Unreal engine 5 Create FPS game with a Boss battle
Navid Ansari
Assista a este curso e milhares de outros
Assista a este curso e milhares de outros
Aulas neste curso
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1.
00 FPS Promo
1:41
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2.
01 Create project and import files
3:18
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3.
02 FPS Blueprint
4:45
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4.
03 Look around
4:16
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5.
04 Go forward backward
2:47
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6.
05 Go left and right
1:39
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7.
06 Add gun
2:19
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8.
07 Sprinting
2:53
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9.
08 Animation blueprint
3:15
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10.
09 Get character speed
2:24
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11.
10 Blend spaces
5:49
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12.
11 Crosshair UI
3:17
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13.
12 Crosshair wings
2:42
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14.
13 Aiming
4:19
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15.
14 Start aiming
4:19
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16.
15 Aiming animations
3:12
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17.
16 Aim walking
6:12
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18.
17 Anim montages
4:52
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19.
18 Muzzle flash
4:34
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20.
19 Firing sound and shell eject
1:58
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21.
20 Line trace when we are aiming
6:48
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22.
21 Line trace for not aiming state
3:30
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23.
22 Return results
2:33
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24.
23 Fire tracer VFX
4:47
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25.
24 Fire Impact VFX
3:59
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26.
25 Gun burst mode
4:10
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27.
26 Print string tip
3:25
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28.
27 Ammo manager
3:17
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29.
28 Reload gun custom event
3:06
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30.
29 Fill up the magazine
4:32
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31.
30 Use Rest of the ammo in storage
1:53
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32.
31 Reload manualy
4:21
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33.
32 Reload animation
5:14
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34.
33 Reload sound
1:58
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35.
34 Firing when sprinting
3:29
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36.
35 Fix running and gunning
2:03
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37.
36 Ammo UI background
3:02
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38.
37 Horizental box widget
4:26
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39.
38 Ammo UI for magazine and storage
4:59
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40.
39 Update ammo UI
4:30
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41.
40 Ammo Item
4:20
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42.
41 Kraken blueprint
3:30
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43.
42 AI controller
4:24
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44.
43 Kraken Move to
5:23
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45.
44 Check if player is in range
3:07
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46.
45 Kraken chase player
3:27
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47.
46 Kraken get damage
2:38
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48.
47 Kraken health system
3:32
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49.
48 Kraken Health UI
6:12
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50.
49 Kraken Health bar Visibility
2:32
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51.
50 Kraken animation blueprint
3:58
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52.
51 Kraken death animation
2:57
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53.
52 move to decorator
3:11
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54.
53 Kraken Attack task
3:57
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55.
54 Kraken attack animations
4:50
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56.
55 Kraken damage player
2:18
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57.
56 Player health and shield system
4:50
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58.
57 Player health UI
6:01
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59.
58 Update health UI
3:27
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60.
59 Item type
3:17
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61.
60 Item pickup
4:53
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62.
61 Game over UI
3:33
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63.
62 Fottstep sound
3:44
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64.
63 Input not working after reset
1:08
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8
Estudantes
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Sobre este curso
In this course we start from creating our FPS character that can move around look around at aim at things
next we will add some UI to our character so we now where we are aiming then we add a ammo system to manage how much ammo we have
next we will add firing weapon mechanics and add visual effects (Niagara system) and sound
next we add some UI for both ammo manager and health and shield UI with widget blueprint
then we will have a reload system
then we start with animations to play the reload animations walk and sprint animations and event firing animations
then we go and create a AI to be our enemy and we use a kraken skeletal mesh for it that can attack player and get to be killed as well
next we create a modular Item blueprint that can be ammo item , health item or shield item
Projeto prático de curso
- Create blueprint that can be any item randomly or selectively
- Create a kraken blueprint that can attack player
- Create a FPS blueprint that can shoot its weapon
Nota do curso
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