Ride Snowboards, Jack Daniels, Little White Lies, Random House, Wired, Playboy, and The Critical Slide Society. Andrew’s work is inspired by mid-century spot illustrations and design as well as vintage sci-fi, comics, surrealism, DIY art culture, and the textural wonders of degraded print. Often working with a restricted colour palette Andrew’s work seeks to hint at the nostalgia and tactility of found art, whilst also creating something completely new. Andrew's work and words have appeared in print and online through Desktop, It's Nice That, Grain Edit, Leurzers Archive, Creative Review, Computer Arts, Ion, and Design Is Kinky.Andrew is available anytime to discuss upcoming projects as well as the textural wonders of mid-90's photocopiers.

Andrew Fairclough

Andrew Fairclough: Illustrator & Designer.

Andrew Fairclough is a Sydney based Illustrator, Designer and founder of Truegrittexturesupply.com After a misspent youth completing a Business Degree, Andrew moved on to designing skate and snowboard graphics in between bouts of self-instruction and full time work in a design agency. Since then he has worked for a wide range of international clients including GQ, ESPN Magazine, Amex, Penguin Books, Billabong, Ride Snowboards, Jack Daniels, Little White Lies, Random House, Wired, Playboy, and The Critical Slide Society. Andrew’s work is inspired by mid-century spot illustrations and design as well as vintage sci-fi, comics, surrealism, DIY art culture, and the textural wonders of degraded print. Often working with a restricted colour palette Andrew’s work seeks to hint at the nostalgia and tactility of found art, whilst also creating something completely new. Andrew's work and words have appeared in print and online through Desktop, It's Nice That, Grain Edit, Leurzers Archive, Creative Review, Computer Arts, Ion, and Design Is Kinky.Andrew is available anytime to discuss upcoming projects as well as the textural wonders of mid-90's photocopiers.

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